Vierna ViViAge: How rude........ Eyes: BlackRace: PixieHair:
Dark Brown w/ Black streaksClass: Sorcerer 5 /Blue Mage 1Height:
2ft, 4 inchesLevel: 6, ECL +4Weight: 22lbsMovement: 20, Fly 65ft
(Good)Prestige ClassLanguages Spoken: Common Sylvan, Elven, Gnome,
Halfling, Orc, Gnoll, Ogre, JapaneseAlignment: Chaotic
GoodSTR:8-1
DEX:26+8
CON:14+2
INT:23+6 2/2/1/1/1/1
WIS:16+3
CHA:23+6 2/2/1/1/1/1
BAB+2Melee+2Ranged+11
Hit Points28DR10/cold ironRegeneration
AC+12= +1 Natural, +8 Dex, +2 Tumble, +1 SizeSR16
Initiative+8 Dex,
Saving ThrowsBaseAttrMiscTotal
Fortitude123
Reflex189
Will639
Skills (Climb, Jump Ride, Listen +2 , Swim, Spot +2 ) at Level +
3
Hide +14Heal+11Knowledge(Beast Lore)+12
Move Silently+14Profession: Cook+9
Knowledge(Arcana) +17Tumble+12
Spellcraft +15Knowledge (Insects)+10
Concentration+8Bluff+9
Perform+12Sense Motive+7
Special AbilitiesPixie Abilities, Water Affinity- +2 to DCs and
Damage for Ice, Water and Acid spells4 Str +8 Dex +6 Int +4 Wis +6
ChaFavored Class Sorcerer Small Size- +1 AC, +1 to hit, +4 to hide,
-4 to grapple and 3/4 carrying capacity of a Medium creature 20
Movement, Fly 60 (good) Low-light Vision Gains Feat: Dodge. +1
Natural Armor bonus to AC +2 Racial bonus on Listen, Search, &
Spot checks Special Quality Damage Reduction 10/cold iron, Greater
Invisibility (3x day, 1min/level is invisible even to darkvision)
Spell Resistance of 15 + Class level-. Spell like Abilities- 1/day
as if an 8th level caster DC 16 + spell levellesser confusion,
dancing lights, detect (chaos, law, evil, good), detect thoughts,
dispel magic, entangle, permanent image (visual/audio only),
polymorph (self only)Ottos Irresistible Dance
Dragonfly Familiar Skeetmovement: 2, Fly 80ft (good)Grants: 360
vision (cannot be flanked) Init: +2movement: 2, Fly 80ft (good)HP:
5HD (14 hp) AC: +10 (+2 Dex, +2 Size, +3 natural, +3 Ring)Attack:
+2 Melee (1d2-1 Bite)SQ: Darkvision, Vermin traits Saves:
+2/+3/+4Spot +3, Survival +1Int 9Familiar AbilitiesAlertness-
grants the Alertness feat as long as it is in arms reach.Improved
Evasion- half damage on a successful reflex saveShare Spells- Any
spells (but not spell like abilities) and those with you as the
target may be shared if the familiar stays within 5 ftEmpathic
Link- I mile , can detect the familiars emotional state and
communicate general emotional states. Also, if the familiar has
seen an item or place, the sorcerer could teleport there.Deliver
Touch Spells- Requires the familiar to be in contact with the
sorcerer, the familiar can deliver it. Should another spell be cast
before delivery, the spell is lostSpeak with Master- The sorcerer
and familiar can speak verbally as if sharing a common language.
Others cannot understand this without magical aid or DMs
discretion
FEATS *indicates bonus feat from class/other sourceDodge*Healing
Touch (Supernatural Feat)-The character can heal any living being
touched. The maximum number of hit points that are restored are
equal to the character possessing this feat's Charisma Modifier
plus level. The character can use this ability a number of times
per day equal to his or her Charisma Modifier.Ball of Ice
(Supernatural Feat)-The character can throw small balls of Ice
about five inches in size at opponents. They are considered tiny
simple ranged weapons. Their range is similar to that of thrown
daggers. Each ball of Ice does 1d4 points of damage plus Charisma
Modifier when it hits its target. This ability lasts for 1 round
per character level and can be used a number of times per day equal
to the character's Charisma Modifier.Flash Frost Spell-May only be
applied to a [cold] spell. 1. +2 hp Cold damage per Spell level. 2.
The area-of-effect is coated with frost for 1 round. Any creature
moving through the area must make a Balance check or fall Prone (DC
20 if Running or Charging, otherwise DC 10). This is a +1 spell
level.Energy Substitution-Choose one Energy Type when you take this
feat [Cold] .You may change any spell with a different Energy Type
to this Energy Type. All other effects of the spell remain the
same. You may take this feat multiple times, each with a different
Energy Type.Energy Substitution-Choose one Energy Type when you
take this feat [Acid] .You may change any spell with a different
Energy Type to this Energy Type. All other effects of the spell
remain the same. You may take this feat multiple times, each with a
different Energy Type.Evasion*
Gear
Small Darts 1d3-1quiver of 10 Range 10ft inc
Small Dagger 1d3-1, 19-20, x2 Range 20ft inc
Bag of Num-nums for Skeet
Bag of marbles
Nice pretty dress and a few nice pretty kimonos
Any wealth is in small gems and bank notes (approx 2100gp)
Magical Stuff
Ring Of Protection +3
Healing potion
Spell like abilitiesDescription
Lesser ConfusionLv 1 One target in Close range (25ft + 5/2
levels) is Confused.
Dancing LightsLv 0 Up to 4 spheres in a 10 area that each give
off 30 of light. They can move 100 per round.
Detect AlignmentLv 1