FILM BREAKDOWN Jessica Ambron [email protected] Character animation Background animation Every falling leaves & feathers (nCloth systems); butterflies (particles instancer); wind in trees (scripted) Rigging Zeus, Dionysos Skinning Fx Zeus’ lightning (dynamics), smoke (fluids) Note concerning animation On Mytho Logique, when animators had shots to animate, they had to animate all characters and main elements in the shot (with rare exceptions). See next page for complete shots’ map, and animator benchmarks. Amandine Aramini [email protected] Character animation All environment/set design & modeling All textures Characters, props, environment Color script Character modeling Character faces; hair and fur; parts on every character Paint fx layout & rendering Grass End credits Alexandre Belbari [email protected] Character animation Character modeling & blendshapes Satyre base head mesh (topology) All blendshapes Rigging Satyre, Centaure, Centaurette, Swan Everything on the title shot All the clouds (fluids), flying swan (animation), lighting & rendering Rendering & compositing Guillaume Poitel [email protected] Character animation Character design Storyboard & layout Editing Rigging & character fx Bibiche, Nymphettes; Dynamics elements on all characters; props rigging (the Bibiche flower, waterlilies); stereo came- ra rigging Lighting Rendering & compositing Yannick Vincent [email protected] Character animation Rendering & compositing All shaders Character modeling Centaure, Dionysos, Zeus Rigging Facial rigging & blendshapes fix; props rigging (Bibiche tree, throwed tree, Centaure bouquet); additionnal cartoon rigging Fx & particles Various smoke & ground explosions