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INTRODUCTION"Another dream is waiting to begin."
- Dissidia: Final Fantasy
The‘FFRPG’projectoriginallybeganasaboldundertakingbyScottTengelininFebruaryof1995.DevelopmentbeganwithasmallinitialgroupofdesignersandadministratorsconsistingofTengelin,MartinDrury,Chris
Pomeroy,andMatthewMartin.Aftermanyyearsandchangingofhands,itbecameafully-realizeddream–the
currentthirdeditionwasspearheadedbySamuelBannerastheleaddeveloper.However,atthetimeofthis
writing,theprojectseemstohaveallbeenabandoned.
AlthoughIwasinspiredbytheReturners,Icouldn’thelpbutshakethefeelingthatitwasflawedforlaid-back,
around-the-tablegaming,andInaïvelybeganaslowconversionoftherulessystemsintosomethingthatIfeltwas
moreconduciveforcasualplay.
But,asthingsoftendo,themoreworkIputintothesystemthemorecomplextherulesbecame,untilfinallythey
tookonalifeoftheirownandbecameatotalsystemmodification.Intoodeeptostopnow,Icouldonlyforgeon
ahead.Iattemptedtoreproducecombatthataccuratelyreflectedthe feel andstyleoftheFinalFantasyseries,
wherebattlesweredramatic,larger-than-lifeandgrandaffairs;cinematicopposedtomechanicallymonotonous,if
youwill.Iendeavoredtochurnoutasystemfilledwithgrandpossibilitiesandheroicaction.Istruggledwitha
worldwheretitanicstrugglesbetweengoodandevilforthefateoftheworldwouldbeanaccuratesummaryof
thetypicaladventurer'sday,andthat'sjustbeforebreakfast.
WhetherornotIsucceededisupfordebate,butIfindmyselfmostlycontentwiththiseBookinitscurrent
incarnation.Atleastfornow.
Thisworkisfreedistributionandnotforsaleunderanycircumstances,andIhopeyouenjoyplayingtheFinal
Fantasyd6asmuchasIenjoyedcreatingit.
The Final Fantasy d6 Role-Playing Game is not affiliated with or owned by Square Enix or any of its affiliated companies. Much of the material here iscopyrighted by Square Enix and its various contributors such as Yoshitaka Amano. A portion of the copyrighted material that appears here (such as
images) are asserted to be Fair Use under international copyright law.
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ACCREDITATIONS
Iwouldliketothankthefollowingartcontributors;
Kediodrick Artico Mikajima Pu-sama MoonGoddessStudios
Arvalis B.Jador Aikurisu ni6htmare01 CesarSampedro
RJ.Palmer Zoken Nibelwolf Xiaman StefanaTserk
Lurazeda Rusty001 Inkvenom JediArtTrick Kanoe-Kun
Rhineville Shadow-Shasuka Ex-HK CBJ3 Khaamar
AnHellica Blurmage Chibiniko Dsasec Pamansaz
Grrrod Amansazz KurkoBoltsi WhiteRaven90 FarazShanyar
UdonNodu Darkness127
ChrisHunsberger(http://questingraven.deviantart.com)graciouslyre-providedtheimagesfortheracialprofiles
usedinthisbook,havingpreviouslybeendesignedfortheoriginalReturners’system.
AdditionalveryspecialthankstoLovelydaggerofhttp://www.deviantart.com,whoisatruegenius.
“BlackMage”and“WhiteMage”imagescourtesyofDustin“OZKai”Wilkinson.
Partialbetatestingtookplaceonhttp://www.rpol.net ,andmanyenthusiasticmembersoftheGiantinthe
Playgroundforums(http://www.giantitp.com/forums)assistedgreatlyduringthedesignprocess.I’dliketotake
thisopportunitytothankthefollowingusersofbothonlinecommunitiesfortheirsupport,interest,andfeedback
throughout.
Creed
IronPyrite
DarkSirenSally
TabbyKatKckolbe
Naki
Mecharious
Shei-kun
Ironox
KazukiShogunboy
steelsmiter
ArenTrel
Yurim
JackofSticks
IrishNinjaFalseTruce
Temotei
Grypwolf
WingsofWar
TheDailyNissan
ChappuKobold-Bard
ThienCatVu
Yomandas
RPGFantasySquare
wiimanclassicVagrantAngel
Extraspecialthankstothepoorsoulswhorepeatedlyenduredplaytesting;Gabe(Tezghul),Joe(Phyrrus),Monica
(Mitsu),Derek(DirtyDeerock),andJosh(Uter).Andofcourse,aheartfeltthank-youtoSteph(Tacit),whom
convincedmenottothrowthisentireprojectinthetrashwheneverIwoundupinsomnia-strickenwithfrustration,
screaming‘MATH!’intheearlyhoursofthemorninglikeitwasastrainedbattlecry.
NothankswhatsoevertotheMoogle-molestingTroyWolfswift,whereverhemaybe.
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ChapterI:GameplayCharacterCreationAttributesAbove1stLevel
Chapter2:JobsBlackMage
BlueMage
DarkKnight
Dragoon
Engineer
Entertainer
Fighter
Gambler
Geomancer
Monk
Ninja
Paladin
Ranger
RedMage
Samurai
Thief
TimeMageWhiteMage
Chapter3:DefiningaHeroSharedAbilities
Skills
Destiny
Summoning
Chapter4:EquipmentWeaponCategories
UniversalEquipmentList
UniversalPropertyList
SampleWeapons
SampleAccessories
SampleArmorSampleConsumables
SampleFood
Synthesis
Chapter5:CombatNegativeStatusEffectsPositiveStatusEffects
Rewards
ListofComponentsRecoveryandDeath
LevelingUpLimitBreaks
AdditionalChallenges
Chapter6:TheWorld Hume
Elvaan
Galka
Viera
Lalafell
Moogle
Android
Bangaa
NuMou
1459
1013
172226303439434855596367717580
8489
9393101109113
117120124127136139
142143144146
148157159160161162164166173
176178179180181182183184185186
Chapter6:TheWorld(Cont.) FinalFantasyI
FinalFantasyII
FinalFantasyIII
FinalFantasyIV
FinalFantasyV
FinalFantasyVI
FinalFantasyVIIMateriaList
FinalFantasyVIII
FinalFantasyIX
FinalFantasyX
Blitzball
FinalFantasyXI
FinalFantasyXII
FinalFantasyXIII
FinalFantasyTactics
Chapter7:MagicBlack
White
Blue
Time
Summoning
Chapter8:BestiaryCategories
BiologicalAbilities
CombatAbilities
BuildingAttacks
SampleMonsters
ConclusionBlankCharacterSheet
187189190192194195
197199200202204206209212214216
219222227232235240
256258262263265269
273274
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CHAPTER I: GAMEPLAY"Know, and prepare for battle."
- Prof. Bordam Daravon
ThefollowingfewpagesofferanoverviewofthebasicmechanicsoftheFinalFantasyd6,andincludemanyimportantconceptsandgameterms.Althoughsomeoftheseexplanationsmaybefamiliartoexperiencedrole-
players,muchoftheinformationpresentedherewillbeexpandedonintheremainderofthebook.Wesuggest
youtakeamomenttofamiliarizeyourselfwiththismaterialbeforemovingon.
WhatIsFinalFantasy,Anyway?
FinalFantasyisaseriesofmorethanthirtyconsole
RPGsandtwoMMORPGsthatcurrentlyranksassixth-
bestsellingvideogameseriesintheworld.Though
eachstoryintheseriesisindependent,thereare
numerousrecurringthemesandelementssuchasairshipsandbrightyellowavians,well-knownmonsters
andheroicsave-the-worldstorylines.Itisaserieswhere
thefundamentalwell-knownlimitsofhumancapability
arecasuallyignoredandandrogynousvillainsthreaten
theworldwithfullyfunctionalrelicsfromlost
civilizations,andonlyaragtagteamofheroesalmost
universallyundertheageofthirtyarecompetent(or
incompetent)enoughtomakeadifference.Theyare
storiesaboutgoodversusevil,twistedtechnologyand
heroicperseverance,duality,self-sacrifice,camaraderie
andlove,andtakingontrulylegendaryenemieswithyoureight-footswordandmagicalumbrella.
WhatDoINeedToPlay?
OtherthanthisfreePDF,youmean?Likemostpen-and-
paperRPGs,youneeddice–inthiscase,ahandfulof
common,run-of-the-millsix-sideddicewilldothetrick.
You’llusuallywanttwoperplayerbuthavingextrasisa
goodidea,andperhapsasinglefour-sideddiceto
calculatepercentilechancesifyouwanttogetfancy.
WhenDoIRollTheseDice?
Throughoutthegame,yourcharacterwilllikelytryto
dothingsthataren’texactlyeverydaymundanetasks.
Werelyontherandomresultsofdicerollsfor
determiningeverythingfromhowinjuredyourenemies
becomeafterhittingthemwithyoursword,towhetherornotyourcharacterisabletoswimagainstthe
current.
Fromnowon,we’llabbreviatesalldicerollsas
d[numberofsides];thusa6-sideddiewouldbecalleda
'd6'.Anumberbeforethe'd'indicatesthatmorethan
onedieisused–'2d6'simplymeanstwosix-sideddice
arerolledandtheirtotalsareaddedtogether.Avalue
afterthetypeofdie,like'd6+2',meansthatthat
numberisaddedtotheresultoftheroll.Ifthed6
comesupas5,forexample,thetotalscorewouldbe7.
RandomTargets,Percentilesand
Rounding
Often,theFFd6willcallforarandomtargettobe
chosen.Afairwaytodeterminethiswouldbetohave
alleligibletargetsroll2d6,withthelowestrollerending
upasthetarget.
Whenthesystemstatesthataneffecthasa50%or25%
ofoccurring,youcouldresolvethisbyrollinga1d4…or
continuingwithyournormal2d6dice.A25%chanceis9orhigheron2d6,a50%chanceis7orhigher,anda
75%chanceis5orhigher.Usewhatevermethodis
easiestforyouandyourgroup!
YoualwaysrounddownintheFFd6system,butnever
roundtozero.Halfofoneisconsideredtostillbeone.
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Jobs
Everycharacterbelongstoasingle‘Job’intheFFd6todeterminewhattheycando,andwhatthey’llbeableto
contributetoanadventuringparty.BlackMagesareformidableusersofdestructiveelementalenergies,where
WhiteMagesarehealersandprotectors.Spear-wielding,gravity-defyingDragoonssoartheskiesevenas
Geomancerstapintotheverypowersoftheearth.
Abilities
EachJobisdistinguishedfromothersbyauniquepooloftalents,collectivelycalledAbilities.Theserangefromthe
capacitytocastmagic,tobeingcallforthvariouseffectswithaGambler’ssupernaturalslotmachines,tostrikewithasuddenferocity,orstealfromahaplessfoe.Allcharactersstartwithasingle‘Innate’Ability,whichispre-
determinedbytheirchoiceofJob.Theyalsobeginplaywithtwootherabilitieschosenuponcharactercreation–
eitherfromtheJobAbilitylist,ortheSharedAbilitylistwhichallcharactershaveaccessto.
Astheyadvanceintheiradventuringcareers,charactersmaycontinuetoobtainmoreandmoreabilitiesfrom
theselists.
CriticalHitsandComplications
Inmanygamesystemsthatused20s,aresultof1isaspectacular,automaticfailure,wherearollof20isan
automaticsuccess.IntheFFd6,whichusesa2d6rollforthemajorityofchecks,thereisachancethattheresult
willcomeupwithbothdicelandingonsixes.Incombat,thisdiceresultmeansthatthecharacterperformsanever-missCriticalHitandpossiblyaLimitBreak.Moreonthislater…fornow,allyouneedtoknowisthatapairofsixes
isgoodnews.
Forskillcheckshowever,sucharolldoesNOTautomaticallycountsasanautomaticsuccess.Playerscandotruly
preposterousthingsathigherlevelswithintherulesofthesystem,andittakesmorethanjustaluckyrolltomake
acharacter’s(possiblycrazy)wishesareality.
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Whenbothdicelandon1s,thisiscalledaComplication.Incombat,aComplicationmeansthemonsteror
characterautomaticallymissestheirattacknomatterhowaccuratetheymightnormallybe,butthere’snever
moredireconsequences.
Onskillchecks,Complicationsgetalittlemore…well, complicated .SinceFinalFantasyheroesareoftenbeyond
beginner’smistakes,rollingnothingbut1smeansoutsideinfluenceorflukehappenstanceruinedwhateverthe
characterwastryingtodo-suchastheguardscomingtoinvestigatewhatallthatnoiseisabout.Thisisachance
fortheGMtospiceupthestorywithnewproblemsarisingtosupplementtheoldones.Notonlyisyourairship
spiralingoutofcontrol,butoneoftheenginesisnowonfire!...andsoon!(Seep.101tolearnmoreaboutComplications.)
GM’sNote:Setting
TheFinalFantasyserieshasspanneddozensofworlds–fromIvalice,themultiraciallandofmercenariesand
adventure,toCocoon,theartificialplanetnurturedbypsychopathicancientconstructs–andrarelydoanytwoof
theseworldsoperateunderthesamelaws.Somefeaturemagicthatslowlychipsawayatthemindsofthosewho
useit,andinothersdeathislittlemorethanaminorinconvenience.Asyoucanimagine,thismeansthatcreatinga
universalsetofrules,onethatcoverseverythingfromtheentireFinalFantasyseries,issimplyimpossible–and
ignoringthisfactwouldbeirresponsibleanddownrightchaoticatbest.Toresolvethis,you’llfindachapterlater
oninthisbookthatcontainsbriefsummariesofsomeofthemostcommonFinalFantasygamesandtheirworlds,
suggestedadventureideas,andarepositoryofadditionalrulestohelpsetyourtabletopcampaigninapre-existing
universe.
Thatsaid,thisbookwasdesignedtogiveyouandyourfriendsachancetoexploreyourownstories,withyourown
heroes,andveryoften,inyourownuniqueFinalFantasyworld.Whetheryourcampaignwillbesetafamiliar
place….orwhetheritwillbesetinapost-apocalypticcitywherethelastmemoriesofthedeceasedare
immortalizedaswhisperingmagicalcrystals….well,that’salluptoyou.Aretheheroestiedtogetherbyvirtueof
ancientprophecyoraretheychildhoodfriends?Aretheyacrewofgentlementhievesorforcedintoanuneasy
alliancebytheoutbreakofwar?Thisisachancetoletyourcreativityshine.
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CHARACTER CREATION"Your fate is in your hands. This is your story."
- Auron
Thefirstandmostobviousstepistostartgivingsomethoughttothecharacteryouareplanningonplaying.Atthispointyouwillprobablybepaintingwithfairlybroadstrokes--'neuroticBlackMagewithatroubledpast' or
'narcissistic,charismaticThief' aresomebasicexamplesofconceptsthatcouldbespunoutintoawell-defined
characterwithabitofthought.However,aconceptisnothingmorethanthebaseofacharacter--inordertostart
fleshingoutthepersonbehindtheidea,detailsyoushouldsettleonasearlyaspossibleinclude:
Name:InauniversepopulatedbyheroeswithmonikerslikeCloudStrife,ZidaneTribalorLagunaLoire,agood
namecangoalongwaytowardsmakingamemorablecharacter.Ideally,agoodnameshouldbeevocativeanda
littleunusual.
Age:Nearlyalwaysequatesto'experience';oftendrawingthefinelinebetweenafresh-facedadventurerbratand
agrizzled,world-wearyveteran.MostclassicFinalFantasyheroesarejustenteringadulthood,thoughthereare
exceptionsonbothends.Chancesaregoodthatextremelyyouthfulorelderlycharacterswillencountersocial
discriminationfromsame-speciespeoplearoundthem;commentslike'old-timer'and'squirt'arelikelytofollow
themeverywheretheygo,andsomewillactuallyrefusetotakethemseriously.
Race:TheworldofFinalFantasyispopulatedbyanodd
assortmentofhumanoidsandmonsters.Overthecourse
ofmanygames,themantleofworld-saviorhasvariously
fallenontheshouldersofrat/lizard/elephant/pig-folk,
cat-robots,feralsasquatches,moon-people,andother
creaturestoostrangetodescribeinjustahandfulof
words.Racesarediverseandunique,butultimately,
nothingmorethanflavorforyourcharacter.Whether
you’reapowerfully-builtYetioranadorableMooglehas
nomechanicaldifferencesaveforone;
AllHumanoids,yourcharacterincluded, areVulnerable
tothedarkcorruptioncausedbyShadowspellsand
effects;theytake50%moredamagefromsuchattacks.
Normally,yourcharacteris automatically aHumanoid–butbychoosingtobeanUnusualSpecies(bytakingthe
sharedabilityfoundonp.100)youcanmakeyourcharacterasalivingplantoraplanartraveller,orjustabout
anythingelseyoucanimagine,anddon’thavetobeaHumanoidifyoudon’tchoosetobe.
Job:Acharacter'schosenJobhelpsdetermineshisorherAbilities,theiraptitudesincombat,andawholeslewofotherfactors.Forthisreason,choosingaJobisthemostimportantdecisionaplayermakesduringthecharacter
creationprocess;butdon’tworry!You’renotstuckinaJobforeveraftermakingthisdecision,andcharactersare
abletoexploreotheroptionsasthegameprogresses.JobsarepresentedinfulldetailinChapter2.
Appearance:Althoughacharacter’sphysicalfeatures,height,weight,build,andhair,eyeandskincolorare
important,rememberthatacharacter'sappearanceisasamuchameasureoftheir'style'asanythingelse.Do
theyleantowardsall-concealingblackcloth,orawardrobeconsistingentirelyofloudpastels?Whataboutjewelry
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orotherdistinguishingfeaturessuchastattoos?Howdoesthecharactercarrythemself,andwhatimpressiondoes
thecharacter'sgeneralpostureandexpressiongiveothers?
Quote:Agoodquoteisjustaseffectiveatestablishingacharacterasanynumberofdescriptiveparagraphs.This
canbeanythingfromanoftenoverusedcatchphrase('...Whatever.' )toashortandpithycommenttypicalofthe
character'sgeneraloutlookonlife('I’mnotathief,I’matreasurehunter!' ).CharacterswhofilloutaQuoteontheir
charactersheetareautomaticallyawardedasinglepointofDestiny. (Seep.109tolearnmoreaboutDestiny.)
BackstoryandGoals:Asyou’llquicklydiscover,thissystemputsverylittleemphasisonacharacter’shistory
beforethegamebegins.Whereyourcharacterisgoingandwhatyou’llbecomeisfarmoreimportantthanyour
lossesandaccomplishmentsthattookplaceoff-screenbeforethegamebegins.Ultimatelythedecisionisupto
eachindividualGM,butwestronglysuggestkeepingacharacter’shistoryminimal,toaparagraphortwoatmost–
justenoughforthecharactertohaveahandfulofgoals.Thesegoals,however,areprettyimportant;we’llcome
backandfinalizetheseinalittlewhile,butgetstartedthinkingaheadoftimewhatdrivesyourcharacter,what
theyfear,andwhattheyhopetoachieveintheirlife.
Attributes
Onceyou’vegotthebasicsofthecharacterfiguredout,it’stimetostartgettingintothenumericalaspect,starting
byassigningtheirphysicalandmentalprowessanumberratingfromonetoten;onebeingterribleandtenbeing
amazing.CharactershaveatotaloffourprimaryAttributes,whichare;
Power(PWR):Thisscoreisarepresentationofhowmuchenergyandstrengthyoucanbringtoabattle,
whetheritbeintheformofmagicalormeleemight.
Resolve(RES):Thisscorerepresentsendurance,confidence,drive,andtheabilitytotakeahit.Characterswith
ahighResolvearelikelytolaughinthefaceofdangerandpressonagainstadversity,whereascharacterswitha
lowerResolvecanheavilyfeeltheweightoffailureorthefearoftheunknown.
Dexterity(DEX):Thisattributemeasuresspeed,physicalagilityandhand-eyecoordination.Characterswitha
highdexteritywilloftenutilizeweaponswheretheirspeedcanreallyshine,andtheywillbeabletoconsistentlyevadeenemyattacks.
Mind(MND):Thisscorerepresentsyourcapacityforknowledge,yourspeedofunderstanding,generalmental
agilityandknackforchannelingmagic.
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Eachstartingcharacterhasatotalof 25AttributePoints todividebetweenthefourAttributes-Power,Resolve,
Dexterity,andMind-astheplayerchooses.AttributePointsarespentataoneto-oneratioandeachcategory
startsat0,andacharactercannothaveanattributescoreoflessthan1orhigherthan10aftercharactercreation
isfinished.Asamethodofcomparison,acompletelynormalhumanbeinghasascoreofabout3ineachAttribute.
Ascharactersadventureandgainlevels,you’llbeabletoincreasetheseattributepoints.
SecondaryAttributes
Fromthosefourmainstatswecanderivetwootherimportantsecondaryfactors;ForceandFinesse.
Force:Thissecondaryscorerepresentshowdifficultthecharacteristoopposephysically.Acharacterwithahigh
Forcemightbeabletoshakeoffabasilisk’sdeadlygazewithoutsufferinganyilleffects,orslicethroughthesteel
prisonbarsontheparty’scellwithapieceoffoldedpaper.
Tocalculateacharacter’sForce,addtogethertheirPWRandRESattributes,thendividetheresultby4,rounded
down.Forexample,acharacterwith6PWRand7RESwouldhaveatotalof3Force.
Finesse:Thissecondaryscorerepresentshowdifficultthecharacteristoopposeemotionallyandmentally.A
characterwithahighFinessecouldthinkquicklyenoughtoreflectabasilisk’sgazewiththepolishededgeofmetal,
orsmooth-talkorinfuriateaprisonguardenoughtounlockthecelldoor.
Tocalculateacharacter’sFinesse,addtogethertheirDEXandMNDattributes,thendividetheresultby4,
roundeddown.Forexample,acharacterwith15DEXand11MNDwouldhaveatotalof6Finesse.
CombatStatistics
Nextup,wecanslowlyworkthroughtheprocessofdeterminingalltheotherrelevantcombatmeasurements,
rangingfromhoweffectivethecharacterisatavoidingdamagetohowmanyspellstheycanunleashbefore
needingtorecharge.Beforebeingabletomakethesecalculationsyou’llneedtoknowwhichJobyouwantyourherotostartoutas;ifyou’renotentirelysure,youmaywanttoflipaheadafewpagestoChapter2and
takeaglanceatthemanyoptionsthatareavailable.Ifyou’rereadytoproceed,thesixfinal
combatvaluesyourcharacterwillneed…andhowtocalculatethem…areasfollows;
HitPoints(HP):Areflectionofthecharacter'sgeneralphysicalcondition.Thisnumber
representstheirmaximumHitPoints,anddamagedealttoacharacter
temporarilyreducesthisvalue.Ifacharacter’sHPiseverreducedto0or
lower,theyfallunconsciousandtheybecomevulnerabletoenemy
attackscapableofkillingthem.
Tocalculateacharacter’sMaximumHitPoints,addtheirRESscorewiththe
HPBonusgrantedbytheirJob,andmultiplythetotalbytheirLevel.
MagicPoints(HP):MagicPointsrepresentacharacter'sreservoirofspellcasting
energy.Castingspellsreduceacharacter'sMPbyasetamountwhenused.(Ifyouare
don’tknowanyspellsandareunabletocastmagic,thenyouaretreatedashaving
zeroMPandyoucanskipthisstepentirely.)
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Tocalculateacharacter’sMagicPoints,addtheirMNDscorewiththeMPBonusgrantedbytheirJob,and
multiplythetotalbytheirLevel.
Avoidance(AVD):Thecharacter'saffinityforreflexivelydodgingorparryingincomingphysicalattacks.
AvoidanceisdeterminedmostlybyyourJob(eachJobgrantsanautomaticvalue),andforevery4pointsyouhave
intheDEXstat,youadd+1tothisvalue.
Wheneveranattackrollismade,itmustequalorsurpassthetarget’sAvoidscoretohaveanyeffectatall.Ifthe
totalattackrollincludingAccuracyislowerthanthetarget’sAvoidancescore,theattack‘misses’andnothing
happens.CertainattacksandstatuseffectsarecapableofignoringornullifyingyourAVDscoretemporarily,but
charactersretaintheirAvoidancescoreeveniftheydon’tknowtheattackiscoming,orwhereitoriginatesfrom.
Tocalculateacharacter’sAvoidance,add1/4thoftheirDEXscorewiththebonusgrantedbytheirJob.
Accuracy(ACC):Thebaselikelihoodofacharacterbeingabletolandablowwithaconventionalweapon.This
statisbasedoffoftheLevelofthecharacter,avalueanywherefromonetoeight.IndividualJobsmayalsogrant
anaccuracybonusofafewadditionalpoints.
Whenyoumakeanattackrollwithaweapon,youroll2d6andaddyourACCscore–iftheresultwouldbeequalto
orhigherthanyouropponent’sAVD,theattacklandsandyoumaycalculatedamageusingthesametwodice–
moreonthatlater!
Tocalculateacharacter’sAccuracy,addhalfofthecharacter’sLevel,roundeddown,withthebonusgrantedby
theirJob.
Armor(ARM):Asumofthecharacter'sprotectionagainstphysicalattack.The
higherthenumberthelessdamagetheywillsuffer.Wheneveracharacterwouldtake
physicaldamage,theirARMscoreissubtractedfromtheamounttheywouldbedealt –forexample,acharacterwith5ARMwouldreduce30damagedownto25.
Armorissimplycalculatedbyaddingupthetotal ARMgrantedbyyourequipment .
SomeJobAbilitiescangivepermanentbonusestotheARMscore.
MagicArmor(M.ARM):Thecharacter’sprotectionagainstmagicalattacks.The
highertherating,thelessdamagetheywillsuffer.Wheneveracharacterwouldtake
magicaldamage,theirM.ARMscoreissubtractedfromtheamounttheywouldbe
dealt–forexample,acharacterwith20M.ARMwouldreduce60damagedownto40
instead.
MagicArmorissimplycalculatedbyaddingupthetotal M.ARMgrantedbyyourequipment .SomeJobAbilities
cangivepermanentbonusestotheM.ARMscore.
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JobAbilities
Yourcharacterhasbeguntotakeshape,andnowit’stimetostartreallygettingintothecustomizationprocess.
First,consultyourJobAbilitylist,becauseyouautomaticallyreceivethe Innateabilitylistedthere.Thenextstepis
tochoosetwoadditionalabilitiesofyourchoice–thesemaybeeitherfromthelistofJob-specificabilities,orthe
listofSharedAbilitiesthatstartsonpage93.Youcan’tchooseaLimitAbilityyet–thoseareearnedlateron.
Thiscansometimesbeadauntingstepduetoalltheoptionsavailable–don’tworry!Itgetseasywithalittle
familiarity.
SkillsandMagic
Nextupistochooseskills,whicharedescribedstartingonpage101.Theseareday-to-dayproficienciessuchas
pickinglocksandtalkingyourwayoutofatightspot.Youmayallocateyourskillpointsanywhereyoulike,butthe
maximumnumberofpointsyoucanhaveinanyoneskillislimitedbyyourFinessescore.
ThemaximumnumberofpointsacharactercanhaveinanySkillisequaltotheirFinessescore,plusone.
Forexample,anewly-createdcharacterwith3Finessemaynothavemorethan4pointsinanyoneskill.So,asacharacter’sFinesseincreases,sotoowilltheirmaximumskillcaps.ThenumberofSkillPointsyoubeginplaywithis
dependentonyourJob,butisalwaysenoughtohitthemaximumcapfortheskillsyouwantthemost.
Finally,mostMP-usingclassesbeginthegamewithatleastonespell,
whichcanbefoundlistedinChapter8.AtypicalJobmayhaveamagic-
usingchartthatappearssimilartotheoneseenhere.Thismeansthatat
levelsonethecharacterbeginsplaywithtwo‘Novice’spellsofhischoice.
Atlevelstwoandthree,thecharacterreceivesanotherNovicespellfrom
theirlist.Uponreachinglevel4,5,or6,theygainanewspellandmay
choosefromeithertheIntermediateorNovicelistinstead,andsoon.
SpellLevel
LevelsObtained
Novice 1,1,2,3Intermediate 4,5,6
Expert 7,8,9Superior 10,11,12Ancient 13,15
Equipment
Allnewly-createdlevelonecharactersbeginplaywith 500gil,ortheworld’sequivalent.Thisisenoughtopurchase
basicequipmentincludingaweaponandarmor,aswellassuppliesorone-timeuseitemsthatcanhelpacharacter
outofatightspot.AcompletelistofequipmentcanbefoundinChapter5.
Evenifyourcharacterisablacksmith,tailor,alchemist,orsomeoneelsecapableofturningmoneyintousable
itemsthroughuseoftheSynthesisskill(whichwe’lltalkaboutmorelater),youcannotuseanypartofthis500gilto
craftitemsbeforethegameactuallybegins.
GoalsandFinishingTouches
Andlastbutcertainlynotleast,charactersareencouragedtocomeupwithatotaloffourgoalsthey’dliketosee
theircharacterachieveoverthecourseoftheiradventures.Threeoftheseshouldbeshort-termgoalssuchas‘be
recognizedformyachievements ,’‘savetheprincessofCornelia ,’or‘buildmyownairship’,andoneneedstobethe
character’slifelongdream,thelong-termambitionthatkeepsthemmotivated.Thismightbeanythingfrom‘return
totheancestralhomelandwhereIwasbanishedfrom ’to‘retirewithapileofmoney’ .TheFFd6hasabuilt-in
systemwherecompletingthesegoalsoverthecourseofthestorywillearnthecharactersignificantrewards,and
alsohelpstheGMplanadventuresaroundyourcharacter.
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StartingaCharacterabove1st Level
Characterswon’talwayswithstandtherigorsoftheFinalFantasyworld–somegracefullyreturntotheiroldlives,
somearedefeatedinbattleorperformlegendaryactsofself-sacrifice.Sometimes,oldvillainscanbecomenew
allies,orlong-forgottencompanionscanreturnmorepowerfulthanbefore.Perhapstheheroesthemselvesare
alreadywell-establishedparagonsintheworld,notbattinganeyeatthelesserthreatsthatplaguethetypical
adventurer.Forallofthesereasonsandmore,whatfollowsisaquicksetofrulesdesignedtocreatecharactersabovefirstlevel.
Consultthechartbelowtodeterminethestartingnumberofabilities(outsideoftheautomatically-earnedInnate
jobability)attributepoints,bonusskillpoints,gilanddestinyanewcharacterofanygivenlevelwillbeginplay
with.
Level TotalAdjustments MaxAttribute StartingGil Destiny1 2JobAbilities,25attributepoints,0extraskills 10 500 02 3JobAbilities,27attributepoints,2extraskills 11 575 0
3 3JobAbilities,28attributepoints,4extraskills 12 800 04 4JobAbilities,30attributepoints,6extraskills 13 1,200 05 4JobAbilities,31attributepoints,1Limitability/break,8extraskills 14 2,000 16 5JobAbilities,33attributepoints,1Limitability/break,10extraskills 15 3,400 17 5JobAbilities,34attributepoints,1Limitability/break,12extraskills 16 6,200 18 6JobAbilities,36attributepoints,1Limitability/break,14extraskills 17 11,500 29 6JobAbilities,37attributepoints,1Limitability/break,16extraskills 18 22,000 210 7JobAbilities,39attributepoints,2Limitabilities/breaks,18extraskills 19 40,000 211 7JobAbilities,40attributepoints,2Limitabilities/breaks,20extraskills 20 73,500 312 8JobAbilities,42attributepoints,2Limitabilities/breaks,22extraskills 21 125,000 313 8JobAbilities,43attributepoints,2Limitabilities/breaks,24extraskills 22 230,000 314 9JobAbilities,45attributepoints,2Limitabilities/breaks,26extraskills 23 400,000 415 9JobAbilities,46attributepoints,2Limitabilities/breaks,28extraskills 24 720,000 4
GM’sNote!
Extremelyhigh-levelcharactersdonotautomaticallyreceivetheirthirdandfinallimitbreak/limitability–likethe
restofthePCs,itmustbeearnedanddeserved.
Characterswhobeginplayathigherthanfirstlevelgenerallyshouldn’thaveanyAttributeswithavalueoflessthan3,anddefinitelyshouldnothaveanyattributehigherthanthevaluelistedfortheirlevel,foundagaininthechartabove.Ifacharacterbeginsplayasaspell-castingJob,theyalsogainafulllistofspellsasiftheyhadbeenamemberofthatJoballthewayfromlevelone.Forexample,alevel5BlackMagewillknowandhaveaccesstofourNovicespellsand2Intermediateones.Alevel12BlueMagewillonlyknowtwospells;oneNovice,andoneSuperior.
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CHAPTER II: JOBS"You've all heard this before. How life has infinite possibilities. I don't believe that one bit. There weren't many paths
for me to choose. Sometimes, there would only be one. From the limited possibilities I faced, the choices I made havebrought me this far. That's why I value the path I chose... I want to hold true to the path that HAD to be taken."
- Irvine Kinneas
Thereareatotalof18Jobs,andyoumaychooseanyoneJobyoulikeatCharacterCreation.Eachhastheir
strengthsandweaknesses;usethebriefdescriptionsonthefollowingtwopagestofamiliarizeyourselfwiththe
differentoptionsavailabletoyou.
Asyoureadintoeachoftheeighteenjobsingreaterdepth,you’llnoticetheappearanceofthefourelemental
crystals.ThecolorsoftheseiconsdenotewhateachJobspecializesin,orwhatpurposeagivenAbilityleans
toward.However,thesearelittlemorethansuggestions,andasmartplayerwithafewwisely-spentpointsof
DestinycantransformANYJobintobeingabletofillany‘partyrole’theychoose.
TheCrystalofFirerepresents
offensivecapabilities,striking
atyouropponentswith
magicorphysicalattacksto
dealstaggeringamountsof
damage.Offensivecharacters
almostalwaysbenefitfroma
highPWRscore.
TheCrystalofEarthpointsto
Jobsandabilitiesthatfall
intoamoredefensiverole,
andarebestusedbyplayers
whowanttowadeintobattle
asunstoppablejuggernauts
orprotecttheirweakerallies.
It’susuallywiseforsuch
heroestoinvestinasolidRESscore.
TheCrystalofWindindicates
utilityroles,skill-based
abilitiesandjobs,aswellas
chaosandmisdirection.
Playerswholiketoovercome
challengesinmemorable
fashionsorwithoutresorting
tocombatshouldwatchfor
thissymbol.Sinceutilitycharactersoftenlackother
defenses,investinginasolid
DEXscoreisgenerallya
smartmove.
TheCrystalofWater
designatessupportabilities
andjobsthatcanhealtheir
allies,increasethe
effectivenessoftheirfriends,
orotherwiseworkbestas
partofateam.Most
restorativespellsandabilities
utilizetheMNDattributetoenhancetheirpotency.
Onceyou’veselectedaJob,here’sseveralphrasesyou’llseeandwhattheymean.
HPBonus:ThisvalueisaddedtoyourRESstat,andmultipliedbyyourLevel,todetermineyourcharacter’s
maximumHitPoints.
MPBonus:ThisvalueisaddedtoyourMNDstat,andmultipliedbyyourLevel,todetermineyourcharacter’s
maximumMagicPoints.
InnateAbility:YouautomaticallygainsaccesstothispowerwhenyouselectyourJob.AnInnateabilitymightbeassimpleasextraDestiny,orascomplexasaGeomancer’scontroloftheterrain.WheneveryouchangetoadifferentJob,yourInnateabilitychangesaswell.
JobAbilities:AdescriptionofalltheAbilitiesthatareassociatedwithyourchosenJob;howtheyworkandwhat
theydo.YoumaychooseanytwoJobAbilitiesatfirstlevel.
LimitAbilities:Asyourheroesgrowinpower,theywillunlockuptothreetrulyextraordinaryabilitiesspecificto
theirjob,inanyordertheychoose.YouobtainoneLimitAbilityatlevels5and8.
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BlackMageApurelydestructivecasterthatdoesn’thavemuchinthewayofprotectionorsubtlety–onlyunmatched
offensivecapability.Sheassaultsherfoeswithoverwhelmingelementalattacksandavarietyof
negativestatuseffects.Byexploitingtheelemental
weaknessesoftheirenemies,thedamageBlackMagescanunleashiswithoutpeer.
DarkKnightCombiningviciousblackmagicthatdrainslifeandslams
theirenemieswithviciousstatuseffects,theseunrelentingfightersgotoeverymeansnecessarytoexploittheirtargetandleavealastingimpression.
Entertainer
Theseartisans,mimicsandminstrelscontributefarmorethanjustsongandswayinghipstoanadventuringtroupe.Withauniquesetoftricksdirectedthrough
theirexpressiveArts,theycaninspiretheircompanionstounmatchedheightsofgreatnessandleavetheir
enemiesstar-struck.
FighterDevotedwarriorswhoknowtheirdestinyliesonthebattlefield,Fightersaretheperfectblendofoffensiveanddefensiveskills.Youcanrelyonthesemyrmidons
tohithard,hitfast,andhitoften.Theircombatabilitiesallowthemtoadapttoanysituation,andtheiraggressivestylespellsdisasterforanyonewhogetsin
theirway.
GamblerTemptfate,rollthedice,andshootfirstandask
questionslater.Devil-may-careswashbucklerswithaknackforgettingluckywhenitreallycounts,theyplaya
deadlygameofchancewiththeiruniquesupportabilitiesthatcaneithersavethedayorspelldisaster.
NinjaAsubtlewarriorwhoisfamedforhisabilitytofight
flawlesslywithtwoweapons.Theseswiftandstealthyassassinsareknownforusingpoisonedbladesandthrownweaponstoensurethattheirtargetscan
neitherrunnorhide,andthatthefirstroundofcombatwillbetheirtarget’slast.
BlueMageBlueMagesareenigmaticpower-seekerssometimesknownastheImmortals.Theyarerenownedforthemonstrousmagickstheywield,theirmetamorphingphysicalbodies,theirabilitytolaughinthefaceof
death,andtheirrapidlydwindlingsanity.
DragoonThemastersofthelancearetacticiansand
commandersofthehighestdegree.Betweentheiraerialmaneuversandtheirabilitytodirecttheflowofbattle,Dragoonsrarelyneedtorelyonalliesforaid.
EngineerMastersofclockworkcontraptionsandpeculiar
gadgets,Engineerskeepthemselvesandtheirallies
outfittedwithfantastic–ifsometimesimprobable,temporary,andextremelydangerous–equipment.
GeomancerThesetough,peacefulnomadshaveformedastrangeconnectiontothepowersofCreation,abletocallforththeveryterraintodotheirbidding.Standingunrivalledintheircompletemasteryofthenaturalworld,theycantransformthebattlefieldintoaplaceperfectlysuited
forthemselvesandtheiralliestoshine.
Monk
Ameleecombatantwhoseekstomaketheirbodytheultimateweapon,eschewingtheuseofarmor.By
channelingKithroughtheirbodies,theyareresilient,powerfulwarriorsonthewaytoattainingphysical
perfection.
RangerArchersandgunslingersthatdeliveraccurateand
deadlylong-rangedattackstounsuspectingfoes.Using
theirnaturalceleritytocombinemultiplejobabilitiesintoremarkablypowerfulshots,theseacrobaticadventurersareevencapableofturningtheirenemies’
missedattacksbackonthemselves.
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PaladinThoughtheseknightshaveharnessedthepowerof
WhiteMagictoprovideadditionalhealingandrestorativeabilities,don'texpectthemtobesittingonthebacklines.Withinherentleadershipabilitiesand
unrivaleddefense,Paladinsareholyswordsmenwhoareoftenthefirsttokickdownadoorandchargeinto
thefray.
SamuraiAnoblewarriorwhofollowsthecodeofbushidoandtransforms skillwithabladeintoanart-formasexoticandbeautifulasitisdeadly.Theirsupernaturalstyle
canturnanenemy’sstrengthintoaweakness,andtheirmasteryoftheswordallowsthemtoperformamazingfeatsastheytravelthelandspreadinghopetothe
downtrodden.
TimeMageAbletoreshapetheforcesoftimeandspace,these
unpredictablecosmicdabblersareaspowerfulastheyarescarce.Shroudingthemselvesinmagicalbarriers
andusingtheunlimitedpowersofthemindtoovercomeevenphysicalchallenges,theycancastformidablespellsthatstretchsecondsintohours.
RedMageAlsoknownasRuneKnights,andperhapsmost
infamousastheJack-of-all-Trades.Eschewingthebeliefthattheyneedtochooseonlyonepathinlife,theseromanticmagesdabbleinswordsmanship,Blackand
Whitemagic,andapeculiarpoweralltheirowncapable
ofpullingandmanipulatingthemagicalenergiesoutoftheveryair.Preordainedforgreatness,theseself-
proclaimedheroeswillundoubtedlyshowtheworldthetruemeaningofversatility.
ThiefThesefleet-of-footcombatantswalkonthewrongside
ofthelawandpossessavarietyofdirtytricks.Ascomfortableexploringancientruinsanddungeonsastheyareinanurbansetting,Thievesgivenewmeaning
tothephrase‘five-fingered-discount’.
WhiteMageThisdedicatedhealeriswelcomedwithopenarmstoanyadventuringpartytheychoosetojoin,supporting
theircomradeswithnigh-endlesshealingandresurrectionabilities.Thoughthejourneymaybelonganddifficult,itwillundoubtedlybe safethankstotheWhiteMage’ssingle-mindedpursuitofprotection.
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BLACK MAGE黒魔道士
BlackMagiccanbedefinedasthedestructivepoweroftheelementsthemselves,witheffectsrangingfromtheabilitytocallforthsmallplumesofwarmingflametocataclysmic,earth-shatteringspellscapableofleavingentirecitiesinutterruin.Thoughothersmayboasttheabilitycastaselectionofoffensivespells,onlyBlackMageshavetruemasteryoverthefullbreadthofdevastatingpowerthatmagiccanoffer.Thoughthespellsassociatedwiththisschoolarenotpracticedwithanydegreeofsecrecy,itiswellknowntobeanartasdangerousforthepractitionerasitistheirenemies.Therearefartoomanywhohavelostthemselvestothedestructiveforcestheycommand.Becauseofthis,BlackMagicisoftentaughtinacademiesormagicalinstituteswhereexperiencedwizardscankeepacloseeyeontheyoungergeneration
ofdevelopingspellslingers.Sincetheabilitytocastmagicnaturallycanmanifestatanextremelyyoungage,thisoftenmeansthatsuchinstitutesarefilledwithimpulsive,youthfulwizardsthathavepersonality(orphysical)traitsassociatedwiththeirelementofchoice.Forexample,ablackmagethatfavorsfiremagicmightcometohaveorangeorbrightredhairandanirritabletemperament.Thesetraitsoftenfadeoncethecharacterbecomesmoreexperiencedinhiscraft,andelderlyBlackMagesarealmostuniversallypatient,whimsicalandwhite-
beardedfellows.
Youareafountofpower,transcendingthelimitsofmortalitythroughyourcraft…solong
asnothinginterruptsyourconcentration,of
course.
Aslongasyouremainat100%hitpoints,yourspellcastscannotbeinterrupted(duetoknockbackeffects,criticalhits,etc)andallmagicaldamageyoudealisincreasedbyonedamagestep.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1480418
SpellRank LevelsObtainedNovice 1,1,2,3
Intermediate 4,5,6Expert 7,8,9Superior 10,11,12Ancient 13,15
Weapons: ArcaneArmor: Light
MagicSchool: Black
You’recapableofimposingyourwilloncolossalinanimateobjects,deadlyartifactsandprotectivewards,
turningthemallintopilesofrubble.
Oncepersession,theBlackMagemayactivateObliterateasaninstantactionevenwhenitwouldinterruptanenemy’sturn,inordertomakeaForcechecktodestroyanyLargeobject(suchasaweaponwieldedbyatitaniccreature,atoweringmarblepillarfallingtowardsthem,orevenanentiretown)atuptoaLongRangewitha+4bonustothecheck.AttheGM’sdiscretion,Obliteratecanalsobeusedtodestroysmaller,nonsentientobjectsthatarepredominantlymagicalinnature.Thisabilitymaybetakenmultipletimes,increasingthebonusgrantedby+4eachtime.
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Withhisexpansiveknowledgeofthemagicalarts,theBlackMageiscapableofstrikingbackwhenheisthe
targetofanenemyspell.
TheBlackMagegainsMagicalCounterattack(100%) –whenevertheBlackMageisaffectedbyanyspellcastonhimbyanenemy,thenhemayreturnfirewithanyspellheknowsautomaticallyasaCounterattack.Thespellstill
costsMP,butisconsideredanInstantaction.TheBlackMagecannotuseCounterMagicifheisoccupiedwithaSlowactionofhisownorifthespellwasReflected,andhemayonlyperformonemagicalcounterattackeachround.
Whilesomemagesmaysufferfromdarkcirclesundertheireyesafteranightofporingoverancienttomes,
manyBlackMagesareafflictedwithafarmoreobvioussideeffectfromdealingwiththedarkerarts.Theireyes
glowadimgolden,greenorblueincoloreveninpitchblackness.
Thecharacterisabletoseethroughmagicalillusions(aspertheIllusionandAdvancedIllusionspells),andalwaysrollsanadditionald6whenmakingonespecifictypeofskillcheck,chosenfromthefollowinglistwhenthisability
isgained;Awareness,Language,Negotiation,orasingletypeofLore.However,themagealsosuffersa-1penaltyonStealthrollsduetotheirconstantlysoftly-glowingeyes.Inaddition,aBlackMagewiththisabilitycaninstantlygleanthesurfacethoughtsofanysentientcreature(eveniftheydon’tspeakthesamelanguage),simplybyspendingonepointofDestiny,makingeyecontactwiththetargetandlookingdirectlyintotheirsoul.Inthisway,acharacterwithGoldenGazeisoftenprivytosecretsthatotherssimplycouldn’tknow.Bosses,NotoriousMonsters,andotherextremelypowerfulindividualsrequireasuccessfulopposedFinessecheckbeforetheDestinycanbespent,attheGM’sdiscretion.
Arunicsymbolformsintheairasyoumumblewordsofpower,strippingawayyourfoes’magicalresistance.Declareyou’reactivatingElementalSealasanInstantAction;yournextSingle-targetspellorattackwillignoretheeffectsofthefoe’sM.ARMscore,removetheeffectsofShell iftheypossessit,andtheirM.ARMscoreisreducedtozerountilthestartofyournextturn.Thisjobabilitymaybeusedoncepercombat.
Yourspellsaresopowerfulthattheycanliterallyblowyouropponentsaway.
WhenevertheBlackMagedealsdamagetooneormoreenemieswithanoffensivespellofExpertrankorhigher,hemaymakeanopposedForcecheck;asuccessmeansthetarget(s)sufferaMediumRangeknockbackeffect.
Theysayknowledgeispower;attheveryleast,knowingthineenemieshelpsyousurvivesuchencounters.
AfterusingastandardactiontomakeasuccessfulLorecheckregardingoneenemyormonsteryou'recurrentlyfighting,youalsolearnthecompletelistofalltheirabilitiesandspells,andyoumayalsochoosetolearnwhatitemcanbeStolenfromtheenemyifyousochoose.AftermakingsuchasuccessfulLorecheckagainstamonster,youalsogaina+2bonusonallopposedrollsagainstthattargetfortheremainderofcombat.
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Youcandosomuchmorethanmerelycreateandmanipulatetheelements;whenexposedtoapuresourceof
raw,primalelementalenergy,youcanharnessandwieldthiselementalpowerassureasawarriorcanwielda
sword.Yoursupremeelementalinfluencecantransformeventhemostdeadlytornadoorragingfirestormintoa
mineralclustertinyenoughtofitintoyourpocket,readytobeunleashedagainlaterwheneveryouchoose.
BymakingasuccessfulForcecheckasaSlowactionwheninanElementalField,thecharactermayformanElementalStoneoftheappropriatetype;forexample,anIceStonefromaragingblizzard.(seep.143formore
informationonElementalStones)UponasuccessfulusageofStormStones,theElementalFieldeffectimmediatelyends.Thisabilityallowsaluckyandintellectually-giftedmagetotheoreticallyreleaseandre-absorbthesameElementalFieldeffectoverandoveradinfinium.ThedifficultyoftheForcecheckisdeterminedbytheGMbasedonhowpowerfulanddangeroustheterrainis;thatsaid,itisrarelylessthanChallenging(11)orhigherthanSupreme(20).
Youhavegrowncomfortablyfamiliarwithoneparticularspell,andnowmaycastitatamoment'snotice.
Upontakingthisability,designateanyonespellyoucancast–youmaynowusethisspellasanInstantactioninsteadofaSloworStandardactiononcepergamesession.ByspendingonepointofDestinyyoumayalsocastyourFavoredSpellwhenastatuscondition(excludingCharm)wouldpreventit,suchasbeingundertheeffectsofPetrify orSeal .Youmaytakethisabilitymultipletimes,gainingoneadditionalFavoredSpelleachtime.Andfinally,youmaychoosetochangeyourFavoredSpell(s)wheneveryoudefeataBoss-typeenemy.
Youhaveaknackforacertainelementalsubtype,andmayevenexhibitpersonalitytraitsassociatedwithyour
chosenmagicalgroup.Perhapsyou’reacoldheartedandlogicalsortwhoprefersthesub-zerotemperaturesoffered
byIcemagic,ahotheadedrebelthat’squicktostartafight,orperhapsyou’reasstoicandpatientastheearthitself.Lightheartedmagesaregenerallynaturallydrawntowater-elementalmagic,andtheunpredictableand
flamboyantonestendtoconcentrateonthecontrolofelectricalcurrents.
Chooseanelementupongainingthisability;Ice,Fire,Water,Earth,orLightning.Youdealanadditionaldamagestepwheneveryouinflictphysicalormagicalelementaldamageofyourchosentype.Forexample,ifacharacterthathastakenanIcespecializationattackswithan IceStrikeweaponthatnormallydeals(PWRx3)pointsofdamage,itwouldnowdo(PWRx4)instead,andsoon.Furthermore,wheneveryourollmaximumdamagewithaspellthatdealsdamageofyourelementaltype,yougainanadditionaladvantagebasedonyourchosenelement;
Fire:Youignitethetargetandcausethemtoburn.Theysuffer(PWRx0)pointsofFiredamagewhichignoresM.ARMatthe
startofeachoftheirturns,untiltheflamesareextinguishedwithaStandardaction,exposuretoliquid,ortheGM’sdiscretion.
Ice:DeadlycoldfreezestheenemyinplaceandinflictsthenegativestatuseffectStunforoneround.
Water:Aveilofpure,flowingliquidshimmersintobeingaroundyou,grantinga+2bonusonrollstoresisttheeffectsof
negativestatuseffectsuntilcombatends.Thiseffectiscumulative.Earth:Yousendthetargethurtlingupwardsintotheskywithapowerfuleruption.ThetargetisthrownaMediumRangeinto
theairasaknockbackeffect,andgenerallysuffer50%oftheirmaximumhealthindamagewhentheycollidewiththegroundfromsuchaheight.
Lightning:Youareenervatedandfilledwithasurgeofenergy,andmayimmediatelytakeanotherStandardaction.YoumaychoosetousethisusethisStandardactiontoshockoneunconsciousallywithinashortrange,sendingasurgeofelectricitythroughtheirbodytoreturnthemto1hitpoint.
YoumaytaketheSpecializationabilityuptothreetimes,increasingthedamagestepbyyourchosenelementbyoneeachtime.Youmayneverchoosedifferentelementstospecializein.
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Eachdaythatpassescausesyourmusclestoatrophyfurtherfromdisuse,butfindsyouonestepclosertotruly
understandingtheenigmathatismagic.Thoughyourresearchhastakenitstoll,eachspellandspokenwordis
filledwithapotencythatcauseseventhedeadliestmonsterstotrembleatyourpresence.
BypermanentlysacrificingtwoattributepointsfromeithertheirRESorDEXscores,theBlackMagemaygainoneofthefollowingbenefits;- TheBlackMageinstantlyandpermanentlygainsthreeattributepoints,whichtheymayonlyspendto
increasetheirPWRorMNDattributes.- TheBlackMagepermanentlygainsa+1bonustotheirACCscore.- TheBlackmageinstantlyandpermanentlylearnsanyonespellfromarankandschoolofmagichehasaccess
to.CharacterscannotlearnBlueMagicinthisfashion,however.
TheBlackMageisanuntappedreservoirofpower,abletodrawforthspellsofinexpressiblepotency.Ifthere’s
suchathingastoomuchpoweryouhaveyettodiscoverit.
ByexpendingthreepointsofDestinytouseManafontasanInstantaction,thecharactercannowcastanyoftheBlackMagicspellsthatareonerankhigherthanheactuallyhasaccessto;forexample,alevel6BlackMagecouldaccessExpertspells.Inaddition,theyhaveaccesstoallBlackMagicspellsoftheirrankorlower,eveniftheydidnotchoosetoobtainthesespellspreviously.ThecharactermuststillbeabletopaytheMPcostofanyspellcastinthismethod.Ifthecharacterislevel13orhigher,thenManafontinsteadgrantsaccesstoallpossibleBlackMagicandgivestheBlackMagea+4bonusonopposedrollstoinflictnegativestatuseffects.TheeffectsofManafontlastuntiltheendofthecurrentcombat.
Magicisyourpurview,andyoutakewhatbelongstoyou. Thecharactergainsaccesstothefollowingspell.Osmose(1MP)Target:SingleType:Non-ElementalSpheresofwhitelighteruptfromthetargetastheirmagicalreservesarestolen.Osmosedestroys(PWRx5)+2d6pointsofthetarget’sMP,andthecasterregainsanumberofMagicPointsequaltotheamountlostbythetarget.
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BLUE MAGE青魔道士
Monstershaveaformofmagicunknowninstandardmagicacademies,and
BlueMageshavethecapability,thedesireandthepsychotictendencies
requiredtolearntheircraftfromthesemonsters.Non-bluemageshave
beenknowntopubliclycondemnmembersofthisJob,citingproverbsabout
thosewhogazetoolongintotheabyss.Andunfortunately,thereisagreat
dealoftruthtothis;BlueMagicoftencomesatanunspeakablecost.Many
practitionersofthisschooldiscoverthemselvestobementally–and
physically–changinginwaysbeyondtheircontrol.
Yourmagicisbeyondclassification,despite
thenameandcolorbestoweduponitupby
anxiouswizardstryingtopigeonholeyourstyle.
Withawordandagestureyourskinexudes
powerfulpheromonesorwavesofultrasonic
energy,searinglaseremissionsarefiredfrom
youreyes,andfromyourmouthpoursa
petrifyingbreathandacursedmelody.Asunpredictableasitispowerful,BlueMagic
remainstheexclusivepurviewofthose
unfortunateandcrazyenoughtobeexposedto
suchagonyoverandoveragain.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1421520
SpellLevel LevelsObtainedNoviceSuperiorAncient
11015
Weapons: Arcane,Blade,ConcealedArmor: Light
MagicSchool: Blue
ThisInnateJobAbilitygrantstheusertheaptitudetolearnspellsfromtheBlueMagicschool.ToLearnaBlueSpell,aBlueMagemustbeabletounderstandit.Withouttomesorteacherstofallbackon,'understanding'mostlyboilsdowntojustonething:experiencingtheSpell'seffectfirst-hand.ABlueMagewiththisInnateAbilitywill,ifhesochooses,automaticallyacquireanyBlueMagicspellcastonhimbyamonster(notanotherBlueMage!)duringabattleinwhichtheBlueMageisanactiveparticipant,regardlessofthespell’slevel.TheBlueMagemaynotlearnaspellcastonhimwhileheisundertheeffectsofSleep,Petrify,orReflect .PlayersareencouragedtospeaktotheirGMsanddiscussspellsthatparticularlyappealtothem,soencountersmaybeplannedaccordingly.Finally,aBlueMagewiththeLearningjobabilitygainsabonustotheirLanguageandLore(Monster)skillchecksequaltothenumberofBlueMagicspellstheyknow.
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Durabilityaside,keenobservationandasharpanalyticalmindaretheBlueMage'sbestfriends.Bycarefully
watchingthemagicwovenbyanopponent,youcangatherenoughinformationforakindofmysticalreverse
engineering,allowingyoutolearnmonstermagicwithoutleapingdirectlyinharm'sway.
ThisspecialabilityoverwritesandsupersedestheBlueMage’sinnate‘Learning’power,sinceacharacterwiththisabilitynolongerneedstobetargetedbyaBlueMagicspelltoacquireit–onlyseeitusedduringabattleinwhichthecharacterisanactiveparticipant.ObservehasnoeffectiftheBlueMageisUnconsciousoraffectedby Berserk,
Blind,Confuse,Sleep,orPetrify .Furthermore,thisabilityallowsthecharactertocontinuetolearnBlueMagic,eveniftheyarenolongeramemberofthisJob.SeveralBlueMagicspellsaredefensiveinsteadofaggressive,andareessentiallyonlyobtainablebyaBlueMagewiththeObserveability.Again,aBlueMagemaynotlearnaspellfromanotherBlueMagicuser–onlytheoriginalmonster.
BlueMagesarerenownedforbeingextraordinarilydifficulttokill.Somesaythisisbecauseofthebeastbloodthatrunsthroughyourveins,othersattributeittodivineordinance.Whateverthereason,it’sawell-knownfact
that,eversincethefirstBlueMageadoptedthetitleof‘Immortal,’thelabelhasproventobeworryinglyaccurate.
WheneveraBlueMageusesDestinypointsto‘CheatDeath’asdescribedinchapter4,thecostfordoingsoisnowonly4pointsofDestinyinsteadoftheusual7.
Thetransparentmagicalglyphhoversaroundyoulikeahungryanimalwaitingfortheordertostrike. TheBlueMagecancreateamagicalwardknownasaBlastbomborsimplya‘Blaster’asaSlowaction,whichisan
invisible,floatingminethatcanbesettoexplodewhenacertainconditionismet.Thistriggeringconditionmightbeanythingfrom‘thisdoorisopened’to‘Ifallunconscious’,orsimplyacommandword.Adetonatedblastbombdeals(Levelx30)+2d6pointsofNon-ElementalM.ARMdamagetoallLocaltargetswithinaMediumrange,andallowstheBlueMagetomakeaForcecheckwitha+2bonustodestroyanyobjectswithinrangeoftheblast.Theyalsoleaveashimmeringresiduemuchlikemagicalgunpowder,whichcanbeusedtotrackdownrenegademageswhousethisabilityunscrupulously.BlastbombsfunctionnomatterthedistancebetweentheirlocationandtheBlueMage,thoughonlyonesuchexplosivemaybeconjuredatanytime;creatingasecondblastbombmeanstheolderonesimplyvanisheswithoutadetonation.TheBlueMage’sequipmentproperties–suchasImperil–don’tapplywhencalculatingdamagefromthisjobability.
Yourspellsareextremelydifficulttodivertorabsorb,andeachweaponstrikerejuvenatesyourmagical
reservoirs.
AfteractivatingSapphireSealasanInstantaction,thenextspellcastwillignoretheeffectsof Reflect ,aswellasanyelementalResistances,ImmunitiesorAbsorbenciesthefoemaypossess.Furthermore,thecharacter’snextphysicalattackhastheMPRestoreproperty–theBlueMagerecoversmagicpointsequalto50%ofthedamagedone.SapphireSealmaybeusedoncepercombat.
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Theelementsflowdeepinyourmonstrousblood,andprovideyouwithadditionalweaknessesandprotections. Chooseoneofthesixfollowingelements-Fire,Ice,Water,Wind,Earth,orLightning.TheBlueMagenowAbsorbsthatElement,gainingHPinsteadoflosingitandwhenaffectedbyspellsorattacksofthattype.However,hemust
thenchooseasecondelementfromthelist,whichhewillforeverhaveaWeaknessto.TheBlueMagemaytakethisabilityuptothreetimes,choosingnewelementsfortheAbsorbenciesandWeaknesseseachtime.Hemayneverobtainaresistanceorimmunitytotheelementthatheisnowweakto,eventhroughequipmentorjobabilitiessuchasMetamorphosis.
Monstrousspells,whilstpowerful,areoftenlimiting–mostnotablyinthefactthatmostBlueMagicis
designedtobattleindividualfoesandnotlargegroups.However,byusingyourownlifeessenceasfuel,youare
abletoamplifyyourspellsbeyondtheirconventionalrestrictions.
Byexpending25%ofyourmaximumHPasanInstantaction,thenextSingle-targetBlueMagicspellcastbecomesaGrouptargetspellinstead.
Sharingiscaring.OncepersessionwhentheBlueMageisaffectedbyanegativeStatuseffect,theymayimmediatelyactivateRipplerasanInstantactionevenifitmeansinterruptinganenemy’sturn.RipplerautomaticallyinflictsoneadditionaltargetoftheBlueMage’schoicewiththesamestatustheyreceived,withnoopposedresistanceroll.TargetswhoareimmunetothestatuseffectwillstillignoretheeffectsofRippler.
“Ifyouthoughtthat wasflashy,”themagechucklesweakly,staggeringtohisfeetandwipingasuddentrailof
bloodontohissleeve,“Justwait‘tilyougetaloadofthis…”
Uponcastingaspell,youmaychoosetovoluntarilysacrificeanumberofhitpointsequalto25%ofyourmaximumhealth.Ifyoudoso,thespelldealstwoadditionaldamagesstepsORincreasesthedifficultytoresistitsnegativestatuseffectsby+2.Escalatemaybeusedmultipletimesonthesamespell,butyoumaynotsacrificeapercentageofhealthgreaterthanwhatyoucurrentlypossess.IfyouarereducedtozerohitpointsfromusingEscalate,yourpoweriscompletelydrainedandyouareinflictedwiththeCursestatusinadditiontounconsciousness. Auto-Lifeorimmediatehealthgaindoesnotpreventtheeffectsofunconsciousnesscausedinthisway.Inaddition,thefirsttimeyoucastanyBlueMagicspellinthesamebattleinwhichitwaslearned,youmaytreatthisspellasthoughyouspent50%ofyourmaximumHPinordertoamplifyitseffects(thusincreasingthedamagedealtbyfoursteps,orincreasingthedifficultytoresiststatuseffectsitcausesby+4,).Thisone-timeescalationdoesnotcosthealth,andcanbeperformedeveniftheBlueMagehaslessthan50%ofhismaximumHP.
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Byadoptingthemagicaltraitsofmonstersandlearninghowtobestdefeatthem,somebluemageshaveeven
beguntosuccumbtobizarrephysicalchangesandmutations.Whetherthedangerousgleamofanaerialhunter
sparklesinyoureyes,orthey’reascoldandemotionlessasthosebelongingtoanancientsharkorlong-lost
construct,youareapredatoramongstprey.
Chooseoneofthe10monstercategorieslistedbelow.YouaretreatedasbeingthattypeofcreatureinadditiontoHumanoid(orwhatever,inthecaseofunusualspecies),andyougainthe [Monster]Killer property,wherethetypeofMonsterisyourchosenspecies.Forexample,acharacterwiththeBeastbloodlinegainstheBeastKillerproperty.Youalsoreceivetheadditionalbonuslisted.Thisabilitycanbetakenmultipletimes,choosingadifferentBloodlineeachtime.Aerial:Whetherthroughwingsorothermeans,thecharacterpermanentlygainstheeffectsofFlightwhiletheyremainconscious.Inadditiontotheobviousbenefitsofbeingabletostayaloftunderyourownpowerindefinitely,short-rangeweaponssuffera-4penaltytohityouwhileairborne.
Amorph:TheBluemagebeginstolosediscernableanatomyandtheirinternalorgansbegintoliquefyastheybecomemoreslime-like.AnAmorph-mutatedcharacteriscapableofsqueezingthroughopeningsafractionoftheirnormalbodysize–suchasputtinganarmthroughakeyholeorslippingbetweenthecracksinthe
floorboards.
Arcana:Rawmagicflowsthroughthecharacter’sbloodstream.TheyareimmunetoallspellsandeffectscausedbyenemieswhichattempttodestroyordraintheirMP( Aspir,Rasp,andsoon).
Aquan:TheBlueMageisascomfortableinwaterasheisonland,abletobreatheandmovenormallywithoutpenalty.Thecharacterreceivesa+2bonustoallSwimmingskillchecks,neverneedstomakerollsforthepurposesofholdinghisbreathunderwater,andcannotdrown.
Beast:Thecharactergrowslong,wickedclawsandsometimesteeth,grantingthemtheeffectsoftheBrawler equipmentproperty.Theyalsodealoneadditionaldamagestepwhenfightingunarmed.
Construct:Thecharacteriscapableofcommunicatingwithmachinerywithouteventouchingorseeingit,andmayusetheSystemsskillataMediumRange.Furthermore,acharacterwiththisBloodlinealsogainsanImmunityto
Poison,Fear,and ZombieunlessanotherMutationorMetamorphosisgrantsoneofthesestatuses.
Dragon:Themage’sskinhardenstothepointofalmostbeinglikeadraconianhide.TheBlueMagereceivesapermanentbonustohisARMscoreequalto(Levelx3).
Fiend:ABlueMagewiththeFiendtypehascompletelylosthishumanity,sacrificingintegrityandrighteousnessforpower.HegainsapermanentWeaknesstoHoly,andallmonsters–regardlessoftheirnormalattitude–nowtreattheBlueMageasiftheywereWaryinstead.Thisisbotharepresentationoftheunnaturalkinshipevilbeingsnowfeelwiththemage,aswellasaninherentfeartheBlueMageplacesinnormally-friendlycritters.Withoutprovocation,almostnomonsterwillattackthecharacteronsight.
Plant:Thecharacter’sskintakesonagreenishtint,allowingthemtophotosynthesizenourishment.WheneverthecharacterregainsHPandMPthroughTravelRest,theyrecoverasifitwasaFullRestinstead.(IE;50%recoveryisnow
100%recovery.Seep.162formoredetailsonthis.).
Undead:TheBlueMagegainstheUndyingmonsterfeature.Verysimply,thismeansthatafteraBlueMagewiththisjobabilityis‘permanently’killed,theyareresurrectedandreturnto100%HPandMPafterashortperiodoftimehaspassed;usually,thestartofthefollowinggamesession.Thisisnotfoolproof,asitcanbepreventedwithevenlow-levelwhitemagic,buthasseenmorethanoneBlueMagesurviveforcenturiesandthroughcatastrophesthatwouldslaylesserheroes.However,theyarealsoafflictedwiththecurseoftheUndead;the Auto-Zombiestatus.Curespells,restorativeitemsandhealingofanysortotherthanregenerationwillnowinsteaddealdamageinsteadofrestoringHP.
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Therearespellsandabilitiesthatexistintheuniversethatcanneverbeharnessedbymortalmages,butBlueMagesdriventoextremeshavefoundaratherunorthodoxwaytocircumventthis.Bytakingonaspectsofdefeated
enemies,youcanechotheirpoweraswellastheirappearance. MetamorphosisisaSlowactionthatcosts2pointsofDestinytoactivate.Upondoingso,chooseanon-Bossmonsterthatyouhavedefeatedinbattleinthepast;whetherthismightbealowlyrabbitorapowerfulKingBehemothislimitedonlybythecharacter’sexperiences.Uponchoosingamonster,thecharacter’sappearancetwistsandchanges,theytemporarilyreceiveaccesstothecreature’sentirespelllist,theybecomethesameSpeciesasthemonster(UndeadorAerial,forexample),andtheygainallofthefollowingBiologicalMonsterAbilitiesifthemonsterwouldnormallypossessthem:Regeneration,Flight,SwiftStrikes,UnusualDefense,ControlledDefense,Swarm,MultipleParts,Impervious,Fearsome,Large,Undying,andSpecificHabitat.Alongwiththephysicalchangeinappearance,shapeshiftingintoaHumanoidopponentoftencausesthecharacter’svoiceandmannerismstochangenoticeably.Thisgrantsa+10bonustoActingskillchecksforposingasaformerly-defeatedadversary.TheBlueMagecannotaccesstheirnormalspelllistwhileMetamorphosisisineffect,andtheeffectsofthistransmogrificationlastuntiltheBlueMageisreducedto0hitpoints,untilthecharacterwillinglychoosestoreassumetheirnormalform,ortheendofthegamesession.AnyequipmentoritemstheBlueMagemayhavebeencarryingbecomespartoftheirnewform;amagicalstaffmightbecomeaTonberry’sknife,andaclusterofelementalstonesnothingmorethanascribbleddesignonaMagicUrn.
WhilethedangerousMalborosthatroamthejunglesoftheworldarerare,theirmostwell-knownabilityisnot.
PasseddownthroughgenerationsofBlueMages,thistechniquecanbeusedtoexhaledeadlytoxicfumesthat
leavetheirfoes…andsometimesallies…crippled.BytakingaSlowactionandmakingasuccessfulopposedForcecheck,thecharactercancausevaryingdegreesofillnesswithhisbreathalmostinstantlytoonetargetedenemywithinaShortRange.Roll2d6andconsultthetabletodeterminetheeffectsofBadBreath.
Roll
Effect2 BadBreathtargetsallalliesinsteadofoneenemy!Rollagain.3-4 Poison
5-8 Poison,Blind,Zombie
9-11 Poison,Blind,Zombie,Stop
12 Poison,Blind,Confuse,Zombie,Stop,Seal
Youremainalwaysonestepaheadofthecoldshadowofmortality,foreverjustoutofreach.Thegrimreaper
holdsnopoweroveryouandwhenyoudoatlastdepartthisworldforgooditwillbeatatimeofyourchoosing.
OncepergamesessionwhenaBlueMagewouldgainoneormorepointsofEXP,aBlueMagecanchoosenottotakeanyexperiencepointsandreceiveonepointofDestinyinstead.
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DARK KNIGHTあんこく
Evenasthereisgoodintheworld,somusttherebeevil.Thus,evenasthePaladinsarethechosenofLight,sotherearethechosenofShadowtomatchthem.ThoughtheywillneverachievethesamelevelofdominanceoverBlackMagicasamage,DarkKnightsarecapableofcastingtheirshareofspellstocrippletheirenemieswithnegativestatuseffects,orraiseanarmyofundeadallies…UnlikethePaladin,theDarkKnightdoesnothavetogothroughtestsofspiritandemotiontoprovetheirworth,andinthatrespecttheyoftenclaimtheirsuperioritytotheirshiningbrethren.Thepowersofdarknessgladlyaidthosewhowishtoservethem.ThoughtnotallDarkKnightsarecorrupt,manypossessanangerattheworldthatsimmersjustbeneaththesurface.
Still,notallmembersofthisJobcanbejudgedsoeasily;itissaidthatthosewhohatemostferventlymusthaveonceloveddeeply;thosewhowanttodestroytheworldmusthaveonceembracedwhattheynowsetablaze.Poetryaside,DarkKnightschanneltheunholyenergiesofthemastersofthedarknessthroughtheirbladesandareunrelentingfoesincombat.
Yourweaponisanarcofblazingumbral
fire,fueledbyyourceaselessrage.Itcutsdown
lesserfoeswitheaseandallowsyoutoquickly
moveoninsteadofhavingtopauseanddeal
withworthlessopponents.
BydeclaringtheuseofDarksideasanInstantaction,theDarkKnight’snextattackorspelldealsanadditionalthreedamagestepsandactsasthoughtheDarkKnight’sweaponhastheShadowStrike property.Whilepowerful,Darksidehasaprice–aftertheattackresolves(whetheritmissesordamageisdealt),theDark
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1822420
SpellRank LevelsObtainedNovice 1,2,3,4
Intermediate 5,6,7Expert 8,10Superior 12,14Ancient 15(Scatheonly)
Weapons: Blade,Brawl,HugeArmor: Heavy
MagicSchool: Black
Knightloses25%ofhismaximumHP.IftheDarksideattackisacriticalhitorcausesaLimitBreak,itdestroys50%
oftheuser’sHPinstead.
Instinctconquersintellect.YoumayuseyourForcescoreinplaceofyourFinessescoretocalculatemaximumskillcaps.
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Sometimes,outofthecornerofyoureye,youcatchthelongshadowyoucastseemingtomoveofit’sown
accord….andwitheachswingofyourweapon,creepingtendrilsandmultileggedshapespourforthfromthisshade
silhouette,writhingandskitteringacrosstheground.Theseaspectsofdarknessseemtoviciouslyattacktheothershadowsinthearea,notdiscriminatingbetweenfriendandfoe.
Bydeclaringyou’reusingShadebladeasanInstantaction,yournextattackhasarangeofLocalanddamagesallpossiblenearbytargets…enemies,allies,unarmedonlookers, everyoneexcludingyourself.
Youbecomestrongerasyouneardeath-notweaker-andarecapableofmakingtrulytremendousattacks
evenwhenyoumaybetooinjuredtostand.
AlldamagedealtbytheDarkKnightisincreasedbyonestepwhenthey’reat50%healthorless,andallphysicaldamagetheydealmaybetreatedasShadowdamageiftheDarkKnightchooses.Thisabilitymaybetakenupto
threetimes,increasingthedamagestepbyoneeachtime.
Youwalkhand-in-handwithdeathanddestruction,yourspellspowerfulenoughtobringentirelegionstotheir
kneesatonce.
AfteractivatingBlackSkyasanStandardaction,thenexttimetheDarkKnightcastsanyofthefollowingspells-Arise,Bio,Curse,Poison,Blind,Melt,Drain,Virus,Berserk,ZombieorthepowerfulScathe-itistreatedasaGroupspellinsteadoftargetingonlyaSingleenemy.
Youspecializeinabusingthestatusvulnerabilitiesofyourfoes,corrodingtheirbodiesandwastingtheirminds
away.Afterall,ifyoudon’thit‘emwhilethey’redown,theymightactuallygetbackupagain.
Afterobtainingthisjobability,yourenemiessuffera-2penaltyonopposedForcerollstoresistanystatuseffectsyouattempttoinflictuponthem.Thisabilitymaybetakenuptothreetimes,penalizingtheirresistancerollsbyanincreased-2penaltyeachtime.
Forsomepeople,hatredisastateofmind;foryou,it’sahobby.Youholdsuchmalice,suchragetowardanentirephylumofmonstersthatwheneveronefallsbyyourhandyoufindyourbloodlustrenewedandyouradvance
becomingincreasinglyrelentless.
TheDarkKnight’sweaponsarealltreatedashavingthe[Monster]Eaterpropertyofthecharacter’schoice,allowingthemtoregainhealthwhenevertheykillamonsterofthechosenspecies.Thisabilitymaybetakenmultipletimes,gainingoneadditional [Monster]Eaterpropertyeachtime.EachtimetheDarkKnightdefeatsaBoss-typeenemy,theymaychangethetypeof[Monster]Eaterpropertiesthis jobabilitygrants.Forexample,uponobtainingVendetta,theDarkKnightmightchooseHumanoidEater.AfterkillingaBoss,hemightchoosetochangethebonusgrantedtoConstructEaterinstead.
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Youpointyourweaponatyouradversarylikeanaccusatorymiddledigit,andanetherealredspikerips
throughthemfrombelow.Thelife-energystolenfromthetargetfillsyourveinsandrenewsyourunholystrength.
ByactivatingNightSwordasanInstantactiononcepercombat,theDarkKnightgainstheHPDrain,Luckyand ZombieTouch weaponproperties,andbecomesabletotargetenemiesevenataLongRange.TheeffectsofNightSwordlastuntiltheendoftheroundinwhichitwasactivated.
Pastactionshavetransformedyoursoulintosomethingcausticandfoul,andyourbloodisathick,blackliquid
thatseepsfromyourwoundslikeboilingtar. AllHumanoidsbeginplaywithaweaknesstotheShadowelement,playercharactersincluded;afterobtainingBadBlood,younowabsorbShadowdamageinsteadofbeingvulnerabletoit.
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Extinguishingthesparkoflifeheightensyouradrenalinerush,makingyoustrongerandfaster.Intime,andwithenoughdestructionleftinyourwake,you’llbecomeunstoppable.
TheDarkKnight’scombatprowessistemporarilyaugmentedforeachfoehereducesto0hitpoints.AcharacterwithSoulEaterreceivesa+1increasetoACCandtheirdamagesteps(bothphysicalandmagical)perenemytheypersonallydealthekillingblowtoincombat.Theeffectiscumulative–forexample,aDarkKnightwhonormallyhas4ACCanddeals(PWRx2)damagewillhave10ACCanddeal(PWRx8)damageafterkilling6opponents.ThebonusesgrantedbySoulEaterlastuntiltheDarkKnightmissesorotherwisedealsnodamagewithanattack,reducesanenemyto0hitpointsandchoosestoknockthemunconsciousinsteadofkillingthem,oruntiltheendofcombat,atwhichpointthevaluesresetbacktonormal.Enemieswhodon’tposeatruethreattotheDarkKnightdon’tgrantthisbonus,andopponentswiththeSwarmmonsterabilityonlycountasoneadversary.
Youhavetheabilitytoleaveasupernaturalorphysical‘callingcard’onyourenemy.SomeDarkKnightsfeela
physicalscaristhebestwaytomaketheiropponentneverforgettheencounter–othersmarktheirtargetswith
magicthatleavesacreepingsensationofbeingwatched.Eitherway,thismarkconnectstheDarkKnightandhis
targetwithasinisterpower.
WithastandardactionandasuccessfulopposedForceroll,theDarkKnightmayspendthreepointsofdestinytoestablishapowerfulMarkofDominationonthetarget.Oncethemarkhasbeenestablished,thecharacterandhistargetarelinkedandconnectedbydarkmagic,onlybreakablewithequallypotentholyenergy.ThisallowstheDarkKnighttoalwaysknowexactlywherehistargetis(evenifseparatedbyhundredsofmiles)andhereceivesa+3bonustoACCandAVDagainstthemarkedtargetincombat.Butthisisonlythebeginning.OncepersessionasanInstantactiontheDarkKnightmayphysically takecontrol of
thetarget’sbody–again,nomatterthedistancebetweenthem.IncombatthelinkactsasanunresistableCharmstatuswhichonlylastsforoneround,easilylongenoughtomakethetargethurlhisweaponaway,turnonhisownallies,oranynumberofotherthings.Outsideofcombat,thepossessionislonger;oftenuptoseveralminutesatatime,andaffectsevenenemieswhowouldnormallybeimmunetotheeffectsofCharm.Asnormal,thedominatedorcharmedtargetinstinctivelyresistsanydirectcommandthatwouldcauseneedlessphysicalharmtoitself,andforcingadominatedopponenttohurlthemselfoffaclifforattackthemselfoftenseverstheconnection.ADarkKnightmayendMarkofDominationatanytime,andmayonlyhaveonetargetmarkedatatime.
Thenameofthisrarely-spokenofabilityisneitherembellishmentnormetaphorical.TheabilitytodevourthesoulsoftheirfallenfoesistheultimateexpressionofaDarkKnight’sruthlessnessandutterlackofcompassion.
Uponobtainingthisjobability,adeathblowmaybeperformedonanyfoethathasbeenreducedto0hitpointsbytakingaStandardactionandspendingasinglepointofDestiny,oncepercombat.Thedescriptionofthemoveisuptoyou,butasuccessfulcompletionofadeathblowisahorrificsighttobeholdandcausesallfoestobeafflictedwiththenegativestatuseffectFear foroneround(andtheDarkKnight’salliesmightbeequallyshocked).UsingSouleateralsopermanentlygrantstheDarkKnighta+1bonustoanyattributeoftheirchoice.EnemieskilledinthisfashioncannotberevivedwiththeexpenditureofDestiny,andonlycreatureswiththeUndyingabilitycanpossiblymakeare-appearanceaftersuchahorrificexchange.
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DRAGOON竜騎士
Inthenaturalworld,nocreatureismoreuniformlyfearedandrespectedthanDragons;itshouldcomeasnosurprise,then,thatsomewarriorsstruggletobattlemorelikethesemajesticcreatures.Somehavespentyearslearningtomimicthesetraits.Othersaredistantlydescendedfromthedragonsthemselvesorhavemadeapactwithadraconically.Whateverthesourceoftheirpowers,theseheroeshavethecapabilitytoleapunbelievableheights,earningaplaceinlegendsas"thosethatflylikeadragon."Oftentheyserveassoldierspositionedwithinanarmy'scavalryorinfantry,butsomeDragoonsmayfinditmorefeasibletohonethesupernaturalaspectoftheirDragonartsoutsidetherealmofthemilitary.Theyoftenhaveareputationofcompletingeventhemostsuicidal
missions,morewillingtotakeleapsoffaiththanothermartialclasses.Insomeregions,theDragoonalmostalwaysactsindirectservicetoroyalty.
ThegiftoftheDragoonistobreakthebondsofgravityandleapto
incredibleheightswithasinglebound.Theycanusethistomaneuver
aroundthebattlefield,dodgehostileattacksandspellswhentheyhave
forewarning,andevenattacktheirenemiesfromgreatheights.
WithaStandardactiontheDragoonmayleapaMediumrange–vertically,horizontally,orboth.Upondoingso,theDragoon’sturn
immediatelyends.UntilthebeginningoftheDragoon’snextturnthecharacterisconsideredtobesoaringthroughtheairtooquicklytobetargeted,andtheDragoonisImmunetoanynegativeorbeneficialSingle-targetattacksorspells.Statusconditionssuchas Poison
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1602518
Weapons: Reach Armor: Medium,Heavy
continuetoaffecttheDragoonwhilethey’reJumping,andthecharactercanstillbeaffectedbyGrouporLocaltargetattacks.WhentheDragoonlandsatthebeginningoftheirnextturn,theymaymakeaninstantForcechecktodestroythesurfacetheylandon,orameleeattackagainstallenemytargetswithinaShortRange–however,thisattackcannotbeacriticalhitoralimitbreak.SpellsandeffectstreattheDragoonashavingtheFlight statusduringtheuseofthisinnateability,preventingthemfromsufferingfallingdamageorbeingaffectedbyEarth-basedspellsandabilitiesforthedurationofJump.TheDragoonmayonlyuseJumpwhileonareasonablysolidsurface;theycannotdosowhileinmid-airorwhileswimming.
Intensivetrainingwithasingleweapondoeshaveitsadvantages.Bybecomingonewiththeirlance,Dragoons
arecapableoffellingmultipleenemieswithasingle,powerfulstrike. Adragoonwiththisabilityistreatedashavingthe Follow-Through weaponpropertyonallReachweaponshewields–however,thisabilityhasnoeffectiftheDragoonisdual-wieldingorotherwiseusingmorethanasingleweaponincombat.
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ThistechniquehasbeenpassedonthroughtheagesfromDragontoDragoon;arapidlancestrike,fasterthan
theeyecansee,causesthehazyspiritualquintessenceofyourenemiestospillforth.‘Borrowing’thislife-forceheals
theDragoonandhisallies.Aftermakingasuccessfulattack,theDragoonmaychoosetoactivateLancetasanInstantaction,anddealonlyhalfdamageinsteadofthenormalamount.Upondoingso,theDragoonandalltheiralliesrecoverHPandMPequaltothefinaldamagedone.Thisabilitymaynormallybeusedonlyoncepercombat;however,whenevertheDragoonsuffersacriticalhit,theyregaintheuseofLancet.
Intensetraininghasgivenyouinsightintothevulnerabilitiesofthecreaturesyouimitate.
ByactivatingAncientCircleasaslowaction,theDragoonandhisalliesgainthe DragonKiller propertyonany
weapontheywielduntilcombatends.
Youcanleapmountainswithasinglebound;yourspearcantouchthecloudsandpiercethesky. Thisabilityprovidesanumberofbonuses.First,theDragoon’sJumpabilityisnowconsideredtobeLongrangeinsteadofMedium.GMsmaychoosetorulethattravellingextremedistancesmayrequiremorethanoneroundfordramaticeffect,however.Secondly,afterusingJump,theDragoonnolongerneedstolandthefollowingturnandmayinsteadstayairbornenearlyindefinitely.Finally,whenevertheDragoonstrikesaflyingtargetwiththeattackmadeimmediatelyafterJumpends,the
DragoonmaymakeanopposedForcecheckwitha+2bonustotheroll;ifsuccessful,histargetlosestheirFlight abilityuntiltheendofcombatastheyarepushedtotheground-andpinnedthere-bytheDragoon’sdownwardblow.
Youinhaledeeplyandcloseyoureyes,envisioningthepowerfulbreathofthedraconicguardianswhoinspire
you.Whenyouexhaleitisn’tairthatflowsfromyourlungs,butablastoffireorlightningthatsuppressesyour
foes’magicalandphysicalattacks.
YoumayperformeitheroftheattackslistedbelowasaStandardaction.Theyrequireasuccessfulattackroll,butcannotbeacriticalhitanddonotuseaweapon.FireBreath:Aconeofblackflamejetsscaldsallshort-rangeenemiesfor(RESxHalfLevel)+2d6pointsofM.ARMFiredamage.Inaddition,unlessyourenemiessucceedonanopposedForceroll,FireBreathinflictsthenegativestatuseffectBlind .BoltBreath:White-hotboltsofenergyelectrocuteallshort-rangeenemiesfor(DEXxHalfLevel)+2d6pointsofM.ARMLightningdamage.Inaddition,unlessyourtargetssucceedonanopposedFinesseroll,BoltBreathinflictsthenegativestatuseffectSeal .
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Thebiggertheyare…
WhenfightinganAerialenemy,oratargetpossessingwiththe‘Large’biologicalmonsterability,theDragoongains
a+1bonustorollstotheirACCscoreanddealsanadditionaldamagestepwithallattackstothattarget.IfthetargetisaLargeAerialcreature,thentheseeffectsstack,grantinga+2bonustobothACCandatwodamagestepincrease.
Youareadervishonthebattlefield,strikingapproachingfoesreflexively.
WheneveranenemymakesaShortRangedphysicalattackagainstyou,theyautomaticallytakephysicaldamageequalto(FinessexLevel),ignoringARM,Protect,andUnusualDefense.DamagetakenfromWhirlingSpeardoesnotprovokecounterattacks,andthedamageoccursbeforetheenemymakestheirattackroll.
You’recapableofcapableofdirectingtheebbandflowofcombat,forcingenemiestoturnandfaceyouin
ordertoprotectmorevulnerablepartymembers.
UponlandingaCriticalHituponanenemy,theDragooncanchoosetotreattheattackasamissinstead.Ifhedoesso,thisjobabilityactivatesandpassivelyforcesthetargettospecificallyattacktheDragoonfor4rounds,untiltheDragoonisUnconscious,orotherwisenolongerathreat(forexample,whenafflictedbyastatuseffectsuchasPetrification ,CharmorSleep).AlloffensiveattacksmusteitherbedirectedattheDragoon,orincludetheDragoonamongthetargets.Ifthecharactercannotbetargeted(duetoJump,forexample)ordamaged,theenemymayattackfreely,butwillcontinuetogoaftertheDragooniftheopportunitypresentsitself.
Therainpoursdownyourfaceandarmorinsteadystreams,butyoucan’thelpbutsmile.Thedownpourwould
hideyoureastwardapproachuntilitwastoolate,andthethunderwouldobscurethenoiseofyourmount…
Youhavelearnedhowtouseadverseenvironmentstoyouradvantage.WheneveryoufightinDifficultTerrainthatwouldapplyanegativemodifiertocombatrolls(suchasaragingblizzardorpanickingcrowd)theseareappliedasbonusesinstead.Furthermore,youmaypurchaseany‘ElementalStones’listedintheequipmentchapterfor50%oftheirnormalprice.
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Youforceyourselftoremainstandingaftereventhemostgrievousofinjuries,fightingwiththeunrelenting furyofthedragonsthemselves. Andwhenthebattleseemsunwinnable,youcantakeonthecountenanceofoneof
thegreat,ancientbeingsyouemulateandpersevereagainsteventitanicadversaries.
Thecharacterpassivelyreceivestheeffectsofthe Auto-Lifestatusatthestartofeachcombat,allowingthemtoreturntoonehitpointafteranyattackthatwouldcausethemtofall.Furthermore,byspending3pointsofDestinyasanInstantactionatanytime,theDragooncantemporarilychangehisspeciesfromHumanoidtoDragon,negatinghisracialweaknesstoShadowandgrantingawholeslewofotherabilities.TheDragoongainstheeffectsof FearProof ,CurseProof andSealProof andbecomesimmunetoKnockbackeffects.WheneverthecharacterusestheThreatenjobability,itaffectsallenemiesinthetargetedGroup.Andfinally,whileinthisstate,anyattackthatwouldreducetheDragoonto0hitpointsorlesshasa50%chanceofleavingtheDragoonwith1hitpointremaininginstead.TheeffectsofDragonheartlastuntilthenexttimetheDragoonisrenderedunconsciousortheygainapointofDestiny.
You’reablurofmotiononthebattlefield,capitalizingonyourawesomemobilitytoconstantlylungeatthe
weakpointsofyouradversaries.
TheDragoon’scriticalhitrateisimprovedbyone1.Thus,whenusingasingleReachweapon,theattacksfromtheDragoonwillresultinaCriticalHitonarollof10-12insteadofthestandard11-12.Whenusingnon-Reachweapons,attacksfromtheDragoonwillresultinaCriticalHitonaresultof11-12instead.ThiscanbecombinedwiththeLuckyweaponproperty,improvingtheDragoon’scriticalhitrateevenfurther.ThisabilityhasnoeffectiftheDragoonisdual-wieldingorotherwiseusingmorethanasingleweaponincombat.
Usingyourlancelikealever,youcanlaunchanopponentintotheairwithyouandpursuethemintothesky.
IfyouhaveoneormoreenemieswithinShortRangeofyouuponusingtheJumpinnateability,youmayflinganyorallofthemupwardbeforeyourleap.Untilthestartofyournextturn,suchenemiesaretreatedasbeingaffectedbyJumpaswell;theyareforcedintomid-airandcannotbetargetedbyattacksorspellsthatfocusonlyaSingleindividual.ThelaunchedenemiesmaynotbeginanySlowactionswhileinmid-air.WhentheJumpends,yourfoesaresmashedintothewaitinggroundbelowandimmediatelylose50%oftheirmaximumhealth(unlesstheypossesstheDefyGravityabilityorarecapableofFlight)–justintimeforyoutomakeyourJumpattackroll,whichisusuallycapableofincludingthelaunchedtargets.EnemieswhoareimmunetoKnockbackeffectsareimmunetotheeffectsofHighwindaswell,andSubmergedenemiesobviouslylosethatbenefitwhenthey’rethrownintolowatmosphere.
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ENGINEERモーグリ
Drills,robots,airships–theEngineer'smechanicalwizardryconjuresany
numberofmiraclesfrombolts,oil,andalittleingenuity.Thoughtheir
talentsextendtoallmachinesgreatandsmall,Engineerschannelmostof
theirenergyintotemporarilyaugmentingtheirallies’simplegearwith
mechanicalandmagical‘features.’Despitetheoccasionalexplosive
malfunction,failureonlyseemstoredoubletheEngineer’sdetermination
andtheseindomitableinventorsremaintheintellectualbackbonebehind
morethanoneprosperousparty.
ThroughthewondersofSCIENCEtheEngineercannotonly craft
fantasticweaponsandarmor,butalsotransformthemintojetpacks.
AsaStandardaction,youmaygranttwobonusweaponpropertiestoanyweaponorpieceofarmoroneallyhasequipped.ThefirstoneofthesepropertiesmustbetheExplosive,andthesecondmaybeanyofthefollowing;Alchemy,Auto-Flight,Auto-Protect,Auto-Shell,Brawler,[Element]-Strike,[Element]-Ward,Glowing,and,withveryexplicitGMpermission
onacase-by-casebasis,SpecialAbility.Inventmayonlygrantbonusestoonepieceofequipmentatatime,the
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1601426
Weapons: Brawl,Huge,Ranged Armor: Light,Medium
effectsendin1d6rounds(rolledinsecretbytheGM),andeachweaponproperty(otherthanExplosive)mayonlybeappliedonetimepergamesession.Thismightbeverynewsfortheindividualusinghisnewly-convertedAuto-Flightequipmenttosoarthroughtheclouds,orwhenacharacter’sflashlight-swordwinksoutjustasyoucanhearthesoundofstirringcavemonsters.Weaponpropertiesarediscussedinmoredetailstartingonpage127.
Youknowexactlywhichwirestoyankoutwhenshuttingdowndangerousconstructs,andareespeciallygood
atusingtheirsparepartstofurtheryourarsenalofRefinedweapons.
WithaStandardaction,theEngineerattemptstodisableaConstruct-typeenemywithinaShortRange.TheEngineermakesanopposedForceorFinessecheck.IftheEngineerwinstheconstructsuffers(MNDx15)+2d6pointsofNon-ElementalM.ARMdamage.Furthermore,thefirsttimeSalvageissuccessful,theEngineerautomaticallyreceivesaRefineditemfromthatenemy.
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TheEngineerhasdiscoveredablack,crudeoilthatworksmarvelouslyforgreasingcogsinherinventions–it’s
alsoabitofafirehazard.Howfortunate!
ByusingOilSpillasastandardaction,onetargetenemywithinaShortRangelosesanyResistanceorImmunitytoFiretheymayhavepossessedandgainsaVulnerabilitytoFiredamage.
Yourexhaustiveexperiencewiththeinnerworkingofmachinesallowsyoutoeasilypointouttheir‘stress
points’toyourallies.ByactivatingJunkyardasaslowaction,theEngineerandheralliesgainthe ConstructKiller propertyonanyweapontheywielduntilcombatends.
VeteranEngineerskeepacloseeyeontheircomrades'equipment,ensuringthatitisalwaysintopcondition.
Andifitisn’t,well…nothingthatafewminoradjustmentsandaccoutermentscan’tfix.Upongainingthisability,chooseoneally;theEngineerandthatallyreceivethe Indestructible propertyonallweapons,accessoriesandarmortheyhaveequipped.UpondefeatingaBoss….or,iftheunthinkablehappensandthechosenallydies….theEngineermaychooseanewallytokeepmaintained.Thisabilitymaybetakenmultipletimes,choosingoneadditionalallyeachtime.Therefore,anEngineerwhohastakenMaintenancethreetimesmaylookafterthreealliesaswellasherself.
Normally,asynthesistwhoattemptstocreatesomethingfromscratchsuffersapenaltywithoutproper
mechanismsandafeasibleworkspace.Amateurs!REALinventorscancobbletogetheraworkingscalemodelofan
airshipwithlittlemorethanahandfuloftwigsandleaves,antlionmucus,andsomeold-fashionedelbowgrease.
ThecharacterwiththisabilitynevertakesnegativepenaltiestoSynthesischecksunderanycircumstances.Inaddition,theygaina+2bonustoScavengeskillchecks.
Youknowhowtocoaxthemostoutofyourinventions,whetherthisreferstoatroupeofscuttlingminiature
robots,abizarremodeoftransportation,orsimplyyourpowerfulbattlearmaments.
YourAnimalCompanions–builtwiththesharedabilityofthesamename–have15pointsinsteadof10withwhichtopurchasetheirtalentssolongastheyaredescribedasbeingmechanicalinnature.AnySpecialVehicles–ascreatedwiththesharedabilityofthesamename–youpossessarealsobuiltwith15pointsinsteadofthestandard10.Finally,theEngineerdealsanadditionaldamagestepwithanyweaponshesynthesizedherself,representinganintimateconnectionwiththeswordorbladeorrocket-propelledtunathatotherwarriorssimplywouldn’thave.
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TheEngineerpossessesabizarrestrongboxthatcanbeopenedtoreleaseagonizingnoise,plumesof
multicoloredsmoke,astonishinglybeautifulmusic,toymoogleheadsonaspring,andvariousothereccentric
surprises.Althoughdangerousandunreliable,thePandora’sBoxcanbeapowerfultoolasalastresort….nottomentionagreatconversation-starter!
UpontakingthisJobAbility,theEngineerobtainsaninventoryitemknownasPandora’sBox.AnyonewhoopensthisfragilewoodencontainerasanInstantactionsetsitinmotionandcausesrandomstatuseffects.WhenPandora’sBoxisused,thecharacterthatopeneditrolls1d6andconsultsthecharttotherightforthestatuseffect.Thenflipacoin–callingitcorrectlymeansthatpositivestatuseffectsareappliedtoallallies,andnegativestatuseffectsareinflicteduponenemies.Callingitincorrectlymeansthereverseistrue.ThePandora’sBoxmayonlybeactivatedoncepercombat,andiftheitemiseverlost,ittendstofinditswaybackintotheEngineer’spossessionoverthecourseofseveralhours.If
destroyed,anotheridenticalPandora’sBoxappearstoreplaceitinroughlythesameframeoftime.
Roll Result
1 RedSpring:Poison2 BlueScrew:Blind 3 GreenGear:Stop4 SilverDisc:Sleep5 GoldBattery:Haste6 RainbowMoogletron: ProtectandShell
Youknowhowtoturnaprofitwithyourinventions,andhowtoturnyouroldcastawaysintoprimegoodswith
abitofpolishandsmoothtalk.
Oncepergamesessionwhensellinganitem,youmaymakeaMercantileskillcheck.Successonthisrollmeanstheiteminquestionsellsfor100%ofthenormalgoingrateinsteadofonly50%.
Withamoment’sappraisalyouareabletojudgeminutedetailsaboutanyopponent. AfterusingthisabilityasaStandardaction,thecharacterautomaticallylearnsthelevel,species,elementalstrengthsandweaknesses,andJob(ifithasone)ofasingletarget.
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\
Gentlemen,BEHOLD!UponusingClockworkToolsasanInstantaction,theEngineerchoosesoneeffectfromthefollowinglistandgainsthebenefitsofthatTooluntiltheendofthecurrentround.ThehighertheEngineer’sSystemsskill,thehigherthelevelofClockworkToolthecharacterisabletochoose.Forexample,Auto-Crossbowrequiresthecharactertohaveaminimumof1skillinSystems,wheretheDrillrequiresaminimumskillof13tochoose.EachtypeofClockworkToolmaybeusedoncepersession.
Skill GainedProperties
1 AutoCrossbow:Launchingarrowsfromarotatingspring-loadedclipthatneverseemstorundry,thecharacter’sphysicalattacksthisroundcandealdamageataMediumRangeandgaina+2bonustoACC.
3 BioBlaster:Flesh-eatingbacteriainlivingslimeandairbornediseasesarenotjustinterestingtostudy,they’realsoeffective!WhenevertheEngineerdealsdamagethisround,makeanopposedForcecheckwitha+2bonus;ifsuccessful,thetargetalsoreceivestheeffectsofthenegativestatuseffectPoison.
5 Flash:The‘olstare-directly-into-the-bulb-which-ignites-with-the-glow-of-ten-thousand-suns-trickgets‘emeverytime.
WhenevertheEngineerdealsdamagethisround,makeanopposedForcecheckwitha+2bonus;ifsuccessful,thetargetalsoreceivestheeffectsofthenegativestatuseffectBlind ,andthenoftenannouncethisfactloudlyandrepeatedly.
7 NoiseBlaster:Youknewyou’dfindauseforthisinventioneventually!WhenevertheEngineerdealsdamagethisround,makeanopposedForcecheckwitha+2bonus;ifsuccessful,thetargetalsoreceivestheeffectsofthenegativestatuseffectConfuse.
9 Chainsaw:Subtletyisforsissies.Physicalattacksmadethisrounddealanadditionaltwodamagesteps.
11 Drill:Sharpenoughtopiercetheheavensthemselves,alloftheEngineer’sattacksthisroundcompletelyignoreallformsofdamagereduction;ARM,M.ARM,Protect,Shell,Unusualdefense,andsoon.
13+ MicroMissile:Somemightcallthisoverkill,butnukingyourtargetfromorbitistheonlywaytoeverreallybesure.AllattacksmadethisturntreattheEngineerashavingtheBreakDamageLimit ,Spellburst:FlareandTripleCritical propertiesonherequipment,andmaybemadeataLongRange.
Thisillustriousabilityseparatestheconsummatecraftersfromthemerelytalented. ForeverypointofDestinythattheEngineerspendswhenSynthesizingaweaponorarmortoaddad6tothecheck,theequipmentistreatedasbeingonetierhigherthanitreallyisforthepurposeofchoosingweaponproperties.Theweaponstilldoesnotreceivemorethanthestandardnumberofproperties,onlygainsaccesstopropertiesthatwouldotherwisenotbeallowed.Forexample,anEngineercouldspendsixpointsofdestinytoroll8d6ontheSynthesischeck,aswellasgranttheresultingTier2weapontheBreakDamageLimitpropertynormallyreservedforlegendaryequipment.
Youarefarmoreadeptthanmostatutilizingpotionsandsuppliesintheheatofcombat. WhenevertheEngineerusesanitemonthemselvesoranally,thattargetalsorecovers(Engineer’sMNDxHalfLevel)pointsofHPandMP.Thisevenappliestoitemsthatnormallydon’theal,suchasa PhoenixDownorThree
Stars.Furthermore,wheneveryouoranallytakedamageorsuffersanegativestatuseffect,youmayusenearlyanyrestorativeitemcurrentlyinyourinventoryasanInstantactionbyspendingonepointofDestiny,evenifthiswouldinterruptanenemy’sturn.Youmayevenusethisabilitywhenyouwouldbereducedto0hitpointsfromtheattack.TheEngineermaynotuseitemsthatdonotnormallyfunctionincombatsuchasTents.
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ENTERTAINER吟遊詩人
Ithasbeensaidthatalloflifeisbutadream.TheEntertainerknowsbetter:
Lifeisasong.Adance.Amasquerade.Awonder.Eachperson,place,andthing
hasitsownsound,contributingtoagrandorchestrathatresoundsthrough
thefabricofreality.Forsome,thefantasticaltapestryoftheworld–theart
withinallthings–isanexpressionofpassion,amiracle,andawayoflife.For
theEntertainer,itisallthisandmore;itisthekeytopower.
TheEntertainerisoftenastrangesightonthebattlefield.Dressedlightlyand
movingwithoddliquidity,theyseemoutofplace…untiltheybegintoperform
themysticartsthataretheirlivelihood.Thenthetruthiseasilydiscernable–
thattheEntertainerisonlyatfullpowerwhenhe'ssurroundedbysome
powerfulfriends,enemies,orthrongsofadmirers.Whetherjugglers,mimes,
photographers,bards,rockstars,tribalexpressionistsordancers,Entertainersareheldintheutmostrespecttheworldover,andtheirsecretsare
unfathomable.
Whetheritischanneledthroughasongstress’
soothingmelodyoraheavymetalpowerballad,through
dance,painting,mimicry,sculpture,jugglingortumbling,
theechoesofmagiccanalwaysbefoundinyourart.
Wordlesssongsandagelesspassionsuseyouasalivingconduittoempoweryouralliesandstirthesoulsofeven
themosthate-filledentities.
TheEntertainerandeachofheralliespassivelyreceiveabonustoanyattributeoftheirchoiceequaltohalfoftheEntertainer’sPerformskill,roundeddown.Forexample,
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1420624
Weapons: Arcane,Brawl,Concealed,Ranged Armor: Light
anEntertainerwith11Performmightgrant+5PWRtothepartyBlackMage,+5DEXtotheNinja,andsoon.ThisbonusistemporarilylostwhenevertheEntertainerisnotparticipatinginthebattlealongsideherfriends.TheEntertainermayalsousetheirarttocreateDifficultTerrain,usingFromTheHeartasaSlowactiontogenerateabreathtakingdisplayofdiversions.MakeaPerformskillcheckopposedbyonetargetenemy’sForceorFinessecheck,aschosenbytheGM.Onasuccessfulroll,theEntertainercreatesaserenefieldofDifficultTerrain;alllocaltargetshavetheirdispositiontowardthepartyincreasedbyonestep–fromHostiletoWary,fromWarytoNeutral,orfromNeutraltoFriendly.Inaddition,allalliesareimmunetotheeffectsofFear whilewithintheterrain.MaintainingthispowerfulcrafttakesanInstantactioneveryround,andthusitendsimmediatelyiftheEntertaineriseverunconsciousorwouldbeafflictedbyanegativestatuseffectthatwouldpreventthis,suchasPetrify orStun.
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Youdonotneedamicrophone–yourvoiceissimplyPOWERFUL.Bybeltingoutapowerchordyoucansend
foes,admirers,andarticlesofclothingflyingbythesheerawesomepowerofyourvoice.
ByactivatingPowerChordasaStandardactiononcepersession,youmayrollyourPerformskillopposedbytheForceofalltargets–friendandfoealike–withinaShortRange.Eachofthosetargetsimmediatelysuffers(SkillCheckResultxLevel)pointsofNon-ElementalM.ARMdamage,andifyouwontheopposedroll,theunluckytargetalsosuffersaMediumRangeknockbackandfindstheirequipmentanditemsscattered.Allapplicableitemstheypossessed–weapons,armor,accessories,theirinventoryandanyitemlistedintheDropsectionofamonster’sentry–arestrewnaboutandmustbere-collectedbeforetheycanbeused.UsethesamerulesandcommonsenseforthisasyouwouldforastandardDisarmaction.
Asmuchanartformassongordance,thecharacterhasmasteredtheartof…throwingandcatchingthings.
Whilethismightseemtobeacomedictrickdesignedsolelytoamusechildren,mostenemiesstoplaughingwhenthekitchensinksstartflying.
UpongainingtheJugglerability,allofthecharacter’sweapons(includingImprobableweapons)aretreatedasthoughtheywerealsoRanged,allowingtheEntertainertotargetenemiesataMediumdistanceanduseherDEXscoretocalculatedamage.Furthermore,whenevertheEntertainerusestheDefendactionincombat,theyareImmunetodamagefromtangibleRangedweaponssuchasbullets,shurikenorarrowsuntilthestartoftheirnextturn–theymaysimplycatchsuchobjectsinmid-flightandinsomecases,evenaddthemdirectlytoherinventory.Intangibleitems(suchasneedlesfromthe1,000Needlesspelloramonster’senergybeam)cannotbecaught,astheyarenotinastateofmatterthatcanbepalmedwhentheyreachthecharacter'sgrasp.Likewise,projectileslargerthanthecharactercouldconceivablyhold,orliftwithanaverageForcecheck,arealsooutofthequestion.
Youwereborntobeinthelimelight,thestarofyourownpersonalepic.Yourexplosiveperformanceshelp
ensurethatyouneverforaminutestopbeingthecenterofattention,whetheritbefromhundredsofcheeringfans
ormerelyshowingoffforyour(obviouslyjealous)allies.
WhenevertheEntertainercriticallysucceedsonaPerformskillcheckorspendsapointofDestiny,theyalsoreceivea+2bonustoallchecksuntiltheendoftheirnextturn.Thiseffectiscumulative,soanEntertainerwhospendsfourpointsofDestinywouldthenreceivea+8bonustoallchecksuntiltheendoftheirnextturn.
Nottheface!Timeforanexit,stageleft! Oncepersession,youmayfindashelteredlocationwhereyoucantakecoverandretreatfromthechaosofcombat.ThisisanInstantactionthatcausestheEntertainertobeautomaticallyremovedfrombattleasiftheymadeasuccessfulRunAwaycheck.TheEntertainerdoesnotreceiveanyrewardsfrombattleifitendswhileshewasinhiding.However,statusconditionscontinuetoaffecttheEntertainerwhiletheyarehidden(suchasPoison
orRegen),andtheEntertainercanreappearandrejointhebattleasaStandardactionatthestartofanyoftheirturns.
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Yourartcouldspangenerations;ithaschangedlivesandheraldedyouasatruevisionaryofyourtime,and
therearemillionsinneedoftheleadershipofavisionary.
YoumaychoosetouseyourPerformskillinplaceofyourNegotiateskillonallchecks,andyoumayrerollanydicethatresultona1whenmakingaPerformorNegotiateroll.
RarelydoanytwoEntertainersbattleinthesameway;someformweaponsoutofsonicorkineticenergy,or
blasttargetswiththerawpowerofmusic.Somecallforthpainted,abstractcreatures,andotherswieldheavy
chainsastheydance.Regardlesshowyouchoosetoknock‘emdead,WeaponofChoicehasyoucovered.
Wheneveryoupurchaseorsynthesizeaweapon,youmayalsochoosetopermanentlygrantittheUnified property,makingyourmethodsofinflictingharmasmuchapartofyouasyourvoiceoryourimagination.
MarvelShoes?Withthat outfit?Solastyear.
Acharacterwiththisabilityiscapableofequippingatotaloftwoaccessory-typeitemsatanytime,andgainingthebenefitsofboth.Thisabilitymaybetakenuptothreetimes,grantingaccesstoanadditionalaccessory‘slot’eachtime;thus,acharacterwhohastakenFashionablethemaximumofthreetimesmayequipuptofouraccessoriessimultaneously.
Youractionsspeaklouderthanyourwords.
MimemaybeusedasaStandardactiontoallowthecharactertorepeatthelastactiontakenbeforehisturnbyanally–evenifthismeansusingaspellorabilitytheEntertainerdoesnotactuallypossess,ortocopySlowActionsinthespanofonlyafewseconds.Youmaychooseanewtargetforwhateverspell/attack/abilityismimicked.Thisissubjecttoseveralimportantrestrictions.Yourstatsandattributesareusedinallcalculations,sothere’snoguaranteethatmimickedmoveswillbeaspowerfuloraccurateastheoriginal.Wheneveramimickedabilitycallsforaskillcheck,usetheActingskillinsteadofthestandardskill.IftheEntertainerdoesnothaveenoughMPtocastaspell,thenthatspellcannotbeused.Anyactionsthatinvolvetheuseofthrownweapons,consumablesoritemsthattheuserdoesnothavecannotbeperformed.Andfinally,MimecannotbeusedtoduplicateeffectscausedbyspendingDestiny.Inaddition,havingtheMimejobabilityallowstheEntertainertoobservetheskill-basedsuccessesandfailuresofhercompanionstoknowwhatworksandwhatdoesn’t.Inanysingleturnwhereoneotherallyfailedonagivenskillcheck,andoneotherallysucceededonthesametypeofskillcheck,theEntertainermayuseherActingskillinplaceofwhateverskillisnormallycalledfor.
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Magicisaboundlessseaofpotential,limitedonlybytheimagination.Andtrueartistsknowthatmagicliesin
thetipofaquillorpen,inthepagesofabook,inthewaytheclayflowsaroundyourfingertips,orinthesoundsof
adrunkenpartyintheearlyhoursofthemorning.Theworldisacanvasawaitingyourmentalbrush,andyou
possessthepowertocreatethingsthatexistonlyaslongasyoubendyourmindtokeepingthemreal.
Withthispowerfullimitability,objectsandcreaturesthatexistnowherebutinthemindoftheEntertainercanbemaderealwithenoughcreativityandfocus…whethertheyaresculptedfromfancifuldreamsormind-blastingnightmares.AnEntertainermayneverhavemorethanthreefigmentsatanyonetime,andtheeffectsofOpuscanbesustainedindefinitelysolongasthecharactercontinuestodreamthemintobeing;whenevertheEntertainerisrenderedUnconscious,theircreationsvanishaswell.
ByexpendingonepointofDestiny,theEntertainermaydream,sketch,paintorotherwiseconjureupanon-sentientobjectthatsuitsherpurpose,suchasasetofskeletonkeys,acomplextimepiece,oramirrorthatcanreflectthefaceofone’struelove…evenifthey’venevermet.Thisobjectinstantlyallowsthecharactertogaina+4
bonustoskillchecksforthesinglepurposeitwasdesignedfor.Skillbonusesfrommultiplecreationsdonotstack.AlternativelyforonepointofDestiny,theEntertainermayimbueanon-magicalobjectwithlife.Theobjectbecomesflexibleandmobile,capableofunderstandingsimpleordersandcarryingoutbasictasks,andgainstheSentienceweaponpropertyifisanequippableitem.Objectsawakenedinthiswaycannotparticipateincombatontheirown,aregenerallyloyaltotheEntertainerthatcreatedthem,andareasresilientasthematerialtheyaremadeoutof.Thiscouldbeusedtoconvinceshacklelockstospringopenoftheirownaccord,createmarionettesthatwouldamusethekinghimself,orconfuseopponentswithsurprisedandstrugglingsuitsofarmor.
ByexpendingtwopointsofDestiny,theEntertainercancreateanintelligent,loyalcreature(orswarmofcreatures)thatcanbattleonherbehalf.Thecreaturetakesnodamage,butwhenitsuffersacriticalhit,limitbreak,ortheEntertainerisnolongerabletosustainit,itrevertsonceagaintoapuddleofpaintorinkorvanishesintothinair.Thecreaturemightbeanythingfromashadowy,two-dimensionalnightmare-beasttoaten-storyFantastipotamuswhosoarsthroughthecloudsmajesticallyonneon-pinkwingswhilesmokingacigar.
Regardlessofhowitappears,thecreaturenormallydeals(Entertainer’sMNDxHalfLevel)+2d6pointsofdamageonasuccessfulattack,andhasthesameACC,AVD,ForceandFinessescoresastheEntertainer.TheEntertainergainsanumberofpointsequaltotheirPerformskillwithwhichtocreatetheirfigmentcreature–thesepointswhichcanbeusedtopurchasedifferenttalentsandmonsterabilitiesfromthelistbelow:
Name Cost Effect
Mean 1 Thecreaturegainsa+1bonustoitsACCscore.Thiscanbepurchasedmultipletimes.Airborne 1 Thecreatureiscapableofflight–orperhapsitcanjustbouncereallywell–allowingittocarrythe
Entertainerandheralliesthroughlowatmosphere.Big 2 Thecreatureisfarlargerthanusual,anddealsanadditionaldamagestep.Thismaybepurchased
multipletimes.Squamous 3 Thecreatureishorrifyingtobeholdandhasthe‘Fearsome’monsterability,givingitachanceto
inflicttheFear statusonanyenemythatattemptstoattackit.Frothing 3 Wheneverthecreaturerollsacriticalhit,itmayalsoapplyanyoneofthefollowingnegativestatus
effectstoitstarget:Berserk,Blind,Transform,Petrify,Poison,Seal,Stop,orZombie.Comforting 4 Whilethecreatureexists,theEntertainerisimmunetotheeffectsofFear .GoodSniffer 5 Thecreaturewilllocateasemi-valuableitemfortheEntertainer,oncepergamesessionifpossible.
Thisfunctionsexactlyliketheanimalcompaniontalent‘Search.’Gooey 5 ByspendingonepointofDestiny,theEntertainercanInstantlyre-formthecreatureafteritis
destroyedbyacriticalhitoralimitbreak.Speedy 6 Thecreaturehasthe Auto-Hastestatus,takinganadditionalactioneachround.Sneaky 6 Thecreatureiseitherextremelytinyorcanotherwiseevadedetection,andcannotbenoticedwith
anythinglessthanaSupreme(20)Awarenessskillcheckuntilitattacks.Cranky 6 ThecreaturerespondswithaphysicalcounterattackwhenevertheEntertainersuffersdamage.
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Yourfriendliesbeatenanddefeated,unabletoovercomethetrialsthatstandbeforethem.Theyneedtobe
stronger,faster,andwisertoovercometheseobstacles,andtheyneedsomeonewhobelievesinthemtohelpmake
thisareality.Theyneedyearsorperhapsevendecadesoftraininginonlyafewminutes.Theyneed….amontage.AMontagemayonlybeperformedoutsideofcombat,and,unlikeeveryotherjobabilityinthegame,Montagemayeveronlybeusedonce.Byusingthepowerofyourartstotheirgreatesteffect,youcandisruptthenormalpassageoftimeandusethisrareopportunitytopermanentlyunlockyourtruepotential,orthepotentialofoneotherindividualofyourchoice.Thechosencharactermayimmediatelydoanyorallofthefollowing;- UndergoanimmediateJobChange.- Re-allocatetheirattributepointsinanywaytheyseefit,solongasnosinglescoreisreducedto2orlessor
increasedhigherthan30,andthecharacterendswiththesamenumberofpointstheystartedwith.- ‘Tradein’asmanyJobAbilitiesastheylikeforSharedAbilitiesorJobAbilitiesbelongingtotheirnewJob.The
charactermaynotchangetheirLimitAbilitiesinthisfashion.- Immediatelygain3pointsofDestiny.
Thethunderoussoundofthestampedingbeastsoundslikethethunderousapplauseofanendlessaudienceto
yourears,electrifiedandthrilledbyyoureverynoteandgesture.Faintly,yourcanhearthesoundsofyourallies’
strikeslikeapercussiverhythmtoaccompanyyourart.Butthesearemerelybackgroundnotestoyourswelling
chorusofpower;youstandastheeyeofthestorm,theepicenterofachurningorchestralvortexofmagicand,
much,muchmoreimportantly,realpassion.
TheDifficultTerraincreatedbyyourinnateabilitynowhastwoadditionaleffectsinadditiontosoothingbloodthirstyenemies.Firstofall,whiletheArtlastsnootherformofDifficultTerraincandirectlydealdamagetoanyindividual,whether
theentertainerorherallies,oreventheenemiesandmonstersthatopposethem.Secondly,duringtheArtyouoranyallymaychoosetospendfiveDestinytoactivatetheBlazeofGlorydestinyfeaturediscussedfurtheronpage111,withoutanycharacterdeathinvolved.Thepowerofyourcraftreallycanchangetheworld.
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FIGHTER戦士
SomeFighterswagewarforentertainment,others,becausetheyhaveto.
Someareevenhunted,orfindtheirskillswanted,leadingtoarigorous
lifestylethatonlymakestheFighterstronger.Battlehasbecomeawayof
lifewithoutanyescape.InthiswaytheFighterisacombatantwithout
rootsorrestrictions,withincarnationsrangingfromgrizzledsoldiersto
optimisticmercenaries,fromsteel-cladknightstoferal,club-swinging
barbarians.Thoughmanyhaveperfectedasingletalentorspentalifetime
honingtheirabilitieswithaparticulartypeofweapon,formostFighters,
theirtraininggroundisthebattlefield,andtheirskillsaremasteredby
virtueofnecessityandrawsurvival.AnexperiencedFighterisaformidable
presenceinanycombatsituation,abletoadapttoanythingtheirfoescan
throwatthem.
Embracingtheirabilitiesandconstantlyimproving,theFighterhasbecome
atruewarrior-thekindthatlegendsarebornfrom.Whetherthey're
fightingtoprotectthemselves,toprotectothers,orjustforthehellofit,
nomatterwhereaFightergoes,storiesfollow.
Eventhroughthedivinitivepowersofmagic,
itremainsimpossibletoknowwhatthefutureholdsfortheheroesofourtime.Somemaystart
orendwars,seektheirfortunes,findredemption,
anddiscovertrueloveinthemostunlikelyof
places.ManyFighters,however,believethese
fatesbelongtootherchampionsandnotto
them;theirtruecallingisasobviousasthe
weapontheygraspintheirhand.
WheneverDestinyisawardedtothepartyfordefeatingaBossormajorenemy,theFighterreceivesoneadditionalpointautomatically.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1803518
Weapons: Blade,Brawl,Concealed,Huge,Ranged,Reach Armor: Light,Medium,Heavy,Shields
AtrainedFighterlearnstopreparethemselvesforcombatatanyandeveryopportunity;accordingly,whenthe
timeforbattlearrives,youarealwaysamongstthefirsttostrikeablow. Afterobtainingthisability,aFightermayalwaysactinaPre-emptiveroundofcombatbeforebattleactuallybegins.Furthermore,theFightermaymakeanimmediatephysicalCounterattackwhenevertheytakedamageinaPre-EmptiveRound.
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Yourbodyistemperedandextremelyresistanttopain,givingyoutheabilitytoshrugoffattacksandwade
throughhordesofenemiesnearlyunscathed.
WheneveryouwouldtakedamagefromaCriticalHitoraLimitBreakcausedbyanenemy,youmaymakeanopposedForcecheckagainstyourattacker.Ifyouaresuccessful,theattackdealsnodamageandhasnoeffect.Betteryet,wheneverenemiesoutnumbertheFighterandhisallies,youmaysummonreservesofinnerstrengthtoreceivetheeffectsof Auto-RegenasanInstantaction.Thiseffectlastsuntiltheenemiesnolongeroutnumbertheparty.
You’vepaidyourduesonthefrontlinesofwarandthelessonsthatweredrilledintoyoutherechanged
you.Youknowfirsthandthevaluesofflexibility,strategy,andknowhowtoturnwimpsintoMEN,womeninto
AMAZONS,andyourenemiesintofoul-smellingsmears.
TheFighterisfamiliarwithahandfulofpassivecombatstylesthatgrantvariouscombatbonuses.YoumayonlybeinoneParadigmstanceatatime,andyoumaychangebetweenthestancesasaStandardaction.Whenyouchangestances,youloseaccesstoallofthebenefitsofferedbyyourformerparadigm,andinsteadgainaccesstoallofthebenefitsofferedbythenewone.Upontakingthisjobability,youmaychooseanythreeofthefollowingstancesthecharacterpermanentlygainsaccessto.Commando:Youfightwithmilitaristicprecision,youneverloseyourcomposureevenwhenstaringdirectlyintothegaping
abyssalmawofevil,andyounever…ever …miss.WheninCommandostance,theFighterandallhisalliesreceivea+1bonustotheirACCscores,andwhenevertheFighterspendsDestinytoaddonedicetoanaccuracyroll,twodiceareaddedinstead.
Ravager:Yourstyledrawsonthestrengthofheroeslongsincedeceased,weaponflashinglikelightningasyousunderthrough
armor,carapaceandbonealike.Allofyourattacksdealanadditional(FinessexHalfLevel)pointsofmagicaldamagewheneveryouharmyouropponent,whetherthroughaphysicalattackoraspell.TheadditionaldamagefromRavagerignorestheeffects
ofM.ARMandShell.Sentinel:Thisflexiblestyleallowsyoutobettertakeahitandkeeponcomin’,takingthepunishmentinsteadofseeingyourvulnerablealliessuffer.TheFighterpassivelyreceivesabonustohisARMandM.ARMscoresequalto(Levelx2).Furthermore,whentheProvokejobabilityisusedinthisstance,itnowlastsuntilcombatendsinsteadofonlyfourrounds.
Synergist:AFighterinthisstanceexcelsatcoordinatingwithhiscomrades-in-arms.WhenevertheFighterparticipatesina
failedTeamworkattackwhileinthisstance,onlythefighter’sattackislostandnullified;hisallystilldealsdamageasnormal.
Medic:You’vespentenoughtimeonthebattlefieldthatyouknowhowtostaunch,stitchandsetaninjury,andaFighterintheMedicstancemaycasttheLifespellwithnoassociatedMPcostasaSlowaction,returningafallenallytoonehitpoint.
Saboteur:Youfocusonincapacitatingyourenemieswithstatuseffects,knowingthatanenemywhocan’tfightbackisasgood
asadefeatedone.Whileinthisstance,youmaytargetoneenemyandmakeanopposedForcerollasaStandardactionorwheneveryoulandaCriticalHit.Ifyouaresuccessful,thatenemylosestheImperviousabilityuntilthestartoftheirnextturn.
Youhavetrainedtofightnomattertheconditionyourbodyisin,andindeedfindaninnerpeacethrough
suffering.Painjustmeansyou’restillalive.
WhenafflictedwithanynegativestatuseffecttheFighter’sdamageisincreasedbyonestep-ifanattackwastodo(PWRx1)pointsofdamage,itwouldnowdo(PWRx2)instead,andsoon.Traumamaybetakenuptothreetimes,increasingthedamagestepbyoneeachtime.
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Therewillalwaysbevillainswithworlddominationontheirminds-butiftheywanttheworld,they'llhaveto
gothroughyou.ThroughthechoiceuseofafewtauntsasanInstantactiononcepercombat,theFightercanstiranenemyintoa
rage.ThetargetofProvokewillchangetacticsspecificallyattackthecharacterfor4roundsoruntiltheFighterisUnconscious/defeated.Thereisnorestrictioninhowthetargetcandothis,butalloffensiveattacksmusteitherbedirectedattheFighter,orincludetheFighteramongthetargets.IftheFightercannotbetargetedordamaged,theenemymayattackfreely,butwillcontinuetogoaftertheFighteriftheopportunitypresentsitself.
Yourbattlecrycanbeheardformilesaround,apowerfulshoutthatgetsyourbloodpumpingandspurson
falteringallies.ThefighterbellowsaloudwarcryasaSlowaction,whichgrantstheFighterandallhisalliestheeffectsof Hasteuntiltheendoftheround.Furthermore,alldamagetheydealuntiltheendoftheroundisincreasedbyonestep,
andtheygaina+2bonusonallopposedrolls.MadRushmaybeusedoncepergamesession.
Youhavemanagedtoharnessyourrageanduseitasaweapon,becomingahardenedcombatantwithout
peerwhenyougiveintotheanimalisticragethatchurnsinyoursoul.
Whenreducedto50%HPorless,theFightermayInstantlychoosetogaintheBerserk statusuntiltheendofthecurrentcombatoruntilthecharacterfallsUnconscious.
Afterobtainingthisability,theFighterisnotlimitedtoonlymakingAttackactionswhenundertheeffectsofBerserk andcanalsouseJobAbilities.However,hestillmaynotcastspells,useanynon-combatskillsortheDefendaction,andmustremainfightinguntilallfoesliedefeated.Furthermore,whileBerserk ,theFighterisImmunetotheCharm,Fear,andSleepstatuseffects ,andhereceivesa+2bonustoallForcechecks.
Yourstrikesaresopowerfulthattheycrackwhatevercrudetoolyouropponentsusetoblockwith.Oneheavy
blowcansplintersuchinferiorweaponsasiftheywerenomoredurablethanglass.
AsaStandardactionorinplaceofaphysicalCounterattack,youmaymakeanopposedForcecheckagainstoneadversary;ifsuccessful,alloftheirequippedweaponsaredestroyed.Thisabilitymayonlybeattemptedoncepercombatandobviously,weaponswiththeIndestructiblepropertycan’tbebrokenwiththisattack.
Inaflawlessdisplayofspeed,strengthandaccuracy,youbringyourbladetobearagainsteachenemyinturn
andharrytheirattemptstoflee. ByactivatingCycloneasanInstantaction,yournextphysicalattackwilldealhalfnormaldamagebutwilltargetallenemieswithinaShortRange.AnyenemywhosuffersdamagefromCyclonemaynotattempttoEscapecombatwhiletheFighterremainsconsciousandabletobattle.
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Thoughthenameisunassuming,aFighterwiththisabilitycandomorethanjustblockincomingattacks;theycancleavespheresofmagicalflameintwo,catchbulletswiththeirteeth,anddeflectcity-razinglaserswiththe
roundedsideofasilverspoon.
TheFighterisalwaystreatedasbeingundertheeffectsoftheWallspell,abletoblockprojectilesorsliceasafepaththroughaburstofmagic.Ifthecharacterevershowsamomentofdistressbywillinglyandintentionallymovingawayfromhistarget,attemptingtocreatespacebetweenthem,theeffectsofParryarelostuntiltheendofcombat.
Whenlivesareonthelineyoumaystressyourweaponsnearlytothebreakingpointinordertoperform
devastatingphysicalattacks.BydeclaringtheuseofBonecrusherasaSlowactiononcepercombat,yournextattackwillbeafrighteninglypowerfulswingandtreatedasanautomaticcriticalhitifsuccessful,activatingweaponpropertiesandevenactivatinglimitbreaksifapplicable.IftheBonecrusherattackmissesorotherwisedealsnodamage,yourequippedweaponisimmediatelydestroyed.IftheweaponusedisIndestructible,theFighterimmediatelysuffersdamageequalto50%ofhismaximumhitpointsasthepowerfulstrikereverberatesthroughouthisbodyanddamageshiminstead.
Byspinningyourweaponwithenoughspeedtosuperheattheair,youcanunleashastormofhellfireupon
yourenemies.
MeteorainisaStandardactionusableoncepersession,andupondeclaringtheuseofthisability,theFightermustchoosetodealeitherFireorNon-Elementaldamage.MeteoraincausestheFightertounleashasinglefieryspherefromthetipofhisweapon–however,hemaychoosetospendanyamountofDestinytoamplifytheeffect.OneadditionalsphereissenthurtlingtowardtheenemygroupforeachpointofDestinyspent.Eachofthesesuperkineticenergyballsdeal((Force+Finesse)xWeaponTier)pointsofM.ARMdamage,strikingallenemiesautomaticallyanddealingeitherFireorNon-ElementaldamagebasedontheFighter’searlierdecision.
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GAMBLERギャンブラー
TheGambleristhegamer,thebigspender,andtheepitomeofluck
andfate.Gamblersbelieveinplacingobjectsorsumsofgreatvalue
ontheline,hopingtowinevengreaterprizes-bothinsideand
outsidethecasino-andmanyagamblerhaslosthislifetothemere
tossofacoin.
Despitetheirdangerouslives,long-termplanningandstrategic
thinkingmeannothingtothecarefreeGamblersincetheyperceive
everythinginlifeasawager.Whentheseriskspayoff,however,they
canbringthepartiestheyaccompanyanythingfromadditionalcash
reservestobringingdyingalliesbacktolife.
TheGambler'sabilitiesinbattleareunpredictableandrelyheavilyonchance.WhatwillLadyLuckbringtotheadventure?Pressyourbets
andkeepyourgunloaded–thestakesareallornothing.
Threemagicalslotmachinereelsappearinthesky
aboveyourhead,hazyandinsubstantial.Bybettingwithfate
itself,usingthelivesofyourselfandyourfriendsasante,you
cansetthesewheelsa-spinning….
WhentheGamblerusestheSlotsabilityasanInstantaction,theGamblerchoosesoneofthefouroptionslistedbelow(basedonthedesiredeffects),rolls3d6diceandchecksfornumericalmatches.IfnoneofthethreedicerolledshowthesamenumberthenthisisknownasaBust .Iftwoofthedicematch,thenthepartywillreceivethelistedbeneficialeffects.Ifallthreedicematchup,thisisknownasa Jackpot .
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1402524
Weapons: Blade,Concealed,Ranged Armor: Light,Medium
SlotsbenefitallallieswithinaMediumRange,includingtheGambler.EachSloteffectlastsforexactly1d6rounds,andtheGamblermaynotuseSlotsagainuntilthecurrenteffecthasended.SlotsmayonlybeusedinCombatwiththeexceptionofRecoveryReels,whichcanonlybeusedoutsideofcombatoncepersession.
RecoveryReelsSpecial:RecoveryReelsmayonlybeusedoncepersession,andonlywhenthepartyisnotengagedincombat.
Bust:Itseemsthattheheroes’foesalwayshavetheedge.Whenthenextcombattakesplace,theenemygroupreceivesaPre-emptiveroundofcombat.Normal:AlliesaresoothedbyawaveofhealingenergiesfromtheGambler’sReels,restoring50%oftheirtotalmaximumHPandMPasiftheyhadjusttakenaTravelRest. Jackpot:Alliesarerestoredto100%HPandreceive100%oftheirtotalmaximumMPasiftheyhadjusttakenaFullRest.
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ExplosiveReelsBust:Charactersmustre-rollalldicethatresultina6forthedurationoftheBust.Normal:Thedamageofallalliesisincreasedbyonedamagestepforbothmagicaswellasphysicalattacks. Jackpot:Thedamageofallalliesisincreasedbytwodamagestepsforbothmagicaswellasphysicalattacks,andallalliesreceivea+2bonustotheirACCandAVDscores.
ValiantReelsBust:AlliescannotrecoverHPorMPorreceivethebenefitsofanyhealing–whethermagicalornon-magicalinnature–forthedurationofthiseffect.Normal:Alliesrecover(Gambler’sMNDx1)HPorMPatthestartofeachoftheGambler’sturnsasaregenerationeffect;eachcharacterchooseswhetherthey’dliketoregainhitpointsormagicpointsatthestartofeachround,andcanalternatebackandforthfreely. Jackpot:Alliesrecover(Gambler’sMNDxHalfLevel)HPandMPatthestartofeachoftheGambler’sturnsasaregenerationeffect.Furthermore,allalliesreceivethebenefitsofan Auto-Lifespell,whichfadeswhentheeffectsofthisrollwearoff.Ifanallyisalreadyatzerohealth,thestatusactivatesinstantlytorestoretheirconsciousness.
ReelofFortuneBust:Slotsmaynotbeusedagainfortheremainderofthegamesession.
Normal:IftheReelofFortuneisstillactivewhencombatends,allalliesinstantlyreceivebonusgilasdefeatedenemiesexplodeintoashowerofcoins,orsimplyleavebehindtheirhoardedwealth.Consultthechartbelowtodeterminehowmuchadditionalgil(orsetting-appropriatecurrency)eachallygets. Jackpot:IftheReelofFortuneisstillactivewhencombatends,asingleComponentofanappropriatetierlevelandtypeisleftbehindaswellasthebonusgil.Level AdditionalGil Level AdditionalGil
1 20 9 5,0002 40 10 9,0003 90 11 16,0004 200 12 28,0005 400 13 50,0006 800 14 85,000
7 1,500 15 150,0008 2,700
NoneoftheGambler’sroll-alteringabilities,notevenCheatFate,areusableonSynthesizingskillchecks.Theyalsocannotbeusedtoalterpercentile-basedeffects,whicharenormallyrolledbytheGM(25%chanceforweapon
tobreak,etc) .
Thosewhopushtheirlucktendtofindthatluckpushesback.
CertainjobabilitiescausetheGamblertoaccumulateBadLuck,arepresentationofthekarmatheyhavecomingtothembymeddlingwithpowersbeyondtheirken.WhenevertheGMwishes,hemay‘spend’oneoftheGambler’spointsofBadLucktocausethecharactertosuffer.ThisBadLuckcancauseacombatrolltobetreatedasanautomaticmiss/failure,allowamonstertore-rollonediceonanattackorspellwhichtargetsonlytheGambler,orforceaskillchecktoautomaticallycauseaComplicationatanextremelydangerousmoment.BadLuckiscumulative,andaccumulatingalargeamountcouldresultinacharactersufferingfromastringofback-to-backproblemsresultingininjuryorsomethingworse…andpermanent.
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Whetherpinningdownopponentswithahailofgunfireorthrowinghimselfindanger’swaytoprotectthe
partymemberwiththethickestwallet,aGamblerwiththisabilityisanallytokeepclose…likeitornot.
TheGamblermayrerollonedicewheneverheattemptstoperformaTeamworkattack.
Thecharactermightbeanaturallyauspicioushighroller,butevenLadyLuckneedsabreaksometimes.
StackedDeckensuresthatthingsalmostalwaysgoaccordingtoplan. Afterobtainingthisability,theGamblercanmakeanyallyorenemy,includinghimself,rerollonedie.ThisabilitymaybeusedanumberoftimespersessionequaltohalftheGambler’sFinesse,roundeddown–forexample,aGamblerwith7Finessecouldusethisability3timespersession–butnevermultipletimesonthesamedie,evenbydifferentGamblers.StackedDeckmaybeusedatanytime,evenwhenitisn’ttheGambler’sturn.
Yourkneesbuckleasthedragon’stailsmashesyouintothecrumblingcavewall,andyourvisionrapidlybegins
toblur.Despitethehazeandpainyoumanageasmirk–afterall,youalwayshaveonelasttrickupyoursleeve. UpontakingdamagethatwouldreducedtheGamblerto0hitpointsorless,theGamblermaychoosetoactivateTheLastWordoncepersessionandmakeanimmediatephysicalCounterattackagainstthemonsterresponsible,oruseoneofthefollowingabilitiesInstantly,eventhoughitisn’tthecharacter’sturn;Wildfire,SkipTown,orSlots.Alternatively,theymayuseanynon-GamblerjobabilitythatcanbeactivatedasanInstantaction.ThecharactercannotgainHPthroughtheuseofTheLastWordunderanycircumstances,andisUnconscious(orremovedfromcombat,inthecaseofSkipTown)assoonasthecounterattackends.TheLastWordcannotbeusediftheGamblerwasbroughtto0HPbyhimselforoneofhisallies.
Youcan’thelpbutbaskinthelimelightyousorightlydeserve,enjoyingthegrandstandingandgrandeurthat
surroundsyourdaredevilfeats. WhenevertheGamblergainsapointofDestinyforheroicactionsofgreatpersonalriskorswashbuckler-likedaring(forexample,kidnappingthestarofanoperainthemiddleofapublicperformance,orleapingthroughglassfromadazzlingheight,gunsblazing),rolla1d6.Hewillreceivethisvalueasabonustohisaccuracy,skillandopposedrollsuntiltheactionhasdieddown.Iftherehappenstobeanysourceofmusicinthesurroundingarea,whetheranEntertainer’ssongoraroyalorchestra,thetuneimmediatelychangestobeupbeatandsynchedwiththeGambler’sactions.
There’saone-in-a-millionchanceofyoubeingabletopullthisoff;prettygoododds,ifyoudosaysoyourself. YoumayuseaRangedweapontotargetenemiesatuptoaLongRangewithoutthestandard-4penaltyfordoingso.Furthermore,yougaina+4bonustocombatorskillrollsinanysituationwhereyouneedadiceresultof12orbettertosucceed,whetherthisreferstoaccuracychecksagainstextremelyevasivefoes,onopposedForceorFinessechecks,oronextremelydifficultskilltests.
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Theone-eyedbountyhunterjustwasn’ttakingnoforananswer,anditwashardtoargueproperlywiththetip
ofherswordatyourthroat.Youcanonlyextendyourhandandlethergreedilysnatchtheprecioussapphireeye
outofyourpalm.Thesecondtheserratedbladeleavesyourneckyoustartbeatingahastyretreatbacktoyour
airship;thatfakewouldonlybuyyouasplit-secondbeforedissolvingbackintothinair,butthebriefdiversionwasallyouralliesneeded.
ThecharactermaynowDualWield,usingmultipleweaponsatatimeforadditionalbonuses.Betteryet,asanInstantaction,thecharactermaycreateaduplicatecopyofanynon-consumableitemheholds,fromasackofgiltoareplicacopyofhisweapon.TheseduplicateitemsvanishseveralsecondsaftertheyleavetheGambler’shandnomatterhowrealtheymayinitiallyappear.Thecharactermayonlyhaveonefauxiteminexistenceatatime,anditemslargerthantheGamblercouldeasilyliftinonehandcannotbeduplicated.Weaponsclonedinthisfashionhavethesametierandpropertiesastheoriginalitem;forexample,aRangedweaponthatgrantsa+2DEXbonuswouldsplitintoasecondmatchingcopy,grantingatotalbonusof+4DEXtotheGambleraswellastheonedicererollgrantedfromdualwielding.
Whenthingslooktheirmostgrim,youraudacityandoverconfidencecanoftensinglehandedlyturnthetables. ThisabilityrequirestheGamblertomakeaheroicspeechorsuaveone-linerasaSlowaction.Afterdoingso,theGambler’snextskillchecksrollsanadditional2d6dice,ORthenextattackrollmadeduringtheturnisanautomaticcriticalhitifitsuccessfullystrikesthetarget.UsingSavetheDayimmediatelyinflictsonepointof BadLuck upontheGambler.
Braveryandcowardicearetwosidesofthesamecoin,andwhenafightbreaksoutyoualwayshaveyourhead
downandyourtailup.
Thenagain,notallGamblersembodythevirtuesofgallantryanddaring.TheGamblermayperformRunAwayattemptsincombatasInstantactions,andmaystillearnexperience(butnotdestinyorotherawards)whenthepartydefeatsfoesaftertheGamblerhasranawayandisnolongeranactiveparticipant.
You’reabitofawildcardwhenitcomestocombat,butyou’rewillingtodowhatittakestogetthejobdone.
TheGambleractivatesWildfireasastandardaction,dealinglargeamountsofdamagebutwiththepotentialforthingstogoawry.Declareyourtargetandthenroll2d6insteadofmakinganaccuracycheck;then,consultthechartbelowtoseehowtheattackbehavesandhowmuchdamageisdealt.RememberthatWildfirecanbe
combinedwithelementalweaknessesandothermultiplierstoconceivablydealupto500%damage. Roll Result Description2-3 Hitthedeck! Theshotgoeswild,targetingarandomally(nottheGambler)anddealing300%standarddamage.4-6 Ricochet! Theattacktargetsarandomcombatantoneitherteamanddeals200%standarddamage.7 Miss! Theattackmissescompletely,anddealsnodamage.
8-10 Hit! Theattackstrikestrue,dealing100%damagetotheintendedtarget.11 PerfectShot! Theshotisdead-on,dealing200%damagetotheintendedtarget.12+ CriticalHit! Theshotisacriticalhitontheintendedtarget,anddeals300%damageasthoughthegamblerhad
theTripleCriticalweaponproperty.
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TheGamblerisabletoalterthecourseofdestinyitself,unweavingthestrandsoffateandre-spinningthemin
amorepleasingmanner.
Uponusingthisability,theGamblerspendsthreepointsofDestinytoaltertheresultofanyonedierollmadebyhimselforanallytoanyotherresulthelikes.(Thatis,aGamblercouldturnarollof2intoarollof12orvice-versa.)Obviously,aGamblercan’tincreasearollpastitstheoreticalmaximumorminimum.Aftertherollresolves,thecharactermaytakethisonestepfurtheranddeclarehewouldliketogamblebackthethreepointsofDestinyhespentinusingCheatFate.Ifhedoesso,flipacoinandattempttocalltheresultcorrectlyasheadsortails.IftheGambler’splayercallsthecointosscorrectly,hereceivesthethreepointsofDestinyback.Ifhecallsitincorrectly,however,notonlywilltheDestinybeusedup,buttheGamblerearnsapointofBadLuck.ThisAbilitymaybeusedatanytime,evenwhenitisn’ttheGambler’sturn.BadLuckcannotaffecttheusageofCheatFate.
Fortunerarelysmilesforlong,andit’suptoyoutoseizeeverychanceandeveryopportunitywhenitdoes.
WhenevertheGamblerrollsaCriticalHitorperformsonewiththeSavetheDayjobability,getsaJackpoteffectononeofhisSlots,orsucceedsonaskillcheckwitha‘Godlike’or‘Impossible’difficulty,hemayimmediatelytakeanotherStandardaction.Thisdoesnot‘stack’withtheFollow-Throughweaponproperty,and,aspernormalrules,acharactermaystillnevertakemorethanthreeStandardactionsinasingleround.
Ifitwasn’tforBadLuck,you’dhavenoluckatall.Uponcriticallyhittinganenemy,aGamblermaychoosetogiveuponeofhispointsofBadLuck ,insteadtransferringthenegativekarmatohistarget.Untiltheendoftheenemy’snextturn,thejinxedenemysuffersa-4penaltytoeveryroll.TheenemyisnotusuallyawareithasbeenJinxed,andgenerallytriestobattlenormally.JinxcannotbeusediftheGamblerdoesnothaveanypointsofBadLuck ,andNotoriousMonstersandBossesareabletoavoidthisnegativekarmabyspendingonepointoftheirpreciousDestiny.
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GEOMANCER風水士
TheGeomancerissomethingofanoddityinaworldwheremanhasthe
powertodefythelawsofnaturewithmagicandscience.Ratherthanignore
thenaturalorder,hehaslearnedtobecomeonewithit,callingthespiritsof
thelandforaidinhistimeofneed.Geomancersbecomecapableoftruly
amazingfeatsastheirbondswiththeworldincrease-summoningablizzard
withinavolcano,creatinganoasisofwaterinthedesert,andstridingthrough
moltenlavauntouched.
Manyoftheirabilitiesarekeyedtooperateinthewild,andGeomancersenjoy
anaturalcamaraderiewithsuchplaces.Mostpractitionersofgeomancylive
secludedlivesfarawayfromcivilizedareasforpreciselythatreason.
UnlikemanyotherJobs,Geomancersvarywildlyintheirappearance.Fromgiganticbarbarianmountainmentolittlegirlswieldingoversizedbells,to
MooglessnuggledupinbrightbluesnowsuitsandVierashamans,Geomancers
runthegamutfromphysicallyimposingtodownrightunusual-looking.
Youcanslipintoatrancelikestateandcalluponthe
strengthofthesoil(orwater,snow,lava,air,
interdimensionalnothingness…)beneathyourfeet,
enhancingyourstrikeswithrawelementalpowerandgrantingbeneficialeffectstoyourselfandyourallies.Your
casualterraformingcanevenresultintheareaundergoing
majorandsometimespermanentchanges.
Thereareeleventypesofterraininall:Plains,Town,Forest,Mountains,Desert,Swamp,Water,Underground,Snow,Lava,andCosmic. TheGeomancermayusuallyonlyusetheGeotranceabilitiesofthecurrentterrainthepartyison–
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1801522
Weapons: Arcane,Brawl,Reach Armor: Light,Medium
sometimesthiscanbetwoormoredifferenttypes,inwhichcasetheymaychoosefromeitherlist.(SuchasTownandForest,forexample.)Eachterraintypehasthreedifferenteffects–anoffensive,adefensive,andaMaelstromeffect.ActivatingGeotranceisaslowaction;inordertouseit,firstchoosewhetheryou’dliketouseitsOffensiveorDefensivefunction.OffensivegeotrancesarealwaysMedium-Rangemagicalattacksthatrequireanattackrollbutnoweapon,andoftenhavebonuseffects.OffensiveGeotrancescannotbecriticalhitshowever;iftheattackrollfortheGeotrancewouldcauseacriticalhit,thentheMaelstromattackmustbeusedinplaceofthenormalOffensiveability.Maelstromsareflashytopographicaloutburststhatcalluponthefullpowerofthelocallandscape,whichoftenincludeElementalFieldsorDifficultTerrain.InsomerarecasestheseeffectscanevenbedangerousfortheGeomancerandhisallies.DefensivegeotrancesarereliablemethodsofsupportingyouralliesregardlessofyourGeomancer’sphysicalabilities.Thisincludeseverythingfromhealingandprotectingabilities,tokeepingyourenemiestrappedinplace.
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Geotranceeffectsthatstatetheylast‘untiltheendofcombat’orcauseElementalFieldeffectsendwhentheGeomancerisknockedUnconscious.Andfinally,althoughtheGeomancerisnotatruecasterinthetraditionalsense,acharacterwiththeGeotranceabilitymayperformIntuitiveMagictoperformmundanetasksoutsideofcombat,everythingfromcoercingtreesto‘bend’overandbridgeachasmtocreatingapocketofshelterinadesertsandstorm.
COSMIC
Ablanketcategoryforterrainsthatdon’tfallunderanyofthe
othertentypes.Whetherinthecoldestreachesofspaceora
dimensionalriftbetweenworlds,Cosmicenergyempowersthe
Geomancerineventhemostfar-reachingofrealities.
DarkFlare(Offensive):AcannonblastofenergyeruptsfromtheGeomancer,rippingthroughafoewiththetremendousforcethatcomesfromdesperation.Makeanattackrollthatdeals(PWRxHalfLevel)+2d6pointsofShadoworHolydamage–yourchoice.IfatleasthalfofyourpartyisUnconsciousordeceased,DarkFlaredeals200%
damage.
CosmicEmbrace(Defensive): Thecloudspartandoneallyisbathedinthelightofallcreation.ThetargetofthisGeotrancereceivesthepositivestatuseffect‘Regen’untilcombatends.Furthermore,allhisequipmentistreatedashavingtheIndestructibleweaponpropertyaslongastheRegeneffectlasts.
GreatGospel(Maelstrom): Thelightofthecosmosshines
downuponthebattlefield–ifapplicable,thisisaccompaniedbyalightrain.AllalliesgainmayperformLimitBreakswhenevertheyrollacriticalhit,regardlessoftheircurrentremainingHP.Furthermore,choosingtoautomaticallyusea
LimitBreakonlycosts1pointsofDestinyinsteadofthestandard3.
DESERT
Dryareasofoftenintenseheatandrelativelylittleplant
growth.Sandanddustisanomnipresentfeatureofthe
landscape,particulatesthatareeasilywhippedupbypassing
winds.
Sandstorm(Offensive):Afiercegustofsharpwindand
stingingsandssweepsuparoundtheGeomancer,lashingoutviolently.Sandstormdeals(PWRxHalfLevel)+2d6pointsofnonelementaldamagetoalltargetswithinaShortRangeoftheGeomancer(enemiesandalliesalike).Alltargetsthattookdamagefromthisattackarethenareinflictedwiththe
negativestatuseffectBlind foroneroundwithnoresistanceroll.
Quicksand(Defensive):Thedunesbeneathoneenemy’s
feetbecomeliquidgoo,whichtriestosucktheopponentbeneaththeground.OnasuccessfulopposedForceorFinessecheck,oneenemyisautomaticallyinflictedwiththeStopandSlow statusesforoneround.
DesertWinds(Maelstrom):Thedesertstormshowl,
plasteringfoeswithalayerofsand.Movingbecomesdifficultasfleshisslowlytransmutedtostone.MakeanopposedForceorFinessecheckagainsteachenemy;ifsuccessful,theyarepermanentlyinflictedwiththePetrify status.
Furthermore,theElementalFieldofthecurrentcombatthenbecomesWind.AllWind-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.
WATER
Largebodiesoffresh-orsaltwater,rangingfromsmalllakestogreatriversandthemightyoceanitself.Smallerwater-based
features,suchasapondfoundinaforestoramountainstream,generallydonotqualifyasWaterterrainunlesstheyare
prominentlyinvolvedinabattle.
Sliprain(Offensive):Brightlightrefractsinamysteriouspatternthroughthewater,disorientinganddamaginganenemyfor
(MNDxHalfLevel)+2d6pointsofWaterdamage.IfyoupossesstheWaterStrikeproperty,thenSliprainalsoinflictsthenegativestatuseffectConfuseuponthetargetwithanopposedFinessecheck.
Cascade(Defensive):AsoftblueglowsurroundstheGeomancerandoneally,restoring(MNDxLevel)pointsofMPtoeach
ofthem.
ElNino(Maelstrom):Theangeroftheoceanitselfawakes,washingoverallenemiesinasurgingtidalwave.Allenemiestake
(PWRxTwiceLevel)+2d6pointsofWaterdamageandareknockedbackaMediumrange.Furthermore,theElementalFieldofthecurrentcombatthenbecomesWater.AllWater-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.
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FOREST
Terrainmarkedbyextensivetreegrowth,Forestsrangeinsize
fromasmallthickettoasprawlingrainforestandcoverawide
rangeofclimatetypes.ArcticforestscanusetheForestor
Snowterrainsets,whilemoist,waterloggedjunglesmight
qualifyasSwampterrainaswell.
ElfFire(Offensive):Blue-whiteflamesappearinmidairaroundasingleenemy,dealing(PWRxHalfLevel)+2d6pointsofnonelementalorFiredamage–Geomancer’schoice.
WildBear(Defensive):Alarge,blue-furredbearspirit
appears,blessesasinglepartymember,andthenvanishes.Thespirit'sblessingactsinstantlyhealsthetargetofallnegativestatusconditions.
HellIvy(Maelstrom):Thick-vinedivywithsharp,barbed
thornssproutsupalloverthebattlefieldandstrikeateveryopponentstandinginMediumrange.Thevinesdeal(PWRxTwiceLevel)+2d6EarthdamagetoallfoesandtransformthecurrentareaintoDifficultTerrain,causingallenemiesandallieswhoaresusceptibletoEarthdamagetosuffertheeffectsofSpeedBreakfortheremainderofthebattle.SpeedBreakcutstheFinesse,AVDandACCofatargetinhalf.
LAVA
Areasofextremeheat.Typicallyvolcanicterrain,thoughfierce
blazes,industrialstructuressuchasblastfurnacesandmagical
conflagrationsmayqualifyforthisterrainset.
FireWhip(Offensive):Aglobeofconstantly-flickeringred,orange,andyellowstreaksacrossthebattlefield,dealing(PWRxHalfLevel)+2d6Firedamage.IfyoupossesstheFire
Strikeproperty,FireWhipdealsanadditionaltwostepsofdamage.
ShiningAir(Defensive):Cloudsofheatandsteamfillthe
area,addingatmosphericconditionsthatcreaturesnativetotheareahaveneverbeforeexperienced.AllenemiesparticipatingincombatnolongerhaveanImmunityorResistancetoFiredamage.Thiseffectlastsuntiltheremainderofcombat.
Prominence(Maelstrom):White-hotfurybeginsto
explodeallaroundyou,searingtheskywithcrimsonandboilingtheverygrounditself.Allenemiestake(PWRxTwiceLevel)+2d6Firedamage.Furthermore,theElementalFieldofthecurrentcombatthenbecomesFire.AllFire-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.
MOUNTAINS
Rocky,elevatedterrainwithcoolertemperaturesandsparse-
ifnotoutrightnon-existent-vegetation.Atthehighest
elevations,airtemperaturecandroptofreezinglevelsand
sharpwindsfrequentlyblow;theseplacesmayalsoqualifyfor
theSnowterrainset.
LocalQuake(Offensive):ThepoweroftheGeomancer
causestheearthtoshakeviolently,dealing(RESxHalfLevel)+2d6pointsofEarthdamagetoallenemieswithinaShortRange.IfyoupossesstheEarthStrikeproperty,LocalQuakedealsanadditionaltwostepsofdamage.
StoneWall(Offensive):Withasoftentreaty,the
Geomancerconvincesthemountainspiritstoprotecttheparty.JaggedwallsofthickstoneburstforthandgrantallalliesadditionalARMequalto(Levelx3)untiltheendofcombat.
Landslide(Maelstrom):Thisexertionofpowercausesstones,dirt,anddebrisofallkindstobesentcascadingacrossthebattlefield.Thewaveofmatterdeals(PWRxTwiceLevel)+2d6pointsofEarthdamagetoallenemies,whoarealsoknockedbackaShortrange.AnyallyaffectedbythenegativestatuseffectPetrify iscuredofthiscondition,andanyenemywhotookdamagefromLandslideisafflictedwiththeStunstatusforoneround.
PLAINS
Openareasofrelativelylevelanddrygroundwheregrassand
scrublandarethedominantplantlife.Temperaturesinthis
terraincanrangefromtemperatetosub-tropical.Colder
grasslandssuchastaigaaregenerallyalsoSnowterrainareas,
whilehotter,driergrasslandssuchassteppesmayusethe
Desertsetaswell.Thissetisalsousedforconditionsfaraway
fromsolidground,highinthecloudsorsimplyaboardan
airshiporotherflyingconstruct.
WindShear(Offensive): Multipleblastsofcuttingairare
launchedthroughtheskytowardthetarget,dealing(DEXxHalfLevel)+2d6pointsofWinddamagetooneenemy.IfyoupossesstheWindStrikeproperty,WindSheardealsanadditionaltwostepsofdamage.
SunBath(Defensive): Goldenlightshimmersanddances
overthebattlefield,restoring(FinessexHalfLevel)+2d6hitpointstoallpartymembers.
Tempest(Maelstrom): Anunstoppablecyclonefillsthearea,boltsofthundercrisscrossingthesky.TempestcreatesDifficultTerrainforfourrounds,causingallenemiesandalliestosufferaShort-Rangeknockbackatthestartofeachoftheirturnswhilethedifficultterrainpersists,causinga-2penaltytoallVehiclesskillchecks,andinflictingtheSealstatusuponallenemieswithnorolltoresist.Furthermore,theElementalFieldofthecurrentcombatthenbecomesLightning.AllLightningdamagedealsanadditionaltwostepsofdamage.
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SNOW
Areasofextremecold,typicallyatfreezingpointorbelow.
Includesenvironmentswithhighlevelsofsnowfall,though
coldtundraandterrainsuchasicebergsandglaciersalso
qualifyforthisset.
Icicle(Offensive):Bladesofextremecoldsweepupwards
fromunderfoot,dealing(PWRxHalfLevel)+2d6pointsofIcedamagetooneenemy.IfyoupossesstheIceStrikeproperty,Icicledealsanadditionaltwostepsofdamage.
Snowdrift(Defensive):Thegroundisblanketedwith
powderedsnow,andcombatantswhoaresenttumblingfindthemselveslandingcomfortably.SnowdriftcreatesDifficultTerrainthatpreventstheeffectofKnockbacks,andnotargetcanbeforcefullymovediftheydon’twishtobe.
Freezeblink(Maelstrom):Snow,ice,andstingingcoldenvelopallopponentsasaveritableblizzardbeginstoform.Allenemiestake(PWRxTwiceLevel)+2d6pointsofIcedamage.Inaddition,Freezeblinkcausesamediumrangeknockbacktoallenemies.Finally,theElementalFieldofthecurrentcombatthenbecomesIce.AllIce-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.
SWAMP
Low-lyingwetlandswithrelativelylittlesolidground.Aswamp
canbecomposedprimarilyofmud,slow-moving,orstationary
shallowwater,andoftenfeaturesaricharrayofvegetation.
Jungleswithhighlevelsofrainfallortreegrowthclosetoa
bodyofwatercanalsoexhibitswamp-liketerrain.
Will‘oWisp(Offensive):AghostlyshapeslowlymaterializesfromtheendoftheGeomancer’sweapon,dealing(MNDxHalfLevel)+2d6pointsofShadowdamagetoanenemy.IfyoupossesstheShadowStrikeproperty,thisattackdealsanadditionaltwostepsofdamage.
HeavyDust(Defensive):Aneeriemysticalhazerisesto
envelopthebattlefield,reducingtheeffectivenessofenemymagicalattacks.TheGeomancerandallalliesgainadditionalM.ARMequalto(Levelx3)untiltheendofcombat.
PoisonMist(Maelstrom):Amassivecloudofevil,vile-
smellingmistrisesfromthegroundtochokeouttheairitself.Tobreatheistosuckvenomintoyourlungs,butenemiesareleftwithlittlechoice.PoisonMistcreatesDifficultTerrain,automaticallyinflictingthePoisonand Zombiestatusesonalltargets–enemiesandalliesalike–atthestartofeachoftheirturnswhiletheyremaininthearea.
TOWN
Buildingsandareasofhabitationconstructedbyintelligent
life.Becauseofitsbroadfocus,thisencompasseseverything
fromancienttemplestobustlingmetropolitanareas,
crumblingruinsandthewreckageofancientcivilizations.
Plasma(Offensive):Acylinderofmulticoloredelectricity
rotatesupfromtheground,dealing(PWRxLevel)+2d6pointsofLightningdamagetooneenemy.IfyoupossesstheLightningStrikeproperty,Plasmadealsanadditionaltwostepsofdamage.
BackAlley(Defensive):TheGeomancerconcentratesand
moveswallsandbuildings,creatingdoorwayswheretherewasnothingbefore,andshiftingthestreetsandpasswaysaroundtheparty.Theyareinstantlyseparatedfromtheirfoeswhovanishintheurbanmaze.ThisGeotranceabilityinstantly
removesthepartyfromcombatmuchlikethewhitemagicspellEscape.
SpiritFlame(Maelstrom):Wallsofivoryfiresurroundthe
Geomancer,cracklingwithenergythat’sparticularlyeffectiveagainsttheundead.Theflamesdeal(PWRxTwiceLevel)+2d6pointsofNon-Elementaldamagetoallfoes,andthisattackdeals200%damagetoUndeadenemies.
UNDERGROUND
Coverssubterraneanareasbothnaturalandartificial,
including--butnotlimitedto--caverns,tunnels,and
undergroundcomplexes.Theseenvironmentstendtoseelittle
sunlight,makingthembothcoolandfrequentlydamp.
Snare(Offensive):Theearthbeneaththetarget’sfeet
becomesawhirlingvortex,suckingitdownseveralfeetbeforere-solidifying.Snaredeals(PWRxLevel)+2d6pointsofdamageifsuccessful,followedbyanopposedFinessecheckwiththetargettoinflictthemwiththenegativestatuseffectStopforoneround.
EarthHeal(Defensive):Severalspeckledmushrooms
sproutandgreenish-browndustswirlsforthfromnowherebeforesettlingontothepartymembers,causingtheGeomancerandallalliestoimmediatelyrecover(Forcex
Level)+2d6hitpoints.
Cave-In(Maelstrom):Witharoarandarumble,theceilingofthelocationbeginstocollapse,andhugebouldersraindownfromoverhead.1d6bouldersstrikeasingleenemytarget,eachonedealing(RESxLevel)+2d6pointsofEarthdamage.Furthermore,theElementalFieldofthecurrentcombatthenbecomesEarth.AllEarth-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.
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Youcantakeonaspectsoftheenvironmenttobecomeundetectable,malleable,andnearlyuntouchable.The
exactnatureofthisabilityvariesdependingonthegeomancer;Somebecomemillionsoftinygrainsofsand,other
dissolveintosnowflakes.Moreurbangeomancershavebeenknowntomergewithstonewallsundergroundorthebrickworkofthecity. AsaSlowaction,aGeomancercangaintheeffectsoftheInvisiblestatus.Thisstatusgrantsthema+4bonustoStealthskillchecks,a+4bonustotheirAVDscore,anda+4bonustoRunningAwayincombat.ThisstatuseffectislostassoonastheGeomancertakesdamage.
Bybeing‘tunedin’totheworld,youcanhearsoundsfarbeyondtheirnormalauditoryrange,possesses
perfectvisioneveninpitchblackness,andboastasenseofsmellthatispreternaturallypotent.Ageomancerwith
HeightenedSensescanperformfeatsthatborderonprecognitionormagic,abletotellanobject’ssizebytheway
thewindmovesaroundit,orsmelltheMalboropoisonhiddeninasignetringfromacrosstheroom.Yougaina+2bonusonAwarenessskillchecks,andwheneveryouspendDestinytoaddanadditionaldicetoanAwarenessskillroll,yougaintwobonusdiceinsteadofone.Furthermore,thecharacterisimmunetothenegativestatuseffectBlind ,andtreatInvisibleenemiesasthoughtheydidn’thaveanyofthebonusesgrantedbythatstatuseffect;thoughtheGeomancer’ssightisgone,theirothersensesmorethancompensateforthisloss.Thisabilitymaybetakenmultipletimes,increasingthebonusby+2andtheadditionaldicebyoneeachtime.Therefore,acharacterwhohastakenthisability3timeswouldadd4d6byspendingonepointofDestiny.
Youcanrunwiththespeedofacactuar,soarwiththegraceofaroc,andburrowthroughthegroundwiththe
strengthoftheantlions.
ThecharactermaynowmoveaMediumRangeinsteadofaShortRangeeachroundandtheygaintheeffectsofFlight whileconscious.Oncepergamesession,theGeomancermaybegintotunnelbeneaththeearthwithaStandardaction,whichmakesthemImmunetoanynegativeorbeneficialGroup-targetattacksorspells.ThisoperatesexactlylikethemonsterabilitySubmerge;StatusconditionssuchasPoisoncontinuetoaffecttheGeomancerwhilstunderground,andthecharactercanstillbeaffectedbySingle-targetingattacks.Anyattacks,spellsorabilitiesthattargetanenemyGroupareturnedintoSingle-targetinsteadwhiletheGeomancerremainsburrowed.TheymayreturntothesurfaceasanInstantactionormoveaMediumRangeundergroundeachturnwhileburrowed,andtheymaymoveunderneathenemiestoattackthemwithstandardattacksasnormal.AsuccessfulknockbackalsoforcestheGeomancerbacktothesurfaceandendsthiseffect.
Thewindisalwaysatyourback,rushingwaterseemslessturbulentforyouandyourallies,andeventhe
boughsinaforestseemtomoveontheirownaccordtocushionyourfallsandgiveyouracrobaticstuntsalegup.
Augmentgrantsa+2bonustoallskillchecksinaspecificskillfortheGeomancerandhisallies.TheskillbonusdependsonthenaturalterrainaroundtheGeomancer.Consultthelistbelow.Mountains:Climbing Forest:Athletics Snow:Awareness Lava:Synthesis Desert:Nature Water:SwimmingUnderground:Thievery Swamp:Stealth Plains:Nature Town:Vehicles Cosmic:AllLoreskills
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TheGeomanceriscapableofenteringadreamlikestateoftranquilitywherehisspiritbecomesonewiththe
landitself,andheisconnectedtoCreationinaprimal,utopicsense. ActivatingDreamstatetakesroughlyanhourofundisturbedmeditation,andisoftenaccompaniedbyoddrituals
suchastossinghandfulsofsoilandinterpretingmeaningfromhowitsettlesandlands.Afterdoingso,theGeomancergainsthetemporaryabilitytotellthepreciselocationofeveryphysicalobjectwithinaLongRangeofwherethemeditationtookplace,fromthetiniestpebbletothelargestoframpagingmonsters.Bewarned,someextremelypowerfulmagicalitemsandbeingshaveadangerousresonancethatcanactuallyinflictphysicalharmuponthemeditatingGeomancerifhisspiritcomesintodirectcontactwithit.Inaddition,wheninanareawheretheGeomancerhasusedDreamstate,theyrollanadditional1d6forallNatureskillchecks.
Thecharacterhasformedaspecialkinshipwithanaspectoftheworld,andtheycandisplaytheircomplete
masteryovertheirchosenelementnomatterwheretheyare. ChooseoneofthefollowingtentypesofTerrain–Plains,Forest,Desert,Underground,Lava,Town,Mountains,Swamp,Snow,orWater.TheGeomanceralwayshasaccesstothatterraintypewhenusingGeotrance,inadditiontowhateverthecurrentlocationprovides.
Eveninthebusiestmetropolisthepulseofcreationresonates,andyoucanhearitsheartbeatnomatterwhere
intheworldyoutravel.
GeotrancecannowbeusedasaStandardactioninsteadofaSlowaction.Furthermore,thegentlesttouchesof
displacedairnowwarntheGeomancerwhendangerapproaches,givingthecharacterandtheiralliesampletimetoprepare.ThisdrasticallyreducestheriskofaPreemptiveattackattheGM’sDiscretion.
TheGeomancercanurgethenaturalflowoftheelementsintohisweapon,allowingittotakeonthe
propertiesofthesurroundingarea.
WheneverthereisanElementalFieldactive,theGeomancercantakeastandardactiontoaddthesame[Element]
Strikepropertytohisweapon.Forexample,aGeomancercouldinfusehisweaponwithFireStrikewheninsideaburningbuilding.ThislastsuntilSkyforgedisusedagain.
Youareonewiththeworld,abletohearthewhispersofthecracklingflamesandtastethechangeofthe
seasonscarriedonthefourwinds.Thoughtheearthmaydefenditselfagainstitsenemies,itwillneverharmyou.
TheGeomancernolongertakesdamageorsuffersanynegativepenaltiesfromDifficultTerrain.Forexample,theymaywadethroughlavawithoutsufferingdirectdamage,orignoretheharmfulgasesinapoisonousswamp.However,theycanstillbewoundedbymade-madepoisonsandcanstilldrownunderwater.
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Youcanconjureforththemostpowerfulnaturalelementsatawhimwithoutrestrictions–youcancreateahurricaneofflamesinthecoldesttundra,orfreezingraininanendlessdesert.
ByspendingtwopointsofDestinyuponusingGeotrance,theGeomancermaychooseanyeffectfromthelist;includingMaelstromabilitiesoreffectsfromanentirelydifferentterrain.Furthermore,aGeotranceusedinthismannercannotmiss.UsingWeightoftheWorldcanforeveraltertheterrainofanareaandcreateunusuallandscapefeatures,suchascausingaforesttospringupatthebottomoftheoceanorpermanentlysaturatingabustlingurbancitywithafewmetersofdesertsand.
Animalsaresomeofthebestconversationalistsyouknow;theyrarelyargue,lie,ormakewildclaimsto
impressyou,andthey’realwaysso fascinatedbyeverythingyouhavetosay.Andwhenthenaturalorderoftheworldhasbeendisrupted,yourformerenemiescanprovethemselvesasbraveasanyhero.
TheGeomancercanunderstandandmakehimselfunderstoodbyanimals.Thecreaturesrespondwiththeirownposturesand/orvocalizations–thoughthisdoesn’tmakeanimalssmarter,calmorloyal,mostrecognizeaGeomancerbythisabilityinstantlyandhaveenoughrespectthatthey’llhearthecharacteroutbeforedefaultingtoaggression,panic,orindifference.Mostcreaturesgenerallyattempttobehelpful.BeastmasterallowstheGeomancertoholdintense,interestingandlogicalconversationswithcreaturesnormallylackingtheintelligencetodoso,orwhonormallycouldneverpossessalanguage.Intime,aBeastmasterwhodoesn’toftentravelcouldsetupanetworkofscoutsoranimalalliestoferrytheminformation.Betteryet,acharacterwiththisabilityiscapableofturningeventhemostbloodthirstyoffoesintoreluctantallieswiththepowerofpersuasionalone.Beastmastersmayattempttopersuadedefeatedfoestojointhemforatime
–oratleastcoercegeneralcooperation–withasuccessfulNegotiationcheckorNaturecheckofappropriatedifficulty.Onlythenaturaldenizensoftheworldcanbetamed,restrictingtheusageofthisabilitytoAerial,Aquan,Beast,andInsect-categorymonsters.Uponpersuadingamonstertoassisttheparty,thecreaturehasitsdispositionchangedtoFriendlyandtheBeastmastermayrequestthemonsterfightontheparty’sbehalf.AmonstertamedwithBeastmasterretainsthesameattacks,spellsandabilitieslistedintheirBestiaryentry,andwillgenerallynotleavetheBeastmasterunlessitistreatedunkindlyorreducedtosuchlowhealthincombatthatitneedstofleeforsurvival.WithaStandardactiononceperround,theBeastmastermayhavethemonsteruseanysingleattackorspellfromitslist,keepingthesameaccuracyanddamagescores.NotoriousMonstersandBossescannotbeaffectedwiththisability,andtheGeomancermayonlyhaveoneenemytamedatatime.
Youhaveshroudedyourselfintheprotectionofferedbytheelements,yourskintakingonadustyhueand
becomingharderthansoliddarksteel.Moreimportantly,intimesofdireneedyoucantaketheformofsolidstone.
TheGeomancergainsanadditionalpointofbothARMandM.ARMforeverypointofREStheypossess.Forexample,aGeomancerwith12Resolvenaturallyand+2fromhisequipmentwouldthusreceiveabonusof14totheirARMandM.ARMscores.Furthermore,asaStandardactionthecharactercanautomaticallyinflictthemselveswiththePetrify statusiftheysochoose.ThisstatuseffectonlywearsoffwhentheGeomancerchoosestoendtheeffect,anddoesnotwearoffinfourroundsasnormal.
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MONKモンク
IttakessomethingspecialtobeaMonk.Anyonecanwieldaweapon,givenenoughtimeandpractice.Likewise,academieswithhundredsofstudentsdedicatedtolearningtheartofmagicdotthelandscape.SomeJobsaresimplybornwiththeirabilitiesandrequirenoeffort.Othersstillaretheresultofhappenstanceorsomesupernaturalentitylookingoutfortheirwell-being.AMonkisdifferent.Theyareforgedbyyearsofhardexerciseandrigoroustraining.Itisalonganddifficultpathtobesure;thehermeticlifestyle…withitsemphasisonsimplelivingandaregimenofdemanding,repetitivelabor…takesitstollontheyoungandimpatient.Themajorityofwould-beMonksbreakofftheireducationwithonlyahandfulofkataundertheirbelts,cullingthenumbersofthisJobmoreeffectivelythananyfoecouldhopeto.
Buttothosewhodonotstrayfromthepath,therewardsaregreat.Monksarethemasteroftheworld'sunarmedcombatstyles.Theirdisciplineandcontrolovertheirmindsandspiritisnolessabsolutethanthatovertheirbodies.TheMonk'shandsandfeetareasdangerousaweaponasanyswordorspell,combiningcripplingbare-handedblows,spectacularenergyattacks,andspiritualdisciplinetodevastatingeffect.However,thesetalentsrequirethetough,pugnaciousMonktoremainalmostentirelyunencumbered,totheextentofmakingarmormoreofahindrancethanabenefit.AnexperiencedMonkthuslearnstorelyontheirownagilityandfortitudemorethananypieceofprotectivegear.
Youhavestudiedlongtobecomeamastermartialartist,andnow
youhavenoneedtorelyonman-madeweapons.Whetheryoufightwitha
sophisticatedknowledgeofpressurepointsorsimplypossessfists
reminiscentofwreckingballs,yourunencumberedstrikesareskilledand
devastatingattacks.Theinstantyourtarget’sguardfalters,evenforan
instant,youcantakeadvantageoftheopeningtofinishthebattlewitha
powerfulandflashyfinalattack.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
3001518
Weapons: Brawl,Reach Armor: None
UpongainingthisInnateAbility,youalsopermanentlygainaccesstotheBrawlerequipmentproperty,causingyoudoalwaysdeal(PWRxHalfLevel)+2d6pointsofdamagewithunarmedattacks.ThispropertyremainsevenifyouweretochangeJobs.Inaddition,younowuseaspecialmechaniccalled ChainPoints.EachtimetheMonkdealsARMdamagetheygain
aChainpoint,uptoamaximumoffivepoints;thesepointscanbeusedforpowerfulmaneuversknownasaChainFinisher,whichallMonkshaveaccesstoandareasfollows;Boost[1Point]:TheMonktakesamomenttocenterhimself.Thisincreasesthecharacter’sACCandAVDscoresbyonefortheremainderoftheencounterandtakesanInstantaction.MachKick[2Points]:TheMonkusesaseriesofpowerfulkickingattackstostrikeeachpresentfoe.AsaStandardaction,thecharactermaymakeanormalattackwhichtargetstheentireenemyGroup.
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SovereignFist[3Points]: TheMonkleapsintotheairandbringshisfistdownhard,crushingasingleenemyandignorestheirdefense.AsanInstantaction,themonkmaydeclarehe’susingSovereignFist;afterhedoesso,hisnextattackignoresARM,Protect andUnusualDefense,anddealsanadditionaldamagestep.Exorcise[4Points]:AfteractivatingExorciseasaSlowaction,themonk’snextsuccessfulattackdeals(MNDxLevel)pointsofHolyARMdamagetoanyUndeadorFiend-typeenemy.IfExorcisesuccessfullydealsdamage,italsopermanentlyremovesthetarget’sUndyingproperty,evenifthetargetwasaNotoriousMonsteroraBoss.
AsuranFists[5Points]: Handsfasterthantheeyecansee,thecharacterbrutalizesoneenemywithaseriesofrapid-firestrikes.ByusingAsuranFistsasaStandardaction,theMonkmaymakethreeseparateattacksagainstasingletarget.Wheneveroneoftheseattacksisacriticalhit,theMonkmayimmediatelymakeanother,additionalattack.AsuranFistscanstrikeuptoamaximumtotalofsixtimes.AMonklosesalltheiraccumulatedChainPointswheneveroneofthefollowingthingshappens;- Theymisswithanattack.- Theirtargetisreducedto0hitpoints- Theychangetheirtargettoadifferentenemy(orally!)thantheyattackedpreviously.- AfteraChainFinisherisused.ChainFinishersnevergrantChainPointsunderanycircumstance.- Theyweararmorofanysort.
YougatheryourKibeforeslammingyourhandintotheground,releasingtheaccumulatedenergiesinawave
offorcethateruptsinashowerofrocksanddebrisuponyourenemies.
ShockwavecaneitherbeusedtodamageonetargetuptoaMediumrangeaway,ortheMonkcanusetheabilityasaLocalattacktoaffectallenemies,alliesandobjects(excludinghimself)withinaShortRange.RegardlessofhowShockwaveisaimed,theMonkmakesanormalattackrollasaStandardaction–ifsuccessful,theattackdeals(PWRxLevel)+2d6pointsofEarthARMdamagetoeachtargetintheblast,andtheMonkmustalsomakeaForcechecktodeterminethelevelofdestructioncausedtothepathShockwavetraveledthrough.
]
LegendsspeakofelderlyMonks-sometimesreferredtoasWhiteMonksorTaoists-whopossessasliverof
understandingaboutthegreaterworkingsofthecosmos.Itissaidthattheyhavelearnedtostrikeattheir
opponent’sKidirectly,weakeningafoe’sspiritinsteadoftheirbody.Thisabilitygivescredencetosuchstories.
AMonkwiththisabilitymaychoosetohavehisphysicalattacksdealNon-Elementalmagicaldamageinsteadofphysicaldamageifhewishesatanytime,targetingtheiropponent’sM.ARMscoreinsteadoftheirARM.Thetypeofdamagedonemustbedeclaredpriortomakinganattackroll.
Ithappenedsofastthatacasualobservermighthavemistakenitforaclumsy,accidentalfumble;noonebuta
fellowMonkcouldhavefollowedthequickpressurepointjabandthespinoftheogre’sarm.Itsstoneclubtumbles
tothefloorwithaheavycrash–andasecondlater,itsownerdoesthesame.
Seekingserenityandonenesswiththecosmosinsteadofdifferentmethodstoinflictviolence,yourknowledgeofinternalmedicineallowsyoutoovercomefoeswithoutfighting.Thisgrantsthreedifferentbonuses.First,amasterofthisstylemayautomaticallyusetheDisarmcombatmaneuverasanInstantactionwheneverheCounterattacksanopponent,inanattempttoseparatesaidopponentfromtheirweapons.Inaddition,theMonkgainstheSleep
TouchpropertywheneverheperformsaCounterattack.Andfinally,youalsogaina+4bonustoyouropposedrollswheneveryoutaketheDefendactionincombat,untilthestartofyournextturn.
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TheMonkfiresaprecisebeamofblue-whitelightfromtheirpalms,cuttingintothetargetwithoutfail. AuraBoltisaSlowaction,usableoncepersession,thatautomaticallydeals(MNDxTwiceLevel)+2d6pointsofM.ARMHolydamagetoasingletargetuptoaLongRangeaway.AuraBoltgrantstwoChainPointsinsteadofjust
one.
You’veundergoneextremephysicaltrialstohoneyourbody,butyoudon’thavethescarstoproveit.
Thecharactergainsanadditional+10HitPointsperLevel.Thisabilitymaybetakenuptothreetimes,increasingthevaluebyanadditional+10eachtime.
Bygentlystrikingyouropponent’sarmorinpreciselyitsweakestpoint,youcancauseittosplinter
uncomfortablyandforceyouropponentstofightonequalfooting.
AsaStandardactionyoumaymakeaForceorFinessecheckagainstyouropponent’sFinesseroll;ifsuccessful,acreaturewhoiswearingarmorhastheequippedarmordestroyed,oramonsterwhotheGMdeemsisutilizingprotectivegearhastheirARMandM.ARMscoresreducedto0untilcombatends.
HavingmasteredoneofthemostrenownedabilitiesoftheMonk,you’reabletotakeadeepbreathand
cleanseyourbodyofimpuritiesanddamage.
WithanuninterruptedSlowactiononcepercombat,thecharacterwiththisJobAbilitymaypurgethemselvesofallnegativestatuseffectsandregain50%oftheirmaximumHPandMP.Chakramaybeusedregardlessofanystatuseffects(excludingCharm)thatwouldotherwisepreventit,suchasPetrify ,Seal andsoon.
Yourfoeismomentarilythrownoff-balance–yourcuetoendthisskirmishbeforeyourfriendssustainany
furtherinjuries.Byputtingyourallintoasingle,incrediblestrike,youcanlayyouropponentsout.
ByactivatingHaymakerasaSlowactiononcepercombat,theMonkmaymakeanormalattackactionwitha-10penaltytoACC.Ifitconnects,theblowdeals(PWRxTwiceLevel)+2d6pointsdamageandcausestheStunandSealstatuseffects foroneroundwithnorolltoresist.Haymakercannotresultinacriticalhit.
Eachtimeyouropponentstrikesyou’reabletoreturnthefavor,punishingthemwithaseriesofdevastating
counterattacksandleavingthemwideopenforpowerfulChainFinishers.
YougainoneadditionalChainPointwheneveryoumakeaCounterattack.Furthermore,Cross-CounterallowstheMonktousetheCounterattackpropertyonBrawlweaponsoneadditionaltimeperencounter.ThisJobAbilitymaybetakenmultipletimes,increasingthenumberoftimesCounterattackmaybeusedbyoneeachtime.
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Yourspeedandvigorneverforamomentleaveyouasyoufluidlyweaveinandoutofyourenemies’defenses
andleavebrokenbonesassouvenirs.CriticalHitsnowaward2Chainpointsinsteadofjustthestandard1,andaMonkwhoiswearingnoarmorandusingaBrawlorReachweaponisalwaystreatedasthoughheisdualwielding,allowinghimtorerollonedieduringeveryattackroll.
Youhavetakentheabilitytocounterattackthestrikesofyouropponentstoanentirelynewlevel,ableto
anticipatethesemovesandrespondwithlightning-fastretributionevenbeforetheyland.
AfterobtainingHamedo,ratherthancounterattackingafterdamageiscalculated,thecharactermayperformaphysicalCounterattackassoonasafoemakesameleeattackagainstthem,priortodamagebeingdeterminedor
accuracybeingrolled.Inaddition,wheneveryouperformaCounterattackyoumayalsomakeanopposedForceorFinessecheck;asuccesscausesyourenemytosufferaShortRangeknockback,generallycausingyouropponenttolosetheirattackaltogetherastheygotumblingbackwardsfromyoursurpriseretaliation.
TheairseemstostandstillastheMonkdrawsbacktheirfist,accumulatingcosmicenergyinthepalmoftheir
closedhand.Whentheyatlaststrike,itisasingle,decisiveblowthatsundersthewallofignoranceandhelpsthe
monktemporarilybreakfreefromthebondsofhumanlimitations.
TheMonkunlocksthefollowingChainFinisher.
FinalHeaven[5Points]: FinalHeavenisaSlowattackactionthatautomaticallydealsacriticalhitifstrikesthe
target.Furthermore,simplyusingFinalHeavensuccessfullyhelpsunlockaMonk’struepotential,andalloftheirabilitiesgainadditionalperksuntiltheendofeachgamesession,atwhichpointthebonusesarelostuntilFinalHeavenisusedagain.FormlessStrikes:TheMonkgainstheeffectsof Auto-HastesimplyforpossessingtheFormlessStrikesjobability.Shockwave:TheMonkgainsa+6bonusonForcerollswhenusingShockwavetodestroyobjects.ShatterArmor:TheMonkmayevenbreakarmorwiththeIndestructibleproperty.Haymaker:AsuccessfulHaymakeralsocausestheSpeedBreak condition,halvingthetarget’sFinessescore,AVDandACCfor4rounds.UnbreakableForm:Uponbeingreducedto0hitpointsorless,theMonkmaycontinuetobattlenormallywithoutsufferingunconsciousnessuntiltheendoftheirfollowingturn.TheMonkmaystillbekilledbybossesandnotoriousmonsterswhileinthisstate.Cross-Counter:ThereisnolimittothenumberoftimesaMonkmayusetheCounterattackweaponproperty.
PassiveFist:WhenevertheMonkistargetedbyanattackataMediumrangeorfurther,theymay‘catch’theprojectileorspellandreturnitbacktotheattackergracefully.Suchattackskeepthesameaccuracyanddamagerolls,butaretreatedastargetingtheuseroftheattackinsteadoftheMonk.Chakra:ChakranowaffectsallallieswithinaMediumRange.AuraBolt:UsingAuraBoltisnowanInstantaction,andthedamagemaybecalculatedwiththemonk’shighestattributeinsteadofhisMNDscore.HundredFists:CriticalHitsnowaward3chainpointsinsteadofonly2.Hamedo:TheMonknolongerneedstomakeopposedchecksinordertocauseaknockbackthroughtheuseofHamedo.FinalHeaven:TheMonkmayspendonepointofDestinyattheendofeachgamesessiontokeepthebonusesgrantedbytheuseofFinalHeaven,essentiallyallowinghimtogainanyofallofthebenefitsindefinitely.
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NINJAトウ
Underneathacoverofall-concealingblackness,the
Ninjacombinesthetalentsofinfiltrator,spyand
assassininonefinely-trainedbody,ruthlessly
independentbynatureandowingallegiancetonoone.
Ninjaareschooledfromearlyoninthevirtuesofsilent
actionandcaution,theartofkillingfromadistanceas
wellasahair'sbreadthaway.Theircold-hearted
attitudeandapatheticdisregardforlifemeansaNinja
wouldhappilycommitdeedsmostotherwarriorswould
balkat,makingthemunpredictablealliesatbest.
Theyoftenwearmasksinordertokeeptheirtrue
identityasecretevenfromtheirclosestfriends.The
maskistheirfinalresort-theycanalwaysremoveit
andsimplydisappear,becomingan'ordinary'person.
Forever.
Thenagain,theNinja’smaskisjustasoftentheidentitythey’vecreatedforthemselves,posingasahumble
servantorjustanotherfaceinthecrowd.Bycleverlypositioningthemselvesoverthecourseofmonthsand
preparingforasinglemoment,theycanevadesuspicionaseasilyastheirshadowcladbrethrencanevade
detection.Eitherway,theskillsoftheshinobicanbesummarizedasoneoftwothings;deadlyorpossiblydeadly.
Wheneverafastandinconspicuousattackisneeded,
theNinja'snaturalaffinityforthrowingweaponscomesto
thefore.
ThrowallowstheNinjatolaunchasingleweaponorobjectwithdevastatingforceandaccuracyatanopponent-treatthisasanormalAttackActionthatreceivesa+6bonustoACCandmaytargetenemiesuptoaMediumRangeaway.Usethethrownweapon’sstatsforcalculatingdamage,nottheweapontheninjacurrentlyhasequipped(unless,ofcourse,theyareoneandthesame).Damageisalways
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1401722
Weapons: Blade,Concealed,DualWield Armor: Light,Medium
calculatedusingtheNinja'sDEXAttribute,evenincaseofweaponswhosedamagenormallydefaultstoPWRorMND.Forexample,aninjawhothrowsaTier4Bladeatthefoewoulddeal(DEXx4)+2d6points.Thistechniquedoescomewithaprice,however;anythingusedinconjunctionwithThrowwillbeirretrievablylostanddestroyedforgood.TheonlyexceptiontothisisitemswiththeIndestructible property,whicharestillunavailableuntilafterthebattleisover,atwhichpointtheycanberetrievednormally.ANinjamaythrowImprobableWeaponsaswell,dealingstandarddamagewiththembasedonwhatTiertheyeffectivelyactas–seepages151and152formoreonthis.Asalways,theGMiswellwithinhisrightstorulethatcertainImprobableWeaponswouldhaveadditionalspecialeffects,andaNinjacanonlyThrowwhathecanconceivablyliftwithaForcecheck.
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Youarewell-versedintheuseofallthe(usuallyillegal)ninjatoolsandknowhowtoobtainthemthrougha
networkofunderworldcontacts.Thesemethodshavebeenpasseddownfromclantoclanforgenerations.
SmokeBombsandallofthe‘BlackMarketGoods’listedintheequipmentchaptercanbepurchasedfor50%of
theirnormalprice.Theninjamaycarryanynumberoftheseitemsatatime;theydon’tcounttowardthemaximumnumberofitemsacharactermayhaveinhisinventory.
Utilizingsecretninjamagic,youcreateapairofshadowysimulacratoabsorbenemyattacks.Theymoveand
actasyoudo,makingitnigh-impossibletotellwhichsilhouetteisthedangerousone.
Imagecreatestwoself-copiesasaStandardaction,eachofwhichgrantsabonusof+2AVDtotheNinjawhiletheyareactive.EachtimetheNinjaistargetedbyamagicalorphysicalattack,oneofthecopiesvanishesandreducesthisevasionbonusaccordingly.EachtimetheNinjaistargetedbyaGrouporLocalattack,bothofthecopiesvanishinsteadofjustone.MultipleusesofImagecannevercreatemorethantwocopiesatatime.
Themagicaldarknesssuddenlypoursintothewell-litroomlikeaviscousfluid,extinguishingeverysourceof
lightasyouimmerseyourselfintotheseaofshadows.Notraceofyouremains;noteventhesoundofafootstep.
SunkenStateisanInstantactionusableoncepersessionthatgrantstheNinjatheInvisiblestatus,whichislostassoonastheNinjatakesdamage.InvisibilitygrantstheNinjaa+4bonustoStealthskillchecks,theirAVDscore,andattemptstoRunAwayincombat.AlthoughSunkenStatemayonlybeusedwhentheNinjaisunderthecoverofdarkness,simplyhavingthisJobAbilityalsograntstheNinjatheabilitytocastthe Twilight spellasaSlowactionwithnoMPcost.
Againstoneman,youareaterror.Againstmany,youareuntouchable.
WhenfightingaHumanoidoratargetthatpossessestheSwarmmonstertrait,theNinjagainsa+1bonustotheirAVDscoreanddealsanadditionaldamagestepwithallattackstothattarget.IfthetargetisbothaHumanoidandaSwarm,thentheseeffectsstack,grantinga+2bonustoAVDandatwodamagestepincrease.
Youhavepracticedwithvariouspoisonsandnaturalvenom,andyourweaponsareallcoatedwithyour
favoritepotpourriblendoftoxicfluid.Eventhesmallestscratchcanleaveawoundthatneverseemstoheal.
Thecharactertreatsallnon-ImprobableWeaponstheywieldasthoughtheypossessedtheSpellburst:Virus property.Asalways,thismeansthatasastandardactionoronacriticalhit,theninjacancastthe Virusspell,whichnegatesallhealingafoecouldreceive.Inaddition,theNinjacancasttheHex spellasaSlowactionwithnoMPcost,allowingthemtodebilitatethehealthoftheirtargets,softeningthemupforalaterassassinationorevenallowingthemtopintheblameofdeathonnaturalillness.
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Whilemanywarriorsbelievethatbattlesarebestenjoyedaslong,drawn-outaffairs,youinsteadseekto
perfecttheartofthesinglestrike-endingcombatwithoneprecisecutbeforeyourenemycanreactorrespond.
Allattacksmadebythecharacterduringapre-emptiveroundofcombatresultinacriticalhitonanaccuracyrollof
8-12insteadofthestandard12.Thiscannotbecombinedwithothereffectsthatincreaseacharacter’scriticalhitrange,suchastheLuckyweaponproperty.
Withasimpletwo-fingeredgesture,youstripyourfoeofhismagicalprotections.
YoumaycastDispel asanInstantactiononcepergamesessionfornoassociatedMPcost.Thistargetsasingleenemyatuptoamediumrangeawayandremovesallpositivestatuseffectstheycurrentlypossess.
Thisninjatrickallowsyoutohaltyouropponents’attemptstofleebyanchoringtheirshadowstotheground,
ensuringtheystaypreciselywhereyouwantthem.
Afterobtainingthismaneuver,wheneveryousuccessfullydamageafoewhoisaMediumRangeawayorfurther,youmaychoosetodealhalfdamageinordertomakeanopposedFinessecheck.Ifyousucceed,thetargetisautomaticallyinflictedwiththenegativestatuseffect Stop,lastinguntilthebeginningofyournextturn.
Yourmastertaughtyoumorethanhowtododgeabladeandhidebetweenraindrops;youareproficientin
freeingyourmindfromdistractions,youknowthesecretsofthefiveprimalfundamentsthatcomposetheworld,andevenhowtouseyourKitostrikeatthesefivepointsonanenemyandleavehimhelpless.Afterall,onlythose
whomastertheKiofFive-MovementscanmasterthewayoftheNinja.
Wheneveryoudealanytypeofelementaldamagewithathrownweapon,orShadowdamagefromameleeattack,youmaychooseoneeffectfromthelistbelowtoactivateasanInstantaction.AlldamagedealtinthiswayignorestheeffectsofARMandM.ARM.WoodVeil:Asimplemotionmakesitdifficultforthetargettosee,andmovingtooquicklyrendershimmomentarilysightless.
Thenexttimethetargetchoosestomakeaphysicalattack,theysuffer(MNDxLevel)pointsofdamageandareinflictedwiththenegativestatuseffectBlind untiltheendoftheirnextturn.
FireVeil:Youpluckattheirheart,strippingawaythefierypassionneededtoworkmagic.Thenexttimethetargetexpends
MP,theytake(MNDxLevel)pointsofFiredamageandareinflictedwiththeeffectsofSeal untiltheendoftheirnextturn.
EarthVeil:Afteryourattack,yourvictimfindshimselfsuddenlyexhausted.Thenexttimethetargetmovesfromhiscurrent
location,theysuffer(MNDxLevel)pointsofEarthdamage(eveniftheyarenormallyimmune)andareinflictedwiththenegativestatuseffectSlow untiltheendoftheirnextturn.
MetalVeil:Bystrikingyouropponent’sverysoul,youpuncturetheirspiritandcausetheirownKiessencetodriftfree;a
deeplyunsettlingfeelingforanyone.ThenexttimethetargetexpendsDestiny,theysuffer(MNDxLevel)pointsofnonelementaldamageandareinflictedwiththenegativestatuseffectConfuseuntiltheendoftheirnextturn.
WaterVeil:Theliquidinyourtarget’sbodybecomesascoldasdeath,thechillremindinghimoftheinevitable,inescapable
endtothisbattle.Thenexttimethetargetwouldrecoverhealth,theysuffer(MNDxLevel)pointsofWaterdamageandareinflictedwiththenegativestatuseffect Zombieuntiltheendoftheirnextturn.
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Beforeyouhavetimetoshoutoutawarning,yourfoe’sgaspbecomesnothingmorethanagurgle.ThoughittakesaStandardactiontouseincombat,thedamagedealtbyExecutionisimpossibletotracebacktotheNinja–theyseemtodonothing.Perhapsthisattacktakestheformofapoisondiscreetlyplacedinyouropponent’sdrinkhoursagoandjustnowtakingeffecttocausecripplingpain,orperhapsitwasnothingmorethanashockedgesture….whichsignalsanunseenconspiratortofireacrossbowboltfromanearbyrooftop.Inthisway,theNinjamaycontinuetoseemlikeanallyorbystanderevenastheirmurderousplanunfolds.Executionrequiresanattackrollasnormalbutcannotcauseacriticalhit,andnoweaponproperties(suchas[Element]-Strike orLucky )apply;itdeals(PWRxHalfAVDScore)+2d6pointsofARMdamage,andthetargetthensuffersapenaltytotheirARMandM.ARMscoresequaltotheNinja’sleveluntilcombatends.Thiseffectiscumulative;anenemywhohasbeenstruckbyExecutionthreetimeswouldhaveapenaltytotheirarmorvaluesequaltotripletheNinja’slevel.BecauseExecution’sdamageiscalculatedbyusingyourcurrentAVD,anytemporaryeffectsthatwouldincreaseyourAvoidance,suchas Invisibility orImage,alsoimprovethislimitability.
Thosewhohaveseenthistechniquecannotsayforcertainwhatitlookslike-theyarealldead.Thesecretis,
infact,thatArmyofOnerarelymanifeststhesamewaytwice.Themystically-mindedninjasplitshisbodyintotwo
identicalversions,battlingalongsideashadowydouble.Theclanleaderneedsonlymaketheslightestsigntocall
forbackup,withdozensofother,lessershinobiappearingintherafterstojoinhim.SomeclaimthatArmyofOneis
neitherofthesethings,andtheNinjasimplymoveswithsuchspeedandsoundlessnessthatitisbelievedthatno
singlepersoncouldeverkillsomany,soquickly,andthattheremustbesomeotherexplanation.Othersclaimthat
seeingdoubleissomesortofpoison-inducedhallucination.Somepartieshaveevenbeensurprisedtodiscoverthat
thecharactertheythoughtwastheircompanionallalongwas,infact,simplyawell-disguiseddecoy…astheREAL
Ninjaappearstohelp.
Whateverthemethod,ArmyofOneallowstheNinjatoeffectivelyfunctionliketwocharactersfortheremainderofbattle.ByspendingthreepointsofDestinyandanInstantactiontoactivatethisLimitAbility,theygainanadditionalStandardactioneachround,whichdealshalfdamageandisincapableoflimitbreaks.Furthermore,thecharactermayperformTeamworkAttacksessentiallywiththemselves,treatingthisadditionalstandardactionasifitwasanotherplayermakinganattackroll.ThecharactermayalwaystakethisStandardactioneachround,eveniftheyareafflictedwithanegativestatuseffectthatwouldpreventthemfromdoingso.BecauseArmyofOneallowsthecharactertofunctionlikemultipleindividuals,theninjamayperformactionsintwoentirelydifferentplacesatonce-suchasengaginginanepicbattleinsideanimperialairshipwhilealsodisarmingabombinthecitysquaremilesbelow.ArmyofOnelastsuntiltheendofcombat,oruntiltheNinjaisreducedto0hitpoints.
Thecharactermoveswithsuchspeedthateventhemostaccurateofspellshavedifficultyscorchingherskinor
slowingherdown.
Upontakingthisability,wheneveranyenemyattemptstocastaSingle-targetspellontheNinja,theymustrollFinesse+2d6andbeattheNinja'sAVDscorewiththeresultinorderforthespelltocauseanydamageorhaveanyeffectagainsttheNinja.SpellsthatfailinthiswaystillcostMPandusetheenemy'sturn.
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PALADINおとこだて
ThePaladinisasacredknight,followinginthefootstepsoftheinfinitemercy
andjusticeofcreation,thepowersofHoly-andtheyarechosenbythelight
theyfollow,nottheotherwayaround.Althoughtherearemanywhohaveone
orseveralofthequalitiesthatmakeaPaladin,onlythosewhoaretrulythe
epitomeofpurityaresoblessedtobecomeoneofthesefamedknights.You
fightforhighercausesandbetterdays;truthguidesyourswordandchivalry
youreveryaction,andtheHolyenergythatflowsthroughyourbladeandbody
iscertaintocreateabrightertomorrow.
Paladinsaresymbolsofhonorandnobilityandarewelcomedwherevertheygo,
usuallycladinshiningheavyarmorandcarryingagreatshield.Theyarecapable
ofshieldinganotherpartymemberfromdangerandcanchanneltherarestand
mostsacredtypeofmagicincombat,makingthemawesomewarriorsindeed.
Youarealivingbulwark,protectingthe
vulnerableandactingastheirshelterinthe
stormofbattle.Thewell-beingofothersis
paramount,andyouwouldsacrificeyourselfina
momentifanother’slifewasatstake.
ThePaladinchoosesanallytobecoveredasanInstantaction;UntilthePaladinchoosesanewtarget,theywillkeepawatchfuleyeonthisallyandguardthemfrominjury.WhenevertheCoveredtargetwouldsufferdamage,thePaladinmayleapinfrontofthat
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
2221520
Spell Rank LevelsObtainedNovice 1,2,3,4
Intermediate 5,6,7Expert 8,10Superior 12,14Ancient 15(Holyonly)
Weapons: Arcane,Blade,ReachArmor: Light,Medium,Heavy,ShieldsMagicSchool: White
characterasanInstantactionandchoosetotakethatdamageontheally’sbehalf.Thismeansthatthedamageisstillreducedbytheoriginaltarget’sARMandM.ARMscoresandothereffects,andnotthePaladin’s.CovercanonlybeusedifthePaladinisnotafflictedwithaneffectorstatusthatwouldpreventthemfromreachingtheirtargetortakinganimmediateInstantaction(suchasStop,Slow ,SealorCharm,amongothers),andtheallymustbewithinaMediumRangeandnotobstructedbyobstaclesthatwouldpreventthePaladinfromreachingthem(suchasbeinginanothersectionofthecastleoranotherdimension).Finally,thePaladinmayonlyCoveroneallyatanytime.
Youwillcombatevileventotheendsoftheearthandareasymbolofhopeforyourcomrades.Iffearand
trickeryaretheonlytoolsyourenemieswield,thentheywillfightyouunarmed.
ThePaladin,allalliesandfriendlytargetsareImmuneto Fear,Berserk ,andCharm(iftheysochoosetobe)whentheyarewithinaMediumRangeofyou.FormerfoeswhohavebeenCharmedtofightonyourparty’ssideareunaffectedbyLeadership.
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Yourwhisperasingle,solemnwordthatresonateswithconviction,sheathingoneallyinthegoldenlightofa
magicalshield.
ForminganAstrashieldisanInstantactionusableoncepergamesession,anditappearsasafaintly-shimmering
glowthatsurroundsthetarget.ThetargetofAstranegatesalleffectsanddamagefromthenextattacktheyreceive,atwhichpointthebenefitofAstraislost.ThisabilitycannotbeusedonthePaladin,norcanmorethanoneallyhavethebenefitsofthisabilityatanygiventime.However,AstracanbeusedevenwhenitisnotthePaladin’sturn.
Stalwart,chivalrousandsteadfast,thePaladincanamplifytherawforceofanopponent’sspellandcauseitto
strikehimexclusively,insteadofallowingmorevulnerablealliestosufferthebruntofthedamage.
Bydeclaringthey’reusingSentinelanInstantactiononanenemy’sturn,thePaladinmaytransformanyGroup-targetspellorLimitBreakintoaSingle-targetspellorbreakthatisredirectedtostrikehimalone.Spellsandlimit
breaksredirectedinthiswaydeal200%standarddamageinsteadofthenormalvalue,andifthePaladinwouldbeImmuneorAbsorbenttotheelementaltypeofdamagedealt,thedamageisconvertedintonon-elementaldamageinstead.
Aheavenlypearllightseemstosurroundyouasyoudropintoaguardedstance,bracingyourself.Themoment
yourenemiesapproachyouseemtoexplodeinablinding,radiantaura.Evilcreatureshissandrecoil,shieldingtheir
eyesastheirskindisintegratesintheastralglow.
AsanInstantactiononcepercombat,thePaladinmaydeclarehe’sactivatingShieldofLight.UntilthestartofthePaladin’snextturnwhenShieldofLightwearsoff,thePaladinistreatedashavingtheIndestructible propertyonalltheArmorhe’scurrentlywearing,cannotbeaffectedbyKnockback,andcannotloseaspellhewasinthemiddleofcastingduetoateamworkattack,criticalhitorlimitbreak.IfanyenemytargetsthePaladinorthePaladin’sCoveredtargetwithaphysicalattackbeforethestartofthePaladin’snextturn,thePaladincanretaliatewithanabruptblastofholyenergy.Theattackingenemy,aswellasallenemieswithinaShortRangeofthePaladin,immediatelysuffer(RESxArmorTier)+2d6pointsofHolyM.ARMdamageandareinflictedwiththenegativestatuseffectBlind withnoresistroll,evenifthey’dnormallybeimmunetoitseffects.Thisdamageandblindeffectoccurassoonastheattackisdeclaredagainstthepaladin,andbeforeaccuracyisrolled.
Youknowitisn’tyetyourtimetofall,andyourcalmcertaintyisasmuchashieldasanysheetofmetal.
WhenthePaladinisat25%orfewerHP,hereceives200%healingfromallWhiteMagicspells,jobabilities,itemsandweaponproperties,excludingHPDrain,Regen,anditssuperiorversion,Aura.Inaddition,thePaladinmaychoosetodealdamageasthoughtheirweaponpossessedtheHolyStrikepropertywhenhefightsat25%ofhismaximumhitpointsorless.
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Strengthenedwiththebeliefthatthebestdefenseisagoodoffense,yourweaponburnswithacelestial
intensity.Asyoudeftlyslashatanenemy,theairaroundthetwoofyoueruptswithlightandsearsyourfoewith
righteouswrath.Itwill faceyou,orfall.
Thisisanattackwithmanynames,rangingfromNorthswain’sGlowtosomethingassimpleas‘SplitPunch’or‘CrushPunch’bynon-Paladinswho’veseenitinaction.Ultimately,mostrefertoitbythenameofthemanwhowassaidtohavecreatedit.Whateverthename,thisattackisaStandardactionthattargetsasingleenemy,usableoncepersession.Makeastandardweaponattack;ifthestrikeissuccessful,itdeals(PWRxTwiceLevel)+2d6pointsofHolyM.ARMdamagetothetargetandsurroundsbothofyouwithwhitefire.Iftheenemyattacksanytargetotherthanyouonitsnextturn,youregaintheuseofOrlandeau’sStrike.
ThePaladinraiseshisbladetothesky,partingthecloudsandencasingthepartyinabeamofdivinelight.
ByactivatingHolyCircleasaslowaction,thePaladinandhisalliesgainthe UndeadKiller propertyonanyweapontheywielduntilcombatends.
Yourunwaveringresolvehelpsyouwithstandtheteststocome.
ThePaladinreceivesa+2bonustorollstoresisttheeffectsofnegativestatuseffects.Thisabilitymaybetakenmultipletimes,increasingthebonusby+2eachtime.
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Ofallthepowersinalltheworld,noneisassimple,andflawless,andall-encompassingasthis.
Byspending3ormorepointsofDestinyasaStandardaction,aPaladinmaybecomeinvincible,negatingalldamageandeffectsthathewouldreceivefromallattacks.TheeffectsofthisabilitylastforanumberofroundsequaltothenumberofDestinyexpendedinitsusage.Inaddition,alldamagedealtfromthePaladinistreatedasHolyM.ARMdamageforthedurationofInvincible.AlldamagetakenfromeffectssuchasCoverisalsonullifiedwhilethePaladinisInvincible.WhenInvincibleisactivated,thePaladinisimmediatelycleansedofallnegativestatuseffects.HemayuseInvincibleevenifastatuseffectwouldnormallypreventhimfromtakinganyactions.
Therewasnofeelingleftinyourfingertipsatall.Theyappeartohavebeenturnedtostonefromthe
Adamantoise’sbreath,infact,asittriedtouseitsquartz-likejawstoripyourshieldaway.Youronlyweaponliesa
fewfeettoyourright,butitwouldn’tdoyouanygoodwiththisbrokenarmanyway.
EachtimetheprimevaltortoiseSMASHESyouandyourfriendintothecavewallatyourback,twothingshappen;
heletsoutawhimperandmutterssomethingaboutbeingabetterperson,andyourshieldresonateswithaflashof
angeliclight.Youwanttotellhimnottoworry,butthesoundofyourvoiceisdrownedoutintherumbling.
Afterall,you’reaPaladin.Youcoulddothisallday.AssoonasthePaladinsuffersdamageoranegativestatuseffectfromanyfoe,thePaladinandonenearbyallyofhischoicerecoverhitpointsequalto(Paladin’sMNDxHalfLevel)asaRegenerationeffect.Thishealingisinstantaneousandinterruptstheenemy’sturn,thoughdoesnotoccurifthePaladinisreducedto0hitpointsbytheattack.ThehealingfromSaint’sCrosscanevenoccurwhenthePaladinisafflictedbyastatusailmentthat
wouldnormallypreventitsuse,suchas StunorSeal .Saint’sCrosscannotoccurmultipletimesonthesameattack;forexample,ifanenemycausedbothdamageandanegativestatuseffectwithasinglemove,thePaladinwouldstillonlyrecoverhealthonce.
Youraiseyourweaponhighandallowittoaccumulateholyenergyfromthedistantreachesofthecosmos;
thesizeoftheweaponseemstogrowanditbecomesalmostimpossibletolookdirectlyattheblade.Then,witha
clashofsteelyoubringittobearagainstonefiendishfoe,sendingthembacktotheabysswheretheybelongand
fillingyourveinswiththepowerofthelight.
ClimhazzardisasinglepowerfulblowthatrequiresaSlowactiontouseandmayonlybeactivatedonceper
session.However,wheneverthePaladinsuffersacriticalhit,theyregaintheuseofClimhazzard.Climhazzardautomaticallydeals((RES+MND)xWeaponTier)+2d6HolyARMdamageandcannotmissorbeacriticalhit.AfterClimhazzardisused,thePaladin’stotalARMandM.ARMscoresaredoubleduntilthestartoftheirnextturn.
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RANGERかりうど
RangersarealsoknownasHuntersorSnipers–or,dependingonif
theyutilizemodernweaponry,GunnersorFusiliers–andthey
specializeinfightingwithrangedweapons.Thesepatientand
precisewarriorshonetheirartthroughskillandafewsubtle(and
not-so-subtle)tricks.Oftenprotectiveoftheirhomes,Rangersoften
prefereitherthewildernessoraheavilyurbansetting.Theyuse
theirenvironmenttotheiradvantagetoovercomemuchmore
dangerousfoes.
Witharangedweaponinhand,theseever-vigilantadventurerscan
makeaccurateattacksthatotherJobscanonlydreamof,cripple
enemiesbyaimingforspecificpartsoftheirbodies,andutilize
otherpracticalabilitiesthatmaketheminvaluabletoanyparty.
Whilenormallymostcomfortablefightingatadistance,a
Rangerwhoisforcedintomeleewithenemiesishardly
defenseless.Whilebeingabletododgeablowordiveoutofthe
wayofincomingfireisahandytraitforanycharactertohave,
Rangershavetakenthisoutlooktoanextreme;relyingoninstinctandreflex,theyaresoadeptatdodgingattacksthatfoes
arejustaslikelytohiteachotherastheyaretheRanger.
Wheneveranadversary’sattackmissestheRangerduetoAvoidance,theRangermaychoosetohavetheattacksuccessfullystrikeasecondenemywithinaShortRangeinstead.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1602620
Weapons: Concealed,Ranged Armor: Light,Medium
ReversalthereforemakesRangersextremelyadeptathandlingentiregroupsofmonstersatonce,astheyturntheirfoe’sownimpreciseattacksbackateachother.
You’resoathomeinyourenvironmentthatyou’reabletodeliverpreciseshotswithoutbeingdetected,and
prefertoovercomeyourenemiesthroughtheelementofsurprise.
TheRangerandallhisalliesdealanadditionaldamagestepwithallphysicalattacksinthepre-emptiveroundofcombat–forexample,anattackthatnormallydeals(DEXx1)pointsofdamagenowdeals(DEXx2)instead.Inaddition,byspendingonepointofDestiny,youmayaddabonusequaltohalfofyourNatureskill(roundeddown)asabonustothenextStealthskillcheckmadebyyouandeachofyouralliesthisgamesession.Thisabilitymaybetakenmultipletimes,increasingthedamagestepbyoneeachtime.
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Thevirtueofpatiencehelpsyoupinpointtheperfecttimetostrike,andyouareabletotrackyourtarget
perfectlyandlandyourshotseveninsituationswheresuccessseemsimpossible.
UponusingTakeAimasaSlowaction,theRangerreceivesa+4bonustoACConhisnextattackroll.Thisabilitycanalsobeusedoutsideofcombatforgrantinga+4bonustoanyskillthatmightinvolveapreciseorsilentaimedshot,suchasfiringagrapplinggunupacastlewalltoaidinaStealthorEscapecheck.
Youfireawell-placed,cripplingshotthathampersyourfoe’sfightingability.
DisablingShotisaslowaction–beforetheRanger’snextattackrollismade,chooseanyofthefollowingbonuseffects.Iftheattackissuccessful,theenemysufferswhateveradditionalpenaltywaschosenbytheRanger.Obviously,somecreatureswillbeunaffectedbyaspectsofthisability….takesize,lack(orexcess!)ofappendages,andsimilarconsiderationsintoaccount.
DisarmingShot: Thetargetdropsorisseparatedfromonecarriedorhelditem,chosenbytheRanger.Thiscouldbyaweaponorshield,oranitemsuchasadelicateparchmentmaporsetofdiamondearrings.RegardlessoftheRanger’schoice,thisgenerallyactsasaDisarmactionwithnoopposedroll.LegShot:ThetargetcannotEscapefromcombatwithspellsorabilities,norcantheyattempttoRunAway.VitalShot:Theenemysuffersa-2penaltytotheirACCorAVDscore(Ranger’schoice)untiltheendofcombat.TheeffectsofVitalShotdonotstack.
HeadShot:Yourcriticalhitrateisimprovedbyoneforthisshot,whichgenerallyallowsyoutorollcriticalhitson
adiceresultof11-12insteadofjustthestandard12.
Therudimentarycombatstyleofyourenemiesiseasytoanalyze,givingyouampletimetoshouttoyour
friendsandwarnthemwhentododgepredictablecounterattacksorclumsymagicalonslaughts.
AfterusingAdviceasaStandardaction,onetargetmonsterlosesaccesstotheirCombatAbilitiesuntiltheendoftheRanger’snextturn.Thisreferstoallofthefollowing;Counterattack,MagicalCounterattack,FinalAttack,StatusTouch,CallForHelp,Inhale,CallMinions,Multiweapon,FlawlessSpell,ItemUse,Submerge,Combinationattack,andJobAbility.Advicemaybeusedoncepercombat,andyouralliesmustbeabletohearyouinordertobenefitfromAdvice.
WhilenotallRangersusearrowsorbullets,thosewhodoarealwaysreadywithammoforanyoccasion.By
quicklydrawingdifferenttypesofarrowsfromtheirquiver,reloadingapistolwithelementally-alignedshells,
magicallyalteringthepropertiesoftheirfloatingsurfboardor whatever ,thecharacterisabletoconstantlyexploit
theweaknessesofhisenemies.
AfterquicklyproducingaspecialtypeofammunitionasaStandardaction,theRangermayaddanyoneofthefollowingweaponpropertiestohisnextrangedattack;FireStrike,EarthStrike,WaterStrike,WindStrike,Lightning
Strike,orIceStrike.
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Eventhoughyoucanheartheairscreaminginyourearsasyouplummetdownwardlikeaknifethroughthe
clouds,youmaintainyourfocusevenasthegroundcomesrushinguptomeetyou.Thiswouldbeadelicateshot,
andyouwouldn’thavetimetomakeasecond.
Thoughshowyandostentatious,aRangerwiththisabilityignoresallpenaltieswhenskydiving,free-falling,orfightinginDifficultTerrainfocusedonspeedorheights.Furthermore,whileinmidair(forexample,afterleaping
fromagreatheight.Therangercannot,say,hopinplacetoobtainthisbonus) orDifficultTerraininvolvingheights,theRangerreceivesa+2bonustohisAVDandACCscores.Asalways,afterbeingaffectedbyaknockbacktheRangerisconsideredtobe‘inmid-air’untiltheendofhisnextturnwhenhelands.
Youlooseapowerfulmissileattackthatsendsafoehurtlingbackwards,pinningthemtoawallortheground.
AfterusingSidewinderasanInstantaction,theRanger’snextattacksuffersa-4penaltytotheACCroll,butifsuccessful,dealsoneadditionaldamagestep,causesaShortRangeknockbackandcauses Stopforoneround,even
ifthetargetwouldnormallybeimmunetotheknockbackortheeffectsofStop.WhenSidewinderisused,theRangermaychoosetoalsobeaffectedbyaShortRangeknockbackiftheysochoose.ThisabilitymayonlybeusedinconjunctionwithattacksfromaRangedweapon,oncepersession.
Thebaron’sguardsdidn’thavetimetoreactbeforeyoudrewyourpistol,buttheywerenotyourtargets–
instead,eachlanterntheycarryseemstoshattersimultaneously,plungingthealleywayintocompletedarkness.
BydeclaringhisnextattackwillbeaTrickShotasaninstantactionandtakingapenaltytotheirattackroll,theRangeriscapableof‘banking’anattackmadewithanArcaneorRangedweaponoffofuptomultipledifferentsurfacesbeforeitreachesitstarget.ForeachsurfaceaRangerwishestobounceashotfrom,theysuffera-1
penaltytotheirACCroll.ThismightallowaRangertobankashotoffthreewallsandhitatargettheycouldn’tpossiblydrawastraightlinetoata-3ACCpenalty,orsimplymakeForcecheckstodestroyobjectswithinrangebeforetheshotstrikesitsintendedtarget–suchaslightsourcesorthethinchainkeepingacrystalchandelierdanglingfromtheroof.Iftheattackrollwouldmissthetarget,thenTrickShothasnoeffectwhatsoeverandistreatedasmissingeveryobjecttheRangerfiredat.Thisabilitymaynotbeusedinconjunctionwithattacksthatnevermiss,suchasSharpshot.
TheRangernotcheshalfadozenarrowsontotheirbowstringorunloadsaclipfulofbullets,punchingholesin
everyenemyina360degreeradius.
BydeclaringtheuseofBarrageasaninstantaction,thenextattacktheRangermakestargetstheentireenemyGroup.Thisabilitymaybeusedoncepersession.
Thereareamyriadoftargetsonafoe’sbody,butseveralofthemaremoreappealingthanothers. TheRangeristreatedasalwayshavingtheBlindTouchpropertyonanyweaponhewields.
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Youareaparagonofrangedcombat,capableofperformingfeatsbeyondcomprehension.Withasinglearrow
youcouldpluckanapplefromatreetenmilesaway,ortieamessagetotheshaftandhaveitimbeditselfinthe
wallnexttoitsintendedrecipientinsideafortresswithonlyonewindow.Youcouldmakeabulletfollowthe
curvatureoftheentireplanetinordertostrikeanearbyadversaryintheback.Theseexploitswillliveoninlegends
andstoriesforcenturies,immortalizingyouasoneofthegreatestrangerstoeverexist.
ByexpendingtwopointsofDestinyandtakingaStandardactiontofire,theRangercanfireasingleshotthat–ifthegoalistostrikeatargetandnotsimplysendamessage-deals(DEXxTwiceLevel)+2d6pointsofdamage.ThisattackignoresARM,cannotmiss,anditcannotbeacriticalhitorresultinalimitbreak.IfusedwithaRangedweapon,Sharpshotcanstrikeatargetatanydistance,evenifitisabeyondconceivablefiringrange.Aslongasthecharacterisnotrestrictedbywallsorotherbarricades,theycanshootanything,anywhere.SharpshotcannotbenegatedbyotherJobAbilitieswiththesingularexceptionofInvincible.SharpshotcannotbecombinedwiththeRangerabilitiesBarrageorTrickShot,andcannotbemadetotargetmultipleenemiesunderanycircumstances.
Yourrangedattacksseparateinmid-flight,splittingintomultipleprojectilestolaylowyourenemies. ActivatingX-AttackisaSlowactionusableoncepersession.Afterdoingso,theRanger’snextfournormalattackactionsaretreatedasInstantactionsinsteadandcalculatedamagewithDEXinsteadoftheirnormalattribute,butcannotcausecriticalhitsandsuffera-2penaltytoACC.IftheRangermissesanattack,theeffectsofX-Attackimmediatelyend.
YoufindthegreatestchalIengeinpittingyourskillagainsttheintelligentpredatorsspokenofinlocalfolklore,
monstersthatlesserhuntersfeartoseekout.Dragonsandabnormal,one-of-a-kindbeastsarefarmorestirringto
yourtastethanwoodlandcreatures,andyouarepaidwellbycertainorganizationsforthesedangeroustrophies.
Upongainingthisabilityorgainingalevel,theRanger’sweaponsarealltreatedashavingthe [Monster]Killer
propertyoftheRanger’schoice,allowingthemtodealdoublethenormalamountofdamagetoanysingletypeoffoe.EachtimetheRangergainsalevel,theymaychangethetypeof[Monster]Killer property.Forexample,upongainingthisability,theRangermightchooseAerialKiller.Onhernextlevel-up,shemightchoosetochangethebonusgrantedbyHunttoDragonKillerinstead.Furthermore,wheneverthecharacterkillsaNotoriousMonsterorBossofthesamespeciesthattheirHunt[Monster]Killer weaponpropertyisattunedto,theymayturninproofofthecreature’sdemiseatanymajorcitytogainbonusgil.Thisgilisbasedoffthelevelofthedefeatedenemy;consultthechartbelow.
MonsterLevel AdditionalGil MonsterLevel AdditionalGil
1 40 9 10,0002 80 10 18,0003 180 11 32,0004 400 12 56,0005 800 13 100,0006 1,500 14 170,0007 3,000 15 300,0008 5,500
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RED MAGE赤魔道士
TheRedMageistheclassicjackofalltrades,aprofessionwhoseversatilitystandsinstarkcontrasttotheregimented,oftenrestrictivetrainingofotherMageJobs.Indeed,ratherthankeepingtheirexaminationsconfinedtoasingleschoolofmagic,theseversatilespellcasterssatisfycuriosity(andoften,boredom)bydabblinginalittlebitofeverything.Still,asthemanifestogoes,theyarethejack-of-all-trades-butmastersofnone.Theirversatilitycomesatthecostofpower;butpowerisrarelythefinalgoalofaRedMage,asmostprefertodedicatetheirlivestotheconstantpursuitoftheunachievable–anddoingsowithstyle.Afterall,WhiteandBlackarenot‘destruction’and‘harmony.’They'renotevendiametricallyopposed.Truemagesknowhowtograbthereignsofboth,insteadofbeingtooafraidtocombinetheawesome
offensivepowerofBlackMagicwiththehealingandsupportofWhiteMagic.Thequintessentialfreespirits,RedMagestendtodresselegantlyandflamboyantly,usingtheromanticidealismofswashbucklersasatemplate.Thiscarriesoverintotheirchoiceofarms;theyareparticularlyadeptwithbladedweapons,preferringtofightwithrapiers
sabers,andotherweaponsthatallowthemtotakefulladvantageoftheadditionalmobilityaffordedbytheirlightarmor.ThoughotherspellcastersmayfindRedMagesalittletooflightyfortheirliking,thereisnodenyingthattheirpaletteofabilitiesisapotentone.
Youraiseyourweaponlikeamagical
lightningrod,focusingaspell'senergyintoyour
body.
RunicabsorbsandnegatesthefirstspellcastintheRedMage'spresence,beitfromfriendorfoe.RunicisaStandardactionthatlastsuntiltheRedMageeithersuccessfullyabsorbsaspelloruntilthestartofhernextturn.AfteraspellisabsorbedbyRunic,theRedMagegainsMPequaltothespell’scastingcost.Thereisnochanceoffailurewiththefirstspellabsorbedeachcombat.Eachsubsequentabsorbedspell,however,hasa50%chanceofoverwhelmingtheRedMageandinflictingthem
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1441522
SpellRank LevelsObtainedNovice 1,1,2,2,3
Intermediate 4,4,5,6Expert 7,7,8,9Superior 10,12,14
Weapons: Arcane,Blade,ReachArmor: Light, Medium,Shields
MagicSchool: Black,White
withtheSeal andCursestatusesuntiltheendofthegamesession.Theeffectsofthesestatuseffectscannotberemovedwithnormalmeans,andareappliedeveniftheRedMagewouldnormallybeimmunetothem.
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Youexultinthesheerpoweroffreeflowingmagicalenergies,andnothingismoreripeforharnessingthan
wildlyricochetingandreflectedmagic.
Evenifitisn’thisturn,theRedMagecandeclarehe’susingOverwhelmwheneveranyspellisReflected.Afterdoingso,thespellwilldeal200%ofitsoriginaldamageorhealing,andtheinitialcastergainsa+2bonusforanyopposedrollsthatmaybeinvolvedinthespell.Thisabilitymaybeusedoncepersession.
Youcallyourselfexperiencedandworldly,ahyper-proficientintellectualwhohasmemorizedeventhemost
obscurebitsoftrivia.Everyoneelsejustcallsyouaknow-it-all. Thecharactermayinvestpointsintoauniqueskillknownas Lore(Everything),whichtheymayrollinplaceofanyspecializedtypeofLorecheck.ThisevenincludesnonexistentLoretypessuchasLore(AnimalHusbandry)orLore(EmbarrassingChildhoodNicknamesforMembersoftheRoyalFamily).
Followingupadazzlingburstofmagicwithaphysicalstrikeisstandardfarefortheseversatilecasters,andit
givesthemasignificantedgeincombat.
Byusingtheirnaturalhybridizationtotheiradvantage,theRedMagecanusemagictocloakanddistorthisactionswhileheengagesinmeleecombat,orjustusesomeoftheleft-overenergytogivehisrapierstrikeanextraboost.WhenevertheRedMagemakesanattackrollagainstatargetthatwasaffectedbyoneoftheirspellsinthesameround,theyreceivea+2bonustotheirACCscoreorincreasetheirdamagebyonestep–player’schoice.ThesebonuseslastuntilthestartoftheRedMage’snextturn.
MostRedMagesscoffatthenotionthatmagictakesyearsofdiligentstudytounderstand,andyearsmoreto
learn.Theywieldrawenergywithonlylimitedunderstanding-butagreatdealmorepracticethantheMageswho
garbthemselvesinrobesofblackorwhite-withatwinkleintheireyeandnotaworryintheworld.
ThecharactermaynowsubstituteherDEXscoreforherPWRscoreforthepurposesofcalculatingofdamagewithaweapon,andtheymaysubstituteherMNDscoreforherPWRscoreforthepurposesofcalculatingdamagewithaspell.
Youarecapableofredirectingspellsmid-cast,sendingeventhemostpowerfulofmagicksboomerangingout
ofcontrolacrossthebattlefield.
Oncepersession,thecharactermaygrantherselforoneenemythe Auto-Reflect statusasanInstantaction,lastinguntilthestartoftheRedMage’snextturn.Thisabilitymaybeusedatanytimeanddoesnotallowanopposedrolltoresisttheeffects.
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Withlittlemorethanatipoftheirhatandacharmingsmile,theRedMagecangetpreciselywhatheorshe
wants–evenifitmeansturninganewly-enrapturedfoeagainsttheirformeralliestosavethemage’sskin.
ThecharacterchoosesasingleHumanoid-typefoeoftheoppositesex(orotherwisepotentiallyinterested),designatesittobethetarget,andthenmakesanopposedFinessecheckasanInstantaction.IftheRedMageissuccessfulthetargetisaffectedbythestatuseffect Charmuntiltheendofthegamesession,orafewhoursaftertheRedMagehasdepartedthetarget’spresence.ThiseffectisbrokeniftheRedMageoranyofhisalliesattackthecreatureinquestion.AllureevenaffectsfoeswhoarenormallyimmunetotheeffectsofCharm,althoughNotoriousMonstersandBossesstillremainnonplussed.Alluremaybeattemptedonlyoncepergamesession,andsimplyhavingthisjobabilityalsograntstheRedMagea+2bonusonallNegotiationchecks.
Withatouch,youimbuetheweaponwithanairofmagicalpower.Thoughitseemsnomoretangiblethan
warmbreathonafrostymorning,thesimpleequipmenthasbecomeapowerfulvesselforyourarcanespells.
Thecharactercaninvestaportionofmagicalenergyinhisorhisallies’magicalweaponsasaStandardaction,grantingthemtheSpellburst propertyforanysinglespellofTier4orlowerthattheRedMageisabletocast.Thecharacterusingthisweaponwillbeabletothencastthespelldirectlyfromtheweaponuponlandingacriticalhit,orasastandardactionfornoMPcostata25%chanceofbreakingtheequipment,eveniftheyarenotnormallyabletousemagic.TheRedMagemayonlygrantoneSpellburst propertyperweaponatatime,butitmaybecastonmultipledifferentweaponssimultaneously.TheeffectsofSpellbladelastuntiltheRedMagechoosesanewspelltoimbuetheweaponwith.
Therearethings–horribl ethings–capableofdefyingthegraspoftheFarplane,rippingtheirwaybackfrom
theclutchesofdeathtoturntheworldintoalivingnightmareoncemore.Theseimmortalaberrationscannotbe
destroyed;instead,theymustbelockedawayandtrappeduntiltheendoftime,theepochwhenallthingscometo
anend.Youknowthesecretstoimprisonsuchcreatures,makingyouaquintessentiallivinglegendwhoalonemust
beartheburdenofstrikingthefinalblow.
AfteramonsterwiththeUndyingpropertyhasbeenreducedtozerohitpoints,theRedMagemaybanishthebeastasanStandardaction…oftensendingthemtoaplacebeyondreality,ortrappingtheminsideaphysicalobjectneveragaintoescape.Thisremovesthecreature’sUndyingpropertypermanentlyandgrantstheRedMageonepointofDestiny.
Oneofthebestthingsaboutbeingamagewithoutlimitations,rejectingthenotionsofwhatisandisn’t
possible,isthatthere’sneveranyonearoundtellingyouwhatyou’renotallowedtodo…likerendingtimeandspace
inordertogettheking’sboringmonologuedonefaster,forexample.
YoumaynowchoosefromthelistofTimemagicaswellasWhiteandBlackwhencreatingyourcharacter,orselectingyourspellsuponleveling-up.
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Yourgrandcrescendoofpowerwouldmakeothermagic-usersturnabitpaleandhavetositdownfora
minute.
Oftenreferredtoasa‘doublecast’,X-Magicallowsfortherapidchain-castingoftwopowerfulspellsbacktobackinasingleturn,usuallyfollowedupbyaskillfulmeleeattack.UponusingthisabilitybyexpendingtwopointsofDestiny,theRedMagemaycastanytwospellsheknowsasInstantactions.However,thespellsmustbefromtwodifferentschoolsofmagic;aplayercouldnotcasttwoBlackmagicspellswithasinglestandardaction,buttheycouldcastaTimemagicspellandaWhitemagicspellintandem.X-Magicmayonlybeusedonceeachcombat.
You’vefoundthedelicatephrasesandcarefulgesturesthataccompanymagicareusuallymoretraditionthan
necessary,andthusyourcastingritualsarecomposedofequalpartsconvention,improvisation,andnonsense.
Oneofthemostcovetedabilitiesofthecrimson-robedwizards,Fastcastallowsforpreciselywhatitsoundslike;allspellsnowtakeastandardactioninsteadofaSlowtocastforthepossessorofthisability.
Togazeuponthemage’sweaponwasalmosthypnotic;eachflourishingcutbuffeteduswithanarcingblastof
air,eachparrysentscatteringsparksoflightningandfire,andwhenwetriedtofleewewereanchoredina
numbingcloudoffrost.
WhentheRedMageisusingaweaponwiththe[Element]Strike,[Element]Ward ,[Status]Proof or[Status]Touchpropertytheymay,asanInstantactionontheirturn,changetheweapon’selementornamedstatustoanyothertheylike,solongastheruleswouldnormallyallowit.Forexample,aTier2weaponmaystillnotdealHolydamagewith[Element]Strike,buttheRedMagecouldtransformBlindTouchintoPoisonTouchatwill.TheRedMagemaynotuseFencertochangeweaponpropertiesthataregrantedbyotherjobabilities;theymayonlychangethepropertiesthatalreadyexistontheweaponnormally.
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SAMURAI侍
Samuraiaretradition-boundwarriorswhoalmostalwaysfollowacodeof
martialconductknownasBushido.Literallytranslatingto'thepathofthebrave
warrior',thislifestyleisonewhichstressesbravery,honor,chivalryandself-
disciplineinaswellasoutofbattle.ThoughtheethicsofBushidoplaceasmuch
emphasisonnobilityasitdoesonstrength,aSamuraiisaversatilecombatant
nottobereckonedwith.
ThoughmanySamuraiarealsotrainedintheartsofmountedcombatand
archery,abletoengagetheiropponentsupcloseaswellasatadistance,their
weaponofchoiceisalmostalwaysablade.Inpart,thisisduetothemystical
practicetiedtotheconstructionoftheirweapon;themetalofthekatana
entrapsanaturespiritknownasakami,bindingittotheweaponduringthe
forgingprocess.Learninghowtofreetheseimprisonedspiritsisanintegraland
long-windedpartoftheSamurai'straining,andSamuraiwhodistinguish
themselvesthroughtheiraccomplishmentsinbattlewilleventuallylearnto
expandthistalentintoharnessingthepoweroffree-roamingspirits.Theyare
oftenseenmovingbare-footedoverlakesoncushionsofwaterKami,or
travellingthroughthebitterestcoldcloakedbyfireKami.
Draw-Outisatechniquenottobetakenlightly;asmuchas
theSamuraivaluetheirweapon,circumstancesmayforcethem
toshatteritinordertounleashthefullforceoftheKamispirit
lockedwithin.
ByusingtheirturntodrawforththepowerfromanequippedBladeorReachcategoryweaponasaStandardaction,theKamitrappedwithinisreleasedinanexplosiveburstofsplinteredsteel.Thecharacterautomaticallydeals((PWR+RES+DEX+MND)xWeaponTier)+2d6pointsofelementalM.ARMdamagetoasingletargetandcausesadditionaleffectsbasedonthelistfoundonthefollowingpage.AlldamagedealtisofthesameelementaltypeastheKamiwithintheBlade.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1602718
Weapons: Blade,Ranged,Reach Armor: Light,Medium,Heavy
ASamuraimaychoosetousealowertierDrawOutthanthelevelofhiscurrentweapontierifhesochooses,andaSamuraimayonlyuseDrawOutonaweaponthatbelongstothem.AfterDrawOuthasbeenused,theweapongainstheBrokenpropertyuntilitisrepaired,reducingalldamageitdealsbytwostepsandpreventingthewielderfrommakingcriticalhits.EvenIndestructibleweaponscanbegiventheBrokenpropertyinthismanner.
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Tier Effect
1 Dispatch:Anunseenspecter-swordslashesatthetarget.Noadditionaleffect.
2 BizenBoat:BlueflameencirclestheSamuraibeforeengulfingoneenemy.TheSamuraireceivestheeffectsofeither
Shell orProtect untilcombatends,theattackdeals200%damageagainstUndeadtargets.Againstsuchenemies,allweaponpropertiesthatactivateuponacriticalhit(suchasSpellburst )sodobeforetheweaponisdamaged.
3 ShootingStar:Abeamoflightblastsoneenemy.TheSamuraireceivestheeffectsofHasteuntilcombatends.
4 Tornado:Anenormoushurricanesweepsoverthebattlefield.AllenemiesareaffectedbythedamagedealtwiththisDraw-OutandareKnockedBackamediumrange.5 PurifyingBlossom:TheSamuraiandoneotherallyarebathedinabrilliantwhitelight.Allnegativestatuseffects
(exceptFearandUnconsciousness)areremovedfromtheSamuraiandoneallyofhischoice,andboththeSamuraiandthatallyimmediatelyregain100%oftheirmaximumMP(ifapplicable).
6 BanishingBlade:Fiveglowingspheresofenergydecimatethetarget.MakeanopposedForcecheck;ifsuccessful,
thefoereceivestheeffectsofalltheSamurai‘break’abilitiesforoneround;ArmorBreak,PowerBreak,MagicBreak,andSpeedBreak.Iftheopposedcheckfails,thetargetonlysuffersoneoftheaboveeffectsoftheirchoice.
7 IaiStrike:TheSamurairaiseshisweaponhighbeforebringingitdowninagracefularc,cleavingaperfectline
throughanenemybeforethekatanashatters.IaiStrikedeals200%damageandallweaponpropertiesthatactivateuponacriticalhitsodoimmediately.
8 Kaiten:TheskieschurnwithwindandlightningastheSamuraireleasesthekamispiritfromalegendaryblade.And
then…nothing.Nograndcrescendoofpower,nocosmicstrengthtosmiteyourenemies.Onlypeace.Atlastyourmindisclear,emptiedofthebattlefield’sdistractions.Conceptslikefearandweaknessslipawayfrom
you,andyourealizeyouhavereachedtheendofacycle.Now,itistimetobeginanew.AfterhavingusedKaiten,youpermanentlygaintheeffectsofImpervious(animmunitytoallnegativestatuseffects),andyougainapointofDestinyattheendofanyturninwhichyoudefeatedanenemywithoutanyweaponhigherthanTier1equipped.Furthermore,allTier1weaponsnowdeal(PWR,DEX,orRESx10)+2d6pointsofdamageonasuccessfulattack.TheKaitenDraw-OutmayeveronlybeusedaftertheSamuraihasprovedhimorherselfworthy,attheGM’sdiscretionasalways.
WithineachkatanalivesaKamiswordspirit–anelementalmanifestationoftheBushidoabletoexercise
slightcontrolovertheirelementandaidtheSamuraiwhenheneedsitthemost.Thoughinfluentialandoftenmischievous,theKamiarefarfromomnipotent,andnevermalicious.
WhenaSamuraisynthesizesaBladeweapon,hemaychoosetheelementaltypeofKamiwithinhissword–otherwisetheelementaltypeischosenrandomly,anddoesnotnaturallyincludeShadoworHolyelements.WheneveryoupurchaseorfindaBladeweapon,roll1d6andconsultthetabletotherighttodetermineitselement.WeaponsthathavetheElementalStrikeorElementEnhancer propertyuseaKamiofthesametypewhereapplicable,andtheElementalStrikeoftheweaponcannotbechangedbyjobabilities.Thiselementalalignmentalsograntstwofurtherbonuses.
Roll KamiElement AssociatedSkills
1 Fire Synthesis,Vehicles2 Earth Scavenge,Nature3 Wind Awareness,Lore4 Water Stealth,Swimming5 Lightning Athletics,Escape6 Ice Inquiry,Negotiation
N/A Shadow Acting,ThieveryN/A Holy Healing,Negotiation
First,theSamuraiisimmunetoDifficultTerrainthatwoulddealelementaldamageasthesametypeofKamifoundwithinhiscurrently-equippedweapon,orwhenevertheGMwoulddeemitappropriate.Forexample,aFireKamicouldallowtheSamuraitopullorphansoutofaburningbuildingunharmed,orperhapspreventthemfromsufferinginthebittercold.Secondly,whenevertheSamuraiattemptstomakeaskillcheckofSupremedifficulty(20)orhigheronaskillbelongingtotheirlistedelementaltype(forexample,makingaHealingcheckwithanEarthKami)theSamuraigainsa+2bonustothatroll.UnburdenedSoulgrantsnobenefitwhenaSamuraiwieldsaBrokenweapon.
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FallenheroesandtheintangibleKamiguidetheSamurai’sstrikes,leavingfoesstrugglingtostandagainst
theyourrighteousassault.Inyourhands,weaponandwarriorareunitedinspirit.
ChooseoneofthefollowingfourstylesofBreakArts,whichthecharacterpermanentlygainsaccessto.UsingaBreakArtisaStandardActionthatrequiresasuccessfulattackrolltohityouropponent,butcausesnodamage.
Youmaytakethisabilitymultipletimes,choosinganewBreakArttoaddtoyourrepertoireeachtime.PowerBreak:AnunearthlywhisperseemstoflowfromtheSamurai’sblade,whichbringseventhestrongestfoesdown.AsingleenemyisafflictedwithPowerBreak ;hisphysicaldamagedealtandForceattributeishalvedfor4rounds.PowerBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.ArmorBreak:Aconflagrationofblueflamesblazestheenemy,searingfleshandbone.AsinglefoeisafflictedwithArmorBreak,whichreducestheirARMandMARMtozerofor4rounds.ArmorBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.MagicBreak:Intangiblecherry-blossomsswirlaroundthetarget,burningintohisverysoul.AsinglefoeisafflictedwithMagicBreak;hismagicaldamagedealtishalvedfor4rounds.MagicBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.SpeedBreak:TheworldseemstodarkenastheSamuraipropelsaglowingsilversphereofenergyatthetarget.AsinglefoeisafflictedwithSpeedBreak,whichhalveshisFinesse,AVDandACCfor4rounds.SpeedBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.
Yougracefullysidesteptheclumsyadvancesofyouropponents,oreasilyknockasidetheirovereagerand
straightforwardattackswithreflexiveparries.Yearsofrefinedtacticalknowledgeandexperienceguidemeanyou
caneasilyovercomethebrutishbeastsoftheworld,andyourconfidenceinyourownabilitieskeepsyoufighting
longafterotherheroeswouldfalter.
Wheneverthecharactersuccessfullyevadesanenemy’sattack,theyrecover(RESxLevel)hitpointsasaRegenerationeffect.ThisvalueisdoublediftheSamuraiiswieldingaBrokenweapon.
ThereisnogreaterblightonthisearththantheFiends,creaturesofsupernaturaldescentservingtheforcesof
evil.Youseektorectifythat.
ByactivatingAncientCircleasaslowaction,theSamuraiandhisalliesgainthe FiendKiller propertyonanyweapontheywielduntilcombatends.
Ofallthetypesofwarriorsthatscattertheland,noneismoredangerousinsingle,one-on-onecombatthana
Samurai.
WhenoneormoreofyourenemiesisaFiend,orwhentheSamuraifightsalonewithouttheaidofhisallies(suchasduringaDuel,oriftheyhavebeenrenderedunconscious),theSamuraigainsa+2bonusonrollstoresisttheeffectsofnegativestatuseffects,anddealsanadditionaldamagestepwithallattacks.Theseeffectsstack,grantinga+4bonustoresistancerollsandatwodamagestepincreaseiftheSamuraiwastobattleaFiendwithoutanyoutsidehelp.
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Yourweaponisasfamiliartoyouasanextensionofyourownbody,andyouemployittodeadlyeffect. TheSamuraitreatsalloftheirweaponsasthoughtheypossesstheIndestructible andUnified properties.Theweapondoesnotpossessthesepropertiesforanyoneelse.
Two-Handedgrip,therefore,preventsaSamuraifrombeingdisarmedaswellasallowinghimtorepairtheweaponsthathavebeendamagedbyusingDrawOutwithoutneedingaskillcheck.
SamuraioftenspeakofMaai,whichreferstothecriticaldistancebetweenopponents,asenseoftiming
intricatetobattle,andanunderstandingofhowone'sopponentmoves.ItisthedistancearoundtheSamuraiwhere
hisswordmaystrike,andsenseseventhesmallestripplesofmovement.Your‘innereye’isoneofthemostpure
manifestationsofthis.
WhenThirdEyeisusedasanInstantactionatanytime,evenwhenitisn’ttheSamurai’sturn,theSamuraiwillnegatealldamageandeffectsfromthenextSingle-targetedphysicalormagicalattacktheywouldreceive.Third
Eyemaybeusedoncepersession,andisunfortunatelyineffectiveagainstlimitbreaksandcriticalhits.Furthermore,whentheSamuraiisafflictedbythenegativestatuseffectBlindorisotherwiseatapenaltytoattackduetoalossofvision(suchasfromDifficultTerrain),thispenaltyiscompletelynegated;theystillroll2d6asnormal.TheyalsotreatInvisibleenemiesasthoughthepositivestatuseffectdidn’tgrantanybonuses.
Bystrikingwiththeflatofyourweaponoritspommel,orevenwithanearbyobject,youmaydisableoneof
yourhumanenemieswithoutcausinganylastinginjury.
YoumayactivatePommelStrikeasanInstantactionagainstanyHumanoidtarget,onceperround.Upondoingso,makeaForceorFinessecheckwitha+2bonusagainstyouropponent’sForceroll.Ifyouaresuccessful,yourtargetisimmediatelyinflictedwiththe Sleepstatus,evenifthey’dnormallybeimmunetoitseffects.Thisstatuseffectdoesnotwearoffinfourroundsasnormal,andinsteadlastsforseverallongminutes.Magicanditemscanstillhealtheeffectprematurely,asnormal.PommelStrikehasnoeffectonnotoriousmonstersorbosses.
Youeschewtheuseofarmor,garbingyourselfinhumble,simplegarmentsthatneverhinderyourmovements
–instead,yourelyonsuperiorswordsmanshiptoparryanddeflectattacks.
Whennotwearingarmorofanytype,theSamuraiisgrantedbonusARMandM.ARMbasedonhislevel;consultthetablebelow.TheSamuraimaynotbenefitfromtheeffectsoftheFortifiedequipmentproperty.
Level ARM/M.ARM Level ARM/M.ARM
1 4 9 352 6 10 403 8 11 504 12 12 605 15 13 706 20 14 807 25 15 1008 30
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Youchallengeyouradversarytohonorablecombat,andthelocalkamigivestrengthtothisavowal.Thetwoofyouaresurroundedbyawallofunbreakableenergythatpoursupfromtheearthitself,lockingyouintoa
confrontationthatonlyonewilleverwalkawayfrom.
ByexpendingtwopointsofDestinyasanInstantaction,aSamuraimaychooseasinglefoeandbattlehimwithoutinterruption,engagingtheminone-on-onecombat.DuellastsuntileithertheSamuraiorhischosenopponentisreducedto0hitpointsandliesatthefeetoftheother.Duelissubjecttoafewimportantrestrictions.First,neithertheSamurainorhistargetcanreceiveaidfromtheiralliesinanyfashion;whetherthisbethroughgroupcombatbonusesgrantedbyJobAbilities,spellsthatstrengthenorheal,itemstossedintothefray,oranysimilarattempt.TheysimplyhavenoeffectontheSamuraiorhisopponent.Secondly,nootherindividualmayalterthecourseoftheDuelbydamagingortargetingtheSamuraiorhisopponentwithdetrimentaleffects.Andfinally,neitherpartymayendtheDuelprematurelyorEscapefromcombatunderanycircumstances.
However,theSamuraiisrarelyatalargedisadvantageevenwhenfightingfoesmuchmorepowerfulthanhe.WhiletheDuelpersists,theSamuraigainsa+2bonustoACCandAVDandmayperformLimitBreakswheneverherollsacriticalhitregardlessofhiscurrentremainingHP.Furthermore,choosingtoautomaticallyuseaLimitBreakonlycosts1pointsofDestinyinsteadofthestandard3.Oncethefighthasended,thenormalrulesofrealityreassertthemselves.
TheSamuraihascomeface-to-facewithatrulydangerousfoe,andknowshemustendthebattlewithasingle
stroke.Hedrawshisbladeandrusheshisopponent,leavinghimselfcompletelydefenselessforasinglemoment.
Thesoundofflashingsteelfillstheair,andboththeenemyandtheSamurairemainmotionless.Andthenoneof
thetwofallstotheground,defeatedordeadandsometimesinpieces.Theotherstands,triumphant.
IchigekiHissatsuisariskytactic,butiscapableofstoppingeventhemostfearsomeofenemies.TheSamuraitakesaStandardactionandmakesanopposedFinessecheck.Theloseroftherollispermanentlykilled.Simply,cleanly,andinstantly,affectingevenBosseswhowouldbeimmunetosuchinstant-deathattacksorwhopossesstheUndyingproperty.TheSamuraimaynotspendDestinytoincreasetheresultsoftheFinesserolls–however,BossesandNotoriousmonsterscan–anddeathscausedinthiswaycannotbealteredviatheexpenditureofDestiny.
Iaidoisthesmooth,controlledartofdrawingabladefromitssheath,strikinganopponent,removingblood fromtheblade,andthenreplacingtheswordinthescabbardinasinglemotion.Bylearningthisartofgraceful
strikes,youhavebecomemoreadeptatcallingforthablade’struepowerwithoutdamagingthesword.
WheneveracharacterwiththisabilityusesDraw-Out,thereisnowaflat50%chancethatthekatanawillnotbecomeBroken.Alternatively,byspendingonepointofDestinyyoucanensurethatthiswillbethecase,preventingyourweaponfrombeingdamagedwhenitstruepowerisunleashed.
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THIEFシーフ
Mosturbancommunitieshaveatleastahandfulofthieves,skilledandstreetwise
folkdeterminedtosurviveinthemetropolitanworld.Becausepunishmentsfor
thieveswhoarecaughtred-handedcanbequitesevere,theyhaveoftenbeen
knowntobandtogetherinshelteredbandswheretheycanlookoutforone
another.Thismightbeanythingfromsplittingtheday’spilferedspoilsto
orchestratingdaringjailbreaks,orteamingupformoreelaborateheistsandcons.
TheThiefisamasteroftakingwhattheylike,thoughtheexactskillsetthieves
possessdoestendtovary.Someaccomplishthiswithstealth,emergingfromthe
shadowsforsplitsecondsbeforefadingbackintonear-invisibility.Othersarecon
menandwomenwhoemploymisdirectionandhoneyedwords,havingtheir
targetshappilyhandoverthegoodsthankstoawebofdeception.Someare
simplynimble-fingeredpickpocketsandcutpurses,streeturchinswhohave
learnedtheartoutofnecessity.Othersstillarelittlemorethanglorifiedthugsor
back-alleyruffianstryingtomuscletheirwaytowealth.Whateverthecase,
stealingistheThief’sforte,anditisagifttheyhavetakentoanentirelynewlevel.
ThehallmarkoftheThiefistheabilitytostealfromanyone,
anytime,anywhere–includinginthemidstofbattle.
YoumayusetheThieveryskilltopickpocketincombat,andwith
amuchwidervarietyofpossibilitiesattheGM’sdiscretion;ofteneverythingfromsnatchingyouropponent'sweapontotheclothesoffhisback,provingonceandforallthatthehandisindeedquickerthantheeye.InordertoStealinthemidstofcombat,aStandardactionandopposedcheckisrequired–theThiefrollsherThieveryskillversustheFinesseofoneopponentwithinaShortRange.AsuccessmeansthattheThiefmanagedtonabherchosenprize,
HPBonus:MPBonus:ACCBonus:
AVDBonus:SkillPoints:
1402
622
Weapons: Brawl,Concealed,Ranged Armor: Light,Medium
whereafailuremeansthatStealhasnoeffect.IftheThiefdoesn'talreadyhaveaspecificobjectinmind,theBestiaryliststheitemsthatcanbestolenfromanygivenmonster;however,we’recertainthatcreativeThieveswillfindbetterusesforthisabilitythansimplyliningtheirpocketsanddisarmingenemies.
Youhaveagutinstinctthatrarelysteersyouwrong,helpingyoutospotdangerandtreasurebeforetherestof
yourparty,andlettingyouknowwhenitstimetocutyourlossesandgetoutwhilethegetting’sgood.
Uponobtainingthisability,thecharactermaychoosetouseherThieveryskillinplaceofherAwarenessskillonallchecks.Inaddition,acharacterwithTreasureHunterneverhastomakeEscapecheckstoRunAwayincombat–itisassumedthattheyalwaysautomaticallysucceediftheychoosetodoso.
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TheThiefmovesthroughherenemies’ranksandvanishesintotheirmidst,disguisingherselfasoneofthem. AsaStandardactionincombatyoumayactivateDoubleAgenttomakeanActingskillcheck,opposedbyaFinessecheckbyeachofyourenemiesseparately.TheThiefgainsa+4bonustothischeckifshehadpreviouslyusedSteal
tograbatuftofhair,uniform,orotheriteminordertothrowtogetheranimpromptudisguise.EachenemywhofailsthechecktoseethroughDoubleAgentwillbeconvincedtheThiefisoneoftheirown,andaffectedmonsterswillnotattempttoexclusivelytargettheThief.Collateraldamage(suchasrandomlytargetingattacks)canstilloccur.Furthermore,theywilltreattheThiefasamemberoftheirGroupforthepurposesofspellsandattacksthatgrantbeneficialeffects.TheeffectofDoubleAgentisbrokeniftheThiefattacksanymonsterwhohadfailedthefinessecheckormakesanyotherobviouslyhostileactionstowardthem,butotherwiselastsuntiltheendofcombat.NotoriousMonstersandBosseswon’tfallforMasterofDisguise.
Iguessthatwasanokaymove…butnowwatch this!
WhenevertheThiefspendsDestinytoaddanadditionald6toanyroll,thereisa50%chancethattheThiefwillreceivethebonusdice,butnotactuallyloseanyDestinyiftherollsucceeds.Forexample,acharactercouldspend3pointsofDestinytoincreaseherStealcheckupto5d6plusherThieveryskill.Ifthecheckissuccessful,theGMflipsacoinorotherwisecalculatesthe50%chance–iftheThiefislucky,sheretainstheentiresumofDestinyshewouldhavespent!
Takingadvantageoftheopeningcausedbyyourally’ssuddenmisdirection,youtumbleintomeleerangeand
letthebeasthaveit!
BeforeperformingaTeamworkAttack,youmaydeclarethatyouareactivatingSneakAttackasaninstantactiononcepercombat.IftheTeamworkAttackissuccessful,yourattackistreatedashavingtheLucky property(allowingforcriticalhitstooccuronattackrollsof11-12)andyourdamagedealtisincreasedbyfoursteps;forexample,anattackthatwouldnormallydeal(DEXx5)+2d6wouldnowdeal(DEXx9)+2d6instead.
You’reamasterofmisdirectionanddeception,capableofdirectingyourtarget’sattentionelsewherewhilst
yourriflethroughtheirpocketsandrelievethemoftheirvaluables.
Afterobtainingthisability,ThieveryskillcheckscannolongerbeopposedwithanAwarenessroll–provingthatthehandisindeedquickerthantheeye.Furthermore,theThiefgetsa+2bonustohisThieveryskillchecks.Lastbutcertainlynotleast,thecharacterhasgainedtheabilitytoStealthingsataMediumRangebyexpendingonepointofdestinyperitem;shecannablootshecouldn’tpossiblyreach,suchasagoldenchaliceontheinsideofalockedsafe,orthesetofkeyshangingonthefarwall.ThedifficultyforsuchStealchecksissimplytreatedasiftherewerenodistancebetweenthethief’shandandtheobjectshewishestopilfer.
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Yourcunningrusethrowsyouropponentoff-guardandleavestheirdefensesunsteady.
YoumayactivateFeintoncepergamesessionasanInstantactionbychoosingoneenemyandrollingyourActingskillopposedbytheirenemy’sFinesseroll.IftheFeintissuccessful,youropponentsuffersa-2penaltytoallskillchecksandopposedrolls,andistreatedashavinganeffectiveAVDof0.TheeffectsofFeintlastuntilthestartofthefoe’snextturn.
Whoeversaidthatcrimedoesn’tpayjustdidn’tknowtheresalevalueofdragonscalesandmalboromoss.No
longercontentwithsimplelarceny,youhaveachievedthepinnacleofarmedrobberyandareabletosnatch
unprotectedvaluableswheneveryoumakeaparticularlydeadlystrike.
Wheneveryourollacriticalhit,youmayalsostealtheitemcarriedbythegivenmonsterasanInstantaction,
withoutneedingtomakeanopposedcheck.IfthemonsternolongerhastheitemtoSteal,akindGMmightawardtheplayeraComponent,temporarycombatbonuses,orevengil.MugcanbeusedevenifthecharacternolongerhastheStealinnateability.
Youtakeadvantageofyourfoe’shelplessnesstodeliveranelegantcoupdegrace.
WhenstrikingatargetthatisaffectedbythenegativestatuseffectsStop,Petrify ,StunorSleep,orotherwisetreatedashavinganAVDscoreofzero,yourdamageisincreasedbyonestep.Thatis,aweaponthatwouldnormallydo(DEXx1)pointsofdamagewouldnowdo(DEXx2),andsoon.Thisabilitycanbetakenuptothreetimes,increasingthedamagebyoneadditionalstepeachtime.
Inanunusualmaneuver,theThiefisabletostealeventheveryprotectiveauraspossessedbyherfoesanduse
themashisown.
UponobtainingFlimflam,theThiefcannowuseherStealabilitytopilferpositivestatuseffects.Asalways,theThiefrollsherThieveryskillversustheopponent’sFinesseattribute.Ifshesucceeds,onepositivestatuseffect–Shell,Protect,Auto-Life,Haste ,orthelike–ofthecharacter’schoiceisremovedfromthefoeandaddedtotheThiefinstead.Theremainingdurationofthestatuseffect(ifithasone)doesnotchange.
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Youdeliverablindingly-faststrikethatpiercesthroughyouropponent’sdefensesbeforepreparingarealone,
choosingoffenseoverdefense. AsanInstantactiononceperround,youmaymakeanadditionalattackthatonlydeals(DEXx1)+2d6pointsofdamagetotheenemythatignoresARM.AlthoughQuickHitrequiresasuccessfulattackroll,thisadditionalattackcannotresultinacriticalhit.QuickHit’sdamagestepscanbeincreasedbyjobabilities,weaponpropertiesandspellsasnormal.
AsaMasterThief,thecharacterisalivinglegendspokenofmostlyinwhispers.Stealingfleetsofairshipsisfor
amateurs…atruethiefcouldstealsomeone’svoice,memory,oreventheirsoul.Aftergainingthisability,thereisliterallynolongeranylimittowhatcanbestolenwithaThieveryskillcheckatappropriatelyhighdifficultiesoutsideofcombat,andcharactersareencouragedtobeoutrageousintheuseofthisability.BeawaretheGMwillundoubtedlysetthedifficultyforsuchfeatsas‘Godlike’and‘Impossible’–andrightlyso!Duringacombatsituationhowever,theThiefmaystillattempttoStealanyofthefollowingfromhisenemies:CoolStuff:TheThiefcanoftennabcraftingadditionalComponentsfromNotoriousMonstersandBosses,thoughgenerallyatamuchlowertierlevelthanthepartyisusedtoorwouldobtainwithasuccessfulScavengeskillcheck.Essence:TheThiefmayinstantlyremove25%ofhisopponent’smaximumHPandMPwithasuccessfulSteal,whichisthenaddedtohiscurrentHP(andMP,ifapplicable)totalsdirectlyasa Regenerationeffect.Destiny:TheThiefmaysnatchasinglepointofDestinyfromhisopponent.There’snowaytotellhowmanypointsofDestinyamonsterhas(ifany!)beforethismaneuverisattempted,however.Ability:TheThiefstripstheirmonstroustargetoftheirpowers,gainanyoneofthefollowingMonsterAbilitiesifthecreaturepossessesthem;Regeneration,Flight,UnusualDefense,ControlledDefense,Counterattack,Magical
Counterattack,StatusTouch,FlawlessSpell, SubmergeorInhale.Theenemythenlosesaccesstothisabilityuntiltheendofcombat.IfusedonanopponentwithJobAbilities,thesameruleofthumbapplies;thetargetlosesaccesstooneJobAbilityofthethief’schoice(thatcannotbeaLimitAbility)andthecharactergainsaccesstoit.
Everymanhasaprice;thankstoalifetimeoftellingpeopleexactlywhattheywanttohear,youcan
supernaturallydiscernexactlywhatthispriceis.ByspendingonepointofDestiny,theThiefmaylearnoneminorshort-termgoalofthetarget,aswellastheirLifeGoal;thoughsuchphrasesarenormallyattributedtothePCs,eventhelowliestcitizenormostenigmaticvizier’sagendaisclearlylaidoutforthethiefwhousesthisability.Thecharactergainsa+4bonustoallNegotiationchecksagainsttheirtargetfromthatpointon.Furthermore,byexpendinganadditional2pointsofDestinyatanytimethereafter,thecharactermayautomaticallysucceedataGodlike(orless)Negotiationcheckagainstthetarget,astheyusetheirsilvertonguetoconvincethemthattheThiefhasthepowertohelpfulfillthetarget’sambitionsandlifegoal,andmakethemanoffertheycan’trefuse.
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TIME MAGE時魔道士
Sometimescalled‘DimensionMages,’TimeMagestapontheforces
oftimeandspace.Inreshapingtheelusivepowerofthecosmos,they
canfreezeanopponentintheirtracksorrainflamingmeteorsdown
uponthem,forceobjectstoagethousandsofyearsintheblinkofan
eye,orbanishsomeoneintoanotherrealityentirely.Themost
powerfularecapableoffoldinguphistoryandtravellingacrossthe
eonsbysheerwillpoweralone–afactthatmakesmostother
spellcastersgladoftheTimeMages'relativescarcity.
WhileotherJobsgenerallyhaveavarietyofweaponsattheir
disposal,mostTimeMagesareseenbearingrathercomplicated
staves.Infact,aTimeMage’sstaffissomethingofanoddity.Dueto
theirnaturalforgetfulness,manyofthefoundingmembersofthis
magicalschoolchosetoattachitemsofsentimentalvaluetotheir
stavestoremindthemofthepast.Manyfledglingmageshavechosen
tofollowthistraditionoutofrespecttotheoriginatorsofTime
Magic.Feathers,weddingrings,pocketwatches,articlesofclothingof
theirfallencomrades,alltheseandmorecanbefoundattachedtoa
TimeMage’scane,andthisfacthasservedasthepunchlineformany
ajoke.Iftheinscrutablemagesareoffendedbysuchhumor,they
generallygivenoindication.
Itisstaggeringlyeasytobendandtwistthe
dimensions,familiaritemsinstantlyappearingin
thecharacter’shandsoutofthinairfromwhere
theyhadbeencarefullystoredaway.
YouhaveaccesstoyourInventoryandequipmentatalltimes,nomatterhowfarseparatedfromhispossessionsyoumaybe,oriftheyarecurrentlyinthepossessionofsomeone
else.WithlessthananInstantaneousthoughtyou’reabletosummonsuchobjectsbackintoyourhands,evenifitisnotyourturn.AlternativelyasanInstantaction,theTimeMage
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1640422
SpellRank LevelsObtainedNovice 1,1,2,3
Intermediate 4,5,6Expert 7,8,9Superior 10,12Ancient 14
Weapons: ArcaneArmor: Light
MagicSchool: Time
mayusethisabilitytosendhispossessionsintosomeunknowndimension,wheretheyremainsafeandout-of-sightuntiltheyareneeded.
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Time,byitsverynature,isadelicatething.Itflowsinonlyonedirectionandplodsalongatitsownsluggish
pace,andoftenreactspoorlytothosemageswhostretch,compactandshapeittotheirwhims.Thosewho
perceiveandsculpttimeasareal,tangiblethingoftenfinditeasytogetlostintheintricatefabricofexistence,strugglingtoremaininthetimestreamthemselves.ExcessivemeddlingwithTimeMagicmeansthatonecan
becomesusceptibletoaveryrealdanger;losingtheirmemoriesandbecomingunabletodiscernwhenexactly
‘now’is.
SomeTimeMagejobabilitiesstatethatthecharacterwillaccumulateapointof‘Paradox’whenthey’reused.UpongainingalevelasamemberofanyJoborupongainingmoreParadoxthanthecharacter’slevel,theysufferbacklash,permanentlylosingaccesstoonespelloronepointoftheirMNDattributeforeachpointofParadoxtheypossess.Ifacharacteriseverreducedto0MND,theyare,ofcourse,removedfromplay.TheTimeMagemayremoveand‘buyoff’onepointofParadoxbyspendingonepointofDestinytoregainanacuteawarenessoftheirsurroundings,andattheGM’sdiscretion,certaineventsthatremindtheTimeMagewhoheorshe‘reallyis’canremoveParadoxaswell.
Youattachametaphysicalanchortoyouradversarybeforeshuntingthemoutofthisreality,ortrapthemina
momentofunchangingtime.
BytakingastandardactionandmakingasuccessfulopposedForceroll,youcantransportoneopponentintothevacuousspaceoutsideoftime.Thechosenenemybecomesuntargetable,immunetoalldamageandeffects,afflictedbyStunevenifthey’dnormallybeimmunetoitseffects,andultimatelyremovedfromcombatfortworounds.Attheendofthemonster’ssecondturnafterbeingremovedfromcombattheycomestaggeringbackintoreality,endingtheeffectandautomaticallyinflictingthemwiththeConfusestatus.CreatureswhohavespentalargeamountoftimeintheVoidortheFarplaneareimmunetothisability,attheGM’sdiscretion.Thisabilitymaybeusedatwill;thefirsttimeitisusedeachsessionthereisnodanger,buteachsuccessiveuseofStatisStrikecausestheTimeMagetoincurapointofParadox.
Thegroundfallsawayasyoueffortlesslypropelyourselfupward.
TheTimeMagereceivestheeffectsofFlight atalltimes,evenwhenunconscious.ThispreventstheTimeMagefromtakingfallingdamageaswellasnegatingdamageandeffectsfromEarth-basedspellsandabilities.
Abletotwistpuremagicalplasmaintoatypeofdefensivebubble,theTimeMagecanlessenthephysicalharm
causedbyenemyattacks.
YoumaydeclaretheactivationofMagicShieldasaStandardaction–itthenpersistsuntilitiscancelledasanInstantaction,thecharacter’sMPbecomes0,orwhenthecharacterisknockedunconscious,whicheverhappensfirst.WhileMagicShieldisactive,allenemieswhoattacktheTimeMagearetreatedasiftheyhadtheMPDamageweaponproperty–50%ofthetotaldamagetheydealtargetstheTimeMage’sHP,andtheother50%targetstheirMP.
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Yourabilitytocontroltheflowofgravityandthedimensionsallowsyoutoperformfeatsofstrengthwith
nothingbutthepowerofyourmind.
TheTimeMagemayusehisFinessescoreinplaceofhisForcescoreforallopposedchecks,orwheninteractingwithobjects–moving,throwing,orbreakingthem,andsoon.
TheTimeMagetwiststheflowoftimeandcasuallystrollsoutofthewayofoncomingbullets.
Byactivatingthisabilitythatissometimesreferredtoasa‘flashstep’,theTimeMagemayimmediatelytakeanadditionalStandardaction.Thisabilitymaybeusedatanytime,evenwhenitisn’ttheTimeMage’sturn,allowingthemtointerruptanenemy’sround.Furthermore,duetothesuddenmovementdisorientatinghisenemies,theTimeMagegainsa+2bonustohisAVDuntilthestartofhisnextturn.BlinkcanbecombinedwithHastetoallowtheTimeMagetocastspellsonenemyturns.
Thisabilitymaybeusedatwill;thefirsttimeitisusedeachsessionthereisnodanger,buteachsuccessiveuseofBlinkcausestheTimeMagetoincurtwopointsofParadox.
Youmaylift,manipulateoreventhrowgiganticobjectswiththepowerofyourmindalone. TheTimeMagecanusehistelekinesistophysicallyinteractwithnon-sentientobjectsuptoaMediumRangeawayasaStandardaction–sohecould,forexample,pushanobjectoutofthewaywitharangedForcecheck,buthecouldnotattempttousehistelekinesisto‘hold’someoneinplacewithanopposedForcecheckorlifthimselfofftheground,sincethelattertwowouldbothbesentienttargets.ATimeMagecould,intheory,liftthemselvesoffthegroundbystandingonanobjectthey’removingwithtelekinesis,butasitwouldrequireastandardactionto
doso,remainsaterriblyimpracticalmethodoftransportation.Furthermore,Telekinesisgrantsavarietyofbonusesregardingtheuseofimprobableweapons.Aftergainingthisability,youmaychoosetotargetenemiesatamediumrangewithanyweapon;ifyoudoso,thatweaponistreatedasbeinganArcaneweaponinsteadofitsnormalcategory.Thismeansthatsuchtelekineticattacksusetheuser'sMNDattributeinsteadofPWRorDEXtocalculatedamage.Remember,ImprobableWeaponsusuallyalsohaveadditionaleffectsasdecidedbytheGM(suchagiganticboulderhavingEarthStrike,orastormoffeathersBlind ingthetarget).Andfinally,aTimeMagewithTelekinesisgainsa+2bonustoForcechecksregardingtheuseofImprobableWeapons.Telekinesismaybetakenmultipletimes,increasingthebonusgrantedforusingImprobableWeaponsby+2eachtime.
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Youprojectabubbleofliquidtimetointerceptanoncomingspellorencapsulateoneofyourown,effectively
sendingitintothefuture.
AsanInstantactionafteraspelliscastwiththeTimeMageasthetargetorcaster,youmayimmediatelyuseDelay
Inevitabletostopthespellfromresolving,evenifthiswouldmeaninterruptinganenemy’sturn.AttheendoftheTimeMage’snextturn,thespell‘goesoff’asnormal.IftheTimeMage(oranyothertargets)arenolongervalidtargetswhenthespellresolves,itfails.Ifthespellinvolvesanattackrollorthetargethasmovedoutofrange,itfailstohitthem.TheTimeMagemaychoosetoholdaspellindefinitely(effectivelynullifyingit),sendingittothefardistantfutureinsteadbysufferingonepointofParadox.DelayInevitablemayaffectonlyonespellatatime,andthisabilitymaybeusedoncepercombat.
ATimeMageatresttendstostayatrest,andaTimeMageinmotiontendstomakehisalliesnervous.
YoumaychoosetogaineithertheSOS-SloworSOS-Hastepropertywhenreducedto25%healthorless,allowing
youtobecomeSlow ,Hasted,orneither,asthesituationcallsfor.WheneverthecharacterisaffectedbythepositivestatusaffectHaste,healsobecomesimmunetothenegativestatuseffectStopandmayperformoneskillcheckeachroundasanInstantactionfasterthantheeyecansee,regardlessofhowlongitmightnormallytake.Youmayusethisskillcheckevenifitwouldinterruptanenemy’sturn,allowingyoutoperformfeatssuchascatchingabulletwithanextremelyhighAthleticsroll.WhenevertheTimeMageisafflictedbythepositivestatusaffectSlow ,hebecomesimmunetoallKnockbackeffectsanddealsanadditionaltwodamagestepswithallspellsandattacks.Likethecosmos,itsometimesseemstotakeyoumillenniatoaccumulateenergy…butwhenyoudo,theresultisaspectacularexplosionofpower.
Despitethename,TimeMagicactuallyusescosmicfundamentalstoproduceawiderangeofeffects–the
manipulationofgravitytoattack,magneticfieldstoprotect,andtheabilitytohalttheflowoftime.Its
practitionersharnessthewitheringpowerofnovas,lengthenminutesintoyears,andtearthroughthefabricof
realityoutright.It’salsoagreatwaytogetsomereallyneatjunkfromthefuture.
Withthisapplicationoftimemagic,youareabletocreateadirectlinkwiththemostimportantpersonintheuniverse–yourself.WhileTimeMagesoftenfindtheirfutureavatarstoberegrettablyshortonpatience,mostofthemassumeit’sbecausetheycanrememberthemselvesaskingtheseverysamequestionsnottoolongago.Regardless,communicatingwithacharacter’sfutureselfgrantstwoextremelyusefulboons.First,thefutureselfwillanswermostquestionsposedtoit,albeitinashortandsweetsortofway,unlesstheyfindthequestionstobeparticularlyvagueorobnoxious.Suchanswersaren’talwaysprophetic,however,sincemeddlinginthefabricoftheuniverseoftenmeansthingscangowildlyawry.Secondly,thefutureselfwillbemorethanhappytolendsomeassistanceintheformofgearfromtheirtimeline,
andgrantsthecharacteronecraftingComponentoftheGM’schoice,withaTiersimilartothecharacter’scurrentlevel.Forexample,afutureTimeMagewhopossessedastaffthatgranted+2MNDmightsendbackaKnowledgeComponent,knowingthepresentversionwould(probably)craftthematerialintoafunctionalweapon,whichtheywouldthenpossessinthefuturewhentheirpastselfwillcomebeggingforhelp.Asonecanprobablyguess,usingFutureSelfimmediatelycausesthecharactertosufferonepointofParadoxwithoutexception.
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TheTimeMage’stotalunderstandingovertheprimalforcesthatdrivetheuniverseitselfallowhimtodothe
unthinkable–stoptime.TheentireuniversecomestoaquiethaltwiththeTimeMageatthecenterofeverything,givingtheuserofthisgalaxy-alteringmagicafewpreciousminutesoutsidetheflowofreality.
UpontakingaStandardactionandspendingtwoormorepointsofDestinytouseCosmicStandstill,theTimeMageimmediatelytakesanumberofadditionalroundsequaltothenumberofpointsofDestinyspent.Theymayperformanyabilities,actionsorskillcheckstheylikeduringthistime,evenactionsthatmaynotnormallybeperformedwhileincombat.Allothercharacters,bothenemiesandallies,aretreatedashaving0AVDandareStunned untilCosmicStandstillends,eveniftheyarenormallyimmunetotheeffectsof Stun.AnyspellstheTimeMagecastsduringthisEpicAbilityaretreatedasStandardActionsthatallhappensimultaneously;acharactercannot,forexample,useCosmicStandstill,dispelafoe’s Reflect statusandTHENbegintoblastawaywithmagic.Characterscannotcastthe‘Hyperdrive’spell,landcriticalhitsorcauseLimitBreakstooccurduringtheeffectsofCosmicStandstill,andHastedoesnotaffectthenumberofroundsaTimeMagegetswhileCosmicStandstillisactive.
Beingatruemasterofthetimemeansneverhavingtosay,“IwishIwouldhave….”Withthisawe-inspiring
ability,theTimeMageactuallyshiftshimselfandallnearbyalliesbackwardsinthetimestream.
UponactivatingRewindasaSlowaction,thecharacterandhisalliescantravelbackwardsintime;thegroupwillarriveatthesamephysicallocationthey’recurrentlyat,merelyearlier.BecauseoftheimprecisenatureofRewind,successfulLorechecksarehighlyrecommendedforlongerleapsbackwards.Suchcheckshelpensurethepartywindsupintimetointerceptthenoteworthyevents,suchascoronations,deathsofimportantindividuals,orothersignificantactivities.UponusingRewind,theTimeMagesuffersseveralpointsofParadox,basedonhowfarbackintothepasttheytravelled;consultthechartbelowforexactvalues.Ifthecharacterhastravelledbackfurtherthanseveraldaysintothepast,theTimeMagemaychoosetoreverttheeffectsofRewindandreturnhimselfandhisalliestothepresentatanytime,thoughgenerallywithnoticeabledifferencescausedbytheirmeddlingandalterations.ChoosingtoreverttheeffectsofRewindinthisfashioncausestheTimeMagetolosethreepointsofhisaccumulatedParadox.Thepartycanneverencounterthemselvesinthepast,sincetheyhaveactuallyrewoundrealityandstartedover.
Time Paradoxinflicted
Anhourorless 2
Adayorless 3
Ayearorless 6
Amillenniaorless 7
Byknowingpreciselywhenandwhereamajordisasterwilloccurinthefuture,thecharacteriscapableoflinkingthetwolocationsandtimesviaashudderingportal.Withthedisastervirtuallyonlysecondsaway,all
enemieswillundoubtedlybeforcedtofleetheirfate…lesttheyfindthemselvesdisintegratedinasuddenfloodof
liquidmagma,orpulledtothecenterofanexplodingstar.
UponusingCatastropheasaslowaction,theTimeMagesuffers2pointsofParadoxandmayinstantlycasttheDoomsday spellfornoassociatedMPcost.Furthermore,thespellcannotberesisted.UsingCatastropheoftencausesmassiveandirreversibledamagetothelocalterrain,andmostTimeMagessuggestusingitonlyinthedirestofcircumstances.
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WHITE MAGE白魔道士
Fromthemomenttheirtrainingbegins,WhiteMagesaretaughttobepeaceful,humble,andkind.Nomattertheroadthatliesaheadofthem,thesevirtuesaretaughttobethemostimportantthingsintheworld.Theyarethedefendersoflife,usingtheirspellcrafttoknittogetherwoundedfleshorcreateglowingdefensivecharmsaroundtheirallies.Giventimeandexperience,WhiteMagescancurealmostanyill,raisethefallenbacktofightingstrength,orevencreatebarriersutterlyimpervioustophysicaldamage.Farmorepatientindemeanorthantheheadstrong,temperamentalBlackMage,thesededicatedhealershavegiventheirentirelifetoworkingwith–notmastering–thepowersofHoly.
Don’tworry.I’llhaveyoufixedupinnotime.
TheWhiteMageiscapableofusingandadministeringobscuresalvesandhealingitemsinconjunctionwiththeirwhitemagic,abletotendtotheircomradesquicklyoncebattlehasended.Outsideofcombat,thecharactermayspendseveralminutesinconcentrationtoallowall
consciousallies–includingtheWhiteMage–torecover100%oftheirmaximumHP.
HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:
1660422
SpellRank LevelsObtainedNovice 1,1,2,3
Intermediate 4,5,6Expert 7,8,9Superior 10,11,12Ancient 13,15
Weapons: ArcaneArmor: Light
MagicSchool: White
Beingabattlefieldhealerisnoeasyfeat;alltoomanyWhiteMageshavewatchedtheirspellsfizzlewhentheir
alliesneeditmost.Tothisend,theyhavelearnedmethodstoempowertheirmagicksbyputtingmoreof
themselvesintotheirspells.Wheneveraspellwouldbeinterruptedduetoaknockback,limitbreak,criticalhit,orteamworkattack,youmaypaytheMPcostforthespellasecondtime.Ifyouchoosetodoso,youmaycontinuecastinguninterruptedandthespellisnotcancelled.
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Keepingone’salliesaliveandkickingwhileanarmyofundeadbearsrushestowardsthemisafull-timeJob;
WhiteMageswholikedevotinglesstimetohealingmightpickupthisabilitytogivetheirspellsalittleextra
oomph.Declareyou’reactivatingDivineSealasanInstantAction;yournexthealingspellisimbuedwithfarmorepotencythannormal,increasingthehealingitprovidesbythreesteps.Forexample,ifitwastohealallalliesfor(MNDx2)hitpoints,(MNDx5)wouldberestoredinstead.Thisjobabilitymaybeusedoncepercombat.
TheWhiteMageiswelcomedwithopenarmswherevertheymaytravel,andtheirpleastobeheardare
enoughtogivepausetoeventhecoldesthearts–eventhemostvileofindividualsknowthatWhiteMageshave
thebestinterestsofthemassesatheart.
YoumayaddabonusequaltohalfofyourHealingskill,roundeddown,toyourInquiryandNegotiateskillchecks.
Simplybykeepingtheirmindandspiritpure,thelifestreamcontinuestoflowintothecharacter,rejuvenating
themwithmagicalenergies. TheWhiteMagerecovers25%oftheirtotalmaximummagicpointsbackpassivelyandtheendofeachcombat.UponpartakinginTravelRest,theWhiteMagealsoregains100%oftheirMPinsteadofthenormalvalue.Ifthisabilityistakenasecondtime,theWhiteMagerestores100%oftheirmaximumMPattheendofeachencounter,instead.
Youshoulderyourfriend’sburdenbyplacingahandontheirbrow,purgingallthoughtsofweaknessfromtheir
mindwithasimpleprayer.
AsanInstantaction,theWhiteMagemaylayahanduponanallywithinaShortRangeandcleansethemofanysinglenegativestatuseffect.However,thenegativeeffectisappliedtotheuserofSacrificeinstead.Sacrificeautomaticallyfailsiftheuserisimmunetothestatuseffectinquestion.
TheWhiteMageisamasterofsmitingherfoes,bringingeventhestrongestofevilcreaturestotheirknees.AllspellsandattacksthatdealHolyorWinddamagenowdealoneincreasedstepofdamage;ifsuchattacksweretoinflict(PWRx1)pointsofdamage,theywouldnowdo(PWRx2)instead,andsoon.Thisabilitymaybetakenuptothreetimes,increasingthedamagestepbyoneeachtime.
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Youknow thatyourpatientunderstandingandselflessnessisn’tfornothing;byremainingaltruisticandcalm
throughoutyouradventures,youleavealastingimpressionthatevenbeginstoinspireyourallies.
Thankstothecharacter’sguidance,thepartybeginstodiscoverastrengthandunitytheydidn’tknowtheyhad.Byspending2pointsofDestinyatanytime,theWhiteMagecanempowerherallies;thecharacterandallpartymembersreceiveapermanent+1bonustoanytwodifferentattributesoftheirchoice.
Youhavebeentrainedintheuseofshieldsinadditiontoyourbasicmagicaleducation.
Upongainingthisjobability,thecharactergainsaccesstotheShieldarmortyperegardlessoftheirchosenJob.
Yoursternwordsofreproachcauseeventhemostevilbeaststohesitateandpauseintheirviolentadvance,
feelingtheawkwardstirringsofregret.Youradmonishmentmeanstheywon’tdoanythingyouwouldn’tapprove
of…probably.
AsaSlowaction,youmaygiveagoodscoldingtothenastymonstersintentonrippingyouralliestoshreds.Targetoneenemy,thenmakeaNegotiationcheckopposedbytheirFinessecheck.Ifsuccessful,thetargetisScolded.AWhiteMagecanalsochoosetoaffectalltargetsinthetargetedGroupinsteadofjustasingletargetbytakinga-4penaltytotheirNegotiationroll,asgivingnon-specifictalking-tosarerarelyaseffective.
WhenevertheGMwishestotakeanactionwithaScoldedenemy,hemustinformtheWhiteMageofwhatthemonsterintendstodo–thismightbethroughbodylanguage(“Thedragonlungesforward,jawsagape,butseems
topausejustbeforeclosingdownonyouasifsearchingforapprovaltousehis ViciousBiteattack.”)orthrough
moredirectdescription.(“Theghasthesitatesmid-incantation,beforehissingoutanembarrassed ‘Er…isFiragaokay?’ ”)Then,theWhiteMagemaychoosetoeitherapproveoftheactionordenyit.IftheWhiteMageinformstheGMthatactionisnotokay,themonstermaystillgothroughwithit…butsuffersfromtheeffectsofPowerBreakandMagicBreakuntilthebeginningofitsnextturnastheuncertaintybecomesoverwhelming.Alternatively,themonstermayinsteadchooseanyotherspellorattackitpossessesandusethatwithnopenalty.TheeffectsofReprimandlastuntiltheendofcombat,andNotoriousMonstersandBossescanbeimmunetotheeffectsattheGM’sdiscretion.SomeGMsmaychoosetograntadditionalbonusestotheNegotiationrollifitisrole-playedespeciallywell,rangingfroma+2toa+4addition.
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TappingintoanimmensereservoirofHolyenergy,theWhiteMagebecomesalivingconduitforhealingenergy.Asymphonyofbeautiful,otherworldlymusicresonatesacrossthebattlefield,andtheWhiteMage’sbody
glowswithanastralblue-whitelight.Foramoment,onemightevenbeabletoseeapairofsemi-translucentwings
spreadingoutwardfromthemage’sshoulders.
BenedictionisanInstantactionthatcosts3pointsofDestiny.Uponuse,theHPofeveryconsciouspartymemberisinstantlyreturnedtomaximum,andallnegativestatuseffectsareremoved.Unconsciouscharactersarerevivedwith1hpinstead.ThisEpicAbilitymaybeusedatanytime,evenwhenitisn’ttheWhiteMage’sturn.Furthermore,BenedictionmayevenbeusedwhentheWhiteMageisunconscious.
TheWhiteMageleadsacharmedlife,avoidingharminmundane,day-to-dayactivitieswithunsurprising
alacrity.ThissamequietprotectioncanalsobeextendedtotheWhiteMage’salliestoprotectthemfrom
distressingfailure.
TheWhiteMageandeachoftheirpartymembersmayrerolloneskillcheckpersession.BlessedExistencecannotbeusedtonegateautomaticfailuresfromsuchthingsasaGambler’sBadLuck.
“Lightshinestrong,ourwoesbegone!”
Thecharactergainsaccesstothefollowingspell.
Esuna(1MP)Target:SingleType:RecoveryReflectable
Astandardspellinalmosteveryhealer’srepertoire,Esunafullycleansesthetargetofallnegativestatuseffects,withtheexceptionofUnconsciousnessandthecountdowncausedbythe‘Doomsday’and‘Lv.?Doom’spells.Particularlypowerfulmagicaleffects,suchaseons-longPetrification,orbloodlinecursesareoutsidethepowersofthisspell.AttheGM’sdiscretion,Esunamayalsoremovetheongoingeffectsofotherunhelpfulspells,suchasMelt,AddleorGravity.
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CHAPTER III: DEFINING A HERO“It’s not the net result that matters, it’s the day-to-day struggles people go through that makes one’s life important.”
- Terra Branford
AlthoughhavinganameandaJobisagreatstartforacharacter,thischapterwillexplorehowyoucanfurtherdevelopyourhero’suniquenessthroughskillsandquirks–andgetsomegreatbonusesalongtheway.We’llstartwithSharedAbilities.TheseareAbilitiesthateverycharacterhasaccesstoregardlessoftheirchosenJob,andfollowalltheusualrules.
Youareaccompaniedinyourjourneysbyafaithfulanimal,suchasatraineddogorachocobo,orsomething
moreexoticsuchasayoungcactuar,anabsentmindedpixie,orahordeofmind-linkedmachines.
Ananimalcompanionisatagalongcreaturethatprovidesvariousbonuseswhilebeingsmall,agile,orthick-skinnedenoughtoavoidbeinghurtincombat.Theyareversatileandskilled,abletofollowsimpleinstructionsandrelay
informationtotheirownernonverbally.TheexactpowersofanAnimalCompanionaredeterminedbyselectingacombinationoftalentsfromthelistbelowtotaling10.Youmaytakethisabilitymultipletimes,adding10additionalpointseachtime.IftheownercontrollinganAnimalCompanionisreducedto0HPorotherwiseincapacitated,itwillgenerallynotactuntilitsownerhasbeenrevived.
Unique(1):Thecreatureisone-of-a-kind.Thoughthishasnoreadilyforeseeablegameadvantages,GMsareencouragedtotakenoteofthisfact.Loyal(1):Thecompanionisfiercelyloyaltoitsmaster,andcanneverbepersuadedtoactinanywaycontrarytothedirectwishesofthePC.Familiarity(1):Bothyouandyourcompanionareofsharedmind;youhaveanunderstandingthatfarexceedsintuition.Youreceivea+1bonustoNatureskillcheckswhenyourcompanionisactingasthemount,andyouasaplayercanchoosetotakecontrolofyouranimalcompanioninnon-combatsituations.Thiscanbetakenmultiple
times.Flying(2):TheAnimalCompanionhaswingsortheabilitytosoarunderitsownpower,andgainsFlight .Skilled(2):TheAnimalCompanionhasacertaintalentthatcomesinhandyforitsowner–amonkeytrainedinStealth,forinstance,makesanidealpick-pocketingaccomplicewithabuddingThief.Thecompanionchoosesoneskilltowhichitgainsa+3bonus.TakingSkilledmultipletimeswillallowthecreaturetohavemultipledifferentproficiencies,butnosingleskillmayeverexceeda+6bonus.Large(2):TheCompanionislargerthannormal.IfusedinconjunctionwithMount,itmayberiddenbytheentirepartyatonce.Mount(2):TheAnimalCompanioncanberiddeninordertoreducetraveltimes.Anormal-sizedMountcancarryuptotwopeople.Talkative(2):TheAnimalCompanioniscapableofunderstandingthesamelanguagesyourcharacterdoes,andcanrespondwithsignlanguage,meaningfulsounds,orbodylanguage.Often,thisallowsforanimal
companionstogetinformationtoandfromNPCswhentheirownerisn’taroundtohelp.Cheer(3):Thecompanionisoddlycomfortingwhenthingsseemdire,andcanprovideencouragementeveninthefaceofoverwhelmingadversity.Thecharactergainsa+4bonusonthenextrollmadeaftersufferingaComplication.PowerfullyBuilt(4):Thecompanionisextremelysturdy,andcanmakeForcechecksonthecharacter’sbehalfwithabonusequaltothecharacter’sNatureskill.Thisalsoincreasesalldamagethecreaturedoes,whencombinedwiththeAggressivetalent,bytwosteps.
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Wise(4):Thecompanionisancientorsimplyextremelyintelligent,andcanmakeFinessechecksonthecharacter’sbehalfwithabonusequaltothecharacter’sNatureskill.Thisalsoincreasesallhealingthecreaturedoes,whencombinedwiththeRejuvenatingtalent,byonestep.Packrat(4):TheAnimalCompanioncancarryafewofthecharacter'soddsandends,andactsasanemergencyreserve.Ingameterms,thismeansthattheCompanioncancarryupto5additionalitemsforthecharacter,effectivelyincreasingtheirtotalinventoryspaceupto15.
Search(6):TheAnimalCompanionisconstantlysniffingaroundanddigginginthesearchforusableitems.Onceeachlevel,acharacterthathasanAnimalCompanionwiththeSearchtalentgainsonefreeItemoftheGM’schoice,withavalueorusageappropriatetothecharacter'scurrentLevel.Thisdoesnotreduceanyotheritemrewardsthecharacterobtains.Aggressive(6):Thecompanionisabletohelpitsmasterincombatbyspittingpoison,breathingsmallboutsofflame,trampling,pecking,orothersuchabilities.Smartownerstakethetimetolearnhowtofightalongsidetheircompanion,aidingoneanothertohelpdefeateventhemostdangerousofmonsters.WhentheAggressivetalentistaken,choosewhethertheattackwilldealARMorM.ARMdamage,andwhetheritwillbeofacertainelementaltype;Ice,Wind,Thunder,Earth,Water,ornon-elemental.Thenchooseoneofthefollowingstatuseffects;Berserk,Blind,Confuse,Transform,Poison,Curse,Sleep,Stop, orZombie.Theattackdeals(Owner’sHighestAttributexNatureskill)+2d6pointsofdamageautomatically,withnoneedforanattackroll.Onadamagerollof11-12,theattackalsoinflictsthechosenstatuseffectwithnoopposedroll.Commandingyouranimalcompaniontoperformtheattackisastandardactionusableoncepercombat.Rejuvenating(6):Thecreatureisabletoassistthepartybybolsteringtheirspiritswithanamusingdisplay,byusingasmallamountofwhitemagic,orjustcallingoutwordsofencouragement.YoumaycommandyourcompaniontousethishealingpowerasaStandardactiononceeachcombat;itrestores(Owner’sHighestAttributexHalfNatureskill)+2d6pointsofHPorMP,chosenwhenthistalentistaken,tothecharacterandoneadditionaltargetofyourchoice.
Mostpeopleneverrealizehowvaluableastrategicallybentpieceofwireisuntilthey’restaringattheinsideof
alockedprisondoor.Inkeepingwiththisphilosophy,youhaveanoddoranendforeverysituation.
Youcan‘conjureup’mundaneitemsuptotwicepergamesession,noquestionsasked–providedit’ssmallenoughforyourcharactertobecarryingaround.Eveniftheyhavenologicalreasontobehaulingaroundarmorpolish,tenfeetofropeorinvisibleink,therestofthepartycanrestassuredit’llbetherewhentheyneeditthemost.Theseitemsgrantnoinherentbonustoskillchecks,butoftenturnGodlikeorImpossiblechecksintosomethingmoremanageable.
Youcansprintacrossthesurfaceofwaterandbalanceonthebladeofasword.
Thismultipurposesharedabilityallowsforalmostcompletefreedomofmovement,ignoringgravityandphysicsforsheermobility.Yourcharacternolongertakesdamagefromjumpingorfalling,nomatterthedistance(without
thisability,fallingfromaMediumRangecausesthecharactertotake50%oftheirmaximumHPindamage,andaLongRangeisimmediateunconsciousness).Yougaina+4bonustoSupremeorharderAthleticsskillchecks,helpingyourundirectlyupsheer,verticalcliffs,orleapfromfallingobjecttofallingobjectevenifthey’rehundredsoffeetapart.
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You’recapableoftakingoutwalls,objects,anythingthatgetsinyourway.
WhenmakingaForcechecktodestroyanobject,thecharacterreceivesa+4bonustohisroll.Inaddition,the
charactermaymakeForcechecksasaninstantaction,evenifitisn’thisturn,todestroylarge,non-heldobjectsthatwouldotherwisecollidewithhim–suchasfallingrocksorahurledboomerang–topreventtakingdamageandgettingcrushed.
Sheslammedherfootintothegroundhardenoughthataloosefloorboardwasknockedupward,intercepting
allthreeofthedeadlyprojectilesinmid-flight,accompaniedbyasatisfyingsoundofthunk-thunk-thunk.Bythe
timethemakeshiftshieldlandedunceremoniouslyontheground,thewould-beassassinhadalreadyturnedtailand
fled.
OncepersessionasanInstantaction,evenwhenitisn’tyourturn,youmaydescribeacombatstuntyourcharacter
performsthatwouldaidyouoranallyinavoidingdamagefromanattack.DoingsograntshalfyourFinessescoreasabonustoonetarget’sAVDforoneattack.
“Stickwithme,kid.Igrewupinslumsjustlikethis…”
Someindividualshavehonedtheirskillsandcombatcapabilitiesinoneparticularenvironment,whetherfromsimplefamiliarityorsomeotherreasonentirely.UpontakingFavoredTerrain,chooseoneofthefollowingelevenlocales;Plains,Town,Forest,Mountains,Desert,Swamp,Water,Underground,Snow,Lava,orCosmic.Thecharacterreceivesa+2bonustoallskillchecks,opposedrollsandattackrollswhileinthisenvironment.
Youlearnedthebasicsofbattleandadventuringlifebeforesettingoffonyourwildadventure,andyou’vegot
haveafewbasicandwell-practicedmaneuversatyourdisposalbecauseofit.
Thecharacterhasaccesstoallthreeofthebonusesandmovesbelow.ThrowStone: Thecharacterhurlsasmallrockatoneenemyoncepersession,hopingtogettheirattentionforamoment.Buteventhemostwell-intentionedactstendtohaveconsequences.AsaStandardactiononcepercombat,thecharactermayautomaticallybeananenemywitharockfor1d6pointsofdamage,ignoringARM.TheenemyisautomaticallyStunnedforoneroundifthey’resusceptibletothestatuseffect.However,untiltheendofthecurrentcombat,thetargetedmonsterdeals200%damageandignorestheeffectsofProtect andShell whenattackingtheuserofthisability,orwhenincludingtherock-throwingcharacterinit’sareaattack.Flee:Whilesomemightcallyouacowardasyourlipstrembleatdanger,andyoureyesfillwithuncontrollabletearswhentheoddsareagainstyou,youfirmlybelievethatescapeisalwaysanoption;andwhenyouturntailandrun,youcanhelpleadyourfriendstosafety.Youandyouralliesreceivea+2bonustotheirEscapeskillcheckswhenattemptingtoRunAwayincombat.TheeffectsofFleestackifmultipleallieshavetheFundamentsability.WethePeople:Youdidn’tcomefromaglamorouslifestyle,butthat’sokay;youmadefriendsinlowplaces.Thecommonpeopleareyourallies,andyougaina+2bonustoyourInquiryskillcheckswhendealingwithregular-classcitizens.Inaddition,Innstaysaregenerallyfreeforyouandyourfriendsexceptinextenuatingcircumstances.
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Manymagesargueoverwhichschoolofmagicismoreuseful–thedestructivepowerofBlack,the
peerlesssupportofWhite,theuniqueintensitiesofBlue,ortheindispensablemanipulationofTime.Butallagree
ononepoint-thatnonecancomparetothelimitlesspotentialofSummoning.YoupossessasupernaturalpactwithaSummonedcreature-itmighthavetakenthepartyunderitswingforreasonsunknown,ormanifestduetobeingspirituallytiedtoanages-oldheirloominthecharacter’spossession,oranythingelsetheplayercandreamup!TheEsperchosenbyGrandSummonermaybeaPartyEsperoranIndividualEsper,adecisionmadebythecharacterwhentakingthisability–seep.113formoreinformationonthedifference.Acharactermustbelevel4+topickaRank2Espertoaccompanythem,level8+tochooseaRank3creature,andlevel12+toobtainaRank4Esper.Thisabilitymaybetakenmultipletimes,gaininganadditionalEsperasanallyeachtime.
Maybeyoucamefromalifeofluxury,orperhapsyoujustpossessanitemhandeddownthroughoutthe
generations.Eitherway,youhaveacertaintreasurethatservesasakeepsakefromyourupbringing. Thecharactergainsanyweapon,armor,shield,componentorgraftwithaTierequalto(HalfLevel+1),fornoassociatedcost.Forexample,alevel1charactermightbeabletoobtainaTier2swordpasseddownfromfathertodaughter.Alevel9charactermightfindthemselvesinsuddenpossessionofaTier5jeweledneckpiece.HeirloomcannotgrantacharacterTier7orbetterequipment.
Youfinditeasierthanmosttoaccessyourmostpowerfulattacks.
Normally,acharactermusthave25%HPorlessinorderforaLimitBreaktobeused.Acharacterwiththisabilitymayusetheirlimitbreaksuponrollingacriticalhitat50%healthorbelowinstead,anditonlycosts2pointsofDestinyinsteadofthestandard3tousealimitbreakregardlessofyourcurrentHP.
“OnionKnight”isatitlebestowedonthoseheroeswhofightforwhatisrightdespitethemanysetbacks
oftheworld;poverty,despair,failure.Inthiswaysuchheroesgettoknowwhotheytrulyare.Sothesayinggoes,
they“peelawayeachlayer,cryingalltheway.”Althoughitmightnotsoundlikesomethingtoaspireto,formany,
becominganOnionKnightisn’tachoice.Thesearetheindividualswhohaveyettodecidetheirfuture;squires,childrenandnormalpeoplesuckedintoaworldofdangeragainsttheirwishes.Butbydabblinginmanydifferent
jobs,theycaneventuallyforgetheirownuniquepath.
WheneverthecharacterdefeatsaBoss-typeenemy,theymayperformaJobChangewithoutanyassociatedcost.
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Youpossessarepertoireofusefulabilitiesandtalents,knownforgreatproficiencyinoneormorefieldsof
study,synthesis,orevensimplyanaturalflairforthephysical.
Upontakingthisability,thecharacterreceivesanadditional5skillpointstodistributeanywheresheseesfit.Skillpointsdonothavetobespentimmediately.Furthermore,themaximumnumberofpointsyoucanhaveinanyskillisnowlimitedbyyour(Finesse+3)insteadofyour(Finesse+1).Thisabilitymaybetakenmultipletimes,granting5additionalskillpointsandincreasingthecapby2eachtime.
“It’snoteasybeingthispopular,youknow.Hangontosomething,”thegamblershoutedfromthehelmofthe
airship,turningthewoodenwheelhardtooneside.Theenginesroaredloudenoughyoucouldswearthe
floorboardswerealmostshakinglooseasthesailscatchthewindandtheshipbeginsahardverticalclimb…
Thecharacteristheproudownerofanairship,landvehicle,drillingmachine,cyberneticarmorsystemorthelike,
whichallowsforspeedand/ormaneuverabilityacrossdifferenttypesofterrain.WorkwithyourGMtodescribeavehicleanddefinewhetheritisdesignedtotravelexclusivelyonland,sailacrosswater,soarthroughtheair,digthroughrockandstone,ortravelbeneaththeoceanwaves.Then,chooseahandfulofextrapropertiesthatyourvehiclepossesses.TheexacttalentsofaSpecialVehiclearedeterminedbyselectingacombinationofoptionsfromthelistbelowtotaling10.Ifforcedintoacombatsituation,aSpecialVehiclehasthesameARMandMARMvaluesasthecharacterthattooktheability,and50%ofthatcharacter’smaximumhitpoints.Enemiescanstilltargetthepilotofthevehicle,butata-4penaltytohitduetotheiraddedspeedandlikelyprotectiongrantedbythevessel.WhenaSpecialVehicleisreducedto0hitpointsitisunabletofunction(andoftencrashes),andcanonlyberepairedafterasufficientamountoftimehaspassedwithaSynthesis(Tinkering)orSystemsskillatanappropriatedifficulty.TheGMmayevenrulethisrepairrequiresspecialparts.
Movement(1):Thisabilitymaybetakenmultipletimes,andshouldbeconsideredakeyattributetoconsiderwhenbuildingyourride.Movementgrantsthepilota+1bonustotheirVehiclesskillcheck,andtheMovementpropertymaybeaddedmultipletimestohelpavehiclegofromslowandsteadytoblazinglyfastandmaneuverable.PowerSource(1):Thevehicleispoweredbyauniqueorrenewablepowersourceandisentirelyself-sufficient.Whetheritbethroughhotair,solarpower,sheerwillpoweroraCrystalcore,thevehicleneverneedstolandand/orrefuel.Unique(1):Thevehicleisone-of-a-kind,likelybuiltfromscratchbytheowner-orperhapsnosimilarmodelsremaininexistence.Thoughthishasnoreadily-foreseeablegameadvantages,GMsareencouragedtotakenoteofthisfact.Iconic(1):ThedifferencesbetweenIconicandUniqueareslight,butsignificant.Thisrepresentsyourvehicleisassociatedwithcertainconnotations,andprovidea+1bonusonNegotiationrollsinwhichtheimagewouldbeanasset-whetheryou'reastatesenatormakingagrandentrance,orraisingthepirateflaghigh,yourvehiclehelps
achievethedesiredeffect.Iconiccanbetakenmorethanonce,increasingthebonusby+1eachtime.UnorthodoxTravel(2):It'safactoflife-airshipscan'tusuallysproutwheels,andmotorcycleshavetroublerunninginwaist-deepsandorwater.Thisvehicularfeatureputsastoptothat;chooseanadditionalmovementtype(land,sea,air,orunderground);thevehiclecantraveljustaswellintheseconditionsasitdoesnormally.Forexample,anairshipcoulddrillthroughtheearth’scrustorsinkbeneaththesea.Large(2):Thevehicleisbigenoughtocarrythecharacterandhisentireparty,plusoneortwoextracomfortably.MagicTouch(3):Nootheruserthantheinitialowneriscapableofutilizingthevehicle.Whetherthisisacaseofsecurityprecautionsorsimply "NobodyelsecanflythisbabybutME!" isentirelyuptotheplayer.
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GoodNight’sSleep(3): TheSpecialVehiclehasrestingquartersorperhapsevenateamofWhiteMagesonstandbytohealtheparty’swounds.Whileaboardthevehicle,thepartymaytakeaFullRestatanytime.Hideout(3):TheSpecialVehiclemasqueradesasastationarystructureinplainsight.Byflippingafewswitchesthevehiclecanrevealitselfforwhatittrulyis,takingtotheskyorburrowingbeneaththedesertsands.Thepartymayleaveexcessinventoryitemshere,wheretheywilllikelyremainsafeandsounduntilneeded,andtheHideoutcannotberecognizedasavehicleorcapableofmovementbycasualobservers.
WeaponSystems(4): Thevehicleisaffixedwithturrets,giganticdrills,cannons,world-destroyinglasersorthelike.ThepassengersoftheSpecialVehiclemayusetheseweaponsystemstoattacknormallywhileinthevehicle(usingtheirnormalTierweapons)ataLongRange.Therefore,theseWeaponSystemscanneverfireoftheirownaccord–theymustalwaysbemannedstations.SpaceTravel(6):Thevehiclemaynowaddoneadditionalmovementtypetoitsrepertoire,abletocarryitspassengerssafelyoutintothedarknessofspace.Italsocomesequippedwithahandfulofspecialsuitsthatallowheroestomoveandbreatheinlow-gravity,atmosphere-freelocations.Bewarned;exploringthecosmosisoneofthemoredangerousthingsanaspiringherocouldpossiblydo.Coloniesofhorrificbeastshaveoftensettledonthemoon,andevenworsethingsdriftaimlesslywaitingforprey.Indestructible(7):Thevehicleisnighunbreakable,reinforcedwithspecialmaterialsandcarefullyprotectedfromharm.Magicandheavyweaponrybarelyevenscratchthepaint,anditcoulddescendintoanactivevolcanowithnoilleffects.Incombat,thevehiclereceivesdoublethestandardARMandMARMvaluesandifitiseverreducedto0hitpoints,thespecialvehicleisonlyrenderedinoperationalfortheremainderofthegamesession.UnlessitalsopossessesthePowerSourcefeature,however,thevehiclestillcouldrunoutoffuel.Multi-pilot(11):AMulti-Pilotvesselisoftenanimperialdreadnaughtairshiporsomethingasextravagantasafloatingisland,andrequiresanentirecrewtofunctionproperly.Thisprovidesseveralbonuses;First,thevesselcannowholdanearlyunlimitednumberofpassengers,makingMulti-PilotincompatiblewiththeLargeproperty.Secondly,individualsoutsidetheSpecialVehiclecannolongertargetanyoneinside.Finally,whenaMulti-Pilotvehicleisreducedto0hitpoint,itremainsoperationalanddoesnotcrash.Beingdamagedinthiswayinsteadmerelyallowstheattackersinside,wheretheycanpotentiallydisablethevesselbytakingouttheenginesorsimplyattackingthePCs.AttheGM’sdiscretion,takingavehiclewithMulti-Pilotoftenprovidesaloyalcrewofbuccaneers,soldiers,orotherindividualscapableofhelpingkeepthethingoperational.
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Thecharacterhasdevelopedanaturalimmunitytocertainstatuseffects.Whethertheresistanceisfroma
supernaturalboon,causedbyprolongedexposure,self-taughtvigilanceorsomethingelseentirelyvaries.
Choosetwoofthefollowingstatuseffects-Berserk,Blind,Charm,Confuse,Curse,Fear,Petrify,Poison,Seal,Sleep,Slow,Stop,Stun ,Transformor Zombie-thecharacterispermanentlyImmunetotheireffects.Thisresistancewilloftenextendpasttheobviouscombatbenefitsandintootherfacetsofthecharacter’slife;forexample,acharacterwhoisImmunetoPoisoncanchompdownsometoxicsubstanceswithoutilleffects,andisforeverunabletobecomeintoxicated.
Youhavefoundakinshipwithanotherpersonthatextendsfarpastsimplecamaraderie.Perhapsyouare
fatedlovers,relatedrivals,destinedenemies,inseparablesiblings,oreternalbrothersinarms.Whateverthecase,
youaretwosidestothesamecoin,capableofworkingwith–oragainst–oneanotherphenomenallywell.This
relationship…whetherenmityoramity…grantsyoustrengthwhenthingsseemtheirdarkest.UpontakingTwinSoul,chooseanothercharacterinthegame,eitheranNPCcontrolledbytheGMoranotherPC.IfyouchooseanNPC,thatcharacterautomaticallyreceivestheTwinSoulabilityaswell–ifyouchooseaplayer,theothercharactermusttakethisAbilityaswellforittobeofanyuse.ThisindividualwillhenceforthbereferredtoasaPartner.YoumayonlyevertaketheTwinSoulabilityonce,anditgrantsallofthefollowingbonuses:TwinSpell:WhenyourPartnercastsaspell,ifyouarecapableofdoingso,youmaychoosetopaytheMPcostofthespellasanInstantactionaswell.Ifyoudoso,yourPartner’sspelldealsanadditional50%damage,healsfor50%more,andthedifficultytoresistanystatuseffectsitmaycauseareincreasedby+2.ThisMPexpenditurecannotbereducedbyanymeans,includingtheArcaneweaponpropertyNoMPCost.BestofFriends:EvenwhileundertheeffectsofCharmorotherstatuseffects,youmaychoosenottoattackyourPartneratanytime.IfyoumakeanattackthatdealsdamagetoarandomtargetandyourPartneristheunluckyone,youmaychoosetore-roll.GreatestofEnemies: Youdealanadditional3stepsofdamagetoyourPartneratalltimes.Forexample,ifanattackwastodo(PWRx6)pointsofdamage,itwoulddo(PWRx9)instead.UnitedWeStand:YouandyourPartnerhavelongsincemasteredthefineartoffightingback-to-back,coveringtheother.WhenmakingaTeamworkAttackwithoneanother,eitheryouoryourpartner(butnotboth)mayre-rollonedice.TogetherWeFall:Astheultimateproofofyourlinkeddestinies,ithasbeenpredeterminedthatyourfatesarelinked.Whendeathcomesforyou,permanentlysendingyoursoultotheFarplane,theotherisfatedtodiewithinthehouraswell.Thisisnotagamemechanicthatcanbeavoidedthroughthenormalmeans–rather,whenoneofthetwocharacterssufferstheirfinalfate,theGMisforcedtoconcoctasituationthatwillleadtothedemiseoftheother,nomatterhowunlikelyitmayseem.Thereis,however,acaveattothis;eitheryouoryourpartnermayspendDestinytoCheatDeathwheneitherofyou‘die,’thusprotectingbothofyourlives.
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Haveyoutravelledagreatdistancetoastrangelandwhereyourspeciesisunknown,ordoyouevenknow
whoyourparentswere?Areyouthelastofyourkindofthefirstofmany?Wereyouonceapersonbeforeyour
transformation?Thesearethequestionsoneveryone’slipsastheyseeyoupass,butthe realqueryisalwaysthe firstonethatspringstotheirmind.
WhatAREyou?
Choosefromoneofthefollowingspecies;Aerial,Amorph,Arcana,Aquan,Beast,Construct,Dragon,Field,Insect,Plant,orUndead.YouareconsideredtobeamemberofthatspeciesinsteadofHumanoid.Then,chooseoneattributeandgrantitapermanent+2bonustorepresentyourspecies’unnaturalstrength,beauty,grace,intellect,vitality,etcetera.Remember,bynotbeingamemberoftheHumanoidspecies,younolongersufferfromaracialvulnerabilitytoShadowdamage.Alternatively,youmaychoosetoremainaHumanoid,simplymuchlargerorsmallerthantheaveragecitizen.Atinycharacterisusuallylessthanthreefeetinheight,standingeye-to-eyewithaMoogleorpossiblyevenhavingtolookuptoone.Theygainapermanent+1bonustotheirAVDscoreanda+2bonustoallFinesserollswheretheirsizecouldpossiblybeadvantageous.Ahugecharacterusuallyhoversaroundthe12-footmark,andhasdifficultyusingstandardmounts,vehicles,and
evenfittingthroughmostdoorways.Theygainapermanent+2bonustotheirPWRandRESattributes,butwillforeversufferfroma-1penaltytotheirAVDscore.
Anyonecanswingastick,buttobeabletotakeonthearmiesofthe
empireorahorrificbeastwiththatsamesticktakesconsiderabletime
anddedicationonthepartofthewielder.
Upontakingthisability,yougainaccesstotwoadditionalWeaponcategoriesoroneadditionalArmorcategoryexcludingshield(soLight,MediumorHeavy)regardlessofyourJob.
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SKILLS"You think your skills will save you against me? Allow me to shatter your illusions of grandeur."
- Amarant Coral
Skillsarehighlyimportant–theyallowyourcharactertoactinnocentunderscrutiny,leapandscurryacrossrooftopsandthroughhiddenbackalleys,knowwhentohold‘emandwhentofold‘em,rideachocoboora
multitudeofotherthings.Whetheryouintendforyourcharactertospendhistimemanagingthefinancesofa
troupeofMoogleEntertainers,orpilotinganairshipwiththeotherkindoftroopshotonyourproverbialheels,
yourskillswillbewhatmakethedifferencebetweensuccessandfailure.
Themaximumnumberofpointsyoumayhaveinanyskillisequaltoyour Finessestat,plusone.Acharacter
with6Finesse,forexample,couldthereforehaveskillsata+7bonusbutnothigher.
Charactersreceivetwoskillpointsateachlevelup.Atthestartofthegame,anewlycreatedcharacterreceives
thenumberofskillpointslistedintheirJobdescription.
TaskDifficulty
Whenaskillcheckisrequired,theGMassignsthetaskadifficultyfrom‘Elementary’to‘Impossible,’andinforms
theplayer.Theplayer,nowknowinghistargetnumberoftheskillcheck,rolls2d6andaddstheirappropriateskill;
iftheresultisequaltoorhigherthanthetaskdifficulty,theplayer’scharactersucceeds.Jobabilities,equipment
andotherfactorscansometimescausesuchskillcheckstogainabonusorpenaltytotheroll,andthenine
standarddifficultyvaluesareasfollows;
Elementary(5);spotaDragonamongstacrowdofpanickingpeople,getdirectionstothenearesttown.Easy(7);createarudimentaryshelterinthewild,pocketanappleinacrowdedmarketplace.Moderate(9);pickanaveragelock,seetheTonberryhiddenintheshadows,lietoanimperialguard.Challenging(11);cookamealforaroyalfamily,disarmanancienttrap,climbahighstonewall.
Impressive(14);driveamotorcycleacrossacollapsingbridge,slipoutofapairoflockedmanacles.Heroic(17);pilotanairshipthroughahurricanewithbothenginesonfire,findacactuarneedleinahaystack.Supreme(20);swimupawaterfall,memorizeeverywordinamassivetome,catchabladewithyourbarehands.Godlike(25);catchabullet withyourbarehands,successfullychallengeyourarchnemesistoadance-off.Impossible(30);collapseafifty-storybuildingby‘puttingyourbackintoit,’leapfromsnowflaketosnowflakeastheyfall.
AffectingOtherPCs
SocialskillssuchasActingorNegotiationwillneverhaveadirectimpactonplayercharacters–aplayer’scontrol
overhischaracter’sbeliefsandattitudeisabsolute.
Complications
Nosituationiseversobaditcan’tpossiblygetworse.
Whenaherorolls2d6foraskillcheckandgetsapairof1sashisresult,thiscreatesaComplication.Notonlydoes
thecharacterfailtheskillcheckregardlessofwhattheirtotalresultwouldhavebeen,butalsofindshimorherself
dealingwithanew,unexpectedproblem.Theymightbesecondaryissuesthatmustberesolvedforthegroupto
succeed,ortheymightcompletelychangethefocusoftheskillcheck.
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Generally,thoughnotalways,Complicationsretainthedifficultyofthefirstcheck.Soifaplayerjokinglywantsto
makeaLanguagerolltotryand‘communicate’witharustyoldlamptofindoutwhatitspurposeis,theGMmight
assignthisadifficultyofImpossible(30).Iftheplayergoesaheadanddoeshisbestontherollanyway,a
Complicationmightmeantheplayerblurtsoutsomelong-forgottenmagicalwordaccidently,activatesthelamp,
andfindshimselfsuckedinside.Nowthe additional rolltogetout ofthatmess(withoutjustsmashingthelamp
andhopingforthebest)willalsobeatdifficulty30–hopethecharacter’sEscapeskillisuptosnuff!Assumingitwon’tbe,thepartywillhavetocomeupwithanewplan,andtheplayerofthepoortrappedcharactermightbein
needofatemporaryreplacement.
Herearesomefurther(andlesshorrifying)examples.
One-EyedJackhasdisguisedhimselfasanimperialsoliderandistryingtopickthelockonaprisoncelltogethis
friendsfree,andtheGMrulesthatthisisaChallengingtask.ThismeansJackhastoroll11orbetteronhisThievery
skill.Normallythiswouldbenoproblemforthemasterthief,butapairof1sonhisrollmeansthesituationhasjust
gottenmorecomplicated.TheGMtellsJackthatinthemiddleofhisattempthehearsasetoffootprintscoming,
andpocketsthepicksjustintimebeforeapairofsoldiersshowup.TheytellJackit’stimeforashiftchange,and
nowJackhastouseNegotiatetoconvincethemotherwiseandgetafewmoreminuteswiththelock.Justlikethe
previouscheck,theGMstatesthatthiswillbeaChallengingtaskforJack,mademoresobythefactthatsocialskills
aren’thisstrongsuit!
InamoremodernFinalFantasygame,DeviandKellosareracingdownametropolishighwayinhotpursuitofan
armoredcar.DeviisdrivingandrollshisVehicleschecktotryandcatchup,butgetsaComplication.TheGM
announcesthattheirtargettakesahardrightandgoesoutofsight,turningintooncomingtraffic.Nowasimple
chasehasbecomefarmoredangerousfortheheroes,andtheGMrequeststhatKellosusehisAwarenessskillto
keepaneyeonthecarthey’rechasing.Kellosdoes,buthegetsaComplicationtoo.He’ssofocusedonhisgoalthat
hecompletelymissesthevehiclethatcomesupfrombehindandramsthem,sendingtheirsportscarsmashinginto
thesideofabuilding.Deviisbarelyconsciousfromthecrash,butisn’ttoodazedtonoticetheliquidpooling
underneaththem;theyhaveonlysecondstoEscapefromthecarbeforeitgoesupinflames.
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The Big List of Skills
Don’tassumethatthefollowingfewpagesincludeeverypossibleskilloutthere.Rather,thisisjustasamplingof
standardadventuringaptitudesthathaveservedmanyleadingmenandwomenwellovertheyears.Ifyoudecide
youwantaskillthatdoesn’tappearonthislist,justgoaheadandaddittoyourcharactersheetwithGM
permission.
Withoutfurtherado….
Athletics
Theabilitytoclimb,tumble,jump,balance,andtakefalls.Acharacterwiththisskillhasrefinedtheircoordination,
balanceandflexibilitytothepointofbeingabletoexecutecomplexacrobaticmaneuversasiftheyweresecond
nature.Onasuccessfulskillcheckyoucanperformadifficultfeatofagility,suchasleapingthroughatwo-foot-
squarewindowwithouthurtingyourself,scalingaverticalsurface,orslidingdownathincablejustintimetocrash
awedding.
Acting
Acharacterwiththisskillhastheabilitytodeceive,lie,fakeemotionsanddevisenewpersonalitiesforhimself.
Withasuccessfulskillcheck,thecharactermayattempttouseActingtobluff,improvise,keeponehellofapoker
face,orjustkeepupasteadystreamofbald-facelies.
Actingalsocoverstheabilityforacharactertoassumeanewappearancethroughadisguise,rangingfromasimple
changeofclothingtoafull-blowntransformation.
Awareness
Characterswiththisskillpossessacertainsixthsensewhenitcomestospottingpotentialdangersornoticingwhen
somethingisn’tquiteright–whetherintheformofacon-manattemptingtoswindlethepartywithcounterfeit
Elixirs,oradozenslaveringbeastswaitinginambusharoundthecorner.Awarenessisoneofthoseskillsthatsees
alotofuse,soit’sgenerallywisetoinvestinatleastafewpoints.
Escape
Everyonegetscaughtsometimes--forthisreason,theabilitytoslipoutofatightbindcanprovetobeavaluable
asset.Acharacterwiththisskillcanwormhiswayoutofrope,manacles,orgrapples,getoutfromtheinsideofa
lockedsafe,crawlfromthewreckageofacrashlanding,havethegoodfortunetoleapthroughasecond-story
windowandlandsafelyonapassingcarriage,ortakeadvantageofabriefdistractiontovanishmysteriouslyinto
thinair.Failuresimplymeansacharacterisforcedtoremainwheretheyare;aComplicationcanjustaseasily
resultininjury,tangledbonds,orsuspiciouscaptorscheckingintoseewhatallthebangingaroundisabout…
Thisskillalsoallowscharacterstofleefromcombatiffacedwithoverwhelmingodds,andit’srecommendedthat
fledglingadventurersexpendafewpointstoraiseupthisskill. (Seep.149formoreinformationaboutRunning
Awayincombat.)
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Healing
Acharacterwiththisskillknowsenoughaboutthebodyanditsworkingstodiagnoseandtreatmostkindsof
sicknessandinjury.Failureineithercouldhavedrasticconsequencesforthepatient.Italsodoublesasahelpful
toolinallowinganinjuredpartytogetabetternight’srestinadverseconditions,orpoppingjointsbackintoplace
inthethickofbattle.ComplicationsthatariseduringHealingchecksarerarelypleasantthings.
Inquiry
Whetherit’sthelocationofanancienttomb,anobscurelocallegend,orjusttheaddressofthenearestinnin
town,characterswiththeInquiryskillareadeptofdigginguptheinformationtheyneedasquicklyandpainlessly
aspossible.Oneskillcheckmustbemadeforeachpieceofinformationthecharacterwishestolocate;theamount
oftimetakenforthesearchcanvarybetweenhalfanhourandseveraldays,dependingonthebreadthof
resourcesavailabletothecharacter.Afailuresimplymeansthecharacterhasnotbeenabletolocatethe
information;aComplicationmayindicatethecharacterhasstumbledintoserioustroubleduringthecourseof
searching.
Language
Withthisskill,acharactercanunderstandandcommunicateinvariouslanguages;atlowerlevels,fluentlyenough
toconversewithothers,athigherlevelswiththeproficiencyofaskilledoratorandwriter.Allcharacterscan
generallyspeaktheirownraciallanguageaswellasthestandardlanguagespokentheworldover(ifsuchathing
exists),butwheneverthePCsencounteralanguagethey’veneverheardbefore,Languageisrolledtodetermine
whichofthePCs–ifany–arefluentinit!
Followingisashortlistoflanguagesthatmayappearinyourworld,aswellasanapproximatedifficultyforthe
associatedLanguagecheck.
Ancient(Difficulty13):Thespokenorwrittentonguesoftheworld’sprecursorraces,sometimesknownasLufenianorLefenish.Ancientlanguagesseeverylittleusageintheworld’sday-to-dayaffairs,particularlyintheirspokenforms;theseareusuallythedomainofscholarsandadventurerscannyenoughtorealizethatsoonerorlatereverythingcomesdowntomysteriously-inscribedslabsandrelics.BhasaMithra(Difficulty11):TheMithran/Vieralanguageisconstructedaroundarelativelylimitedsetofwords,placingheavyemphasisonprefixesandcontextinstead.Theflowery,flowinglanguageoftheVieraislearnedbyinstinct,notsocialsaturation.Thiscausesthedialecttobehardtolearnandfollow,asitdoesnothaverootsinanyotherlanguage.CommonTongue(Difficulty5):ThestandardHumetongue,linguafrancaonmostcontinents.Most,ifnotall,adventurerswillbefluentinthislanguagetoonedegreeoranother.Elvaan(Difficulty11):Complexandflorid,Elvaanhasitsrootsinantiquity;likeallotheraspectsofElvaanculture,itisasourceofracialprideandjealouslyguardedagainstdilutionfromoutsidesources.Galkan(Difficulty9):FewGalkaarecapableofspeakingtheirblunt,unsentimentalnativelanguage,letalonewritingit;adventurersaremostlikelytoencounteritinancient,Galkan-builtstructuresandonracialartifacts.Mogri(Difficulty13):ThelanguageusedbytheMooglerace.Thoughmostnon-Mooglesmaywonderhowmuchcommunicationcanbeachievedsolelyusingtheword‘Kupo’,Mogriissurprisinglysubtle;thoughuntrainedlistenerswillonlyhearthatoneword,thosefluentinthelanguageknowit'sallaboutslightvariations.Fewnon-Mooglesarefluentinthisspeech.MonsterTalk(Difficulty15):UsedtocommunicatewithbeastsandintelligentcreaturesthatcannotutilizeCommonTongue,thislanguageistypicallynon-verbalinnature.Thoughscholarswouldbalkatcallingtheresultingcollectionofgrunts,growlsandposturinga‘language’,thereisconsiderablestudyinvolvedinmasteringit.
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Lajargon(Difficulty7 ):UsedbytheenigmaticLalafell,thislanguageseesgreatuseinthescholarlyworldduetothevastamountsoflostmagicalartifactsandrune-embeddedtreasurethatisunearthed.Planar(Difficulty20 ):Thisisusedbythestrangecreaturesthattraversethewholly-magicalplanes,suchasTheVoidorthedreamsoftheGodsthemselves.Howanymortalwouldknowhowtospeakthisremainsamystery.Binary(Difficulty17 ):Binaryisalanguageofzerosandones,usuallywritten,butcanbespokenwithacrudevocalprocessorthatemitsboopsandbleeps.Androidsmayhaveattemptedtopassthelanguageontoothers,butit
ultimatelyremainsnigh-impossibletofollowinconversationtoallbutthemostpracticedlisteners.
Lore
Skillswhichcoveracharacter'sunderstandingofaparticularconceptorarea,abstractornot–facts,figures,and
essentialinformationrelatingtoasubjectthecharacterhasstudiedinatleastsomedetail.Betterskillchecksmean
theGMcanprovidemorequality,quantity,anddetailintermsofinformationgranted,butyoucannotmake
multipleLorechecksregardingthesamebitofinformation;youeitherknoworyoudon’t.AGMmightmakeLore
checksprivately,andaComplicationrepresentstheinformationyoureceiveisincorrectasopposedtosimplya'I
don'tknow.'LearningthatthisparticularspeciesofDragonisnotdangeroustopeoplewithafailedLorerollmay
beanawkwardsituationforyourpartytofinditselfin....
Lore(General):Detailedknowledgeoftheworldthecharacterslivein;geographyofaparticulararea,majorlandmarksandguilds,currenteventsandlocalcustoms.Lore(History):Generalknowledgeofkeyeventsinhistory,includingdates,personalities,andotherminutiae.Alsoincludespopularmythology,rangingfromancientsagastocontemporary'urbanlegends'Lore(Monsters):WhatisaMalboro'spreferredfoodsource?JusthowfastdoesaCactuaractuallyrun?AcharacterwithMonsterLoreisatreasuretroveoffactsandtriviaontheplanet'sinhumaninhabitants.Lore(Esper):Aprimeronthehabitats,histories,strengths,weaknessesandpersonalitiesoftheEspersociety,aswellasroutesandpassagestakenontheSummoner'spilgrimageandthelike.
Mercantile
AcharacterwiththeMercantileskillknowsherwayaroundbuyingcheapandsellinghigh,makingaprofit
whereverpeoplearetobefound,andobtaininganythingthegroupmightneed.Theycanpawnlong-forgotten
familyheirloomsbacktothefamilyinquestion,ordiscoverthepotentialmagicalpropertiesofajewel-encrusted
sword.Theymighttraveltheworldfillingtheirpocketswithcoins,orthismightsimplyberesidueknow-howfrom
growingupinthestreets.
Asuccessfulskillcheckcanbeusedtolocateaparticularpieceofequipment,findmerchantsorshopsinatownor
city,haggleapricewithareluctantdealer,orcontactashady,black-marketvendor.AcharacterwithMercantile
willhaveagoodeyefordetails,andcaneasilyappraiseitemsofmundanevaluetodeterminetheirtrueworthand
authenticity.Finally,thisskillallowsplayerstodeterminetheexactmagicalpropertiesofagivenitem,ata
difficultydeterminedbytheGMonacase-by-casebasis.
Nature
Acharacterwiththisskillisabletolocatedrinkingwater,foragefoodandavoidnaturalhazardsthatcouldeasily
takethelifeofaless-experiencedtraveler,andhaveaninstinctualrapportwiththenaturalcreaturesoftheworld.
AcharacterwiththisskillcouldrideaChocoboorperhapsevenaDragon,uselandmarkstofindtheirwayinhostile
territory,followthetracksofanenemyorconcealtheirown,providefoodandwaterfortheirallies,convincethe
marquis’viciouspetsthatyou’reafriendandthere’snoneedforthesnarlingandbiting,orevendirectthetemper
ofthoseverysamepetsontheirbelovedowner.
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OnesuccessfulNatureskillcheckisrequiredforacharacterforeachdaysheattemptstosustainherselfinthe
wilderness;ifthecharacterisforagingforanentiregroup,thedifficultymaybeincreased.
AcharacterwiththisskilltryingtowinoverananimalincombatisrarelyeverlessthanaSlowaction.
NegotiationThefineartofgettingyourway.Acharacterwiththisskillcanusetheirpowersofpersuasiontodoanythingfrom
barteringforanitemtoconvincingthattroublesomeCaptainoftheGuardthat,no,theyreally
aren’tanImperialsympathizer,thankyouallthesame.Thisskillcoverseverythingfrom
seductiontointimidationtobeggingforyourlife...and,likeAwarenessandEscape,is
generallyagoodskilltohaveatyourdisposal.
Perform
Acharacterwiththisskillcanexpresshimselfinamultitudeofways–song,dance,playingalmost
everyinstrumentevercreated,givingrousingspeeches,orjusthavingareverence-worthystage
presence.Generally,thisskillisutilizedbyEntertainers–miming,dancingandsingingareabigpartoftheirrepertoire–butmusicasaformofentertainmentiscommoninmostworlds,and
manyinnsandpubsoftenincludeapianowherewanderingmusically-mindedadventurerscan
tickletheivoriesandmakeafewgil.Acharacterwiththisskillcantuneaviolin,knowtheproper
timetostagedive,andbeabletotransitionfluidlyfromawaltzfromagavottewithoutstepping
onthearchduke’stoesintheprocess.
Scavenge
Withthishandyskill,acharactercanusebitsandpiecesofdefeatedenemiestoacquireComponentsforcrafting,
aidingintheconstructionofeverythingfromweaponstofood.ScavengecanonlybeusedonNotoriousMonsters
orBossesthatthepartyhasdefeated,andmayonlybeattemptedoncepercharacterregardlessiftherollwasasuccessorfailure.Notethatthisisn’talwaysasstraightforwardasjustgrabbingbonesandfangsandscales;a
blacksmithcouldstumbleacrossarareveinoforeinthelairofanundeaddragon,andabotanistcouldfindusefor
themossgrowingonthebackofacenturies-oldAdamantoise.
TheComponentsacquiredbyScavengeareofthesameTierasthemonster.Finally,thedifficultyofthisskillshould
rarelystrayintothehighextremes,andshouldreflecttheplayer’sdescriptionofwhatbitsandpiecestheplayeris
tryingtoacquire–forexample,turninganoctopusmonsterintodinneriseasierthantryingtoturnitintoa
crossbow.
AComplicationonaScavengeskillcheckmightmeanthepartydiscoverssomethingtheythinkpossessesvalue,
butmightinfactbeastill-lingeringevilpresenceorbenear-impossibletotransport.TakingtheitemmightevenearnthePCssomefurtherenemies,suchasangryenvironmentalistscallingtheheroes‘poachers,’orperhapseven
abandofrough-and-tumblethugswhoareangeredthegroupwoundupwiththetreasurethey’vebeenafter.
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Stealth
ThisSkillgivesthecharacterabasicunderstandingofsubterfuge,allowinghimtosecretehimselfindarkened
cornerstoescapedetectionandsneakaroundwithoutarousingtoomuchsuspicion.Italsoallowsforsleight-of-
handtricksandthelike,suchasdiscreetlykeepingasmallobjectonone’sperson.
Swimming
Acharacterwiththisskillhasthetrainingtofloat,swimanddive,aswellasholdtheirbreathunderwaterforfar
longerthanmostpeople.Skillchecksarerequiredifacharacterisattemptingtoreachaparticularlocation
underwater,tostayafloatinroughcurrentorforlongperiodsoftime,aswellasforactionsundertaken
underwater.(Seep.173forrulesregardingholdingone’sbreathanddrowning.)
Synthesis
Acharacterwiththisskillcancreateitemsofvaryingsizeandcomplexityfromscratchusingawiderangeof
materialsandmethods,aswellasrepairingdamagedequipment.
AsuccessfulSynthesischeckwillreducethecreationcostoftheiteminquestionby50%.
Furthermore,characterscansellnewly-craftedstuffitemsfor100%ofthenormalprice,allowingenterprising
individualstoactuallymakealivingandaprofitwiththeirtrade.ThisissubjecttoGMdiscretion,andplayers
shouldbeawarethatthepricesfluctuateinsomeareasduetofactorssuchasdistrustofthecharacter,prohibited
goods,competition,andmore.
Suchcraftingisspecifictoatypeofmanufacture,themostprominentofwhichareasfollows;
Synthesize(Alchemy): Throughtheirintimateknowledgeofthereactionsofcompounds,acharacterwiththisskillcanattempttobrewup(andblowup)awidevarietyofusefulmixturesandpotions.
Synthesize(Armor): Thissynthesisskillallowstheusertocreate,reinforce,andrepairalldefensiveequipment,rangingfromfull-platesuitsofarmortoelegantgownsorheavyshields.Synthesize(Cooking):Thoughsomemayquestionthevalueofhautecuisineinadventuringlife,they'reliabletochangetheirtunewhentheonlyalternativeisanotherweek'sworthofdriedmeat.Acharacterwiththisskillknowshowtoprepareandidentifyalltypesofdishes,andsomeironchefs(mastersofmeals,titansoftaste,emperorsofedibles!)areabletoaugmenttheircomrades’abilitiesinbattlewithappropriatefoods.Synthesize(Tinkering): Theleastusefulofthecraftingtypesinday-to-dayaffairs,Tinkersworkwithglassandclockworkandusuallykeepabizarreassortmentofgadgetsandinventionsattheirdisposal.Thiscategorycoversaccessories,graftsaswellasexpansiveprojectssuchasairships,landvehicles,andotherlargetechnologicalleaps.Synthesize(Weapons): Everyadventurerneedsoneoftheseatsomepoint,andtheseillustriousartisansaretheonesthatmakeithappen.Blacksmithing,stonecutting,woodworking,andboneworkingareallfacetsofweaponsynthesization,andthisskillhandleseverythingonemightneedtobringhisenemieslow.
Systems
Amultipurposeskillwhichallowsacharactertoworkwithcomplexmechanisms,includingelectricalwiring,robots,
constructs,andcomputers.Itcoverseverythingfromhackingintoasecuremainframetoknowingwhichpieceof
steeltopullinordertoseparatemovingtraincars.Asuccessfulskillcheckcanbeusedtoeithersetup,interrupt,
ortamperwithasystem;failurewilldamagethesystembutusuallyallowsthecharacterenoughleewayto
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attempttorepairtheproblem.Itispossible,however,foraComplicationtodestroyparticularlycomplicated
systemsbeyondthepointofsalvage.
Thievery
Acharacterwiththisskillcanopenperformanentirerepertoireofillegalactivitieswithspeedandstyle.Theycan
openlocksondoors,treasurechestsandanythingelseothersconsiderworthsecuring,givenafewsimpletools,a
littleelbowgreaseandasuccessfulskillcheck.Theymayrummagethroughpocketsundetectedandsnatchsmall
valuables,forgeimportantdocuments,cheatatdicegames,anddisarm–orset–trapsofvaryingcomplexityand
lethality.
Vehicles
ThisSkillenablesacharactertohelmmostvehicleswithareasonabledegreeofreliability,thoughinadverse
conditions,thingsmightbealittlebitmoredifficult.ThisskillgovernseverythingfrommotorcyclestoMagitek
ArmortoAirships.Specialmaneuversnaturallyrequireanadvancedlevelofabilitytopulloffwithoutwreckingthe
vehicleinquestionintheprocess.ItcanalsobeutilizedtorepairdamagedvehiclestowhichtheSystemsskill
doesn’tapply.
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DESTINY“Your actions have meaning only if they hold true to your ideals.”
- Ramza Beoulve
DestinyPointsareametagamerepresentationofaCharacter’simpactontheworld.They’rewhatseparatesthemoversandtheshakersoftheworldfromthemasses,whattheplayercharacters–andtheirmostfearsome
opponents!–possessthatnobodyelsedoes.
ByfillingoutaQuoteonyourcharactersheetyoumayearnasinglepointofDestinyrightoffthestart;otherwise,
allcharactersgenerallybeginplaywithoutanyreservesofthisimportantresource.Characterscreatedatlevels
higherthanfirstoftenalreadyhaveDestinyreadyforaction.
DestinyPointsareearnedthroughacompletionofacharacter’sgoals,andwhenthecharacterperformsa
dramatic(thoughnotnecessarilylife-threatening)action.Thewatch-wordhereis‘dramatic’–thismeans
disarmingacity-levelingbombatthefoursecondmark,leapingafifty-footdroptocatcharopedanglingfromthe
sideofagetawayvehicle,supportinganentiretwo-storyhousewithnothingbutmusclepowerwhileitsonfire
ANDapartymembersrushesinsidetosavethetrappedoccupants….y’know,thatsortofthing.
EarningDestiny
ThoughsomeGMsmaychoosetoalterthesemethodsslightly,thestandardwaystoreceiveDestinyareasfollows;
DefeatingaBossawardseachmemberofthepartyoneormorepointsofDestiny,Membersofthe‘Fighter’
Jobclassalwaysreceiveanadditionalpointforthisduetotheirinnateability.
DramaticHeroism,asdescribedabove,generallyawardseachmemberofthepartyonepointofDestiny.
CertainJobAbilitiescanallowthecharactertoearnapointofDestinyhereortherebymeetingcertain
criteria.
CompletingGoalsallowsindividualcharacterstorecoverDestiny,aswell.Twopointsareawardedforasmall,
short-termgoal,andFIVE areawardedforseeingtheendofalifelongdream(suchasbuildingtheworld’sfirst
airship,becomingaChocoboknight,findingtruelove,takingthethrone,andsoon).
GMsareencouragedtotalkwiththeirplayersbeforethegamebeginstodiscusstheirthreeshort-termgoalsas
wellastheirlifelongone.Someplayersmaysimplychoosethreesemi-comicalshort-termgoalstheycouldcompletewithinagamesessionortwo,suchas‘MeetaDwarf,and‘PunchaDwarf.’IftheGMisunabletodeter
thecharacterfromthesegoals,don’tfrettoomuch.Onceagoaliscompleted,aplayercan’tinventanewoneto
takeitsplace…andthus,the6Destinypointsgrantedfromshort-termgoalsareaone-timebonus.Ifacharacter
choosestodesigntheirgoalsinsuchawaythatthey’llgetimmediategratificationinsteadofthedestinyspread
outoverthecourseofthecampaign,thiscertainlyhasitsowndownsides.
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SpendingDestiny
Destinyhassixprimaryuses,discussedbelow.
EnhancingaRoll(1):AsinglepointofDestinywillfurtherallowacharactertoaddanadditionald6toanyroll
ofhischoice,whetheritistoresistadeadlystatuseffect,maximizetheiraccuracy,orsmooth-talkalongstanding
archenemy.PlayersmayspendasmanypointsofDestinyastheylikeonasinglerolltoaddmoreandmoredice.Theycanchoosetodothisafter
seeingtheresultoftheroll,andif
theylike,evenaddmored6sone
atatimeuntiltheyachievetheir
desiredresult.
Acharacterwhospendsvaluable
Destinyinordertokeeptheplot
movingisthebestsortofplayera
GMcanhopefor.Makesurethat
theircontributionisremembered!
ChangingJobs(3):Foratrioofpoints,thecharactermaybecomeamemberofanentirelydifferentJob.Thisis
acomplicatedprocessthatrequirescarefulplanningandgooddecision-makingontheplayer’sbehalf,asitisjust
aslikelytocrippleacharacter’seffectivenessasitistospurthemtogreaterheights.
UponspendingDestinyforaJobChange,anactthatmayonlybeperformedoutofcombat,thecharacter
recalculatesherHP,MP,ACCandAVDtobeappropriateforamemberofthatnewJob.TheInnateAbilityofthat
JobreplacestheirformerInnateAbility.
Thecharacterdoesnotobtain(orlose)skillpoints,spellsortheirspellcastingability,oraccesstoabilitiesshehas
learned.Wheneverthecharacterlearnsanewability,sheonlyhasaccesstohercurrentJob’sstandardabilities(as
wellassharedabilities).
Thecharacterdoesnotautomaticallygainspellswhenswitchingtoamagic-usingjob.Instead,upongainingalevel
wheninaspellcastingJobsuchasBlackMage,thecharactercanpermanentlylearnaspelloftheappropriaterank
iftheJobwastolearnone.
Finally,acharacterneverlosesaccesstoWeapontypesheorshehadpreviously,butthelistofarmorthey’re
proficientwithisdependentontheirnewJob.Soforexample,aSamuraiwhobecameaBlackMagewouldstillbe
abletowieldhisBlade-typeweapon,butwouldonlybeabletoequipLightArmorwithoutpenalty.
UsingAbilitiesandLimitBreaks(3):Uponreachinglevel5,characterscancreatesignatureattacksthatcan
eventuallybecomeaspowerfulasajob’sEpicability.Abletoturnnearlossesintoclearvictories,thesemighty
attackscanonlybeaccessedwhenthecharacterisneardeath.Byexpending3Destinywhentheircharacterisat
25%orfewerHitPoints(butconscious!),aplayermayuseanyLimitBreaktheyknowasastandardactionontheir
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turn.RegardlessofhowmanyDestinyPointsthecharacterpossesses,thisoptionmaynotbeusedmorethanonce
perround.
Inaddition,thereareahandfulofjobabilitieswhichrequestpointsofDestinyasapricefortheiractivation.Such
abilitiesareusuallyastronomicallypowerful.
BlazeofGlory(5):Thecharacterhasbeenreducedto0HPorevenkilled,ordeathisimminent,andtheplayer
doesn’thaveenoughDestinysaveduptoCheatDeathasdescribedbelowandsavetheircharacter.Butthe
sacrificewillnotbeinvain–byexpending5pointsofDestinyatanytime,thecharactermaygooutwithabang.
AplayerwhohasusedBlazeofGlorycan
makeadeclaration,anylastdesirethey
mighthavethatthenbecomescanoninthe
gameworld,solongasthemajority of
playersagreewiththedecision.For
example,thepartycouldbesailingthroughtheskiesonanimperialairship,defeatedby
ageneralwhonowloomsoverthem.The
partyEngineerlooksup,winkstohis
comrades,andrevealsonelastinvention–a
‘TimeBomb,’ashecallsit.Theplayerthen
declarestheEngineerfindsthestrengthto
standandchargesthegeneral,sending
thembothtumblingoverthesideandout
intotheair.There,heusestheTimeBombtoripopenaportalinthespace-timefabric,suckingthegeneral,the
character,andevenseveraloftheenemyairshipsintothevoid.Thecharacterisgone,nevertobeseenagain,but
hasforeveralteredthestory.
BlazeofGlorycanbeusedforjustaboutanything,uptoandincludingpreventingthedeathofotherPCsby
sacrificingyourselfinstead.
GMsmightfindBlazeofGlorytobeafrustratingmechanicastheyseetheircarefully-laidplotdisrupted,butwe
encouragethemnottostifletheirplayers’creativity.Afterall,thesearethescenesthatwillmakeagame
memorablelongafterthefact.
CheatDeath(7+):DeathisafactoflifeintheworldsofFinalFantasy–afterall,nosagaistrulycomplete
withoutatleastonetragicdemiseorinspiringsacrifice.However,thedeathofaleadingcharacterinastorylinecan
havemajorrepercussionsonthestoryasawhole,particularlyfortheunfortunateplayernowleftscramblingfora
replacement.Withatleast7pointsofDestiny,aplayercanrestoretheirdeceasedcharactertolife,orescapea
situationthatwouldotherwisekillthecharacteroutright.
However,allthecharacter’sDestinyisconsumedwhenCheatDeathisused,nomatterhowmanypointstheyhad
savedup.
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PlayersareencouragednevertoannouncethattheyareCheatingDeath–rather,tellingtheGMinprivateby
slippinganoteorthelikeisthebestway–itmakesforfarmoredramaticplaywhenthecharacterreappears.
This‘resurrection’willneverbeanimmediateone;ifengagedinabattle,thecharacterwillnotreviveuntilafter
thebattleislongsinceover.Ifcaughtinacertain-deathsituation,theirsurvivalwillnotbeapparentuntilsome
timehaspassed–andtherestofthepartyhasalreadygiventhemupfordead.Howthecharactermanagesto
escapethereaperislefttotheplayertoexplain.
SummoninganEsper(Varies):Asthecharactersprogressintheiradventuretheymayobtaintheassistanceof
anotherworldlybeingknownasanEsper,anentitywithstrengthrivaling–andderivedfrom-theentiregroupof
heroes.Thisisnoeasyfeat–themostpowerfulofEspersrequireenormousamountsofeffortandDestinyto
remaininthisworld.Butthepayoffisextraordinary;healing,statuseffects,supportspells,andalltypesof
damage,inmagnitudesthateventuallysurpasseventhemostadvancedspellsofthestandardschoolsofmagic.
SummoningandEspersarediscussedmoreonthefollowingpages.
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SUMMONING“Old man’s still got it!”
- Sazh Katzroy
SummonedBeasts-alsoknownasEspers,Avatars,GuardianForces,Scions,Eidolons,Fayth,Aeons,andavarietyofothernamesacrosstheworlds-arepowerfuldimensionalspiritsandalliesthathavetakenaninterestinthe
characters.Withtime,perhapsthepartycanevencalluponintimesofgreatneed.Theyfunctionunlikeevery
otherabilityinthegame,inthatSummoningisoftenagroupdecisionmadeby(andpaidforby)theentireparty.
Infact,insomewaysEspersaretheirownbeings–inotherways,theyarephysicalmanifestationsoftheparty’s
outlook,goals,andstrengths.Theirpowersmightuniteagroupofheroes–ordivideit.
HowSummonsappearineachgameisultimatelyuptotheGM.Thisisacompletelystand-alonesystem;thegame
generallywon’tbeanyeasierorharderforthePCsnomatteriftheystartwithapatronEsperattheirsideornever
oncebefriendone.SomegameswillseetheheroessearchingoutthepowersoftheEspersonajourneyknownas
a‘Pilgrimage,’wheretheirmettlewillbetestedindangerousandsometimesevenhorrifyingways.Somegames
willseethecharactersasheirsofagreatpowerintheirownright,eachwiththeirowndivineguardianSummon.
SomegameswillneverseeSummonsevenmentioned.
OncethepartyacquirestheassistanceofaSummoninwhatevermanner,itwillultimatelyfallintooneoftwo
categories,dependingonthegame;PartyEspersarewatchfulguardiansofanentiregroup,andmaybe
summonedandcontrolledbyanymemberoftheadventuringtroupe.Ontheotherhand,IndividualEspers
‘belong’toonlyonecharacter,apersonoftenreferredtoasaSummonerinreverenttones.
SummoninganEsperisaSlowactionthatgenerallycosts onepointofDestinyperRankoftheEsper .For
example,Carbuncle,aRank1Esper,wouldonlycost1pointofDestinytomakeanappearance.Alexanderwould
costfive.Inthecaseofa PartyEsper,thisvalueisdoubled.
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Devotion
Thereis,however,aloopholetothis–byhelpinganEsperachieveitsobjective,theDestinycostrequiredto
summonitispermanentlyreducedbyone(or,inthecaseofaPartyEsper,two).Thesecauses,goals,ambitions,
andidealsthattheEsperhopesthecharacterswillpursueareknownasDevotions,andmightbeanythingfrom
protectingasacredplaceofthewildtoanactofsupremeselfishness.Buildinga‘workingrelationship’witha
celestialguardianiskeytomakingsuchpowerfulentitiesmorewillingtocometotheSummoner’said.
Activelyworking against anEsper’sDevotioncanoftenhavetheoppositeeffect,andtheseunknowableentities
specificallygrantedbytheGM ( asopposedtotheGrandSummoner sharedability )canchoosetoleaveforgoodat
anytime.
Evenbetter,completinganEsper’sDevotionwillpermanentlygrantwhatisknownasaPactBoon–thismightbea
newattack,anincreaseindamageagainstanentirespeciesofmonster,oravarietyofotherthings.Most
commonlyofall,however,itisabonusgivendirectlytotheSummoner(s)–theabilitytobreatheunderwateror
turndullgemstoglowingshardsofcrystal,andsomuchmore.
CalculatingEsperAttributes
NomatterwhethertheSummonassociatesitselfwiththeentiregrouporasinglecharacter,therearesome
characteristicsthatneverchange.Theydonotpossessattributesoftheirown,andutilizetheirsummoner’sstats
fortheircalculations–soadexterousandagilesummonerwillworkbestwithnimbleandfastEspers,andsoon.
Esperscanbedamagedandattackedlikeanyother
creature,andhaveaHitPointtotalequaltothe
Summoner’sMaximumHP,multipliedby
theSummon’sRank.SoifYojimbo,aRank3
Esper,wassummonedbyaBlueMagewithonly100
maximumhp,Yojimbowouldenterthebattlefield
with300.
TheirARMandMARMscoresarealways0,theirlevel
istreatedasbeing15,theyhavethesameAVDas
theirSummoner,andalloftheirspellsarecastas
StandardactionsthatdonotcostMP.
ManyEspershavevariedinherentsupportabilities
suchaselementalweaknessorAuto-Statuses,butall
SummonsallhavetheinherentabilityImpervious,makingthemimmunetoallnegativestatuseffects
unlessotherwisespecified(Animaisalwaysaffected
by Zombie,forexample).Theyalsocannotbe
affectedbyKnockbackorDisarm,cannothavetheir
equipmenttargetedorbroken,donottakefalling
damage,cannothavetheirspellsinterrupted,cannot
beswayedoraffectedbyskillsofanysort,suchasan
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attempttointimidateorcoerce,andcannotreceivetheeffectsofHaste( unlesstheyalreadyhavetheAuto-Haste
property).
AnEspermayactimmediatelyuponbeingSummoned.TheEspercanstayonthebattlefieldforuptothreerounds
beforeautomaticallybeingdismissed.AnEspercanbedismissedsoonerthanthisifthebattleends,ifitlosesallof
itsHP,orifthecharacterschoosetosenditaway.OnceanEsperisdismissed,thesummonersrejoinbattle,
becomeactivetargetsfordamageandattacks,andallstatusconditionsinflictedcontinuetotakeeffect.
OntheEsper’sthirdturn,theymayinstantlyutilizeapowerfulabilityknownasanAstralFlowbeforetheydepart.
Theseattacksareofimmensepotency,capableofalteringentirelandscapeswiththeirdestructiveandrestorative
properties.
EspersinCombat
AftertheEsperhasbeensummonedforthtothebattlefieldfromtheirdistantandalienrealm,theytakeona
physicalformthatcanbedamagedanddealdamageinreturnjustlikeanyplayercharacter.
IftheEsperwasSummonedbyonlyonecharacter–thatis,thecreatureisanIndividualEsper–thenthesingle
characterwhosummoneditvanishesfrombattle,becominguntargetableandprotectedbytheguardiancreature’s
powerfulmagic.TheplayeristhenabletotakeanormalturnusingtheEsperthathasbeensummoned–theymay
move,castspells,anduseanyoftheattacksontheEsper’slist,usingthecharacter’snormalattributes.Alldamage
byEspersisautomatic,notrequiringanattackroll,andconsiderednonelementalmagicdamagethatisreducedby
M.ARMasnormalunlessspecifiedotherwise(suchasinthecaseofanelementally-alignedspell).Forexample,an
Esperthatstatesitdeals(RESx5)damageonanattackwoulddeal55nonelementaldamageifitssummonerhada
RESscoreof11.
IftheEsperwasSummonedbyanentireParty,thenthingsworkalittledifferently.Althoughitcostsdoublethe
standardDestinyamounttosummonaPartyEsper,anypartymembercan‘chipin’topayforthesometimes-heftyDestinycost.ThegroupchooseswhichsinglecharacterwillcontroltheEsper,andonceagain,onlythatcharacter
vanishes.ThemaindifferencehereisthattheEsper’sstatsarecalculatedby whicheverplayerinthegrouphasthe
highestattribute .SotocalculatetheEsper’shealth,thegroupmightdecidetomultiplyitshitpointsfromthe
partyMonk.AndevenifthegroupEntertaineristheonecontrollingtheEsper,theymightusethepartyBlack
Mage’sPWRscoretofigureoutdamagewhencastingaspellorusingapowerfulattack.
RegardlessofwhatsortofEsperissummoned,whetherPartyorIndividual,anEsperonlyhasthreeroundsbefore
itreturnstowhereveritcamefrom.Attheendofthethirdturn,iftheEsperisstillaliveandhasn’tbeendismissed
bythegroup,theymayusetheirpowerfulAstralFlowabilityinstantlyandautomatically.
KnowYourCosmicAllies!
AbriefdescriptionofeachofthestandardEsperscanbefoundonthefollowingpage.Thoughtheyaren'texactly
magicinthenormalsenseoftheword,youcanfindthefullydetailedversionsofeachSummoninChapterVIII,
startingonpage240.
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RankOneSummons
Bismarck:Anoblewhitewhaleandprotectorofthedeep.Carbuncle:Abejeweledcreaturecapableofreflectingmagicalattacks.Chocobo:Aspiritoftravelandadventuremanifestingasafamiliarandcomfortingsight.Salamander:Thelivingembodimentofflameanddestruction,nowinconvenientpocket-size.
Siren:Abeautifulsongstressandtemptress,charmingherenemiesandserenadingherallies.Sylph:Mischievousfaethatfavorthosewhoprotectthewildplacesoftheworld.Valefor:Adignifiedavianthathonorsthosewhoshowcourage,self-sacrificeandperseverance.
RankTwoSummons
Catoblepas:Arepugnantcyclopticbeastthatcanturnenemiestostonewithaglance.Ifrit:Asavagedemonicwarriorwhobringswithhimtheremorselessfiresofhell.Leviathan:Amassiveseaserpentthateffortlesslycontrolswaterandrulesallwhodwellintheoceans.Pandemona:Themanifestationofthescorchingwindthatblowsthroughhellitself.Ramuh:Anagelesssageandwizardwhocommandsthestormandtheskieswitheffortlessness.Shiva:Ablue-skinnedgoddessoficeandsnow.
Titan:Aponderousguardianofearth,whousesrawmighttoaidtheparty.
RankThreeSummons
Asura:Afickle,three-facedqueenwhohasbeenknowntofavorenemiesasoftenastheparty.Cerberus:Thewatchdogoftheunderworld,loyalandbravedespiteitshellishnature.Fenrir:Thefatherofallgreatbeastsissaidtogrowinpowerwiththephasesofthemoon.Phantom:Along-deceasedpaladin,nowadisembodiedforceofrighteousness.Seraph:Anangeldescendedfromtheheavenstowatchovertheparty.Tritoch:Usingthreeelementaltypes,therainbowdragongainspowerbyabsorbinghisownattacks.Yojimbo:Asamuraispiritthatfightsonlytolinehisownpocketswithgil.
RankFourSummons
Anima:Thechainedaspectofdeaththathastakenontheworld’ssufferingandpain.Atomos:Amindlessmile-highmouthcontainingaportaltoanotherdimension.Diabolos:Adream-devilwithpowersovergravityanddarkness.Doomtrain:Aspectraltrainwhichcarriesthedeceasedtotheirfinalrestingplace.KnightsoftheRound: Knightsfromlegend,reunitedforonefinalcampaign.Maduin:AnauthoritativehumanoidEsperwhowieldsenormouslypowerfulblackmagic.Phoenix:Afierybirdwhosetearsaresaidtocurethewounded,abletorisefromtheasheswhenkilled.
RankFiveSummons
Alexander:AlivingcastlecapableoflightingupthenightskywiththepowerofHoly.Bahamut:Thegodofalldragons,preparedtofighttothedeathalongsidetheparty.Odin:Destructionandnihilismincarnate,armedwithapowerfulobsidianblade.
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CHAPTER IV: EQUIPMENT"Hmph. I daresay I've soiled my cuffs. If a dungeon's waiting for us at the end of the night, it had best have a change
of wardrobe. Incidentally, what IS the going rate for rescuing Princesses these days? Food would be a good start --the good stuff, mind you."
- Balthier Mid Bunansa
The500Gilcharactersreceiveduringcharactergenerationareonlythetipoftheiceberg;beforelong,they'llhave
themoneytosetaboutseriouslyarmingandarmoringthemselvesagainstthedangersthatawaitthemintheir
travels.Thischaptercoversthemostessentialportionsofanadventurer'sgear,fromthehumblestlongswordto
thefinestGenjiArmor-andbeyond.
Whilemostofaplayer'sequipmentwillendupcomingfromover-the-countersales,theverybestitemstakea
littlemoreefforttoobtain-thekindofeffortthattypicallyinvolvesgoingtoe-to-toewithdemonlordsor
traversingancient,monster-hauntedruins.
CurrencyTheGil(g)isthestandardcurrencyoftheFinalFantasyuniverse.Generally,asinglegilpieceispocketchange,but
pricesfluctuatewildlyfromworldtoworld-andevenfromregiontoregion-inaccordancetothedemandsof
scarcityandprosperity.
Countriesandnationstendtominttheirownindividualgilcurrency;whilethesemaybeknownbyparticular
nameswithinthatcountry,attheendoftheday,agilisagilisagil-lightweight,easytospend,andreadily
acceptedtheworldover.Thelatterisduetothegil'scomposition;traditionally,agilpieceismadeofpuregold-
indeed,thename'gil'itselfplaysonthistradition.Changingtimesandgrowingpopulationsmayforce
governmentsto'waterdown'thecurrency,however,replacingthescarcermaterialwithmorecommonmetals
suchasbronzeandsilver.Paperbillsarealsoincreasinginpopularityasaneasily-concealablealternativetothe
bulky,ofteninconvenientcoins.Wheresuchchangestakeplace,theyusuallydosoonaworldwidescale,ensuring
acontinuedanduniversalacceptanceforthecurrency.
Forareal-worldcomparison,youcouldimagineonestandardgiltohaveaboutthesamevalueasoneNorth
Americandollar.
StoreTypes
Nomatterwhereyouareintheworld,
specializedstoresexistfornearlyeveryformof
merchandiseimaginable-evenintheremotest
regions,smalltradersandtravelingmerchantswillbemorethanhappytodobusinesswith
anyoneabletoaffordtheirgoods.Sampletypes
charactersmayrunintooverthecourseoftheir
adventuresinclude:
WeaponStoresstockweaponsofallshapes
andsizes.Agoodportionofthesestores
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manufacturetheirinventoryin-house,incorporatingseparateforgesandworkshopsbeneaththepremises.
ArmorStorescoverArmorofeverytype,fromLightclothrobestoHeavyplateandshields.AswithWeapon
Stores,itisnotuncommontofindskilledmetalworkersattachedtothestore'spremises,producinggoodsforsale.
GeneralStoresservicethepopulationatlarge,sellingrecoveryandsupportItemsaswellasmiscellaneous
equipment.Insmallertowns,aGeneralStoremayalsostockalimitedselectionofbasicweaponsandarmorifno
otherstoresintheareasellthem.
RelicStores tendtoberarerfixturesinsettlements;mostoftheirstockcomesfromitemsrecoveredby
adventurersandexplorers.Asthenameimplies,theydealincuriosandunusualitems,includingAccessoriesofall
shapesandsizes.
Bazaarsarestoreswithatwist–youneverknowquitewhatyou'regoingtoget.Generallyonlyfoundinlarger
cities,bazaarsofferawiderangeofstrangeandunusualgoods,rangingfromgenuineraritiesandpowerful
artifactstothebuffed-upjunksoldbyunscrupulousconmenlookingtomakeaquickGil.Unlikenormalshops,
playersdon'tcometoabazaarwithashoppinglist–rather,theywillgetanumberofpurchaseoptions,eachgiven
adescriptionratherthanafirmname.ATier3bowfoundinatownbazaarmightbedescribedas'awell-polishedancientcrossbow,shininglikethesun,'whileanArcaneweaponmaybecalled'aniron-shodstickmadeofdurable
wood.'Therearegenerallyonlythreewaystopositivelyidentifyagood:buyit,makeasuccessfulMercantileroll
withtheappropriatemodifiers,orfindsomewaytogetthetruthoutofthebazaarproprietor–assumingevenhe
knowstheitem’strueworth.
Sowhybotherwithbazaars?Notonly
dotheyhidesomeamazingpiecesof
gear,bazaargoodscansaveplayers
somecoin,assumingthey'recareful
enoughtoavoidthescams–that'bag
oftendustybottleswithillegiblelabels' retailingfor50gilcouldbeabudget-
pricedpackofpotions...orsimple
coloredwater.BecausetheGMdecides
what'sonoffer,itcanbedifficultto
achievetherightbalancebetween
money-wastersandgenuinelygood
buys–aimforunpredictability,butlet
theplayersscoresomebargainsiftheyplaytheircardsright.
AuctionHousesarethepreferredhauntsofthenobleandwell-to-do.Theyallowselectedmembersofthepublic
tobidonavarietyofraritiesandantiquities.Generallyspeaking,ordinaryequipmentanditemsareunlikelytoendupontheauctionblock–what'supforgrabstendstorunthegamutfromuselessbric-a-braclikemodelairships
andcollectibleporcelaintodungeonkeysandartifactsofmysticsignificance.Auctionhouseitemscaneasilybethe
startofagreatadventureorchangethecourseofthecurrentone,butthey’rerarelyfoundoutsideofmajorcities.
Eventhen,accessisn'tagiven–somehousesmayonlycatertotheupperclasses,makingitdifficultforrough-and-
tumbleadventurerstogetinwithouttherightconnections.
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SellingEquipment
Ascharactersupgradetobetterequipment,theymaywishtoselltheiroldergeartomerchants.Thesewilltypically
pay50%ofthelistedpriceforitems,thoughthismaybeadjusteddownwardforwearandtear-oranynumberof
otherfactors-attheGM'sdiscretion.Forexample,adaggerpurchasedfor700gwouldonlybeworthamaximum
of350gifsold,provideditwasstillingoodconditionatthetime.Brokenequipmentcangenerallyonlybesoldfor
afractionofitsoriginalcost.
CarryingEquipment
Inordertosimplifytheprocess,allcharactershavefourbasicequipment'slots'whichcanbefilledbyvariousitems
overthecourseofthegame-intheFFd6,suchitemsaresaidtobe‘equipped’,andallowthecharactertobenefit
fromanyandallpropertiestheyoffer.TheseslotsareLeftHand,RightHand,Armor,andAccessory.
OneHandmightholda
singleweaponofanysize,a
shieldoranitem,butnever
multiplethingsatthesame
time.Armoris,ofcourse,
thegarmentsandprotective
geardescribedlaterinthis
chapter,andagain,onlyone
typeofarmormaybeworn
atatime;acharactermay
not,forexample,donaset
ofrobesoverheavyplatein
ordertogainthebenefitsof
both.
Accessoryisacatchallcategoryfortheenchantedrings,pendants,headgear,gauntlets,bootsandotheritem.A
charactercanequiponlyoneAccessoryatatimetoreceivethebenefitsofit.
Allotheritemswhichacharactermayhavestockedinhisorherpockets,bagsandbackpackisknownasa
character’sInventory.
Regardlessofacharacter’sstrength,anycharactermay onlycarryacombinedtotalof10itemsintheir
inventory;oncethelimithasbeenreached,thecharactermustdroporsellsomeoftheirequipmentbeforethey
areabletotakeonmore.
Beyondtheequipmentpurchasedduringcharactercreation,acharactermayhaveafewitemsofpurely
sentimentalorpersonalvalue--asignetringpasseddownfromgenerationtogeneration;anecklaceorlocketgiventothemfromalovedone;aluckycoinortalisman;inshort,anythingthatdoesnothaveapricetagassuch,
butstillholdssomeimportance.Suchitemsdonotoccupypositionswithinacharacter’slimitedinventory.
Lateron,we’llalsodiscussGrafts,whicharespecialitemsthatdonottakeupeitherinventoryroomorneedtobe
equipped.
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Weapon Categories
Whetheryou’reusingagigantictwo-handedplasmablade,abrokenbarstool,orthesoundproducedbyajewel-
studdedharp,everyformofweaponrycanbefitintooneofthefollowingbroadcategories.Almostallweapons–
withtheexceptionsofArcane,RangedandConcealed–usePWRfortheirdamage-modifyingattribute.
Arcane
Thefirstselectionofweaponsisalsothemostdiverse.Arcaneweaponshavebeencraftedforthemagically-
inclinedinmind,butrarelydoanytwolookthesame.ThemostcommonArcaneweaponisastaff,alightweight
woodormetalpolethatdoublesasawalkingstick,butthiscategoryincludeseverythingfrommusicalinstruments
tooversizedbells,fromlivingdollstofloatingenergycrystals,Magitekcannonstomagicalpaintbrushes,ancient
tomestotribaldrums.Theyarebestusedbycharacterswhopreferbrainsoverbrawn,suchasmostmages,and
usetheuser'sMNDattributeinsteadofPWRtocalculatedamage.
Regardlessofhowtheylook,allArcaneWeaponspossessthespecialproperty‘NoMPCost.’Uponcastingaspell
androllingthemaximumamountofdamagepossible–generallyaresultof12onthe2d6–thespellistreatedas
havinganMPcostof0insteadofitsnormalvalue.
Blade
Theweaponofchoiceforadventurerseverywhere.WhileBladescomeinmanyshapesandsizes,fromthehumble
longswordtotheelegantrapier,oranexpertly-craftedkatanatothewicked-lookingscythe,thekeenedgeand
versatilityoftheseweaponsgoalongwaytoaccountingfortheirpopularity.Quiteafewexperiencedheroeshave
evencometothinkoftheirbladesasextensionsoftheirownbodies.
Theypossessthespecialproperty ‘ReliableStrike,’allowingtheusertorerolloneattackpercombatanduse
whicheverrollresulttheyprefer.Furthermore,thisattacktreatstheweaponasthoughithadthePiercingproperty,allowingthebladetocompletelyignoretheenemy’sARMrating.
Brawl
Whetherasimpleunarmedstrike,apaddedleatherglove,foot-longsteelclaws,oraheavychairsmashedover
youropponent’shead,Brawlweaponsrunthegamutfromimprovisedtoolsgrabbedasalastresorttoweapons
designedforhand-to-handcombat.
StandardBrawlweaponspossessthe‘Counterattack ’specialproperty;Oncepercombat,afterthecharacteris
dealtphysicaldamagebyanopponentwithinShortRange,theymaychoosetostrikebackwithaphysicalCounterattackattheenemythatstrucktheblow.Althoughredundant,acharactercannotcounterattacka
counterattack,andacounterattackcannotbeaLimitBreak.CharactersmayonlynotuseaCounterattackwhen
they’realreadyinthemiddleofaSlowaction.
Randomly-grabbedmakeshiftweapons,knownas‘ImprobableWeapons’fromhereonout,insteadpossessthe
‘Fragile’specialproperty;theybreakafteronlyonestrike.
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Concealed
Oftenrepresentedbydaggers,thrownneedlesoradeckofsharp-edgedplayingcards,Concealedweaponscanbe
easilysecretedupasleeveorunderneathacloaktogivethewielderanunexpectededgeincombat.Concealed
weaponsaregenerallyrathersmall,makingthemnearlyimpossibletospotwhenhiddenevenwithveryhighlevels
ofAwareness.Alternatively,concealedweaponsmightbedisplayedinplainsight,posingascommonplace,
innocuousitemsthatthecharacter’senemieswon’tevenrealizeareathreatuntilitistoolate.
ConcealedweaponscalculatedamagewiththeDEXattributeinsteadofthewielder’sPWR.
Theyalsopossessthespecialproperty ‘Backstab;’thefirstattackmadeeachcombatbyacharacterwieldinga
ConcealedWeapondoesoneadditionaldamagestep.
Huge
Theultimaterepresentationofthephysicallypowerfulwarrior,yearsoftrainingarerequiredtouseHugeWeapons
withanydegreeofgraceorelegance.Theirweightrequiresconsiderableeffortonthewielder’spart,butthe
resultscanbedevastating.Hugeweaponsmightincludemauls,sledges,heavybludgeoningmallets,two-handed
axes,heftyengineeringwrenchesandmore.
Theypossessthespecialproperty ‘HeavySwing’andareabletosendfoesflying.Oncepercombataftermakinga
successfulattack,thewielderofaHugeWeaponmaychoosetomakeanopposedForcecheck.Ifhe’ssuccessful,
thetargetedenemysuffersaShortRangeknockback.Thus,Hugeweaponsarerenownedfortheirabilitytodisrupt
andannihilatespellcasters.
Ranged
Specializinginattackingenemiesfromadistance,Rangedweaponsincludebows,guns,jugglingballsandoversized
shuriken,andeverythinginbetween.Rangedweaponsrequiretheirshareofpatiencetomaster,butagood
marksman’sabilitytodealdamagefromadistancecanproveinvaluableinmanysituations.Theyrequireprecision
insteadofrawpower,andthususetheuser'sDEXinsteadofPWRtocalculatedamage.
Finally,theyhavetheaptly-namedweaponproperty‘Distance’ whichallowsthecharactertoattackenemiesupto
aMediumRangewithoutpenalty,andcanattackfoesatLongRangebytakinga-4penaltytoattackrolls.Ranged
weaponsdonotsufferanypenaltiesforattackingflyingtargets.
Reach
ThebasicprinciplebehindtheReachweaponistogainanadvantageoverone’sopponentbykeepingdistance
betweenthetwoofyou-Spears,lances,pikes,whips,heavychainsandumbrellasareallprimeexamplesofthis
typeofweapon.
Theypossessaspecialpropertyknownas ‘CriticalAttack .’Reachweaponscausecriticalhitsonattackrollsthat
resultonadiceresultof11-12insteadofjustthestandard12.
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DualWielding
Thisveryrareweaponskillisunliketheothers;itisnotaweaponcategoryitself.Rather,itrepresentsthe
specializedtrainingneededforacharactertofightwithmorethanoneweaponatatime.Inpractice,thismeansa
charactermayequipaweaponineachhand,providedaShieldisnotequipped.
Thisgrantsthefollowingbenefits;first,thecharactermayequiptwouniqueweapons,gainingtheweaponpropertiesofboth.AcharacterusingtwoBladeweapons,forexample,canusetheReliableStrikepropertytwice
persessioninsteadofonce.IfthecharacterwasusingaRangedweaponthatgranted+2PWRandaReachweapon
thatgrantedtheHPDrainproperty,thecharactercouldmakehealth-restoringattacksfromadistancewithan
improvedcriticalrangeandbonusdamage,andsoon.
Secondly,wheneverthecharactermakesa2d6attackrollwhiledual-wielding,hemaychoosetorerollonedicein
hopesforabetterresult.
Finally,wheneveracharacterusingtwoweaponsrollsacriticalhitorusesaLimitBreak,thedamageiscalculated
usingthelowestTierofweaponhecurrentlyhasequipped.Thus,itisinaplayer’sbestinteresttokeepboth
weaponsequallywell-maintainedinordertomaximizedamage,andtheconstantmoneysinkofdual-wieldingis
theprimarytrade-offforincredibleaccuracyandconsistentlymoredamage.
CharacterswhospendanyamountoftimeasaNinjaarecapableofdual-wielding,andsomerarejobabilitiesand
itemscangranttheabilitytodosoaswell.
Nonproficiency
Acharacterwhodoesn’thaveaccesstotheweaponorarmorcategorytheyaretryingtoequipCANstillattemptto
usesuchequipment,andthisincludesdualwielding.AcharacterwhowearsatypeofarmortheirJobdoesn’t
provideaccessto,orhasaweaponequippedthey’renottrainedwith,suffersa-2penaltytotheirACCandAVD
scoresuntilthestartoftheirnextturn,anda-2penaltytoopposedchecks.Theyalsodonotgainaccesstoanyof
thepropertiestheweaponorarmorwouldotherwiseoffer.Thiseffectstacks.
Forexample,TumbleweedtheEntertainerfindsapowerfulpolearm,butisn’tproficientwithReachweapons.
Althoughhecanstillequiptheweapon,thepenaltiesmightoutweighthebonuses.Ifhewantedtodual-wieldthe
polearmandahugesword,whilealsowearingHeavyArmor,hewouldsuffera-8penaltytohisaccuracy,
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avoidance,andopposedrollsincombat,andwouldnotgaintheone-dicererollfromdualwieldingduetonot
beingtrainedinit.
Finally,thoughitprobablygoeswithoutsaying,acharactercannotwearmorethanonesetofarmoratthesame
timeorusemultipleshieldssimultaneously.
ChangingEquipment
AcharactermaystowacurrentitemandequipadifferentweaponoraccessoryasaStandardaction.Though
normallyArmorcannotbechangedincombatatall,certaincircumstancesmayrequireaspecialGMruling.
Weaponpropertiesaretiedtothecategoryofweaponasopposedtoindividualpiecesofequipment.Thismeans
that,afterusingablade’sReliableStrike,youmaynotswitchtoadifferentbladeinordertobeabletouseReliable
Strikeasecondtimeinonecombat.Youcould,however,swaptoaBrawlweaponandusetheCounterattack
propertythatitgrants.
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UniversalEquipmentList
Thisistheimportantbit,righthere.Overthenextthreepagesyou’llfindahandfulofimportant-lookingcharts,
eachonegivinginformationoneverypossibletierofequipment.Whetheryou’relookingtopurchasearun-of-the-
milldaggerorcookabanquetfitforaprince,theprice,synthesischeckdifficulty,andpropertiesofanythingyou
mightneedcanbefoundhere.
Afterwebaffleyouwiththesecharts,we’llprovidealistofeverypossibleequipmentpropertyandwhatTierof
itemisrequired.Then,we’lldemonstratejusthoweasythesechartsaretousebyprovidingsamplelistsof
commonplaceandnot-so-commongear.
Weapons
StandardCraftingType:WeaponsWeaponsdealphysicaldamageequalto(AttributexWeaponTier)+2d6,wheretheattributeinquestionis
normallythewielder’sPWR.ArcaneweaponsuseMNDinstead,andConcealedandRangedweaponsutilizeDEX.Weaponshavethemostpropertiesofanypieceofequipment,makingtheminvaluablewhenitcomestocustomizingyourcharacter’sfightingstyle.Forexample,aTier5Rangedweaponhasthreetotalequipmentproperties;oneoftheseHAStobeDistance,whichisdiscussedonthepreviouspage,andtwoofthesecanbeanythingfoundontheUniversalPropertiesListthatrequiresatier5weaponorless.
Name Example Cost Properties CraftingDifficulty
Tier1Weapon PracticeBlade 150g 1 Moderate(9)Tier2Weapon IronBroadsword 700g 2 Challenging(11)Tier3Weapon Flametongue 2,400g 2 Impressive(14)Tier4Weapon RuneSaber 8,500g 3 Impressive(14)Tier5Weapon AncientGladius 28,000g 3 Heroic(17)Tier6Weapon
MythrilEdge
90,000g 3 Supreme(20)
Tier7Weapon Sword-Chucks 280,000g 4 Godlike(25)Tier8Weapon Excalibur N/A 9 Impossible(30)
Armor
StandardCraftingType:ArmorAngrymonsters,unscrupuloussoldiers,bandits,rogues,traitors,ortheoccasionalweekendbrawlwiththe
ultimateevil–anadventurercanfindthemselvesinanynumberofscrapes,givenenoughtimeandsurprisingly
littleeffort.Intheheatofbattle,eventhemostskilledfightersordemuremageswillfindthemselvestakingthe
oddhit;whetherornottheysurvivetheresultsisentirelydowntotheirarmor.
Justlikeweaponry,armorcanlooklikeanythingthecharacterwishes,rangingfromsnazzybusinessattiretospiked
steelthatbarelycoversascantily-cladfemalevillain.Itisn’talwaysassimpleasprotectivelayersofclothorsteel,
either;‘Armor’mightbedifferentscentsofperfume,masks,gargantuanbattlesuits,ordifferenttypesof
wildflowersworninthehair.Howeachuniquecharactergetsthesedefensivebonusesistotallyuptothem!
Thatsaid,Armoralwayscomesinthreedistinctflavors,eachonefavoringadifferenttypeofdefense;HeavyArmor
isbestagainstpurelyphysicalattacksandhasthebestARMscore,Lightarmorhelpsweakenmagicalonslaughts,
andMediumarmorisanicebalancebetweenthetwo.TheexactvaluesofARMandM.ARMforeachtierarelisted
onthesecondtable.
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Name Example Cost Properties CraftingDifficulty
Tier1Armor CottonVest 100g 0 Moderate(9)Tier2Armor SilkRobes 450g 1 Challenging(11)Tier3Armor Mage’sRobes 1,500g 1 Impressive(14)Tier4Armor MirageCloak 5,400g 1 Impressive(14)Tier5Armor BlackClothes 18,000g 1 Heroic(17)Tier6Armor FarplaneShawl 57,000g 1 Supreme(20)
Tier7Armor ProtectCape 175,000g 1 Godlike(25)Tier8Armor RobeofLords N/A 2 Impossible(30)
Tier LightArmor MediumArmor HeavyArmor
ARM M.ARM ARM M.ARM ARM M.ARM
1 2 6 4 4 6 22 4 12 8 8 12 43 10 20 15 15 20 104 15 35 25 25 35 155 25 50 35 35 50 256 30 70 50 50 70 307 40 100 70 70 100 408 60 140 100 100 140 60
Shield
StandardCraftingType:ArmorUtilizedprimarilybyFighters,Paladins,andRedMages,theserangeinappearancefromlightweightbucklerstoheavymetalpanelstoprotectone’sentirebody.TheygrantbothARMandM.ARMinequalmeasure,aswellasadditionalAvoidance.Likearmor,theexactvaluescanbefoundonthefollowingfewpages.Name Example Cost Properties ARM M.ARM AVD CraftingDifficulty
Tier1Shield Buckler 50g 0 2 2 1 Easy(7)Tier2Shield ShellShield 150g 1 4 4 1 Moderate(9)Tier3Shield HeavyTarge 550g 1 7 7 2 Challenging(11)Tier4Shield VenetianArmguard 2,000g 1 12 12 2 Impressive(14)Tier5Shield Hero’sShield 6,500g 1 18 18 3 Heroic(17)Tier6Shield DiamondGuard 20,000g 1 25 25 3 Supreme(20)Tier7Shield KaiserWall 65,000g 1 35 35 4 Godlike(25)Tier8Shield AegisShield N/A 2 50 50 5 Impossible(30)
Consumables
StandardCraftingType:AlchemyInadditiontoequipment,charactershaveaccesstoavarietyofdefensiveandoffensiveone-useitemswhichcan
giveapartyaconsiderableedgeinafight.UsingaconsumabletakesaStandardactionthatcangenerallyonly
targettheuser,oranenemy/allywithinaShortRange.ConsumableItemsremoveditfromthecharacter’s
Inventoryoncethey’vebeenused,vanishingintothinair.
Name Example Cost Properties CraftingDifficulty
Tier1Consumable Potion 20g 1 Easy(7)Tier2Consumable GoldNeedle 50g 1 Moderate(9)Tier3Consumable Hi-Potion 200g 1 Challenging(11)Tier4Consumable Tent 600g 1 Challenging(11)Tier5Consumable PhoenixDown 2,000g 1 Impressive(14)Tier6Consumable X-Potion 6,500g 1 Impressive(14)Tier7Consumable Elixir 20,000g 2 Heroic(17)Tier8Consumable Megalixir N/A 3 Supreme(20)
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Accessories
StandardCraftingType:TinkeringRangingfromleatherbootstorustymedallionsandmagicalclockworktimepieces,accessoriesaretrinketsandknickknacksthatgranttheirweareradditionalbonuses.Althoughgenerallypriceyandrare,theseitemsareinvaluabletoadventurerswhowishtofaceoffagainstthebesttheworldhastooffer.
Name Example Cost Properties CraftingDifficulty
Tier1Accessory SprintShoes 250g 1 Easy(7)Tier2Accessory BattleBoots 600g 1 Moderate(9)Tier3Accessory ElementalRing 2,000g 1 Challenging(11)Tier4Accessory EchoBangle 7,500g 1 Impressive(14)Tier5Accessory TetraElemental 25,000g 1 Heroic(17)Tier6Accessory ReflectRing 80,000g 1 Supreme(20)Tier7Accessory ExperienceEgg 250,000g 2 Godlike(25)Tier8Accessory Ribbon N/A 3 Impossible(30)
Food
StandardCraftingType:CookingMostfooditemsarefairlymundane.GingerbreadCactuar,glazedcarrotcakeandroastedchimeramayfillthestomach,butdon’texactlywinbattlesontheirownmerits.However,trulyskilledchefscanputalittlesomethingextraintotheircreations,turninganotherwiseordinarydishintoarepastcapableofspurringevenjadedwarriorsontogreaterachievements.AcharactermayonlyconsumeaFooditemoutsideofcombat,afterwhichpointitgrantsitsbonusesuntiltheendofthefollowinggamesession.
Name Example Cost Properties CraftingDifficulty
Tier1Food StripedApple 20g 1 Easy(7)Tier2Food HomemadeBread 50g 1 Moderate(9)Tier3Food MooglePie 200g 1 Challenging(11)Tier4Food OceanSushi 600g 2 Challenging(11)Tier5Food DragonSteak 2,000g 2 Impressive(14)Tier6Food RainbowCroissant 6,500g 2 Impressive(14)Tier7Food ElysianÉclair 20,000g 3 Heroic(17)Tier8Food WhiteTruffleOmelette N/A 4 Supreme(20)
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UniversalPropertyList
ThefollowingpagesdescribeallEquipmentProperties.
Eachheadingconsistsofapropertyname(suchasLuckyorIndestructible),aswellasasecondheadingthatnotesifthepropertycanbegiventoaWeapon,Armor,typeofFood,aConsumablesuchasapotion,oranAccessory.
Manyitemsonthislistcanapplytomultipletypesofequipment,andnotethatweaponpropertiescannot‘stack’
unlessexplicitlystated–forexample,acharactercouldnothaveHumanoidKilleronbothhisWeaponaswellas
hisAccessoryinordertogaintheeffectsofitmultipletimes.Likewise,sucheffectscannotoccursimultaneously.
Forexample,acharactermaynotusebothLightningStrikeandFireStrikesimultaneouslytodobothtypesof
elementaldamage;hemustchooseoneortheotherbeforeattacking.Ifacharacterisdualwieldingandeach
weaponhastheSpellburst property,hemayonlycastoneofthetwospellsonacriticalhit.Andsoon.
Tier Properties
1 Auto-Status,Brawler,Broken,[Element]-Ward,Explosive,HPRestore,Limited,MPRestore,SpecialAbility,[Status]Heal
2 Accurate,AttributeBonus,[Element]-Strike,Fragile,Gemini,Glowing,Jagged,MPDamage,[Monster]Eater,Sentient,SkillBonus,SOS-Status,StatusProof,StatusTouch,Unified
3 Alchemy,[Element]-Enhancer,[Element]-Proof,Fortified,Indestructible,[Monster]Killer,Spellburst,Variable4 Follow-Through,Stoic5 [Element]-Field,HPDrain,MPRefresh,[Monster]Slayer,Resurrection,TripleCritical,Therapeutic6 Imperil,Overdrive,PartyEffect,Piercing,Remedy7 Lucky,Precision8 BreakDamageLimit,Impervious,Peerless
Accurate:Tier2/6Accessory Wearingthisrelicconfersa+2bonustotheuser’sACCscore,+1bonustotheirAVDscore,ora+2bonusonallopposedrolls.ATier6orbetterversionofthispropertydoublesthesevalues.Thispropertymaybeaddedmultipletimes,butadifferentbonusmustbechoseneachtime.
Alchemy:Tier3Weapon,Accessory,Food Acharacterwhopossessesthispropertyhealsdoublethestandardamountwithallitems.ThisonlyincreasestheeffectivenessofitemsthatrestoreHPorMP,notrestorestatuses.
AttributeBonus:Tier2Weapon,Armor,Accessory,Food (example;+2DEX)TheitemincreasestheindicatedAttributeby+2aslongasitremainsequipped-thus,acharacterwithPWR14
usinga+2PWRweaponwouldhaveaneffectivePWRof16.Thisabilitycanbeaddedmultipletimesand‘stacks’frommultiplepiecesofequipment.IfappliedtoaTier8Fooditem,thebonusgrantedisdoubled.
Auto-[Status]:Tier1/6Weapon,Armor,Accessory,Food (example;Auto-Haste) TheitemaddstheindicatedStatusConditiontothecharacterusingitatalltimes.StatusConditionsaddedinthismannercannotberemovedthroughtheuseofSpellsorAbilitiessuchasDispel.TheexceptiontothisisAuto-Life,whichcancelsasnormalifusedtoresurrectthecharacterandwillnotbere-addedfortheremainderofabattle.A
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Tier1weaponisrequiredforNegativestatuseffects,andaTier6weaponisrequiredforPositivestatuseffects.Thisabilitycanbeaddedmultipletimes,withadifferentAuto-Statuseachtime.
Brawler:Tier1Armor,Accessory AcharacterwhohasaccesstotheBrawlerequipmentpropertyisskilledatfightingunarmed,equallyadeptintowadingintoafightbarehandedasawarriorarmedtotheteeth.Insteadofunarmedattacksdealing(PWRx1)+
2d6pointsofdamage,theyarecalculatedas(PWRxHalfJobLevel)+2d6instead.
BreakDamageLimit:Tier8Weapon,Accessory ThisabilityisonlyfoundnaturallyonArtifact-levelweapons,thoughaskilledEngineermightbeabletocraftaweaponorpieceorarmorwiththisproperty.Itallowstheuserofsuchequipmenttodomorethan999damageinasingleround,whetherthedamageismagicalorphysical(orboth!)innature.
Broken:Tier1Weapon/Armor WhileBrokenequipmentremainsequippedonacharacter,theusercannotutilizeanyjobabilitythatrequiresaweapon/armor(asappropriate)orcalculatesdamagewithaWeapon/ArmorTier,suchasaSamurai’sDrawOutoraFighter’sMeteorain.
Whenwieldingabrokenweapon,acharacterisunabletoperformcriticalhitsandtheydealstwofewerstepsofdamageonallattacks,toaminimumofone(Forexample,acharacterwithaTier4brokenweaponmightdealPWRx2damageinsteadofPWRx4).MonstersusingBrokenweaponscannotuseanyoftheirstandardattacksmarkedwiththe‘requiresaweapon’asterisks.Ruinedarmor,regardlessifthewearerisamonsteroracharacter,istreatedashavingARMandM.ARMvaluesofzero.BrokenequipmentcanberepairedoutsideofcombatwithasuccessfulSynthesis(Weapons/Armor)check(orinsomestrangecases,aHealingcheck)atthesamedifficultyrequiredtosynthesizeanitemofthattierfromscratch.AfterBrokenequipmentisrepaired,thispropertyisremoved.Brokendoesnotcounttowardthemaximumnumberofarmor/weaponpropertiesthatequipmentisallowedtopossess.
[Element ]Enhancer:Tier3/5Weapon,Accessory,Food(example;FireEnhancer)
Theitemissympathetictoaparticularkindofelementalenergy,raisingthepowerofallattacksassociatedwiththatelement.Anyattack,JobAbilityorSpellthatdealselementaldamagebelongingtothetypeenhancedbytheiteminflictsanadditionalonestepofdamage;inthecaseofHolyEnhancer,thisalsoallowsrecoveryspellstorestoreanadditionalstepofHPinstead.CharacterscancombineElementEnhancer andElementStrikeforpowerfulbasicattacks.ShadoworHolyEnhancer-typeweaponsrequirethebaseequipmenttobeTier5,notTier3.
[Element ]Field:Tier5/7/8Weapon,Armor,Accessory,Consumable(example;FireField)
Thisitemissointunewithasingularelementthatitcancausetheenvironmentaroundtheholdertochangeappropriately;swirlingsandstorms,piercingly-coldblizzards,rollingthunderstorms….orperhapsthepitch-blacktendrilsofshadow.Asaconsumable,usingthisiteminstantlycreatestheappropriateElementalTerraintype,chosenwhentheitemiscreatedorpurchased;Fire,Ice,Wind,Water,Earth,orLightning.ATier7itemisrequiredtocreateShadoworHolyterraininstead.Theeffectsofthisterrainlastuntiltheendofcombat,andwhiletheElementalFieldlasts,allspellsandattacksofthesameelementaltypedealanadditionaltwostepsofdamage.Asequipment,thispropertyworksalittledifferently.YoureceivetheeffectsoftheElementalSpikesspellforthechosenelementaltype,andwheneveryouscoreacriticalhitwithanElementalFieldweapon,orsufferacriticalhitwhilewearingElementalFieldarmororanaccessory,youcreatetheappropriateElementalField.Again,thiseffectlastsuntiltheendofcombatoruntilthefieldischangedbyanotherspelloreffect.
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AsaTier8effect,thecharacterusingsuchequipmentcancreatetheappropriateElementalFieldfreelyasaninstantaction.
[Element ]Proof:Tier3/5Armor,Accessory,Food (example;FireProof)SuchequipmentprovidestotalImmunitytoasingleelement.Fire,Ice,Wind,Thunder,EarthandWatercanbe
negatedwithTier3orbettergear;Tier5equipmentisrequiredforHolyorShadowProof.Thisabilitycanbeaddedmultipletimes,withadifferentelementalimmunityeachtime.
[Element ]Strike:Tier2/5Weapon,Accessory,Food (example;FireStrike)TheweaponhasanaffinitytooneoftheeightElements:Fire,Earth,Water,Wind,Lightning,Ice,Shadow,orHoly,andalldamagedealtbytheattackisofthatelementaltype.ATier2orbetterweaponcanbeattunedtomostoftheelementaltypes,butHolyorShadowweaponsrequireaTier5orbetterpieceofequipment.CharacterswithaccesstomultipledifferentElementalStrikes–fromjobabilities,forexample–choose oneoftheelementswhenevertheymakeanattackroll.
[Element ]Ward:Tier1/4Armor,Accessory,Food
(example;FireWard)WearingthispieceofequipmentconfersthecharacterResistancetotheindicatedElement.ATier4weaponisrequiredtoobtainResistancetoHolyorShadow.Thisabilitycanbeaddedmultipletimes,withadifferentElementalresistanceeachtime.
Explosive:Tier1Weapon,Armor,Consumable GenerallyadetrimentaleffectappliedbytheEngineer’s‘Invent’ability,anExplosiveitemthatisdestroyed–or,inthecaseofaconsumableitem,thrown–deals(User’sPWRxItemTier)+2d6pointsofFireornonelementaldamage,whicheverismoreeffective,inalocalarea.
Fragile:Tier2Weapon,Armor,Accessory
Theequipmentismadefromaneasily-damageablematerial,suchasadelicategoldenadornmentorafinely-craftedrobe.WheneverthewearerofFragileequipmentdealsacriticalhitorisdealtcriticaldamage,suffersfallingdamageorisreducedtozerohitpoints,theFragileequipmentisinstantlydestroyed.However,thereisanupsidetothis;anyequipmentwiththeFragilepropertygainsoneadditionalproperty,andistreatedasbeingoneTierhigherthanitreallyisforthepurposeofaddingproperties.Thus,acharacterwithaTier3swordcouldhaveFragile,Follow-ThroughandShadowWardonthisweapon.FragilecannotbecombinedwiththeIndestructibleproperty.
Follow-Through:Tier4Weapon,Food OnasuccessfulCriticalHit,thewieldermaymakeanotherimmediateattackactionontheoriginaltarget,oronasecondtargetwithinShortRangeofthefirst.FollowThroughwillnotactivateagainifthissecondattackisaCriticalHit.LimitBreaksdonotactivateFollowThrough.
Fortified:Tier3/7Armor Thisexclusive-to-armorpropertyincreasestheARMandM.ARMscoresgrantedbythearmorby25%,or50%ifpossessedbytheTier7version.
Gemini:Tier2/4/6Weapon,Armor Theequipmentishighlyirregular,eitheracombinationofstandardweapontypes,orabletochangeitsshapeorformformultipledifferentpurposes.Forexample,itmightbeabladecapableofbreakingdownintoseveralother
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lesserswords,oritmightbeapowerfulmagicrodwhichthewieldercanswingtoreleaseahalf-dozenwireswithhookedtips,whichtheyusetolatchontoandpullenemieslikeafishingrod.Itmightbealargecannonthatcanfirerangedbulletscapableofknockingitsopponentsbackwards,oritmightbeseveralbladesthatcancombineintoasinglespear.AGeminiweaponisalwaystwodifferenttypesofweapons,andgetstheautomaticweaponpropertiesofboth;forexample,aGunblademightserveasbothaPiercingweaponaswellashavetheabilitytofireroundsof
ammunitionorexplosiveburstsofpressurizedairatrange,makingitalsoaRangedweapon.AsaTier4orbetterpieceofequipment,thedistinctionchanges.Ratherthanbeingasingleweaponwithtwodifferentfunctions,theequipmentisactuallytwoverydifferentitemsaltogether.Designtwodifferentweaponsthatmayormaynotbethesameweaponcategory.Eachonemayhaveentirelydifferentweaponproperties,buttheymustbothhavetheGeminiproperty.ThecharactermaytransformhisweaponfromonetotheotherasaStandardaction.Forexample,acharactermightutilizeaclassicalviolin(atier6Arcaneweapon)withthe Spellburst,+2Perform andGeminiproperties.However,thestringedinstrumentcanalsoactasabowwithonlyafewchanges,aRangedweaponwiththeGeminiPiercingandTripleCritical properties.AsaTier6weapon,Geminiequipmentcanhavethreedifferentformsinstead.GeminiarmorisalwaysLightorHeavyarmor,andasaninstantactionontheirturn,theusercanswaptheirARMandM.ARMvalues.Thisallowsthemtobeeitherheavilyresistanttophysicalattacksormagicalattacksasdifferentsituationsrequire.
Glowing:Tier2Weapon,Armor,Accessory,Consumable Theitemshedsaconstantdimlightwhichcanbeincreasedwithacommand,allowingacharactertoilluminateeventhedarkestoflocations.GlowingequipmentnegatesallpenaltiescausedbyDifficultTerrainrelatingtodarkness.
Imperil:Tier6WeaponHavingthisweaponequippedallowstheusertoripthroughthesupernaturaldefensesoftheirenemies.Whentheuserofthisweaponcalculatesmagicaldamage,theyignoretheM.ARMscoreoftheirtargets.
Impervious:Tier8Armor,Accessory
WearingthisequipmentgrantsthewearertheImperviousmonsterability,generallyreservedforbossesandtheirilk.ImperviousrendersthewearerimmunetoallnegativestatuseffectsotherthanFear andUnconsciousness.
Indestructible:Tier3Weapon,Armor,Accessory WeaponsandArmorwiththisabilitycannotbedestroyedwithnormalmeans.Noforgecanreshapethem,nospellorattackcanbreakthem.Insomerarecases,suchitemsCANbedestroyed,butthemeanstodosoareusuallycampaign-based.IndestructiblecannotbecombinedwiththeFragileproperty.
Jagged:Tier2Armor Theequipmentiscoveredwithsharpspikes,protrusionsoreventhorns.Wheneveryou’restruckbyaShortRangespellorattack,youropponenttakes(ForcexHalfJobLevel)pointsofdamagethatignoresARM,Protect ,andallothertypesofdamagereduction.
HPDrain:Tier5Weapon,Accessory,Food Inadditiontodealingdamage,everysuccessfulAttackwiththisweaponrestoresthewielder'sHitPointsbyanamountequivalentto50%ofthedamageinflictedbytheAttackaftermodifyingforArmor.Undeadopponentsreversethisability,causingthecharactertosuffer50%ofthedamagedealtasM.ARMdamage.
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HPRestore:Tier1/3/6Food,Consumable Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofhitpoints.Tier1consumablesandfoodrestore25%ofacharacter’smaximumhealth,Tier3restores50%,andTier7restores100%.HPRestorehasnoeffectonunconscioustargets.
Limited:Tier1Accessory Theitemonlyworksinspecificsituations,suchaswhendeepundergroundorwhentheuserisatfullMP.Youmayaddtwoadditionalequipmentpropertiestotheitem,ORyoumayaddoneadditionalequipmentpropertyandtreattheequipmentasifitwasoneTierhigherthanitreallyis.LimitedaccessoriescanonlybecreatedwithGMapproval.
Lucky:Tier7Weapon,Armor,Accessory,Food ALuckycharacterhasanimprovedchancetostrikehisenemies’weakpoints,andthecharacter’scriticalhitrateisincreasedby1.Theygenerallyrollcriticalhitsonresultsof11-12.
MPDamage:Tier2Weapon,Accessory Ratherthandoingnormaldamage,eachsuccessfulAttackmadewiththisweaponinflicts50%damagetothe
target'sHPand50%toitsMP.IfthetargetdoesnothaveanMPscore,thenthisweaponpropertyisignoredandallcombatdamageisdealttoHP,asnormal.
MPRefresh:Tier5Weapon,Armor,Accessory,Food Inadditiontodealingdamage,wheneveracharacterwiththispropertydealsphysicaldamage,theyregainmagicpointsbyanamountequivalentto50%ofthedamageinflicted.
MPRestore:Tier1/3/6Food,Consumable Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofmagicpoints.Tier1consumablesandfoodrestore25%ofacharacter’smaximumMP,Tier3restores50%,andTier7restores100%.MPRestorehasnoeffectonunconscioustargets.
[Monster]Eater:Tier2Weapon,Armor,Accessory,Food (example;DragonEater) Wheneveracharacterequippingaweaponwiththisabilityslaysamonsteroftheappropriatetype,thewieldergainsbackanamountofHPandMPequaltotheamountofdamagedoneinthesameround.Thisabilitycanbeaddedmultipletimes,withadifferentMonsterEatereachtime.
[Monster]Killer:Tier3Weapon,Accessory(example;DragonKiller) Theweaponisdesignedtoassistwithnot-so-naturalselection.Alldamagedonetocreaturesoftheappropriatetypeisincreasedto200%,whethermagicalorphysicalinnature.Thisabilitycanbeaddedmultipletimes,withadifferenttypeofMonstereachtime.
[Monster]Slayer:Tier5Weapon,Armor,Accessory(example;DragonSlayer) Theequipmentisdesignedforthoseheroeswithascoreyettobesettled.Justlikethe[Monster]Killerpropertynotedabove,MonsterSlayercausesallattacksmadebythecharactertodeal200%damagetocreaturesofthatspecies.Furthermore,anyadversaryofthelistedtypewhoattemptstostrikethecharactermustsucceedatanopposedFinessecheck;iftheattackersucceeds,theymaycontinuewiththeirturnnormally.Ifthecharacterwiththe[Monster]Slayerequipmentsucceeds,theirfoeisinflictedwiththenegativestatuseffectFear untilthestartoftheirnextturn.
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Overdrive:Tier6Weapon,Armor,Accessory,Food Itissaidthatthisweaponistiedtoitswielder'sspirit,andthatthecolorandcapabilitiesofthebladewillshifttoreflecttheheartandmindofastrong-willedfighter.Whenusingthisweapon,acharactermayutilizeLimitBreaksat50%orlesshealth,asthoughtheyhadtheLimitBreakerjobability.
PartyEffect:Tier6Accessory,Food,Consumable Thispropertydoesnothingbyitself,butinsteadallowsthewearer/usertograntalltheothereffectsofthisitemtohisallies.Forexample,aPartyEffectamuletmightbathethehero’scomradesinaquiethalooflightatalltimes,grantingthemafractionofhispower.APartyEffectfoodmightbeabanquetlargeenoughtofeeddozens,aninspiringfeastbeforethedayofbattle.
Peerless:Tier8Food,Consumable Whenthisitemisused,itgrantstheuserimmunitytoalldamageandeffectscausedbyhostileLimitAbilities,LimitBreaks,andcriticalhitscausedbyenemies.IfPeerlessisgrantedbyaconsumable,theeffectslastuntiltheendofcombat.
Piercing:Tier6Weapon
Thisweaponisdesignedtopiercedefensesbothnaturalandman-made.Thetarget'sARMvalueisignoredwhencalculatingdamagefromaweaponwithPiercing.
Precision:Tier7Weapon,Armor,Accessory,Food Theitemisbothsupernaturallyaccurateandalsograntsitswielderasixthsensewhenitcomestoavoidingattacks.ThewielderofsuchaweaponreceivesabonustoACCequaltohalfhisForcescore,roundedup,andabonustohisAVDequaltohalfhisFinessescore,alsoroundedup.
Remedy:Tier6Food,Consumable Thisitemimmediatelyhealstheeater/drinkerofallnegativestatusailmentsexcept Fear .Unfortunately,somestatusailmentscanactuallypreventacharacterfrombeingabletouseaRemedyitem;forexample,apetrifiedtargetmighthavetheirmouthclosedorcovered,andazombifiedtargetisoftenmoreinterestedineatingyour
brainsthananyotherdelicacy.
Resurrection:Tier5ConsumableWhenthisitemisingestedbyanunconsciousally(noeasyfeat!),itimmediatelyreturnsthefallentargetbackto1HP.ItcanbecombinedwiththeHPRestoreeffecttoreturnaweakenedfriendback25%/50%/100%health,instead.
Sentient:Tier2/5/7Weapon,Armor,Accessory Theweaponorpieceofequipmenthasamindofitsown,capableofforming–andoften,voicing!–itsownopinions.Whilealoudmouthedspearwithaheavyaccentandahatredforstealthyapproachesmightnotalwaysbethe
mostbelovedtravellingcompanion,havinganextrasetofeyes(orwhatever!)isalwaysbeneficial.WheneveryoufailanAlertnessskillcheck,youmayre-rollthecheckwithatotalbonusequaltothetierofyourSentientweaponorarmor.IftheSentientpropertyisonaweaponofTier5orhigher,theweaponorarmamentalsoallowsthisskillrerolltooccuronafailedLanguageorLoreskillcheck;again,withatotalbonusequaltotheweapon’stier.AnElvaangauntlet,forexample,wouldlikelybefluentinitsownlanguageaswellasasmatteringofothers,andwouldhavemuchancientknowledgeatitsdisposal.Furthermore,aSentientweaponofTier5orhighercancontinuetoattackevenwhenit’swielderisafflictedwiththenegativestatuseffects FearorStun,orunconscious.Theycannotmovefromthehandoftheiruser,however.
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ATier7ofhigherpieceofSentientgearwillavoidstrikingthecharacter’sallieswheneverpossible;theplayermayalwayschoosetoturnaweapon-basedphysicalattackrollintoacriticalmisswhenevertheychoose.
SkillBonus:Tier2/7Weapon,Armor,Accessory,Food,Consumable(example;+2Scavenge) Theitemprovidesa+2torollsforanysingleskill,suchasashortmetalbladedesignedtocutpursestringsand
garmentsgrantinga+2toThieverychecks.TheTier7versionofthisitemprovidesagigantic+5bonustotheskillinstead,representingasupernaturalinspirationmorethananymundanelevelofskill.Asaconsumable,thebonusgrantedisdoubled;thus,anancient,Tier7rosettastonemightgranta+10bonustoLanguageskillchecksforaone-timeusage.Thispropertycannotbeusedtoimproveacharacter’sSynthesisskillcheck,buttheeffectsdostack.
SOS-[Status]:Tier2Weapon,Armor,Accessory,Food (example;SOS-Reflect) TheitemaddstheindicatedStatusConditiontothecharacterusingitiftheyarereducedto25%oftheirmaximumHitPointsduringthecourseofabattle.StatusConditionsaddedinthismannercannotberemovedthroughtheuseofSpellsorAbilitiessuchasDispel;theywillonlybecancelledifthecharacter'scurrentHitPointsareraisedbeyond25%oftheirmaximumvalueorthebattleends.TheexceptiontothisisSOS-Auto-Life,whichcancelsas
normalifusedtoresurrectthecharacterandwillnotbere-addedfortheremainderofthatbattle.Thisabilitycanbeaddedmultipletimes,withadifferentSOS-Statuseachtime.
SpecialAbility:Tier1Weapon,Armor,Accessory,Consumable,Food Theweaponpossessesauniquetalentoutsideofthosedescribedhere.ItmayallowacharactertouseaJobAbilitytheywouldnotnormallyhaveaccessto,enhanceacurrentone,orbesomethingaltogethernew.AsaSpecialAbilitycouldbealmostanything,itishighlyrecommendedthatGMsusecautiousjudgmentwhenallowingcharacterstopurchaseanddescribegearwiththisweaponproperty.Followingisafewexamples;Joshwantshisandroidtohaveanarm-mountedpulsecannon,completewithcomputertargetingsystem.Aftersomediscussion,theysettleonthe‘Lock-On’ feature;AfterafoeisstruckincombatbyarangedattackbyJosh’spulsecannon,
thegunnerreceivesa+2temporarymodifiertotheirACCagainstthattargetuntiltheymiss.MegwantsherGeomancertouseawhip,withmoreconcernaboutdefensethanoffense.Theysitdownanddecidethatagoodpropertywouldbe‘Disarming,’givingMeganautomatic25%chancetosucceedwithoutneedingtomakeanopposedrollwhenmakingDisarmchecks.Finally,Aaronislookingtoputanewspinonaconsumableitem,creatingexplosivefireworks
Spellburst:Tier3/8Weapon,Accessory,Consumable Uponacriticalhit,aweaponwiththeSpellburstwillcastaspecificmagicalspell.ThewieldermayalsochoosetocastthespelldirectlyfromtheitemfornoMPasaStandardAction,witha25%chancetodestroytheitem(100%iftheitemisaConsumable).Onlyonespellcanbecastonacriticalhit,andacharacterwhopurchasesorcreatesanitemwiththeSpellburst propertymustbeabletocastthechosenspellthemselves,withouttheexpenditureof
Destiny.SomeGMsmayallowspecificSpellburstitemstobepurchasedonacase-by-casebasis.IfanIndestructibleitemwouldbedestroyedbyforcefullyusingSpellburst ,itdoesnotbreak-however,theSpellburstpropertyisforeverremoved.OnlylegendarySpellburstequipmentiscapableofcastingRank5magic,theOsmoseorEsunaspells.
[Status]Heal:Tier1/2Food,Consumable (example;PoisonHeal) Whenthisitemisingested,itimmediatelyhealstheuserofthelistedstatuseffect.ATier2orbetteritemcanremovetheeffectsofBerserk,Blind,Confuse,Transform,Poison,Curse,Sleep,Stop ,or Zombie.ATier3orbetter
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itemisrequiredforthestatuseffectsPetrify,Seal,Slow,Charm,orFear .Thisabilitycanbeaddedmultipletimes,withadifferentstatushealedeachtime.
[Status]Proof:Tier2/4/6Weapon,Armor,Accessory,Food (example;PoisonProof) WearingthispieceofequipmentconfersthecharacterImmunitytotheindicatedStatusConditiontype.ATier2or
betterweaponcanpreventthestatuseffectsBerserk,Blind,Confuse,Transform,Poison,Curse,Sleep,Stop ,or Zombie.ATier4orbetterweaponisrequiredforthestatuseffectsPetrify,Seal,SlowandCharm.ATier6pieceofequipmentcangrantImmunitytothestatuseffectFear ,oryoumaychooseanimmunitytoanytwoofthelesserstatuseffectslisted.Thisabilitycanbeaddedmultipletimes,withadifferentstatusimmunityeachtime.
[Status]Touch:Tier2/5Weapon,Accessory,Consumable,Food (example;PoisonTouch) Youcanaddthespecifiedstatusconditiontothetarget.Onasuccessfulattack,youmaychoosetodeal50%damageandmakeanopposedForceorFinessecheck.Ifyouwin,thestatusconditionisappliedtothetargetforthestandardfourrounds.IfusedasaConsumableitemorFood,noattackrolloropposedcheckisneeded;theconditionisautomaticallyappliedifthetargetissusceptibletoit.
ATier2orbetterweaponcancausethestatuseffectsBerserk,Blind,Confuse,Curse,Poison,Sleep,Stop ,or Zombie.ATier5orbetterweaponisrequiredforthestatuseffectsPetrify,Slow,Transform,Seal ,orCharm.Thisabilitycanbeaddedmultipletimes,withadifferentStatusToucheachtime.
Stoic:Tier4/7Armor,Accessory WheneveranopponentspendsoneormorepointsofDestinyduringcombat,thewearerofStoicequipmentrecovers25%oftheirtotalmaximumHPandMP.Thiseffectcanonlytriggeronceperround.AtTier7orhigher,thecharacterrecovers50%oftheirmaxHPandMPinstead.
TripleCritical:Tier5Weapon,Accessory,Food Anycriticalhitscausedbythisweaponinflict300%physicaldamage,ratherthanthenormal200%.
Therapeutic:Tier5Weapon,Accessory Withthisproperty,eventhemostmenacing-lookingbladesmendinjuriesinsteadofcausingthem,andarrowsfiredfromaTherapeuticweaponexplodeintocloudsofiridescenthealingdustuponconnectingwithasolidsurface.AlldamagethatwouldnormallybedealtbyaTherapeuticweaponisrecoveredasHPbythetargetoftheattackinstead.
Unified:Tier2Weapon,Armor,Accessory Theweaponorarmorisapartofyou,anditisnearlyimpossibletoseparateyoufromsuch‘equipment’withoutextraordinarymeans.Thisgenerallymanifestsasbiomechanicalappendagesorprosthetics,suchasamassive
steam-poweredarmoragunreplacingahand.Inmorerarecircumstances,thismightbeapowerfulsingingvoiceusedasaweapon,atattoothatinfusesthecharacter’sarmswithstrength,orajewelembeddedintoahero’sforehead.AUnifiedweaponorarmorcannotbeseparatedfromtheuserwhetherthroughspells,limitbreaks,orcombatmaneuverssuchasaDisarmattempt,thoughitcanstillbeBroken(evenifthismanifestsasaphysicalinjurysuchasadamagedwindpipe).Unifiedweaponscanbeautomaticallyrepairedatthestartofeverygamesession(or,attheGM’sdiscretion,afterseveralin-gamedayshavepassed)withnoneedforaskillcheck.
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ThedownsideisthatUnifiedequipmentrarelyusesanyoftheusualSynthesisskillstocreateormanuallyrepair,andplayersusingsuchweaponsorarmorwouldprobablyfinditwisetoinvestinsomethingakintoSynthesis(Tattoos)orSynthesis(Lyrics)instead,asappropriate.
Variable:Tier3Consumable,Food Addoneadditionalpropertytotheconsumableorfood,withvariousdifferenteffectswithinthecategory;for
example,[Status]-Touch,whichcouldapplyavarietyofdifferentstatuseffects.WiththeVariableproperty,youdon’tneedtochoosethespecificstatusaheadoftime,andinsteadmaymakethedecisionwhentheconsumableisused.VariableitemsaretreatedasbeingoneTierhigherthantheyreallyareforthepurposesofdeterminingthepurchase/synthesiscost.
LegendaryEquipment
Legendaryweaponsarethepinnaclesofpowerwhenitcomestoheroicarmaments;theyoftenpossessspecialabilitiesthatputslesserequipmenttoshame.PlayersshouldneverstumbleacrossLegendarygearindustytreasurechestsorabandonedstorerooms;rather,thesepowerfulitemshavestoriesandhistoriesoftheirown,
andmightevenserveasthefocalpointforhigh-levelquests.Inadditiontothelistedproperties,allLegendaryWeapons,Armor,andAccessorieshaveafewadditionalperks.First,suchanitem‘finds’anowner,itcannotbeusedbyanyoneelseunlessthecurrentuserpassesaway,orchoosestowillinglygiveittoanotherowner.Inthehandsofanyoneotherthantheweapon’strueowner,itactsasaTier8itemwithonlythe‘Indestructible’ propertyandstandardARMandM.ARMvaluesifapplicable.Furthermore,thecharacterthatownstheitemcancauseittoinstantlyappearintheirhandsasaStandardaction,nomatterthedistanceorobstaclesbetweenthem.
SynthesizingLegendaryEquipment
InadditiontotheGodlikeskilldifficultyofcreatingsuchamagnificentpieceofgear,oneadditionalhurdlemustbe
overcome;aComponentmustbeobtainedfromwhichtheitemcanbefeasiblycrafted,whetherthisbethefrozenpollenofaflowerknownastheGoddess’Bloom,nancientdragon’stooth,lumberfromtheworldtreeorwhateverelsetheGMdeemsappropriate.
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SAMPLEWEAPONSName Type Cost Effect Difficulty
Petalchaser Tier2Arcane 700g TransformbetweenweaponandrosewithInstantaction Challenging(11)Sage’sStaff Tier2Arcane 700g Spellburst:Varies,Fragile Challenging(11)SoulSaber Tier2Blade 700g Runichasa25%chanceoffailureinsteadof50% Challenging(11)
RegalCutlass Tier2Blade 700g +2Negotiate Challenging(11)
Vigilante Tier2Blade 700g +1AVDatthestartofeachcombatuntilyoutakedamage Challenging(11)Ironside Tier2Brawl 700g +4PWRwhenyouhave3ormoreChainPointsaccumulated Challenging(11)
MageMasher Tier2Concealed 700g MPDamage Challenging(11)Blackjack Tier2Ranged 700g JinxjobabilitymaybeusedevenwithoutBadLuck Challenging(11)Kotetsu Tier3Blade 2,400g FiendKiller Impressive(14)
DragonClaws Tier3Brawl 2,400g DragonKiller Impressive(14)AuraLance Tier3Reach 2,400g Spellburst:Flash Impressive(14)Valiant Tier4Blade 8,500g SOS-Protect,grantsaccesstoFirstStrikejobability Impressive(14)
Kikuichimonji Tier4Blade 8,500g EarthProof,InstantlygrantsFl ight fortworounds/session Impressive(14)BerserkerAxe Tier4Huge 8,500g Auto-Berserk,+2PWR Impressive(14)BloodSword Tier5Blade 28,000g +2PWR,HPDrain Heroic(17)AssassinKnife Tier5Concealed 28,000g HumanoidSlayer,grantsaccesstoAssassin’sKissjobability Heroic(17)
TheOgre Tier5Huge 28,000g TripleCritical,emanatesgrowlwhenwielderisbeingliedto Heroic(17)Scarecrow Tier5Huge 28,000g HPDrain,MPRefresh Heroic(17)Coffinmaker Tier5Ranged 28,000g SealTouch,Spellburst:Seal Heroic(17)AncientSword Tier6Blade 90,000g PetrifyProof,PetrifyTouch Supreme(20)
Defender Tier6Blade 90,000g HolyEnhancer,Auto-Protect Supreme(20)Heartbreaker Tier6Ranged 90,000g CharmTouch,Piercing Supreme(20)
Obelisk Tier6Reach 90,000g Overdrive,+4PWRifyouaresmallerthanyourtarget Supreme(20)Ascalon Tier7Arcane 280,000g Auto-Life,Alchemy,Therapeutic Godlike(25)
Genji Blade Tier7Blade 280,000g Whendualwielding;BreakDamageLimit,Auto-Haste,Lucky Godlike(25)Destroyers Tier7Brawl 280,000g Follow-Through,Overdrive,Auto-Haste Godlike(25)Illumina Tier7Huge 280,000g Indestructible,HolyStrike,BlindTouch Godlike(25)
YoichiBow Tier7Ranged 280,000g Lucky,Precision,NoACCpenaltycausedbyDifficultTerrain Godlike(25)Mop Tier7Reach 280,000g Follow-Through,WaterStrike,Spellburst:MightyGuard Godlike(25)
Nirvana Tier8Arcane N/A Seeinformationbelow Impossible(30)Excalibur Tier8Blade N/A Seeinformationbelow Impossible(30)Masamune Tier8Blade N/A Seeinformationbelow Impossible(30)FinalHeaven Tier8Brawl N/A Seeinformationbelow Impossible(30)
SaveTheQueen Tier8Concealed N/A Seeinformationbelow Impossible(30)Apocalypse Tier8Huge N/A Seeinformationbelow Impossible(30)Deathbringer Tier8Huge N/A Seeinformationbelow Impossible(30)ArtemisBow Tier8Ranged N/A Seeinformationbelow Impossible(30)
Gungnir Tier8Reach N/A Seeinformationbelow Impossible(30)
Mop:Knownonlyastheweaponof‘thatguywhohitpeoplewithamop,’thisobjectappearstobelittlemorethanalongwoodenpoletoppedwithaslightly-dampmassofcoarseyarn.Intherighthands,however,itisofnearlyunparalleledpower.(Seriously,youshouldhaveseentheguy,hewasmowingdownlegionswiththisthing.)ArtemisBow:Namedafterthegoddessofthehunt,thiscoldsteelbowwasdestroyedincombatanditspieceswererecoveredfromthebattlefield,laterreturnedtothedwarvenstrongholddeepwithinthecenteroftheearth.
Asthedwarveshadforgedtheweapon,itwasconcludedthatonlytheycouldrepairit.Whetherornottheysucceededisthestuffoflegends.PropertiesincludeIndestructible,BreakDamageLimit,+4DEX,BeastSlayer,PlantSlayer,andSpellburst:AngelSnack.ItalsoallowstheusertousetheRanger’slimitability,Sharpshot,oncepergamesessionwithnoassociatedDestinycost.Apocalypse:Whiletheoriginsofmanylegendaryweaponsareshroudedinmystery,thestoryofApocalypseissurprisinglysimplistic.ItwasdesignedasaweapontobeusedinthewarbetweenanancientcivilizationandEspers,capableofdefeatingbothsidesshouldtheneedarise.
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WhatApocalypselacksinsheerdestructivepoweritmorethanmakesupforwithitsunparalleledmagicaldefenses.Thewielderofthisbladeisimmunetoalldamagefromallelementaltypes.Deathbringer:Manyanylegendssurroundthisominousscythe,spokeninhushedvoicesandwhisperedterrors,andtoldandretoldbyalloftheintelligentraces.ThelegendstellofoneofthelegendaryHeroesinagespastthattookuparmsagainstagreatdemon.Upontheirvictoryhecraftedthisweaponfromoneoftheclawsofthefallen
devil,temperedinhellfireandcooleditinthewatersoftheStyx;theriverofdeathitself.Intheaftermath,thewielderoftheDeathbringerresidenceatopthethroneofthedemonthefourheroeshadbattledagainstsobravely.Thedemonsandmonstrositiesthatdidnotbowtohimwerecrushedmercilessly,andheruledwithfear.SomelegendssaythattheDeathbringerbroughtthesurroundingareaintoanunendingdarknessasitabsorbedtheverylightfromitssurroundings,andtendrilsofblackshadowbegantoencroachthenearbylands.Theendingtothisill-omenedtalehasbecomelittlemorethanachildren’sbedtimestory;ParentstelloftheWhiteKnight,oneoftheevilman’sformerfriendswhocametofindhim.Whatevertheymayhavespokeofmatterslittleandisknownbynone,butthebattlethatrockedthedemon’scitadelfortwodaysandnightsisspokenofoften.Intheend,thewhiteknightemerged,barelyaliveandunarmed,andpassedawayinpeace.FolklorestatesthattheDeathbringerandExcaliburlietogetherintheheartoftheobsidiancitadel,oneemanatingperpetuallight,andtheother,foreverdevouringit.Buttheseare,ofcourse,merelylegends.Deathbringerpossessesthefollowingproperties;Indestructible,BreakDamageLimit,ShadowStrike,ShadowEnhancer,HPDrain,SOS-Berserk,Spellburst:Death,andgrantstheusertheabilitytoabsorbShadowdamage.Excalibur:Manylegendaryweaponshavebeencarriedintobattleinageslongpast,butnonesohallowedoroft-spokenofastheExcalibur,thebladeofthegodsthemselves.Howitcametobeisunknown;storiessaythatitwasfirstusedbyadusty-hairedyouth,innocentandunarmoredandwitheyesunpreparedtoseetheworldpassaway,carryingonlyaswordforgedfromanunknownmetalandpulsingwithwhite-hotlight.Excaliburhasthefollowingabilities;Indestructible,BreakDamageLimit,HolyEnhancer,Glowing,MPRestore,Auto-Protect,Spellburst:Holy,andwhenacharacterwithExcaliburusestheHolyCirclepaladinjobability,thedamageisincreasedto300%onUndeadfoesinsteadoftheusual200%.FinalHeaven:Monksofgreatageandwisdomspeakfreelyaboutthisweapon,citingitsimmensepowerandabilitytobringmuchgoodintotheworld.Whenquestionedaboutpriorowners,however,theygrowsilent,insistingonlythat“thereismuchwedonotknow.”Unlikeallotherweapons,themonkssay,theFinalHeavenwill
findyou–ifyouaretrulyworthytobearitsburden.ItspropertiesaregenerallyIndestructible,BreakDamageLimit,FollowThrough,Auto-Haste,+4PWR,TripleCritical,andOverdrive.Gungnir:Forgedinthefierybreathofthefirstdragonherself,GungnirpossessestheIndestructible,BreakDamageLimit,Piercing,Overdrive,DragonEater,andPrecisionproperties,anditscurrentwhereaboutsareunknown.WhenaDragoonwieldingGungnirusesAncientCircle,theeffectsofDragonKillerremainontheDragoonuntiltheendofcombat,althoughtheyfadefromallaffectedpartymembersafterseveralrounds,asnormal.Inaddition,wheneveracharacterthatattackswithGungnirmissestheirmark,theygaina+10bonustotheirACCscorefortheirnextattack.Thiseffectiscumulative-twomissesinarowgrantsa+20bonus,etc.Assoonasanattackhits,theeffectsofthisenormousbonusarelost.Masamune:TheMasamuneiscurrentlyinthetreasuretroveofthegreatWyrm,Shinryu,whotakesgreatenjoymentfromdevouringandslaughteringthosethatseekitout.TheweaponpossessestheIndestructible,BreakDamageLimit,TripleCritical,Piercing,Overdrive,andSpellburst:Barrierproperties.AnyonewhousestheMasamuneautomaticallyreceivesoneadditionalStandardactioneveryround;thiscanbecombinedwiththeHastestatustoallowasinglecharacterthreestandardactionseveryround,themaximumallowed.Nirvana:InadditiontograntingtheusualIndestructibleandBreakDamageLimitproperties,thisshimmeringstafftoppedwithaperfectly-cutfragmentofcrystalincreasesthedamagedealtwitheverysortofmagicalspellandeffectunderthesunby50%,includingnon-elementaleffectssuchasmostTimeMagicortheUltimaspell.ItpracticallypulseswithenergywhenheldbyanycastingJob.Mostimportantly,NirvanahastheSpecialAbility ‘One
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MPCost’ ,reducingtheMPcostofallBlack,WhiteandBluespellsoflessthanAncientrankandlowertomerelyonepointofMP.Ancientspellsareunchanged.Finally,allfriendlySummonsRank3orlowerdeal200%damageatalltimeswhenacharacterhasobtainedtheNirvana,andallEspers–nomattertheirRank-alsogaintheBreakDamageLimitability.SaveTheQueen:Onlysixinchesinlength,smallerthanmostdaggers,SavetheQueenisbyfaroneofthemost
delicateweapontoeverdemonstrateusefulnessincombat–aswellasoneofthemostpowerful.CreatedentirelyoutofasinglepieceofOrichalum,thisartifactdaggeriscurrentlycarriedbyagreedymerchantwithonlythefaintestideaofitstrueworth.ItspropertiesareIndestructible,BreakDamageLimit,+4DEX,Lucky,Auto-Life,Precision,andtheusergainsaccesstothepaladinjobabilityknownasSentinel.
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SAMPLEACCESSORIESName Cost Effect TinkerDifficulty
ChocoWhistle 250g Ahigh-pitchedwhistlecapableofcallingfriendlyChocobos Easy(7)ElementalCape 250g GrantsresistancetooneelementaltypeexceptHoly/Shadow Easy(7)
Gauntlets 250g Youareimmunetodisarmeffectsifyousochoose Easy(7)HyperWrist 250g YouareimmunetoBreakeffectsifyousochoose Easy(7)OxygenBall 250g Ametalspherethatallowsforunderwaterbreathing Easy(7)RageRing 250g Fillswearerwithhatred,givingthemthe Auto-Berserk status Easy(7)
Saint’sRune 250g Negatestheholder’sracialvulnerabilitytoShadowdamage Easy(7)SlaveCrown 250g WearerobeystheSlaveCrown’sownerthrough Auto-Charm Easy(7)SprintShoes 250g Grants+2bonustoEscapechecksforRunningAwayincombat Easy(7)TransformPin 250g Addsthe Auto-Transformstatus Easy(7)WhiteBelt 250g WearergainsBrawler ,allowingthemtofightwhileunarmed Easy(7)
Wonderwatch 250g Yourpartygoessecondininitiative Easy(7)BarrierRing 600g AddstheSOS-Shell status Moderate(9)BattleBoots 600g +2bonustoDEXattribute Moderate(9)
ChocoboOutfit 600g DresslikeaChocobo,gaininga+2bonustoNature.Kweh! Moderate(9)DarkBandana 600g Adds Auto-Blind status.Whileblind,weareralsohas+2ACC Moderate(9)Glowstone 600g Anearly-depletedshardofcrystalthatshedsconstantlight Moderate(9)Goggles 600g ImmunitytotheBlind status Moderate(9)
HermesSandals 600g AddstheSOS-Hastestatus Moderate(9)MagicianShoes 600g +2bonustoMNDattribute Moderate(9)MuscleBelt 600g +2bonustoPWRattribute Moderate(9)PeaceRing 600g ImmunitytotheBerserk status Moderate(9)PodBracelet 600g ImmunitytothePoisonstatus Moderate(9)ProtectRing 600g AddstheSOS-Protect status Moderate(9)TigerMantle 600g +2bonustoRESattribute Moderate(9)ZephyrCape 600g Grantsa+1bonustoAVDscore Moderate(9)
ElementalRing 2,000g Grantsimmunitytooneelementtype,excludingHoly/Shadow Challenging(11)EchoBangle 7,500g ImmunitytotheSeal status Impressive(14)AtlasArmlet 25,000g Immunitytoallknockbackeffects Heroic(17)
Collector’sCode 25,000g 50%chancetoearnthe‘Steal’itemfromenemiesafterbattle Heroic(17)EmpyrealBand 25,000g AllotherequipmentisalltreatedasbeingIndestructible Heroic(17)
TetraElemental 25,000g ThisjeweledbroachhastheSpellburst:Tetraproperty Heroic(17)AegisJewel 80,000g +4bonustoRESifyourForceishigherthanyourFinesse Supreme(20)AngelRing 80,000g Grantsthewearerthe Auto-Lifestatus Supreme(20)
Formaldehyde 80,000g Undeadcreaturesregainhealtheachround Supreme(20)GerminasBoots 80,000g +4bonustoDEXifyourFinesseishigherthanyourForce Supreme(20)MagusCrest 80,000g +4bonustoMNDif yourFinesseishigherthanyourForce Supreme(20)ReflectRing 80,000g Grantsthewearerthe Auto-Reflect status Supreme(20)Titan’sGloves 80,000g +4bonustoPWRifyourForceishigherthanyourFinesse Supreme(20)WingedBoots 80,000g GrantsthewearertheFlight status Supreme(20)ExperienceEgg 250,000g +5bonustoLore,+1bonusEXPafterdefeatingaBoss Godlike(25)FortuneEgg 250,000g +5bonustoScavenge,+1bonusDestinyafterdefeatingaBoss Godlike(25)GoldHairpin 250,000g Overdriveproperty,spellscosthalfstandardMPvaluetouse Godlike(25)Mog’sAmulet 250,000g Younowcausecriticalhitsonarollof11-12 Godlike(25)ArtemisArrow N/A +4DEX,+2PWRandSpecialAbilityifwearerisaRanger Impossible(30)
BlackBelt N/A +4PWR,+2RESandSpecialAbilityifwearerisaMonk Impossible(30)CrimsonChapeau N/A +4MND,+2DEXandSpecialAbi lityi fwearerisaRedMage Impossible(30)
CrystalEye N/A +4MND,+2PWRandSpecialAbi lityi fwearerisaTimeMage Impossible(30)FlowerCrown N/A +4RES,+2MNDSpecialAbilityifwearerisaGeomancer Impossible(30)GenjiGloves N/A +4ACC,+2AVD,andyougaintheabilitytoDualWield Impossible(30)Knight’sCrest N/A +4RES,+2PWRandSpecialAbilityifwearerisaFighter Impossible(30)MagusSteeple N/A +6PWRandSpecialAbilityifwearerisaBlackMage Impossible(30)MinervaBangle N/A +6MNDandSpecialAbilityifwearerisaWhiteMage Impossible(30)OrbofMinwu N/A +4PWR,+2RESandSpecial Abili tyifwearerisaBlueMage Impossible(30)
RatTail N/A +4PWR,+2DEXandSpecialAbilityifwearerisaDragoon Impossible(30)
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Ribbon N/A PossessestheImpervious,Stoic,andIndestructibleproperties Impossible(30)RosettaRing N/A +4DEX,+2MNDandSpecialAbilityifwearerisanEntertainer Impossible(30)
SamanthaSoul N/A +4RES,+2DEXandSpecialAbilityifwearerisaSamurai Impossible(30)Sasuke’sSheath N/A +6DEXandSpecialAbilityifwearerisaNinja Impossible(30)
SniperEye N/A +4MND,+2RESandSpecialAbilityifwearerisanEngineer Impossible(30)SolomonRing N/A +6RESandSpecialAbilityifwearerisaPaladin Impossible(30)ThiefGloves N/A +4DEX,+2MNDandSpecialAbilityifwearerisaThief Impossible(30)
TrumpCard N/A +4DEX,+2MNDandSpecialAbilityifwearerisaGambler Impossible(30)UndyingRage N/A +4PWR,+2MNDandSpecialAbilityifwearerisaDarkKnight Impossible(30)
ArtemisArrow:Oncepergamesession,aRangerwiththislegendaryaccessoryequippedmayactivateitasan
instantaction.Afterdoingso,theirnextattacktargetsallmembersoftheenemyGroup.
BlackBelt:AMonkwiththeBlackBeltequippedisimmunetoalldamageandeffectscausedbyBrawl-based
attacks(includingimprobableweaponsandunarmedstrikes).Furthermore,theMonkdealsthreeadditional
damagestepswithallChainFinishers.
CrimsonChapeau:ByspendingtwopointsofDestinyoutsideofcombat,thecharactermaypermanentlylose
accesstoanyoneRedMagejobabilitytheypossess,andgainoneabilityfromanydifferentJoboftheirchoice.LimitAbilitiesandInnateAbilitiescannotbeacquiredorlostinthismanner.
CrystalEye:TheTimeMagelosesonepointofaccumulatedParadoxatthestartofeachgamesessionandbefore
gainingalevel.
FlowerCrown:TheGeomancermaycastthewhitemagicspellTeleportfornoMPasanInstantactiononceper
round.Unlikethestandardversionofthisspell,itmaybeusedincombatandistreatedasaLocalspellinsteadofa
Partyspell;theGeomancer’senemiesarepulledalongfortherideaswell,andthebattlecontinuesnormally.
Knight’sCrest:Priortothestartofanygamesession,aFighterwiththeKnight’sCrestequippedmayrewriteanyof
theirlimitbreaks.Furthermore,theygainanadditional5pointswithwhichtobuildeachoftheirthreelimitbreaks.
MagusSteeple:TheBlackMagemaynowcounteranyphysicalattackmadeagainsthimwithaspellheknows,so
longasthemageisn’talreadypreoccupiedwithaSlowactionorastatusconditionwouldpreventhimfrommaking
saidcounterattack.
MinervaBangle:Wheneverthecharacterusesarecoveryitemorhealingspellonanally,thewearerofthe
MinervaBanglerecoversthesameamountofHP.
OrbofMinwu:Oncepergamesession,thecharactermayexchangeoneBlueMagicspellheknowsforanyother
BlueMagicspellofhischoice.
RatTail:AfteractivatingDragonheartorlandingacriticalhit,theDragoonmaychoosetogaintheeffectsofany
[Monster]-Slayer propertyuntiltheendofcombat,oruntiltheeffectsofDragonheartwearoff.TheRatTailcan
onlygrantoneadditionalSlayerpropertyatatime.
RosettaRing:TheEntertainer’sFromTheHeartabilitynowgrantsabonusequaltothecharacter’sPerformskillto
twodifferentattributesinsteadofonlyone.
SamanthaSoul:WhenevertheSamuraidealsdamagetoatargetsufferingfromanyBreakart(PowerBreak,Speed
Break,ArmorBreak,orMagicBreak),theydeal200%standarddamageandgaina+1bonustotheirAVDscore.
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ThisAVDbonusiscumulativeoverthecourseofabattle;thus,aSamuraiwhohasattackedweakenedtargets
threetimeswouldhavea+3bonustoAvoidanceuntilcombatends.
Sasuke’sSheath:TheNinjareceivesoneadditionalstandardactionperturn.TheNinjastillcannotexceedthe
maximumofthreestandardactionsperturn,asnormal.
SniperEye:UsingaconsumableitemortheInventinnateabilityisnowonlyanInstantactionfortheEngineer.
SolomonRing:WhenusingCover,thePaladinmaynowcalculatedamagereceivedbasedonhisattributesinstead
oftheoriginaltarget’s,andthereisa25%chancefortheattacktobeautomaticallynegated.
ThiefGloves:UsingtheThieveryskill–andbyextension,theStealinnateability–nowonlytakesanInstantaction.
TrumpCard:Onceperround,youmayrerollanySlotsresultthatwouldcauseaBust effect.
UndyingRage:TheuseofDarksidecannotreducetheDarkKnighttobelow1HP.WheneverthewearerofUndying
Rageistargetedbyanenemy’sattackwhileat1HP,theymayimmediatelyuseDarksideasanInstantaction
againstthetriggeringfoe,beforetheattackagainstthemisrolled.
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SAMPLEARMOR
Name Tier Type Cost ARM MARM Property SynthDifficulty
CottonRobe 1 Light 100g 2 6 None Moderate(9)LeatherGarb 1 Medium 100g 4 4 None Moderate(9)ChainVest 1 Heavy 100g 6 2 None Moderate(9)Buckler 1 Shield 50g 2 2 +1AVD Easy(7)
SnowMuffler 2 Light 450g 4 12 IceWard Challenging(11)RubberSuit 2 Medium 450g 8 8 LightningWard Challenging(11)Knight’sMail 2 Heavy 450g 12 4 +2RES Challenging(11)AlertTarge 2 Shield 150g 4 4 SleepProof Moderate(9)Mage’sRobe 3 Light 1,500g 10 20 +2MND Impressive(14)PowerSash 3 Medium 1,500g 15 15 +2PWR Impressive(14)DwarfArmor 3 Heavy 1,500g 25* 12* Fortified Impressive(14)SalveShield 3 Shield 550g 7 7 Alchemy Challenging(11)RedJacket 4 Light 5,400g 15 35 FireProof Impressive(14)
ScorpionMail 4 Medium 5,400g 25 25 +2ACC Impressive(14)MiragePlate 4 Heavy 5,400g 35 15 SOS-Invisible Impressive(14)Hero’sWall 4 Shield 2,000g 12 12 Stoic Impressive(14)WhiteCape 5 Light 18,000g 25 50 ShadowProof Heroic(17)GaiaGear 5 Medium 18,000g 35 35 EarthField Heroic(17)
DragonPlate 5 Heavy 18,000g 50 25 DragonSlayer Heroic(17)PrismGuard 5 Shield 6,500g 18 18 Fragile,Auto-Shell Heroic(17)SafeSurplice 6 Light 57,000g 30 70 Auto-Life Supreme(20)BraveVest 6 Medium 57,000g 50 50 FearProof Supreme(20)
KaiserArmor 6 Heavy 57,000g 87* 37* Fortified Supreme(20)MirrorShield 6 Shield 20,000g 25 25 Auto-Reflect Supreme(20)Bard’sTunic 7 Light 175,000g 40 100 +4opposedrolls Godlike(25)Maximillian 7 Medium 175,000g 70 70 Lucky Godlike(25)Edincoat 7 Heavy 175,000g 100 40 Auto-Protect Godlike(25)
CrystalShield 7 Shield 65,000g 35 35 Spellburst:Dispel Godlike(25)RobeofLords 8 Light N/A 60 140 Seebelow,Indestructible Impossible(30)GenjiGear 8 Medium N/A 100 100 Seebelow,Indestructible Impossible(30)AegisArmor 8 Heavy N/A 140 60 Seebelow,Indestructible Impossible(30)
AegisShield 8 Shield N/A 50 50 Seebelow,Indestructible Impossible(30)*Denotesahigher-thanstandardvalueduetotheFortifiedarmorproperty
RobeofLords:Chooseoneelement.AllspellsofthatElementaltypecost50%ofthenormalMPtocastanddeal
anadditionaldamagestep.
GenjiGear:AcharacterwhoisDual-Wieldinggainsanadditional25ARMandM.ARM,aswellasa+2AVDbonus
whenthisarmorisworn.
AegisArmor:Wheneveranyattackdealsdamageequalto25%orlessofthewearer’shealth(afteralldamage
reductionsarecalculated),thatcharactermaymakeanimmediatecounterattack.
AegisShield:ThecharactergainsanImmunitytothedamageandeffectsofthefollowingspells;Death,Doomsday,
Break,Lv.?Doom,Degenerator,Roulette,Quarter,Demi,andBlackHole.TheyarealsoImmunetoLimitBreaks
andmonsterabilitiesthatattempttocauseaninstant-deatheffect.
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SAMPLECONSUMABLES
Name Cost Effect AlchemyDifficulty
Potion 20g Restores25%ofatarget’smaximumHP Easy(7)Hi-Potion 200g Restores50%ofatarget’smaximumHP Challenging(11)X-Potion 6,500g Restores100%ofatarget’smaximumHP Impressive(14)Ether 20g Restores25%ofatarget’smaximumMP Easy(7)
Hi-Ether 200g Restores50%ofatarget’smaximumMP Challenging(11)TurboEther 6,500g Restores100%ofatarget’smaximumMP Impressive(14)Eyedrops 20g RemovesthenegativestatuseffectBlind Easy(7)
Maiden’sKiss 20g RemovesthenegativestatuseffectTransform Easy(7)Antidote 20g RemovesthenegativestatuseffectPoison Easy(7)
AlarmClock 20g RemovesthenegativestatuseffectSleep Easy(7)Revivify 20g Removesthenegativestatuseffect Zombie Easy(7)
GoldNeedle 50g RemovesthenegativestatuseffectPetrify Moderate(9)EchoScreen 50g RemovesthenegativestatuseffectSeal Moderate(9)Remedy 6,500g Removesallnegativestatuseffects Impressive(14)
BombCore 600g Explodes,dealing(PWRx4)pointsofFire/nonelementaldamage Challenging(11)GysahlGreens 50g Grantsa+4bonustooneNaturecheckregardingChocobos Moderate(9)PhoenixDown 250g RevivesanunconsciouscharacterwithoneHP Impressive(14)PhoenixPinion 2,000g Revivesanunconsciouscharacterwith100%oftheirmaxHP Heroic(17)SmokeBomb 50g CaststheEscapespell,allowingyouandyouralliestoflee Moderate(9)
Tent 200g Whenusedoutsideofcombat,thepartymaytakeaFullRest Challenging(11)Deceptisol 20,000g MakesallpartymembersInvisiblewhenused Heroic(17)
SkeletonKey 20,000g Grantsa+10bonusonaThieveryskillcheck Heroic(17)Elixir 20,000g Restores100%ofacharacter’sHPandMP Heroic(17)
Megalixir N/A Restores100%oftheparty’sHPandMP Supreme(20)Scarletite N/A Theuser’snextSynthesisskillcheckalwayssucceeds Supreme(20)
ELEMENTALSTONES
Generallyreservedforonlythemostaffluentofadventurers,elementalstonesarecrystallineshardsandclusters
producedinareaswherepureelementalenergygathers.Theycanbefoundinthedeepest,darkestpartsofthe
sea,unearthedalongwithraremetallicalloys,anddiscoveredtwinklingintheaftermathofalightningstrike.
They’resimpleenoughtouse;merelyshatteringthedelicatecrystalwithagooddownwardthrowisenoughto
releasethefree-flowingmagicconfinedwithin.Doingsocouldcauseanythingfromthespontaneousignitionof
nearbybuildings,toacrackofthunderandblackcloudsrollinginoverhead,toasteadystreamofsaltwater
pouringfromthefragmentsofbrokencrystal.Regardlessofthevisualeffect,usinganElementalStoneincombat
causesthetemporarycreationofElementalTerrain,lastingforonlyafewminutesandfadingwhenbattleends.
BecauseElementalStonesareunstablethings,acharactermayonlyhaveoneinhispossessionatanygiventime.
HavingtwoElementalStonesincloseproximitywithoneanothercanoftencausethemtoannuleachother….or
worseyet,reactandexplode,dealingdamagetoanyoneunfortunateenoughtobecaughtintheblastradius.
Name Cost Effect AlchemyDifficultyEarthStone 2,000g CreatesEarth-elementalterrainwhenused Impressive(14)FireStone 2,000g CreatesFire-elementalterrainwhenused Impressive(14)IceStone 2,000g CreatesIce-elementalterrainwhenused Impressive(14)
LightningStone 2,000g CreatesLightning-elementalterrainwhenused Impressive(14)WaterStone 2,000g CreatesWater-elementalterrainwhenused Impressive(14)WindStone 2,000g CreatesWind-elementalterrainwhenused Impressive(14)HolyStone 20,000g CreatesHoly-elementalterrainwhenused Heroic(17)
UmbralStone 20,000g CreatesShadow-elementalterrainwhenused Heroic(17)
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SAMPLEFOOD
Whetheraroastedraraboverthegroup’scampfire,oragourmetmealworthyofaking,foodcanoftenbeanunlikelysourceofpower.Theactofsharingamealunitesapartyforatime,andbolstersmoraleandwellassoothingachingstomachs.Foodcannotbestoredforlongperiodsoftimeandmustbeconsumedwithinafewdaysofbeingcreated.Afterthat,foodspoilsand,
needlesstosay,losesallofitsmagicalproperties…shortofperhaps Poisoningtheeater.
Name Cost Effect CookingDifficulty
PopotoPancake 20g Astarchyvegetablebreakfastdish.Restores25%HP. Easy(7)ChamomileTea 50g Adelicateinfusionbrewedfromtinyyellowflowers.+2MND. Moderate(9)SpicyKabob 200g Grilledoveranopenf lame.GrantsanimmunitytoFire. Challenging(11)
WizardCookie 600 Deliciousgingerdeserts.HealsSeal andrestores50%MP. Challenging(11)RiceDumplings 2,000g SteamedricethatgrantsHPDrain andaresistancetoHoly. Impressive(14)LoveChocolate 6,500g Aheart-shapedgift.CausesAuto-CharmandCharmTouch. Impressive(14)SautéedDragon 20,000g AgourmetmealgrantstheentirepartyDragonEaterandLucky. Heroic(17)
Ambrosia N/A Platinum-coloredliquidthatgivesa+4bonusallattributes. Supreme(20)
BLACKMARKETGOODS
UsedalmostexclusivelybyNinjasandtheirThrowability,BlackMarketGoodsareillegaltomanufacture,buy,sell,orhaveinonespossession.Thishasnotstoppedthemfrombeingcommonplace,however,andmorethanoneadventurerhasstartedfindingstealthiersolutionstohisproblemswithillegalwares.
Name Cost Effect AlchemyDifficultyDart 100g WhenThrownbyaNinja,causesadditionalstatuseffects Challenging(11)Toxin 100g Threetypesofpoisoncanbringfoeslow Challenging(11)
Skean/Scroll 100g WhenThrownbyaNinja,causeselementaldamage Challenging(11)Shuriken 250g WhenThrownbyaNinja,causesheavydamage Challenging(11)
Fireworks 100g WhenThrownbyaNinja,causesacommotion Challenging(11)AmnesiaDust 150g WhenThrownbyaNinja,causesinstantaneousmemoryloss Challenging(11)
Dart:Apopularchoiceinconjunctionwithcontactpoisons,Dartsarehollow,andhavetheabilitytobefilledwith
variousliquidsorgaseousmaterials,whicharereleasedthroughaholeinthetipuponcontactwithatarget.Bythemselves,Dartsonlydeal(DEXx1)+2d6damagewithaNinja’sThrowcommand,butmayalsobefilledwithanyofthePoisonslistedbelow.
Toxin:Threetypesofhighly-illegalmaterialsarelistedbelow,eachequallypriced,difficulttoobtainand
dangeroustohandleforsomeonewhoisn’ttrainedintheiruse.MalboroPoison -Extractedfromthetentacle-likerootsofaviciousMalboro,thisthick,greentoxinhasgreateffect
ifingestedorpenetratestheskin.Itisnearlyimpossibleforavictimtodrinkthispoisonunawareduetoitsoverwhelmingstench.Ifconsumedoutsideofbattle,theunfortunatesoulisaffectedwithadebilitatingillnessthatwillleavethembed-riddenuntilcured.WhenusedinconjunctionwithaDart,itinflictsthePoisonstatuswithanopposedFinessecheck.DreamDust -Thisslick,glassyyellowpollenisrefinedfromFunguar.Ifinhaled,itcausesmosthumanoidracestoinstantlyfallintoadeep,coma-likesleep.Thispowderisemployedmostlybythievesandkidnappers.WhenusedincombatviaaDart,thetargetautomaticallyreceivestheeffectsofthenegativestatuseffect SleepwithasuccessfulopposedFinessecheck.Outsideofcombat,DreamDustleavesitstargetssnoringsoftlyawayforhoursatatime,oruntildisturbed.
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LocoWeed -Growingonlyinvast,uninhabitabledesertplains,thesebarbedrootsaredeadlyforlostheroesdesperateforfood.Ifsomehowingestedduringcombatorforcedintothebloodstreamwithafilleddart,itcausesmadnessandirrationalbehaviorandappliesthenegativestatuseffect Confusetothetargetfortheusualduration.Outsideofcombat,ingestingLocoWeedcausesthestatuseffecttolastseveralhoursatatime.
Skean/Scroll:Skeansaredouble-edgeddaggersthatbreakassoonastheystrikeatargetwithsufficientstrength,
butwhosecurvedbladesaffordthethroweradditionaldistanceandaccuracy,andarefilledwithdangeroussubstancestoensureoptimalstoppingpowerforminimalcost.Skeansdeal(DEXx2)+2d6damageandarepurchasedwithanelementalaffiliationofEarth,Fire,Water,Wind,IceorLightning.Theyhavethe[Element]Strikeweaponpropertyaccordingly–forexample,aFireSkeanwouldhaveFireStrike,dealingadditionaldamageagainsttargetsthatareweakorvulnerabletothatelement.Theycalculatedamageusingthetarget’sM.ARMscore.Scrollsaremechanicallyidentical–theyareancientmanuscriptsfilledwithninjutsusecrets,whicharereadaloudandthenhurledatthetargetbeforeexplodingspectacularly.
Shuriken:AclassicNinjaweapon,thisisasmall,sharpmetaldiscwithmultiplecuttingedgesthatcanbethrown
atatarget.Atrainedhandcanturnthemintoanaccurateanddeadlyweaponthankstothe(DEXx4)+2d6damagetheyinflict.
Fireworks:Tubesfilledwithblackpowderoriginallydesignedinthefareastforentertainment.WhenthefuseislitwithfiretheFireworksexplodeafewsecondslaterintoagreatpyrotechnicsdisplayoflight,noiseandsmoke.Theyburnwithmulticoloredsparksandproduceexplosiveplumesofconfettiandmayeithersitonthegroundorrocketintotheair.Whenused,FireworkscreateDifficultTerrain;allindividualsintheLocalareasuffera-4penaltytotheirAwarenessskillchecks. AmnesiaDust:Cynicalscholarsarequicktopointoutthattheoriginalversionofthisfinepowderwasmadebygrindingupthelucentwingsofharmlessfaeries.Whilesuchbarbaricpracticeshavelongsinceendedandmodern-dayAmnesiaDustisjustachemicalcompound,itstillservesasagoodprejudiceagainstitswide-spreaduse.Whenusedincombat,anyHumanoidtarget(oddly,itdoesn’tseemtoworkonother species)automaticallyreceivestheeffectsofthenegativestatuseffectSeal foroneround.Outsideofcombat,AmnesiaDustleavesthelasttwentysecondsorsooftheunfortunateindividual’slifeablur,makingthemcompletelyunawareoftheevents
thatpassed.Theyremaininthisaddle-mindedstateforafewsecondslonger,oftengivingtheuserofthedustenoughtimetosneakpastormaketheirgetaway.AfteranindividualhasbeenexposedtoAmnesiaDustonce,theyareimmunetoanyrepeatedusesofthischemicalforseveralhours.SomescholarshavenotedthatsuchexposuretoAmnesiaDustcancauselong-lastingeffectsinsteadofshort-termones,producingabsent-mindedindividualsyearsdowntheroad.
VEHICLES
Vehiclesincludeeverythingfromcrudefour-wheeledvehiclestocomplicatedspacecraft.Unlikemostothertypesofsynthesis,weeksormonthsofeffortareinvolvedintheconstructingofanyvehicle.OnlywhenthebuildingisnearingcompletionshouldthecharacterattemptingtheSynthesismakehisskillroll.Afailure,however,doesnot
meanthecraftfailscompletelyinthiscase.Rather,itimpliesasolvableproblemthatcouldbefixedwithadditionaltimeandresourcessunkintotheproject–usuallyadding20%moregiltothecostandafewmoreweeksoflabor.
Type Cost SpecialVehicleProperties TinkeringDifficultyAirship,Basic 8,500g Large,Movement1 Impressive(14)
Airship,Luxurious 28,000g Large,GoodNight’sSleep,Movement3 Supreme(20)SkyFortress 280,000g Multi-Pilot,Indestructible,PowerSource,WeaponSystems Impossible(30)LandVehicle 2,400g Movement5 Impressive(14)M-TekMecha 90,000g Use‘MagitekArmor’monsterstatsonp.196 Supreme(20)
Shuttle 280,000g SpaceTravel,Large,GoodNight’sSleep Impossible(30)
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SYNTHESIS"I like the look in your eyes; take this with you. I consider it my finest work yet."
- The Legendary Smith
Havingacrafterwhocancreatealmostanyiteminthegamefor50%ofthestorepriceisunarguablyoneofanyadventuringparty’sbiggestassets,buthavingtheabilitytowhipupaskeletonkeyfromscrapswhenlockedwithin
thecastledungeons,orrepairtheFighter’sweaponafterabriefdipinmoltenlava?Priceless.
CraftingBasics
Thisisprettystraightforward.First,determinethecostof
theitemyouwanttomake–itisalwayshalfofthelisted
goingpriceforanitemifyouweretojustbuyoneoutright.
Then,designitfromthegroundupandgetGMapproval.
Usethechartsatthestartoftheequipmentsectionto
determinehowmanypropertiesacertainitemcanhave,
howgoodthosepropertiescanbe,andsoon.Whenyou’reready,makeyourskillcheckandseeifyoumeetorexceed
thetargetdifficultyforaSynthesisofagiventierlevel.
FailingaSynthesisCheck
Afailedrollindicatesthatthefinalresultisunstable,
unworkable,orsimplypoorquality.Theitemisnobetter
thanscrapmetal,fumingliquidsorspareparts.
Ingameterms,thismeansthatalthoughthecharacter(s)
spent50%oftheoriginalitem’scosttoattempttocreateit,
they’reultimatelyleftwithnothing–themoneyanditemarebothlost.
Components
Fromrarealloystomysticalfauna,thenaturalworldisfull
ofstrangethingsthatwouldserveacrafterwell.A
characterwhohasfoundaComponent–whetheras
treasurefromarecentadventureorfromasuccessful
ScavengeskillcheckafterdefeatingaBossorNotorious
Monster–mayattemptasynthesisskillcheckusingthatmaterialwithoutanyadditionalcost.Forexample,a
blacksmithwhofindsastrange,frost-coveredorethat’scoldtothetouch–inthiscase,aTier2‘Ice’Component-
mayusethattocreateaTier2itemwithasuccessfulcheckwithoutanygilinvestiture.
Whilethisshoulddefinitelysoundlikeasweetdeal,thereisonesmallloopholeinusingComponentsfora
synthesischeck.Duetotheinherentnatureoftheitems,atleastoneofthepropertiesofthefinalitemMUSTbe
chosenfromthespecificComponentslistthattheGMshouldprovide,whichcanbefoundintheRewardssection
onpage161.
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Creatingapieceofequipmentwithuniquepropertiescansometimesbealittlemorecomplex.Thepriceisstill
50%ofthenormalcost,butcraftingpowerfulitemssometimesrequiresaspecialitemtobeconsumedinthecraft
above…andbeyondthenormalprerequisites.
Thedifficultyofobtainingthisitem,ofcourse,variesbasedonpreciselyhowpowerfultheintendedcraftwouldbe.
Asuitofmailwithafewuniqueabilitiesmightrequireorefromanearbyundead-filledmine,whereasaweapon
withnear-legendarystatusmightrequirethehornofabehemoth.
PlyingyourTrade
Anewly-crafted,never-useditemsellsfor100%ofthelistedprice,giveortakeslightlyduetomarketfluctuations.Thisallowscharacterswiththetimeanddesiretomakeaprofitwiththeircraft,thoughthisshouldbedonerarely.Playersarediscouragedtofind‘downtime’withwhichtospecificallyusetomakemoney.
Pre-GameSynthesis
Often,playerswithcrafting-capablecharacterswillrequestthattheir‘starting’gearissynthesized,thusallowingthemtojoinplaywithmorebangfortheirbuck.Unfortunately,characterscannotrolldice…andtherefore,can’t
makesynthesischecks….beforethegamestarts,orbeforetheircharacterhasjoinedplay.Aplayercouldtheoreticallynotspendanyoftheirstartingmoneyandattempttoturnrawcashintopowerfulitems,weaponsandarmorshortlyafterbeingintroduced,butfailureonsuchcheckscouldcertainlymeanabrand-newcharactercouldwindupsubparanditem-less.
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CHAPTER V: COMBAT"Why not? I don't have anything to lose but my life... and I got that for free!"
- Setzer Gabbiani
Giventhesheernumberoffiendishmonstersandevilempireswaitingtobevanquishedinthenameofjustice,
combatisanunavoidablepartofday-to-daylifeintheworldsofFinalFantasy.Thissectioncoversthese
encounters--andmoreimportantly,howtoemergefromthemalive.
WhatcanIdoinoneroundofcombat?
Inagivenroundofcombat,acharactermaymoveashortrangeandperformasmanyInstantactionsastheylike.
TheymayalsoperformoneStandardAction,orstartaSlowaction.
InstantActionsincludespeech(evenlong-windedmonologues!),certainabilities,andnon-skilleffectsthathaveno
majorimpactoncombat.
StandardActionsincludemostjobabilities,drinkingpotionsorusingapotiononapartymember,switching
betweenweapons,attacking,ormovingaMediumRangeinsteadofaShortRange.Mostactionscharacterstake
willbeStandardactions.
SlowActions arelongereffectsthatrequireconcentration,time,orboth.Acharacterhastodeclarethattheyare
initiatingaslowaction,whichtakestheirentireturn.SlowActionsthenresolveatthestartofthecharacter’s
followingturnunlessinterruptedbyacriticalhit,limitbreak,TeamworkAttackoraknockbackeffect.
Slowactionsdon’tcounttowardsanyofthecharacter’sactionsonthesecondturn.Thus,aBlackMagecouldbegin
castingFireonhisfirstturnandonhissecondturn,ifuninterrupted,thespellwouldbecast,allowinghimtotakea
standardactionorbeginasecondFirespellinthesameround.Thissecondcastwouldfinishinthethirdroundofcombat,andsoon.
SkillsmayeitherbeInstant,SloworStandardactionsincombat,dependingontheGMruling.Forexample,Riding
mightbeanInstantactionbecauseitrequiresnoconcentrationnormally,whereastoaidaninjuredsoldierby
usingtheHealingskillwouldlikelybeaSlowaction.
AcharacterundertheinfluenceoftheHastestatusessentiallygetsanextrahalf-turn.Theymaymovean
additionalrangeincrementORtakeasecondstandardaction,ORtheymayallowaSlowactiontobeginandfinish
inoneturn.
HowmuchdamagedoIdo?
Damage–whetherfromaspellortheswingofasword–ismostlypre-calculated.
Forexample,we’lluseaspearthatdeals(PWRx1)+2d6pointsofdamage.Ifthecharacterwieldingthisweapon
hadaPWRattributeof15,thenthedamagehisbasicattacksdealwouldbereadas15+2d6intotal.Ifthesame
characterswitchedtoa(PWRx2)weapon,thensuchattackswoulddeal30+2d6damage.
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Whenacharacterrollshisattackonhisturn,heonlyrollsatotalof2d6dicethatareusedforbothdeterminingif
theattackhits,aswellashowmuchadditionaldamagetheattackdoesifsuccessful.Wecasuallycallthisthe ‘Roll
andKeep’method,anditgoeslikethis;
Allison,playingaThief,isusingaTier3weapon.Sherollshertwosix-sideddiceandendsupwitharesultof7.She
quicklymentallyaddstogethertheresultof7withherAccuracyscoreof4,foratotalof11.Sinceheropponent’s
AVDscoreisalso11,andherattackrollmetorexceededthatnumber,Allisonknowsshehitsthetarget.
Nowthatshe’sdiscoveredherattackwassuccessful,shegoesaheadandcalculatesdamagewiththosesametwo
dice.HerTier3weapondoes(PWRx3)+2d6pointsofdamageandshehas12Power,sosheisabletofigureout
thathertotaldamagewillbe(36)+7.Shegrinsatherfellowplayersandannounceshercharacterducksandrolls
forwardunderthedemon’sarm,slicingtendonsfor43damageassheleapsbacktoherfeetforapose.
TargetTypes
Fourtypesoftargetsexistincombat:
Self istheuseroftheability,orthecasterofthespell.
AGroupistheentireformationofmonstersorthecharacterandallhisallies.AGroupshouldbelimitedtoadozen
orsoatmostforbalancereasons.
Local referstoeverythingexcepttheoriginatoroftheattack,spellorability–allenemies,allallies,alldefenseless
pedestrians,theterraininthearea,everythingwithinrange-isaffectedbythisblanketmaneuver.
Finally,aSingletargetis–asthenameimplies–restrictedtoonlyoneperson,whetherfriendorfoe.Suchtargets
maybepickedoutofalargerformation,orexistsimplybecausethePartyisfightingagainstonlyonepowerfulfoe.
RunningAway!
NoteverychallengethePCsencounterwillbewinnable,andsometimesdiscretionreallyisthebetterpartofvalor.
Thereareamyriadofwaysforplayerstoremovethemselvesfromcombat–aSmokeBombitem,thewhitemagic
spell‘Escape’,andothers.Buttheplayerscanalwaystrytofleeonfootifmagicandmisdirectionfail.
WithaStandardactionincombataunconsciouscharactermayrollhisEscapeskillatavaryingdifficulty;generally
thedifficultyneverexceedsModerate(9),butsomeNotoriousMonstersandBossesaremuchmoredifficultto
escapefrom.Onasuccessthecharacterfleesthebattleandleavescombat,anddoesnotreceiveanygil,
experienceorDestinyforthebattle.
CharacterswhoareinflictedwiththenegativestatuseffectStopcannotmakeRunAwaychecks,andtheremustbe
someconceivablewayofescapingbattleforthistowork–acharactercannot,forexample,runawaywheninside
alockedcellorsoaringthroughthecloudsonthedeckofanairship.Atleast,notwithoutaverynastyfallinvolved.
IftheentiregroupofheroesrunsfromaNotoriousorBossmonster,thenit’sassumedthatthecreatureisstillout
there,lurkingandwaitingforthemtoreturn.Fleeingfromaregularmonstergroupeffectivelymeansthe
encounterwasnullified,andtheplayersprobablywon’tencounterthesamecreaturesasecondtime.
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DescriptiveAttacks
CombatintheFFd6isfast-pacedandfurious,oftenpittingtheheroesagainstnear-impossibleodds.Theplayers
willneedtothinkquicklyandstayontheirtoes.
Aplayerwho,ontheirturn,simplysays“Iattack”androllsthediceisacharacterwithoutstrategy,andanattack
withoutanattemptatdescriptionispredictableandeasytododge.Suchlacklusterstrategiesmightimposea-2penaltyontheaccuracyrollattheGM’sdiscretion.
TheGM’screaturesareexemptfromthisrule,unfortunately.
Sometimes,aplayermaywishtomakehighlycinematicattacks,andsuchactionsaretoberewardedfortheir
creativityandresourcefulnessasopposedtoreducingtheoveralleffectivenessoftheattack.Acharacterwho
spendsaroundclimbingupthemetalarrowsimbeddedinamassivedragontoreachavitalpoint(thenattacking
onthefollowinground),mightbeallowedbytheGMtotreatthefoeashaving0EVA.Acharacterthatplunges
theirIndestructiblebladeintomoltenlavabeforestrikingshouldgaintheFireStrikeweaponbonus,andsoon.
SimilarlyinspiredGMsshouldbeabletocomeupwithotherappropriaterewards.
What’swiththeseRangeincrements?
Toenhancethecinematicstyleofcombatthissystemrevolvesaround,trytoavoidthinkingintermsof‘movement
squares’orexactnumericalmeasurementstodeterminemovementandrange.Instead,onlythreetypesof
distanceexist.
ShortRange referstoanythingconceivablythecharacterscouldreachorattackwithoutmuchmovementrequired
beforehand.Itgenerallydenotesthatanenemyiseasilywithinmeleedistance.
ShortRangeweaponsarecommon,andincludeeverythingfromswordstounarmedbrawlingattacks.Such
weaponsareversatileandplentiful,butlimitedinsituationswithmuchmoremobilecombatants–forexample,hittingFlyingenemieswithaShortRangeweaponimposesa-4penaltyontheattackroll.Characterscanmovea
ShortRangeasanInstantactiononceperround.
MediumRangeisalittlehardertomeasurebecauseitsexactdistancevariesfordramaticpurposes.Medium
Rangeisthedistanceacharactercanmoveinasingleroundatahardrun,orhowfaragunorbowcanbe
comfortablyfired.MediumRangecouldbeacityblockorfromonesideofanAirshiptotheother,forexample.
AlmostallRangedandthrownweaponspossessaMediumRange–thoughthere’snoreasonagunorShuriken
couldn’tbeusedtoitsfullestatpoint-blank.ItnormallytakesacharacteraStandardactiontomoveaMedium
Range,unlesstheycharacterisridingafairlyswiftmount.
LongRangedenotesadistancegreaterthanmediumrange,butstillabletobeseen.Thiscouldrepresentanything
fromafewcityblockstoafewmiles,dependingoncircumstance.CharacterscannotnormallymoveaLongRange
withoutbeneficialmagicorwithoutbeingaboardavehicleormount,andcharacterscanonlyuseRangedweapons
ataLongRange–albeitwithlargepenaltiestoattackrolls.
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Defending
Ontheirturn,acharactermaychoosetogointoadefensivestanceinsteadoftakinganyactions.Thisreducesall
damagetaken(afterarmor)by50%asiftheplayerhadtheeffectsofProtect andShell ,andlastsuntilthestartof
thecharacter’snextturn.IfthecharacteralreadyhadtheeffectsofProtect orShell (asappropriate),thedamage
sustainedwhendefendingisreducedtoonly25%instead.
SomejobabilitiesprovideadditionalbonusestohowDefendingworks,butthosearefewandfarbetween.
InitiativeOrder
Manygamesystemsdetermineinwhichordercombatantsactbyrolling.ThisisnotthecaseintheFFd6–afterthe
Pre-emptiveroundofcombat,the‘heroes’(generallytheplayercharacters)almostalwaysgofirst.AfterallthePCs
havetakentheirturnsthemonstersattack,afterwhichthenextroundbegins.
Ifneithersideisclearlythe‘goodside’–duetopartyinfightingoramorallygreycampaign,forexample–thenyou
cansettlewhoactsfirstbyhavingthecharacterwiththehighestFinesseoneachteammakeanopposedFinesse
roll.
MonsterswithDestinycanusethesepointstotakecombatactionsatanytime,however,andsomehigh-level
adversarieswillexploitthisfacttogofirst.
ImprobableWeaponsandUnarmedCombat
Aherowhoisdisarmedorotherwisebeingforcedtorelyonhisfistsandcrude,temporaryweaponsfollowssome
specialrules.UnlesstheyhaveAbilitiestohelpthemoutinsuchasituation,unarmedstrikesdealdamageas
thoughtheywereTier1weapons–thus,PWR+2d6pointsofARMdamage–withnospecialproperties.
ImprobableWeaponsaremorecomplicated,becausetheirdamageTiervariesdependingonwhat,exactly,isbeing
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used–consultthechartbelowformoreonthat.Regardless,mostimprobableweaponshavetheweaponproperty
‘Fragile,’ causingthemtobreakafteronlyoneroundofnormaluse.
Often,ImprobableWeapons(suchaschandeliersor,youknow,themoon)willbeabletotargetmorethanone
enemy.Useyourbestjudgmentfordeterminingthesizeandscaleofsuchattacks.
Tier Difficulty Examples
1 Elementary(5) Apairofsunglasses,asweetfedora,cutleryandtableware2 Easy(7) Anunconsciouspartymember,alongtableorheavydoor3 Challenging(11) Acannonball,anaquariumfilledwithangrylobsters4 Impressive(14) Afallingchandelier,amotorcycle,steelgirders,ablacksmith’sanvil.5 Heroic(17) Alargetree,windmill‘blades,’aliveshark6 Supreme(20) Atoweringstatue/pillar,amedium-sizedlandslide,arailroadcar7 Godlike(25) Thesideofamountainorglacier,anairship,asmallmeteorite8 Impossible(30) Afifty-storybuilding,themoon
YoumustmakeaskillorattributecheckattheappropriatedifficultyinordertousethedesiredTierofImprobable
Weapon.Forexample,acharacterwishingtoslicethroughatreeandsenditfallingonenemieswouldhavetorollhisForceattributeasaskillcheckandhopeforaresultof13orbetter–notaneasytaskforsomeoneofmoderate
strength,butlikelyaworthwhilegambleifitpaysoff!Andevenaftermakingtheappropriatechecktoutilizethe
weapon,astandardattackactionisstillrequiredtohitthetarget.
Ifyourcharacterdoesn’thavetheBrawlskill,rememberthatyousuffera-2penaltytoyourACC,AVD,and
opposedrolesforusingImprobableweapons!
NotallImprobableWeaponscalculatedamagewithPWR–forexample,itwouldn’tmakemuchsensetofactora
user’sstrengthintoaccountifhe’susinghisairshiptoramanenemyvessel.Usewhateverstatyoucanargueis
remotelyappropriate–inthepreviousexample,DEXorMND(tospotandaimtowardsaweakspotontheship’s
hull,forexample)mightbeagoodsubstitution.
PreemptiveRound
Atthebeginningofcombat,allalliesorenemieswhohavetheelementofsurprisemayactfirst.Charactersmay
notuseabilitiesorattackswhenitisnottheirturnduringthePre-emptiveround,eveniftheabilitysaysotherwise.
However,theyretaintheirAVDscores,abletododgereflexively.
AfterthePre-emptiveroundiscompleted,theheroesactfirst.(seeInitiativeOrderbelow)
TeamworkAttacks
Thinkaboutyourclosestfriends.Ifyouknowthemwellenough,youalsoknowtheirstrengthsandweaknesses.
Youknowhowtheythink,howtheyreact,howtheytick.Youtrustthemtoknowthesameaboutyou,too.And
whenitcomestocombat,goingback-to-backwithapartnerandfightingintandemisoftenthekeytovictory.
Itisassumedthatallattacksinaroundhappennearlysimultaneously.However,twoormoreplayerscan
coordinatetheirattacksagainstasinglefoe,attemptingtoruinhisconcentrationandleavehim(orit)staggered
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fromtheflurryofattacks.ThesearemostoftenreferredtoasTeamworkAttacks,butarealsoknownas
Concurrencesorbandattacks.Onhisorherturn,eachplayerinterestedinparticipatinginateamworkattackmust
declaresoaheadoftime.Eachplayerthenmakesanattackorcastsaspellasnormal,andcomparesthe2d6they
rolledforaccuracy/damage,lookingforpairednumbers.Forexample,ifthefirstplayerrollsa4anda6,andthe
secondplayerrolleda2anda4,theteamworkattackwouldbesuccessful.
IftheTeamworkAttackisunsuccessfulduetonomatchingpairs,bothoftheattacksarenegatedandinstantlyfail.
Ifthere’samatchingpairbutoneoftheattackswouldmisstheirtargetduetothevaluesimplybeingtoolow,the
TeamworkAttackfailsandagain,bothattacksarenullified.
AsuccessfulTeamworkAttacksgrantthefollowingbenefits:
o ThemonstertargetedbytheTeamworkAttacklosesalloftheirCombatAbilitiesuntiltheendoftheir
nextturn;Counterattack,MagicalCounterattack,FinalAttack,StatusTouch,CallForHelp,Inhale,Call
Minions,Multiweapon,FlawlessSpell,ItemUse,Submerge,Combinationattack, andJobAbility.
o WheneveranycharacterthatsuccessfullyhelpedperformtheTeamworkAttackistargetedbyanenemy
overthecourseofthenextround,anyotherpartymemberinvolvedintheteamworkattackmayredirect
theattacksothatittargetstheminstead.o Single-targetTeamworkAttacksdealnormaldamagetoaSwarm insteadofbeingreducedbyhalf.
o TeamworkAttacksinterruptthetarget’sSlowactions withoutfail.
Howlongisa‘Session?’
Manyjobabilitiesstatethattheyarelimitedinuse,onlyabletobeactivatedforanumberofroundsoranumber
oftimespersession.Theexactdefinitionofasessionwillsurelyvaryfromgrouptogroup.Friendsmeetingupfor
theirweeklygamewillprobablydefineasessionasthetimethegroupgetstogethertothetimethegameendsfor
thenight.Ifthemediumforplayisemail,messageboardsorinstant-messengerprograms,however,thedefinition
ofasessionmightbeonein-gameday,oruntilthepartycompletestheircurrentmission.
KnockbacksandAerialCombat
Quiteafewweaponsandabilitieshavethecapabilitytocausea‘knockback’ofvariousdistances,which–in
additiontomakingbattlesequencesmuchmoredramatic–areincrediblyusefultointerruptandcancelSlow
actions.Monsterswiththe‘Large’propertyareimmunetoknockbackeffects,bothtotheforcedmovementand
thelossoftheiraction.
AcharacterthatisaffectedbyaKnockbackdoesnotlanduntiltheendofhisnextturn.Thisrarelyhasanyrealin-
gameeffectotherthanforthesakeofdescription.FinalFantasyheroesarewell-knownfortheirabilitytofightflawlesslyeveninmid-air,almostappearingtohoverastheyclashwithfoesafewdozenfeetabovetheground.
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DifficultTerrainandOtherChallenges
Inadditiontothenormaldangersincombat,charactersmaybefacedwithotherchallenges.Perhapstheareais
crowdedwithscreaming,fleeingpedestrians,makingfiringarangedweaponalmostimpossible.Perhapsacluster
ofbombcoressitsinthemiddleoftheroom,capableofcausingamassiveexplosionifaccidentlynickedwitha
Fire-basedspellorattack.
WerefertoallofthesethingsasDifficultTerrain,somethingthatturnsastraightforwardbattleintoamore
delicateorcomplicatedaffair.There’sthreedifferentwaysthiscouldplayout.
Thefirstpenaltydifficultterrainmightcauseis penaltiestorolls,generallya-2or-4penaltytospecificcheckssuch
asStealthoraccuracy.Thiscouldbeanythingfromsandtrapstohighwinds;effectsthathinder,butdonot
physicallyharm.
ThesecondwayDifficultTerrainmightadverselyaffectbattleiswith One-TimeDamage ,suchasasetofcrumbling
ruinscollapsingonthebattlefield.One-TimedamagecanalmostalwaysbeavoidedwithasuccessfulForceof
Finessecheckdependingonthesituation,andgenerallydeals(Partylevelx10)+2d6pointsofdamagetoone
individualoranentiregroup,onacase-by-casebasis.Itmayormaynotbetiedtoacertainelement,andmay
targeteitherARMorM.ARMorcompletelyignorealldefenses.
Finally,DifficultTerrainmightcause RecurringDamage,suchasbattlinginacactuspatch,ortakingapleasantdip
intheplanet’smoltencore.Recurringdamageisdealtattheendofeachplayer’sturn,andjustliketheprevious
example,mayormaynotbetiedtoanelementandmaytargeteitherARM,M.ARM,orignoredefensesdepending
onthecomplication.Theseverityoftherecurringdamagedependsonthesituationtheplayershavegotten
themselvesinto,thoughthevalueisusually(Partylevelx5)+2d6,andwesuggestconsultingthechartbelowfor
examples.Dependingonthesituation,someGMsmayruleasuccessfulForceorFinessecheck(madeasaninstant
actionofcourse)canavoidoneround’sworthofdamagefromarecurringsource.Forexample,atrappedhallway
thatshootsasteadystreamofarrowsintocombatcouldstillbedodged,andaparticularlymachismoheromight
beabletowadeuphillagainstalandslidewithoutwindingupbatteredandunconscious.
Difficulty Level Example One-TimeDamage RecurringDamage
Elementary 1 Frostbite 10+2d6 5+2d6Easy 2–3 Trappedtreasurechest 20+2d6 10+2d6
Moderate 4–5 Insideaburningbuilding 40+2d6 20+2d6Challenging 6–7 Monsterstampede 60+2d6 30+2d6Impressive 8–9 Acidriver,crushingwalls 80+2d6 40+2d6Heroic 10–11 Plummetingairship 100+2d6 50+2d6Godlike 12–13 Moltenlava 120+2d6 60+2d6
Impossible 14–15 Insideablackhole 140+2d6 70+2d6
CombatMultipliersThisruleisbrief,butimportant.Often,characterswillgainlargebonusestotheirdamage–acriticalhit(200%
damage)withaFire-basedagainstanenemyweaktofire(200%damage)forexample.Thesebonusesareadditive;
inthissituation,400%damagewouldbedealt.However,noattackmayevergainatotalcombatmultiplierof
higherthan500%foranyreason.Andfinally,attacksthatdeal‘half’damagealwaystotalupthemultiplierbefore
cuttingthefinalscoreinhalf.Sointheaboveexampleinvolvingafire-basedcriticalhitagainstafire-weakenemy,
the400%damagewouldbereduceddownto200%iftheenemyalsohadUnusualDefense.
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TwoWeaponFighting
CharacterswhoDualWieldgainsomefantasticbonuses,increasingtheiraccuracyandcriticalhitrate
exponentially.Theyalsogainthemagicalenhancementsonbothweapons.Thefollowingrestrictionsdoapply,
however.
First,Disarmedeffectscausetheplayertolosebothweaponsinsteadofjustone.Untiltheyrecoverbothweapons,thecharacterisinserioustrouble.
Secondly,charactersthatfightwithtwoweaponscannot‘stack’weaponpropertiestogetdoubletheeffect.For
example,acharactercouldnothaveHPDrainonbothweaponstogain100%ofthedamageinflictedbackas
health.Norcouldtheygainquadruplehealinginsteadofdoublehealingwhenutilizingtwoweaponswith Alchemy ,
andsoon.Having+2PWRoneachweaponforatotalof+4isfairgame.
CriticalHits
Whenacharacterrollsacriticalsuccessonhisaccuracyroll,thehitisassumedtoautomaticallylandanddeal200%
damage.Ifthecharacterisat25%orlessheath,theymayperformaLimitBreakinstead.(seep166formoreinformation
onLimitBreaks)
UnimportantNPCs–suchasnamelesssoldiersandcityresidents–donothavetheabilitytolandcriticalhits,and
areinstantlyreducedto0hpwhentheyarecriticallyhitnomatterhowmuchdamageisdealt.
Counterattacks
Sometimes,weaponorabilitiescallforaplayer,monsterorcreaturetomakeaphysicalCounterattack.Thismeans
thattheindividualmayuseanattackinstantlyandontheopponent’sturn,againstthefoethatcauseda
counterattacktooccur.
OnlyoneCounterattackmaytakeplaceeachturnandcharactersmuststillrollforattacksasnormal.Acharacter
cannotcounterattackthemselvesoranallyunderanycircumstances.
MagicalCounterattacksfunctiontheexactsameway,insteadallowingthecounterattackertorespondwithaspell
castasanInstantactionwhenevertheyaretargetedby,ortakedamagefrom,aspellcastonthembyanenemy.
CreaturesandcharactersmaynotperformCounterattackswhenthey’reconcentratingonaSlowaction.
UnusualManeuvers
Nohard-and-fastrulesarespecifiedintheFFd6formaneuverssuchastripping,grappling,chargingandthelike.
GMsshouldhandlesuchsituationsonacase-by-casebasis,possiblycallingforopposedForce/Finessechecksor
evenrollingskillsagainstthestandardsetdifficulties.However,theyareencouragedtorememberthatintheFinal
Fantasyuniverse,evenheavilyencumberedwarriorsarecapableofincrediblespeed,rapidityandtechnique,able
tooftenignoresuchmundanecombattechniquesorsituationslikepronefighting.
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Justasplayerswilldevelophighlyelaborateplansandmethodsfordefeatingyourfoes,sowilltheGMhaveto
thinkfastinordertoallowforspectacularresultsthatdon’tphysicallydefeatfoeswithouthavingtoengagein
standardcombat.
Forexample,imagineaplayerdecidestocrashanairshipintoaBehemoth.WeknowthatsuchanImprobable
WeapondealsdamagelikeaTier7weapon,butisthatenough?Woulditbewisertotreattheairshipasone-time
damagefromDifficultTerrain?Wecan’tprovideanyset-in-stonerulesforthissituation;it’stheGM’sresponsibility
towalkthefinelinebetweenmakingsurethatthismechanicalsacrificeisn’tworthless,andalsomakingsure
playersdon’tgetintothehabitofevadingcombatthroughsuchspectacularstunts.
Disarming
TheworldofFinalFantasyisfilledwithenemiesasdiverseastheyaredangerous.Whilesomebattlewithfistsof
iron,poisonousspinesandmagicalblasts,otherfoes–especiallyHumanoids-usetoolsastheirprimarymeansof
attack.Butwhetherthisisagreattreetornoutofthegroundorasetoffuturisticgunsattachedtoahulkingmech,
characterscanalwaysattempttoseparatetheiropponentsfromtheirweapons.
AttemptingaDisarmisaStandardactionwhereinbothpartiesmakeaForceorFinessecheck,oftheirchoice,
attemptingtoopposetheotherroll–ifthedisarmerwinstheweaponisknockedaside,andifthefoewinsthereis
noeffect.
IfthedisarmingcharacterhasahandfreeandiswithinaShortRangeoftheirtarget,theycanhangontotheitem.
Otherwise,theweaponismerelyknockedaside.Howlonganopponentremainswithouthisweaponafterbeing
Disarmedcanvarydrastically.
Forexample,thereisgenerallynothingstoppingthedisarmedopponentfrommovingtohislostweaponand
retrievingitasaStandardactiononthefollowingturn.However,theplayermaystatethattheyattempttosend
theiropponent’sswordhurtling,lodgingitinanearbytree;insuchasituationtheGMmayrulethataForcecheckisrequired.Iftheweaponisknockedoffthesideofamountainorintolava,retrievingitwillprovemoredifficult;it
mayevenbedestroyed.Usingtheaboveexample,ifthecharacterliterally‘disarmed’anM-TekMechaofits
doublearm-cannons,thewarmachinehasnowayofevenpickingthembackup,muchlessre-attachingits
weaponry.UsecommonsenseandfairnesswhendictatingtheresultsofaDisarm–forexample,opponentswho
havebeenaffectedwith,say,theSleepstatus,shouldn’trequireanopposedroll.
ActionsPerRoundLimit
Whileitmightseemlikeanobscurerule,thisneededtobesaidsomewhere;Undernoconditionswhatsoevercan
acharactertakemorethanthreeStandardActionsinthefullcourseofasingleround.
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NEGATIVESTATUSEFFECTS
Therearemanydifferentthingsthatcanhappentoacharacterbesidestakingdamage.NegativeStatusEffectscan
doanythingfrominconvenienceyourcharactertocompletelycripplehim.
Generally,whenaspellorattackattemptstocauseaStatusEffect,thevictimhasachancetoresisttheeffects.
Thisoftenentailsanopposedrollbetweenthetargetandtheuserofthestatuseffect.Mostofthetime,status
effectsrequireanopposedForceroll,representingveryphysical,tangibleandmaterialchangesinthetarget.
StatusailmentsthatareopposedcompletelyonanemotionalormentallevelandrequireanopposedFinesseroll
aremorerare,butmightincludethingssuchasCharmorConfuse.Whichtypeofopposedrollwillbeusedis
ultimatelyuptotheGM’sjurisdiction.
Allnegativestatuseffectsnormallylastforexactly4rounds,buttheGMmaychoosetorulethattheywearoff
prematurelyfordramaticeffect.StunandFear arespecialcases.Thelistofnegativestatuseffectsfollow.
Berserk:Yougoberserkandcandonothingonyourturnbutattackthenearestenemy,thoughyouwillnot
mistakefriendforfoe.AtargetthatisBerserkalsoignores50%oftheiropponent’sARMscore.
Blind:Youonlyrollonedicewhenmakingattackrolls.Thisbothlowersthecharacter’saccuracyandprevents
criticalhitsfromoccurring,althoughcharactersthatDualWieldmaystillrerollthisonediceandhopeforthebest.
Charm:ThecharacterisplacedunderthecontrolofwhoevercausedtheCharmstatus,fightingforthatsideeven
againstformeralliesuntiltheeffectfades.Charmedcharactersstillretaintheirunderstandingoftheworldand
won’tinflictdirectself-harm;forexample,orderingaCharmedcharactertohurlthemselvesoffacliffwouldbe
ignored,butyoucouldorderacharacterwiththeCoverabilitytoprotectyouatallcosts.Charmedcharacters
cannotspendDestinyoractivateLimitBreaks,norwilltheyuseitemsortakeactionsthatmightcausetheirequipmenttobreak.Takingdamagehasa25%chanceofremovingtheCharmstatus.
Confuse:Youareconfusedanddisoriented,causingyoutotakerandomactionseachround.Atthestartofeachof
theConfusedcharacter’sturns,roll1d6.Onaresultof1or2,thecharacterattackshisalliesorhealshisenemies,
actingasifhewasfightingontheenemy’sside.Onaresultof3or4,thecharacterperformsnonsensicalactions
suchastryingtouseInquiryonatree.Onaresultof5or6,thecharactermayactnormally.TheGMmay
determinethecharacter’srandomactions,orhemayallowtheplayertodoso.Takingdamagehasa25%chance
ofremovingtheConfusestatus.
Curse:Thecharacterisafflictedbyanominoushex,andcannotspendDestinywhilethestatuseffectpersists.
Fear:ExactlyliketheeffectsofStun;youcantakenoactionwhatsoeverandyourAVDscoreiseffectivelyzerountil
theendofyournextturn–ortheendofyourcurrentturn,ifapplicable(ifitwasappliedonyouraction,by
attemptingtoattackaFearsomeenemyorthelike).
Transform:Youareforcedintoaphysicalformthatisnotyourown,usuallythatofaharmlessanimal.Youarenow
consideredtobeaBeastinadditiontoyournormalspecies,allphysicaldamageyoudealishalved,allphysical
damageyoutakeisdoubled,andyouareonlyabletocommunicatewithotherBeasts;forexample,ahero
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transformedintoafrogcouldspeaktoarabbit,butnottoahuman.Transformedtargetsalsogaina+2bonusto
skillswhichtheirnewformmightexcelat–suchasAthleticsforacatorSwimmingforafish.
Petrify:Youaretransformedintoastonestatue,losingawarenessofeverythingthatgoesonaroundyou.Youare
completelyimmobileandcantakenoaction.However,beingmadeofstonedoesgrantsomeprotection.Your
Forceattribute,ARMandM.ARMscoresaredoubled,youareimmunetoallfurthernegativestatuseffects,and
yougaina+6bonustoStealthchecks.Targetswhoarepetrifiedforasignificantperiodoftimedonotage,notdo
theyrequireoxygenorsustenancewhilePetrifylasts.Curedbythe‘Soft’item.
Poison:Whenpoisoned,youlose20%ofyourmaxHPattheendofeachofyourturns.ThiscanreduceyourHPto
zero.
Seal:Yourspecialabilitiesaresealed.YoucannotuseMagicofanysort,orJobAbilitiesthatareactivatedwithan
Instant,StandardorSlow.PassiveJobAbilities,skill,weaponpropertiesandbasicattackscanstillbeused.
Sleep:Youaremagicallyputtosleep,andcandonothinguntiltheeffectends.YourAVDscoreiseffectivelyzero.
Takinganyamountofdamagehasa100%chanceofremovingtheSleepstatus,andyoucanrouseasleepingtarget
withasuccessfulStandardaction.
Slow:Youractionstakelongerthannormal.InstantactionsbecomeStandardactions,Standardactionsbecome
SlowActions,andSlowactionsresolveattheendoftheplayer’snextturninsteadofthebeginning,essentially
takingafulltworoundstouse.Thisisoneofthenastierstatuseffects,andassuchitisquiteuncommon.Slow
overwritesandcancelstheHastestatus.
Stop:Youcannotmove.Youcanstilltakeactions,butcannotcoveranydistanceandarestuckinyourcurrent
locationunlessmovedbyathirdparty.Furthermore,yourAVDscoreiseffectivelyzero.
Stun:Yourturnisskippedcompletelyandyoucantakenoactionwhatsoever.YourAVDscoreiseffectivelyzero,
butyoumaystillmakeopposedrollsifpromptedtodoso.Unlessstatedotherwise,Stunlastsforonlyoneround.
Zombie:Yourbodyisinfusedwithnegativeenergy,partiallytransformingyouintoacreatureofdarkness.All
curativespells,effects,andpotionsarereversed,dealingdamageinsteadofhealingit.
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POSITIVESTATUSEFFECTS
Luckily,notallstatuseffectsarebad.Positivestatuseffectscanbestowgreatadvantagesonyourcharacter-while
theylast.Ifyourcharacterisknockedunconscious,anypositivestatuseffectstheypossessdisappearimmediately
–althoughAuto-Statusesarere-appliedthesecondthecharacterregainsconsciousness.
Ifacharacterwishes,theycanpreventthemselvesfromreceivingapositivestatuseffectwiththesamesortof
opposedForceorFinesseresistancecheckasmentionedabove.Whilerare,situationswheresuchnormally
beneficialspellsareahindranceDOpopup…suchasa Zombied charactertryingnottoreceivetheeffectsofRegen.
ItshouldbenotedthatevenacharacterwithImmunitiestostatuseffectscanchoosetobeaffectedbythemifhe
orshewishes.Thus,acharacterwithaRibbonequipped–andthusImmunetoallstatuses–couldstilloperate
undertheeffectsofProtect andHasteiftheyliked,orevenallowthemselvestobeCharmed .
Auto-Life:IfyourHPisreducedto0whileunderanAuto-Lifespell,youareimmediatelyrevivedwith1HP.Auto-Lifeisthenremovedfortheremainderofthebattle;thisisaone-timedeal.
Flight:Whetherhoveringseveralinchesoffthegroundorsoaringthroughtheair,characterswithFlightgaina
varietyofbonuses.Theyhavefargreatermaneuverabilitythantheirground-boundallies,whichincombat
translatestoa-4accuracypenaltytoshort-rangeattacksthattargetthem.Theyalsonegatealldamageandeffects
fromEarth-basedspellsandabilitiesandtakenodamagefromfalling.ThebenefitsofFlightarelostupon
unconsciousness,however,socharactersmustalwaysbecarefultheydon’tblackoutfromastronghit,andwind
upplummetingtothehardgroundbelow.
Haste:YoumaymaketwoStandardactionsinsteadofoneonyourturn,oryoumayhavealltheSlowactionsmade
onyourturnactlikeStandardactionsinstead;theyoccurimmediatelyafterbeingusedinsteadofactivatingatthestartofyourfollowingturn.HasteoverwritesandcancelstheSlow status.
Invisible:Yourphysicalformisalmostcompletelytranslucent,makingyouabletomovearoundundetectedand
moredifficulttohitincombat.Yougaina+4bonustoyourStealthskillchecks,a+4bonustoyourAvoidscore,and
a+4bonustoRunAwayincombat.TakingdamageofanysortautomaticallyremovesInvisible.
Protect:Allphysicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterARM
reducestheinitialamount.
Reflect:Mostmagicthatwouldotherwiseaffectthetargetisinsteadredirectedtowardsarandomtargetonthe
oppositeside.Forexample,thismeansthatcastingFireonaReflectedenemywillresultinyouoroneofyourallies
beingdamagedinstead.
Regen:TheliteraloppositeofPoison.WhileundertheeffectsofRegen,acharactergains20%ofhismaxHPatthe
endofeachofhisturns.
Shell:Allmagicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterM.ARM
reducestheinitialamount.
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REWARDS"These days, all it takes for your dreams to come true is money and power."
- President Shinra
Aparty’smainsourceofGilisfromsuccessfullydefeatingmonsters.Itmayalsocomeintheformoftreasureobtainedduringthecourseofanadventure,ormoneygiventothepartybyNPCsandotheralliesinexchangefor
servicesandothertasks.
Insteadofalinearformula,usethefollowingcharttodeterminehowmuchgilshouldbeawardedtoeachmember
ofagroup,basedontheircurrentlevel.Ifmembersofapartyareslightlyhigherorslightlylowerthantheothers,
usethegroupaverageleveltodeterminethevalue.
PartyLevel GilAwarded PartyLevel GilAwarded
1 100 9 25,0002 200 10 45,0003 450 11 80,000
4 1,000 12 140,0005 2,000 13 245,0006 4,000 14 430,0007 7,500 15 740,0008 13,500
Forexample,inagroupwith4characters–allofwhomarelevel11–theGMshouldensurethateachandevery
characterinthatgroupearnsroughly80,000gilpieces(orthelocalequivalent)beforetheystarttheirnew
adventuresasalevel12character.
GMslookingtomaketheircampaignsalittletougherthanusualmightchoosetogiveagoodportionofthiswealth
intheformofequipment,consumableitems,orotherrewards.Evenso,werecommendthatatleast50%ofa
character’swealthperlevelshouldbeintheformofstraightcurrency.Likewise,GMswho’reshootingforahigher-poweredgame(orwhoalreadyemploylotsofmeantricksagainsttheirplayers,suchasconstantlydestroyingtheir
gearordenyingthemComponents)mightincreasethewealthperlevelbyasmuchas25%.
TheideahereistocreateasituationwhereplayersaregenerallyoutfittedwithaTierofequipmentthat’sequalto
abouthalftheirlevel.Thus,uponhittinglevel4acharactershouldbemostlywearingTier2gear.Atlevel5,they
shouldhaveabitofbothTier2andTier3,andatlevel6,theyshouldbealmostentirelyinTier3gear.
Components
WhetherobtainedfromasuccessfuluseoftheScavengeskilluponfellingadangerousenemy,founddeepwithin
anancienttreasurechest,orsimplygiftedbytheGMattheendofalonganddifficultstoryarc,Componentsare
thebasecomponentsfromwhichpowerfulequipmentcanbemadewithoutspendingasinglegil.
ComponentsareusedinplaceofmoneywhenattemptingtoSynthesizeanitem.Thecatchisthatatleastoneof
thecreateditemspropertiesmustbefromtheassociatedlist.Forexample,aTier4‘Cursed’Componentcould
makeaCurseTouchsword.Andjustlikewithmoney,afailedsynthesisrolldestroystheComponent.
ThechartonthefollowingpagelistsacommonselectionofComponenttypes,aswellasthelowestpossibleTier
theycanappearas…thoughthere’sabsolutelynoreasonadventurerscouldn’tfind,say,Tier6Iron(normallyTier
2).
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ComponentType Min.Tier Properties
Adamantite 8 Piercing,Indestructible,Stoic,Impervious,Auto-Protect,PartyEffectAncient/Petrified 5 Indestructible,PetrifyProof,PetrifyTouch,Resurrection
Berry 1 HPRestore,MPRestore,[Status]Heal(Any)Blood/Flesh/Skin 5 SOS-Regen,HPDrain,Unified,TransformProof,ResurrectionBone/Skull 2 UndeadEater,SOS-Regen,ZombieHealBrain 2 AttributeBonus(MND),Sentient,Auto-Confuse,MPRestore
Carapace/Scales 2 AttributeBonus(RES),SkillBonus(Scavenge),[Element]-Ward(Any),HPRestore
Coral 5 StopTouch,MPDamage,WaterField,WaterProof,Jagged,MPRestoreCrystal 7 Glowing,Indestructible,Spellburst(Dispel),Lucky,OverdriveCursed 2 CurseTouch,Auto-Curse,SkillBonus(Thievery),CurseHeal
Darkness/Demonic/Shadow 2 Auto-Blind,BlindTouch,FiendEater,SkillBonus(Stealth),BlindHealDeath/Rotting/Zombified 6 ZombieTouch,Spellburst (Death),ShadowField,UndeadSlayer,Resurrection
Diamond 6 AttributeBonus(RES),Indestructible,Auto-Protect,PartyEffectDragon 5 TripleCritical,DragonSlayer,HPRestoreEgg 6 Auto-Life,Fragile,HPRestore,Remedy
Elemental 5 [Element]-Enhancer(Any),[Element]-Proof(Any),ArcanaEater,MPRestoreEye 2 BlindTouch,BlindHeal,Spellburst(BlankGaze),BlindProof,SkillBonus(Awareness)
Fang/Horn/Incisors 5 AttributeBonus(PWR),HPDrain, Jagged,Ski ll Bonus(Survival),SOS-Haste,StopHealFeather/Down/Molting 6 AttributeBonus(DEX),SkillBonus(Athletics),Auto-Float,Resurrection
Fire 2 FireStrike,FireWard,Spellburst(Melt),Glowing,Auto-BerserkFlower/Fruit/Mossy 3 ConfuseTouch,Spellburst(Pollen),HPRestore,MPRestore,Variable
Fragmented 4 Gemini,Broken,SealProof,TransformHeal
Giant/Shell/Husk 2 AttributeBonus(PWR),InsectKiller,FearHealGlass 2 Fragile,MPRestoreGoblin 3 HumanoidKiller,Spellburst(GoblinBomb),SkillBonus(Mercantile),CharmHeal
Goddess’/Deity 6 Imperil,Overdrive,FiendSlayer,Auto-Life,HolyField,FearProof,RemedyHealing 2 Alchemy,SkillBonus(Healing),HPRestore,MPRestoreIce 2 IceStrike,IceWard,Fragile,StopHeal
Imperial 4 Follow-Through,SkillBonus(Inquiry),ConfuseHeal,HPRestoreIncense 3 AttributeBonus(MND),Spellburst(Addle),ConfuseProof,MPRestoreIron/Metal 2 AttributeBonus(RES),StopTouch,SkillBonus(Vehicles),SOS-Protect,MPRestore
Jewel/Gem/Ore/Gold 6 ArcanaSlayer,Accurate,Overdrive,Remedy,SpecialAbility(GillionaireJobAbility)Holy/Sacred 6 Glowing,HolyField,Therapeutic,HolyStrike,HolyProof,ResurrectionKnowledge 5 AttributeBonus(MND),MPRefresh,ConfuseTouch,SkillBonus(AnyLore),MPRestoreLunar/Moon 2 Glowing,SOS-Reflect,SleepTouch,MPRestore
Magic/Ether/Luminous 2 LightningStrike,Spel lburst(Aspir)MPDamage,ArcanaEater, SOS-Shell ,MPRestoreMythril/Gemsteel/Pearl 6 Auto-Haste,Auto-Reflect,PartyEffectNature/Plant/Leaf/Needle 3 Jagged,EarthStrike,PlantEater,SkillBonus(Survival),AttributeBonus(DEX),Variable
Nectar/Ambrosia/Wool 6 MPRefresh,SleepTouch,SleepProof,Therapeutic,RemedyOnion 2 SkillBonus(AnySynthesis),SpecialAbility(OnionKnightsharedability),HPRestore
Orichalcum 7 Stoic,TripleCritical,Auto-Protect,Auto-Shell,FearProof,PartyEffectPelt/Leather/Hide 3 BeastKiller,BeastEater,SkillBonus(Scavenge),BerserkHealPoison/Tentacle 2 PoisonTouch,PoisonProof,Spellburst(Poison),Auto-Poison,PoisonHeal
Powder 2 MPDamage,SOS-Shell,SOS-Invisible,MPRestorePrismatic 5 MPRefresh,SOS-Reflect,SOS-Shell,ResurrectionPurified 2 Alchemy,HPRestore,PoisonHealRage 2 BerserkTouch,Auto-Berserk,BerserkHeal,SOS-Berserk,Brawler,FearHeal
Rainbow/Runic 6 Fragile,Auto-Regen,RemedyRobotic 2 Unified,ConstructEater,SkillBonus(Systems),Glowing,ConfuseHeal
Royal/Noble/Calm 2 SkillBonus(Negotiation),HPRestore,BerserkProof,CharmHealSilk/Thread/Cloth 2 SkillBonus(Mercantile),SkillBonus(Perform),HPRestore
Slime/Oil 2 StopTouch,AmorphEater,MPRestore,SpecialAbility(OilSpillJobAbility),StopHealSoul/Halcyon 6 HolyStrike,Overdrive,Auto-Shell,Remedy
Stone/Rock/Earth 3 EarthStrike,EarthWard,PetrifyHealTainted 5 Spellburst(Hex),ShadowStrike,ZombieHealTears 2 CurseTouch,SkillBonus(Acting),[Status]Heal(Any)Tyrant 5 HPDrain,Auto-Berserk,ConfuseHeal
Whispering 2 Sentient,MPDamage,SleepTouch,SkillBonus(Language),SleepProof,MPRestoreWater/Liquid 3 WaterStrike,WaterWard,AquanKiller,SkillBonus(Water),[Status]Heal(Any)Weapon 5 Spellburst(Temper),AttributeBonus(PWR),Follow-Through,TripleCritical,FearHealWild 2 Auto-Transform,[Monster]-Eater(Any),SkillBonus(AnimalKen),MPRestoreWind 2 WindStrike,AttributeBonus(DEX),WindWard,SOS-Flight,StopHealWings 6 Flight,AerialKiller,PartyEffect
Wood/Lumber 3 Accurate,Spellburst(Chivalry),SOS-Float,HPRestoreZodiac/Sun/Star 8 BreakDamageLimit,Spellburst(FlareStar),Spellburst(Lux),Peerless
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RECOVERY AND DEATH"With each passing day, the world finds new and exciting ways to kill a man."
- Balthier Mid Bunansa
Eventhemostcautiousheroeswilltakeafewlumpsontheroadtoglory,andasthebattlesstartcominginthickandfast,theinjurytallyislikelytoriseinturn.Thissectionlooksattheaftermath:healing,resting,recuperating,
andgettingbacktofightingfitness.
GettingK.O.’d
WhenyourHPreacheszero,youarecompletelyincapacitated.Youcantakenoactionsuntilrevived.Thismightbe
accomplishedthroughateammateusinganitemwiththeResurrectionpropertyonyou–suchaPhoenixDown–a
whitemagicspell,orothermeansentirely.CurativePotionsandHealingspellswillhavenoeffectwhileinthis
state.
Aftercombatends,allcharacterswhohadbeenknockedUnconsciousgetbacktotheirfeetandaretreatedas
havingonehitpoint.WhiteMageswiththe‘BodyandSoul’jobabilitycanevenautomaticallybringtheentirepartybackto100%HPaftercombatends–aremarkablyusefulabilityforanyadventuringtroupe.
Resting
TheabilitytorecoverlostHitPointsiscrucialtoaparty’slong-termsurvival.Magicanditemscanpatchupinjuries
onthego,butcandraintheparty'sresourcesifthere'salotofhurttogoaround.Thealternativeistoletinjuries
healupthenaturalway–withrest.Torest,charactersneedjusttwothings:timeandspace.Timeisself-
explanatory–thelongerthepartyhastokickbackandrelax,themorebeneficialtherestwillbe.Inorderto
benefitfromarestperiod,acharactercannotundertakeanycomplexorphysicallyexertingactivitiesduringthat
timeperiodunlesstheyaredirectlyrelatedtotherecoveryprocess.Inotherwords,takingthetimetomakesplints
andsewingwoundsisfine;forgingaswordorclearingbouldersisnot.
Spaceisalittletrickier.Thedefaultspacerequirementforrestisanareawherethepartycanstretchoutwithout
fearofbeingattackedbymaraudingmonstersandthelike.Inpracticalterms,thismeansthatlongstretchesofrest
areimpossibleinthemiddleofadungeonthickwithenemiesunlessthepartycanfindsomewaytokeepitself
completelyprotectedduringthattime-it'sdifficulttoreallyrelaxwhenthere'saperpetualfearofmonster
ambush.
AFullRestisthebestkindofrelaxationagroupcanget,normallyaccomplishedthroughanInnorother
establishmentthatcaterstoadventurers–thoughpricecansometimesbeadeterrent.UsingaTentoraSpecial
Vehicle(withtheGoodNight’sSleepproperty)tospendthenightsnoozingindangerouswildernessalsocountsas
aFullRest.
TravelRestistypicalofthekindofnight'ssleepapartywillgetontheroad.Assumingthepartycanrestforafull
nightwithoutinterruptions,theyrecover50%oftheirmaximumHPandMP.
HealingSkill
CharacterswiththeHealingSkillcanusetheirtalentstoassistthenaturalhealingprocess,increasingrecovery
gainsinboththeshortandlongterm.Duringrestperiods,charactersmaymakeaskillcheckatvaryingdifficulties–
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usuallyChallenging–tospeedupthehealingprocess.IfthepartywastakingaTravelRest,theyrecover100%of
theirHPandMPbackinsteadofthenormalvalue,asifitwasaFullRest.
Afailuremeansthecharacter’sministrationsareverytime-consuming;notonlydoesthepartystillonlyrecover
thenormal50%HPandMP,buttheuseroftheskilldoesn’tgetawinkofsleepanddoesn’tgetthebenefitsofany
sortofrestatall.
ConsecratedAreas
Ordinarily,restinginthemiddleofadangerousdungeonisoutofthequestion.Butinsomecases,thePCsmay
discoversmallpatchesofconsecratedgroundinotherwisedangerousterritory,usuallymarkedbyunusualfeatures
orsimplyanoticeableauraofmagicenergy.Inaddition,characterswithaccesstoacertainWhiteMagicspellhave
theabilitytoconsecratetheearth.Suchareasnaturallyrepelmonstersandotherhostilecreatures,makingit
possibletorestthereforatleastshortperiodsoftime.
CriticalInjuries
Allcharacterssufferafewscratchesandscrapesduringthecourseoftheircareer,butsomeinjuriescan’tjustbe
shruggedoffwithaPotionandagoodnight’ssleep.Thingslikebrokenarms,traumaandseveredvocalcordsareallexamplesofthesekindsofcriticalInjuries.CriticalInjuriescanbestownegativeattributesasdeterminedbythe
GMforaslongaperiodastheinjuryremains.Itcanusuallybetreatedbyintuitivewhitemagicoveraperiod,and
lesserinjuriessuchasbrokenboneshealinweeksofgametime.
Death
TherearetwowaysfordeathtooccurintheFinalFantasyRPG.Thefirstis
fortheentirepartytobeknockedUnconscious.Mostofthetime,this
doesn’tmeantheendfortheparty;rather,they’llwakeupinanearbysafe
location,losingallEXPandDestinytheyhadsavedup.AgainstBosses,
however,thisdoesoftenmarktheendofthecampaign.
Thesecondmethodisifasinglecharacterfalls;BossesandNotorious
Monstersarecapableoftakinganactionpermanentlyendthecharacter’s
existence.ThereisabsolutelynoresurrectionforDeadcharacterswithout
spendingDestiny.
EnemiesandDeath
Whenfoesarebroughtto0hp,theyareconsidered‘defeated.’
WhatthisMEANS,exactly,isuptotheplayerandtheGMtocometoa
conclusionontogether.Deceased?Unconscious?Lackinganywilltofight?
Generally,foesarekilled–butplayersshouldn’tfeelthisismorallywrong.TheFarplaneassuresthatexistenceafterdeathispeacefulandpleasingfor
allraces,anddefeatedmonstrositiesaredissolvedintotheuniversalholy
energyofthecosmos.
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LEVELLING UP"The way I see it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream."
- Seifer Almasy
Upongainingalevel,thecharactergetsthefollowingbonuses.
o ThecharactergainsAttributePoints!Ifthenewlevelisodd,thecharactergetsonepointtoputinanyof
hisfourattributes;PWR,RES,DEX,orMND.Ifthenewleveliseven(forexample,level4or12),the
charactergainstwoabilitypointsinstead.Heputsonepointintwodifferentattributesofhischoice–for
example,onepointmightgointoMND,andoneintoDEX.Acharactercannotputbothpointsintothe
sameattribute.
o Thecharactergains2newskillpointstoputinanyskillhelikes.Theplayermayalsochoosetohangon
tothem,andaddthemtohischaractersheetlaterafterhe’sdecidedwhat’sappropriate.
o Everyevenlevel,thecharactergainsa newability,chosenfromeithertheirjoblistorthesharedability
list.
o Atlevels5and10,thecharactergainsoneofthethreespecial LimitAbilitiestheirjoboffers,aswellasthechancetoconstructaLimitBreak –powerfulmovesthatcanbeactivatedwithdestiny,orused
purelybyluckwhenthecharacterislowonhealth.CharactersgaintheirthirdandfinalLimitBreak
anytimetheygainalevelpastlevel10,assumingtheyhaveaccomplishedtheirLifeGoalbythatpoint.
o Finally,theygetadditionalHPandMP;thebonusgrantedbytheircurrentJob.
o Now,justrecalculateallofthecharacter’scombatscores,suchasavoidance,accuracy,HP,Finesseand
Forceandsoon.Andyou’redone!
Usethefollowingchartasareferencetool.
Level AttributeBonus Abilities NewSkills Misc
2 +2points NewAbility +2points 3 +1point +2points 4 +2points NewAbility +2points 5 +1point NewLIMITAbility +2points LimitBreak#16 +2points NewAbility +2points 7 +1point +2points 8 +2points NewAbility +2points 9 +1point +2points 10 +2points NewAbility,NewLIMITAbility +2points LimitBreak#211 +1point +2points 12 +2points NewAbility +2points 13 +1point +2points 14 +2points NewAbility +2points
15 +1point +2points
GainingExperiencePoints
Experiencepoints–henceforceabbreviatedas‘EXP,’serveasatallyofhowcloseyouaretogainingthenextlevel.
Yougainalevelafterobtaining5EXP,whichisawardedasfollows;
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Backstory:Uponcharactercreation,playersareencouragedtoprovideabackstorycompletewithgoalsand
futureambitions.AkindGMmightawardapointofEXPforasolidbackstory,filledwithpossible‘hooks’forhimto
usetoengageyouandyourcharacterintothestory.
Combat(1EXP):Todefeatyourfoes,whetherthroughdirectcombat,asuccessfulplan,orothermeansawardsa
singularpointofexperience.SometimessneakingpastfoeswillnotawardthisEXP,astheywerenot'defeated,'merelytemporarilyovercome….however,outsmartingyourfoestoavoidconflictgenerallycountsasdeservingof
anEXPreward,attheGM'sdiscretion.
Fightswherethefoesaregreatlybelowtheparty’slevelorability-oraren’tfightingback-donotawardEXP.
Bosses(1or3EXP):Todefeata
long-runningormajorcampaignvillain
inanepicstrugglewillawardan
additionalpointofexperience,or
threeifthevillainwasatrulytitanic,
save-the-worldlevelEndBoss.Thefoe
mustbedefeatedpermanentlyforthis
EXPtoberetrieved-inaskirmishin
whichaBossmanagestoflee,thisEXP
willnotbereceived–however,the
partydoesstillreceivethenormal1
EXPforCombat.
Quest(1to3EXP):Completinga
minormissionorsidequestwillaward
onepointofexperience,andfinishing
alongerstoryarcoramajorquestwill
awardtwoorthreepoints.Agood
rateforQuestexperiencetobe
distributedisusuallyabouteverythird
gamesession.
Session(1EXP):Attheendofevery
singlegamingsession,allplayerswho
attendedwillbeawarded1pointof
EXP.Justforshowingup!
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LIMIT BREAKS"You just don’t get it at all. THERE ISN’T A THING I DON’T CHERISH!!"
- Cloud Strife
LimitBreaksarespecialmaneuverswhichandareonlyaccessibleafteracharactersustainsasubstantialamountofdamageandhasreachedacertainlevel.SomepowerfulfoesmaypossessLimitBreaks,butthisisrare.
TherearetwowaystoperformaLimitBreak.
First,theycanberandomlyaccessedwhilemakingyourattack'sattackaccuracyroll.Whenacharacterrollsapair
ofsixes,thisrepresentsaCriticalHit,andapossibleLimitBreak.Ifthecharacterhas25%ofhismaximumhealth
remainingorless,thecharactermayuseaLimitBreakoftheirchoiceinsteadofhisregularattack.Characterswith
theSharedAbility‘LimitBreaker’orthe‘Overdrive’equipmentpropertymayperformsuchtechniquesat50%or
lessoftheirhealthinstead.
Secondly,acharactercanuseaLimitBreakbyspendingthreepointsofDestiny,thesameasitwouldcostto
performtheirEpicAbility.LimitBreaksusedinthiswayrequireastandardactiontoperformandcanonlybeusedonthecharacter’sturn.
RegardlessofhowtheLimitBreakisused,acharactermayonlyuseoneLimitBreakperround.
ALimitBreakmayhavealmostanyeffect.Itmaysimultaneouslyhealalliesandcausedamagetoenemies,orany
numberofotherthings.CharactersretainolderLimitBreakswhentheygainanewone.Thus,thecharactermay
choosetouseanyoneoftheLimitBreaksinhispossessionwhentheybecomeaccessible.
FinalBreak
Toreceivetheirthirdandfinallimitbreak,thefollowingcriteriamustbemet:
o Thecharactermustgainenoughexperiencetoreachlevel11orhigher.
o ThecharactermusthaveaccomplishedhisorherLifeGoal.
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LimitBreakCreation
TheLimitBreakCreationSystemthatfollowswillhelpyoudesignthespecialmovesyourcharacterwilllearnover
thecourseoftheircareer.Itusesapoint-buymethodtodeterminetheexacteffectsofagivenLimitBreak.
ARank1limitbreak(obtainedatcharacterlevel5)givesyou10pointstoworkwith.Arank2(obtainedatlevel10)
givesyou20,andarank3(obtainedatlevel11+)givesyou30.
Pointcostsarelistedineachsection,andvaryfromeffecttoeffect.Acompletelistfollowsoverthefollowing
pages.
AreaEffect(5Points)
Thelimitbreakaffectseitherallenemiesorallallies.Thisabilitycannotbecombinedwiththe5-pointRefund
versionofRandomTarget.
Attack:Weapon(3Points)
TheLimitisdesignedtoinflictheavydamageonthetargetusingyourequippedweapon.ThissortofLimitbreak
mayeitherdealARMorM.ARMdamage,andusesyournormalattacktodeterminehowmuchdamageisdealt–
withsomemodifications.Consultthechartbelow.
LimitBreakRank DamageStepIncrease
1 +2
2 +4
3 +6
Thus,ifCidwastowieldaSwordthatdid(PWRx1)+2d6pointsofdamage,aRank1limitbreakwouldalterthisdamagetobe(PWRx3)+2d6.ARank3limitwouldalterthisdamagetobe(PWRx7)+2d6.
LimitbreaksareconsideredtobeMedium-rangeattacks,nomattertheweaponwithwhichtheyareperformed,
andAttack:WeaponcannotbecombinedwithAttack:Magic.
Attack:Magic(3Points)
Attack:Magicisthespellcaster’sversionof Attack:Weapon.Ratherthanelaboratebladedancesorcrushingaxe
blows,youusethepowerofyourmagicalartstoburn,freeze,disintegrate,orotherwisedestroyyourfoesin
spectacularways.Chooseonedamage-dealingspellyouknow,whichiscastatthistimefornoMPasanInstant
action.JustlikeAttack:Weapon,thespell’sdamageisincreasedby2stepsforaRankoneLimitBreak,4stepsfora
Ranktwolimit,and6stepsforaRankthree.
Inaddition,damagedealtinthiswayisNon-elementaldespiteitsnormaltype,unlessyoualsotaketheElemental
effect.ItisalsostillreducedbyM.ARMasnormal,andAttack:MagiccannotbecombinedwithAttack:Weapon .
Backfire(3PointRefund)
Thelimitbreakisdangeroustoitsuseraswellastohisenemies,foreverytimethepowerisused,thereisa25%
chancethatitbackfiresaffectingtheuserinsteadofitsintendedtarget.Maynotbecombinedwithbeneficial
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PrimaryEffectssuchasRevive,HealingorClear,andmaynotbeusedinconjunctionwithRandomTarget.If
combinedwithAreaEffect,aBackfirecausesallalliestobeaffected.
BreakArts(4Points)
BreakArtsdamageanopponent'sattributesinbattle.MultipleBreakArtsofthesametypearenotcumulative.4
pointswillallowanyofthefollowing,ofyourchoice.
PowerBreak ,whichreducesafoe'sphysicalattackdamageandForcescorebyhalffor4rounds. ArmorBreak,whichreducesafoe'sARMandM.ARMscorestozerofor4rounds.MagicBreak,whichreducesafoe'smagicalattackdamageandhealingpowerbyhalffor4rounds.OrSpeedBreak,whichreducesafoe’sFinesse,AVDandACCscoresbyhalffor4rounds.
Clear(5Points)
Clearremovesallnegativestatuseffectsfromthetarget.
DeathAttack(10or20Points)
Thisrequiresasuccessfulopposedcheck.DeathAttackslamsasingleopponentwithamaneuverreducestheir
healthby50%ofthemaximumvalue.Forthe20-pointversion,DeathAttackreducesthetargetto0hitpointsinstantly,butdoesnotworkonBossesorNotoriousMonsters.
Debilitate(2Points)Debilitateinfusestheenemywitharandomelementalweakness.Roll1d6andconsultthefollowingtabletodeterminewhichone.Ifcastasecondtime,thenewweaknesswillreplacethefirst.LastsuntilthebattleendsortheweaknessisoverriddenbyanewattempttoDebilitate.IfthetargetalreadypossessesanImmunityorAbsorbencytotheresultantelement,rollagain.Takingthisabilitytwicewillallowfortheuserofthelimitbreaktochooseaweaknessinsteadofrollingonerandomly,andalsoallowstheuserofthelimitbreaktochooseShadoworHolyasanelementalweakness.DieRoll(d6) InflictedWeakness
1 Fire2 Ice3 Water4 Lightning5 Wind6 Earth
DrainHP(3or6Points)
Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto
theuserashealth,restoringhisHP.For6points,DrainHPallowtheusertoreturn100%instead.HPDrainmaynot
becombinedwithHealing.
DrainMP(3or6Points)
Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto
theuserasmagicalenergy,restoringhisMP.For6points,DrainMPwillallowtheusertoreturn100%instead.MP
RestoremaynotbecombinedwithHealing.
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Elemental(1or3Points)
Theattackcarriesacertainelementwithit-Fire,Ice,etc,anddoesdamageofthattype.Ifthelimitbreakisused
withaweaponthathasanelementalproperty,theelementofthelimitoverridestheelementoftheweapon.If
yourelementalchoiceisHoly,thenthecostofthiseffectisincreasedfrom1to3.Ifthetargetisimmuneor
resistanttotheElementofthattype,normaldamageisdealtinstead.Asalways,ifmultipleElementsareusedin
theLimitBreak,treattheattackaswhicheverelementwouldbemosteffective.
ElementalMastery(2or5Points)
GrantsonetargetanAbsorbencytooneelementfortworounds.Alldamagedealtbythatelementisreversed,
restoringHPinsteadofreducingit.Theelementmustbechosenwhentheabilityislearned,andUndeadtargets
stillonlygetanImmunityinsteadofanAbsorbency.For5points,theAbsorbencylastsuntiltheendofcombat.
Healing(5,10,or20Points)
For5points,atargetofyourchoiceregains50%oftheirHPorMP,chosenwhenthisEffectisaddedtothelimit
break.For10points,thetargeteitherrecovers50%oftheirtotalHPandMP,or100%ofeither,decidedwhenthe
LimitBreakisused.The20-pointversionfullyrecoversatarget’sHPandMPtotheirmaximumvalues.
Movement(1,2,or5Points)
TheLimitBreakcauseseithertheuseroritstargettomove
adistancebasedonthenumberofpointsspent–Short
Rangeforonepoint,MediumRangefor2points,andLong
Rangefor5points.
Thiscanbeusedtoknockbackopponents,butalsotoget
alliesoutofharm’swayorperformattacksatextreme
distances.AlliesdonothaveSlowactionsinterruptedwhen
friendlycharactersperformbeneficialLimitBreaks
involvingthem,includingMovement.
Multi-Attack(6Points,SeeBelow)
TheLimitBreaknowrequiresanattackroll,andmustbecombinedwiththeAttack:Weaponeffect.For6points,the
characterusingtheLimitBreaknowattackstwice,potentiallydealingitsdamagetwice.For12points,the
characterattacks3times.For18points,4times;soforthandsoon.Eachattackmaytargetadifferentenemy.
Multi-Spell(6Points,SeeBelow)
TheLimitBreakmustbecombinedwiththeAttack:Magiceffect.For6points,thecharacterusingtheLimitBreak
maycastthespelloneadditionaltime.For18points,thecharactercaststhespellthreetimesinrapidsuccession,
andsoon.
Neutralize(3or8Points)
For3points,NeutralizeremovesallWeaknessesandResistancesfromthetargetuntilcombatends,andreduces
allImmunitiesandAbsorbenciestoResistances.For8points,NeutralizecompletelyremovesallWeaknesses,
Vulnerabilities,Resistances,ImmunitiesandAbsorbenciesfromthetargetuntilcombatends
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NewForm(1+Points)
Thecharacterorthelimitbreak’stargetadoptsacompletelydifferentformwhentheLimitBreakisused,changing
itstypefromthestandard‘Humanoid’toanyofthefollowingcategories;Aerial,Amorph,Arcana,Aquan,Beast,
Construct,Dragon,Fiend,Insect,Plant,orUndead,chosenwhentheLimitBreakiscreated.
IftheuserofNewFormistheonetargetedbythislimitbreak,theygainapassivebenefit;Foreverypointspentin
NewForm,youmaytemporarilyincreaseoneattributeby2anddecreaseanotherby2.Thus,NewForm10allows
youtoincreaseoneormoreattributesbyatotaloftwentypoints,anddecreaseoneormoreattributesbytwenty
pointsaswellforthedurationoftheshapechange.
YoumayusethepointsspenttopurchaseBiologicalMonsterAbilitiesforthisshape,theeffectsandcostsofwhich
canbefoundinthetablebelow.NewFormlastsuntilthecharacterchoosestoendtheeffects,gainsalevel,oris
reducedto0hitpoints.
Name Points EffectRegeneration 4 Duringcombat,yougainanumberofHitPointsatthestartofeachofyourturnsequaltoyourlevel.SwiftStr ikes 4 YoumaycalculatedamagewithanyweaponwithyourDEXattribute.
Flight 4 YougainFlight ,asperthestatuseffect.Large 5 Yourphysicalsizeincreasesnoticeably, makingyouimmunetoKnockbackeffects.
UnusualDefense:Physical
6 YousufferdoubledamagefromMagic-basedattacks,butphysicalattacksonlydealhalfdamagetoyou.WhencombinedwithProtect ,physicalattacksarereducedto25%.
UnusualDefense:Magical
6 Yousufferdoubledamagefromphysicalattacks,butspellsandmagicalattacksonlydealhalfdamagetoyou.WhencombinedwithShell ,magicdamageisreducedto25%.
Swarm
8
Yousplitintodozensorevenhundredsofcopiesofyourself,allowingyoutotakehalfdamagefromallSingle-targetspells,attacksandabilities.YouarealsoimmunetostatuseffectsandknockbackeffectswithaSingletarget.Conversely,anydamagethatwithaLocalorGrouptargetdealsdoubledamagetoyou.
ControlledDefense
16 YoumayswitchbackandforthbetweenUnusualDefense:MagicalandUnusualDefense:PhysicalasanInstantactiononyourturn.
MultipleParts 22 Yougaintwoadditional‘parts,’eachonepossessinganHPscoreequalto25%ofyourmaximum.EachmultiplepartallowsyoutotakeoneadditionalstandardactioneachroundandmayberevivedbyspendingapointofDestinyiftheyaredestroyed.
Piercing(4Points)Theattack,whichmustdealdamageinsomefashion,isabletopenetrateeventhestrongestofenemydefenses.
TheLimitBreakignoresARMandM.ARM.
PowerItem(1PointRefund)
TheLimitBreakcannotbeperformedunlessthecharacterhasacertainitemavailableintheirinventory,whether
itbeacrystalshard,asetofpointedredsunglasses,theashesoftheirfallencomrade,orevenjustaccesstotheir
weapon.
RandomTarget(1or3PointRefund)
Theattackischaoticinnatureandcannotbecompletelycontrolled.Forthe1pointrefund,thetechniquetargetsa
randomenemy(orally,ifthelimitbreakisbeneficial).Forthe3-pointrefundthetargetiscompletelyrandom,andmaybeeitheranenemyorafriend.IfcombinedwithAreaEffect,thelimitbreaktargetsarandomGroup.
Revenge(4points)
ARevengeattack–whichmustbecombinedwithAttack:WeaponorAttack:Magical–hasgreatereffectasyour
healthdeclines.Alimitbreakwiththiseffectdoesadditionaldamageequaltohalfthedifferencebetweenyour
maxHPandyourcurrentHP-i.e.,halftheamountofdamageyouhavetakensofar.IfRevengeistakentwice,it
insteaddoesadditionaldamageequaltotheentiredifferencebetweenyourmaximumHPandyourcurrent.
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Revive(3points)
Acompanionfindsthestrengthtoriseandfightonthankstoyou.ThiseffectrevivesacharacterwhoseHitPoints
havebeendepleted,returninghimtoconsciousnessandrestoring1HP.RevivecannotbeusedonanUndead
enemy.
Self-Only(1PointRefund)Theeffect,whichmustbebeneficialinnature,worksinsuchawaysothatitcanonlyaffectitsuser-nootherally
maybetargeted.MaynotbeusedinconjunctionwithAreaEffect,ShortRange,orRandomTarget.
ShortRange(1PointRefund)
Normally,allLimitBreaksareconsideredMediumRanged,meaningtheycantargetflyingcreaturesorwithout
penalty.However,withthiseffecttheattackorisrestrictedtomeleerange.Mustbecombinedwithanoffensive
abilityandcannotbecombinedwithSelf-Only.
SpecializedTarget(1or5PointRefund)
Oneormoretypesofmonsterisunaffectedbyattack.Foronepoint,chooseonetypeofcreaturefromthe
followinglistthatisImmunetotheLimitBreak;Aerial,Amorph,Arcana,Aquan,Beast,Construct,Dragon,Fiend,Humanoid,Insect,Plant,orUndead.
Fora5pointrefund,ALLtypesofmonstersareImmunetotheattackexceptforonechosencategory.
SpecializedTargetcannotbetakenmorethanonce,andtheusercannotchooseaspecializedtargetforaspecies
thathebelongsto.Forexample,aBlueMagewiththeDragonmutationcouldnotchooseaHumanoidorDragon
specializedtarget.
StatBoost(5points)
AStatBoostaugmentthesubject'snormalabilities,makingthemstronger,tougher,faster,orsmarter.When
takingthiseffect,chooseanattributesuchasDEXorPWRorMND,andincreasethedamagedealtandhealing
providedbyallattacksandspellsofthattypebyonestep.Forexample,ifaweaponwastodo(PWRx1)pointsof
damage,itwillnowdo(PWRx2)instead,andsoon.Thiseffectremainsuntiltheendofcombatandmaynotbe
combinedwithBackfire,butmaybetakenmultipletimestoincreasethedamagestepsbyanadditionaloneeach
time.
StatusEffect(Varies,consultchartbelow)
Thelimitbreakattemptstobestowoneormorepositiveornegativestatuseffectsonthetargetwithanopposed
ForceorFinesseroll.Thepowerofthelimitbreakdetermineswhichpositiveornegativestatuseffectsare
available.Byaddingmultiplestatuseffectsthecostsarecumulativeforexample,inflictinganenemywith Zombie,
PoisonandSleepwouldcostatotalof9points.
Positivestatuseffectslastuntilcombatends.Negativestatuseffectslastforatotalof4rounds,exceptfor Stun,which,asalways,onlylastsuntiltheendofthemonsterorcharacter’snextturn.
LimitRank StatusEffect PointCost
1 Stop,Poison,Blind,Sleep,Charm,Reflect 22 Confuse,Berserk,Seal,Curse,Zombie,Protect,Shell,Flight 43 Slow,Transform,Petrify,Stun,Haste,Auto-Life 8
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Stylish(1point)
TheLimitBreakiscombinedwithadazzlingdisplayoflight,color,orrawpowertoawealliesandenemiesalike.
AftertheLimitBreakisused,allalliesreceivea+1bonustoACCandAVDuntilthebeginningofyournextturn.
Alternatively,allenemiessuffera-1penaltytoACCandAVDforthesameduration.
ForeachtimeStylishistakenafterthefirst,thecostincreasesby1.(Sotogiveallalliesa+3bonus,Stylishwould
needtobetakenthreetimesandcost6pointsintotal;1forthefirst,2forthesecond,3forthethird)Sinking28
pointsintoStylishwouldgrantatotalbonusorpenaltyof7ACCandEVA.
Upgrade(Varies)
YoumaygainthebenefitsofanyweaponorarmorpropertyatthecostoftwopointsperTierrequired.For
example,ifyouwishedtogaintheHPDrainproperty–whichrequiresTier5equipment–youwouldneedto
purchaseUpgradefor10points.BreakDamageLimitwouldcost16,andsoon.TheeffectsofUpgradelastuntilthe
endofcombat.
Worldshaker(Varies)Yourlimitbreakcarriessuchfurythatthegroundtremblesandthetideschange,volcanoesexplodeandthewind
becomesstill.For3points,theterrainbecomesactivelyhostile.Theairnearbybecomessuperheated,meteorsbreakthroughtheatmosphereandslamintotheearth’scrustnearby,theairbecome.Theterraindealsdamagetoallenemiesandalliesatthestartofeachoftheirturns,basedonyourlevel–takealookatpage155fortheRecurringDamagechartregardingterrain.For3points,youcanalsocreateFire,Ice,Wind,Water,Earth,orLightningElementalTerraininthecurrentarea,lastinguntilcombatends.For6points,youmaycreateHolyorShadowelementalterraininstead.For9points,youcanmakethedamageanddetrimentaleffectscausedbyWorldshakeraffectonlyenemiesinsteadofallLocaltargets.
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ADDITIONAL CHALLENGES"As I grew up, everyone I knew died, one by one, until eventually it was just me. And all of their dreams fell on my
shoulders. I was their’ last hope’." - Noel Kreiss
NoteverydifficultythePCswillfacecanbeaseasilydefinedasahordeofevilfoesbrandishingweapons.This
sectiondiscussestraps,breakingobjects,andmore.
SocialChallenges
Asmartgroupofadventurersdoesn'tgetinafightwitheverylivingthingtheymeet.Unfortunately,thereare
timeswhenothersblockthewayforward–uncooperativeguards,recalcitrantinformants,enemyspies,and
prowlingmonsterswilltestthecharacters’bartering,sneaking,androle-playingskillstothelimit.Unlikephysical
challenges,socialchallengeshingeonwhatacharactersaysasmuchashowtheyroll.IfaPCattemptstousea
persuasiveskilllikeNegotiation,theplayermustactouttheattemptaswellassimplyrollingforit.Good
performancesmightnettheplayerabonusorwaivetherollentirely,assumingthisisincharacter;noamountof
smoothtalkingontheplayer'spartcancompensateforaComplicationonthatNegotiationroll.Here’ssomeexamplesofhowdifficultNegotiationchecksmightbe.
NegotiationDifficultySituation
Elementary(5)Easy(7)
Moderate(9)Challenging(11)Impressive(14)Heroic(17)
Supreme(20)
Godlike(25)Impossible(30)
Convinceanadmiringfanthatyoureallyare justthatamazing .Haggleadealwithashopkeeperinabackwatervillage,seduceaGambler.Impressadiplomatornoblewithyourwell-reasonedarguments.Insultanimperialsoldieruntilheopenstheprisondoortocomestrikeyou.Leaveamonstertremblinginfearfromyourintimidatingstare.LietoanEsperoraJudgeandgetawaywithit.Rallyasmallarmyforyourcause,lietoamind-readerandgetawaywithit.Havethekingagreetostepdownandgiveyouthethroneinstead.BefriendaTonberry.
SubmersionandDrowning
AttimesFinalFantasyheroeswillfinditnecessarytotravelunderwatertoarriveattheirdestination,orbattlefoes
beneaththewaves.Asimple(ifratherdifficulttobelieve)rulecoverssuchsituations.
Acharactercanholdtheirbreathforatotalnumberoffullroundsequalto(2+halftheirSwimmingSkill,
roundeddown),afterwhichtimetheyareconsideredtohaverunoutofair.Afterthispoint,atthestartofevery
roundtheyhaveaflat25%chanceofbeingStunnedandlosing25%oftheirmaximumHP,abletodonothingbut
swimtowardthesurfacetothebestoftheirability.
Acharactercanonlybekilledbyprolongedsubmersionandsuffocationunderextremeconditions.
ObjectsandHardness
WhetheritbeascomplexasasuitofM-TekArmororassimpleasatightly-packedclaycellwall,playersand
charactersalikewillalwaysfindreasonstodestroybarriersandinanimateobjects.Althoughcharacterswiththe
DestructiveStrikeabilityarebettersuitedtoripapaththroughtheirsurroundings,anyonemaydestroyanobject
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orstructureiftheysucceedataForceskilltest.Thus,objectscannotslowlyweakenunderacontinuedassaultof
attacks;it’sallornothing.
Thedifficultyofbreakinganobjectisthesameasanyothercheck–thecharactermustmakeasuccessfulForce
rollequaltoorgreaterthananobject’sdifficultyvaluetodestroyit.Consultthechartbelowforinformationon
typical–andnot-so-typical–materialsandobjects.
Equippableitems–armor,shields,weapons,accessories,etc–cannotbebrokenordamagedwithasimpleForce
check.
ObjectDifficultytoBreak
GlassandPotteryWoodCrystalFlimsyMetalStoneReinforcedMetal/SteelDiamond
Adamantite/OrichalumAToweringSkyscraper
Elementary(5)Easy(7)Moderate(9)Challenging(11)Impressive(14)Heroic(17)
Supreme(20)
Godlike(25)Impossible(30)
ElementalFieldFromhowlingsnowstormstoblisteringheat,the
environmentsthatplayerswillfindthemselvesfightinginis
nearlyendless.Butsuchconditionsmeanmorethanjust
runningtheriskofdevelopingacaseofheatstrokeorthe
sniffles.OtherchaptersmentionDifficultTerrain,andthe
suggestedrulingofrecurringorone-timedamage,or
penaltiestorollsanddefenses.Butparticularlystrongweatherorterrainconditions–liketheinsideofavolcanoor
inthemiddleofahurricane–canwarpandaccumulatelargeconcentrationsofElementalenergy.Magicalattacks
madeinanElementalFieldhavetheirdamageincreasedbytwostepsiftheysharethesameelement.For
example,charactersbattlinginthefreezingtundramightdiscovertheirIceelementalspellsorIce-Strikeweapons
dealadditionaldamage.
Traps
Trapscangiveapartyplentyofheadacheswithouteverstrainingtheirswordarms.Ifovercome,trapsandhazards
rewardthepartywithExperiencePoints.Theycandealdamagedirectly,inflictstatuses,soundalarmsthatsummonorreleasemonstersforthePCstofight,andmore.
Acommontrapisa‘Monster-In-A-Box’,acreatureofalmostanytypethatliveswithinthedarkconfinesofa
treasurechest,burstingouttoattackunsuspectingadventurers.Oddsareprettygoodthatyoucandescribemost
trapsasanaspectofDifficultTerrain;takealookatp.155ofthisbookandglanceattheone-timedamage chartto
seewhatlevelofinjuryitmightbeappropriateforatraptocause.
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AlternativeusesforMagic
Asidefromcausingdirectdamage,inflictingstatuseffectsandhealingallies,charactersmayalsousethepowerof
theelementstomanipulatetheenvironment.Possibleeffectsinclude:
Earth:Cancausetremorsthatcanquicklydamageanddestroysmallerenvironmentalfeatures,openingup
previouslyinaccessiblesections.
Fire:Settingthingsonfireistheeasiestwaytomakeabattlealittlemoreinteresting.Structuresandvegetation
burnupslowlyenoughthatthey’llmostprobablybeablazefortherestofthebattle;combatants,however,arefar
lessdurable.AnyonecaughtinthemiddleofafirewillsufferFireElementaldamageforeachRoundspentinthe
fire;consulttheRecurringDamagechartforDifficultTerrainonpage155.Environmentalfeaturessetonfireand
thenriggedtofallonopponentsdoFireElementalratherthanPhysicaldamage.
Ice:IceElementalattackshavetheabilitytofreezebodiesofwateroriceoversoggyground,turningpreviously
traversableareasintoDifficultTerrain.Fireiscapableofmeltingthroughmosticeformations.
Lightning:Capableofpowering–oroverloading–heavymachineryandelectronicdevices.Theexactresultsof
suchactionsdependonthedeviceinquestion,butcouldeasilyrangefromdestroyingashieldgeneratorprotectingamajorvillaintoactivatinganelevatortohighground.
Water:Cansweepsmallerenvironmentalfeaturesoutofthewayandsoakintosolidground,turningitintomuddy
andDifficultTerrain.ThisprobablycausespenaltytoAVDattheveryleast.
Wind:Knockthingsoverorblowsmallerobjectsaway–agoodwayforretrievingthingsthatwouldnormallybe
beyondtheparty'sreach.Itmayalsodisperseotheratmosphericconditions,likesnowandfog.
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CHAPTER VI: THE WORLD“No matter how dark the night, the morning always comes. And our journey begins anew."
- Balthier Mid Bunansa
OneofthelargestproblemswiththeFinalFantasyseries–atleastwheretabletopgamingisconcerned–isthe
lackofarecurringsetting.Therearerepeatedfundamentalsthatappearinmostgamesintheseries,suchas
Chocobos,Moogles,andmagicalcrystalstiedtoaheroicprophecy,buteventhesecommonelementsareabsentin
ahandfuloftitles.
Youcanbasethegameinanylocationorworldyouwish.MorethanoneFinalFantasygamehasseenthecast
boardashuttletothemoonordescenddeepintothedwarvencavesbeneaththeearth–however,someGMs
specificallywishtosettheirgamesintooneofthecanonworlds.Sointhischapter,we’lldiscusseachoftheFinal
Fantasygamesettingsasbrieflyaspossible,suggestseveraladventuresthatcouldtakeplaceintheworld,andgive
suggestionsonhowtomodifythestandardrulestoreplicatethesetting.
Whatyouwon’tfind,however,areplotsynopsizesordescriptionsofplacesinthegames.Nomatterhowdetailed
aworld’sdescriptionmightbe,webelievethatdistillingalltheenergyandfirethatmadeagameinterestingdowntodryfactsanddescriptionsisaterriblething.(Wealsodon’twanttoseethisalreadylongbookgetevenlonger.)
Considerthischaptermorearepositoryofadditional/optionalrulesthananyattemptathelpingtheGMbuilda
campaignworld.Andspeakingofoptionalrules…
OptionalRule:AlternateEXPVariantsFormanyplayers–especiallythosewhoarenewtothesystem–therapidlevelgainpresentedinthecorebookis
tooquick.Heroeswhobeginandendtheircareersinthespanofsixmonthsofregularplaymightbeundesirableto
groupswhoprefertheirepictalestobeequallyepicinlength.IfthepresentedsuggestionfortherateofEXP
accumulationdoesn’tworkforyou,consideroneofthefollowingfixes;
Leveling-Uptakesplaceduringstoryevents. Withthismethod,playersdon’tworryaboutexperiencepointsatall
andinsteadgainalevelwhenevertheGMdeemsittobeappropriate.Thebenefittothisisthateveryonelevels-up
togetherattheendofasession,reducingdowntimeduringgamesandmakingsurenobodyfeels‘leftbehind’for
missingafewsessions.Italsoallowsyoutopacethegametobeassloworasfastasyouandyourgrouplike.
ChangetheamountofEXPneededtogainaLevel.Thisisalmostaneasyfixastheabovesuggestion.Someplayers
don’twanttostoptrackingEXPcompletely,andinsteadfeelthebestsolutionwouldbetoincreasetheamountof
experienceneededperlevelfrom5.Changingitto10,forexample,effectivelyassumescharacterswillstillgaina
leveleverythreetofourgamesessions,dependingonhowcombat-intensiveyourgamesmightbe.
Distant Places
Outsideofthefamiliarworldourheroeslikelyinhabit,isolateddimensionsandsecludedrealitiesgivebirthto
powerfulmonstersandarehometocosmicwanderers,Espers,andeventhesoulsofthedead.Belowisasample
oftwopossiblealternatedimensionsthatmayappearinyourFinalFantasygames.
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TheVoid
TheVoidreferstoanactual,physicaldimensionthatcanoftentakeaformfamiliartothosewhotraverseit,orcan
bereshapedatwillbythecurrentdenizensthereof.Entiredeserts,fortresses,forests,cavernsandsoforthhave
beenbirthedwithintheVoid,interconnectedthroughaseriesofpassagesthatoftenseemtocontradictlogic.The
rulesofspaceandtimedonotnecessarilyseemtoapplythesamewayastheydointhenormalworld,andtime
doesnotseemtoflowatallforanyinhabitantsofthisplace.Initsunchangedstate,theVoidisadimensionofinfinitenothingness.
TheVoidisknowntobeaconnectivedimension,throughwhichotherrealitiesandworldscanbereached.Dueto
thisfascinatingfeatureabouttheVoid,countlessnumbersofpower-hungrymageshavesoughttocontrolitand
wieldthedimensionasacosmicweapon–andattimes,theyhavecomeclosetosucceeding.TheVoidseemsto
possessthepowertodistortordestroymatter,consumingitutterly.
Therampantnihilisticattitudeofthoseseekingtomakeuseofitspoweriswell-recorded.Oftentimes,thisstarts
outasasimpledesireforincrediblepowerbutinevitablyleadstoanintensedesiretoreduceallofeverythingtoa
stateofnon-existence.SomescholarsspeculatethatthisisbecauseTheVoidisanintelligent,sentientbeing
insteadofthismerelybeingtheresultofgaininguseofsuchdestructivepower;theyspeculatethattheVoidcontrolsitsusersjustasmuchastheyinfluencecontroloverit.
EntrancetotheVoidisassimpleassteppingthroughaDimensionalGatecreatedwiththeTimeMagicspellofthe
samename.However,leavinghasalwaysbeenmuchmoredifficult,whichmakestheVoidasuitable
prison…frozenintime…forthemostfearsomebeastsinexistence.Somebeings–suchasUltimaWeaponand
Gilgamesh–residewithintheVoidandusethepowersofthedimensiontohopbetweenworlds.
TheFarplane
TheFarplaneiswherethesoulsofthe
deceasedreside,apeacefulafterlifethat
remainsamysterytoallthosebutitspermanentinhabitants.Onlysoulsthatare
atresttravelhere–thedeadwhostill
harborresentmentorhaveyettoaccept
theirfatestillwandertheworld,ultimately
becomingFiendssuffusedwiththepowers
ofhatred.
TheFarplanecanbevisitedbytheliving,
andoftenimagesofthedeceased–little
morethanfigments–canappeartothose
whoseekthem.
Races
Althoughacharacter’sRacedoesn’tusuallyprovideanymechanicalbenefitsordetriments,GMsandplayerswho
arelookingforinformationonaspecific‘playablespecies’intheFinalFantasyworldcoulddoworsethanbrowse
thenextsection.We’vecompiledtriviaonoverhalfadozenracesrangingfromMooglestoHumans(oftencalled
HumesorHyur)thatshouldhelpspurroleplayingquirksorevensuggestpossiblecharactergoals.
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HUME
Wildlydiverseandinfinitelytenacious,theirabilitytomakeahomeineventhemostinhospitableofenvironmentshasmadeHumesthestandardagainstwhichallotherracesaremeasured.Resourceful,stubbornandproud,theirgoalsanddesiresareasdiverseastheyare.TypicalHeight
1.6–1.8m(Male)1.5–1.7m(Female)HairColors
Blond,black,brown,auburn,whiteEyeColors
Brown,blue,green
TypicalWeight
68–102kg(Male)52–91kg(Female)Lifespan
Youngis5-16yearsold.Averageis17-59yearsold.Oldis60-90yearsold.
SocietyAsitdevelops,Humesocietyinevitablygravitatestowardsgovernmentofthemassesheadedbyasingleleader.Inprimitivesocieties,thismaybeanelderorhighpriest;inmoreadvancedcircles,apresident,King,orEmperor.Asaresult,theaspectsofagivenHumesocietytendtoreflectinitsleadership;analtruistickingbegetsabenevolentpopulace,whereaspower-hungryemperorstypicallybreedaharshandmilitaristicone.StratificationisacommonfeatureofHumecivilization,pittingrichagainstpoor,believersagainstnon-believers,aristocracyagainstpeasantry,educationagainstignorance.Thisoftenleadstodeepandpowerfulinequalities;‘class’canbeasmuchofaidentifyingandmotivatingfactorasasparkforconflict.
Roleplaying
Humepersonalitiesarelargelyshapedbyupbringingandsocialbackgrounds,andcanbeasvariedandcomplexastheculturesthatspawnedthem.Background,too,affectschoiceofprofession;charactersfromrough-and-tumblesurroundingsmayturntothesword–oralifeofcrime–tomakeendsmeet,whilethosewithwealthandeducationseekoutloftiercallings.Interactionbetweendifferentsocialstratacanbefraughtwithtension;forrichsophisticates,thelowerclassesareignorantboors,whilethepoorviewthewealthyasarrogantandutterlydetachedfromreality.
Language
HumesinventedtheCommonTongue,withregionalaccentsrangingfromthemildtotheincomprehensible;atrainedearcanoftenpickoutaspeaker’snationalityandeducationwithonlyahandfulofsentences.Humescholarswhodabbleinvarious
otherlanguagesoftenpointouthowtheCommonTonguehaspickedupasmatteringofslang,curses,andexclamationsfromdifferentlanguagesaltogetherandincorporatedthemintoeverydayspeech.
Jobs
Humesrunthegamutfromslyandcraftytonobleandvirtuous,andthere’snodistinctJobthattheracefavorsoveranyother.GamblersaremorecommonlyHumethananyotherrace–perhapsthisisadirectlinktothecarefree,chaoticlivestheylead.
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ELVAAN
ThoughtheyresembleHumes,Elvesaretaller,slightlythinner,withmoremuscledefinition,longnecks,andovalfaces.TheirskinsaredarkerthantheaverageHume’s,rangingfromlighttantoabronzeorcoppercolor.Theirbest-knownfeatures,however,aretheirpointedears,whichprotrudefromtheirheadsatlengthsbetweenfifteenandtwentycentimeters.Neithergendercouldbereferredtoasfrailordelicate,andtheElvaanasawholearephysicallypowerfulandindependentcreaturescomparedtomanyoftheotherraces.Theseproudhumanoidshavebeeninvolvedinbittercivilwarsandprotractedconflictswithotherracessincethedawnoftime,anditisonlynowthattheyhavefinallylaidtheirswordstorestandallowedthemselvestheluxuryofseveralgenerationsofpeace.TypicalHeight
1.8–2.1m(Male)1.7–2.0m(Female)HairColors
Blond,black,gray,whiteEyeColors
Gray,green,blue
TypicalWeight
51–87kg(Male)45–69kg(Female)Lifespan
Youngis12-20yearsold.Averageis21-80yearsold.Oldis81-120yearsold.
Society
Elvaancivilizationishighlydevelopedandregimentedtoextremes–adraconianperfectionachievedcenturiesagoandperpetuatedeversince.Foritscitizens,lawfulness,order,andobediencetothestatearethecardinalvirtues;tothisend,mostElvaannationssportanextensivearmy.Allable-bodiedElvaancitizensreceivingatleastsomeleveloftraininginarms;shouldthetimecomeforanElvaannationtomarchtowar,thelineisheldnotbytheknightsoftheroyalfamiliesbutbythecitizens’militias.LeadershipwithinElvaansocietyisstronglyaristocratic,dividedclearlyintotheHavesandHave-Nots.ProdigiousElvaanlifespansmeanthatrulers’reignscanstretchfiftyyearsormore,leavingeligibleregentsandheirswithplentyoftimetoengageincourtlyintrigueoverthesuccession.
RoleplayingPrideisattherootoftheElvaanpsyche.Fromearlyon,Elvaanaretaughttobeproudoftheirrace'saccomplishments,thecultureandachievementsinwarfarethatpredateotherraces'bycenturiesatatime.Asaresult,theytreatotherraceswithahaughtycondescension–onethatturnstoout-and-outfuryshouldthat'Elvaansuperiority'everbechallenged.Tellingly,Elvaanhavejustaslittlepatiencefortheirownkind;duelsoverslightsandinsults–bothrealandimagined–areacommonoccurrenceintheirsociety,andcansetthestageforfamilyfeudsdestinedtolastforacenturyormore.
Language
Elvishisaneedlesslycomplicatedlanguagebutanoft-spokenone,thoughyearsofstudyarerequiredtoutterevenasinglewordwithoutdeeplyoffendinganyElvaanlisteners.
Jobs
Elvaanarerenownedfortheirmartialcombatants–Samurai,Fighters,Monks,Dragoons,andDarkKnightsprimarily.VeryfewElvaanchoosetheaestheticlifethatcomeswithamagicalupbringing–thoughthosethatdooftenavoidthe‘pure’schools,andchooseRedMagicinstead.
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GALKA
TheheavysetGalkaarequiteaninterestingsight.Smoothgreenish-grayskin,arigidtail,ahintatreptilianancestry,andexpressivefacesarecoveredwithshortfur.Despitethisbrutishoutwardappearancetheyarenotstupidbyanystretchoftheimagination,excellinginmining,metalworkandothermattersofengineering.Unlikemostotherraces,Galkahavenogender,thoughtheirmannerisdistinctivelymale.TypicalHeight
2.5–2.8mHairColors
Black,brown,gray,redEyeColors
Blue,green,brown
TypicalWeight
160–220kgLifespan
Youngis16-24yearsold.Averageis25-50yearsold.Oldis51–90+yearsold.
Society
TheGalkamayhaveoncehadaculturetocalltheirown;ifso,ithasbeenlostto
historysincetherace'sglorydays,leavinganomadicpeoplethatmakesitshomeinanysocietywillingtoacceptthem.Findingsuchhostsisrarelydifficult;asarchitects,artisansorsimplephysicallabor,Galkahavethepotentialtoeasilydriveanentireeconomy.Duetoalackofwrittenlanguage,thepassageofhistoryandcultureisentrustedto‘Talekeepers’whoactasarepositoryofancestralmemory.FewareawarethattheGalkaundergoacycleofreincarnation;thedetailsofthisprocessarenebulouseventotheGalkathemselves.Thoughtheyvisiblyage,theGalkadonotdieofnaturalcauses.Rather,uponreachingacertainage,aGalkasimplybidshisfriendsandfellowsfarewellandsetsoutintothewilderness.ThetimingofthisjourneyiscarefullycalculatedthroughconsultationwiththeTalekeeperoveraperiodofseveralweeks,duringwhichtimetheleave-takerisinvitedtospeakfreelyandatlengthofhislife,hisinsightsandachievementsinthespiritofclosure.Thusunburdened,theGalkadepartsasisneverseenagain.MonthslaterajuvenileGalkawillarrivetoseektheTalekeeper’scounsel,stillinnocenttothewaysoftheworldandhispeople.Fortheirpart,Talekeepersseemtobepossessedofalmostunnaturallongevity,reliablyservingtheirpurposeforgenerationaftergeneration.
Roleplaying
Thoughsometimesseenasslow-wittedorapathetic,Galkaarecreaturesofdeepemotionandrigidself-control.Fromearlyontheyaretaughttobottleupnegativefeelingssuchasanger,frustration,andhatred,releasingthemonlyintheirfinalmeetingwiththeTalekeeper.Inthismanner,Galkanwisdomgoes,theraceisprotectedfromfeelingsthatcouldultimatelydestroyit.Facedwithapotentiallyinfinitelifespan,Galkatrytoadoptadetachedworld-view,outwaitingandoutlivinghardshipsinsteadoftacklingthemhead-on.Tothisend,mostgrievancesaresimplyswallowedanddisagreementsrarelyvoiced–afactthatencouragesotherracestocallouslyexploittheuncomplainingGalka.FortheadventuringGalkawhodonotunderstandtheconceptofpermanentdeath,conflictisrarelyavoidedandoftenplungedintohead-first,andtheirself-controlafteralifetime...orpotentiallymultiplelifetimes....finallygiveswaytounmitigated,raginglypowerfulemotions.
Language
Thoughtheyhaveacomplexspokentongue,nowrittenGalkanlanguageexists.WhenlivingamongotherracesGalkararelyusetheirowntongue;thosewhospeakittendtodosoinahalting,awkwardmanner.
Jobs
Galkaareabitofanoddity;ThesegentlegiantsarecommonaspeacefulwarriorJobssuchasSamuraiandMonkaswellascastersofalltypes–especiallyWhiteMages.
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VIERA
TheVieraareanalmostexclusivelyfemaleracecomposedofslenderforest-dwellers.Theyexhibitanimalisticfeaturessuchasrabbitorfelinecharacteristics.Infact,theraceissplitevenlybetweentwosub-races,eachexhibitingonesetoftheseanimal-likeappearances;thetemperateforest-dwellingVierasportapairofrabbit-likeearssproutingalmostafootfromtheirheads,wherethejungle-dwelling,AmazonianMithraarepossesscat-likeears,eyes,noses,andtails.Bothsub-raceshavebodiesthataresmooth-skinnedandhumanoidinproportion.TheVieraandMithraarealsodistinguishedbytheirdeeplyskewedgenderratio;outofeverytenbirths,onlyoneonaveragewillbemale.Centuriesofevolutionhaveleftthefemalestonedandslender,physicallysuperiortotheirmalecounterpartsineveryrespect.Face-paintandtattoos,marksofstatusandaccomplishmentinVieratribes,arecommonamongolderfemales.EvenVieralivinginmore‘civilized’countriesgenerallyusethesedecorativedevices;oldtraditionsdiehard.TypicalHeight
1.6–1.8m(excludingears)HairColors
Universallysilverorred.
EyeColorsSilver,red,green,blue
TypicalWeight
49–66kg(Male/Female)Lifespan
Youngis8-17yearsold.Averageis18-90yearsold.
Oldis91-180yearsold.
Society
Vieracometogetherinsmalltribesdominatedbyamatriarchalgovernment,usuallyintheformofatribalChieftainnessorvillagewise-woman.Thetribe'sday-to-dayaffairs,too,areentirelyinthehandsofitsfemales.Thisstructureisaproductofsimplenecessity;duetotheirscarcity,atribe’smalesaretoovaluabletoexposetothedangersoftheworld.Vieratendtobedistrustfulofadvancedtechnology,particularlyanythingthatinvolvestheuseofnon-renewableresources;tothem,maintainingharmonywithnatureismoreimportantthanfleetingcomfortorconvenience.Infact,theirrigidlawsdemandthatnaturebetreatedwithcareandrespect,andoutsiderswhocannotbetrustedtoabidebytheselawsarerarelywelcomed.Duetotheirphysicalbeauty,VierahavelittletroublemeltingintoHumesocieties–thoughtheyrarelystrikeuprelationshipswithotherraces.ManyVierabelievethatotherracesareweak,andbyestablishingfriendshiporevenstayingtoolonginthecompanyofsuchcreatures,they,too,willbecomeinferior.CuriousfemaleVierawholeavetheirsecludedhomelandsareconsidered‘troubled’bytheirTribe(orPride,inthecaseoftheMithra)andleavingtolearnoftheoutsideworldisoftenaone-wayjourney.Vierawholeavetheirhomelandsarerarelypermittedtoreturn,treatedasoutcastsorevenpubliclydeclaredforbiddentoreturn.MaleVieragenerallymustleavetheirnativesoilsecretly,lestagroupofirritatedfemalessetouttobringtheirwaywardmanbackhome.
Roleplaying
Vieraarenaturaladventurersdespitethestigmatathatcomeswithleavingtheirhomelands.Theycombinecuriosityandenergywithawise,thoughtfulnaturethatmakesthemamenablecompanyonlongjourneys.Vieralovegamesandstories,haveanaffectionfordancingandthetheatre,andadeep-seatedrespectforartisans.ThoughtheiranimalisticnaturemayleadsometobelievethatVierahatewater,theyareexcellent,nimbleswimmers.
LanguageDuetotherelativesimplicityofBhasaMithra,mostVieratendtoneedarunningstartwhenitcomestolearningCommonTongue.AlmostallVierastillspeakwithathickaccentevenafterspendingyearsawayfromhome.
Jobs
VieraGeomancerstendtobetheonlyonesthatrisetopositionsofpowerwithintheirtribes.OutcastswhofindthemselvesforcedtoadapttocitylifesometimeschoosetofollowthecareerofaThieforEntertainerinordertogetby,andmaleVierawhohavefledfromtheirtribesoftenchooseajobthatallowsthemto‘blendin’withsociety.
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LALAFELL
Adiminutiveraceofmagicallyactivebeings.TheLalafellarecharacterizedbybabyishfaces,largeeyes,pronouncedearsandbear-likefeatures.TheirbodilyproportionsareequivalenttothoseofHumechildren,withlargeheadsatopashort-limbedbody,acombinationthatappearsutterlyharmlessupuntilthepointthefireballsstartflying.Somespeculatethesmallcreatures'masteryofmagicisakindofacquiredsurvivaltrait;asmostlacktheenduranceandstrengthtobeseriouswarriors,theyhavelittleelsetoprotectthemselvesfromthedangersoftheworld.TypicalHeight
0.8–1.0m(Male/Female)HairColors
Brown,blond,red,grey,greenEyeColors
Brown,blue
TypicalWeight
34–38kg(Male)32–36kg(Female)Lifespan
Youngis2-6yearsold.Averageis7-20yearsold.Oldis21-40yearsold.
Society
TheLalafellliveinageniocracy,asocietyruledbyscientists,sages,thinkers,andotherexpertsonworldlymatters.IntheeyesoftheLalafell,whatoneknowsdefineseverything–prestige,socialstanding,andprivileges.Accordingly,competitionforwisdomisfierceandthoseinpositionsofauthorityareoftenusurpedbyyounger,moreknowledgeableindividuals.Thisinturncreatesenormouspressuretopursuenewideasandinnovations,settinguptheintellectual'engine'thatallowsLalafellsocietytoprogress.WhileLalafellscholarsturntheirattentionstomanysubjects,thestudyofmagicisbyfarthemostprestigious;spellcastersarethegeniocracy'sfirstlineofdefense,reveredfortheircapabilitiesandrespectedfortheirintellectualaccomplishments.Lalafelltravelmainlyforsocialadvancement,luredbytheprospectoflostspells,rarealchemicalingredients,orancientrelicsoflegendarypower.Asmaybeexpected,magicisaneverydayfactofLalafelllife;itpowersmechanicalconstructs,enhancescrops,andevenprotectstoolsandclothingfromwearandtear.ThoughsomewhatmenialcomparedtotheglamourofhurlingoffensivemagicksinthenameoftheLalafellnation,manyablemagesmakeprofitablecareersoutofthesemundaneapplications.Onlymetalworkingisgenerallyshunned;asarule,Lalafellfavororganicmaterialssuchaswoodandcloth,findingsuchresourcesfareasiertoalterwithmagicthantheirintractablemetalliccounterparts.
Roleplaying
Thoughchildlikeinbody,Lalafellarehighlyintelligentbeings,albeitonespossessedbyaninexhaustiblecuriosityaboutanythingandeverythinginlife.Noself-respectingLalafellwillmissthechancetoobtainnewknowledge–orshowoffthefruitsoftheirstudieswheneveropportunityallows.Thoughtheymakelittledistinctionbetweenthetrivialandthelife-savingwhereinformationisconcerned,thelittlecreatures'intellectualposturingdoescomeinhandy.WhilenotasoutrightdistrustfulofadvancedtechnologyastheViera,Lalafelldotendtobewaryinthepresenceofnon-magicalmachinery;tothem,grindinggears,steam,andclockworkareruthless,soul-lessthings,lackingtheinnatewarmthandvitalityofamagic-drivendevice.
Language
ManyscholarsandcollectorsofancientlorehavedabbledinLajargon,despitetheconvolutedintricaciesofthelanguage.TheLalafellthemselvesuseitalmostexclusively,findingCommontobesimplytoolackingindescriptionfortheirpurposes.
Jobs
MagicistheLalafellway,andaccordingly,theyboastanimpressivearrayofmosttypesofspellcasters–Time,Black,White,RedandSummoners.Geomancersarefarmorerare,butstillexist.
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MOOGLE
Mooglesarefurrylittlesemi-magicalcreatures-one-partcat,onepartbearcub;araceforwhichthewords‘disarminglycute’areallbuttailor-made.Theysporttiny,bat-likewingsthatallowthemtoperpetuallyhoverandflyforshortperiodsoftime.Wingsaside,theMoogles'mostdistinguishingcharacteristicisthecuriousbuoyant'pom-pom’connectedtothetopoftheirheadsbyasmall,thinstalk,referredtobytheMooglesasa'Deely-Bopper.'Itstruepurposeisunknown,thoughsomespeculatethatitmayhavereproductiveortelepathicproperties.Mooglefurisgenerallywhiteanddowny,thoughvariationsexistintheworld;striped,brownandpurpleareamongthemostcommon,butmanyothershavearisenovertheyears.SomeMooglesalsosportathick'ruff'offuraroundtheirneck;thisfeaturetendstoevolveincolderclimates,andisusuallyaccompaniedbyacorrespondinglydensercoatoffur.TypicalHeight
0.9–1.2m(Male/Female)FurColors
White,grey,brown,purpleDeely-BopperColors
White,green,red,yellow,purple
TypicalWeight
24–30kg(Male/Female)Lifespan
Youngis1-10yearsold.Averageis11-28yearsold.Oldis29-35yearsold.
Society
Traditionally,Moogletribessecludethemselvesinsmallvillageshiddenawayinforestsorcaverns,subsistingonforagednutsandroots,theirlocationsknownonlytothoseselectoutsiderswhohaveearnedthetribe'strust.Suchgroupsnumberanywherebetweentenandfifty;theoldestMoogleinthetribeusuallyactsasanominalleader,thoughgroupconsensusguidesmostdecisions.Thisbucolic,carefreeexistenceisbalancedbyaloveoftravelandadventure.Oncetheycomeofage,manyMooglesleavethesafetyoftheirvillages,embarkingonjourneysthatcaneasilyspanthebreadthoftheglobe.Whathappensnextdependsontheindividual.Somefindtheoutsideworldtoochaotic,tooconfusingfortheirliking;disenchanted,theyreturntothestablefamiliarityoftheirvillages.Othersarecaptivatedbythesightsandopportunitiesoftheirwanderings,andsettledowninthecompanyofotherraces.Moogleshaveaninnategeniusforsocialadaptability–nomatterhowalienthesocietytheyfindthemselvesin,itisonlyamatteroftimebeforetheylearnitsinsandouts,pickingupallthetrappingsofcivilizationalongtheway.EveryMoogleisgiventherightstopursueitsownideaofhappiness,whetherblissisfoundintheboughsofanancienttreeorthegutsofanairship.Inspiteoftheirscatterednature,Mooglesstillmanagetomaintainaclose-knitsocialnetworkbyregularlytradingnewsandgossipfromcitytocity.
Roleplaying
Thoughmischievous,sassy,andoccasionallysarcastic,Mooglesareincapableofgenuinemaliceorcruelty–ararityamongintelligentbeings.BaseemotionssuchashatredandviolenceareunheardofamongtheprimitiveMogri-however,theyhavebeenknownto‘geteven’withanybodywhotriestotakeadvantageoftheirgoodnature.
Language
DespitethefactthattheirnativetongueofMogriusesjustasingleword,Moogleshaveasuperbaptitudeforlanguages.MostknowtheCommonTongue,thoughtheyhaveatendencytoslipintheword‘Kupo’inatrandomintervals,alinguisticquirkthat
evenexperiencedspeakerscan'tseemtoshake.
Jobs
EntertainersmakeuptheVASTmajorityofthefun-lovingMooglerace,especiallythesortthatfocusesonmysticaldancesor juggling.ThecharismaticMooglesmakeexceptionalthievesandtheyboastanaptitudeforGeomancy,Red,Black,andBluemagic.QuiteafewmoogleEngineershavebeenknowntoexistaswell.
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ANDROID
Androids(orrobots)aretheresultofmadexperimentationbetweenmanandmachine,andareemptyshellsfueledbyafunctionalbrain.MosthaveproportionssimilartothatofanormalHume,thoughmanysportobviouslymechanicalappendagesorfeatures,suchasconduitsandwirespeekingthroughtheir‘skin.’Theirclothesareoftenlittlemorethanrags,andtheireyescannotdisguisetheirtruenatures;emptyandoftenpupil-lessblackpools,theyoffernoreflection,andbelienosparkoflife.TypicalHeight
Varies.Usually1.6–1.9m.HairColors
AnyEyeColors
Black
TypicalWeight
Varies.Generally200kg+Lifespan
Unknown
SocietyTheoriginsofAndroidsorrobots,iftheyexist,willlikelyvarywildlyfromcampaigntocampaign.Perhapstheyaretheresultoftinkeringbyscientistswhodidn’tknowwhentheythelinehadbeencrossed,orperhapstheyareanaturalproductofahighlytechnologicalworldwheremanypeoplehavebeguntorelymoreandmoreoncybernetics.Perhapstheyarethecadaversofsoldierswhohadfalleninbattleduringsomegreatwar,reanimated,reinforcedandrebuilt.Regardlessoftheirorigins,thecrudehybridizationofmanandmachinerarelyyieldsahappy,fulfilledindividual.Manystrugglewithfeelingsofangerorhavedifficultyfindingapurpose.Somediscoverjoyforbriefperiods,buthavetowatchasthepassageoftimeerodestheirhomesintodustandrobthemoftheirlovedones.Becauseofthediversenatureoftheandroids,onecanneverreallybesurehowtheywillfitintosociety.Somefiercelydefendthepoorandthesick,whileotherscanbefoundactingashiredmuscle,cuttingdowntheirfoeswithemotionless,roboticefficiency.Somecanbefoundworkingalmostasslavesinmajormetropolitanareas,areabletohandlelevelsofheat,pressure,andsevereworkloadsthatotherracessimplycouldn’tdealwith.ThedeathofanAndroidinanunsafeworkenvironment,aswell,isalittle-mournedoccasion.
Roleplaying
ThedrivesandgoalsofanAndroidarealwayspeculiar.Someseeklove,others,aplacetocallhome.Someseektolearnmoreabouttheircreation.Somehavelostmemories,andseektheirownpasts.Someadventuresimplyforthethrillsofdoingso,tobefreeofmonotony,nomatterhowbriefly.ToloveandinevitablyloseoftentakesitstollontheremainingpsycheofanAndroid.Manybecomecallousandhollow,andtrulyrobotic.Still,someAndroidspossessahopeforthefuture;theyimagineacitybuiltbytheirhandoranewageoftechnologywiththeirpeopleatthehelm.
Language
AndroidsspeakCommon,butmanypursueadditionallanguagesinattemptstofitinwithpolitesocietynomatterwheretheygo.TheBinarylanguage(beinglittlemorethanaseriesofzeroesandones)maybespokenbyhighly-trainedlinguists,butneverasnearlyasfluentlyaswhenutilizedbyanAndroid.
Jobs
AndroidsmakethebestEngineerswithoutquestion,andmostoftheirkindpursuesthisjobchoice.Havingbeenforevertornfromtheembraceofthelifestream,Androidsrarelyfindthemselvesabletoutilizemagic.SomeAndroidBlueMagesexisthowever,discoveringthattheycanintegratebitsandpiecesofslainenemiestousemonsterabilitiesinsteadofmerelylearningthem.
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BANGAA
Agruff,athleticlizardrenownedforitstemperament.Bangaaareburly,muscularcreaturescaughtinapermanentstoop;hardscalescovertheirbodies,whiletheirsnoutsarejammedwithrazor-sharpteethcapableofrendingandtearingwithterribleease.Despitetheirreptilianancestry,Bangaatendtogrow'whiskers'orfacialhairastheyage;femaleshaveaprominentruffofdownyfurthatcoverstheirchests,araredifferencebetweenthetwogenders.Bangaaareexcellentscoutsandtrackers,favoringsmellandhearingoversight.Asaresult,itisnotuncommontoseeBangaawearingblindfoldsasafashionstatement.Theirlong,loose-hangingearsaresplitintwo,givingthemsuperiordirectionalhearing;thetipsareoftenpiercedorencasedinmetal.Facialandbodytattoosareanothercommondecorativedevice,particularlyamongyoungerBangaa;theyoftendenoterankoraccomplishment.Bangaaareusuallyallbutfearless,sufferingextremeinjurieswithoutshirkingbackorretreating.Theymightloseabodypartortwo,buteyesaren’treallythatessentialanyway,theirtailsgrowback,andBangaachicksdigscars.TypicalHeight
1.6–1.9mSkinColors
Black,ochre,brown,green,blue,whiteEyeColors
Black,Blue,Red
TypicalWeight
90–120kgLifespan
Youngis10-20yearsold.Averageis21-70yearsold.Oldis71–80+yearsold.
Society
Sinceancienttimes,Bangaahaveusedarigidcastesystem.OncebornintoaprofessionorroleinBangaasociety,itisnearlyimpossibletochangeone’slotinlife.Inrecentyearstheyoungermembersofthisracehavebeguntoshunthistraditionalhierarchy,choosingtoinsteadbecomemercenariesandwarriorswhofightfiercelytomaketheirownway.Thankstotheirstrengthandtough-as-leatherconstitution,Bangaachoosingtoliveinhumancirclescaneasilyfindemploymentassoldiers,guards,gladiators,and–inthecaseofthemoredim-wittedspecimens–brutephysicallabor.
Roleplaying
Bangaatendtobearrogantandboastfulcreatures,actingasifinthethroesofapermanentilltemper.Thoughsometimescharacterizedasslow-wittedorprimitive,theirintelligenceisonparwiththatofhumans.Furthermore,theycanbeextremelyspiritualcreatures,withapiousedgethatmaysurprisethosewhothinkofthemasbarely-restrainedberserkers.Unsurprisingly,‘lizard’isthemostinsultingthingonecouldcallaBangaa–onparwithcallingahuman'monkey,'thoughonlythefiercestofmencouldmatchtheviolenceofaBangaa'sreactioninthisregard.Bangaanamesarealwayscomposedoftwosyllables,andtendtohaveaslightlyharshsoundtothem.SamplemonikersincludeRinok,Batahn,Eleono,Mouni,andBurrogh.Insomecases,atwo-letterhonorificmaybeaddedbeforethename,separatedbyanapostrophe;examplesofthisincludeBa'GamnanandVa'Kansa.Theletter's'isalmostneverusedinBangaanaming.
Language
Bangaainhumansocietiesquicklypickuptheirhosts'mannerismsandgestures,resultinginbodylanguagethatoccasionallybordersonthecomical.Duetotheirvocalstructure,BangaatendtospeakCommonTongueinaslurringorgutturalfashion.
Jobs
MostBangaafindtheirwayasFighters,puttingtheirnaturalskillinbattletogooduse.Otherhavediscoveredthattheyhavemoreincommonwithfearsomedragonsofyorethanjustascalyhide;bothspeciesshareafondnessforconfrontationaswellasamorecontemplative,introversiveside.BangaaDragoonsarethusfarfromuncommon.Stillothershavebroughtaformoftheirtribalshamanismtoanadventuringparty,callingthemselves‘bishops’andusingWhiteorRedmagic.
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NU MOU
Boundbyphysicallimitations,theelusiveNuMouareasocietyoffirst-ratesagesandintellectuals,channelingtheenergyotherracesputintohoningtheirbodiesintosharpeningtheirminds.LiketheViera,theNuMouarecomposedoftwoentirelyseparatespecies.Themostcommonly-encounteredNuMouaregray-orbrown-skinned,withlong,floppyears,elephant-likehidesandsunkennostrilsoneithersideoftheface.Othersaresmallerandlighter-skinned,withbrown,button-likenoses,earslikeabeagle's,andprominentfacialhair.TypicalHeight
0.8–1.1mHairColors
White,blondeEyeColors
Brown
TypicalWeight
80–100kgLifespan
Youngis8-35yearsold.Averageis36-150yearsold.Oldis151–400+yearsold.
Society
NuMoucivilizationisbaseduponthefoundationsofeducation.Youngmembersoftheraceleavetheirfamiliesatanearlyageandfindanolder,moreexperiencedmentor,trainingunderhistutelageuntiltheyarethemselvescapableofeducatingothers.ThesementorsdonotnecessarilyhavetobeNuMouthemselves;almostanybeingofexceptionalwisdomandlearningcanstepintothisrole,providedtheyarewillingtoadoptthestudentasoneoftheirown.Therelationshipbetweeninstructorandpupilisexpectedtobeafamilialone–thestudentisgivenanewnameandcaredforaskin,whiletheteacherisaccordedtherespectandobedienceduetoanyparent.ItisnotuncommonforolderNuMoutopracticeacraftortradealongsidetheirintellectualpursuits,makingalivingwithalchemy,theappraisingofancientrelics,orcraftingenchanteditems.Othersmaybecomemagicalmercenaries,hiringtheirservicesouttoadventurerseagerforaddedsorcerouspunchontheirexpeditions.However,theNuMouarecarefultokeepthiskindoffreelancingwithinethicalboundaries–profitisultimatelyasecondaryconsideration.NoteveryNuMouissedentary;manyadultsembarkingongrandodysseysacrosstheworldinsearchofknowledgeandguidance.Somechoosethenomadiclifestyleforotherreasons-justasarollingstonegathersnomoss,aroamingNuMourarelyhastoworryaboutwell-meaningapprenticesbeggingtolearntheinsandoutsofsagehood.
Roleplaying
TheNuMouaregentle,almostdispassionatecreatures.Ifpressedtodefendthemselves,theyprefermagicordiplomacy,particularlythroughintellectualbribery.Theirenormouswealthofknowledgegivesthemsignificantleveragewithotherraces,andtheydonotshyawayfromusingitiftheneedarises.Astheygrowolder,NuMouarelikelytobecomemoreconcernedwiththe'bigpicture.'Theirlongevityallowsthemtobearfirst-handwitnesstohowoneseeminglyinnocuouseventcanaffectthecourseofhistory,establishagreatnationorbringruintoanentirepeoples.Forthisreason,theymaytakeonthemantleofhistory'sshepherds,safeguardingancientartifacts,observingobscurerituals,andintervening–albeitdiscreetly–inthenaturalflowofeventstoensurethatdarkpowersarenotallowedtogainsway.Becauseofthis,theiractionsandmotivesoftenseeminscrutabletootherracesthatlacktheNuMou'slong-termvision.
Language
NuMoubearnolanguageoftheirown,insteadhavinganaturalfluencyforlinguisticsthatallowsthemtoquicklypickuptheaccentsanddialectsoftheworld.
Jobs
Unsurprisingly,NuMoufindthemselvesasspellcastingjobsalmostexclusively,withTimeMagebeingthemostprominent.DespitetheirnaturalpenchantforWhite,Black,andTimemagichowever,mostmembersofthisobscureracefindBlueMagictobeanutterabomination.
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FINAL FANTASY I"WARRIORS! Revive the power of the ORBS!"
Thefirstofthegameseriestakesplaceinaworldwheretheelementalforcesofearth,fire,waterandwindare
governedbyfourmagicalorbs.Overthepastfourhundredyearstheyhavegrowndark,turningtheworldintoanightmarishplacewherenothingcangrow,wildfirestearacrosstheland,andthewindisstill.Justwhenthe
peoplehavelostallhope,thesageLukahnspeaksofaprophecythatfourLightWarriorswillcometosavethe
worldinthistimeofdarkness.
EventsaresetintomotionwiththeappearanceofthefourLightWarriors,whoeachcarryoneofthedarkened
Orbs.Intheoriginalgame,theirjourneystookthemfromtheKingdomofDreams,Cornelia,totheruinedTemple
ofFiendsandbeyond.Theybattledpirates,sailedtheAldeanSea,retrievedastolencrystaleyeforablindwitch,
raisedanairshipfromitsrestingplacedeepbeneaththedesert,provedtheircouragetotheDragonKing,and
restoredthefourorbs.Attheendofthestorytheydiscoveredthatalong-forgottenfoe,theknightGarland,has
ascendedtoastateofgodhoodviatheuseofatimeparadox,becomingtheentityknownasChaos.Inalast,final
actofheroism,theheroestraveltwothousandyearsintothepasttoendtheparadox,creatingafuturewheretheirheroismisunneededandunknown.
WhatisChaos?
MosteverythingthattakesplaceinthisoriginalFinalFantasyisthedirectresultoftheentityknownasChaos,and
itscreationofatimeparadoxtoensurethatitcouldneverbepermanentlydefeated.
Thousandsofyearsago,anempirewagedwaronthescientificutopiaofLufenia.Indesperationandfear,they
usedthepowersofTheVoidandtheFourCrystalstocreateachildtobetheirultimateweapon.Thechildwas
namedGarland,anddidindeedendthewarwithbarely-
understoodpowersofdiscord.However,Garlandwas
betrayedbythecivilizationhehadbeenbirthedto
protect,andinhisanguishandrage,unconsciously
createdariftinthefabricoftheuniversewhichpulled
himthrough.
HewanderedtheInterdimensionalRiftforyearsandhis
mindbecametwistedwithbitterness,madnessandhate.
ItissaidthathemetthearchdragonShinryuinhis
wanderings,whotookinterestinthehaplesssupersoldier
andofferedhimpowerandescapefromthevoid.In
desperation,Garlandagreedandinadvertentlybegunthe
cycleofevilthatwouldleavetheworldinruin.
GarlandwasejectedfromtheInterdimensionalRiftand
foundhimselfinacityknownasCornelia.Without
knowingwhatelsetodo,hebeganservingasaknight
withintheroyalarmy.Thiswouldnotlast,however–his
mindhadbeentwistedfromtheinfusionsandyearsof
driftingintheVoid,andhekidnappedtheprincessand
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fledtotheruinedcastlenorthofthecity–theTempleofChaos.
GarlandisstoppedandnearlykilledintheTempleofChaos,buttheFourFiendsintercedeonhisbehalf.By
focusingtheirenergiesonasinglefocalpoint,theymanagetocreateaholeintimeandpullGarlandbackintime
bytwothousandyears.
Thisiswheretheparadoxbegins.AsGarlandispulledbackwardsintime,hishatredmergeswiththepowerofthefourcrystalsaswellasShinryu’smaliciousenergies.Hehimselfistransformedintoanewentityaltogether,and
createsfourservantstodohisbidding-theFourFiends.Garlandrealizesthathislifecouldnotbesavedbythe
Fiendsunlesshehimselfcommandedthemtodoso;andtothisend,sendshisnewly-createdelementalminions
intothefuture.They,inturn,funnelelementalforcestohimandallowhimtotransmuteintosomethingfarmore
powerful-Chaos.
Thus,theloopeffectivelysustainsitselfwithGarlanddyinginthepresent,butbeingreborninthepast,repeating
overandoverandoveragain.HeisasplinterofChaos,capableofgrowingbackintothewholeiftheneedshould
arise.
DefeatingChaosinthepastpreventshimfromsendingtheFiendstothefuture.Withoutthefiendsinthefuture,Garlandcan'tbesentbacktothepast.Thisbreaksthetimeloop,andtheparadox,unabletosustainitself,reverts
timebacktoitsoriginalstate.
NotetoGMs:IntheBestiaryattheendofthisbookarestatsforbothGarlandandChaos–forthepurposesof
settingagameintheFF1world,alwaysuseGarland’sstatblockforthefinalencounter.Chaos,asheispresented
there,isfarbeyondthecapabilitiesofmostparties.
JobsandRaces
Intheoriginalgame,onlysixofthenineteenstandardjobsmadeanappearance;Fighter,Monk,Thief,BlackMage,
WhiteMage,andRedMage.Playerswhowishtostay‘true’totheoriginalcouldconsiderchoosingfromonlythis
restrictivelist.
Numerousdifferentracesappearinthefirstgame,includinghumans,elves,dwarves,mermaids,dragons,and
robots.Thoughhumanspopulatemostoftheworld,eachoftheotherraceshastheirowntownorcitywherethey
livepeacefully.
AdventureIdeas
ApieceofancientLefenishtechnologyisdiscovered–aworkingrobot.Itimmediatelybeginstillingthesoil,
purifyingthewater,andcleaningtheplanet.Thecitizensofallthenearbytownsareecstatic…sowhydothe
heroeshavesuchabadfeelingaboutthisseemingly-innocentdevice?
AyoungboyfromtheporttownofOnrachasgonemissing,andawitnesssaysmermaidspulledhimunderwater.
Theplayfuldenizensoftheunderwatershrinenearbywouldneverwillinglykidnapsomeone,wouldthey?
TheMirageTower,anancientstructurethatlieshiddensomewhereinthegreatdesert,wasmademagically
invisiblethousandsofyearsago.Nowthattheenchantmentiswearingoff,thetowerhasadistorted,indistinct
look.Buttheenchantmentgoinghaywireisn’tsomethingtobeignored;anearbytownisslowlybeingturned
invisible,andunseenmonstersstalktodesertandsurroundingplains.Howlongbeforetheentireworldislostin
themirage?
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FINAL FANTASY II“When the battle is over, I want to fill the world with wild roses. A world where we can overcome what we have lost,
where even the rain and the wind can provide us with strength...” - Firion
ThesecondstoryintheseriesrevolvesaroundtheevilempireofPalameciaanditsslowtakeoveroftheknown
world.SpearheadingthewarisTheEmperor,aruthlessandcharismaticleaderwithsuperiortechnologyandmagic
athisdisposal,nottomentionanarmyofmonstersthathehassummonedforthfromHelltoaidhim.Theprincess
oftheFynnnation,Hilda,hasestablishedarebelforceandformedaresistancemovement.Theheroeswilllikely
bemembersoftheresistance,undertakingavarietyofmissionsagainstPalameciatodefeattheEmperor.
Intheoriginalgames,theheroesfoundthemselvestakingouttheimperialairshipknownastheDreadnoughtby
hurlingalegendaryflameintoitsengine,befriendingkingsandarmiesofDragoons,battlingbehemothsina
coliseum,andunlockingthepowerfulUltimaspells.AttheclimaxofthegameTheEmperorcreatesapowerful
cyclonethatdestroysahandfulofcitiesandthreatenstoteartheworldasunderbeforeraisinghisnew,
unassailablecitadelfromthedepthsofHell;CastlePandemonium.
Whois‘TheEmperor?’
EmperorMateusisaratherenigmaticfigure.Sothelegendgoes,the
once-charmingEmperorofPalameciachallengedtheworld,promising
hisbeautifuldaughter’shandinmarriagetoanymanwhocould
retrieveherfromthetopfloorofhiscastle.Manyattemptedbutfellto
thebeaststhatMateushadaddedasobstacles,untilonemanuseda
hotairballoontoovercomethechallenge.TheEmperorwasfurious
andembarrassedbythisandinafitofrage,killedthemboth.He
becamereclusiveanddangerous,spendinghisdaysstudyinghowto
summonthedeadandretrieveasoulfromthebowelsofHellwithmagic.AtfirsttheEmperor’smagesbelievedMateusonlywantedto
savethesoulofhisdaughter,butastheyearspassedtheexperiments
andritualsbecamemoreandmoredangerous.
Atsomepoint,EmperorMateuswenttoofar–hissoulwassoldtoa
beingofhellorsimplytornasunder–nobodyknows.Hedeclaredwar
ontheworld,beginninghismadandarrogantconquestofmankind.
Uponhisinevitabledeath,hewillassumethemantleofEmperorofHell
andwillreturnmorepowerfulthanbefore.
JobsandRaces
PlayersbattlingtheempireofPalameciashouldbeabletochooseanyjobtheylike;andunlikethefirstgame,FFII
ispredominantlyahumanpopulationwithlittletonomentionofotherspecies.
AdventureIdeas
Minwu,apowerfulandcourageouswhitewizard,hascreatedmorethanahandfulofpowerfulitems.Most
noticeablyoftheseistheOrbofMinwu,whichissaidtohouseafragmentofhissoul.Withtheworlddistrustfulof
suchmagicduetoTheEmperor,whatwillbecomeofthisartifact?
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FINAL FANTASY III“You’re going off to save the world? What, did you get hit on the head or something?”
Manyyearsago,ontheFloatingContinenthoveringhighabovethesurfaceofanunnamedplanet,the
technologicallyadvancedcivilizationoftheLufeniansonceagainsoughttoharnessthepowerofthefourelementalcrystalsoflight.However,theyfailedtocontrolthesefourfundamentalsourcesofworldlyenergy.The
powerofLightwouldhaveconsumedtheworldhadthecrystalsnotbeenopposedbytheirnaturalcounterparts:
thefourdarkelementalcrystals.Disturbedbythesuddeninterruptionofthecarefulbalanceoftheelements,four
warriorsweregrantedthepowerofthedarkcrystalsinordertore-containthepowerofthelightcrystals.These
so-calledDarkWarriorssucceededintheirquest,andrestoredharmonytotheworld.Buttheirvictorycametoo
latetosavethedoomedcivilizationthathadfoolishlytriedtoharnessthepowerofthecrystalstobeginwith.Their
once-proudculturewasreducedtoruin,thoughtheirfloatingcontinentremained,areminderofwhathadcome
before.Andonthatverycontinent,thecircleofGulgans,araceofblindsoothsayersandfortune-tellers,predicted
thateventuallythingswouldcomefullcircle.Justasthepoweroflightcanbeabused,sotoocanthepowerof
darkness.Andwhenthatoccurred,thecrystalsofthelightwouldcallforththeirownchampionstorestorebalance
totheworld.
ThestoryofFinalFantasyIIopenswithan
earthquakenearthevillageofUronthe
floatingcontinent.Therumblingopensa
hiddencavewhereinthefirstcrystalof
lightresides.Whentheheroesdiscoverthis
strangecrystal,theyreceiveaportionofits
powerandveryspecificinstructionsfroma
disembodiedvoice;goforth,restorethe
othercrystalsandbringequilibriumbackto
theworld.Notknowingwhattomakeofthecrystal'spronouncements,but
nonethelessrecognizingtheimportanceof
itswords,thefourheroestentativelyset
out.
Overthecourseofthegametheheroesassistaclanofnomadicvikingswiththeirangrywaterdeity,restorethe
ElderTreefromtheLivingWoods,drinkwithdwarves,dealwithgrumpymooglebodyguardsandamadking,and
leavethefloatingcontinenttoexploretheworldbelow–discoveringtheirtinyhomepalesincomparisontothe
sizeoftherestoftheplanet,whichhasbeenravagedbytheelementalforcesoftheDarkCrystals.
TheprimaryantagonistofthegameisthemisguidedwizardXande,whohastheratherloftygoalofstoppingtime
toescapehisownmortality.HehassetuphisoperationsintheCrystalTower,andistheforceattemptingtodrain
thecrystalsofpowerforhisownuses,thoughitislaterrevealedthathewasinspiredandguidedbyanevenmore
maliciousentityfrombeyondTheVoid…
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JobsandRaces
FinalFantasyIIIwasthefirstintheseriestofeaturethefullscopeoftheJobsystem,aswellasfeaturesthatwould
laterbecomeastapleofthegamessuchassummonedcreaturesandspecialabilitiesforeachJob.TimeMagesand
Geomancersespeciallywillfindthemselvesrightathomeinthiscampaignworld.
Humans,Moogles,Dwarvesallmakeappearances,aswellasacyclopticblindraceknownastheGulgans.Naturalprophetsandclairvoyants,theGulgansarebelievedtobedistantdescendantsoftheLufenians.
AdventureIdeas
AbandofthieveshavebrokenintotheTempleofTimeandstolenNoah'sLute,anartifactcapableofwakingUnie,
theguardianoftheDreamRealm,fromhereternalslumber.Whataretheyplanningandhowcantheheroesstop
them?
TheforbiddenlandofEurekawasonceaprosperousancientkingdomdestroyedinsomegreatdisaster.Nowitis
littlemorethananecropolis,populatedbyrestlessspiritsunabletodeparttheirformerhome.Whatgreatsecrets
andtreasuresawaitanyonecourageousenoughtoexplorethisdangerousplace?
WhentheVikingsofMyralukaCovefindthemselvesthetargetofamassTransformspell,theirshortfusesgeteven
shorter.KnowingthattheonlythingworsethananangryVikingisaknee-highandfurryViking,theheroesneedto
findthemageresponsible,andFAST,beforethepintsizedpillagersstarttearingandclawingtheirwaythrough
everymagicaltownandacademyalongthecoast
OptionalRule:WanderingTown
FinalFantasygamesencouragetheplayerstochatuprandomstrangers,saunterintobuildings,andpoketheir
nosesintovases,woodpiles,andanythingelsethatmighthidevaluables.Ifyouwanttosimulatethis,giveplayers
theoptionofsimplywanderingaroundtownforafewhours,thengivethemarundownoftherumors,stories,and
otherwiseinconsequentialinformation(“AuroraCastlehasmanyguards!”)they'vepickedupalongtheway.At
yourdiscretion,youcanalsohavewanderingplayersrolltheirInquiry,MercantileorAwarenessskillwithanappropriatedifficulty–ifsuccessful,theplayer'scharacterhasfoundimportantinformation,agreatbarteron
equipment,orafewgilorarecoveryItemhiddensomewhereinthetown.Apartfrombeinggenre-appropriate,
thisalsoallowsGMstoboostrecoveryitemstockpilesiftheadventureaheadisparticularlytoughordemanding.
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FINAL FANTASY IV"Some fight for law...some fight for justice. What do you fight for?"
- KluYa
ThefourthinstallmentoftheFinalFantasyseriesseestheworldslowlybecomemoretechnologically-advanced,atrendthatwouldcontinueformanymoregamesintheseries.
Thestoryopenswiththemostpowerfulnationintheworld,theKingdomofBaron,utilizingitsunparalleledair
forceanditslegionsofDarkKnightstoattackpeacefulnationsinsearchoffourCrystals,eachcorrespondingtoa
differentclassicalelement.Thestoryfollowstheleaderoftheairforcewhobeginstoquestiontheking'smotives.
Itisastoryofbetrayalandrepentance,wheretheex-generalisforcedtouncovertheKingofBaron’ssecretand
mustracetocollectthecrystalsbeforetheyfallintothehandsofahalf-Luneriansorcererandanentitynamed
Zemus.ZemusplanstoannihilatealllifeontheplanetwithagiantwalkingmachineknownastheGiantofBabil,
thusallowingtheLunerianracetopopulatetheworldinstead.
Thepartybattlesthefourelementalarchfiends,descendsdeepintotheunderworldandthelandofdwarves,and
finallyteleporttothemoon’scoreintheirpursuitofZemus.
TheKingdomofBaron
ThekingdomofBaronisbyfarthelargestandmostpowerfulofthekingdoms.Longruledbywise,powerful
monarchsinsuccession,BaronisalsoperhapsthemostprosperousofthekingdomsoftheEarth.
TwomajortechnologicalbreakthroughsescalatedBaron'srisetoprominencearoundthemiddleofthetenth
century.First,amysteriousportalbetweenBaronandthemysticaltownofMysidiawascreated,knownasthe
SerpentRoad.Forthefirsttime,mageswerewelcomedintothekingdom,andeventuallywouldevenbegiven
limitedroleswithinBaron'smilitary.Second,abrilliantyoungengineerunveiledanamazingnewdeviceknownas
thesteamengine,whichusedboiledwatertogeneratepower.ThistechnologyallowedBarontoincreasethe
speedoftheirnavalvessels,givingthemasignificantedgeintradeandaclearnavalsuperiority.Overthenext
eightyears,thissameengineerenhancedthisdiscoveryfurther,usingthesesteamenginestogiveBaron'snavythe
powerofflightthroughaconceptsimilartoagyroplane.TheKingwasawestruckatthepotentialofsuchairships,
andorderedmostofthekingdom'snavyretrofittedimmediately.Theresultwasafleetofflyinggalleonsthat
wouldbedubbedtheRedWings,andprovethemselvestobethesinglemostpowerfulmilitaryforceonthe
planet.
Recently,darkrumorshavebegunsurfacingwithinthetown.Theguardhasbeennoticeablyincreasedaroundthe
castleperimeter,andtheKingisoftenclosetedwithhismosttrustedadvisors.Overthelastfewmonths,many
haveremarkedthattheKingseemsachangedman.Althoughrenownedforhiskindness,generosity,andhonoras
aknight,itiswhisperedthattheKingispreparingforwar.Theairshiphangarsresounddayandnightwiththe
soundsofconstruction,andallthesmithsintownhavebeenclosedtoallnon-militarypersonnel.Forthefirsttime
initshistory,thereisgrowingdissentagainstBaron'spowerfulmonarchy...
JobsandRaces
MostofthestandardjobsappearinFinalFantasyV,anditremainsoneofthemosttraditionalsettings.
Inadditiontothestandardhumansanddwarves,theLunerianraceisheavilyinvolvedinthestoryofFinalFantasy
V.Theyareanextra-terrestrialspeciesthatlooksindistinguishablefromhumans.Theirplanetwasdestroyed,so
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theytookrefugeonEarth.There,theytaughtthesecretsofmagicandbasictechnologytothestill-evolving
humans,beforerealizingthatthestillunder-developedplanetwasnotreadyforthem.Manywenttosleepdeepin
themoon’score,thoughsomestillwandertheplanet,agelesslyobservingallthings.
AdventureIdeas
TheonlyknowncureforDesertFeverisaSandPearl,whichisproducedbytheworld’sonlyknownAntlion.AschemingmerchantrealizesthatbycapturingtheAntlionandkeepingitincaptivity,he’llbeabletomakeafortune
exploitingthoseindesperateneedofacure.
TheDevil’sRoadisapsuedomysticalpassagebetweenMysidiaandBaron.Theroadissaidtoexactanextremetoll
onthosewhouseitsportalsfortravel,buttheprecisenatureofthe‘toll’isunknown.Monthsaftertakingthe
Devil’sRoad,thePCsbeginhearingstoriesaboutabandofadventurersmatchingtheirexactdescription,attacking
theinnocentandleavingdestructionintheirwake…
OptionalRule:Nationalities
GMslookingforaddedflavorandrealismcouldconsiderrestrictingtheirplayerstoonlyHumecharactersand
usingthisoptional‘Nationalities’ruleset.ThisallowsHumecharacterstoaltertheirstatlinesbasedupontheir
homeregion,gettingautomaticbonusesandpenaltiestotheirattributesthatallowthemtostartwithscores
higherthan10,thoughacharactermaystillnotbeginplaywithascoreof0orlessinanyattribute.
Theregionsandtheassociatedbonusesarelistedbelow.
Baron:+1PWR,-1DEX
Damcyan:+1DEXandMND,-1PWRandRES
Fabul:+2PWRorRES,-2MND
Mysidia:+2INT,-1PWRandDEX
Toroia:+2DEX,-1VITandMNDEblana:+1DEXandPWR,-1RESandMND
OptionalRule:FallenPaladinsandRedeemedDarkKnights
PaladinsandDarkKnightsarethechampionsoftheforcesofHolyandShadow;thosewhostraytoofarfromtheir
pathmay,attheGM’sdiscretion,findthemselveslosingtheirabilitiesbutableto‘switchsides’.
ADarkKnightwhohaslostsightofhisown,selfishgoalsandinsteadpursuesalifeofaltruismmaylosehisDark
Knightabilities.Whensuchaneventoccurs,theDarkKnightmayundertakeaquesttobecomeaPaladininstead.If
successful,theyusethePaladinjoblistfromthenon,recalculatetheirHPandMPscores,andmayexchangetheir
lostabilitiesandspellsataone-for-oneratio.
However,noskillpointsarerearranged,andtheymaynolongerusetheirBlackMagicspells.
Similarly,aPaladinwholosestheirwaymaybeforcedtoadoptthemantleofDarkKnight.Asbefore,theytrade
theirabilitiesinandloseaccesstotheirWhiteMagic.
GM’smayallowthecharacterstoalterLimitBreaksatthistimeaswelltomakeforamorethoroughandaesthetic
change.
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FINAL FANTASY V"The world still needs you! Warriors of the Crystal …"
- King Tycoon
Inageslongpast,anancientevilwarlockknownasExdeathwassealedawaybythefourWarriorsofDawnusingthepowersoftheelementalcrystals.Inthisdayandage,however,thecrystalsealistreatedasachildren’sfantasy
orevenforgotten.Unfortunately,eachcrystalisbeingusedtoimprovepeople'sliving,effectivelydrainingthemof
theirpowerandcausingthemtoshatter.
ThegameiscenteredonagroupofstrangersbroughttogetherbycircumstancetosavetheCrystalsthathave
mysteriouslybegunshatteringonebyone.EventuallyitisrevealedthatthevillainExdeathisbehindthis,aspartof
aplantobothreleasehimselffromhisimprisonment,andtogainthepoweroftheVoid,arealmofnothingness
whichcouldbestowabsolutepowerononeabletoresistbeingabsorbedbyit.
Despitethebestattemptsbytheheroestopreventthisinevitabledestruction,allfouroftheelementalcrystals
shatterandExdeathisreleased.HeretakeshisseatofpowerandbeginstoopenanInterdimensionalrift,infusing
himselfwiththelimitlessbutunstablepowerofTheVoid.
JobsandRaces
FinalFantasyVisanexclusivelyhuman-populatedworld,saveforthestrangetalkingturtlethatisSageGhido.
Beingthefirstgameintheseriestoexclusivelypromotethejob-changesystem,GMswhowishtogetparticularly
fancymightrestrictcertainJobsuntilaftertheplayersobtainshardsofashatteredcrystal.ForTRUEnostalgics,the
followingcrystalsare‘tiedto’thefollowingJobsinFinalFantasyV:
Wind:Fighter,Monk,Thief,BlackMage,WhiteMage,BlueMageWater:RedMage,TimeMage,Entertainer
Fire:Ninja,Geomancer,RangerEarth:Dragoon,Samurai,Engineer
AdventureIdeas
AnendangeredWyvernhasbeenseenencirclingthe
ruinedcityofGohn.Whatisitlookingforintherubble?
TheLibraryoftheAncientsisafascinatingplace,home
toalltheworld’sknowledge.Butthedustyvolumeshere
arenotonlyadrawforintellectuals,butalsotomany
monsterscapableofrudimentaryspellcasting.Whenacuriousgoblinmakesoffwithapowerful,forbidden
tome,scholarsscrambletotrackitdown–andnotallof
themhavealtruisticreasonsfordoingso!It’sa
madhouseofmayhemasthemagicalmassesstruggle
againstoneanotherfortheirchanceatpowerfulblack
magic…andalltheyneedtodoisfryafewgoblins!
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FINAL FANTASY VI"You think a minor thing like the end of the world was gonna do me in?"
- Sabin Rene Figaro
Onethousandyearsagoprecisely,thethreegodsknownastheWarringTriadbattledfordominanceovertheworld.ThegodscreatedtheirarmiesbytransforminghumansandanimalsintoSummons-Espers-andgranting
themintensemagicalpower.TheworldwasbroughttotheprecipiceofdestructionbythisWaroftheMagi,but
theGodsrealizedtheirstrugglewasfoolishandturnedthemselvestostone.Withtheirlastact,theyfashioneda
newdimensionforthenow-purposelessEsperstolivepeacefullyawayfromhumanstopreventtheirpowersfrom
everbeingabused.
Inthepresent,theworldhasexperiencedatechnologicalrevolutionandmagichasfadedintolegend.Tothe
south,theGestahlianEmpire-leadbyEmperorGestahl-hasinadvertentlydiscoveredtheentrancetotheEsper
worldandkidnappedseveralofthecreatures.Usingvilemachinery,theEmpirediscoveredamethodtodrainthe
Espersoftheirmagicalenergyandimbuehumansandmachineswiththispowerinstead,resultinginthe
phenomenonknownasMagitek.UsingMagitektooverpowerthearmiesofothernations,theGestahlianEmpireconqueredthesoutherncontinentandbegantopushintothenorthwiththeultimateaimofworldconquest.Their
army–fueledbythesoulsandrawmagicalenergiesofEspers,demigodsthoughttobeathingofmyth–isnigh-
unstoppable.
ButGestahl’sgoalsofworlddominationpaleincomparisontothetruedanger–thefrighteningambitionofhis
right-handman,themadmageKefka.WillarebelfactionknownasTheReturnersbeabletomakeastandintime,
fightingagainstwhattheycanbarelyunderstand?
JobsandRaces
MostofthestandardJobsmakeanappearanceinthissetting,andplayersshouldn’tfeelrestricted.From
flamboyant,kinglyengineerswhobuildsubmergingcastlestobestial‘wildchild’BlueMages,FinalFantasyVIis
greatpaceforthatcharacterconceptyou’ve alwayswantedtotry tomakeanappearance.
HumanspopulatemostoftheworldofFinalFantasyVI,butwealsoseeacommunityofMoogles,half-wolf
pickpockets,dozensoftalkativeghostsandoneverydisgruntledYeti.
AdventureIdeas
Whentheparty’slostairshipgetshijackedbyanaffluentswindlerinJidoorandputupforsaleintheauction
house,thegroupneedstofindawaytostealitbackorraiseafewmilliongilinahurry.
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MagiciteisanEsper’ssoul,withoutabodyorform.Rawenergythatcanfusewithahumanspiritorfuela
machine.ButisitpossibletocreateanewbodyforanEspertoinhabit,reformingadeceasedEsperfromthat
sparkoflife?
Whensomeoneclosetothepartyperishesatthehandsofevil,theyhearaboutthelegendoftheDoomTrain-an
Esper,orperhapssimplyaspectralmanifestationthatcarriesthesoulsofthedeceasedtotheirfinalrestingplace.
Butwhenawell-intentioned‘rescue’missionendsupdamagingtheTrain,thespiritsofthedeadbegintowalkthe
worldoncemore.CanthePCsfindawaytoundothedamagethey’vecaused?
Magitek
Magitek,commonlyabbreviatedM-Tek,referstothefusionofmagicandmachinery.Perhapsmostwell-knownis
theM-Tekengine,aningeniousnuclearcorewhichpowersalineofhulkingwarmachines.Theglobalenergyof
creationinconvertedintoapurefuelsourceaspotentasatomicpowerwithintheM-Tekengine.
ThemostcommonofMagitekdevicesaretheimperialwalkersutilizedbyGestahl’sempire,mobileweapons
pilotedbyasingleindividual.Theycomeequippedwithabasicradioreceiverthatallowsthepilotstocommunicatewitheachotherandtheirsquadronleader,asmallemergencyfirstaidkit,andanM-Tekenginethat
ismorethancapableoflevelingasmalltown.
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FINAL FANTASY VII"I know you got problems... hell, we all do. But you gotta understand that there ain't no gettin' offa this train we're on,
till we get to the end of the line." - Barret Wallace
TheworldofFinalFantasyVIIisatrulymodernsetting;cars,television,firearms,cellphonesandspacetravelare
commonplace.Theplanetisnamed‘Gaia’,anditiseconomically,militarily,andpoliticallydominatedbyapowerful
conglomeratecalledtheShinraElectricPowerCompany,whichprofitsfromtheuseofmachinesknownasMako
Reactors.Thereactorssiphonlife-energy-called"Mako"-outofthePlanetandconvertitintoasimplefossilfuel.
Althoughmostciviliansareunawareofthisfact,MakoenergyisdrawnfromtheLifestream,aflowoflife-force
fromwhichoriginatesalllivingthings.TheLifestreamisthesumofallthelifethathaseverandwilleverwalkupon
theplanet.TheprocessofextractingMakoenergyliterallydrainsthelifeofthePlanetinordertogenerate
electricity–areaswheremultiplereactorsexistareperpetuallydark,barrenplaces.
RufusShinraleadshiseponymousorganizationandisthustheworld'sdefacto‘ruler’.Thoughawareofthe
harmfuleffects,ShinraCorpfunctionswithoutremorse,evenbranchingintogeneticexperimentsthathave
createdmanyofthemonstersthatroamGaia’ssurface.
Shinra'smanagementisconcernedwiththelimitedrepositoriesofMakoenergyavailableforharvesting,and
fascinatedwiththelegendofthePromisedLand;aplacewherethelandisfertileandwhereMakoflows
abundantly.OnlyaracecalledtheCetra,ortheAncients,are,accordingtolegend,abletofindit.However,the
Cetrawereallbutdriventoextinctionbythe"CalamityFromtheSkies",analiencreaturecalledJenova.
Smallrebelsgroupstrytoquellthevariousdangerstowardtheinnocent,buttherealbattlewillultimatelynotbe
withacorporation.
JobsandRaces
TheworldofGaiaisdominatedalmostexclusivelybyhumansotherthanafewraremembersofseveralnearly-extinctspecies,mostofwhicharenameless.MostJobsdojustfineintheworldofFinalFantasyVII,though
Geomancersmightfindthingstobealittlemoreadversarialthanthey’reusedto.
AdventureIdeas
‘TheTurks’istheunofficialnicknameforthe‘InvestigationSector’oftheShinraCompany.Theyactasthe
company’smuscleandaren’tafraidtogettheirhandsdirtywithkidnappings,assassinations,orworse.Whenthe
classily-dressedTurksshowupandstartattemptingtoforcefully‘recruit’thePCsintotheirlineofwork,theheroes
willhavetheirhandsfullwiththesedangerousprofessionalswhodon’ttakenoforananswer.
AsmallcommunityhaspassedalawstatingthatallpersonsinfusedwithMakobyShinraaretobeimmediately
takenintooneoftheirfacilitiesdesignedtopurgetheMako‘impurity’fromthem.QuiteafewSOLDIERsaren’t
tookeenontheideaoflosingtheirMako-enhancedtalents.Nottomentiontherumorsaboutwhatreally happens
intheMakoSeveringchambers.
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OptionalRule:MateriaSystem
Insomeplaces,thespiritenergyoftheworldisnaturallystrongandMateriacanbefoundinitsnaturalform.More
often,however,MateriaiscreatedisthroughtheuseofMakoReactors.Eitherway,Materiaappearsasasphereof
lightthatcanbemergedwithaweaponorsuitofarmoror,farmorecommonly,humanflesh.Itisn’tunusualto
seeawarriorwithglowingcirclesoflightshiningthroughtheskinofhisforearm,noritisunusualforshopkeepers
whorunMateriastorestodemonstratehowtheycanbestoredlikethisbyforciblyandcasuallypushingoneofthespheresthroughanappendage.
YoumayequipanyoneMateriaatatime,anditdoesn’ttakeupanyofthenormalequipment‘slots’suchas
Accessory.HavingMateriaequippedpassivelygrantsyoutwothings;asmallbonustoyourattributes(ifapplicable)
aswellasaccesstothesinglelistedspell,jobability,Esper,orotherbonuseffect.Materiacanberemovedand
sold,andcanevenbeforciblyunequippedwithaDisarmactionorcertainjobabilitiesiftheGMrulesittobe
appropriate.
UpondefeatingaBosswithapieceofMateriaequipped,theMateriaactuallygrowsinstrength.Increasethe
Materia’slevelbyoneifpossible;younowgainaccesstoboththepreviouslistedEffect,andtakethebetterofthe
twoBonuses.Forexample,aCureMateriathatreachedlevel2wouldteachtheuserbothCureandCura,andgranta+2bonustoMND.
IftheMateriacan’tlevelupanyfurther(forexample,ifitisalreadyaLevel3pieceofMateria,orifitdoesn’thave
anylevelshigherthan1)theMateriainsteadcreatesabrandnewLevel1Materiaofthesametype.Forexample,
defeatingabosswithaShivaMateriaequippedwouldcausetheitemtosplit,givingthepartytwoShivaMateria
orbsinsteadofone.
AttheGM’sdiscretion,havingaMateriaaccessoryequippedmightalsogranttheuserexactlyenoughMPtocast
thespellexactlyonce;forexample,aFighterwithaLevel2CureMateriaequippedmightgainabonus30mp.
AsemicompletelistofMateriacanbefoundonthefollowingpage.
OptionalRule:NewEquipmentProperty
Thefollowingweapon/armorpropertymightshowupingameswhereMateriaplaysalargerole,allowing
characterswhodon’tnormallyutilizemagictogetthemostoutofmultiplematerial.
MateriaSocket
Tier3Weapon,Armor
TheequipmentwascraftedwithSOLDIERsinmind,andhasbeenoutfittedwithasphericalslotdesignedtofitmoststandardtypesofMateria.OneadditionalMateriaorbmaybeequipped.
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MateriaList
Category Level Price Effect Bonus Rarity
Cure1 600g Cure:7mp,restores(MNDx2)+2d6HPtosingle +1MND
Common2 3,000g Cura:30mp,restoreshealthtosingleorall +2MND3 9,000g Curaja:150mp,restores(MNDx8)+2d6HPtoall +3MND
Ice
1 600g Blizzard:5mp,dealsIcedamagetoenemies +1DEX Common2 3,000g Blizzara:20mp,dealsIcedamagetoenemies +2DEX
3 9,000g Blizzaga:40mp,dealsIcedamagetoallenemies +3DEX
Lightning1 600g Thunder:5mp,dealsLightningdamage +1DEX
Common2 3,000g Thundara:20mp,dealsLightningdamage +2DEX3 9,000g Thundaga:40mp,dealsLightningdamage +3DEX
Wind
1 600g Aero:8mp,dealsWinddamage +1MND Common2 3,000g Aerora:30mp,dealsWinddamage +2MND
3 9,000g Aeroga:60mp,dealsWinddamage +3MND
Fire1 600g Fire:5mp,dealsFiredamagetoenemies +1PWR
Common2 3,000g Fira:20mp,dealsFiredamagetoenemies +2PWR3 9,000g Firaga:40mp,dealsFiredamagetoallenemies +3PWR
Earth
1 600g Stone:5mp,dealsEarthdamagetoenemies +1RES Common2 3,000g Stona:20mp,dealsEarthdamagetoenemies +2RES
3 9,000g Stonaga:40mp,dealsEarthdamagetoenemies +3RES
Revive1 2,000g Life:30mp,bringsaKO’dallybackto1hp +1MND
Uncommon2 7,500g Restore:40mp,lifeandgain(MNDx4)+2d6HP +2MND
3 25,000g Auto-Life:130mp,raisesafallenallyimmediately +3MND
Mystify1 2,000g BlankGaze:20mp,removesbuffsandM.ARM +1MND
Uncommon2 7,500g Confuse:30mp,befuddlesanenemy’smind +1MND,+1DEX3 25,000g Mystify:200mp,useanynegativestatuseffect +2MND,+1DEX
Gravity
1 2,000g Eject:15mp,launchtargetintotheair +1RES Uncommon2 7,500g Gravity:50mp,(PWRx3)damageeachround +1RES,+1PWR
3 25,000g Gravija:100mp,(PWRx5)damage/roundtoall +2RES,+1PWR
Destruct1 10,000g Melt:25mp,superheatsitemstocausedamage +2PWR
Rare2 80,000g Degenerator:80mp,flaysfoe’slifeforceaway +4PWR3 200,000g Flare:100mp,deals(PWRx12)+2d6damage +6PWR
Barrier
1 10,000g Consecrate:10mp,blessesanareafromenemies +2RES Rare2 80,000g Reflect:40mp,createsawallthatreflectsmagic +4RES
3 200,000g Barrier:100mp,blocksallrangedattacks +6RES
Comet1 600g Meteorite:5mp,(PWRx4)+2d6damagetoone +1MND
Common2 3,000g RayBomb:25mp,(PWRx6)+2d6damagetoone +2MND3 9,000g Comet:60mp,multipleattacksraindownonfoes +3MND
BlueMagic
1 2,000g ObtainNovicebluemagicwith‘Learning’ability. - Common2 7,500g ObtainSuperiorbluemagicwith‘Learning’ability. -
3 25,000g ObtainAncientbluemagicwith‘Learning’ability. -Sense 1 2,500g Grantsaccesstothe‘Libra’engineerjobability +1MND Uncommon
Deathblow 1 2,500g Grantsaccesstothe‘Haymaker’monkjobability +1PWR UncommonSlash-All 1 2,500g Grantsaccesstothe‘Cyclone’fighterjobability +1DEX UncommonMimic 1 2,500g Grantsaccessto‘Mime’entertainerjobability +1RES Uncommon
AirStrike 1 600g DonotsufferpenaltyforattackingFlyingtargets +1ACC CommonPillage 1 2,500g Grantsaccesstothe‘Mug’thiefjobability +1AVD Uncommon
SideBySide 1 2,500g Grantsaccessto‘CoveringFire’gamblerability - UncommonElemental 1 1,500g Weapongainsvaried[Elemental-Strike]property - CommonAddedEffect 1 2,500g Weapongainsvaried[Status-Touch]property - UncommonHPDrain 1 2,500g WeapongainstheHPDrainproperty - Uncommon
BlazingTotema 1 200,000g WeapongainstheOverdriveproperty - RareLuckyCharm 1 200,000g WeapongainstheLucky property - Rare
Shiva 1 7,500g CharactergainsShivaasanindividualEsper - RareIfrit 1 7,500g CharactergainsIfritasanindividualEsper - RareRamuh 1 7,500g CharactergainsRamuhasanindividualEsper - RareTitan 1 7,500g CharactergainsTitanasanindividualEsper - Rare
Pandemona 1 7,500g CharactergainsPandemonaasindividualEsper - RareValorous 1 300,000g GaintheKnightsoftheRound asindividualEsper - Legendary
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FINAL FANTASY VIII"Life and death, victory and defeat, honor and disgrace... Each of these go hand in hand. There's only one way or the
other. How 'bout it? Are you still up for it?" - Headmaster Cid Kramer
Whilecalminappearance,theserenitythatblanketstheworldismerelyacurtainovertheturmoilthatthreatens
tosurfaceatanymoment.
Anunprovokedattackagainstaneighboringcountry,anassaultbyastriketeamdeepintoenemyterritory,anda
declarationofwaragainsttheworldplungesapreviouslypeacefulexistenceintobitternessandchaos.Thrustinto
theensuingmadnessarethemilitaryacademies,locationswherethebestandbrightestaretrainedtobecome
elitemercenaryunits.TheneighboringcountriesofGalbadiaandDolletgrowmorehostilewitheachpassingday.
AndwhenGalbadia'sirrationalhostilityisrumoredtobelinkedtoawomancapableofcastingmagicwithoutthe
aidofthe‘GuardianForces’–Summonedcreatures–adangerouscoldwarbecomesthestartingpointfora
supernaturalstrugglethatwilltranscendtimeitself.
WhatisaSeeD?
Inagespast,anindividualnamedCidKramerattemptedtotransformabuildingbelongingtoanancientpeople–
knownasthe‘Centra’–intoaglorifiedorphanage.HedubbeditaGardeninhonorofhiswife’sfavoritepastime,
buttheprojectwasdoomedtofailuresinceitlackedfinancialsupport.Asalast-ditcheffort,Cidrequestedseveral
oftheorphanstakeonpart-timejobs–asthechildrengrewup,theybecameaccustomedtoworkinghardand
tookonjobsonparwithadventuringwork.TheGardenbenefitedfromtheenormousfundsflowingin,andintime
itbecameatrainingfacility.Yearslater,theGardenstutorspecializedmilitaryforceswithclassesinbothgeneral
educationaswellascombat.WhenaGardenmilitarycadetturn15,theymayattempttobecomea‘SeeD’atan
examgiveneveryspring.StudentshaveuntiltheageoftwentytopasstheSeeDexambeforetheyarerequiredto
leave.
Contrarytopopularbelief,‘SeeD’isnotanabbreviationofanyfourwords,butratherrefertotheanalogyofseeds
inagarden.ThecapitalizationofthelastDhasnospecificorsignificantmeaning.
GuardianForces
InFinalFantasyVIII,Summonsaremightyautonomousenergybodieswhichcanresidewithinobjectsandliving
organisms.TheyareknownasGuardianForces,andacharacterwithacomparableconsciousnessiscapableof
allowingthecreaturetomanifestforalimitperiodoftimeasnormal.However,unlikeinothersettings,the
Summonsdrawpowerfromthesamesectionofthemindthatstoresmemories.Minimalusagecancause
temporarymemoryloss,andlong-termallianceswithEsperscanhavefarmorepermanenteffects.Thismemory
lossisstatedtobethereasontheuseofGuardianForcesiswidelycriticized,andBalambGardenistheonly
academywheretheirusehasbeenapproved.
Gunblades
Gunblades–edgedswordswithabarrelrunninginsidethelength–provethatyoucanbringaknifetoagunfight.
Usedprimarilyforslicingthroughenemieslikeanormalsword,hittingthesword’s‘trigger’firesaroundthatsends
ashockwavethroughthebladeandintothetarget.SomeGunbladesareevencapableoffiringrocketsorbullets.
Tosimulatethisuniqueweapon,simplyaddtheGemini propertytoaBladeweapontomakeitalsofunctionasa
firearmwithRangeorgiveitsomeadditionalclose-rangeoomphwithReach.
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JobsandRaces
Thesettingisanotheronepopulatedpredominantlybyhumans–however,oneotherracedoesdeservespecial
mention.TheShumiareastrangegenderlesspeopleofhumanoidproportions.Theyaregenerallypaleorwhite-
skinnedandlackinganybodyhair,withoversizedhandsusedfordiggingandcraftsmanship.However,theShumi's
appearancedependsontheirinnernature,andatanundisclosedperiodintheirlives,aShumiwillevolveintoa
formmostreflectingtheirpersonality.Thisfactgreatlyaffectstheirculturalattitudetowardsthemselvesandotherbeings.
ExactlyhowmanyformsaShumicanevolveintoorwhetherthereisanactuallimittotheiroptionsofphysical
formisalsounknown.ItisknownthatgreedyorcowardlyShumicande-evolveintohideousrotundmonstrosities,
anditisbelievedthatbecomingaHumanisnotimpossible.
Astheirevolutiondependsgreatlyontheirinherentattitude,theShumiare,onaverage,tolerantandhumble
pacifistsofgoodnature.Theyrefertoindividuals–bothShumiandhuman-otherbytheirroleinacommunity
insteadofbyagivenname,andarealsoknowntoappoint"HonoraryShumi",evenoutsideoftheirowntribe.
WhenaShumiiskilled,itrapidlyformsitsbodyintoanegg-likecocoonthatwillhatchatsomepointinthe
distancefuture,hintingthatthespeciesareconstantlyreincarnatingandevolving.
Mostofthetraditionalnon-mageJobsmakeanappearanceinsomeformoranother.Butasmagicisgenerally
unnaturalandpredominantlyusedbymonstersandGuardianForcesexclusively,playersintendingonplayinga
casterinthissettingwilloftenbe
shunned,feared…orevenhunted.
AdventureIdeas
Animportantindividualisfalsely
accusedofacrimeandimprisonedin
theD-Districtprison,amechanized
top-securityprisonthatburiesdeep
beneaththeearth’scrust.Howcan
theheroesstageajailbreakwhenthe
jailisthousandsoftonsofrock?
The‘LunarCry’referstoanabsolutely
bizarrephenomenonwherecreatures
oftheMoon-monsters–literally fall
totheearth’ssurfaceatregular
intervals.Thecyclebegantensofthousandsofyearsago;aproductofgravity,thephenomenonissimilartothe
pullonthetides;whenthemoon’ssurfacereachessaturationpointwithmonsters,itspillsandfallstotheplanet.
WhenresearchersdiscoveranupcomingLunarCrytheworldbeginstopanic.Thedamagecausedwouldbe
sufficienttodestroyentirenations.HowcanthePCspossiblyhopetodealwithadisasterofthismagnitude…and
indescribableoddity?
SeeDsarecalledtoFisherman’sHorizon(apacifisttownbuiltaroundadefuncttrainstation)whenalong-forgotten
MarineExpeditionFacilitystartsworkingagain,seeminglyofitsownaccord.Ithasbeguntobroadcastastrange
frequencyintotheoceans.
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FINAL FANTASY IX"The only dependable thing about the future is uncertainty."
- Amarant Coral
IntheworldknownasGaia,QueenBrahneofthekingdomofAlexandrialustsforpower,andistryingtoincreaseherdomainbyconqueringthesurroundinglands.ThebrewingwarescalateswhenBrahnetakestheadviceofa
dangerousadvisornamedKuja,usingthedevastatingpoweroftheSummonstocrushanynationthatwould
opposeherinvasionplans.
Theheroescouldhavenowayofknowingthattheadvisorhimselfispartofafargreaterplan,manipulatingevents
asaharbingerofGaia'sdestruction.
Mist
Astrangemagicphenomenafoundprimarilyontheaptly-namedMistContinent,Mistisalow-hanginggreenish
cloudthathascausedmanyofthekingdomstoretreattohigherelevations.Ithasbeenknowntonegativelyaffect
themind,causinganincreaseinviolenttendencies,andalsotodistortacharacter’smagicalenergies.
ThepeopleoftheMistContinent,andinparticularthecityofLindblum,havedevelopedmist-poweredengines
whichareprimarilyusedtopowerairships.However,thismeansairshipswillonlyfunctionwherethereismist,
meaningtheycan'tflyoutsideofMistContinent.Additionally,thecablecarswithintheAerbsMountainsarealso
mist-powered.
TheCrystalCore
ThelifestreamremainsadrivingforcebehindcreationinFinalFantasyIX.Soitissaid,deepwithinthecoreofeach
planetliesasingleluminescentcrystalwhichisthesourceofalllife.Whenalivingthingdies,it’ssouland
memoriesreturntothecrystal.Thesememoriesaccumulateinsidetheplanet'scrystalandallowittocreateever
morecomplexbeings.
Eventually,thecrystalwillgrowdimandwillbeunabletocreatenewsouls,andthecyclewillslowtoahalt.The
planetwillbecomebarrenanddieandthecrystalwill‘moveon’toanewplanet.Thus,uponaplanet'sdeath,its
‘soul’returnstothecosmos,bringingwithittheaccumulatedmemoriesoftheplanetandallowingtheuniverseto
grow.
Everyplanet'scrystalhasauniqueglow,andGaia'scrystalglowsinbrilliantblue.
JobsandRaces
FinalFantasyIXishometoaswellofnewspecies,fromhalf-hippos,tomolepeople,toman-sizedmagiciandolls
mass-producedasweaponsofwar,andquiteafewoftheseareappropriateforadventuringheroes.ThegenderlessQuareaneven-tempered,relativelyharmlessspeciesofrotundgourmands.Theyhavedevelopeda
uniquestyleofBlueMagicrevolvingaroundeatingtheirenemiescalled…braceyourself…Gastromancy .
TheNezumioftensimplyrefertothemselvesasBurmecians(aftertheircity,Burmecia)insteadofbytheirracial
name,andareanthropomorphicrat-peoplewhostandontwolegsandareproudwarriors.Finally,theperpetually-
jollyDwarvesliveintheshadowofanancienttree,treatingvisitorslikeroyaltyandspeakingwithexaggerated
Scottishaccents.
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AdventureIdeas
LordAvonisageniusplaywrightknownforhisfamousworkssuchas"IWanttobeYourCanary" ,and"Wishing
UponAStar" andotherunnamedworks.Butwhenafive-hundredyear-oldmanuscriptpennedbyLordAvonis
discoveredandrevealshimtohavebeenaSummonerofMadainSari,alonescholar(whoalsohappenstobeabig
fan)beginscouringhisplaysforveiledmessagesandcluestothepast.ThePCscan’tpossiblytakethesituation
seriouslyatfirst;atleast,notuntilthescholarbarelyescapesanassassinationattempt.Canthereactuallybeancientsecretshiddenina theaterplay ?
Oglops–creepyladybug-likeinsects–produceanoilthatremainsoneofthemostpopularmedicinesonthe
market…andinCondePetie,seasonedoglopisconsideredadelicacy.Sowhentheheroesareapproachedbya
merchantaskingtocapturehimafew,theythinknothingofit.Howcouldthey knowthatonceayearduring
matingseason,theoilyOglopsswarmingroupsoftensofthousands….
TheFestivaloftheHuntisanage-oldtraditioninthecityofLindblumwhereviciouscreaturesarereleasedinthe
streetsandwarriorsfromaroundtheglobeparticipatetoclearthemout.Butpanicbeginstoriseinthecitywhen,
hoursafterthebuffettocelebratethevictorandthestreetshavebeenre-opened,theyrealizethatoneofthe
beastsisstillunaccountedfor.
Thepartydiscoveredawoundedbabychocobochickclutchingasmallstonetabletinoneclawedfoot.Afterthe
chickisnursedbacktohealth,itletsthegrouptakeaglanceatthestrangetablet–whichappearstobea
shatteredsectionoftreasuremap.Thechickseemsstubbornlydeterminedtofollowtheancientdirections
inscribedontheglyph,butoncetranslated,itturnsoutthatsomeofthedirectionsarebeyondbizarre–‘gotothe
bottomoftheocean,’‘climbthehighestmountain,’andmore.Wherearethischocobo’sparents,andisthe
ancientstonemapsomesortofconvolutedprankorsomethingelseentirely?
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FINAL FANTASY X, X-2"Although I know the journey will be hard, we have lots of time. The road is ahead of us, so let's start out today. The
people and the friends that we have lost, or the dreams that have faded... Never forget them." - Yuna
Greatlyresemblingasinglelargeisland,theworldofSpiraisaplaceofduality.
Fromverdant,lushwoodlandstotropicalparadises,atfirstglance,Spiraseemstobeaplaceoflife.Heroesare
commonplace–adventurers,mages,chocoboknightsandwarriorsarewelcomedwithopenarmswhereverthey
travel.AnditwoulddoubtlessbeaparadisewereitnotforSin–theancientbeastthatthreatensthewholeworld.
ForonethousandyearsSinhasroamedSpirawithseeminglynopurposeotherthantobringdestruction.
ThereligiousteachingsofanancientscholarnamedYuYevonpreachofpeaceandharmony,benevolenceina
muchdiminishedworld-aworldwhereonlyafewmillionpeopleliveandvirtuallyanykindoftechnologicaland
socialprogresshasbeenasleepfor1000years.Machines,onceabundant,areshunnedbythereligiousorder;they
preachthatSinismankind’spunishmentforgrowingtoopridefulandreliantontechnology.OnlytheAlBhedtryto
regainsomeofthelostknowledge,andtheyhavebeenpermanentlydespisedandoutcastforthissimpleview.
ThesportofBlitzballunitesthewholeworldaroundacommonpassion,the
sportthatsurvivedSin'scomingandgoingyearafteryear.Butbeneaththe
surfaceunityofSpiranmainland,distrustandoldangerstillboilsdeep:
withoutSin'sdreadfullypacifyingpresencewarwouldcertainlyerupt.
TheSummonersandtheirGuardiansaretaskedwithdefeatingSinona
journeyknownasa‘pilgrimage’,anactwhichrequiresgreatsacrifice.
ButonlyafewbriefyearsofreprievearegrantedfromSin’sconstantthreat;
Cananyonetrulysayacycleofdeathbringshopeforthefuture?
Sin
Onethousandyearsago,anationoftechnologicalmight–Bevelle–declared
waronacityofmystics–Zanarkand.ThoughthemagesofZanarkandwere
nomatchforthemachinesoftheiroppressor,asinglemanwasunwillingto
lethisnationendindefeat.HisnamewasYuYevon,andinapowerfulritual
hetransformedthecityandallitsinhabitantsintoaSummon;Zanarkand,the
CityThatNeverSleeps.Inordertoprotecthimselfandmaintaintheritual
forever,heforgedalivingarmormadefromthesoulsofthedead-the
monster,Sin.
YuYevongavethiscreatureasetofverysimple,butfanatical,instructions:
destroyanymachinaorsettlementwhichgrewlargerthanasmallvillagein
ordertobringtechnicalevolutiontoahalt,andretaliatetoallhostilitywith
extremeprejudice.However,thestrainonsummoningbothSinand
maintaininghisbelovedDreamZanarkandprovedtoomuch,evenforYu
Yevon’sconsiderableabilities.Soon,Sinwasleftsolelywithinstinctandthe
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instructionsgiventoituponcreation.Sin'sfirstactassuchwastodestroytherealZanarkand.Thearmiesof
Bevellesawthisdestructionandretreated,bringingthefirstnewsofthegreatmonster.
YuYevonhadinformedhiswifeof
thismadplanandtaughthera
meansofcalmingthecreature.
Shepassedthisknowledgeonto
theleadersofBevelle,thus
beginningtheteachingsofYevon
andtheendlessresurrectionof
theunstoppablebeast.
JobsandRaces
ChangingJobsfrequentlyis
commoninSpira,especiallydueto
peoplefocusingonaselectionofabilitiestomakethemthe‘starplayer’ofablitzballteam.BlueMagicis
predominantlythedomainoftheRonso,andTimeMagicisallbut-unheardof.Engineersarerareduetotheanathemaregardingtechnology.
AmongthemyriadofracesofSpiraaretheRonso,powerfully-built,blue-skinnedfelinehumanoidsknownfortheir
strongsenseofhonorandpridewhoguardtheirsacredmountainfiercely.The AlBhed areidenticaltohumans
exceptfortheiruniquelyswirledpupilsandstunninglygreeneyes,andaretheonlySpiranracetoopenlyrejectthe
teachingsofYevonanduseMachina.Forthisreasontheyareoftenostracizedbytherestofthepopulation,and
havedevelopedtheirownlanguagethatremainsnearlyindecipherabletotherestoftheworld.
Dolls
Stuffedavatarsandeffigies,Dollsarefoot-tallteddybearsandtoysthathavebeenanimatedbymagic,often
servingasArcaneweaponsforvariouscolorsofmage.However,somecharactersmightwishfortheirDollstobemorefunctionaloutsideofcombat.
Wesuggesttakingthe AnimalCompanion sharedabilitywiththefollowingtalents;Loyal,Familiarity,Talkative,and
Aggressive.InthiswayaDollcompanioncanstrikeoutwithcotton-filledlimbsandtinywoodenswords,butcan
alsoactasamage’seyesandhandsoutsideofbattle.Whetherposingasaregularstuffedanimaltooverhear
conversationsorrunningandfetchingkeystoalockedjailcell,theseplush-stuffedcompanionshavemuchtooffer
theircreator.
TheUnsent
Being‘Unsent’isastateofbeinginSpira,aswellasthecommonnameforthoseinthatstate.Whenapersondies,
thespiritofthepersongoestotheFarplanewiththehelpofaSummonerperformingaritualcalledtheSending.Ifaperson'sspiritisnotguided,or‘Sent,’totheFarplaneinthisway,itcanremainasaghost-likeapparitioncapable
ofaffectingthelivingworld.WhilesomeUnsentcanretainacorporalstateandarationalmind,mostaretypically
overcomebymalice.Theyenvytheliving,whichintimebecomesahatredsoprofounditcancausethe
transformationoftheundepartedsoulintoaFiends.AnUnsentiscapableofendingitsownexistencewheneverit
sochooses.
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AdventureIdeas
TheAlBhedhaverecentlybegunwinningmatcheswithanewly-formedteamofquiet,maskedplayers.Nobody
knowswheretheycomefrom,buttheteamhasbeendominatingtheblitzballchampionshipcircuitwithruthless
efficiency.Somehavebeguntospeculatefoulplay-couldtheAlBhedbeusingMachinatowin?Andifso,forwhat
purpose?
AscholarfromDjosehasproclaimedhehasfoundanancientspherethatteachestheprocessrequiredtoturna
mortalmanorwomanintoaFayth.
ForathousandyearsSinhasclaimedcountlesslives.EachdecadeasingleSummonersetsforthonapilgrimageto
stopSin,bringingtheCalmfortenyearsbeforethecycleofdeathbeginsanew.WhenaSummoner’sjourneyends
abruptlywithhimgivingup,theheroes–formerGuardians–arefacedwithachoice.Canthey,too,simply
abandontheirjourney?OrwilltheychoosetoignorethetraditionalteachingsofYevon,devisingtheirown
eccentricmeansofbattlingthegreatdestroyer?
OptionalNewSystem:Blitzball
Spira’smostpopularsportisplayedinamassivespheremadeofwaterandcenteredinastadiumofthousands.A
Blitzballgameconsistsoftwo(generallysix-person,thoughthey’vehistoricallybeenassmallasfouroraslargeasa
dozen)teamswhoareeachattemptingtokicktheBlitzball(aresilientrubberballnolargerthanaperson’shead
butweighingoverahundredpounds;anecessityforanitemthatisdesignedtobelaunchedfluidlythroughwater)
intotheotherteam’sgoal.Traditionally,agameconsistsoftwo5-minuterounds,separatedbyanintermission
betweentherounds.
WhilemostBlitzballplayersaretrainedprofessionals,heroeslikethePCscanputtheirownuniqueabilitiestouse
aswell.You’veneverseenblitzballuntilyouseeateamofninjastakeonageomancerandhisallies,whileared
magesweet-talkstheopposingteam’sgoalie.Whatfollowsisafullsetofrulestotakeyourexistingcharactersand
dropthemrightintoaBlitzballmatchwithouthavingtomodifythingstoomuch;afterall,agoodgameofBlitzball
reallyisn’tthatmuchdifferentthancombat,whenyoucomerightdowntoit.
Positions
Whenformingyourteam,it’simportanttodecidewhatsortofroleyourcharacterwouldbestfill,andchoosea
‘position’accordingly.Blitzballrequiresabalancedmixofoffenseanddefense,andcharacterswhocanputthe
physicalhurtontheotherteamareasvaluedasthosewhocanscoregoalsorgetthecrowdsontheirside.
Therearethreedifferentrolesthatcanbefilled.
Striker:CanScore.Thefront-linemen,strikersaredexterousindividualswhofocusongettingthethreepoints
neededtowinthegame.EachteamneedsaminimumofoneStrikertobeeligibleforcompetitiveplay.
Defender:CanGuard .ThebestDefendersarecharactersthatcantakeahitanddishitoutrightback.
Goalie:CanInspire.Goaliesaregenerallyquickinbothmindandbody.Whiletheyaren’tactuallyrequired,a
teamcanonlyhaveamaximumof1goalie.
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ActionsDuringBlitzball
Oncethegameisunderway,charactersonlyhavesomanyoptionsattheirdisposal.Allcharacterscanmove,
Attack,Pass,andIntercept,andtheyeachgetonemorechoicefrombytheirselectedposition.
Moving:Blitzingisverymuchlikestandardcombat.YoumaymoveaShortRange(onesectionofthefield)and
performastandardaction(suchasattackingorpassing),oryoumaymovefromoneendofthefieldtotheotherandtakenootheractions.
AcharacterwithaSwimmingscoreof4orhighercanmoveaMediumRangeandperformastandardaction,
instead.
Attacking:Theball,ifusedasaweapon,deals(PWRx2)+2d6pointsofdamageandcantargetopponentsat
MediumRange.Unarmedattacks(tackles,etc)areShortRangeattacksthatalsodeal(PWRx1)+1d6pointsof
damage,asalways,andsufferthestandard-4penaltytohitifthecharacterdoesn’thavetheBrawlweaponskill.
TeamworkAttacksarethesecrettowinningBlitzball,however.Bycombiningtheirefforts,twoormoreplayerscan
launchanoffensivebarragethatinterruptsSlowactions…suchasenemyplayersattemptingtopasstheball.
Passing:PassingisaSlowactionwhichallowsyoutotosstheblitzballaccuratelyandwithoutfailuretoany
DefenderorStrikeronthefield.
Intercept:IfyouarewithinShortRangeoftheopposingteammemberwhocurrentlyhastheblitzball,youcan
choosetointerceptthemasaStandardactionandattempttowrestitaway.TheInterceptingcharactermakesa
ForcecheckopposedbyeitheraForceorFinessecheck,whicheverishigher.IfthecharacterisaThief,theymay
usetheirStealabilitytorollThieveryinplaceofForce.IftheInterceptingcharacterwinstheopposedcheck,they
arenowinpossessionoftheball.
Score:TheStrikertakesaimandmakeshismove,throwingorkickingtheblitzballtowardstheopposingteam’s
goal.TheStrikermakesaForceorFinessecheck,opposedbytheenemyGoalie.Scoringsuffersa-2penaltytothe
rollatMediumRange,anda-4penaltyatLongRange.IfthetotalcheckresulttoScoreis5orless,theStriker
missesthegoalpostscompletelyandtheballislaunchedoutsideofthestadium. OnlyStrikersmayusetheScore
action.
Guard:GuardingisanInstantactionthatyoucanperformatanytime,evenwhenitisnotyourturn.Whenevera
characterwithinShortRangewouldtakedamage,youmaymoveinfrontofthemandtakethehitintheirstead.
AnycombatdamagethatwouldbetakenbyanallyisappliedtotheGuarderinstead.OnlyDefendersmayusethe
Guardaction.
Inspire:Withverylittleelsetodowhentheyaren’tundersiegebyStrikers
tryingtoscore,aGoalieoftenfindshimselfstruttingandplayingthecrowds,or
shoutingouttacticalsuggestionstohisteammates.TheGoaliechoosesoneally
andtakesaSlowactiontosurveythefieldorgetthecrowdchanting.Onthe
followinground,theGoaliemakesaFinesse,PerformorNegotiatecheck(ata
varyingdifficultydependingonhowthegamehasbeengoingsofar,orif
they’reontheirhomefieldandsoon).Ifsuccessful,thetargetallyeither
regains(MNDx2)+2d6HPashefindshissecondwind,orreceivesa+2bonus
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toallrollsonhisnextturn.TheGMmightrulethisbonusisgrantedtotheGoalie’sentireteamwithaSupremeor
bettercheckresult.
AGoaliewhoisinthemiddleofInspiringhisalliescannotstopStrikersfromscoring,however,sothispowerful
techniquemustbeusedwithcaution.OnlyGoaliesmayusetheInspireaction.
Faceoff:Atthestartofeachofthetworounds,arefereetossestheballintotheBlitzballstadium–eachStriker
maymakeaFinessecheck,andthehighestrollergrabstheball.Characterswhohavejobabilitiesthatletthemact
inapre-emptiveroundincombatautomaticallysucceedhere(unlesstwoormorecharactershavesuchabilities,in
whichcasethose2+charactersrollitoutasnormal).
Rules
Thefirstteamtoscore3goalsisdeclaredthevictor.Alternatively,ateammaybeawardedavictoryifthereareno
consciousStrikersontheopposingteam.
Regardlessofacharacter’smaximumHP,anycharacterthathastakenmorethanonehundredpointsofdamageis
eligibletoberemovedfromthefieldbyareferee.
Althoughitcanvaryinimpromptugames(orillegalmatches),breakinganyofthefollowingrulesisanautomatic
penalty,andanycharacterwhodoessoisremovedfromthefieldimmediately;castingaspellincludingaSummon,
beingoutsidetheBlitzsphereformorethantworound,usingweaponsorarmor,attackingaGoalie,orusingjob
abilitiesthatdon’tappearinthefollowingsectionorhaven’tbeenapprovedforusebytheGM.
Blitzball-AppropriateAbilities
Ultimately,theGMgetsthefinalsayastowhat’sallowedandwhatisn’t,butbelowis asuggestedlist ofJob
AbilitiesthatwouldbebeneficialinaBlitzballgame,butwouldn’tcompletelydestroythedelicatebalanceofthe
aboverulesoraresimplytoomuchfuntopassup.Wedidn’tincludeabilitiesthatareprobablyirrelevant,sincewe
don'texpectcharacterstointentionallybreakrules,needelementalimmunities,invitetheiranimalcompanionalong,orrequirebonusdamagewhenfightingdragons...butthenagain,youjustneverknow….
AerialManeuver Aim Allure Ammunition ArmyofOne Assassin’sKissAstra Augment BadBreath Barrage Benediction Berserker
BlackSky Blackout BlessedExistence Blink Bonecrusher BreakArtsCenterStage Chakra Chambara Charismagic CheatFate CoverCoveringFire Cross-Counter Cyclone Darkside DefyGravity DeteriorateDisablingShot DoubleAgent Dragonheart Earth’sEmbrace ElementalBody EvasionExecution FavoredTerrain Feint FinalHeaven FirstStrike FlawlessFormFlimflam ForceofNature FormlessStrikes FromTheHeart Geotrance(Water) Geowareness
GrimReaper Hamedo Haymaker Hide Highwind HundredFistsImage Invincible Jinx Juggler Jump KillingMachineLancet LastResort LastStand Leadership Libra LimitBreaker
LongShot MadRush ManaShield MartialArts MasterThief MimeMindoverMatter Mug Orlandeau’sStrike Outmaneuver ParadigmShift Parry
PassiveFist PeacefulMessenger PowerChord Provoke PureSoul QuickHitReprimand Reversal RideTheStorm Rippler Sacrifice Saint’sCross
SaveTheDay Shadowbind ShieldofLight Shockwave Showstopper SidewinderSkipTown Skyforged SlightofHand Slots SneakAttack StackedDeck
StatusResistant StealtheSpotlight Telekinesis TheLastWord ThirdEye ThreatenTrauma TrickShot TwinSoul Unstoppable Velocity Vendetta
VictoryPose WhirlingSpear Wildfire WinningStreak X-Attack
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FINAL FANTASY XI"I need to be stronger."
Twentyyearsago,theGreatCrystalWarravagedthelandofVana'diel.AdemonicwarlordunitedtheBeastmen
racesoftheworldandledthemagainstthefive‘enlightenedraces’ofthegoddessAltana.
ThenationsofVana'dielattemptedtofighttheBeastmenindependently,onlytosufferrepeatedlossesagainst
theirenemies'vastly-superiornumbers.Atthepinnacleoftheconflict,thenationsofSand'Oria,Bastok,Jeuno,
Windurst,andTavnaziaputasidetheirhistoricalenmitiesandforthefirsttimeinhistorystoodunited.Finally,
aftermorethantwoyearsofbloodybattles,theShadowLordandhisBeastmenforceswerebrokenanddefeated.
Victorycameatahighprice,however—manyofthecity-stateswereinruins,andTavnaziawascompletelywiped
offthemapaltogether.Thedeathtollwasestimatedtobeinthetensofthousands.
Vana'dielhasdrasticallychangedinthetwentyyearssincethewar;aperiodoftentativecalmpresides.The
tentativefriendshipstillstandsbetweentheremainingnations,andwithitcomesanewage.Manycitieshave
managedtorebuildandachievesomestandardsoflifethatexistedbeforetheGreatWar,whiletradeandAirshiproutesbetweenonce-isolatednationsnowexist.Thenationshavenotyetfullyrecoveredfromthedrasticlossof
personnel,andsubsequentlyhavecometorelyonAdventurers.Thesewould-beheroesandmercenariesare
chargedwiththetaskofmaintainingthefragilepeaceacrossthelands,evenasrumorsofabroodingdarkness
onceagainbegintocirculate.
JobsandRaces
Thefive‘EnlightenedRaces’ofVana'dielandtheircitiesareasfollows:
Humes,whoaresaidtosufferfromthesinofApathy,builttheRepublicofBastokinthewastesofamineral-richlandscape.Theyareadaptableandcunning.
Galka,whoaresaidtosufferfromthesinofRage,havenohomecityandinsteadsettledinBastokwiththeHumes.Theyaretreatedasrefugeesandanunderclass,butmanagetoekeoutalivingwithhardphysicallabor.Elvaan,whoaresaidtosufferfromthesinofArrogance,formedthemilitaristicallypowerfulcityofSand’Oria.Thesoundoftheirnationalanthemplaysthroughoutthestreetsproudly.Mithra,whoaresaidtosufferfromthesinofEnvy,arecatlikeamazonessesthathavesettledintheFederationofWindurstwiththeTarutaru.Tarutaru,whoaresaidtosufferfromthesinofcowardice,resideintheFederationofWindurstwheretheyspendtheirdaysporingoverbooksandadvancingthedevelopmentofmagicalknowledge.
OtherthanEngineersandTimeMages,allofthestandardJobsmadeanappearanceinFinalFantasyXI.Thegame
alsointroducedaconceptcall‘Subjobs’,whereeachcharactercouldbeaconglomerateoftwodifferentJobs.GMs
wishingtosticktruetothesourcematerialcouldmakethefollowingrulealteration;
OptionalRule:Subjobs
IftheGMdeclaresthisoptionruleisinplay,eachplayermustdeclareoneadditionalJobofhisorherchoiceduring
charactercreation.TheycharactermayonlyexpendDestinytoJobChangebackandforthbetweenthenamedJob
andtheonetheystartedplayas;however,thecostfordoingsoisreducedtoonly1Destinyinsteadofthe
standard3.
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OptionalRule:JugPetsandAutomatons
AgeomancerwiththeBeastmasterlimitabilitycanturnfearsomefoesintotentativeallies,whichisastrange
practicejustaboutanywhere…exceptonVana’diel.Certaincreatureshavebeendomesticatedovercenturiesof
mutualdependence,andothersstillaresimplystrangeorpopularenoughthatthey’reforsaleincurioshoppes
aroundtheworld.Theyareknownas‘JugPets’duetothefactthatthebabycreaturesoreveneggsaresoldalong
withaceramicjugtoserveasthenewborn’stemporaryhome.
ItisevensaidthatfartotheeastontheAradijahContinent,inthewarringcityofAhtUrhgan,suchmonstrous
alliesaren’tsimplyfoundorpurchased…theyaremade.
JugPetsandAutomatonsareregularcreatureswithoneimportantdifference;theyarealwaystreatedasbeingthe
samelevelastheGeomancerwhohastamedthem.Whencombinedwiththefactthatthey’vebeenespecially
builtsothattheirmajorattacksscalebasedontheirlevel,thesecompanionscouldtheoreticallyaccompanya
Beastmasterallthewayfromlevelfromtolevel15.
Forexample,aCourierCrabwhobelongstoalevel14Geomancerwoulddeal70+2d6damagewithBigScissors;
thecrab’sPWRof10multipliedby7–halfofit’slevel,thankstothefactthatitgrowswithitsowner.
We’veincludedthreeexamplesofsuchpetshere,butcleverGMswillundoubtedlybeabletobuildmore.
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FINAL FANTASY XII"We are the arbiters of our destiny."
- Basch fon Ronsenburg
Svagatam,traveler.
FinalFantasyXIItakesplaceintheKingdomofDalmasca,asmallcity-stateintheworldof Ivalice.Aneutralpartyin
thepastwarsbetweentheneighboringEmpiresofArchadiaandRozarria,Dalmascawasultimatelyconqueredby
ArchadiaandreducedtothestatusofanoccupiedstateunderArchadianrulewhenitsKingagreedtoImperial
terms.Willthiswareverseeanend?AndwhatterribleconspiracieslaybehindthemightoftheEmpire?
ClansandHunts
TheArchadiansoldiershavetheirhandsfullasitisdealingwithpoliticaluprisingsandthecriminalunderworld,and
everysooftenadangerousmonsterroamsfreefordaysorevenweeksatatimeuntiltroopscanbesentoutto
dealwiththethreat.Manyfolkbeganturningtoindependentbountyhuntersandmercenariestodefeatthese
monsters,willingtopayout-of-pocketforpeaceofmind.Overtime,groupsofhuntersbegantoorganizethemselvesasClans.Theempirewasquicktoshowtheirapprovalandsanctiontheworkoftheclans,sinceboth
groupswereultimatelyworkingtowardthesamegoal.Thismeansthat,whenpursuingamark,registeredClan
membershaveagreatdealoflegalleewayandcangenerallygowheretheyplease.
JobsandRaces
AllofthecommonIvalicianracesappearhere,from
theforest-dwellingViera,tothewingedGria,tothe
pot-belliedSeeq.Atthestartofthischapterwe
presentedtheNuMouandtheBangaainan
attempttobreathesomelifeintothese
commonplacedenizens.
AllofthestandardJobsappearinFinalFantasyXII
andallareofgenerallyequaluseinthispolitically
turbulent,adventure-filledworld.
Mist
Mistisresponsiblefortheexistenceof'Magicite',
gemstonesthatcontainmagicalpowersduetothe
presenceofMistintheircrystallinestructure.
Magiciteisdividedintothreetypes;spellstones
thatareusedintheuseofmagic,skystonesthatare
installedintomechanicalcomponentsthatgive
flighttovehicles,whethersmall-sizedbikesorlarge
airships,andmemstonesthatfunctionmuchlike
recordingdevices.ThequalityofMagicitedepends
onthequantityofMistandnotonthesizeorshape
ofthestone.Theubiquitousnessofmagicand
Magicite,aswellasitscost-efficiency,ledtoit
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replacingelectricityanditsvarioussourcesasthedominantusableenergyinIvalice.
DuetotheinfluenceofMist,severalareasofIvaliceareknownas 'jagd',areasinwhichMist-ladenwindsand
magicite-richsoilinterferewithairshipmechanisms.Assuch,jagdstendtobeharsh,lawlessfrontiers,uncontrolled
byanynation.
GMsmightwishtodescribeJagdareasmechanicallyasDifficultTerrain,wherethecharactermustsucceedata
moderately-difficultFinessecheckinordertobeabletosuccessfullycastanyspell,useanyitempoweredbymagic,
oruseanactiontoactivateanyweaponorarmorproperty.
Nethicite,anothertypeofmagicite,worksbyabsorbingMist,thusnullifyingtheeffectsofmagicandstoringvast
amountsofpower.Nethicitecanbedescribedaseitherdeifactedormanufacted(literally,god-madeorman-
made).DeifactedNethicitecontainsalargeamountofmagic,theoreticallymakingitpowerfulenoughtohelp
reshapetheworldifusedcorrectly…orincorrectly.
TheOccuria
TheOccuriaarethemostpowerfulbeingsintheworldofIvalice.Thoughtheirexistenceisunknowntotheworldat
large,theyareapparentlyimmortalandimmoralentitieswillingtodowhateverittakestoleadtheworldofIvalice
intomatching'theirvision,'whateverthatmaybe,includingusingphantomimagesoflovedonestomanipulate
peopleandsealingawayinsubordinateraceswhorefusedtoaccepttheOccurianweaveoffate.
TheOccuriaareapparentlygenderless,thoughtheypossessfemininevoicesandmasculinetitles.Theyhavethe
abilitytocreateandappearasghostsandimages.Theirnaturalformisafloatingspecterwithanornate,armor-
likeappearance,andtheirspeechresemblesanarchaic,poeticformofthecommontongue.TheOccuriahaveno
visiblefaces,onlyglowingyelloweyesfloatinginanemptyblackvoid.AnOccuria'sphysicalmanifestationexudesa
greatdealofMist,whichallowsthemtopossessotherbeingsandmergewiththemtodrasticallyincreasetheir
Power.Thisisalwaysadeadlyone-way-tripforthehostbody.
AdventureIdeas
Sevencenturiesago,theOccuria,knowingtheGarifknewmuchaboutmagiciteandthewaysoftheworld,granted
thepeacefulpeopleoftheJaharaplainssomeNethicite.However,eventhewisestGarifknewnothowtousethe
stones,and,assuch,severalpieceswerepresentedasagifttotheDynast-Kinginstead.ButitissaidtheGarifstill
knowthelocationofonesuchNethiciteshards…
TheskycityofBhujerbaisanislandofpeaceintheragingstormthatisIvalice.ThankstotheMarquis’diplomacy
andtact,thepeopleofthecityareprotectedfromtheempire’sstrongarmsaveforafewsoldierskeepinga
watchfuleyeonthecity.ButwhenimperialtroopsstartvanishingintheLhusuMines-excavatedtunnelsbeneath
thecitywheredozensofworkersspendeachdayunearthingpreciousMagicite–willthePCschoosetoturnablind
eye?Hastheempirefoundsomethingofinterestdowninthosedarktunnels…orhasitfoundtheempire?
Ayoung,blindSeeqhasbeenwell-knowntothepeopleofDalmascaformanyyears.Hepeddlessmall
confectionarieswrappedlovinglyinwaxpaperforonlyasinglegil,andbouquetsoffreshly-pickedwildflowersfor
onlyafewgilmore.Whatmostpeopledon’tknowisthatthisSeeq’smainsourceofincomedoesn’tcomefrom
thecandiesorposies,butratherforthediscreetmessageshepassesusingtheparchmentwrappedaroundhis
flowers.OneofthePCsreceivesonesuchmessage,andthebefuddledSeeqmustapologeticallyexplainhenever
sawwhowrotethenoteorknowswhatitsaid–heonlyremembersawispy,femininevoicethatsentchillsdown
hisspine.
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FINAL FANTASY XIII, XIII-2"Since when have heroes ever needed plans?"
- Snow Villiers
TheworldofFinalFantasyXIIIisastoryabouttwoworlds;thefloating,sphericalmachinecityofCocoon,andtheplanetbelow-GranPulse,alandofnaturalevolutionandharshwilderness.Cocoonisanartificialworldpoweredbyentitiesknownasfal'Cie,malevolentEspersresponsibleforrunningeverythingfromtheartificialsuntocultivatingthelandandprovidingwater,tokeepingtheworldofCocoonfloatingwithinGranPulse'satmosphere.Overeightmillionsindividualspopulatetheplanetoid,livingtheirdaysintheshadowsofthefal’Cieandundertheironthumbofthecentralgovernment,theSanctum.ThepeopleofCocoonaremadetobelievethatPulseisahellishplace,andthepeoplearekeptinconstantfearofapossibleinvasion.TheSanctumusesmilitaryforcetoquarantine,exile,orkillanyonefromCocoonwhoitbelieveshasbeeninfluencedbytheoutsideworld.Inreality,thehumanswhooncelivedonGranPulseareallbutperished,withlingeringarchitecturebeingtheironlylivingtestament-theworldbelowisnowpopulatedentirelybymonsters.
Furthermore,Cocoonissecretlyasacrificialvesselofmillionsofinnocenthumanlives.Thefal'Cieprovidethehumansa"paradise",andinexchange,whenthetimeisright,theywilldestroyCocoonandallitsinhabitantsinordertotryandsummonforththeir‘Maker’fromthelifestream.However,thefal'Ciethemselvesareunabletohittheself-destructbuttonforCocoon–itiscontrarytotheircoreprogrammingandpurpose-sotheysubtlymanipulateeventstogain‘help’fromPulsel'Cie.
l’Cie
Thel'Cie(pronounced"luh-see")arepeoplebrandedandforcedintoservitudebythegod-machineEspersknownasfal’Cie.Theygainthegiftofmagic,butalsobeartheburdenofcompletingatask-knownasaFocus-fortheirfal'Ciemaster.However,thefal'Ciewillnotexplicitlytellthel'CiewhattheirFocusis.Instead,theymustfigureitoutforthemselveswiththeaidofvariousambiguousvisions.
Thel'Cieisbrandedwithatattoo-likesymbolvisiblesomewhereontheirperson'sbody,whichusuallyappearsasanoverlappingsequenceofblackarrows.Overtime,thearrowsmultiplyandaclosedeyeisrevealed.Whentheeyeofthebrandopensfully,thel'Cie'stimetocompletetheirFocushasrunout.Shouldthel’CiefailtofulfillthisFocusbeforehisorherbrandadvancestoitsfinalstage,thatl'CiebecomeswhatisknownasaCie'th–thesoulless.Miredineternalsorrowandregret,androbbedofallfreewill,Cie'tharedamnedtowandertheworldunlivingandundying,untiltheircorruptedanddecomposingfleshatlastcanmovenomore.ForCie'th,thereisnosalvation.However,the"reward"forcompletingaFocusisnotmuchbetter,forthel'Ciewillbegrantedeternalyouthandturnedintoacrystal,tosleeppeacefullyuntilthenexttimethel’Ciehasneedofthem.Itisforthisreasonthatmanythinkthefateofal'Cieisworsethandeathitself.
IftheSanctumwasevertodiscoveral'CieservinganEsperfromPulse,theywouldsurelybehuntedrelentlesslyasadangerousenemyofCocoon’ssociety.Thel'CieofCocoon,however,arehailedasheroesandoftenarerecruiteddirectlyintothemilitary.
JobsandRaces
FinalFantasyXIIIiscanonicallyanotherall-humangame,butthenagain,wehavenoideawhatsortofspecieslivedonthesurfaceofPulseinagespast.Itremainsentirelyplausiblethatsomeracesstillremain.
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OptionalRule:Stagger
AnewcombattacticemergesinFinalFantasyXIIIthatallowsheroestostaggertheirenemiesbyhittingthemhardandfastenoughtoreducetheirarmorvaluestozero.Wheneveracharacterrollsacriticalhit,insteadofdealing200%damageasnormal,hemaydeclareheisinsteadchoosingtostaggerthetargetedenemy.Enemiesdonotgetarolltoresistthis,andstaggeredenemiesaretreatedasbeingafflictedwithArmorBreakforfourrounds–givingthemanARMandMARMscoreof0fortheduration.
Monsters
ManyofthecreaturesthatinhabitCocoonandthe‘wasteland’portionsofGranPulsearemechanical,automatedbeasts.It’seasyenoughtoreflectthis;simplyusethenormalstatsformonsters,addConstructasasecondaryspecies,andchangetheirvisualdescriptionstosuityourneeds.BombsmaybepolyhedralshapesandcommonbeastsmightbemotorizedbionicpredatorscalledPantherons,butthedifferenceisminimalatbest.
Eidolons
Withinthesoulofeachl’CieliesapowerfulspiritknownasanEidolon–a summonableEsper.Whiletheygrantthepowersofmagictotheirhosts,theycanalsomanifestdirectlyaspowerfulsummonedcreatures.
Theyoftenliedormantuntilthel’Cieshowssignsofweaknessordespair,atwhichpointtheeidolonrevealsthemselvesforthefirsttime–generallytoconfronttheirfailingl’Cieincombat.ThecharactermustovercometheiremotionaluncertaintiesandwintheEidolon'sallegiance,orfacedeath.Aneidolonthatisdefeatedinbattlelikethisservestheirhostunwaveringlyfromthenon,thecharacterhavingprovedtheirworth.Inadditiontotheircombatprowess,summonsintheworldofFinalFantasyXIIIpossesstheuniqueabilitytoGestalt –totransform-intovesselsandvehicles,rangingfrommotorbikestomovingfortressestolumberingmechanicalwarmachines.Uponobtainingthepowersofaneidolon–aneventthathappensgenerallyattheGM’sdiscretion–thecharacteralsoautomaticallygainstheSpecialVehiclesharedability. ThisallowsthemtoconstructSpecialVehiclesthatarealso
Eidolons!AllSpecialVehicleEidolonsshouldhavethe Magic
Touchtalent,andcannottakeGoodNight’sSleep .
Whendecidingwhichsummonyournewly-createdcharacter
willtakeastheirEidolon,youstillremainrestrictedbythe
standardlevels.Forexample,acharacterwhochooses
CarbuncletobetheirEidolonwillgainaccesstothesummonat
veryearlylevels,whereasacharacterwhosettlesonBahamut
won’tseemuchuseoftheEidolonuntilmuch,muchlaterinthe
game.
EidolonsinFinalFantasyXIIIdonotpossessDevotions,andthusdonotgrantDestinytothecharacter.Theydo,however,gaintheadditionalability:
GestaltAttack:TheEidolonshiftsdownintoavehicularform,grantingthecharactertemporarycontroloveritsvastarrayofmechanicalpowers.Gestaltattackdeals(Character’sHighestAttributexVehiclesSkill)+2d6pointsofNon-ElementalM.ARMdamagetoallenemies.
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FINAL FANTASY TACTICS"Never shame your name... never tolerate injustice... living true to your heart is the warrior's way.”
- Balbanes Beoulve
Ivaliceisakingdomdividedbywarandclasssegregation,whereheroesmustrisetoriseamongthemasses.Lords,noblesandaristocratswieldmuchoftherealpowerofthecountry,livingluxuriouslywhileplottingagainstone
another.
ManylegendsrevolvearoundtheZodiacBraveStory,whichdealswithtwelveknightswhousedthepowerof
ZodiacStones—magiciteshardsengravedwithsymbolsofthetwelveZodiacconstellations—tofightagainsta
demonsummonedbyanambitiouskingtocontrolIvalice.
Manyoftheselegendshavebeenpreservedinpowerfultomes.Ithasbeensaidthatsomeofthesebooksareso
powerfultheyarecapableofopeningriftsinthedimensions,sendinganywhomaybereadingofIvalicianlegends
backthroughtimetolivethestoriesdescribedwithin.
Clans
ThemajordrivingforceintheworldofIvaliceistheClans,organizationsoflike-mindedwarriorsandhunters
dedicatedtoassistingthepayingcustomer,nomatterwhat.Clansallowsenterprisingindividualsto'lease'their
employeesforvarioususes,andinreturn,providetheirmemberswithahandfulofbenefitssuchasguaranteed
alliesandasteadyflowofgil.Theyaresubjecttoanever-changingmembershipasnewmembersarehiredand
discardeddaily.
Awell-to-doClanhallmightboastdormitories,atraining
hall,amedicalcenter,alibrary,andahero’shall;part
museum,parthalloffame,andpartshrinetothe
departed.Ontheotherhand,anewClanmighthaveall
oftheirmeetingsoutofthelocalpub.
O fficially ,Clanshaveaplethoraofrulesandregulations,
thougheveryonesummarilyignores99%ofthem.Only
oneruleisconstantlyenforcedandabidedwithabsolute
dedication:Yourfellowclanmembersareyourfamily.To
turnyourbackonamemberinneedistofindyourselfout
onyourass.
Inadditiontotheabove,theclanalsohasnousefor
memberswhoacceptpaymentforanincompletejob.
Whatthecustomerpaysfor,thecustomergets.Comehellorhighwater.Though,ifthecustomerdecidesto
backstabtheClan,themembersarefreetoreturnthefavor.
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OptionalRule:Grid-BasedCombat
ForGMslookingtoreplicatethecombatfoundintheFinalFantasyTacticsseriesofgames,they’llneedafewmore
suppliesthanafewsix-sideddice,paperandpencils.Thesystemrevolvesaroundacombat‘grid’,wherevastfields
andcrampeddungeonsarerepresentedbyone-inchsquares.Playerswillneedtouseagridmapsimplytovisualize
thecomplexitiesofbattle,usingsmallminiaturefiguresortokenstorepresentthemselvesandtheirenemies.
Eachsquarecanonlyeverbeoccupiedbyonecharacteratatime.
Movement
InsteadofbeingabletoautomaticallymoveaShortRangeeachround,oraMediumRangeasastandardaction,
charactersarenowrestrictedtoasetnumberofsquarestheycanmoveeachturn.
Onceeachturn,acharactermaymoveanumberofsquaresequalto1+TheirFinessescoreasanInstantaction.Thismovementmaybetakenatthestartoftheirturn,theend,oranywherein-between.Characterscan
toanyadjacentsquare,includingdiagonalones.
Range
NowthattheFinalFantasyd6hasshiftedtowardsamorespecificsetofrangeincrementsthanvague
measurements,you’llneedtoknowhowtoreadspellsandabilitiessotheymakesenseonagrid.
AShortRangereferstoonesquareinanydirectionfromthecharacter.Or,toputitanotherway,
immediatelyadjacent.Thus,characterscannotmakeShortRangemeleeattacksunlesstheyaredirectlynextto
theirtarget.
AMediumRangereferstosixsquaresawayfromthecharacter.ThisismostoftenusedforAbilitiesand
Rangedweaponssuchasgunsorbows.
ALongRangereferstoanysquareortargetonthegrid.
Characterscannottargetspacesoffigurestheydonothaveadirectlineofsightto–duckingbehindatreeisa
goodwaytoavoidenemyfireforaround,forexample.
MagicandRange
MagicreceivesafairlysignificantoverhaulwhenplayinginaFinalFantasyTacticsgame.Spellsnolonger
differentiatebetweenenemyandally,andinsteadaffectanumberofindividual‘combatsquares’basedonthe
normalsizeofthespell.SincemostspellsareMediumRange,theycanonlystrikea
target6squaresawayorless.
Although‘Self’and‘Single’targetspellsdon’tchange,‘Group’targetspellsnolonger
affectallalliesorenemieswithinacertaindistance.Instead,they,too,aretargeted
spells.Theymustchooseasinglesquarethatservesastheirprimarytarget,andit
affectsallotherenemiesoralliesadjacenttothatprimarysquare.
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Adventures
Thoughitisn’talwaysthenorm,adventuresintherecentFinalFantasyTacticsGameshavebeenfarmore
lightheartedromps,everythingfromusingBug-B-GonetodefeatinsectspreyingonGysahlgreencrops,toa
Moogle’s‘adorable’petAdamantoiseorMalborogettinglooseandwreckinghavoc.
Intheoriginal,missionsstillretainedatongue-in-cheekattitudedespitethedeadlyseriouspoliticalplotthatoccupiedthemainstory.
JudgesandtheLaw
Theheavily-armored,quasi-magicalenforcersofthelawknownasJudgesareaspecialorderofknightsunder
Imperialcontrol.AsindependentnationsandterritoriesflourishedoverIvalice,ariseincrimeandregional
conflictsquicklybeganthrowingsmallercommunitiesintochaos.Toreducetheamountoftimerequiredby
judicialprocess,amilitarycourtwasestablished-theOrderofJudges.Theyarethesupremeenforcersoflawin
theworldofIvalice,wieldingextraordinarypowerintheirownrightoverlower-rankedcitizens.Thehigherranking
JudgeMagistersfunctionaschiefarbitersandenforcersofIvalicianlaw.
Almostalljudgeshavethesupernaturalabilitytoinstantlydeterminethetruthfulnessofanystatement,making
themnearlyimpossibletolieto.
AsampleJudgeispresentedbelow.
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CHAPTER VII: MAGIC“ ……..You can DO that?”
-Tseng, FFVII
Magicisafundamentalandnaturalpartoftheworld,manifestinginallthingsanimateandinanimate.Theflowof
magicalenergiesis,asawhole,essentialtotheplanet’swell-being;onlysolongasthepoweroftheelementsis
uncheckedcanthewindcontinuetoblow,theearthcontinuetobefertile,thecycleoflifeanddeathremain
unhindered.Alloftheworld'sinhabitants,whetherconsciousofitornot,havesomesmallpartofthisforceinside
them;withtraining,itcanbeturnedintoaweaponmorepowerfulthanmerebladeorbrawn,moredevastating
thanalltheworld’stechnologies.
Crystallineitemsandformationshavebeenfoundtobecuriously
sympathetictotheflowofmagic,abletofocus,storeandeven
amplifynaturalelementalforces.Themostrenownedoftheseare
theElementalCrystals,whosepowerfulmagicalreservoirscan
raiseanddestroynationswithequalease.Lessercrystals,most
merelyaconduitofthenaturalmagicthatflowsthroughthe
planet,areinsteadysupply.Suchitemscanbeusedforany
numberofpurposes,frompoweringmachinerytoprovidingthe
rawingredientsforawiderangeofequipmentandrecoveryitems.
Mostmagically-empoweredgearisconstructedbybindingthe
rushofenergyfreedbythedestructionofcrystalsintotheitem
duringthecreationprocess.Morepowerfularmsandarmormay
bemadeofpurecrystalcapableofabsorbingandchannel
significantamountsofmagicalpower.
Rawmagiccanalsotemporarilybecaptured,oftenuponthedeathofacreature.Such‘frozen’magicisthereasonbehinditems
spontaneouslybeing‘created’uponamonster’sdeath,especially
thoseofarcaneoriginsuchasBombs;virtuallyanyfragmentof
theirbodiescanbeusedtounleashasmallsparkofoffensivefire
spellcasting.
Evenasitsustainslife,magicinturncreatesitsownecology,ranginginscalefromtheanimal-likeKamispirits–
whotravelthestreamsofmagiclikesomanyschoolsoffish–totheprimitiveelementals,acreature'birthed'by
large,concentratedmassesofelementalenergycomingtogetherinonelocation.Topoftheproverbialtotempole
aretheEspers,knownbyamillionandonenamesthroughouttheuniverse;suchcreatureswerebirthedonaplane
ofpurepower,connectedtoaworldbyonlythemosttenuousoflinks,drawnintomaterialexistencebythepersuasivetalentsofsummonersortheirownwanderlust.
Theenvironment,too,interactswithrawflowsofmagic,resonatingwheretheelementsaremostsympathetic.
Theheatofavolcano,forinstance,cantietogethermanystreamsofFireElementalenergy,creatingareservoirof
powerfavorabletoarcanecreaturesandspellcastersalike.Similarly,alightning-strikeduringaferocious
thunderstormattractsLightningElementalenergy;atorrentialrainfallleadstotheaccumulationofWater
elementalpower.Forthosewhorelyonthemightoftheelements,carefulconsiderationofone’surroundingsisan
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importantfactorineffectivelyshapingtheseenergies.These‘ElementalFields’havebeenthedecidingfactorin
morethanonebattle.
Activewieldersofmagicalpowervarywildlyinshapeandscope.Withsufficienttrainingornaturaltalent,many
peoplecanchannelelementalflowsintotheirlivesintinyways,frommakingthegardengrowjustalittlelarger,to
knowingwhentofoldinagameofcards.Suchpeoplearerarelyawareoftheirowntalents.
However,atrueMage'stalentliesintheirabilitytoactivelytwistandfocusrawflowsofmagicintophysical,visible
forms;darkmists,freezinggales,howlingstormsandscorchingwavesoffire,andfarmoreimpressivefeats.
PaladinsandDarkKnightsareuniquecasters–insteadofchannelingtheelementalenergiesfromtheworld
aroundthem,theycontainareservoirofspiritually-alignedmagicwithin;sheerpotential.
TheElementsofMagic
Thecompartmentalizationandclassificationofmagicinitsmanyanddiverseformshasoccupiedscholarsfor
centuries;eventothisday,thefinerdetailsofmagicaltaxonomycanbefuelforconsiderabledebate.Certain
aspects,however,areconsideredtobeuniversallyagreedon.Amongthemisthefactthatenergyisthebasic
building-blockofmagic;thoughfurtherdiversifiedandrefined,rawenergyitselfcanbeusedtodriveawidevarietyofhelpfulandharmfuleffects.Fromhere,allmagiccanbebroadlybrokenupintonineelementalsubtypes.
Themostcommonofthesearefourbasicelements–Earth-theessenceofsoilandrock,Fire–theessenceof
heatandflames,Wind–theessenceofskyandmovement,andWater–theessenceofliquidandtheoceans–
whichinturncombinetoformthedistinctiveLightning(electricityandenergy)andIce(coldandfrost).The
collectivegroupingofthesesixelementsareinextricablytiedtonaturalphenomena.
Holy,Shadow,andNonelementalmagiccompletesthepantheon.thoughinclusionofthislastisaboneof
contentionforthosewhoseemagicassupernaturalforcesthanmundane
forces.Insomequarters‘nonelemental’issimplynotconsideredpropermagicat
all,andsimplyexcisedfromthereckoning.
Withoutanydoubt,Holyisthedominatingforceinthemagicalworld,andin
experimentalconditions,advancedpractitionersofthearcanehavecometothe
conclusionthatthenameitselfisactuallyabitofamisnomer-Holy,visually
seenasabrightflashofwhitelight,isactuallypuremagicalenergyfromthecore
ofCreationitself,untaintedbythecolorspectrumoffire,earth,wind,andthe
like.Shadow,ontheotherhand,isHolymagicthathasbecometaintedor
corruptedthroughvariousmeans.
HolyandShadowmagicarefarmorerarethantheothervenuesofmagical
means,andareoftentreatedwithanintrinsiclevelofrespect.
Rulesforeasyreference.
Whenyoucastaspell,theMPisonlyusedwhenthespellissuccessfullycast.Ifthespellisinterruptedbyacritical
hit,theSeal statuscondition,alimitbreakoraKnockback,noMPisspent–althoughJobabilitiesmayhavebeen
wasted.AllmagichasaMediumRangeunlessnoteddifferently,andnevermisseseventhemostevasiveoffoes.
Noattackrollisneededunlessspecifiedotherwise,andmagiccannevercriticallyhit.
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ElementalAffinities
Mostcreatures,weapons,andrelicshaveanaffinitytoaparticularelement.Thismeans
thattheydrawstrengthfromthatelement.
Sometimes,amonsterissostronglyalignedwithaparticularelementthatitis
impervioustoharmfromthatelement,orevengrowsstrongerfromexposuretoit.Ontheotherhand,suchamonsterisoftenatthemercyoftheopposingelement.Certain
accessories,equipmentproperties,andevenjobabilitiescanalsograntelemental
affinitiestoplayercharacters.Therearefivelevelsofelementalaffinities.
Weaknessmeansthetargettakesdoubledamagefromattacksofthatelement.Vulnerablemeansthetargettakesanadditional50%damagefromthatelement.Resistancemeansthetargettakesonlyhalfdamagefromattacksofthatelement.Immunitymeansthetargettakesnodamageoreffectsfromattacksofthatelement.Absorbmeansthetargettakesnodamagefromattacksofthatelement,andinsteadregainsanamountofHPequaltohalfthedamagerolled.
IntuitiveMagicARedMagestandsonthecrownofahill,hiscrimsonhatripplinginthewindastheskyoverheadslowlyclouds
over.Below,thevillagewatchestheskieswithaweastheseason'sdroughtdrawstoadramaticconclusion.Many
milesaway,aBlackMagebendsoverthepileoftwigsandkindling,startingthepartycampfirewithawordandthe
slightesteffortofwill.Meanwhile,inthedepthsofasunkenlibrarylonglosttomortalman,aBlueMagepores
tirelesslyovervolumeaftervolumeofforgottenlore,theforceofhermagicgentlyturningpagesthatwould
crumbletodustunderthepressureofherfingers.Elsewhere,aPaladinspendsmanyweekscleansinganevil
artifact,infusingitwiththepowersofHoly,neverneedingtorestorsleep.
IntuitiveMagicisexactlythat;magicusedoutsideofcombattoperformmundane(andnot-so-mundane)tasks.
TheusefulnessofIntuitiveMagicislimitedbythecreativityoftheplayerandtheallowancesbytheGM.Intuitive
magicperformedbyextremelyhigh-levelcharactersshouldbelikewisepowerful.AWhiteMagecoulddamariverwithamagicalwall,oraDarkKnightcouldcorruptthesameriver,makingitpoisonoustodrink.
.HowtoReadaSpellEntryMagicislaidoutinthefollowingformat:
Spell Name (- MP)Target: Single, Group, Self, Local, Global Type: Elemental, Non-elemental, Skill, Status, Effect, Recovery Reflectable, ResistibleDescription
Thetargetshouldbeself-explanatory,wheretheTypehasnoin-gameimpact–itmerelyallowsplayerstoreadtheentriesbetterataglance.Ifaspellincludesthephrase‘Reflectable’thisdenotesthatthespellcanbebounced
aroundbythestatuseffectReflect .‘Resistible’denotesthatthespellcontainsastatuseffect,whichcanbe
nullifiedifthetargetofthespellsucceedsatanopposedresistancecheck–asalways,boththecasterandthe
targetmakeeitheraForceoraFinessecheck,whicheverisdeemedappropriatebytheGM(andinmanycases,
argued isappropriatebytheplayer!)Thedescriptionofthespellcontainsitsdamageandaroughideaofhowthe
spelllookswhencast.Thelattercanvaryfromcharactertocharacter,assomemageshavemadestylisticchoices
abouthowtheirspellsappear.
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Black MagicNOVICE
Blizzard (5 MP)Target: Single or GroupType: Elemental (Ice)
Reflectable A flurry of high-speed ice particles are launched at the target,inflicting (PWR x 3) + 2d6 points of Ice damage to a single
target, or (PWR x 1) + 2d6 points of Ice damage to all enemies.
Elemental Spikes (9 MP)
Target: SingleType: Elemental (Varies)The character is surrounded by globes of elemental energy.
Declare which of five elements the Spikes will be tied to – Fire,Ice, Water, Wind, or Lightning – when casting this Spell. Anyonestriking someone protected by Elemental Spikes will take (RES
x 1) points of M.ARM elemental damage. Job abilities can beused to increase the damage steps of elemental spells, andElemental Spikes last until the end of combat.
Twilight (2 MP)Target: Local
Type: EffectTorches and lanterns wink out, and a strange darkness creepsoutwards, reducing the illumination in the area and turning the
battlefield into Difficult Terrain. Bright, direct sunlight becomesshadowy and causes a -2 penalty to attack rolls for bothenemies and allies alike. If the spell is cast in an environment
that is already dark, the area becomes pitch black and allcombatants are affected by the negative status effect Blind ,which cannot be removed by other spells or items.
The effects of the Twilight spell last for several turns.
Fire (5 MP)
Target: Single or GroupType: Elemental (Fire)Reflectable
A burning sphere of fire rushes towards a chosen point,exploding on impact. Fire inflicts (PWR x 3) + 2d6 points of Firedamage to the target, or (PWR x 1) + 2d6 points of Fire damage
to all enemies.
Sleep (4 MP)
Target: SingleType: StatusReflectable, Resistible
Clouds of light mist play around the target as the apparition of amoon appears overhead to shower soft starlight upon it. One foeis affected with Sleep.
Blind (10 MP)Target: Single
Type: StatusReflectable, Resistible A blinding cloud of thick black fog surrounds the target, robbing
it of all senses. The target is inflicted with Blind .
Thunder (5 MP)Target: Single or GroupType: Elemental (Lightning)
Reflectable A brilliant bolt tears down from the sky, striking its mark withbarely-contained energy. Thunder inflicts (PWR x 3) + 2d6
points of Lightning damage to the target, or (PWR x 1) + 2d6points of Lightning damage to all enemies.
Stone (5 MP)Target: Single or GroupType: Elemental (Earth)
ReflectableSeveral large chunks of earth rise from the ground at thecaster’s feet, then hurl themselves at a nearby foe with
surprising force. Stone inflicts (PWR x 3) + 2d6 points of Earthdamage to the target, or (PWR x 2) + 2d6 points of Earthdamage to all enemies.
Water (5 MP)Target: Single or Group
Type: Elemental (Water)ReflectableWater begins to filter out of the air, forming a solid ball around
the target that lifts it off the ground before bursting in a shower of liquid. Water inflicts (PWR x 3) + 2d6 points of Water damageto the target, or (PWR x 1) + 2d6 points of Water damage to all
enemies.
Poison (6 MP)
Target: Single
Type: StatusReflectable, Resistible
A frothing cloud of sickly v iolet bubbles pour over the target withsuffocating force, dealing (PWR x 1) points of Shadow damageand inflicting them with Poison if they fail their resistance roll.
Hex (8 MP)Target: Special
Type: Elemental (Shadow)Resistible By casting this loathsome spell the mage can induce natural
illness or weakness. Normally this spell targets only a singlecharacter, but by casting it on a city’s food or water supply it canaffect multiple targets. It can cause a healthy individual to
become bed-ridden with a hacking cough, or a target alreadysuffering a serious illness to suddenly worsen or even die.In combat, a Humanoid who fights with Hex suffers various
penalties.In the first round the target is afflicted with Hex, they suffer a -1penalty to their ACC and AVD scores.
In the second round, this penalty remains and they also have a25% chance to fall unconscious whenever they make a Slowaction.
In the third round and onward, the chance to fall unconsciousoccurs whenever they make a Standard action as well.Hex can only be removed with the Healing skill or white magic.
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INTERMEDIATE
Blizzara (20 MP)Target: Single or GroupType: Elemental (Ice)
ReflectableThe air around the target condenses to freezing point in aninstant, encasing it in a towering spire of ice. Blizzara inflicts
(PWR x 5) + 2d6 points of Ice damage to the target, or (PWR x3) + 2d6 points of Ice damage to all enemies.
Bio (35 MP)Target: SingleType: Status
Reflectable, ResistibleVirulent green orbs begin to bubble out of the ground, quicklyoverwhelming the area with a deadly puddle of toxins. Bio inflicts
(PWR x 3) + 2d6 points of Non-Elemental damage to the targetand inflicts the negative status effect Poison if they fail their resistance roll. Unlike normal Poison, this does not wear off after
several rounds and must be cured with a spell or item.
Aspir (1 MP)
Target: SingleType: Elemental (Shadow)Orbs of blinding pink energy form around the target, growing
larger and more luminous as they draw magical energies fromthe target; once full, the orbs return to the caster, transferringthe stolen energy upon contact. Aspir destroys (PWR x 1) + 2d6
points of the target’s MP, and the caster regains a number of Magic Points equal to the amount lost by the target.
Thundara (20 MP)Target: Single or GroupType: Elemental (Lightning)
Reflectable An electric-blue thunderbolt crashes into the ground, creating adeadly array of ball lightning to encircle the target. Thundara
inflicts (PWR x 5) + 2d6 points of Lightning damage to thetarget, or (PWR x 3) + 2d6 points of Lightning damage to all
enemies.
Stona (20 MP)Target: Single or Group
Type: Elemental (Earth)ReflectableFingers of stone burst forth from the ground, snatching shut
around the target in a shower of flying stones and dirt beforeshattering. Stona inflicts (PWR x 5) + 2d6 points of Earthdamage to the target, or (PWR x 4) + 2d6 points of Earth
damage to all enemies.
Fira (20 MP)Target: Single or GroupType: Elemental (Fire)
Reflectable A furious explosion tears through the air as a column of incandescent fire erupts under the target. Fira inflicts (PWR x 5)
+ 2d6 points of Fire damage to the target, or (PWR x 3) + 2d6points of Fire damage to all enemies.
Drain (25 MP)Target: SingleType: Elemental (Shadow)
Blood-red orbs circle the target, growing larger and more livid asthey draw out the very essence of the target's life; once full, theorbs return to the caster, releasing their payload of stolen vitality
on contact. Drain inflicts (PWR x 3) + 2d6 points of Shadowdamage to the target, and the caster regains a number of HitPoints equal to the amount lost by the target.
Melt (25 MP)Target: Single
Type: EffectReflectableThis powerful and unique spell allows the caster to channel
white-hot heat into an inanimate object – usually armor – andrender it twisted and worthless until the magick ends.If cast on a weapon or other held object, Melt deals (PWR x 2) +
2d6 points of Fire damage to the item’s holder every round untilthe spell ends, or until the item is dropped. If cast on armor, inaddition to the damage taken each round, the target’s ARM
score is reduced to 0 as fabrics ignite and metal becomesfragile.Melt lasts for a total of three rounds, and is therefore incrediblyuseful to neutralize foes with high physical defenses.Regardless if the spell is effective – or even if it is reflected or otherwise negated – the caster of Melt deals themselves (PWR
x 2) + 2d6 points of Fire damage due to the incredible heatchanneled by this spell.
Melt cannot be re-cast on the same target until the effects haveworn off.
Zombie (10 MP)
Target: SingleType: StatusReflectable, Resistible
The target disappears, swallowed by a wave of miasmic greensmoke seeking to steal away its life force. The negative statuseffect Zombie is applied to the target.
Watera (20 MP)Target: Single or Group
Type: Elemental (Water)ReflectableThe ground buckles and cracks as a column of water erupts,
violently immersing an enemy before dispersing again. Waterainflicts (PWR x 5) + 2d6 points of Water damage to the target, or (PWR x 3) + 2d6 points of Water damage to all enemies.
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EXPERT
Blizzaga (40 MP)Target: GroupType: Elemental (Ice)
ReflectableParticles of frost and snow accelerate towards the target, rapidly
sealing it in layer after layer of solid ice before the entire edificeshatters. Blizzaga inflicts (PWR x 6) + 2d6 points of Ice damageto all enemies.
Firaga (40 MP)Target: GroupType: Elemental (Fire)
Reflectable A colossal sphere of white-hot fire crashes onto the target,sparking a furious explosion that engulfs it in a cloud of ash and
cinders. Firaga inflicts (PWR x 6) + 2d6 points of Fire damage toall enemies.
Stonaga (40 MP)Target: GroupType: Elemental (Earth)
Reflectable An enormous stalagmite rips through the ground beneath thefeet of the foes, impaling them on razor-sharp blades of rock.
Stonaga inflicts (PWR x 7) + 2d6 points of Earth damage to allenemies.
Thundaga (40 MP)Target: GroupType: Elemental (Lightning)
Reflectable A deafening peal of thunder rolls across the battlefield aslightning bolt after lightning bolt crashes to earth, trapping all
targets in a sizzling sphere of electrical energy beforedissipating again. Thundaga inflicts (PWR x 6) + 2d6 points of Lightning damage to all enemies.
Wateraga (40 MP)
Target: GroupType: Elemental (Water)ReflectableWinding streams of airborne water race towards all targets,
quickly enclosing them in an immense liquid dome beforedissolving into a foaming tidal wave. Wateraga inflicts (PWR x 6)+ 2d6 points of Water damage to all enemies.
Rasp (Special)Target: Single
Type: Elemental (Shadow)Inexorably drawn by the lure of magical power, translucentspheres of violet energy spiral in towards the target, sapping the
target’s energies before rushing away. The target’s MP isreduced by the same amount used to cast the spell.
Curse (40 MP)Target: SingleType: StatusReflectable, Resistible
A sinister black circ le materializes under the target, streamingmulti-colored lights and gasses before winking shut. Thenegative status effect Curse is applied to the target.
Arise (30 MP)Target: SingleType: Effect
This spell is shunned by white mages and many other individuals as one of the darker Black Magicks. The caster is
capable of raising a recently-deceased creature of any size or race as a loyal undead servant of equal level as the caster. Thecreature does not retain any of their old attributes, skill, abilitiesor the like except for the Large monster property, if they had it,
and instead uses the a default monster stat block found in theend of this book. The monster raised is normally a Skeleton, butlevel 10+ casters might get a Varuna instead. The undead lacks
all free will and memories of their old life.Creatures without bones (such as Cactuar, flans, and beingscomposed entirely of magic) cannot be raised with this ability.
Sleepaga (40 MP)Target: Group
Type: StatusReflectable, ResistibleThe air is suddenly filled with a strange fragrance, compelling
entire groups of otherwise vicious foes to let their guard down,and rest a moment
….
All targets in the enemy Group are affected by the negative
status effect Sleep.
Death (100 MP)
Target: SingleType: StatusReflectable, Resistible
A decaying, hooded figure emerges from the ground in a cloudof dark smoke, raising a massive scythe to cleave the target’slife force in twain before fading away with a blood-curdling
laugh. The target’s HP is reduced to zero. This spell does notwork on bosses.If the spell is resisted or otherwise has no effect, the target
instead suffers (PWR x 7) + 2d6 points of Shadow damage.
Paralyze (60 MP)Target: SingleType: StatusReflectable, Resistible
Waves of energy wrap around the foe in order to constrictmovement and prevent the target from participating in combatfor one round.
The target is affected by the negative status effect Stun for oneround.
Berserk (40 MP)Target: SingleType: Status
Reflectable, ResistibleThe caster fills their target’s mind with thoughts of hatred andfury, attempting to release the beast within.
The target is affected by the negative status effect Berserk .
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SUPERIOR
X-Zone (40 MP)Target: Single, SpecialType: Effect
Even as Summoners seek to unite the lifestream and overlapthe magical realms with our own, Black Mages angrily confront
the very notion. At least one mage’s intense dislike for thepowerful beings known as Espers was enough that a spell wascrafted with no purpose other than to banish the ‘abominations’of summoned creatures back to their home plane.
The target of X-Zone – who must be an Esper or a being fromthe Farplane or Void - is instantly reduced to 0 hit points andremoved from the current combat. Effects that the target may
possess – such as Auto-Life or Indestructible – will not allow theEsper or creature to remain in combat after X-Zone is used, or summoned again in the same game session.
X-Zone can be cast at a Long Range and has no effect againstbosses.
Scourge (100 MP)Target: GroupType: Elemental (Shadow)
A long shadow creeps over the ground, darkening the area aswicked spikes of unholy energy burst through to skewer alltargets. Scourge inflicts (PWR x 9) + 2d6 points of Shadow
damage to all enemies; for each enemy this spell deals damageto, the caster also suffers (PWR x 2) + 2d6 points of Shadowdamage.
Freeze (80 MP)Target: Single
Type: Elemental (Ice)ReflectableChilly vapors float over the battlefield as fragments of blue ice
cascade down on the target, forming a jagged, glacial prison toimprison it entirely. Freeze inflicts (PWR x 10) + 2d6 points of Ice damage to a single enemy.
Malediction (150 MP)
Target: LocalType: StatusMalediction inflicts a terrible curse over all living things in a vastarea, such as a town. Spend one point of Destiny and choose
one status effect upon casting this spell - Charm, Petrify, Sleep,Stop, Stun and Zombie are all popular choices – and designateone area on the world within a Long Range to suffer the effects
of this wicked magick. All harmless inhabitants of that area areimmediately afflicted by your chosen status effect with noopposed resistance roll, and the status effect has no fixed
duration – it can last up to decades.The effects of Malediction can only be broken in one of threeways; First, any individual suffering from it’s effects may break
free from the status by spending a point of Destiny, though thisis rarely a solution for innocent villagers. Secondly, the caster of Malediction can reverse its effects at any time, or finally, the
death of the caster lifts the spell.
Flare (100 MP)Target: SingleType: Non-elemental
ReflectableGlobes of pure magical energy blast into the target in a
relentless stream, setting off one chaotic explosion after another before rushing out again. Flare inflicts (PWR x 12) + 2d6 pointsof Non-Elemental damage to a single enemy.Flare can be cast at a Long Range.
Quake (80 MP)Target: Local
Type: Elemental (Earth) A violent tremor tears through the length of the battlefield,breaking up the ground into shuddering, crumbling fragments
and yawning crevasses. Quake inflicts (PWR x 11) + 2d6 pointsof Earth damage to all enemies and allies.
Doomsday (80 MP)Target: GroupType: Status
Supreme Resist (20)The sky darkens and black clouds roil above, and silently-screaming faces protrude from the sky like boils on creation.
There is no initial effect – however, in three rounds, the HP of allaffected enemies is reduced to zero, regardless of current HitPoints, ARM, or M.ARM. If the spell is resisted or ineffective due
to the target being a Boss or similar, in three rounds the targetsinstead suffer (PWR x 8) + 2d6 or (MND x 8) + 2d6 points of Shadow damage.
Virus (70 MP)Target: Single
Type: StatusSupreme Resist (20)The caster infects his target with a sinister disease, filling the
enemy’s bloodstream with a living, deadly bacteria. Enemiesafflicted with this plague are unable to recover their HP or MP
scores or receive healing of any kind, whether from limit breaks,attacks, abilities, spells or items. Virus wears off in four roundsas normal, but is not a true status effect. It can, however, beremoved with Esuna.
Nuke (80 MP)Target: Single
Type: Elemental (Fire)ReflectableSpheres of orange flame rush towards the target, engulfing it in
an ever-growing explosion with the heat and fury of a newbornstar. Nuke inflicts (PWR x 10) + 2d6 points of Fire damage to asingle enemy.
Nuke can be cast at a Long Range.
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ANCIENT
Meltdown (250 MP)Target: SingleType: Elemental (Fire)
Reflectable A high-speed stream of heat and energy assails all enemies,
immersing them in furious, bone-searing temperatures.Meltdown inflicts (PWR x 18) + 2d6 points of Fire or non-elemental damage (whichever is more effective) to an entireGroup, and is unaffected by M.ARM and Shell.
Ultima (Special rules)Target: Group
Type: Non-elemental An eerie calm falls over the battlefield as the sky grows dark,shading the combatants in blue and black. Only one sound
breaks the silence; a single note, gaining in pitch as a domeof purest blue energy forms in the sky above the caster,growing outwards in an unstoppable, destructive rush that
engulfs the area whole. The Black Mage becomes a conduitfor the power of Ultima, the catastrophic spell radiatingoutwards from him. The sound reaches ear-splitting
frequencies, and all of existence within the sphere begins toimplode on itself .Every molecule, every atom within thereach of Ultima detonates at the speed of light, before Ultima
finally flickers out of existence and leaves the shatteredlandscape still once more. This is a spell spoken of in hushedwhispers. It is a power capable of destroying continents, of
shattering stars. It is not to be used lightly.The casting of Ultima requires the Black Mage to havemaximum MP, all of which is spent upon casting this spell.
It also requests the expenditure of 3 additional points of Destiny – though this is not strictly REQUIRED, choosing notto pay the 3 Destiny for this spell will cause it to become a
Local instead of Group spell, and thus deal damage not onlyto the enemy group, but also to the caster, all allies, andevery creature and structure for hundreds of miles.
Ultima deals (PWR x 50) + 2d6 points of Non-Elementaldamage to all foes. Heat beyond description rips through
living entities, disintegrating flesh and bone instantly. Deathcaused in this way is painless and instantaneous.If used as a Local spell, the damage is dealt to all structures,terrain, and living creatures in a 500-mile radius. This is
damage enough to destroy entire cities, and leave the groundbarren and lifeless for decades, if not centuries, to follow. Thedevastation caused by an uncontrolled Ultima is unrivaled
and globally feared.
Break (150 MP)
Target: SingleType: Elemental (Earth)Reflectable, Resistible
The ground beneath the target explodes in a seismicnightmare of dust, soil and rocky spires. The target takes(PWR x 18) + 2d6 points of Earth damage. Then, if the spell
was not resisted, the negative status effect Petrify is appliedto the target – and finally, there’s a 50% chance that theviolent shaking will have shattered the now-stone combatant,reducing the target to 0 HP instantly if they are not Immune to
Petrify.
Scathe (150 MP)Target: GroupType: Elemental (Shadow)
An agglomeration of shadowy energy flashes into existence abovethe battlefield, gathering into the shape of an enormous spike
before beginning its descent to earth. Scathe crackles withmalevolent energy as it crashes down, inflicting (PWR x 22) + 2d6points of Shadow damage to one enemy.
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White MagicNOVICE
Banish (10 MP)Target: SingleType: Elemental (Holy)
Beams of white light radiate from the caster’s outstretchedhands, basking the area in a flickering white light. Banish inflicts(PWR x 5) + 2d6 points of Holy damage to an Undead target –
all other foes do not take damage. In addition, casting this spellon an Undead removes their Undying property until the start of that creature’s next turn. This creates a small window of
opportunity where, if the normally-immortal corpse is reduced to0 hit points, it is destroyed utterly and permanently.
Cure (7 MP)Target: SingleType: Recovery
ReflectableSmall, glittering particles of light twinkle down upon the target,filling their lungs and bathing their wounds in white. Cure I
restores (MND x 2) + 2d6 points of HP to any conscious target.
Dia (7 MP)
Target: SingleType: Elemental, HolyReflectable
Pinpricks of white light circle the target rapidly, blasting awaywith tiny beams of light for a moment before dissipating. Diainflicts (PWR x 2) + 2d6 points of Holy damage, and removes
magically-granted Invisibility and natural Stealth from theenemy, as it is now dimly outlined with a white glow. Foes whohave taken damage from the Dia spell cannot successfully make
Stealth rolls until the end of combat.
Stop (4 MP)Target: SingleType: StatusReflectable, Resistible
The joints of the target bend and lock suddenly, leaving thetarget unable to move. While definitely uncomfortable, theparalyzing effects of this spell are completely painless and
cause no lasting damage. The target is affected by the negativestatus effect Stop.
Poisona (3 MP)Target: SingleType: Recovery
By concentrating for a moment, the caster is able to neutralizethe poisons and venoms within the body. The target is no longer affected by the negative status effect Poison. Although some
truly potent poisons are unaffected by this spell, it remains atried-and-true favorite amongst adventurers everywhere. It’salso great for getting rid of hangovers.
Aero (8 MP)Target: Single or GroupType: Elemental (Wind)
ReflectableGale-force winds slam into the target, the first of a very uniqueset of offensive White Magic spells. Aero inflicts (PWR x 3) +
2d6 points of Wind damage to the target, or (PWR x 1) + 2d6points of Wind damage to all enemies.
Vox (3 MP)Target: SingleType: Recovery
ReflectableThere are few things more vulnerable than a mage unable tocast – this simple (if oddly-named) spell prevents that. The
target is no longer affected by the negative status effect Seal and is immune to its effects for the remainder of combat.
Chivalry (1 MP)Target: PartyType: Effect
The caster of Chivalry is the last line of defense for her allies,holding even the most vicious and vile foes at bay while her comrades escape.
Upon casting Chivalry, all willing party members and allies other than the caster are instantly removed from combat and returnedto the nearest safe location, as if they performed an Escape
action successfully. They may not re-engage in the sameencounter.If the caster of Chivalry defeats the remaining opponents, all
party members – even those who did not participate in theencounter – gain experience points, items and gil as normal.
Faith (10 MP)Target: SingleType: Effect
Proving once and for all that faith in one’s own abilities is the keyto success, the caster’s unwavering belief in her comradesallows them to instill one friend with self-confidence and
conviction.The target of Faith receives an automatic +2 bonus to his nextskill check, opposed roll, or attack. You may only have the Faith
spell active on one party member at any given time.
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INTERMEDIATE
Escape (10 MP)Target: PartyType: Effect
Acting as a short-range teleport , this spell allows the party to exitdungeons with convenient swiftness. The spell returns all party
members to the last safe location on or near the surface.This magick also doubles as a way to safely flee dangerouscombat, as casting will instantly end combat and return thelikely-wounded characters to the nearest safe resting location.
Wall (20 MP)Target: Single
Type: EffectThe user of this spell is capable of forming a shimmering barrier of magical force, strong enough to deflect and absorb most
projectile attacks. All attacks made against the target of a Wall spell from aMedium Range or Long Range away are negated. Short Range
attacks are unaffected, and the spell ends if the Walledcharacter is ever the target of a Critical Hit or Limit Break,regardless of distance.
This spell is not a status effect and cannot be removed withDispel or similar methods.
Seal (30 MP)Target: SingleType: Status
Reflectable, ResistibleNear-invisible bands of force clasp around the target’s limbs andmouth, making it impossible to use abilities or spells. The target
is affected with the negative status effect Seal .
Consecrate (10 MP)
Target: LocalType: EffectConsecrated ground, blessed with holy energy, naturally repels
monsters and other hostile individuals for short periods of time.Though some foes are unaffected by Consecrate, lesser
enemies will find it difficult to pass onto the sacred ground, and itwill become possible for a party to rest there undisturbed untilthe spell ceases with little fear of random monster attacks in thenight.
The effects of this spell last until the caster leaves theconsecrated ground, and do not repel Notorious Monsters,Bosses, or creatures with a Resistance to Holy.
Protect (40 MP)Target: Single
Type: StatusReflectable, Resistible A barricade of blue light explodes into existence in front of an
ally, gleaming brightly. Protect bestows the effects of thepositive status Protect on one target. All physical damage theytake (after ARM is calculated) is halved. This effect lasts until
combat ends.
Aerora (30 MP)Target: Single or GroupType: Elemental (Wind)
Reflectable A tempest storm throws foes around, buffeting their bodies with
nonlethal force. Aerora inflicts (PWR x 5) + 2d6 points of Winddamage to one target, or (PWR x 3) + 2d6 points of Winddamage to all enemies.
Shell (40 MP)Target: SingleType: Status
Reflectable, Resistible A semi-translucent, multifaceted sphere of pale light encases anally, protecting them from the brunt of hostile magical attacks.
Shell bestows the effects of the positive status Shell on onetarget. All magical damage they take (after M.ARM is calculated)is halved. This effect lasts until combat ends.
Life (30 MP)Target: Single
Type: Recovery A smiling cherubim descends from the heavens and basks anunconscious ally in a golden glow – no matter how close to their
demise the target may have been, they find themselves whiskedsafely from the brink of death.This spell may only be cast on Short Range allies with 0 HP or
less, and it returns them to 1 HP.
Temper (15 MP)Target: Self Type: StatusUsed almost exclusively by Red Mages and Paladins, Temper
empowers the user’s attacks with barely-contained magic.Runes appear down the length of their weapon, and dull metaland wood equipment begins to shimmer with a celestial light.
The caster of this spell deals an additional two damage stepswith all physical attacks until the end of their following turn.
Cura (30 MP)Target: Single or PartyType: Recovery
ReflectableDroplets of astral light seem to fall from the skies, mendinginjuries and closing wounds instantly. Cura restores (MND x 5) +
2d6 points of HP to any conscious target, or (MND x 2) + 2d6points of HP to all conscious allies.
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EXPERT
Curaga (60 MP)Target: Single or PartyType: Recovery
ReflectableTwelve pearls of softly-glowing silver light enclose allies in
twinned hexagons, restoring (MND x 8) + 2d6 points of HP toany conscious target, or (MND x 5) + 2d6 points of HP to allconscious allies.
Aeroga (60 MP)Target: GroupType: Elemental (Wind)
Reflectable A hurricane-like blast of air is launched from the outstretchedhands of the caster, quickly turning into a cyclone that sweeps
through the area. Aeroga inflicts (PWR x 6) + 2d6 points of Winddamage to all enemies.
Brave (30 MP)Target: PartyType: Status
The caster fills her allies’ hearts with hope, rendering themImmune to the negative status effect Fear until combat ends.
Addle (30 MP)Target: SingleType: Status
Reflectable, Resistible Another attempt by White Mages at combat aggressiveness, Addle affects both the body and mind of an enemy in order to
cause them to react slower to attacks. Upon casting Addle, onetarget’s AVD score suffers a stackable -2 penalty. A foe’s Avoidscore can never drop to less than 0, and the effects of Addle last
until the end of combat.If a target is reduced to 0 AVD or less by this spell, they alsotake (RES x 15) + 2d6 points of Non-Elemental damage as their
joints stiffen and muscles seize up.
Restore (100 MP)Target: SingleType: RecoveryReflectable
A pillar of faint holy energy illuminates the ground around thefallen friend, helping them to return to their feet as if carried aloftby invisible hands.
One unconscious target recovers (MND x 4) + 2d6 points of HPand may battle alongside his companions once more.
Reflect (40 MP)Target: SingleType: Status
Reflectable, Heroic Resist (17) A shower of green light splashes over the target, solidifying intolayer after layer of shimmering magical protection. This powerful
spell creates an anti-magic barrier around a target and grantsthem the effects of Reflect until combat ends.
Transform (10 MP)Target: SingleType: Status
Reflectable, ResistibleThe caster of Transform can physically alter the appearance of
her enemies or allies, temporarily forcing them into bodiesunfamiliar to them. It might help the party Thief sneak past thepalace guards by transforming them into a nimble squirrel, or shrink down even the most colossal of creatures to the size of
an enraged pig. A single target is either cured of, or afflictedwith, the Transform status. Transformed targets deal only half damage with physical attacks, and take an additional 50%
damage for the duration, but gain a +2 bonus to skill checks inwhich their new form might useful. Inanimate objects cannot beaffected by this spell.
Soft (10 MP)Target: Single
Type: RecoveryThis simple and intuitive spell is able to restore someone whohas been turned to stone. The target is no longer affected by the
negative status effect Petrify.
Regen (50 MP)
Target: SingleType: RecoveryReflectable, Resistible
Wounds mend, injuries knit, and bones re-set extremely rapidlywith this powerful spell. The target receives the positive statuseffect Regen, recovering 20% of their max hit points at the end
of each of their turns. This spell has no effect on Unconscioustargets.
Teleport (100 MP)Target: PartyType: Effect
Much like Escape, Teleport can take the entire party greatdistances in the blink of an eye.
This is subject to a few important restrictions.First, the party cannot be in combat when this spell is cast.Second, the location can be anywhere in the world, so long asthe caster has been there within the last several months and is
familiar with the location.Third, the spell will fail if the location is extremely dangerous,such as submerged under lava or overrun by monsters.
Finally, Teleport can only transport the party to geographicallocations, never to an object or person.
Confuse (30 MP)Target: SingleType: Status
Reflectable, ResistibleThis spell allows the caster to blur the mental line betweenfriend and foe – a single target is afflicted with the Confuse
status.
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SUPERIOR
Curaja (150 MP)Target: SingleType: Recovery
ReflectableThe most powerful of the standard curative spells, invoking this
magic surrounds the group with globes of sapphire iridescencethat mend even the most grievous of wounds. Curaja restores(MND x 8) + 2d6 points of HP to all conscious allies.
Tornado (70 MP)Target: GroupType: Elemental (Wind)
Reflectable A maelstrom of hurricane-force winds touch down, convalescinginto a vortex of localized destruction. While some magic is
notable for collateral damage, Tornado is surprising and uniquein this fashion. Despite the massive injuries it can cause to foes,the windstorm doesn’t even uproot a single blade of grass or
concern a single creature other than its intended targets.Tornado inflicts (PWR x 8) + 2d6 points of Wind damage to allfoes.
Auto-Life (130 MP)Target: Single
Type: RecoveryReflectable, ResistibleWhite magic teaches not only to mend wounds, but also to begin
the healing process even before the injuries are inflicted. Thetarget receives the positive status effect Auto-Life, returningthem to 1 HP Instantly as soon as a spell or effect would reduce
them to 0 or less.If Auto-Life is cast on an Undead or Zombied foe, they areimmediately reduced to 0 HP instead of the usual effect with a
successful resistance check.
Dispel (80 MP)
Target: SingleType: Status
Reflectable A shimmering blue mist engulfs the target, its power tearingaway beneficial enchantments in an instant. Dispel removes allthe following effects from a single target; Protect, Shell, Haste,
Auto-Life, Reflect, Regen, and Flight .
Diaga (80 MP)
Target: GroupType: Elemental, HolyReflectable
Thousands of iridescent sparks launch into the enemy group likeenraged fireflies, leaving behind a shimmering silver glow. Diagadeals (PWR x 7) + 2d6 points of Holy damage to all enemies
and removes magically-granted Invisibility and natural Stealthfrom all affected enemies. Foes who have taken damage fromthe Diaga spell cannot successfully make Stealth rolls or gain
the effects of the Invisible status until the end of combat.
Haste (90 MP)Target: SingleType: Status
Reflectable, Heroic Resist (17) A six-faceted crystal of pure energy appears around the target,
shattering in a brilliant confusion of mirror images. The targetmoves faster than he ever has before thanks to this spell andreceives the effects of Haste until combat ends.
Barrier (100 MP)Target: GroupType: Effect
A stronger version of the Wall spell, evoking the magic of Barr ier creates an impenetrable shield of light around the user and allallies.
Barrier negates all damage and effects from all Medium Rangeand Long Range attacks against the party. A Critical Hit or LimitBreak will end a Barrier spell before damage is calculated, but
the spell is not a status effect and cannot be Dispelled or removed with similar methods.
Aura (150 MP)Target: SingleType: Recovery
Reflectable, Heroic Resist (17)Spheres of white light surround and imbue the target, filling themwith strength and granting the ability to stand against even the
most powerful of fiends.The target regains 20% of their maximum hit points every roundas a Regeneration effect. Though this spell has no effect on
Unconscious targets, it can be used in conjunction with theRegen status effect to cause a target to regain 40% of their maximum health each round instead.
Aura lasts until combat ends, and cannot be removed withDispel as it is not considered to be a status effect.
Armistice (70 MP)
Target: SingleType: EffectResistible With little more than a touch, even the most wicked of venom-
dripping blades and twisted armaments of evil become utterlyharmless, forcefully infused with enough white magic that theycould serve as a child’s toy. The weapon sparkles with snowy
light, its bladed edges dull until they’re rounded, and evenseems to emanate a peaceful aura. Casting this spell on a targetpermanently grants all of their equipped weapons the
Therapeutic property, forcing them to restore health instead of deal damage with every strike.
Tetra (40 MP)Target: SingleType: Effect
Choose four common elements from the following list; Fire, Ice,
Wind, Water, Lightning, or Earth. The target of the Tetra spellgains a Resistance to those elements until the end of combat.
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ANCIENT
Full-Life (300 MP)Target: PartyType: Recovery
All living allies – even characters with 0 or less HP - are returnedto maximum health upon the casting of this spell. Though Full-
Life does not remove detrimental status effects, it is nonethelessone of the most powerful spells in any healer’s arsenal.
Lux (150 MP)
Target: GroupType: StatusReflectable
Lux combines three of the most powerful White Magic spells,granting all allies the positive status effects Regen, Protect andShell . These statuses last until the end of the game session.
Holy (200 MP)Target: SingleType: Elemental (Holy)
ReflectableSpheres of white energy descend from the heavens before
spinning around the foe quickly. These pearls of lightencapsulate the target in light, humming slowly and musically.Then the heavens part and a brilliant blast of energy sears intothem, burning their retinas with pure Holy energy and
evaporating sinful flesh and bone.Holy deals (MND x 28) + 2d6 points of Holy damage to a singlefoe.
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Blue MagicNOVICE
Goblin Bomb (3 MP)Target: SingleType: Non-elemental
The caster conjures forth a black metallic sphere topped with alit fuse. It explodes instantly, dealing (PWR x 4) + 2d6 points of M.ARM Fire damage unless the target is of a lower level than
the caster. In such a situation, the attack inflicts (PWR x 8) +2d6damage instead. There is a 25% chance that Goblin Bomb willexplode prematurely, dealing damage to the caster of this spell
as well as the intended target.
Web Armor (10 MP)
Target: Self Type: StatusStrands of thin, translucent material wrap themselves around the
caster's arms and legs, giving the caster Protect and Stop for asmany rounds as the Blue Mage chooses to keep the spell active.If the Stop status effect is removed or the target is Immune to
Stop, the Protect also fades.
Self-Destruct (1 MP)
Target: SingleType: Non-elementalThe caster instantly converts their life force into explosive
energy, creating a cataclysmic blast that rips through the enemyfor a number of points of M.ARM Fire damage equal to thecaster’s maximum Hit Points. After damage has been resolved,
the Caster is automatically reduced to 0 HP and cannot berevived until combat ends.
Choco Ball (8 MP)Target: Single
Type: Non-elementalReflectable A crackling sphere of yellow energy forms around the caster,growing in size until it is launched at the target, inflicting (DEX x
3) + 2d6 Non-Elemental damage. Aerial-type monsters take(DEX x 6) + 2d6 damage from Choco Ball instead.
Homing Laser (10 MP)Target: SingleType: Non-elemental
Reflectable A salvo of searing laser beams arcs out of the caster’s body andblasts the target in a spectacular series of explosions. Homing
Laser deals (PWR x 3) + 2d6 Non-Elemental damage, and hasa 50% chance to cause Confuse.
Frog Song (20 MP)Target: SingleType: StatusResistible
The Blue Mage hums, sings or ribbit s a haunting melody, a songwith its roots in the oldest of curses. Frog Song afflicts aHumanoid or Beast listener with the negative status effects
Transform and Seal , transmuting them into a harmless greenamphibian no more than a few inches tall.
Pollen (5 MP)Target: SingleType: Recovery
A light dust drifts around the group, which is inhaled to leave thetarget slightly refreshed. Pollen restores (MND x 2) + 2d6 HPand MP to one target, but cannot be used on the caster.
Seed Cannon (8 MP)Target: Single
Type: Elemental (Earth)The caster tenses up before firing a heavy seed pod, pummelingthe target. (Where the seed comes from is up for dispute by
sages everywhere. Seed Cannon inflicts (PWR x 4) + 2d6 pointsof Earth damage.
Blank Gaze (20 MP)Target: SingleType: Status
The target stares into his target’s soul, eliminating magicalprotection with the power of the Evil Eye. Blank Gazeautomatically removes one random beneficial magic effect from
an enemy with no resistance roll, and their M.ARM score isreduced by 50% until the end of the caster’s turn.
Laser Eyes (15 MP)Target: SingleType: Non-elemental
ReflectableBrilliant beams of energy pulse from the caster's eyes, slashinginto the target for (PWR x 5) + 2d6 points of Non-Elemental
damage. Monsters that have the Unusual Defense ability do notreduce this damage.
Revenge (20 MP)Target: SingleType: Non-elemental
A wave of invisible force crashes into the target. For every 2points of HP the Blue Mage is missing from his maximum health,the target takes 1 point of damage. This is not reduced by
M.ARM or Shell.
Flash (10 MP)Target: SingleType: Non-elemental
Resistible The caster creates a sudden explosion of searingphosphorescent light, inflicting (DEX x 3) + 2d6 damage to one
enemy and inflicting the target with the negative status effect
Blind for one round if the spell is not resisted.
Poison Breath (10 MP)Target: SingleType: Status
Resistible A morass of multicolored toxins is exhaled in a sickly plume. Thetarget is affected by Poison, and the caster gains a +2 bonus on
the opposed resist roll to apply this status effect.
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SUPERIOR
Ultrawaves (30 MP)Target: SingleType: Non-elemental
Purple waves of ultrasonic energy ripple from the caster’s body,inflicting (MND x 8) + 2d6 damage. Then make a resistance
check to see if the enemy is also Confused . The caster maychoose to also be afflicted by Confuse to gain a +4 bonus to thisroll.
Condemned (50 MP)Target: SingleType: Non-elemental
Reflectable A cackling red skull appears over the target before slowly fadingaway. The foe receives the effects of the negative status effect
Curse. This spell cannot be resisted.
Electrocute (60 MP)
Target: SingleType: Elemental (Lightning)Reflectable
The caster hovers in mid-air, acting as a living conduit as greenbolts of electrical energy blast through the air to devastatingeffect. Each round until combat ends or the caster chooses to
end the spell, the user of Electrocute and one target of hischoice are struck for (DEX x 7) + 2d6 Lightning damage. If Electrocute is ever made into Group spell, it affects all enemies
and allies instead.
Drill Shot (40 MP)
Target: SingleType: Non-elementalThe caster jabs at the target, creating a stream of multi-colored
spheres that rush out towards it and explode on impact. Thecaster of Drill Shot may immediately make an attack as anInstant action, which ignores ARM, Protect, and any other
statuses that would reduce the physical damage dealt.
Lv.? Doom (80 MP)Target: SingleType: StatusReflectable
Ghostly, fog-colored skulls materialize above the enemy, lettingout a haunting laugh before fading out. When you cast this spell,roll 1d6. Lv.? Doom only affects targets whose Level is a
multiple of the number you rolled, though rolling a 1 thereforemeans that all targets are affected.There is no initial effect – however, in 3 rounds, the HP of a
target affected by Lv.? Doom is reduced to zero, regardless of current Hit Points, ARM, or M.ARM. If the target is immune toinstant death, in 3 rounds they suffer (PWR x 15) + 2d6 points of
Shadow damage instead.
Aqua Rake (30 MP)
Target: SingleType: Elemental (Water)ReflectableThe Blue Mage releases a blast of hurricane force wind that
engulfs their a foe as it carries with it a barrage of water bubblesthat explode upon touching anything, damaging one enemy for (PWR x 4) + 2d6 Water damage and (PWR x 4) + 2d6 Wind
damage.
Thrust Kick (80 MP)Target: SingleType: Non-elemental
Resistible The caster launches into an athletic flying kick, surrounded by a
faint nimbus of energy as they slam into their target with a soundbarrier-breaking crash. Thrust Kick deals (PWR x 5) + 2d6points of Non-Elemental damage – then, the caster and thetarget make an opposed Force check. If the caster is successful,
the target is knocked back a Medium Range – directly upwards.In addition to effectively removing the target from combat for oneround as if the target was afflicted by Stun, characters that are
not immune to falling damage (from the Defy Gravity ability or Flight , for example) lose 50% of their maximum HP uponcolliding with the ground again on the following turn.
1,000 Needles (100 MP)Target: Single
Type: Non-elementalOne thousand stinging cactus thorns are shot from the caster’sbody, turning one unfortunate target into a panicking pincushion.
Roll 2d6 when this spell is cast; on any result other than acritical success, 1,000 Needles inflicts 100 Non-Elemental pointsof damage to the target; Shell, Unusual Defense, and M. ARM
and ARM have no effect on this damage. If the attack roll resultsin a critical success instead (a roll of 12 on the 2d6), 1000damage is inflicted instead of the normal 100. This spell cannot
reduce a target lower than 1 HP and may break the standarddamage cap per round of 999.
Flamethrower (20 MP)Target: SingleType: Elemental (Fire)
ReflectableThe caster releases a blistering stream of fire from their mouthor fingers, scorching their intended target for (PWR x 7) + 2d6
Fire damage.
Angel Snack (40 MP)Target: SingleType: Status A cascade of sparkling blue stars showers down, negating all
the magical protectives of a single target. Angel’s Snack dispelsall Status Conditions, beneficial or otherwise. Further, the targettakes (MND x 4) + 2d6 points of Non-Elemental damage for
every status effect removed in this fashion.
Degenerator (80 MP)
Target: SingleType: EffectReflectable, Resistible
The caster emits a single burst of black energy that all but ripsthe life energy of out its target. Each time the target casts a spellthey lose 10% of their maximum MP, and each time they attack
they lose 10% of their maximum HP. The effects of this dreadfulspell last until the end of the game session.
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ANCIENT
Wall Change (50 MP)Target: SingleType: Effect
A shimmering globe of energy encloses the target,cycling through a series of colors and hues before
vanishing. Wall Change makes the target Resistant toall elements with the exception of one; roll 1d6 andconsult the table below to determine which one.The combatant is Weak to the
chosen element. Roll againevery round.This effect lasts until the end of
the current combat, or until thetarget is unconscious.
Roll Immunity12
345
6
EarthFire
Water WindIce
LightningForce Field (80 MP)Target: Single
Type: EffectThe caster is enveloped by a prismatic glow, creating arapidly expanding field which summons a flash of
white light to engulf them,gradually spreading out tocover their allies before fading.
Force Field bestows anImmunity to random elements.This spell lasts until the end of
combat and may be castmultiple times on the sametarget(s).
Roll Immunity12
345
6
Earth and FireWater and Wind
Ice and LightningShadow
Holy
Target’s Choice
Roulette (150 MP)
Target: LocalType: Effect All natural light suddenly ceases as a single spotlight begins to
spin across the battlefield, drawing in tighter and tighter circlesaround the combatants until it stops on a single target, defeating
it instantly. In order to determine the 'lucky winner' of this grislyfate, all active combatants should make a 2d6 roll once Rouletteis cast. The lowest rolling combatant is immediately killed,regardless of their current HP score. This ability works on all
Notorious Monsters and Bosses, even if they are normallyimmune to instant death-inducing attacks. The random outcomeof Roulette cannot be altered by any means, though death
caused in this way can be avoided by the usual destinyexpenditure.
Stone Breath (120 MP)Target: SingleType: Elemental (Earth)
Resistible The caster exhales a cloud of creeping gray vapors that slowly
drift to settle over the target. Stone Breath deals (RES x 12) +2d6 points of Earth damage. If the target fails their resistanceroll they also suffer the negative status effect Petrify , with nomaximum duration. Targets turned to stone in this fashion may
remain statues for eons.
Supernova (200 MP)
Target: SingleType: Non-elementalReflectable
Pure white light floods the area, turning all combatants into starkblack shadows; a second later, a swarm of dark particles homesin on the spell’s target, blasting them for (PWR x 25) + 2d6 or
(RES x 25) + 2d6 points of non-elemental damage – caster’schoice.Supernova can be cast at a Long Range.
Mighty Guard (100 MP)Target: Single
Type: StatusBrilliant green globes of energy form around the caster and their allies, fading into thin air a second later. Mighty Guard adds the
Status Conditions Haste, Flight, Protect , and Shell to one target.
White Wind (100 MP)
Target: SingleType: Elemental (Holy) A dazzling constellation of pearls hovers around the caster,
radiating waves of bright light to restore (Caster’s Current HP)HP to one ally of his choice. If combined with the Blue Mageability ‘Diffusion, the 25% HP is subtracted before the caster and
all allies recover health.
Trine (250 MP)Target: SpecialType: Non-ElementalThree quicksilver spheres spiral out from the caster, launching
out in rapid succession and dealing a flat (DEX x 8) points of Non-Elemental M.ARM damage to the target, three times. Then,these same orbs solidify and expand into the shape of cruel
spikes before boomeranging back to the caster, passing througheither the same target or a second enemy of the caster’s choice,dealing (MND x 8) points of ARM damage per spear on the
return trip.
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Time MagicNOVICE
Burn Ray (5 MP)Target: SingleType: Non-Elemental
ReflectableThe air around all one enemy condenses, compressing into atight ball until it explodes. Burn Ray inflicts (PWR x 4) + 2d6
points of Non-Elemental damage to one enemy.
Meteorite (8 MP)
Target: GroupType: Non-ElementalThe caster tears a small meteorite free from its path across the
cosmos, pulling it down to earth where it crashes into allenemies. Meteorite inflicts (PWR x 3) + 2d6 points of Non-Elemental damage to all enemies.
Eject (15 MP)Target: Single
Type: EffectThe character reverses gravity around one enemy and sendshim hurtling skyward. The target and the caster make an
opposed Force check; if the caster is successful, the target iscaught in the negative gravity zone and thrown a MediumRange into the air and suspended there. The caster may choose
to reverse the spell as an instant action at any time, smashingthe target back into the ground when gravity re-establishes itself.Thus, if successful, Eject can cause any targets vulnerable to
falling damage (creatures without Flight or Defy Gravity, for example) to lose 50% of their maximum HP upon collision withthe ground.
Large creatures are immune to the Eject spell. Attempting thisspell in an enclosed location may cause Eject to fail as the
target merely finds themself thrown toward a low-hanging roof,at the GM’s discretion.
Enervate (5 MP)
Target: SingleType: EffectThe Time Mage creates a localized pocket of accelerated time
around a small nonorganic object, causing it to age thousands of years in an instant. Some materials disintegrate in seconds.Steel, iron, and certain other metals can rust or become brittle
due to ‘prolonged’ exposure to the humid air, and when makinga Force check to destroy an object affected by Enervate, thedifficulty should be reduced significantly. If used on a Construct
enemy, Enervate deals (PWR x 6) +2d6 points of Non-Elemental damage.
Quickening (2 MP)Target: Self Type: StatusThe Time Mage speeds up the atoms that compose his body,
moving more rapidly than any person should ever be able to.Upon successfully casting this spell, and at the start of each of his subsequent turns, the Time Mage loses 20% of his
maximum HP. However, while the spell lasts, the character gains the effects of the Haste status. The Time Mage maychoose to end the effects of this spell at the end of each of his
turns as an instant action.
Analyze (10 MP)Target: SingleType: Effect
The user is capable of determining the exact properties and Tier (if applicable) of any magical item. This ranges from weaponsand armor to accessories and unmarked potions; even things
like magical paintings and nondescript crystal fragments. For this reason, many shifty bazaar owners loudly declare that thisspell’s authenticity is suspect, and that the mundane goods
they’re trying to peddle truly are lost, powerful artifacts.Legendary equipment cannot be ‘read’ with this spell, andextremely evil items can cause a magical backlash and cause
the caster of Analyze physical harm.
Illusion (6 MP)
Target: LocalType: EffectThe character can create a realistic, moving visual image that
others can see. The spell does not make real, solid objects,instead conjuring only magical figments and trickeries. They canmove and make noises as long as the caster is within a Short
Range of his illusion, and they vanish utterly if he ever goesmore than a Medium Range away. Illusion cannot create falsetextures or temperatures, and viewers are under no compulsion
to believe the authenticity of what they see; no more than usual,anyway. Illusion cannot be used to change someone’sappearance flawlessly, nor can the spell’s effects occupy more
than several meters of space.Viewers can make a heroic Awareness check to see through theeffects of Illusion.
Magnetite Cloud (12 MP)
Target: LocalType: EffectResistible By forming a magnetic photon field, the caster is able to restrict
the movement of anyone relying on burdensome metal armor or protection. When Magnetite Cloud is used, the caster rolls their Force attribute…then, the current area becomes Difficult
Terrain, causing all enemies primarily made of metal, individualswho are using Heavy Armor, or armor composed of magneticmetals (such as iron and steel, but not, say, Adamantite) to
make a resistance roll against the Time Mage’s force check. Anytarget who fails is inflicted with the negative status effect Stop. In addition, all magnetic objects in the area are sent crashing to
the ground. Though Magnetite Cloud cannot directly causemetal-wielding foes to be Disarmed, trying to lift a metallic objectwhile in this difficult terrain requires a Force check against the
difficulty of the roll initially made by the caster.Which materials and opponents are magnetic is ultimately up tothe GM.
Sprint (5 MP)Target: SingleType: Status
A series of red rings materialize around the target’s legs or equivalent anatomy, glowing with suffused power before fadingaway again. The target's movement speed is doubled for
several minutes – they can now travel a Medium range distanceinstead of a Short range each round.
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INTERMEDIATE
Quick (30 MP)
Target: Self Type: Status A translucent clock encases the caster, creating a pocket of
localized time. Quick grants the positive status effect Haste to
the caster.
Ray Bomb (25 MP)Target: SingleType: Non-Elemental
ReflectableBrilliant spheres of energy appear before the caster, joiningtogether into a single searing burst of destruction. Ray Bomb
inflicts (PWR x 6) + 2d6 points of Non-Elemental damage.
Quarter (30 MP)
Target: SingleType: StatusReflectable, Resistible
Spheres of black and violet surge out to enclose one opponent,crackling with audible force as the gravity inside the bubbles
increases a hundredfold. Quarter reduces a target's HP by 25%of its maximum.
Time Slip (30 MP)
Target: SingleType: StatusReflectable, Resistible
A current of time swir ls around the target, stirring up dust anddecay as it pushes the unfortunate forward into old age anddisability – or renders them youthful and strong, but
inexperienced.Upon casting Time Slip, the target’s age will change rapidly;whether the character will grow Old or Young is determined
randomly. Time Slip lasts for two rounds before it automaticallyreverts.Old: The target is affected with Power Break and Speed Break ,
causing them to deal half damage with all physical attacks and
suffer from halved Force, Finesse, ACC and AVD scores.However, all offensive and healing spells have their effects
increased by two steps. Young: The target is affected with Magic Break and Armor Break , causing them to deal half damage with all magical effects
and suffer from 0 ARM and M.ARM. However, all physicalattacks deal an additional two damage steps for the duration.
Invisible (30 MP)Target: SingleType: Status
Reflectable, ResistibleInvisible makes an ally translucent, nearly impossible to targetwith melee attacks and granting them the status of the same
name. The target gains a +4 bonus to Stealth skill checks, their AVD score, and checks to Run Away in combat. The effects of Invisible last until combat ends or the character sustains any
damage.
Escape (10 MP)
Target: PartyType: Effect Acting as a short-range teleport , this spell allows the party to exit
dungeons with convenient swiftness. The spell returns all party
members to the last safe location on or near the surface.This magick also doubles as a way to safely flee dangerous
combat, as casting will instantly end combat and return thelikely-wounded characters to the nearest safe resting location.
Gravity (50 MP) Target: SingleType: Non-Elemental
ReflectableThe caster launches a dark bubble of energy, wholly enclosingthe target before subjecting it to crushing gravitational force from
all directions for a significant period of time.Gravity deals (PWR x 3) points of Non-Elemental damage to thetarget at the start of each of their rounds until combat ends.
Furthermore, while Gravity lasts the target finds it difficult tomove or be moved. They are Immune to knockback effects and
non-Large enemies can never physically move themselves morethan a Short Range in a single round (though things like Teleport
and Escape spells can bypass this).
Hyperdrive (60 MP)Target: LocalType: Effect
A hazy clock face shimmers into existence across the battlefield,hands shuddering as they begin to slow, eventually stoppingdead. For a moment, the second hand wavers, almost seeming
to move backwards before the clock explodes in a shower of fragments. All enemies and allies other than the caster may immediately
take a standard action. These actions are presumed to happensimultaneously.
Dimensional Gate (50 MP)
Target: LocalType: Effect
The fabric of reality ripples and twists, finally creating a tear intime and space itself that appears as a black portal throughwhich an infinite expanse of stars can be seen, captured
moments continually flicker and replay across the ripplingsurface of the gate.Willingly or unwillingly entering the Dimensional Gate transports
any sentient creature to either the Void or the Farplane,depending on the caster’s wishes when the spell is cast. (See p.177 for more information on these locations.) The Dimensional Gate closes several hours after being cast –trapping anyone who has not yet returned on the other side,
perhaps permanently.
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EXPERT
Comet (60 MP)
Target: GroupType: Non-ElementalThe caster reaches towards the heavens, pulling cosmic debris
from its orbit to crash down in a shower of fire and molten rock.
Comet causes 2d6 meteors to damage foes; each strike inflicts(PWR x 3) + 2d6 Non-Elemental damage to all enemies.
Demi (100 MP)Target: Single
Type: StatusReflectable, Resistible An opaque gray sphere encloses the target; seconds later,
crushing gravitational forces compress, releasing the target onlyonce the sphere has shrunk to a speck of its former self. Gravityreduces a target's HP by 50%, not modified for ARM or M.ARM.
Demi still cannot exceed the normal damage limitation of 999.
Shockwave Pulsar (60 MP)
Target: SingleType: Non-Elemental
ReflectableGravity suddenly ceases to function as glowing sphere of stellar energy and gases materializes above the battlefield, drawing anadversary into its embrace before exploding in a violent burst of
light and heat. Shockwave Pulsar inflicts (PWR x 9) + 2d6damage to one enemy.
Temporal Shift (70 MP)Target: LocalType: Status
In an instant, the caster is surrounded by ring after ring of translucent clocks, circling in a slow pattern before speeding upand shattering. The glittering debris hovers in mid-air for a
moment, drawing the lines of an ethereal clock face beforewinking out of existence.Temporal Shift creates Difficult Terrain in the area. Everyone
standing in the temporal terrain loses the status effects Stop,
Stun, Slow , and Haste, and may not become affected by any of those status effects for the remainder of combat.
Brainstorm (80 MP)Target: Single
Type: StatusReflectable, ResistibleHazy lights encircle the target as it wavers and fades, body
suddenly out of sync with time around it – then the caster assaults the foe’s mind with waves of energy, robbing the targetof wits and reasoning.
One enemy target is afflicted with the Confuse status. Theenemy does not get an opposed roll to resist the effects of Brainstorm if they are already afflicted with Stop, Slow, or Stun.
Teleport (100 MP)
Target: PartyType: EffectMuch like Escape, Teleport can take the entire party great
distances in the blink of an eye.
This is subject to a few important restrictions.First, the party cannot be in combat when this spell is cast.
Second, the location can be anywhere in the world, so long asthe caster has been there within the last several months and isfamiliar with the location.
Third, the spell will fail if the location is extremely dangerous,such as submerged under lava or overrun by monsters.Finally, Teleport can only transport the party to geographical
locations, never to an object or person.
Disable (70 MP)
Target: SingleType: StatusReflectable, Resistible
The target is encased in a bubble of turquoise light, freezingtime and preventing the target from participating in combat for
one round.The target is affected by the negative status effect Stun for oneround.
Haste (90 MP)Target: SingleType: Status
ReflectableThe Time Mage slows the entire world with the exception of onetarget – thus making it seem as though they possess incredible
speed. The target receives the effects of Haste until combatends.
Slow (100 MP)Target: SingleType: Status
Reflectable, Resistible
With a metaphysical shove the target is pushed outside of thenormal flow of time, their movements becoming predictable and
sluggish.The target is afflicted with the negative status effect Slow .
Advanced Illusion (30 MP)Target: LocalType: Effect
This spell is similar to the Illusion magick, but with the followingchanges. First, the caster needs not be anywhere near the spellfor it to function, and the spell now also includes thermal, and
olfactory trickeries as well – other than being nonsolid andincapable of causing damage, the illusion it is completely lifelikein every way. Viewers can make a supreme Awareness check to
realize that the image is abnormal, unless the Advanced Illusionhas been cast around an individual to change his appearance –there is no way to detect the spell if it has been cast in this way.
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SUPERIOR
Flight (60 MP)
Target: PartyType: StatusResistible
Gravity frees its grip upon the Time Mage and her allies,
allowing them to drift freely. All allies receive the ability to flyuntil the game session ends. Targets with Flight can are immune
to falling damage, Earth damage, and short-ranged weaponssuffer a -4 penalty to hit them (in addition to the obviousmovement bonuses a soaring character would obtain).
Reset (50 MP)Target: Local
Type: Effect A glittering hourglass appears hovering beside the caster, filledwith the sands of barely-suppressed temporal energy. After
Reset is cast, the Time Mage can declare any enemy or allymust re-roll any one attack or check – the hourglass shatters oncommand, sending everyone back a few precious seconds in
the time stream. After the Reset spell is cast, the Time Mage can force this reroll
at any time until combat ends, even when it isn’t his turn. Resetlasts until a reroll is caused in this method, then the spell ends –casting the Reset spell a second time while the first is still activehas no additional effect.
Gravija (100 MP) Target: Group
Type: Non-ElementalReflectableThe caster releases a black sphere of pure gravitational energy,
causing thousands of tones of force to press upon and pulverizehis enemies.Gravija deals (PWR x 5) points of Non-Elemental damage to
each enemy target at the start of each of their rounds untilcombat ends.Furthermore, while Gravija lasts enemies find it difficult to move
or be moved. They are Immune to knockback effects and non-
Large creatures can never physically move themselves morethan a Short Range in a single round (though things like Teleport
and Escape spells can bypass this).
Quasar (120 MP)
Target: GroupType: Non-ElementalThe skies part, drawing down a searing shower of celestial
debris and radiation to bombard the battlefield. Quasar inflicts(PWR x 12) + 2d6 points of Non-Elemental damage to allenemies.
Mystify (200 MP)Target: Single
Type: StatusReflectable, Resistible Make an opposed roll against your target with a -2 penalty.
Success despite this odds means that you learn the list of statuseffects your target is can be affected by, and may choose onenegative status and automatically apply it.
Time Stop (130 MP)
Target: SpecialType: StatusResistible
The Time Mage creates a localized pocket of space around one
target, freezing it and everything nearby in time for a moment.Time Stop attempts to cause the negative status effects Stun
and Stop to one target, as well as all other enemies and allieswithin a Short Range of that target.
Vanish (100 MP)Target: GroupType: Status
Vanish turns the entire party completely translucent, allowingthem to move without detection and become nearly impossibleto strike in combat. All party members gain the effects of
Invisible, increasing their AVD, Stealth, and checks to Run Awayin combat by +4.
Black Hole (200 MP)Target: Group
Type: StatusResistible A spinning vortex of gravitational energy forms above thebattlefield, crackling as it begins to direct crushing pressure on
all enemies. If unresisted, Black Hole reduces all foes to 25% of their maximum HP, not modified for ARM or M.ARM. Black Holefails if this would reduce a target’s health by more than 999
points regardless if the caster has Break Damage Limit.
X-Zone (60 MP)
Target: Single, SpecialType: EffectThe fabric of reality splits open in a flash of white light, revealing
the alien stars beyond for brief instant. Otherworldly creaturessuch as Espers are forced back to their own reality by thecasting of this spell.
The target of X-Zone – who must be an Esper or a being from
the Farplane or Void - is instantly reduced to 0 hit points andremoved from the current combat. Effects that the target may
possess – such as Auto-Life or Indestructible – will not allow theEsper or creature to remain in combat after X-Zone is used, or summoned again in the same game session.
X-Zone can be cast at a Long Range and has no effect againstbosses.
Hastaga (150 MP)Target: PartyType: Status
Reflectable A glowing red clock materializes below the caster’s allies, handsspinning at normal speed but increasing by the second before it
fades in a flash, bestowing the Status Condition Haste on allallies until the end of combat.
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ANCIENT
Warp (180 MP) Target: Self Type: EffectThe Time Mage has attained the pinnacle of his craft, and can
now choose to exist apart from time as we perceive it. He is little
more than a blur on the battlefield, phasing in and out of realityas he wills it.
After casting this spell, whenever the Time Mage is targeted byan attack but before accuracy/damage is rolled, the character may opt to expend 25% of his maximum MP to negate any
damage or effects he would take from the assault. He does notevade the attack, nor does this prevent Group magic fromharming his allies – the Time Mage is simply not there.
Furthermore, while Warp persists the Time Mage is immune toany damage or effects caused by Difficult Terrain.The effects of Warp end when the Time Mage is reduced to 0
MP or HP, or the end of combat.
Flare Star (250 MP)
Target: SingleType: Elemental
ReflectableDrawing on the forces of the cosmos, the caster bathes thebattlefield in the light of a dying star, searing a single foe withpure stellar energy.
Flare Star deals (PWR x 15) + 2d6 points of Fire damage, (PWRx 15) + 2d6 points of Shadow damage, and (PWR x 15) + 2d6points of Holy damage to one enemy.
Meteo (200 MP)
Target: GroupType: Non-ElementalWith a single motion, the caster splits the skies above the
battlefield to reveal the stars and planets beyond – and a single
fiery meteor hurtling towards the battlefield below, crashingdown in a shower of rock and flame. Meteo deals (PWR x 25) +
2d6 points of Non-Elemental damage to all enemies.
Slowaga (240 MP)
Target: GroupType: StatusReflectable, Resistible
A giant, hazy silver clock appears over the battlefield, spinninglazily as it slows down by the second. Slowaga afflicts all foeswith the negative status effect Slow .
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Summoning
Summonsarepowerfulentitiesthatwatchovertheheroesoftheworld.Thoughtheynormallyexistoutsideof
realityaswecanperceiveit,spendingDestinycancauseagroup’sSummonedallytomanifest.Followingisa
completelistofSummons,theircombatcapabilitiesandtheirdrivinggoals.
Bismarck(Rank1)
Thehauntingmelodyofawhalesongfillstheareaas
Bismarck,thegreatwhitehumpbackwhale,swimsthrough
theairanddivesintoapoolofwaterthatappearsonthe
battlefield.Oncesubmerged,hesurfacesandspraysamist
fromhisblowhole.
Abilities
Breach:TheGreatWhaleslamshisenormousbulkintoone
foe,doing(PWRx3)or(RESx4)+2d6pointsofphysicaldamage.
Geyser:Bismarckdivesbeneaththesurface,gatheringwater
intohisgreatmouth.Thegroundbeneaththetargetripplesasthewhalesurfacesunderneathit,withhisblowholesituatedbeneaththetarget'sfeet.Withamightyblow,Bismarckfiresastreamofwaterupatthefoe,sendingitflyingintotheairwithaMedium-Rangeknockback.Asalways,targetswithoutFlightoranimmunitytofallingdamagelose50%oftheirmaximumHPwhentheyre-collidewiththeground.
Spells:BismarckcastWaterandVox.
AstralFlow,SeaSong: Bismarck’swhalesongfillsthearea
astheentirebattlefieldisfloodedwithwater.Withoutwarning,heswimsrapidlythroughthefield,pullingacurrentofwaterwithhimanddoing(RESx6)+2d6Waterelemental
damagetoallenemies.
Special
ImmunitytoWater,VulnerabletoLightning,ResistancetoFire
Devotion
Bismarck’sgoalistoprotecttheoceansanditsdefenselessinhabitantsfromsomegreatcatastropheitforeseeslooming
onthehorizon;ifitssummonerpreventsthistragedy,BismarckwillnolongercostDestinytosummonandgrantshis
PactGift.
PactGiftTheSummoner(s)maynowbreathewateraseasilyastheydo
air,andcannotdrownunderanycircumstances.
Carbuncle(Rank1)
Thesummonertakesasmallrubyoutofherpocketandtosses
italmostcasuallyintotheair.Asthesuncatchestheruby,a
brilliantflashoflightoccurs.Whenthelightclears,therubyis
clearlylodgedintheforeheadofasmall,turquoiseanimal.
Carbuncledoesalittlesomersaultintheair,gladtobeof
service.
Abilities
SearingLight:ThetinygemwithinCarbuncle’sforehead
searsafoewithrubyenergy,doing(RESx3)or(MNDx3)+2d6pointsofnon-elementalmagicaldamagethatignorestheeffectsofShellandUnusualDefense.
RubyLight:Carbuncleraisesitshead,causingthelightofthe
suntoreflectoffofitsrubybrightly.ThereflectedlightseemstocoatoneoftheSummoner'spartymembers.Asthelightdies,theaffectedpartymemberfeelslighterinspirit,asthoughthelightisprotectinghim.ThetargetgainsthepositivestatuseffectReflect forseveralrounds.
Spells:CarbunclecancastDia,Wall,Meteorite,andRegen.
AstralFlow,ShieldingLight:Carbunclerearsupontoits
hindlegs,staringatthesun.Suddenly,itlaunchesitselfintotheair,spinningaroundquickly.Onceitisseveralfeetofftheground,itseemstopause,floatinginmidairasitcollectsthe
solarrays.Finally,itreleasesitsaccumulatedlightovertheSummoner'sparty,coatingeachinadivinelightandgrantingeachpartymemberwithReflect andShell forseveralrounds,andrestoring(MNDx3)MPtoallpartymembers.
SpecialUnusualDefense:Physical(Takes200%damagefromall
physicalsourcesandhalffromallmagical),Auto-Regen,Auto-Reflect
Devotion
Theesperofgleehasnodrivinggoals,contenttowatchtheparty/characterdowhattheylikesolongasitdoesnot
interruptCarbuncle’snaptime.CarbunclenevercostsDestinytosummon,andalwaysgrantshisPactGiftautomatically.
PactGiftSimplybypickingupanydiscardedchunkofearthand
concentrating,Carbuncle’sSummonermaygrantthestonetheGlowingproperty.ThisGlowstoneemitsenoughlightto
helpthepartyfindtheirwayeveninpitchblackness,butlosesallmagicalpropertiesandrevertsbacktoaregularrockthe
momentitleavestheSummoner’spalm.
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Chocobo(Rank1)
Aloudandfamiliar‘Kweh!’alertsyourattentiontothe
horizon,whereacloudofdustannouncesthearrivalofyour
Summon.Chocoborushesintothefrayattopspeed,wings
outstretchedandfeathersblowinginthebreeze.
Abilities
Chocobop:Bybatteringanenemywithanirritated
combinationofpecksandkicks,Chocobocaninflict(PWRx3)or(DEXx4)+2d6pointsofphysicaldamage.
ChocoEsuna:TheEsperisabletohealabnormalstatuses
merelybyflappingitspurifyingwings.ChocoEsunaremovesallnegativestatuseffectsfromonecharacter,andalsograntsthetargetanImmunitytoallnegativestatuseffectsuntiltheytakedamage.
ChocoBarrier:Agoldenbarrierformsinmidair,grantingthe
effectsofProtect andShell toonecharacter.
Spells:ChocoboiscapableofusingChocoBall,Cure,Fire,andMeteorite.
AstralFlow,ChocoboRush:TheChocoboletsoutaloud
‘K-KWEHHH!’andchargesforward,andliterallydozensofothercreaturesfollowsuit.Chocobosofallcolorssuddenlyappear,alongwithleafers,cactuars,andallsortsofnaturalcritters.Thisimpromptustampededeals(DEXx7)+2d6pointsofdamagetoallenemies.
DevotionChocoboisthespiritofadventureandtravel,andencouragesanyindividualsthatithastakenunderitswingtogooutand
explore.Ifthesummonerevertravelstoadistantandunexploredlandwithouttheaidofmachinesormagic,ChocobowillnolongerrequireDestinytosummon.
PactGift
Fittingly,theSummonernowhasaspecialbondwiththenaturalChocobosoftheworld,andmaycallonefrommilesandmilesawayjustbywhistling.SuchChocoboswilleven
ventureintodangerousterritorysuchasaneruptingvolcanooramilitaryencampmenttoaidtheSummoner,thoughthere
aresomeplacesintheworldwherethesefriendlyaviansdon’tnaturallylive.
Inaddition,theEsperallowsitselftoberiddenwithoutcomplaint,andgivesa+4bonusto
Naturechecksfordifficultridingmaneuverswhenactingasamount.
Salamander(Rank1)
Thesummoneropensherpalmtorevealabeautifulflower
madeofbrilliantflame,whichshelaysontheground.Outof
thisflowercrawlsasmallscarletlizardwithbrilliantbeadsof
crimsonfireforeyes.Crawlingalongthegroundinfrontofthe
Summoner,itleavestinylizard-printsmeltedintoeverysurfaceittouches.Thoughlessthanafootlong,thistinylizard
possessesunimaginablepower;itisthelivingmanifestationof
fire.ItisSalamander.
Abilities
CoughDrop:Thetinylizardbelchesforthasphereofflame,
dealing(PWRx3)+2d6pointsofFiredamagetoonetargetandremovinganyResistancestoFirethetargetmayhavepossesseduntilcombatends.
FireBreath:Salamanderopensitsmouthandhissesatone
poorhaplessfoe,bathinginitinastreamofpureelementalFireanddealing(PWRx5)+2d6pointsofFiredamage.Unfortunately,asSalamanderdrawsclosertobeingbanished,
lessandlessflameisproduced.IfSalamanderisat50%healthorless,FireBreath’sdamageisreducedbytwosteps.
TheBiggerTheyAre:TheEsperscurriestowardanenemy,
crawlingunderneathclothingorontopofmuchlargercreatures.It’ssmolderingfootstepsdeal(DEXx2)+2d6pointsofFiredamagetothetargetandaremorethanalittledistracting.Untiltheendoftheenemy’snextturn,theysuffera-2penaltytoattackrollsifittargetsacreatureotherthanSalamander.IftheyattackSalamanderandmiss,theattackthendealsdamageasnormaltotheattackerinstead.
Spells:SalamandercancastFireandElementalSpikes(Fire).
AstralFlow,CrimsonRoar: Salamanderunleashesa
massivetorrentofpureflame,smotheringallenemiesinaseaofburningagony-dealing(PWRx8)+2d6pointsofFiredamage.However,ifSalamanderisinjured–below50%ofhismaximumhealth–thenCrimsonRoar’sdamageisreducedbyfourstepsanddealsonly(PWRx4)+2d6instead.
SpecialAbsorbsFire,WeaknesstoWater
DevotionSalamanderhasasoftspotforpublicdisplaysofspectacular,
fiery andextravagantdestruction,andwillnolongercostDestinyaftertheirsummonerhassolvedalong-standing
probleminsuchamanner–whilestillremainingaparagonof
heroism.
PactGiftTheSummonerhasmasteredfireandistreatedasbeing
undertheeffectofFireWardatalltimes,gainingapermanentResistancetoallformsofheatandflame.
Meanwhile,Salamandergainsa+4bonustohisAVDscore.
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Siren(Rank1)
Softharpmusicpermeatesthearea,catchingtheattentionof
allpresent.Waveslapagainstthegroundasawomanof
unimaginablebeautystridesoutfromthefoam,wearinglittle
morethanafewstripsoffabricandshortboots.Hergolden
hairflowsfreely,waftingineventheslightestbreeze. Althoughtheharpisapeacefulinstrument,somethingabout
Siren'sfaceseemswildanduntamed.
Abilities
LunaticVoice:Sirenplaysherharpandsingsawordless
song,hereyeslockingonasingletarget.Thetargettakes(MNDx4)+2d6pointsofdamageandmustmakeanopposedfinesserollagainstthecontrolleroftheSummonlesstheybecomeBerserk ,growingangryattheprospectofnotpossessingherforhisown.
Kiss:Sirenbringsherhandtoherlipsandplantsakissthere,
thenextendsherpalmoutwardandblowssoftlytowardoneenemy.ThetargetmustsucceedatanopposedFinesserollor
becomeCharmed foroneround.Spells:TheEsperisfamiliarwiththeWater,Sleep,andVox
spells.
AstralFlow,SirenSong:Withacoysmile,Sirencoosastrangesong,backedupbyherharp.Theentireenemygrouptakes(MNDx5)+2d6damage,andeachonemustmakeasuccessfulFinesserollorbesmittenwithloveandbecomeConfused astheyfightfriendandfoealikefortherightstoSiren'sattention.
Special
ResistancetoWater,Counterattack(50%),MagicalCounterattack(50%)
DevotionSirencoaxesherprotégéstomanipulatetheirfoesinsteadoffightingthem.SirennolongerrequiresDestinytocallifhersummonerevermanagestoturnadangerousenemyintoan
allywithdeception,flirtation,orhoneyedwords.
PactGift
WhenevertheSummonerspendsDestinytoincreasetheresultsofaNegotiationroll,theygaintwobonusdiceper
pointofDestinyspentinsteadofjustone.
Sylph(Rank1)
Alightbreezeguststhroughthebattlefield,carryingsoundsof
younggirlsgiggling.Asmallgroupofmischievoussprites
appears,flittingaboutinfrontoftheSummonerandleaving
showersofpinkpixiedustintheirwake.It'snevereasyto
discernjusthowmanyarethere,astheSylphsdarttoandfroinamindlessdancearoundtheirsummoner.
Abilities
SylvanTouch:AsingleSylphseparatesfromthegroup,
flyingtowardanenemy.Withamischievousgiggle,shetapsitlightlyonthenose,drawingforthbothhealthandmagic.Wingsfluttering,shefliesbacktothepartyandswoopsaroundthem,distributingthestolenenergyinashowerofsparklingpinkmotes.SylvanTouchdrains(RESx2)or(DEXx3)+2d6pointsofHPandMPfromthetarget,thengrantsherselfandallpartymembersthesameamountofHPandMP.
WildSamba:TheSylphsjoinhandsandpranceabout,
gigglingmadly.IfthetargetofWildSambadoesnotpossessanyDestinythisattackhasnoeffect.Otherwise,thetargetisforcedtochoosetoeitherloseonepointofDestinyorsuffer(MNDx5)+2d6pointsofdamage.
Spells:SylphsarecapableofcastingbothDiaandIllusion.
AstralFlow,SylvanDance: Insteadofasinglespriteflyingout,theentirecloudofSylphsswarmsthebattlefield,dancingwildlyaroundeachoftheenemies.Aftertheirtwirlwiththetargets,theSylphsreturntothepartyanddancearoundthemaswell,distributingthehealthandmagicthattheirfirstdancehaddrained.SylvanDancedrainsboth(DEXx5)+2d6pointsofHPandMPfromalltargets,thengrantsallpartymembersthesameamountofHPandMP.
Special
ResistancetoWind,Flight,VulnerabletoShadow
DevotionTheSylphsmightbemischievoustricksters,buttheyare
supernaturallyboundtotheplanet’sforests.Byprotectingawoodlandfromitsenemieswithoutupsettingthedelicate
balanceofnatureintheprocess,theSylph’sDevotionwillbesatisfiedandtheywillnolongerrequireDestinytosummon.
PactGift
TheSylphshavetaughttheirsummonerthesecretsoftheirmysticalandbeautifuldance,whichcancauseemotionsto
runwild.Byperformingthisdance,theSummonercanforceallwhoseeittomakeActingskillcheckswitha-4penalty,opposedbyherPerformskillcheck.Iftheviewersofthe
dancefailthischeck,theyareforcedtoverballyrevealanyhiddensentiments;thisoftenincludesdeclarationsoflove,
snarlsofhatred,andbestofall,confessionsofdeceit.
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Valefor(Rank1)
Descendingfromtheskyonleatherywings,Valefordrifts
slowlydownwardsandhoversinfrontoftheSummoner,
protectingthemfromthosewhowishtodohermasterharm.
Valeforisalargeaviancreaturethatvaguelyresemblesa
humanoidbird,withaplumageofredandpurpledowny feathers.Asshehoversandawaitscommands,sheemitssoft
comfortingcriesfromhersilvery,steel-likebeak.
Abilities
VerticalDive:Valeforswoopsin,slashingatthetargetwith
hookedclawsandherhard-as-steelbeak.Theattackdeals(PWRx5)or(DEXx4)+2d6pointsofdamage.
SonicWings:Valefor'swingsbeatslowerandslower,
seemingtoslowtimedownforamoment.Gustsofwindcausedbythismovementblowtowardsthetarget,blastingthemwith(PWRx3)+2d6pointsofWinddamageandhinderingtheirattacks.Yourenemymakesaresistancecheckwitha+4bonus;iftheystillfail,theybecomeaffectedbythe
negativestatuseffectStunforoneturn.Spells:Valeforisfamiliarwithallthebasicelemental
magicks,andcancastAero,Blizzard,Fire,Thunder,Water,Dia,andChivalry.AstralFlow,EnergyBlast:Soaringhighabovethebattlefield,Valeforcollectsenergyinherbeak.Withaburstofintenselighttheenergyisreleasedamidsttheenemygroup,scorchingthemfor(PWRx6)+2d6pointsofnon-elementaldamage.Then,yourenemiesmakeaResistancecheckwitha+4bonus;failuremeanstheybecomeafflictedbyArmorBreak.
SpecialFlight
Devotion
Valeforhonorsthosewhodemonstratebraveryinthefaceofdanger,orarewillingtosacrificetheirowngoalsforthegreatergood.AttheGM’sdiscretion,anactofextreme
altruismcanpermanentlyreduceValefor’sdestinycostto0.
PactGift
Theloyalavianneverstraysfar.YoumaynowSummonValeforasanInstantactionevenwhenitisn’tyourturn.
Catoblepas(Rank2)
AthunderingofhoovesannouncesthearrivaloftheGreat
Boar,thoughheseemsmuchlessimpressiveandmuchmore
intimidatingupclose.Catoblepaschargesontothebattlefield
fromafar,legsflailingasherunsandcastinggreatcloudsof
earthupinhiswake.Thelargegreen-furredbeastskidstoahaltinfrontofthesummoner,greatheadhanginglowtothe
grounddespiteaverylongneck.Hesnorts,hisheadverypig-
likesaveforthemaneandthesingleglowingeye.
Abilities
CyclopticTackle:TheEsperoverrunsasingletarget,
attemptingtotramplethemwithhismanyhooves.Theattackdeals(RESx5)or(PWRx4)+2d6pointsofdamage
Medusa'sEye:Catoblepaslowershisheadtotheground
andstaresintentlyatthetarget,hiseyeglowingadullorange.Thetarget'seyesaredrawntothegazeandfixedwithterror...thenthebeastblinksandliftshisheadawayfromtheground,thelookhavingshockedthesystemofthetargettoinflict
(RESx3)+2d6pointsofdamageandhavinga25%chancetoPetrifythetargetforseveralrounds.
UnblinkingStare:Catoblepasaffixeshisgazetoasingle
target,strippingawaytheirmagicalfortifications.Untilcombatends,thatfoesuffersa-1penaltyonopposedrollstoresistnegativestatuseffects,andtheeffectiscumulative.
Spells:CatoblepascanchanneltheeffectsofRayBomb,
Melt,andBlankGazefromhisunblinkingeye.
AstralFlow,Devil'sEye:Catoblepaslowershisheadandstaresacrossthebattlefield,hissingleeyeglowingabrightred.Visionsoflifelessstonesandstatuesfloataroundhishead,andallthetargetsattempttobreakawayfromthebeast'sintentstare.Whenhefinallycloseshiseye,allenemiesmustmakeasuccessfulresistancechecktoavoidbeingafflictedwiththenegativestatuseffectPetrify .
Special
ResistancetoEarth,BeastKiller
Devotion
ThisEsperisaslothfulbeingthatknowsthevalueinwaitingfortherighttimetostrike,fellingitsopponentswithasingleglance.Ifthepartyeverduplicatesthismethodanddefeatsagroupofsimilar-levelfoesinaPre-Emptivecombatround,
Catoblepaswillforeverafteronlyrequire1pointofDestinytocallforth.
PactGiftAfterCatoblepasgetsoverhisinitialshockthatasummonerwouldtakethetimetoformabondwithoneasgrotesqueashe,hehappilyserveshisSummonerwithafarmorestubborn
tenacitythanbefore.CatoblepasnowcalculateshisHPas(Summoner’sMaxHPx5)insteadofonlydoublethevalue.Furthermore,healsogainsa
ResistancetoShadow.
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Ifrit(Rank2)
Thegroundrumblesandshakesasafountainofmagma
eruptsfromtheearth,carryingagiantmuscularbeast.The
magmacoolsandhardensasIfritlandswithaloudthud,his
massivehornsreflectingtheambientlight.Flameeruptsfrom
hiscaninemawashethrowsbackhisheadandbellows.Abilities
FieryStrike:Ifritleapstowardsonetarget,tearingintothem
withwickedly-curvedclaws.Theattackdeals(PWRx5)or(RESx4)+2d6pointsofdamage.
MeteorDrive:Ifritletsoutaroarashisclawsareengulfedin
flames,thenleapstowardhisvictimwithinsanespeedandpoundsuponitwithhisburningfists.Thisbarragedeals(PWRx8)+2d6pointsofARMFiredamage–however,IfritmaynolongeruseanAstralFlowbeforebeingdismissed.
Spells:Unsurprisingly,IfritspecializesintheFire,Fira,and
Temperspells.
AstralFlow,Hellfire: Ifritgrabshisvictimandhurlsitinto
thesky,thenclawsoutahugerockfromtheground.Therockisengulfedinfireandevenbeginstomeltfromtheincredibleheat.Withapowerfulroarandafinalburstofflames,IfritlaunchestheballofmoltenrockatthetargettoinflictatremendousamountofFiredamageandashort-rangeknockback.Hellfiredeals(PWRx10)+2d6pointsofARMdamagetoasingletarget.
SpecialAbsorbsFire,WeaknesstoIce,VulnerabilitytoWater
Devotion
Ifritgrantshisboontoheroeswhocandemonstratetheir
dominanceoverother,lessermortals.ThisDevotionisfulfilledwhentheSummonerusesrawforcetosimplytakewhattheywantwithoutrepercussion.
PactGift
Ifrit’sgiftofwrathpermanentlyincreaseshisSummoner’sPWRattributebyfourpoints.
Leviathan(Rank2)
Abrinysmellisintheairasthegroundbeforethesummoner
turnstowater.Suddenly,thepoolofwaterisdisturbedasthe
sinuousformofLeviathan,lordofthedepths,breachesthe
surfaceandrisesintotheair.
Abilities
AzureCrash:Leviathancollideswithatarget,movingwithsuperioragilitytoinflictasmuchdamageaspossiblewithitssinuousbody.Theattackdeals(DEXx5)or(PWRx4)+2d6pointsofdamage.
CrushingCoils:Leviathanwrapshimselfaroundan
inanimateobjectandsqueezes,usingbruteforcetosplinteranddestroyshipsandotherlargeobjects.LeviathancanmakeaForcecheck(usingthesummoner’sattributes,asalways)todestroyanobjectwitha+8bonustotheroll.
Jet:Leviathanunleashesapowerfulkeenasawavebecomes
visiblesurgingtowardstheenemies.Thewavequicklyreachesthemonsters,washingoverthemtoinflict(DEXx8)+2d6
Waterdamagetoallfoes–however,LeviathanmaynolongeruseanAstralFlowbeforebeingdismissed.
Spells:Thoughnotknownforhismagicalmight,thekingof
allseascancastWaterandWatera.
AstralFlow,TidalWave:Again,Leviathankeens,butthis
time,waterissuddenlyvisibleonallsidesofthemonsters.Withathunderouscrash,theoceansoftheworldslamintothemonsters,simultaneouslydrowningandcrushingthem.AllmonstersonthebattlefieldtakegrievousamountsofWaterdamageandareknockedbackaShortRange;TidalWavedeals(DEXx10)+2d6pointsinallandevenaffectsenemieswhoareLargeorotherwiseImmunetoknockback.
Special
ImmunitytoWater,WeaknesstoLightning,ResistanttoFire,ResistanttoIce
Devotion
ThelordoftheoceansisanobleandregalEsperwho,perhapssurprisingly,valueslawandpoliticalhierarchyaboveallelse.Leviathan’sDevotionisrealizediftheSummonercarriesoutadangeroustaskforapoliticallypowerful
individualwithefficiencyandhumility.
PactGift
Althoughnotfullymaterial,Leviathanmayrisefromthedepthsofthesea,beckoningthepartytoclimbaboardhis
serpentineneckbeforetravellingthroughhiddenunderwaterpathways.Whennearalargeenoughbodyofwater,the
SummonerwiththisgiftmaycasttheTeleportspelltotraveltoanycoastalcityorlocation.
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Pandemona(Rank2)
Windsbegintowhipupthebattlefield,quicklycondensing
intoahowlingtornado.Whatloomsovertheenemywhenall
hasdispersedlookslikesomethingoutofafeverdream:a
facelessgiant,purpleskindappledandmottledwithsplashes
ofpinkandwhite,sizingthefieldupwithaneyelessgaze.Asthreelongtubesslungoveroneshoulderstartdrawinginthe
surroundingair,whatatfirstappearedtobeatailbeginsto
growinsize,swellinguntilitisalmostsphericalandcreaking
withtension.Pandemona,theWindDevil,isreadytostrike.
Abilities
Cyclonic:TheEsperswirlsthroughthebattlefield,leavingdestructioninitswake.Theattackdeals(DEXx5)or(PWRx4)+2d6pointsofdamagetotwodifferentenemies.
AerialBlast:Pandemonareleasestheaccumulatedcontents
ofhiswind-baginasingleviolenttorrentthatallbutblaststhetargetoutofthebattle.AerialBlastinflicts(DEXx5)+2d6pointsofWindElementaldamagetooneenemy.Thedamage
fromthisattackcannotbereducedwithM.ARMorShell.However,anyfoedefeatedwithAerialBlastdoesnotdropmoneyoritems,norcantheybeScavenged,havingbeenblownawayinthestorm.
Spells:PandemonaisonlyabletocasttheAero,Aerora,and
ThrustKickspells.
AstralFlow,TornadoZone:The'mouths'ofPandemona's
air-tubesflarewide,unleashingthreescreamingtorrentsofwindthattwistandintertwineastheysurgetowardstheenemy.WindBladeinflicts(DEXx10)+2d6pointsofWindElementaldamagetoallenemiesandcausesaMediumRangeknockback.ThedamagefromthisattackcannotbereducedwithM.ARMorShell.However,anyfoedefeatedwithWindBladedoesnotdropmoneyoritems,noraretheyaneligibletargetfortheScavengeskill.
Special
ImmunetoWind,ResistanttoLightning,Flight,AerialKiller
Devotion
Pandemonaisaschaoticthewinditself,andfindsgreatamusementinsituationswhereeverythingseemstogo
wrong.HewillcostonefewerpointsofDestinytocallforthaftertheSummonersuffersaComplication–anaturalrollof2–onanElementaryorEasyskillandfailsthefollow-uproll.
PactGift
Pandemonagainsthefollowingnewability;
ShearingWind:MakeanopposedForcecheckagainstone
target;ifsuccessful,ShearingWindcausesaShortRangeknockback.Thisattackthendeals(DEXx10)+2d6pointsofWinddamageifthisknockbackinterruptsanenemy’sSlow
action
Ramuh(Rank2)
Stormcloudsgatheroverheadandtherumbleofthundercan
beheardinthedistance,andboltsoflightningburstfromthe
cloudsandstrikethegroundinfrontoftheSummoner.When
theflashoflightandpealofthunderhavefaded,the
Summonerisaccompaniedbyawizenedmanwithalonggreybeard,dressedinloosegreenrobesandcarryingagnarledold
staff.Despitehisage,notaflickerofweaknessorinfirmity
passesoverRamuh'sface;hisexpressionishard,eyesshining
withaterriblemajesty.
Abilities
ShockStrike:Ramuhliftshisstaffhigh,allowingittobestruckbyanerrantboltoflightningfromtheclouds.Whirlingtherodonceoverhishead,hepointsitatthetargetandtheelectricalchargeleapstowardsit,shockingitwith(MNDx5)+2d6pointsofLightningdamage.Thisisfollowedbyaresistanceroll–afailuremeanstheenemylosesonebeneficialstatuseffectofthesummoner’schoice.
SilencingRain:Bypartingtheheavenswithasuddendownpour,Ramuhcanmufflethesoundsneededforspellcastingandmakewarriorsstruggletobattle.SilencingRaincreatestheeffectsofDifficultTerraininthecurrentlocation,andalltargets(enemiesandalliesboth)areaffectedbySeal .
SilencingRain:Ramuh’slargerepertoireofmagicincludes
Thunder,Thundara,ElementalSpikes(Lightning),Transform,Flash,Seal,Wall,DimensionalGate,andVox.
AstralFlow,JudgmentBolt:Ramuhchantsinanarcane
language,andtheskygrowsdarkfromgatheringclouds.Thecloudsswirlandtwistabovethetargets,thewindshowlingandthesoundofthundergrowinglouderwitheachsecond.Suddenlyavolleyoflightningcrashesintothegroundamidstthetargets,electricityarcingbetweentheirbodiesandjoltingthemallwithLightningdamage;(MNDx9)+2d6pointstotal.Inaddition,JudgmentBoltautomaticallyremovesallpositivestatuseffectsfromthetargetwithoutanopposedroll.
Special
ImmunetoLightning,WeaknesstoWater,Flight
Devotion
Ramuhhasbeenknownbymanynamesoverhisagelessexistence;somelogical,someunusual.Hehasbeenthe
Justicar,theArchonofStorms,theMasterofCreation.Hehaswatchedreligionsforminworshipofhim,andhehaswatched
centuriescomeaslittlemorethananoldmansmokingapipe.ThisDevotionissatisfiedwhentheSummonerpermanentlychangestheworldbyoutsmartingalong-standingproblem.Ramuhispleasedwhenheseeslegaciesbasedongood,
commonsense.
PactGift
Ramuh’sgiftofwisdompermanentlyincreaseshisSummoner’sMNDattributebyfourpoints.
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Shiva(Rank2)
AstheSummonercompletesthefinalmotionsofthe
summoningritual,man-sizedfragmentsoficecomecrashing
downonthebattlefieldtocreateajaggedtowerofpolished,
glisteningcold.Yetthisspectacularstructureisonlythe
beginning;instantly,asoftshaftoflightfallsdownuponit,illuminatingthegentlefallofsnowflakesasalithefemale
figuredescendsfromabove,landinginthemidstoftheice.
Foramoment,onlyherreflectionisvisible:delicateblueskin
coveredinstrange,inhumanmarkings,scantscrapsof
clothingprotectingonlyhermodestyfromtheelements,
multipliedintoinfinitybycountlessfacetsofice.Thenher
eyessnapopen,shatteringthefrozencarapace.
Abilities
Slap:TheEspersashaysforwardbeforestrikingonefoe
surprisinglyhardwithanice-coldpalm.Theattackdeals(RESx5)or(DEXx4)+2d6pointsofdamagetooneenemy.
GlacialShards:Theicegoddesscallsforthfrozenwindsto
sweepthebattlefield,creatingDifficultTerrain.WheneveratargettakesIce-baseddamage,theyarealsoautomaticallyaffectedbytheSlow statusfortheirnextturn.CreatureswithaResistanceorbettertoIcemagicareunaffected.
HeavenlyStrike:Shivaregardshertargetwithacool,
disdainfulgaze.Judgingthefoeunworthyofeffort,shewavesherhandandfreezestheairabovethetargetintoanenormousblockofice.Theblockdropsandinflicts(DEXx8)+2d6pointsofcrushingIcedamage–however,ShivamaynolongeruseanAstralFlowbeforebeingdismissed.
HeavenlyStrike:Blizzard,Blizzara,ElementalSpikes(Ice)
andWallarealltricksthisEsperpossesses.
AstralFlow,DiamondDust: Shiftingherstanceforstability,Shivagathersmoisturefromtheairandconcentratesitintoadenseballofice.Whentheballburstsitunleashesablastofpurefrigidmight,encasingherenemiesinatomboffrozenwalls.Withthesnapofherfingerstheiceprisonshatters,leavingtheenemiesofShivashiveringonthegroundandsufferingfromagreatdealofIcedamage;(DEXx9)+2d6pointsinall.Furthermore,allenemiesdamagedbythisattackalsoreceiveaWeaknesstoIcefortheremainderofcombat.
Special
AbsorbsIce,WeaknesstoFire
Devotion
TheIceQueenwhoholdsadeeprespectforthosewhovaluefamilyandfriendship.ColdisthisEsper’sangerandswifthervengeancetothosewhowouldlayahandon
someoneincapableofdefendingthemselves.HerDevotionisfulfillediftheSummonerprotectsaninnocentorachild
fromtheharshtruthandcrueltiesoftheworld.
PactGift
Shiva’sgiftofgracepermanentlyincreasesherSummoner’sDEXattributebyfourpoints.
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Titan(Rank2)
Adeeprumblingisfeltintheearthandthebattlegroundis
coveredwithawebofcracksandfissures.Animmense
muscularhumanoidburstsout,coveredwithprimitivetattoos
andcladonlywithaloincloth.Asdustandgritcascadeoffhis
body,Titanbellowswithrageandglowersatthosewhowoulddarebefoulthesanctityoftheland.
Abilities
Geocrush:TheEspermarchesacrossthebattlefieldbefore
slammingitsboulder-sizedfistsintoafoe.Theattackdeals(RESx5)or(PWRx4)+2d6pointsofdamage.
DebrisShower:Titanraisesbotharms,causingtheearth
itselftoexplodeupwardinapillarofbouldersandstone.DebrisShowerdeals(RESx9)+2d6pointsofARMdamagetoanyenemywithFlight .
MegalithThrow:Theearthengiantpicksuponeormore
willingalliesinthepalmofhismassiverockyhand,drawsback,andhurlsthemfarintothedistance.MegalithThrow
movesthatcharacteraLongRange–thenumberofturnsthecharacterfindsthemselvesinmid-airisultimatelyuptotheGM,andalthoughthehurledheroisconsideredtohavetheFlightstatusfortheduration,MegalithThrowdoesnotpreventthemassivedamagethecharacterwillundoubtedlysufferwhentheycrash-land.
GuardianGolem:TheEsperstabilizesitsmassivebulkand
stepsinfrontofoneoftheSummoner’sallies,readytoprotectthemfromharm.UntilthestartofTitan’snextturn,allphysicaldamagethatwouldbetakenbytheallyisinsteadappliedtotheEsperinstead-withoutmodifyingforARMandM.ARMasnormal.
Spells:Thoughnotmuchofaspellcaster,Titannevertheless
canuseChivalry,Stone,Stona,andMagnetiteCloud
AstralFlow,EarthenFury:Titanplungeshispowerfulfists
deepintothesurfaceand,withadeepsnarlinggrunt,ripsloosealargeslabofrock.Growlingandbellowingtoexpresshisrage,Titanslamstheslabuponthetargets,inflictingtremendousEarthdamagetoalltheSummoner'sfoes;(RESx10)+2d6pointsworth.EarthenFuryalsocausesashort-rangeknockback.
Special
ImmunetoEarth,ResistanttoLightning,ResistanttoWind,VulnerabletoWater,Regeneration20
Devotion
Asonemightexpect,theponderousTitanistheguardianoftheearthandissingle-mindedinhisceaselessgoalof
protectingandreshapingtheworld.IftheSummonereveravertsorcausesanaturaldisasterwithouttheaidofmagic,Titanwillbepleasedandallowshimselftobesummonedfor
onlyonepointofDestiny.
PactGiftTitan’sgiftoftenacitypermanentlyincreaseshisSummoner’s
RESattributebyfourpoints.
Asura(Rank3)
Awomanfloatsserenelydownfromtheheavens,bringing
withherasenseofpeaceandbalance.Itbecomesapparent
thatAsuraisactuallythreebodiesandthreefacessharinga
singlehead,allsittinginthelotuspositionbacktoback.The
firstisthatofalovelyblondewoman,anotherisawomanwithredskinandhairandadarkscowlonherface,andhe
finalbodyisawomanwithblueskinandlightyellowhair,a
vacantsmileonherfaceassheplayfullytossesadaggerfrom
onehandtotheother.
Abilities
Blessing:Rolla1d6.Arollof1-2causestheFaceofYang
effect.Arollof3-4causestheFaceofYineffect.Arollof5-6causestheFaceofAsuraeffect. FaceofYang:Thered-skinnedwomanscowlsatthe
party.Awarriorbynature,shepointsherswordatthemandurgesthemtodefeattheirenemies.Themagicfromthisblessingcausesthepartytodealone
additionaldamagestepwithallspellsandattacksuntilAsurausesherBlessingorBlessingsoftheDeity ability.FaceofYin:Asuraspins,andtheblue-skinnedwomanwiththevacantsmilefacestheparty.Shegesturestowardthemwithherdagger,grantingafeelingofpeaceandhappiness.Alongwiththeserenitycomes(RESx8)+2d6healingtoallpartymembers.FaceofAsura:Thefaceoftheblondewomanlooksgracefullyupontheparty.Withavaguenodofherhead,fallencomradesfindnewhope.AsuracastsLifeuponallUnconsciousallies–andhasa50%chancetocastLifeonalldefeatedfoes,aswell.
Spells:AsuracancastAspir,Seal,Regen,Addle,Confuse,Invisible,Vox,Stop,Sleep,Wall,andTimeSlip.
AstralFlow,BlessingsoftheDeity:Thegoddessofbothpeaceandwaroffersheraidtothegreatestcombatantonthefield,allthreefacesaligninginperfectharmonyforonlyamoment.AllenemiesandalliesmakeaForcecheckandaFinessecheck.Ifthesamecharacterrolledhigherthanallotherparticipantsonbothchecks,theyrecover100%oftheirHPandMPinstantly,gain Auto-Haste,Impervious,andanImmunitytoCriticalHitsuntilcombatends.
SpecialWeaknesstoHoly,WeaknesstoShadow,ControlledDefense
Devotion
TheEsperAsuraisthegatekeeperandqueenoftheirland,challengingallwhowouldseektheaidoftheSummons.Intime,shehaslearnedtogrowfondofthoseheroeswithenoughwittoovercomeherinbattle.HerDestinycostispermanentlyreducedwhentheSummonerturnsamajoradversary’sownstrengthsagainstitinordertodefeatit.
PactGiftWheneverthesummonerusesaTeamworkAttack,theymay
rollthreediceinsteadoftwoanddiscardone.
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Cerberus(Rank3)
Aterrifichowlingisheardfromthecoreoftheearth.Agaping
fissureopensintheground,fromwhichatremendousthree-
headeddogleapswithahideoussnarl.Cerberuslandsinfront
oftheparty,histhreesetsoffangsbaredinasnarl.
Abilities
PoisonFang:Cerberustearsintoafoewithsharpteeth,
dealing(DEXx4)or(PWRx3)+2d6pointsofShadowdamageandPoisoningthetargetwithasuccessfulopposedroll.
Ragdoll:Cerberusgrabsonefoeandhurlshimintoanother
asherushes,causingchaosintheenemyranks.Thisattackcanonlybeusedifatleasttwoenemiesexistonthefield–thefirsttargettakes(DEXx7)+2d6pointsofdamageandisknockedbackaShortRange.Thesecondtargettakes(DEXx5)+2d6pointsofdamageandautomaticallyreceivesthenegativestatuseffectStopforoneround.
FlamesofAcheron:Allthreemouthsspewforthagushingblastofmagma,dealing(MNDx5)+2d6pointsofFire
damagetooneenemyandallothertargetswithinaShortRangeofit.
SonicDrive:AllthreeofCerberus'headslooktowardsthe
samefoe.Ahideousbarkingemergesfromallthreethroats-thesoundissohorrendousthatthemonstersuffersfromasuddencaseofshakyknees.Makeanopposedresistancecheck–successmeanstheenemysuffersapenaltyof-3tohisACCandAVDscoresuntiltheendoftheirnextturn.
Spells:CerberushasTemper,Thundara,SlowandDemiathisdisposal.
AstralFlow,CounterRockets:Cerberusgrantsallparty
membersonefinalboon–theabilityto‘biteback’ashedoes.Untilcombatends,eachcharactermaymakeone(possibly
additional)CounterattackasthoughtheywereusingaBrawltypeweapon.
Special
ArcanaKiller,Counterattack(100%),MagicalCounterattack(50%)
DevotionCerberusisthewatchdogoftheunderworld,fiercelyguarding
thegatestothelandofthedeadwithoutpauseinthisceaselessduty.Hegrudginglyrespectsthosewhohaveaidedhiminthisthanklesstask,andhasareducedsummonedcostforanycharacterthathaspermanentlydefeatedanenemy
withtheUndyingmonsterproperty.
PactBoon
Thesummonernolongerneedstoeat,drink,orsleepintheireternalvigil,andCerberusgainsthefollowingattack,whichhemayuseinplaceoftheCounterRocketsastralflowifthe
summonersorequestsit;
AstralFlow;TripleFang:Allthreeheadsripintoasingle
enemy,dealing(PWRx5)Firedamage,(MNDx5)Shadowdamage,and(DEXx5)Thunderdamage.
Fenrir(Rank3)
Darkcloudsgatheroverthebattlefield,turningdaytonightas
atoweringcolumnofrockburstsforthfromtheground.
Suddenly,ahowlringsoutfromonhigh.Thereatopthegreat
rockfacestandsamajestichornedwolf,violetfurbrokenup
bywhorledtuftsofwhiteandgoldthatalmostlooklikewingsbywhatlittlelightremains.Rearinghisheadback,Fenrirgives
anotherhowlandpreparestoenterthefray.
Abilities
CrescentFang:Fenrirchargesdownafoe,dealing(PWRx7)
+2d6pointsofdamage.
HowlingMoon:Thedarkcloudspartandallowapalemoontoshimmerintoexistenceoverthebattlefield.Beamsoflightbeginpouringdownandenvelopeasinglefoeintheirglow.HowlingMoondeals(MNDx12)+2d6pointsofdamagetoanyfoewhoisafflictedbythenegativestatuseffectSleep.
EclipseBite:EclipseBitedeals(PWRx6)+2d6pointsofdamage,andwithasuccessfulopposedroll,thetarget
receivesaWeaknesstoShadowandaResistancetoHolyuntilcombatends.IfthetargetalreadyhasaWeaknesstoShadow,theygetaweaknesstoHolyinsteadandaResistancetoShadowinstead.
MillennialDecay:Onetargetsuddenlyfindstheirmemories
andabilitiessiphoningaway.WithasuccessfulopposedFinesserolls,thefoelosesaccesstoonespellorattackofthecharacter’schoiceforoneround.
Censure:Fenrirroarswithanutterauthority,turningtoasingleBeast-typeenemyintoamewlingcowardwithhisrebuke.Untilcombatends,thetargetistreatedasbeinglevel1(thoughtheirattributesandderivedstatsdonotchange),suffersa-4penaltytoopposedrolls,andmustrerollthehigher-valuediceoneveryphysicalattackrollmade.
Spells:MagnetiteField,Sleep,Sprint,andDisable
AstralFlow,Eclipse: Withafiercehowl,Fenrirleapsfrom
hisperchandrocketstowardstheSummoner'sfoesatsuchspeedsthathisveryformbeginstoblurintoacometofgreenenergy.Thewolf'sbodyseemstoseparateintofiveghostlyimagesthatwhirlaroundthebattlefield.Eclipseinflicts(PWRx12)or(DEXx12)+2d6pointsofdamagetoallenemies.Furthermore,onceFenririsdismissedafterusingthisability,thesummoner(s)gainstheeffectsofHasteforseveralrounds.
Special
ResistanttoLightning,ResistanttoShadow,BeastSlayer
DevotionThepowerfully-builtFenrir,fatherofallbeasts,iswillingtocooperatewiththosewhohaveproventhemselvestobetheAlphasintheirrespectivesocieties.Fenrir’sDestinycostisloweredforaSummonerwhohasfoughtforandobtaina
positionofpowerinsociety,suchasbecomingtheleaderofaclanortakingthethrone.
PactBoon
YoupermanentlygaintheBeastKiller property.
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Phantom(Rank3)
Aneeriestillnessfillstheair.Seeminglyfromnothing,afigure
engulfedindarkmistappearsandthendisappears,fadingin
andoutofexistence.WhenPhantomcanbeseen,a
translucentcloakcoversitsentirebody,savefortwoglowing
eyes.PhantomhasnofearofHolyenergieshowever,beingthelong-deadspiritofagreatforceofgood.
Abilities
PearlLight:Phantom'scloakpullsbackslightlyfromitsface
andabrilliantwhitelightshinesfromitseyes.WhomeverPhantomstaresatwiththispurelightsuffers(MNDx6)or(RESx6)+2d6pointsofHolydamage.
SilverMist:Phantomcreatesashiningsilverfogthroughout
thebattlefield,theeffectsofwhichdealconstantdamagetounholyenemies.SilverMistisdifficultterrainthatcausesallFiendandUndead-typecreatureslose20%oftheirmaximumHPatthestartofeachoftheirturnswithafailedresistanceroll.Undeaddestroyedinthismethodcannotresurrectas
normal.Spells:Seal,Invisible,Barrier,Dia,Banish,Paralyze,X-Zone,
Teleport,Faith,andLife.
AstralFlow,EternalShroud:Phantom'scloakspreadsouttocovertheentireparty,grantingthemthesameghostlyessencethatitenjoys.Phantom'sessenceinvigoratesthepartylikeachillbreeze,grantingallalliestheFlightand
Invisiblestatusesuntiltheendofcombat.
Special
ResistanttoHoly,ResistanttoShadow,UndeadKiller,Flight,FinalAttack:PearlLight
DevotionThehallowedspiritholdsnoloveforotherundead,andurgeshissummonerstoseekoutanddestroysuchabominationswherevertheymaydwell.Phantomwillmorewillinglyaid
thoseSummonerswhohavepermanentlydefeatedapowerfulUndeadNotoriousMonsterorBoss.
PactBoon
PhantomteacheshissummonerhowtowalktowardtheFarplane,topartiallyleavethisworldandenteranetherealrealm.AllofthebonusesgrantedbytheInvisiblestatus
increaseto+6insteadof+4.Phantomalsogainsthefollowingattack;
Possession:Phantommakesanopposedresistancerolland,ifhesucceeds,flowsintothebodyofanon-Bossenemy
targetandinflictsthemwiththeCharmstatus,eveniftheywouldnormallybeimmunetoit.Whileinthisstate,Phantom
cannotbetargetedortakedamagefromanyattack.ContinuingtomaintainPossessionisastandardaction,
meaningthattheEspermaynotuseotherspellsorattackswhileheinhabitsanother’sbody.Possessionendswhen
PhantomwoulduseanAstralFloworbedismissed,asnormal.
Seraph(Rank3)
Thesummonerbowsherheadandcloseshereyes,impartinga
prayerforassistancetothefates.Asshedoesso,agolden
beamoflightshinesdownfromabove,andawingedwoman
wearingarainbow-coloredrobedescendsfromtheskyto
gentlytouchdownbeforethesummoner.
Abilities
Lament:Seraphfiresbeamsofmulticoloredlightfrom
somewherebeneathherrainbowrobes,dealing(Finessex6)+2d6pointsofdamageunlessanallyisunconscious,inwhichcaseitdeals(Forcex15)+2d6pointsinstead.LamentignoresM.ARM.
HealingRain:Seraphgazeshopefullyupwardsandsingsa
singlenote.Lightshinesfromtheheavensandbathesasinglepartymemberinwarmth,healingthemofwounds.Thetargetallyrecovers(RESx6)+2d6pointsofHPandalsoreceivestheeffectsofRegen.
AngelFeathers:TheSeraphfloatsovertoonecharacter,
whisperingwordsofpowerandstrokingtheirhair.ThetargetgainsaResistancetoHolyandgainsFlight untiltheysufferacriticalhit,limitbreak,orareknockedunconscious.TheeffectsofAngelFeatherscanlastformultiplegamesessions.
Spells:SeraphcaneasilycastRegen,Restore,Dia,Escape,
andBrave.
AstralFlow,AngelicAnthem: Seraphspreadsherwings
andflieshighintotheairasanangelicchorusisheardfromabove.Asherwingsflap,feathersbegintoslowlyfall,showeringtheparty.Thefeathersdisappearassoonastheytoucheachpartymember,providinghealingfortheentiregroup.Allmembersregain(MNDx10)+2d6pointsofHP,receivetheeffectsofRegenuntilcombatends,andaresimultaneouslycleansedofnegativestatuseffectsaspertheWhiteMagespell‘Esuna.’
Special
ImmunetoHoly,WeaknesstoShadow,Flight,Regeneration40
Devotion
Seraphisasimpleentity,urgingheraltruisticsummonerstofindhappinessinwhateverwaytheylike.
Seraph’sDestinycostisreducedwhenhersummonerhelpssomeoneelsefulfilltheirLifeGoal,solongasthatgoaldoes
notinvolvedestructionorbringharmtootherpeople.
PactBoonSeraphgrantshersummoneragiftasatokenofher
friendship;asingleangelfeatherthatseemstopurifythestrange,tainted,andoften-wondrousitemsthecharacter
managestoscavengealongtheirjourney.TheSummonermaytreateveryComponentasthoughitalsohadHPRestore,
Remedy,TherapeuticandResurrectiononitslistofproperties.
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Tritoch(Rank3)
Withthebeatingoffeatherywings,therainbowdragon
Tritochswoopsdownfromtheskies.Feathersandscales
shimmerred,blue,goldandgreeninthelightashegentlysets
downonfourshortlegs,takingyourbreathaway.Atuftof
iridescentfurtipstheendofhistwitchingserpentinetail,alongtongueflicksfromabeak-likemouthandbattle-hardened
eyespeerfrombeneathanancientbronzehelmet.
Abilities
ElementalInfusion(Special): WheneverTritochistargeted
byanattackthatwoulddealFire,Ice,orLightningdamage,alldamagedealtbyTritochisthenincreasedbytwostepsuntilheisdismissed.Thisbonusiscumulative–thus,afterthefifthspellabsorbedinthisway,Tritochwilldealanadditional(PWRx10)damage
Antipode:Rearingbackhishead,Tritochliftshiswingsand
letsoutaroar.Blueandredparticlesflowfromhismouth,encirclingthetargetinawhirlwindoffireandice.The
particlesconvergeandcauseamassiveexplosionasragingheatmeetsfreezingcold.Antipodedeals(PWRx8)+2d6pointsofFireorIcedamagethatignoresMARM.Tritochmayusethisabilityonhimself.
SanctuaryofThunder:Tritochbestowshiselementalgift
onallmembersoftheparty,fillingthemwithastrongelectricalcurrentandgrantingthemallanAbsorbencytoLightninguntiltheendofthegamesession.
Spells:Blizzaga,Thundaga,Firaga,Brave
AstralFlow,Tri-Nova:Takingtotheaironcemore,Tritoch
spreadswidehiswingsandwhipshistaildownward.Showersofenergyrainfromhimontothebattlefield,engulfingtheenemiesfirstinsearingflames,thenfreezingtheminiceandfinallyunleashingablastofthundertoshockthetargets.Tri-NovadealseitherFire,Lightning,orIcedamage,dependingonwhicheverelementeachtargetismostvulnerableto.However,thereisapriceforsuchapowerfulattack.Tri-Novadeals(PWRx10)+2d6pointsofdamagetoallenemiesaswellashissummoner(s).
Special
ResistsFire,ResistsIce,AbsorbsLightning,Auto-Protect,Flight
Devotion
Tritoch,havingonebeenimprisonedinsideagreatblockoficeforcenturies,isgratefultohissummonerswhenthey
preventthesamefatefrombefallingothers.
HecostsfewerDestinyafterthepartyorchestrateda jailbreak,releasedcaptives,orotherwisegrantedfreedomto
thosedeniedit.
PactBoonTritochgrantshissummonerasmallfractionofhisElementalInfusionpower.WhenevertheSummonersuffersFire,Ice,or
Thunderdamage,theirnextdamagingspellorattackisincreasedbytwosteps.
Yojimbo(Rank3)
Acloudofcherryblossomsfallfromtheskyastheheavens
turntonightandafullmoonappearsoverhead.Outof
nowhere,adeep,gutturalbarkissuesfromthedistanceasa
giantdogcomesboundinginfrontofthesummoner.Behind
thedog,agiantswordsmanwearingawide-brimmedhatandornateclothingstridesslowlyforward.Yojimboextendsone
handtowardshissummoner,waitingforpaymentand
anotheropportunitytodisplayhismasteryoftheblade.
Abilities
Tribute:Yojimborequirespaymenttouseanyability.
Daigoro(500gil)-Yojimboisunimpressedbythesumofferedandsendshisdogtodothejob.TheghostlyhoundDaigororandomlyattacksoneenemyorallyfor(PWRx10)+2d6pointsofdamage.Kozuka(2,000gil)-Yojimboissatisfiedwiththepaymentandrevealsasetofwell-madeknivesthathedeftlythrowstoinflict(DEXx12)+2d6pointsof
damagetooneenemy.Wakizashi(10,000gil)-Yojimboispleasedbythepaymentandslashesatthetargets.Hepausesforamomenttowipethebloodfromhisbladebeforesheathingitandawaitinghisnextcommand,whilethemonstersarelefttobleedouttheinflicted(DEXx15)+2d6pointsofdamage.
AstralFlow,Zanmato(Special)–If,atthetimeofYojimbo’sdeparture,hehasreceived30,000gilormorefromtheheroes,theEsperissilentlyelatedwiththesumofferedanddecidestoperformhismostimpressivetechnique.Withasuddenmovementquickerthantheeyecanperceive,Yojimbodrawshiskatanaandslashesathistargets,thenreturnsthebladetoitssheath.Theenemiesaremotionlessfora
moment,andthenonebyonetheirheadsrollofftheirshouldersandlandattheirfeetwithdullthuds,followedmomentslaterbytheirtwitchingcorpses.MakeanopposedFinesseorForcerollwitha+4bonus–ifsuccessful,ZanmatoinstantlykillsallnormalfoesandBosses,evenifthetargetisnormallyimmunetoinstant-deathattacks.FinalBossesremainunaffected.IffightingaFinalBoss,YojimbowillnotperformZanmatoandwillinsteaduseWakizashiashisAstralFlow.
Special
Auto-Life,FiendKiller
Devotion
Yojimboisahardenedmercenary,eschewingmoralsorothervaluesforthesakeofwealth.HisDevotionisfulfilledifthesummonereverperformsataskforsomeoneelsepurelyfor
thesakeofmoney,andthesizeoffeeleavestheaskerpennilessafterwards.
PactBoonThesummonermaynowsellComponents.Thestandardgoing
rateisequaltothatofaShieldofthesameTier.
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Anima(Rank4)
Ablackenedmetalchainplummetsoutofthesky,plunging
intothegroundwithathunderingjolt.Thechainretractsasit
slowlypullssomethingoutoftheshadoweddepthsofthe
earth.Morechainsspringoutoftheearth,pullingthemselves
tautaroundtheemergingfigure,astrangelyfish-likecreaturewhoroarsinimpotentfuryassheweepsboilingblood.Thisis
thedarkspiritAnima.
Abilities
Pain:Animacriesouttothebattlefieldasadropofmolten
bloodisflungfromhereyeuponthetarget.Asthedarkessencesearsawayatthetarget,thepurerageofAnimaattackstheirveryspirit.Inadditiontocausing(MNDx6)+2d6ShadowElementaldamage,Painhasa50%chancetoallowtheSummonertomakeanopposedrollagainsttheenemy;iftherollissuccessful,thetargetiskilledimmediately.Thissecondaryeffectisconsideredaninstant-deatheffectandmaynotworkonbosses.
SoulfulScream:Anima’slowerheadletsoutascreamofanguish,causingallwhohearittofalltotheirkneesinagony.Theattackdeals(MNDx14)+2d6ShadowElementaldamagetoalltargetsinaLocalarea.
Spells:Zombie,Death,Scourge,Demi,andDegeneratorare
favoritesofAnima.
AstralFlow,Oblivion:ThechainbindingAnimatothe
surfacesnapsfree,sendingAnimaplungingbackintotheearth.Thechainsthemselvesdragtheenemypartydownwithher,allowingthemtomeetAnima'sotherface,amonstrouscrownedskeleton,whosechainsarenearbreakingpoint.Asthecombatantssinkdeeperintothedarkness,thebindingssnap,andAnima'sotherhalfisfreed.Withtwogauntarmsshebeginstoventallthepainandsufferingofherexistenceintoasinglefoe,slowlyatfirstbeforepickingupspeed,doing(MNDx16)+2d6ShadowElementaldamagetooneenemy.
SpecialResistanttoShadow,WeaknesstoHoly,Auto-Stop,Auto-
Zombie,Auto-Poison
Devotion
Despitehertorturedappearance,AnimaSolaseekstotakeonthepainsandtheburdensoftheworld.Often,theonlywaytorelievesomeoneoftheirsufferingisthroughapermanentrelease.HerDevotionisfulfilledwhenAnimaherselfdealsthekillingblowtodefeataNotoriousMonsterorBosswhohas
becomephysicallycorruptedfrompower.
PactBoon
Animatakesyourlifeandholdsittoherbreast,protectingyourworthysoullikeamotherwouldprotectachild.Whena
powerfulenemyattemptstokillafallenfriendwhohasdroppedtozerohitpoints,theymustalsosucceedatan
opposedresistancecheckinordertodoso.
Atomos(Rank4)
Adarkshadowenvelopsthebattlefieldasdemonmachine
Atomosappears,itsbodybarelymorethanagiantmouth
hoveringinthesky.Asingularlightglowsdeepinthevoidof
itsgapingmaw,seeminglydrawinginthesurroundinglight
andcausingtheencroachingshadows.ItsdarkeyesflareopentosurveythosewhotheSummonerneedseliminatedfrom
existence,athunderstormofunrealproportionscrackling
acrosstheskybehindit.
Abilities
Devastation:Atomos’massiveformencompassesalmost
theentiresky,andheiscapableofreigningdestructiondownuponallhesees.Atomosjetsforthaseriesofarcinglasers,strikingthegroundwithoutaimorconcern.Devastationdeals(RESx4)+2d6damageinaLocalarea.
Disgorge:Somethingvastandstrangeplummetsfrom
Atomos’gapingcross-dimensionalportalofamouth,crushingtargetsandforciblyreshapingtheirbodies.Disgorgedeals
(MNDx3)+2d6pointsofdamagetoallenemiesand,onasuccessfulresistanceroll,alsoinflictstheTransformstatus.
Engulf:Atomos'hideousbodyturnstofaceonetarget.A
powerfulvacuumformsasitssingularitypullsatthetarget,slowlysuckingitinside.ThetargetmustbraceitselfquicklybymakinganopposedForcecheck,orbesuckedintothedarkvoidofAtomos'stomachandremovedfromtheencounterasifforcedthroughaDimensionalGatespell.Thoughthetargetisnottrulykilled,EngulfisconsideredaDeatheffectandsomebossesmaybeimmunetothisability.
Wormhole:Atomossuckssohardattheedgesofrealitythat
hebeginsto‘peelback’theworldandexposessomethingelseunderneath.ThecurrentbattlefieldisnowtreatedasveryunusualDifficultTerrain.AllbonusesgrantedtoAVDandACCbyabilitiesandspellsaretreatedasnegativesinstead,andwheneveranenemyorallywouldnormallyrollacriticalhit,theirturninstantlyends,andtheyareaffectedwiththeConfusestatusinstead,eveniftheyarenormallyimmunetoConfuse.CriticalHitsandLimitBreaksnowoccuronrollsnaturallyresultinginapairof1s.
Spells:DemiandGravija.
AstralFlow,G-ForceInfinity: ThesingularityinsideAtomos
isfullyrevealedasthecenterofablackhole,causinganimmensepullonalltheSummoner'sfoes.Theintensevacuumeffectdeals(RESx14)+2d6pointsofNon-Elementaldamagetoallenemiesandhasachancetodrawthemallintothedeadlyphenomenon,removingthemfromthecurrent
encounter.MakeanopposedForcecheck–ifsuccessful,G-ForceInfinityhasthesameeffectasEngulfandpullsthetargetsthroughaabyssalportaltoanotherdimension.
SpecialIndestructible(Takeszerodamagefromallsources),Flight,
Construct-Killer
Devotion
AtomosismindlessandhasneitherDevotionnorPactBoon.
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Diabolos(Rank4)
Withadry,dustyfluttering,aswarmofetherealbatssurround
thesummonerandflyuptoformanimmenseglobeofpure
darkness.Silently,thedemonicDiabolosdescendsfromthis
globeandflareshiswingsashescansthebattlefield.He
hungers,andallarehisprey.
Abilities
Camisado:Diaboloslungesforward,hisclawedhands
burningwithsicklypurpleflame,andrakeshistalonsthroughhischosenvictim.Nowoundsarecaused,butthevictimcanfeelhisverysoulbeingshreddedawaybytheattack.Camisadodealsdamageequalto(1d6x10)percentofthefoe’smaximumhealth.Theenemycanneverbereducedto0HPfromthisattackandwillalwaysbeleftwithatleast1HP.Camisadoisconsidereda‘Death’statuseffect.
DreamShroud:Diabolossendsanallyintoasleepfilledwith
darkvisions;whentheyawake,theydosowiththefullforceofthenetherattheirdisposal.Oneallyisinflictedwiththe
Sleepstatus.IfthecharacterisnotimmunetoSleep,theythengaintheeffectsofShadowEnhancer andmaychoosetodealShadowdamagewithanyelementalspellinsteadofthestandarddamagetype.
Spells:Poison,Blind,Twilight,Bio,Drain,Aspir,Shockwave
Pulsar,Curse,Virus,Dispel,Gravija
AstralFlow,DarkMessenger:Theglobeofblacknessthat
actsasDiabolos'portaltothisrealmimplodesbackintoaswarmofetherealbatswhichgracefullypivotandflythroughhisenemies,causingnophysicalwoundsbuthammeringawayattheirveryessencebeforefadingawayandtakingDiaboloswiththem.SoulsofDarknessdealsdamageequalto(2d6x10)percentofthefoe’smaximumhealth.Theenemycanneverbereducedto0HPfromthisattackandwillalwaysbeleftwith1HP,evenif100%ormoreHPlossisrolled.DarkMessengerisconsideredaninstant-deathstatuseffect,andthusmostBosseswillbeimmunetoitseffects.
Special
ResistanttoShadow,VulnerabletoHoly,Flight
Devotion
Diabolosurgeshissummonerstoembracetheiremotions,includingthenaturalhumanresponseoffear.
TofulfillthisDevotion,theindividualsummonerorthepartymustchooseonetypeofenemy–Construct,Beast,Fiend,or
soon.Allofthoseenemiesareconsideredtohavethe
Fearsomepoweranddooneincreasedstepofdamageonallattacksagainstthesummoner.
PactBoon
DiabolosgainsHPDrain,andallotheralliesparticipatingcombatalsogaintheHPDrainpropertywhileDiabolos
remainssummoned.
Doomtrain(Rank4)
Theringingofhauntingbellssuddenlysounds,signalingthe
approachoftherunawayDoomtrain.Aseriesofpalewhite
traintrackscrisscrossthebattlefieldastheghostlytrainchugs
intoview,it’smanyundeadpassengersengagedindeep
conversation.AsDoomtraincarriesthedepartedto…theotherside…ithasbeensignaledtostopforamomenttopickupa
fewmore….
Abilities
TheOtherSide(Special): Anytargetbroughtto0hpfrom
Doomtrainiskilledinstantly.Theirspiritboardstheghostlytrainwordlessly,nevertobeseenagain.
LightattheEndoftheTunnel:Onefoeturnandshields
theireyesfromthebrightcrimsonfloodlightsmountedonDoomtrain’sdemonicvisage,andmustsucceedatanopposedresistancecheckorbeinflictedwithStunandFear untiltheendoftheirnextturn.ThisattackmayonlybeusedonDoomtrain’sfirstroundintocombat.
Conductive:TheghostlytraintracksshootupsparksasDoomtrain’sspikedwheelsgrindagainstthem,dealing(DEXx7)pointsofLightningdamagetoonetarget.
LastCall:Doomtrain’smerepresencebeginstoclosetheriftbetweenlifeanddeath,bringingthelivingonestepcloserto joininghim.ThehauntingcallofDoomtrain’swhistledeals(MNDx12)+2d6pointsofdamagetoallcharactersat50%healthorless,friendorfoealike.
Spells:Mystify,Twilight,Condemned,DimensionalGate,Lv.?Doom,Degenerator,Enervate
AstralFlow,GrandTrain:ThetraintracksleadDoomtrain
ontoacollisioncoursewithatargetedenemy.Thephantomtrainpicksupspeedbeforethecollision,andthousandsof
ghostlyhandsreachoutfromthewindowstograbatthefoeandpullhiminsidetheconfinesofthetrain.Thisattackdeals(DEXx14)+2d6pointsofdamage,causesaMediumRangeknockback,andautomaticallyinflictsthenegativestatuseffectsBlind ,Poison, Zombie,andBerserk onthetargetedenemywithnoopposedroll.Iftheenemyisat50%orlesshealthbeforedamageisdealt,thestatuseffectsSeal andStunarealsoinflictedandallpositivestatuseffectsareremoved.
SpecialResistanttoShadow,VulnerabletoHoly,ControlledDefense
DevotionDoomtrainiscontentwhenitcanfulfillitsfunction;itcosts
onefewerDestinytosummonifalongstandingandunwillingpartymembereverdies(CheatingDeathdoesn’tcount).
PactBoon
Doomtraingainsthefollowingability
OneWayTrip:Makeanopposedresistancecheckagainst
oneenemy.IfDoomtrainwins,thetargetisinflictedwiththe Zombiestatusandsuffers(DEXx8)+2d6pointsofdamage.If
theenemywasalready Zombied ,thisattackdeals200%damage.
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KnightsoftheRound(Rank4)
Impressiveintheirarmor,andcarryingafiercevarietyof
weaponry,threewarriorsenterthefield,standingfirmbefore
thesummoner.Onestandslargerthantheothertwo,awhite
dragon’sheadprintedupontheflowingcrimsonofhiscape. Allthreehidestheirfaceswiththickvisors,butyougetthe
impressionthatthey’resmilingjovially.
Abilities
Hero’sResolve:Theknightsmerrilygivetheirsummoners
combatpointers,shoutingusefulbitsofencouragementlike‘Keepthatswordarmup,’ and‘Trynottogetstabbedinthe
face!’.ThankstotheKnightsoftheRound’s‘training’,oneherogainstheabilitytoautomaticallycauseanArmorBreak,PowerBreak,MagicBreakorSpeedBreakautomaticallywhenevertheycauseacriticalhit.Thiseffectlastsuntiltheendofthegamesession.
Eschaton:Thecalltochargeisgivenandthethreewarriors
advance,jostlingeachotherplayfullytobethefirsttostrikeoutwiththeirweapons.Swordsflash,axesswing,spearstwirl,andoneenemyisstruckfor(PWRx9)+2d6or(RESx9)+2d6pointsofdamage.
Champion’sCall:TheKnightsraisetheirrespectiveweapons
high,displayingaconfidentcamaraderiethatinspiresallwhowitnessit.TheKnightsoftheRoundandallallieshavetheirdamagestepincreasedbyonestepuntilthesummonisdismissed,ortwostepswhenthemoveispartofaTeamworkAttack.Champion’sCallmaybeusedmultipletimes,increasingthedamagestepseachtime.
Spells:Betweenthem,thetrioofKnightsknowConsecrate,
Curaja,Life,Barrier,Addle,Temper,Tetra,Protect,Shell,Brave,andArmistice.
AstralFlow,UltimateEnd:Beingseriousforamomentat
last,thethreelegendarywarriorswadethroughtheenemies’ranksandstrikewithsuchforcethatthetargetsmayaswellnothaveanyprotection.Eschatondeals(RESx25)or(PWRx25)+2d6damagetoallenemies,ignoringM.ARM.
Special
Auto-Protect,ControlledDefense
Devotion
TheKnightsoftheRoundembodytheconceptofstrengthinnumbers,andproudlyservealongsidethoseheroeswho
followtheirlead.TheirDevotionisfulfilledwhentheheroes
uniteanationorhugegroupofpeopleagainstacommoncause,orrallyanarmytowagewar.
PactBoonTheKnightsoftheRoundgainFiendKiller,andtheir
SummonernowtreatsthePaladin’s‘Leadership’jobabilityasthoughitwasaSharedAbility,allowingthemtotakeit
regardlessoftheircurrentjob.
Maduin(Rank4)
Proudandstrong,Maduinridesintobattleonawaveof
brilliantlight.ThehumanoidEsperglowswithapalelavender
light,hiswell-muscledfeaturesandclawedappendages
reminiscentofIfrit.However,thisunearthlywarriorispeacefulandlogical,adoptinganoddlymartialstanceasheawaitsfor
acommand…
Abilities
RiotBlade:Maduin’shandsnapstohiswaist,drawingforth
athinswordwithlightning-fastquickness.Hedartsforwardandslashesonefoe,dealing(PWRx8)+2d6or(DEXx10)+2d6pointsofnon-elementaldamage.Withasuccessfulresistancecheck,RiotBladealsocausestheConfusestatus.
PhotonImpact:Thewarriorjabshisswordtowardan
enemyandthousandsofrazor-thinbeamsofenergylanceout,spiralingaroundoneanotherinakaleidoscopedisplayofcolorandintensity.ThisattackmaybeusedasanInstant
actiononceeachround,andwithasuccessfulopposedrollagainstoneenemy,dealsaflat(MNDx5)damageandgrantsthetargetaVulnerabilitytoanyoneelementoftheSummoner’schoiceuntilthestartofthatcreature’snextturn.
Trance:Maduin’sstrongestabilityisthepowertounlocka
human’sinnermostpotential.TheEsperabsorbsacopiousamountofMP,channelingitdirectlyintoasinglepartymember.UntilMaduinisdismissedthatallydeals200%damagewithallattacksandspells,actsasthoughtheypossesstheBreakDamageLimit weaponproperty,andgainstheFlight status.TrancecanonlybeappliedtooneallyatatimeandcanneverbeusedonMaduinhimself.
Spells:Maduinisnoslouchwhenitcomestomagic.HecastsHaste,Reflect,Flare,Seal,ForceField,andTemporalShift.
AstralFlow,ChaosWing:Maduinrisesintheairand
beginstoglowwithalavenderlight,nolongerabletocontainthepowerthatexistswithinhim.Streaksofenergyjetfromhisskin,burningthegroundaroundhimandallfoeswithinShortRangefor(PWRx14)+2d6pointofdamage.Inaddition,anyweaponsorarmorthetargetsmaybewearingaredestroyedwithoutanyresistanceroll.WhenChaosWingends,Maduindissipatesintoafinepurplemist.
Special
Auto-Shell,Auto-Reflect
Devotion
Maduinhasnofearandconfidentlybelieveshimself–andhissummonercompanions–capableofdoingthingsthathave
neverbeforebeenaccomplished.Therearenoboundariesforheandhisallies.Ittakesonly3DestinytosummonMaduin
afteraccomplishinganImpossibleskillcheckwithoutspendingDestiny.
PactBoon
Strengthenedbyhisfaithinhissummoner,MaduinaddsAuto-ProtectandImperiltohislistofspecialproperties.
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Phoenix(Rank4)
Anancient,uglybirdlandsslowlyonthegroundbeforethe
summoner.Itturnsonesadeyetowardsthepartybefore
givingforthabeautifulsong.Suddenly,theavianburstsinto
flames,stillsinging.Outoftheconflagration,agiantbird
coveredingloriouslyvibrantplumagesoarssuddenlyintothesky.Itspreadsitswingsinfrontofthesummoner,anda
beautifulcircularrainbowappearsbriefly.Phoenixisonce
againreborn.
Abilities
DyingStar(Special):Phoenixdetonatesintoabrilliant
fireballwhenitisreducedto0hitpoints,dealing(PWRx10)+2d6pointsofFiredamagetoalltargetsinaLocalarea.Afterwards,Phoenixisinstantlyreturnedto100%HP,remainsonthebattlefieldasanunhatchedeggandmaycontinuetocastSpellsoneachofitsturnsuntilitisautomaticallydismissed,butmaynotuseAttacksoritsAstralFlow.
BlazeofLife:Phoenixcirclesabovethebattlefieldbefore
divingforward,coveringtheentireareainaflamewhichspreadsoutfromitswings.Totheparty,theflamedoesnotburn;instead,itsoothesthemindandcallsunconsciouscomradesbacktoaction,castingLifeonallpartymembers.Theenemy,however,isscorchedbytheflameasitburnsawaytheirimpurities,doing(RESx12)+2d6Fireelementaldamagetoallenemies.
CleansingFire:Phoenix’sfeathersbrushacrossawoundedally’sface,instantlycleansingthemofallnegativestatuseffectsandgrantingthemtheabilitytoAbsorbFireuntilPhoenixisdismissed.
Spells:Fira,Firaga,Melt,Auto-Life
AstralFlow,Rebirth:Phoenixcirclesabovethebattlefieldagain,singingitspowerfulsong.Finally,itdivesagain,wreathingitsentirebodyinflame.Totheparty,theflamefeelsgloriousasitawakenstheirfallencomrades,castingFullLifeonallpartymembers.Totheopponents,itfeelsasthoughthesunhasdescendedtoincineratethemfor(RESx14)+2d6Fireelementaldamage.
Special
Auto-Life,Flight
Devotion
Phoenixgrantshisboontothosewhocansurvivetheimpossible,risingfromtheashesasitdoes.Ithasa
permanentlyreducedcostwhenevertwoormoreheroesuse
BlazeofGloryorCheatDeathinasinglegamesession.
PactGift
AfterPhoenix’sdevotionisfulfilled,itmayuseitsRebirthastralflowevenifithasbeendefeatedandturnedintoanegg
byitsDyingStarability.
Alexander(Rank5)
Thesummonercloseshereyesandgivesasmallprayer,which
isansweredasamassivemechanicalcreaturerisesupbehind
her.Alexander,theholyguardian,towersoverthebattlefield,
resplendentinbrightly-ornamentedsilverarmor.Itmaybe
humanoid,butnothingbelowthewaistcanbeseenabovetheground.Thearmsaremassivepillars,leaningagainstthe
ground,thoughnohandsarevisible.Perhapsthestrangest
thingaboutAlexanderiswhatappearstobeapalaceonits
wideshoulders,withtowerssproutinghighupoveritshead.
Abilities
RayofLight:AthinbeamoflightshinesfromAlexander'svisorontoallenemies.Thebeampulseswithredenergyasitbeginstotraceaglyph,weavingeverfasterasitgrowsnearertocompletion.Onceetched,thebeamexpandstofilltheglyphandburnsallfoesfor(PWRx20)+2d6or(MNDx20)+2d6HolyElementaldamage.
Bastion:Crushingparapetsstrikeonefoefor(RESx25)
pointsofdamage.Ifanydamagewaswillinglyredirectedfromoneallytoanotherduringtheenemy’spreviousround,suchasfromaPaladin’sCoverabilityorbetweenthepartnersofaTeamworkAttack,BastionalsoinstantlygrantstheRegenstatustoallallies.
PerfectSoul:Alexandergrantsafragmentofhisnatureto
onecharacter.ThecharacterbecomesImperviousuntilAlexanderisdismissed.PerfectSoulcannotbeusedonatargetalreadysufferingfromanegativestatuseffect.
Spells:Holy,Dispel,Aura,Brave,Curaja,Lux,Tetra
AstralFlow,HolyJudgment:Alexandershuddersand
clanksasapairofimmensefeatheredwingsemergefromitsback,shatteringmetalandstone.ThewingsbeatslowlyintheairasaballofholyenergyisformedinfrontofAlexander'sbody.Suddenlythewingsstop,andtheballsplitsintothousandsofthinstreamsofenergy,spiralingaroundthebattlefielduntil,onebyone,eachplungesintoadifferentenemy.TheenergyexplodeswithinthetargetsandsearsthemallforextremeHolyelementaldamage;(RESx40)+2d6pointsworth.
Special
Indestructible(Takeszerodamagefromallsources),UndeadKiller,FiendSlayer,BreakDamageLimit
Devotion
Alexanderseemsanalienandincomprehensibleentity,butits
goalsaresimpleforanyonewhotakestimetolisten.Itbecomeseasiertosummononcethecharacter(s)becomerecognizedastheheroes,champions,andsaviorsofacity.
PactGiftTheSummonerisalwaystreatedasthoughtheypossessthe
effectsoftheGlowingandFortifiedpropertiesontheirequipment,encirclingthemwithlightandincreasingtheir
ARMandM.ARMvaluesby50%.
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Bahamut(Rank5)
ThebeatingofmassivewingscanbeheardastheFirstSire
swoopsontothebattlefieldandsettlesinfrontofthesummoner,
unleashingaroarloudenoughtobreaktheheavens.TheDragon
Kinghascome,demandingyoufalltoyourshakingkneesinawe
ofhispower.
Abilities
Impulse:Bahamutraiseshisscaledhands,bothofthemburning
andripplingwithsurgingpower.Whenheslamshishandstogetheritdirecttheunleashedexplosiveenergyoverallenemies,crushingthemfor(PWRx20)+2d6pointsofnon-elementalorFiredamage,whicheverwouldbemoreeffective.
SunderingClaw:TheDragon-Kingripsthroughafragiletarget,
destroyingtheirarmorinstantlywithnoopposedrollanddealing(DEXx15)+2d6or(PWRx20)+2d6pointsofdamage.Ifbothdicedisplaythesamenumberforthisattackroll–suchasapairofones,orfours–theattackisconsideredtobeacriticalhitanddeals200%normaldamage.
OrdealsOvercome:Bahamutletslooseamightyroar,grantingallalliestheeffectsofBreakDamageLimit andOverdriveuntiltheendofthegamesession.
Spells:Tornado,Quake,Brave,Flare,Demi,Gravija
AstralFlow,MegaFlare:Thelordofallofsummoned
monsterspicksupasingletargetbeforeflightandbeginningtosoarintolowatmosphere.Higherandhigherheclimbsbeforeleavingtheplanetcompletely.Heopenshisgreatjawswideandbeginstocollectcosmicenergy…then,usingtheforceofaprimalroarthatwouldbeundoubtedlydeafeningoutsideofthesilenceofspace,heunleashesthissphereofpuremagicalenergy.Theblastsendsthecatastrophicvortexofmagic-aswellastheunfortunatesoultumblingalongwithit-backthroughtheclouds,propelledintotheearthwiththeforceofadetonationlargeenoughtobeseenonthehorizonfromthousandsofmilesaway.Whenthesmokeclears,allthatremainsisagreatcraterandthebodyoftheenemyinthemiddle,havingsuffered(PWRx80)+2d6damagefromthismightyattack.
SpecialFlight,HumanoidSlayer,ResistancetoallElementsexceptHoly,
BreakDamageLimit
Devotion
TheHallowedFatheronlyobeysthestrong,andisquicktospurnthecommandsofanymortalhefindsunworthy.Hisgiftis
grantedtothosewhohavedefeatedanEndBoss,whodefeat
Bahamuthimselfincombat,orwhoundertakeadangerousquesttoretrieveanobjectofBahamut’schoosing.
PactGiftThecharactergrowsasinglespiralhornfromtheirforehead,
havingbeenofficiallywelcomedintotheworldoftheEspers.Thishornmarksthecharacterasanallythoughitisnotmagicaluntoitself.Oncepergamesession,thecharactermayperformany
SummonfornoassociatedDestinycost.
Odin(Rank5)
TheskyabovetheSummonerandheralliesdarkensasthe
soundofahorse'sgallopisheard.Agiganticform
shimmersintoview;amuscularandfearsomemanatop
aneight-leggedhorse,bearingaswordgleamingred.
Abilities
AtopaPaleHorse(Special): DuetoSleipnir,Odin’simmortalmount,thisEspermaymoveuptoaLongRangeeveryroundwhilestillremainingabletoattack.
BlindingSpeed:Thereavingriderchasesdownatarget,
dealing(DEXx20)+2d6pointsofShadowdamagetothetargetandBlindsthetargetonasuccessfulresistancecheck.BlindingSpeeddeals200%damageisthetargethastriedtoescapethebattle.
TheRiderCometh:Odinturnshisgazeuponasingle
target,gaininga+2bonustoopposedrollsagainstthem.Thiseffectiscumulative;afterusingTheRiderComeththreetimes,Odinwouldhavea+6bonustoopposedrolls.
AtomEdge:Odinsizesuponeopponent,studyinghis
strengthsandweaknesses.Inaflash,heurgeshishorseSleipnirintoagallop,slicingintothefoewithaforcestrongenoughtocleaveaweakmonsterintwoinstantly.Withasuccessfulopposedrollata-2penaltythetargetisinstantlyslicedintwain,reducingitsHPto0regardlessofcurrentHP.Ifthetargetisimmunetoinstant-deathattacks,theforceoftheblowdoes(DEXx25)+2d6damageinstead.
AstralFlow,Zantetsuken:Theskyabovethe
summonerbecomesdarkerasOdindrawshisswordandreadieshimself.Inaflash,hebeginsgallopingforward,usinghismomentumtodeliveramightyslashtoallfoes,
inflictingdiredamageandpossiblyslicinghisfoesintwo.Makeanopposedrollagainsteachcreatureonthefield;asuccessmeansthattheyareimmediatelykilled.Thisabilityworksonallcreatures,includingNotoriousMonstersandBosses.
Devotion
Nihilisticandremorseless,Odin’sobsidianbladeseeksonlydestructiontohisenemiesandsendtheirsoulstoValhalla.Intheend,therewillbenothing;nofuture.Nohope.AnycharactercapableofsummoningOdinmay
fulfilltheEsper’sDevotionbychoosingtoabandontheirLifeGoal.Thisfutilityactuallymanifestsasasupernaturalpact;Thecharacterwillneverbeabletoaccomplishthis
formerLifeGoal,eveniftheylaterregrettheirchoice.
PactGift
ThoughOdin’sprofanegiftpermanentlygrantshisSummoneroneLimitAbilityfromanyJoboftheirchoiceanda+4bonustoanyattribute,thenow-empowered
characterwillneverachieveatrulyhappyendingtotheirstory.
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CHAPTER VIII: BESTIARY"I’ve done it! I’ve created a monster! Come on, kiddo! Help me celebrate!"
- Monster Arena Owner
Theoldadagemaintainsthatgoodcannotexistwithoutevil.NowhereisthismoretruethanintheworldsofFinal
Fantasy,wheretheroadtoone’sdestinyispavedwiththebonesofevil,ravening,andoutrightbizarrefoes.This
sectioncontainsasampleofsamplemonstersandvillains,aswellasrulesforconstructingyourown.
BuildingaBeast
So.Youwanttomakeamonster,huh?
Aswithcreatingcharacters,thisisafairlyquickprocessthatprovidesalotofcustomizationwhilestillremaining
withinaframeworkofrules.Thefirststepistodecidewhatitis,paintinginbroadgeneralities.Isitasmall,quick
fairywithmagicalattacks?OrisitahulkingBehemothwithincrediblephysicalstrength?Onceyou’vegotthebasic
ideadown,gothrougheachofthefollowingsectionsinturn,makingnotesaboutyourmonsterasyougo.
Attitude
Howwillyourmonsterreacttotheplayerswhentheinevitableencountertakesplace?Knowingacreature’s
attitudeoffersausefulyardstickfordecidinghowtheencountermightdevelopfromthere.Althoughmost
opponentstheheroeswillfaceareprobablygoingtobeHostile,it’sstillgoodtoknowyouroptions;pickoneofthe
fourcategoriesbelow.
Friendlymonstersofferadvice,directions,items,orhealing,dependingon
thecircumstances.Somemayexpectcompensationfortheirtroubles,while
othershelpthepartyforfree.Theytendtobeshockedandemotionallyhurtif
thepartyattacksthem,andgenerallywilltrytoescapeinsteadoffighting
back.
Neutralmonstersarepassive,andwillretaliateonlyifthreatened.While
theywon’tgooutoftheirwaytohelptheplayers,theywon’tattemptto
hinderthemeither.Ifnotattackedorotherwiseintimidatedandintelligent
enough,theymaybewillingtobarteroroffertheirassistanceinexchangefor
paymentorsomeothersmallfavor.
Warymonsterswon’tpounceontheplayersoutright,butitwon’ttakemuch
toprovoketheirill-will.Iftheyfeelevenalittlebitthreatenedbytheparty,
theywillalmostcertainlybethefirsttoattack.Warymonstersaremorelikely
toconsiderfleeingfromoverwhelmingoddsthanhostileones.
Hostilemonsterswillattackthecharactersonsight,regardlessofthe
circumstancesandodds.Thismaybeforawidevarietyofreasons,ranging
fromanoutrightevilnaturetosimplehunger.
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MonsterDifficulty
Onceyou’veestablishedhowaggressiveyourmonsteris,weneedtodecidewhatsortofchallengethemonster
willpresenttotheparty,aswellasitsimportancetothestory.Chooseonlyoneofthefollowing;
Normalmonstersarecannonfodder,andshouldmakeuparound75%oftheopponentsthegrouprunsintoduringthecourseoftheiradventures.However,thisdoesnecessarilynotmeanthattheplayerswillhaveaneasy
timewiththem.
Notoriousmonstersareastepup,representinggrizzledveteransandone-of-a-kindcreatures.Notorious
monstersareusuallyencounteredeverytwoorthreegames.Unlikenormalmonsters,Notoriousmonstersand
theirsuperiorscanhavequitedevelopedpersonalities,andshouldmakeforamemorableencounterifhandled
correctly.
Bossesusuallyappearduringanadventure'sclimax,andshouldbetypicallybeconstructedasanepicshowdown
thatrequiresresources,teamwork,andquick-thinkingtoovercome.
EndBossesaretheplayers’mostpowerfularchenemies.Thesearetypicallyonlyencounteredafteraseriesof
adventures,ifnottheendofafull-fledgedcampaign,andtendtobeanintegralpartofthegame’songoing
storyline.TheycountasBosseswheneverthebookreferstosuch.
Onceyou’veestablishedthat,it’stimetochoosethemonster’slevel.AswithPCs,monstershavealevelfrom1to
15thatreflectstheiroverallexperienceandtoughness.Themonster’slevelshouldgenerallybeequaltothe
averagelevelofthepartyitisintendedfor;alevel5party,forinstance,willgenerallybebestofffacinglevel5
monsters-thoughaGMwhowantstochallengeexperiencedplayersmightgoalittlehigher,andagroupwho
wantstheirgametobealittlelesschallengingmightpreferslightlylowerones.
Category
Onceyou’vegotthebasicideaforyourmonsterdown,it’stimetostarttheactualconstruction.Whilecharacters
haveJobsthatgivethemstartingabilitiesandhelpdeterminetheirhitpoints,magicpoints,andstartingabilities,
Monstershaveasimilarideabasedonwhatspeciestheybelongto.
SelectoneormoreofthefourteenMonsterCategoriesoutlinedbelow;indesignterms,eachoffersabroad
templatefromwhichthefinerdetailsofthemonstercanbeworkedout.
Ifyouwanttobuildamonsterthat’samemberofmultipledifferentspecies,that’snotonlyeasytodobutalsoactivelyencouraged.Simplychoosetheir‘primary’speciesforthepurposeoffiguringoutattributes,butmake
surethatthecreaturealsohasalltheprosandconsofalltheotherspeciesitrepresents.Forexample,ifAdam
wantedtocreateaspectralsentientGhostShip,hemightdecidethatit’sanUndeadfirstandforemost,and
calculatesthecreature’sHPbasedontheUndeadentry.ItgainsAuto-ZombieforbeingUndead,andanimmunity
toFearandPoisonforit’sconstructside.
Allofthemonstercategoriescanbefoundoverthefollowingtwopages
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Monsterswiththepowertodefygravity,
usuallythroughwings,butoccasionallythroughmore
exoticmeans,suchasinflatedbladders,gassacs,or
magic.
AllAerialcreatureshavethe Flightability,makingthem
immunetodamagefromearth-basedattacksandspells.TheyalsotendtohaveaweaknesstoLightning andaresistancetoWind,andAerialcreaturesarethemostlikelyspeciestousethe Inhalepower.
BonusHP:40 BaseACC:1BonusMP:2 BaseAVD:6
Shapelessmonsterswithnodiscernible
anatomy,insteadcomposedofasingleviscousmass.
It’sdifficulttotargettheirweakpointssincetheydon’treallyhaveany;thisisgenerallyrepresentedbytheUnusualDefenseorControlledDefenseproperties.
SomeAmorphsmaybecapableofshiftingfromoneFormtoanother,othersstilluseMultiplePartstobaffletheirenemies,andstillothersusetheirgelatinousbodiestoabsorbenemiesbyInhalingthem.AmorphenemiesoftentakeextradamagefromEarth.
BonusHP:40 BaseACC:1BonusMP:10 BaseAVD:5
Water-dwellingmonsters.Thoughusually
onlyencounteredintheirnativeelement,theymay
occasionallyventureontodrylandtoterrorizeits
denizens.
Best-knownasusersofSubmergeandsufferersofaweaknesstoLightning, thedwellersofthedeeptendtobeviciousandalien,andalmostalwayshavetheSpecificHabitat(Water)abilityduetotheirstruggletobreatheonthesurface.ItisalsogenerallymorecommontoseeLargepredatorsinthedepthsoftheseathanroamingthesurface.Schoolsoffishorsentientcoralreefsarebest-describedwiththeSwarmproperty.
BonusHP:40 BaseACC:1BonusMP:2 BaseAVD:7
Beingcomposedofpureofnear-pure
magicalenergy.
Themostpotentspellcastersofallthespecies,arcaneenemiesgenerallytaketheupperhandincombatthroughtheuseofMagicalCounterattack ,ElementalImmunity,andinsomecases,even FlawlessSpell.Theirelementalweaknessesandstrengthsareasvariedasthespeciesitself.
BonusHP:30 BaseACC:0BonusMP:15 BaseAVD:6
The‘natural’inhabitantsoftheworld.
Includesmonstrousanimalsandotherfaunatwistedby
magic.
Beastsoftenmoveinpacks,herds,orworktogetherwhentheyhunttobringdownprey.They’renotableforbeingthespeciesmostlikelyto CallForHelpaswellastobefoundnaturallyskitterishandWary.Becausetheyrarelyusemagicandtendtoovercomeadversarieswithphysicalforce,theyalsotendtolashbackattheiraggressorswithCounterattack.ThosethathibernateinthecoolermonthsoftheyearmightdemonstratethiswithaweaknesstoIce.
BonusHP:30 BaseACC:3BonusMP:2 BaseAVD:6
Artificialcreations,animatedby
technologyormagic.Includessuchseriesstalwartsas
golemsandrobots.
AllConstructsareautomatically immunetoFear,PoisonandZombie.RegenerationandControlledDefensearealsocommonlyusedtorepresentconstructscapableofrepairingthemselves,orthrowingupenergyshieldstodefendthemselves–butshieldornot,mosthaveastrongreactiontoLightningattacks.Thiselementmighteitheroverloadaconstruct….orchargeitup.
BonusHP:40 BaseACC:1BonusMP:2 BaseAVD:6
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Monstrousreptileswithaserpentinebent.
Coverstheclassicwingeddragonsaswellastheir
ground-boundrelatives.
Powerfulanddeadlyadversaries,Dragonsoftenwings–andthereforeFlight–andaregenerallyassociatedwithonespecificelement.ThismightgrantthemanElementalImmunityoraninclinationtouseacertaintypeofelementalattack.Itisn’tuncommontoseeparticularlyancientandgrouchydragonstotingaroundFinalAttacks,andsomemembersofthisspecieshaveearnedtheirFearsomeability.
BonusHP:60 BaseACC:0BonusMP:5 BaseAVD:5
Supernaturalopponentsservingthecause
ofevil,generallyhighlyadeptwiththeuseofmagic.
AllFiendshaveanElementalWeaknesstoHolywithout
exception.Asthemostthoroughlyvilespeciesthatexists,extremelyhigh-levelFiendsareoftenBosseswiththeUndyingorFearsomeabilities.StillothersshapeshiftbackandforthbetweentheirtrueFormandonethatappearslessthreatening,suchasanondescripthumanoidorevenapaintingorotherinanimateobject.
BonusHP:40 BaseACC:1BonusMP:10 BaseAVD:5
Creaturesofrelatively‘normal’
proportionsandmodestintelligence.
AllHumanoidshaveanelementalWeaknesstoShadow
andtendtostayintheNeutraltoWaryattitudes;it’sraretofindahumanoidthat’llfighttothedeathonsight,withouteverthinkofbackingdownorcuttingadeal.Swarmsofhumanoidenemiesarecommon,asarethosewhobattlewiththeaidofItemUse,JobAbility,orCallMinions.
BonusHP:40 BaseACC:2BonusMP:5 BaseAVD:6
Insectsofeveryshapeandsize,typically
protectedbytough,chitinousshells.
SeeingtensofthousandsofbuzzinginsectsmovinginaSwarmmightbeconsidereddangerous,butexperiencedadventurersknowthattherealthreatliesinLargerspecimensthatfightwitheverynaturalstingingandslashingMultiweaponattheirdisposal.Althoughmostinsectsdon’ttakewelltoIcedamage,quiteafewusetheirprotectiveshellstograntthem
ImprovedDefensesincombatsituations.
BonusHP:30 BaseACC:0BonusMP:2 BaseAVD:9
Animatedandmutatedplantmatteraswell
asnaturalhazardssuchascarnivorousplants.
StatusTouchiscommonplaceamongthewar-wagingweeds,sentientshrubberyandviciousvegetationthat
canthreatenanunsuspectingadventuringtroupe,especiallypoisonousorpetrification-inducingstrains.QuiteafewpreferoneverySpecificHabitatsuchasForest,SwamporPlains,andalmostallplant-typecreaturessufferfromaweaknesstoFire.Thosethatdon’taregenerallyweaktoIceinstead.
BonusHP:40 BaseACC:1BonusMP:5 BaseAVD:6
Thelivingdeadarecreaturesreanimated
byfoulsorceryorsupernaturalcircumstance.
Undeadmonstersallreceivethe Auto-Zombiestatus,reversingtheeffectsofcurativemagic,drainingeffects,
andamultitudeofotherthings.ManyundeadcreaturesgainaResistance,Immunity orevenanAbsorbencytoShadow damage,andjustasmanyhaveaWeaknesstoHoly damage.Andfinally,allUndeadareImmunetoPoison .
BonusHP:30 BaseACC:1BonusMP:10 BaseAVD:6
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AttributesandDefenses
Onceyou’vegotthebasicsfiguredout,it’stimetogetintothenumber-crunching.
Likecharacters,monstershavefourAttributes:Power,Dexterity,MindandResolve.Youreceiveasetnumberof
pointsbasedonthemonster’sdifficultyandleveltospendhoweveryoulike,solongasnoattributeisleftat0.
NormalMonstershavethestandard(Level+24 )pointstoallocatebetweenthefourstats.
NotoriousMonstersinsteadget(Level+35 )pointstoallocatebetweenthefourstats.
Bossesuseatotalof(Level+45 )pointstoallocatebetweenthefourstats.
EndBossespossess(Level+60 )pointstoallocatebetweenthefourstats.
Onceyou’vewrittendownthebaseattributes,followtherulesbelowtodeterminealltheotherderivedstatsof
yourbeast.
Tocalculateamonster’sMaximumHitPoints,addtheirRESscorewiththeHPBonusgrantedbytheirSpecies,
andmultiplythetotalbytheirLevel .IfthecreatureisaNotoriousMonster,thendoublethisnumber.Ifthe
creatureisaBoss,multiplythevalueby3.AnEndBossmultipliesitby5instead.
Forexample,Chappudecidestobuildabig,scaryDragonboss.Sinceshe’sdecidedthiscreaturewillbedesignedto
challengerherlevel12party,shemakesitatthesamelevelandthushas57statpointstoallocate.Shedecides18
ofthesewillbegoingintoRES.Combiningthatwiththeautomatic60healthperlevelitgetsforjustbeinga
Dragon,hermonsterhas78basehealth.Thenshemultipliesthatby12–thecreature’slevel–foratotalof936
health,andthenmultiplesTHATby3becausetheDragonwillbeaboss.Shecomesupwithatotalof2,808,but
decidestojustroundthatto2,800sothatit’llbeeasierforhertokeeptrackof.
Tocalculateamonster’sMaximumMagicPoints,addtheirMNDscorewiththeMPBonusgrantedbytheir
Species,andmultiplythetotalbytheirLevel .IfthecreatureisaBoss,thendoublethisnumber.Ifthecreatureis
anEndBoss,triplethisValue.
Justlikebefore,Chapputakesalookatherdragon’sstatstodetermineitsmagicalmight.Dragonshaveabonusof
5MP/Level,andhercreationhas9MNDforastartingtotalof14.That14ismultipliedbythedragon’slevelfora
totalof168,andthendoubledbecausetheDragonisalsoaBoss–336MPisn’tanythingtosneezeat,that’sfor
sure!
Tocalculateamonster’sAVDandACCscores,addtheirhalftheirlevel,roundeddownwiththeBonusgranted
bytheirSpecies.IfthecreatureisaNotoriousMonster,boththesescoresgeta+1bonus.BossesandEndBosses
enjoya+2bonusinstead.
Dragonsreallysufferwhenitcomestotheselastfewscores,with0ACCand5AVDnormally.Eachofthesestats
getsa+6bonusbecauseofthecreature’slevel,however,andanextra+2ontopofthatforbeingaBoss.Attheendoftheday,neitherthe8ACCnor13AVDisworthwritinghomeabout.
Don’tforgettocalculateyourcreature’sForceandFinesseattributes;justlikeacharacter,thesearethesumof
eitherPWRandRESorDEXandMND,dividedby4.They'llbeusedalotinopposedchecksandresistancerolls.
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Thesecond-to-lastlaststepistofigureoutthebeast’sarmorandmagicalarmor,andChappuneedstoconsulta
chartforthisone.Sheknowsthatshegetsaflatnumberofpoints,whichshecanallocatebetweenthetwoscores
anywayshelikes;however,splittingthemevenly(orclosetoevenly)betweenthetwohelpstomakesurethatthe
membersofthegroupwhoAREN’Theavyhitterswillstillbeabletoactuallydealdamage.
MonsterLevel ArmorPoints MonsterLevel ArmorPoints
1 5 9 502 6 10 653 8 11 854 11 12 1105 15 13 1406 20 14 1757 27 15 2158 35
Chappuknowshergroupleanstowarddealingheavymagicaldamage,andshewantsherdragontobeableto
withstandafewheavynovas.Soshetakesthe110armorpointsshehasavailableandgivesherbossanARMscore
of40andanM.ARMscoreof70.Thisway,thegroupPaladinwhoisstillusingalow-Tierweaponwillstillbeable
tohelpwhittlethebossdown,andthepartymageswon’tinstantlyturnitintoash.
Finally,Chappuisjustaboutreadytogetintothenextsection;allsheneedstodonowisfigureouthowwellher
dragonreactstothevariouselementsandstatuseffects.Afterall,everyopponenthasaweakness,and
Chappu’sdragonisnoexception.
Thereare8elements,eachofwhichwillberepresentedbyanicononthesamplemonsterstatblockslateronin
thischapter;Earth(),Fire,(),Ice(),Lightning(),Water(),Wind(),Holy(),andShadow().
Wheneveryoumakeamonster,youmustchoosetwoelementsforthecreaturetohaveaVulnerabilityto
(taking50%moredamagefromeach),oroneelementthebeasthasaWeaknessto(takingdoubledamage
fromit).Then,youalsogettopicktwoelementsthecreatureResists,oroneelementthatitisImmuneto
completely.
Therearealsofifteendifferenttypesofnegativestatusailments.Althoughthere’snohardandfastruleshere,
mostofthetime,amonstercanbeaffectedbyanyofthemunlessyoucanthinkofagoodreasonwhyitwouldn’t
makesense–forexample,youprobablywouldn’tbe4abletoPetrifyasentienttornado.
AllNotoriousMonstersandBossesareautomatically ImmunetoTransformandCharm.Suchcreaturesarealsousuallyimmune–oratleastveryresistant–toinstant-deathinducingattacks,andtheyalwayspossessthe‘Break
DamageLimit’property,allowingthemtodomorethan999damageinasingleround.
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Abilities
Withthemonster’sbasicattributesanddefensescovered,thesecond-to-laststepistofurthercustomizeitwith
monstrousabilities–justlikehowcharactersarefurtherdefinedwithJobandSharedabilities!
Amonstergetsanumberofabilitiesequaltohalfitslevel(roundeddown,butasalways,neverbelowone).Soa
first-levelmonsterwouldhaveoneabilityoverandabovetheonesautomaticallygranted(orforceduponhim!)byhisspecies,anda13
thlevelmonsterwouldhavesix!
Abilitiesaredividedintotwobroadtypes–BiologicalAbilitiesandCombatabilities.Themaindifferenceisthat
CombatAbilitiesareusuallyalittlebitbetter,buttheycanbe‘turnedoff’ifthemonsterisafflictedbytheSeal
statusorhitwithaTeamworkAttack.Severaljobabilitiescanalsodothis.
BiologicalAbilities
Regeneration:Themonster’sskinisconstantlyhealinganditsinjuriesknitting,anditregainsHPatthestartofeachoftheir
roundsequaltotheirlevel.Thisabilitymaybetakenmultipletimes,increasingthevaluebythesameamounteachtime.So,atenth-levelcreaturethathastakenthisability5timeswouldhaveRegeneration50!
Skitterish:ThemonstercalculatestheirAVDscoreas1/4thoftheirDEXplusthebonusgrantedbytheirjob,insteadofhalf
theirlevelplusthebasevalue.Thisgivesaslightadvantagetoextremelyquick-movingcreatures.
Flight:Themonsteriscapableofflight,puttingitoutofreachofmostweaponsandgivingitgreatermaneuverabilityin
combat.Short-rangeweaponssuffera-4penaltytohitflyingcreatures.
UnusualDefense:Duetosomeracialcharacteristic,themonstertakeseitherhalfdamagefromPhysicalattacksand200%damagefromMagicalattacks,orviceversa.IfcombinedwithShelland Protect ,thedamagesustainedfromattacksmightbeaslowas25%.
ControlledDefense:AsUnusualDefense,butthemonstermayshiftformsatwillasanInstantaction.TheGMmustdescribe
thatthisisbeingusedinsomefashion,whetheritbeachangeofcolororshapeorsomethingmoresubtle,andthedescriptionmustbeconsistentasthebattlecontinues.AMonstermusthaveUnusualDefensebeforeitcanalsotakeControlledDefense.
MultipleParts:Themonsterismadeupofseveralseparateentities-themainbody,whichhasnormalHP,anduptotwo
otherparts.ThetotalHPoftheextrapartsaddsuptohalftheHPofthemainbody(forexample,acreaturewith100HPmighthavetwopartswith25HPeach).Themonsterdiesifthemainbodyisdestroyed,buttheadditionalpartscanoftenmakethisdifficult.EachadditionalpartallowsthemainbodytotakeoneadditionalStandardactioneachturnwhileitremainsactive,andMultiplePartsareimmuneallstatuseffects(bothpositiveandnegative).ByspendingasinglepointofDestinyafteratleast1roundhaspassed,themonstermayreviveadestroyedPartasanInstantaction.ThecreaturegainsoneadditionalParteachtimethisabilityistaken.
Swarm:Swarmsaregroupsofliterallydozens-orevenhundreds,orthousands!-ofindividualenemiesthatcansurroundand
closeinontheheroes.Swarmsactasasingleunit,suchasteamsofimperialsoldiersorarmiesofshamblingundead.Spells,attacksandabilitiesthateffectonlyaSingletargetdealhalfdamagetoaSwarm,andSwarmsareImmunetoallstatuseffectsandKnockbackeffectsthatonlytargetasingleenemy.Conversely,spells,attacksandabilitiesthatdamageanentireenemygroup,orallenemieswithinaspecificrange,dealdoubledamagetoaSwarm.
Impervious:Anabilitygenerallyonlypossessedbybosses,ImperviousgrantsanImmunitytoeverynegativestatuseffect
exceptthosethathavebeenspecificallylisted.AgoodGMwillgenerallyleavethemonstervulnerabletoaselectfewstatuseffectsdespiteImpervious.
Fearsome:Themonsteristerrifyinglypowerful.Wheneveracharacterwishestomakeanattackagainstthecreature,they
mustsucceedataresistancecheck(generallyanopposedFinesseroll).Iftheysucceed,theymayattackthemonsterfreelyuntilthestartoftheirnextturn.Iftheyfailthecheck,theyareaffectedbytheFear statusuntilthestartoftheirnextturninstead.ThiscanonlybeusedbyBosses.
Large:Themonsterishuge,makingitImmunetoKnockbackandtheaction-interruptionthatknockbacksnormallycause.Justrememberthatsizedoesn’tmeananawfullotintheworldofFinalFantasy;smallmonstersarejustascapableofdealingoutgrievousdamageaslargeones.
SwiftStrikes:ThisBiologicalabilityallowsthemonstertocalculatealltheirphysicalattackdamagewiththeirDEXattribute
insteadoftheirPWR.
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Undying:AfteranUndyingcreatureiskilled,theyreturntolife(orundeath,insomecases)afteravariedperiodoftime,
ranginganywherefromseveralminutestoseveralyears.SomeWhiteMagicspellscanstopUndeadenemieswiththisability,andtheRedMage’sSealEvilabilitycanhandlemorefearsomeadversarieswhopossessit.ThereisgenerallyoneconditionthatcanbemettocancelouttheUndyingproperty,thoughwedon’tlistwhatitmightbeinindividualentriesandinsteadleavethisuptoyourimagination.Perhapsanentitywhohasimmortalizedthemselfinapaintingcanbesubjecttothenormalrulesofdeathifheorsheevergazesupontheirpaintedlikeness,orperhapsonlyacertainmagicalswordcanstopthereignofterrorcausedbyashape-shiftingmasterofdarkness.
Form:Whenreducedto50%oftheirtotalhitpoints,thecreaturewiththisabilitymayadoptadifferentphysicalshape.ThisallowsittochangeitsSpecies(butnotrecalculateHPoranyoftheothercombatattributes)andgenerallyunlocksoneormorenewattacks.
Vehicle:Themonster–whichisalmostalwaysaConstruct–canallowonesmallercreaturetorideontoporinsideofit.The
ridingmaynottakeStandardorSlowactionswhileinsideoftheVehicle,buttheygaintheVehicle’sentireARMandM.ARMscoresasabonustotheirowndefenses,andanindividualhasa+4bonustoAVDwhile‘piloting’avehiclemonster.
SpecificHabitat:Thecreatureisgenerallyonlyadeptatfightinginthetypeofterrainitismostusedto;thismightbeaarid,
sandyDesert,adensetemperateForestorjungle,aplaceofextremeheatandLavasuchastheinsideofavolcanoortheearth’score,afetidSwampknownforitsmuddyandunstableground,arockyMountainhighland,thelargeandunbrokenstretchesofrollinggrasslandsandPlains,alargenaturalbodyofWater,aTownorotherareaofcivilizationsuchasancientruinsoradungeon,acoldandSnow-coveredtundracharacterizedbyextremetemperaturesandsparsevegetation,anUndergroundcave,tunnel,ormine,orevenaninterdimensionalsiteoutsideofthenormalboundariesofrealities,dubbedbyscholarsasa‘Cosmic’location.
WhenthecreatureisfightinginthetypeoflocationspecifiedinitsSpecificHabitat,theygaineithera+2bonustoitsAVDscoreoritsACCscore,chosenatthetimethisabilityistaken.Wheninanyotherhabitat,thisistreatedasa-2penaltytoACCorAVD,instead.SometypesofDifficultTerrainorElementalFieldsmightcountasacertaintypeofterrainforthepurposeofthisability,attheGM’sdiscretion.There’snoreasontoclaimthatabattlefieldfloodedafteramassivetidalwavecouldn’tbecountedasWaterterrain,forexample.
ElementalImmunity:Thecreaturetakesnodamagefromoneadditionalelementaltype;anelementthecreatureisalreadyWeakorVulnerabletocannotbeimproveduponwiththisability.
ElementalAbsorption:Oneofthecreature’selementalimmunitiesistransformedintoanElementalAbsorbencyinstead;all
attacksdealttothecreaturebythatelementrestoreHPinsteadofreducingit.ImprovedDefenses: ChooseeitherARMorM.ARMwhenthisabilityistaken;thatparticulardefenseisincreasedby50%.This
couldtheoreticallybetakenmultipletimes,increasingthedefensivevalueby50%eachtime.Ifyou’retheGM,combiningthisabilitywithUnusualDefenseorControlledDefenseisasurefirewaytohaveprojectilesangrilylobbedatyourhead.
ElaborateAttacks:ThecreaturemaybuilditssecondaryattacksasthoughitsFinessescorewas1higherthanitreallyis.This
maybetakenmultipletimes.
CombatAbilities
Counterattack:Themonsterhasa25%percentchancetocounterattackanyphysicalattackagainstitwithanormalattack.If
thisabilityistakenmorethanonce,theCounterattackchanceincreasedbyanextra25%eachtime,allthewayupto100%. MagicalCounterattack: Themonsterhasaflat25%chancetocounterattackanymagicalattackagainstitwithanInstantly-
castedspell.AMagicalCounterattackcannotbetakenifthemonsterisalreadyinthemiddleofaSlowaction,andthiscanbe
takenmultipletimestoincreasetheoddsofacounterattackbyanadditional25%eachtime.FinalAttack:Whenreducedto0hitpoints,themonstermayuseanyonepre-determinedspellorattackforasanInstant
action.FinalAttackwillfailifthemonsterdoesn’thaveenoughMPtocastitschosenspellatthetimeofitsdefeat.
StatusTouch:Themonsterhasa25%chancetocauseanegativestatusconditionwithanyofitsnormalattacks.StatusTouch
requiresanopposedresistancecheckbetweenthemonsterandhistarget.(Ifthemonsterwins,itstargetbecomesafflictedbythenegativestatuseffect.)
CallforHelp:ThemonsterusesaSlowactiontocallsforanothermonsterofthesametype,whoarriveswhenthisabilityIs
usedandimmediatelyjoinsthebattle.Becausethemonstermustbethesametypeastheonethatcallsforhelp,bossmonsterscannotchoosethispower;itisrecommendedtheylookintoCallMinionsinstead.
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Inhale:Themonstercanusepowerfullungsorgravitationalforcetopullstronglytheiradversaries,draggingthemthroughthe
airtowardsthebeast.EachroundthemonstermayattempttoInhaleasingletargetasaninstantaction,makinganopposedForceroll;ifthemonsterissuccessful,thecharacterlosesanyFlight effectsuntiltheendofthecreature’sturn,andismovedaMediumRangetowardthebeastunlessthepathisimpededbyobstacles.AsaStandardaction,themonstercanchoosetoaffectanentiregroupwithInhaleinsteadofonlyasingletarget.
CallMinions:ThemonstercantakeaStandardactiononcepercombattocallfortwominions,whoarriveattheendofthe
roundtojointhefray.Theminionsthatarecalledmustbeatleast2levelslowerthanthecaller.EachtimeCallMinionsistaken,itincreasesthenumberofminionsthatcanbesummonedbytwo.
Multiweapon:WithoutneedingtohaveMultipleParts,themonsterhasavarietyofweaponsatitsdisposalandcanstrike
simultaneouslywiththem,makingitsattackshardertododge.MonsterswithMultiweaponmayrerollonediceoneveryattack, justlikeacharacterthatdual-wields.
FlawlessSpell:Thecreaturehasonespellthat’sasmuchapartofthemasanyattack,andtheycancastitonceperroundas
anInstantaction.
ItemUse:ThemonstermayuseanyrecoveryitemlistedintheDropsectionofitsentryduringcombatasanInstantaction.
Notethatthecharacterswillnotfindthisitemafterdefeatingtheenemyifthemonsterusesit.Monsterswillgenerallyonlyuseitemswhentheyfindtheirlivesendangered.
Submerge:AsaStandardactionthemonstermayburrowbeneaththeearthordiveunderwater,makingthemImmunetoany
negativeorbeneficialGroup-targetattacksorspellsfromtargetswhoarenotalsounderwaterorunderground.StatusconditionssuchasPoisoncontinuetoaffectthemonsterwhilstunderground,andtheycanstillbeaffectedbySingle-targetattacks.AnyGroup-targetingattacks,spellsorabilitiesthatthemonsterusesareturnedintoSingle-targetinsteadwhilethe
creatureremainssubmerged.TheymayreturntothesurfaceasanInstantactionormoveaMediumRange,andtheymaymoveunderneathenemiestoattackthemwithstandardattacksasnormal.Anycreaturethatisaffectedbyaknockbackeffectisalsogenerallyreturnedtothesurface,endingtheeffectsofSubmerge.CombinationAttack: MayonlybeusedbyamonsterwiththeMultiplePartsbiologicalability.IfALLpartsareintact,they
mayallcombinetheiractionsfortheroundintoonepowerfulattackthatdealsmoredamagethannormal.CombinationAttacksuseoneofthecreature’sstandardattacks,butdeals300%damage.
JobAbility:ThemonsterhasaccesstooneSharedorJobAbilitysuchasaFighter’sCycloneoraTimeMage’sDelayInevitable.
Regardlessofhowoftentheabilitynormallyfunctions,themonstermayonlyeveruseitoncepercombat.LimitandInnateabilitiesarestrictlyoff-limits.
BuildingAttacks
Atleast,we’vemovedintothefinalstageofmonster-building;describinghowthey’llhorriblymutilatetheheroes!
Sure,maybeyou’llchoosetogiveyourmonsterahandfulofspells–there’snohardandfastrulesforthis,solongasthemonsterhastheMPtocastthemandtheTierofthespellsdoesn’tgreatlyexceedwhatasimilarily-levelled
magecoulduse–buttherealmeatofthissectionwillbeyourcreature’sAttacks!
Amonster’sAttacksaresimple,offensive,damage-dealingmaneuversthatalltakeStandardactionsincombat,and
areneveraffectedbytheSealstatuseffect.Thatsaid,theexactformofabeast’sattackislargelydependenton
themonster’sspeciesandhowyouenvisionthembattling.AHumanoid-typemonster,forinstance,mighthavea
swordorspear,whilstaPlant-typemonstercouldattackwiththornsorvines.AnAmorphwhoreliesheavilyon
magicmightusehisattackstoreplenishordrainMPsohecankeeponcastingpowerfulspells.
Liketheheroes,monsterscalculatedamagebasedontheirPWRattribute–unliketheheroes,theirdamageis
basedontheirlevelinsteadoftheTierofweapontheyswingaround.Takealookatthetablebelow;
MonsterLevel BaseDamage MonsterLevel BaseDamage
1-2 (PWRx1)+2d6 11 (PWRx7)+2d63-4 (PWRx2)+2d6 12 (PWRx8)+2d65-6 (PWRx3)+2d6 13 (PWRx9)+2d67-8 (PWRx4)+2d6 14 (PWRx10)+2d69 (PWRx5)+2d6 15 (PWRx11)+2d610 (PWRx6)+2d6
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So,jotdownyourmonster’sbasedamageandimaginewhatabasic,straightforwardattackmightbelikefromyour
creature–andwhenwesaybasic,wemeanbasic.Noweapons,noelementalbreathorinterestingtechniques
here.Justalast-ditchsmackwithwhateverbodypartmighthurtthemost.
Gotitfiguredout?Fantastic!Youknowyourcreature’sbaseaccuracyandhisbasedamage,andthat’scombinedto
makeoneverysimple-lookingattack!Let’sgiveitaname,andhopefullyyourmonsterwon’thavetousethatone
much–it’sgoingtogetmoreinterestinginasecond!
Onceyou’vegotthisbasicideadown,wecantakethatattackwealreadymadeandturnitintoavarietyof
secondaryattacks;byhavingtheattackrequireaweapon,reducingtheaccuracyordamage,orevenhavingyour
poorbeastiehurtthemselfintheprocess,youcancreatesomethingmuchmorefun–agoutofflame,atrampling
charge,orwhateverelseyoucandreamup!
BuildingaSecondaryAttackiseasy–simplytakeyourprimaryattackandaddahandfulofbonuseffectsfromthe
listbelow.Eachadditionaleffecthasa‘point’cost,andamonstercanspendasmanypointsoneachsecondary
attackasithaspointsofFinesse.
So,ifwe’reworkingwithamonsterthathas3Finesse,eachofhissecondaryattackscan
Inthesamplemonsterstatblocks,we’vemarkedattacksthatrequireaweaponwithasterix(*).Whenyouseethat
symbol,you’llknowthatanenemythathasbeenDisarmedorhashisweaponbrokencan’tusethatparticular
move!
PointCost Effect+5Refund Usingtheattackimmediatelyrenderstheuserunconscious,reducingthemto0hitpoints.+3Refund Theattackreducestheuser’shealthby50%ofitsmaximum.+2Refund The‘attack’doesnodamageorhealing.
+1Refund
Cannotbeusedwithoutthemonster’sweapon,orsomeotherobscurecriteriamustbemet.Theattackisonlyusableonce.
Thedamageisreducedbyonestep.Theaccuracyisreducedby-1.
0
TheattacktargetsM.ARMinsteadofARM.Theattackcalculatesdamageashalfofthecreature’slevelinsteadofthenormalamount(usefulforcreatingtamedcreatureswhoselevelsincreaseoverthecourseofacampaign).
1
Theaccuracyoftheattackisincreasedby+1.TheattackcanbeusedataMediumRange.TheattackhasdealsEarth,Fire,Ice,Lightning,Water,orWindelementaldamage.
2
Thedamagestepisincreasedbyone.Theusergainsa+1bonusonanopposedrollorforcesyoutosuffera-1penalty.Withasuccessfulopposedroll,theattackcancauseashortrangeknockback.
3
Withasuccessfulopposedroll,maycause Zombie,Blind,Poison,Sleep,Stop,Confuse,orSeal.
TheattacktargetsanentireGroup.Thetargetautomaticallysuffersa-2penaltytoACCorAVDforoneround,ora+2bonustoeitherscoreforan
allyinstead.Thestatuseffectinflictedbytheattackdoesnotfadeinseveralroundsasnormalandmustberemovedthroughothermeans.
4
TheattackusesMNDinsteadofPWRandrestoreshealthtotheuseroranallyinsteadofdealingdamagetoatarget.TheuseroroneallygainsgainReflect orFlight .Withasuccessfulopposedroll,maycauseTransform,Curse,Slow,orPetrify,orattempttodestroythetarget’sequippedweaponorarmor.
5
TheuseroroneallygainsProtect orShell .TheattackdealsShadoworHolydamage.
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TheattackignoresARMorM.ARMandallsimilardamage-reductioneffects.6 TheattackhasatargetrangeofLocal.
Withasuccessfulopposedroll,maycauseStunorCharm.
ThetargetisafflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeedBreakwithafailedopposedrollforoneround.
7 TheuseroroneallygainsHaste,Auto-Life,orReflect.8 TheattackergainsonepointofDestinywithasuccessfulattackroll.
ThetargetisafflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeedBreakwithafailedopposedrollforseveralrounds.
Rewards
Manymonstersleavebehinditemsorgilwhentheyaredefeated,orhaveitemsthatmaybestolen.Usually,the
itemisrelatedtothemonsteroritsabilities,andyou’reencouragedtocomeupwithpotentialitemsthecreature
mayhaveonitspersonage–orbetransformedinto,ifyouhaveanEngineerinyourparty!Forexample,whilea
goblinmaydropashortswordwhendefeated,agiantbirdmostlikelywillnot.IfamonsterhasaDropItem,ithas
a50%chancetogiveuptheitemwhendefeated.Componentswerediscussedbackonp.161;theycanbe
obtainedwithasuccessfulScavengeskillcheckfromaNotoriousMonsterorBoss,soit’sagoodideatoincludea
plausibleideaforsuchcreaturesaheadoftime.StealItemsaremoreorlessthesameidea;sinceaThiefmightbe
abletonabeverythingfromthecreature’sshirtofftheirbacktotheirearliestmemory,jottingdownanideafor
somethingtheThiefcould theoreticallysnatchisalwaysagoodidea.Thiswayyouwon’tbestuckflippingthrough
thebookinthemiddleofcombat,searchingforinspiration.
LimitBreaksandDestiny
AddingaLimitBreaktoyourmonsterisagoodwaytomakeaseriousencounterevenmoredangerous,andevenif
themonsterdoesn’thavethechancetoactuallyUSEit,gettingintothehabitofbuildingbosseswithjaw-dropping,
destiny-wastingattacksisagoodwaytoinstillafearofthemintoyourplayers.
MonstersbuildLimitBreaksintheexactsamewayaplayerdoes;byfollowingthepoint-buysystemthatcanbe
foundstartingonpage166.
MonsterscanearnanduseDestinyaswell,thoughnotinthesamewaysthatheroescan.Sincetheon-screen
lifespanofmostmonstersbeginsandendsoverthecourseofasinglebattle,there’safewimportantdifferences.
ByspendingonepointofDestiny ,amonstermayaddanadditionald6toanyrolljustlikeheroes.However,they
mayalsospendasinglepointtotakeanimmediateStandardaction evenifitisn’ttheirturn,solongastheydon’t
interruptaPC’sactions.Thisallowsthemtobeginandfinishthecastingofspellsatoddtimes,actincombat
beforeanyoneelsehasachanceto,andusepowerfulmoveswhenplayersaren’texpectingit.
Finally,justlikeplayers,threepointsofDestinyallowamonstertouseaLimitBreakiftheyhaveone.Theseare
oftenfrighteninglypowerfulattackscapableofcompletelylevelinganentireteamofunpreparedheroes–luckily,
theycanonlybeactivatedoncethebosshasbeenreducedto25%healthorlessasnormal.
Alevel1-4NotoriousMonstermighthave1DestinyiftheGMdeemsitappropriate.
Alevel5+NotoriousMonsterorBossalwayspossesses 1DestinyandcanconstructaLimitBreakupto10points.
Alevel10+NotoriousMonsterorBosshas2Destinyinstead,anduses20pointstobuildaLimitBreak.
AnEndBoss,regardlessoftheirlevel,startswith 3Destinyandbuildstheirlimitbreakwiththefull 30points.
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PlayingtheBadGuy
Nowthatyourmonsterisreadyforaction,it’stimeforthefinalstep;discussingsomeofthewaysyoucanbest
utilizeitagainsttheheroes.Whilewetriedtocovermostofthebasesintherules,andprovideready-to-gocritters
inthebestiary,nobodyknowsthestrengthsandweaknessesofyourgroupbetterthanyou.PlayerstyleandJobmakeupcanvastlychangehowencountersplayout,andbecausetheFFd6producesvastlydifferentadventuring
groupsfromtabletotable,we’dbedoingyouandyourplayersadisserviceifwejustleftthingshere.
Instead,we’dliketotakeamomenttoshowyouhowafewsimplespells,orchangingthebattlefield,canputa
newspinonoldfightsandgivemonstersafightingchanceagainstevenmuch-higherleveledPCs.
KillingHeroes
YoumayhaveseenthisbookpreviouslymentionhowonlyNotoriousMonstersandBossescanactuallykillplayers,
andnowwe’regoingtodiscussthatingreaterdetail.MonsterscanonlykillaPCwhohasbeenreducedto0hit
points,andgenerallyonlyacharacterwithinaShortRangeofthem.
NotoriousMonsterscankillfallencharactersasaSlowaction,usuallygivingthefallenheroes’comradesa
chancetojumpinandpreventthisunfortunatefate.
BossescanendthelivesoffallenPCsasa Standardactioninstead,takingtheirentireturntodramatically
heraldtheendofaheroes’story,devouringorrippinglifelessbodiesintoshredssoquicklythattheheroes’allies
almostneverhavetimetointervene.
Onlybyspending7pointsofDestinytoCheatDeathcanaplayeravoidthishorriblefate,oneoftheonlywaysa
FinalFantasyherocantrulyperish.
NastyTricksWiththatoutoftheway,we’dliketotakeonelastmomenttodiscusshalfadozenoptionsfordealingwith
particularlytroublesomeheroes.
FirstupistheMelt spell,aranktwoblackmagickthatcannegateacharacter’sARMscoreforafewrounds,atthe
tradeoffofthecastertakingsomemagicalbacklash.Thisisgreatfortheheavy-armorwearing,shield-swinging,
Auto-Protect championwhoisoftenthefirsttochargein.Meltisn’tcheapat25MPanditsnastybacklash,but
there’stwowaysaroundtherepercussionsofthespell.Low-PWRmonsterswillstillbeabletoutilizethespellto
greatlyweakenarmor,butminimizethedamagebothtothemselvesaswellasthetarget.Or–sincethedamage
donebyMeltisfire-based–simplygivingyourcreaturearesistanceorimmunitytofiresolvestheproblem.
ConsiderpairingupheavybruisermonsterswithMelt-usingcreaturessothatthespellcantakeeffectonthesameturnthattheogrestartsswingingaway.
UpuntilplayerskeepaconstantsupplyofRemediesorRevivifiesonhand,oneofthebestwaystofrustratehealers
iswiththe ZombieorSeal spellsorstatuses.Thatsaid,fewthingscanreallystopaherowhohasdedicatedhimor
herselftosupportingothers,andGMsareencouragednottoworrytoomuchaboutit.
ThirdupisRasp,whichallowshigh-MNDmonsterstoexpendhundredsofpointsofMPtoreducetheirtarget’s
magicpointtotalbythesameamount.CombinethiswithawayforthecreaturetoregainitslostMPthrough
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standardactions,andyouhaveabeastthatcandealwithtroublesomemagesonebyonebydestroyingalloftheir
MPinasingleSlowaction.
Don’tunderestimatethepowerofDifficultTerrain!Thickghostlyfogs,icyorunstablefloors,cloudsofblack
industrialsmoke,allofthesethingsandmorecancausehindrancestothepartybutnotthearea’snative
inhabitants.AencounterwithaBombKinginsideaburningbuildingisnotonlymoredifficultforcharacterswho
wouldotherwisebreezerightthroughthefight,it’salsoagreatdealmorememorable.
Likewise,theelementofsurprise isavaluableweapon,andwedon’tjustmeanthroughpre-emptivestrikes.Get
intothehabitofallowingyourplayerstomakebroadtacticalguesses–machinesareweaktolightning ,for
example–andthenintroduceacreaturethatdoesn’tfittheirstereotypesoraneffecttheplayershaveneverseen
before.AllittakesisasingleroundofAbsorbingorReflectingacaster’selementalspelltoturnthetablesinafight,
orfindingoutthatthebanditleaderhasaccesstoapowerfulSummon…
WithbothnotoriousmonstersandbosseshavingaccesstoDestiny ,considermakinguseofattacksthatslowly
accumulatethispreciouscommoditywheneverpossible.Whilelimitbreaksandextraturnsmightbeflashy,don’t
forgetthatyoucanusethisDestinytoaddaccuracydicetoamonster’smostpowerfulattacks,makingiteasyto
unleashthesepunishingtechniques.
Review
Andthat’sit,you’redone!Double-checkyourmonstertomakesureeverythingisinorderandgetreadytounleash
yourbeastatthegamingtable!
Rememberthatit’stheGM’sjobtoplayfair,andalthoughitmightbetemptingtocreatemonstersthatcould
decimateyourplayersinasingleroundofcombat,orbeImmunetoeverythingtheycouldthrowatit,wecan’t
stressenoughhowimportantitistoavoidfallingintothattrap.Sinceyou’rethefinalarbiterofthelevelof
challengepresentinthegameforyourplayers,yourplayerstrustyounottoabusetherulesfoundinthissection.
Therearehundredsofcombinationsofabilities,spells,andattacksthroughoutthisbookthatwillkeepyourplayersontheirtoes.Justrememberthatlife-threateningbattlesshoulddefinitelynotbethenormunlessthat’swhat
appealstoyourgroup.ThesystemwasdesignedthatNotoriousMonstersandBossesarethetoughestfights,and
regularmonstersaregenerallyquitestress-free.AgoodGMknowswhentoholdbackandwhentounleashhell,
andshouldbeabletodobothskillfully.
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CONCLUSION"It was time to bring the world once more into the light."
- Final Fantasy
NoneofthiswouldhavebeenpossiblewithouttheoriginalFinalFantasyRPGbyTheReturners;thisprojectwould
haveneverhaveseenthelightofdaywereitnotforScottTengelin.
Youcanemailmewithquestions,comments,[email protected]
Andthat,astheysay,isthat.
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NAME:
RACE AND JOB: LEVEL:
Attribute Score
PWR:Force:
HP:MP:
ARM:M.ARM:
AVD: ACC:
RES:DEX:
Finesse: MND:
Attack Type Accuracy Damage Special Properties Tier
ABILITIES
ARMOR AND ACCESSORY
INVENTORY(10 Items Max)
SKILLS
Athletics Acting
Awareness Escape
Healing Inquiry Language Lore: __________
Lore: __________ Lore: __________
Mercantile Nature
Negotiation Perform
Scavenge Stealth
Swimming Synthesis: _____
Synthesis: _____ Systems
Thievery VehiclesOther: _________ Other: _________
TASK DIFFICULTYElementary: 5
Easy: 7Moderate: 9
Challenging: 11Impressive: 14
Heroic: 17Supreme: 20Godlike: 25
Impossible: 30
EXPERIENCE AND WEALTH
EXP Destiny
Gil
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BIO
Quote:
Gender: Age: Weight: Birthdate:
Height: Hometown:
Features:
GOALS
#1:
#2:
#3:
Life Goal:
LIMIT BREAKS
Name Level Description5
15
25
MAGIC
Name Rank MP Cost Description