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FFd6-1

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INTRODUCTION"Another dream is waiting to begin." 

- Dissidia: Final Fantasy

The‘FFRPG’projectoriginallybeganasaboldundertakingbyScottTengelininFebruaryof1995.DevelopmentbeganwithasmallinitialgroupofdesignersandadministratorsconsistingofTengelin,MartinDrury,Chris

Pomeroy,andMatthewMartin.Aftermanyyearsandchangingofhands,itbecameafully-realizeddream–the

currentthirdeditionwasspearheadedbySamuelBannerastheleaddeveloper.However,atthetimeofthis

writing,theprojectseemstohaveallbeenabandoned.

AlthoughIwasinspiredbytheReturners,Icouldn’thelpbutshakethefeelingthatitwasflawedforlaid-back,

around-the-tablegaming,andInaïvelybeganaslowconversionoftherulessystemsintosomethingthatIfeltwas

moreconduciveforcasualplay.

But,asthingsoftendo,themoreworkIputintothesystemthemorecomplextherulesbecame,untilfinallythey

tookonalifeoftheirownandbecameatotalsystemmodification.Intoodeeptostopnow,Icouldonlyforgeon

ahead.Iattemptedtoreproducecombatthataccuratelyreflectedthe feel andstyleoftheFinalFantasyseries,

wherebattlesweredramatic,larger-than-lifeandgrandaffairs;cinematicopposedtomechanicallymonotonous,if

youwill.Iendeavoredtochurnoutasystemfilledwithgrandpossibilitiesandheroicaction.Istruggledwitha

worldwheretitanicstrugglesbetweengoodandevilforthefateoftheworldwouldbeanaccuratesummaryof

thetypicaladventurer'sday,andthat'sjustbeforebreakfast.

WhetherornotIsucceededisupfordebate,butIfindmyselfmostlycontentwiththiseBookinitscurrent

incarnation.Atleastfornow.

Thisworkisfreedistributionandnotforsaleunderanycircumstances,andIhopeyouenjoyplayingtheFinal

Fantasyd6asmuchasIenjoyedcreatingit.

 The Final Fantasy d6 Role-Playing Game is not affiliated with or owned by Square Enix or any of its affiliated companies. Much of the material here iscopyrighted by Square Enix and its various contributors such as Yoshitaka Amano. A portion of the copyrighted material that appears here (such as

images) are asserted to be Fair Use under international copyright law.

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ACCREDITATIONS

Iwouldliketothankthefollowingartcontributors;

Kediodrick Artico Mikajima Pu-sama MoonGoddessStudios

Arvalis B.Jador Aikurisu ni6htmare01 CesarSampedro

RJ.Palmer Zoken Nibelwolf Xiaman StefanaTserk

Lurazeda Rusty001 Inkvenom JediArtTrick Kanoe-Kun

Rhineville Shadow-Shasuka Ex-HK CBJ3 Khaamar

AnHellica Blurmage Chibiniko Dsasec Pamansaz

Grrrod Amansazz KurkoBoltsi WhiteRaven90 FarazShanyar

UdonNodu Darkness127

ChrisHunsberger(http://questingraven.deviantart.com)graciouslyre-providedtheimagesfortheracialprofiles

usedinthisbook,havingpreviouslybeendesignedfortheoriginalReturners’system.

AdditionalveryspecialthankstoLovelydaggerofhttp://www.deviantart.com,whoisatruegenius.

“BlackMage”and“WhiteMage”imagescourtesyofDustin“OZKai”Wilkinson.

Partialbetatestingtookplaceonhttp://www.rpol.net ,andmanyenthusiasticmembersoftheGiantinthe

Playgroundforums(http://www.giantitp.com/forums)assistedgreatlyduringthedesignprocess.I’dliketotake

thisopportunitytothankthefollowingusersofbothonlinecommunitiesfortheirsupport,interest,andfeedback

throughout.

Creed

IronPyrite

DarkSirenSally

TabbyKatKckolbe

Naki

Mecharious

Shei-kun

Ironox

KazukiShogunboy

steelsmiter

ArenTrel

Yurim

JackofSticks

IrishNinjaFalseTruce

Temotei

Grypwolf

WingsofWar

TheDailyNissan

ChappuKobold-Bard

ThienCatVu

Yomandas

RPGFantasySquare

wiimanclassicVagrantAngel

Extraspecialthankstothepoorsoulswhorepeatedlyenduredplaytesting;Gabe(Tezghul),Joe(Phyrrus),Monica

(Mitsu),Derek(DirtyDeerock),andJosh(Uter).Andofcourse,aheartfeltthank-youtoSteph(Tacit),whom

convincedmenottothrowthisentireprojectinthetrashwheneverIwoundupinsomnia-strickenwithfrustration,

screaming‘MATH!’intheearlyhoursofthemorninglikeitwasastrainedbattlecry.

NothankswhatsoevertotheMoogle-molestingTroyWolfswift,whereverhemaybe.

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ChapterI:GameplayCharacterCreationAttributesAbove1stLevel

Chapter2:JobsBlackMage

BlueMage

DarkKnight

Dragoon

Engineer

Entertainer

Fighter

Gambler

Geomancer

Monk

Ninja

Paladin

Ranger

RedMage

Samurai

Thief

TimeMageWhiteMage

Chapter3:DefiningaHeroSharedAbilities

Skills

Destiny

Summoning

Chapter4:EquipmentWeaponCategories

UniversalEquipmentList

UniversalPropertyList

SampleWeapons

SampleAccessories

SampleArmorSampleConsumables

SampleFood

Synthesis

Chapter5:CombatNegativeStatusEffectsPositiveStatusEffects

Rewards

ListofComponentsRecoveryandDeath

LevelingUpLimitBreaks

AdditionalChallenges

Chapter6:TheWorld Hume

Elvaan

Galka

Viera

Lalafell

Moogle

Android

Bangaa

NuMou

1459

1013

172226303439434855596367717580

8489

9393101109113

117120124127136139

142143144146

148157159160161162164166173

176178179180181182183184185186

Chapter6:TheWorld(Cont.) FinalFantasyI

FinalFantasyII

FinalFantasyIII

FinalFantasyIV

FinalFantasyV

FinalFantasyVI

FinalFantasyVIIMateriaList

FinalFantasyVIII

FinalFantasyIX

FinalFantasyX

Blitzball

FinalFantasyXI

FinalFantasyXII

FinalFantasyXIII

FinalFantasyTactics

Chapter7:MagicBlack

White

Blue

Time

Summoning

Chapter8:BestiaryCategories

BiologicalAbilities

CombatAbilities

BuildingAttacks

SampleMonsters

ConclusionBlankCharacterSheet

187189190192194195

197199200202204206209212214216

219222227232235240

256258262263265269

273274

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1

CHAPTER I: GAMEPLAY"Know, and prepare for battle." 

- Prof. Bordam Daravon

ThefollowingfewpagesofferanoverviewofthebasicmechanicsoftheFinalFantasyd6,andincludemanyimportantconceptsandgameterms.Althoughsomeoftheseexplanationsmaybefamiliartoexperiencedrole-

players,muchoftheinformationpresentedherewillbeexpandedonintheremainderofthebook.Wesuggest

youtakeamomenttofamiliarizeyourselfwiththismaterialbeforemovingon. 

WhatIsFinalFantasy,Anyway?

FinalFantasyisaseriesofmorethanthirtyconsole

RPGsandtwoMMORPGsthatcurrentlyranksassixth-

bestsellingvideogameseriesintheworld.Though

eachstoryintheseriesisindependent,thereare

numerousrecurringthemesandelementssuchasairshipsandbrightyellowavians,well-knownmonsters

andheroicsave-the-worldstorylines.Itisaserieswhere

thefundamentalwell-knownlimitsofhumancapability

arecasuallyignoredandandrogynousvillainsthreaten

theworldwithfullyfunctionalrelicsfromlost

civilizations,andonlyaragtagteamofheroesalmost

universallyundertheageofthirtyarecompetent(or

incompetent)enoughtomakeadifference.Theyare

storiesaboutgoodversusevil,twistedtechnologyand

heroicperseverance,duality,self-sacrifice,camaraderie

andlove,andtakingontrulylegendaryenemieswithyoureight-footswordandmagicalumbrella.

WhatDoINeedToPlay?

OtherthanthisfreePDF,youmean?Likemostpen-and-

paperRPGs,youneeddice–inthiscase,ahandfulof

common,run-of-the-millsix-sideddicewilldothetrick.

You’llusuallywanttwoperplayerbuthavingextrasisa

goodidea,andperhapsasinglefour-sideddiceto

calculatepercentilechancesifyouwanttogetfancy.

WhenDoIRollTheseDice?

Throughoutthegame,yourcharacterwilllikelytryto

dothingsthataren’texactlyeverydaymundanetasks.

Werelyontherandomresultsofdicerollsfor

determiningeverythingfromhowinjuredyourenemies

becomeafterhittingthemwithyoursword,towhetherornotyourcharacterisabletoswimagainstthe

current.

Fromnowon,we’llabbreviatesalldicerollsas

d[numberofsides];thusa6-sideddiewouldbecalleda

'd6'.Anumberbeforethe'd'indicatesthatmorethan

onedieisused–'2d6'simplymeanstwosix-sideddice

arerolledandtheirtotalsareaddedtogether.Avalue

afterthetypeofdie,like'd6+2',meansthatthat

numberisaddedtotheresultoftheroll.Ifthed6

comesupas5,forexample,thetotalscorewouldbe7.

RandomTargets,Percentilesand

Rounding

Often,theFFd6willcallforarandomtargettobe

chosen.Afairwaytodeterminethiswouldbetohave

alleligibletargetsroll2d6,withthelowestrollerending

upasthetarget.

Whenthesystemstatesthataneffecthasa50%or25%

ofoccurring,youcouldresolvethisbyrollinga1d4…or

continuingwithyournormal2d6dice.A25%chanceis9orhigheron2d6,a50%chanceis7orhigher,anda

75%chanceis5orhigher.Usewhatevermethodis

easiestforyouandyourgroup!

YoualwaysrounddownintheFFd6system,butnever

roundtozero.Halfofoneisconsideredtostillbeone.

 

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2

Jobs

Everycharacterbelongstoasingle‘Job’intheFFd6todeterminewhattheycando,andwhatthey’llbeableto

contributetoanadventuringparty.BlackMagesareformidableusersofdestructiveelementalenergies,where

WhiteMagesarehealersandprotectors.Spear-wielding,gravity-defyingDragoonssoartheskiesevenas

Geomancerstapintotheverypowersoftheearth.

 Abilities

EachJobisdistinguishedfromothersbyauniquepooloftalents,collectivelycalledAbilities.Theserangefromthe

capacitytocastmagic,tobeingcallforthvariouseffectswithaGambler’ssupernaturalslotmachines,tostrikewithasuddenferocity,orstealfromahaplessfoe.Allcharactersstartwithasingle‘Innate’Ability,whichispre-

determinedbytheirchoiceofJob.Theyalsobeginplaywithtwootherabilitieschosenuponcharactercreation–

eitherfromtheJobAbilitylist,ortheSharedAbilitylistwhichallcharactershaveaccessto.

Astheyadvanceintheiradventuringcareers,charactersmaycontinuetoobtainmoreandmoreabilitiesfrom

theselists.

CriticalHitsandComplications

Inmanygamesystemsthatused20s,aresultof1isaspectacular,automaticfailure,wherearollof20isan

automaticsuccess.IntheFFd6,whichusesa2d6rollforthemajorityofchecks,thereisachancethattheresult

willcomeupwithbothdicelandingonsixes.Incombat,thisdiceresultmeansthatthecharacterperformsanever-missCriticalHitandpossiblyaLimitBreak.Moreonthislater…fornow,allyouneedtoknowisthatapairofsixes

isgoodnews.

Forskillcheckshowever,sucharolldoesNOTautomaticallycountsasanautomaticsuccess.Playerscandotruly

preposterousthingsathigherlevelswithintherulesofthesystem,andittakesmorethanjustaluckyrolltomake

acharacter’s(possiblycrazy)wishesareality.

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Whenbothdicelandon1s,thisiscalledaComplication.Incombat,aComplicationmeansthemonsteror

characterautomaticallymissestheirattacknomatterhowaccuratetheymightnormallybe,butthere’snever

moredireconsequences.

Onskillchecks,Complicationsgetalittlemore…well, complicated .SinceFinalFantasyheroesareoftenbeyond

beginner’smistakes,rollingnothingbut1smeansoutsideinfluenceorflukehappenstanceruinedwhateverthe

characterwastryingtodo-suchastheguardscomingtoinvestigatewhatallthatnoiseisabout.Thisisachance

fortheGMtospiceupthestorywithnewproblemsarisingtosupplementtheoldones.Notonlyisyourairship

spiralingoutofcontrol,butoneoftheenginesisnowonfire!...andsoon!(Seep.101tolearnmoreaboutComplications.)

GM’sNote:Setting

TheFinalFantasyserieshasspanneddozensofworlds–fromIvalice,themultiraciallandofmercenariesand

adventure,toCocoon,theartificialplanetnurturedbypsychopathicancientconstructs–andrarelydoanytwoof

theseworldsoperateunderthesamelaws.Somefeaturemagicthatslowlychipsawayatthemindsofthosewho

useit,andinothersdeathislittlemorethanaminorinconvenience.Asyoucanimagine,thismeansthatcreatinga

universalsetofrules,onethatcoverseverythingfromtheentireFinalFantasyseries,issimplyimpossible–and

ignoringthisfactwouldbeirresponsibleanddownrightchaoticatbest.Toresolvethis,you’llfindachapterlater

oninthisbookthatcontainsbriefsummariesofsomeofthemostcommonFinalFantasygamesandtheirworlds,

suggestedadventureideas,andarepositoryofadditionalrulestohelpsetyourtabletopcampaigninapre-existing

universe.

Thatsaid,thisbookwasdesignedtogiveyouandyourfriendsachancetoexploreyourownstories,withyourown

heroes,andveryoften,inyourownuniqueFinalFantasyworld.Whetheryourcampaignwillbesetafamiliar

place….orwhetheritwillbesetinapost-apocalypticcitywherethelastmemoriesofthedeceasedare

immortalizedaswhisperingmagicalcrystals….well,that’salluptoyou.Aretheheroestiedtogetherbyvirtueof

ancientprophecyoraretheychildhoodfriends?Aretheyacrewofgentlementhievesorforcedintoanuneasy

alliancebytheoutbreakofwar?Thisisachancetoletyourcreativityshine.

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4

CHARACTER CREATION"Your fate is in your hands. This is your story." 

- Auron

Thefirstandmostobviousstepistostartgivingsomethoughttothecharacteryouareplanningonplaying.Atthispointyouwillprobablybepaintingwithfairlybroadstrokes--'neuroticBlackMagewithatroubledpast' or

'narcissistic,charismaticThief' aresomebasicexamplesofconceptsthatcouldbespunoutintoawell-defined

characterwithabitofthought.However,aconceptisnothingmorethanthebaseofacharacter--inordertostart

fleshingoutthepersonbehindtheidea,detailsyoushouldsettleonasearlyaspossibleinclude:

Name:InauniversepopulatedbyheroeswithmonikerslikeCloudStrife,ZidaneTribalorLagunaLoire,agood

namecangoalongwaytowardsmakingamemorablecharacter.Ideally,agoodnameshouldbeevocativeanda

littleunusual.

Age:Nearlyalwaysequatesto'experience';oftendrawingthefinelinebetweenafresh-facedadventurerbratand

agrizzled,world-wearyveteran.MostclassicFinalFantasyheroesarejustenteringadulthood,thoughthereare

exceptionsonbothends.Chancesaregoodthatextremelyyouthfulorelderlycharacterswillencountersocial

discriminationfromsame-speciespeoplearoundthem;commentslike'old-timer'and'squirt'arelikelytofollow

themeverywheretheygo,andsomewillactuallyrefusetotakethemseriously.

Race:TheworldofFinalFantasyispopulatedbyanodd

assortmentofhumanoidsandmonsters.Overthecourse

ofmanygames,themantleofworld-saviorhasvariously

fallenontheshouldersofrat/lizard/elephant/pig-folk,

cat-robots,feralsasquatches,moon-people,andother

creaturestoostrangetodescribeinjustahandfulof

words.Racesarediverseandunique,butultimately,

nothingmorethanflavorforyourcharacter.Whether

you’reapowerfully-builtYetioranadorableMooglehas

nomechanicaldifferencesaveforone;

AllHumanoids,yourcharacterincluded, areVulnerable

tothedarkcorruptioncausedbyShadowspellsand

effects;theytake50%moredamagefromsuchattacks.

Normally,yourcharacteris automatically aHumanoid–butbychoosingtobeanUnusualSpecies(bytakingthe

sharedabilityfoundonp.100)youcanmakeyourcharacterasalivingplantoraplanartraveller,orjustabout

anythingelseyoucanimagine,anddon’thavetobeaHumanoidifyoudon’tchoosetobe.

Job:Acharacter'schosenJobhelpsdetermineshisorherAbilities,theiraptitudesincombat,andawholeslewofotherfactors.Forthisreason,choosingaJobisthemostimportantdecisionaplayermakesduringthecharacter

creationprocess;butdon’tworry!You’renotstuckinaJobforeveraftermakingthisdecision,andcharactersare

abletoexploreotheroptionsasthegameprogresses.JobsarepresentedinfulldetailinChapter2.

Appearance:Althoughacharacter’sphysicalfeatures,height,weight,build,andhair,eyeandskincolorare

important,rememberthatacharacter'sappearanceisasamuchameasureoftheir'style'asanythingelse.Do

theyleantowardsall-concealingblackcloth,orawardrobeconsistingentirelyofloudpastels?Whataboutjewelry

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5

orotherdistinguishingfeaturessuchastattoos?Howdoesthecharactercarrythemself,andwhatimpressiondoes

thecharacter'sgeneralpostureandexpressiongiveothers?

Quote:Agoodquoteisjustaseffectiveatestablishingacharacterasanynumberofdescriptiveparagraphs.This

canbeanythingfromanoftenoverusedcatchphrase('...Whatever.' )toashortandpithycommenttypicalofthe

character'sgeneraloutlookonlife('I’mnotathief,I’matreasurehunter!' ).CharacterswhofilloutaQuoteontheir

charactersheetareautomaticallyawardedasinglepointofDestiny. (Seep.109tolearnmoreaboutDestiny.)

BackstoryandGoals:Asyou’llquicklydiscover,thissystemputsverylittleemphasisonacharacter’shistory

beforethegamebegins.Whereyourcharacterisgoingandwhatyou’llbecomeisfarmoreimportantthanyour

lossesandaccomplishmentsthattookplaceoff-screenbeforethegamebegins.Ultimatelythedecisionisupto

eachindividualGM,butwestronglysuggestkeepingacharacter’shistoryminimal,toaparagraphortwoatmost–

 justenoughforthecharactertohaveahandfulofgoals.Thesegoals,however,areprettyimportant;we’llcome

backandfinalizetheseinalittlewhile,butgetstartedthinkingaheadoftimewhatdrivesyourcharacter,what

theyfear,andwhattheyhopetoachieveintheirlife.

 

 Attributes

Onceyou’vegotthebasicsofthecharacterfiguredout,it’stimetostartgettingintothenumericalaspect,starting

byassigningtheirphysicalandmentalprowessanumberratingfromonetoten;onebeingterribleandtenbeing

amazing.CharactershaveatotaloffourprimaryAttributes,whichare;

Power(PWR):Thisscoreisarepresentationofhowmuchenergyandstrengthyoucanbringtoabattle,

whetheritbeintheformofmagicalormeleemight.

Resolve(RES):Thisscorerepresentsendurance,confidence,drive,andtheabilitytotakeahit.Characterswith

ahighResolvearelikelytolaughinthefaceofdangerandpressonagainstadversity,whereascharacterswitha

lowerResolvecanheavilyfeeltheweightoffailureorthefearoftheunknown.

Dexterity(DEX):Thisattributemeasuresspeed,physicalagilityandhand-eyecoordination.Characterswitha

highdexteritywilloftenutilizeweaponswheretheirspeedcanreallyshine,andtheywillbeabletoconsistentlyevadeenemyattacks.

Mind(MND):Thisscorerepresentsyourcapacityforknowledge,yourspeedofunderstanding,generalmental

agilityandknackforchannelingmagic.

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Eachstartingcharacterhasatotalof 25AttributePoints todividebetweenthefourAttributes-Power,Resolve,

Dexterity,andMind-astheplayerchooses.AttributePointsarespentataoneto-oneratioandeachcategory

startsat0,andacharactercannothaveanattributescoreoflessthan1orhigherthan10aftercharactercreation

isfinished.Asamethodofcomparison,acompletelynormalhumanbeinghasascoreofabout3ineachAttribute.

Ascharactersadventureandgainlevels,you’llbeabletoincreasetheseattributepoints.

SecondaryAttributes

Fromthosefourmainstatswecanderivetwootherimportantsecondaryfactors;ForceandFinesse.

Force:Thissecondaryscorerepresentshowdifficultthecharacteristoopposephysically.Acharacterwithahigh

Forcemightbeabletoshakeoffabasilisk’sdeadlygazewithoutsufferinganyilleffects,orslicethroughthesteel

prisonbarsontheparty’scellwithapieceoffoldedpaper.

Tocalculateacharacter’sForce,addtogethertheirPWRandRESattributes,thendividetheresultby4,rounded

down.Forexample,acharacterwith6PWRand7RESwouldhaveatotalof3Force.

Finesse:Thissecondaryscorerepresentshowdifficultthecharacteristoopposeemotionallyandmentally.A

characterwithahighFinessecouldthinkquicklyenoughtoreflectabasilisk’sgazewiththepolishededgeofmetal,

orsmooth-talkorinfuriateaprisonguardenoughtounlockthecelldoor.

Tocalculateacharacter’sFinesse,addtogethertheirDEXandMNDattributes,thendividetheresultby4,

roundeddown.Forexample,acharacterwith15DEXand11MNDwouldhaveatotalof6Finesse.

CombatStatistics

Nextup,wecanslowlyworkthroughtheprocessofdeterminingalltheotherrelevantcombatmeasurements,

rangingfromhoweffectivethecharacterisatavoidingdamagetohowmanyspellstheycanunleashbefore

needingtorecharge.Beforebeingabletomakethesecalculationsyou’llneedtoknowwhichJobyouwantyourherotostartoutas;ifyou’renotentirelysure,youmaywanttoflipaheadafewpagestoChapter2and

takeaglanceatthemanyoptionsthatareavailable.Ifyou’rereadytoproceed,thesixfinal

combatvaluesyourcharacterwillneed…andhowtocalculatethem…areasfollows;

HitPoints(HP):Areflectionofthecharacter'sgeneralphysicalcondition.Thisnumber

representstheirmaximumHitPoints,anddamagedealttoacharacter

temporarilyreducesthisvalue.Ifacharacter’sHPiseverreducedto0or

lower,theyfallunconsciousandtheybecomevulnerabletoenemy

attackscapableofkillingthem.

Tocalculateacharacter’sMaximumHitPoints,addtheirRESscorewiththe

HPBonusgrantedbytheirJob,andmultiplythetotalbytheirLevel.

MagicPoints(HP):MagicPointsrepresentacharacter'sreservoirofspellcasting

energy.Castingspellsreduceacharacter'sMPbyasetamountwhenused.(Ifyouare

don’tknowanyspellsandareunabletocastmagic,thenyouaretreatedashaving

zeroMPandyoucanskipthisstepentirely.)

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Tocalculateacharacter’sMagicPoints,addtheirMNDscorewiththeMPBonusgrantedbytheirJob,and

multiplythetotalbytheirLevel.

Avoidance(AVD):Thecharacter'saffinityforreflexivelydodgingorparryingincomingphysicalattacks.

AvoidanceisdeterminedmostlybyyourJob(eachJobgrantsanautomaticvalue),andforevery4pointsyouhave

intheDEXstat,youadd+1tothisvalue.

Wheneveranattackrollismade,itmustequalorsurpassthetarget’sAvoidscoretohaveanyeffectatall.Ifthe

totalattackrollincludingAccuracyislowerthanthetarget’sAvoidancescore,theattack‘misses’andnothing

happens.CertainattacksandstatuseffectsarecapableofignoringornullifyingyourAVDscoretemporarily,but

charactersretaintheirAvoidancescoreeveniftheydon’tknowtheattackiscoming,orwhereitoriginatesfrom.

Tocalculateacharacter’sAvoidance,add1/4thoftheirDEXscorewiththebonusgrantedbytheirJob.

Accuracy(ACC):Thebaselikelihoodofacharacterbeingabletolandablowwithaconventionalweapon.This

statisbasedoffoftheLevelofthecharacter,avalueanywherefromonetoeight.IndividualJobsmayalsogrant

anaccuracybonusofafewadditionalpoints.

Whenyoumakeanattackrollwithaweapon,youroll2d6andaddyourACCscore–iftheresultwouldbeequalto

orhigherthanyouropponent’sAVD,theattacklandsandyoumaycalculatedamageusingthesametwodice–

moreonthatlater!

Tocalculateacharacter’sAccuracy,addhalfofthecharacter’sLevel,roundeddown,withthebonusgrantedby

theirJob.

Armor(ARM):Asumofthecharacter'sprotectionagainstphysicalattack.The

higherthenumberthelessdamagetheywillsuffer.Wheneveracharacterwouldtake

physicaldamage,theirARMscoreissubtractedfromtheamounttheywouldbedealt –forexample,acharacterwith5ARMwouldreduce30damagedownto25.

Armorissimplycalculatedbyaddingupthetotal ARMgrantedbyyourequipment .

SomeJobAbilitiescangivepermanentbonusestotheARMscore.

MagicArmor(M.ARM):Thecharacter’sprotectionagainstmagicalattacks.The

highertherating,thelessdamagetheywillsuffer.Wheneveracharacterwouldtake

magicaldamage,theirM.ARMscoreissubtractedfromtheamounttheywouldbe

dealt–forexample,acharacterwith20M.ARMwouldreduce60damagedownto40

instead.

MagicArmorissimplycalculatedbyaddingupthetotal M.ARMgrantedbyyourequipment .SomeJobAbilities

cangivepermanentbonusestotheM.ARMscore.

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8

JobAbilities

Yourcharacterhasbeguntotakeshape,andnowit’stimetostartreallygettingintothecustomizationprocess.

First,consultyourJobAbilitylist,becauseyouautomaticallyreceivethe Innateabilitylistedthere.Thenextstepis

tochoosetwoadditionalabilitiesofyourchoice–thesemaybeeitherfromthelistofJob-specificabilities,orthe

listofSharedAbilitiesthatstartsonpage93.Youcan’tchooseaLimitAbilityyet–thoseareearnedlateron.

Thiscansometimesbeadauntingstepduetoalltheoptionsavailable–don’tworry!Itgetseasywithalittle

familiarity.

SkillsandMagic

Nextupistochooseskills,whicharedescribedstartingonpage101.Theseareday-to-dayproficienciessuchas

pickinglocksandtalkingyourwayoutofatightspot.Youmayallocateyourskillpointsanywhereyoulike,butthe

maximumnumberofpointsyoucanhaveinanyoneskillislimitedbyyourFinessescore.

ThemaximumnumberofpointsacharactercanhaveinanySkillisequaltotheirFinessescore,plusone.

Forexample,anewly-createdcharacterwith3Finessemaynothavemorethan4pointsinanyoneskill.So,asacharacter’sFinesseincreases,sotoowilltheirmaximumskillcaps.ThenumberofSkillPointsyoubeginplaywithis

dependentonyourJob,butisalwaysenoughtohitthemaximumcapfortheskillsyouwantthemost.

Finally,mostMP-usingclassesbeginthegamewithatleastonespell,

whichcanbefoundlistedinChapter8.AtypicalJobmayhaveamagic-

usingchartthatappearssimilartotheoneseenhere.Thismeansthatat

levelsonethecharacterbeginsplaywithtwo‘Novice’spellsofhischoice.

Atlevelstwoandthree,thecharacterreceivesanotherNovicespellfrom

theirlist.Uponreachinglevel4,5,or6,theygainanewspellandmay

choosefromeithertheIntermediateorNovicelistinstead,andsoon.

SpellLevel

LevelsObtained

Novice 1,1,2,3Intermediate 4,5,6

Expert 7,8,9Superior 10,11,12Ancient 13,15

Equipment 

Allnewly-createdlevelonecharactersbeginplaywith 500gil,ortheworld’sequivalent.Thisisenoughtopurchase

basicequipmentincludingaweaponandarmor,aswellassuppliesorone-timeuseitemsthatcanhelpacharacter

outofatightspot.AcompletelistofequipmentcanbefoundinChapter5.

Evenifyourcharacterisablacksmith,tailor,alchemist,orsomeoneelsecapableofturningmoneyintousable

itemsthroughuseoftheSynthesisskill(whichwe’lltalkaboutmorelater),youcannotuseanypartofthis500gilto

craftitemsbeforethegameactuallybegins.

GoalsandFinishingTouches

Andlastbutcertainlynotleast,charactersareencouragedtocomeupwithatotaloffourgoalsthey’dliketosee

theircharacterachieveoverthecourseoftheiradventures.Threeoftheseshouldbeshort-termgoalssuchas‘be

recognizedformyachievements ,’‘savetheprincessofCornelia ,’or‘buildmyownairship’,andoneneedstobethe

character’slifelongdream,thelong-termambitionthatkeepsthemmotivated.Thismightbeanythingfrom‘return

totheancestralhomelandwhereIwasbanishedfrom ’to‘retirewithapileofmoney’ .TheFFd6hasabuilt-in

systemwherecompletingthesegoalsoverthecourseofthestorywillearnthecharactersignificantrewards,and

alsohelpstheGMplanadventuresaroundyourcharacter.

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StartingaCharacterabove1st Level

Characterswon’talwayswithstandtherigorsoftheFinalFantasyworld–somegracefullyreturntotheiroldlives,

somearedefeatedinbattleorperformlegendaryactsofself-sacrifice.Sometimes,oldvillainscanbecomenew

allies,orlong-forgottencompanionscanreturnmorepowerfulthanbefore.Perhapstheheroesthemselvesare

alreadywell-establishedparagonsintheworld,notbattinganeyeatthelesserthreatsthatplaguethetypical

adventurer.Forallofthesereasonsandmore,whatfollowsisaquicksetofrulesdesignedtocreatecharactersabovefirstlevel.

Consultthechartbelowtodeterminethestartingnumberofabilities(outsideoftheautomatically-earnedInnate

 jobability)attributepoints,bonusskillpoints,gilanddestinyanewcharacterofanygivenlevelwillbeginplay

with.

Level TotalAdjustments MaxAttribute StartingGil Destiny1 2JobAbilities,25attributepoints,0extraskills 10 500 02 3JobAbilities,27attributepoints,2extraskills 11 575 0

3 3JobAbilities,28attributepoints,4extraskills 12 800 04 4JobAbilities,30attributepoints,6extraskills 13 1,200 05 4JobAbilities,31attributepoints,1Limitability/break,8extraskills 14 2,000 16 5JobAbilities,33attributepoints,1Limitability/break,10extraskills 15 3,400 17 5JobAbilities,34attributepoints,1Limitability/break,12extraskills 16 6,200 18 6JobAbilities,36attributepoints,1Limitability/break,14extraskills 17 11,500 29 6JobAbilities,37attributepoints,1Limitability/break,16extraskills 18 22,000 210 7JobAbilities,39attributepoints,2Limitabilities/breaks,18extraskills 19 40,000 211 7JobAbilities,40attributepoints,2Limitabilities/breaks,20extraskills 20 73,500 312 8JobAbilities,42attributepoints,2Limitabilities/breaks,22extraskills 21 125,000 313 8JobAbilities,43attributepoints,2Limitabilities/breaks,24extraskills 22 230,000 314 9JobAbilities,45attributepoints,2Limitabilities/breaks,26extraskills 23 400,000 415 9JobAbilities,46attributepoints,2Limitabilities/breaks,28extraskills 24 720,000 4

GM’sNote!

Extremelyhigh-levelcharactersdonotautomaticallyreceivetheirthirdandfinallimitbreak/limitability–likethe

restofthePCs,itmustbeearnedanddeserved.

Characterswhobeginplayathigherthanfirstlevelgenerallyshouldn’thaveanyAttributeswithavalueoflessthan3,anddefinitelyshouldnothaveanyattributehigherthanthevaluelistedfortheirlevel,foundagaininthechartabove.Ifacharacterbeginsplayasaspell-castingJob,theyalsogainafulllistofspellsasiftheyhadbeenamemberofthatJoballthewayfromlevelone.Forexample,alevel5BlackMagewillknowandhaveaccesstofourNovicespellsand2Intermediateones.Alevel12BlueMagewillonlyknowtwospells;oneNovice,andoneSuperior. 

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CHAPTER II: JOBS"You've all heard this before. How life has infinite possibilities. I don't believe that one bit. There weren't many paths

for me to choose. Sometimes, there would only be one. From the limited possibilities I faced, the choices I made havebrought me this far. That's why I value the path I chose... I want to hold true to the path that HAD to be taken." 

- Irvine Kinneas

Thereareatotalof18Jobs,andyoumaychooseanyoneJobyoulikeatCharacterCreation.Eachhastheir

strengthsandweaknesses;usethebriefdescriptionsonthefollowingtwopagestofamiliarizeyourselfwiththe

differentoptionsavailabletoyou.

Asyoureadintoeachoftheeighteenjobsingreaterdepth,you’llnoticetheappearanceofthefourelemental

crystals.ThecolorsoftheseiconsdenotewhateachJobspecializesin,orwhatpurposeagivenAbilityleans

toward.However,thesearelittlemorethansuggestions,andasmartplayerwithafewwisely-spentpointsof

DestinycantransformANYJobintobeingabletofillany‘partyrole’theychoose.

TheCrystalofFirerepresents

offensivecapabilities,striking

atyouropponentswith

magicorphysicalattacksto

dealstaggeringamountsof

damage.Offensivecharacters

almostalwaysbenefitfroma

highPWRscore.

TheCrystalofEarthpointsto

Jobsandabilitiesthatfall

intoamoredefensiverole,

andarebestusedbyplayers

whowanttowadeintobattle

asunstoppablejuggernauts

orprotecttheirweakerallies.

It’susuallywiseforsuch

heroestoinvestinasolidRESscore.

TheCrystalofWindindicates

utilityroles,skill-based

abilitiesandjobs,aswellas

chaosandmisdirection.

Playerswholiketoovercome

challengesinmemorable

fashionsorwithoutresorting

tocombatshouldwatchfor

thissymbol.Sinceutilitycharactersoftenlackother

defenses,investinginasolid

DEXscoreisgenerallya

smartmove.

TheCrystalofWater

designatessupportabilities

andjobsthatcanhealtheir

allies,increasethe

effectivenessoftheirfriends,

orotherwiseworkbestas

partofateam.Most

restorativespellsandabilities

utilizetheMNDattributetoenhancetheirpotency.

 

Onceyou’veselectedaJob,here’sseveralphrasesyou’llseeandwhattheymean.

HPBonus:ThisvalueisaddedtoyourRESstat,andmultipliedbyyourLevel,todetermineyourcharacter’s

maximumHitPoints.

MPBonus:ThisvalueisaddedtoyourMNDstat,andmultipliedbyyourLevel,todetermineyourcharacter’s

maximumMagicPoints.

InnateAbility:YouautomaticallygainsaccesstothispowerwhenyouselectyourJob.AnInnateabilitymightbeassimpleasextraDestiny,orascomplexasaGeomancer’scontroloftheterrain.WheneveryouchangetoadifferentJob,yourInnateabilitychangesaswell.

JobAbilities:AdescriptionofalltheAbilitiesthatareassociatedwithyourchosenJob;howtheyworkandwhat

theydo.YoumaychooseanytwoJobAbilitiesatfirstlevel.

LimitAbilities:Asyourheroesgrowinpower,theywillunlockuptothreetrulyextraordinaryabilitiesspecificto

theirjob,inanyordertheychoose.YouobtainoneLimitAbilityatlevels5and8. 

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BlackMageApurelydestructivecasterthatdoesn’thavemuchinthewayofprotectionorsubtlety–onlyunmatched

offensivecapability.Sheassaultsherfoeswithoverwhelmingelementalattacksandavarietyof

negativestatuseffects.Byexploitingtheelemental

weaknessesoftheirenemies,thedamageBlackMagescanunleashiswithoutpeer. 

DarkKnightCombiningviciousblackmagicthatdrainslifeandslams

theirenemieswithviciousstatuseffects,theseunrelentingfightersgotoeverymeansnecessarytoexploittheirtargetandleavealastingimpression.

Entertainer

Theseartisans,mimicsandminstrelscontributefarmorethanjustsongandswayinghipstoanadventuringtroupe.Withauniquesetoftricksdirectedthrough

theirexpressiveArts,theycaninspiretheircompanionstounmatchedheightsofgreatnessandleavetheir

enemiesstar-struck.

FighterDevotedwarriorswhoknowtheirdestinyliesonthebattlefield,Fightersaretheperfectblendofoffensiveanddefensiveskills.Youcanrelyonthesemyrmidons

tohithard,hitfast,andhitoften.Theircombatabilitiesallowthemtoadapttoanysituation,andtheiraggressivestylespellsdisasterforanyonewhogetsin

theirway.

GamblerTemptfate,rollthedice,andshootfirstandask

questionslater.Devil-may-careswashbucklerswithaknackforgettingluckywhenitreallycounts,theyplaya

deadlygameofchancewiththeiruniquesupportabilitiesthatcaneithersavethedayorspelldisaster.

NinjaAsubtlewarriorwhoisfamedforhisabilitytofight

flawlesslywithtwoweapons.Theseswiftandstealthyassassinsareknownforusingpoisonedbladesandthrownweaponstoensurethattheirtargetscan

neitherrunnorhide,andthatthefirstroundofcombatwillbetheirtarget’slast.

BlueMageBlueMagesareenigmaticpower-seekerssometimesknownastheImmortals.Theyarerenownedforthemonstrousmagickstheywield,theirmetamorphingphysicalbodies,theirabilitytolaughinthefaceof

death,andtheirrapidlydwindlingsanity.

DragoonThemastersofthelancearetacticiansand

commandersofthehighestdegree.Betweentheiraerialmaneuversandtheirabilitytodirecttheflowofbattle,Dragoonsrarelyneedtorelyonalliesforaid.

EngineerMastersofclockworkcontraptionsandpeculiar

gadgets,Engineerskeepthemselvesandtheirallies

outfittedwithfantastic–ifsometimesimprobable,temporary,andextremelydangerous–equipment.

GeomancerThesetough,peacefulnomadshaveformedastrangeconnectiontothepowersofCreation,abletocallforththeveryterraintodotheirbidding.Standingunrivalledintheircompletemasteryofthenaturalworld,theycantransformthebattlefieldintoaplaceperfectlysuited

forthemselvesandtheiralliestoshine.

Monk

Ameleecombatantwhoseekstomaketheirbodytheultimateweapon,eschewingtheuseofarmor.By

channelingKithroughtheirbodies,theyareresilient,powerfulwarriorsonthewaytoattainingphysical

perfection.

RangerArchersandgunslingersthatdeliveraccurateand

deadlylong-rangedattackstounsuspectingfoes.Using

theirnaturalceleritytocombinemultiplejobabilitiesintoremarkablypowerfulshots,theseacrobaticadventurersareevencapableofturningtheirenemies’

missedattacksbackonthemselves.

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PaladinThoughtheseknightshaveharnessedthepowerof

WhiteMagictoprovideadditionalhealingandrestorativeabilities,don'texpectthemtobesittingonthebacklines.Withinherentleadershipabilitiesand

unrivaleddefense,Paladinsareholyswordsmenwhoareoftenthefirsttokickdownadoorandchargeinto

thefray.

SamuraiAnoblewarriorwhofollowsthecodeofbushidoandtransforms skillwithabladeintoanart-formasexoticandbeautifulasitisdeadly.Theirsupernaturalstyle

canturnanenemy’sstrengthintoaweakness,andtheirmasteryoftheswordallowsthemtoperformamazingfeatsastheytravelthelandspreadinghopetothe

downtrodden.

TimeMageAbletoreshapetheforcesoftimeandspace,these

unpredictablecosmicdabblersareaspowerfulastheyarescarce.Shroudingthemselvesinmagicalbarriers

andusingtheunlimitedpowersofthemindtoovercomeevenphysicalchallenges,theycancastformidablespellsthatstretchsecondsintohours.

RedMageAlsoknownasRuneKnights,andperhapsmost

infamousastheJack-of-all-Trades.Eschewingthebeliefthattheyneedtochooseonlyonepathinlife,theseromanticmagesdabbleinswordsmanship,Blackand

Whitemagic,andapeculiarpoweralltheirowncapable

ofpullingandmanipulatingthemagicalenergiesoutoftheveryair.Preordainedforgreatness,theseself-

proclaimedheroeswillundoubtedlyshowtheworldthetruemeaningofversatility.

ThiefThesefleet-of-footcombatantswalkonthewrongside

ofthelawandpossessavarietyofdirtytricks.Ascomfortableexploringancientruinsanddungeonsastheyareinanurbansetting,Thievesgivenewmeaning

tothephrase‘five-fingered-discount’.

WhiteMageThisdedicatedhealeriswelcomedwithopenarmstoanyadventuringpartytheychoosetojoin,supporting

theircomradeswithnigh-endlesshealingandresurrectionabilities.Thoughthejourneymaybelonganddifficult,itwillundoubtedlybe safethankstotheWhiteMage’ssingle-mindedpursuitofprotection.

 

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BLACK MAGE黒魔道士 

BlackMagiccanbedefinedasthedestructivepoweroftheelementsthemselves,witheffectsrangingfromtheabilitytocallforthsmallplumesofwarmingflametocataclysmic,earth-shatteringspellscapableofleavingentirecitiesinutterruin.Thoughothersmayboasttheabilitycastaselectionofoffensivespells,onlyBlackMageshavetruemasteryoverthefullbreadthofdevastatingpowerthatmagiccanoffer.Thoughthespellsassociatedwiththisschoolarenotpracticedwithanydegreeofsecrecy,itiswellknowntobeanartasdangerousforthepractitionerasitistheirenemies.Therearefartoomanywhohavelostthemselvestothedestructiveforcestheycommand.Becauseofthis,BlackMagicisoftentaughtinacademiesormagicalinstituteswhereexperiencedwizardscankeepacloseeyeontheyoungergeneration

ofdevelopingspellslingers.Sincetheabilitytocastmagicnaturallycanmanifestatanextremelyyoungage,thisoftenmeansthatsuchinstitutesarefilledwithimpulsive,youthfulwizardsthathavepersonality(orphysical)traitsassociatedwiththeirelementofchoice.Forexample,ablackmagethatfavorsfiremagicmightcometohaveorangeorbrightredhairandanirritabletemperament.Thesetraitsoftenfadeoncethecharacterbecomesmoreexperiencedinhiscraft,andelderlyBlackMagesarealmostuniversallypatient,whimsicalandwhite-

beardedfellows.

 

Youareafountofpower,transcendingthelimitsofmortalitythroughyourcraft…solong

asnothinginterruptsyourconcentration,of

course. 

Aslongasyouremainat100%hitpoints,yourspellcastscannotbeinterrupted(duetoknockbackeffects,criticalhits,etc)andallmagicaldamageyoudealisincreasedbyonedamagestep. 

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

1480418

SpellRank LevelsObtainedNovice 1,1,2,3

Intermediate 4,5,6Expert 7,8,9Superior 10,11,12Ancient 13,15

Weapons: ArcaneArmor: Light

MagicSchool: Black 

You’recapableofimposingyourwilloncolossalinanimateobjects,deadlyartifactsandprotectivewards,

turningthemallintopilesofrubble.

Oncepersession,theBlackMagemayactivateObliterateasaninstantactionevenwhenitwouldinterruptanenemy’sturn,inordertomakeaForcechecktodestroyanyLargeobject(suchasaweaponwieldedbyatitaniccreature,atoweringmarblepillarfallingtowardsthem,orevenanentiretown)atuptoaLongRangewitha+4bonustothecheck.AttheGM’sdiscretion,Obliteratecanalsobeusedtodestroysmaller,nonsentientobjectsthatarepredominantlymagicalinnature.Thisabilitymaybetakenmultipletimes,increasingthebonusgrantedby+4eachtime.

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Withhisexpansiveknowledgeofthemagicalarts,theBlackMageiscapableofstrikingbackwhenheisthe

targetofanenemyspell.

TheBlackMagegainsMagicalCounterattack(100%) –whenevertheBlackMageisaffectedbyanyspellcastonhimbyanenemy,thenhemayreturnfirewithanyspellheknowsautomaticallyasaCounterattack.Thespellstill

costsMP,butisconsideredanInstantaction.TheBlackMagecannotuseCounterMagicifheisoccupiedwithaSlowactionofhisownorifthespellwasReflected,andhemayonlyperformonemagicalcounterattackeachround.

 

Whilesomemagesmaysufferfromdarkcirclesundertheireyesafteranightofporingoverancienttomes,

manyBlackMagesareafflictedwithafarmoreobvioussideeffectfromdealingwiththedarkerarts.Theireyes

glowadimgolden,greenorblueincoloreveninpitchblackness.

Thecharacterisabletoseethroughmagicalillusions(aspertheIllusionandAdvancedIllusionspells),andalwaysrollsanadditionald6whenmakingonespecifictypeofskillcheck,chosenfromthefollowinglistwhenthisability

isgained;Awareness,Language,Negotiation,orasingletypeofLore.However,themagealsosuffersa-1penaltyonStealthrollsduetotheirconstantlysoftly-glowingeyes.Inaddition,aBlackMagewiththisabilitycaninstantlygleanthesurfacethoughtsofanysentientcreature(eveniftheydon’tspeakthesamelanguage),simplybyspendingonepointofDestiny,makingeyecontactwiththetargetandlookingdirectlyintotheirsoul.Inthisway,acharacterwithGoldenGazeisoftenprivytosecretsthatotherssimplycouldn’tknow.Bosses,NotoriousMonsters,andotherextremelypowerfulindividualsrequireasuccessfulopposedFinessecheckbeforetheDestinycanbespent,attheGM’sdiscretion.

 

 Arunicsymbolformsintheairasyoumumblewordsofpower,strippingawayyourfoes’magicalresistance.Declareyou’reactivatingElementalSealasanInstantAction;yournextSingle-targetspellorattackwillignoretheeffectsofthefoe’sM.ARMscore,removetheeffectsofShell iftheypossessit,andtheirM.ARMscoreisreducedtozerountilthestartofyournextturn.Thisjobabilitymaybeusedoncepercombat.

 

Yourspellsaresopowerfulthattheycanliterallyblowyouropponentsaway.

WhenevertheBlackMagedealsdamagetooneormoreenemieswithanoffensivespellofExpertrankorhigher,hemaymakeanopposedForcecheck;asuccessmeansthetarget(s)sufferaMediumRangeknockbackeffect.

 

Theysayknowledgeispower;attheveryleast,knowingthineenemieshelpsyousurvivesuchencounters.

AfterusingastandardactiontomakeasuccessfulLorecheckregardingoneenemyormonsteryou'recurrentlyfighting,youalsolearnthecompletelistofalltheirabilitiesandspells,andyoumayalsochoosetolearnwhatitemcanbeStolenfromtheenemyifyousochoose.AftermakingsuchasuccessfulLorecheckagainstamonster,youalsogaina+2bonusonallopposedrollsagainstthattargetfortheremainderofcombat. 

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Youcandosomuchmorethanmerelycreateandmanipulatetheelements;whenexposedtoapuresourceof

raw,primalelementalenergy,youcanharnessandwieldthiselementalpowerassureasawarriorcanwielda

sword.Yoursupremeelementalinfluencecantransformeventhemostdeadlytornadoorragingfirestormintoa

mineralclustertinyenoughtofitintoyourpocket,readytobeunleashedagainlaterwheneveryouchoose.

BymakingasuccessfulForcecheckasaSlowactionwheninanElementalField,thecharactermayformanElementalStoneoftheappropriatetype;forexample,anIceStonefromaragingblizzard.(seep.143formore

informationonElementalStones)UponasuccessfulusageofStormStones,theElementalFieldeffectimmediatelyends.Thisabilityallowsaluckyandintellectually-giftedmagetotheoreticallyreleaseandre-absorbthesameElementalFieldeffectoverandoveradinfinium.ThedifficultyoftheForcecheckisdeterminedbytheGMbasedonhowpowerfulanddangeroustheterrainis;thatsaid,itisrarelylessthanChallenging(11)orhigherthanSupreme(20).

 

Youhavegrowncomfortablyfamiliarwithoneparticularspell,andnowmaycastitatamoment'snotice.

Upontakingthisability,designateanyonespellyoucancast–youmaynowusethisspellasanInstantactioninsteadofaSloworStandardactiononcepergamesession.ByspendingonepointofDestinyyoumayalsocastyourFavoredSpellwhenastatuscondition(excludingCharm)wouldpreventit,suchasbeingundertheeffectsofPetrify orSeal .Youmaytakethisabilitymultipletimes,gainingoneadditionalFavoredSpelleachtime.Andfinally,youmaychoosetochangeyourFavoredSpell(s)wheneveryoudefeataBoss-typeenemy. 

Youhaveaknackforacertainelementalsubtype,andmayevenexhibitpersonalitytraitsassociatedwithyour

chosenmagicalgroup.Perhapsyou’reacoldheartedandlogicalsortwhoprefersthesub-zerotemperaturesoffered

byIcemagic,ahotheadedrebelthat’squicktostartafight,orperhapsyou’reasstoicandpatientastheearthitself.Lightheartedmagesaregenerallynaturallydrawntowater-elementalmagic,andtheunpredictableand

 flamboyantonestendtoconcentrateonthecontrolofelectricalcurrents.

Chooseanelementupongainingthisability;Ice,Fire,Water,Earth,orLightning.Youdealanadditionaldamagestepwheneveryouinflictphysicalormagicalelementaldamageofyourchosentype.Forexample,ifacharacterthathastakenanIcespecializationattackswithan IceStrikeweaponthatnormallydeals(PWRx3)pointsofdamage,itwouldnowdo(PWRx4)instead,andsoon.Furthermore,wheneveryourollmaximumdamagewithaspellthatdealsdamageofyourelementaltype,yougainanadditionaladvantagebasedonyourchosenelement;

Fire:Youignitethetargetandcausethemtoburn.Theysuffer(PWRx0)pointsofFiredamagewhichignoresM.ARMatthe

startofeachoftheirturns,untiltheflamesareextinguishedwithaStandardaction,exposuretoliquid,ortheGM’sdiscretion.

Ice:DeadlycoldfreezestheenemyinplaceandinflictsthenegativestatuseffectStunforoneround.

Water:Aveilofpure,flowingliquidshimmersintobeingaroundyou,grantinga+2bonusonrollstoresisttheeffectsof

negativestatuseffectsuntilcombatends.Thiseffectiscumulative.Earth:Yousendthetargethurtlingupwardsintotheskywithapowerfuleruption.ThetargetisthrownaMediumRangeinto

theairasaknockbackeffect,andgenerallysuffer50%oftheirmaximumhealthindamagewhentheycollidewiththegroundfromsuchaheight.

Lightning:Youareenervatedandfilledwithasurgeofenergy,andmayimmediatelytakeanotherStandardaction.YoumaychoosetousethisusethisStandardactiontoshockoneunconsciousallywithinashortrange,sendingasurgeofelectricitythroughtheirbodytoreturnthemto1hitpoint.

YoumaytaketheSpecializationabilityuptothreetimes,increasingthedamagestepbyyourchosenelementbyoneeachtime.Youmayneverchoosedifferentelementstospecializein.

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Eachdaythatpassescausesyourmusclestoatrophyfurtherfromdisuse,butfindsyouonestepclosertotruly

understandingtheenigmathatismagic.Thoughyourresearchhastakenitstoll,eachspellandspokenwordis

 filledwithapotencythatcauseseventhedeadliestmonsterstotrembleatyourpresence.

BypermanentlysacrificingtwoattributepointsfromeithertheirRESorDEXscores,theBlackMagemaygainoneofthefollowingbenefits;-  TheBlackMageinstantlyandpermanentlygainsthreeattributepoints,whichtheymayonlyspendto

increasetheirPWRorMNDattributes.-  TheBlackMagepermanentlygainsa+1bonustotheirACCscore.-  TheBlackmageinstantlyandpermanentlylearnsanyonespellfromarankandschoolofmagichehasaccess

to.CharacterscannotlearnBlueMagicinthisfashion,however.

TheBlackMageisanuntappedreservoirofpower,abletodrawforthspellsofinexpressiblepotency.Ifthere’s

suchathingastoomuchpoweryouhaveyettodiscoverit.

ByexpendingthreepointsofDestinytouseManafontasanInstantaction,thecharactercannowcastanyoftheBlackMagicspellsthatareonerankhigherthanheactuallyhasaccessto;forexample,alevel6BlackMagecouldaccessExpertspells.Inaddition,theyhaveaccesstoallBlackMagicspellsoftheirrankorlower,eveniftheydidnotchoosetoobtainthesespellspreviously.ThecharactermuststillbeabletopaytheMPcostofanyspellcastinthismethod.Ifthecharacterislevel13orhigher,thenManafontinsteadgrantsaccesstoallpossibleBlackMagicandgivestheBlackMagea+4bonusonopposedrollstoinflictnegativestatuseffects.TheeffectsofManafontlastuntiltheendofthecurrentcombat. 

Magicisyourpurview,andyoutakewhatbelongstoyou. Thecharactergainsaccesstothefollowingspell.Osmose(1MP)Target:SingleType:Non-ElementalSpheresofwhitelighteruptfromthetargetastheirmagicalreservesarestolen.Osmosedestroys(PWRx5)+2d6pointsofthetarget’sMP,andthecasterregainsanumberofMagicPointsequaltotheamountlostbythetarget. 

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BLUE MAGE青魔道士 

Monstershaveaformofmagicunknowninstandardmagicacademies,and

BlueMageshavethecapability,thedesireandthepsychotictendencies

requiredtolearntheircraftfromthesemonsters.Non-bluemageshave

beenknowntopubliclycondemnmembersofthisJob,citingproverbsabout

thosewhogazetoolongintotheabyss.Andunfortunately,thereisagreat

dealoftruthtothis;BlueMagicoftencomesatanunspeakablecost.Many

practitionersofthisschooldiscoverthemselvestobementally–and

physically–changinginwaysbeyondtheircontrol.

 

 

Yourmagicisbeyondclassification,despite

thenameandcolorbestoweduponitupby

anxiouswizardstryingtopigeonholeyourstyle.

Withawordandagestureyourskinexudes

 powerfulpheromonesorwavesofultrasonic

energy,searinglaseremissionsarefiredfrom

youreyes,andfromyourmouthpoursa

 petrifyingbreathandacursedmelody.Asunpredictableasitispowerful,BlueMagic

remainstheexclusivepurviewofthose

unfortunateandcrazyenoughtobeexposedto

suchagonyoverandoveragain.

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

1421520

SpellLevel LevelsObtainedNoviceSuperiorAncient

11015

Weapons: Arcane,Blade,ConcealedArmor: Light

MagicSchool: Blue

ThisInnateJobAbilitygrantstheusertheaptitudetolearnspellsfromtheBlueMagicschool.ToLearnaBlueSpell,aBlueMagemustbeabletounderstandit.Withouttomesorteacherstofallbackon,'understanding'mostlyboilsdowntojustonething:experiencingtheSpell'seffectfirst-hand.ABlueMagewiththisInnateAbilitywill,ifhesochooses,automaticallyacquireanyBlueMagicspellcastonhimbyamonster(notanotherBlueMage!)duringabattleinwhichtheBlueMageisanactiveparticipant,regardlessofthespell’slevel.TheBlueMagemaynotlearnaspellcastonhimwhileheisundertheeffectsofSleep,Petrify,orReflect .PlayersareencouragedtospeaktotheirGMsanddiscussspellsthatparticularlyappealtothem,soencountersmaybeplannedaccordingly.Finally,aBlueMagewiththeLearningjobabilitygainsabonustotheirLanguageandLore(Monster)skillchecksequaltothenumberofBlueMagicspellstheyknow.

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Durabilityaside,keenobservationandasharpanalyticalmindaretheBlueMage'sbestfriends.Bycarefully

watchingthemagicwovenbyanopponent,youcangatherenoughinformationforakindofmysticalreverse

engineering,allowingyoutolearnmonstermagicwithoutleapingdirectlyinharm'sway.

ThisspecialabilityoverwritesandsupersedestheBlueMage’sinnate‘Learning’power,sinceacharacterwiththisabilitynolongerneedstobetargetedbyaBlueMagicspelltoacquireit–onlyseeitusedduringabattleinwhichthecharacterisanactiveparticipant.ObservehasnoeffectiftheBlueMageisUnconsciousoraffectedby Berserk,

Blind,Confuse,Sleep,orPetrify .Furthermore,thisabilityallowsthecharactertocontinuetolearnBlueMagic,eveniftheyarenolongeramemberofthisJob.SeveralBlueMagicspellsaredefensiveinsteadofaggressive,andareessentiallyonlyobtainablebyaBlueMagewiththeObserveability.Again,aBlueMagemaynotlearnaspellfromanotherBlueMagicuser–onlytheoriginalmonster.

BlueMagesarerenownedforbeingextraordinarilydifficulttokill.Somesaythisisbecauseofthebeastbloodthatrunsthroughyourveins,othersattributeittodivineordinance.Whateverthereason,it’sawell-knownfact

that,eversincethefirstBlueMageadoptedthetitleof‘Immortal,’thelabelhasproventobeworryinglyaccurate.

WheneveraBlueMageusesDestinypointsto‘CheatDeath’asdescribedinchapter4,thecostfordoingsoisnowonly4pointsofDestinyinsteadoftheusual7.

Thetransparentmagicalglyphhoversaroundyoulikeahungryanimalwaitingfortheordertostrike. TheBlueMagecancreateamagicalwardknownasaBlastbomborsimplya‘Blaster’asaSlowaction,whichisan

invisible,floatingminethatcanbesettoexplodewhenacertainconditionismet.Thistriggeringconditionmightbeanythingfrom‘thisdoorisopened’to‘Ifallunconscious’,orsimplyacommandword.Adetonatedblastbombdeals(Levelx30)+2d6pointsofNon-ElementalM.ARMdamagetoallLocaltargetswithinaMediumrange,andallowstheBlueMagetomakeaForcecheckwitha+2bonustodestroyanyobjectswithinrangeoftheblast.Theyalsoleaveashimmeringresiduemuchlikemagicalgunpowder,whichcanbeusedtotrackdownrenegademageswhousethisabilityunscrupulously.BlastbombsfunctionnomatterthedistancebetweentheirlocationandtheBlueMage,thoughonlyonesuchexplosivemaybeconjuredatanytime;creatingasecondblastbombmeanstheolderonesimplyvanisheswithoutadetonation.TheBlueMage’sequipmentproperties–suchasImperil–don’tapplywhencalculatingdamagefromthisjobability.

Yourspellsareextremelydifficulttodivertorabsorb,andeachweaponstrikerejuvenatesyourmagical

reservoirs.

AfteractivatingSapphireSealasanInstantaction,thenextspellcastwillignoretheeffectsof Reflect ,aswellasanyelementalResistances,ImmunitiesorAbsorbenciesthefoemaypossess.Furthermore,thecharacter’snextphysicalattackhastheMPRestoreproperty–theBlueMagerecoversmagicpointsequalto50%ofthedamagedone.SapphireSealmaybeusedoncepercombat.

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Theelementsflowdeepinyourmonstrousblood,andprovideyouwithadditionalweaknessesandprotections. Chooseoneofthesixfollowingelements-Fire,Ice,Water,Wind,Earth,orLightning.TheBlueMagenowAbsorbsthatElement,gainingHPinsteadoflosingitandwhenaffectedbyspellsorattacksofthattype.However,hemust

thenchooseasecondelementfromthelist,whichhewillforeverhaveaWeaknessto.TheBlueMagemaytakethisabilityuptothreetimes,choosingnewelementsfortheAbsorbenciesandWeaknesseseachtime.Hemayneverobtainaresistanceorimmunitytotheelementthatheisnowweakto,eventhroughequipmentorjobabilitiessuchasMetamorphosis.

Monstrousspells,whilstpowerful,areoftenlimiting–mostnotablyinthefactthatmostBlueMagicis

designedtobattleindividualfoesandnotlargegroups.However,byusingyourownlifeessenceasfuel,youare

abletoamplifyyourspellsbeyondtheirconventionalrestrictions.

Byexpending25%ofyourmaximumHPasanInstantaction,thenextSingle-targetBlueMagicspellcastbecomesaGrouptargetspellinstead.

Sharingiscaring.OncepersessionwhentheBlueMageisaffectedbyanegativeStatuseffect,theymayimmediatelyactivateRipplerasanInstantactionevenifitmeansinterruptinganenemy’sturn.RipplerautomaticallyinflictsoneadditionaltargetoftheBlueMage’schoicewiththesamestatustheyreceived,withnoopposedresistanceroll.TargetswhoareimmunetothestatuseffectwillstillignoretheeffectsofRippler.

“Ifyouthoughtthat wasflashy,”themagechucklesweakly,staggeringtohisfeetandwipingasuddentrailof

bloodontohissleeve,“Justwait‘tilyougetaloadofthis…”

Uponcastingaspell,youmaychoosetovoluntarilysacrificeanumberofhitpointsequalto25%ofyourmaximumhealth.Ifyoudoso,thespelldealstwoadditionaldamagesstepsORincreasesthedifficultytoresistitsnegativestatuseffectsby+2.Escalatemaybeusedmultipletimesonthesamespell,butyoumaynotsacrificeapercentageofhealthgreaterthanwhatyoucurrentlypossess.IfyouarereducedtozerohitpointsfromusingEscalate,yourpoweriscompletelydrainedandyouareinflictedwiththeCursestatusinadditiontounconsciousness.  Auto-Lifeorimmediatehealthgaindoesnotpreventtheeffectsofunconsciousnesscausedinthisway.Inaddition,thefirsttimeyoucastanyBlueMagicspellinthesamebattleinwhichitwaslearned,youmaytreatthisspellasthoughyouspent50%ofyourmaximumHPinordertoamplifyitseffects(thusincreasingthedamagedealtbyfoursteps,orincreasingthedifficultytoresiststatuseffectsitcausesby+4,).Thisone-timeescalationdoesnotcosthealth,andcanbeperformedeveniftheBlueMagehaslessthan50%ofhismaximumHP.

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Byadoptingthemagicaltraitsofmonstersandlearninghowtobestdefeatthem,somebluemageshaveeven

beguntosuccumbtobizarrephysicalchangesandmutations.Whetherthedangerousgleamofanaerialhunter

sparklesinyoureyes,orthey’reascoldandemotionlessasthosebelongingtoanancientsharkorlong-lost

construct,youareapredatoramongstprey.

Chooseoneofthe10monstercategorieslistedbelow.YouaretreatedasbeingthattypeofcreatureinadditiontoHumanoid(orwhatever,inthecaseofunusualspecies),andyougainthe [Monster]Killer property,wherethetypeofMonsterisyourchosenspecies.Forexample,acharacterwiththeBeastbloodlinegainstheBeastKillerproperty.Youalsoreceivetheadditionalbonuslisted.Thisabilitycanbetakenmultipletimes,choosingadifferentBloodlineeachtime.Aerial:Whetherthroughwingsorothermeans,thecharacterpermanentlygainstheeffectsofFlightwhiletheyremainconscious.Inadditiontotheobviousbenefitsofbeingabletostayaloftunderyourownpowerindefinitely,short-rangeweaponssuffera-4penaltytohityouwhileairborne.

Amorph:TheBluemagebeginstolosediscernableanatomyandtheirinternalorgansbegintoliquefyastheybecomemoreslime-like.AnAmorph-mutatedcharacteriscapableofsqueezingthroughopeningsafractionoftheirnormalbodysize–suchasputtinganarmthroughakeyholeorslippingbetweenthecracksinthe

floorboards.

Arcana:Rawmagicflowsthroughthecharacter’sbloodstream.TheyareimmunetoallspellsandeffectscausedbyenemieswhichattempttodestroyordraintheirMP( Aspir,Rasp,andsoon).

Aquan:TheBlueMageisascomfortableinwaterasheisonland,abletobreatheandmovenormallywithoutpenalty.Thecharacterreceivesa+2bonustoallSwimmingskillchecks,neverneedstomakerollsforthepurposesofholdinghisbreathunderwater,andcannotdrown.

Beast:Thecharactergrowslong,wickedclawsandsometimesteeth,grantingthemtheeffectsoftheBrawler equipmentproperty.Theyalsodealoneadditionaldamagestepwhenfightingunarmed.

Construct:Thecharacteriscapableofcommunicatingwithmachinerywithouteventouchingorseeingit,andmayusetheSystemsskillataMediumRange.Furthermore,acharacterwiththisBloodlinealsogainsanImmunityto

Poison,Fear,and ZombieunlessanotherMutationorMetamorphosisgrantsoneofthesestatuses.

Dragon:Themage’sskinhardenstothepointofalmostbeinglikeadraconianhide.TheBlueMagereceivesapermanentbonustohisARMscoreequalto(Levelx3).

Fiend:ABlueMagewiththeFiendtypehascompletelylosthishumanity,sacrificingintegrityandrighteousnessforpower.HegainsapermanentWeaknesstoHoly,andallmonsters–regardlessoftheirnormalattitude–nowtreattheBlueMageasiftheywereWaryinstead.Thisisbotharepresentationoftheunnaturalkinshipevilbeingsnowfeelwiththemage,aswellasaninherentfeartheBlueMageplacesinnormally-friendlycritters.Withoutprovocation,almostnomonsterwillattackthecharacteronsight.

Plant:Thecharacter’sskintakesonagreenishtint,allowingthemtophotosynthesizenourishment.WheneverthecharacterregainsHPandMPthroughTravelRest,theyrecoverasifitwasaFullRestinstead.(IE;50%recoveryisnow

100%recovery.Seep.162formoredetailsonthis.).

Undead:TheBlueMagegainstheUndyingmonsterfeature.Verysimply,thismeansthatafteraBlueMagewiththisjobabilityis‘permanently’killed,theyareresurrectedandreturnto100%HPandMPafterashortperiodoftimehaspassed;usually,thestartofthefollowinggamesession.Thisisnotfoolproof,asitcanbepreventedwithevenlow-levelwhitemagic,buthasseenmorethanoneBlueMagesurviveforcenturiesandthroughcatastrophesthatwouldslaylesserheroes.However,theyarealsoafflictedwiththecurseoftheUndead;the Auto-Zombiestatus.Curespells,restorativeitemsandhealingofanysortotherthanregenerationwillnowinsteaddealdamageinsteadofrestoringHP.

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Therearespellsandabilitiesthatexistintheuniversethatcanneverbeharnessedbymortalmages,butBlueMagesdriventoextremeshavefoundaratherunorthodoxwaytocircumventthis.Bytakingonaspectsofdefeated

enemies,youcanechotheirpoweraswellastheirappearance. MetamorphosisisaSlowactionthatcosts2pointsofDestinytoactivate.Upondoingso,chooseanon-Bossmonsterthatyouhavedefeatedinbattleinthepast;whetherthismightbealowlyrabbitorapowerfulKingBehemothislimitedonlybythecharacter’sexperiences.Uponchoosingamonster,thecharacter’sappearancetwistsandchanges,theytemporarilyreceiveaccesstothecreature’sentirespelllist,theybecomethesameSpeciesasthemonster(UndeadorAerial,forexample),andtheygainallofthefollowingBiologicalMonsterAbilitiesifthemonsterwouldnormallypossessthem:Regeneration,Flight,SwiftStrikes,UnusualDefense,ControlledDefense,Swarm,MultipleParts,Impervious,Fearsome,Large,Undying,andSpecificHabitat.Alongwiththephysicalchangeinappearance,shapeshiftingintoaHumanoidopponentoftencausesthecharacter’svoiceandmannerismstochangenoticeably.Thisgrantsa+10bonustoActingskillchecksforposingasaformerly-defeatedadversary.TheBlueMagecannotaccesstheirnormalspelllistwhileMetamorphosisisineffect,andtheeffectsofthistransmogrificationlastuntiltheBlueMageisreducedto0hitpoints,untilthecharacterwillinglychoosestoreassumetheirnormalform,ortheendofthegamesession.AnyequipmentoritemstheBlueMagemayhavebeencarryingbecomespartoftheirnewform;amagicalstaffmightbecomeaTonberry’sknife,andaclusterofelementalstonesnothingmorethanascribbleddesignonaMagicUrn.

WhilethedangerousMalborosthatroamthejunglesoftheworldarerare,theirmostwell-knownabilityisnot.

PasseddownthroughgenerationsofBlueMages,thistechniquecanbeusedtoexhaledeadlytoxicfumesthat

leavetheirfoes…andsometimesallies…crippled.BytakingaSlowactionandmakingasuccessfulopposedForcecheck,thecharactercancausevaryingdegreesofillnesswithhisbreathalmostinstantlytoonetargetedenemywithinaShortRange.Roll2d6andconsultthetabletodeterminetheeffectsofBadBreath.

Roll

Effect2 BadBreathtargetsallalliesinsteadofoneenemy!Rollagain.3-4 Poison

5-8 Poison,Blind,Zombie

9-11 Poison,Blind,Zombie,Stop

12 Poison,Blind,Confuse,Zombie,Stop,Seal

Youremainalwaysonestepaheadofthecoldshadowofmortality,foreverjustoutofreach.Thegrimreaper

holdsnopoweroveryouandwhenyoudoatlastdepartthisworldforgooditwillbeatatimeofyourchoosing.

OncepergamesessionwhenaBlueMagewouldgainoneormorepointsofEXP,aBlueMagecanchoosenottotakeanyexperiencepointsandreceiveonepointofDestinyinstead. 

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DARK KNIGHTあんこく 

Evenasthereisgoodintheworld,somusttherebeevil.Thus,evenasthePaladinsarethechosenofLight,sotherearethechosenofShadowtomatchthem.ThoughtheywillneverachievethesamelevelofdominanceoverBlackMagicasamage,DarkKnightsarecapableofcastingtheirshareofspellstocrippletheirenemieswithnegativestatuseffects,orraiseanarmyofundeadallies…UnlikethePaladin,theDarkKnightdoesnothavetogothroughtestsofspiritandemotiontoprovetheirworth,andinthatrespecttheyoftenclaimtheirsuperioritytotheirshiningbrethren.Thepowersofdarknessgladlyaidthosewhowishtoservethem.ThoughtnotallDarkKnightsarecorrupt,manypossessanangerattheworldthatsimmersjustbeneaththesurface.

Still,notallmembersofthisJobcanbejudgedsoeasily;itissaidthatthosewhohatemostferventlymusthaveonceloveddeeply;thosewhowanttodestroytheworldmusthaveonceembracedwhattheynowsetablaze.Poetryaside,DarkKnightschanneltheunholyenergiesofthemastersofthedarknessthroughtheirbladesandareunrelentingfoesincombat.

 

 

Yourweaponisanarcofblazingumbral

 fire,fueledbyyourceaselessrage.Itcutsdown

lesserfoeswitheaseandallowsyoutoquickly

moveoninsteadofhavingtopauseanddeal

withworthlessopponents.

BydeclaringtheuseofDarksideasanInstantaction,theDarkKnight’snextattackorspelldealsanadditionalthreedamagestepsandactsasthoughtheDarkKnight’sweaponhastheShadowStrike property.Whilepowerful,Darksidehasaprice–aftertheattackresolves(whetheritmissesordamageisdealt),theDark

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

1822420

SpellRank LevelsObtainedNovice 1,2,3,4

Intermediate 5,6,7Expert 8,10Superior 12,14Ancient 15(Scatheonly)

Weapons: Blade,Brawl,HugeArmor: Heavy

MagicSchool: Black

Knightloses25%ofhismaximumHP.IftheDarksideattackisacriticalhitorcausesaLimitBreak,itdestroys50%

oftheuser’sHPinstead. 

Instinctconquersintellect.YoumayuseyourForcescoreinplaceofyourFinessescoretocalculatemaximumskillcaps.

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Sometimes,outofthecornerofyoureye,youcatchthelongshadowyoucastseemingtomoveofit’sown

accord….andwitheachswingofyourweapon,creepingtendrilsandmultileggedshapespourforthfromthisshade

silhouette,writhingandskitteringacrosstheground.Theseaspectsofdarknessseemtoviciouslyattacktheothershadowsinthearea,notdiscriminatingbetweenfriendandfoe.

Bydeclaringyou’reusingShadebladeasanInstantaction,yournextattackhasarangeofLocalanddamagesallpossiblenearbytargets…enemies,allies,unarmedonlookers, everyoneexcludingyourself. 

Youbecomestrongerasyouneardeath-notweaker-andarecapableofmakingtrulytremendousattacks

evenwhenyoumaybetooinjuredtostand.

AlldamagedealtbytheDarkKnightisincreasedbyonestepwhenthey’reat50%healthorless,andallphysicaldamagetheydealmaybetreatedasShadowdamageiftheDarkKnightchooses.Thisabilitymaybetakenupto

threetimes,increasingthedamagestepbyoneeachtime. 

Youwalkhand-in-handwithdeathanddestruction,yourspellspowerfulenoughtobringentirelegionstotheir

kneesatonce.

AfteractivatingBlackSkyasanStandardaction,thenexttimetheDarkKnightcastsanyofthefollowingspells-Arise,Bio,Curse,Poison,Blind,Melt,Drain,Virus,Berserk,ZombieorthepowerfulScathe-itistreatedasaGroupspellinsteadoftargetingonlyaSingleenemy. 

Youspecializeinabusingthestatusvulnerabilitiesofyourfoes,corrodingtheirbodiesandwastingtheirminds

away.Afterall,ifyoudon’thit‘emwhilethey’redown,theymightactuallygetbackupagain.

Afterobtainingthisjobability,yourenemiessuffera-2penaltyonopposedForcerollstoresistanystatuseffectsyouattempttoinflictuponthem.Thisabilitymaybetakenuptothreetimes,penalizingtheirresistancerollsbyanincreased-2penaltyeachtime. 

Forsomepeople,hatredisastateofmind;foryou,it’sahobby.Youholdsuchmalice,suchragetowardanentirephylumofmonstersthatwheneveronefallsbyyourhandyoufindyourbloodlustrenewedandyouradvance

becomingincreasinglyrelentless.

TheDarkKnight’sweaponsarealltreatedashavingthe[Monster]Eaterpropertyofthecharacter’schoice,allowingthemtoregainhealthwhenevertheykillamonsterofthechosenspecies.Thisabilitymaybetakenmultipletimes,gainingoneadditional [Monster]Eaterpropertyeachtime.EachtimetheDarkKnightdefeatsaBoss-typeenemy,theymaychangethetypeof[Monster]Eaterpropertiesthis jobabilitygrants.Forexample,uponobtainingVendetta,theDarkKnightmightchooseHumanoidEater.AfterkillingaBoss,hemightchoosetochangethebonusgrantedtoConstructEaterinstead.

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Youpointyourweaponatyouradversarylikeanaccusatorymiddledigit,andanetherealredspikerips

throughthemfrombelow.Thelife-energystolenfromthetargetfillsyourveinsandrenewsyourunholystrength.

ByactivatingNightSwordasanInstantactiononcepercombat,theDarkKnightgainstheHPDrain,Luckyand ZombieTouch weaponproperties,andbecomesabletotargetenemiesevenataLongRange.TheeffectsofNightSwordlastuntiltheendoftheroundinwhichitwasactivated. 

Pastactionshavetransformedyoursoulintosomethingcausticandfoul,andyourbloodisathick,blackliquid

thatseepsfromyourwoundslikeboilingtar. AllHumanoidsbeginplaywithaweaknesstotheShadowelement,playercharactersincluded;afterobtainingBadBlood,younowabsorbShadowdamageinsteadofbeingvulnerabletoit.

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Extinguishingthesparkoflifeheightensyouradrenalinerush,makingyoustrongerandfaster.Intime,andwithenoughdestructionleftinyourwake,you’llbecomeunstoppable.

TheDarkKnight’scombatprowessistemporarilyaugmentedforeachfoehereducesto0hitpoints.AcharacterwithSoulEaterreceivesa+1increasetoACCandtheirdamagesteps(bothphysicalandmagical)perenemytheypersonallydealthekillingblowtoincombat.Theeffectiscumulative–forexample,aDarkKnightwhonormallyhas4ACCanddeals(PWRx2)damagewillhave10ACCanddeal(PWRx8)damageafterkilling6opponents.ThebonusesgrantedbySoulEaterlastuntiltheDarkKnightmissesorotherwisedealsnodamagewithanattack,reducesanenemyto0hitpointsandchoosestoknockthemunconsciousinsteadofkillingthem,oruntiltheendofcombat,atwhichpointthevaluesresetbacktonormal.Enemieswhodon’tposeatruethreattotheDarkKnightdon’tgrantthisbonus,andopponentswiththeSwarmmonsterabilityonlycountasoneadversary. 

Youhavetheabilitytoleaveasupernaturalorphysical‘callingcard’onyourenemy.SomeDarkKnightsfeela

 physicalscaristhebestwaytomaketheiropponentneverforgettheencounter–othersmarktheirtargetswith

magicthatleavesacreepingsensationofbeingwatched.Eitherway,thismarkconnectstheDarkKnightandhis

targetwithasinisterpower.

WithastandardactionandasuccessfulopposedForceroll,theDarkKnightmayspendthreepointsofdestinytoestablishapowerfulMarkofDominationonthetarget.Oncethemarkhasbeenestablished,thecharacterandhistargetarelinkedandconnectedbydarkmagic,onlybreakablewithequallypotentholyenergy.ThisallowstheDarkKnighttoalwaysknowexactlywherehistargetis(evenifseparatedbyhundredsofmiles)andhereceivesa+3bonustoACCandAVDagainstthemarkedtargetincombat.Butthisisonlythebeginning.OncepersessionasanInstantactiontheDarkKnightmayphysically takecontrol of

thetarget’sbody–again,nomatterthedistancebetweenthem.IncombatthelinkactsasanunresistableCharmstatuswhichonlylastsforoneround,easilylongenoughtomakethetargethurlhisweaponaway,turnonhisownallies,oranynumberofotherthings.Outsideofcombat,thepossessionislonger;oftenuptoseveralminutesatatime,andaffectsevenenemieswhowouldnormallybeimmunetotheeffectsofCharm.Asnormal,thedominatedorcharmedtargetinstinctivelyresistsanydirectcommandthatwouldcauseneedlessphysicalharmtoitself,andforcingadominatedopponenttohurlthemselfoffaclifforattackthemselfoftenseverstheconnection.ADarkKnightmayendMarkofDominationatanytime,andmayonlyhaveonetargetmarkedatatime. 

Thenameofthisrarely-spokenofabilityisneitherembellishmentnormetaphorical.TheabilitytodevourthesoulsoftheirfallenfoesistheultimateexpressionofaDarkKnight’sruthlessnessandutterlackofcompassion.

Uponobtainingthisjobability,adeathblowmaybeperformedonanyfoethathasbeenreducedto0hitpointsbytakingaStandardactionandspendingasinglepointofDestiny,oncepercombat.Thedescriptionofthemoveisuptoyou,butasuccessfulcompletionofadeathblowisahorrificsighttobeholdandcausesallfoestobeafflictedwiththenegativestatuseffectFear foroneround(andtheDarkKnight’salliesmightbeequallyshocked).UsingSouleateralsopermanentlygrantstheDarkKnighta+1bonustoanyattributeoftheirchoice.EnemieskilledinthisfashioncannotberevivedwiththeexpenditureofDestiny,andonlycreatureswiththeUndyingabilitycanpossiblymakeare-appearanceaftersuchahorrificexchange.

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DRAGOON竜騎士 

Inthenaturalworld,nocreatureismoreuniformlyfearedandrespectedthanDragons;itshouldcomeasnosurprise,then,thatsomewarriorsstruggletobattlemorelikethesemajesticcreatures.Somehavespentyearslearningtomimicthesetraits.Othersaredistantlydescendedfromthedragonsthemselvesorhavemadeapactwithadraconically.Whateverthesourceoftheirpowers,theseheroeshavethecapabilitytoleapunbelievableheights,earningaplaceinlegendsas"thosethatflylikeadragon."Oftentheyserveassoldierspositionedwithinanarmy'scavalryorinfantry,butsomeDragoonsmayfinditmorefeasibletohonethesupernaturalaspectoftheirDragonartsoutsidetherealmofthemilitary.Theyoftenhaveareputationofcompletingeventhemostsuicidal

missions,morewillingtotakeleapsoffaiththanothermartialclasses.Insomeregions,theDragoonalmostalwaysactsindirectservicetoroyalty.

 

ThegiftoftheDragoonistobreakthebondsofgravityandleapto

incredibleheightswithasinglebound.Theycanusethistomaneuver

aroundthebattlefield,dodgehostileattacksandspellswhentheyhave

 forewarning,andevenattacktheirenemiesfromgreatheights.

WithaStandardactiontheDragoonmayleapaMediumrange–vertically,horizontally,orboth.Upondoingso,theDragoon’sturn

immediatelyends.UntilthebeginningoftheDragoon’snextturnthecharacterisconsideredtobesoaringthroughtheairtooquicklytobetargeted,andtheDragoonisImmunetoanynegativeorbeneficialSingle-targetattacksorspells.Statusconditionssuchas Poison

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1602518 

Weapons:  Reach Armor:  Medium,Heavy 

continuetoaffecttheDragoonwhilethey’reJumping,andthecharactercanstillbeaffectedbyGrouporLocaltargetattacks.WhentheDragoonlandsatthebeginningoftheirnextturn,theymaymakeaninstantForcechecktodestroythesurfacetheylandon,orameleeattackagainstallenemytargetswithinaShortRange–however,thisattackcannotbeacriticalhitoralimitbreak.SpellsandeffectstreattheDragoonashavingtheFlight statusduringtheuseofthisinnateability,preventingthemfromsufferingfallingdamageorbeingaffectedbyEarth-basedspellsandabilitiesforthedurationofJump.TheDragoonmayonlyuseJumpwhileonareasonablysolidsurface;theycannotdosowhileinmid-airorwhileswimming.

 

Intensivetrainingwithasingleweapondoeshaveitsadvantages.Bybecomingonewiththeirlance,Dragoons

arecapableoffellingmultipleenemieswithasingle,powerfulstrike. Adragoonwiththisabilityistreatedashavingthe Follow-Through weaponpropertyonallReachweaponshewields–however,thisabilityhasnoeffectiftheDragoonisdual-wieldingorotherwiseusingmorethanasingleweaponincombat.

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ThistechniquehasbeenpassedonthroughtheagesfromDragontoDragoon;arapidlancestrike,fasterthan

theeyecansee,causesthehazyspiritualquintessenceofyourenemiestospillforth.‘Borrowing’thislife-forceheals

theDragoonandhisallies.Aftermakingasuccessfulattack,theDragoonmaychoosetoactivateLancetasanInstantaction,anddealonlyhalfdamageinsteadofthenormalamount.Upondoingso,theDragoonandalltheiralliesrecoverHPandMPequaltothefinaldamagedone.Thisabilitymaynormallybeusedonlyoncepercombat;however,whenevertheDragoonsuffersacriticalhit,theyregaintheuseofLancet. 

Intensetraininghasgivenyouinsightintothevulnerabilitiesofthecreaturesyouimitate.

ByactivatingAncientCircleasaslowaction,theDragoonandhisalliesgainthe DragonKiller propertyonany

weapontheywielduntilcombatends. 

Youcanleapmountainswithasinglebound;yourspearcantouchthecloudsandpiercethesky. Thisabilityprovidesanumberofbonuses.First,theDragoon’sJumpabilityisnowconsideredtobeLongrangeinsteadofMedium.GMsmaychoosetorulethattravellingextremedistancesmayrequiremorethanoneroundfordramaticeffect,however.Secondly,afterusingJump,theDragoonnolongerneedstolandthefollowingturnandmayinsteadstayairbornenearlyindefinitely.Finally,whenevertheDragoonstrikesaflyingtargetwiththeattackmadeimmediatelyafterJumpends,the

DragoonmaymakeanopposedForcecheckwitha+2bonustotheroll;ifsuccessful,histargetlosestheirFlight abilityuntiltheendofcombatastheyarepushedtotheground-andpinnedthere-bytheDragoon’sdownwardblow. 

Youinhaledeeplyandcloseyoureyes,envisioningthepowerfulbreathofthedraconicguardianswhoinspire

you.Whenyouexhaleitisn’tairthatflowsfromyourlungs,butablastoffireorlightningthatsuppressesyour

 foes’magicalandphysicalattacks.

YoumayperformeitheroftheattackslistedbelowasaStandardaction.Theyrequireasuccessfulattackroll,butcannotbeacriticalhitanddonotuseaweapon.FireBreath:Aconeofblackflamejetsscaldsallshort-rangeenemiesfor(RESxHalfLevel)+2d6pointsofM.ARMFiredamage.Inaddition,unlessyourenemiessucceedonanopposedForceroll,FireBreathinflictsthenegativestatuseffectBlind .BoltBreath:White-hotboltsofenergyelectrocuteallshort-rangeenemiesfor(DEXxHalfLevel)+2d6pointsofM.ARMLightningdamage.Inaddition,unlessyourtargetssucceedonanopposedFinesseroll,BoltBreathinflictsthenegativestatuseffectSeal .

 

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Thebiggertheyare…

WhenfightinganAerialenemy,oratargetpossessingwiththe‘Large’biologicalmonsterability,theDragoongains

a+1bonustorollstotheirACCscoreanddealsanadditionaldamagestepwithallattackstothattarget.IfthetargetisaLargeAerialcreature,thentheseeffectsstack,grantinga+2bonustobothACCandatwodamagestepincrease. 

Youareadervishonthebattlefield,strikingapproachingfoesreflexively.

WheneveranenemymakesaShortRangedphysicalattackagainstyou,theyautomaticallytakephysicaldamageequalto(FinessexLevel),ignoringARM,Protect,andUnusualDefense.DamagetakenfromWhirlingSpeardoesnotprovokecounterattacks,andthedamageoccursbeforetheenemymakestheirattackroll. 

You’recapableofcapableofdirectingtheebbandflowofcombat,forcingenemiestoturnandfaceyouin

ordertoprotectmorevulnerablepartymembers.

UponlandingaCriticalHituponanenemy,theDragooncanchoosetotreattheattackasamissinstead.Ifhedoesso,thisjobabilityactivatesandpassivelyforcesthetargettospecificallyattacktheDragoonfor4rounds,untiltheDragoonisUnconscious,orotherwisenolongerathreat(forexample,whenafflictedbyastatuseffectsuchasPetrification ,CharmorSleep).AlloffensiveattacksmusteitherbedirectedattheDragoon,orincludetheDragoonamongthetargets.Ifthecharactercannotbetargeted(duetoJump,forexample)ordamaged,theenemymayattackfreely,butwillcontinuetogoaftertheDragooniftheopportunitypresentsitself. 

Therainpoursdownyourfaceandarmorinsteadystreams,butyoucan’thelpbutsmile.Thedownpourwould

hideyoureastwardapproachuntilitwastoolate,andthethunderwouldobscurethenoiseofyourmount…

Youhavelearnedhowtouseadverseenvironmentstoyouradvantage.WheneveryoufightinDifficultTerrainthatwouldapplyanegativemodifiertocombatrolls(suchasaragingblizzardorpanickingcrowd)theseareappliedasbonusesinstead.Furthermore,youmaypurchaseany‘ElementalStones’listedintheequipmentchapterfor50%oftheirnormalprice.

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Youforceyourselftoremainstandingaftereventhemostgrievousofinjuries,fightingwiththeunrelenting furyofthedragonsthemselves. Andwhenthebattleseemsunwinnable,youcantakeonthecountenanceofoneof

thegreat,ancientbeingsyouemulateandpersevereagainsteventitanicadversaries.

Thecharacterpassivelyreceivestheeffectsofthe  Auto-Lifestatusatthestartofeachcombat,allowingthemtoreturntoonehitpointafteranyattackthatwouldcausethemtofall.Furthermore,byspending3pointsofDestinyasanInstantactionatanytime,theDragooncantemporarilychangehisspeciesfromHumanoidtoDragon,negatinghisracialweaknesstoShadowandgrantingawholeslewofotherabilities.TheDragoongainstheeffectsof FearProof ,CurseProof andSealProof andbecomesimmunetoKnockbackeffects.WheneverthecharacterusestheThreatenjobability,itaffectsallenemiesinthetargetedGroup.Andfinally,whileinthisstate,anyattackthatwouldreducetheDragoonto0hitpointsorlesshasa50%chanceofleavingtheDragoonwith1hitpointremaininginstead.TheeffectsofDragonheartlastuntilthenexttimetheDragoonisrenderedunconsciousortheygainapointofDestiny.

 

You’reablurofmotiononthebattlefield,capitalizingonyourawesomemobilitytoconstantlylungeatthe

weakpointsofyouradversaries.

TheDragoon’scriticalhitrateisimprovedbyone1.Thus,whenusingasingleReachweapon,theattacksfromtheDragoonwillresultinaCriticalHitonarollof10-12insteadofthestandard11-12.Whenusingnon-Reachweapons,attacksfromtheDragoonwillresultinaCriticalHitonaresultof11-12instead.ThiscanbecombinedwiththeLuckyweaponproperty,improvingtheDragoon’scriticalhitrateevenfurther.ThisabilityhasnoeffectiftheDragoonisdual-wieldingorotherwiseusingmorethanasingleweaponincombat. 

Usingyourlancelikealever,youcanlaunchanopponentintotheairwithyouandpursuethemintothesky.

IfyouhaveoneormoreenemieswithinShortRangeofyouuponusingtheJumpinnateability,youmayflinganyorallofthemupwardbeforeyourleap.Untilthestartofyournextturn,suchenemiesaretreatedasbeingaffectedbyJumpaswell;theyareforcedintomid-airandcannotbetargetedbyattacksorspellsthatfocusonlyaSingleindividual.ThelaunchedenemiesmaynotbeginanySlowactionswhileinmid-air.WhentheJumpends,yourfoesaresmashedintothewaitinggroundbelowandimmediatelylose50%oftheirmaximumhealth(unlesstheypossesstheDefyGravityabilityorarecapableofFlight)–justintimeforyoutomakeyourJumpattackroll,whichisusuallycapableofincludingthelaunchedtargets.EnemieswhoareimmunetoKnockbackeffectsareimmunetotheeffectsofHighwindaswell,andSubmergedenemiesobviouslylosethatbenefitwhenthey’rethrownintolowatmosphere.

 

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ENGINEERモーグリ 

Drills,robots,airships–theEngineer'smechanicalwizardryconjuresany

numberofmiraclesfrombolts,oil,andalittleingenuity.Thoughtheir

talentsextendtoallmachinesgreatandsmall,Engineerschannelmostof

theirenergyintotemporarilyaugmentingtheirallies’simplegearwith

mechanicalandmagical‘features.’Despitetheoccasionalexplosive

malfunction,failureonlyseemstoredoubletheEngineer’sdetermination

andtheseindomitableinventorsremaintheintellectualbackbonebehind

morethanoneprosperousparty.

 

ThroughthewondersofSCIENCEtheEngineercannotonly craft 

 fantasticweaponsandarmor,butalsotransformthemintojetpacks.

AsaStandardaction,youmaygranttwobonusweaponpropertiestoanyweaponorpieceofarmoroneallyhasequipped.ThefirstoneofthesepropertiesmustbetheExplosive,andthesecondmaybeanyofthefollowing;Alchemy,Auto-Flight,Auto-Protect,Auto-Shell,Brawler,[Element]-Strike,[Element]-Ward,Glowing,and,withveryexplicitGMpermission

onacase-by-casebasis,SpecialAbility.Inventmayonlygrantbonusestoonepieceofequipmentatatime,the

 

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1601426 

Weapons:  Brawl,Huge,Ranged Armor:  Light,Medium 

effectsendin1d6rounds(rolledinsecretbytheGM),andeachweaponproperty(otherthanExplosive)mayonlybeappliedonetimepergamesession.Thismightbeverynewsfortheindividualusinghisnewly-convertedAuto-Flightequipmenttosoarthroughtheclouds,orwhenacharacter’sflashlight-swordwinksoutjustasyoucanhearthesoundofstirringcavemonsters.Weaponpropertiesarediscussedinmoredetailstartingonpage127. 

Youknowexactlywhichwirestoyankoutwhenshuttingdowndangerousconstructs,andareespeciallygood

atusingtheirsparepartstofurtheryourarsenalofRefinedweapons.

WithaStandardaction,theEngineerattemptstodisableaConstruct-typeenemywithinaShortRange.TheEngineermakesanopposedForceorFinessecheck.IftheEngineerwinstheconstructsuffers(MNDx15)+2d6pointsofNon-ElementalM.ARMdamage.Furthermore,thefirsttimeSalvageissuccessful,theEngineerautomaticallyreceivesaRefineditemfromthatenemy.

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TheEngineerhasdiscoveredablack,crudeoilthatworksmarvelouslyforgreasingcogsinherinventions–it’s

alsoabitofafirehazard.Howfortunate!

ByusingOilSpillasastandardaction,onetargetenemywithinaShortRangelosesanyResistanceorImmunitytoFiretheymayhavepossessedandgainsaVulnerabilitytoFiredamage. 

Yourexhaustiveexperiencewiththeinnerworkingofmachinesallowsyoutoeasilypointouttheir‘stress

 points’toyourallies.ByactivatingJunkyardasaslowaction,theEngineerandheralliesgainthe ConstructKiller propertyonanyweapontheywielduntilcombatends. 

VeteranEngineerskeepacloseeyeontheircomrades'equipment,ensuringthatitisalwaysintopcondition.

 Andifitisn’t,well…nothingthatafewminoradjustmentsandaccoutermentscan’tfix.Upongainingthisability,chooseoneally;theEngineerandthatallyreceivethe Indestructible propertyonallweapons,accessoriesandarmortheyhaveequipped.UpondefeatingaBoss….or,iftheunthinkablehappensandthechosenallydies….theEngineermaychooseanewallytokeepmaintained.Thisabilitymaybetakenmultipletimes,choosingoneadditionalallyeachtime.Therefore,anEngineerwhohastakenMaintenancethreetimesmaylookafterthreealliesaswellasherself. 

Normally,asynthesistwhoattemptstocreatesomethingfromscratchsuffersapenaltywithoutproper

mechanismsandafeasibleworkspace.Amateurs!REALinventorscancobbletogetheraworkingscalemodelofan

airshipwithlittlemorethanahandfuloftwigsandleaves,antlionmucus,andsomeold-fashionedelbowgrease.

ThecharacterwiththisabilitynevertakesnegativepenaltiestoSynthesischecksunderanycircumstances.Inaddition,theygaina+2bonustoScavengeskillchecks. 

Youknowhowtocoaxthemostoutofyourinventions,whetherthisreferstoatroupeofscuttlingminiature

robots,abizarremodeoftransportation,orsimplyyourpowerfulbattlearmaments.

YourAnimalCompanions–builtwiththesharedabilityofthesamename–have15pointsinsteadof10withwhichtopurchasetheirtalentssolongastheyaredescribedasbeingmechanicalinnature.AnySpecialVehicles–ascreatedwiththesharedabilityofthesamename–youpossessarealsobuiltwith15pointsinsteadofthestandard10.Finally,theEngineerdealsanadditionaldamagestepwithanyweaponshesynthesizedherself,representinganintimateconnectionwiththeswordorbladeorrocket-propelledtunathatotherwarriorssimplywouldn’thave.

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TheEngineerpossessesabizarrestrongboxthatcanbeopenedtoreleaseagonizingnoise,plumesof

multicoloredsmoke,astonishinglybeautifulmusic,toymoogleheadsonaspring,andvariousothereccentric

surprises.Althoughdangerousandunreliable,thePandora’sBoxcanbeapowerfultoolasalastresort….nottomentionagreatconversation-starter!

UpontakingthisJobAbility,theEngineerobtainsaninventoryitemknownasPandora’sBox.AnyonewhoopensthisfragilewoodencontainerasanInstantactionsetsitinmotionandcausesrandomstatuseffects.WhenPandora’sBoxisused,thecharacterthatopeneditrolls1d6andconsultsthecharttotherightforthestatuseffect.Thenflipacoin–callingitcorrectlymeansthatpositivestatuseffectsareappliedtoallallies,andnegativestatuseffectsareinflicteduponenemies.Callingitincorrectlymeansthereverseistrue.ThePandora’sBoxmayonlybeactivatedoncepercombat,andiftheitemiseverlost,ittendstofinditswaybackintotheEngineer’spossessionoverthecourseofseveralhours.If

destroyed,anotheridenticalPandora’sBoxappearstoreplaceitinroughlythesameframeoftime.

Roll Result

1 RedSpring:Poison2 BlueScrew:Blind 3 GreenGear:Stop4 SilverDisc:Sleep5 GoldBattery:Haste6 RainbowMoogletron: ProtectandShell 

 

 

Youknowhowtoturnaprofitwithyourinventions,andhowtoturnyouroldcastawaysintoprimegoodswith

abitofpolishandsmoothtalk.

Oncepergamesessionwhensellinganitem,youmaymakeaMercantileskillcheck.Successonthisrollmeanstheiteminquestionsellsfor100%ofthenormalgoingrateinsteadofonly50%. 

Withamoment’sappraisalyouareabletojudgeminutedetailsaboutanyopponent. AfterusingthisabilityasaStandardaction,thecharacterautomaticallylearnsthelevel,species,elementalstrengthsandweaknesses,andJob(ifithasone)ofasingletarget.

 

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\

Gentlemen,BEHOLD!UponusingClockworkToolsasanInstantaction,theEngineerchoosesoneeffectfromthefollowinglistandgainsthebenefitsofthatTooluntiltheendofthecurrentround.ThehighertheEngineer’sSystemsskill,thehigherthelevelofClockworkToolthecharacterisabletochoose.Forexample,Auto-Crossbowrequiresthecharactertohaveaminimumof1skillinSystems,wheretheDrillrequiresaminimumskillof13tochoose.EachtypeofClockworkToolmaybeusedoncepersession.

Skill GainedProperties

1 AutoCrossbow:Launchingarrowsfromarotatingspring-loadedclipthatneverseemstorundry,thecharacter’sphysicalattacksthisroundcandealdamageataMediumRangeandgaina+2bonustoACC.

3 BioBlaster:Flesh-eatingbacteriainlivingslimeandairbornediseasesarenotjustinterestingtostudy,they’realsoeffective!WhenevertheEngineerdealsdamagethisround,makeanopposedForcecheckwitha+2bonus;ifsuccessful,thetargetalsoreceivestheeffectsofthenegativestatuseffectPoison.

5 Flash:The‘olstare-directly-into-the-bulb-which-ignites-with-the-glow-of-ten-thousand-suns-trickgets‘emeverytime.

WhenevertheEngineerdealsdamagethisround,makeanopposedForcecheckwitha+2bonus;ifsuccessful,thetargetalsoreceivestheeffectsofthenegativestatuseffectBlind ,andthenoftenannouncethisfactloudlyandrepeatedly.

7 NoiseBlaster:Youknewyou’dfindauseforthisinventioneventually!WhenevertheEngineerdealsdamagethisround,makeanopposedForcecheckwitha+2bonus;ifsuccessful,thetargetalsoreceivestheeffectsofthenegativestatuseffectConfuse.

9 Chainsaw:Subtletyisforsissies.Physicalattacksmadethisrounddealanadditionaltwodamagesteps.

11 Drill:Sharpenoughtopiercetheheavensthemselves,alloftheEngineer’sattacksthisroundcompletelyignoreallformsofdamagereduction;ARM,M.ARM,Protect,Shell,Unusualdefense,andsoon.

13+ MicroMissile:Somemightcallthisoverkill,butnukingyourtargetfromorbitistheonlywaytoeverreallybesure.AllattacksmadethisturntreattheEngineerashavingtheBreakDamageLimit ,Spellburst:FlareandTripleCritical propertiesonherequipment,andmaybemadeataLongRange.

 

Thisillustriousabilityseparatestheconsummatecraftersfromthemerelytalented. ForeverypointofDestinythattheEngineerspendswhenSynthesizingaweaponorarmortoaddad6tothecheck,theequipmentistreatedasbeingonetierhigherthanitreallyisforthepurposeofchoosingweaponproperties.Theweaponstilldoesnotreceivemorethanthestandardnumberofproperties,onlygainsaccesstopropertiesthatwouldotherwisenotbeallowed.Forexample,anEngineercouldspendsixpointsofdestinytoroll8d6ontheSynthesischeck,aswellasgranttheresultingTier2weapontheBreakDamageLimitpropertynormallyreservedforlegendaryequipment. 

Youarefarmoreadeptthanmostatutilizingpotionsandsuppliesintheheatofcombat. WhenevertheEngineerusesanitemonthemselvesoranally,thattargetalsorecovers(Engineer’sMNDxHalfLevel)pointsofHPandMP.Thisevenappliestoitemsthatnormallydon’theal,suchasa PhoenixDownorThree

Stars.Furthermore,wheneveryouoranallytakedamageorsuffersanegativestatuseffect,youmayusenearlyanyrestorativeitemcurrentlyinyourinventoryasanInstantactionbyspendingonepointofDestiny,evenifthiswouldinterruptanenemy’sturn.Youmayevenusethisabilitywhenyouwouldbereducedto0hitpointsfromtheattack.TheEngineermaynotuseitemsthatdonotnormallyfunctionincombatsuchasTents.

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ENTERTAINER吟遊詩人 

Ithasbeensaidthatalloflifeisbutadream.TheEntertainerknowsbetter:

Lifeisasong.Adance.Amasquerade.Awonder.Eachperson,place,andthing

hasitsownsound,contributingtoagrandorchestrathatresoundsthrough

thefabricofreality.Forsome,thefantasticaltapestryoftheworld–theart

withinallthings–isanexpressionofpassion,amiracle,andawayoflife.For

theEntertainer,itisallthisandmore;itisthekeytopower.

TheEntertainerisoftenastrangesightonthebattlefield.Dressedlightlyand

movingwithoddliquidity,theyseemoutofplace…untiltheybegintoperform

themysticartsthataretheirlivelihood.Thenthetruthiseasilydiscernable–

thattheEntertainerisonlyatfullpowerwhenhe'ssurroundedbysome

powerfulfriends,enemies,orthrongsofadmirers.Whetherjugglers,mimes,

photographers,bards,rockstars,tribalexpressionistsordancers,Entertainersareheldintheutmostrespecttheworldover,andtheirsecretsare

unfathomable.

 

 

Whetheritischanneledthroughasongstress’

soothingmelodyoraheavymetalpowerballad,through

dance,painting,mimicry,sculpture,jugglingortumbling,

theechoesofmagiccanalwaysbefoundinyourart.

Wordlesssongsandagelesspassionsuseyouasalivingconduittoempoweryouralliesandstirthesoulsofeven

themosthate-filledentities.

TheEntertainerandeachofheralliespassivelyreceiveabonustoanyattributeoftheirchoiceequaltohalfoftheEntertainer’sPerformskill,roundeddown.Forexample,

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1420624 

Weapons:  Arcane,Brawl,Concealed,Ranged Armor:  Light 

anEntertainerwith11Performmightgrant+5PWRtothepartyBlackMage,+5DEXtotheNinja,andsoon.ThisbonusistemporarilylostwhenevertheEntertainerisnotparticipatinginthebattlealongsideherfriends.TheEntertainermayalsousetheirarttocreateDifficultTerrain,usingFromTheHeartasaSlowactiontogenerateabreathtakingdisplayofdiversions.MakeaPerformskillcheckopposedbyonetargetenemy’sForceorFinessecheck,aschosenbytheGM.Onasuccessfulroll,theEntertainercreatesaserenefieldofDifficultTerrain;alllocaltargetshavetheirdispositiontowardthepartyincreasedbyonestep–fromHostiletoWary,fromWarytoNeutral,orfromNeutraltoFriendly.Inaddition,allalliesareimmunetotheeffectsofFear whilewithintheterrain.MaintainingthispowerfulcrafttakesanInstantactioneveryround,andthusitendsimmediatelyiftheEntertaineriseverunconsciousorwouldbeafflictedbyanegativestatuseffectthatwouldpreventthis,suchasPetrify orStun.

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Youdonotneedamicrophone–yourvoiceissimplyPOWERFUL.Bybeltingoutapowerchordyoucansend

 foes,admirers,andarticlesofclothingflyingbythesheerawesomepowerofyourvoice.

ByactivatingPowerChordasaStandardactiononcepersession,youmayrollyourPerformskillopposedbytheForceofalltargets–friendandfoealike–withinaShortRange.Eachofthosetargetsimmediatelysuffers(SkillCheckResultxLevel)pointsofNon-ElementalM.ARMdamage,andifyouwontheopposedroll,theunluckytargetalsosuffersaMediumRangeknockbackandfindstheirequipmentanditemsscattered.Allapplicableitemstheypossessed–weapons,armor,accessories,theirinventoryandanyitemlistedintheDropsectionofamonster’sentry–arestrewnaboutandmustbere-collectedbeforetheycanbeused.UsethesamerulesandcommonsenseforthisasyouwouldforastandardDisarmaction. 

Asmuchanartformassongordance,thecharacterhasmasteredtheartof…throwingandcatchingthings.

Whilethismightseemtobeacomedictrickdesignedsolelytoamusechildren,mostenemiesstoplaughingwhenthekitchensinksstartflying.

UpongainingtheJugglerability,allofthecharacter’sweapons(includingImprobableweapons)aretreatedasthoughtheywerealsoRanged,allowingtheEntertainertotargetenemiesataMediumdistanceanduseherDEXscoretocalculatedamage.Furthermore,whenevertheEntertainerusestheDefendactionincombat,theyareImmunetodamagefromtangibleRangedweaponssuchasbullets,shurikenorarrowsuntilthestartoftheirnextturn–theymaysimplycatchsuchobjectsinmid-flightandinsomecases,evenaddthemdirectlytoherinventory.Intangibleitems(suchasneedlesfromthe1,000Needlesspelloramonster’senergybeam)cannotbecaught,astheyarenotinastateofmatterthatcanbepalmedwhentheyreachthecharacter'sgrasp.Likewise,projectileslargerthanthecharactercouldconceivablyhold,orliftwithanaverageForcecheck,arealsooutofthequestion. 

Youwereborntobeinthelimelight,thestarofyourownpersonalepic.Yourexplosiveperformanceshelp

ensurethatyouneverforaminutestopbeingthecenterofattention,whetheritbefromhundredsofcheeringfans

ormerelyshowingoffforyour(obviouslyjealous)allies.

WhenevertheEntertainercriticallysucceedsonaPerformskillcheckorspendsapointofDestiny,theyalsoreceivea+2bonustoallchecksuntiltheendoftheirnextturn.Thiseffectiscumulative,soanEntertainerwhospendsfourpointsofDestinywouldthenreceivea+8bonustoallchecksuntiltheendoftheirnextturn. 

Nottheface!Timeforanexit,stageleft! Oncepersession,youmayfindashelteredlocationwhereyoucantakecoverandretreatfromthechaosofcombat.ThisisanInstantactionthatcausestheEntertainertobeautomaticallyremovedfrombattleasiftheymadeasuccessfulRunAwaycheck.TheEntertainerdoesnotreceiveanyrewardsfrombattleifitendswhileshewasinhiding.However,statusconditionscontinuetoaffecttheEntertainerwhiletheyarehidden(suchasPoison

orRegen),andtheEntertainercanreappearandrejointhebattleasaStandardactionatthestartofanyoftheirturns.

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Yourartcouldspangenerations;ithaschangedlivesandheraldedyouasatruevisionaryofyourtime,and

therearemillionsinneedoftheleadershipofavisionary.

YoumaychoosetouseyourPerformskillinplaceofyourNegotiateskillonallchecks,andyoumayrerollanydicethatresultona1whenmakingaPerformorNegotiateroll. 

RarelydoanytwoEntertainersbattleinthesameway;someformweaponsoutofsonicorkineticenergy,or

blasttargetswiththerawpowerofmusic.Somecallforthpainted,abstractcreatures,andotherswieldheavy

chainsastheydance.Regardlesshowyouchoosetoknock‘emdead,WeaponofChoicehasyoucovered.

Wheneveryoupurchaseorsynthesizeaweapon,youmayalsochoosetopermanentlygrantittheUnified property,makingyourmethodsofinflictingharmasmuchapartofyouasyourvoiceoryourimagination.

 

MarvelShoes?Withthat outfit?Solastyear.

Acharacterwiththisabilityiscapableofequippingatotaloftwoaccessory-typeitemsatanytime,andgainingthebenefitsofboth.Thisabilitymaybetakenuptothreetimes,grantingaccesstoanadditionalaccessory‘slot’eachtime;thus,acharacterwhohastakenFashionablethemaximumofthreetimesmayequipuptofouraccessoriessimultaneously. 

Youractionsspeaklouderthanyourwords.

MimemaybeusedasaStandardactiontoallowthecharactertorepeatthelastactiontakenbeforehisturnbyanally–evenifthismeansusingaspellorabilitytheEntertainerdoesnotactuallypossess,ortocopySlowActionsinthespanofonlyafewseconds.Youmaychooseanewtargetforwhateverspell/attack/abilityismimicked.Thisissubjecttoseveralimportantrestrictions.Yourstatsandattributesareusedinallcalculations,sothere’snoguaranteethatmimickedmoveswillbeaspowerfuloraccurateastheoriginal.Wheneveramimickedabilitycallsforaskillcheck,usetheActingskillinsteadofthestandardskill.IftheEntertainerdoesnothaveenoughMPtocastaspell,thenthatspellcannotbeused.Anyactionsthatinvolvetheuseofthrownweapons,consumablesoritemsthattheuserdoesnothavecannotbeperformed.Andfinally,MimecannotbeusedtoduplicateeffectscausedbyspendingDestiny.Inaddition,havingtheMimejobabilityallowstheEntertainertoobservetheskill-basedsuccessesandfailuresofhercompanionstoknowwhatworksandwhatdoesn’t.Inanysingleturnwhereoneotherallyfailedonagivenskillcheck,andoneotherallysucceededonthesametypeofskillcheck,theEntertainermayuseherActingskillinplaceofwhateverskillisnormallycalledfor.

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Magicisaboundlessseaofpotential,limitedonlybytheimagination.Andtrueartistsknowthatmagicliesin

thetipofaquillorpen,inthepagesofabook,inthewaytheclayflowsaroundyourfingertips,orinthesoundsof

adrunkenpartyintheearlyhoursofthemorning.Theworldisacanvasawaitingyourmentalbrush,andyou

 possessthepowertocreatethingsthatexistonlyaslongasyoubendyourmindtokeepingthemreal.

Withthispowerfullimitability,objectsandcreaturesthatexistnowherebutinthemindoftheEntertainercanbemaderealwithenoughcreativityandfocus…whethertheyaresculptedfromfancifuldreamsormind-blastingnightmares.AnEntertainermayneverhavemorethanthreefigmentsatanyonetime,andtheeffectsofOpuscanbesustainedindefinitelysolongasthecharactercontinuestodreamthemintobeing;whenevertheEntertainerisrenderedUnconscious,theircreationsvanishaswell.

ByexpendingonepointofDestiny,theEntertainermaydream,sketch,paintorotherwiseconjureupanon-sentientobjectthatsuitsherpurpose,suchasasetofskeletonkeys,acomplextimepiece,oramirrorthatcanreflectthefaceofone’struelove…evenifthey’venevermet.Thisobjectinstantlyallowsthecharactertogaina+4

bonustoskillchecksforthesinglepurposeitwasdesignedfor.Skillbonusesfrommultiplecreationsdonotstack.AlternativelyforonepointofDestiny,theEntertainermayimbueanon-magicalobjectwithlife.Theobjectbecomesflexibleandmobile,capableofunderstandingsimpleordersandcarryingoutbasictasks,andgainstheSentienceweaponpropertyifisanequippableitem.Objectsawakenedinthiswaycannotparticipateincombatontheirown,aregenerallyloyaltotheEntertainerthatcreatedthem,andareasresilientasthematerialtheyaremadeoutof.Thiscouldbeusedtoconvinceshacklelockstospringopenoftheirownaccord,createmarionettesthatwouldamusethekinghimself,orconfuseopponentswithsurprisedandstrugglingsuitsofarmor.

ByexpendingtwopointsofDestiny,theEntertainercancreateanintelligent,loyalcreature(orswarmofcreatures)thatcanbattleonherbehalf.Thecreaturetakesnodamage,butwhenitsuffersacriticalhit,limitbreak,ortheEntertainerisnolongerabletosustainit,itrevertsonceagaintoapuddleofpaintorinkorvanishesintothinair.Thecreaturemightbeanythingfromashadowy,two-dimensionalnightmare-beasttoaten-storyFantastipotamuswhosoarsthroughthecloudsmajesticallyonneon-pinkwingswhilesmokingacigar.

Regardlessofhowitappears,thecreaturenormallydeals(Entertainer’sMNDxHalfLevel)+2d6pointsofdamageonasuccessfulattack,andhasthesameACC,AVD,ForceandFinessescoresastheEntertainer.TheEntertainergainsanumberofpointsequaltotheirPerformskillwithwhichtocreatetheirfigmentcreature–thesepointswhichcanbeusedtopurchasedifferenttalentsandmonsterabilitiesfromthelistbelow:

Name Cost Effect

Mean 1 Thecreaturegainsa+1bonustoitsACCscore.Thiscanbepurchasedmultipletimes.Airborne 1 Thecreatureiscapableofflight–orperhapsitcanjustbouncereallywell–allowingittocarrythe

Entertainerandheralliesthroughlowatmosphere.Big 2 Thecreatureisfarlargerthanusual,anddealsanadditionaldamagestep.Thismaybepurchased

multipletimes.Squamous 3 Thecreatureishorrifyingtobeholdandhasthe‘Fearsome’monsterability,givingitachanceto

inflicttheFear statusonanyenemythatattemptstoattackit.Frothing 3 Wheneverthecreaturerollsacriticalhit,itmayalsoapplyanyoneofthefollowingnegativestatus

effectstoitstarget:Berserk,Blind,Transform,Petrify,Poison,Seal,Stop,orZombie.Comforting 4 Whilethecreatureexists,theEntertainerisimmunetotheeffectsofFear .GoodSniffer 5 Thecreaturewilllocateasemi-valuableitemfortheEntertainer,oncepergamesessionifpossible.

Thisfunctionsexactlyliketheanimalcompaniontalent‘Search.’Gooey 5 ByspendingonepointofDestiny,theEntertainercanInstantlyre-formthecreatureafteritis

destroyedbyacriticalhitoralimitbreak.Speedy 6 Thecreaturehasthe Auto-Hastestatus,takinganadditionalactioneachround.Sneaky 6 Thecreatureiseitherextremelytinyorcanotherwiseevadedetection,andcannotbenoticedwith

anythinglessthanaSupreme(20)Awarenessskillcheckuntilitattacks.Cranky 6 ThecreaturerespondswithaphysicalcounterattackwhenevertheEntertainersuffersdamage.

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Yourfriendliesbeatenanddefeated,unabletoovercomethetrialsthatstandbeforethem.Theyneedtobe

stronger,faster,andwisertoovercometheseobstacles,andtheyneedsomeonewhobelievesinthemtohelpmake

thisareality.Theyneedyearsorperhapsevendecadesoftraininginonlyafewminutes.Theyneed….amontage.AMontagemayonlybeperformedoutsideofcombat,and,unlikeeveryotherjobabilityinthegame,Montagemayeveronlybeusedonce.Byusingthepowerofyourartstotheirgreatesteffect,youcandisruptthenormalpassageoftimeandusethisrareopportunitytopermanentlyunlockyourtruepotential,orthepotentialofoneotherindividualofyourchoice.Thechosencharactermayimmediatelydoanyorallofthefollowing;-  UndergoanimmediateJobChange.-  Re-allocatetheirattributepointsinanywaytheyseefit,solongasnosinglescoreisreducedto2orlessor

increasedhigherthan30,andthecharacterendswiththesamenumberofpointstheystartedwith.-  ‘Tradein’asmanyJobAbilitiesastheylikeforSharedAbilitiesorJobAbilitiesbelongingtotheirnewJob.The

charactermaynotchangetheirLimitAbilitiesinthisfashion.-  Immediatelygain3pointsofDestiny.

 

Thethunderoussoundofthestampedingbeastsoundslikethethunderousapplauseofanendlessaudienceto

yourears,electrifiedandthrilledbyyoureverynoteandgesture.Faintly,yourcanhearthesoundsofyourallies’

strikeslikeapercussiverhythmtoaccompanyyourart.Butthesearemerelybackgroundnotestoyourswelling

chorusofpower;youstandastheeyeofthestorm,theepicenterofachurningorchestralvortexofmagicand,

much,muchmoreimportantly,realpassion.

TheDifficultTerraincreatedbyyourinnateabilitynowhastwoadditionaleffectsinadditiontosoothingbloodthirstyenemies.Firstofall,whiletheArtlastsnootherformofDifficultTerraincandirectlydealdamagetoanyindividual,whether

theentertainerorherallies,oreventheenemiesandmonstersthatopposethem.Secondly,duringtheArtyouoranyallymaychoosetospendfiveDestinytoactivatetheBlazeofGlorydestinyfeaturediscussedfurtheronpage111,withoutanycharacterdeathinvolved.Thepowerofyourcraftreallycanchangetheworld.

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FIGHTER戦士 

SomeFighterswagewarforentertainment,others,becausetheyhaveto.

Someareevenhunted,orfindtheirskillswanted,leadingtoarigorous

lifestylethatonlymakestheFighterstronger.Battlehasbecomeawayof

lifewithoutanyescape.InthiswaytheFighterisacombatantwithout

rootsorrestrictions,withincarnationsrangingfromgrizzledsoldiersto

optimisticmercenaries,fromsteel-cladknightstoferal,club-swinging

barbarians.Thoughmanyhaveperfectedasingletalentorspentalifetime

honingtheirabilitieswithaparticulartypeofweapon,formostFighters,

theirtraininggroundisthebattlefield,andtheirskillsaremasteredby

virtueofnecessityandrawsurvival.AnexperiencedFighterisaformidable

presenceinanycombatsituation,abletoadapttoanythingtheirfoescan

throwatthem.

Embracingtheirabilitiesandconstantlyimproving,theFighterhasbecome

atruewarrior-thekindthatlegendsarebornfrom.Whetherthey're

fightingtoprotectthemselves,toprotectothers,orjustforthehellofit,

nomatterwhereaFightergoes,storiesfollow.

 

 

Eventhroughthedivinitivepowersofmagic,

itremainsimpossibletoknowwhatthefutureholdsfortheheroesofourtime.Somemaystart

orendwars,seektheirfortunes,findredemption,

anddiscovertrueloveinthemostunlikelyof

 places.ManyFighters,however,believethese

 fatesbelongtootherchampionsandnotto

them;theirtruecallingisasobviousasthe

weapontheygraspintheirhand.

WheneverDestinyisawardedtothepartyfordefeatingaBossormajorenemy,theFighterreceivesoneadditionalpointautomatically.

 

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1803518 

Weapons:  Blade,Brawl,Concealed,Huge,Ranged,Reach Armor:  Light,Medium,Heavy,Shields 

 

AtrainedFighterlearnstopreparethemselvesforcombatatanyandeveryopportunity;accordingly,whenthe

timeforbattlearrives,youarealwaysamongstthefirsttostrikeablow. Afterobtainingthisability,aFightermayalwaysactinaPre-emptiveroundofcombatbeforebattleactuallybegins.Furthermore,theFightermaymakeanimmediatephysicalCounterattackwhenevertheytakedamageinaPre-EmptiveRound.

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Yourbodyistemperedandextremelyresistanttopain,givingyoutheabilitytoshrugoffattacksandwade

throughhordesofenemiesnearlyunscathed.

WheneveryouwouldtakedamagefromaCriticalHitoraLimitBreakcausedbyanenemy,youmaymakeanopposedForcecheckagainstyourattacker.Ifyouaresuccessful,theattackdealsnodamageandhasnoeffect.Betteryet,wheneverenemiesoutnumbertheFighterandhisallies,youmaysummonreservesofinnerstrengthtoreceivetheeffectsof Auto-RegenasanInstantaction.Thiseffectlastsuntiltheenemiesnolongeroutnumbertheparty. 

You’vepaidyourduesonthefrontlinesofwarandthelessonsthatweredrilledintoyoutherechanged

you.Youknowfirsthandthevaluesofflexibility,strategy,andknowhowtoturnwimpsintoMEN,womeninto

 AMAZONS,andyourenemiesintofoul-smellingsmears.

TheFighterisfamiliarwithahandfulofpassivecombatstylesthatgrantvariouscombatbonuses.YoumayonlybeinoneParadigmstanceatatime,andyoumaychangebetweenthestancesasaStandardaction.Whenyouchangestances,youloseaccesstoallofthebenefitsofferedbyyourformerparadigm,andinsteadgainaccesstoallofthebenefitsofferedbythenewone.Upontakingthisjobability,youmaychooseanythreeofthefollowingstancesthecharacterpermanentlygainsaccessto.Commando:Youfightwithmilitaristicprecision,youneverloseyourcomposureevenwhenstaringdirectlyintothegaping

abyssalmawofevil,andyounever…ever …miss.WheninCommandostance,theFighterandallhisalliesreceivea+1bonustotheirACCscores,andwhenevertheFighterspendsDestinytoaddonedicetoanaccuracyroll,twodiceareaddedinstead.

Ravager:Yourstyledrawsonthestrengthofheroeslongsincedeceased,weaponflashinglikelightningasyousunderthrough

armor,carapaceandbonealike.Allofyourattacksdealanadditional(FinessexHalfLevel)pointsofmagicaldamagewheneveryouharmyouropponent,whetherthroughaphysicalattackoraspell.TheadditionaldamagefromRavagerignorestheeffects

ofM.ARMandShell.Sentinel:Thisflexiblestyleallowsyoutobettertakeahitandkeeponcomin’,takingthepunishmentinsteadofseeingyourvulnerablealliessuffer.TheFighterpassivelyreceivesabonustohisARMandM.ARMscoresequalto(Levelx2).Furthermore,whentheProvokejobabilityisusedinthisstance,itnowlastsuntilcombatendsinsteadofonlyfourrounds.

Synergist:AFighterinthisstanceexcelsatcoordinatingwithhiscomrades-in-arms.WhenevertheFighterparticipatesina

failedTeamworkattackwhileinthisstance,onlythefighter’sattackislostandnullified;hisallystilldealsdamageasnormal.

Medic:You’vespentenoughtimeonthebattlefieldthatyouknowhowtostaunch,stitchandsetaninjury,andaFighterintheMedicstancemaycasttheLifespellwithnoassociatedMPcostasaSlowaction,returningafallenallytoonehitpoint.

Saboteur:Youfocusonincapacitatingyourenemieswithstatuseffects,knowingthatanenemywhocan’tfightbackisasgood

asadefeatedone.Whileinthisstance,youmaytargetoneenemyandmakeanopposedForcerollasaStandardactionorwheneveryoulandaCriticalHit.Ifyouaresuccessful,thatenemylosestheImperviousabilityuntilthestartoftheirnextturn.

 

Youhavetrainedtofightnomattertheconditionyourbodyisin,andindeedfindaninnerpeacethrough

suffering.Painjustmeansyou’restillalive.

WhenafflictedwithanynegativestatuseffecttheFighter’sdamageisincreasedbyonestep-ifanattackwastodo(PWRx1)pointsofdamage,itwouldnowdo(PWRx2)instead,andsoon.Traumamaybetakenuptothreetimes,increasingthedamagestepbyoneeachtime.

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Therewillalwaysbevillainswithworlddominationontheirminds-butiftheywanttheworld,they'llhaveto

gothroughyou.ThroughthechoiceuseofafewtauntsasanInstantactiononcepercombat,theFightercanstiranenemyintoa

rage.ThetargetofProvokewillchangetacticsspecificallyattackthecharacterfor4roundsoruntiltheFighterisUnconscious/defeated.Thereisnorestrictioninhowthetargetcandothis,butalloffensiveattacksmusteitherbedirectedattheFighter,orincludetheFighteramongthetargets.IftheFightercannotbetargetedordamaged,theenemymayattackfreely,butwillcontinuetogoaftertheFighteriftheopportunitypresentsitself. 

Yourbattlecrycanbeheardformilesaround,apowerfulshoutthatgetsyourbloodpumpingandspurson

 falteringallies.ThefighterbellowsaloudwarcryasaSlowaction,whichgrantstheFighterandallhisalliestheeffectsof Hasteuntiltheendoftheround.Furthermore,alldamagetheydealuntiltheendoftheroundisincreasedbyonestep,

andtheygaina+2bonusonallopposedrolls.MadRushmaybeusedoncepergamesession. 

Youhavemanagedtoharnessyourrageanduseitasaweapon,becomingahardenedcombatantwithout

 peerwhenyougiveintotheanimalisticragethatchurnsinyoursoul.

Whenreducedto50%HPorless,theFightermayInstantlychoosetogaintheBerserk statusuntiltheendofthecurrentcombatoruntilthecharacterfallsUnconscious.

Afterobtainingthisability,theFighterisnotlimitedtoonlymakingAttackactionswhenundertheeffectsofBerserk andcanalsouseJobAbilities.However,hestillmaynotcastspells,useanynon-combatskillsortheDefendaction,andmustremainfightinguntilallfoesliedefeated.Furthermore,whileBerserk ,theFighterisImmunetotheCharm,Fear,andSleepstatuseffects ,andhereceivesa+2bonustoallForcechecks. 

Yourstrikesaresopowerfulthattheycrackwhatevercrudetoolyouropponentsusetoblockwith.Oneheavy

blowcansplintersuchinferiorweaponsasiftheywerenomoredurablethanglass.

AsaStandardactionorinplaceofaphysicalCounterattack,youmaymakeanopposedForcecheckagainstoneadversary;ifsuccessful,alloftheirequippedweaponsaredestroyed.Thisabilitymayonlybeattemptedoncepercombatandobviously,weaponswiththeIndestructiblepropertycan’tbebrokenwiththisattack.

 

Inaflawlessdisplayofspeed,strengthandaccuracy,youbringyourbladetobearagainsteachenemyinturn

andharrytheirattemptstoflee. ByactivatingCycloneasanInstantaction,yournextphysicalattackwilldealhalfnormaldamagebutwilltargetallenemieswithinaShortRange.AnyenemywhosuffersdamagefromCyclonemaynotattempttoEscapecombatwhiletheFighterremainsconsciousandabletobattle.

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Thoughthenameisunassuming,aFighterwiththisabilitycandomorethanjustblockincomingattacks;theycancleavespheresofmagicalflameintwo,catchbulletswiththeirteeth,anddeflectcity-razinglaserswiththe

roundedsideofasilverspoon.

TheFighterisalwaystreatedasbeingundertheeffectsoftheWallspell,abletoblockprojectilesorsliceasafepaththroughaburstofmagic.Ifthecharacterevershowsamomentofdistressbywillinglyandintentionallymovingawayfromhistarget,attemptingtocreatespacebetweenthem,theeffectsofParryarelostuntiltheendofcombat. 

Whenlivesareonthelineyoumaystressyourweaponsnearlytothebreakingpointinordertoperform

devastatingphysicalattacks.BydeclaringtheuseofBonecrusherasaSlowactiononcepercombat,yournextattackwillbeafrighteninglypowerfulswingandtreatedasanautomaticcriticalhitifsuccessful,activatingweaponpropertiesandevenactivatinglimitbreaksifapplicable.IftheBonecrusherattackmissesorotherwisedealsnodamage,yourequippedweaponisimmediatelydestroyed.IftheweaponusedisIndestructible,theFighterimmediatelysuffersdamageequalto50%ofhismaximumhitpointsasthepowerfulstrikereverberatesthroughouthisbodyanddamageshiminstead. 

Byspinningyourweaponwithenoughspeedtosuperheattheair,youcanunleashastormofhellfireupon

yourenemies.

MeteorainisaStandardactionusableoncepersession,andupondeclaringtheuseofthisability,theFightermustchoosetodealeitherFireorNon-Elementaldamage.MeteoraincausestheFightertounleashasinglefieryspherefromthetipofhisweapon–however,hemaychoosetospendanyamountofDestinytoamplifytheeffect.OneadditionalsphereissenthurtlingtowardtheenemygroupforeachpointofDestinyspent.Eachofthesesuperkineticenergyballsdeal((Force+Finesse)xWeaponTier)pointsofM.ARMdamage,strikingallenemiesautomaticallyanddealingeitherFireorNon-ElementaldamagebasedontheFighter’searlierdecision.

 

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GAMBLERギャンブラー

 

TheGambleristhegamer,thebigspender,andtheepitomeofluck

andfate.Gamblersbelieveinplacingobjectsorsumsofgreatvalue

ontheline,hopingtowinevengreaterprizes-bothinsideand

outsidethecasino-andmanyagamblerhaslosthislifetothemere

tossofacoin.

Despitetheirdangerouslives,long-termplanningandstrategic

thinkingmeannothingtothecarefreeGamblersincetheyperceive

everythinginlifeasawager.Whentheseriskspayoff,however,they

canbringthepartiestheyaccompanyanythingfromadditionalcash

reservestobringingdyingalliesbacktolife.

TheGambler'sabilitiesinbattleareunpredictableandrelyheavilyonchance.WhatwillLadyLuckbringtotheadventure?Pressyourbets

andkeepyourgunloaded–thestakesareallornothing.

 

 

Threemagicalslotmachinereelsappearinthesky

aboveyourhead,hazyandinsubstantial.Bybettingwithfate

itself,usingthelivesofyourselfandyourfriendsasante,you

cansetthesewheelsa-spinning….

WhentheGamblerusestheSlotsabilityasanInstantaction,theGamblerchoosesoneofthefouroptionslistedbelow(basedonthedesiredeffects),rolls3d6diceandchecksfornumericalmatches.IfnoneofthethreedicerolledshowthesamenumberthenthisisknownasaBust .Iftwoofthedicematch,thenthepartywillreceivethelistedbeneficialeffects.Ifallthreedicematchup,thisisknownasa  Jackpot .

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1402524 

Weapons:  Blade,Concealed,Ranged Armor:  Light,Medium 

SlotsbenefitallallieswithinaMediumRange,includingtheGambler.EachSloteffectlastsforexactly1d6rounds,andtheGamblermaynotuseSlotsagainuntilthecurrenteffecthasended.SlotsmayonlybeusedinCombatwiththeexceptionofRecoveryReels,whichcanonlybeusedoutsideofcombatoncepersession.

RecoveryReelsSpecial:RecoveryReelsmayonlybeusedoncepersession,andonlywhenthepartyisnotengagedincombat.

Bust:Itseemsthattheheroes’foesalwayshavetheedge.Whenthenextcombattakesplace,theenemygroupreceivesaPre-emptiveroundofcombat.Normal:AlliesaresoothedbyawaveofhealingenergiesfromtheGambler’sReels,restoring50%oftheirtotalmaximumHPandMPasiftheyhadjusttakenaTravelRest. Jackpot:Alliesarerestoredto100%HPandreceive100%oftheirtotalmaximumMPasiftheyhadjusttakenaFullRest.

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ExplosiveReelsBust:Charactersmustre-rollalldicethatresultina6forthedurationoftheBust.Normal:Thedamageofallalliesisincreasedbyonedamagestepforbothmagicaswellasphysicalattacks. Jackpot:Thedamageofallalliesisincreasedbytwodamagestepsforbothmagicaswellasphysicalattacks,andallalliesreceivea+2bonustotheirACCandAVDscores.

ValiantReelsBust:AlliescannotrecoverHPorMPorreceivethebenefitsofanyhealing–whethermagicalornon-magicalinnature–forthedurationofthiseffect.Normal:Alliesrecover(Gambler’sMNDx1)HPorMPatthestartofeachoftheGambler’sturnsasaregenerationeffect;eachcharacterchooseswhetherthey’dliketoregainhitpointsormagicpointsatthestartofeachround,andcanalternatebackandforthfreely. Jackpot:Alliesrecover(Gambler’sMNDxHalfLevel)HPandMPatthestartofeachoftheGambler’sturnsasaregenerationeffect.Furthermore,allalliesreceivethebenefitsofan Auto-Lifespell,whichfadeswhentheeffectsofthisrollwearoff.Ifanallyisalreadyatzerohealth,thestatusactivatesinstantlytorestoretheirconsciousness.

ReelofFortuneBust:Slotsmaynotbeusedagainfortheremainderofthegamesession.

Normal:IftheReelofFortuneisstillactivewhencombatends,allalliesinstantlyreceivebonusgilasdefeatedenemiesexplodeintoashowerofcoins,orsimplyleavebehindtheirhoardedwealth.Consultthechartbelowtodeterminehowmuchadditionalgil(orsetting-appropriatecurrency)eachallygets. Jackpot:IftheReelofFortuneisstillactivewhencombatends,asingleComponentofanappropriatetierlevelandtypeisleftbehindaswellasthebonusgil.Level AdditionalGil Level AdditionalGil

1 20 9 5,0002 40 10 9,0003 90 11 16,0004 200 12 28,0005 400 13 50,0006 800 14 85,000

7 1,500 15 150,0008 2,700

 

NoneoftheGambler’sroll-alteringabilities,notevenCheatFate,areusableonSynthesizingskillchecks.Theyalsocannotbeusedtoalterpercentile-basedeffects,whicharenormallyrolledbytheGM(25%chanceforweapon

tobreak,etc) .

 

Thosewhopushtheirlucktendtofindthatluckpushesback.

CertainjobabilitiescausetheGamblertoaccumulateBadLuck,arepresentationofthekarmatheyhavecomingtothembymeddlingwithpowersbeyondtheirken.WhenevertheGMwishes,hemay‘spend’oneoftheGambler’spointsofBadLucktocausethecharactertosuffer.ThisBadLuckcancauseacombatrolltobetreatedasanautomaticmiss/failure,allowamonstertore-rollonediceonanattackorspellwhichtargetsonlytheGambler,orforceaskillchecktoautomaticallycauseaComplicationatanextremelydangerousmoment.BadLuckiscumulative,andaccumulatingalargeamountcouldresultinacharactersufferingfromastringofback-to-backproblemsresultingininjuryorsomethingworse…andpermanent.

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Whetherpinningdownopponentswithahailofgunfireorthrowinghimselfindanger’swaytoprotectthe

 partymemberwiththethickestwallet,aGamblerwiththisabilityisanallytokeepclose…likeitornot.

TheGamblermayrerollonedicewheneverheattemptstoperformaTeamworkattack.

Thecharactermightbeanaturallyauspicioushighroller,butevenLadyLuckneedsabreaksometimes.

StackedDeckensuresthatthingsalmostalwaysgoaccordingtoplan. Afterobtainingthisability,theGamblercanmakeanyallyorenemy,includinghimself,rerollonedie.ThisabilitymaybeusedanumberoftimespersessionequaltohalftheGambler’sFinesse,roundeddown–forexample,aGamblerwith7Finessecouldusethisability3timespersession–butnevermultipletimesonthesamedie,evenbydifferentGamblers.StackedDeckmaybeusedatanytime,evenwhenitisn’ttheGambler’sturn. 

Yourkneesbuckleasthedragon’stailsmashesyouintothecrumblingcavewall,andyourvisionrapidlybegins

toblur.Despitethehazeandpainyoumanageasmirk–afterall,youalwayshaveonelasttrickupyoursleeve. UpontakingdamagethatwouldreducedtheGamblerto0hitpointsorless,theGamblermaychoosetoactivateTheLastWordoncepersessionandmakeanimmediatephysicalCounterattackagainstthemonsterresponsible,oruseoneofthefollowingabilitiesInstantly,eventhoughitisn’tthecharacter’sturn;Wildfire,SkipTown,orSlots.Alternatively,theymayuseanynon-GamblerjobabilitythatcanbeactivatedasanInstantaction.ThecharactercannotgainHPthroughtheuseofTheLastWordunderanycircumstances,andisUnconscious(orremovedfromcombat,inthecaseofSkipTown)assoonasthecounterattackends.TheLastWordcannotbeusediftheGamblerwasbroughtto0HPbyhimselforoneofhisallies.

Youcan’thelpbutbaskinthelimelightyousorightlydeserve,enjoyingthegrandstandingandgrandeurthat

surroundsyourdaredevilfeats. WhenevertheGamblergainsapointofDestinyforheroicactionsofgreatpersonalriskorswashbuckler-likedaring(forexample,kidnappingthestarofanoperainthemiddleofapublicperformance,orleapingthroughglassfromadazzlingheight,gunsblazing),rolla1d6.Hewillreceivethisvalueasabonustohisaccuracy,skillandopposedrollsuntiltheactionhasdieddown.Iftherehappenstobeanysourceofmusicinthesurroundingarea,whetheranEntertainer’ssongoraroyalorchestra,thetuneimmediatelychangestobeupbeatandsynchedwiththeGambler’sactions. 

There’saone-in-a-millionchanceofyoubeingabletopullthisoff;prettygoododds,ifyoudosaysoyourself. YoumayuseaRangedweapontotargetenemiesatuptoaLongRangewithoutthestandard-4penaltyfordoingso.Furthermore,yougaina+4bonustocombatorskillrollsinanysituationwhereyouneedadiceresultof12orbettertosucceed,whetherthisreferstoaccuracychecksagainstextremelyevasivefoes,onopposedForceorFinessechecks,oronextremelydifficultskilltests. 

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Theone-eyedbountyhunterjustwasn’ttakingnoforananswer,anditwashardtoargueproperlywiththetip

ofherswordatyourthroat.Youcanonlyextendyourhandandlethergreedilysnatchtheprecioussapphireeye

outofyourpalm.Thesecondtheserratedbladeleavesyourneckyoustartbeatingahastyretreatbacktoyour

airship;thatfakewouldonlybuyyouasplit-secondbeforedissolvingbackintothinair,butthebriefdiversionwasallyouralliesneeded.

ThecharactermaynowDualWield,usingmultipleweaponsatatimeforadditionalbonuses.Betteryet,asanInstantaction,thecharactermaycreateaduplicatecopyofanynon-consumableitemheholds,fromasackofgiltoareplicacopyofhisweapon.TheseduplicateitemsvanishseveralsecondsaftertheyleavetheGambler’shandnomatterhowrealtheymayinitiallyappear.Thecharactermayonlyhaveonefauxiteminexistenceatatime,anditemslargerthantheGamblercouldeasilyliftinonehandcannotbeduplicated.Weaponsclonedinthisfashionhavethesametierandpropertiesastheoriginalitem;forexample,aRangedweaponthatgrantsa+2DEXbonuswouldsplitintoasecondmatchingcopy,grantingatotalbonusof+4DEXtotheGambleraswellastheonedicererollgrantedfromdualwielding. 

Whenthingslooktheirmostgrim,youraudacityandoverconfidencecanoftensinglehandedlyturnthetables. ThisabilityrequirestheGamblertomakeaheroicspeechorsuaveone-linerasaSlowaction.Afterdoingso,theGambler’snextskillchecksrollsanadditional2d6dice,ORthenextattackrollmadeduringtheturnisanautomaticcriticalhitifitsuccessfullystrikesthetarget.UsingSavetheDayimmediatelyinflictsonepointof BadLuck upontheGambler. 

Braveryandcowardicearetwosidesofthesamecoin,andwhenafightbreaksoutyoualwayshaveyourhead

downandyourtailup.

Thenagain,notallGamblersembodythevirtuesofgallantryanddaring.TheGamblermayperformRunAwayattemptsincombatasInstantactions,andmaystillearnexperience(butnotdestinyorotherawards)whenthepartydefeatsfoesaftertheGamblerhasranawayandisnolongeranactiveparticipant. 

You’reabitofawildcardwhenitcomestocombat,butyou’rewillingtodowhatittakestogetthejobdone.

TheGambleractivatesWildfireasastandardaction,dealinglargeamountsofdamagebutwiththepotentialforthingstogoawry.Declareyourtargetandthenroll2d6insteadofmakinganaccuracycheck;then,consultthechartbelowtoseehowtheattackbehavesandhowmuchdamageisdealt.RememberthatWildfirecanbe

combinedwithelementalweaknessesandothermultiplierstoconceivablydealupto500%damage. Roll Result Description2-3 Hitthedeck! Theshotgoeswild,targetingarandomally(nottheGambler)anddealing300%standarddamage.4-6 Ricochet! Theattacktargetsarandomcombatantoneitherteamanddeals200%standarddamage.7 Miss! Theattackmissescompletely,anddealsnodamage.

8-10 Hit! Theattackstrikestrue,dealing100%damagetotheintendedtarget.11 PerfectShot! Theshotisdead-on,dealing200%damagetotheintendedtarget.12+ CriticalHit! Theshotisacriticalhitontheintendedtarget,anddeals300%damageasthoughthegamblerhad

theTripleCriticalweaponproperty.

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TheGamblerisabletoalterthecourseofdestinyitself,unweavingthestrandsoffateandre-spinningthemin

amorepleasingmanner.

Uponusingthisability,theGamblerspendsthreepointsofDestinytoaltertheresultofanyonedierollmadebyhimselforanallytoanyotherresulthelikes.(Thatis,aGamblercouldturnarollof2intoarollof12orvice-versa.)Obviously,aGamblercan’tincreasearollpastitstheoreticalmaximumorminimum.Aftertherollresolves,thecharactermaytakethisonestepfurtheranddeclarehewouldliketogamblebackthethreepointsofDestinyhespentinusingCheatFate.Ifhedoesso,flipacoinandattempttocalltheresultcorrectlyasheadsortails.IftheGambler’splayercallsthecointosscorrectly,hereceivesthethreepointsofDestinyback.Ifhecallsitincorrectly,however,notonlywilltheDestinybeusedup,buttheGamblerearnsapointofBadLuck.ThisAbilitymaybeusedatanytime,evenwhenitisn’ttheGambler’sturn.BadLuckcannotaffecttheusageofCheatFate. 

Fortunerarelysmilesforlong,andit’suptoyoutoseizeeverychanceandeveryopportunitywhenitdoes.

WhenevertheGamblerrollsaCriticalHitorperformsonewiththeSavetheDayjobability,getsaJackpoteffectononeofhisSlots,orsucceedsonaskillcheckwitha‘Godlike’or‘Impossible’difficulty,hemayimmediatelytakeanotherStandardaction.Thisdoesnot‘stack’withtheFollow-Throughweaponproperty,and,aspernormalrules,acharactermaystillnevertakemorethanthreeStandardactionsinasingleround. 

Ifitwasn’tforBadLuck,you’dhavenoluckatall.Uponcriticallyhittinganenemy,aGamblermaychoosetogiveuponeofhispointsofBadLuck ,insteadtransferringthenegativekarmatohistarget.Untiltheendoftheenemy’snextturn,thejinxedenemysuffersa-4penaltytoeveryroll.TheenemyisnotusuallyawareithasbeenJinxed,andgenerallytriestobattlenormally.JinxcannotbeusediftheGamblerdoesnothaveanypointsofBadLuck ,andNotoriousMonstersandBossesareabletoavoidthisnegativekarmabyspendingonepointoftheirpreciousDestiny.

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GEOMANCER風水士 

TheGeomancerissomethingofanoddityinaworldwheremanhasthe

powertodefythelawsofnaturewithmagicandscience.Ratherthanignore

thenaturalorder,hehaslearnedtobecomeonewithit,callingthespiritsof

thelandforaidinhistimeofneed.Geomancersbecomecapableoftruly

amazingfeatsastheirbondswiththeworldincrease-summoningablizzard

withinavolcano,creatinganoasisofwaterinthedesert,andstridingthrough

moltenlavauntouched.

Manyoftheirabilitiesarekeyedtooperateinthewild,andGeomancersenjoy

anaturalcamaraderiewithsuchplaces.Mostpractitionersofgeomancylive

secludedlivesfarawayfromcivilizedareasforpreciselythatreason.

UnlikemanyotherJobs,Geomancersvarywildlyintheirappearance.Fromgiganticbarbarianmountainmentolittlegirlswieldingoversizedbells,to

MooglessnuggledupinbrightbluesnowsuitsandVierashamans,Geomancers

runthegamutfromphysicallyimposingtodownrightunusual-looking.

 

 

Youcanslipintoatrancelikestateandcalluponthe

strengthofthesoil(orwater,snow,lava,air,

interdimensionalnothingness…)beneathyourfeet,

enhancingyourstrikeswithrawelementalpowerandgrantingbeneficialeffectstoyourselfandyourallies.Your

casualterraformingcanevenresultintheareaundergoing

majorandsometimespermanentchanges.

Thereareeleventypesofterraininall:Plains,Town,Forest,Mountains,Desert,Swamp,Water,Underground,Snow,Lava,andCosmic. TheGeomancermayusuallyonlyusetheGeotranceabilitiesofthecurrentterrainthepartyison–

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1801522 

Weapons:  Arcane,Brawl,Reach Armor:  Light,Medium 

sometimesthiscanbetwoormoredifferenttypes,inwhichcasetheymaychoosefromeitherlist.(SuchasTownandForest,forexample.)Eachterraintypehasthreedifferenteffects–anoffensive,adefensive,andaMaelstromeffect.ActivatingGeotranceisaslowaction;inordertouseit,firstchoosewhetheryou’dliketouseitsOffensiveorDefensivefunction.OffensivegeotrancesarealwaysMedium-Rangemagicalattacksthatrequireanattackrollbutnoweapon,andoftenhavebonuseffects.OffensiveGeotrancescannotbecriticalhitshowever;iftheattackrollfortheGeotrancewouldcauseacriticalhit,thentheMaelstromattackmustbeusedinplaceofthenormalOffensiveability.Maelstromsareflashytopographicaloutburststhatcalluponthefullpowerofthelocallandscape,whichoftenincludeElementalFieldsorDifficultTerrain.InsomerarecasestheseeffectscanevenbedangerousfortheGeomancerandhisallies.DefensivegeotrancesarereliablemethodsofsupportingyouralliesregardlessofyourGeomancer’sphysicalabilities.Thisincludeseverythingfromhealingandprotectingabilities,tokeepingyourenemiestrappedinplace.

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Geotranceeffectsthatstatetheylast‘untiltheendofcombat’orcauseElementalFieldeffectsendwhentheGeomancerisknockedUnconscious.Andfinally,althoughtheGeomancerisnotatruecasterinthetraditionalsense,acharacterwiththeGeotranceabilitymayperformIntuitiveMagictoperformmundanetasksoutsideofcombat,everythingfromcoercingtreesto‘bend’overandbridgeachasmtocreatingapocketofshelterinadesertsandstorm.

COSMIC

 Ablanketcategoryforterrainsthatdon’tfallunderanyofthe

othertentypes.Whetherinthecoldestreachesofspaceora

dimensionalriftbetweenworlds,Cosmicenergyempowersthe

Geomancerineventhemostfar-reachingofrealities.

DarkFlare(Offensive):AcannonblastofenergyeruptsfromtheGeomancer,rippingthroughafoewiththetremendousforcethatcomesfromdesperation.Makeanattackrollthatdeals(PWRxHalfLevel)+2d6pointsofShadoworHolydamage–yourchoice.IfatleasthalfofyourpartyisUnconsciousordeceased,DarkFlaredeals200%

damage.

CosmicEmbrace(Defensive): Thecloudspartandoneallyisbathedinthelightofallcreation.ThetargetofthisGeotrancereceivesthepositivestatuseffect‘Regen’untilcombatends.Furthermore,allhisequipmentistreatedashavingtheIndestructibleweaponpropertyaslongastheRegeneffectlasts.

GreatGospel(Maelstrom): Thelightofthecosmosshines

downuponthebattlefield–ifapplicable,thisisaccompaniedbyalightrain.AllalliesgainmayperformLimitBreakswhenevertheyrollacriticalhit,regardlessoftheircurrentremainingHP.Furthermore,choosingtoautomaticallyusea

LimitBreakonlycosts1pointsofDestinyinsteadofthestandard3.

DESERT

Dryareasofoftenintenseheatandrelativelylittleplant

growth.Sandanddustisanomnipresentfeatureofthe

landscape,particulatesthatareeasilywhippedupbypassing

winds.

Sandstorm(Offensive):Afiercegustofsharpwindand

stingingsandssweepsuparoundtheGeomancer,lashingoutviolently.Sandstormdeals(PWRxHalfLevel)+2d6pointsofnonelementaldamagetoalltargetswithinaShortRangeoftheGeomancer(enemiesandalliesalike).Alltargetsthattookdamagefromthisattackarethenareinflictedwiththe

negativestatuseffectBlind foroneroundwithnoresistanceroll.

Quicksand(Defensive):Thedunesbeneathoneenemy’s

feetbecomeliquidgoo,whichtriestosucktheopponentbeneaththeground.OnasuccessfulopposedForceorFinessecheck,oneenemyisautomaticallyinflictedwiththeStopandSlow statusesforoneround.

DesertWinds(Maelstrom):Thedesertstormshowl,

plasteringfoeswithalayerofsand.Movingbecomesdifficultasfleshisslowlytransmutedtostone.MakeanopposedForceorFinessecheckagainsteachenemy;ifsuccessful,theyarepermanentlyinflictedwiththePetrify status.

Furthermore,theElementalFieldofthecurrentcombatthenbecomesWind.AllWind-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.

WATER

Largebodiesoffresh-orsaltwater,rangingfromsmalllakestogreatriversandthemightyoceanitself.Smallerwater-based

 features,suchasapondfoundinaforestoramountainstream,generallydonotqualifyasWaterterrainunlesstheyare

 prominentlyinvolvedinabattle.

Sliprain(Offensive):Brightlightrefractsinamysteriouspatternthroughthewater,disorientinganddamaginganenemyfor

(MNDxHalfLevel)+2d6pointsofWaterdamage.IfyoupossesstheWaterStrikeproperty,thenSliprainalsoinflictsthenegativestatuseffectConfuseuponthetargetwithanopposedFinessecheck.

Cascade(Defensive):AsoftblueglowsurroundstheGeomancerandoneally,restoring(MNDxLevel)pointsofMPtoeach

ofthem.

ElNino(Maelstrom):Theangeroftheoceanitselfawakes,washingoverallenemiesinasurgingtidalwave.Allenemiestake

(PWRxTwiceLevel)+2d6pointsofWaterdamageandareknockedbackaMediumrange.Furthermore,theElementalFieldofthecurrentcombatthenbecomesWater.AllWater-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.

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FOREST

Terrainmarkedbyextensivetreegrowth,Forestsrangeinsize

 fromasmallthickettoasprawlingrainforestandcoverawide

rangeofclimatetypes.ArcticforestscanusetheForestor

Snowterrainsets,whilemoist,waterloggedjunglesmight

qualifyasSwampterrainaswell.

ElfFire(Offensive):Blue-whiteflamesappearinmidairaroundasingleenemy,dealing(PWRxHalfLevel)+2d6pointsofnonelementalorFiredamage–Geomancer’schoice.

WildBear(Defensive):Alarge,blue-furredbearspirit

appears,blessesasinglepartymember,andthenvanishes.Thespirit'sblessingactsinstantlyhealsthetargetofallnegativestatusconditions.

HellIvy(Maelstrom):Thick-vinedivywithsharp,barbed

thornssproutsupalloverthebattlefieldandstrikeateveryopponentstandinginMediumrange.Thevinesdeal(PWRxTwiceLevel)+2d6EarthdamagetoallfoesandtransformthecurrentareaintoDifficultTerrain,causingallenemiesandallieswhoaresusceptibletoEarthdamagetosuffertheeffectsofSpeedBreakfortheremainderofthebattle.SpeedBreakcutstheFinesse,AVDandACCofatargetinhalf.

LAVA

 Areasofextremeheat.Typicallyvolcanicterrain,thoughfierce

blazes,industrialstructuressuchasblastfurnacesandmagical

conflagrationsmayqualifyforthisterrainset.

FireWhip(Offensive):Aglobeofconstantly-flickeringred,orange,andyellowstreaksacrossthebattlefield,dealing(PWRxHalfLevel)+2d6Firedamage.IfyoupossesstheFire

Strikeproperty,FireWhipdealsanadditionaltwostepsofdamage.

ShiningAir(Defensive):Cloudsofheatandsteamfillthe

area,addingatmosphericconditionsthatcreaturesnativetotheareahaveneverbeforeexperienced.AllenemiesparticipatingincombatnolongerhaveanImmunityorResistancetoFiredamage.Thiseffectlastsuntiltheremainderofcombat.

Prominence(Maelstrom):White-hotfurybeginsto

explodeallaroundyou,searingtheskywithcrimsonandboilingtheverygrounditself.Allenemiestake(PWRxTwiceLevel)+2d6Firedamage.Furthermore,theElementalFieldofthecurrentcombatthenbecomesFire.AllFire-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.

MOUNTAINS

Rocky,elevatedterrainwithcoolertemperaturesandsparse-

ifnotoutrightnon-existent-vegetation.Atthehighest

elevations,airtemperaturecandroptofreezinglevelsand

sharpwindsfrequentlyblow;theseplacesmayalsoqualifyfor

theSnowterrainset.

LocalQuake(Offensive):ThepoweroftheGeomancer

causestheearthtoshakeviolently,dealing(RESxHalfLevel)+2d6pointsofEarthdamagetoallenemieswithinaShortRange.IfyoupossesstheEarthStrikeproperty,LocalQuakedealsanadditionaltwostepsofdamage.

StoneWall(Offensive):Withasoftentreaty,the

Geomancerconvincesthemountainspiritstoprotecttheparty.JaggedwallsofthickstoneburstforthandgrantallalliesadditionalARMequalto(Levelx3)untiltheendofcombat.

Landslide(Maelstrom):Thisexertionofpowercausesstones,dirt,anddebrisofallkindstobesentcascadingacrossthebattlefield.Thewaveofmatterdeals(PWRxTwiceLevel)+2d6pointsofEarthdamagetoallenemies,whoarealsoknockedbackaShortrange.AnyallyaffectedbythenegativestatuseffectPetrify iscuredofthiscondition,andanyenemywhotookdamagefromLandslideisafflictedwiththeStunstatusforoneround.

PLAINS

Openareasofrelativelylevelanddrygroundwheregrassand

scrublandarethedominantplantlife.Temperaturesinthis

terraincanrangefromtemperatetosub-tropical.Colder

grasslandssuchastaigaaregenerallyalsoSnowterrainareas,

whilehotter,driergrasslandssuchassteppesmayusethe

Desertsetaswell.Thissetisalsousedforconditionsfaraway

 fromsolidground,highinthecloudsorsimplyaboardan

airshiporotherflyingconstruct.

WindShear(Offensive): Multipleblastsofcuttingairare

launchedthroughtheskytowardthetarget,dealing(DEXxHalfLevel)+2d6pointsofWinddamagetooneenemy.IfyoupossesstheWindStrikeproperty,WindSheardealsanadditionaltwostepsofdamage.

SunBath(Defensive): Goldenlightshimmersanddances

overthebattlefield,restoring(FinessexHalfLevel)+2d6hitpointstoallpartymembers.

Tempest(Maelstrom): Anunstoppablecyclonefillsthearea,boltsofthundercrisscrossingthesky.TempestcreatesDifficultTerrainforfourrounds,causingallenemiesandalliestosufferaShort-Rangeknockbackatthestartofeachoftheirturnswhilethedifficultterrainpersists,causinga-2penaltytoallVehiclesskillchecks,andinflictingtheSealstatusuponallenemieswithnorolltoresist.Furthermore,theElementalFieldofthecurrentcombatthenbecomesLightning.AllLightningdamagedealsanadditionaltwostepsofdamage.

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SNOW

 Areasofextremecold,typicallyatfreezingpointorbelow.

Includesenvironmentswithhighlevelsofsnowfall,though

coldtundraandterrainsuchasicebergsandglaciersalso

qualifyforthisset.

Icicle(Offensive):Bladesofextremecoldsweepupwards

fromunderfoot,dealing(PWRxHalfLevel)+2d6pointsofIcedamagetooneenemy.IfyoupossesstheIceStrikeproperty,Icicledealsanadditionaltwostepsofdamage.

Snowdrift(Defensive):Thegroundisblanketedwith

powderedsnow,andcombatantswhoaresenttumblingfindthemselveslandingcomfortably.SnowdriftcreatesDifficultTerrainthatpreventstheeffectofKnockbacks,andnotargetcanbeforcefullymovediftheydon’twishtobe.

Freezeblink(Maelstrom):Snow,ice,andstingingcoldenvelopallopponentsasaveritableblizzardbeginstoform.Allenemiestake(PWRxTwiceLevel)+2d6pointsofIcedamage.Inaddition,Freezeblinkcausesamediumrangeknockbacktoallenemies.Finally,theElementalFieldofthecurrentcombatthenbecomesIce.AllIce-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.

SWAMP

Low-lyingwetlandswithrelativelylittlesolidground.Aswamp

canbecomposedprimarilyofmud,slow-moving,orstationary

shallowwater,andoftenfeaturesaricharrayofvegetation.

 Jungleswithhighlevelsofrainfallortreegrowthclosetoa

bodyofwatercanalsoexhibitswamp-liketerrain.

Will‘oWisp(Offensive):AghostlyshapeslowlymaterializesfromtheendoftheGeomancer’sweapon,dealing(MNDxHalfLevel)+2d6pointsofShadowdamagetoanenemy.IfyoupossesstheShadowStrikeproperty,thisattackdealsanadditionaltwostepsofdamage.

HeavyDust(Defensive):Aneeriemysticalhazerisesto

envelopthebattlefield,reducingtheeffectivenessofenemymagicalattacks.TheGeomancerandallalliesgainadditionalM.ARMequalto(Levelx3)untiltheendofcombat.

PoisonMist(Maelstrom):Amassivecloudofevil,vile-

smellingmistrisesfromthegroundtochokeouttheairitself.Tobreatheistosuckvenomintoyourlungs,butenemiesareleftwithlittlechoice.PoisonMistcreatesDifficultTerrain,automaticallyinflictingthePoisonand Zombiestatusesonalltargets–enemiesandalliesalike–atthestartofeachoftheirturnswhiletheyremaininthearea.

TOWN

Buildingsandareasofhabitationconstructedbyintelligent

life.Becauseofitsbroadfocus,thisencompasseseverything

 fromancienttemplestobustlingmetropolitanareas,

crumblingruinsandthewreckageofancientcivilizations.

Plasma(Offensive):Acylinderofmulticoloredelectricity

rotatesupfromtheground,dealing(PWRxLevel)+2d6pointsofLightningdamagetooneenemy.IfyoupossesstheLightningStrikeproperty,Plasmadealsanadditionaltwostepsofdamage.

BackAlley(Defensive):TheGeomancerconcentratesand

moveswallsandbuildings,creatingdoorwayswheretherewasnothingbefore,andshiftingthestreetsandpasswaysaroundtheparty.Theyareinstantlyseparatedfromtheirfoeswhovanishintheurbanmaze.ThisGeotranceabilityinstantly

removesthepartyfromcombatmuchlikethewhitemagicspellEscape.

SpiritFlame(Maelstrom):Wallsofivoryfiresurroundthe

Geomancer,cracklingwithenergythat’sparticularlyeffectiveagainsttheundead.Theflamesdeal(PWRxTwiceLevel)+2d6pointsofNon-Elementaldamagetoallfoes,andthisattackdeals200%damagetoUndeadenemies.

UNDERGROUND

Coverssubterraneanareasbothnaturalandartificial,

including--butnotlimitedto--caverns,tunnels,and

undergroundcomplexes.Theseenvironmentstendtoseelittle

sunlight,makingthembothcoolandfrequentlydamp.

Snare(Offensive):Theearthbeneaththetarget’sfeet

becomesawhirlingvortex,suckingitdownseveralfeetbeforere-solidifying.Snaredeals(PWRxLevel)+2d6pointsofdamageifsuccessful,followedbyanopposedFinessecheckwiththetargettoinflictthemwiththenegativestatuseffectStopforoneround.

EarthHeal(Defensive):Severalspeckledmushrooms

sproutandgreenish-browndustswirlsforthfromnowherebeforesettlingontothepartymembers,causingtheGeomancerandallalliestoimmediatelyrecover(Forcex

Level)+2d6hitpoints.

Cave-In(Maelstrom):Witharoarandarumble,theceilingofthelocationbeginstocollapse,andhugebouldersraindownfromoverhead.1d6bouldersstrikeasingleenemytarget,eachonedealing(RESxLevel)+2d6pointsofEarthdamage.Furthermore,theElementalFieldofthecurrentcombatthenbecomesEarth.AllEarth-basedspellsandattacksinthearea–whetherwieldedbyfriendorfoe–doanadditionaltwostepsofdamage.

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Youcantakeonaspectsoftheenvironmenttobecomeundetectable,malleable,andnearlyuntouchable.The

exactnatureofthisabilityvariesdependingonthegeomancer;Somebecomemillionsoftinygrainsofsand,other

dissolveintosnowflakes.Moreurbangeomancershavebeenknowntomergewithstonewallsundergroundorthebrickworkofthecity. AsaSlowaction,aGeomancercangaintheeffectsoftheInvisiblestatus.Thisstatusgrantsthema+4bonustoStealthskillchecks,a+4bonustotheirAVDscore,anda+4bonustoRunningAwayincombat.ThisstatuseffectislostassoonastheGeomancertakesdamage. 

Bybeing‘tunedin’totheworld,youcanhearsoundsfarbeyondtheirnormalauditoryrange,possesses

 perfectvisioneveninpitchblackness,andboastasenseofsmellthatispreternaturallypotent.Ageomancerwith

HeightenedSensescanperformfeatsthatborderonprecognitionormagic,abletotellanobject’ssizebytheway

thewindmovesaroundit,orsmelltheMalboropoisonhiddeninasignetringfromacrosstheroom.Yougaina+2bonusonAwarenessskillchecks,andwheneveryouspendDestinytoaddanadditionaldicetoanAwarenessskillroll,yougaintwobonusdiceinsteadofone.Furthermore,thecharacterisimmunetothenegativestatuseffectBlind ,andtreatInvisibleenemiesasthoughtheydidn’thaveanyofthebonusesgrantedbythatstatuseffect;thoughtheGeomancer’ssightisgone,theirothersensesmorethancompensateforthisloss.Thisabilitymaybetakenmultipletimes,increasingthebonusby+2andtheadditionaldicebyoneeachtime.Therefore,acharacterwhohastakenthisability3timeswouldadd4d6byspendingonepointofDestiny. 

Youcanrunwiththespeedofacactuar,soarwiththegraceofaroc,andburrowthroughthegroundwiththe

strengthoftheantlions.

ThecharactermaynowmoveaMediumRangeinsteadofaShortRangeeachroundandtheygaintheeffectsofFlight whileconscious.Oncepergamesession,theGeomancermaybegintotunnelbeneaththeearthwithaStandardaction,whichmakesthemImmunetoanynegativeorbeneficialGroup-targetattacksorspells.ThisoperatesexactlylikethemonsterabilitySubmerge;StatusconditionssuchasPoisoncontinuetoaffecttheGeomancerwhilstunderground,andthecharactercanstillbeaffectedbySingle-targetingattacks.Anyattacks,spellsorabilitiesthattargetanenemyGroupareturnedintoSingle-targetinsteadwhiletheGeomancerremainsburrowed.TheymayreturntothesurfaceasanInstantactionormoveaMediumRangeundergroundeachturnwhileburrowed,andtheymaymoveunderneathenemiestoattackthemwithstandardattacksasnormal.AsuccessfulknockbackalsoforcestheGeomancerbacktothesurfaceandendsthiseffect.

 

Thewindisalwaysatyourback,rushingwaterseemslessturbulentforyouandyourallies,andeventhe

boughsinaforestseemtomoveontheirownaccordtocushionyourfallsandgiveyouracrobaticstuntsalegup.

Augmentgrantsa+2bonustoallskillchecksinaspecificskillfortheGeomancerandhisallies.TheskillbonusdependsonthenaturalterrainaroundtheGeomancer.Consultthelistbelow.Mountains:Climbing Forest:Athletics Snow:Awareness Lava:Synthesis Desert:Nature Water:SwimmingUnderground:Thievery Swamp:Stealth Plains:Nature Town:Vehicles Cosmic:AllLoreskills

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TheGeomanceriscapableofenteringadreamlikestateoftranquilitywherehisspiritbecomesonewiththe

landitself,andheisconnectedtoCreationinaprimal,utopicsense. ActivatingDreamstatetakesroughlyanhourofundisturbedmeditation,andisoftenaccompaniedbyoddrituals

suchastossinghandfulsofsoilandinterpretingmeaningfromhowitsettlesandlands.Afterdoingso,theGeomancergainsthetemporaryabilitytotellthepreciselocationofeveryphysicalobjectwithinaLongRangeofwherethemeditationtookplace,fromthetiniestpebbletothelargestoframpagingmonsters.Bewarned,someextremelypowerfulmagicalitemsandbeingshaveadangerousresonancethatcanactuallyinflictphysicalharmuponthemeditatingGeomancerifhisspiritcomesintodirectcontactwithit.Inaddition,wheninanareawheretheGeomancerhasusedDreamstate,theyrollanadditional1d6forallNatureskillchecks.

Thecharacterhasformedaspecialkinshipwithanaspectoftheworld,andtheycandisplaytheircomplete

masteryovertheirchosenelementnomatterwheretheyare. ChooseoneofthefollowingtentypesofTerrain–Plains,Forest,Desert,Underground,Lava,Town,Mountains,Swamp,Snow,orWater.TheGeomanceralwayshasaccesstothatterraintypewhenusingGeotrance,inadditiontowhateverthecurrentlocationprovides. 

Eveninthebusiestmetropolisthepulseofcreationresonates,andyoucanhearitsheartbeatnomatterwhere

intheworldyoutravel.

GeotrancecannowbeusedasaStandardactioninsteadofaSlowaction.Furthermore,thegentlesttouchesof

displacedairnowwarntheGeomancerwhendangerapproaches,givingthecharacterandtheiralliesampletimetoprepare.ThisdrasticallyreducestheriskofaPreemptiveattackattheGM’sDiscretion. 

TheGeomancercanurgethenaturalflowoftheelementsintohisweapon,allowingittotakeonthe

 propertiesofthesurroundingarea.

WheneverthereisanElementalFieldactive,theGeomancercantakeastandardactiontoaddthesame[Element]

Strikepropertytohisweapon.Forexample,aGeomancercouldinfusehisweaponwithFireStrikewheninsideaburningbuilding.ThislastsuntilSkyforgedisusedagain.

 

Youareonewiththeworld,abletohearthewhispersofthecracklingflamesandtastethechangeofthe

seasonscarriedonthefourwinds.Thoughtheearthmaydefenditselfagainstitsenemies,itwillneverharmyou.

TheGeomancernolongertakesdamageorsuffersanynegativepenaltiesfromDifficultTerrain.Forexample,theymaywadethroughlavawithoutsufferingdirectdamage,orignoretheharmfulgasesinapoisonousswamp.However,theycanstillbewoundedbymade-madepoisonsandcanstilldrownunderwater.

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Youcanconjureforththemostpowerfulnaturalelementsatawhimwithoutrestrictions–youcancreateahurricaneofflamesinthecoldesttundra,orfreezingraininanendlessdesert.

ByspendingtwopointsofDestinyuponusingGeotrance,theGeomancermaychooseanyeffectfromthelist;includingMaelstromabilitiesoreffectsfromanentirelydifferentterrain.Furthermore,aGeotranceusedinthismannercannotmiss.UsingWeightoftheWorldcanforeveraltertheterrainofanareaandcreateunusuallandscapefeatures,suchascausingaforesttospringupatthebottomoftheoceanorpermanentlysaturatingabustlingurbancitywithafewmetersofdesertsand.

Animalsaresomeofthebestconversationalistsyouknow;theyrarelyargue,lie,ormakewildclaimsto

impressyou,andthey’realwaysso fascinatedbyeverythingyouhavetosay.Andwhenthenaturalorderoftheworldhasbeendisrupted,yourformerenemiescanprovethemselvesasbraveasanyhero.

TheGeomancercanunderstandandmakehimselfunderstoodbyanimals.Thecreaturesrespondwiththeirownposturesand/orvocalizations–thoughthisdoesn’tmakeanimalssmarter,calmorloyal,mostrecognizeaGeomancerbythisabilityinstantlyandhaveenoughrespectthatthey’llhearthecharacteroutbeforedefaultingtoaggression,panic,orindifference.Mostcreaturesgenerallyattempttobehelpful.BeastmasterallowstheGeomancertoholdintense,interestingandlogicalconversationswithcreaturesnormallylackingtheintelligencetodoso,orwhonormallycouldneverpossessalanguage.Intime,aBeastmasterwhodoesn’toftentravelcouldsetupanetworkofscoutsoranimalalliestoferrytheminformation.Betteryet,acharacterwiththisabilityiscapableofturningeventhemostbloodthirstyoffoesintoreluctantallieswiththepowerofpersuasionalone.Beastmastersmayattempttopersuadedefeatedfoestojointhemforatime

 –oratleastcoercegeneralcooperation–withasuccessfulNegotiationcheckorNaturecheckofappropriatedifficulty.Onlythenaturaldenizensoftheworldcanbetamed,restrictingtheusageofthisabilitytoAerial,Aquan,Beast,andInsect-categorymonsters.Uponpersuadingamonstertoassisttheparty,thecreaturehasitsdispositionchangedtoFriendlyandtheBeastmastermayrequestthemonsterfightontheparty’sbehalf.AmonstertamedwithBeastmasterretainsthesameattacks,spellsandabilitieslistedintheirBestiaryentry,andwillgenerallynotleavetheBeastmasterunlessitistreatedunkindlyorreducedtosuchlowhealthincombatthatitneedstofleeforsurvival.WithaStandardactiononceperround,theBeastmastermayhavethemonsteruseanysingleattackorspellfromitslist,keepingthesameaccuracyanddamagescores.NotoriousMonstersandBossescannotbeaffectedwiththisability,andtheGeomancermayonlyhaveoneenemytamedatatime.

Youhaveshroudedyourselfintheprotectionofferedbytheelements,yourskintakingonadustyhueand

becomingharderthansoliddarksteel.Moreimportantly,intimesofdireneedyoucantaketheformofsolidstone.

TheGeomancergainsanadditionalpointofbothARMandM.ARMforeverypointofREStheypossess.Forexample,aGeomancerwith12Resolvenaturallyand+2fromhisequipmentwouldthusreceiveabonusof14totheirARMandM.ARMscores.Furthermore,asaStandardactionthecharactercanautomaticallyinflictthemselveswiththePetrify statusiftheysochoose.ThisstatuseffectonlywearsoffwhentheGeomancerchoosestoendtheeffect,anddoesnotwearoffinfourroundsasnormal.

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MONKモンク 

IttakessomethingspecialtobeaMonk.Anyonecanwieldaweapon,givenenoughtimeandpractice.Likewise,academieswithhundredsofstudentsdedicatedtolearningtheartofmagicdotthelandscape.SomeJobsaresimplybornwiththeirabilitiesandrequirenoeffort.Othersstillaretheresultofhappenstanceorsomesupernaturalentitylookingoutfortheirwell-being.AMonkisdifferent.Theyareforgedbyyearsofhardexerciseandrigoroustraining.Itisalonganddifficultpathtobesure;thehermeticlifestyle…withitsemphasisonsimplelivingandaregimenofdemanding,repetitivelabor…takesitstollontheyoungandimpatient.Themajorityofwould-beMonksbreakofftheireducationwithonlyahandfulofkataundertheirbelts,cullingthenumbersofthisJobmoreeffectivelythananyfoecouldhopeto.

 

Buttothosewhodonotstrayfromthepath,therewardsaregreat.Monksarethemasteroftheworld'sunarmedcombatstyles.Theirdisciplineandcontrolovertheirmindsandspiritisnolessabsolutethanthatovertheirbodies.TheMonk'shandsandfeetareasdangerousaweaponasanyswordorspell,combiningcripplingbare-handedblows,spectacularenergyattacks,andspiritualdisciplinetodevastatingeffect.However,thesetalentsrequirethetough,pugnaciousMonktoremainalmostentirelyunencumbered,totheextentofmakingarmormoreofahindrancethanabenefit.AnexperiencedMonkthuslearnstorelyontheirownagilityandfortitudemorethananypieceofprotectivegear. 

Youhavestudiedlongtobecomeamastermartialartist,andnow

youhavenoneedtorelyonman-madeweapons.Whetheryoufightwitha

sophisticatedknowledgeofpressurepointsorsimplypossessfists

reminiscentofwreckingballs,yourunencumberedstrikesareskilledand

devastatingattacks.Theinstantyourtarget’sguardfalters,evenforan

instant,youcantakeadvantageoftheopeningtofinishthebattlewitha

 powerfulandflashyfinalattack.

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

3001518 

Weapons:  Brawl,Reach Armor:  None 

UpongainingthisInnateAbility,youalsopermanentlygainaccesstotheBrawlerequipmentproperty,causingyoudoalwaysdeal(PWRxHalfLevel)+2d6pointsofdamagewithunarmedattacks.ThispropertyremainsevenifyouweretochangeJobs.Inaddition,younowuseaspecialmechaniccalled ChainPoints.EachtimetheMonkdealsARMdamagetheygain

aChainpoint,uptoamaximumoffivepoints;thesepointscanbeusedforpowerfulmaneuversknownasaChainFinisher,whichallMonkshaveaccesstoandareasfollows;Boost[1Point]:TheMonktakesamomenttocenterhimself.Thisincreasesthecharacter’sACCandAVDscoresbyonefortheremainderoftheencounterandtakesanInstantaction.MachKick[2Points]:TheMonkusesaseriesofpowerfulkickingattackstostrikeeachpresentfoe.AsaStandardaction,thecharactermaymakeanormalattackwhichtargetstheentireenemyGroup.

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SovereignFist[3Points]: TheMonkleapsintotheairandbringshisfistdownhard,crushingasingleenemyandignorestheirdefense.AsanInstantaction,themonkmaydeclarehe’susingSovereignFist;afterhedoesso,hisnextattackignoresARM,Protect andUnusualDefense,anddealsanadditionaldamagestep.Exorcise[4Points]:AfteractivatingExorciseasaSlowaction,themonk’snextsuccessfulattackdeals(MNDxLevel)pointsofHolyARMdamagetoanyUndeadorFiend-typeenemy.IfExorcisesuccessfullydealsdamage,italsopermanentlyremovesthetarget’sUndyingproperty,evenifthetargetwasaNotoriousMonsteroraBoss.

AsuranFists[5Points]: Handsfasterthantheeyecansee,thecharacterbrutalizesoneenemywithaseriesofrapid-firestrikes.ByusingAsuranFistsasaStandardaction,theMonkmaymakethreeseparateattacksagainstasingletarget.Wheneveroneoftheseattacksisacriticalhit,theMonkmayimmediatelymakeanother,additionalattack.AsuranFistscanstrikeuptoamaximumtotalofsixtimes.AMonklosesalltheiraccumulatedChainPointswheneveroneofthefollowingthingshappens;-  Theymisswithanattack.-  Theirtargetisreducedto0hitpoints-  Theychangetheirtargettoadifferentenemy(orally!)thantheyattackedpreviously.-  AfteraChainFinisherisused.ChainFinishersnevergrantChainPointsunderanycircumstance.-  Theyweararmorofanysort.

 

YougatheryourKibeforeslammingyourhandintotheground,releasingtheaccumulatedenergiesinawave

offorcethateruptsinashowerofrocksanddebrisuponyourenemies.

ShockwavecaneitherbeusedtodamageonetargetuptoaMediumrangeaway,ortheMonkcanusetheabilityasaLocalattacktoaffectallenemies,alliesandobjects(excludinghimself)withinaShortRange.RegardlessofhowShockwaveisaimed,theMonkmakesanormalattackrollasaStandardaction–ifsuccessful,theattackdeals(PWRxLevel)+2d6pointsofEarthARMdamagetoeachtargetintheblast,andtheMonkmustalsomakeaForcechecktodeterminethelevelofdestructioncausedtothepathShockwavetraveledthrough.

 ] 

LegendsspeakofelderlyMonks-sometimesreferredtoasWhiteMonksorTaoists-whopossessasliverof

understandingaboutthegreaterworkingsofthecosmos.Itissaidthattheyhavelearnedtostrikeattheir

opponent’sKidirectly,weakeningafoe’sspiritinsteadoftheirbody.Thisabilitygivescredencetosuchstories.

AMonkwiththisabilitymaychoosetohavehisphysicalattacksdealNon-Elementalmagicaldamageinsteadofphysicaldamageifhewishesatanytime,targetingtheiropponent’sM.ARMscoreinsteadoftheirARM.Thetypeofdamagedonemustbedeclaredpriortomakinganattackroll.

 

Ithappenedsofastthatacasualobservermighthavemistakenitforaclumsy,accidentalfumble;noonebuta

 fellowMonkcouldhavefollowedthequickpressurepointjabandthespinoftheogre’sarm.Itsstoneclubtumbles

tothefloorwithaheavycrash–andasecondlater,itsownerdoesthesame.

Seekingserenityandonenesswiththecosmosinsteadofdifferentmethodstoinflictviolence,yourknowledgeofinternalmedicineallowsyoutoovercomefoeswithoutfighting.Thisgrantsthreedifferentbonuses.First,amasterofthisstylemayautomaticallyusetheDisarmcombatmaneuverasanInstantactionwheneverheCounterattacksanopponent,inanattempttoseparatesaidopponentfromtheirweapons.Inaddition,theMonkgainstheSleep

TouchpropertywheneverheperformsaCounterattack.Andfinally,youalsogaina+4bonustoyouropposedrollswheneveryoutaketheDefendactionincombat,untilthestartofyournextturn.

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TheMonkfiresaprecisebeamofblue-whitelightfromtheirpalms,cuttingintothetargetwithoutfail. AuraBoltisaSlowaction,usableoncepersession,thatautomaticallydeals(MNDxTwiceLevel)+2d6pointsofM.ARMHolydamagetoasingletargetuptoaLongRangeaway.AuraBoltgrantstwoChainPointsinsteadofjust

one.

 

You’veundergoneextremephysicaltrialstohoneyourbody,butyoudon’thavethescarstoproveit.

Thecharactergainsanadditional+10HitPointsperLevel.Thisabilitymaybetakenuptothreetimes,increasingthevaluebyanadditional+10eachtime. 

Bygentlystrikingyouropponent’sarmorinpreciselyitsweakestpoint,youcancauseittosplinter

uncomfortablyandforceyouropponentstofightonequalfooting.

AsaStandardactionyoumaymakeaForceorFinessecheckagainstyouropponent’sFinesseroll;ifsuccessful,acreaturewhoiswearingarmorhastheequippedarmordestroyed,oramonsterwhotheGMdeemsisutilizingprotectivegearhastheirARMandM.ARMscoresreducedto0untilcombatends.

 

HavingmasteredoneofthemostrenownedabilitiesoftheMonk,you’reabletotakeadeepbreathand

cleanseyourbodyofimpuritiesanddamage.

WithanuninterruptedSlowactiononcepercombat,thecharacterwiththisJobAbilitymaypurgethemselvesofallnegativestatuseffectsandregain50%oftheirmaximumHPandMP.Chakramaybeusedregardlessofanystatuseffects(excludingCharm)thatwouldotherwisepreventit,suchasPetrify ,Seal andsoon.

 

Yourfoeismomentarilythrownoff-balance–yourcuetoendthisskirmishbeforeyourfriendssustainany

 furtherinjuries.Byputtingyourallintoasingle,incrediblestrike,youcanlayyouropponentsout.

ByactivatingHaymakerasaSlowactiononcepercombat,theMonkmaymakeanormalattackactionwitha-10penaltytoACC.Ifitconnects,theblowdeals(PWRxTwiceLevel)+2d6pointsdamageandcausestheStunandSealstatuseffects foroneroundwithnorolltoresist.Haymakercannotresultinacriticalhit.

 

Eachtimeyouropponentstrikesyou’reabletoreturnthefavor,punishingthemwithaseriesofdevastating

counterattacksandleavingthemwideopenforpowerfulChainFinishers.

YougainoneadditionalChainPointwheneveryoumakeaCounterattack.Furthermore,Cross-CounterallowstheMonktousetheCounterattackpropertyonBrawlweaponsoneadditionaltimeperencounter.ThisJobAbilitymaybetakenmultipletimes,increasingthenumberoftimesCounterattackmaybeusedbyoneeachtime.

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Yourspeedandvigorneverforamomentleaveyouasyoufluidlyweaveinandoutofyourenemies’defenses

andleavebrokenbonesassouvenirs.CriticalHitsnowaward2Chainpointsinsteadofjustthestandard1,andaMonkwhoiswearingnoarmorandusingaBrawlorReachweaponisalwaystreatedasthoughheisdualwielding,allowinghimtorerollonedieduringeveryattackroll.

 

Youhavetakentheabilitytocounterattackthestrikesofyouropponentstoanentirelynewlevel,ableto

anticipatethesemovesandrespondwithlightning-fastretributionevenbeforetheyland.

AfterobtainingHamedo,ratherthancounterattackingafterdamageiscalculated,thecharactermayperformaphysicalCounterattackassoonasafoemakesameleeattackagainstthem,priortodamagebeingdeterminedor

accuracybeingrolled.Inaddition,wheneveryouperformaCounterattackyoumayalsomakeanopposedForceorFinessecheck;asuccesscausesyourenemytosufferaShortRangeknockback,generallycausingyouropponenttolosetheirattackaltogetherastheygotumblingbackwardsfromyoursurpriseretaliation.

 

TheairseemstostandstillastheMonkdrawsbacktheirfist,accumulatingcosmicenergyinthepalmoftheir

closedhand.Whentheyatlaststrike,itisasingle,decisiveblowthatsundersthewallofignoranceandhelpsthe

monktemporarilybreakfreefromthebondsofhumanlimitations.

TheMonkunlocksthefollowingChainFinisher.

FinalHeaven[5Points]: FinalHeavenisaSlowattackactionthatautomaticallydealsacriticalhitifstrikesthe

target.Furthermore,simplyusingFinalHeavensuccessfullyhelpsunlockaMonk’struepotential,andalloftheirabilitiesgainadditionalperksuntiltheendofeachgamesession,atwhichpointthebonusesarelostuntilFinalHeavenisusedagain.FormlessStrikes:TheMonkgainstheeffectsof Auto-HastesimplyforpossessingtheFormlessStrikesjobability.Shockwave:TheMonkgainsa+6bonusonForcerollswhenusingShockwavetodestroyobjects.ShatterArmor:TheMonkmayevenbreakarmorwiththeIndestructibleproperty.Haymaker:AsuccessfulHaymakeralsocausestheSpeedBreak condition,halvingthetarget’sFinessescore,AVDandACCfor4rounds.UnbreakableForm:Uponbeingreducedto0hitpointsorless,theMonkmaycontinuetobattlenormallywithoutsufferingunconsciousnessuntiltheendoftheirfollowingturn.TheMonkmaystillbekilledbybossesandnotoriousmonsterswhileinthisstate.Cross-Counter:ThereisnolimittothenumberoftimesaMonkmayusetheCounterattackweaponproperty.

PassiveFist:WhenevertheMonkistargetedbyanattackataMediumrangeorfurther,theymay‘catch’theprojectileorspellandreturnitbacktotheattackergracefully.Suchattackskeepthesameaccuracyanddamagerolls,butaretreatedastargetingtheuseroftheattackinsteadoftheMonk.Chakra:ChakranowaffectsallallieswithinaMediumRange.AuraBolt:UsingAuraBoltisnowanInstantaction,andthedamagemaybecalculatedwiththemonk’shighestattributeinsteadofhisMNDscore.HundredFists:CriticalHitsnowaward3chainpointsinsteadofonly2.Hamedo:TheMonknolongerneedstomakeopposedchecksinordertocauseaknockbackthroughtheuseofHamedo.FinalHeaven:TheMonkmayspendonepointofDestinyattheendofeachgamesessiontokeepthebonusesgrantedbytheuseofFinalHeaven,essentiallyallowinghimtogainanyofallofthebenefitsindefinitely.

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NINJAトウ 

Underneathacoverofall-concealingblackness,the

Ninjacombinesthetalentsofinfiltrator,spyand

assassininonefinely-trainedbody,ruthlessly

independentbynatureandowingallegiancetonoone.

Ninjaareschooledfromearlyoninthevirtuesofsilent

actionandcaution,theartofkillingfromadistanceas

wellasahair'sbreadthaway.Theircold-hearted

attitudeandapatheticdisregardforlifemeansaNinja

wouldhappilycommitdeedsmostotherwarriorswould

balkat,makingthemunpredictablealliesatbest.

Theyoftenwearmasksinordertokeeptheirtrue

identityasecretevenfromtheirclosestfriends.The

maskistheirfinalresort-theycanalwaysremoveit

andsimplydisappear,becomingan'ordinary'person.

Forever.

 

Thenagain,theNinja’smaskisjustasoftentheidentitythey’vecreatedforthemselves,posingasahumble

servantorjustanotherfaceinthecrowd.Bycleverlypositioningthemselvesoverthecourseofmonthsand

preparingforasinglemoment,theycanevadesuspicionaseasilyastheirshadowcladbrethrencanevade

detection.Eitherway,theskillsoftheshinobicanbesummarizedasoneoftwothings;deadlyorpossiblydeadly.

 

Wheneverafastandinconspicuousattackisneeded,

theNinja'snaturalaffinityforthrowingweaponscomesto

thefore.

ThrowallowstheNinjatolaunchasingleweaponorobjectwithdevastatingforceandaccuracyatanopponent-treatthisasanormalAttackActionthatreceivesa+6bonustoACCandmaytargetenemiesuptoaMediumRangeaway.Usethethrownweapon’sstatsforcalculatingdamage,nottheweapontheninjacurrentlyhasequipped(unless,ofcourse,theyareoneandthesame).Damageisalways

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1401722 

Weapons:  Blade,Concealed,DualWield Armor:  Light,Medium 

calculatedusingtheNinja'sDEXAttribute,evenincaseofweaponswhosedamagenormallydefaultstoPWRorMND.Forexample,aninjawhothrowsaTier4Bladeatthefoewoulddeal(DEXx4)+2d6points.Thistechniquedoescomewithaprice,however;anythingusedinconjunctionwithThrowwillbeirretrievablylostanddestroyedforgood.TheonlyexceptiontothisisitemswiththeIndestructible property,whicharestillunavailableuntilafterthebattleisover,atwhichpointtheycanberetrievednormally.ANinjamaythrowImprobableWeaponsaswell,dealingstandarddamagewiththembasedonwhatTiertheyeffectivelyactas–seepages151and152formoreonthis.Asalways,theGMiswellwithinhisrightstorulethatcertainImprobableWeaponswouldhaveadditionalspecialeffects,andaNinjacanonlyThrowwhathecanconceivablyliftwithaForcecheck.

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Youarewell-versedintheuseofallthe(usuallyillegal)ninjatoolsandknowhowtoobtainthemthrougha

networkofunderworldcontacts.Thesemethodshavebeenpasseddownfromclantoclanforgenerations.

SmokeBombsandallofthe‘BlackMarketGoods’listedintheequipmentchaptercanbepurchasedfor50%of

theirnormalprice.Theninjamaycarryanynumberoftheseitemsatatime;theydon’tcounttowardthemaximumnumberofitemsacharactermayhaveinhisinventory. 

Utilizingsecretninjamagic,youcreateapairofshadowysimulacratoabsorbenemyattacks.Theymoveand

actasyoudo,makingitnigh-impossibletotellwhichsilhouetteisthedangerousone.

Imagecreatestwoself-copiesasaStandardaction,eachofwhichgrantsabonusof+2AVDtotheNinjawhiletheyareactive.EachtimetheNinjaistargetedbyamagicalorphysicalattack,oneofthecopiesvanishesandreducesthisevasionbonusaccordingly.EachtimetheNinjaistargetedbyaGrouporLocalattack,bothofthecopiesvanishinsteadofjustone.MultipleusesofImagecannevercreatemorethantwocopiesatatime.

 

Themagicaldarknesssuddenlypoursintothewell-litroomlikeaviscousfluid,extinguishingeverysourceof

lightasyouimmerseyourselfintotheseaofshadows.Notraceofyouremains;noteventhesoundofafootstep.

SunkenStateisanInstantactionusableoncepersessionthatgrantstheNinjatheInvisiblestatus,whichislostassoonastheNinjatakesdamage.InvisibilitygrantstheNinjaa+4bonustoStealthskillchecks,theirAVDscore,andattemptstoRunAwayincombat.AlthoughSunkenStatemayonlybeusedwhentheNinjaisunderthecoverofdarkness,simplyhavingthisJobAbilityalsograntstheNinjatheabilitytocastthe Twilight spellasaSlowactionwithnoMPcost. 

Againstoneman,youareaterror.Againstmany,youareuntouchable.

WhenfightingaHumanoidoratargetthatpossessestheSwarmmonstertrait,theNinjagainsa+1bonustotheirAVDscoreanddealsanadditionaldamagestepwithallattackstothattarget.IfthetargetisbothaHumanoidandaSwarm,thentheseeffectsstack,grantinga+2bonustoAVDandatwodamagestepincrease. 

Youhavepracticedwithvariouspoisonsandnaturalvenom,andyourweaponsareallcoatedwithyour

 favoritepotpourriblendoftoxicfluid.Eventhesmallestscratchcanleaveawoundthatneverseemstoheal.

Thecharactertreatsallnon-ImprobableWeaponstheywieldasthoughtheypossessedtheSpellburst:Virus property.Asalways,thismeansthatasastandardactionoronacriticalhit,theninjacancastthe Virusspell,whichnegatesallhealingafoecouldreceive.Inaddition,theNinjacancasttheHex spellasaSlowactionwithnoMPcost,allowingthemtodebilitatethehealthoftheirtargets,softeningthemupforalaterassassinationorevenallowingthemtopintheblameofdeathonnaturalillness.

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Whilemanywarriorsbelievethatbattlesarebestenjoyedaslong,drawn-outaffairs,youinsteadseekto

 perfecttheartofthesinglestrike-endingcombatwithoneprecisecutbeforeyourenemycanreactorrespond.

Allattacksmadebythecharacterduringapre-emptiveroundofcombatresultinacriticalhitonanaccuracyrollof

8-12insteadofthestandard12.Thiscannotbecombinedwithothereffectsthatincreaseacharacter’scriticalhitrange,suchastheLuckyweaponproperty. 

Withasimpletwo-fingeredgesture,youstripyourfoeofhismagicalprotections.

YoumaycastDispel asanInstantactiononcepergamesessionfornoassociatedMPcost.Thistargetsasingleenemyatuptoamediumrangeawayandremovesallpositivestatuseffectstheycurrentlypossess. 

Thisninjatrickallowsyoutohaltyouropponents’attemptstofleebyanchoringtheirshadowstotheground,

ensuringtheystaypreciselywhereyouwantthem.

Afterobtainingthismaneuver,wheneveryousuccessfullydamageafoewhoisaMediumRangeawayorfurther,youmaychoosetodealhalfdamageinordertomakeanopposedFinessecheck.Ifyousucceed,thetargetisautomaticallyinflictedwiththenegativestatuseffect Stop,lastinguntilthebeginningofyournextturn. 

Yourmastertaughtyoumorethanhowtododgeabladeandhidebetweenraindrops;youareproficientin

 freeingyourmindfromdistractions,youknowthesecretsofthefiveprimalfundamentsthatcomposetheworld,andevenhowtouseyourKitostrikeatthesefivepointsonanenemyandleavehimhelpless.Afterall,onlythose

whomastertheKiofFive-MovementscanmasterthewayoftheNinja.

Wheneveryoudealanytypeofelementaldamagewithathrownweapon,orShadowdamagefromameleeattack,youmaychooseoneeffectfromthelistbelowtoactivateasanInstantaction.AlldamagedealtinthiswayignorestheeffectsofARMandM.ARM.WoodVeil:Asimplemotionmakesitdifficultforthetargettosee,andmovingtooquicklyrendershimmomentarilysightless.

Thenexttimethetargetchoosestomakeaphysicalattack,theysuffer(MNDxLevel)pointsofdamageandareinflictedwiththenegativestatuseffectBlind untiltheendoftheirnextturn.

FireVeil:Youpluckattheirheart,strippingawaythefierypassionneededtoworkmagic.Thenexttimethetargetexpends

MP,theytake(MNDxLevel)pointsofFiredamageandareinflictedwiththeeffectsofSeal untiltheendoftheirnextturn.

EarthVeil:Afteryourattack,yourvictimfindshimselfsuddenlyexhausted.Thenexttimethetargetmovesfromhiscurrent

location,theysuffer(MNDxLevel)pointsofEarthdamage(eveniftheyarenormallyimmune)andareinflictedwiththenegativestatuseffectSlow untiltheendoftheirnextturn.

MetalVeil:Bystrikingyouropponent’sverysoul,youpuncturetheirspiritandcausetheirownKiessencetodriftfree;a

deeplyunsettlingfeelingforanyone.ThenexttimethetargetexpendsDestiny,theysuffer(MNDxLevel)pointsofnonelementaldamageandareinflictedwiththenegativestatuseffectConfuseuntiltheendoftheirnextturn.

WaterVeil:Theliquidinyourtarget’sbodybecomesascoldasdeath,thechillremindinghimoftheinevitable,inescapable

endtothisbattle.Thenexttimethetargetwouldrecoverhealth,theysuffer(MNDxLevel)pointsofWaterdamageandareinflictedwiththenegativestatuseffect Zombieuntiltheendoftheirnextturn.

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Beforeyouhavetimetoshoutoutawarning,yourfoe’sgaspbecomesnothingmorethanagurgle.ThoughittakesaStandardactiontouseincombat,thedamagedealtbyExecutionisimpossibletotracebacktotheNinja–theyseemtodonothing.Perhapsthisattacktakestheformofapoisondiscreetlyplacedinyouropponent’sdrinkhoursagoandjustnowtakingeffecttocausecripplingpain,orperhapsitwasnothingmorethanashockedgesture….whichsignalsanunseenconspiratortofireacrossbowboltfromanearbyrooftop.Inthisway,theNinjamaycontinuetoseemlikeanallyorbystanderevenastheirmurderousplanunfolds.Executionrequiresanattackrollasnormalbutcannotcauseacriticalhit,andnoweaponproperties(suchas[Element]-Strike orLucky )apply;itdeals(PWRxHalfAVDScore)+2d6pointsofARMdamage,andthetargetthensuffersapenaltytotheirARMandM.ARMscoresequaltotheNinja’sleveluntilcombatends.Thiseffectiscumulative;anenemywhohasbeenstruckbyExecutionthreetimeswouldhaveapenaltytotheirarmorvaluesequaltotripletheNinja’slevel.BecauseExecution’sdamageiscalculatedbyusingyourcurrentAVD,anytemporaryeffectsthatwouldincreaseyourAvoidance,suchas Invisibility orImage,alsoimprovethislimitability.

 

Thosewhohaveseenthistechniquecannotsayforcertainwhatitlookslike-theyarealldead.Thesecretis,

infact,thatArmyofOnerarelymanifeststhesamewaytwice.Themystically-mindedninjasplitshisbodyintotwo

identicalversions,battlingalongsideashadowydouble.Theclanleaderneedsonlymaketheslightestsigntocall

 forbackup,withdozensofother,lessershinobiappearingintherafterstojoinhim.SomeclaimthatArmyofOneis

neitherofthesethings,andtheNinjasimplymoveswithsuchspeedandsoundlessnessthatitisbelievedthatno

singlepersoncouldeverkillsomany,soquickly,andthattheremustbesomeotherexplanation.Othersclaimthat

seeingdoubleissomesortofpoison-inducedhallucination.Somepartieshaveevenbeensurprisedtodiscoverthat

thecharactertheythoughtwastheircompanionallalongwas,infact,simplyawell-disguiseddecoy…astheREAL

Ninjaappearstohelp.

Whateverthemethod,ArmyofOneallowstheNinjatoeffectivelyfunctionliketwocharactersfortheremainderofbattle.ByspendingthreepointsofDestinyandanInstantactiontoactivatethisLimitAbility,theygainanadditionalStandardactioneachround,whichdealshalfdamageandisincapableoflimitbreaks.Furthermore,thecharactermayperformTeamworkAttacksessentiallywiththemselves,treatingthisadditionalstandardactionasifitwasanotherplayermakinganattackroll.ThecharactermayalwaystakethisStandardactioneachround,eveniftheyareafflictedwithanegativestatuseffectthatwouldpreventthemfromdoingso.BecauseArmyofOneallowsthecharactertofunctionlikemultipleindividuals,theninjamayperformactionsintwoentirelydifferentplacesatonce-suchasengaginginanepicbattleinsideanimperialairshipwhilealsodisarmingabombinthecitysquaremilesbelow.ArmyofOnelastsuntiltheendofcombat,oruntiltheNinjaisreducedto0hitpoints.

 

Thecharactermoveswithsuchspeedthateventhemostaccurateofspellshavedifficultyscorchingherskinor

slowingherdown.

Upontakingthisability,wheneveranyenemyattemptstocastaSingle-targetspellontheNinja,theymustrollFinesse+2d6andbeattheNinja'sAVDscorewiththeresultinorderforthespelltocauseanydamageorhaveanyeffectagainsttheNinja.SpellsthatfailinthiswaystillcostMPandusetheenemy'sturn.

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PALADINおとこだて 

ThePaladinisasacredknight,followinginthefootstepsoftheinfinitemercy

andjusticeofcreation,thepowersofHoly-andtheyarechosenbythelight

theyfollow,nottheotherwayaround.Althoughtherearemanywhohaveone

orseveralofthequalitiesthatmakeaPaladin,onlythosewhoaretrulythe

epitomeofpurityaresoblessedtobecomeoneofthesefamedknights.You

fightforhighercausesandbetterdays;truthguidesyourswordandchivalry

youreveryaction,andtheHolyenergythatflowsthroughyourbladeandbody

iscertaintocreateabrightertomorrow.

Paladinsaresymbolsofhonorandnobilityandarewelcomedwherevertheygo,

usuallycladinshiningheavyarmorandcarryingagreatshield.Theyarecapable

ofshieldinganotherpartymemberfromdangerandcanchanneltherarestand

mostsacredtypeofmagicincombat,makingthemawesomewarriorsindeed.

 

  

Youarealivingbulwark,protectingthe

vulnerableandactingastheirshelterinthe

stormofbattle.Thewell-beingofothersis

 paramount,andyouwouldsacrificeyourselfina

momentifanother’slifewasatstake.

ThePaladinchoosesanallytobecoveredasanInstantaction;UntilthePaladinchoosesanewtarget,theywillkeepawatchfuleyeonthisallyandguardthemfrominjury.WhenevertheCoveredtargetwouldsufferdamage,thePaladinmayleapinfrontofthat

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

2221520

Spell Rank LevelsObtainedNovice 1,2,3,4

Intermediate 5,6,7Expert 8,10Superior 12,14Ancient 15(Holyonly)

Weapons: Arcane,Blade,ReachArmor: Light,Medium,Heavy,ShieldsMagicSchool: White

characterasanInstantactionandchoosetotakethatdamageontheally’sbehalf.Thismeansthatthedamageisstillreducedbytheoriginaltarget’sARMandM.ARMscoresandothereffects,andnotthePaladin’s.CovercanonlybeusedifthePaladinisnotafflictedwithaneffectorstatusthatwouldpreventthemfromreachingtheirtargetortakinganimmediateInstantaction(suchasStop,Slow ,SealorCharm,amongothers),andtheallymustbewithinaMediumRangeandnotobstructedbyobstaclesthatwouldpreventthePaladinfromreachingthem(suchasbeinginanothersectionofthecastleoranotherdimension).Finally,thePaladinmayonlyCoveroneallyatanytime.

 

Youwillcombatevileventotheendsoftheearthandareasymbolofhopeforyourcomrades.Iffearand

trickeryaretheonlytoolsyourenemieswield,thentheywillfightyouunarmed.

ThePaladin,allalliesandfriendlytargetsareImmuneto Fear,Berserk ,andCharm(iftheysochoosetobe)whentheyarewithinaMediumRangeofyou.FormerfoeswhohavebeenCharmedtofightonyourparty’ssideareunaffectedbyLeadership.

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Yourwhisperasingle,solemnwordthatresonateswithconviction,sheathingoneallyinthegoldenlightofa

magicalshield.

ForminganAstrashieldisanInstantactionusableoncepergamesession,anditappearsasafaintly-shimmering

glowthatsurroundsthetarget.ThetargetofAstranegatesalleffectsanddamagefromthenextattacktheyreceive,atwhichpointthebenefitofAstraislost.ThisabilitycannotbeusedonthePaladin,norcanmorethanoneallyhavethebenefitsofthisabilityatanygiventime.However,AstracanbeusedevenwhenitisnotthePaladin’sturn. 

Stalwart,chivalrousandsteadfast,thePaladincanamplifytherawforceofanopponent’sspellandcauseitto

strikehimexclusively,insteadofallowingmorevulnerablealliestosufferthebruntofthedamage.

Bydeclaringthey’reusingSentinelanInstantactiononanenemy’sturn,thePaladinmaytransformanyGroup-targetspellorLimitBreakintoaSingle-targetspellorbreakthatisredirectedtostrikehimalone.Spellsandlimit

breaksredirectedinthiswaydeal200%standarddamageinsteadofthenormalvalue,andifthePaladinwouldbeImmuneorAbsorbenttotheelementaltypeofdamagedealt,thedamageisconvertedintonon-elementaldamageinstead. 

Aheavenlypearllightseemstosurroundyouasyoudropintoaguardedstance,bracingyourself.Themoment

yourenemiesapproachyouseemtoexplodeinablinding,radiantaura.Evilcreatureshissandrecoil,shieldingtheir

eyesastheirskindisintegratesintheastralglow.

AsanInstantactiononcepercombat,thePaladinmaydeclarehe’sactivatingShieldofLight.UntilthestartofthePaladin’snextturnwhenShieldofLightwearsoff,thePaladinistreatedashavingtheIndestructible propertyonalltheArmorhe’scurrentlywearing,cannotbeaffectedbyKnockback,andcannotloseaspellhewasinthemiddleofcastingduetoateamworkattack,criticalhitorlimitbreak.IfanyenemytargetsthePaladinorthePaladin’sCoveredtargetwithaphysicalattackbeforethestartofthePaladin’snextturn,thePaladincanretaliatewithanabruptblastofholyenergy.Theattackingenemy,aswellasallenemieswithinaShortRangeofthePaladin,immediatelysuffer(RESxArmorTier)+2d6pointsofHolyM.ARMdamageandareinflictedwiththenegativestatuseffectBlind withnoresistroll,evenifthey’dnormallybeimmunetoitseffects.Thisdamageandblindeffectoccurassoonastheattackisdeclaredagainstthepaladin,andbeforeaccuracyisrolled. 

Youknowitisn’tyetyourtimetofall,andyourcalmcertaintyisasmuchashieldasanysheetofmetal.

WhenthePaladinisat25%orfewerHP,hereceives200%healingfromallWhiteMagicspells,jobabilities,itemsandweaponproperties,excludingHPDrain,Regen,anditssuperiorversion,Aura.Inaddition,thePaladinmaychoosetodealdamageasthoughtheirweaponpossessedtheHolyStrikepropertywhenhefightsat25%ofhismaximumhitpointsorless. 

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Strengthenedwiththebeliefthatthebestdefenseisagoodoffense,yourweaponburnswithacelestial

intensity.Asyoudeftlyslashatanenemy,theairaroundthetwoofyoueruptswithlightandsearsyourfoewith

righteouswrath.Itwill faceyou,orfall.

Thisisanattackwithmanynames,rangingfromNorthswain’sGlowtosomethingassimpleas‘SplitPunch’or‘CrushPunch’bynon-Paladinswho’veseenitinaction.Ultimately,mostrefertoitbythenameofthemanwhowassaidtohavecreatedit.Whateverthename,thisattackisaStandardactionthattargetsasingleenemy,usableoncepersession.Makeastandardweaponattack;ifthestrikeissuccessful,itdeals(PWRxTwiceLevel)+2d6pointsofHolyM.ARMdamagetothetargetandsurroundsbothofyouwithwhitefire.Iftheenemyattacksanytargetotherthanyouonitsnextturn,youregaintheuseofOrlandeau’sStrike. 

ThePaladinraiseshisbladetothesky,partingthecloudsandencasingthepartyinabeamofdivinelight.

ByactivatingHolyCircleasaslowaction,thePaladinandhisalliesgainthe UndeadKiller propertyonanyweapontheywielduntilcombatends. 

Yourunwaveringresolvehelpsyouwithstandtheteststocome.

ThePaladinreceivesa+2bonustorollstoresisttheeffectsofnegativestatuseffects.Thisabilitymaybetakenmultipletimes,increasingthebonusby+2eachtime.

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Ofallthepowersinalltheworld,noneisassimple,andflawless,andall-encompassingasthis.

Byspending3ormorepointsofDestinyasaStandardaction,aPaladinmaybecomeinvincible,negatingalldamageandeffectsthathewouldreceivefromallattacks.TheeffectsofthisabilitylastforanumberofroundsequaltothenumberofDestinyexpendedinitsusage.Inaddition,alldamagedealtfromthePaladinistreatedasHolyM.ARMdamageforthedurationofInvincible.AlldamagetakenfromeffectssuchasCoverisalsonullifiedwhilethePaladinisInvincible.WhenInvincibleisactivated,thePaladinisimmediatelycleansedofallnegativestatuseffects.HemayuseInvincibleevenifastatuseffectwouldnormallypreventhimfromtakinganyactions. 

Therewasnofeelingleftinyourfingertipsatall.Theyappeartohavebeenturnedtostonefromthe

 Adamantoise’sbreath,infact,asittriedtouseitsquartz-likejawstoripyourshieldaway.Youronlyweaponliesa

 fewfeettoyourright,butitwouldn’tdoyouanygoodwiththisbrokenarmanyway.

EachtimetheprimevaltortoiseSMASHESyouandyourfriendintothecavewallatyourback,twothingshappen;

heletsoutawhimperandmutterssomethingaboutbeingabetterperson,andyourshieldresonateswithaflashof

angeliclight.Youwanttotellhimnottoworry,butthesoundofyourvoiceisdrownedoutintherumbling.

 Afterall,you’reaPaladin.Youcoulddothisallday.AssoonasthePaladinsuffersdamageoranegativestatuseffectfromanyfoe,thePaladinandonenearbyallyofhischoicerecoverhitpointsequalto(Paladin’sMNDxHalfLevel)asaRegenerationeffect.Thishealingisinstantaneousandinterruptstheenemy’sturn,thoughdoesnotoccurifthePaladinisreducedto0hitpointsbytheattack.ThehealingfromSaint’sCrosscanevenoccurwhenthePaladinisafflictedbyastatusailmentthat

wouldnormallypreventitsuse,suchas StunorSeal .Saint’sCrosscannotoccurmultipletimesonthesameattack;forexample,ifanenemycausedbothdamageandanegativestatuseffectwithasinglemove,thePaladinwouldstillonlyrecoverhealthonce. 

Youraiseyourweaponhighandallowittoaccumulateholyenergyfromthedistantreachesofthecosmos;

thesizeoftheweaponseemstogrowanditbecomesalmostimpossibletolookdirectlyattheblade.Then,witha

clashofsteelyoubringittobearagainstonefiendishfoe,sendingthembacktotheabysswheretheybelongand

 fillingyourveinswiththepowerofthelight.

ClimhazzardisasinglepowerfulblowthatrequiresaSlowactiontouseandmayonlybeactivatedonceper

session.However,wheneverthePaladinsuffersacriticalhit,theyregaintheuseofClimhazzard.Climhazzardautomaticallydeals((RES+MND)xWeaponTier)+2d6HolyARMdamageandcannotmissorbeacriticalhit.AfterClimhazzardisused,thePaladin’stotalARMandM.ARMscoresaredoubleduntilthestartoftheirnextturn.

 

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RANGERかりうど 

RangersarealsoknownasHuntersorSnipers–or,dependingonif

theyutilizemodernweaponry,GunnersorFusiliers–andthey

specializeinfightingwithrangedweapons.Thesepatientand

precisewarriorshonetheirartthroughskillandafewsubtle(and

not-so-subtle)tricks.Oftenprotectiveoftheirhomes,Rangersoften

prefereitherthewildernessoraheavilyurbansetting.Theyuse

theirenvironmenttotheiradvantagetoovercomemuchmore

dangerousfoes.

Witharangedweaponinhand,theseever-vigilantadventurerscan

makeaccurateattacksthatotherJobscanonlydreamof,cripple

enemiesbyaimingforspecificpartsoftheirbodies,andutilize

otherpracticalabilitiesthatmaketheminvaluabletoanyparty.

 

 

Whilenormallymostcomfortablefightingatadistance,a

Rangerwhoisforcedintomeleewithenemiesishardly

defenseless.Whilebeingabletododgeablowordiveoutofthe

wayofincomingfireisahandytraitforanycharactertohave,

Rangershavetakenthisoutlooktoanextreme;relyingoninstinctandreflex,theyaresoadeptatdodgingattacksthatfoes

arejustaslikelytohiteachotherastheyaretheRanger.

Wheneveranadversary’sattackmissestheRangerduetoAvoidance,theRangermaychoosetohavetheattacksuccessfullystrikeasecondenemywithinaShortRangeinstead.

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1602620 

Weapons:  Concealed,Ranged Armor:  Light,Medium 

ReversalthereforemakesRangersextremelyadeptathandlingentiregroupsofmonstersatonce,astheyturntheirfoe’sownimpreciseattacksbackateachother.  

You’resoathomeinyourenvironmentthatyou’reabletodeliverpreciseshotswithoutbeingdetected,and

 prefertoovercomeyourenemiesthroughtheelementofsurprise.

TheRangerandallhisalliesdealanadditionaldamagestepwithallphysicalattacksinthepre-emptiveroundofcombat–forexample,anattackthatnormallydeals(DEXx1)pointsofdamagenowdeals(DEXx2)instead.Inaddition,byspendingonepointofDestiny,youmayaddabonusequaltohalfofyourNatureskill(roundeddown)asabonustothenextStealthskillcheckmadebyyouandeachofyouralliesthisgamesession.Thisabilitymaybetakenmultipletimes,increasingthedamagestepbyoneeachtime.

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Thevirtueofpatiencehelpsyoupinpointtheperfecttimetostrike,andyouareabletotrackyourtarget

 perfectlyandlandyourshotseveninsituationswheresuccessseemsimpossible.

UponusingTakeAimasaSlowaction,theRangerreceivesa+4bonustoACConhisnextattackroll.Thisabilitycanalsobeusedoutsideofcombatforgrantinga+4bonustoanyskillthatmightinvolveapreciseorsilentaimedshot,suchasfiringagrapplinggunupacastlewalltoaidinaStealthorEscapecheck. 

Youfireawell-placed,cripplingshotthathampersyourfoe’sfightingability.

DisablingShotisaslowaction–beforetheRanger’snextattackrollismade,chooseanyofthefollowingbonuseffects.Iftheattackissuccessful,theenemysufferswhateveradditionalpenaltywaschosenbytheRanger.Obviously,somecreatureswillbeunaffectedbyaspectsofthisability….takesize,lack(orexcess!)ofappendages,andsimilarconsiderationsintoaccount.

DisarmingShot: Thetargetdropsorisseparatedfromonecarriedorhelditem,chosenbytheRanger.Thiscouldbyaweaponorshield,oranitemsuchasadelicateparchmentmaporsetofdiamondearrings.RegardlessoftheRanger’schoice,thisgenerallyactsasaDisarmactionwithnoopposedroll.LegShot:ThetargetcannotEscapefromcombatwithspellsorabilities,norcantheyattempttoRunAway.VitalShot:Theenemysuffersa-2penaltytotheirACCorAVDscore(Ranger’schoice)untiltheendofcombat.TheeffectsofVitalShotdonotstack.

HeadShot:Yourcriticalhitrateisimprovedbyoneforthisshot,whichgenerallyallowsyoutorollcriticalhitson

adiceresultof11-12insteadofjustthestandard12. 

Therudimentarycombatstyleofyourenemiesiseasytoanalyze,givingyouampletimetoshouttoyour

 friendsandwarnthemwhentododgepredictablecounterattacksorclumsymagicalonslaughts.

AfterusingAdviceasaStandardaction,onetargetmonsterlosesaccesstotheirCombatAbilitiesuntiltheendoftheRanger’snextturn.Thisreferstoallofthefollowing;Counterattack,MagicalCounterattack,FinalAttack,StatusTouch,CallForHelp,Inhale,CallMinions,Multiweapon,FlawlessSpell,ItemUse,Submerge,Combinationattack,andJobAbility.Advicemaybeusedoncepercombat,andyouralliesmustbeabletohearyouinordertobenefitfromAdvice.

 

WhilenotallRangersusearrowsorbullets,thosewhodoarealwaysreadywithammoforanyoccasion.By

quicklydrawingdifferenttypesofarrowsfromtheirquiver,reloadingapistolwithelementally-alignedshells,

magicallyalteringthepropertiesoftheirfloatingsurfboardor whatever  ,thecharacterisabletoconstantlyexploit

theweaknessesofhisenemies.

AfterquicklyproducingaspecialtypeofammunitionasaStandardaction,theRangermayaddanyoneofthefollowingweaponpropertiestohisnextrangedattack;FireStrike,EarthStrike,WaterStrike,WindStrike,Lightning

Strike,orIceStrike.

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 Eventhoughyoucanheartheairscreaminginyourearsasyouplummetdownwardlikeaknifethroughthe

clouds,youmaintainyourfocusevenasthegroundcomesrushinguptomeetyou.Thiswouldbeadelicateshot,

andyouwouldn’thavetimetomakeasecond.

Thoughshowyandostentatious,aRangerwiththisabilityignoresallpenaltieswhenskydiving,free-falling,orfightinginDifficultTerrainfocusedonspeedorheights.Furthermore,whileinmidair(forexample,afterleaping

 fromagreatheight.Therangercannot,say,hopinplacetoobtainthisbonus) orDifficultTerraininvolvingheights,theRangerreceivesa+2bonustohisAVDandACCscores.Asalways,afterbeingaffectedbyaknockbacktheRangerisconsideredtobe‘inmid-air’untiltheendofhisnextturnwhenhelands. 

Youlooseapowerfulmissileattackthatsendsafoehurtlingbackwards,pinningthemtoawallortheground.

AfterusingSidewinderasanInstantaction,theRanger’snextattacksuffersa-4penaltytotheACCroll,butifsuccessful,dealsoneadditionaldamagestep,causesaShortRangeknockbackandcauses Stopforoneround,even

ifthetargetwouldnormallybeimmunetotheknockbackortheeffectsofStop.WhenSidewinderisused,theRangermaychoosetoalsobeaffectedbyaShortRangeknockbackiftheysochoose.ThisabilitymayonlybeusedinconjunctionwithattacksfromaRangedweapon,oncepersession.

 

Thebaron’sguardsdidn’thavetimetoreactbeforeyoudrewyourpistol,buttheywerenotyourtargets–

instead,eachlanterntheycarryseemstoshattersimultaneously,plungingthealleywayintocompletedarkness.

BydeclaringhisnextattackwillbeaTrickShotasaninstantactionandtakingapenaltytotheirattackroll,theRangeriscapableof‘banking’anattackmadewithanArcaneorRangedweaponoffofuptomultipledifferentsurfacesbeforeitreachesitstarget.ForeachsurfaceaRangerwishestobounceashotfrom,theysuffera-1

penaltytotheirACCroll.ThismightallowaRangertobankashotoffthreewallsandhitatargettheycouldn’tpossiblydrawastraightlinetoata-3ACCpenalty,orsimplymakeForcecheckstodestroyobjectswithinrangebeforetheshotstrikesitsintendedtarget–suchaslightsourcesorthethinchainkeepingacrystalchandelierdanglingfromtheroof.Iftheattackrollwouldmissthetarget,thenTrickShothasnoeffectwhatsoeverandistreatedasmissingeveryobjecttheRangerfiredat.Thisabilitymaynotbeusedinconjunctionwithattacksthatnevermiss,suchasSharpshot.

 

TheRangernotcheshalfadozenarrowsontotheirbowstringorunloadsaclipfulofbullets,punchingholesin

everyenemyina360degreeradius.

BydeclaringtheuseofBarrageasaninstantaction,thenextattacktheRangermakestargetstheentireenemyGroup.Thisabilitymaybeusedoncepersession.

 

Thereareamyriadoftargetsonafoe’sbody,butseveralofthemaremoreappealingthanothers. TheRangeristreatedasalwayshavingtheBlindTouchpropertyonanyweaponhewields.

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Youareaparagonofrangedcombat,capableofperformingfeatsbeyondcomprehension.Withasinglearrow

youcouldpluckanapplefromatreetenmilesaway,ortieamessagetotheshaftandhaveitimbeditselfinthe

wallnexttoitsintendedrecipientinsideafortresswithonlyonewindow.Youcouldmakeabulletfollowthe

curvatureoftheentireplanetinordertostrikeanearbyadversaryintheback.Theseexploitswillliveoninlegends

andstoriesforcenturies,immortalizingyouasoneofthegreatestrangerstoeverexist.

ByexpendingtwopointsofDestinyandtakingaStandardactiontofire,theRangercanfireasingleshotthat–ifthegoalistostrikeatargetandnotsimplysendamessage-deals(DEXxTwiceLevel)+2d6pointsofdamage.ThisattackignoresARM,cannotmiss,anditcannotbeacriticalhitorresultinalimitbreak.IfusedwithaRangedweapon,Sharpshotcanstrikeatargetatanydistance,evenifitisabeyondconceivablefiringrange.Aslongasthecharacterisnotrestrictedbywallsorotherbarricades,theycanshootanything,anywhere.SharpshotcannotbenegatedbyotherJobAbilitieswiththesingularexceptionofInvincible.SharpshotcannotbecombinedwiththeRangerabilitiesBarrageorTrickShot,andcannotbemadetotargetmultipleenemiesunderanycircumstances.

 

Yourrangedattacksseparateinmid-flight,splittingintomultipleprojectilestolaylowyourenemies. ActivatingX-AttackisaSlowactionusableoncepersession.Afterdoingso,theRanger’snextfournormalattackactionsaretreatedasInstantactionsinsteadandcalculatedamagewithDEXinsteadoftheirnormalattribute,butcannotcausecriticalhitsandsuffera-2penaltytoACC.IftheRangermissesanattack,theeffectsofX-Attackimmediatelyend. 

YoufindthegreatestchalIengeinpittingyourskillagainsttheintelligentpredatorsspokenofinlocalfolklore,

monstersthatlesserhuntersfeartoseekout.Dragonsandabnormal,one-of-a-kindbeastsarefarmorestirringto

yourtastethanwoodlandcreatures,andyouarepaidwellbycertainorganizationsforthesedangeroustrophies.

Upongainingthisabilityorgainingalevel,theRanger’sweaponsarealltreatedashavingthe [Monster]Killer

propertyoftheRanger’schoice,allowingthemtodealdoublethenormalamountofdamagetoanysingletypeoffoe.EachtimetheRangergainsalevel,theymaychangethetypeof[Monster]Killer property.Forexample,upongainingthisability,theRangermightchooseAerialKiller.Onhernextlevel-up,shemightchoosetochangethebonusgrantedbyHunttoDragonKillerinstead.Furthermore,wheneverthecharacterkillsaNotoriousMonsterorBossofthesamespeciesthattheirHunt[Monster]Killer weaponpropertyisattunedto,theymayturninproofofthecreature’sdemiseatanymajorcitytogainbonusgil.Thisgilisbasedoffthelevelofthedefeatedenemy;consultthechartbelow.

MonsterLevel AdditionalGil MonsterLevel AdditionalGil

1 40 9 10,0002 80 10 18,0003 180 11 32,0004 400 12 56,0005 800 13 100,0006 1,500 14 170,0007 3,000 15 300,0008 5,500

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RED MAGE赤魔道士 

TheRedMageistheclassicjackofalltrades,aprofessionwhoseversatilitystandsinstarkcontrasttotheregimented,oftenrestrictivetrainingofotherMageJobs.Indeed,ratherthankeepingtheirexaminationsconfinedtoasingleschoolofmagic,theseversatilespellcasterssatisfycuriosity(andoften,boredom)bydabblinginalittlebitofeverything.Still,asthemanifestogoes,theyarethejack-of-all-trades-butmastersofnone.Theirversatilitycomesatthecostofpower;butpowerisrarelythefinalgoalofaRedMage,asmostprefertodedicatetheirlivestotheconstantpursuitoftheunachievable–anddoingsowithstyle.Afterall,WhiteandBlackarenot‘destruction’and‘harmony.’They'renotevendiametricallyopposed.Truemagesknowhowtograbthereignsofboth,insteadofbeingtooafraidtocombinetheawesome

offensivepowerofBlackMagicwiththehealingandsupportofWhiteMagic.Thequintessentialfreespirits,RedMagestendtodresselegantlyandflamboyantly,usingtheromanticidealismofswashbucklersasatemplate.Thiscarriesoverintotheirchoiceofarms;theyareparticularlyadeptwithbladedweapons,preferringtofightwithrapiers

 

sabers,andotherweaponsthatallowthemtotakefulladvantageoftheadditionalmobilityaffordedbytheirlightarmor.ThoughotherspellcastersmayfindRedMagesalittletooflightyfortheirliking,thereisnodenyingthattheirpaletteofabilitiesisapotentone. 

Youraiseyourweaponlikeamagical

lightningrod,focusingaspell'senergyintoyour

body.

RunicabsorbsandnegatesthefirstspellcastintheRedMage'spresence,beitfromfriendorfoe.RunicisaStandardactionthatlastsuntiltheRedMageeithersuccessfullyabsorbsaspelloruntilthestartofhernextturn.AfteraspellisabsorbedbyRunic,theRedMagegainsMPequaltothespell’scastingcost.Thereisnochanceoffailurewiththefirstspellabsorbedeachcombat.Eachsubsequentabsorbedspell,however,hasa50%chanceofoverwhelmingtheRedMageandinflictingthem

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

1441522

SpellRank LevelsObtainedNovice 1,1,2,2,3

Intermediate 4,4,5,6Expert 7,7,8,9Superior 10,12,14

Weapons: Arcane,Blade,ReachArmor: Light, Medium,Shields

MagicSchool: Black,White

withtheSeal andCursestatusesuntiltheendofthegamesession.Theeffectsofthesestatuseffectscannotberemovedwithnormalmeans,andareappliedeveniftheRedMagewouldnormallybeimmunetothem.

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Youexultinthesheerpoweroffreeflowingmagicalenergies,andnothingismoreripeforharnessingthan

wildlyricochetingandreflectedmagic.

Evenifitisn’thisturn,theRedMagecandeclarehe’susingOverwhelmwheneveranyspellisReflected.Afterdoingso,thespellwilldeal200%ofitsoriginaldamageorhealing,andtheinitialcastergainsa+2bonusforanyopposedrollsthatmaybeinvolvedinthespell.Thisabilitymaybeusedoncepersession. 

Youcallyourselfexperiencedandworldly,ahyper-proficientintellectualwhohasmemorizedeventhemost

obscurebitsoftrivia.Everyoneelsejustcallsyouaknow-it-all. Thecharactermayinvestpointsintoauniqueskillknownas Lore(Everything),whichtheymayrollinplaceofanyspecializedtypeofLorecheck.ThisevenincludesnonexistentLoretypessuchasLore(AnimalHusbandry)orLore(EmbarrassingChildhoodNicknamesforMembersoftheRoyalFamily).

 

Followingupadazzlingburstofmagicwithaphysicalstrikeisstandardfarefortheseversatilecasters,andit

givesthemasignificantedgeincombat.

Byusingtheirnaturalhybridizationtotheiradvantage,theRedMagecanusemagictocloakanddistorthisactionswhileheengagesinmeleecombat,orjustusesomeoftheleft-overenergytogivehisrapierstrikeanextraboost.WhenevertheRedMagemakesanattackrollagainstatargetthatwasaffectedbyoneoftheirspellsinthesameround,theyreceivea+2bonustotheirACCscoreorincreasetheirdamagebyonestep–player’schoice.ThesebonuseslastuntilthestartoftheRedMage’snextturn.

 

MostRedMagesscoffatthenotionthatmagictakesyearsofdiligentstudytounderstand,andyearsmoreto

learn.Theywieldrawenergywithonlylimitedunderstanding-butagreatdealmorepracticethantheMageswho

garbthemselvesinrobesofblackorwhite-withatwinkleintheireyeandnotaworryintheworld.

ThecharactermaynowsubstituteherDEXscoreforherPWRscoreforthepurposesofcalculatingofdamagewithaweapon,andtheymaysubstituteherMNDscoreforherPWRscoreforthepurposesofcalculatingdamagewithaspell. 

Youarecapableofredirectingspellsmid-cast,sendingeventhemostpowerfulofmagicksboomerangingout

ofcontrolacrossthebattlefield.

Oncepersession,thecharactermaygrantherselforoneenemythe Auto-Reflect statusasanInstantaction,lastinguntilthestartoftheRedMage’snextturn.Thisabilitymaybeusedatanytimeanddoesnotallowanopposedrolltoresisttheeffects.

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Withlittlemorethanatipoftheirhatandacharmingsmile,theRedMagecangetpreciselywhatheorshe

wants–evenifitmeansturninganewly-enrapturedfoeagainsttheirformeralliestosavethemage’sskin.

ThecharacterchoosesasingleHumanoid-typefoeoftheoppositesex(orotherwisepotentiallyinterested),designatesittobethetarget,andthenmakesanopposedFinessecheckasanInstantaction.IftheRedMageissuccessfulthetargetisaffectedbythestatuseffect Charmuntiltheendofthegamesession,orafewhoursaftertheRedMagehasdepartedthetarget’spresence.ThiseffectisbrokeniftheRedMageoranyofhisalliesattackthecreatureinquestion.AllureevenaffectsfoeswhoarenormallyimmunetotheeffectsofCharm,althoughNotoriousMonstersandBossesstillremainnonplussed.Alluremaybeattemptedonlyoncepergamesession,andsimplyhavingthisjobabilityalsograntstheRedMagea+2bonusonallNegotiationchecks. 

Withatouch,youimbuetheweaponwithanairofmagicalpower.Thoughitseemsnomoretangiblethan

warmbreathonafrostymorning,thesimpleequipmenthasbecomeapowerfulvesselforyourarcanespells.

Thecharactercaninvestaportionofmagicalenergyinhisorhisallies’magicalweaponsasaStandardaction,grantingthemtheSpellburst propertyforanysinglespellofTier4orlowerthattheRedMageisabletocast.Thecharacterusingthisweaponwillbeabletothencastthespelldirectlyfromtheweaponuponlandingacriticalhit,orasastandardactionfornoMPcostata25%chanceofbreakingtheequipment,eveniftheyarenotnormallyabletousemagic.TheRedMagemayonlygrantoneSpellburst propertyperweaponatatime,butitmaybecastonmultipledifferentweaponssimultaneously.TheeffectsofSpellbladelastuntiltheRedMagechoosesanewspelltoimbuetheweaponwith. 

Therearethings–horribl ethings–capableofdefyingthegraspoftheFarplane,rippingtheirwaybackfrom

theclutchesofdeathtoturntheworldintoalivingnightmareoncemore.Theseimmortalaberrationscannotbe

destroyed;instead,theymustbelockedawayandtrappeduntiltheendoftime,theepochwhenallthingscometo

anend.Youknowthesecretstoimprisonsuchcreatures,makingyouaquintessentiallivinglegendwhoalonemust

beartheburdenofstrikingthefinalblow.

AfteramonsterwiththeUndyingpropertyhasbeenreducedtozerohitpoints,theRedMagemaybanishthebeastasanStandardaction…oftensendingthemtoaplacebeyondreality,ortrappingtheminsideaphysicalobjectneveragaintoescape.Thisremovesthecreature’sUndyingpropertypermanentlyandgrantstheRedMageonepointofDestiny.

 

Oneofthebestthingsaboutbeingamagewithoutlimitations,rejectingthenotionsofwhatisandisn’t

 possible,isthatthere’sneveranyonearoundtellingyouwhatyou’renotallowedtodo…likerendingtimeandspace

inordertogettheking’sboringmonologuedonefaster,forexample.

YoumaynowchoosefromthelistofTimemagicaswellasWhiteandBlackwhencreatingyourcharacter,orselectingyourspellsuponleveling-up.

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Yourgrandcrescendoofpowerwouldmakeothermagic-usersturnabitpaleandhavetositdownfora

minute.

Oftenreferredtoasa‘doublecast’,X-Magicallowsfortherapidchain-castingoftwopowerfulspellsbacktobackinasingleturn,usuallyfollowedupbyaskillfulmeleeattack.UponusingthisabilitybyexpendingtwopointsofDestiny,theRedMagemaycastanytwospellsheknowsasInstantactions.However,thespellsmustbefromtwodifferentschoolsofmagic;aplayercouldnotcasttwoBlackmagicspellswithasinglestandardaction,buttheycouldcastaTimemagicspellandaWhitemagicspellintandem.X-Magicmayonlybeusedonceeachcombat. 

You’vefoundthedelicatephrasesandcarefulgesturesthataccompanymagicareusuallymoretraditionthan

necessary,andthusyourcastingritualsarecomposedofequalpartsconvention,improvisation,andnonsense.

Oneofthemostcovetedabilitiesofthecrimson-robedwizards,Fastcastallowsforpreciselywhatitsoundslike;allspellsnowtakeastandardactioninsteadofaSlowtocastforthepossessorofthisability. 

Togazeuponthemage’sweaponwasalmosthypnotic;eachflourishingcutbuffeteduswithanarcingblastof

air,eachparrysentscatteringsparksoflightningandfire,andwhenwetriedtofleewewereanchoredina

numbingcloudoffrost.

WhentheRedMageisusingaweaponwiththe[Element]Strike,[Element]Ward ,[Status]Proof or[Status]Touchpropertytheymay,asanInstantactionontheirturn,changetheweapon’selementornamedstatustoanyothertheylike,solongastheruleswouldnormallyallowit.Forexample,aTier2weaponmaystillnotdealHolydamagewith[Element]Strike,buttheRedMagecouldtransformBlindTouchintoPoisonTouchatwill.TheRedMagemaynotuseFencertochangeweaponpropertiesthataregrantedbyotherjobabilities;theymayonlychangethepropertiesthatalreadyexistontheweaponnormally.

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SAMURAI侍 

Samuraiaretradition-boundwarriorswhoalmostalwaysfollowacodeof

martialconductknownasBushido.Literallytranslatingto'thepathofthebrave

warrior',thislifestyleisonewhichstressesbravery,honor,chivalryandself-

disciplineinaswellasoutofbattle.ThoughtheethicsofBushidoplaceasmuch

emphasisonnobilityasitdoesonstrength,aSamuraiisaversatilecombatant

nottobereckonedwith.

ThoughmanySamuraiarealsotrainedintheartsofmountedcombatand

archery,abletoengagetheiropponentsupcloseaswellasatadistance,their

weaponofchoiceisalmostalwaysablade.Inpart,thisisduetothemystical

practicetiedtotheconstructionoftheirweapon;themetalofthekatana

entrapsanaturespiritknownasakami,bindingittotheweaponduringthe

forgingprocess.Learninghowtofreetheseimprisonedspiritsisanintegraland

long-windedpartoftheSamurai'straining,andSamuraiwhodistinguish

themselvesthroughtheiraccomplishmentsinbattlewilleventuallylearnto

expandthistalentintoharnessingthepoweroffree-roamingspirits.Theyare

oftenseenmovingbare-footedoverlakesoncushionsofwaterKami,or

travellingthroughthebitterestcoldcloakedbyfireKami.

 

Draw-Outisatechniquenottobetakenlightly;asmuchas

theSamuraivaluetheirweapon,circumstancesmayforcethem

toshatteritinordertounleashthefullforceoftheKamispirit

lockedwithin.

ByusingtheirturntodrawforththepowerfromanequippedBladeorReachcategoryweaponasaStandardaction,theKamitrappedwithinisreleasedinanexplosiveburstofsplinteredsteel.Thecharacterautomaticallydeals((PWR+RES+DEX+MND)xWeaponTier)+2d6pointsofelementalM.ARMdamagetoasingletargetandcausesadditionaleffectsbasedonthelistfoundonthefollowingpage.AlldamagedealtisofthesameelementaltypeastheKamiwithintheBlade.

  HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints: 

1602718 

Weapons:  Blade,Ranged,Reach Armor:  Light,Medium,Heavy 

ASamuraimaychoosetousealowertierDrawOutthanthelevelofhiscurrentweapontierifhesochooses,andaSamuraimayonlyuseDrawOutonaweaponthatbelongstothem.AfterDrawOuthasbeenused,theweapongainstheBrokenpropertyuntilitisrepaired,reducingalldamageitdealsbytwostepsandpreventingthewielderfrommakingcriticalhits.EvenIndestructibleweaponscanbegiventheBrokenpropertyinthismanner.

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Tier Effect

1 Dispatch:Anunseenspecter-swordslashesatthetarget.Noadditionaleffect.

2 BizenBoat:BlueflameencirclestheSamuraibeforeengulfingoneenemy.TheSamuraireceivestheeffectsofeither

Shell orProtect untilcombatends,theattackdeals200%damageagainstUndeadtargets.Againstsuchenemies,allweaponpropertiesthatactivateuponacriticalhit(suchasSpellburst )sodobeforetheweaponisdamaged.

3 ShootingStar:Abeamoflightblastsoneenemy.TheSamuraireceivestheeffectsofHasteuntilcombatends.

4 Tornado:Anenormoushurricanesweepsoverthebattlefield.AllenemiesareaffectedbythedamagedealtwiththisDraw-OutandareKnockedBackamediumrange.5 PurifyingBlossom:TheSamuraiandoneotherallyarebathedinabrilliantwhitelight.Allnegativestatuseffects

(exceptFearandUnconsciousness)areremovedfromtheSamuraiandoneallyofhischoice,andboththeSamuraiandthatallyimmediatelyregain100%oftheirmaximumMP(ifapplicable).

6 BanishingBlade:Fiveglowingspheresofenergydecimatethetarget.MakeanopposedForcecheck;ifsuccessful,

thefoereceivestheeffectsofalltheSamurai‘break’abilitiesforoneround;ArmorBreak,PowerBreak,MagicBreak,andSpeedBreak.Iftheopposedcheckfails,thetargetonlysuffersoneoftheaboveeffectsoftheirchoice.

7 IaiStrike:TheSamurairaiseshisweaponhighbeforebringingitdowninagracefularc,cleavingaperfectline

throughanenemybeforethekatanashatters.IaiStrikedeals200%damageandallweaponpropertiesthatactivateuponacriticalhitsodoimmediately.

8 Kaiten:TheskieschurnwithwindandlightningastheSamuraireleasesthekamispiritfromalegendaryblade.And

then…nothing.Nograndcrescendoofpower,nocosmicstrengthtosmiteyourenemies.Onlypeace.Atlastyourmindisclear,emptiedofthebattlefield’sdistractions.Conceptslikefearandweaknessslipawayfrom

you,andyourealizeyouhavereachedtheendofacycle.Now,itistimetobeginanew.AfterhavingusedKaiten,youpermanentlygaintheeffectsofImpervious(animmunitytoallnegativestatuseffects),andyougainapointofDestinyattheendofanyturninwhichyoudefeatedanenemywithoutanyweaponhigherthanTier1equipped.Furthermore,allTier1weaponsnowdeal(PWR,DEX,orRESx10)+2d6pointsofdamageonasuccessfulattack.TheKaitenDraw-OutmayeveronlybeusedaftertheSamuraihasprovedhimorherselfworthy,attheGM’sdiscretionasalways.

 

WithineachkatanalivesaKamiswordspirit–anelementalmanifestationoftheBushidoabletoexercise

slightcontrolovertheirelementandaidtheSamuraiwhenheneedsitthemost.Thoughinfluentialandoftenmischievous,theKamiarefarfromomnipotent,andnevermalicious.

WhenaSamuraisynthesizesaBladeweapon,hemaychoosetheelementaltypeofKamiwithinhissword–otherwisetheelementaltypeischosenrandomly,anddoesnotnaturallyincludeShadoworHolyelements.WheneveryoupurchaseorfindaBladeweapon,roll1d6andconsultthetabletotherighttodetermineitselement.WeaponsthathavetheElementalStrikeorElementEnhancer propertyuseaKamiofthesametypewhereapplicable,andtheElementalStrikeoftheweaponcannotbechangedbyjobabilities.Thiselementalalignmentalsograntstwofurtherbonuses.

Roll KamiElement AssociatedSkills

1 Fire Synthesis,Vehicles2 Earth Scavenge,Nature3 Wind Awareness,Lore4 Water Stealth,Swimming5 Lightning Athletics,Escape6 Ice Inquiry,Negotiation

N/A Shadow Acting,ThieveryN/A Holy Healing,Negotiation

First,theSamuraiisimmunetoDifficultTerrainthatwoulddealelementaldamageasthesametypeofKamifoundwithinhiscurrently-equippedweapon,orwhenevertheGMwoulddeemitappropriate.Forexample,aFireKamicouldallowtheSamuraitopullorphansoutofaburningbuildingunharmed,orperhapspreventthemfromsufferinginthebittercold.Secondly,whenevertheSamuraiattemptstomakeaskillcheckofSupremedifficulty(20)orhigheronaskillbelongingtotheirlistedelementaltype(forexample,makingaHealingcheckwithanEarthKami)theSamuraigainsa+2bonustothatroll.UnburdenedSoulgrantsnobenefitwhenaSamuraiwieldsaBrokenweapon.

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FallenheroesandtheintangibleKamiguidetheSamurai’sstrikes,leavingfoesstrugglingtostandagainst

theyourrighteousassault.Inyourhands,weaponandwarriorareunitedinspirit.

ChooseoneofthefollowingfourstylesofBreakArts,whichthecharacterpermanentlygainsaccessto.UsingaBreakArtisaStandardActionthatrequiresasuccessfulattackrolltohityouropponent,butcausesnodamage.

Youmaytakethisabilitymultipletimes,choosinganewBreakArttoaddtoyourrepertoireeachtime.PowerBreak:AnunearthlywhisperseemstoflowfromtheSamurai’sblade,whichbringseventhestrongestfoesdown.AsingleenemyisafflictedwithPowerBreak ;hisphysicaldamagedealtandForceattributeishalvedfor4rounds.PowerBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.ArmorBreak:Aconflagrationofblueflamesblazestheenemy,searingfleshandbone.AsinglefoeisafflictedwithArmorBreak,whichreducestheirARMandMARMtozerofor4rounds.ArmorBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.MagicBreak:Intangiblecherry-blossomsswirlaroundthetarget,burningintohisverysoul.AsinglefoeisafflictedwithMagicBreak;hismagicaldamagedealtishalvedfor4rounds.MagicBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability.SpeedBreak:TheworldseemstodarkenastheSamuraipropelsaglowingsilversphereofenergyatthetarget.AsinglefoeisafflictedwithSpeedBreak,whichhalveshisFinesse,AVDandACCfor4rounds.SpeedBreakmayonlybeactiveononeenemyatatime,andsomebossesmaybeimmunetothisability. 

Yougracefullysidesteptheclumsyadvancesofyouropponents,oreasilyknockasidetheirovereagerand

straightforwardattackswithreflexiveparries.Yearsofrefinedtacticalknowledgeandexperienceguidemeanyou

caneasilyovercomethebrutishbeastsoftheworld,andyourconfidenceinyourownabilitieskeepsyoufighting

longafterotherheroeswouldfalter.

Wheneverthecharactersuccessfullyevadesanenemy’sattack,theyrecover(RESxLevel)hitpointsasaRegenerationeffect.ThisvalueisdoublediftheSamuraiiswieldingaBrokenweapon.

 

ThereisnogreaterblightonthisearththantheFiends,creaturesofsupernaturaldescentservingtheforcesof

evil.Youseektorectifythat.

ByactivatingAncientCircleasaslowaction,theSamuraiandhisalliesgainthe FiendKiller propertyonanyweapontheywielduntilcombatends. 

Ofallthetypesofwarriorsthatscattertheland,noneismoredangerousinsingle,one-on-onecombatthana

Samurai.

WhenoneormoreofyourenemiesisaFiend,orwhentheSamuraifightsalonewithouttheaidofhisallies(suchasduringaDuel,oriftheyhavebeenrenderedunconscious),theSamuraigainsa+2bonusonrollstoresisttheeffectsofnegativestatuseffects,anddealsanadditionaldamagestepwithallattacks.Theseeffectsstack,grantinga+4bonustoresistancerollsandatwodamagestepincreaseiftheSamuraiwastobattleaFiendwithoutanyoutsidehelp.

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Yourweaponisasfamiliartoyouasanextensionofyourownbody,andyouemployittodeadlyeffect. TheSamuraitreatsalloftheirweaponsasthoughtheypossesstheIndestructible andUnified properties.Theweapondoesnotpossessthesepropertiesforanyoneelse.

Two-Handedgrip,therefore,preventsaSamuraifrombeingdisarmedaswellasallowinghimtorepairtheweaponsthathavebeendamagedbyusingDrawOutwithoutneedingaskillcheck. 

SamuraioftenspeakofMaai,whichreferstothecriticaldistancebetweenopponents,asenseoftiming

intricatetobattle,andanunderstandingofhowone'sopponentmoves.ItisthedistancearoundtheSamuraiwhere

hisswordmaystrike,andsenseseventhesmallestripplesofmovement.Your‘innereye’isoneofthemostpure

manifestationsofthis.

WhenThirdEyeisusedasanInstantactionatanytime,evenwhenitisn’ttheSamurai’sturn,theSamuraiwillnegatealldamageandeffectsfromthenextSingle-targetedphysicalormagicalattacktheywouldreceive.Third

Eyemaybeusedoncepersession,andisunfortunatelyineffectiveagainstlimitbreaksandcriticalhits.Furthermore,whentheSamuraiisafflictedbythenegativestatuseffectBlindorisotherwiseatapenaltytoattackduetoalossofvision(suchasfromDifficultTerrain),thispenaltyiscompletelynegated;theystillroll2d6asnormal.TheyalsotreatInvisibleenemiesasthoughthepositivestatuseffectdidn’tgrantanybonuses. 

Bystrikingwiththeflatofyourweaponoritspommel,orevenwithanearbyobject,youmaydisableoneof

yourhumanenemieswithoutcausinganylastinginjury.

YoumayactivatePommelStrikeasanInstantactionagainstanyHumanoidtarget,onceperround.Upondoingso,makeaForceorFinessecheckwitha+2bonusagainstyouropponent’sForceroll.Ifyouaresuccessful,yourtargetisimmediatelyinflictedwiththe Sleepstatus,evenifthey’dnormallybeimmunetoitseffects.Thisstatuseffectdoesnotwearoffinfourroundsasnormal,andinsteadlastsforseverallongminutes.Magicanditemscanstillhealtheeffectprematurely,asnormal.PommelStrikehasnoeffectonnotoriousmonstersorbosses. 

Youeschewtheuseofarmor,garbingyourselfinhumble,simplegarmentsthatneverhinderyourmovements

–instead,yourelyonsuperiorswordsmanshiptoparryanddeflectattacks.

Whennotwearingarmorofanytype,theSamuraiisgrantedbonusARMandM.ARMbasedonhislevel;consultthetablebelow.TheSamuraimaynotbenefitfromtheeffectsoftheFortifiedequipmentproperty.

Level ARM/M.ARM Level ARM/M.ARM

1 4 9 352 6 10 403 8 11 504 12 12 605 15 13 706 20 14 807 25 15 1008 30

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Youchallengeyouradversarytohonorablecombat,andthelocalkamigivestrengthtothisavowal.Thetwoofyouaresurroundedbyawallofunbreakableenergythatpoursupfromtheearthitself,lockingyouintoa

confrontationthatonlyonewilleverwalkawayfrom.

ByexpendingtwopointsofDestinyasanInstantaction,aSamuraimaychooseasinglefoeandbattlehimwithoutinterruption,engagingtheminone-on-onecombat.DuellastsuntileithertheSamuraiorhischosenopponentisreducedto0hitpointsandliesatthefeetoftheother.Duelissubjecttoafewimportantrestrictions.First,neithertheSamurainorhistargetcanreceiveaidfromtheiralliesinanyfashion;whetherthisbethroughgroupcombatbonusesgrantedbyJobAbilities,spellsthatstrengthenorheal,itemstossedintothefray,oranysimilarattempt.TheysimplyhavenoeffectontheSamuraiorhisopponent.Secondly,nootherindividualmayalterthecourseoftheDuelbydamagingortargetingtheSamuraiorhisopponentwithdetrimentaleffects.Andfinally,neitherpartymayendtheDuelprematurelyorEscapefromcombatunderanycircumstances.

However,theSamuraiisrarelyatalargedisadvantageevenwhenfightingfoesmuchmorepowerfulthanhe.WhiletheDuelpersists,theSamuraigainsa+2bonustoACCandAVDandmayperformLimitBreakswheneverherollsacriticalhitregardlessofhiscurrentremainingHP.Furthermore,choosingtoautomaticallyuseaLimitBreakonlycosts1pointsofDestinyinsteadofthestandard3.Oncethefighthasended,thenormalrulesofrealityreassertthemselves. 

TheSamuraihascomeface-to-facewithatrulydangerousfoe,andknowshemustendthebattlewithasingle

stroke.Hedrawshisbladeandrusheshisopponent,leavinghimselfcompletelydefenselessforasinglemoment.

Thesoundofflashingsteelfillstheair,andboththeenemyandtheSamurairemainmotionless.Andthenoneof

thetwofallstotheground,defeatedordeadandsometimesinpieces.Theotherstands,triumphant.

IchigekiHissatsuisariskytactic,butiscapableofstoppingeventhemostfearsomeofenemies.TheSamuraitakesaStandardactionandmakesanopposedFinessecheck.Theloseroftherollispermanentlykilled.Simply,cleanly,andinstantly,affectingevenBosseswhowouldbeimmunetosuchinstant-deathattacksorwhopossesstheUndyingproperty.TheSamuraimaynotspendDestinytoincreasetheresultsoftheFinesserolls–however,BossesandNotoriousmonsterscan–anddeathscausedinthiswaycannotbealteredviatheexpenditureofDestiny. 

Iaidoisthesmooth,controlledartofdrawingabladefromitssheath,strikinganopponent,removingblood fromtheblade,andthenreplacingtheswordinthescabbardinasinglemotion.Bylearningthisartofgraceful

strikes,youhavebecomemoreadeptatcallingforthablade’struepowerwithoutdamagingthesword.

WheneveracharacterwiththisabilityusesDraw-Out,thereisnowaflat50%chancethatthekatanawillnotbecomeBroken.Alternatively,byspendingonepointofDestinyyoucanensurethatthiswillbethecase,preventingyourweaponfrombeingdamagedwhenitstruepowerisunleashed.

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THIEFシーフ 

Mosturbancommunitieshaveatleastahandfulofthieves,skilledandstreetwise

folkdeterminedtosurviveinthemetropolitanworld.Becausepunishmentsfor

thieveswhoarecaughtred-handedcanbequitesevere,theyhaveoftenbeen

knowntobandtogetherinshelteredbandswheretheycanlookoutforone

another.Thismightbeanythingfromsplittingtheday’spilferedspoilsto

orchestratingdaringjailbreaks,orteamingupformoreelaborateheistsandcons.

TheThiefisamasteroftakingwhattheylike,thoughtheexactskillsetthieves

possessdoestendtovary.Someaccomplishthiswithstealth,emergingfromthe

shadowsforsplitsecondsbeforefadingbackintonear-invisibility.Othersarecon

menandwomenwhoemploymisdirectionandhoneyedwords,havingtheir

targetshappilyhandoverthegoodsthankstoawebofdeception.Someare

simplynimble-fingeredpickpocketsandcutpurses,streeturchinswhohave

learnedtheartoutofnecessity.Othersstillarelittlemorethanglorifiedthugsor

back-alleyruffianstryingtomuscletheirwaytowealth.Whateverthecase,

stealingistheThief’sforte,anditisagifttheyhavetakentoanentirelynewlevel.

 

 

ThehallmarkoftheThiefistheabilitytostealfromanyone,

anytime,anywhere–includinginthemidstofbattle.

YoumayusetheThieveryskilltopickpocketincombat,andwith

amuchwidervarietyofpossibilitiesattheGM’sdiscretion;ofteneverythingfromsnatchingyouropponent'sweapontotheclothesoffhisback,provingonceandforallthatthehandisindeedquickerthantheeye.InordertoStealinthemidstofcombat,aStandardactionandopposedcheckisrequired–theThiefrollsherThieveryskillversustheFinesseofoneopponentwithinaShortRange.AsuccessmeansthattheThiefmanagedtonabherchosenprize,

  HPBonus:MPBonus:ACCBonus:

AVDBonus:SkillPoints: 

1402

622 

Weapons:  Brawl,Concealed,Ranged Armor:  Light,Medium 

whereafailuremeansthatStealhasnoeffect.IftheThiefdoesn'talreadyhaveaspecificobjectinmind,theBestiaryliststheitemsthatcanbestolenfromanygivenmonster;however,we’recertainthatcreativeThieveswillfindbetterusesforthisabilitythansimplyliningtheirpocketsanddisarmingenemies.

 

Youhaveagutinstinctthatrarelysteersyouwrong,helpingyoutospotdangerandtreasurebeforetherestof

yourparty,andlettingyouknowwhenitstimetocutyourlossesandgetoutwhilethegetting’sgood.

Uponobtainingthisability,thecharactermaychoosetouseherThieveryskillinplaceofherAwarenessskillonallchecks.Inaddition,acharacterwithTreasureHunterneverhastomakeEscapecheckstoRunAwayincombat–itisassumedthattheyalwaysautomaticallysucceediftheychoosetodoso. 

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TheThiefmovesthroughherenemies’ranksandvanishesintotheirmidst,disguisingherselfasoneofthem. AsaStandardactionincombatyoumayactivateDoubleAgenttomakeanActingskillcheck,opposedbyaFinessecheckbyeachofyourenemiesseparately.TheThiefgainsa+4bonustothischeckifshehadpreviouslyusedSteal

tograbatuftofhair,uniform,orotheriteminordertothrowtogetheranimpromptudisguise.EachenemywhofailsthechecktoseethroughDoubleAgentwillbeconvincedtheThiefisoneoftheirown,andaffectedmonsterswillnotattempttoexclusivelytargettheThief.Collateraldamage(suchasrandomlytargetingattacks)canstilloccur.Furthermore,theywilltreattheThiefasamemberoftheirGroupforthepurposesofspellsandattacksthatgrantbeneficialeffects.TheeffectofDoubleAgentisbrokeniftheThiefattacksanymonsterwhohadfailedthefinessecheckormakesanyotherobviouslyhostileactionstowardthem,butotherwiselastsuntiltheendofcombat.NotoriousMonstersandBosseswon’tfallforMasterofDisguise. 

Iguessthatwasanokaymove…butnowwatch this!

WhenevertheThiefspendsDestinytoaddanadditionald6toanyroll,thereisa50%chancethattheThiefwillreceivethebonusdice,butnotactuallyloseanyDestinyiftherollsucceeds.Forexample,acharactercouldspend3pointsofDestinytoincreaseherStealcheckupto5d6plusherThieveryskill.Ifthecheckissuccessful,theGMflipsacoinorotherwisecalculatesthe50%chance–iftheThiefislucky,sheretainstheentiresumofDestinyshewouldhavespent! 

Takingadvantageoftheopeningcausedbyyourally’ssuddenmisdirection,youtumbleintomeleerangeand

letthebeasthaveit!

BeforeperformingaTeamworkAttack,youmaydeclarethatyouareactivatingSneakAttackasaninstantactiononcepercombat.IftheTeamworkAttackissuccessful,yourattackistreatedashavingtheLucky property(allowingforcriticalhitstooccuronattackrollsof11-12)andyourdamagedealtisincreasedbyfoursteps;forexample,anattackthatwouldnormallydeal(DEXx5)+2d6wouldnowdeal(DEXx9)+2d6instead. 

You’reamasterofmisdirectionanddeception,capableofdirectingyourtarget’sattentionelsewherewhilst

yourriflethroughtheirpocketsandrelievethemoftheirvaluables.

Afterobtainingthisability,ThieveryskillcheckscannolongerbeopposedwithanAwarenessroll–provingthatthehandisindeedquickerthantheeye.Furthermore,theThiefgetsa+2bonustohisThieveryskillchecks.Lastbutcertainlynotleast,thecharacterhasgainedtheabilitytoStealthingsataMediumRangebyexpendingonepointofdestinyperitem;shecannablootshecouldn’tpossiblyreach,suchasagoldenchaliceontheinsideofalockedsafe,orthesetofkeyshangingonthefarwall.ThedifficultyforsuchStealchecksissimplytreatedasiftherewerenodistancebetweenthethief’shandandtheobjectshewishestopilfer.

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Yourcunningrusethrowsyouropponentoff-guardandleavestheirdefensesunsteady.

YoumayactivateFeintoncepergamesessionasanInstantactionbychoosingoneenemyandrollingyourActingskillopposedbytheirenemy’sFinesseroll.IftheFeintissuccessful,youropponentsuffersa-2penaltytoallskillchecksandopposedrolls,andistreatedashavinganeffectiveAVDof0.TheeffectsofFeintlastuntilthestartofthefoe’snextturn. 

Whoeversaidthatcrimedoesn’tpayjustdidn’tknowtheresalevalueofdragonscalesandmalboromoss.No

longercontentwithsimplelarceny,youhaveachievedthepinnacleofarmedrobberyandareabletosnatch

unprotectedvaluableswheneveryoumakeaparticularlydeadlystrike.

Wheneveryourollacriticalhit,youmayalsostealtheitemcarriedbythegivenmonsterasanInstantaction,

withoutneedingtomakeanopposedcheck.IfthemonsternolongerhastheitemtoSteal,akindGMmightawardtheplayeraComponent,temporarycombatbonuses,orevengil.MugcanbeusedevenifthecharacternolongerhastheStealinnateability. 

Youtakeadvantageofyourfoe’shelplessnesstodeliveranelegantcoupdegrace.

WhenstrikingatargetthatisaffectedbythenegativestatuseffectsStop,Petrify ,StunorSleep,orotherwisetreatedashavinganAVDscoreofzero,yourdamageisincreasedbyonestep.Thatis,aweaponthatwouldnormallydo(DEXx1)pointsofdamagewouldnowdo(DEXx2),andsoon.Thisabilitycanbetakenuptothreetimes,increasingthedamagebyoneadditionalstepeachtime. 

Inanunusualmaneuver,theThiefisabletostealeventheveryprotectiveauraspossessedbyherfoesanduse

themashisown.

UponobtainingFlimflam,theThiefcannowuseherStealabilitytopilferpositivestatuseffects.Asalways,theThiefrollsherThieveryskillversustheopponent’sFinesseattribute.Ifshesucceeds,onepositivestatuseffect–Shell,Protect,Auto-Life,Haste ,orthelike–ofthecharacter’schoiceisremovedfromthefoeandaddedtotheThiefinstead.Theremainingdurationofthestatuseffect(ifithasone)doesnotchange.

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Youdeliverablindingly-faststrikethatpiercesthroughyouropponent’sdefensesbeforepreparingarealone,

choosingoffenseoverdefense. AsanInstantactiononceperround,youmaymakeanadditionalattackthatonlydeals(DEXx1)+2d6pointsofdamagetotheenemythatignoresARM.AlthoughQuickHitrequiresasuccessfulattackroll,thisadditionalattackcannotresultinacriticalhit.QuickHit’sdamagestepscanbeincreasedbyjobabilities,weaponpropertiesandspellsasnormal. 

AsaMasterThief,thecharacterisalivinglegendspokenofmostlyinwhispers.Stealingfleetsofairshipsisfor

amateurs…atruethiefcouldstealsomeone’svoice,memory,oreventheirsoul.Aftergainingthisability,thereisliterallynolongeranylimittowhatcanbestolenwithaThieveryskillcheckatappropriatelyhighdifficultiesoutsideofcombat,andcharactersareencouragedtobeoutrageousintheuseofthisability.BeawaretheGMwillundoubtedlysetthedifficultyforsuchfeatsas‘Godlike’and‘Impossible’–andrightlyso!Duringacombatsituationhowever,theThiefmaystillattempttoStealanyofthefollowingfromhisenemies:CoolStuff:TheThiefcanoftennabcraftingadditionalComponentsfromNotoriousMonstersandBosses,thoughgenerallyatamuchlowertierlevelthanthepartyisusedtoorwouldobtainwithasuccessfulScavengeskillcheck.Essence:TheThiefmayinstantlyremove25%ofhisopponent’smaximumHPandMPwithasuccessfulSteal,whichisthenaddedtohiscurrentHP(andMP,ifapplicable)totalsdirectlyasa Regenerationeffect.Destiny:TheThiefmaysnatchasinglepointofDestinyfromhisopponent.There’snowaytotellhowmanypointsofDestinyamonsterhas(ifany!)beforethismaneuverisattempted,however.Ability:TheThiefstripstheirmonstroustargetoftheirpowers,gainanyoneofthefollowingMonsterAbilitiesifthecreaturepossessesthem;Regeneration,Flight,UnusualDefense,ControlledDefense,Counterattack,Magical

Counterattack,StatusTouch,FlawlessSpell, SubmergeorInhale.Theenemythenlosesaccesstothisabilityuntiltheendofcombat.IfusedonanopponentwithJobAbilities,thesameruleofthumbapplies;thetargetlosesaccesstooneJobAbilityofthethief’schoice(thatcannotbeaLimitAbility)andthecharactergainsaccesstoit. 

Everymanhasaprice;thankstoalifetimeoftellingpeopleexactlywhattheywanttohear,youcan

supernaturallydiscernexactlywhatthispriceis.ByspendingonepointofDestiny,theThiefmaylearnoneminorshort-termgoalofthetarget,aswellastheirLifeGoal;thoughsuchphrasesarenormallyattributedtothePCs,eventhelowliestcitizenormostenigmaticvizier’sagendaisclearlylaidoutforthethiefwhousesthisability.Thecharactergainsa+4bonustoallNegotiationchecksagainsttheirtargetfromthatpointon.Furthermore,byexpendinganadditional2pointsofDestinyatanytimethereafter,thecharactermayautomaticallysucceedataGodlike(orless)Negotiationcheckagainstthetarget,astheyusetheirsilvertonguetoconvincethemthattheThiefhasthepowertohelpfulfillthetarget’sambitionsandlifegoal,andmakethemanoffertheycan’trefuse.

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TIME MAGE時魔道士

 Sometimescalled‘DimensionMages,’TimeMagestapontheforces

oftimeandspace.Inreshapingtheelusivepowerofthecosmos,they

canfreezeanopponentintheirtracksorrainflamingmeteorsdown

uponthem,forceobjectstoagethousandsofyearsintheblinkofan

eye,orbanishsomeoneintoanotherrealityentirely.Themost

powerfularecapableoffoldinguphistoryandtravellingacrossthe

eonsbysheerwillpoweralone–afactthatmakesmostother

spellcastersgladoftheTimeMages'relativescarcity.

WhileotherJobsgenerallyhaveavarietyofweaponsattheir

disposal,mostTimeMagesareseenbearingrathercomplicated

staves.Infact,aTimeMage’sstaffissomethingofanoddity.Dueto

theirnaturalforgetfulness,manyofthefoundingmembersofthis

magicalschoolchosetoattachitemsofsentimentalvaluetotheir

stavestoremindthemofthepast.Manyfledglingmageshavechosen

tofollowthistraditionoutofrespecttotheoriginatorsofTime

Magic.Feathers,weddingrings,pocketwatches,articlesofclothingof

theirfallencomrades,alltheseandmorecanbefoundattachedtoa

TimeMage’scane,andthisfacthasservedasthepunchlineformany

ajoke.Iftheinscrutablemagesareoffendedbysuchhumor,they

generallygivenoindication.

 

 

Itisstaggeringlyeasytobendandtwistthe

dimensions,familiaritemsinstantlyappearingin

thecharacter’shandsoutofthinairfromwhere

theyhadbeencarefullystoredaway.

YouhaveaccesstoyourInventoryandequipmentatalltimes,nomatterhowfarseparatedfromhispossessionsyoumaybe,oriftheyarecurrentlyinthepossessionofsomeone

else.WithlessthananInstantaneousthoughtyou’reabletosummonsuchobjectsbackintoyourhands,evenifitisnotyourturn.AlternativelyasanInstantaction,theTimeMage

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

1640422

SpellRank LevelsObtainedNovice 1,1,2,3

Intermediate 4,5,6Expert 7,8,9Superior 10,12Ancient 14

Weapons: ArcaneArmor: Light

MagicSchool: Time

mayusethisabilitytosendhispossessionsintosomeunknowndimension,wheretheyremainsafeandout-of-sightuntiltheyareneeded.

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Time,byitsverynature,isadelicatething.Itflowsinonlyonedirectionandplodsalongatitsownsluggish

 pace,andoftenreactspoorlytothosemageswhostretch,compactandshapeittotheirwhims.Thosewho

 perceiveandsculpttimeasareal,tangiblethingoftenfinditeasytogetlostintheintricatefabricofexistence,strugglingtoremaininthetimestreamthemselves.ExcessivemeddlingwithTimeMagicmeansthatonecan

becomesusceptibletoaveryrealdanger;losingtheirmemoriesandbecomingunabletodiscernwhenexactly

‘now’is.

SomeTimeMagejobabilitiesstatethatthecharacterwillaccumulateapointof‘Paradox’whenthey’reused.UpongainingalevelasamemberofanyJoborupongainingmoreParadoxthanthecharacter’slevel,theysufferbacklash,permanentlylosingaccesstoonespelloronepointoftheirMNDattributeforeachpointofParadoxtheypossess.Ifacharacteriseverreducedto0MND,theyare,ofcourse,removedfromplay.TheTimeMagemayremoveand‘buyoff’onepointofParadoxbyspendingonepointofDestinytoregainanacuteawarenessoftheirsurroundings,andattheGM’sdiscretion,certaineventsthatremindtheTimeMagewhoheorshe‘reallyis’canremoveParadoxaswell. 

Youattachametaphysicalanchortoyouradversarybeforeshuntingthemoutofthisreality,ortrapthemina

momentofunchangingtime.

BytakingastandardactionandmakingasuccessfulopposedForceroll,youcantransportoneopponentintothevacuousspaceoutsideoftime.Thechosenenemybecomesuntargetable,immunetoalldamageandeffects,afflictedbyStunevenifthey’dnormallybeimmunetoitseffects,andultimatelyremovedfromcombatfortworounds.Attheendofthemonster’ssecondturnafterbeingremovedfromcombattheycomestaggeringbackintoreality,endingtheeffectandautomaticallyinflictingthemwiththeConfusestatus.CreatureswhohavespentalargeamountoftimeintheVoidortheFarplaneareimmunetothisability,attheGM’sdiscretion.Thisabilitymaybeusedatwill;thefirsttimeitisusedeachsessionthereisnodanger,buteachsuccessiveuseofStatisStrikecausestheTimeMagetoincurapointofParadox. 

Thegroundfallsawayasyoueffortlesslypropelyourselfupward.

TheTimeMagereceivestheeffectsofFlight atalltimes,evenwhenunconscious.ThispreventstheTimeMagefromtakingfallingdamageaswellasnegatingdamageandeffectsfromEarth-basedspellsandabilities. 

Abletotwistpuremagicalplasmaintoatypeofdefensivebubble,theTimeMagecanlessenthephysicalharm

causedbyenemyattacks.

YoumaydeclaretheactivationofMagicShieldasaStandardaction–itthenpersistsuntilitiscancelledasanInstantaction,thecharacter’sMPbecomes0,orwhenthecharacterisknockedunconscious,whicheverhappensfirst.WhileMagicShieldisactive,allenemieswhoattacktheTimeMagearetreatedasiftheyhadtheMPDamageweaponproperty–50%ofthetotaldamagetheydealtargetstheTimeMage’sHP,andtheother50%targetstheirMP.

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Yourabilitytocontroltheflowofgravityandthedimensionsallowsyoutoperformfeatsofstrengthwith

nothingbutthepowerofyourmind.

TheTimeMagemayusehisFinessescoreinplaceofhisForcescoreforallopposedchecks,orwheninteractingwithobjects–moving,throwing,orbreakingthem,andsoon.

 

TheTimeMagetwiststheflowoftimeandcasuallystrollsoutofthewayofoncomingbullets.

Byactivatingthisabilitythatissometimesreferredtoasa‘flashstep’,theTimeMagemayimmediatelytakeanadditionalStandardaction.Thisabilitymaybeusedatanytime,evenwhenitisn’ttheTimeMage’sturn,allowingthemtointerruptanenemy’sround.Furthermore,duetothesuddenmovementdisorientatinghisenemies,theTimeMagegainsa+2bonustohisAVDuntilthestartofhisnextturn.BlinkcanbecombinedwithHastetoallowtheTimeMagetocastspellsonenemyturns.

Thisabilitymaybeusedatwill;thefirsttimeitisusedeachsessionthereisnodanger,buteachsuccessiveuseofBlinkcausestheTimeMagetoincurtwopointsofParadox. 

Youmaylift,manipulateoreventhrowgiganticobjectswiththepowerofyourmindalone. TheTimeMagecanusehistelekinesistophysicallyinteractwithnon-sentientobjectsuptoaMediumRangeawayasaStandardaction–sohecould,forexample,pushanobjectoutofthewaywitharangedForcecheck,buthecouldnotattempttousehistelekinesisto‘hold’someoneinplacewithanopposedForcecheckorlifthimselfofftheground,sincethelattertwowouldbothbesentienttargets.ATimeMagecould,intheory,liftthemselvesoffthegroundbystandingonanobjectthey’removingwithtelekinesis,butasitwouldrequireastandardactionto

doso,remainsaterriblyimpracticalmethodoftransportation.Furthermore,Telekinesisgrantsavarietyofbonusesregardingtheuseofimprobableweapons.Aftergainingthisability,youmaychoosetotargetenemiesatamediumrangewithanyweapon;ifyoudoso,thatweaponistreatedasbeinganArcaneweaponinsteadofitsnormalcategory.Thismeansthatsuchtelekineticattacksusetheuser'sMNDattributeinsteadofPWRorDEXtocalculatedamage.Remember,ImprobableWeaponsusuallyalsohaveadditionaleffectsasdecidedbytheGM(suchagiganticboulderhavingEarthStrike,orastormoffeathersBlind ingthetarget).Andfinally,aTimeMagewithTelekinesisgainsa+2bonustoForcechecksregardingtheuseofImprobableWeapons.Telekinesismaybetakenmultipletimes,increasingthebonusgrantedforusingImprobableWeaponsby+2eachtime.

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Youprojectabubbleofliquidtimetointerceptanoncomingspellorencapsulateoneofyourown,effectively

sendingitintothefuture.

AsanInstantactionafteraspelliscastwiththeTimeMageasthetargetorcaster,youmayimmediatelyuseDelay

Inevitabletostopthespellfromresolving,evenifthiswouldmeaninterruptinganenemy’sturn.AttheendoftheTimeMage’snextturn,thespell‘goesoff’asnormal.IftheTimeMage(oranyothertargets)arenolongervalidtargetswhenthespellresolves,itfails.Ifthespellinvolvesanattackrollorthetargethasmovedoutofrange,itfailstohitthem.TheTimeMagemaychoosetoholdaspellindefinitely(effectivelynullifyingit),sendingittothefardistantfutureinsteadbysufferingonepointofParadox.DelayInevitablemayaffectonlyonespellatatime,andthisabilitymaybeusedoncepercombat. 

ATimeMageatresttendstostayatrest,andaTimeMageinmotiontendstomakehisalliesnervous.

YoumaychoosetogaineithertheSOS-SloworSOS-Hastepropertywhenreducedto25%healthorless,allowing

youtobecomeSlow ,Hasted,orneither,asthesituationcallsfor.WheneverthecharacterisaffectedbythepositivestatusaffectHaste,healsobecomesimmunetothenegativestatuseffectStopandmayperformoneskillcheckeachroundasanInstantactionfasterthantheeyecansee,regardlessofhowlongitmightnormallytake.Youmayusethisskillcheckevenifitwouldinterruptanenemy’sturn,allowingyoutoperformfeatssuchascatchingabulletwithanextremelyhighAthleticsroll.WhenevertheTimeMageisafflictedbythepositivestatusaffectSlow ,hebecomesimmunetoallKnockbackeffectsanddealsanadditionaltwodamagestepswithallspellsandattacks.Likethecosmos,itsometimesseemstotakeyoumillenniatoaccumulateenergy…butwhenyoudo,theresultisaspectacularexplosionofpower. 

Despitethename,TimeMagicactuallyusescosmicfundamentalstoproduceawiderangeofeffects–the

manipulationofgravitytoattack,magneticfieldstoprotect,andtheabilitytohalttheflowoftime.Its

 practitionersharnessthewitheringpowerofnovas,lengthenminutesintoyears,andtearthroughthefabricof

realityoutright.It’salsoagreatwaytogetsomereallyneatjunkfromthefuture.

Withthisapplicationoftimemagic,youareabletocreateadirectlinkwiththemostimportantpersonintheuniverse–yourself.WhileTimeMagesoftenfindtheirfutureavatarstoberegrettablyshortonpatience,mostofthemassumeit’sbecausetheycanrememberthemselvesaskingtheseverysamequestionsnottoolongago.Regardless,communicatingwithacharacter’sfutureselfgrantstwoextremelyusefulboons.First,thefutureselfwillanswermostquestionsposedtoit,albeitinashortandsweetsortofway,unlesstheyfindthequestionstobeparticularlyvagueorobnoxious.Suchanswersaren’talwaysprophetic,however,sincemeddlinginthefabricoftheuniverseoftenmeansthingscangowildlyawry.Secondly,thefutureselfwillbemorethanhappytolendsomeassistanceintheformofgearfromtheirtimeline,

andgrantsthecharacteronecraftingComponentoftheGM’schoice,withaTiersimilartothecharacter’scurrentlevel.Forexample,afutureTimeMagewhopossessedastaffthatgranted+2MNDmightsendbackaKnowledgeComponent,knowingthepresentversionwould(probably)craftthematerialintoafunctionalweapon,whichtheywouldthenpossessinthefuturewhentheirpastselfwillcomebeggingforhelp.Asonecanprobablyguess,usingFutureSelfimmediatelycausesthecharactertosufferonepointofParadoxwithoutexception. 

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TheTimeMage’stotalunderstandingovertheprimalforcesthatdrivetheuniverseitselfallowhimtodothe

unthinkable–stoptime.TheentireuniversecomestoaquiethaltwiththeTimeMageatthecenterofeverything,givingtheuserofthisgalaxy-alteringmagicafewpreciousminutesoutsidetheflowofreality.

UpontakingaStandardactionandspendingtwoormorepointsofDestinytouseCosmicStandstill,theTimeMageimmediatelytakesanumberofadditionalroundsequaltothenumberofpointsofDestinyspent.Theymayperformanyabilities,actionsorskillcheckstheylikeduringthistime,evenactionsthatmaynotnormallybeperformedwhileincombat.Allothercharacters,bothenemiesandallies,aretreatedashaving0AVDandareStunned untilCosmicStandstillends,eveniftheyarenormallyimmunetotheeffectsof Stun.AnyspellstheTimeMagecastsduringthisEpicAbilityaretreatedasStandardActionsthatallhappensimultaneously;acharactercannot,forexample,useCosmicStandstill,dispelafoe’s Reflect statusandTHENbegintoblastawaywithmagic.Characterscannotcastthe‘Hyperdrive’spell,landcriticalhitsorcauseLimitBreakstooccurduringtheeffectsofCosmicStandstill,andHastedoesnotaffectthenumberofroundsaTimeMagegetswhileCosmicStandstillisactive.

 

Beingatruemasterofthetimemeansneverhavingtosay,“IwishIwouldhave….”Withthisawe-inspiring

ability,theTimeMageactuallyshiftshimselfandallnearbyalliesbackwardsinthetimestream.

UponactivatingRewindasaSlowaction,thecharacterandhisalliescantravelbackwardsintime;thegroupwillarriveatthesamephysicallocationthey’recurrentlyat,merelyearlier.BecauseoftheimprecisenatureofRewind,successfulLorechecksarehighlyrecommendedforlongerleapsbackwards.Suchcheckshelpensurethepartywindsupintimetointerceptthenoteworthyevents,suchascoronations,deathsofimportantindividuals,orothersignificantactivities.UponusingRewind,theTimeMagesuffersseveralpointsofParadox,basedonhowfarbackintothepasttheytravelled;consultthechartbelowforexactvalues.Ifthecharacterhastravelledbackfurtherthanseveraldaysintothepast,theTimeMagemaychoosetoreverttheeffectsofRewindandreturnhimselfandhisalliestothepresentatanytime,thoughgenerallywithnoticeabledifferencescausedbytheirmeddlingandalterations.ChoosingtoreverttheeffectsofRewindinthisfashioncausestheTimeMagetolosethreepointsofhisaccumulatedParadox.Thepartycanneverencounterthemselvesinthepast,sincetheyhaveactuallyrewoundrealityandstartedover.

Time Paradoxinflicted

Anhourorless 2

Adayorless 3

Ayearorless 6

Amillenniaorless 7

 

Byknowingpreciselywhenandwhereamajordisasterwilloccurinthefuture,thecharacteriscapableoflinkingthetwolocationsandtimesviaashudderingportal.Withthedisastervirtuallyonlysecondsaway,all

enemieswillundoubtedlybeforcedtofleetheirfate…lesttheyfindthemselvesdisintegratedinasuddenfloodof

liquidmagma,orpulledtothecenterofanexplodingstar.

UponusingCatastropheasaslowaction,theTimeMagesuffers2pointsofParadoxandmayinstantlycasttheDoomsday spellfornoassociatedMPcost.Furthermore,thespellcannotberesisted.UsingCatastropheoftencausesmassiveandirreversibledamagetothelocalterrain,andmostTimeMagessuggestusingitonlyinthedirestofcircumstances.

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WHITE MAGE白魔道士

 Fromthemomenttheirtrainingbegins,WhiteMagesaretaughttobepeaceful,humble,andkind.Nomattertheroadthatliesaheadofthem,thesevirtuesaretaughttobethemostimportantthingsintheworld.Theyarethedefendersoflife,usingtheirspellcrafttoknittogetherwoundedfleshorcreateglowingdefensivecharmsaroundtheirallies.Giventimeandexperience,WhiteMagescancurealmostanyill,raisethefallenbacktofightingstrength,orevencreatebarriersutterlyimpervioustophysicaldamage.Farmorepatientindemeanorthantheheadstrong,temperamentalBlackMage,thesededicatedhealershavegiventheirentirelifetoworkingwith–notmastering–thepowersofHoly.

 

Don’tworry.I’llhaveyoufixedupinnotime.

TheWhiteMageiscapableofusingandadministeringobscuresalvesandhealingitemsinconjunctionwiththeirwhitemagic,abletotendtotheircomradesquicklyoncebattlehasended.Outsideofcombat,thecharactermayspendseveralminutesinconcentrationtoallowall

consciousallies–includingtheWhiteMage–torecover100%oftheirmaximumHP. 

HPBonus:MPBonus:ACCBonus:AVDBonus:SkillPoints:

1660422

SpellRank LevelsObtainedNovice 1,1,2,3

Intermediate 4,5,6Expert 7,8,9Superior 10,11,12Ancient 13,15

Weapons: ArcaneArmor: Light

MagicSchool: White

 

Beingabattlefieldhealerisnoeasyfeat;alltoomanyWhiteMageshavewatchedtheirspellsfizzlewhentheir

alliesneeditmost.Tothisend,theyhavelearnedmethodstoempowertheirmagicksbyputtingmoreof

themselvesintotheirspells.Wheneveraspellwouldbeinterruptedduetoaknockback,limitbreak,criticalhit,orteamworkattack,youmaypaytheMPcostforthespellasecondtime.Ifyouchoosetodoso,youmaycontinuecastinguninterruptedandthespellisnotcancelled.

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Keepingone’salliesaliveandkickingwhileanarmyofundeadbearsrushestowardsthemisafull-timeJob;

WhiteMageswholikedevotinglesstimetohealingmightpickupthisabilitytogivetheirspellsalittleextra

oomph.Declareyou’reactivatingDivineSealasanInstantAction;yournexthealingspellisimbuedwithfarmorepotencythannormal,increasingthehealingitprovidesbythreesteps.Forexample,ifitwastohealallalliesfor(MNDx2)hitpoints,(MNDx5)wouldberestoredinstead.Thisjobabilitymaybeusedoncepercombat. 

TheWhiteMageiswelcomedwithopenarmswherevertheymaytravel,andtheirpleastobeheardare

enoughtogivepausetoeventhecoldesthearts–eventhemostvileofindividualsknowthatWhiteMageshave

thebestinterestsofthemassesatheart.

YoumayaddabonusequaltohalfofyourHealingskill,roundeddown,toyourInquiryandNegotiateskillchecks. 

Simplybykeepingtheirmindandspiritpure,thelifestreamcontinuestoflowintothecharacter,rejuvenating

themwithmagicalenergies. TheWhiteMagerecovers25%oftheirtotalmaximummagicpointsbackpassivelyandtheendofeachcombat.UponpartakinginTravelRest,theWhiteMagealsoregains100%oftheirMPinsteadofthenormalvalue.Ifthisabilityistakenasecondtime,theWhiteMagerestores100%oftheirmaximumMPattheendofeachencounter,instead.

 

Youshoulderyourfriend’sburdenbyplacingahandontheirbrow,purgingallthoughtsofweaknessfromtheir

mindwithasimpleprayer.

AsanInstantaction,theWhiteMagemaylayahanduponanallywithinaShortRangeandcleansethemofanysinglenegativestatuseffect.However,thenegativeeffectisappliedtotheuserofSacrificeinstead.Sacrificeautomaticallyfailsiftheuserisimmunetothestatuseffectinquestion. 

TheWhiteMageisamasterofsmitingherfoes,bringingeventhestrongestofevilcreaturestotheirknees.AllspellsandattacksthatdealHolyorWinddamagenowdealoneincreasedstepofdamage;ifsuchattacksweretoinflict(PWRx1)pointsofdamage,theywouldnowdo(PWRx2)instead,andsoon.Thisabilitymaybetakenuptothreetimes,increasingthedamagestepbyoneeachtime.

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Youknow thatyourpatientunderstandingandselflessnessisn’tfornothing;byremainingaltruisticandcalm

throughoutyouradventures,youleavealastingimpressionthatevenbeginstoinspireyourallies.

Thankstothecharacter’sguidance,thepartybeginstodiscoverastrengthandunitytheydidn’tknowtheyhad.Byspending2pointsofDestinyatanytime,theWhiteMagecanempowerherallies;thecharacterandallpartymembersreceiveapermanent+1bonustoanytwodifferentattributesoftheirchoice. 

Youhavebeentrainedintheuseofshieldsinadditiontoyourbasicmagicaleducation.

Upongainingthisjobability,thecharactergainsaccesstotheShieldarmortyperegardlessoftheirchosenJob. 

 

Yoursternwordsofreproachcauseeventhemostevilbeaststohesitateandpauseintheirviolentadvance,

 feelingtheawkwardstirringsofregret.Youradmonishmentmeanstheywon’tdoanythingyouwouldn’tapprove

of…probably.

AsaSlowaction,youmaygiveagoodscoldingtothenastymonstersintentonrippingyouralliestoshreds.Targetoneenemy,thenmakeaNegotiationcheckopposedbytheirFinessecheck.Ifsuccessful,thetargetisScolded.AWhiteMagecanalsochoosetoaffectalltargetsinthetargetedGroupinsteadofjustasingletargetbytakinga-4penaltytotheirNegotiationroll,asgivingnon-specifictalking-tosarerarelyaseffective.

WhenevertheGMwishestotakeanactionwithaScoldedenemy,hemustinformtheWhiteMageofwhatthemonsterintendstodo–thismightbethroughbodylanguage(“Thedragonlungesforward,jawsagape,butseems

topausejustbeforeclosingdownonyouasifsearchingforapprovaltousehis ViciousBiteattack.”)orthrough

moredirectdescription.(“Theghasthesitatesmid-incantation,beforehissingoutanembarrassed ‘Er…isFiragaokay?’ ”)Then,theWhiteMagemaychoosetoeitherapproveoftheactionordenyit.IftheWhiteMageinformstheGMthatactionisnotokay,themonstermaystillgothroughwithit…butsuffersfromtheeffectsofPowerBreakandMagicBreakuntilthebeginningofitsnextturnastheuncertaintybecomesoverwhelming.Alternatively,themonstermayinsteadchooseanyotherspellorattackitpossessesandusethatwithnopenalty.TheeffectsofReprimandlastuntiltheendofcombat,andNotoriousMonstersandBossescanbeimmunetotheeffectsattheGM’sdiscretion.SomeGMsmaychoosetograntadditionalbonusestotheNegotiationrollifitisrole-playedespeciallywell,rangingfroma+2toa+4addition.

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TappingintoanimmensereservoirofHolyenergy,theWhiteMagebecomesalivingconduitforhealingenergy.Asymphonyofbeautiful,otherworldlymusicresonatesacrossthebattlefield,andtheWhiteMage’sbody

glowswithanastralblue-whitelight.Foramoment,onemightevenbeabletoseeapairofsemi-translucentwings

spreadingoutwardfromthemage’sshoulders.

BenedictionisanInstantactionthatcosts3pointsofDestiny.Uponuse,theHPofeveryconsciouspartymemberisinstantlyreturnedtomaximum,andallnegativestatuseffectsareremoved.Unconsciouscharactersarerevivedwith1hpinstead.ThisEpicAbilitymaybeusedatanytime,evenwhenitisn’ttheWhiteMage’sturn.Furthermore,BenedictionmayevenbeusedwhentheWhiteMageisunconscious. 

TheWhiteMageleadsacharmedlife,avoidingharminmundane,day-to-dayactivitieswithunsurprising

alacrity.ThissamequietprotectioncanalsobeextendedtotheWhiteMage’salliestoprotectthemfrom

distressingfailure.

TheWhiteMageandeachoftheirpartymembersmayrerolloneskillcheckpersession.BlessedExistencecannotbeusedtonegateautomaticfailuresfromsuchthingsasaGambler’sBadLuck. 

“Lightshinestrong,ourwoesbegone!”

Thecharactergainsaccesstothefollowingspell.

Esuna(1MP)Target:SingleType:RecoveryReflectable

Astandardspellinalmosteveryhealer’srepertoire,Esunafullycleansesthetargetofallnegativestatuseffects,withtheexceptionofUnconsciousnessandthecountdowncausedbythe‘Doomsday’and‘Lv.?Doom’spells.Particularlypowerfulmagicaleffects,suchaseons-longPetrification,orbloodlinecursesareoutsidethepowersofthisspell.AttheGM’sdiscretion,Esunamayalsoremovetheongoingeffectsofotherunhelpfulspells,suchasMelt,AddleorGravity.

 

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CHAPTER III: DEFINING A HERO“It’s not the net result that matters, it’s the day-to-day struggles people go through that makes one’s life important.” 

- Terra Branford

AlthoughhavinganameandaJobisagreatstartforacharacter,thischapterwillexplorehowyoucanfurtherdevelopyourhero’suniquenessthroughskillsandquirks–andgetsomegreatbonusesalongtheway.We’llstartwithSharedAbilities.TheseareAbilitiesthateverycharacterhasaccesstoregardlessoftheirchosenJob,andfollowalltheusualrules.

Youareaccompaniedinyourjourneysbyafaithfulanimal,suchasatraineddogorachocobo,orsomething

moreexoticsuchasayoungcactuar,anabsentmindedpixie,orahordeofmind-linkedmachines.

Ananimalcompanionisatagalongcreaturethatprovidesvariousbonuseswhilebeingsmall,agile,orthick-skinnedenoughtoavoidbeinghurtincombat.Theyareversatileandskilled,abletofollowsimpleinstructionsandrelay

informationtotheirownernonverbally.TheexactpowersofanAnimalCompanionaredeterminedbyselectingacombinationoftalentsfromthelistbelowtotaling10.Youmaytakethisabilitymultipletimes,adding10additionalpointseachtime.IftheownercontrollinganAnimalCompanionisreducedto0HPorotherwiseincapacitated,itwillgenerallynotactuntilitsownerhasbeenrevived.

Unique(1):Thecreatureisone-of-a-kind.Thoughthishasnoreadilyforeseeablegameadvantages,GMsareencouragedtotakenoteofthisfact.Loyal(1):Thecompanionisfiercelyloyaltoitsmaster,andcanneverbepersuadedtoactinanywaycontrarytothedirectwishesofthePC.Familiarity(1):Bothyouandyourcompanionareofsharedmind;youhaveanunderstandingthatfarexceedsintuition.Youreceivea+1bonustoNatureskillcheckswhenyourcompanionisactingasthemount,andyouasaplayercanchoosetotakecontrolofyouranimalcompanioninnon-combatsituations.Thiscanbetakenmultiple

times.Flying(2):TheAnimalCompanionhaswingsortheabilitytosoarunderitsownpower,andgainsFlight .Skilled(2):TheAnimalCompanionhasacertaintalentthatcomesinhandyforitsowner–amonkeytrainedinStealth,forinstance,makesanidealpick-pocketingaccomplicewithabuddingThief.Thecompanionchoosesoneskilltowhichitgainsa+3bonus.TakingSkilledmultipletimeswillallowthecreaturetohavemultipledifferentproficiencies,butnosingleskillmayeverexceeda+6bonus.Large(2):TheCompanionislargerthannormal.IfusedinconjunctionwithMount,itmayberiddenbytheentirepartyatonce.Mount(2):TheAnimalCompanioncanberiddeninordertoreducetraveltimes.Anormal-sizedMountcancarryuptotwopeople.Talkative(2):TheAnimalCompanioniscapableofunderstandingthesamelanguagesyourcharacterdoes,andcanrespondwithsignlanguage,meaningfulsounds,orbodylanguage.Often,thisallowsforanimal

companionstogetinformationtoandfromNPCswhentheirownerisn’taroundtohelp.Cheer(3):Thecompanionisoddlycomfortingwhenthingsseemdire,andcanprovideencouragementeveninthefaceofoverwhelmingadversity.Thecharactergainsa+4bonusonthenextrollmadeaftersufferingaComplication.PowerfullyBuilt(4):Thecompanionisextremelysturdy,andcanmakeForcechecksonthecharacter’sbehalfwithabonusequaltothecharacter’sNatureskill.Thisalsoincreasesalldamagethecreaturedoes,whencombinedwiththeAggressivetalent,bytwosteps.

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Wise(4):Thecompanionisancientorsimplyextremelyintelligent,andcanmakeFinessechecksonthecharacter’sbehalfwithabonusequaltothecharacter’sNatureskill.Thisalsoincreasesallhealingthecreaturedoes,whencombinedwiththeRejuvenatingtalent,byonestep.Packrat(4):TheAnimalCompanioncancarryafewofthecharacter'soddsandends,andactsasanemergencyreserve.Ingameterms,thismeansthattheCompanioncancarryupto5additionalitemsforthecharacter,effectivelyincreasingtheirtotalinventoryspaceupto15.

Search(6):TheAnimalCompanionisconstantlysniffingaroundanddigginginthesearchforusableitems.Onceeachlevel,acharacterthathasanAnimalCompanionwiththeSearchtalentgainsonefreeItemoftheGM’schoice,withavalueorusageappropriatetothecharacter'scurrentLevel.Thisdoesnotreduceanyotheritemrewardsthecharacterobtains.Aggressive(6):Thecompanionisabletohelpitsmasterincombatbyspittingpoison,breathingsmallboutsofflame,trampling,pecking,orothersuchabilities.Smartownerstakethetimetolearnhowtofightalongsidetheircompanion,aidingoneanothertohelpdefeateventhemostdangerousofmonsters.WhentheAggressivetalentistaken,choosewhethertheattackwilldealARMorM.ARMdamage,andwhetheritwillbeofacertainelementaltype;Ice,Wind,Thunder,Earth,Water,ornon-elemental.Thenchooseoneofthefollowingstatuseffects;Berserk,Blind,Confuse,Transform,Poison,Curse,Sleep,Stop, orZombie.Theattackdeals(Owner’sHighestAttributexNatureskill)+2d6pointsofdamageautomatically,withnoneedforanattackroll.Onadamagerollof11-12,theattackalsoinflictsthechosenstatuseffectwithnoopposedroll.Commandingyouranimalcompaniontoperformtheattackisastandardactionusableoncepercombat.Rejuvenating(6):Thecreatureisabletoassistthepartybybolsteringtheirspiritswithanamusingdisplay,byusingasmallamountofwhitemagic,orjustcallingoutwordsofencouragement.YoumaycommandyourcompaniontousethishealingpowerasaStandardactiononceeachcombat;itrestores(Owner’sHighestAttributexHalfNatureskill)+2d6pointsofHPorMP,chosenwhenthistalentistaken,tothecharacterandoneadditionaltargetofyourchoice.

Mostpeopleneverrealizehowvaluableastrategicallybentpieceofwireisuntilthey’restaringattheinsideof

alockedprisondoor.Inkeepingwiththisphilosophy,youhaveanoddoranendforeverysituation.

Youcan‘conjureup’mundaneitemsuptotwicepergamesession,noquestionsasked–providedit’ssmallenoughforyourcharactertobecarryingaround.Eveniftheyhavenologicalreasontobehaulingaroundarmorpolish,tenfeetofropeorinvisibleink,therestofthepartycanrestassuredit’llbetherewhentheyneeditthemost.Theseitemsgrantnoinherentbonustoskillchecks,butoftenturnGodlikeorImpossiblechecksintosomethingmoremanageable.

Youcansprintacrossthesurfaceofwaterandbalanceonthebladeofasword.

Thismultipurposesharedabilityallowsforalmostcompletefreedomofmovement,ignoringgravityandphysicsforsheermobility.Yourcharacternolongertakesdamagefromjumpingorfalling,nomatterthedistance(without

thisability,fallingfromaMediumRangecausesthecharactertotake50%oftheirmaximumHPindamage,andaLongRangeisimmediateunconsciousness).Yougaina+4bonustoSupremeorharderAthleticsskillchecks,helpingyourundirectlyupsheer,verticalcliffs,orleapfromfallingobjecttofallingobjectevenifthey’rehundredsoffeetapart.

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You’recapableoftakingoutwalls,objects,anythingthatgetsinyourway.

WhenmakingaForcechecktodestroyanobject,thecharacterreceivesa+4bonustohisroll.Inaddition,the

charactermaymakeForcechecksasaninstantaction,evenifitisn’thisturn,todestroylarge,non-heldobjectsthatwouldotherwisecollidewithhim–suchasfallingrocksorahurledboomerang–topreventtakingdamageandgettingcrushed. 

Sheslammedherfootintothegroundhardenoughthataloosefloorboardwasknockedupward,intercepting

allthreeofthedeadlyprojectilesinmid-flight,accompaniedbyasatisfyingsoundofthunk-thunk-thunk.Bythe

timethemakeshiftshieldlandedunceremoniouslyontheground,thewould-beassassinhadalreadyturnedtailand

 fled.

OncepersessionasanInstantaction,evenwhenitisn’tyourturn,youmaydescribeacombatstuntyourcharacter

performsthatwouldaidyouoranallyinavoidingdamagefromanattack.DoingsograntshalfyourFinessescoreasabonustoonetarget’sAVDforoneattack. 

“Stickwithme,kid.Igrewupinslumsjustlikethis…”

Someindividualshavehonedtheirskillsandcombatcapabilitiesinoneparticularenvironment,whetherfromsimplefamiliarityorsomeotherreasonentirely.UpontakingFavoredTerrain,chooseoneofthefollowingelevenlocales;Plains,Town,Forest,Mountains,Desert,Swamp,Water,Underground,Snow,Lava,orCosmic.Thecharacterreceivesa+2bonustoallskillchecks,opposedrollsandattackrollswhileinthisenvironment.

 

Youlearnedthebasicsofbattleandadventuringlifebeforesettingoffonyourwildadventure,andyou’vegot

haveafewbasicandwell-practicedmaneuversatyourdisposalbecauseofit.

Thecharacterhasaccesstoallthreeofthebonusesandmovesbelow.ThrowStone: Thecharacterhurlsasmallrockatoneenemyoncepersession,hopingtogettheirattentionforamoment.Buteventhemostwell-intentionedactstendtohaveconsequences.AsaStandardactiononcepercombat,thecharactermayautomaticallybeananenemywitharockfor1d6pointsofdamage,ignoringARM.TheenemyisautomaticallyStunnedforoneroundifthey’resusceptibletothestatuseffect.However,untiltheendofthecurrentcombat,thetargetedmonsterdeals200%damageandignorestheeffectsofProtect andShell whenattackingtheuserofthisability,orwhenincludingtherock-throwingcharacterinit’sareaattack.Flee:Whilesomemightcallyouacowardasyourlipstrembleatdanger,andyoureyesfillwithuncontrollabletearswhentheoddsareagainstyou,youfirmlybelievethatescapeisalwaysanoption;andwhenyouturntailandrun,youcanhelpleadyourfriendstosafety.Youandyouralliesreceivea+2bonustotheirEscapeskillcheckswhenattemptingtoRunAwayincombat.TheeffectsofFleestackifmultipleallieshavetheFundamentsability.WethePeople:Youdidn’tcomefromaglamorouslifestyle,butthat’sokay;youmadefriendsinlowplaces.Thecommonpeopleareyourallies,andyougaina+2bonustoyourInquiryskillcheckswhendealingwithregular-classcitizens.Inaddition,Innstaysaregenerallyfreeforyouandyourfriendsexceptinextenuatingcircumstances.

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Manymagesargueoverwhichschoolofmagicismoreuseful–thedestructivepowerofBlack,the

 peerlesssupportofWhite,theuniqueintensitiesofBlue,ortheindispensablemanipulationofTime.Butallagree

ononepoint-thatnonecancomparetothelimitlesspotentialofSummoning.YoupossessasupernaturalpactwithaSummonedcreature-itmighthavetakenthepartyunderitswingforreasonsunknown,ormanifestduetobeingspirituallytiedtoanages-oldheirloominthecharacter’spossession,oranythingelsetheplayercandreamup!TheEsperchosenbyGrandSummonermaybeaPartyEsperoranIndividualEsper,adecisionmadebythecharacterwhentakingthisability–seep.113formoreinformationonthedifference.Acharactermustbelevel4+topickaRank2Espertoaccompanythem,level8+tochooseaRank3creature,andlevel12+toobtainaRank4Esper.Thisabilitymaybetakenmultipletimes,gaininganadditionalEsperasanallyeachtime. 

Maybeyoucamefromalifeofluxury,orperhapsyoujustpossessanitemhandeddownthroughoutthe

generations.Eitherway,youhaveacertaintreasurethatservesasakeepsakefromyourupbringing. Thecharactergainsanyweapon,armor,shield,componentorgraftwithaTierequalto(HalfLevel+1),fornoassociatedcost.Forexample,alevel1charactermightbeabletoobtainaTier2swordpasseddownfromfathertodaughter.Alevel9charactermightfindthemselvesinsuddenpossessionofaTier5jeweledneckpiece.HeirloomcannotgrantacharacterTier7orbetterequipment. 

Youfinditeasierthanmosttoaccessyourmostpowerfulattacks.

Normally,acharactermusthave25%HPorlessinorderforaLimitBreaktobeused.Acharacterwiththisabilitymayusetheirlimitbreaksuponrollingacriticalhitat50%healthorbelowinstead,anditonlycosts2pointsofDestinyinsteadofthestandard3tousealimitbreakregardlessofyourcurrentHP. 

“OnionKnight”isatitlebestowedonthoseheroeswhofightforwhatisrightdespitethemanysetbacks

oftheworld;poverty,despair,failure.Inthiswaysuchheroesgettoknowwhotheytrulyare.Sothesayinggoes,

they“peelawayeachlayer,cryingalltheway.”Althoughitmightnotsoundlikesomethingtoaspireto,formany,

becominganOnionKnightisn’tachoice.Thesearetheindividualswhohaveyettodecidetheirfuture;squires,childrenandnormalpeoplesuckedintoaworldofdangeragainsttheirwishes.Butbydabblinginmanydifferent

 jobs,theycaneventuallyforgetheirownuniquepath.

WheneverthecharacterdefeatsaBoss-typeenemy,theymayperformaJobChangewithoutanyassociatedcost.

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Youpossessarepertoireofusefulabilitiesandtalents,knownforgreatproficiencyinoneormorefieldsof

study,synthesis,orevensimplyanaturalflairforthephysical.

Upontakingthisability,thecharacterreceivesanadditional5skillpointstodistributeanywheresheseesfit.Skillpointsdonothavetobespentimmediately.Furthermore,themaximumnumberofpointsyoucanhaveinanyskillisnowlimitedbyyour(Finesse+3)insteadofyour(Finesse+1).Thisabilitymaybetakenmultipletimes,granting5additionalskillpointsandincreasingthecapby2eachtime. 

“It’snoteasybeingthispopular,youknow.Hangontosomething,”thegamblershoutedfromthehelmofthe

airship,turningthewoodenwheelhardtooneside.Theenginesroaredloudenoughyoucouldswearthe

 floorboardswerealmostshakinglooseasthesailscatchthewindandtheshipbeginsahardverticalclimb…

Thecharacteristheproudownerofanairship,landvehicle,drillingmachine,cyberneticarmorsystemorthelike,

whichallowsforspeedand/ormaneuverabilityacrossdifferenttypesofterrain.WorkwithyourGMtodescribeavehicleanddefinewhetheritisdesignedtotravelexclusivelyonland,sailacrosswater,soarthroughtheair,digthroughrockandstone,ortravelbeneaththeoceanwaves.Then,chooseahandfulofextrapropertiesthatyourvehiclepossesses.TheexacttalentsofaSpecialVehiclearedeterminedbyselectingacombinationofoptionsfromthelistbelowtotaling10.Ifforcedintoacombatsituation,aSpecialVehiclehasthesameARMandMARMvaluesasthecharacterthattooktheability,and50%ofthatcharacter’smaximumhitpoints.Enemiescanstilltargetthepilotofthevehicle,butata-4penaltytohitduetotheiraddedspeedandlikelyprotectiongrantedbythevessel.WhenaSpecialVehicleisreducedto0hitpointsitisunabletofunction(andoftencrashes),andcanonlyberepairedafterasufficientamountoftimehaspassedwithaSynthesis(Tinkering)orSystemsskillatanappropriatedifficulty.TheGMmayevenrulethisrepairrequiresspecialparts.

Movement(1):Thisabilitymaybetakenmultipletimes,andshouldbeconsideredakeyattributetoconsiderwhenbuildingyourride.Movementgrantsthepilota+1bonustotheirVehiclesskillcheck,andtheMovementpropertymaybeaddedmultipletimestohelpavehiclegofromslowandsteadytoblazinglyfastandmaneuverable.PowerSource(1):Thevehicleispoweredbyauniqueorrenewablepowersourceandisentirelyself-sufficient.Whetheritbethroughhotair,solarpower,sheerwillpoweroraCrystalcore,thevehicleneverneedstolandand/orrefuel.Unique(1):Thevehicleisone-of-a-kind,likelybuiltfromscratchbytheowner-orperhapsnosimilarmodelsremaininexistence.Thoughthishasnoreadily-foreseeablegameadvantages,GMsareencouragedtotakenoteofthisfact.Iconic(1):ThedifferencesbetweenIconicandUniqueareslight,butsignificant.Thisrepresentsyourvehicleisassociatedwithcertainconnotations,andprovidea+1bonusonNegotiationrollsinwhichtheimagewouldbeanasset-whetheryou'reastatesenatormakingagrandentrance,orraisingthepirateflaghigh,yourvehiclehelps

achievethedesiredeffect.Iconiccanbetakenmorethanonce,increasingthebonusby+1eachtime.UnorthodoxTravel(2):It'safactoflife-airshipscan'tusuallysproutwheels,andmotorcycleshavetroublerunninginwaist-deepsandorwater.Thisvehicularfeatureputsastoptothat;chooseanadditionalmovementtype(land,sea,air,orunderground);thevehiclecantraveljustaswellintheseconditionsasitdoesnormally.Forexample,anairshipcoulddrillthroughtheearth’scrustorsinkbeneaththesea.Large(2):Thevehicleisbigenoughtocarrythecharacterandhisentireparty,plusoneortwoextracomfortably.MagicTouch(3):Nootheruserthantheinitialowneriscapableofutilizingthevehicle.Whetherthisisacaseofsecurityprecautionsorsimply "NobodyelsecanflythisbabybutME!" isentirelyuptotheplayer.

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GoodNight’sSleep(3): TheSpecialVehiclehasrestingquartersorperhapsevenateamofWhiteMagesonstandbytohealtheparty’swounds.Whileaboardthevehicle,thepartymaytakeaFullRestatanytime.Hideout(3):TheSpecialVehiclemasqueradesasastationarystructureinplainsight.Byflippingafewswitchesthevehiclecanrevealitselfforwhatittrulyis,takingtotheskyorburrowingbeneaththedesertsands.Thepartymayleaveexcessinventoryitemshere,wheretheywilllikelyremainsafeandsounduntilneeded,andtheHideoutcannotberecognizedasavehicleorcapableofmovementbycasualobservers.

WeaponSystems(4): Thevehicleisaffixedwithturrets,giganticdrills,cannons,world-destroyinglasersorthelike.ThepassengersoftheSpecialVehiclemayusetheseweaponsystemstoattacknormallywhileinthevehicle(usingtheirnormalTierweapons)ataLongRange.Therefore,theseWeaponSystemscanneverfireoftheirownaccord–theymustalwaysbemannedstations.SpaceTravel(6):Thevehiclemaynowaddoneadditionalmovementtypetoitsrepertoire,abletocarryitspassengerssafelyoutintothedarknessofspace.Italsocomesequippedwithahandfulofspecialsuitsthatallowheroestomoveandbreatheinlow-gravity,atmosphere-freelocations.Bewarned;exploringthecosmosisoneofthemoredangerousthingsanaspiringherocouldpossiblydo.Coloniesofhorrificbeastshaveoftensettledonthemoon,andevenworsethingsdriftaimlesslywaitingforprey.Indestructible(7):Thevehicleisnighunbreakable,reinforcedwithspecialmaterialsandcarefullyprotectedfromharm.Magicandheavyweaponrybarelyevenscratchthepaint,anditcoulddescendintoanactivevolcanowithnoilleffects.Incombat,thevehiclereceivesdoublethestandardARMandMARMvaluesandifitiseverreducedto0hitpoints,thespecialvehicleisonlyrenderedinoperationalfortheremainderofthegamesession.UnlessitalsopossessesthePowerSourcefeature,however,thevehiclestillcouldrunoutoffuel.Multi-pilot(11):AMulti-Pilotvesselisoftenanimperialdreadnaughtairshiporsomethingasextravagantasafloatingisland,andrequiresanentirecrewtofunctionproperly.Thisprovidesseveralbonuses;First,thevesselcannowholdanearlyunlimitednumberofpassengers,makingMulti-PilotincompatiblewiththeLargeproperty.Secondly,individualsoutsidetheSpecialVehiclecannolongertargetanyoneinside.Finally,whenaMulti-Pilotvehicleisreducedto0hitpoint,itremainsoperationalanddoesnotcrash.Beingdamagedinthiswayinsteadmerelyallowstheattackersinside,wheretheycanpotentiallydisablethevesselbytakingouttheenginesorsimplyattackingthePCs.AttheGM’sdiscretion,takingavehiclewithMulti-Pilotoftenprovidesaloyalcrewofbuccaneers,soldiers,orotherindividualscapableofhelpingkeepthethingoperational.

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Thecharacterhasdevelopedanaturalimmunitytocertainstatuseffects.Whethertheresistanceisfroma

supernaturalboon,causedbyprolongedexposure,self-taughtvigilanceorsomethingelseentirelyvaries.

Choosetwoofthefollowingstatuseffects-Berserk,Blind,Charm,Confuse,Curse,Fear,Petrify,Poison,Seal,Sleep,Slow,Stop,Stun ,Transformor Zombie-thecharacterispermanentlyImmunetotheireffects.Thisresistancewilloftenextendpasttheobviouscombatbenefitsandintootherfacetsofthecharacter’slife;forexample,acharacterwhoisImmunetoPoisoncanchompdownsometoxicsubstanceswithoutilleffects,andisforeverunabletobecomeintoxicated. 

Youhavefoundakinshipwithanotherpersonthatextendsfarpastsimplecamaraderie.Perhapsyouare

 fatedlovers,relatedrivals,destinedenemies,inseparablesiblings,oreternalbrothersinarms.Whateverthecase,

youaretwosidestothesamecoin,capableofworkingwith–oragainst–oneanotherphenomenallywell.This

relationship…whetherenmityoramity…grantsyoustrengthwhenthingsseemtheirdarkest.UpontakingTwinSoul,chooseanothercharacterinthegame,eitheranNPCcontrolledbytheGMoranotherPC.IfyouchooseanNPC,thatcharacterautomaticallyreceivestheTwinSoulabilityaswell–ifyouchooseaplayer,theothercharactermusttakethisAbilityaswellforittobeofanyuse.ThisindividualwillhenceforthbereferredtoasaPartner.YoumayonlyevertaketheTwinSoulabilityonce,anditgrantsallofthefollowingbonuses:TwinSpell:WhenyourPartnercastsaspell,ifyouarecapableofdoingso,youmaychoosetopaytheMPcostofthespellasanInstantactionaswell.Ifyoudoso,yourPartner’sspelldealsanadditional50%damage,healsfor50%more,andthedifficultytoresistanystatuseffectsitmaycauseareincreasedby+2.ThisMPexpenditurecannotbereducedbyanymeans,includingtheArcaneweaponpropertyNoMPCost.BestofFriends:EvenwhileundertheeffectsofCharmorotherstatuseffects,youmaychoosenottoattackyourPartneratanytime.IfyoumakeanattackthatdealsdamagetoarandomtargetandyourPartneristheunluckyone,youmaychoosetore-roll.GreatestofEnemies: Youdealanadditional3stepsofdamagetoyourPartneratalltimes.Forexample,ifanattackwastodo(PWRx6)pointsofdamage,itwoulddo(PWRx9)instead.UnitedWeStand:YouandyourPartnerhavelongsincemasteredthefineartoffightingback-to-back,coveringtheother.WhenmakingaTeamworkAttackwithoneanother,eitheryouoryourpartner(butnotboth)mayre-rollonedice.TogetherWeFall:Astheultimateproofofyourlinkeddestinies,ithasbeenpredeterminedthatyourfatesarelinked.Whendeathcomesforyou,permanentlysendingyoursoultotheFarplane,theotherisfatedtodiewithinthehouraswell.Thisisnotagamemechanicthatcanbeavoidedthroughthenormalmeans–rather,whenoneofthetwocharacterssufferstheirfinalfate,theGMisforcedtoconcoctasituationthatwillleadtothedemiseoftheother,nomatterhowunlikelyitmayseem.Thereis,however,acaveattothis;eitheryouoryourpartnermayspendDestinytoCheatDeathwheneitherofyou‘die,’thusprotectingbothofyourlives.

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Haveyoutravelledagreatdistancetoastrangelandwhereyourspeciesisunknown,ordoyouevenknow

whoyourparentswere?Areyouthelastofyourkindofthefirstofmany?Wereyouonceapersonbeforeyour

transformation?Thesearethequestionsoneveryone’slipsastheyseeyoupass,butthe realqueryisalwaysthe firstonethatspringstotheirmind.

WhatAREyou?

Choosefromoneofthefollowingspecies;Aerial,Amorph,Arcana,Aquan,Beast,Construct,Dragon,Field,Insect,Plant,orUndead.YouareconsideredtobeamemberofthatspeciesinsteadofHumanoid.Then,chooseoneattributeandgrantitapermanent+2bonustorepresentyourspecies’unnaturalstrength,beauty,grace,intellect,vitality,etcetera.Remember,bynotbeingamemberoftheHumanoidspecies,younolongersufferfromaracialvulnerabilitytoShadowdamage.Alternatively,youmaychoosetoremainaHumanoid,simplymuchlargerorsmallerthantheaveragecitizen.Atinycharacterisusuallylessthanthreefeetinheight,standingeye-to-eyewithaMoogleorpossiblyevenhavingtolookuptoone.Theygainapermanent+1bonustotheirAVDscoreanda+2bonustoallFinesserollswheretheirsizecouldpossiblybeadvantageous.Ahugecharacterusuallyhoversaroundthe12-footmark,andhasdifficultyusingstandardmounts,vehicles,and

evenfittingthroughmostdoorways.Theygainapermanent+2bonustotheirPWRandRESattributes,butwillforeversufferfroma-1penaltytotheirAVDscore. 

Anyonecanswingastick,buttobeabletotakeonthearmiesofthe

empireorahorrificbeastwiththatsamesticktakesconsiderabletime

anddedicationonthepartofthewielder.

Upontakingthisability,yougainaccesstotwoadditionalWeaponcategoriesoroneadditionalArmorcategoryexcludingshield(soLight,MediumorHeavy)regardlessofyourJob.

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SKILLS"You think your skills will save you against me? Allow me to shatter your illusions of grandeur."  

- Amarant Coral

Skillsarehighlyimportant–theyallowyourcharactertoactinnocentunderscrutiny,leapandscurryacrossrooftopsandthroughhiddenbackalleys,knowwhentohold‘emandwhentofold‘em,rideachocoboora

multitudeofotherthings.Whetheryouintendforyourcharactertospendhistimemanagingthefinancesofa

troupeofMoogleEntertainers,orpilotinganairshipwiththeotherkindoftroopshotonyourproverbialheels,

yourskillswillbewhatmakethedifferencebetweensuccessandfailure.

Themaximumnumberofpointsyoumayhaveinanyskillisequaltoyour Finessestat,plusone.Acharacter

with6Finesse,forexample,couldthereforehaveskillsata+7bonusbutnothigher.

Charactersreceivetwoskillpointsateachlevelup.Atthestartofthegame,anewlycreatedcharacterreceives

thenumberofskillpointslistedintheirJobdescription.

TaskDifficulty

Whenaskillcheckisrequired,theGMassignsthetaskadifficultyfrom‘Elementary’to‘Impossible,’andinforms

theplayer.Theplayer,nowknowinghistargetnumberoftheskillcheck,rolls2d6andaddstheirappropriateskill;

iftheresultisequaltoorhigherthanthetaskdifficulty,theplayer’scharactersucceeds.Jobabilities,equipment

andotherfactorscansometimescausesuchskillcheckstogainabonusorpenaltytotheroll,andthenine

standarddifficultyvaluesareasfollows;

Elementary(5);spotaDragonamongstacrowdofpanickingpeople,getdirectionstothenearesttown.Easy(7);createarudimentaryshelterinthewild,pocketanappleinacrowdedmarketplace.Moderate(9);pickanaveragelock,seetheTonberryhiddenintheshadows,lietoanimperialguard.Challenging(11);cookamealforaroyalfamily,disarmanancienttrap,climbahighstonewall.

Impressive(14);driveamotorcycleacrossacollapsingbridge,slipoutofapairoflockedmanacles.Heroic(17);pilotanairshipthroughahurricanewithbothenginesonfire,findacactuarneedleinahaystack.Supreme(20);swimupawaterfall,memorizeeverywordinamassivetome,catchabladewithyourbarehands.Godlike(25);catchabullet withyourbarehands,successfullychallengeyourarchnemesistoadance-off.Impossible(30);collapseafifty-storybuildingby‘puttingyourbackintoit,’leapfromsnowflaketosnowflakeastheyfall.

 AffectingOtherPCs

SocialskillssuchasActingorNegotiationwillneverhaveadirectimpactonplayercharacters–aplayer’scontrol

overhischaracter’sbeliefsandattitudeisabsolute.

Complications

Nosituationiseversobaditcan’tpossiblygetworse.

Whenaherorolls2d6foraskillcheckandgetsapairof1sashisresult,thiscreatesaComplication.Notonlydoes

thecharacterfailtheskillcheckregardlessofwhattheirtotalresultwouldhavebeen,butalsofindshimorherself

dealingwithanew,unexpectedproblem.Theymightbesecondaryissuesthatmustberesolvedforthegroupto

succeed,ortheymightcompletelychangethefocusoftheskillcheck.

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Generally,thoughnotalways,Complicationsretainthedifficultyofthefirstcheck.Soifaplayerjokinglywantsto

makeaLanguagerolltotryand‘communicate’witharustyoldlamptofindoutwhatitspurposeis,theGMmight

assignthisadifficultyofImpossible(30).Iftheplayergoesaheadanddoeshisbestontherollanyway,a

Complicationmightmeantheplayerblurtsoutsomelong-forgottenmagicalwordaccidently,activatesthelamp,

andfindshimselfsuckedinside.Nowthe additional rolltogetout ofthatmess(withoutjustsmashingthelamp

andhopingforthebest)willalsobeatdifficulty30–hopethecharacter’sEscapeskillisuptosnuff!Assumingitwon’tbe,thepartywillhavetocomeupwithanewplan,andtheplayerofthepoortrappedcharactermightbein

needofatemporaryreplacement.

Herearesomefurther(andlesshorrifying)examples.

One-EyedJackhasdisguisedhimselfasanimperialsoliderandistryingtopickthelockonaprisoncelltogethis

 friendsfree,andtheGMrulesthatthisisaChallengingtask.ThismeansJackhastoroll11orbetteronhisThievery

skill.Normallythiswouldbenoproblemforthemasterthief,butapairof1sonhisrollmeansthesituationhasjust

gottenmorecomplicated.TheGMtellsJackthatinthemiddleofhisattempthehearsasetoffootprintscoming,

andpocketsthepicksjustintimebeforeapairofsoldiersshowup.TheytellJackit’stimeforashiftchange,and

nowJackhastouseNegotiatetoconvincethemotherwiseandgetafewmoreminuteswiththelock.Justlikethe

 previouscheck,theGMstatesthatthiswillbeaChallengingtaskforJack,mademoresobythefactthatsocialskills

aren’thisstrongsuit!

InamoremodernFinalFantasygame,DeviandKellosareracingdownametropolishighwayinhotpursuitofan

armoredcar.DeviisdrivingandrollshisVehicleschecktotryandcatchup,butgetsaComplication.TheGM

announcesthattheirtargettakesahardrightandgoesoutofsight,turningintooncomingtraffic.Nowasimple

chasehasbecomefarmoredangerousfortheheroes,andtheGMrequeststhatKellosusehisAwarenessskillto

keepaneyeonthecarthey’rechasing.Kellosdoes,buthegetsaComplicationtoo.He’ssofocusedonhisgoalthat

hecompletelymissesthevehiclethatcomesupfrombehindandramsthem,sendingtheirsportscarsmashinginto

thesideofabuilding.Deviisbarelyconsciousfromthecrash,butisn’ttoodazedtonoticetheliquidpooling

underneaththem;theyhaveonlysecondstoEscapefromthecarbeforeitgoesupinflames.

 

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The Big List of Skills

Don’tassumethatthefollowingfewpagesincludeeverypossibleskilloutthere.Rather,thisisjustasamplingof

standardadventuringaptitudesthathaveservedmanyleadingmenandwomenwellovertheyears.Ifyoudecide

youwantaskillthatdoesn’tappearonthislist,justgoaheadandaddittoyourcharactersheetwithGM

permission.

Withoutfurtherado…. 

 Athletics

Theabilitytoclimb,tumble,jump,balance,andtakefalls.Acharacterwiththisskillhasrefinedtheircoordination,

balanceandflexibilitytothepointofbeingabletoexecutecomplexacrobaticmaneuversasiftheyweresecond

nature.Onasuccessfulskillcheckyoucanperformadifficultfeatofagility,suchasleapingthroughatwo-foot-

squarewindowwithouthurtingyourself,scalingaverticalsurface,orslidingdownathincablejustintimetocrash

awedding.

 Acting

Acharacterwiththisskillhastheabilitytodeceive,lie,fakeemotionsanddevisenewpersonalitiesforhimself.

Withasuccessfulskillcheck,thecharactermayattempttouseActingtobluff,improvise,keeponehellofapoker

face,orjustkeepupasteadystreamofbald-facelies.

Actingalsocoverstheabilityforacharactertoassumeanewappearancethroughadisguise,rangingfromasimple

changeofclothingtoafull-blowntransformation.

 Awareness

Characterswiththisskillpossessacertainsixthsensewhenitcomestospottingpotentialdangersornoticingwhen

somethingisn’tquiteright–whetherintheformofacon-manattemptingtoswindlethepartywithcounterfeit

Elixirs,oradozenslaveringbeastswaitinginambusharoundthecorner.Awarenessisoneofthoseskillsthatsees

alotofuse,soit’sgenerallywisetoinvestinatleastafewpoints.

Escape

Everyonegetscaughtsometimes--forthisreason,theabilitytoslipoutofatightbindcanprovetobeavaluable

asset.Acharacterwiththisskillcanwormhiswayoutofrope,manacles,orgrapples,getoutfromtheinsideofa

lockedsafe,crawlfromthewreckageofacrashlanding,havethegoodfortunetoleapthroughasecond-story

windowandlandsafelyonapassingcarriage,ortakeadvantageofabriefdistractiontovanishmysteriouslyinto

thinair.Failuresimplymeansacharacterisforcedtoremainwheretheyare;aComplicationcanjustaseasily

resultininjury,tangledbonds,orsuspiciouscaptorscheckingintoseewhatallthebangingaroundisabout…

Thisskillalsoallowscharacterstofleefromcombatiffacedwithoverwhelmingodds,andit’srecommendedthat

fledglingadventurersexpendafewpointstoraiseupthisskill. (Seep.149formoreinformationaboutRunning

 Awayincombat.)

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Healing

Acharacterwiththisskillknowsenoughaboutthebodyanditsworkingstodiagnoseandtreatmostkindsof

sicknessandinjury.Failureineithercouldhavedrasticconsequencesforthepatient.Italsodoublesasahelpful

toolinallowinganinjuredpartytogetabetternight’srestinadverseconditions,orpoppingjointsbackintoplace

inthethickofbattle.ComplicationsthatariseduringHealingchecksarerarelypleasantthings.

Inquiry

Whetherit’sthelocationofanancienttomb,anobscurelocallegend,orjusttheaddressofthenearestinnin

town,characterswiththeInquiryskillareadeptofdigginguptheinformationtheyneedasquicklyandpainlessly

aspossible.Oneskillcheckmustbemadeforeachpieceofinformationthecharacterwishestolocate;theamount

oftimetakenforthesearchcanvarybetweenhalfanhourandseveraldays,dependingonthebreadthof

resourcesavailabletothecharacter.Afailuresimplymeansthecharacterhasnotbeenabletolocatethe

information;aComplicationmayindicatethecharacterhasstumbledintoserioustroubleduringthecourseof

searching.

Language

Withthisskill,acharactercanunderstandandcommunicateinvariouslanguages;atlowerlevels,fluentlyenough

toconversewithothers,athigherlevelswiththeproficiencyofaskilledoratorandwriter.Allcharacterscan

generallyspeaktheirownraciallanguageaswellasthestandardlanguagespokentheworldover(ifsuchathing

exists),butwheneverthePCsencounteralanguagethey’veneverheardbefore,Languageisrolledtodetermine

whichofthePCs–ifany–arefluentinit!

Followingisashortlistoflanguagesthatmayappearinyourworld,aswellasanapproximatedifficultyforthe

associatedLanguagecheck.

Ancient(Difficulty13):Thespokenorwrittentonguesoftheworld’sprecursorraces,sometimesknownasLufenianorLefenish.Ancientlanguagesseeverylittleusageintheworld’sday-to-dayaffairs,particularlyintheirspokenforms;theseareusuallythedomainofscholarsandadventurerscannyenoughtorealizethatsoonerorlatereverythingcomesdowntomysteriously-inscribedslabsandrelics.BhasaMithra(Difficulty11):TheMithran/Vieralanguageisconstructedaroundarelativelylimitedsetofwords,placingheavyemphasisonprefixesandcontextinstead.Theflowery,flowinglanguageoftheVieraislearnedbyinstinct,notsocialsaturation.Thiscausesthedialecttobehardtolearnandfollow,asitdoesnothaverootsinanyotherlanguage.CommonTongue(Difficulty5):ThestandardHumetongue,linguafrancaonmostcontinents.Most,ifnotall,adventurerswillbefluentinthislanguagetoonedegreeoranother.Elvaan(Difficulty11):Complexandflorid,Elvaanhasitsrootsinantiquity;likeallotheraspectsofElvaanculture,itisasourceofracialprideandjealouslyguardedagainstdilutionfromoutsidesources.Galkan(Difficulty9):FewGalkaarecapableofspeakingtheirblunt,unsentimentalnativelanguage,letalonewritingit;adventurersaremostlikelytoencounteritinancient,Galkan-builtstructuresandonracialartifacts.Mogri(Difficulty13):ThelanguageusedbytheMooglerace.Thoughmostnon-Mooglesmaywonderhowmuchcommunicationcanbeachievedsolelyusingtheword‘Kupo’,Mogriissurprisinglysubtle;thoughuntrainedlistenerswillonlyhearthatoneword,thosefluentinthelanguageknowit'sallaboutslightvariations.Fewnon-Mooglesarefluentinthisspeech.MonsterTalk(Difficulty15):UsedtocommunicatewithbeastsandintelligentcreaturesthatcannotutilizeCommonTongue,thislanguageistypicallynon-verbalinnature.Thoughscholarswouldbalkatcallingtheresultingcollectionofgrunts,growlsandposturinga‘language’,thereisconsiderablestudyinvolvedinmasteringit.

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Lajargon(Difficulty7 ):UsedbytheenigmaticLalafell,thislanguageseesgreatuseinthescholarlyworldduetothevastamountsoflostmagicalartifactsandrune-embeddedtreasurethatisunearthed.Planar(Difficulty20 ):Thisisusedbythestrangecreaturesthattraversethewholly-magicalplanes,suchasTheVoidorthedreamsoftheGodsthemselves.Howanymortalwouldknowhowtospeakthisremainsamystery.Binary(Difficulty17 ):Binaryisalanguageofzerosandones,usuallywritten,butcanbespokenwithacrudevocalprocessorthatemitsboopsandbleeps.Androidsmayhaveattemptedtopassthelanguageontoothers,butit

ultimatelyremainsnigh-impossibletofollowinconversationtoallbutthemostpracticedlisteners.

Lore

Skillswhichcoveracharacter'sunderstandingofaparticularconceptorarea,abstractornot–facts,figures,and

essentialinformationrelatingtoasubjectthecharacterhasstudiedinatleastsomedetail.Betterskillchecksmean

theGMcanprovidemorequality,quantity,anddetailintermsofinformationgranted,butyoucannotmake

multipleLorechecksregardingthesamebitofinformation;youeitherknoworyoudon’t.AGMmightmakeLore

checksprivately,andaComplicationrepresentstheinformationyoureceiveisincorrectasopposedtosimplya'I

don'tknow.'LearningthatthisparticularspeciesofDragonisnotdangeroustopeoplewithafailedLorerollmay

beanawkwardsituationforyourpartytofinditselfin....

Lore(General):Detailedknowledgeoftheworldthecharacterslivein;geographyofaparticulararea,majorlandmarksandguilds,currenteventsandlocalcustoms.Lore(History):Generalknowledgeofkeyeventsinhistory,includingdates,personalities,andotherminutiae.Alsoincludespopularmythology,rangingfromancientsagastocontemporary'urbanlegends'Lore(Monsters):WhatisaMalboro'spreferredfoodsource?JusthowfastdoesaCactuaractuallyrun?AcharacterwithMonsterLoreisatreasuretroveoffactsandtriviaontheplanet'sinhumaninhabitants.Lore(Esper):Aprimeronthehabitats,histories,strengths,weaknessesandpersonalitiesoftheEspersociety,aswellasroutesandpassagestakenontheSummoner'spilgrimageandthelike.

Mercantile

AcharacterwiththeMercantileskillknowsherwayaroundbuyingcheapandsellinghigh,makingaprofit

whereverpeoplearetobefound,andobtaininganythingthegroupmightneed.Theycanpawnlong-forgotten

familyheirloomsbacktothefamilyinquestion,ordiscoverthepotentialmagicalpropertiesofajewel-encrusted

sword.Theymighttraveltheworldfillingtheirpocketswithcoins,orthismightsimplyberesidueknow-howfrom

growingupinthestreets.

Asuccessfulskillcheckcanbeusedtolocateaparticularpieceofequipment,findmerchantsorshopsinatownor

city,haggleapricewithareluctantdealer,orcontactashady,black-marketvendor.AcharacterwithMercantile

willhaveagoodeyefordetails,andcaneasilyappraiseitemsofmundanevaluetodeterminetheirtrueworthand

authenticity.Finally,thisskillallowsplayerstodeterminetheexactmagicalpropertiesofagivenitem,ata

difficultydeterminedbytheGMonacase-by-casebasis.

Nature

Acharacterwiththisskillisabletolocatedrinkingwater,foragefoodandavoidnaturalhazardsthatcouldeasily

takethelifeofaless-experiencedtraveler,andhaveaninstinctualrapportwiththenaturalcreaturesoftheworld.

AcharacterwiththisskillcouldrideaChocoboorperhapsevenaDragon,uselandmarkstofindtheirwayinhostile

territory,followthetracksofanenemyorconcealtheirown,providefoodandwaterfortheirallies,convincethe

marquis’viciouspetsthatyou’reafriendandthere’snoneedforthesnarlingandbiting,orevendirectthetemper

ofthoseverysamepetsontheirbelovedowner.

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OnesuccessfulNatureskillcheckisrequiredforacharacterforeachdaysheattemptstosustainherselfinthe

wilderness;ifthecharacterisforagingforanentiregroup,thedifficultymaybeincreased.

AcharacterwiththisskilltryingtowinoverananimalincombatisrarelyeverlessthanaSlowaction.

NegotiationThefineartofgettingyourway.Acharacterwiththisskillcanusetheirpowersofpersuasiontodoanythingfrom

barteringforanitemtoconvincingthattroublesomeCaptainoftheGuardthat,no,theyreally

aren’tanImperialsympathizer,thankyouallthesame.Thisskillcoverseverythingfrom

seductiontointimidationtobeggingforyourlife...and,likeAwarenessandEscape,is

generallyagoodskilltohaveatyourdisposal.

Perform

Acharacterwiththisskillcanexpresshimselfinamultitudeofways–song,dance,playingalmost

everyinstrumentevercreated,givingrousingspeeches,orjusthavingareverence-worthystage

presence.Generally,thisskillisutilizedbyEntertainers–miming,dancingandsingingareabigpartoftheirrepertoire–butmusicasaformofentertainmentiscommoninmostworlds,and

manyinnsandpubsoftenincludeapianowherewanderingmusically-mindedadventurerscan

tickletheivoriesandmakeafewgil.Acharacterwiththisskillcantuneaviolin,knowtheproper

timetostagedive,andbeabletotransitionfluidlyfromawaltzfromagavottewithoutstepping

onthearchduke’stoesintheprocess.

Scavenge

Withthishandyskill,acharactercanusebitsandpiecesofdefeatedenemiestoacquireComponentsforcrafting,

aidingintheconstructionofeverythingfromweaponstofood.ScavengecanonlybeusedonNotoriousMonsters

orBossesthatthepartyhasdefeated,andmayonlybeattemptedoncepercharacterregardlessiftherollwasasuccessorfailure.Notethatthisisn’talwaysasstraightforwardasjustgrabbingbonesandfangsandscales;a

blacksmithcouldstumbleacrossarareveinoforeinthelairofanundeaddragon,andabotanistcouldfindusefor

themossgrowingonthebackofacenturies-oldAdamantoise.

TheComponentsacquiredbyScavengeareofthesameTierasthemonster.Finally,thedifficultyofthisskillshould

rarelystrayintothehighextremes,andshouldreflecttheplayer’sdescriptionofwhatbitsandpiecestheplayeris

tryingtoacquire–forexample,turninganoctopusmonsterintodinneriseasierthantryingtoturnitintoa

crossbow.

AComplicationonaScavengeskillcheckmightmeanthepartydiscoverssomethingtheythinkpossessesvalue,

butmightinfactbeastill-lingeringevilpresenceorbenear-impossibletotransport.TakingtheitemmightevenearnthePCssomefurtherenemies,suchasangryenvironmentalistscallingtheheroes‘poachers,’orperhapseven

abandofrough-and-tumblethugswhoareangeredthegroupwoundupwiththetreasurethey’vebeenafter.

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Stealth

ThisSkillgivesthecharacterabasicunderstandingofsubterfuge,allowinghimtosecretehimselfindarkened

cornerstoescapedetectionandsneakaroundwithoutarousingtoomuchsuspicion.Italsoallowsforsleight-of-

handtricksandthelike,suchasdiscreetlykeepingasmallobjectonone’sperson.

Swimming

Acharacterwiththisskillhasthetrainingtofloat,swimanddive,aswellasholdtheirbreathunderwaterforfar

longerthanmostpeople.Skillchecksarerequiredifacharacterisattemptingtoreachaparticularlocation

underwater,tostayafloatinroughcurrentorforlongperiodsoftime,aswellasforactionsundertaken

underwater.(Seep.173forrulesregardingholdingone’sbreathanddrowning.)

Synthesis

Acharacterwiththisskillcancreateitemsofvaryingsizeandcomplexityfromscratchusingawiderangeof

materialsandmethods,aswellasrepairingdamagedequipment.

AsuccessfulSynthesischeckwillreducethecreationcostoftheiteminquestionby50%.

Furthermore,characterscansellnewly-craftedstuffitemsfor100%ofthenormalprice,allowingenterprising

individualstoactuallymakealivingandaprofitwiththeirtrade.ThisissubjecttoGMdiscretion,andplayers

shouldbeawarethatthepricesfluctuateinsomeareasduetofactorssuchasdistrustofthecharacter,prohibited

goods,competition,andmore.

Suchcraftingisspecifictoatypeofmanufacture,themostprominentofwhichareasfollows;

Synthesize(Alchemy): Throughtheirintimateknowledgeofthereactionsofcompounds,acharacterwiththisskillcanattempttobrewup(andblowup)awidevarietyofusefulmixturesandpotions.

Synthesize(Armor): Thissynthesisskillallowstheusertocreate,reinforce,andrepairalldefensiveequipment,rangingfromfull-platesuitsofarmortoelegantgownsorheavyshields.Synthesize(Cooking):Thoughsomemayquestionthevalueofhautecuisineinadventuringlife,they'reliabletochangetheirtunewhentheonlyalternativeisanotherweek'sworthofdriedmeat.Acharacterwiththisskillknowshowtoprepareandidentifyalltypesofdishes,andsomeironchefs(mastersofmeals,titansoftaste,emperorsofedibles!)areabletoaugmenttheircomrades’abilitiesinbattlewithappropriatefoods.Synthesize(Tinkering): Theleastusefulofthecraftingtypesinday-to-dayaffairs,Tinkersworkwithglassandclockworkandusuallykeepabizarreassortmentofgadgetsandinventionsattheirdisposal.Thiscategorycoversaccessories,graftsaswellasexpansiveprojectssuchasairships,landvehicles,andotherlargetechnologicalleaps.Synthesize(Weapons): Everyadventurerneedsoneoftheseatsomepoint,andtheseillustriousartisansaretheonesthatmakeithappen.Blacksmithing,stonecutting,woodworking,andboneworkingareallfacetsofweaponsynthesization,andthisskillhandleseverythingonemightneedtobringhisenemieslow.

Systems

Amultipurposeskillwhichallowsacharactertoworkwithcomplexmechanisms,includingelectricalwiring,robots,

constructs,andcomputers.Itcoverseverythingfromhackingintoasecuremainframetoknowingwhichpieceof

steeltopullinordertoseparatemovingtraincars.Asuccessfulskillcheckcanbeusedtoeithersetup,interrupt,

ortamperwithasystem;failurewilldamagethesystembutusuallyallowsthecharacterenoughleewayto

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attempttorepairtheproblem.Itispossible,however,foraComplicationtodestroyparticularlycomplicated

systemsbeyondthepointofsalvage.

Thievery

Acharacterwiththisskillcanopenperformanentirerepertoireofillegalactivitieswithspeedandstyle.Theycan

openlocksondoors,treasurechestsandanythingelseothersconsiderworthsecuring,givenafewsimpletools,a

littleelbowgreaseandasuccessfulskillcheck.Theymayrummagethroughpocketsundetectedandsnatchsmall

valuables,forgeimportantdocuments,cheatatdicegames,anddisarm–orset–trapsofvaryingcomplexityand

lethality.

Vehicles

ThisSkillenablesacharactertohelmmostvehicleswithareasonabledegreeofreliability,thoughinadverse

conditions,thingsmightbealittlebitmoredifficult.ThisskillgovernseverythingfrommotorcyclestoMagitek

ArmortoAirships.Specialmaneuversnaturallyrequireanadvancedlevelofabilitytopulloffwithoutwreckingthe

vehicleinquestionintheprocess.ItcanalsobeutilizedtorepairdamagedvehiclestowhichtheSystemsskill

doesn’tapply.

 

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DESTINY“Your actions have meaning only if they hold true to your ideals.” 

- Ramza Beoulve

DestinyPointsareametagamerepresentationofaCharacter’simpactontheworld.They’rewhatseparatesthemoversandtheshakersoftheworldfromthemasses,whattheplayercharacters–andtheirmostfearsome

opponents!–possessthatnobodyelsedoes.

ByfillingoutaQuoteonyourcharactersheetyoumayearnasinglepointofDestinyrightoffthestart;otherwise,

allcharactersgenerallybeginplaywithoutanyreservesofthisimportantresource.Characterscreatedatlevels

higherthanfirstoftenalreadyhaveDestinyreadyforaction.

DestinyPointsareearnedthroughacompletionofacharacter’sgoals,andwhenthecharacterperformsa

dramatic(thoughnotnecessarilylife-threatening)action.Thewatch-wordhereis‘dramatic’–thismeans

disarmingacity-levelingbombatthefoursecondmark,leapingafifty-footdroptocatcharopedanglingfromthe

sideofagetawayvehicle,supportinganentiretwo-storyhousewithnothingbutmusclepowerwhileitsonfire

 ANDapartymembersrushesinsidetosavethetrappedoccupants….y’know,thatsortofthing.

EarningDestiny

ThoughsomeGMsmaychoosetoalterthesemethodsslightly,thestandardwaystoreceiveDestinyareasfollows;

DefeatingaBossawardseachmemberofthepartyoneormorepointsofDestiny,Membersofthe‘Fighter’

Jobclassalwaysreceiveanadditionalpointforthisduetotheirinnateability.

DramaticHeroism,asdescribedabove,generallyawardseachmemberofthepartyonepointofDestiny.

CertainJobAbilitiescanallowthecharactertoearnapointofDestinyhereortherebymeetingcertain

criteria.

CompletingGoalsallowsindividualcharacterstorecoverDestiny,aswell.Twopointsareawardedforasmall,

short-termgoal,andFIVE areawardedforseeingtheendofalifelongdream(suchasbuildingtheworld’sfirst

airship,becomingaChocoboknight,findingtruelove,takingthethrone,andsoon).

GMsareencouragedtotalkwiththeirplayersbeforethegamebeginstodiscusstheirthreeshort-termgoalsas

wellastheirlifelongone.Someplayersmaysimplychoosethreesemi-comicalshort-termgoalstheycouldcompletewithinagamesessionortwo,suchas‘MeetaDwarf,and‘PunchaDwarf.’IftheGMisunabletodeter

thecharacterfromthesegoals,don’tfrettoomuch.Onceagoaliscompleted,aplayercan’tinventanewoneto

takeitsplace…andthus,the6Destinypointsgrantedfromshort-termgoalsareaone-timebonus.Ifacharacter

choosestodesigntheirgoalsinsuchawaythatthey’llgetimmediategratificationinsteadofthedestinyspread

outoverthecourseofthecampaign,thiscertainlyhasitsowndownsides.

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SpendingDestiny

Destinyhassixprimaryuses,discussedbelow.

EnhancingaRoll(1):AsinglepointofDestinywillfurtherallowacharactertoaddanadditionald6toanyroll

ofhischoice,whetheritistoresistadeadlystatuseffect,maximizetheiraccuracy,orsmooth-talkalongstanding

archenemy.PlayersmayspendasmanypointsofDestinyastheylikeonasinglerolltoaddmoreandmoredice.Theycanchoosetodothisafter

seeingtheresultoftheroll,andif

theylike,evenaddmored6sone

atatimeuntiltheyachievetheir

desiredresult.

 Acharacterwhospendsvaluable

Destinyinordertokeeptheplot

movingisthebestsortofplayera

GMcanhopefor.Makesurethat

theircontributionisremembered!

ChangingJobs(3):Foratrioofpoints,thecharactermaybecomeamemberofanentirelydifferentJob.Thisis

acomplicatedprocessthatrequirescarefulplanningandgooddecision-makingontheplayer’sbehalf,asitisjust

aslikelytocrippleacharacter’seffectivenessasitistospurthemtogreaterheights.

UponspendingDestinyforaJobChange,anactthatmayonlybeperformedoutofcombat,thecharacter

recalculatesherHP,MP,ACCandAVDtobeappropriateforamemberofthatnewJob.TheInnateAbilityofthat

JobreplacestheirformerInnateAbility.

Thecharacterdoesnotobtain(orlose)skillpoints,spellsortheirspellcastingability,oraccesstoabilitiesshehas

learned.Wheneverthecharacterlearnsanewability,sheonlyhasaccesstohercurrentJob’sstandardabilities(as

wellassharedabilities).

Thecharacterdoesnotautomaticallygainspellswhenswitchingtoamagic-usingjob.Instead,upongainingalevel

wheninaspellcastingJobsuchasBlackMage,thecharactercanpermanentlylearnaspelloftheappropriaterank

iftheJobwastolearnone.

Finally,acharacterneverlosesaccesstoWeapontypesheorshehadpreviously,butthelistofarmorthey’re

proficientwithisdependentontheirnewJob.Soforexample,aSamuraiwhobecameaBlackMagewouldstillbe

abletowieldhisBlade-typeweapon,butwouldonlybeabletoequipLightArmorwithoutpenalty.

UsingAbilitiesandLimitBreaks(3):Uponreachinglevel5,characterscancreatesignatureattacksthatcan

eventuallybecomeaspowerfulasajob’sEpicability.Abletoturnnearlossesintoclearvictories,thesemighty

attackscanonlybeaccessedwhenthecharacterisneardeath.Byexpending3Destinywhentheircharacterisat

25%orfewerHitPoints(butconscious!),aplayermayuseanyLimitBreaktheyknowasastandardactionontheir

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turn.RegardlessofhowmanyDestinyPointsthecharacterpossesses,thisoptionmaynotbeusedmorethanonce

perround.

Inaddition,thereareahandfulofjobabilitieswhichrequestpointsofDestinyasapricefortheiractivation.Such

abilitiesareusuallyastronomicallypowerful.

BlazeofGlory(5):Thecharacterhasbeenreducedto0HPorevenkilled,ordeathisimminent,andtheplayer

doesn’thaveenoughDestinysaveduptoCheatDeathasdescribedbelowandsavetheircharacter.Butthe

sacrificewillnotbeinvain–byexpending5pointsofDestinyatanytime,thecharactermaygooutwithabang.

AplayerwhohasusedBlazeofGlorycan

makeadeclaration,anylastdesirethey

mighthavethatthenbecomescanoninthe

gameworld,solongasthemajority of

playersagreewiththedecision.For

example,thepartycouldbesailingthroughtheskiesonanimperialairship,defeatedby

ageneralwhonowloomsoverthem.The

partyEngineerlooksup,winkstohis

comrades,andrevealsonelastinvention–a

‘TimeBomb,’ashecallsit.Theplayerthen

declarestheEngineerfindsthestrengthto

standandchargesthegeneral,sending

thembothtumblingoverthesideandout

intotheair.There,heusestheTimeBombtoripopenaportalinthespace-timefabric,suckingthegeneral,the

character,andevenseveraloftheenemyairshipsintothevoid.Thecharacterisgone,nevertobeseenagain,but

hasforeveralteredthestory.

BlazeofGlorycanbeusedforjustaboutanything,uptoandincludingpreventingthedeathofotherPCsby

sacrificingyourselfinstead.

GMsmightfindBlazeofGlorytobeafrustratingmechanicastheyseetheircarefully-laidplotdisrupted,butwe

encouragethemnottostifletheirplayers’creativity.Afterall,thesearethescenesthatwillmakeagame

memorablelongafterthefact.

CheatDeath(7+):DeathisafactoflifeintheworldsofFinalFantasy–afterall,nosagaistrulycomplete

withoutatleastonetragicdemiseorinspiringsacrifice.However,thedeathofaleadingcharacterinastorylinecan

havemajorrepercussionsonthestoryasawhole,particularlyfortheunfortunateplayernowleftscramblingfora

replacement.Withatleast7pointsofDestiny,aplayercanrestoretheirdeceasedcharactertolife,orescapea

situationthatwouldotherwisekillthecharacteroutright.

However,allthecharacter’sDestinyisconsumedwhenCheatDeathisused,nomatterhowmanypointstheyhad

savedup.

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PlayersareencouragednevertoannouncethattheyareCheatingDeath–rather,tellingtheGMinprivateby

slippinganoteorthelikeisthebestway–itmakesforfarmoredramaticplaywhenthecharacterreappears.

This‘resurrection’willneverbeanimmediateone;ifengagedinabattle,thecharacterwillnotreviveuntilafter

thebattleislongsinceover.Ifcaughtinacertain-deathsituation,theirsurvivalwillnotbeapparentuntilsome

timehaspassed–andtherestofthepartyhasalreadygiventhemupfordead.Howthecharactermanagesto

escapethereaperislefttotheplayertoexplain.

SummoninganEsper(Varies):Asthecharactersprogressintheiradventuretheymayobtaintheassistanceof

anotherworldlybeingknownasanEsper,anentitywithstrengthrivaling–andderivedfrom-theentiregroupof

heroes.Thisisnoeasyfeat–themostpowerfulofEspersrequireenormousamountsofeffortandDestinyto

remaininthisworld.Butthepayoffisextraordinary;healing,statuseffects,supportspells,andalltypesof

damage,inmagnitudesthateventuallysurpasseventhemostadvancedspellsofthestandardschoolsofmagic.

SummoningandEspersarediscussedmoreonthefollowingpages.

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SUMMONING“Old man’s still got it!” 

- Sazh Katzroy

SummonedBeasts-alsoknownasEspers,Avatars,GuardianForces,Scions,Eidolons,Fayth,Aeons,andavarietyofothernamesacrosstheworlds-arepowerfuldimensionalspiritsandalliesthathavetakenaninterestinthe

characters.Withtime,perhapsthepartycanevencalluponintimesofgreatneed.Theyfunctionunlikeevery

otherabilityinthegame,inthatSummoningisoftenagroupdecisionmadeby(andpaidforby)theentireparty.

Infact,insomewaysEspersaretheirownbeings–inotherways,theyarephysicalmanifestationsoftheparty’s

outlook,goals,andstrengths.Theirpowersmightuniteagroupofheroes–ordivideit.

HowSummonsappearineachgameisultimatelyuptotheGM.Thisisacompletelystand-alonesystem;thegame

generallywon’tbeanyeasierorharderforthePCsnomatteriftheystartwithapatronEsperattheirsideornever

oncebefriendone.SomegameswillseetheheroessearchingoutthepowersoftheEspersonajourneyknownas

a‘Pilgrimage,’wheretheirmettlewillbetestedindangerousandsometimesevenhorrifyingways.Somegames

willseethecharactersasheirsofagreatpowerintheirownright,eachwiththeirowndivineguardianSummon.

SomegameswillneverseeSummonsevenmentioned.

OncethepartyacquirestheassistanceofaSummoninwhatevermanner,itwillultimatelyfallintooneoftwo

categories,dependingonthegame;PartyEspersarewatchfulguardiansofanentiregroup,andmaybe

summonedandcontrolledbyanymemberoftheadventuringtroupe.Ontheotherhand,IndividualEspers

‘belong’toonlyonecharacter,apersonoftenreferredtoasaSummonerinreverenttones.

SummoninganEsperisaSlowactionthatgenerallycosts onepointofDestinyperRankoftheEsper .For

example,Carbuncle,aRank1Esper,wouldonlycost1pointofDestinytomakeanappearance.Alexanderwould

costfive.Inthecaseofa PartyEsper,thisvalueisdoubled.

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Devotion

Thereis,however,aloopholetothis–byhelpinganEsperachieveitsobjective,theDestinycostrequiredto

summonitispermanentlyreducedbyone(or,inthecaseofaPartyEsper,two).Thesecauses,goals,ambitions,

andidealsthattheEsperhopesthecharacterswillpursueareknownasDevotions,andmightbeanythingfrom

protectingasacredplaceofthewildtoanactofsupremeselfishness.Buildinga‘workingrelationship’witha

celestialguardianiskeytomakingsuchpowerfulentitiesmorewillingtocometotheSummoner’said.

Activelyworking against anEsper’sDevotioncanoftenhavetheoppositeeffect,andtheseunknowableentities

specificallygrantedbytheGM ( asopposedtotheGrandSummoner sharedability )canchoosetoleaveforgoodat

anytime.

Evenbetter,completinganEsper’sDevotionwillpermanentlygrantwhatisknownasaPactBoon–thismightbea

newattack,anincreaseindamageagainstanentirespeciesofmonster,oravarietyofotherthings.Most

commonlyofall,however,itisabonusgivendirectlytotheSummoner(s)–theabilitytobreatheunderwateror

turndullgemstoglowingshardsofcrystal,andsomuchmore.

CalculatingEsperAttributes

NomatterwhethertheSummonassociatesitselfwiththeentiregrouporasinglecharacter,therearesome

characteristicsthatneverchange.Theydonotpossessattributesoftheirown,andutilizetheirsummoner’sstats

fortheircalculations–soadexterousandagilesummonerwillworkbestwithnimbleandfastEspers,andsoon.

Esperscanbedamagedandattackedlikeanyother

creature,andhaveaHitPointtotalequaltothe

Summoner’sMaximumHP,multipliedby

theSummon’sRank.SoifYojimbo,aRank3

Esper,wassummonedbyaBlueMagewithonly100

maximumhp,Yojimbowouldenterthebattlefield

with300.

TheirARMandMARMscoresarealways0,theirlevel

istreatedasbeing15,theyhavethesameAVDas

theirSummoner,andalloftheirspellsarecastas

StandardactionsthatdonotcostMP.

ManyEspershavevariedinherentsupportabilities

suchaselementalweaknessorAuto-Statuses,butall

SummonsallhavetheinherentabilityImpervious,makingthemimmunetoallnegativestatuseffects

unlessotherwisespecified(Animaisalwaysaffected

by Zombie,forexample).Theyalsocannotbe

affectedbyKnockbackorDisarm,cannothavetheir

equipmenttargetedorbroken,donottakefalling

damage,cannothavetheirspellsinterrupted,cannot

beswayedoraffectedbyskillsofanysort,suchasan

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attempttointimidateorcoerce,andcannotreceivetheeffectsofHaste( unlesstheyalreadyhavetheAuto-Haste

property).

AnEspermayactimmediatelyuponbeingSummoned.TheEspercanstayonthebattlefieldforuptothreerounds

beforeautomaticallybeingdismissed.AnEspercanbedismissedsoonerthanthisifthebattleends,ifitlosesallof

itsHP,orifthecharacterschoosetosenditaway.OnceanEsperisdismissed,thesummonersrejoinbattle,

becomeactivetargetsfordamageandattacks,andallstatusconditionsinflictedcontinuetotakeeffect.

OntheEsper’sthirdturn,theymayinstantlyutilizeapowerfulabilityknownasanAstralFlowbeforetheydepart.

Theseattacksareofimmensepotency,capableofalteringentirelandscapeswiththeirdestructiveandrestorative

properties.

EspersinCombat

AftertheEsperhasbeensummonedforthtothebattlefieldfromtheirdistantandalienrealm,theytakeona

physicalformthatcanbedamagedanddealdamageinreturnjustlikeanyplayercharacter.

IftheEsperwasSummonedbyonlyonecharacter–thatis,thecreatureisanIndividualEsper–thenthesingle

characterwhosummoneditvanishesfrombattle,becominguntargetableandprotectedbytheguardiancreature’s

powerfulmagic.TheplayeristhenabletotakeanormalturnusingtheEsperthathasbeensummoned–theymay

move,castspells,anduseanyoftheattacksontheEsper’slist,usingthecharacter’snormalattributes.Alldamage

byEspersisautomatic,notrequiringanattackroll,andconsiderednonelementalmagicdamagethatisreducedby

M.ARMasnormalunlessspecifiedotherwise(suchasinthecaseofanelementally-alignedspell).Forexample,an

Esperthatstatesitdeals(RESx5)damageonanattackwoulddeal55nonelementaldamageifitssummonerhada

RESscoreof11.

IftheEsperwasSummonedbyanentireParty,thenthingsworkalittledifferently.Althoughitcostsdoublethe

standardDestinyamounttosummonaPartyEsper,anypartymembercan‘chipin’topayforthesometimes-heftyDestinycost.ThegroupchooseswhichsinglecharacterwillcontroltheEsper,andonceagain,onlythatcharacter

vanishes.ThemaindifferencehereisthattheEsper’sstatsarecalculatedby whicheverplayerinthegrouphasthe

highestattribute .SotocalculatetheEsper’shealth,thegroupmightdecidetomultiplyitshitpointsfromthe

partyMonk.AndevenifthegroupEntertaineristheonecontrollingtheEsper,theymightusethepartyBlack

Mage’sPWRscoretofigureoutdamagewhencastingaspellorusingapowerfulattack.

RegardlessofwhatsortofEsperissummoned,whetherPartyorIndividual,anEsperonlyhasthreeroundsbefore

itreturnstowhereveritcamefrom.Attheendofthethirdturn,iftheEsperisstillaliveandhasn’tbeendismissed

bythegroup,theymayusetheirpowerfulAstralFlowabilityinstantlyandautomatically.

KnowYourCosmicAllies!

AbriefdescriptionofeachofthestandardEsperscanbefoundonthefollowingpage.Thoughtheyaren'texactly

magicinthenormalsenseoftheword,youcanfindthefullydetailedversionsofeachSummoninChapterVIII,

startingonpage240.

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RankOneSummons

Bismarck:Anoblewhitewhaleandprotectorofthedeep.Carbuncle:Abejeweledcreaturecapableofreflectingmagicalattacks.Chocobo:Aspiritoftravelandadventuremanifestingasafamiliarandcomfortingsight.Salamander:Thelivingembodimentofflameanddestruction,nowinconvenientpocket-size.

Siren:Abeautifulsongstressandtemptress,charmingherenemiesandserenadingherallies.Sylph:Mischievousfaethatfavorthosewhoprotectthewildplacesoftheworld.Valefor:Adignifiedavianthathonorsthosewhoshowcourage,self-sacrificeandperseverance.

RankTwoSummons

Catoblepas:Arepugnantcyclopticbeastthatcanturnenemiestostonewithaglance.Ifrit:Asavagedemonicwarriorwhobringswithhimtheremorselessfiresofhell.Leviathan:Amassiveseaserpentthateffortlesslycontrolswaterandrulesallwhodwellintheoceans.Pandemona:Themanifestationofthescorchingwindthatblowsthroughhellitself.Ramuh:Anagelesssageandwizardwhocommandsthestormandtheskieswitheffortlessness.Shiva:Ablue-skinnedgoddessoficeandsnow.

Titan:Aponderousguardianofearth,whousesrawmighttoaidtheparty.

RankThreeSummons

Asura:Afickle,three-facedqueenwhohasbeenknowntofavorenemiesasoftenastheparty.Cerberus:Thewatchdogoftheunderworld,loyalandbravedespiteitshellishnature.Fenrir:Thefatherofallgreatbeastsissaidtogrowinpowerwiththephasesofthemoon.Phantom:Along-deceasedpaladin,nowadisembodiedforceofrighteousness.Seraph:Anangeldescendedfromtheheavenstowatchovertheparty.Tritoch:Usingthreeelementaltypes,therainbowdragongainspowerbyabsorbinghisownattacks.Yojimbo:Asamuraispiritthatfightsonlytolinehisownpocketswithgil.

RankFourSummons

Anima:Thechainedaspectofdeaththathastakenontheworld’ssufferingandpain.Atomos:Amindlessmile-highmouthcontainingaportaltoanotherdimension.Diabolos:Adream-devilwithpowersovergravityanddarkness.Doomtrain:Aspectraltrainwhichcarriesthedeceasedtotheirfinalrestingplace.KnightsoftheRound: Knightsfromlegend,reunitedforonefinalcampaign.Maduin:AnauthoritativehumanoidEsperwhowieldsenormouslypowerfulblackmagic.Phoenix:Afierybirdwhosetearsaresaidtocurethewounded,abletorisefromtheasheswhenkilled.

RankFiveSummons

Alexander:AlivingcastlecapableoflightingupthenightskywiththepowerofHoly.Bahamut:Thegodofalldragons,preparedtofighttothedeathalongsidetheparty.Odin:Destructionandnihilismincarnate,armedwithapowerfulobsidianblade. 

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CHAPTER IV: EQUIPMENT"Hmph. I daresay I've soiled my cuffs. If a dungeon's waiting for us at the end of the night, it had best have a change

of wardrobe. Incidentally, what IS the going rate for rescuing Princesses these days? Food would be a good start --the good stuff, mind you."  

- Balthier Mid Bunansa

The500Gilcharactersreceiveduringcharactergenerationareonlythetipoftheiceberg;beforelong,they'llhave

themoneytosetaboutseriouslyarmingandarmoringthemselvesagainstthedangersthatawaitthemintheir

travels.Thischaptercoversthemostessentialportionsofanadventurer'sgear,fromthehumblestlongswordto

thefinestGenjiArmor-andbeyond.

Whilemostofaplayer'sequipmentwillendupcomingfromover-the-countersales,theverybestitemstakea

littlemoreefforttoobtain-thekindofeffortthattypicallyinvolvesgoingtoe-to-toewithdemonlordsor

traversingancient,monster-hauntedruins.

CurrencyTheGil(g)isthestandardcurrencyoftheFinalFantasyuniverse.Generally,asinglegilpieceispocketchange,but

pricesfluctuatewildlyfromworldtoworld-andevenfromregiontoregion-inaccordancetothedemandsof

scarcityandprosperity.

Countriesandnationstendtominttheirownindividualgilcurrency;whilethesemaybeknownbyparticular

nameswithinthatcountry,attheendoftheday,agilisagilisagil-lightweight,easytospend,andreadily

acceptedtheworldover.Thelatterisduetothegil'scomposition;traditionally,agilpieceismadeofpuregold-

indeed,thename'gil'itselfplaysonthistradition.Changingtimesandgrowingpopulationsmayforce

governmentsto'waterdown'thecurrency,however,replacingthescarcermaterialwithmorecommonmetals

suchasbronzeandsilver.Paperbillsarealsoincreasinginpopularityasaneasily-concealablealternativetothe

bulky,ofteninconvenientcoins.Wheresuchchangestakeplace,theyusuallydosoonaworldwidescale,ensuring

acontinuedanduniversalacceptanceforthecurrency.

Forareal-worldcomparison,youcouldimagineonestandardgiltohaveaboutthesamevalueasoneNorth

Americandollar.

StoreTypes

Nomatterwhereyouareintheworld,

specializedstoresexistfornearlyeveryformof

merchandiseimaginable-evenintheremotest

regions,smalltradersandtravelingmerchantswillbemorethanhappytodobusinesswith

anyoneabletoaffordtheirgoods.Sampletypes

charactersmayrunintooverthecourseoftheir

adventuresinclude:

WeaponStoresstockweaponsofallshapes

andsizes.Agoodportionofthesestores

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manufacturetheirinventoryin-house,incorporatingseparateforgesandworkshopsbeneaththepremises.

 ArmorStorescoverArmorofeverytype,fromLightclothrobestoHeavyplateandshields.AswithWeapon

Stores,itisnotuncommontofindskilledmetalworkersattachedtothestore'spremises,producinggoodsforsale.

GeneralStoresservicethepopulationatlarge,sellingrecoveryandsupportItemsaswellasmiscellaneous

equipment.Insmallertowns,aGeneralStoremayalsostockalimitedselectionofbasicweaponsandarmorifno

otherstoresintheareasellthem.

RelicStores tendtoberarerfixturesinsettlements;mostoftheirstockcomesfromitemsrecoveredby

adventurersandexplorers.Asthenameimplies,theydealincuriosandunusualitems,includingAccessoriesofall

shapesandsizes.

Bazaarsarestoreswithatwist–youneverknowquitewhatyou'regoingtoget.Generallyonlyfoundinlarger

cities,bazaarsofferawiderangeofstrangeandunusualgoods,rangingfromgenuineraritiesandpowerful

artifactstothebuffed-upjunksoldbyunscrupulousconmenlookingtomakeaquickGil.Unlikenormalshops,

playersdon'tcometoabazaarwithashoppinglist–rather,theywillgetanumberofpurchaseoptions,eachgiven

adescriptionratherthanafirmname.ATier3bowfoundinatownbazaarmightbedescribedas'awell-polishedancientcrossbow,shininglikethesun,'whileanArcaneweaponmaybecalled'aniron-shodstickmadeofdurable

wood.'Therearegenerallyonlythreewaystopositivelyidentifyagood:buyit,makeasuccessfulMercantileroll

withtheappropriatemodifiers,orfindsomewaytogetthetruthoutofthebazaarproprietor–assumingevenhe

knowstheitem’strueworth.

Sowhybotherwithbazaars?Notonly

dotheyhidesomeamazingpiecesof

gear,bazaargoodscansaveplayers

somecoin,assumingthey'recareful

enoughtoavoidthescams–that'bag

oftendustybottleswithillegiblelabels' retailingfor50gilcouldbeabudget-

pricedpackofpotions...orsimple

coloredwater.BecausetheGMdecides

what'sonoffer,itcanbedifficultto

achievetherightbalancebetween

money-wastersandgenuinelygood

buys–aimforunpredictability,butlet

theplayersscoresomebargainsiftheyplaytheircardsright.

 AuctionHousesarethepreferredhauntsofthenobleandwell-to-do.Theyallowselectedmembersofthepublic

tobidonavarietyofraritiesandantiquities.Generallyspeaking,ordinaryequipmentanditemsareunlikelytoendupontheauctionblock–what'supforgrabstendstorunthegamutfromuselessbric-a-braclikemodelairships

andcollectibleporcelaintodungeonkeysandartifactsofmysticsignificance.Auctionhouseitemscaneasilybethe

startofagreatadventureorchangethecourseofthecurrentone,butthey’rerarelyfoundoutsideofmajorcities.

Eventhen,accessisn'tagiven–somehousesmayonlycatertotheupperclasses,makingitdifficultforrough-and-

tumbleadventurerstogetinwithouttherightconnections.

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SellingEquipment

Ascharactersupgradetobetterequipment,theymaywishtoselltheiroldergeartomerchants.Thesewilltypically

pay50%ofthelistedpriceforitems,thoughthismaybeadjusteddownwardforwearandtear-oranynumberof

otherfactors-attheGM'sdiscretion.Forexample,adaggerpurchasedfor700gwouldonlybeworthamaximum

of350gifsold,provideditwasstillingoodconditionatthetime.Brokenequipmentcangenerallyonlybesoldfor

afractionofitsoriginalcost.

CarryingEquipment

Inordertosimplifytheprocess,allcharactershavefourbasicequipment'slots'whichcanbefilledbyvariousitems

overthecourseofthegame-intheFFd6,suchitemsaresaidtobe‘equipped’,andallowthecharactertobenefit

fromanyandallpropertiestheyoffer.TheseslotsareLeftHand,RightHand,Armor,andAccessory.

OneHandmightholda

singleweaponofanysize,a

shieldoranitem,butnever

multiplethingsatthesame

time.Armoris,ofcourse,

thegarmentsandprotective

geardescribedlaterinthis

chapter,andagain,onlyone

typeofarmormaybeworn

atatime;acharactermay

not,forexample,donaset

ofrobesoverheavyplatein

ordertogainthebenefitsof

both.

Accessoryisacatchallcategoryfortheenchantedrings,pendants,headgear,gauntlets,bootsandotheritem.A

charactercanequiponlyoneAccessoryatatimetoreceivethebenefitsofit.

Allotheritemswhichacharactermayhavestockedinhisorherpockets,bagsandbackpackisknownasa

character’sInventory.

Regardlessofacharacter’sstrength,anycharactermay onlycarryacombinedtotalof10itemsintheir

inventory;oncethelimithasbeenreached,thecharactermustdroporsellsomeoftheirequipmentbeforethey

areabletotakeonmore.

Beyondtheequipmentpurchasedduringcharactercreation,acharactermayhaveafewitemsofpurely

sentimentalorpersonalvalue--asignetringpasseddownfromgenerationtogeneration;anecklaceorlocketgiventothemfromalovedone;aluckycoinortalisman;inshort,anythingthatdoesnothaveapricetagassuch,

butstillholdssomeimportance.Suchitemsdonotoccupypositionswithinacharacter’slimitedinventory.

Lateron,we’llalsodiscussGrafts,whicharespecialitemsthatdonottakeupeitherinventoryroomorneedtobe

equipped.

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Weapon Categories

Whetheryou’reusingagigantictwo-handedplasmablade,abrokenbarstool,orthesoundproducedbyajewel-

studdedharp,everyformofweaponrycanbefitintooneofthefollowingbroadcategories.Almostallweapons–

withtheexceptionsofArcane,RangedandConcealed–usePWRfortheirdamage-modifyingattribute.

 Arcane

Thefirstselectionofweaponsisalsothemostdiverse.Arcaneweaponshavebeencraftedforthemagically-

inclinedinmind,butrarelydoanytwolookthesame.ThemostcommonArcaneweaponisastaff,alightweight

woodormetalpolethatdoublesasawalkingstick,butthiscategoryincludeseverythingfrommusicalinstruments

tooversizedbells,fromlivingdollstofloatingenergycrystals,Magitekcannonstomagicalpaintbrushes,ancient

tomestotribaldrums.Theyarebestusedbycharacterswhopreferbrainsoverbrawn,suchasmostmages,and

usetheuser'sMNDattributeinsteadofPWRtocalculatedamage.

Regardlessofhowtheylook,allArcaneWeaponspossessthespecialproperty‘NoMPCost.’Uponcastingaspell

androllingthemaximumamountofdamagepossible–generallyaresultof12onthe2d6–thespellistreatedas

havinganMPcostof0insteadofitsnormalvalue.

Blade

Theweaponofchoiceforadventurerseverywhere.WhileBladescomeinmanyshapesandsizes,fromthehumble

longswordtotheelegantrapier,oranexpertly-craftedkatanatothewicked-lookingscythe,thekeenedgeand

versatilityoftheseweaponsgoalongwaytoaccountingfortheirpopularity.Quiteafewexperiencedheroeshave

evencometothinkoftheirbladesasextensionsoftheirownbodies.

Theypossessthespecialproperty ‘ReliableStrike,’allowingtheusertorerolloneattackpercombatanduse

whicheverrollresulttheyprefer.Furthermore,thisattacktreatstheweaponasthoughithadthePiercingproperty,allowingthebladetocompletelyignoretheenemy’sARMrating.

Brawl

Whetherasimpleunarmedstrike,apaddedleatherglove,foot-longsteelclaws,oraheavychairsmashedover

youropponent’shead,Brawlweaponsrunthegamutfromimprovisedtoolsgrabbedasalastresorttoweapons

designedforhand-to-handcombat.

StandardBrawlweaponspossessthe‘Counterattack ’specialproperty;Oncepercombat,afterthecharacteris

dealtphysicaldamagebyanopponentwithinShortRange,theymaychoosetostrikebackwithaphysicalCounterattackattheenemythatstrucktheblow.Althoughredundant,acharactercannotcounterattacka

counterattack,andacounterattackcannotbeaLimitBreak.CharactersmayonlynotuseaCounterattackwhen

they’realreadyinthemiddleofaSlowaction.

Randomly-grabbedmakeshiftweapons,knownas‘ImprobableWeapons’fromhereonout,insteadpossessthe

‘Fragile’specialproperty;theybreakafteronlyonestrike.

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Concealed

Oftenrepresentedbydaggers,thrownneedlesoradeckofsharp-edgedplayingcards,Concealedweaponscanbe

easilysecretedupasleeveorunderneathacloaktogivethewielderanunexpectededgeincombat.Concealed

weaponsaregenerallyrathersmall,makingthemnearlyimpossibletospotwhenhiddenevenwithveryhighlevels

ofAwareness.Alternatively,concealedweaponsmightbedisplayedinplainsight,posingascommonplace,

innocuousitemsthatthecharacter’senemieswon’tevenrealizeareathreatuntilitistoolate.

ConcealedweaponscalculatedamagewiththeDEXattributeinsteadofthewielder’sPWR.

Theyalsopossessthespecialproperty ‘Backstab;’thefirstattackmadeeachcombatbyacharacterwieldinga

ConcealedWeapondoesoneadditionaldamagestep.

Huge

Theultimaterepresentationofthephysicallypowerfulwarrior,yearsoftrainingarerequiredtouseHugeWeapons

withanydegreeofgraceorelegance.Theirweightrequiresconsiderableeffortonthewielder’spart,butthe

resultscanbedevastating.Hugeweaponsmightincludemauls,sledges,heavybludgeoningmallets,two-handed

axes,heftyengineeringwrenchesandmore.

Theypossessthespecialproperty ‘HeavySwing’andareabletosendfoesflying.Oncepercombataftermakinga

successfulattack,thewielderofaHugeWeaponmaychoosetomakeanopposedForcecheck.Ifhe’ssuccessful,

thetargetedenemysuffersaShortRangeknockback.Thus,Hugeweaponsarerenownedfortheirabilitytodisrupt

andannihilatespellcasters.

Ranged

Specializinginattackingenemiesfromadistance,Rangedweaponsincludebows,guns,jugglingballsandoversized

shuriken,andeverythinginbetween.Rangedweaponsrequiretheirshareofpatiencetomaster,butagood

marksman’sabilitytodealdamagefromadistancecanproveinvaluableinmanysituations.Theyrequireprecision

insteadofrawpower,andthususetheuser'sDEXinsteadofPWRtocalculatedamage.

Finally,theyhavetheaptly-namedweaponproperty‘Distance’ whichallowsthecharactertoattackenemiesupto

aMediumRangewithoutpenalty,andcanattackfoesatLongRangebytakinga-4penaltytoattackrolls.Ranged

weaponsdonotsufferanypenaltiesforattackingflyingtargets.

Reach

ThebasicprinciplebehindtheReachweaponistogainanadvantageoverone’sopponentbykeepingdistance

betweenthetwoofyou-Spears,lances,pikes,whips,heavychainsandumbrellasareallprimeexamplesofthis

typeofweapon.

Theypossessaspecialpropertyknownas ‘CriticalAttack .’Reachweaponscausecriticalhitsonattackrollsthat

resultonadiceresultof11-12insteadofjustthestandard12.

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DualWielding

Thisveryrareweaponskillisunliketheothers;itisnotaweaponcategoryitself.Rather,itrepresentsthe

specializedtrainingneededforacharactertofightwithmorethanoneweaponatatime.Inpractice,thismeansa

charactermayequipaweaponineachhand,providedaShieldisnotequipped.

Thisgrantsthefollowingbenefits;first,thecharactermayequiptwouniqueweapons,gainingtheweaponpropertiesofboth.AcharacterusingtwoBladeweapons,forexample,canusetheReliableStrikepropertytwice

persessioninsteadofonce.IfthecharacterwasusingaRangedweaponthatgranted+2PWRandaReachweapon

thatgrantedtheHPDrainproperty,thecharactercouldmakehealth-restoringattacksfromadistancewithan

improvedcriticalrangeandbonusdamage,andsoon.

Secondly,wheneverthecharactermakesa2d6attackrollwhiledual-wielding,hemaychoosetorerollonedicein

hopesforabetterresult.

Finally,wheneveracharacterusingtwoweaponsrollsacriticalhitorusesaLimitBreak,thedamageiscalculated

usingthelowestTierofweaponhecurrentlyhasequipped.Thus,itisinaplayer’sbestinteresttokeepboth

weaponsequallywell-maintainedinordertomaximizedamage,andtheconstantmoneysinkofdual-wieldingis

theprimarytrade-offforincredibleaccuracyandconsistentlymoredamage.

CharacterswhospendanyamountoftimeasaNinjaarecapableofdual-wielding,andsomerarejobabilitiesand

itemscangranttheabilitytodosoaswell.

Nonproficiency

Acharacterwhodoesn’thaveaccesstotheweaponorarmorcategorytheyaretryingtoequipCANstillattemptto

usesuchequipment,andthisincludesdualwielding.AcharacterwhowearsatypeofarmortheirJobdoesn’t

provideaccessto,orhasaweaponequippedthey’renottrainedwith,suffersa-2penaltytotheirACCandAVD

scoresuntilthestartoftheirnextturn,anda-2penaltytoopposedchecks.Theyalsodonotgainaccesstoanyof

thepropertiestheweaponorarmorwouldotherwiseoffer.Thiseffectstacks.

Forexample,TumbleweedtheEntertainerfindsapowerfulpolearm,butisn’tproficientwithReachweapons.

Althoughhecanstillequiptheweapon,thepenaltiesmightoutweighthebonuses.Ifhewantedtodual-wieldthe

polearmandahugesword,whilealsowearingHeavyArmor,hewouldsuffera-8penaltytohisaccuracy,

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avoidance,andopposedrollsincombat,andwouldnotgaintheone-dicererollfromdualwieldingduetonot

beingtrainedinit.

Finally,thoughitprobablygoeswithoutsaying,acharactercannotwearmorethanonesetofarmoratthesame

timeorusemultipleshieldssimultaneously.

ChangingEquipment

AcharactermaystowacurrentitemandequipadifferentweaponoraccessoryasaStandardaction.Though

normallyArmorcannotbechangedincombatatall,certaincircumstancesmayrequireaspecialGMruling.

Weaponpropertiesaretiedtothecategoryofweaponasopposedtoindividualpiecesofequipment.Thismeans

that,afterusingablade’sReliableStrike,youmaynotswitchtoadifferentbladeinordertobeabletouseReliable

Strikeasecondtimeinonecombat.Youcould,however,swaptoaBrawlweaponandusetheCounterattack

propertythatitgrants.

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UniversalEquipmentList

Thisistheimportantbit,righthere.Overthenextthreepagesyou’llfindahandfulofimportant-lookingcharts,

eachonegivinginformationoneverypossibletierofequipment.Whetheryou’relookingtopurchasearun-of-the-

milldaggerorcookabanquetfitforaprince,theprice,synthesischeckdifficulty,andpropertiesofanythingyou

mightneedcanbefoundhere.

Afterwebaffleyouwiththesecharts,we’llprovidealistofeverypossibleequipmentpropertyandwhatTierof

itemisrequired.Then,we’lldemonstratejusthoweasythesechartsaretousebyprovidingsamplelistsof

commonplaceandnot-so-commongear.

Weapons

StandardCraftingType:WeaponsWeaponsdealphysicaldamageequalto(AttributexWeaponTier)+2d6,wheretheattributeinquestionis

normallythewielder’sPWR.ArcaneweaponsuseMNDinstead,andConcealedandRangedweaponsutilizeDEX.Weaponshavethemostpropertiesofanypieceofequipment,makingtheminvaluablewhenitcomestocustomizingyourcharacter’sfightingstyle.Forexample,aTier5Rangedweaponhasthreetotalequipmentproperties;oneoftheseHAStobeDistance,whichisdiscussedonthepreviouspage,andtwoofthesecanbeanythingfoundontheUniversalPropertiesListthatrequiresatier5weaponorless.

Name Example Cost Properties CraftingDifficulty

Tier1Weapon PracticeBlade 150g 1 Moderate(9)Tier2Weapon IronBroadsword 700g 2 Challenging(11)Tier3Weapon Flametongue 2,400g 2 Impressive(14)Tier4Weapon RuneSaber 8,500g 3 Impressive(14)Tier5Weapon AncientGladius 28,000g 3 Heroic(17)Tier6Weapon

MythrilEdge

90,000g 3 Supreme(20)

Tier7Weapon Sword-Chucks 280,000g 4 Godlike(25)Tier8Weapon Excalibur N/A 9 Impossible(30)

 Armor

StandardCraftingType:ArmorAngrymonsters,unscrupuloussoldiers,bandits,rogues,traitors,ortheoccasionalweekendbrawlwiththe

ultimateevil–anadventurercanfindthemselvesinanynumberofscrapes,givenenoughtimeandsurprisingly

littleeffort.Intheheatofbattle,eventhemostskilledfightersordemuremageswillfindthemselvestakingthe

oddhit;whetherornottheysurvivetheresultsisentirelydowntotheirarmor.

Justlikeweaponry,armorcanlooklikeanythingthecharacterwishes,rangingfromsnazzybusinessattiretospiked

steelthatbarelycoversascantily-cladfemalevillain.Itisn’talwaysassimpleasprotectivelayersofclothorsteel,

either;‘Armor’mightbedifferentscentsofperfume,masks,gargantuanbattlesuits,ordifferenttypesof

wildflowersworninthehair.Howeachuniquecharactergetsthesedefensivebonusesistotallyuptothem!

Thatsaid,Armoralwayscomesinthreedistinctflavors,eachonefavoringadifferenttypeofdefense;HeavyArmor

isbestagainstpurelyphysicalattacksandhasthebestARMscore,Lightarmorhelpsweakenmagicalonslaughts,

andMediumarmorisanicebalancebetweenthetwo.TheexactvaluesofARMandM.ARMforeachtierarelisted

onthesecondtable.

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Name Example Cost Properties CraftingDifficulty

Tier1Armor CottonVest 100g 0 Moderate(9)Tier2Armor SilkRobes 450g 1 Challenging(11)Tier3Armor Mage’sRobes 1,500g 1 Impressive(14)Tier4Armor MirageCloak 5,400g 1 Impressive(14)Tier5Armor BlackClothes 18,000g 1 Heroic(17)Tier6Armor FarplaneShawl 57,000g 1 Supreme(20)

Tier7Armor ProtectCape 175,000g 1 Godlike(25)Tier8Armor RobeofLords N/A 2 Impossible(30)

Tier LightArmor MediumArmor HeavyArmor

ARM M.ARM ARM M.ARM ARM M.ARM

1 2 6 4 4 6 22 4 12 8 8 12 43 10 20 15 15 20 104 15 35 25 25 35 155 25 50 35 35 50 256 30 70 50 50 70 307 40 100 70 70 100 408 60 140 100 100 140 60

Shield

StandardCraftingType:ArmorUtilizedprimarilybyFighters,Paladins,andRedMages,theserangeinappearancefromlightweightbucklerstoheavymetalpanelstoprotectone’sentirebody.TheygrantbothARMandM.ARMinequalmeasure,aswellasadditionalAvoidance.Likearmor,theexactvaluescanbefoundonthefollowingfewpages.Name Example Cost Properties ARM M.ARM AVD CraftingDifficulty

Tier1Shield Buckler 50g 0 2 2 1 Easy(7)Tier2Shield ShellShield 150g 1 4 4 1 Moderate(9)Tier3Shield HeavyTarge 550g 1 7 7 2 Challenging(11)Tier4Shield VenetianArmguard 2,000g 1 12 12 2 Impressive(14)Tier5Shield Hero’sShield 6,500g 1 18 18 3 Heroic(17)Tier6Shield DiamondGuard 20,000g 1 25 25 3 Supreme(20)Tier7Shield KaiserWall 65,000g 1 35 35 4 Godlike(25)Tier8Shield AegisShield N/A 2 50 50 5 Impossible(30)

Consumables

StandardCraftingType:AlchemyInadditiontoequipment,charactershaveaccesstoavarietyofdefensiveandoffensiveone-useitemswhichcan

giveapartyaconsiderableedgeinafight.UsingaconsumabletakesaStandardactionthatcangenerallyonly

targettheuser,oranenemy/allywithinaShortRange.ConsumableItemsremoveditfromthecharacter’s

Inventoryoncethey’vebeenused,vanishingintothinair.

Name Example Cost Properties CraftingDifficulty

Tier1Consumable Potion 20g 1 Easy(7)Tier2Consumable GoldNeedle 50g 1 Moderate(9)Tier3Consumable Hi-Potion 200g 1 Challenging(11)Tier4Consumable Tent 600g 1 Challenging(11)Tier5Consumable PhoenixDown 2,000g 1 Impressive(14)Tier6Consumable X-Potion 6,500g 1 Impressive(14)Tier7Consumable Elixir 20,000g 2 Heroic(17)Tier8Consumable Megalixir N/A 3 Supreme(20)

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 Accessories

StandardCraftingType:TinkeringRangingfromleatherbootstorustymedallionsandmagicalclockworktimepieces,accessoriesaretrinketsandknickknacksthatgranttheirweareradditionalbonuses.Althoughgenerallypriceyandrare,theseitemsareinvaluabletoadventurerswhowishtofaceoffagainstthebesttheworldhastooffer.

Name Example Cost Properties CraftingDifficulty

Tier1Accessory SprintShoes 250g 1 Easy(7)Tier2Accessory BattleBoots 600g 1 Moderate(9)Tier3Accessory ElementalRing 2,000g 1 Challenging(11)Tier4Accessory EchoBangle 7,500g 1 Impressive(14)Tier5Accessory TetraElemental 25,000g 1 Heroic(17)Tier6Accessory ReflectRing 80,000g 1 Supreme(20)Tier7Accessory ExperienceEgg 250,000g 2 Godlike(25)Tier8Accessory Ribbon N/A 3 Impossible(30)

Food

StandardCraftingType:CookingMostfooditemsarefairlymundane.GingerbreadCactuar,glazedcarrotcakeandroastedchimeramayfillthestomach,butdon’texactlywinbattlesontheirownmerits.However,trulyskilledchefscanputalittlesomethingextraintotheircreations,turninganotherwiseordinarydishintoarepastcapableofspurringevenjadedwarriorsontogreaterachievements.AcharactermayonlyconsumeaFooditemoutsideofcombat,afterwhichpointitgrantsitsbonusesuntiltheendofthefollowinggamesession.

Name Example Cost Properties CraftingDifficulty

Tier1Food StripedApple 20g 1 Easy(7)Tier2Food HomemadeBread 50g 1 Moderate(9)Tier3Food MooglePie 200g 1 Challenging(11)Tier4Food OceanSushi 600g 2 Challenging(11)Tier5Food DragonSteak 2,000g 2 Impressive(14)Tier6Food RainbowCroissant 6,500g 2 Impressive(14)Tier7Food ElysianÉclair 20,000g 3 Heroic(17)Tier8Food WhiteTruffleOmelette N/A 4 Supreme(20)

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UniversalPropertyList

ThefollowingpagesdescribeallEquipmentProperties.

Eachheadingconsistsofapropertyname(suchasLuckyorIndestructible),aswellasasecondheadingthatnotesifthepropertycanbegiventoaWeapon,Armor,typeofFood,aConsumablesuchasapotion,oranAccessory.

Manyitemsonthislistcanapplytomultipletypesofequipment,andnotethatweaponpropertiescannot‘stack’

unlessexplicitlystated–forexample,acharactercouldnothaveHumanoidKilleronbothhisWeaponaswellas

hisAccessoryinordertogaintheeffectsofitmultipletimes.Likewise,sucheffectscannotoccursimultaneously.

Forexample,acharactermaynotusebothLightningStrikeandFireStrikesimultaneouslytodobothtypesof

elementaldamage;hemustchooseoneortheotherbeforeattacking.Ifacharacterisdualwieldingandeach

weaponhastheSpellburst property,hemayonlycastoneofthetwospellsonacriticalhit.Andsoon.

Tier Properties

1 Auto-Status,Brawler,Broken,[Element]-Ward,Explosive,HPRestore,Limited,MPRestore,SpecialAbility,[Status]Heal

2 Accurate,AttributeBonus,[Element]-Strike,Fragile,Gemini,Glowing,Jagged,MPDamage,[Monster]Eater,Sentient,SkillBonus,SOS-Status,StatusProof,StatusTouch,Unified

3 Alchemy,[Element]-Enhancer,[Element]-Proof,Fortified,Indestructible,[Monster]Killer,Spellburst,Variable4 Follow-Through,Stoic5 [Element]-Field,HPDrain,MPRefresh,[Monster]Slayer,Resurrection,TripleCritical,Therapeutic6 Imperil,Overdrive,PartyEffect,Piercing,Remedy7 Lucky,Precision8 BreakDamageLimit,Impervious,Peerless

Accurate:Tier2/6Accessory Wearingthisrelicconfersa+2bonustotheuser’sACCscore,+1bonustotheirAVDscore,ora+2bonusonallopposedrolls.ATier6orbetterversionofthispropertydoublesthesevalues.Thispropertymaybeaddedmultipletimes,butadifferentbonusmustbechoseneachtime.

Alchemy:Tier3Weapon,Accessory,Food Acharacterwhopossessesthispropertyhealsdoublethestandardamountwithallitems.ThisonlyincreasestheeffectivenessofitemsthatrestoreHPorMP,notrestorestatuses.

AttributeBonus:Tier2Weapon,Armor,Accessory,Food (example;+2DEX)TheitemincreasestheindicatedAttributeby+2aslongasitremainsequipped-thus,acharacterwithPWR14

usinga+2PWRweaponwouldhaveaneffectivePWRof16.Thisabilitycanbeaddedmultipletimesand‘stacks’frommultiplepiecesofequipment.IfappliedtoaTier8Fooditem,thebonusgrantedisdoubled.

Auto-[Status]:Tier1/6Weapon,Armor,Accessory,Food (example;Auto-Haste) TheitemaddstheindicatedStatusConditiontothecharacterusingitatalltimes.StatusConditionsaddedinthismannercannotberemovedthroughtheuseofSpellsorAbilitiessuchasDispel.TheexceptiontothisisAuto-Life,whichcancelsasnormalifusedtoresurrectthecharacterandwillnotbere-addedfortheremainderofabattle.A

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Tier1weaponisrequiredforNegativestatuseffects,andaTier6weaponisrequiredforPositivestatuseffects.Thisabilitycanbeaddedmultipletimes,withadifferentAuto-Statuseachtime.

Brawler:Tier1Armor,Accessory AcharacterwhohasaccesstotheBrawlerequipmentpropertyisskilledatfightingunarmed,equallyadeptintowadingintoafightbarehandedasawarriorarmedtotheteeth.Insteadofunarmedattacksdealing(PWRx1)+

2d6pointsofdamage,theyarecalculatedas(PWRxHalfJobLevel)+2d6instead.

BreakDamageLimit:Tier8Weapon,Accessory ThisabilityisonlyfoundnaturallyonArtifact-levelweapons,thoughaskilledEngineermightbeabletocraftaweaponorpieceorarmorwiththisproperty.Itallowstheuserofsuchequipmenttodomorethan999damageinasingleround,whetherthedamageismagicalorphysical(orboth!)innature.

Broken:Tier1Weapon/Armor WhileBrokenequipmentremainsequippedonacharacter,theusercannotutilizeanyjobabilitythatrequiresaweapon/armor(asappropriate)orcalculatesdamagewithaWeapon/ArmorTier,suchasaSamurai’sDrawOutoraFighter’sMeteorain.

Whenwieldingabrokenweapon,acharacterisunabletoperformcriticalhitsandtheydealstwofewerstepsofdamageonallattacks,toaminimumofone(Forexample,acharacterwithaTier4brokenweaponmightdealPWRx2damageinsteadofPWRx4).MonstersusingBrokenweaponscannotuseanyoftheirstandardattacksmarkedwiththe‘requiresaweapon’asterisks.Ruinedarmor,regardlessifthewearerisamonsteroracharacter,istreatedashavingARMandM.ARMvaluesofzero.BrokenequipmentcanberepairedoutsideofcombatwithasuccessfulSynthesis(Weapons/Armor)check(orinsomestrangecases,aHealingcheck)atthesamedifficultyrequiredtosynthesizeanitemofthattierfromscratch.AfterBrokenequipmentisrepaired,thispropertyisremoved.Brokendoesnotcounttowardthemaximumnumberofarmor/weaponpropertiesthatequipmentisallowedtopossess.

[Element ]Enhancer:Tier3/5Weapon,Accessory,Food(example;FireEnhancer)

Theitemissympathetictoaparticularkindofelementalenergy,raisingthepowerofallattacksassociatedwiththatelement.Anyattack,JobAbilityorSpellthatdealselementaldamagebelongingtothetypeenhancedbytheiteminflictsanadditionalonestepofdamage;inthecaseofHolyEnhancer,thisalsoallowsrecoveryspellstorestoreanadditionalstepofHPinstead.CharacterscancombineElementEnhancer andElementStrikeforpowerfulbasicattacks.ShadoworHolyEnhancer-typeweaponsrequirethebaseequipmenttobeTier5,notTier3.

[Element ]Field:Tier5/7/8Weapon,Armor,Accessory,Consumable(example;FireField)

Thisitemissointunewithasingularelementthatitcancausetheenvironmentaroundtheholdertochangeappropriately;swirlingsandstorms,piercingly-coldblizzards,rollingthunderstorms….orperhapsthepitch-blacktendrilsofshadow.Asaconsumable,usingthisiteminstantlycreatestheappropriateElementalTerraintype,chosenwhentheitemiscreatedorpurchased;Fire,Ice,Wind,Water,Earth,orLightning.ATier7itemisrequiredtocreateShadoworHolyterraininstead.Theeffectsofthisterrainlastuntiltheendofcombat,andwhiletheElementalFieldlasts,allspellsandattacksofthesameelementaltypedealanadditionaltwostepsofdamage.Asequipment,thispropertyworksalittledifferently.YoureceivetheeffectsoftheElementalSpikesspellforthechosenelementaltype,andwheneveryouscoreacriticalhitwithanElementalFieldweapon,orsufferacriticalhitwhilewearingElementalFieldarmororanaccessory,youcreatetheappropriateElementalField.Again,thiseffectlastsuntiltheendofcombatoruntilthefieldischangedbyanotherspelloreffect.

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AsaTier8effect,thecharacterusingsuchequipmentcancreatetheappropriateElementalFieldfreelyasaninstantaction.

[Element ]Proof:Tier3/5Armor,Accessory,Food (example;FireProof)SuchequipmentprovidestotalImmunitytoasingleelement.Fire,Ice,Wind,Thunder,EarthandWatercanbe

negatedwithTier3orbettergear;Tier5equipmentisrequiredforHolyorShadowProof.Thisabilitycanbeaddedmultipletimes,withadifferentelementalimmunityeachtime.

[Element ]Strike:Tier2/5Weapon,Accessory,Food (example;FireStrike)TheweaponhasanaffinitytooneoftheeightElements:Fire,Earth,Water,Wind,Lightning,Ice,Shadow,orHoly,andalldamagedealtbytheattackisofthatelementaltype.ATier2orbetterweaponcanbeattunedtomostoftheelementaltypes,butHolyorShadowweaponsrequireaTier5orbetterpieceofequipment.CharacterswithaccesstomultipledifferentElementalStrikes–fromjobabilities,forexample–choose oneoftheelementswhenevertheymakeanattackroll.

[Element ]Ward:Tier1/4Armor,Accessory,Food

(example;FireWard)WearingthispieceofequipmentconfersthecharacterResistancetotheindicatedElement.ATier4weaponisrequiredtoobtainResistancetoHolyorShadow.Thisabilitycanbeaddedmultipletimes,withadifferentElementalresistanceeachtime.

Explosive:Tier1Weapon,Armor,Consumable GenerallyadetrimentaleffectappliedbytheEngineer’s‘Invent’ability,anExplosiveitemthatisdestroyed–or,inthecaseofaconsumableitem,thrown–deals(User’sPWRxItemTier)+2d6pointsofFireornonelementaldamage,whicheverismoreeffective,inalocalarea.

Fragile:Tier2Weapon,Armor,Accessory 

Theequipmentismadefromaneasily-damageablematerial,suchasadelicategoldenadornmentorafinely-craftedrobe.WheneverthewearerofFragileequipmentdealsacriticalhitorisdealtcriticaldamage,suffersfallingdamageorisreducedtozerohitpoints,theFragileequipmentisinstantlydestroyed.However,thereisanupsidetothis;anyequipmentwiththeFragilepropertygainsoneadditionalproperty,andistreatedasbeingoneTierhigherthanitreallyisforthepurposeofaddingproperties.Thus,acharacterwithaTier3swordcouldhaveFragile,Follow-ThroughandShadowWardonthisweapon.FragilecannotbecombinedwiththeIndestructibleproperty.

Follow-Through:Tier4Weapon,Food OnasuccessfulCriticalHit,thewieldermaymakeanotherimmediateattackactionontheoriginaltarget,oronasecondtargetwithinShortRangeofthefirst.FollowThroughwillnotactivateagainifthissecondattackisaCriticalHit.LimitBreaksdonotactivateFollowThrough.

Fortified:Tier3/7Armor Thisexclusive-to-armorpropertyincreasestheARMandM.ARMscoresgrantedbythearmorby25%,or50%ifpossessedbytheTier7version.

Gemini:Tier2/4/6Weapon,Armor Theequipmentishighlyirregular,eitheracombinationofstandardweapontypes,orabletochangeitsshapeorformformultipledifferentpurposes.Forexample,itmightbeabladecapableofbreakingdownintoseveralother

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lesserswords,oritmightbeapowerfulmagicrodwhichthewieldercanswingtoreleaseahalf-dozenwireswithhookedtips,whichtheyusetolatchontoandpullenemieslikeafishingrod.Itmightbealargecannonthatcanfirerangedbulletscapableofknockingitsopponentsbackwards,oritmightbeseveralbladesthatcancombineintoasinglespear.AGeminiweaponisalwaystwodifferenttypesofweapons,andgetstheautomaticweaponpropertiesofboth;forexample,aGunblademightserveasbothaPiercingweaponaswellashavetheabilitytofireroundsof

ammunitionorexplosiveburstsofpressurizedairatrange,makingitalsoaRangedweapon.AsaTier4orbetterpieceofequipment,thedistinctionchanges.Ratherthanbeingasingleweaponwithtwodifferentfunctions,theequipmentisactuallytwoverydifferentitemsaltogether.Designtwodifferentweaponsthatmayormaynotbethesameweaponcategory.Eachonemayhaveentirelydifferentweaponproperties,buttheymustbothhavetheGeminiproperty.ThecharactermaytransformhisweaponfromonetotheotherasaStandardaction.Forexample,acharactermightutilizeaclassicalviolin(atier6Arcaneweapon)withthe Spellburst,+2Perform andGeminiproperties.However,thestringedinstrumentcanalsoactasabowwithonlyafewchanges,aRangedweaponwiththeGeminiPiercingandTripleCritical properties.AsaTier6weapon,Geminiequipmentcanhavethreedifferentformsinstead.GeminiarmorisalwaysLightorHeavyarmor,andasaninstantactionontheirturn,theusercanswaptheirARMandM.ARMvalues.Thisallowsthemtobeeitherheavilyresistanttophysicalattacksormagicalattacksasdifferentsituationsrequire.

Glowing:Tier2Weapon,Armor,Accessory,Consumable Theitemshedsaconstantdimlightwhichcanbeincreasedwithacommand,allowingacharactertoilluminateeventhedarkestoflocations.GlowingequipmentnegatesallpenaltiescausedbyDifficultTerrainrelatingtodarkness.

Imperil:Tier6WeaponHavingthisweaponequippedallowstheusertoripthroughthesupernaturaldefensesoftheirenemies.Whentheuserofthisweaponcalculatesmagicaldamage,theyignoretheM.ARMscoreoftheirtargets.

Impervious:Tier8Armor,Accessory 

WearingthisequipmentgrantsthewearertheImperviousmonsterability,generallyreservedforbossesandtheirilk.ImperviousrendersthewearerimmunetoallnegativestatuseffectsotherthanFear andUnconsciousness.

Indestructible:Tier3Weapon,Armor,Accessory WeaponsandArmorwiththisabilitycannotbedestroyedwithnormalmeans.Noforgecanreshapethem,nospellorattackcanbreakthem.Insomerarecases,suchitemsCANbedestroyed,butthemeanstodosoareusuallycampaign-based.IndestructiblecannotbecombinedwiththeFragileproperty.

Jagged:Tier2Armor Theequipmentiscoveredwithsharpspikes,protrusionsoreventhorns.Wheneveryou’restruckbyaShortRangespellorattack,youropponenttakes(ForcexHalfJobLevel)pointsofdamagethatignoresARM,Protect ,andallothertypesofdamagereduction.

HPDrain:Tier5Weapon,Accessory,Food Inadditiontodealingdamage,everysuccessfulAttackwiththisweaponrestoresthewielder'sHitPointsbyanamountequivalentto50%ofthedamageinflictedbytheAttackaftermodifyingforArmor.Undeadopponentsreversethisability,causingthecharactertosuffer50%ofthedamagedealtasM.ARMdamage.

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HPRestore:Tier1/3/6Food,Consumable Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofhitpoints.Tier1consumablesandfoodrestore25%ofacharacter’smaximumhealth,Tier3restores50%,andTier7restores100%.HPRestorehasnoeffectonunconscioustargets.

Limited:Tier1Accessory Theitemonlyworksinspecificsituations,suchaswhendeepundergroundorwhentheuserisatfullMP.Youmayaddtwoadditionalequipmentpropertiestotheitem,ORyoumayaddoneadditionalequipmentpropertyandtreattheequipmentasifitwasoneTierhigherthanitreallyis.LimitedaccessoriescanonlybecreatedwithGMapproval.

Lucky:Tier7Weapon,Armor,Accessory,Food ALuckycharacterhasanimprovedchancetostrikehisenemies’weakpoints,andthecharacter’scriticalhitrateisincreasedby1.Theygenerallyrollcriticalhitsonresultsof11-12.

MPDamage:Tier2Weapon,Accessory Ratherthandoingnormaldamage,eachsuccessfulAttackmadewiththisweaponinflicts50%damagetothe

target'sHPand50%toitsMP.IfthetargetdoesnothaveanMPscore,thenthisweaponpropertyisignoredandallcombatdamageisdealttoHP,asnormal.

MPRefresh:Tier5Weapon,Armor,Accessory,Food Inadditiontodealingdamage,wheneveracharacterwiththispropertydealsphysicaldamage,theyregainmagicpointsbyanamountequivalentto50%ofthedamageinflicted.

MPRestore:Tier1/3/6Food,Consumable Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofmagicpoints.Tier1consumablesandfoodrestore25%ofacharacter’smaximumMP,Tier3restores50%,andTier7restores100%.MPRestorehasnoeffectonunconscioustargets.

[Monster]Eater:Tier2Weapon,Armor,Accessory,Food (example;DragonEater) Wheneveracharacterequippingaweaponwiththisabilityslaysamonsteroftheappropriatetype,thewieldergainsbackanamountofHPandMPequaltotheamountofdamagedoneinthesameround.Thisabilitycanbeaddedmultipletimes,withadifferentMonsterEatereachtime.

[Monster]Killer:Tier3Weapon,Accessory(example;DragonKiller) Theweaponisdesignedtoassistwithnot-so-naturalselection.Alldamagedonetocreaturesoftheappropriatetypeisincreasedto200%,whethermagicalorphysicalinnature.Thisabilitycanbeaddedmultipletimes,withadifferenttypeofMonstereachtime.

[Monster]Slayer:Tier5Weapon,Armor,Accessory(example;DragonSlayer) Theequipmentisdesignedforthoseheroeswithascoreyettobesettled.Justlikethe[Monster]Killerpropertynotedabove,MonsterSlayercausesallattacksmadebythecharactertodeal200%damagetocreaturesofthatspecies.Furthermore,anyadversaryofthelistedtypewhoattemptstostrikethecharactermustsucceedatanopposedFinessecheck;iftheattackersucceeds,theymaycontinuewiththeirturnnormally.Ifthecharacterwiththe[Monster]Slayerequipmentsucceeds,theirfoeisinflictedwiththenegativestatuseffectFear untilthestartoftheirnextturn.

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Overdrive:Tier6Weapon,Armor,Accessory,Food Itissaidthatthisweaponistiedtoitswielder'sspirit,andthatthecolorandcapabilitiesofthebladewillshifttoreflecttheheartandmindofastrong-willedfighter.Whenusingthisweapon,acharactermayutilizeLimitBreaksat50%orlesshealth,asthoughtheyhadtheLimitBreakerjobability.

PartyEffect:Tier6Accessory,Food,Consumable Thispropertydoesnothingbyitself,butinsteadallowsthewearer/usertograntalltheothereffectsofthisitemtohisallies.Forexample,aPartyEffectamuletmightbathethehero’scomradesinaquiethalooflightatalltimes,grantingthemafractionofhispower.APartyEffectfoodmightbeabanquetlargeenoughtofeeddozens,aninspiringfeastbeforethedayofbattle.

Peerless:Tier8Food,Consumable Whenthisitemisused,itgrantstheuserimmunitytoalldamageandeffectscausedbyhostileLimitAbilities,LimitBreaks,andcriticalhitscausedbyenemies.IfPeerlessisgrantedbyaconsumable,theeffectslastuntiltheendofcombat.

Piercing:Tier6Weapon

Thisweaponisdesignedtopiercedefensesbothnaturalandman-made.Thetarget'sARMvalueisignoredwhencalculatingdamagefromaweaponwithPiercing.

Precision:Tier7Weapon,Armor,Accessory,Food Theitemisbothsupernaturallyaccurateandalsograntsitswielderasixthsensewhenitcomestoavoidingattacks.ThewielderofsuchaweaponreceivesabonustoACCequaltohalfhisForcescore,roundedup,andabonustohisAVDequaltohalfhisFinessescore,alsoroundedup.

Remedy:Tier6Food,Consumable Thisitemimmediatelyhealstheeater/drinkerofallnegativestatusailmentsexcept Fear .Unfortunately,somestatusailmentscanactuallypreventacharacterfrombeingabletouseaRemedyitem;forexample,apetrifiedtargetmighthavetheirmouthclosedorcovered,andazombifiedtargetisoftenmoreinterestedineatingyour

brainsthananyotherdelicacy.

Resurrection:Tier5ConsumableWhenthisitemisingestedbyanunconsciousally(noeasyfeat!),itimmediatelyreturnsthefallentargetbackto1HP.ItcanbecombinedwiththeHPRestoreeffecttoreturnaweakenedfriendback25%/50%/100%health,instead.

Sentient:Tier2/5/7Weapon,Armor,Accessory Theweaponorpieceofequipmenthasamindofitsown,capableofforming–andoften,voicing!–itsownopinions.Whilealoudmouthedspearwithaheavyaccentandahatredforstealthyapproachesmightnotalwaysbethe

mostbelovedtravellingcompanion,havinganextrasetofeyes(orwhatever!)isalwaysbeneficial.WheneveryoufailanAlertnessskillcheck,youmayre-rollthecheckwithatotalbonusequaltothetierofyourSentientweaponorarmor.IftheSentientpropertyisonaweaponofTier5orhigher,theweaponorarmamentalsoallowsthisskillrerolltooccuronafailedLanguageorLoreskillcheck;again,withatotalbonusequaltotheweapon’stier.AnElvaangauntlet,forexample,wouldlikelybefluentinitsownlanguageaswellasasmatteringofothers,andwouldhavemuchancientknowledgeatitsdisposal.Furthermore,aSentientweaponofTier5orhighercancontinuetoattackevenwhenit’swielderisafflictedwiththenegativestatuseffects FearorStun,orunconscious.Theycannotmovefromthehandoftheiruser,however.

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ATier7ofhigherpieceofSentientgearwillavoidstrikingthecharacter’sallieswheneverpossible;theplayermayalwayschoosetoturnaweapon-basedphysicalattackrollintoacriticalmisswhenevertheychoose.

SkillBonus:Tier2/7Weapon,Armor,Accessory,Food,Consumable(example;+2Scavenge) Theitemprovidesa+2torollsforanysingleskill,suchasashortmetalbladedesignedtocutpursestringsand

garmentsgrantinga+2toThieverychecks.TheTier7versionofthisitemprovidesagigantic+5bonustotheskillinstead,representingasupernaturalinspirationmorethananymundanelevelofskill.Asaconsumable,thebonusgrantedisdoubled;thus,anancient,Tier7rosettastonemightgranta+10bonustoLanguageskillchecksforaone-timeusage.Thispropertycannotbeusedtoimproveacharacter’sSynthesisskillcheck,buttheeffectsdostack.

SOS-[Status]:Tier2Weapon,Armor,Accessory,Food (example;SOS-Reflect) TheitemaddstheindicatedStatusConditiontothecharacterusingitiftheyarereducedto25%oftheirmaximumHitPointsduringthecourseofabattle.StatusConditionsaddedinthismannercannotberemovedthroughtheuseofSpellsorAbilitiessuchasDispel;theywillonlybecancelledifthecharacter'scurrentHitPointsareraisedbeyond25%oftheirmaximumvalueorthebattleends.TheexceptiontothisisSOS-Auto-Life,whichcancelsas

normalifusedtoresurrectthecharacterandwillnotbere-addedfortheremainderofthatbattle.Thisabilitycanbeaddedmultipletimes,withadifferentSOS-Statuseachtime.

SpecialAbility:Tier1Weapon,Armor,Accessory,Consumable,Food Theweaponpossessesauniquetalentoutsideofthosedescribedhere.ItmayallowacharactertouseaJobAbilitytheywouldnotnormallyhaveaccessto,enhanceacurrentone,orbesomethingaltogethernew.AsaSpecialAbilitycouldbealmostanything,itishighlyrecommendedthatGMsusecautiousjudgmentwhenallowingcharacterstopurchaseanddescribegearwiththisweaponproperty.Followingisafewexamples;Joshwantshisandroidtohaveanarm-mountedpulsecannon,completewithcomputertargetingsystem.Aftersomediscussion,theysettleonthe‘Lock-On’ feature;AfterafoeisstruckincombatbyarangedattackbyJosh’spulsecannon,

thegunnerreceivesa+2temporarymodifiertotheirACCagainstthattargetuntiltheymiss.MegwantsherGeomancertouseawhip,withmoreconcernaboutdefensethanoffense.Theysitdownanddecidethatagoodpropertywouldbe‘Disarming,’givingMeganautomatic25%chancetosucceedwithoutneedingtomakeanopposedrollwhenmakingDisarmchecks.Finally,Aaronislookingtoputanewspinonaconsumableitem,creatingexplosivefireworks

Spellburst:Tier3/8Weapon,Accessory,Consumable Uponacriticalhit,aweaponwiththeSpellburstwillcastaspecificmagicalspell.ThewieldermayalsochoosetocastthespelldirectlyfromtheitemfornoMPasaStandardAction,witha25%chancetodestroytheitem(100%iftheitemisaConsumable).Onlyonespellcanbecastonacriticalhit,andacharacterwhopurchasesorcreatesanitemwiththeSpellburst propertymustbeabletocastthechosenspellthemselves,withouttheexpenditureof

Destiny.SomeGMsmayallowspecificSpellburstitemstobepurchasedonacase-by-casebasis.IfanIndestructibleitemwouldbedestroyedbyforcefullyusingSpellburst ,itdoesnotbreak-however,theSpellburstpropertyisforeverremoved.OnlylegendarySpellburstequipmentiscapableofcastingRank5magic,theOsmoseorEsunaspells.

[Status]Heal:Tier1/2Food,Consumable (example;PoisonHeal) Whenthisitemisingested,itimmediatelyhealstheuserofthelistedstatuseffect.ATier2orbetteritemcanremovetheeffectsofBerserk,Blind,Confuse,Transform,Poison,Curse,Sleep,Stop ,or Zombie.ATier3orbetter

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itemisrequiredforthestatuseffectsPetrify,Seal,Slow,Charm,orFear .Thisabilitycanbeaddedmultipletimes,withadifferentstatushealedeachtime.

[Status]Proof:Tier2/4/6Weapon,Armor,Accessory,Food (example;PoisonProof) WearingthispieceofequipmentconfersthecharacterImmunitytotheindicatedStatusConditiontype.ATier2or

betterweaponcanpreventthestatuseffectsBerserk,Blind,Confuse,Transform,Poison,Curse,Sleep,Stop ,or Zombie.ATier4orbetterweaponisrequiredforthestatuseffectsPetrify,Seal,SlowandCharm.ATier6pieceofequipmentcangrantImmunitytothestatuseffectFear ,oryoumaychooseanimmunitytoanytwoofthelesserstatuseffectslisted.Thisabilitycanbeaddedmultipletimes,withadifferentstatusimmunityeachtime.

[Status]Touch:Tier2/5Weapon,Accessory,Consumable,Food (example;PoisonTouch) Youcanaddthespecifiedstatusconditiontothetarget.Onasuccessfulattack,youmaychoosetodeal50%damageandmakeanopposedForceorFinessecheck.Ifyouwin,thestatusconditionisappliedtothetargetforthestandardfourrounds.IfusedasaConsumableitemorFood,noattackrolloropposedcheckisneeded;theconditionisautomaticallyappliedifthetargetissusceptibletoit.

ATier2orbetterweaponcancausethestatuseffectsBerserk,Blind,Confuse,Curse,Poison,Sleep,Stop ,or Zombie.ATier5orbetterweaponisrequiredforthestatuseffectsPetrify,Slow,Transform,Seal ,orCharm.Thisabilitycanbeaddedmultipletimes,withadifferentStatusToucheachtime.

Stoic:Tier4/7Armor,Accessory WheneveranopponentspendsoneormorepointsofDestinyduringcombat,thewearerofStoicequipmentrecovers25%oftheirtotalmaximumHPandMP.Thiseffectcanonlytriggeronceperround.AtTier7orhigher,thecharacterrecovers50%oftheirmaxHPandMPinstead.

TripleCritical:Tier5Weapon,Accessory,Food Anycriticalhitscausedbythisweaponinflict300%physicaldamage,ratherthanthenormal200%.

Therapeutic:Tier5Weapon,Accessory Withthisproperty,eventhemostmenacing-lookingbladesmendinjuriesinsteadofcausingthem,andarrowsfiredfromaTherapeuticweaponexplodeintocloudsofiridescenthealingdustuponconnectingwithasolidsurface.AlldamagethatwouldnormallybedealtbyaTherapeuticweaponisrecoveredasHPbythetargetoftheattackinstead.

Unified:Tier2Weapon,Armor,Accessory Theweaponorarmorisapartofyou,anditisnearlyimpossibletoseparateyoufromsuch‘equipment’withoutextraordinarymeans.Thisgenerallymanifestsasbiomechanicalappendagesorprosthetics,suchasamassive

steam-poweredarmoragunreplacingahand.Inmorerarecircumstances,thismightbeapowerfulsingingvoiceusedasaweapon,atattoothatinfusesthecharacter’sarmswithstrength,orajewelembeddedintoahero’sforehead.AUnifiedweaponorarmorcannotbeseparatedfromtheuserwhetherthroughspells,limitbreaks,orcombatmaneuverssuchasaDisarmattempt,thoughitcanstillbeBroken(evenifthismanifestsasaphysicalinjurysuchasadamagedwindpipe).Unifiedweaponscanbeautomaticallyrepairedatthestartofeverygamesession(or,attheGM’sdiscretion,afterseveralin-gamedayshavepassed)withnoneedforaskillcheck.

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ThedownsideisthatUnifiedequipmentrarelyusesanyoftheusualSynthesisskillstocreateormanuallyrepair,andplayersusingsuchweaponsorarmorwouldprobablyfinditwisetoinvestinsomethingakintoSynthesis(Tattoos)orSynthesis(Lyrics)instead,asappropriate.

Variable:Tier3Consumable,Food Addoneadditionalpropertytotheconsumableorfood,withvariousdifferenteffectswithinthecategory;for

example,[Status]-Touch,whichcouldapplyavarietyofdifferentstatuseffects.WiththeVariableproperty,youdon’tneedtochoosethespecificstatusaheadoftime,andinsteadmaymakethedecisionwhentheconsumableisused.VariableitemsaretreatedasbeingoneTierhigherthantheyreallyareforthepurposesofdeterminingthepurchase/synthesiscost.

LegendaryEquipment 

Legendaryweaponsarethepinnaclesofpowerwhenitcomestoheroicarmaments;theyoftenpossessspecialabilitiesthatputslesserequipmenttoshame.PlayersshouldneverstumbleacrossLegendarygearindustytreasurechestsorabandonedstorerooms;rather,thesepowerfulitemshavestoriesandhistoriesoftheirown,

andmightevenserveasthefocalpointforhigh-levelquests.Inadditiontothelistedproperties,allLegendaryWeapons,Armor,andAccessorieshaveafewadditionalperks.First,suchanitem‘finds’anowner,itcannotbeusedbyanyoneelseunlessthecurrentuserpassesaway,orchoosestowillinglygiveittoanotherowner.Inthehandsofanyoneotherthantheweapon’strueowner,itactsasaTier8itemwithonlythe‘Indestructible’ propertyandstandardARMandM.ARMvaluesifapplicable.Furthermore,thecharacterthatownstheitemcancauseittoinstantlyappearintheirhandsasaStandardaction,nomatterthedistanceorobstaclesbetweenthem.

SynthesizingLegendaryEquipment

InadditiontotheGodlikeskilldifficultyofcreatingsuchamagnificentpieceofgear,oneadditionalhurdlemustbe

overcome;aComponentmustbeobtainedfromwhichtheitemcanbefeasiblycrafted,whetherthisbethefrozenpollenofaflowerknownastheGoddess’Bloom,nancientdragon’stooth,lumberfromtheworldtreeorwhateverelsetheGMdeemsappropriate.

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SAMPLEWEAPONSName Type Cost Effect Difficulty

Petalchaser Tier2Arcane 700g TransformbetweenweaponandrosewithInstantaction Challenging(11)Sage’sStaff Tier2Arcane 700g Spellburst:Varies,Fragile Challenging(11)SoulSaber Tier2Blade 700g Runichasa25%chanceoffailureinsteadof50% Challenging(11)

RegalCutlass Tier2Blade 700g +2Negotiate Challenging(11)

Vigilante Tier2Blade 700g +1AVDatthestartofeachcombatuntilyoutakedamage Challenging(11)Ironside Tier2Brawl 700g +4PWRwhenyouhave3ormoreChainPointsaccumulated Challenging(11)

MageMasher Tier2Concealed 700g MPDamage Challenging(11)Blackjack Tier2Ranged 700g JinxjobabilitymaybeusedevenwithoutBadLuck Challenging(11)Kotetsu Tier3Blade 2,400g FiendKiller Impressive(14)

DragonClaws Tier3Brawl 2,400g DragonKiller Impressive(14)AuraLance Tier3Reach 2,400g Spellburst:Flash Impressive(14)Valiant Tier4Blade 8,500g SOS-Protect,grantsaccesstoFirstStrikejobability Impressive(14)

Kikuichimonji Tier4Blade 8,500g EarthProof,InstantlygrantsFl ight fortworounds/session Impressive(14)BerserkerAxe Tier4Huge 8,500g Auto-Berserk,+2PWR Impressive(14)BloodSword Tier5Blade 28,000g +2PWR,HPDrain Heroic(17)AssassinKnife Tier5Concealed 28,000g HumanoidSlayer,grantsaccesstoAssassin’sKissjobability Heroic(17)

TheOgre Tier5Huge 28,000g TripleCritical,emanatesgrowlwhenwielderisbeingliedto Heroic(17)Scarecrow Tier5Huge 28,000g HPDrain,MPRefresh Heroic(17)Coffinmaker Tier5Ranged 28,000g SealTouch,Spellburst:Seal Heroic(17)AncientSword Tier6Blade 90,000g PetrifyProof,PetrifyTouch Supreme(20)

Defender Tier6Blade 90,000g HolyEnhancer,Auto-Protect Supreme(20)Heartbreaker Tier6Ranged 90,000g CharmTouch,Piercing Supreme(20)

Obelisk Tier6Reach 90,000g Overdrive,+4PWRifyouaresmallerthanyourtarget Supreme(20)Ascalon Tier7Arcane 280,000g Auto-Life,Alchemy,Therapeutic Godlike(25)

Genji Blade Tier7Blade 280,000g Whendualwielding;BreakDamageLimit,Auto-Haste,Lucky Godlike(25)Destroyers Tier7Brawl 280,000g Follow-Through,Overdrive,Auto-Haste Godlike(25)Illumina Tier7Huge 280,000g Indestructible,HolyStrike,BlindTouch Godlike(25)

YoichiBow Tier7Ranged 280,000g Lucky,Precision,NoACCpenaltycausedbyDifficultTerrain Godlike(25)Mop Tier7Reach 280,000g Follow-Through,WaterStrike,Spellburst:MightyGuard Godlike(25)

Nirvana Tier8Arcane N/A Seeinformationbelow Impossible(30)Excalibur Tier8Blade N/A Seeinformationbelow Impossible(30)Masamune Tier8Blade N/A Seeinformationbelow Impossible(30)FinalHeaven Tier8Brawl N/A Seeinformationbelow Impossible(30)

SaveTheQueen Tier8Concealed N/A Seeinformationbelow Impossible(30)Apocalypse Tier8Huge N/A Seeinformationbelow Impossible(30)Deathbringer Tier8Huge N/A Seeinformationbelow Impossible(30)ArtemisBow Tier8Ranged N/A Seeinformationbelow Impossible(30)

Gungnir Tier8Reach N/A Seeinformationbelow Impossible(30)

Mop:Knownonlyastheweaponof‘thatguywhohitpeoplewithamop,’thisobjectappearstobelittlemorethanalongwoodenpoletoppedwithaslightly-dampmassofcoarseyarn.Intherighthands,however,itisofnearlyunparalleledpower.(Seriously,youshouldhaveseentheguy,hewasmowingdownlegionswiththisthing.)ArtemisBow:Namedafterthegoddessofthehunt,thiscoldsteelbowwasdestroyedincombatanditspieceswererecoveredfromthebattlefield,laterreturnedtothedwarvenstrongholddeepwithinthecenteroftheearth.

Asthedwarveshadforgedtheweapon,itwasconcludedthatonlytheycouldrepairit.Whetherornottheysucceededisthestuffoflegends.PropertiesincludeIndestructible,BreakDamageLimit,+4DEX,BeastSlayer,PlantSlayer,andSpellburst:AngelSnack.ItalsoallowstheusertousetheRanger’slimitability,Sharpshot,oncepergamesessionwithnoassociatedDestinycost.Apocalypse:Whiletheoriginsofmanylegendaryweaponsareshroudedinmystery,thestoryofApocalypseissurprisinglysimplistic.ItwasdesignedasaweapontobeusedinthewarbetweenanancientcivilizationandEspers,capableofdefeatingbothsidesshouldtheneedarise.

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WhatApocalypselacksinsheerdestructivepoweritmorethanmakesupforwithitsunparalleledmagicaldefenses.Thewielderofthisbladeisimmunetoalldamagefromallelementaltypes.Deathbringer:Manyanylegendssurroundthisominousscythe,spokeninhushedvoicesandwhisperedterrors,andtoldandretoldbyalloftheintelligentraces.ThelegendstellofoneofthelegendaryHeroesinagespastthattookuparmsagainstagreatdemon.Upontheirvictoryhecraftedthisweaponfromoneoftheclawsofthefallen

devil,temperedinhellfireandcooleditinthewatersoftheStyx;theriverofdeathitself.Intheaftermath,thewielderoftheDeathbringerresidenceatopthethroneofthedemonthefourheroeshadbattledagainstsobravely.Thedemonsandmonstrositiesthatdidnotbowtohimwerecrushedmercilessly,andheruledwithfear.SomelegendssaythattheDeathbringerbroughtthesurroundingareaintoanunendingdarknessasitabsorbedtheverylightfromitssurroundings,andtendrilsofblackshadowbegantoencroachthenearbylands.Theendingtothisill-omenedtalehasbecomelittlemorethanachildren’sbedtimestory;ParentstelloftheWhiteKnight,oneoftheevilman’sformerfriendswhocametofindhim.Whatevertheymayhavespokeofmatterslittleandisknownbynone,butthebattlethatrockedthedemon’scitadelfortwodaysandnightsisspokenofoften.Intheend,thewhiteknightemerged,barelyaliveandunarmed,andpassedawayinpeace.FolklorestatesthattheDeathbringerandExcaliburlietogetherintheheartoftheobsidiancitadel,oneemanatingperpetuallight,andtheother,foreverdevouringit.Buttheseare,ofcourse,merelylegends.Deathbringerpossessesthefollowingproperties;Indestructible,BreakDamageLimit,ShadowStrike,ShadowEnhancer,HPDrain,SOS-Berserk,Spellburst:Death,andgrantstheusertheabilitytoabsorbShadowdamage.Excalibur:Manylegendaryweaponshavebeencarriedintobattleinageslongpast,butnonesohallowedoroft-spokenofastheExcalibur,thebladeofthegodsthemselves.Howitcametobeisunknown;storiessaythatitwasfirstusedbyadusty-hairedyouth,innocentandunarmoredandwitheyesunpreparedtoseetheworldpassaway,carryingonlyaswordforgedfromanunknownmetalandpulsingwithwhite-hotlight.Excaliburhasthefollowingabilities;Indestructible,BreakDamageLimit,HolyEnhancer,Glowing,MPRestore,Auto-Protect,Spellburst:Holy,andwhenacharacterwithExcaliburusestheHolyCirclepaladinjobability,thedamageisincreasedto300%onUndeadfoesinsteadoftheusual200%.FinalHeaven:Monksofgreatageandwisdomspeakfreelyaboutthisweapon,citingitsimmensepowerandabilitytobringmuchgoodintotheworld.Whenquestionedaboutpriorowners,however,theygrowsilent,insistingonlythat“thereismuchwedonotknow.”Unlikeallotherweapons,themonkssay,theFinalHeavenwill

findyou–ifyouaretrulyworthytobearitsburden.ItspropertiesaregenerallyIndestructible,BreakDamageLimit,FollowThrough,Auto-Haste,+4PWR,TripleCritical,andOverdrive.Gungnir:Forgedinthefierybreathofthefirstdragonherself,GungnirpossessestheIndestructible,BreakDamageLimit,Piercing,Overdrive,DragonEater,andPrecisionproperties,anditscurrentwhereaboutsareunknown.WhenaDragoonwieldingGungnirusesAncientCircle,theeffectsofDragonKillerremainontheDragoonuntiltheendofcombat,althoughtheyfadefromallaffectedpartymembersafterseveralrounds,asnormal.Inaddition,wheneveracharacterthatattackswithGungnirmissestheirmark,theygaina+10bonustotheirACCscorefortheirnextattack.Thiseffectiscumulative-twomissesinarowgrantsa+20bonus,etc.Assoonasanattackhits,theeffectsofthisenormousbonusarelost.Masamune:TheMasamuneiscurrentlyinthetreasuretroveofthegreatWyrm,Shinryu,whotakesgreatenjoymentfromdevouringandslaughteringthosethatseekitout.TheweaponpossessestheIndestructible,BreakDamageLimit,TripleCritical,Piercing,Overdrive,andSpellburst:Barrierproperties.AnyonewhousestheMasamuneautomaticallyreceivesoneadditionalStandardactioneveryround;thiscanbecombinedwiththeHastestatustoallowasinglecharacterthreestandardactionseveryround,themaximumallowed.Nirvana:InadditiontograntingtheusualIndestructibleandBreakDamageLimitproperties,thisshimmeringstafftoppedwithaperfectly-cutfragmentofcrystalincreasesthedamagedealtwitheverysortofmagicalspellandeffectunderthesunby50%,includingnon-elementaleffectssuchasmostTimeMagicortheUltimaspell.ItpracticallypulseswithenergywhenheldbyanycastingJob.Mostimportantly,NirvanahastheSpecialAbility ‘One

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MPCost’ ,reducingtheMPcostofallBlack,WhiteandBluespellsoflessthanAncientrankandlowertomerelyonepointofMP.Ancientspellsareunchanged.Finally,allfriendlySummonsRank3orlowerdeal200%damageatalltimeswhenacharacterhasobtainedtheNirvana,andallEspers–nomattertheirRank-alsogaintheBreakDamageLimitability.SaveTheQueen:Onlysixinchesinlength,smallerthanmostdaggers,SavetheQueenisbyfaroneofthemost

delicateweapontoeverdemonstrateusefulnessincombat–aswellasoneofthemostpowerful.CreatedentirelyoutofasinglepieceofOrichalum,thisartifactdaggeriscurrentlycarriedbyagreedymerchantwithonlythefaintestideaofitstrueworth.ItspropertiesareIndestructible,BreakDamageLimit,+4DEX,Lucky,Auto-Life,Precision,andtheusergainsaccesstothepaladinjobabilityknownasSentinel. 

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SAMPLEACCESSORIESName Cost Effect TinkerDifficulty

ChocoWhistle 250g Ahigh-pitchedwhistlecapableofcallingfriendlyChocobos Easy(7)ElementalCape 250g GrantsresistancetooneelementaltypeexceptHoly/Shadow Easy(7)

Gauntlets 250g Youareimmunetodisarmeffectsifyousochoose Easy(7)HyperWrist 250g YouareimmunetoBreakeffectsifyousochoose Easy(7)OxygenBall 250g Ametalspherethatallowsforunderwaterbreathing Easy(7)RageRing 250g Fillswearerwithhatred,givingthemthe Auto-Berserk status Easy(7)

Saint’sRune 250g Negatestheholder’sracialvulnerabilitytoShadowdamage Easy(7)SlaveCrown 250g WearerobeystheSlaveCrown’sownerthrough Auto-Charm Easy(7)SprintShoes 250g Grants+2bonustoEscapechecksforRunningAwayincombat Easy(7)TransformPin 250g Addsthe Auto-Transformstatus Easy(7)WhiteBelt 250g WearergainsBrawler ,allowingthemtofightwhileunarmed Easy(7)

Wonderwatch 250g Yourpartygoessecondininitiative Easy(7)BarrierRing 600g AddstheSOS-Shell status Moderate(9)BattleBoots 600g +2bonustoDEXattribute Moderate(9)

ChocoboOutfit 600g DresslikeaChocobo,gaininga+2bonustoNature.Kweh! Moderate(9)DarkBandana 600g Adds Auto-Blind status.Whileblind,weareralsohas+2ACC Moderate(9)Glowstone 600g Anearly-depletedshardofcrystalthatshedsconstantlight Moderate(9)Goggles 600g ImmunitytotheBlind status Moderate(9)

HermesSandals 600g AddstheSOS-Hastestatus Moderate(9)MagicianShoes 600g +2bonustoMNDattribute Moderate(9)MuscleBelt 600g +2bonustoPWRattribute Moderate(9)PeaceRing 600g ImmunitytotheBerserk status Moderate(9)PodBracelet 600g ImmunitytothePoisonstatus Moderate(9)ProtectRing 600g AddstheSOS-Protect status Moderate(9)TigerMantle 600g +2bonustoRESattribute Moderate(9)ZephyrCape 600g Grantsa+1bonustoAVDscore Moderate(9)

ElementalRing 2,000g Grantsimmunitytooneelementtype,excludingHoly/Shadow Challenging(11)EchoBangle 7,500g ImmunitytotheSeal status Impressive(14)AtlasArmlet 25,000g Immunitytoallknockbackeffects Heroic(17)

Collector’sCode 25,000g 50%chancetoearnthe‘Steal’itemfromenemiesafterbattle Heroic(17)EmpyrealBand 25,000g AllotherequipmentisalltreatedasbeingIndestructible Heroic(17)

TetraElemental 25,000g ThisjeweledbroachhastheSpellburst:Tetraproperty Heroic(17)AegisJewel 80,000g +4bonustoRESifyourForceishigherthanyourFinesse Supreme(20)AngelRing 80,000g Grantsthewearerthe Auto-Lifestatus Supreme(20)

Formaldehyde 80,000g Undeadcreaturesregainhealtheachround Supreme(20)GerminasBoots 80,000g +4bonustoDEXifyourFinesseishigherthanyourForce Supreme(20)MagusCrest 80,000g +4bonustoMNDif yourFinesseishigherthanyourForce Supreme(20)ReflectRing 80,000g Grantsthewearerthe Auto-Reflect status Supreme(20)Titan’sGloves 80,000g +4bonustoPWRifyourForceishigherthanyourFinesse Supreme(20)WingedBoots 80,000g GrantsthewearertheFlight status Supreme(20)ExperienceEgg 250,000g +5bonustoLore,+1bonusEXPafterdefeatingaBoss Godlike(25)FortuneEgg 250,000g +5bonustoScavenge,+1bonusDestinyafterdefeatingaBoss Godlike(25)GoldHairpin 250,000g Overdriveproperty,spellscosthalfstandardMPvaluetouse Godlike(25)Mog’sAmulet 250,000g Younowcausecriticalhitsonarollof11-12 Godlike(25)ArtemisArrow N/A +4DEX,+2PWRandSpecialAbilityifwearerisaRanger Impossible(30)

BlackBelt N/A +4PWR,+2RESandSpecialAbilityifwearerisaMonk Impossible(30)CrimsonChapeau N/A +4MND,+2DEXandSpecialAbi lityi fwearerisaRedMage Impossible(30)

CrystalEye N/A +4MND,+2PWRandSpecialAbi lityi fwearerisaTimeMage Impossible(30)FlowerCrown N/A +4RES,+2MNDSpecialAbilityifwearerisaGeomancer Impossible(30)GenjiGloves N/A +4ACC,+2AVD,andyougaintheabilitytoDualWield Impossible(30)Knight’sCrest N/A +4RES,+2PWRandSpecialAbilityifwearerisaFighter Impossible(30)MagusSteeple N/A +6PWRandSpecialAbilityifwearerisaBlackMage Impossible(30)MinervaBangle N/A +6MNDandSpecialAbilityifwearerisaWhiteMage Impossible(30)OrbofMinwu N/A +4PWR,+2RESandSpecial Abili tyifwearerisaBlueMage Impossible(30)

RatTail N/A +4PWR,+2DEXandSpecialAbilityifwearerisaDragoon Impossible(30)

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Ribbon N/A PossessestheImpervious,Stoic,andIndestructibleproperties Impossible(30)RosettaRing N/A +4DEX,+2MNDandSpecialAbilityifwearerisanEntertainer Impossible(30)

SamanthaSoul N/A +4RES,+2DEXandSpecialAbilityifwearerisaSamurai Impossible(30)Sasuke’sSheath N/A +6DEXandSpecialAbilityifwearerisaNinja Impossible(30)

SniperEye N/A +4MND,+2RESandSpecialAbilityifwearerisanEngineer Impossible(30)SolomonRing N/A +6RESandSpecialAbilityifwearerisaPaladin Impossible(30)ThiefGloves N/A +4DEX,+2MNDandSpecialAbilityifwearerisaThief Impossible(30)

TrumpCard N/A +4DEX,+2MNDandSpecialAbilityifwearerisaGambler Impossible(30)UndyingRage N/A +4PWR,+2MNDandSpecialAbilityifwearerisaDarkKnight Impossible(30)

ArtemisArrow:Oncepergamesession,aRangerwiththislegendaryaccessoryequippedmayactivateitasan

instantaction.Afterdoingso,theirnextattacktargetsallmembersoftheenemyGroup.

BlackBelt:AMonkwiththeBlackBeltequippedisimmunetoalldamageandeffectscausedbyBrawl-based

attacks(includingimprobableweaponsandunarmedstrikes).Furthermore,theMonkdealsthreeadditional

damagestepswithallChainFinishers.

CrimsonChapeau:ByspendingtwopointsofDestinyoutsideofcombat,thecharactermaypermanentlylose

accesstoanyoneRedMagejobabilitytheypossess,andgainoneabilityfromanydifferentJoboftheirchoice.LimitAbilitiesandInnateAbilitiescannotbeacquiredorlostinthismanner.

CrystalEye:TheTimeMagelosesonepointofaccumulatedParadoxatthestartofeachgamesessionandbefore

gainingalevel.

FlowerCrown:TheGeomancermaycastthewhitemagicspellTeleportfornoMPasanInstantactiononceper

round.Unlikethestandardversionofthisspell,itmaybeusedincombatandistreatedasaLocalspellinsteadofa

Partyspell;theGeomancer’senemiesarepulledalongfortherideaswell,andthebattlecontinuesnormally.

Knight’sCrest:Priortothestartofanygamesession,aFighterwiththeKnight’sCrestequippedmayrewriteanyof

theirlimitbreaks.Furthermore,theygainanadditional5pointswithwhichtobuildeachoftheirthreelimitbreaks.

MagusSteeple:TheBlackMagemaynowcounteranyphysicalattackmadeagainsthimwithaspellheknows,so

longasthemageisn’talreadypreoccupiedwithaSlowactionorastatusconditionwouldpreventhimfrommaking

saidcounterattack.

MinervaBangle:Wheneverthecharacterusesarecoveryitemorhealingspellonanally,thewearerofthe

MinervaBanglerecoversthesameamountofHP.

OrbofMinwu:Oncepergamesession,thecharactermayexchangeoneBlueMagicspellheknowsforanyother

BlueMagicspellofhischoice.

RatTail:AfteractivatingDragonheartorlandingacriticalhit,theDragoonmaychoosetogaintheeffectsofany

[Monster]-Slayer propertyuntiltheendofcombat,oruntiltheeffectsofDragonheartwearoff.TheRatTailcan

onlygrantoneadditionalSlayerpropertyatatime.

RosettaRing:TheEntertainer’sFromTheHeartabilitynowgrantsabonusequaltothecharacter’sPerformskillto

twodifferentattributesinsteadofonlyone.

SamanthaSoul:WhenevertheSamuraidealsdamagetoatargetsufferingfromanyBreakart(PowerBreak,Speed

Break,ArmorBreak,orMagicBreak),theydeal200%standarddamageandgaina+1bonustotheirAVDscore.

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ThisAVDbonusiscumulativeoverthecourseofabattle;thus,aSamuraiwhohasattackedweakenedtargets

threetimeswouldhavea+3bonustoAvoidanceuntilcombatends.

Sasuke’sSheath:TheNinjareceivesoneadditionalstandardactionperturn.TheNinjastillcannotexceedthe

maximumofthreestandardactionsperturn,asnormal.

SniperEye:UsingaconsumableitemortheInventinnateabilityisnowonlyanInstantactionfortheEngineer.

SolomonRing:WhenusingCover,thePaladinmaynowcalculatedamagereceivedbasedonhisattributesinstead

oftheoriginaltarget’s,andthereisa25%chancefortheattacktobeautomaticallynegated.

ThiefGloves:UsingtheThieveryskill–andbyextension,theStealinnateability–nowonlytakesanInstantaction.

TrumpCard:Onceperround,youmayrerollanySlotsresultthatwouldcauseaBust effect.

UndyingRage:TheuseofDarksidecannotreducetheDarkKnighttobelow1HP.WheneverthewearerofUndying

Rageistargetedbyanenemy’sattackwhileat1HP,theymayimmediatelyuseDarksideasanInstantaction

againstthetriggeringfoe,beforetheattackagainstthemisrolled.

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SAMPLEARMOR

Name Tier Type Cost ARM MARM Property SynthDifficulty

CottonRobe 1 Light 100g 2 6 None Moderate(9)LeatherGarb 1 Medium 100g 4 4 None Moderate(9)ChainVest 1 Heavy 100g 6 2 None Moderate(9)Buckler 1 Shield 50g 2 2 +1AVD Easy(7)

SnowMuffler 2 Light 450g 4 12 IceWard Challenging(11)RubberSuit 2 Medium 450g 8 8 LightningWard Challenging(11)Knight’sMail 2 Heavy 450g 12 4 +2RES Challenging(11)AlertTarge 2 Shield 150g 4 4 SleepProof Moderate(9)Mage’sRobe 3 Light 1,500g 10 20 +2MND Impressive(14)PowerSash 3 Medium 1,500g 15 15 +2PWR Impressive(14)DwarfArmor 3 Heavy 1,500g 25* 12* Fortified Impressive(14)SalveShield 3 Shield 550g 7 7 Alchemy Challenging(11)RedJacket 4 Light 5,400g 15 35 FireProof Impressive(14)

ScorpionMail 4 Medium 5,400g 25 25 +2ACC Impressive(14)MiragePlate 4 Heavy 5,400g 35 15 SOS-Invisible Impressive(14)Hero’sWall 4 Shield 2,000g 12 12 Stoic Impressive(14)WhiteCape 5 Light 18,000g 25 50 ShadowProof Heroic(17)GaiaGear 5 Medium 18,000g 35 35 EarthField Heroic(17)

DragonPlate 5 Heavy 18,000g 50 25 DragonSlayer Heroic(17)PrismGuard 5 Shield 6,500g 18 18 Fragile,Auto-Shell Heroic(17)SafeSurplice 6 Light 57,000g 30 70 Auto-Life Supreme(20)BraveVest 6 Medium 57,000g 50 50 FearProof Supreme(20)

KaiserArmor 6 Heavy 57,000g 87* 37* Fortified Supreme(20)MirrorShield 6 Shield 20,000g 25 25 Auto-Reflect Supreme(20)Bard’sTunic 7 Light 175,000g 40 100 +4opposedrolls Godlike(25)Maximillian 7 Medium 175,000g 70 70 Lucky Godlike(25)Edincoat 7 Heavy 175,000g 100 40 Auto-Protect Godlike(25)

CrystalShield 7 Shield 65,000g 35 35 Spellburst:Dispel Godlike(25)RobeofLords 8 Light N/A 60 140 Seebelow,Indestructible Impossible(30)GenjiGear 8 Medium N/A 100 100 Seebelow,Indestructible Impossible(30)AegisArmor 8 Heavy N/A 140 60 Seebelow,Indestructible Impossible(30)

AegisShield 8 Shield N/A 50 50 Seebelow,Indestructible Impossible(30)*Denotesahigher-thanstandardvalueduetotheFortifiedarmorproperty

RobeofLords:Chooseoneelement.AllspellsofthatElementaltypecost50%ofthenormalMPtocastanddeal

anadditionaldamagestep.

GenjiGear:AcharacterwhoisDual-Wieldinggainsanadditional25ARMandM.ARM,aswellasa+2AVDbonus

whenthisarmorisworn.

AegisArmor:Wheneveranyattackdealsdamageequalto25%orlessofthewearer’shealth(afteralldamage

reductionsarecalculated),thatcharactermaymakeanimmediatecounterattack.

AegisShield:ThecharactergainsanImmunitytothedamageandeffectsofthefollowingspells;Death,Doomsday,

Break,Lv.?Doom,Degenerator,Roulette,Quarter,Demi,andBlackHole.TheyarealsoImmunetoLimitBreaks

andmonsterabilitiesthatattempttocauseaninstant-deatheffect.

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SAMPLECONSUMABLES

Name Cost Effect AlchemyDifficulty

Potion 20g Restores25%ofatarget’smaximumHP Easy(7)Hi-Potion 200g Restores50%ofatarget’smaximumHP Challenging(11)X-Potion 6,500g Restores100%ofatarget’smaximumHP Impressive(14)Ether 20g Restores25%ofatarget’smaximumMP Easy(7)

Hi-Ether 200g Restores50%ofatarget’smaximumMP Challenging(11)TurboEther 6,500g Restores100%ofatarget’smaximumMP Impressive(14)Eyedrops 20g RemovesthenegativestatuseffectBlind  Easy(7)

Maiden’sKiss 20g RemovesthenegativestatuseffectTransform Easy(7)Antidote 20g RemovesthenegativestatuseffectPoison Easy(7)

AlarmClock 20g RemovesthenegativestatuseffectSleep Easy(7)Revivify 20g Removesthenegativestatuseffect Zombie Easy(7)

GoldNeedle 50g RemovesthenegativestatuseffectPetrify  Moderate(9)EchoScreen 50g RemovesthenegativestatuseffectSeal  Moderate(9)Remedy 6,500g Removesallnegativestatuseffects Impressive(14)

BombCore 600g Explodes,dealing(PWRx4)pointsofFire/nonelementaldamage Challenging(11)GysahlGreens 50g Grantsa+4bonustooneNaturecheckregardingChocobos Moderate(9)PhoenixDown 250g RevivesanunconsciouscharacterwithoneHP Impressive(14)PhoenixPinion 2,000g Revivesanunconsciouscharacterwith100%oftheirmaxHP Heroic(17)SmokeBomb 50g CaststheEscapespell,allowingyouandyouralliestoflee Moderate(9)

Tent 200g Whenusedoutsideofcombat,thepartymaytakeaFullRest Challenging(11)Deceptisol 20,000g MakesallpartymembersInvisiblewhenused Heroic(17)

SkeletonKey 20,000g Grantsa+10bonusonaThieveryskillcheck Heroic(17)Elixir 20,000g Restores100%ofacharacter’sHPandMP Heroic(17)

Megalixir N/A Restores100%oftheparty’sHPandMP Supreme(20)Scarletite N/A Theuser’snextSynthesisskillcheckalwayssucceeds Supreme(20)

ELEMENTALSTONES

Generallyreservedforonlythemostaffluentofadventurers,elementalstonesarecrystallineshardsandclusters

producedinareaswherepureelementalenergygathers.Theycanbefoundinthedeepest,darkestpartsofthe

sea,unearthedalongwithraremetallicalloys,anddiscoveredtwinklingintheaftermathofalightningstrike.

They’resimpleenoughtouse;merelyshatteringthedelicatecrystalwithagooddownwardthrowisenoughto

releasethefree-flowingmagicconfinedwithin.Doingsocouldcauseanythingfromthespontaneousignitionof

nearbybuildings,toacrackofthunderandblackcloudsrollinginoverhead,toasteadystreamofsaltwater

pouringfromthefragmentsofbrokencrystal.Regardlessofthevisualeffect,usinganElementalStoneincombat

causesthetemporarycreationofElementalTerrain,lastingforonlyafewminutesandfadingwhenbattleends.

BecauseElementalStonesareunstablethings,acharactermayonlyhaveoneinhispossessionatanygiventime.

HavingtwoElementalStonesincloseproximitywithoneanothercanoftencausethemtoannuleachother….or

worseyet,reactandexplode,dealingdamagetoanyoneunfortunateenoughtobecaughtintheblastradius.

Name Cost Effect AlchemyDifficultyEarthStone 2,000g CreatesEarth-elementalterrainwhenused Impressive(14)FireStone 2,000g CreatesFire-elementalterrainwhenused Impressive(14)IceStone 2,000g CreatesIce-elementalterrainwhenused Impressive(14)

LightningStone 2,000g CreatesLightning-elementalterrainwhenused Impressive(14)WaterStone 2,000g CreatesWater-elementalterrainwhenused Impressive(14)WindStone 2,000g CreatesWind-elementalterrainwhenused Impressive(14)HolyStone 20,000g CreatesHoly-elementalterrainwhenused Heroic(17)

UmbralStone 20,000g CreatesShadow-elementalterrainwhenused Heroic(17)

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SAMPLEFOOD

Whetheraroastedraraboverthegroup’scampfire,oragourmetmealworthyofaking,foodcanoftenbeanunlikelysourceofpower.Theactofsharingamealunitesapartyforatime,andbolstersmoraleandwellassoothingachingstomachs.Foodcannotbestoredforlongperiodsoftimeandmustbeconsumedwithinafewdaysofbeingcreated.Afterthat,foodspoilsand,

needlesstosay,losesallofitsmagicalproperties…shortofperhaps Poisoningtheeater.

Name Cost Effect CookingDifficulty

PopotoPancake 20g Astarchyvegetablebreakfastdish.Restores25%HP. Easy(7)ChamomileTea 50g Adelicateinfusionbrewedfromtinyyellowflowers.+2MND. Moderate(9)SpicyKabob 200g Grilledoveranopenf lame.GrantsanimmunitytoFire. Challenging(11)

WizardCookie 600 Deliciousgingerdeserts.HealsSeal andrestores50%MP. Challenging(11)RiceDumplings 2,000g SteamedricethatgrantsHPDrain andaresistancetoHoly. Impressive(14)LoveChocolate 6,500g Aheart-shapedgift.CausesAuto-CharmandCharmTouch. Impressive(14)SautéedDragon 20,000g AgourmetmealgrantstheentirepartyDragonEaterandLucky. Heroic(17)

Ambrosia N/A Platinum-coloredliquidthatgivesa+4bonusallattributes. Supreme(20)

BLACKMARKETGOODS

UsedalmostexclusivelybyNinjasandtheirThrowability,BlackMarketGoodsareillegaltomanufacture,buy,sell,orhaveinonespossession.Thishasnotstoppedthemfrombeingcommonplace,however,andmorethanoneadventurerhasstartedfindingstealthiersolutionstohisproblemswithillegalwares.

Name Cost Effect AlchemyDifficultyDart 100g WhenThrownbyaNinja,causesadditionalstatuseffects Challenging(11)Toxin 100g Threetypesofpoisoncanbringfoeslow Challenging(11)

Skean/Scroll 100g WhenThrownbyaNinja,causeselementaldamage Challenging(11)Shuriken 250g WhenThrownbyaNinja,causesheavydamage Challenging(11)

Fireworks 100g WhenThrownbyaNinja,causesacommotion Challenging(11)AmnesiaDust 150g WhenThrownbyaNinja,causesinstantaneousmemoryloss Challenging(11)

Dart:Apopularchoiceinconjunctionwithcontactpoisons,Dartsarehollow,andhavetheabilitytobefilledwith

variousliquidsorgaseousmaterials,whicharereleasedthroughaholeinthetipuponcontactwithatarget.Bythemselves,Dartsonlydeal(DEXx1)+2d6damagewithaNinja’sThrowcommand,butmayalsobefilledwithanyofthePoisonslistedbelow.

Toxin:Threetypesofhighly-illegalmaterialsarelistedbelow,eachequallypriced,difficulttoobtainand

dangeroustohandleforsomeonewhoisn’ttrainedintheiruse.MalboroPoison -Extractedfromthetentacle-likerootsofaviciousMalboro,thisthick,greentoxinhasgreateffect

ifingestedorpenetratestheskin.Itisnearlyimpossibleforavictimtodrinkthispoisonunawareduetoitsoverwhelmingstench.Ifconsumedoutsideofbattle,theunfortunatesoulisaffectedwithadebilitatingillnessthatwillleavethembed-riddenuntilcured.WhenusedinconjunctionwithaDart,itinflictsthePoisonstatuswithanopposedFinessecheck.DreamDust -Thisslick,glassyyellowpollenisrefinedfromFunguar.Ifinhaled,itcausesmosthumanoidracestoinstantlyfallintoadeep,coma-likesleep.Thispowderisemployedmostlybythievesandkidnappers.WhenusedincombatviaaDart,thetargetautomaticallyreceivestheeffectsofthenegativestatuseffect SleepwithasuccessfulopposedFinessecheck.Outsideofcombat,DreamDustleavesitstargetssnoringsoftlyawayforhoursatatime,oruntildisturbed.

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LocoWeed -Growingonlyinvast,uninhabitabledesertplains,thesebarbedrootsaredeadlyforlostheroesdesperateforfood.Ifsomehowingestedduringcombatorforcedintothebloodstreamwithafilleddart,itcausesmadnessandirrationalbehaviorandappliesthenegativestatuseffect Confusetothetargetfortheusualduration.Outsideofcombat,ingestingLocoWeedcausesthestatuseffecttolastseveralhoursatatime.

Skean/Scroll:Skeansaredouble-edgeddaggersthatbreakassoonastheystrikeatargetwithsufficientstrength,

butwhosecurvedbladesaffordthethroweradditionaldistanceandaccuracy,andarefilledwithdangeroussubstancestoensureoptimalstoppingpowerforminimalcost.Skeansdeal(DEXx2)+2d6damageandarepurchasedwithanelementalaffiliationofEarth,Fire,Water,Wind,IceorLightning.Theyhavethe[Element]Strikeweaponpropertyaccordingly–forexample,aFireSkeanwouldhaveFireStrike,dealingadditionaldamageagainsttargetsthatareweakorvulnerabletothatelement.Theycalculatedamageusingthetarget’sM.ARMscore.Scrollsaremechanicallyidentical–theyareancientmanuscriptsfilledwithninjutsusecrets,whicharereadaloudandthenhurledatthetargetbeforeexplodingspectacularly.

Shuriken:AclassicNinjaweapon,thisisasmall,sharpmetaldiscwithmultiplecuttingedgesthatcanbethrown

atatarget.Atrainedhandcanturnthemintoanaccurateanddeadlyweaponthankstothe(DEXx4)+2d6damagetheyinflict.

Fireworks:Tubesfilledwithblackpowderoriginallydesignedinthefareastforentertainment.WhenthefuseislitwithfiretheFireworksexplodeafewsecondslaterintoagreatpyrotechnicsdisplayoflight,noiseandsmoke.Theyburnwithmulticoloredsparksandproduceexplosiveplumesofconfettiandmayeithersitonthegroundorrocketintotheair.Whenused,FireworkscreateDifficultTerrain;allindividualsintheLocalareasuffera-4penaltytotheirAwarenessskillchecks. AmnesiaDust:Cynicalscholarsarequicktopointoutthattheoriginalversionofthisfinepowderwasmadebygrindingupthelucentwingsofharmlessfaeries.Whilesuchbarbaricpracticeshavelongsinceendedandmodern-dayAmnesiaDustisjustachemicalcompound,itstillservesasagoodprejudiceagainstitswide-spreaduse.Whenusedincombat,anyHumanoidtarget(oddly,itdoesn’tseemtoworkonother species)automaticallyreceivestheeffectsofthenegativestatuseffectSeal foroneround.Outsideofcombat,AmnesiaDustleavesthelasttwentysecondsorsooftheunfortunateindividual’slifeablur,makingthemcompletelyunawareoftheevents

thatpassed.Theyremaininthisaddle-mindedstateforafewsecondslonger,oftengivingtheuserofthedustenoughtimetosneakpastormaketheirgetaway.AfteranindividualhasbeenexposedtoAmnesiaDustonce,theyareimmunetoanyrepeatedusesofthischemicalforseveralhours.SomescholarshavenotedthatsuchexposuretoAmnesiaDustcancauselong-lastingeffectsinsteadofshort-termones,producingabsent-mindedindividualsyearsdowntheroad.

VEHICLES

Vehiclesincludeeverythingfromcrudefour-wheeledvehiclestocomplicatedspacecraft.Unlikemostothertypesofsynthesis,weeksormonthsofeffortareinvolvedintheconstructingofanyvehicle.OnlywhenthebuildingisnearingcompletionshouldthecharacterattemptingtheSynthesismakehisskillroll.Afailure,however,doesnot

meanthecraftfailscompletelyinthiscase.Rather,itimpliesasolvableproblemthatcouldbefixedwithadditionaltimeandresourcessunkintotheproject–usuallyadding20%moregiltothecostandafewmoreweeksoflabor.

Type Cost SpecialVehicleProperties TinkeringDifficultyAirship,Basic 8,500g Large,Movement1 Impressive(14)

Airship,Luxurious 28,000g Large,GoodNight’sSleep,Movement3 Supreme(20)SkyFortress 280,000g Multi-Pilot,Indestructible,PowerSource,WeaponSystems Impossible(30)LandVehicle 2,400g Movement5 Impressive(14)M-TekMecha 90,000g Use‘MagitekArmor’monsterstatsonp.196 Supreme(20)

Shuttle 280,000g SpaceTravel,Large,GoodNight’sSleep Impossible(30)

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SYNTHESIS"I like the look in your eyes; take this with you. I consider it my finest work yet." 

- The Legendary Smith

Havingacrafterwhocancreatealmostanyiteminthegamefor50%ofthestorepriceisunarguablyoneofanyadventuringparty’sbiggestassets,buthavingtheabilitytowhipupaskeletonkeyfromscrapswhenlockedwithin

thecastledungeons,orrepairtheFighter’sweaponafterabriefdipinmoltenlava?Priceless.

CraftingBasics

Thisisprettystraightforward.First,determinethecostof

theitemyouwanttomake–itisalwayshalfofthelisted

goingpriceforanitemifyouweretojustbuyoneoutright.

Then,designitfromthegroundupandgetGMapproval.

Usethechartsatthestartoftheequipmentsectionto

determinehowmanypropertiesacertainitemcanhave,

howgoodthosepropertiescanbe,andsoon.Whenyou’reready,makeyourskillcheckandseeifyoumeetorexceed

thetargetdifficultyforaSynthesisofagiventierlevel.

FailingaSynthesisCheck

Afailedrollindicatesthatthefinalresultisunstable,

unworkable,orsimplypoorquality.Theitemisnobetter

thanscrapmetal,fumingliquidsorspareparts.

Ingameterms,thismeansthatalthoughthecharacter(s)

spent50%oftheoriginalitem’scosttoattempttocreateit,

they’reultimatelyleftwithnothing–themoneyanditemarebothlost.

Components

Fromrarealloystomysticalfauna,thenaturalworldisfull

ofstrangethingsthatwouldserveacrafterwell.A

characterwhohasfoundaComponent–whetheras

treasurefromarecentadventureorfromasuccessful

ScavengeskillcheckafterdefeatingaBossorNotorious

Monster–mayattemptasynthesisskillcheckusingthatmaterialwithoutanyadditionalcost.Forexample,a

blacksmithwhofindsastrange,frost-coveredorethat’scoldtothetouch–inthiscase,aTier2‘Ice’Component-

mayusethattocreateaTier2itemwithasuccessfulcheckwithoutanygilinvestiture.

Whilethisshoulddefinitelysoundlikeasweetdeal,thereisonesmallloopholeinusingComponentsfora

synthesischeck.Duetotheinherentnatureoftheitems,atleastoneofthepropertiesofthefinalitemMUSTbe

chosenfromthespecificComponentslistthattheGMshouldprovide,whichcanbefoundintheRewardssection

onpage161.

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Creatingapieceofequipmentwithuniquepropertiescansometimesbealittlemorecomplex.Thepriceisstill

50%ofthenormalcost,butcraftingpowerfulitemssometimesrequiresaspecialitemtobeconsumedinthecraft

above…andbeyondthenormalprerequisites.

Thedifficultyofobtainingthisitem,ofcourse,variesbasedonpreciselyhowpowerfultheintendedcraftwouldbe.

Asuitofmailwithafewuniqueabilitiesmightrequireorefromanearbyundead-filledmine,whereasaweapon

withnear-legendarystatusmightrequirethehornofabehemoth.

PlyingyourTrade

Anewly-crafted,never-useditemsellsfor100%ofthelistedprice,giveortakeslightlyduetomarketfluctuations.Thisallowscharacterswiththetimeanddesiretomakeaprofitwiththeircraft,thoughthisshouldbedonerarely.Playersarediscouragedtofind‘downtime’withwhichtospecificallyusetomakemoney.

Pre-GameSynthesis

Often,playerswithcrafting-capablecharacterswillrequestthattheir‘starting’gearissynthesized,thusallowingthemtojoinplaywithmorebangfortheirbuck.Unfortunately,characterscannotrolldice…andtherefore,can’t

makesynthesischecks….beforethegamestarts,orbeforetheircharacterhasjoinedplay.Aplayercouldtheoreticallynotspendanyoftheirstartingmoneyandattempttoturnrawcashintopowerfulitems,weaponsandarmorshortlyafterbeingintroduced,butfailureonsuchcheckscouldcertainlymeanabrand-newcharactercouldwindupsubparanditem-less. 

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CHAPTER V: COMBAT"Why not? I don't have anything to lose but my life... and I got that for free!" 

- Setzer Gabbiani

Giventhesheernumberoffiendishmonstersandevilempireswaitingtobevanquishedinthenameofjustice,

combatisanunavoidablepartofday-to-daylifeintheworldsofFinalFantasy.Thissectioncoversthese

encounters--andmoreimportantly,howtoemergefromthemalive.

WhatcanIdoinoneroundofcombat?

Inagivenroundofcombat,acharactermaymoveashortrangeandperformasmanyInstantactionsastheylike.

TheymayalsoperformoneStandardAction,orstartaSlowaction.

InstantActionsincludespeech(evenlong-windedmonologues!),certainabilities,andnon-skilleffectsthathaveno

majorimpactoncombat.

StandardActionsincludemostjobabilities,drinkingpotionsorusingapotiononapartymember,switching

betweenweapons,attacking,ormovingaMediumRangeinsteadofaShortRange.Mostactionscharacterstake

willbeStandardactions.

SlowActions arelongereffectsthatrequireconcentration,time,orboth.Acharacterhastodeclarethattheyare

initiatingaslowaction,whichtakestheirentireturn.SlowActionsthenresolveatthestartofthecharacter’s

followingturnunlessinterruptedbyacriticalhit,limitbreak,TeamworkAttackoraknockbackeffect.

Slowactionsdon’tcounttowardsanyofthecharacter’sactionsonthesecondturn.Thus,aBlackMagecouldbegin

castingFireonhisfirstturnandonhissecondturn,ifuninterrupted,thespellwouldbecast,allowinghimtotakea

standardactionorbeginasecondFirespellinthesameround.Thissecondcastwouldfinishinthethirdroundofcombat,andsoon.

SkillsmayeitherbeInstant,SloworStandardactionsincombat,dependingontheGMruling.Forexample,Riding

mightbeanInstantactionbecauseitrequiresnoconcentrationnormally,whereastoaidaninjuredsoldierby

usingtheHealingskillwouldlikelybeaSlowaction.

AcharacterundertheinfluenceoftheHastestatusessentiallygetsanextrahalf-turn.Theymaymovean

additionalrangeincrementORtakeasecondstandardaction,ORtheymayallowaSlowactiontobeginandfinish

inoneturn.

HowmuchdamagedoIdo?

Damage–whetherfromaspellortheswingofasword–ismostlypre-calculated.

Forexample,we’lluseaspearthatdeals(PWRx1)+2d6pointsofdamage.Ifthecharacterwieldingthisweapon

hadaPWRattributeof15,thenthedamagehisbasicattacksdealwouldbereadas15+2d6intotal.Ifthesame

characterswitchedtoa(PWRx2)weapon,thensuchattackswoulddeal30+2d6damage.

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Whenacharacterrollshisattackonhisturn,heonlyrollsatotalof2d6dicethatareusedforbothdeterminingif

theattackhits,aswellashowmuchadditionaldamagetheattackdoesifsuccessful.Wecasuallycallthisthe ‘Roll

andKeep’method,anditgoeslikethis;

Allison,playingaThief,isusingaTier3weapon.Sherollshertwosix-sideddiceandendsupwitharesultof7.She

quicklymentallyaddstogethertheresultof7withherAccuracyscoreof4,foratotalof11.Sinceheropponent’s

AVDscoreisalso11,andherattackrollmetorexceededthatnumber,Allisonknowsshehitsthetarget.

Nowthatshe’sdiscoveredherattackwassuccessful,shegoesaheadandcalculatesdamagewiththosesametwo

dice.HerTier3weapondoes(PWRx3)+2d6pointsofdamageandshehas12Power,sosheisabletofigureout

thathertotaldamagewillbe(36)+7.Shegrinsatherfellowplayersandannounceshercharacterducksandrolls

forwardunderthedemon’sarm,slicingtendonsfor43damageassheleapsbacktoherfeetforapose.

TargetTypes

Fourtypesoftargetsexistincombat:

Self istheuseroftheability,orthecasterofthespell.

AGroupistheentireformationofmonstersorthecharacterandallhisallies.AGroupshouldbelimitedtoadozen

orsoatmostforbalancereasons.

Local referstoeverythingexcepttheoriginatoroftheattack,spellorability–allenemies,allallies,alldefenseless

pedestrians,theterraininthearea,everythingwithinrange-isaffectedbythisblanketmaneuver.

Finally,aSingletargetis–asthenameimplies–restrictedtoonlyoneperson,whetherfriendorfoe.Suchtargets

maybepickedoutofalargerformation,orexistsimplybecausethePartyisfightingagainstonlyonepowerfulfoe.

RunningAway!

NoteverychallengethePCsencounterwillbewinnable,andsometimesdiscretionreallyisthebetterpartofvalor.

Thereareamyriadofwaysforplayerstoremovethemselvesfromcombat–aSmokeBombitem,thewhitemagic

spell‘Escape’,andothers.Buttheplayerscanalwaystrytofleeonfootifmagicandmisdirectionfail.

WithaStandardactionincombataunconsciouscharactermayrollhisEscapeskillatavaryingdifficulty;generally

thedifficultyneverexceedsModerate(9),butsomeNotoriousMonstersandBossesaremuchmoredifficultto

escapefrom.Onasuccessthecharacterfleesthebattleandleavescombat,anddoesnotreceiveanygil,

experienceorDestinyforthebattle.

CharacterswhoareinflictedwiththenegativestatuseffectStopcannotmakeRunAwaychecks,andtheremustbe

someconceivablewayofescapingbattleforthistowork–acharactercannot,forexample,runawaywheninside

alockedcellorsoaringthroughthecloudsonthedeckofanairship.Atleast,notwithoutaverynastyfallinvolved.

IftheentiregroupofheroesrunsfromaNotoriousorBossmonster,thenit’sassumedthatthecreatureisstillout

there,lurkingandwaitingforthemtoreturn.Fleeingfromaregularmonstergroupeffectivelymeansthe

encounterwasnullified,andtheplayersprobablywon’tencounterthesamecreaturesasecondtime.

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DescriptiveAttacks

CombatintheFFd6isfast-pacedandfurious,oftenpittingtheheroesagainstnear-impossibleodds.Theplayers

willneedtothinkquicklyandstayontheirtoes.

Aplayerwho,ontheirturn,simplysays“Iattack”androllsthediceisacharacterwithoutstrategy,andanattack

withoutanattemptatdescriptionispredictableandeasytododge.Suchlacklusterstrategiesmightimposea-2penaltyontheaccuracyrollattheGM’sdiscretion.

TheGM’screaturesareexemptfromthisrule,unfortunately.

Sometimes,aplayermaywishtomakehighlycinematicattacks,andsuchactionsaretoberewardedfortheir

creativityandresourcefulnessasopposedtoreducingtheoveralleffectivenessoftheattack.Acharacterwho

spendsaroundclimbingupthemetalarrowsimbeddedinamassivedragontoreachavitalpoint(thenattacking

onthefollowinground),mightbeallowedbytheGMtotreatthefoeashaving0EVA.Acharacterthatplunges

theirIndestructiblebladeintomoltenlavabeforestrikingshouldgaintheFireStrikeweaponbonus,andsoon.

SimilarlyinspiredGMsshouldbeabletocomeupwithotherappropriaterewards.

What’swiththeseRangeincrements?

Toenhancethecinematicstyleofcombatthissystemrevolvesaround,trytoavoidthinkingintermsof‘movement

squares’orexactnumericalmeasurementstodeterminemovementandrange.Instead,onlythreetypesof

distanceexist.

ShortRange referstoanythingconceivablythecharacterscouldreachorattackwithoutmuchmovementrequired

beforehand.Itgenerallydenotesthatanenemyiseasilywithinmeleedistance.

ShortRangeweaponsarecommon,andincludeeverythingfromswordstounarmedbrawlingattacks.Such

weaponsareversatileandplentiful,butlimitedinsituationswithmuchmoremobilecombatants–forexample,hittingFlyingenemieswithaShortRangeweaponimposesa-4penaltyontheattackroll.Characterscanmovea

ShortRangeasanInstantactiononceperround.

MediumRangeisalittlehardertomeasurebecauseitsexactdistancevariesfordramaticpurposes.Medium

Rangeisthedistanceacharactercanmoveinasingleroundatahardrun,orhowfaragunorbowcanbe

comfortablyfired.MediumRangecouldbeacityblockorfromonesideofanAirshiptotheother,forexample.

AlmostallRangedandthrownweaponspossessaMediumRange–thoughthere’snoreasonagunorShuriken

couldn’tbeusedtoitsfullestatpoint-blank.ItnormallytakesacharacteraStandardactiontomoveaMedium

Range,unlesstheycharacterisridingafairlyswiftmount.

LongRangedenotesadistancegreaterthanmediumrange,butstillabletobeseen.Thiscouldrepresentanything

fromafewcityblockstoafewmiles,dependingoncircumstance.CharacterscannotnormallymoveaLongRange

withoutbeneficialmagicorwithoutbeingaboardavehicleormount,andcharacterscanonlyuseRangedweapons

ataLongRange–albeitwithlargepenaltiestoattackrolls.

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Defending

Ontheirturn,acharactermaychoosetogointoadefensivestanceinsteadoftakinganyactions.Thisreducesall

damagetaken(afterarmor)by50%asiftheplayerhadtheeffectsofProtect andShell ,andlastsuntilthestartof

thecharacter’snextturn.IfthecharacteralreadyhadtheeffectsofProtect orShell (asappropriate),thedamage

sustainedwhendefendingisreducedtoonly25%instead.

SomejobabilitiesprovideadditionalbonusestohowDefendingworks,butthosearefewandfarbetween.

InitiativeOrder

Manygamesystemsdetermineinwhichordercombatantsactbyrolling.ThisisnotthecaseintheFFd6–afterthe

Pre-emptiveroundofcombat,the‘heroes’(generallytheplayercharacters)almostalwaysgofirst.AfterallthePCs

havetakentheirturnsthemonstersattack,afterwhichthenextroundbegins.

Ifneithersideisclearlythe‘goodside’–duetopartyinfightingoramorallygreycampaign,forexample–thenyou

cansettlewhoactsfirstbyhavingthecharacterwiththehighestFinesseoneachteammakeanopposedFinesse

roll.

MonsterswithDestinycanusethesepointstotakecombatactionsatanytime,however,andsomehigh-level

adversarieswillexploitthisfacttogofirst.

ImprobableWeaponsandUnarmedCombat

Aherowhoisdisarmedorotherwisebeingforcedtorelyonhisfistsandcrude,temporaryweaponsfollowssome

specialrules.UnlesstheyhaveAbilitiestohelpthemoutinsuchasituation,unarmedstrikesdealdamageas

thoughtheywereTier1weapons–thus,PWR+2d6pointsofARMdamage–withnospecialproperties.

ImprobableWeaponsaremorecomplicated,becausetheirdamageTiervariesdependingonwhat,exactly,isbeing

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used–consultthechartbelowformoreonthat.Regardless,mostimprobableweaponshavetheweaponproperty

‘Fragile,’ causingthemtobreakafteronlyoneroundofnormaluse.

Often,ImprobableWeapons(suchaschandeliersor,youknow,themoon)willbeabletotargetmorethanone

enemy.Useyourbestjudgmentfordeterminingthesizeandscaleofsuchattacks.

Tier Difficulty Examples

1 Elementary(5) Apairofsunglasses,asweetfedora,cutleryandtableware2 Easy(7) Anunconsciouspartymember,alongtableorheavydoor3 Challenging(11) Acannonball,anaquariumfilledwithangrylobsters4 Impressive(14) Afallingchandelier,amotorcycle,steelgirders,ablacksmith’sanvil.5 Heroic(17) Alargetree,windmill‘blades,’aliveshark6 Supreme(20) Atoweringstatue/pillar,amedium-sizedlandslide,arailroadcar7 Godlike(25) Thesideofamountainorglacier,anairship,asmallmeteorite8 Impossible(30) Afifty-storybuilding,themoon

YoumustmakeaskillorattributecheckattheappropriatedifficultyinordertousethedesiredTierofImprobable

Weapon.Forexample,acharacterwishingtoslicethroughatreeandsenditfallingonenemieswouldhavetorollhisForceattributeasaskillcheckandhopeforaresultof13orbetter–notaneasytaskforsomeoneofmoderate

strength,butlikelyaworthwhilegambleifitpaysoff!Andevenaftermakingtheappropriatechecktoutilizethe

weapon,astandardattackactionisstillrequiredtohitthetarget.

Ifyourcharacterdoesn’thavetheBrawlskill,rememberthatyousuffera-2penaltytoyourACC,AVD,and

opposedrolesforusingImprobableweapons!

NotallImprobableWeaponscalculatedamagewithPWR–forexample,itwouldn’tmakemuchsensetofactora

user’sstrengthintoaccountifhe’susinghisairshiptoramanenemyvessel.Usewhateverstatyoucanargueis

remotelyappropriate–inthepreviousexample,DEXorMND(tospotandaimtowardsaweakspotontheship’s

hull,forexample)mightbeagoodsubstitution.

PreemptiveRound

Atthebeginningofcombat,allalliesorenemieswhohavetheelementofsurprisemayactfirst.Charactersmay

notuseabilitiesorattackswhenitisnottheirturnduringthePre-emptiveround,eveniftheabilitysaysotherwise.

However,theyretaintheirAVDscores,abletododgereflexively.

AfterthePre-emptiveroundiscompleted,theheroesactfirst.(seeInitiativeOrderbelow)

TeamworkAttacks

Thinkaboutyourclosestfriends.Ifyouknowthemwellenough,youalsoknowtheirstrengthsandweaknesses.

Youknowhowtheythink,howtheyreact,howtheytick.Youtrustthemtoknowthesameaboutyou,too.And

whenitcomestocombat,goingback-to-backwithapartnerandfightingintandemisoftenthekeytovictory.

Itisassumedthatallattacksinaroundhappennearlysimultaneously.However,twoormoreplayerscan

coordinatetheirattacksagainstasinglefoe,attemptingtoruinhisconcentrationandleavehim(orit)staggered

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fromtheflurryofattacks.ThesearemostoftenreferredtoasTeamworkAttacks,butarealsoknownas

Concurrencesorbandattacks.Onhisorherturn,eachplayerinterestedinparticipatinginateamworkattackmust

declaresoaheadoftime.Eachplayerthenmakesanattackorcastsaspellasnormal,andcomparesthe2d6they

rolledforaccuracy/damage,lookingforpairednumbers.Forexample,ifthefirstplayerrollsa4anda6,andthe

secondplayerrolleda2anda4,theteamworkattackwouldbesuccessful.

IftheTeamworkAttackisunsuccessfulduetonomatchingpairs,bothoftheattacksarenegatedandinstantlyfail.

Ifthere’samatchingpairbutoneoftheattackswouldmisstheirtargetduetothevaluesimplybeingtoolow,the

TeamworkAttackfailsandagain,bothattacksarenullified.

AsuccessfulTeamworkAttacksgrantthefollowingbenefits:

o  ThemonstertargetedbytheTeamworkAttacklosesalloftheirCombatAbilitiesuntiltheendoftheir

nextturn;Counterattack,MagicalCounterattack,FinalAttack,StatusTouch,CallForHelp,Inhale,Call

Minions,Multiweapon,FlawlessSpell,ItemUse,Submerge,Combinationattack, andJobAbility.

o  WheneveranycharacterthatsuccessfullyhelpedperformtheTeamworkAttackistargetedbyanenemy

overthecourseofthenextround,anyotherpartymemberinvolvedintheteamworkattackmayredirect

theattacksothatittargetstheminstead.o  Single-targetTeamworkAttacksdealnormaldamagetoaSwarm insteadofbeingreducedbyhalf.

o  TeamworkAttacksinterruptthetarget’sSlowactions withoutfail.

Howlongisa‘Session?’

Manyjobabilitiesstatethattheyarelimitedinuse,onlyabletobeactivatedforanumberofroundsoranumber

oftimespersession.Theexactdefinitionofasessionwillsurelyvaryfromgrouptogroup.Friendsmeetingupfor

theirweeklygamewillprobablydefineasessionasthetimethegroupgetstogethertothetimethegameendsfor

thenight.Ifthemediumforplayisemail,messageboardsorinstant-messengerprograms,however,thedefinition

ofasessionmightbeonein-gameday,oruntilthepartycompletestheircurrentmission.

KnockbacksandAerialCombat

Quiteafewweaponsandabilitieshavethecapabilitytocausea‘knockback’ofvariousdistances,which–in

additiontomakingbattlesequencesmuchmoredramatic–areincrediblyusefultointerruptandcancelSlow

actions.Monsterswiththe‘Large’propertyareimmunetoknockbackeffects,bothtotheforcedmovementand

thelossoftheiraction.

AcharacterthatisaffectedbyaKnockbackdoesnotlanduntiltheendofhisnextturn.Thisrarelyhasanyrealin-

gameeffectotherthanforthesakeofdescription.FinalFantasyheroesarewell-knownfortheirabilitytofightflawlesslyeveninmid-air,almostappearingtohoverastheyclashwithfoesafewdozenfeetabovetheground.

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DifficultTerrainandOtherChallenges

Inadditiontothenormaldangersincombat,charactersmaybefacedwithotherchallenges.Perhapstheareais

crowdedwithscreaming,fleeingpedestrians,makingfiringarangedweaponalmostimpossible.Perhapsacluster

ofbombcoressitsinthemiddleoftheroom,capableofcausingamassiveexplosionifaccidentlynickedwitha

Fire-basedspellorattack.

WerefertoallofthesethingsasDifficultTerrain,somethingthatturnsastraightforwardbattleintoamore

delicateorcomplicatedaffair.There’sthreedifferentwaysthiscouldplayout.

Thefirstpenaltydifficultterrainmightcauseis penaltiestorolls,generallya-2or-4penaltytospecificcheckssuch

asStealthoraccuracy.Thiscouldbeanythingfromsandtrapstohighwinds;effectsthathinder,butdonot

physicallyharm.

ThesecondwayDifficultTerrainmightadverselyaffectbattleiswith One-TimeDamage ,suchasasetofcrumbling

ruinscollapsingonthebattlefield.One-TimedamagecanalmostalwaysbeavoidedwithasuccessfulForceof

Finessecheckdependingonthesituation,andgenerallydeals(Partylevelx10)+2d6pointsofdamagetoone

individualoranentiregroup,onacase-by-casebasis.Itmayormaynotbetiedtoacertainelement,andmay

targeteitherARMorM.ARMorcompletelyignorealldefenses.

Finally,DifficultTerrainmightcause RecurringDamage,suchasbattlinginacactuspatch,ortakingapleasantdip

intheplanet’smoltencore.Recurringdamageisdealtattheendofeachplayer’sturn,andjustliketheprevious

example,mayormaynotbetiedtoanelementandmaytargeteitherARM,M.ARM,orignoredefensesdepending

onthecomplication.Theseverityoftherecurringdamagedependsonthesituationtheplayershavegotten

themselvesinto,thoughthevalueisusually(Partylevelx5)+2d6,andwesuggestconsultingthechartbelowfor

examples.Dependingonthesituation,someGMsmayruleasuccessfulForceorFinessecheck(madeasaninstant

actionofcourse)canavoidoneround’sworthofdamagefromarecurringsource.Forexample,atrappedhallway

thatshootsasteadystreamofarrowsintocombatcouldstillbedodged,andaparticularlymachismoheromight

beabletowadeuphillagainstalandslidewithoutwindingupbatteredandunconscious.

Difficulty Level Example One-TimeDamage RecurringDamage

Elementary 1 Frostbite 10+2d6 5+2d6Easy 2–3 Trappedtreasurechest 20+2d6 10+2d6

Moderate 4–5 Insideaburningbuilding 40+2d6 20+2d6Challenging 6–7 Monsterstampede 60+2d6 30+2d6Impressive 8–9 Acidriver,crushingwalls 80+2d6 40+2d6Heroic 10–11 Plummetingairship 100+2d6 50+2d6Godlike 12–13 Moltenlava 120+2d6 60+2d6

Impossible 14–15 Insideablackhole 140+2d6 70+2d6

CombatMultipliersThisruleisbrief,butimportant.Often,characterswillgainlargebonusestotheirdamage–acriticalhit(200%

damage)withaFire-basedagainstanenemyweaktofire(200%damage)forexample.Thesebonusesareadditive;

inthissituation,400%damagewouldbedealt.However,noattackmayevergainatotalcombatmultiplierof

higherthan500%foranyreason.Andfinally,attacksthatdeal‘half’damagealwaystotalupthemultiplierbefore

cuttingthefinalscoreinhalf.Sointheaboveexampleinvolvingafire-basedcriticalhitagainstafire-weakenemy,

the400%damagewouldbereduceddownto200%iftheenemyalsohadUnusualDefense.

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TwoWeaponFighting

CharacterswhoDualWieldgainsomefantasticbonuses,increasingtheiraccuracyandcriticalhitrate

exponentially.Theyalsogainthemagicalenhancementsonbothweapons.Thefollowingrestrictionsdoapply,

however.

First,Disarmedeffectscausetheplayertolosebothweaponsinsteadofjustone.Untiltheyrecoverbothweapons,thecharacterisinserioustrouble.

Secondly,charactersthatfightwithtwoweaponscannot‘stack’weaponpropertiestogetdoubletheeffect.For

example,acharactercouldnothaveHPDrainonbothweaponstogain100%ofthedamageinflictedbackas

health.Norcouldtheygainquadruplehealinginsteadofdoublehealingwhenutilizingtwoweaponswith Alchemy ,

andsoon.Having+2PWRoneachweaponforatotalof+4isfairgame.

CriticalHits

Whenacharacterrollsacriticalsuccessonhisaccuracyroll,thehitisassumedtoautomaticallylandanddeal200%

damage.Ifthecharacterisat25%orlessheath,theymayperformaLimitBreakinstead.(seep166formoreinformation

onLimitBreaks)

UnimportantNPCs–suchasnamelesssoldiersandcityresidents–donothavetheabilitytolandcriticalhits,and

areinstantlyreducedto0hpwhentheyarecriticallyhitnomatterhowmuchdamageisdealt.

Counterattacks

Sometimes,weaponorabilitiescallforaplayer,monsterorcreaturetomakeaphysicalCounterattack.Thismeans

thattheindividualmayuseanattackinstantlyandontheopponent’sturn,againstthefoethatcauseda

counterattacktooccur.

OnlyoneCounterattackmaytakeplaceeachturnandcharactersmuststillrollforattacksasnormal.Acharacter

cannotcounterattackthemselvesoranallyunderanycircumstances.

MagicalCounterattacksfunctiontheexactsameway,insteadallowingthecounterattackertorespondwithaspell

castasanInstantactionwhenevertheyaretargetedby,ortakedamagefrom,aspellcastonthembyanenemy.

CreaturesandcharactersmaynotperformCounterattackswhenthey’reconcentratingonaSlowaction.

UnusualManeuvers

Nohard-and-fastrulesarespecifiedintheFFd6formaneuverssuchastripping,grappling,chargingandthelike.

GMsshouldhandlesuchsituationsonacase-by-casebasis,possiblycallingforopposedForce/Finessechecksor

evenrollingskillsagainstthestandardsetdifficulties.However,theyareencouragedtorememberthatintheFinal

Fantasyuniverse,evenheavilyencumberedwarriorsarecapableofincrediblespeed,rapidityandtechnique,able

tooftenignoresuchmundanecombattechniquesorsituationslikepronefighting.

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Justasplayerswilldevelophighlyelaborateplansandmethodsfordefeatingyourfoes,sowilltheGMhaveto

thinkfastinordertoallowforspectacularresultsthatdon’tphysicallydefeatfoeswithouthavingtoengagein

standardcombat.

Forexample,imagineaplayerdecidestocrashanairshipintoaBehemoth.WeknowthatsuchanImprobable

WeapondealsdamagelikeaTier7weapon,butisthatenough?Woulditbewisertotreattheairshipasone-time

damagefromDifficultTerrain?Wecan’tprovideanyset-in-stonerulesforthissituation;it’stheGM’sresponsibility

towalkthefinelinebetweenmakingsurethatthismechanicalsacrificeisn’tworthless,andalsomakingsure

playersdon’tgetintothehabitofevadingcombatthroughsuchspectacularstunts.

Disarming

TheworldofFinalFantasyisfilledwithenemiesasdiverseastheyaredangerous.Whilesomebattlewithfistsof

iron,poisonousspinesandmagicalblasts,otherfoes–especiallyHumanoids-usetoolsastheirprimarymeansof

attack.Butwhetherthisisagreattreetornoutofthegroundorasetoffuturisticgunsattachedtoahulkingmech,

characterscanalwaysattempttoseparatetheiropponentsfromtheirweapons.

AttemptingaDisarmisaStandardactionwhereinbothpartiesmakeaForceorFinessecheck,oftheirchoice,

attemptingtoopposetheotherroll–ifthedisarmerwinstheweaponisknockedaside,andifthefoewinsthereis

noeffect.

IfthedisarmingcharacterhasahandfreeandiswithinaShortRangeoftheirtarget,theycanhangontotheitem.

Otherwise,theweaponismerelyknockedaside.Howlonganopponentremainswithouthisweaponafterbeing

Disarmedcanvarydrastically.

Forexample,thereisgenerallynothingstoppingthedisarmedopponentfrommovingtohislostweaponand

retrievingitasaStandardactiononthefollowingturn.However,theplayermaystatethattheyattempttosend

theiropponent’sswordhurtling,lodgingitinanearbytree;insuchasituationtheGMmayrulethataForcecheckisrequired.Iftheweaponisknockedoffthesideofamountainorintolava,retrievingitwillprovemoredifficult;it

mayevenbedestroyed.Usingtheaboveexample,ifthecharacterliterally‘disarmed’anM-TekMechaofits

doublearm-cannons,thewarmachinehasnowayofevenpickingthembackup,muchlessre-attachingits

weaponry.UsecommonsenseandfairnesswhendictatingtheresultsofaDisarm–forexample,opponentswho

havebeenaffectedwith,say,theSleepstatus,shouldn’trequireanopposedroll.

 ActionsPerRoundLimit

Whileitmightseemlikeanobscurerule,thisneededtobesaidsomewhere;Undernoconditionswhatsoevercan

acharactertakemorethanthreeStandardActionsinthefullcourseofasingleround.

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NEGATIVESTATUSEFFECTS

Therearemanydifferentthingsthatcanhappentoacharacterbesidestakingdamage.NegativeStatusEffectscan

doanythingfrominconvenienceyourcharactertocompletelycripplehim.

Generally,whenaspellorattackattemptstocauseaStatusEffect,thevictimhasachancetoresisttheeffects.

Thisoftenentailsanopposedrollbetweenthetargetandtheuserofthestatuseffect.Mostofthetime,status

effectsrequireanopposedForceroll,representingveryphysical,tangibleandmaterialchangesinthetarget.

StatusailmentsthatareopposedcompletelyonanemotionalormentallevelandrequireanopposedFinesseroll

aremorerare,butmightincludethingssuchasCharmorConfuse.Whichtypeofopposedrollwillbeusedis

ultimatelyuptotheGM’sjurisdiction.

Allnegativestatuseffectsnormallylastforexactly4rounds,buttheGMmaychoosetorulethattheywearoff

prematurelyfordramaticeffect.StunandFear arespecialcases.Thelistofnegativestatuseffectsfollow.

Berserk:Yougoberserkandcandonothingonyourturnbutattackthenearestenemy,thoughyouwillnot

mistakefriendforfoe.AtargetthatisBerserkalsoignores50%oftheiropponent’sARMscore.

Blind:Youonlyrollonedicewhenmakingattackrolls.Thisbothlowersthecharacter’saccuracyandprevents

criticalhitsfromoccurring,althoughcharactersthatDualWieldmaystillrerollthisonediceandhopeforthebest.

Charm:ThecharacterisplacedunderthecontrolofwhoevercausedtheCharmstatus,fightingforthatsideeven

againstformeralliesuntiltheeffectfades.Charmedcharactersstillretaintheirunderstandingoftheworldand

won’tinflictdirectself-harm;forexample,orderingaCharmedcharactertohurlthemselvesoffacliffwouldbe

ignored,butyoucouldorderacharacterwiththeCoverabilitytoprotectyouatallcosts.Charmedcharacters

cannotspendDestinyoractivateLimitBreaks,norwilltheyuseitemsortakeactionsthatmightcausetheirequipmenttobreak.Takingdamagehasa25%chanceofremovingtheCharmstatus.

Confuse:Youareconfusedanddisoriented,causingyoutotakerandomactionseachround.Atthestartofeachof

theConfusedcharacter’sturns,roll1d6.Onaresultof1or2,thecharacterattackshisalliesorhealshisenemies,

actingasifhewasfightingontheenemy’sside.Onaresultof3or4,thecharacterperformsnonsensicalactions

suchastryingtouseInquiryonatree.Onaresultof5or6,thecharactermayactnormally.TheGMmay

determinethecharacter’srandomactions,orhemayallowtheplayertodoso.Takingdamagehasa25%chance

ofremovingtheConfusestatus.

Curse:Thecharacterisafflictedbyanominoushex,andcannotspendDestinywhilethestatuseffectpersists.

Fear:ExactlyliketheeffectsofStun;youcantakenoactionwhatsoeverandyourAVDscoreiseffectivelyzerountil

theendofyournextturn–ortheendofyourcurrentturn,ifapplicable(ifitwasappliedonyouraction,by

attemptingtoattackaFearsomeenemyorthelike).

Transform:Youareforcedintoaphysicalformthatisnotyourown,usuallythatofaharmlessanimal.Youarenow

consideredtobeaBeastinadditiontoyournormalspecies,allphysicaldamageyoudealishalved,allphysical

damageyoutakeisdoubled,andyouareonlyabletocommunicatewithotherBeasts;forexample,ahero

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transformedintoafrogcouldspeaktoarabbit,butnottoahuman.Transformedtargetsalsogaina+2bonusto

skillswhichtheirnewformmightexcelat–suchasAthleticsforacatorSwimmingforafish.

Petrify:Youaretransformedintoastonestatue,losingawarenessofeverythingthatgoesonaroundyou.Youare

completelyimmobileandcantakenoaction.However,beingmadeofstonedoesgrantsomeprotection.Your

Forceattribute,ARMandM.ARMscoresaredoubled,youareimmunetoallfurthernegativestatuseffects,and

yougaina+6bonustoStealthchecks.Targetswhoarepetrifiedforasignificantperiodoftimedonotage,notdo

theyrequireoxygenorsustenancewhilePetrifylasts.Curedbythe‘Soft’item.

Poison:Whenpoisoned,youlose20%ofyourmaxHPattheendofeachofyourturns.ThiscanreduceyourHPto

zero.

Seal:Yourspecialabilitiesaresealed.YoucannotuseMagicofanysort,orJobAbilitiesthatareactivatedwithan

Instant,StandardorSlow.PassiveJobAbilities,skill,weaponpropertiesandbasicattackscanstillbeused.

Sleep:Youaremagicallyputtosleep,andcandonothinguntiltheeffectends.YourAVDscoreiseffectivelyzero.

Takinganyamountofdamagehasa100%chanceofremovingtheSleepstatus,andyoucanrouseasleepingtarget

withasuccessfulStandardaction.

Slow:Youractionstakelongerthannormal.InstantactionsbecomeStandardactions,Standardactionsbecome

SlowActions,andSlowactionsresolveattheendoftheplayer’snextturninsteadofthebeginning,essentially

takingafulltworoundstouse.Thisisoneofthenastierstatuseffects,andassuchitisquiteuncommon.Slow

overwritesandcancelstheHastestatus.

Stop:Youcannotmove.Youcanstilltakeactions,butcannotcoveranydistanceandarestuckinyourcurrent

locationunlessmovedbyathirdparty.Furthermore,yourAVDscoreiseffectivelyzero.

Stun:Yourturnisskippedcompletelyandyoucantakenoactionwhatsoever.YourAVDscoreiseffectivelyzero,

butyoumaystillmakeopposedrollsifpromptedtodoso.Unlessstatedotherwise,Stunlastsforonlyoneround.

Zombie:Yourbodyisinfusedwithnegativeenergy,partiallytransformingyouintoacreatureofdarkness.All

curativespells,effects,andpotionsarereversed,dealingdamageinsteadofhealingit.

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POSITIVESTATUSEFFECTS

Luckily,notallstatuseffectsarebad.Positivestatuseffectscanbestowgreatadvantagesonyourcharacter-while

theylast.Ifyourcharacterisknockedunconscious,anypositivestatuseffectstheypossessdisappearimmediately

 –althoughAuto-Statusesarere-appliedthesecondthecharacterregainsconsciousness.

Ifacharacterwishes,theycanpreventthemselvesfromreceivingapositivestatuseffectwiththesamesortof

opposedForceorFinesseresistancecheckasmentionedabove.Whilerare,situationswheresuchnormally

beneficialspellsareahindranceDOpopup…suchasa  Zombied charactertryingnottoreceivetheeffectsofRegen.

ItshouldbenotedthatevenacharacterwithImmunitiestostatuseffectscanchoosetobeaffectedbythemifhe

orshewishes.Thus,acharacterwithaRibbonequipped–andthusImmunetoallstatuses–couldstilloperate

undertheeffectsofProtect andHasteiftheyliked,orevenallowthemselvestobeCharmed .

Auto-Life:IfyourHPisreducedto0whileunderanAuto-Lifespell,youareimmediatelyrevivedwith1HP.Auto-Lifeisthenremovedfortheremainderofthebattle;thisisaone-timedeal.

Flight:Whetherhoveringseveralinchesoffthegroundorsoaringthroughtheair,characterswithFlightgaina

varietyofbonuses.Theyhavefargreatermaneuverabilitythantheirground-boundallies,whichincombat

translatestoa-4accuracypenaltytoshort-rangeattacksthattargetthem.Theyalsonegatealldamageandeffects

fromEarth-basedspellsandabilitiesandtakenodamagefromfalling.ThebenefitsofFlightarelostupon

unconsciousness,however,socharactersmustalwaysbecarefultheydon’tblackoutfromastronghit,andwind

upplummetingtothehardgroundbelow.

Haste:YoumaymaketwoStandardactionsinsteadofoneonyourturn,oryoumayhavealltheSlowactionsmade

onyourturnactlikeStandardactionsinstead;theyoccurimmediatelyafterbeingusedinsteadofactivatingatthestartofyourfollowingturn.HasteoverwritesandcancelstheSlow status.

Invisible:Yourphysicalformisalmostcompletelytranslucent,makingyouabletomovearoundundetectedand

moredifficulttohitincombat.Yougaina+4bonustoyourStealthskillchecks,a+4bonustoyourAvoidscore,and

a+4bonustoRunAwayincombat.TakingdamageofanysortautomaticallyremovesInvisible.

Protect:Allphysicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterARM

reducestheinitialamount.

Reflect:Mostmagicthatwouldotherwiseaffectthetargetisinsteadredirectedtowardsarandomtargetonthe

oppositeside.Forexample,thismeansthatcastingFireonaReflectedenemywillresultinyouoroneofyourallies

beingdamagedinstead.

Regen:TheliteraloppositeofPoison.WhileundertheeffectsofRegen,acharactergains20%ofhismaxHPatthe

endofeachofhisturns.

Shell:Allmagicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterM.ARM

reducestheinitialamount.

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REWARDS"These days, all it takes for your dreams to come true is money and power." 

- President Shinra

Aparty’smainsourceofGilisfromsuccessfullydefeatingmonsters.Itmayalsocomeintheformoftreasureobtainedduringthecourseofanadventure,ormoneygiventothepartybyNPCsandotheralliesinexchangefor

servicesandothertasks.

Insteadofalinearformula,usethefollowingcharttodeterminehowmuchgilshouldbeawardedtoeachmember

ofagroup,basedontheircurrentlevel.Ifmembersofapartyareslightlyhigherorslightlylowerthantheothers,

usethegroupaverageleveltodeterminethevalue.

PartyLevel GilAwarded PartyLevel GilAwarded

1 100 9 25,0002 200 10 45,0003 450 11 80,000

4 1,000 12 140,0005 2,000 13 245,0006 4,000 14 430,0007 7,500 15 740,0008 13,500

Forexample,inagroupwith4characters–allofwhomarelevel11–theGMshouldensurethateachandevery

characterinthatgroupearnsroughly80,000gilpieces(orthelocalequivalent)beforetheystarttheirnew

adventuresasalevel12character.

GMslookingtomaketheircampaignsalittletougherthanusualmightchoosetogiveagoodportionofthiswealth

intheformofequipment,consumableitems,orotherrewards.Evenso,werecommendthatatleast50%ofa

character’swealthperlevelshouldbeintheformofstraightcurrency.Likewise,GMswho’reshootingforahigher-poweredgame(orwhoalreadyemploylotsofmeantricksagainsttheirplayers,suchasconstantlydestroyingtheir

gearordenyingthemComponents)mightincreasethewealthperlevelbyasmuchas25%.

TheideahereistocreateasituationwhereplayersaregenerallyoutfittedwithaTierofequipmentthat’sequalto

abouthalftheirlevel.Thus,uponhittinglevel4acharactershouldbemostlywearingTier2gear.Atlevel5,they

shouldhaveabitofbothTier2andTier3,andatlevel6,theyshouldbealmostentirelyinTier3gear.

Components

WhetherobtainedfromasuccessfuluseoftheScavengeskilluponfellingadangerousenemy,founddeepwithin

anancienttreasurechest,orsimplygiftedbytheGMattheendofalonganddifficultstoryarc,Componentsare

thebasecomponentsfromwhichpowerfulequipmentcanbemadewithoutspendingasinglegil.

ComponentsareusedinplaceofmoneywhenattemptingtoSynthesizeanitem.Thecatchisthatatleastoneof

thecreateditemspropertiesmustbefromtheassociatedlist.Forexample,aTier4‘Cursed’Componentcould

makeaCurseTouchsword.Andjustlikewithmoney,afailedsynthesisrolldestroystheComponent.

ThechartonthefollowingpagelistsacommonselectionofComponenttypes,aswellasthelowestpossibleTier

theycanappearas…thoughthere’sabsolutelynoreasonadventurerscouldn’tfind,say,Tier6Iron(normallyTier

2).

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ComponentType Min.Tier Properties

Adamantite 8 Piercing,Indestructible,Stoic,Impervious,Auto-Protect,PartyEffectAncient/Petrified 5 Indestructible,PetrifyProof,PetrifyTouch,Resurrection

Berry 1 HPRestore,MPRestore,[Status]Heal(Any)Blood/Flesh/Skin 5 SOS-Regen,HPDrain,Unified,TransformProof,ResurrectionBone/Skull 2 UndeadEater,SOS-Regen,ZombieHealBrain 2 AttributeBonus(MND),Sentient,Auto-Confuse,MPRestore

Carapace/Scales 2 AttributeBonus(RES),SkillBonus(Scavenge),[Element]-Ward(Any),HPRestore

Coral 5 StopTouch,MPDamage,WaterField,WaterProof,Jagged,MPRestoreCrystal 7 Glowing,Indestructible,Spellburst(Dispel),Lucky,OverdriveCursed 2 CurseTouch,Auto-Curse,SkillBonus(Thievery),CurseHeal

Darkness/Demonic/Shadow 2 Auto-Blind,BlindTouch,FiendEater,SkillBonus(Stealth),BlindHealDeath/Rotting/Zombified 6 ZombieTouch,Spellburst (Death),ShadowField,UndeadSlayer,Resurrection

Diamond 6 AttributeBonus(RES),Indestructible,Auto-Protect,PartyEffectDragon 5 TripleCritical,DragonSlayer,HPRestoreEgg 6 Auto-Life,Fragile,HPRestore,Remedy

Elemental 5 [Element]-Enhancer(Any),[Element]-Proof(Any),ArcanaEater,MPRestoreEye 2 BlindTouch,BlindHeal,Spellburst(BlankGaze),BlindProof,SkillBonus(Awareness)

Fang/Horn/Incisors 5 AttributeBonus(PWR),HPDrain, Jagged,Ski ll Bonus(Survival),SOS-Haste,StopHealFeather/Down/Molting 6 AttributeBonus(DEX),SkillBonus(Athletics),Auto-Float,Resurrection

Fire 2 FireStrike,FireWard,Spellburst(Melt),Glowing,Auto-BerserkFlower/Fruit/Mossy 3 ConfuseTouch,Spellburst(Pollen),HPRestore,MPRestore,Variable

Fragmented 4 Gemini,Broken,SealProof,TransformHeal

Giant/Shell/Husk 2 AttributeBonus(PWR),InsectKiller,FearHealGlass 2 Fragile,MPRestoreGoblin 3 HumanoidKiller,Spellburst(GoblinBomb),SkillBonus(Mercantile),CharmHeal

Goddess’/Deity 6 Imperil,Overdrive,FiendSlayer,Auto-Life,HolyField,FearProof,RemedyHealing 2 Alchemy,SkillBonus(Healing),HPRestore,MPRestoreIce 2 IceStrike,IceWard,Fragile,StopHeal

Imperial 4 Follow-Through,SkillBonus(Inquiry),ConfuseHeal,HPRestoreIncense 3 AttributeBonus(MND),Spellburst(Addle),ConfuseProof,MPRestoreIron/Metal 2 AttributeBonus(RES),StopTouch,SkillBonus(Vehicles),SOS-Protect,MPRestore

Jewel/Gem/Ore/Gold 6 ArcanaSlayer,Accurate,Overdrive,Remedy,SpecialAbility(GillionaireJobAbility)Holy/Sacred 6 Glowing,HolyField,Therapeutic,HolyStrike,HolyProof,ResurrectionKnowledge 5 AttributeBonus(MND),MPRefresh,ConfuseTouch,SkillBonus(AnyLore),MPRestoreLunar/Moon 2 Glowing,SOS-Reflect,SleepTouch,MPRestore

Magic/Ether/Luminous 2 LightningStrike,Spel lburst(Aspir)MPDamage,ArcanaEater, SOS-Shell ,MPRestoreMythril/Gemsteel/Pearl 6 Auto-Haste,Auto-Reflect,PartyEffectNature/Plant/Leaf/Needle 3 Jagged,EarthStrike,PlantEater,SkillBonus(Survival),AttributeBonus(DEX),Variable

Nectar/Ambrosia/Wool 6 MPRefresh,SleepTouch,SleepProof,Therapeutic,RemedyOnion 2 SkillBonus(AnySynthesis),SpecialAbility(OnionKnightsharedability),HPRestore

Orichalcum 7 Stoic,TripleCritical,Auto-Protect,Auto-Shell,FearProof,PartyEffectPelt/Leather/Hide 3 BeastKiller,BeastEater,SkillBonus(Scavenge),BerserkHealPoison/Tentacle 2 PoisonTouch,PoisonProof,Spellburst(Poison),Auto-Poison,PoisonHeal

Powder 2 MPDamage,SOS-Shell,SOS-Invisible,MPRestorePrismatic 5 MPRefresh,SOS-Reflect,SOS-Shell,ResurrectionPurified 2 Alchemy,HPRestore,PoisonHealRage 2 BerserkTouch,Auto-Berserk,BerserkHeal,SOS-Berserk,Brawler,FearHeal

Rainbow/Runic 6 Fragile,Auto-Regen,RemedyRobotic 2 Unified,ConstructEater,SkillBonus(Systems),Glowing,ConfuseHeal

Royal/Noble/Calm 2 SkillBonus(Negotiation),HPRestore,BerserkProof,CharmHealSilk/Thread/Cloth 2 SkillBonus(Mercantile),SkillBonus(Perform),HPRestore

Slime/Oil 2 StopTouch,AmorphEater,MPRestore,SpecialAbility(OilSpillJobAbility),StopHealSoul/Halcyon 6 HolyStrike,Overdrive,Auto-Shell,Remedy

Stone/Rock/Earth 3 EarthStrike,EarthWard,PetrifyHealTainted 5 Spellburst(Hex),ShadowStrike,ZombieHealTears 2 CurseTouch,SkillBonus(Acting),[Status]Heal(Any)Tyrant 5 HPDrain,Auto-Berserk,ConfuseHeal

Whispering 2 Sentient,MPDamage,SleepTouch,SkillBonus(Language),SleepProof,MPRestoreWater/Liquid 3 WaterStrike,WaterWard,AquanKiller,SkillBonus(Water),[Status]Heal(Any)Weapon 5 Spellburst(Temper),AttributeBonus(PWR),Follow-Through,TripleCritical,FearHealWild 2 Auto-Transform,[Monster]-Eater(Any),SkillBonus(AnimalKen),MPRestoreWind 2 WindStrike,AttributeBonus(DEX),WindWard,SOS-Flight,StopHealWings 6 Flight,AerialKiller,PartyEffect

Wood/Lumber 3 Accurate,Spellburst(Chivalry),SOS-Float,HPRestoreZodiac/Sun/Star 8 BreakDamageLimit,Spellburst(FlareStar),Spellburst(Lux),Peerless

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RECOVERY AND DEATH"With each passing day, the world finds new and exciting ways to kill a man." 

- Balthier Mid Bunansa

Eventhemostcautiousheroeswilltakeafewlumpsontheroadtoglory,andasthebattlesstartcominginthickandfast,theinjurytallyislikelytoriseinturn.Thissectionlooksattheaftermath:healing,resting,recuperating,

andgettingbacktofightingfitness.

GettingK.O.’d

WhenyourHPreacheszero,youarecompletelyincapacitated.Youcantakenoactionsuntilrevived.Thismightbe

accomplishedthroughateammateusinganitemwiththeResurrectionpropertyonyou–suchaPhoenixDown–a

whitemagicspell,orothermeansentirely.CurativePotionsandHealingspellswillhavenoeffectwhileinthis

state.

Aftercombatends,allcharacterswhohadbeenknockedUnconsciousgetbacktotheirfeetandaretreatedas

havingonehitpoint.WhiteMageswiththe‘BodyandSoul’jobabilitycanevenautomaticallybringtheentirepartybackto100%HPaftercombatends–aremarkablyusefulabilityforanyadventuringtroupe.

Resting

TheabilitytorecoverlostHitPointsiscrucialtoaparty’slong-termsurvival.Magicanditemscanpatchupinjuries

onthego,butcandraintheparty'sresourcesifthere'salotofhurttogoaround.Thealternativeistoletinjuries

healupthenaturalway–withrest.Torest,charactersneedjusttwothings:timeandspace.Timeisself-

explanatory–thelongerthepartyhastokickbackandrelax,themorebeneficialtherestwillbe.Inorderto

benefitfromarestperiod,acharactercannotundertakeanycomplexorphysicallyexertingactivitiesduringthat

timeperiodunlesstheyaredirectlyrelatedtotherecoveryprocess.Inotherwords,takingthetimetomakesplints

andsewingwoundsisfine;forgingaswordorclearingbouldersisnot.

Spaceisalittletrickier.Thedefaultspacerequirementforrestisanareawherethepartycanstretchoutwithout

fearofbeingattackedbymaraudingmonstersandthelike.Inpracticalterms,thismeansthatlongstretchesofrest

areimpossibleinthemiddleofadungeonthickwithenemiesunlessthepartycanfindsomewaytokeepitself

completelyprotectedduringthattime-it'sdifficulttoreallyrelaxwhenthere'saperpetualfearofmonster

ambush.

AFullRestisthebestkindofrelaxationagroupcanget,normallyaccomplishedthroughanInnorother

establishmentthatcaterstoadventurers–thoughpricecansometimesbeadeterrent.UsingaTentoraSpecial

Vehicle(withtheGoodNight’sSleepproperty)tospendthenightsnoozingindangerouswildernessalsocountsas

aFullRest.

TravelRestistypicalofthekindofnight'ssleepapartywillgetontheroad.Assumingthepartycanrestforafull

nightwithoutinterruptions,theyrecover50%oftheirmaximumHPandMP.

HealingSkill

CharacterswiththeHealingSkillcanusetheirtalentstoassistthenaturalhealingprocess,increasingrecovery

gainsinboththeshortandlongterm.Duringrestperiods,charactersmaymakeaskillcheckatvaryingdifficulties–

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usuallyChallenging–tospeedupthehealingprocess.IfthepartywastakingaTravelRest,theyrecover100%of

theirHPandMPbackinsteadofthenormalvalue,asifitwasaFullRest.

Afailuremeansthecharacter’sministrationsareverytime-consuming;notonlydoesthepartystillonlyrecover

thenormal50%HPandMP,buttheuseroftheskilldoesn’tgetawinkofsleepanddoesn’tgetthebenefitsofany

sortofrestatall.

ConsecratedAreas

Ordinarily,restinginthemiddleofadangerousdungeonisoutofthequestion.Butinsomecases,thePCsmay

discoversmallpatchesofconsecratedgroundinotherwisedangerousterritory,usuallymarkedbyunusualfeatures

orsimplyanoticeableauraofmagicenergy.Inaddition,characterswithaccesstoacertainWhiteMagicspellhave

theabilitytoconsecratetheearth.Suchareasnaturallyrepelmonstersandotherhostilecreatures,makingit

possibletorestthereforatleastshortperiodsoftime.

CriticalInjuries

Allcharacterssufferafewscratchesandscrapesduringthecourseoftheircareer,butsomeinjuriescan’tjustbe

shruggedoffwithaPotionandagoodnight’ssleep.Thingslikebrokenarms,traumaandseveredvocalcordsareallexamplesofthesekindsofcriticalInjuries.CriticalInjuriescanbestownegativeattributesasdeterminedbythe

GMforaslongaperiodastheinjuryremains.Itcanusuallybetreatedbyintuitivewhitemagicoveraperiod,and

lesserinjuriessuchasbrokenboneshealinweeksofgametime.

Death

TherearetwowaysfordeathtooccurintheFinalFantasyRPG.Thefirstis

fortheentirepartytobeknockedUnconscious.Mostofthetime,this

doesn’tmeantheendfortheparty;rather,they’llwakeupinanearbysafe

location,losingallEXPandDestinytheyhadsavedup.AgainstBosses,

however,thisdoesoftenmarktheendofthecampaign.

Thesecondmethodisifasinglecharacterfalls;BossesandNotorious

Monstersarecapableoftakinganactionpermanentlyendthecharacter’s

existence.ThereisabsolutelynoresurrectionforDeadcharacterswithout

spendingDestiny.

EnemiesandDeath

Whenfoesarebroughtto0hp,theyareconsidered‘defeated.’

WhatthisMEANS,exactly,isuptotheplayerandtheGMtocometoa

conclusionontogether.Deceased?Unconscious?Lackinganywilltofight?

Generally,foesarekilled–butplayersshouldn’tfeelthisismorallywrong.TheFarplaneassuresthatexistenceafterdeathispeacefulandpleasingfor

allraces,anddefeatedmonstrositiesaredissolvedintotheuniversalholy

energyofthecosmos.

 

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LEVELLING UP"The way I see it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream."  

- Seifer Almasy

Upongainingalevel,thecharactergetsthefollowingbonuses.

o  ThecharactergainsAttributePoints!Ifthenewlevelisodd,thecharactergetsonepointtoputinanyof

hisfourattributes;PWR,RES,DEX,orMND.Ifthenewleveliseven(forexample,level4or12),the

charactergainstwoabilitypointsinstead.Heputsonepointintwodifferentattributesofhischoice–for

example,onepointmightgointoMND,andoneintoDEX.Acharactercannotputbothpointsintothe

sameattribute.

o  Thecharactergains2newskillpointstoputinanyskillhelikes.Theplayermayalsochoosetohangon

tothem,andaddthemtohischaractersheetlaterafterhe’sdecidedwhat’sappropriate.

o  Everyevenlevel,thecharactergainsa newability,chosenfromeithertheirjoblistorthesharedability

list.

o  Atlevels5and10,thecharactergainsoneofthethreespecial LimitAbilitiestheirjoboffers,aswellasthechancetoconstructaLimitBreak –powerfulmovesthatcanbeactivatedwithdestiny,orused

purelybyluckwhenthecharacterislowonhealth.CharactersgaintheirthirdandfinalLimitBreak

anytimetheygainalevelpastlevel10,assumingtheyhaveaccomplishedtheirLifeGoalbythatpoint.

o  Finally,theygetadditionalHPandMP;thebonusgrantedbytheircurrentJob.

o  Now,justrecalculateallofthecharacter’scombatscores,suchasavoidance,accuracy,HP,Finesseand

Forceandsoon.Andyou’redone!

Usethefollowingchartasareferencetool.

Level AttributeBonus Abilities NewSkills Misc

2 +2points NewAbility +2points 3 +1point +2points 4 +2points NewAbility +2points 5 +1point NewLIMITAbility +2points LimitBreak#16 +2points NewAbility +2points 7 +1point +2points 8 +2points NewAbility +2points 9 +1point +2points 10 +2points NewAbility,NewLIMITAbility +2points LimitBreak#211 +1point +2points 12 +2points NewAbility +2points 13 +1point +2points 14 +2points NewAbility +2points

15 +1point +2points

GainingExperiencePoints

Experiencepoints–henceforceabbreviatedas‘EXP,’serveasatallyofhowcloseyouaretogainingthenextlevel.

Yougainalevelafterobtaining5EXP,whichisawardedasfollows;

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Backstory:Uponcharactercreation,playersareencouragedtoprovideabackstorycompletewithgoalsand

futureambitions.AkindGMmightawardapointofEXPforasolidbackstory,filledwithpossible‘hooks’forhimto

usetoengageyouandyourcharacterintothestory.

Combat(1EXP):Todefeatyourfoes,whetherthroughdirectcombat,asuccessfulplan,orothermeansawardsa

singularpointofexperience.SometimessneakingpastfoeswillnotawardthisEXP,astheywerenot'defeated,'merelytemporarilyovercome….however,outsmartingyourfoestoavoidconflictgenerallycountsasdeservingof

anEXPreward,attheGM'sdiscretion.

Fightswherethefoesaregreatlybelowtheparty’slevelorability-oraren’tfightingback-donotawardEXP.

Bosses(1or3EXP):Todefeata

long-runningormajorcampaignvillain

inanepicstrugglewillawardan

additionalpointofexperience,or

threeifthevillainwasatrulytitanic,

save-the-worldlevelEndBoss.Thefoe

mustbedefeatedpermanentlyforthis

EXPtoberetrieved-inaskirmishin

whichaBossmanagestoflee,thisEXP

willnotbereceived–however,the

partydoesstillreceivethenormal1

EXPforCombat.

Quest(1to3EXP):Completinga

minormissionorsidequestwillaward

onepointofexperience,andfinishing

alongerstoryarcoramajorquestwill

awardtwoorthreepoints.Agood

rateforQuestexperiencetobe

distributedisusuallyabouteverythird

gamesession.

Session(1EXP):Attheendofevery

singlegamingsession,allplayerswho

attendedwillbeawarded1pointof

EXP.Justforshowingup!

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LIMIT BREAKS"You just don’t get it at all. THERE ISN’T A THING I DON’T CHERISH!!"  

- Cloud Strife

LimitBreaksarespecialmaneuverswhichandareonlyaccessibleafteracharactersustainsasubstantialamountofdamageandhasreachedacertainlevel.SomepowerfulfoesmaypossessLimitBreaks,butthisisrare.

TherearetwowaystoperformaLimitBreak.

First,theycanberandomlyaccessedwhilemakingyourattack'sattackaccuracyroll.Whenacharacterrollsapair

ofsixes,thisrepresentsaCriticalHit,andapossibleLimitBreak.Ifthecharacterhas25%ofhismaximumhealth

remainingorless,thecharactermayuseaLimitBreakoftheirchoiceinsteadofhisregularattack.Characterswith

theSharedAbility‘LimitBreaker’orthe‘Overdrive’equipmentpropertymayperformsuchtechniquesat50%or

lessoftheirhealthinstead.

Secondly,acharactercanuseaLimitBreakbyspendingthreepointsofDestiny,thesameasitwouldcostto

performtheirEpicAbility.LimitBreaksusedinthiswayrequireastandardactiontoperformandcanonlybeusedonthecharacter’sturn.

RegardlessofhowtheLimitBreakisused,acharactermayonlyuseoneLimitBreakperround.

ALimitBreakmayhavealmostanyeffect.Itmaysimultaneouslyhealalliesandcausedamagetoenemies,orany

numberofotherthings.CharactersretainolderLimitBreakswhentheygainanewone.Thus,thecharactermay

choosetouseanyoneoftheLimitBreaksinhispossessionwhentheybecomeaccessible.

 

FinalBreak

Toreceivetheirthirdandfinallimitbreak,thefollowingcriteriamustbemet:

o  Thecharactermustgainenoughexperiencetoreachlevel11orhigher.

o  ThecharactermusthaveaccomplishedhisorherLifeGoal.

 

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LimitBreakCreation

TheLimitBreakCreationSystemthatfollowswillhelpyoudesignthespecialmovesyourcharacterwilllearnover

thecourseoftheircareer.Itusesapoint-buymethodtodeterminetheexacteffectsofagivenLimitBreak.

ARank1limitbreak(obtainedatcharacterlevel5)givesyou10pointstoworkwith.Arank2(obtainedatlevel10)

givesyou20,andarank3(obtainedatlevel11+)givesyou30.

Pointcostsarelistedineachsection,andvaryfromeffecttoeffect.Acompletelistfollowsoverthefollowing

pages.

AreaEffect(5Points)

Thelimitbreakaffectseitherallenemiesorallallies.Thisabilitycannotbecombinedwiththe5-pointRefund

versionofRandomTarget.

Attack:Weapon(3Points)

TheLimitisdesignedtoinflictheavydamageonthetargetusingyourequippedweapon.ThissortofLimitbreak

mayeitherdealARMorM.ARMdamage,andusesyournormalattacktodeterminehowmuchdamageisdealt–

withsomemodifications.Consultthechartbelow.

LimitBreakRank DamageStepIncrease  

1 +2  

2 +4  

3 +6  

Thus,ifCidwastowieldaSwordthatdid(PWRx1)+2d6pointsofdamage,aRank1limitbreakwouldalterthisdamagetobe(PWRx3)+2d6.ARank3limitwouldalterthisdamagetobe(PWRx7)+2d6.

LimitbreaksareconsideredtobeMedium-rangeattacks,nomattertheweaponwithwhichtheyareperformed,

andAttack:WeaponcannotbecombinedwithAttack:Magic.

Attack:Magic(3Points)

Attack:Magicisthespellcaster’sversionof Attack:Weapon.Ratherthanelaboratebladedancesorcrushingaxe

blows,youusethepowerofyourmagicalartstoburn,freeze,disintegrate,orotherwisedestroyyourfoesin

spectacularways.Chooseonedamage-dealingspellyouknow,whichiscastatthistimefornoMPasanInstant

action.JustlikeAttack:Weapon,thespell’sdamageisincreasedby2stepsforaRankoneLimitBreak,4stepsfora

Ranktwolimit,and6stepsforaRankthree.

Inaddition,damagedealtinthiswayisNon-elementaldespiteitsnormaltype,unlessyoualsotaketheElemental

effect.ItisalsostillreducedbyM.ARMasnormal,andAttack:MagiccannotbecombinedwithAttack:Weapon .

Backfire(3PointRefund)

Thelimitbreakisdangeroustoitsuseraswellastohisenemies,foreverytimethepowerisused,thereisa25%

chancethatitbackfiresaffectingtheuserinsteadofitsintendedtarget.Maynotbecombinedwithbeneficial

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PrimaryEffectssuchasRevive,HealingorClear,andmaynotbeusedinconjunctionwithRandomTarget.If

combinedwithAreaEffect,aBackfirecausesallalliestobeaffected.

BreakArts(4Points)

BreakArtsdamageanopponent'sattributesinbattle.MultipleBreakArtsofthesametypearenotcumulative.4

pointswillallowanyofthefollowing,ofyourchoice.

PowerBreak ,whichreducesafoe'sphysicalattackdamageandForcescorebyhalffor4rounds. ArmorBreak,whichreducesafoe'sARMandM.ARMscorestozerofor4rounds.MagicBreak,whichreducesafoe'smagicalattackdamageandhealingpowerbyhalffor4rounds.OrSpeedBreak,whichreducesafoe’sFinesse,AVDandACCscoresbyhalffor4rounds.

Clear(5Points)

Clearremovesallnegativestatuseffectsfromthetarget.

DeathAttack(10or20Points)

Thisrequiresasuccessfulopposedcheck.DeathAttackslamsasingleopponentwithamaneuverreducestheir

healthby50%ofthemaximumvalue.Forthe20-pointversion,DeathAttackreducesthetargetto0hitpointsinstantly,butdoesnotworkonBossesorNotoriousMonsters.

Debilitate(2Points)Debilitateinfusestheenemywitharandomelementalweakness.Roll1d6andconsultthefollowingtabletodeterminewhichone.Ifcastasecondtime,thenewweaknesswillreplacethefirst.LastsuntilthebattleendsortheweaknessisoverriddenbyanewattempttoDebilitate.IfthetargetalreadypossessesanImmunityorAbsorbencytotheresultantelement,rollagain.Takingthisabilitytwicewillallowfortheuserofthelimitbreaktochooseaweaknessinsteadofrollingonerandomly,andalsoallowstheuserofthelimitbreaktochooseShadoworHolyasanelementalweakness.DieRoll(d6) InflictedWeakness

1 Fire2 Ice3 Water4 Lightning5 Wind6 Earth

DrainHP(3or6Points)

Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto

theuserashealth,restoringhisHP.For6points,DrainHPallowtheusertoreturn100%instead.HPDrainmaynot

becombinedwithHealing.

DrainMP(3or6Points)

Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto

theuserasmagicalenergy,restoringhisMP.For6points,DrainMPwillallowtheusertoreturn100%instead.MP

RestoremaynotbecombinedwithHealing.

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Elemental(1or3Points)

Theattackcarriesacertainelementwithit-Fire,Ice,etc,anddoesdamageofthattype.Ifthelimitbreakisused

withaweaponthathasanelementalproperty,theelementofthelimitoverridestheelementoftheweapon.If

yourelementalchoiceisHoly,thenthecostofthiseffectisincreasedfrom1to3.Ifthetargetisimmuneor

resistanttotheElementofthattype,normaldamageisdealtinstead.Asalways,ifmultipleElementsareusedin

theLimitBreak,treattheattackaswhicheverelementwouldbemosteffective.

ElementalMastery(2or5Points)

GrantsonetargetanAbsorbencytooneelementfortworounds.Alldamagedealtbythatelementisreversed,

restoringHPinsteadofreducingit.Theelementmustbechosenwhentheabilityislearned,andUndeadtargets

stillonlygetanImmunityinsteadofanAbsorbency.For5points,theAbsorbencylastsuntiltheendofcombat.

Healing(5,10,or20Points)

For5points,atargetofyourchoiceregains50%oftheirHPorMP,chosenwhenthisEffectisaddedtothelimit

break.For10points,thetargeteitherrecovers50%oftheirtotalHPandMP,or100%ofeither,decidedwhenthe

LimitBreakisused.The20-pointversionfullyrecoversatarget’sHPandMPtotheirmaximumvalues.

Movement(1,2,or5Points)

TheLimitBreakcauseseithertheuseroritstargettomove

adistancebasedonthenumberofpointsspent–Short

Rangeforonepoint,MediumRangefor2points,andLong

Rangefor5points.

Thiscanbeusedtoknockbackopponents,butalsotoget

alliesoutofharm’swayorperformattacksatextreme

distances.AlliesdonothaveSlowactionsinterruptedwhen

friendlycharactersperformbeneficialLimitBreaks

involvingthem,includingMovement.

Multi-Attack(6Points,SeeBelow)

TheLimitBreaknowrequiresanattackroll,andmustbecombinedwiththeAttack:Weaponeffect.For6points,the

characterusingtheLimitBreaknowattackstwice,potentiallydealingitsdamagetwice.For12points,the

characterattacks3times.For18points,4times;soforthandsoon.Eachattackmaytargetadifferentenemy.

Multi-Spell(6Points,SeeBelow)

TheLimitBreakmustbecombinedwiththeAttack:Magiceffect.For6points,thecharacterusingtheLimitBreak

maycastthespelloneadditionaltime.For18points,thecharactercaststhespellthreetimesinrapidsuccession,

andsoon.

Neutralize(3or8Points)

For3points,NeutralizeremovesallWeaknessesandResistancesfromthetargetuntilcombatends,andreduces

allImmunitiesandAbsorbenciestoResistances.For8points,NeutralizecompletelyremovesallWeaknesses,

Vulnerabilities,Resistances,ImmunitiesandAbsorbenciesfromthetargetuntilcombatends

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NewForm(1+Points)

Thecharacterorthelimitbreak’stargetadoptsacompletelydifferentformwhentheLimitBreakisused,changing

itstypefromthestandard‘Humanoid’toanyofthefollowingcategories;Aerial,Amorph,Arcana,Aquan,Beast,

Construct,Dragon,Fiend,Insect,Plant,orUndead,chosenwhentheLimitBreakiscreated.

IftheuserofNewFormistheonetargetedbythislimitbreak,theygainapassivebenefit;Foreverypointspentin

NewForm,youmaytemporarilyincreaseoneattributeby2anddecreaseanotherby2.Thus,NewForm10allows

youtoincreaseoneormoreattributesbyatotaloftwentypoints,anddecreaseoneormoreattributesbytwenty

pointsaswellforthedurationoftheshapechange.

YoumayusethepointsspenttopurchaseBiologicalMonsterAbilitiesforthisshape,theeffectsandcostsofwhich

canbefoundinthetablebelow.NewFormlastsuntilthecharacterchoosestoendtheeffects,gainsalevel,oris

reducedto0hitpoints.

 

Name Points EffectRegeneration 4 Duringcombat,yougainanumberofHitPointsatthestartofeachofyourturnsequaltoyourlevel.SwiftStr ikes 4 YoumaycalculatedamagewithanyweaponwithyourDEXattribute.

Flight 4 YougainFlight ,asperthestatuseffect.Large 5 Yourphysicalsizeincreasesnoticeably, makingyouimmunetoKnockbackeffects.

UnusualDefense:Physical

6 YousufferdoubledamagefromMagic-basedattacks,butphysicalattacksonlydealhalfdamagetoyou.WhencombinedwithProtect ,physicalattacksarereducedto25%.

UnusualDefense:Magical

6 Yousufferdoubledamagefromphysicalattacks,butspellsandmagicalattacksonlydealhalfdamagetoyou.WhencombinedwithShell ,magicdamageisreducedto25%.

Swarm

8

Yousplitintodozensorevenhundredsofcopiesofyourself,allowingyoutotakehalfdamagefromallSingle-targetspells,attacksandabilities.YouarealsoimmunetostatuseffectsandknockbackeffectswithaSingletarget.Conversely,anydamagethatwithaLocalorGrouptargetdealsdoubledamagetoyou.

ControlledDefense

16 YoumayswitchbackandforthbetweenUnusualDefense:MagicalandUnusualDefense:PhysicalasanInstantactiononyourturn.

MultipleParts 22 Yougaintwoadditional‘parts,’eachonepossessinganHPscoreequalto25%ofyourmaximum.EachmultiplepartallowsyoutotakeoneadditionalstandardactioneachroundandmayberevivedbyspendingapointofDestinyiftheyaredestroyed.

 

Piercing(4Points)Theattack,whichmustdealdamageinsomefashion,isabletopenetrateeventhestrongestofenemydefenses.

TheLimitBreakignoresARMandM.ARM.

PowerItem(1PointRefund)

TheLimitBreakcannotbeperformedunlessthecharacterhasacertainitemavailableintheirinventory,whether

itbeacrystalshard,asetofpointedredsunglasses,theashesoftheirfallencomrade,orevenjustaccesstotheir

weapon.

RandomTarget(1or3PointRefund)

Theattackischaoticinnatureandcannotbecompletelycontrolled.Forthe1pointrefund,thetechniquetargetsa

randomenemy(orally,ifthelimitbreakisbeneficial).Forthe3-pointrefundthetargetiscompletelyrandom,andmaybeeitheranenemyorafriend.IfcombinedwithAreaEffect,thelimitbreaktargetsarandomGroup.

Revenge(4points)

ARevengeattack–whichmustbecombinedwithAttack:WeaponorAttack:Magical–hasgreatereffectasyour

healthdeclines.Alimitbreakwiththiseffectdoesadditionaldamageequaltohalfthedifferencebetweenyour

maxHPandyourcurrentHP-i.e.,halftheamountofdamageyouhavetakensofar.IfRevengeistakentwice,it

insteaddoesadditionaldamageequaltotheentiredifferencebetweenyourmaximumHPandyourcurrent.

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Revive(3points)

Acompanionfindsthestrengthtoriseandfightonthankstoyou.ThiseffectrevivesacharacterwhoseHitPoints

havebeendepleted,returninghimtoconsciousnessandrestoring1HP.RevivecannotbeusedonanUndead

enemy.

Self-Only(1PointRefund)Theeffect,whichmustbebeneficialinnature,worksinsuchawaysothatitcanonlyaffectitsuser-nootherally

maybetargeted.MaynotbeusedinconjunctionwithAreaEffect,ShortRange,orRandomTarget.

ShortRange(1PointRefund)

Normally,allLimitBreaksareconsideredMediumRanged,meaningtheycantargetflyingcreaturesorwithout

penalty.However,withthiseffecttheattackorisrestrictedtomeleerange.Mustbecombinedwithanoffensive

abilityandcannotbecombinedwithSelf-Only.

SpecializedTarget(1or5PointRefund)

Oneormoretypesofmonsterisunaffectedbyattack.Foronepoint,chooseonetypeofcreaturefromthe

followinglistthatisImmunetotheLimitBreak;Aerial,Amorph,Arcana,Aquan,Beast,Construct,Dragon,Fiend,Humanoid,Insect,Plant,orUndead.

Fora5pointrefund,ALLtypesofmonstersareImmunetotheattackexceptforonechosencategory.

SpecializedTargetcannotbetakenmorethanonce,andtheusercannotchooseaspecializedtargetforaspecies

thathebelongsto.Forexample,aBlueMagewiththeDragonmutationcouldnotchooseaHumanoidorDragon

specializedtarget.

StatBoost(5points)

AStatBoostaugmentthesubject'snormalabilities,makingthemstronger,tougher,faster,orsmarter.When

takingthiseffect,chooseanattributesuchasDEXorPWRorMND,andincreasethedamagedealtandhealing

providedbyallattacksandspellsofthattypebyonestep.Forexample,ifaweaponwastodo(PWRx1)pointsof

damage,itwillnowdo(PWRx2)instead,andsoon.Thiseffectremainsuntiltheendofcombatandmaynotbe

combinedwithBackfire,butmaybetakenmultipletimestoincreasethedamagestepsbyanadditionaloneeach

time.

StatusEffect(Varies,consultchartbelow)

Thelimitbreakattemptstobestowoneormorepositiveornegativestatuseffectsonthetargetwithanopposed

ForceorFinesseroll.Thepowerofthelimitbreakdetermineswhichpositiveornegativestatuseffectsare

available.Byaddingmultiplestatuseffectsthecostsarecumulativeforexample,inflictinganenemywith  Zombie,

PoisonandSleepwouldcostatotalof9points.

Positivestatuseffectslastuntilcombatends.Negativestatuseffectslastforatotalof4rounds,exceptfor Stun,which,asalways,onlylastsuntiltheendofthemonsterorcharacter’snextturn.

LimitRank StatusEffect PointCost

1 Stop,Poison,Blind,Sleep,Charm,Reflect 22 Confuse,Berserk,Seal,Curse,Zombie,Protect,Shell,Flight 43 Slow,Transform,Petrify,Stun,Haste,Auto-Life 8

 

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Stylish(1point)

TheLimitBreakiscombinedwithadazzlingdisplayoflight,color,orrawpowertoawealliesandenemiesalike.

AftertheLimitBreakisused,allalliesreceivea+1bonustoACCandAVDuntilthebeginningofyournextturn.

Alternatively,allenemiessuffera-1penaltytoACCandAVDforthesameduration.

ForeachtimeStylishistakenafterthefirst,thecostincreasesby1.(Sotogiveallalliesa+3bonus,Stylishwould

needtobetakenthreetimesandcost6pointsintotal;1forthefirst,2forthesecond,3forthethird)Sinking28

pointsintoStylishwouldgrantatotalbonusorpenaltyof7ACCandEVA.

Upgrade(Varies)

YoumaygainthebenefitsofanyweaponorarmorpropertyatthecostoftwopointsperTierrequired.For

example,ifyouwishedtogaintheHPDrainproperty–whichrequiresTier5equipment–youwouldneedto

purchaseUpgradefor10points.BreakDamageLimitwouldcost16,andsoon.TheeffectsofUpgradelastuntilthe

endofcombat.

Worldshaker(Varies)Yourlimitbreakcarriessuchfurythatthegroundtremblesandthetideschange,volcanoesexplodeandthewind

becomesstill.For3points,theterrainbecomesactivelyhostile.Theairnearbybecomessuperheated,meteorsbreakthroughtheatmosphereandslamintotheearth’scrustnearby,theairbecome.Theterraindealsdamagetoallenemiesandalliesatthestartofeachoftheirturns,basedonyourlevel–takealookatpage155fortheRecurringDamagechartregardingterrain.For3points,youcanalsocreateFire,Ice,Wind,Water,Earth,orLightningElementalTerraininthecurrentarea,lastinguntilcombatends.For6points,youmaycreateHolyorShadowelementalterraininstead.For9points,youcanmakethedamageanddetrimentaleffectscausedbyWorldshakeraffectonlyenemiesinsteadofallLocaltargets.

 

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ADDITIONAL CHALLENGES"As I grew up, everyone I knew died, one by one, until eventually it was just me. And all of their dreams fell on my 

shoulders. I was their’ last hope’." - Noel Kreiss

NoteverydifficultythePCswillfacecanbeaseasilydefinedasahordeofevilfoesbrandishingweapons.This

sectiondiscussestraps,breakingobjects,andmore.

SocialChallenges

Asmartgroupofadventurersdoesn'tgetinafightwitheverylivingthingtheymeet.Unfortunately,thereare

timeswhenothersblockthewayforward–uncooperativeguards,recalcitrantinformants,enemyspies,and

prowlingmonsterswilltestthecharacters’bartering,sneaking,androle-playingskillstothelimit.Unlikephysical

challenges,socialchallengeshingeonwhatacharactersaysasmuchashowtheyroll.IfaPCattemptstousea

persuasiveskilllikeNegotiation,theplayermustactouttheattemptaswellassimplyrollingforit.Good

performancesmightnettheplayerabonusorwaivetherollentirely,assumingthisisincharacter;noamountof

smoothtalkingontheplayer'spartcancompensateforaComplicationonthatNegotiationroll.Here’ssomeexamplesofhowdifficultNegotiationchecksmightbe.

NegotiationDifficultySituation

Elementary(5)Easy(7)

Moderate(9)Challenging(11)Impressive(14)Heroic(17)

Supreme(20)

Godlike(25)Impossible(30)

Convinceanadmiringfanthatyoureallyare justthatamazing .Haggleadealwithashopkeeperinabackwatervillage,seduceaGambler.Impressadiplomatornoblewithyourwell-reasonedarguments.Insultanimperialsoldieruntilheopenstheprisondoortocomestrikeyou.Leaveamonstertremblinginfearfromyourintimidatingstare.LietoanEsperoraJudgeandgetawaywithit.Rallyasmallarmyforyourcause,lietoamind-readerandgetawaywithit.Havethekingagreetostepdownandgiveyouthethroneinstead.BefriendaTonberry.

 

SubmersionandDrowning

AttimesFinalFantasyheroeswillfinditnecessarytotravelunderwatertoarriveattheirdestination,orbattlefoes

beneaththewaves.Asimple(ifratherdifficulttobelieve)rulecoverssuchsituations.

Acharactercanholdtheirbreathforatotalnumberoffullroundsequalto(2+halftheirSwimmingSkill,

roundeddown),afterwhichtimetheyareconsideredtohaverunoutofair.Afterthispoint,atthestartofevery

roundtheyhaveaflat25%chanceofbeingStunnedandlosing25%oftheirmaximumHP,abletodonothingbut

swimtowardthesurfacetothebestoftheirability.

Acharactercanonlybekilledbyprolongedsubmersionandsuffocationunderextremeconditions.

ObjectsandHardness

WhetheritbeascomplexasasuitofM-TekArmororassimpleasatightly-packedclaycellwall,playersand

charactersalikewillalwaysfindreasonstodestroybarriersandinanimateobjects.Althoughcharacterswiththe

DestructiveStrikeabilityarebettersuitedtoripapaththroughtheirsurroundings,anyonemaydestroyanobject

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174

orstructureiftheysucceedataForceskilltest.Thus,objectscannotslowlyweakenunderacontinuedassaultof

attacks;it’sallornothing.

Thedifficultyofbreakinganobjectisthesameasanyothercheck–thecharactermustmakeasuccessfulForce

rollequaltoorgreaterthananobject’sdifficultyvaluetodestroyit.Consultthechartbelowforinformationon

typical–andnot-so-typical–materialsandobjects.

Equippableitems–armor,shields,weapons,accessories,etc–cannotbebrokenordamagedwithasimpleForce

check.

ObjectDifficultytoBreak

GlassandPotteryWoodCrystalFlimsyMetalStoneReinforcedMetal/SteelDiamond

Adamantite/OrichalumAToweringSkyscraper

Elementary(5)Easy(7)Moderate(9)Challenging(11)Impressive(14)Heroic(17)

Supreme(20)

Godlike(25)Impossible(30)

 

ElementalFieldFromhowlingsnowstormstoblisteringheat,the

environmentsthatplayerswillfindthemselvesfightinginis

nearlyendless.Butsuchconditionsmeanmorethanjust

runningtheriskofdevelopingacaseofheatstrokeorthe

sniffles.OtherchaptersmentionDifficultTerrain,andthe

suggestedrulingofrecurringorone-timedamage,or

penaltiestorollsanddefenses.Butparticularlystrongweatherorterrainconditions–liketheinsideofavolcanoor

inthemiddleofahurricane–canwarpandaccumulatelargeconcentrationsofElementalenergy.Magicalattacks

madeinanElementalFieldhavetheirdamageincreasedbytwostepsiftheysharethesameelement.For

example,charactersbattlinginthefreezingtundramightdiscovertheirIceelementalspellsorIce-Strikeweapons

dealadditionaldamage.

Traps

Trapscangiveapartyplentyofheadacheswithouteverstrainingtheirswordarms.Ifovercome,trapsandhazards

rewardthepartywithExperiencePoints.Theycandealdamagedirectly,inflictstatuses,soundalarmsthatsummonorreleasemonstersforthePCstofight,andmore.

Acommontrapisa‘Monster-In-A-Box’,acreatureofalmostanytypethatliveswithinthedarkconfinesofa

treasurechest,burstingouttoattackunsuspectingadventurers.Oddsareprettygoodthatyoucandescribemost

trapsasanaspectofDifficultTerrain;takealookatp.155ofthisbookandglanceattheone-timedamage chartto

seewhatlevelofinjuryitmightbeappropriateforatraptocause.

 

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 AlternativeusesforMagic

Asidefromcausingdirectdamage,inflictingstatuseffectsandhealingallies,charactersmayalsousethepowerof

theelementstomanipulatetheenvironment.Possibleeffectsinclude:

Earth:Cancausetremorsthatcanquicklydamageanddestroysmallerenvironmentalfeatures,openingup

previouslyinaccessiblesections.

Fire:Settingthingsonfireistheeasiestwaytomakeabattlealittlemoreinteresting.Structuresandvegetation

burnupslowlyenoughthatthey’llmostprobablybeablazefortherestofthebattle;combatants,however,arefar

lessdurable.AnyonecaughtinthemiddleofafirewillsufferFireElementaldamageforeachRoundspentinthe

fire;consulttheRecurringDamagechartforDifficultTerrainonpage155.Environmentalfeaturessetonfireand

thenriggedtofallonopponentsdoFireElementalratherthanPhysicaldamage.

Ice:IceElementalattackshavetheabilitytofreezebodiesofwateroriceoversoggyground,turningpreviously

traversableareasintoDifficultTerrain.Fireiscapableofmeltingthroughmosticeformations.

Lightning:Capableofpowering–oroverloading–heavymachineryandelectronicdevices.Theexactresultsof

suchactionsdependonthedeviceinquestion,butcouldeasilyrangefromdestroyingashieldgeneratorprotectingamajorvillaintoactivatinganelevatortohighground.

Water:Cansweepsmallerenvironmentalfeaturesoutofthewayandsoakintosolidground,turningitintomuddy

andDifficultTerrain.ThisprobablycausespenaltytoAVDattheveryleast.

Wind:Knockthingsoverorblowsmallerobjectsaway–agoodwayforretrievingthingsthatwouldnormallybe

beyondtheparty'sreach.Itmayalsodisperseotheratmosphericconditions,likesnowandfog.

 

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CHAPTER VI: THE WORLD“No matter how dark the night, the morning always comes. And our journey begins anew."  

- Balthier Mid Bunansa

OneofthelargestproblemswiththeFinalFantasyseries–atleastwheretabletopgamingisconcerned–isthe

lackofarecurringsetting.Therearerepeatedfundamentalsthatappearinmostgamesintheseries,suchas

Chocobos,Moogles,andmagicalcrystalstiedtoaheroicprophecy,buteventhesecommonelementsareabsentin

ahandfuloftitles.

Youcanbasethegameinanylocationorworldyouwish.MorethanoneFinalFantasygamehasseenthecast

boardashuttletothemoonordescenddeepintothedwarvencavesbeneaththeearth–however,someGMs

specificallywishtosettheirgamesintooneofthecanonworlds.Sointhischapter,we’lldiscusseachoftheFinal

Fantasygamesettingsasbrieflyaspossible,suggestseveraladventuresthatcouldtakeplaceintheworld,andgive

suggestionsonhowtomodifythestandardrulestoreplicatethesetting.

Whatyouwon’tfind,however,areplotsynopsizesordescriptionsofplacesinthegames.Nomatterhowdetailed

aworld’sdescriptionmightbe,webelievethatdistillingalltheenergyandfirethatmadeagameinterestingdowntodryfactsanddescriptionsisaterriblething.(Wealsodon’twanttoseethisalreadylongbookgetevenlonger.)

Considerthischaptermorearepositoryofadditional/optionalrulesthananyattemptathelpingtheGMbuilda

campaignworld.Andspeakingofoptionalrules…

 

OptionalRule:AlternateEXPVariantsFormanyplayers–especiallythosewhoarenewtothesystem–therapidlevelgainpresentedinthecorebookis

tooquick.Heroeswhobeginandendtheircareersinthespanofsixmonthsofregularplaymightbeundesirableto

groupswhoprefertheirepictalestobeequallyepicinlength.IfthepresentedsuggestionfortherateofEXP

accumulationdoesn’tworkforyou,consideroneofthefollowingfixes;

Leveling-Uptakesplaceduringstoryevents. Withthismethod,playersdon’tworryaboutexperiencepointsatall

andinsteadgainalevelwhenevertheGMdeemsittobeappropriate.Thebenefittothisisthateveryonelevels-up

togetherattheendofasession,reducingdowntimeduringgamesandmakingsurenobodyfeels‘leftbehind’for

missingafewsessions.Italsoallowsyoutopacethegametobeassloworasfastasyouandyourgrouplike.

ChangetheamountofEXPneededtogainaLevel.Thisisalmostaneasyfixastheabovesuggestion.Someplayers

don’twanttostoptrackingEXPcompletely,andinsteadfeelthebestsolutionwouldbetoincreasetheamountof

experienceneededperlevelfrom5.Changingitto10,forexample,effectivelyassumescharacterswillstillgaina

leveleverythreetofourgamesessions,dependingonhowcombat-intensiveyourgamesmightbe.

 

Distant Places

Outsideofthefamiliarworldourheroeslikelyinhabit,isolateddimensionsandsecludedrealitiesgivebirthto

powerfulmonstersandarehometocosmicwanderers,Espers,andeventhesoulsofthedead.Belowisasample

oftwopossiblealternatedimensionsthatmayappearinyourFinalFantasygames.

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TheVoid

TheVoidreferstoanactual,physicaldimensionthatcanoftentakeaformfamiliartothosewhotraverseit,orcan

bereshapedatwillbythecurrentdenizensthereof.Entiredeserts,fortresses,forests,cavernsandsoforthhave

beenbirthedwithintheVoid,interconnectedthroughaseriesofpassagesthatoftenseemtocontradictlogic.The

rulesofspaceandtimedonotnecessarilyseemtoapplythesamewayastheydointhenormalworld,andtime

doesnotseemtoflowatallforanyinhabitantsofthisplace.Initsunchangedstate,theVoidisadimensionofinfinitenothingness.

TheVoidisknowntobeaconnectivedimension,throughwhichotherrealitiesandworldscanbereached.Dueto

thisfascinatingfeatureabouttheVoid,countlessnumbersofpower-hungrymageshavesoughttocontrolitand

wieldthedimensionasacosmicweapon–andattimes,theyhavecomeclosetosucceeding.TheVoidseemsto

possessthepowertodistortordestroymatter,consumingitutterly.

Therampantnihilisticattitudeofthoseseekingtomakeuseofitspoweriswell-recorded.Oftentimes,thisstarts

outasasimpledesireforincrediblepowerbutinevitablyleadstoanintensedesiretoreduceallofeverythingtoa

stateofnon-existence.SomescholarsspeculatethatthisisbecauseTheVoidisanintelligent,sentientbeing

insteadofthismerelybeingtheresultofgaininguseofsuchdestructivepower;theyspeculatethattheVoidcontrolsitsusersjustasmuchastheyinfluencecontroloverit.

EntrancetotheVoidisassimpleassteppingthroughaDimensionalGatecreatedwiththeTimeMagicspellofthe

samename.However,leavinghasalwaysbeenmuchmoredifficult,whichmakestheVoidasuitable

prison…frozenintime…forthemostfearsomebeastsinexistence.Somebeings–suchasUltimaWeaponand

Gilgamesh–residewithintheVoidandusethepowersofthedimensiontohopbetweenworlds.

TheFarplane

TheFarplaneiswherethesoulsofthe

deceasedreside,apeacefulafterlifethat

remainsamysterytoallthosebutitspermanentinhabitants.Onlysoulsthatare

atresttravelhere–thedeadwhostill

harborresentmentorhaveyettoaccept

theirfatestillwandertheworld,ultimately

becomingFiendssuffusedwiththepowers

ofhatred.

TheFarplanecanbevisitedbytheliving,

andoftenimagesofthedeceased–little

morethanfigments–canappeartothose

whoseekthem.

Races

Althoughacharacter’sRacedoesn’tusuallyprovideanymechanicalbenefitsordetriments,GMsandplayerswho

arelookingforinformationonaspecific‘playablespecies’intheFinalFantasyworldcoulddoworsethanbrowse

thenextsection.We’vecompiledtriviaonoverhalfadozenracesrangingfromMooglestoHumans(oftencalled

HumesorHyur)thatshouldhelpspurroleplayingquirksorevensuggestpossiblecharactergoals.

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HUME

Wildlydiverseandinfinitelytenacious,theirabilitytomakeahomeineventhemostinhospitableofenvironmentshasmadeHumesthestandardagainstwhichallotherracesaremeasured.Resourceful,stubbornandproud,theirgoalsanddesiresareasdiverseastheyare.TypicalHeight

1.6–1.8m(Male)1.5–1.7m(Female)HairColors

Blond,black,brown,auburn,whiteEyeColors

Brown,blue,green

TypicalWeight

68–102kg(Male)52–91kg(Female)Lifespan

Youngis5-16yearsold.Averageis17-59yearsold.Oldis60-90yearsold.

SocietyAsitdevelops,Humesocietyinevitablygravitatestowardsgovernmentofthemassesheadedbyasingleleader.Inprimitivesocieties,thismaybeanelderorhighpriest;inmoreadvancedcircles,apresident,King,orEmperor.Asaresult,theaspectsofagivenHumesocietytendtoreflectinitsleadership;analtruistickingbegetsabenevolentpopulace,whereaspower-hungryemperorstypicallybreedaharshandmilitaristicone.StratificationisacommonfeatureofHumecivilization,pittingrichagainstpoor,believersagainstnon-believers,aristocracyagainstpeasantry,educationagainstignorance.Thisoftenleadstodeepandpowerfulinequalities;‘class’canbeasmuchofaidentifyingandmotivatingfactorasasparkforconflict.

Roleplaying

Humepersonalitiesarelargelyshapedbyupbringingandsocialbackgrounds,andcanbeasvariedandcomplexastheculturesthatspawnedthem.Background,too,affectschoiceofprofession;charactersfromrough-and-tumblesurroundingsmayturntothesword–oralifeofcrime–tomakeendsmeet,whilethosewithwealthandeducationseekoutloftiercallings.Interactionbetweendifferentsocialstratacanbefraughtwithtension;forrichsophisticates,thelowerclassesareignorantboors,whilethepoorviewthewealthyasarrogantandutterlydetachedfromreality.

Language

HumesinventedtheCommonTongue,withregionalaccentsrangingfromthemildtotheincomprehensible;atrainedearcanoftenpickoutaspeaker’snationalityandeducationwithonlyahandfulofsentences.Humescholarswhodabbleinvarious

otherlanguagesoftenpointouthowtheCommonTonguehaspickedupasmatteringofslang,curses,andexclamationsfromdifferentlanguagesaltogetherandincorporatedthemintoeverydayspeech.

Jobs

Humesrunthegamutfromslyandcraftytonobleandvirtuous,andthere’snodistinctJobthattheracefavorsoveranyother.GamblersaremorecommonlyHumethananyotherrace–perhapsthisisadirectlinktothecarefree,chaoticlivestheylead.

 

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ELVAAN

ThoughtheyresembleHumes,Elvesaretaller,slightlythinner,withmoremuscledefinition,longnecks,andovalfaces.TheirskinsaredarkerthantheaverageHume’s,rangingfromlighttantoabronzeorcoppercolor.Theirbest-knownfeatures,however,aretheirpointedears,whichprotrudefromtheirheadsatlengthsbetweenfifteenandtwentycentimeters.Neithergendercouldbereferredtoasfrailordelicate,andtheElvaanasawholearephysicallypowerfulandindependentcreaturescomparedtomanyoftheotherraces.Theseproudhumanoidshavebeeninvolvedinbittercivilwarsandprotractedconflictswithotherracessincethedawnoftime,anditisonlynowthattheyhavefinallylaidtheirswordstorestandallowedthemselvestheluxuryofseveralgenerationsofpeace.TypicalHeight

1.8–2.1m(Male)1.7–2.0m(Female)HairColors

Blond,black,gray,whiteEyeColors

Gray,green,blue

TypicalWeight

51–87kg(Male)45–69kg(Female)Lifespan

Youngis12-20yearsold.Averageis21-80yearsold.Oldis81-120yearsold.

Society

Elvaancivilizationishighlydevelopedandregimentedtoextremes–adraconianperfectionachievedcenturiesagoandperpetuatedeversince.Foritscitizens,lawfulness,order,andobediencetothestatearethecardinalvirtues;tothisend,mostElvaannationssportanextensivearmy.Allable-bodiedElvaancitizensreceivingatleastsomeleveloftraininginarms;shouldthetimecomeforanElvaannationtomarchtowar,thelineisheldnotbytheknightsoftheroyalfamiliesbutbythecitizens’militias.LeadershipwithinElvaansocietyisstronglyaristocratic,dividedclearlyintotheHavesandHave-Nots.ProdigiousElvaanlifespansmeanthatrulers’reignscanstretchfiftyyearsormore,leavingeligibleregentsandheirswithplentyoftimetoengageincourtlyintrigueoverthesuccession.

RoleplayingPrideisattherootoftheElvaanpsyche.Fromearlyon,Elvaanaretaughttobeproudoftheirrace'saccomplishments,thecultureandachievementsinwarfarethatpredateotherraces'bycenturiesatatime.Asaresult,theytreatotherraceswithahaughtycondescension–onethatturnstoout-and-outfuryshouldthat'Elvaansuperiority'everbechallenged.Tellingly,Elvaanhavejustaslittlepatiencefortheirownkind;duelsoverslightsandinsults–bothrealandimagined–areacommonoccurrenceintheirsociety,andcansetthestageforfamilyfeudsdestinedtolastforacenturyormore.

Language

Elvishisaneedlesslycomplicatedlanguagebutanoft-spokenone,thoughyearsofstudyarerequiredtoutterevenasinglewordwithoutdeeplyoffendinganyElvaanlisteners.

Jobs

Elvaanarerenownedfortheirmartialcombatants–Samurai,Fighters,Monks,Dragoons,andDarkKnightsprimarily.VeryfewElvaanchoosetheaestheticlifethatcomeswithamagicalupbringing–thoughthosethatdooftenavoidthe‘pure’schools,andchooseRedMagicinstead.

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GALKA

TheheavysetGalkaarequiteaninterestingsight.Smoothgreenish-grayskin,arigidtail,ahintatreptilianancestry,andexpressivefacesarecoveredwithshortfur.Despitethisbrutishoutwardappearancetheyarenotstupidbyanystretchoftheimagination,excellinginmining,metalworkandothermattersofengineering.Unlikemostotherraces,Galkahavenogender,thoughtheirmannerisdistinctivelymale.TypicalHeight

2.5–2.8mHairColors

Black,brown,gray,redEyeColors

Blue,green,brown

TypicalWeight

160–220kgLifespan

Youngis16-24yearsold.Averageis25-50yearsold.Oldis51–90+yearsold.

Society

TheGalkamayhaveoncehadaculturetocalltheirown;ifso,ithasbeenlostto

historysincetherace'sglorydays,leavinganomadicpeoplethatmakesitshomeinanysocietywillingtoacceptthem.Findingsuchhostsisrarelydifficult;asarchitects,artisansorsimplephysicallabor,Galkahavethepotentialtoeasilydriveanentireeconomy.Duetoalackofwrittenlanguage,thepassageofhistoryandcultureisentrustedto‘Talekeepers’whoactasarepositoryofancestralmemory.FewareawarethattheGalkaundergoacycleofreincarnation;thedetailsofthisprocessarenebulouseventotheGalkathemselves.Thoughtheyvisiblyage,theGalkadonotdieofnaturalcauses.Rather,uponreachingacertainage,aGalkasimplybidshisfriendsandfellowsfarewellandsetsoutintothewilderness.ThetimingofthisjourneyiscarefullycalculatedthroughconsultationwiththeTalekeeperoveraperiodofseveralweeks,duringwhichtimetheleave-takerisinvitedtospeakfreelyandatlengthofhislife,hisinsightsandachievementsinthespiritofclosure.Thusunburdened,theGalkadepartsasisneverseenagain.MonthslaterajuvenileGalkawillarrivetoseektheTalekeeper’scounsel,stillinnocenttothewaysoftheworldandhispeople.Fortheirpart,Talekeepersseemtobepossessedofalmostunnaturallongevity,reliablyservingtheirpurposeforgenerationaftergeneration.

Roleplaying

Thoughsometimesseenasslow-wittedorapathetic,Galkaarecreaturesofdeepemotionandrigidself-control.Fromearlyontheyaretaughttobottleupnegativefeelingssuchasanger,frustration,andhatred,releasingthemonlyintheirfinalmeetingwiththeTalekeeper.Inthismanner,Galkanwisdomgoes,theraceisprotectedfromfeelingsthatcouldultimatelydestroyit.Facedwithapotentiallyinfinitelifespan,Galkatrytoadoptadetachedworld-view,outwaitingandoutlivinghardshipsinsteadoftacklingthemhead-on.Tothisend,mostgrievancesaresimplyswallowedanddisagreementsrarelyvoiced–afactthatencouragesotherracestocallouslyexploittheuncomplainingGalka.FortheadventuringGalkawhodonotunderstandtheconceptofpermanentdeath,conflictisrarelyavoidedandoftenplungedintohead-first,andtheirself-controlafteralifetime...orpotentiallymultiplelifetimes....finallygiveswaytounmitigated,raginglypowerfulemotions.

Language

Thoughtheyhaveacomplexspokentongue,nowrittenGalkanlanguageexists.WhenlivingamongotherracesGalkararelyusetheirowntongue;thosewhospeakittendtodosoinahalting,awkwardmanner.

Jobs

Galkaareabitofanoddity;ThesegentlegiantsarecommonaspeacefulwarriorJobssuchasSamuraiandMonkaswellascastersofalltypes–especiallyWhiteMages.

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VIERA

TheVieraareanalmostexclusivelyfemaleracecomposedofslenderforest-dwellers.Theyexhibitanimalisticfeaturessuchasrabbitorfelinecharacteristics.Infact,theraceissplitevenlybetweentwosub-races,eachexhibitingonesetoftheseanimal-likeappearances;thetemperateforest-dwellingVierasportapairofrabbit-likeearssproutingalmostafootfromtheirheads,wherethejungle-dwelling,AmazonianMithraarepossesscat-likeears,eyes,noses,andtails.Bothsub-raceshavebodiesthataresmooth-skinnedandhumanoidinproportion.TheVieraandMithraarealsodistinguishedbytheirdeeplyskewedgenderratio;outofeverytenbirths,onlyoneonaveragewillbemale.Centuriesofevolutionhaveleftthefemalestonedandslender,physicallysuperiortotheirmalecounterpartsineveryrespect.Face-paintandtattoos,marksofstatusandaccomplishmentinVieratribes,arecommonamongolderfemales.EvenVieralivinginmore‘civilized’countriesgenerallyusethesedecorativedevices;oldtraditionsdiehard.TypicalHeight

1.6–1.8m(excludingears)HairColors

Universallysilverorred.

EyeColorsSilver,red,green,blue

TypicalWeight

49–66kg(Male/Female)Lifespan

Youngis8-17yearsold.Averageis18-90yearsold.

Oldis91-180yearsold.

Society

Vieracometogetherinsmalltribesdominatedbyamatriarchalgovernment,usuallyintheformofatribalChieftainnessorvillagewise-woman.Thetribe'sday-to-dayaffairs,too,areentirelyinthehandsofitsfemales.Thisstructureisaproductofsimplenecessity;duetotheirscarcity,atribe’smalesaretoovaluabletoexposetothedangersoftheworld.Vieratendtobedistrustfulofadvancedtechnology,particularlyanythingthatinvolvestheuseofnon-renewableresources;tothem,maintainingharmonywithnatureismoreimportantthanfleetingcomfortorconvenience.Infact,theirrigidlawsdemandthatnaturebetreatedwithcareandrespect,andoutsiderswhocannotbetrustedtoabidebytheselawsarerarelywelcomed.Duetotheirphysicalbeauty,VierahavelittletroublemeltingintoHumesocieties–thoughtheyrarelystrikeuprelationshipswithotherraces.ManyVierabelievethatotherracesareweak,andbyestablishingfriendshiporevenstayingtoolonginthecompanyofsuchcreatures,they,too,willbecomeinferior.CuriousfemaleVierawholeavetheirsecludedhomelandsareconsidered‘troubled’bytheirTribe(orPride,inthecaseoftheMithra)andleavingtolearnoftheoutsideworldisoftenaone-wayjourney.Vierawholeavetheirhomelandsarerarelypermittedtoreturn,treatedasoutcastsorevenpubliclydeclaredforbiddentoreturn.MaleVieragenerallymustleavetheirnativesoilsecretly,lestagroupofirritatedfemalessetouttobringtheirwaywardmanbackhome.

Roleplaying

Vieraarenaturaladventurersdespitethestigmatathatcomeswithleavingtheirhomelands.Theycombinecuriosityandenergywithawise,thoughtfulnaturethatmakesthemamenablecompanyonlongjourneys.Vieralovegamesandstories,haveanaffectionfordancingandthetheatre,andadeep-seatedrespectforartisans.ThoughtheiranimalisticnaturemayleadsometobelievethatVierahatewater,theyareexcellent,nimbleswimmers.

LanguageDuetotherelativesimplicityofBhasaMithra,mostVieratendtoneedarunningstartwhenitcomestolearningCommonTongue.AlmostallVierastillspeakwithathickaccentevenafterspendingyearsawayfromhome.

Jobs

VieraGeomancerstendtobetheonlyonesthatrisetopositionsofpowerwithintheirtribes.OutcastswhofindthemselvesforcedtoadapttocitylifesometimeschoosetofollowthecareerofaThieforEntertainerinordertogetby,andmaleVierawhohavefledfromtheirtribesoftenchooseajobthatallowsthemto‘blendin’withsociety.

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LALAFELL

Adiminutiveraceofmagicallyactivebeings.TheLalafellarecharacterizedbybabyishfaces,largeeyes,pronouncedearsandbear-likefeatures.TheirbodilyproportionsareequivalenttothoseofHumechildren,withlargeheadsatopashort-limbedbody,acombinationthatappearsutterlyharmlessupuntilthepointthefireballsstartflying.Somespeculatethesmallcreatures'masteryofmagicisakindofacquiredsurvivaltrait;asmostlacktheenduranceandstrengthtobeseriouswarriors,theyhavelittleelsetoprotectthemselvesfromthedangersoftheworld.TypicalHeight

0.8–1.0m(Male/Female)HairColors

Brown,blond,red,grey,greenEyeColors

Brown,blue

TypicalWeight

34–38kg(Male)32–36kg(Female)Lifespan

Youngis2-6yearsold.Averageis7-20yearsold.Oldis21-40yearsold.

Society

TheLalafellliveinageniocracy,asocietyruledbyscientists,sages,thinkers,andotherexpertsonworldlymatters.IntheeyesoftheLalafell,whatoneknowsdefineseverything–prestige,socialstanding,andprivileges.Accordingly,competitionforwisdomisfierceandthoseinpositionsofauthorityareoftenusurpedbyyounger,moreknowledgeableindividuals.Thisinturncreatesenormouspressuretopursuenewideasandinnovations,settinguptheintellectual'engine'thatallowsLalafellsocietytoprogress.WhileLalafellscholarsturntheirattentionstomanysubjects,thestudyofmagicisbyfarthemostprestigious;spellcastersarethegeniocracy'sfirstlineofdefense,reveredfortheircapabilitiesandrespectedfortheirintellectualaccomplishments.Lalafelltravelmainlyforsocialadvancement,luredbytheprospectoflostspells,rarealchemicalingredients,orancientrelicsoflegendarypower.Asmaybeexpected,magicisaneverydayfactofLalafelllife;itpowersmechanicalconstructs,enhancescrops,andevenprotectstoolsandclothingfromwearandtear.ThoughsomewhatmenialcomparedtotheglamourofhurlingoffensivemagicksinthenameoftheLalafellnation,manyablemagesmakeprofitablecareersoutofthesemundaneapplications.Onlymetalworkingisgenerallyshunned;asarule,Lalafellfavororganicmaterialssuchaswoodandcloth,findingsuchresourcesfareasiertoalterwithmagicthantheirintractablemetalliccounterparts.

Roleplaying

Thoughchildlikeinbody,Lalafellarehighlyintelligentbeings,albeitonespossessedbyaninexhaustiblecuriosityaboutanythingandeverythinginlife.Noself-respectingLalafellwillmissthechancetoobtainnewknowledge–orshowoffthefruitsoftheirstudieswheneveropportunityallows.Thoughtheymakelittledistinctionbetweenthetrivialandthelife-savingwhereinformationisconcerned,thelittlecreatures'intellectualposturingdoescomeinhandy.WhilenotasoutrightdistrustfulofadvancedtechnologyastheViera,Lalafelldotendtobewaryinthepresenceofnon-magicalmachinery;tothem,grindinggears,steam,andclockworkareruthless,soul-lessthings,lackingtheinnatewarmthandvitalityofamagic-drivendevice.

Language

ManyscholarsandcollectorsofancientlorehavedabbledinLajargon,despitetheconvolutedintricaciesofthelanguage.TheLalafellthemselvesuseitalmostexclusively,findingCommontobesimplytoolackingindescriptionfortheirpurposes.

Jobs

MagicistheLalafellway,andaccordingly,theyboastanimpressivearrayofmosttypesofspellcasters–Time,Black,White,RedandSummoners.Geomancersarefarmorerare,butstillexist.

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MOOGLE 

Mooglesarefurrylittlesemi-magicalcreatures-one-partcat,onepartbearcub;araceforwhichthewords‘disarminglycute’areallbuttailor-made.Theysporttiny,bat-likewingsthatallowthemtoperpetuallyhoverandflyforshortperiodsoftime.Wingsaside,theMoogles'mostdistinguishingcharacteristicisthecuriousbuoyant'pom-pom’connectedtothetopoftheirheadsbyasmall,thinstalk,referredtobytheMooglesasa'Deely-Bopper.'Itstruepurposeisunknown,thoughsomespeculatethatitmayhavereproductiveortelepathicproperties.Mooglefurisgenerallywhiteanddowny,thoughvariationsexistintheworld;striped,brownandpurpleareamongthemostcommon,butmanyothershavearisenovertheyears.SomeMooglesalsosportathick'ruff'offuraroundtheirneck;thisfeaturetendstoevolveincolderclimates,andisusuallyaccompaniedbyacorrespondinglydensercoatoffur.TypicalHeight

0.9–1.2m(Male/Female)FurColors

White,grey,brown,purpleDeely-BopperColors

White,green,red,yellow,purple

TypicalWeight

24–30kg(Male/Female)Lifespan

Youngis1-10yearsold.Averageis11-28yearsold.Oldis29-35yearsold.

Society

Traditionally,Moogletribessecludethemselvesinsmallvillageshiddenawayinforestsorcaverns,subsistingonforagednutsandroots,theirlocationsknownonlytothoseselectoutsiderswhohaveearnedthetribe'strust.Suchgroupsnumberanywherebetweentenandfifty;theoldestMoogleinthetribeusuallyactsasanominalleader,thoughgroupconsensusguidesmostdecisions.Thisbucolic,carefreeexistenceisbalancedbyaloveoftravelandadventure.Oncetheycomeofage,manyMooglesleavethesafetyoftheirvillages,embarkingonjourneysthatcaneasilyspanthebreadthoftheglobe.Whathappensnextdependsontheindividual.Somefindtheoutsideworldtoochaotic,tooconfusingfortheirliking;disenchanted,theyreturntothestablefamiliarityoftheirvillages.Othersarecaptivatedbythesightsandopportunitiesoftheirwanderings,andsettledowninthecompanyofotherraces.Moogleshaveaninnategeniusforsocialadaptability–nomatterhowalienthesocietytheyfindthemselvesin,itisonlyamatteroftimebeforetheylearnitsinsandouts,pickingupallthetrappingsofcivilizationalongtheway.EveryMoogleisgiventherightstopursueitsownideaofhappiness,whetherblissisfoundintheboughsofanancienttreeorthegutsofanairship.Inspiteoftheirscatterednature,Mooglesstillmanagetomaintainaclose-knitsocialnetworkbyregularlytradingnewsandgossipfromcitytocity.

Roleplaying

Thoughmischievous,sassy,andoccasionallysarcastic,Mooglesareincapableofgenuinemaliceorcruelty–ararityamongintelligentbeings.BaseemotionssuchashatredandviolenceareunheardofamongtheprimitiveMogri-however,theyhavebeenknownto‘geteven’withanybodywhotriestotakeadvantageoftheirgoodnature.

Language

DespitethefactthattheirnativetongueofMogriusesjustasingleword,Moogleshaveasuperbaptitudeforlanguages.MostknowtheCommonTongue,thoughtheyhaveatendencytoslipintheword‘Kupo’inatrandomintervals,alinguisticquirkthat

evenexperiencedspeakerscan'tseemtoshake.

Jobs

EntertainersmakeuptheVASTmajorityofthefun-lovingMooglerace,especiallythesortthatfocusesonmysticaldancesor juggling.ThecharismaticMooglesmakeexceptionalthievesandtheyboastanaptitudeforGeomancy,Red,Black,andBluemagic.QuiteafewmoogleEngineershavebeenknowntoexistaswell.

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ANDROID

Androids(orrobots)aretheresultofmadexperimentationbetweenmanandmachine,andareemptyshellsfueledbyafunctionalbrain.MosthaveproportionssimilartothatofanormalHume,thoughmanysportobviouslymechanicalappendagesorfeatures,suchasconduitsandwirespeekingthroughtheir‘skin.’Theirclothesareoftenlittlemorethanrags,andtheireyescannotdisguisetheirtruenatures;emptyandoftenpupil-lessblackpools,theyoffernoreflection,andbelienosparkoflife.TypicalHeight

Varies.Usually1.6–1.9m.HairColors

AnyEyeColors

Black

TypicalWeight

Varies.Generally200kg+Lifespan

Unknown

SocietyTheoriginsofAndroidsorrobots,iftheyexist,willlikelyvarywildlyfromcampaigntocampaign.Perhapstheyaretheresultoftinkeringbyscientistswhodidn’tknowwhentheythelinehadbeencrossed,orperhapstheyareanaturalproductofahighlytechnologicalworldwheremanypeoplehavebeguntorelymoreandmoreoncybernetics.Perhapstheyarethecadaversofsoldierswhohadfalleninbattleduringsomegreatwar,reanimated,reinforcedandrebuilt.Regardlessoftheirorigins,thecrudehybridizationofmanandmachinerarelyyieldsahappy,fulfilledindividual.Manystrugglewithfeelingsofangerorhavedifficultyfindingapurpose.Somediscoverjoyforbriefperiods,buthavetowatchasthepassageoftimeerodestheirhomesintodustandrobthemoftheirlovedones.Becauseofthediversenatureoftheandroids,onecanneverreallybesurehowtheywillfitintosociety.Somefiercelydefendthepoorandthesick,whileotherscanbefoundactingashiredmuscle,cuttingdowntheirfoeswithemotionless,roboticefficiency.Somecanbefoundworkingalmostasslavesinmajormetropolitanareas,areabletohandlelevelsofheat,pressure,andsevereworkloadsthatotherracessimplycouldn’tdealwith.ThedeathofanAndroidinanunsafeworkenvironment,aswell,isalittle-mournedoccasion.

Roleplaying

ThedrivesandgoalsofanAndroidarealwayspeculiar.Someseeklove,others,aplacetocallhome.Someseektolearnmoreabouttheircreation.Somehavelostmemories,andseektheirownpasts.Someadventuresimplyforthethrillsofdoingso,tobefreeofmonotony,nomatterhowbriefly.ToloveandinevitablyloseoftentakesitstollontheremainingpsycheofanAndroid.Manybecomecallousandhollow,andtrulyrobotic.Still,someAndroidspossessahopeforthefuture;theyimagineacitybuiltbytheirhandoranewageoftechnologywiththeirpeopleatthehelm.

Language

AndroidsspeakCommon,butmanypursueadditionallanguagesinattemptstofitinwithpolitesocietynomatterwheretheygo.TheBinarylanguage(beinglittlemorethanaseriesofzeroesandones)maybespokenbyhighly-trainedlinguists,butneverasnearlyasfluentlyaswhenutilizedbyanAndroid.

Jobs

AndroidsmakethebestEngineerswithoutquestion,andmostoftheirkindpursuesthisjobchoice.Havingbeenforevertornfromtheembraceofthelifestream,Androidsrarelyfindthemselvesabletoutilizemagic.SomeAndroidBlueMagesexisthowever,discoveringthattheycanintegratebitsandpiecesofslainenemiestousemonsterabilitiesinsteadofmerelylearningthem.

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BANGAA

Agruff,athleticlizardrenownedforitstemperament.Bangaaareburly,muscularcreaturescaughtinapermanentstoop;hardscalescovertheirbodies,whiletheirsnoutsarejammedwithrazor-sharpteethcapableofrendingandtearingwithterribleease.Despitetheirreptilianancestry,Bangaatendtogrow'whiskers'orfacialhairastheyage;femaleshaveaprominentruffofdownyfurthatcoverstheirchests,araredifferencebetweenthetwogenders.Bangaaareexcellentscoutsandtrackers,favoringsmellandhearingoversight.Asaresult,itisnotuncommontoseeBangaawearingblindfoldsasafashionstatement.Theirlong,loose-hangingearsaresplitintwo,givingthemsuperiordirectionalhearing;thetipsareoftenpiercedorencasedinmetal.Facialandbodytattoosareanothercommondecorativedevice,particularlyamongyoungerBangaa;theyoftendenoterankoraccomplishment.Bangaaareusuallyallbutfearless,sufferingextremeinjurieswithoutshirkingbackorretreating.Theymightloseabodypartortwo,buteyesaren’treallythatessentialanyway,theirtailsgrowback,andBangaachicksdigscars.TypicalHeight

1.6–1.9mSkinColors

Black,ochre,brown,green,blue,whiteEyeColors

Black,Blue,Red

TypicalWeight

90–120kgLifespan

Youngis10-20yearsold.Averageis21-70yearsold.Oldis71–80+yearsold.

Society

Sinceancienttimes,Bangaahaveusedarigidcastesystem.OncebornintoaprofessionorroleinBangaasociety,itisnearlyimpossibletochangeone’slotinlife.Inrecentyearstheyoungermembersofthisracehavebeguntoshunthistraditionalhierarchy,choosingtoinsteadbecomemercenariesandwarriorswhofightfiercelytomaketheirownway.Thankstotheirstrengthandtough-as-leatherconstitution,Bangaachoosingtoliveinhumancirclescaneasilyfindemploymentassoldiers,guards,gladiators,and–inthecaseofthemoredim-wittedspecimens–brutephysicallabor.

Roleplaying

Bangaatendtobearrogantandboastfulcreatures,actingasifinthethroesofapermanentilltemper.Thoughsometimescharacterizedasslow-wittedorprimitive,theirintelligenceisonparwiththatofhumans.Furthermore,theycanbeextremelyspiritualcreatures,withapiousedgethatmaysurprisethosewhothinkofthemasbarely-restrainedberserkers.Unsurprisingly,‘lizard’isthemostinsultingthingonecouldcallaBangaa–onparwithcallingahuman'monkey,'thoughonlythefiercestofmencouldmatchtheviolenceofaBangaa'sreactioninthisregard.Bangaanamesarealwayscomposedoftwosyllables,andtendtohaveaslightlyharshsoundtothem.SamplemonikersincludeRinok,Batahn,Eleono,Mouni,andBurrogh.Insomecases,atwo-letterhonorificmaybeaddedbeforethename,separatedbyanapostrophe;examplesofthisincludeBa'GamnanandVa'Kansa.Theletter's'isalmostneverusedinBangaanaming.

Language

Bangaainhumansocietiesquicklypickuptheirhosts'mannerismsandgestures,resultinginbodylanguagethatoccasionallybordersonthecomical.Duetotheirvocalstructure,BangaatendtospeakCommonTongueinaslurringorgutturalfashion.

Jobs

MostBangaafindtheirwayasFighters,puttingtheirnaturalskillinbattletogooduse.Otherhavediscoveredthattheyhavemoreincommonwithfearsomedragonsofyorethanjustascalyhide;bothspeciesshareafondnessforconfrontationaswellasamorecontemplative,introversiveside.BangaaDragoonsarethusfarfromuncommon.Stillothershavebroughtaformoftheirtribalshamanismtoanadventuringparty,callingthemselves‘bishops’andusingWhiteorRedmagic.

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NU MOU

Boundbyphysicallimitations,theelusiveNuMouareasocietyoffirst-ratesagesandintellectuals,channelingtheenergyotherracesputintohoningtheirbodiesintosharpeningtheirminds.LiketheViera,theNuMouarecomposedoftwoentirelyseparatespecies.Themostcommonly-encounteredNuMouaregray-orbrown-skinned,withlong,floppyears,elephant-likehidesandsunkennostrilsoneithersideoftheface.Othersaresmallerandlighter-skinned,withbrown,button-likenoses,earslikeabeagle's,andprominentfacialhair.TypicalHeight

0.8–1.1mHairColors

White,blondeEyeColors

Brown

TypicalWeight

80–100kgLifespan

Youngis8-35yearsold.Averageis36-150yearsold.Oldis151–400+yearsold.

Society

NuMoucivilizationisbaseduponthefoundationsofeducation.Youngmembersoftheraceleavetheirfamiliesatanearlyageandfindanolder,moreexperiencedmentor,trainingunderhistutelageuntiltheyarethemselvescapableofeducatingothers.ThesementorsdonotnecessarilyhavetobeNuMouthemselves;almostanybeingofexceptionalwisdomandlearningcanstepintothisrole,providedtheyarewillingtoadoptthestudentasoneoftheirown.Therelationshipbetweeninstructorandpupilisexpectedtobeafamilialone–thestudentisgivenanewnameandcaredforaskin,whiletheteacherisaccordedtherespectandobedienceduetoanyparent.ItisnotuncommonforolderNuMoutopracticeacraftortradealongsidetheirintellectualpursuits,makingalivingwithalchemy,theappraisingofancientrelics,orcraftingenchanteditems.Othersmaybecomemagicalmercenaries,hiringtheirservicesouttoadventurerseagerforaddedsorcerouspunchontheirexpeditions.However,theNuMouarecarefultokeepthiskindoffreelancingwithinethicalboundaries–profitisultimatelyasecondaryconsideration.NoteveryNuMouissedentary;manyadultsembarkingongrandodysseysacrosstheworldinsearchofknowledgeandguidance.Somechoosethenomadiclifestyleforotherreasons-justasarollingstonegathersnomoss,aroamingNuMourarelyhastoworryaboutwell-meaningapprenticesbeggingtolearntheinsandoutsofsagehood.

Roleplaying

TheNuMouaregentle,almostdispassionatecreatures.Ifpressedtodefendthemselves,theyprefermagicordiplomacy,particularlythroughintellectualbribery.Theirenormouswealthofknowledgegivesthemsignificantleveragewithotherraces,andtheydonotshyawayfromusingitiftheneedarises.Astheygrowolder,NuMouarelikelytobecomemoreconcernedwiththe'bigpicture.'Theirlongevityallowsthemtobearfirst-handwitnesstohowoneseeminglyinnocuouseventcanaffectthecourseofhistory,establishagreatnationorbringruintoanentirepeoples.Forthisreason,theymaytakeonthemantleofhistory'sshepherds,safeguardingancientartifacts,observingobscurerituals,andintervening–albeitdiscreetly–inthenaturalflowofeventstoensurethatdarkpowersarenotallowedtogainsway.Becauseofthis,theiractionsandmotivesoftenseeminscrutabletootherracesthatlacktheNuMou'slong-termvision.

Language

NuMoubearnolanguageoftheirown,insteadhavinganaturalfluencyforlinguisticsthatallowsthemtoquicklypickuptheaccentsanddialectsoftheworld.

Jobs

Unsurprisingly,NuMoufindthemselvesasspellcastingjobsalmostexclusively,withTimeMagebeingthemostprominent.DespitetheirnaturalpenchantforWhite,Black,andTimemagichowever,mostmembersofthisobscureracefindBlueMagictobeanutterabomination. 

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FINAL FANTASY I"WARRIORS! Revive the power of the ORBS!" 

Thefirstofthegameseriestakesplaceinaworldwheretheelementalforcesofearth,fire,waterandwindare

governedbyfourmagicalorbs.Overthepastfourhundredyearstheyhavegrowndark,turningtheworldintoanightmarishplacewherenothingcangrow,wildfirestearacrosstheland,andthewindisstill.Justwhenthe

peoplehavelostallhope,thesageLukahnspeaksofaprophecythatfourLightWarriorswillcometosavethe

worldinthistimeofdarkness.

EventsaresetintomotionwiththeappearanceofthefourLightWarriors,whoeachcarryoneofthedarkened

Orbs.Intheoriginalgame,theirjourneystookthemfromtheKingdomofDreams,Cornelia,totheruinedTemple

ofFiendsandbeyond.Theybattledpirates,sailedtheAldeanSea,retrievedastolencrystaleyeforablindwitch,

raisedanairshipfromitsrestingplacedeepbeneaththedesert,provedtheircouragetotheDragonKing,and

restoredthefourorbs.Attheendofthestorytheydiscoveredthatalong-forgottenfoe,theknightGarland,has

ascendedtoastateofgodhoodviatheuseofatimeparadox,becomingtheentityknownasChaos.Inalast,final

actofheroism,theheroestraveltwothousandyearsintothepasttoendtheparadox,creatingafuturewheretheirheroismisunneededandunknown.

WhatisChaos?

MosteverythingthattakesplaceinthisoriginalFinalFantasyisthedirectresultoftheentityknownasChaos,and

itscreationofatimeparadoxtoensurethatitcouldneverbepermanentlydefeated.

Thousandsofyearsago,anempirewagedwaronthescientificutopiaofLufenia.Indesperationandfear,they

usedthepowersofTheVoidandtheFourCrystalstocreateachildtobetheirultimateweapon.Thechildwas

namedGarland,anddidindeedendthewarwithbarely-

understoodpowersofdiscord.However,Garlandwas

betrayedbythecivilizationhehadbeenbirthedto

protect,andinhisanguishandrage,unconsciously

createdariftinthefabricoftheuniversewhichpulled

himthrough.

HewanderedtheInterdimensionalRiftforyearsandhis

mindbecametwistedwithbitterness,madnessandhate.

ItissaidthathemetthearchdragonShinryuinhis

wanderings,whotookinterestinthehaplesssupersoldier

andofferedhimpowerandescapefromthevoid.In

desperation,Garlandagreedandinadvertentlybegunthe

cycleofevilthatwouldleavetheworldinruin.

GarlandwasejectedfromtheInterdimensionalRiftand

foundhimselfinacityknownasCornelia.Without

knowingwhatelsetodo,hebeganservingasaknight

withintheroyalarmy.Thiswouldnotlast,however–his

mindhadbeentwistedfromtheinfusionsandyearsof

driftingintheVoid,andhekidnappedtheprincessand

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fledtotheruinedcastlenorthofthecity–theTempleofChaos.

GarlandisstoppedandnearlykilledintheTempleofChaos,buttheFourFiendsintercedeonhisbehalf.By

focusingtheirenergiesonasinglefocalpoint,theymanagetocreateaholeintimeandpullGarlandbackintime

bytwothousandyears.

Thisiswheretheparadoxbegins.AsGarlandispulledbackwardsintime,hishatredmergeswiththepowerofthefourcrystalsaswellasShinryu’smaliciousenergies.Hehimselfistransformedintoanewentityaltogether,and

createsfourservantstodohisbidding-theFourFiends.Garlandrealizesthathislifecouldnotbesavedbythe

Fiendsunlesshehimselfcommandedthemtodoso;andtothisend,sendshisnewly-createdelementalminions

intothefuture.They,inturn,funnelelementalforcestohimandallowhimtotransmuteintosomethingfarmore

powerful-Chaos.

Thus,theloopeffectivelysustainsitselfwithGarlanddyinginthepresent,butbeingreborninthepast,repeating

overandoverandoveragain.HeisasplinterofChaos,capableofgrowingbackintothewholeiftheneedshould

arise.

DefeatingChaosinthepastpreventshimfromsendingtheFiendstothefuture.Withoutthefiendsinthefuture,Garlandcan'tbesentbacktothepast.Thisbreaksthetimeloop,andtheparadox,unabletosustainitself,reverts

timebacktoitsoriginalstate.

NotetoGMs:IntheBestiaryattheendofthisbookarestatsforbothGarlandandChaos–forthepurposesof

settingagameintheFF1world,alwaysuseGarland’sstatblockforthefinalencounter.Chaos,asheispresented

there,isfarbeyondthecapabilitiesofmostparties.

JobsandRaces

Intheoriginalgame,onlysixofthenineteenstandardjobsmadeanappearance;Fighter,Monk,Thief,BlackMage,

WhiteMage,andRedMage.Playerswhowishtostay‘true’totheoriginalcouldconsiderchoosingfromonlythis

restrictivelist.

Numerousdifferentracesappearinthefirstgame,includinghumans,elves,dwarves,mermaids,dragons,and

robots.Thoughhumanspopulatemostoftheworld,eachoftheotherraceshastheirowntownorcitywherethey

livepeacefully.

 AdventureIdeas

ApieceofancientLefenishtechnologyisdiscovered–aworkingrobot.Itimmediatelybeginstillingthesoil,

purifyingthewater,andcleaningtheplanet.Thecitizensofallthenearbytownsareecstatic…sowhydothe

heroeshavesuchabadfeelingaboutthisseemingly-innocentdevice?

AyoungboyfromtheporttownofOnrachasgonemissing,andawitnesssaysmermaidspulledhimunderwater.

Theplayfuldenizensoftheunderwatershrinenearbywouldneverwillinglykidnapsomeone,wouldthey?

TheMirageTower,anancientstructurethatlieshiddensomewhereinthegreatdesert,wasmademagically

invisiblethousandsofyearsago.Nowthattheenchantmentiswearingoff,thetowerhasadistorted,indistinct

look.Buttheenchantmentgoinghaywireisn’tsomethingtobeignored;anearbytownisslowlybeingturned

invisible,andunseenmonstersstalktodesertandsurroundingplains.Howlongbeforetheentireworldislostin

themirage?

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FINAL FANTASY II“When the battle is over, I want to fill the world with wild roses. A world where we can overcome what we have lost,

where even the rain and the wind can provide us with strength...” - Firion

ThesecondstoryintheseriesrevolvesaroundtheevilempireofPalameciaanditsslowtakeoveroftheknown

world.SpearheadingthewarisTheEmperor,aruthlessandcharismaticleaderwithsuperiortechnologyandmagic

athisdisposal,nottomentionanarmyofmonstersthathehassummonedforthfromHelltoaidhim.Theprincess

oftheFynnnation,Hilda,hasestablishedarebelforceandformedaresistancemovement.Theheroeswilllikely

bemembersoftheresistance,undertakingavarietyofmissionsagainstPalameciatodefeattheEmperor.

Intheoriginalgames,theheroesfoundthemselvestakingouttheimperialairshipknownastheDreadnoughtby

hurlingalegendaryflameintoitsengine,befriendingkingsandarmiesofDragoons,battlingbehemothsina

coliseum,andunlockingthepowerfulUltimaspells.AttheclimaxofthegameTheEmperorcreatesapowerful

cyclonethatdestroysahandfulofcitiesandthreatenstoteartheworldasunderbeforeraisinghisnew,

unassailablecitadelfromthedepthsofHell;CastlePandemonium.

Whois‘TheEmperor?’

EmperorMateusisaratherenigmaticfigure.Sothelegendgoes,the

once-charmingEmperorofPalameciachallengedtheworld,promising

hisbeautifuldaughter’shandinmarriagetoanymanwhocould

retrieveherfromthetopfloorofhiscastle.Manyattemptedbutfellto

thebeaststhatMateushadaddedasobstacles,untilonemanuseda

hotairballoontoovercomethechallenge.TheEmperorwasfurious

andembarrassedbythisandinafitofrage,killedthemboth.He

becamereclusiveanddangerous,spendinghisdaysstudyinghowto

summonthedeadandretrieveasoulfromthebowelsofHellwithmagic.AtfirsttheEmperor’smagesbelievedMateusonlywantedto

savethesoulofhisdaughter,butastheyearspassedtheexperiments

andritualsbecamemoreandmoredangerous.

Atsomepoint,EmperorMateuswenttoofar–hissoulwassoldtoa

beingofhellorsimplytornasunder–nobodyknows.Hedeclaredwar

ontheworld,beginninghismadandarrogantconquestofmankind.

Uponhisinevitabledeath,hewillassumethemantleofEmperorofHell

andwillreturnmorepowerfulthanbefore.

JobsandRaces

PlayersbattlingtheempireofPalameciashouldbeabletochooseanyjobtheylike;andunlikethefirstgame,FFII

ispredominantlyahumanpopulationwithlittletonomentionofotherspecies.

 AdventureIdeas

Minwu,apowerfulandcourageouswhitewizard,hascreatedmorethanahandfulofpowerfulitems.Most

noticeablyoftheseistheOrbofMinwu,whichissaidtohouseafragmentofhissoul.Withtheworlddistrustfulof

suchmagicduetoTheEmperor,whatwillbecomeofthisartifact?

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FINAL FANTASY III“You’re going off to save the world? What, did you get hit on the head or something?” 

Manyyearsago,ontheFloatingContinenthoveringhighabovethesurfaceofanunnamedplanet,the

technologicallyadvancedcivilizationoftheLufeniansonceagainsoughttoharnessthepowerofthefourelementalcrystalsoflight.However,theyfailedtocontrolthesefourfundamentalsourcesofworldlyenergy.The

powerofLightwouldhaveconsumedtheworldhadthecrystalsnotbeenopposedbytheirnaturalcounterparts:

thefourdarkelementalcrystals.Disturbedbythesuddeninterruptionofthecarefulbalanceoftheelements,four

warriorsweregrantedthepowerofthedarkcrystalsinordertore-containthepowerofthelightcrystals.These

so-calledDarkWarriorssucceededintheirquest,andrestoredharmonytotheworld.Buttheirvictorycametoo

latetosavethedoomedcivilizationthathadfoolishlytriedtoharnessthepowerofthecrystalstobeginwith.Their

once-proudculturewasreducedtoruin,thoughtheirfloatingcontinentremained,areminderofwhathadcome

before.Andonthatverycontinent,thecircleofGulgans,araceofblindsoothsayersandfortune-tellers,predicted

thateventuallythingswouldcomefullcircle.Justasthepoweroflightcanbeabused,sotoocanthepowerof

darkness.Andwhenthatoccurred,thecrystalsofthelightwouldcallforththeirownchampionstorestorebalance

totheworld.

ThestoryofFinalFantasyIIopenswithan

earthquakenearthevillageofUronthe

floatingcontinent.Therumblingopensa

hiddencavewhereinthefirstcrystalof

lightresides.Whentheheroesdiscoverthis

strangecrystal,theyreceiveaportionofits

powerandveryspecificinstructionsfroma

disembodiedvoice;goforth,restorethe

othercrystalsandbringequilibriumbackto

theworld.Notknowingwhattomakeofthecrystal'spronouncements,but

nonethelessrecognizingtheimportanceof

itswords,thefourheroestentativelyset

out.

Overthecourseofthegametheheroesassistaclanofnomadicvikingswiththeirangrywaterdeity,restorethe

ElderTreefromtheLivingWoods,drinkwithdwarves,dealwithgrumpymooglebodyguardsandamadking,and

leavethefloatingcontinenttoexploretheworldbelow–discoveringtheirtinyhomepalesincomparisontothe

sizeoftherestoftheplanet,whichhasbeenravagedbytheelementalforcesoftheDarkCrystals.

TheprimaryantagonistofthegameisthemisguidedwizardXande,whohastheratherloftygoalofstoppingtime

toescapehisownmortality.HehassetuphisoperationsintheCrystalTower,andistheforceattemptingtodrain

thecrystalsofpowerforhisownuses,thoughitislaterrevealedthathewasinspiredandguidedbyanevenmore

maliciousentityfrombeyondTheVoid…

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JobsandRaces

FinalFantasyIIIwasthefirstintheseriestofeaturethefullscopeoftheJobsystem,aswellasfeaturesthatwould

laterbecomeastapleofthegamessuchassummonedcreaturesandspecialabilitiesforeachJob.TimeMagesand

Geomancersespeciallywillfindthemselvesrightathomeinthiscampaignworld.

Humans,Moogles,Dwarvesallmakeappearances,aswellasacyclopticblindraceknownastheGulgans.Naturalprophetsandclairvoyants,theGulgansarebelievedtobedistantdescendantsoftheLufenians.

 AdventureIdeas

AbandofthieveshavebrokenintotheTempleofTimeandstolenNoah'sLute,anartifactcapableofwakingUnie,

theguardianoftheDreamRealm,fromhereternalslumber.Whataretheyplanningandhowcantheheroesstop

them?

TheforbiddenlandofEurekawasonceaprosperousancientkingdomdestroyedinsomegreatdisaster.Nowitis

littlemorethananecropolis,populatedbyrestlessspiritsunabletodeparttheirformerhome.Whatgreatsecrets

andtreasuresawaitanyonecourageousenoughtoexplorethisdangerousplace?

WhentheVikingsofMyralukaCovefindthemselvesthetargetofamassTransformspell,theirshortfusesgeteven

shorter.KnowingthattheonlythingworsethananangryVikingisaknee-highandfurryViking,theheroesneedto

findthemageresponsible,andFAST,beforethepintsizedpillagersstarttearingandclawingtheirwaythrough

everymagicaltownandacademyalongthecoast

OptionalRule:WanderingTown

FinalFantasygamesencouragetheplayerstochatuprandomstrangers,saunterintobuildings,andpoketheir

nosesintovases,woodpiles,andanythingelsethatmighthidevaluables.Ifyouwanttosimulatethis,giveplayers

theoptionofsimplywanderingaroundtownforafewhours,thengivethemarundownoftherumors,stories,and

otherwiseinconsequentialinformation(“AuroraCastlehasmanyguards!”)they'vepickedupalongtheway.At

yourdiscretion,youcanalsohavewanderingplayersrolltheirInquiry,MercantileorAwarenessskillwithanappropriatedifficulty–ifsuccessful,theplayer'scharacterhasfoundimportantinformation,agreatbarteron

equipment,orafewgilorarecoveryItemhiddensomewhereinthetown.Apartfrombeinggenre-appropriate,

thisalsoallowsGMstoboostrecoveryitemstockpilesiftheadventureaheadisparticularlytoughordemanding.

 

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FINAL FANTASY IV"Some fight for law...some fight for justice. What do you fight for?" 

- KluYa

ThefourthinstallmentoftheFinalFantasyseriesseestheworldslowlybecomemoretechnologically-advanced,atrendthatwouldcontinueformanymoregamesintheseries.

Thestoryopenswiththemostpowerfulnationintheworld,theKingdomofBaron,utilizingitsunparalleledair

forceanditslegionsofDarkKnightstoattackpeacefulnationsinsearchoffourCrystals,eachcorrespondingtoa

differentclassicalelement.Thestoryfollowstheleaderoftheairforcewhobeginstoquestiontheking'smotives.

Itisastoryofbetrayalandrepentance,wheretheex-generalisforcedtouncovertheKingofBaron’ssecretand

mustracetocollectthecrystalsbeforetheyfallintothehandsofahalf-Luneriansorcererandanentitynamed

Zemus.ZemusplanstoannihilatealllifeontheplanetwithagiantwalkingmachineknownastheGiantofBabil,

thusallowingtheLunerianracetopopulatetheworldinstead.

Thepartybattlesthefourelementalarchfiends,descendsdeepintotheunderworldandthelandofdwarves,and

finallyteleporttothemoon’scoreintheirpursuitofZemus.

TheKingdomofBaron

ThekingdomofBaronisbyfarthelargestandmostpowerfulofthekingdoms.Longruledbywise,powerful

monarchsinsuccession,BaronisalsoperhapsthemostprosperousofthekingdomsoftheEarth.

TwomajortechnologicalbreakthroughsescalatedBaron'srisetoprominencearoundthemiddleofthetenth

century.First,amysteriousportalbetweenBaronandthemysticaltownofMysidiawascreated,knownasthe

SerpentRoad.Forthefirsttime,mageswerewelcomedintothekingdom,andeventuallywouldevenbegiven

limitedroleswithinBaron'smilitary.Second,abrilliantyoungengineerunveiledanamazingnewdeviceknownas

thesteamengine,whichusedboiledwatertogeneratepower.ThistechnologyallowedBarontoincreasethe

speedoftheirnavalvessels,givingthemasignificantedgeintradeandaclearnavalsuperiority.Overthenext

eightyears,thissameengineerenhancedthisdiscoveryfurther,usingthesesteamenginestogiveBaron'snavythe

powerofflightthroughaconceptsimilartoagyroplane.TheKingwasawestruckatthepotentialofsuchairships,

andorderedmostofthekingdom'snavyretrofittedimmediately.Theresultwasafleetofflyinggalleonsthat

wouldbedubbedtheRedWings,andprovethemselvestobethesinglemostpowerfulmilitaryforceonthe

planet.

Recently,darkrumorshavebegunsurfacingwithinthetown.Theguardhasbeennoticeablyincreasedaroundthe

castleperimeter,andtheKingisoftenclosetedwithhismosttrustedadvisors.Overthelastfewmonths,many

haveremarkedthattheKingseemsachangedman.Althoughrenownedforhiskindness,generosity,andhonoras

aknight,itiswhisperedthattheKingispreparingforwar.Theairshiphangarsresounddayandnightwiththe

soundsofconstruction,andallthesmithsintownhavebeenclosedtoallnon-militarypersonnel.Forthefirsttime

initshistory,thereisgrowingdissentagainstBaron'spowerfulmonarchy...

JobsandRaces

MostofthestandardjobsappearinFinalFantasyV,anditremainsoneofthemosttraditionalsettings.

Inadditiontothestandardhumansanddwarves,theLunerianraceisheavilyinvolvedinthestoryofFinalFantasy

V.Theyareanextra-terrestrialspeciesthatlooksindistinguishablefromhumans.Theirplanetwasdestroyed,so

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theytookrefugeonEarth.There,theytaughtthesecretsofmagicandbasictechnologytothestill-evolving

humans,beforerealizingthatthestillunder-developedplanetwasnotreadyforthem.Manywenttosleepdeepin

themoon’score,thoughsomestillwandertheplanet,agelesslyobservingallthings.

 AdventureIdeas

TheonlyknowncureforDesertFeverisaSandPearl,whichisproducedbytheworld’sonlyknownAntlion.AschemingmerchantrealizesthatbycapturingtheAntlionandkeepingitincaptivity,he’llbeabletomakeafortune

exploitingthoseindesperateneedofacure.

TheDevil’sRoadisapsuedomysticalpassagebetweenMysidiaandBaron.Theroadissaidtoexactanextremetoll

onthosewhouseitsportalsfortravel,buttheprecisenatureofthe‘toll’isunknown.Monthsaftertakingthe

Devil’sRoad,thePCsbeginhearingstoriesaboutabandofadventurersmatchingtheirexactdescription,attacking

theinnocentandleavingdestructionintheirwake…

OptionalRule:Nationalities

GMslookingforaddedflavorandrealismcouldconsiderrestrictingtheirplayerstoonlyHumecharactersand

usingthisoptional‘Nationalities’ruleset.ThisallowsHumecharacterstoaltertheirstatlinesbasedupontheir

homeregion,gettingautomaticbonusesandpenaltiestotheirattributesthatallowthemtostartwithscores

higherthan10,thoughacharactermaystillnotbeginplaywithascoreof0orlessinanyattribute.

Theregionsandtheassociatedbonusesarelistedbelow.

Baron:+1PWR,-1DEX

Damcyan:+1DEXandMND,-1PWRandRES

Fabul:+2PWRorRES,-2MND

Mysidia:+2INT,-1PWRandDEX

Toroia:+2DEX,-1VITandMNDEblana:+1DEXandPWR,-1RESandMND

OptionalRule:FallenPaladinsandRedeemedDarkKnights

PaladinsandDarkKnightsarethechampionsoftheforcesofHolyandShadow;thosewhostraytoofarfromtheir

pathmay,attheGM’sdiscretion,findthemselveslosingtheirabilitiesbutableto‘switchsides’.

ADarkKnightwhohaslostsightofhisown,selfishgoalsandinsteadpursuesalifeofaltruismmaylosehisDark

Knightabilities.Whensuchaneventoccurs,theDarkKnightmayundertakeaquesttobecomeaPaladininstead.If

successful,theyusethePaladinjoblistfromthenon,recalculatetheirHPandMPscores,andmayexchangetheir

lostabilitiesandspellsataone-for-oneratio.

However,noskillpointsarerearranged,andtheymaynolongerusetheirBlackMagicspells.

Similarly,aPaladinwholosestheirwaymaybeforcedtoadoptthemantleofDarkKnight.Asbefore,theytrade

theirabilitiesinandloseaccesstotheirWhiteMagic.

GM’smayallowthecharacterstoalterLimitBreaksatthistimeaswelltomakeforamorethoroughandaesthetic

change.

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FINAL FANTASY V"The world still needs you! Warriors of the Crystal …" 

- King Tycoon

Inageslongpast,anancientevilwarlockknownasExdeathwassealedawaybythefourWarriorsofDawnusingthepowersoftheelementalcrystals.Inthisdayandage,however,thecrystalsealistreatedasachildren’sfantasy

orevenforgotten.Unfortunately,eachcrystalisbeingusedtoimprovepeople'sliving,effectivelydrainingthemof

theirpowerandcausingthemtoshatter.

ThegameiscenteredonagroupofstrangersbroughttogetherbycircumstancetosavetheCrystalsthathave

mysteriouslybegunshatteringonebyone.EventuallyitisrevealedthatthevillainExdeathisbehindthis,aspartof

aplantobothreleasehimselffromhisimprisonment,andtogainthepoweroftheVoid,arealmofnothingness

whichcouldbestowabsolutepowerononeabletoresistbeingabsorbedbyit.

Despitethebestattemptsbytheheroestopreventthisinevitabledestruction,allfouroftheelementalcrystals

shatterandExdeathisreleased.HeretakeshisseatofpowerandbeginstoopenanInterdimensionalrift,infusing

himselfwiththelimitlessbutunstablepowerofTheVoid.

JobsandRaces

FinalFantasyVisanexclusivelyhuman-populatedworld,saveforthestrangetalkingturtlethatisSageGhido.

Beingthefirstgameintheseriestoexclusivelypromotethejob-changesystem,GMswhowishtogetparticularly

fancymightrestrictcertainJobsuntilaftertheplayersobtainshardsofashatteredcrystal.ForTRUEnostalgics,the

followingcrystalsare‘tiedto’thefollowingJobsinFinalFantasyV:

Wind:Fighter,Monk,Thief,BlackMage,WhiteMage,BlueMageWater:RedMage,TimeMage,Entertainer

Fire:Ninja,Geomancer,RangerEarth:Dragoon,Samurai,Engineer

 AdventureIdeas

AnendangeredWyvernhasbeenseenencirclingthe

ruinedcityofGohn.Whatisitlookingforintherubble?

TheLibraryoftheAncientsisafascinatingplace,home

toalltheworld’sknowledge.Butthedustyvolumeshere

arenotonlyadrawforintellectuals,butalsotomany

monsterscapableofrudimentaryspellcasting.Whenacuriousgoblinmakesoffwithapowerful,forbidden

tome,scholarsscrambletotrackitdown–andnotallof

themhavealtruisticreasonsfordoingso!It’sa

madhouseofmayhemasthemagicalmassesstruggle

againstoneanotherfortheirchanceatpowerfulblack

magic…andalltheyneedtodoisfryafewgoblins! 

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FINAL FANTASY VI"You think a minor thing like the end of the world was gonna do me in?" 

- Sabin Rene Figaro

Onethousandyearsagoprecisely,thethreegodsknownastheWarringTriadbattledfordominanceovertheworld.ThegodscreatedtheirarmiesbytransforminghumansandanimalsintoSummons-Espers-andgranting

themintensemagicalpower.TheworldwasbroughttotheprecipiceofdestructionbythisWaroftheMagi,but

theGodsrealizedtheirstrugglewasfoolishandturnedthemselvestostone.Withtheirlastact,theyfashioneda

newdimensionforthenow-purposelessEsperstolivepeacefullyawayfromhumanstopreventtheirpowersfrom

everbeingabused.

Inthepresent,theworldhasexperiencedatechnologicalrevolutionandmagichasfadedintolegend.Tothe

south,theGestahlianEmpire-leadbyEmperorGestahl-hasinadvertentlydiscoveredtheentrancetotheEsper

worldandkidnappedseveralofthecreatures.Usingvilemachinery,theEmpirediscoveredamethodtodrainthe

Espersoftheirmagicalenergyandimbuehumansandmachineswiththispowerinstead,resultinginthe

phenomenonknownasMagitek.UsingMagitektooverpowerthearmiesofothernations,theGestahlianEmpireconqueredthesoutherncontinentandbegantopushintothenorthwiththeultimateaimofworldconquest.Their

army–fueledbythesoulsandrawmagicalenergiesofEspers,demigodsthoughttobeathingofmyth–isnigh-

unstoppable.

ButGestahl’sgoalsofworlddominationpaleincomparisontothetruedanger–thefrighteningambitionofhis

right-handman,themadmageKefka.WillarebelfactionknownasTheReturnersbeabletomakeastandintime,

fightingagainstwhattheycanbarelyunderstand?

JobsandRaces

MostofthestandardJobsmakeanappearanceinthissetting,andplayersshouldn’tfeelrestricted.From

flamboyant,kinglyengineerswhobuildsubmergingcastlestobestial‘wildchild’BlueMages,FinalFantasyVIis

greatpaceforthatcharacterconceptyou’ve alwayswantedtotry tomakeanappearance.

HumanspopulatemostoftheworldofFinalFantasyVI,butwealsoseeacommunityofMoogles,half-wolf

pickpockets,dozensoftalkativeghostsandoneverydisgruntledYeti.

 AdventureIdeas

Whentheparty’slostairshipgetshijackedbyanaffluentswindlerinJidoorandputupforsaleintheauction

house,thegroupneedstofindawaytostealitbackorraiseafewmilliongilinahurry.

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MagiciteisanEsper’ssoul,withoutabodyorform.Rawenergythatcanfusewithahumanspiritorfuela

machine.ButisitpossibletocreateanewbodyforanEspertoinhabit,reformingadeceasedEsperfromthat

sparkoflife?

Whensomeoneclosetothepartyperishesatthehandsofevil,theyhearaboutthelegendoftheDoomTrain-an

Esper,orperhapssimplyaspectralmanifestationthatcarriesthesoulsofthedeceasedtotheirfinalrestingplace.

Butwhenawell-intentioned‘rescue’missionendsupdamagingtheTrain,thespiritsofthedeadbegintowalkthe

worldoncemore.CanthePCsfindawaytoundothedamagethey’vecaused?

Magitek

Magitek,commonlyabbreviatedM-Tek,referstothefusionofmagicandmachinery.Perhapsmostwell-knownis

theM-Tekengine,aningeniousnuclearcorewhichpowersalineofhulkingwarmachines.Theglobalenergyof

creationinconvertedintoapurefuelsourceaspotentasatomicpowerwithintheM-Tekengine.

ThemostcommonofMagitekdevicesaretheimperialwalkersutilizedbyGestahl’sempire,mobileweapons

pilotedbyasingleindividual.Theycomeequippedwithabasicradioreceiverthatallowsthepilotstocommunicatewitheachotherandtheirsquadronleader,asmallemergencyfirstaidkit,andanM-Tekenginethat

ismorethancapableoflevelingasmalltown.

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FINAL FANTASY VII"I know you got problems... hell, we all do. But you gotta understand that there ain't no gettin' offa this train we're on,

till we get to the end of the line." - Barret Wallace

TheworldofFinalFantasyVIIisatrulymodernsetting;cars,television,firearms,cellphonesandspacetravelare

commonplace.Theplanetisnamed‘Gaia’,anditiseconomically,militarily,andpoliticallydominatedbyapowerful

conglomeratecalledtheShinraElectricPowerCompany,whichprofitsfromtheuseofmachinesknownasMako

Reactors.Thereactorssiphonlife-energy-called"Mako"-outofthePlanetandconvertitintoasimplefossilfuel.

Althoughmostciviliansareunawareofthisfact,MakoenergyisdrawnfromtheLifestream,aflowoflife-force

fromwhichoriginatesalllivingthings.TheLifestreamisthesumofallthelifethathaseverandwilleverwalkupon

theplanet.TheprocessofextractingMakoenergyliterallydrainsthelifeofthePlanetinordertogenerate

electricity–areaswheremultiplereactorsexistareperpetuallydark,barrenplaces.

RufusShinraleadshiseponymousorganizationandisthustheworld'sdefacto‘ruler’.Thoughawareofthe

harmfuleffects,ShinraCorpfunctionswithoutremorse,evenbranchingintogeneticexperimentsthathave

createdmanyofthemonstersthatroamGaia’ssurface.

Shinra'smanagementisconcernedwiththelimitedrepositoriesofMakoenergyavailableforharvesting,and

fascinatedwiththelegendofthePromisedLand;aplacewherethelandisfertileandwhereMakoflows

abundantly.OnlyaracecalledtheCetra,ortheAncients,are,accordingtolegend,abletofindit.However,the

Cetrawereallbutdriventoextinctionbythe"CalamityFromtheSkies",analiencreaturecalledJenova.

Smallrebelsgroupstrytoquellthevariousdangerstowardtheinnocent,buttherealbattlewillultimatelynotbe

withacorporation.

JobsandRaces

TheworldofGaiaisdominatedalmostexclusivelybyhumansotherthanafewraremembersofseveralnearly-extinctspecies,mostofwhicharenameless.MostJobsdojustfineintheworldofFinalFantasyVII,though

Geomancersmightfindthingstobealittlemoreadversarialthanthey’reusedto.

 AdventureIdeas

‘TheTurks’istheunofficialnicknameforthe‘InvestigationSector’oftheShinraCompany.Theyactasthe

company’smuscleandaren’tafraidtogettheirhandsdirtywithkidnappings,assassinations,orworse.Whenthe

classily-dressedTurksshowupandstartattemptingtoforcefully‘recruit’thePCsintotheirlineofwork,theheroes

willhavetheirhandsfullwiththesedangerousprofessionalswhodon’ttakenoforananswer.

AsmallcommunityhaspassedalawstatingthatallpersonsinfusedwithMakobyShinraaretobeimmediately

takenintooneoftheirfacilitiesdesignedtopurgetheMako‘impurity’fromthem.QuiteafewSOLDIERsaren’t

tookeenontheideaoflosingtheirMako-enhancedtalents.Nottomentiontherumorsaboutwhatreally happens

intheMakoSeveringchambers.

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OptionalRule:MateriaSystem

Insomeplaces,thespiritenergyoftheworldisnaturallystrongandMateriacanbefoundinitsnaturalform.More

often,however,MateriaiscreatedisthroughtheuseofMakoReactors.Eitherway,Materiaappearsasasphereof

lightthatcanbemergedwithaweaponorsuitofarmoror,farmorecommonly,humanflesh.Itisn’tunusualto

seeawarriorwithglowingcirclesoflightshiningthroughtheskinofhisforearm,noritisunusualforshopkeepers

whorunMateriastorestodemonstratehowtheycanbestoredlikethisbyforciblyandcasuallypushingoneofthespheresthroughanappendage.

YoumayequipanyoneMateriaatatime,anditdoesn’ttakeupanyofthenormalequipment‘slots’suchas

Accessory.HavingMateriaequippedpassivelygrantsyoutwothings;asmallbonustoyourattributes(ifapplicable)

aswellasaccesstothesinglelistedspell,jobability,Esper,orotherbonuseffect.Materiacanberemovedand

sold,andcanevenbeforciblyunequippedwithaDisarmactionorcertainjobabilitiesiftheGMrulesittobe

appropriate.

UpondefeatingaBosswithapieceofMateriaequipped,theMateriaactuallygrowsinstrength.Increasethe

Materia’slevelbyoneifpossible;younowgainaccesstoboththepreviouslistedEffect,andtakethebetterofthe

twoBonuses.Forexample,aCureMateriathatreachedlevel2wouldteachtheuserbothCureandCura,andgranta+2bonustoMND.

IftheMateriacan’tlevelupanyfurther(forexample,ifitisalreadyaLevel3pieceofMateria,orifitdoesn’thave

anylevelshigherthan1)theMateriainsteadcreatesabrandnewLevel1Materiaofthesametype.Forexample,

defeatingabosswithaShivaMateriaequippedwouldcausetheitemtosplit,givingthepartytwoShivaMateria

orbsinsteadofone.

AttheGM’sdiscretion,havingaMateriaaccessoryequippedmightalsogranttheuserexactlyenoughMPtocast

thespellexactlyonce;forexample,aFighterwithaLevel2CureMateriaequippedmightgainabonus30mp.

AsemicompletelistofMateriacanbefoundonthefollowingpage.

OptionalRule:NewEquipmentProperty

Thefollowingweapon/armorpropertymightshowupingameswhereMateriaplaysalargerole,allowing

characterswhodon’tnormallyutilizemagictogetthemostoutofmultiplematerial.

MateriaSocket

Tier3Weapon,Armor 

TheequipmentwascraftedwithSOLDIERsinmind,andhasbeenoutfittedwithasphericalslotdesignedtofitmoststandardtypesofMateria.OneadditionalMateriaorbmaybeequipped.

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MateriaList 

Category Level Price Effect Bonus Rarity

 

Cure1 600g Cure:7mp,restores(MNDx2)+2d6HPtosingle +1MND

Common2 3,000g Cura:30mp,restoreshealthtosingleorall +2MND3 9,000g Curaja:150mp,restores(MNDx8)+2d6HPtoall +3MND

Ice

1 600g Blizzard:5mp,dealsIcedamagetoenemies +1DEX Common2 3,000g Blizzara:20mp,dealsIcedamagetoenemies +2DEX

3 9,000g Blizzaga:40mp,dealsIcedamagetoallenemies +3DEX

Lightning1 600g Thunder:5mp,dealsLightningdamage +1DEX

Common2 3,000g Thundara:20mp,dealsLightningdamage +2DEX3 9,000g Thundaga:40mp,dealsLightningdamage +3DEX

Wind

1 600g Aero:8mp,dealsWinddamage +1MND Common2 3,000g Aerora:30mp,dealsWinddamage +2MND

3 9,000g Aeroga:60mp,dealsWinddamage +3MND

Fire1 600g Fire:5mp,dealsFiredamagetoenemies +1PWR

Common2 3,000g Fira:20mp,dealsFiredamagetoenemies +2PWR3 9,000g Firaga:40mp,dealsFiredamagetoallenemies +3PWR

Earth

1 600g Stone:5mp,dealsEarthdamagetoenemies +1RES Common2 3,000g Stona:20mp,dealsEarthdamagetoenemies +2RES

3 9,000g Stonaga:40mp,dealsEarthdamagetoenemies +3RES

Revive1 2,000g Life:30mp,bringsaKO’dallybackto1hp +1MND

Uncommon2 7,500g Restore:40mp,lifeandgain(MNDx4)+2d6HP +2MND

3 25,000g Auto-Life:130mp,raisesafallenallyimmediately +3MND

Mystify1 2,000g BlankGaze:20mp,removesbuffsandM.ARM +1MND

Uncommon2 7,500g Confuse:30mp,befuddlesanenemy’smind +1MND,+1DEX3 25,000g Mystify:200mp,useanynegativestatuseffect +2MND,+1DEX

Gravity

1 2,000g Eject:15mp,launchtargetintotheair +1RES Uncommon2 7,500g Gravity:50mp,(PWRx3)damageeachround +1RES,+1PWR

3 25,000g Gravija:100mp,(PWRx5)damage/roundtoall +2RES,+1PWR

Destruct1 10,000g Melt:25mp,superheatsitemstocausedamage +2PWR

Rare2 80,000g Degenerator:80mp,flaysfoe’slifeforceaway +4PWR3 200,000g Flare:100mp,deals(PWRx12)+2d6damage +6PWR

Barrier

1 10,000g Consecrate:10mp,blessesanareafromenemies +2RES Rare2 80,000g Reflect:40mp,createsawallthatreflectsmagic +4RES

3 200,000g Barrier:100mp,blocksallrangedattacks +6RES

Comet1 600g Meteorite:5mp,(PWRx4)+2d6damagetoone +1MND

Common2 3,000g RayBomb:25mp,(PWRx6)+2d6damagetoone +2MND3 9,000g Comet:60mp,multipleattacksraindownonfoes +3MND

BlueMagic

1 2,000g ObtainNovicebluemagicwith‘Learning’ability. - Common2 7,500g ObtainSuperiorbluemagicwith‘Learning’ability. -

3 25,000g ObtainAncientbluemagicwith‘Learning’ability. -Sense 1 2,500g Grantsaccesstothe‘Libra’engineerjobability +1MND Uncommon

Deathblow 1 2,500g Grantsaccesstothe‘Haymaker’monkjobability +1PWR UncommonSlash-All 1 2,500g Grantsaccesstothe‘Cyclone’fighterjobability +1DEX UncommonMimic 1 2,500g Grantsaccessto‘Mime’entertainerjobability +1RES Uncommon

AirStrike 1 600g DonotsufferpenaltyforattackingFlyingtargets +1ACC CommonPillage 1 2,500g Grantsaccesstothe‘Mug’thiefjobability +1AVD Uncommon

SideBySide 1 2,500g Grantsaccessto‘CoveringFire’gamblerability - UncommonElemental 1 1,500g Weapongainsvaried[Elemental-Strike]property - CommonAddedEffect 1 2,500g Weapongainsvaried[Status-Touch]property - UncommonHPDrain 1 2,500g WeapongainstheHPDrainproperty - Uncommon

BlazingTotema 1 200,000g WeapongainstheOverdriveproperty - RareLuckyCharm 1 200,000g WeapongainstheLucky property - Rare

Shiva 1 7,500g CharactergainsShivaasanindividualEsper - RareIfrit 1 7,500g CharactergainsIfritasanindividualEsper - RareRamuh 1 7,500g CharactergainsRamuhasanindividualEsper - RareTitan 1 7,500g CharactergainsTitanasanindividualEsper - Rare

Pandemona 1 7,500g CharactergainsPandemonaasindividualEsper - RareValorous 1 300,000g GaintheKnightsoftheRound asindividualEsper - Legendary

 

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FINAL FANTASY VIII"Life and death, victory and defeat, honor and disgrace... Each of these go hand in hand. There's only one way or the

other. How 'bout it? Are you still up for it?" - Headmaster Cid Kramer 

Whilecalminappearance,theserenitythatblanketstheworldismerelyacurtainovertheturmoilthatthreatens

tosurfaceatanymoment.

Anunprovokedattackagainstaneighboringcountry,anassaultbyastriketeamdeepintoenemyterritory,anda

declarationofwaragainsttheworldplungesapreviouslypeacefulexistenceintobitternessandchaos.Thrustinto

theensuingmadnessarethemilitaryacademies,locationswherethebestandbrightestaretrainedtobecome

elitemercenaryunits.TheneighboringcountriesofGalbadiaandDolletgrowmorehostilewitheachpassingday.

AndwhenGalbadia'sirrationalhostilityisrumoredtobelinkedtoawomancapableofcastingmagicwithoutthe

aidofthe‘GuardianForces’–Summonedcreatures–adangerouscoldwarbecomesthestartingpointfora

supernaturalstrugglethatwilltranscendtimeitself.

WhatisaSeeD?

Inagespast,anindividualnamedCidKramerattemptedtotransformabuildingbelongingtoanancientpeople–

knownasthe‘Centra’–intoaglorifiedorphanage.HedubbeditaGardeninhonorofhiswife’sfavoritepastime,

buttheprojectwasdoomedtofailuresinceitlackedfinancialsupport.Asalast-ditcheffort,Cidrequestedseveral

oftheorphanstakeonpart-timejobs–asthechildrengrewup,theybecameaccustomedtoworkinghardand

tookonjobsonparwithadventuringwork.TheGardenbenefitedfromtheenormousfundsflowingin,andintime

itbecameatrainingfacility.Yearslater,theGardenstutorspecializedmilitaryforceswithclassesinbothgeneral

educationaswellascombat.WhenaGardenmilitarycadetturn15,theymayattempttobecomea‘SeeD’atan

examgiveneveryspring.StudentshaveuntiltheageoftwentytopasstheSeeDexambeforetheyarerequiredto

leave.

Contrarytopopularbelief,‘SeeD’isnotanabbreviationofanyfourwords,butratherrefertotheanalogyofseeds

inagarden.ThecapitalizationofthelastDhasnospecificorsignificantmeaning.

GuardianForces

InFinalFantasyVIII,Summonsaremightyautonomousenergybodieswhichcanresidewithinobjectsandliving

organisms.TheyareknownasGuardianForces,andacharacterwithacomparableconsciousnessiscapableof

allowingthecreaturetomanifestforalimitperiodoftimeasnormal.However,unlikeinothersettings,the

Summonsdrawpowerfromthesamesectionofthemindthatstoresmemories.Minimalusagecancause

temporarymemoryloss,andlong-termallianceswithEsperscanhavefarmorepermanenteffects.Thismemory

lossisstatedtobethereasontheuseofGuardianForcesiswidelycriticized,andBalambGardenistheonly

academywheretheirusehasbeenapproved.

Gunblades

Gunblades–edgedswordswithabarrelrunninginsidethelength–provethatyoucanbringaknifetoagunfight.

Usedprimarilyforslicingthroughenemieslikeanormalsword,hittingthesword’s‘trigger’firesaroundthatsends

ashockwavethroughthebladeandintothetarget.SomeGunbladesareevencapableoffiringrocketsorbullets.

Tosimulatethisuniqueweapon,simplyaddtheGemini propertytoaBladeweapontomakeitalsofunctionasa

firearmwithRangeorgiveitsomeadditionalclose-rangeoomphwithReach.

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JobsandRaces

Thesettingisanotheronepopulatedpredominantlybyhumans–however,oneotherracedoesdeservespecial

mention.TheShumiareastrangegenderlesspeopleofhumanoidproportions.Theyaregenerallypaleorwhite-

skinnedandlackinganybodyhair,withoversizedhandsusedfordiggingandcraftsmanship.However,theShumi's

appearancedependsontheirinnernature,andatanundisclosedperiodintheirlives,aShumiwillevolveintoa

formmostreflectingtheirpersonality.Thisfactgreatlyaffectstheirculturalattitudetowardsthemselvesandotherbeings.

ExactlyhowmanyformsaShumicanevolveintoorwhetherthereisanactuallimittotheiroptionsofphysical

formisalsounknown.ItisknownthatgreedyorcowardlyShumicande-evolveintohideousrotundmonstrosities,

anditisbelievedthatbecomingaHumanisnotimpossible.

Astheirevolutiondependsgreatlyontheirinherentattitude,theShumiare,onaverage,tolerantandhumble

pacifistsofgoodnature.Theyrefertoindividuals–bothShumiandhuman-otherbytheirroleinacommunity

insteadofbyagivenname,andarealsoknowntoappoint"HonoraryShumi",evenoutsideoftheirowntribe.

WhenaShumiiskilled,itrapidlyformsitsbodyintoanegg-likecocoonthatwillhatchatsomepointinthe

distancefuture,hintingthatthespeciesareconstantlyreincarnatingandevolving.

Mostofthetraditionalnon-mageJobsmakeanappearanceinsomeformoranother.Butasmagicisgenerally

unnaturalandpredominantlyusedbymonstersandGuardianForcesexclusively,playersintendingonplayinga

casterinthissettingwilloftenbe

shunned,feared…orevenhunted.

 AdventureIdeas

Animportantindividualisfalsely

accusedofacrimeandimprisonedin

theD-Districtprison,amechanized

top-securityprisonthatburiesdeep

beneaththeearth’scrust.Howcan

theheroesstageajailbreakwhenthe

 jailisthousandsoftonsofrock?

The‘LunarCry’referstoanabsolutely

bizarrephenomenonwherecreatures

oftheMoon-monsters–literally fall

totheearth’ssurfaceatregular

intervals.Thecyclebegantensofthousandsofyearsago;aproductofgravity,thephenomenonissimilartothe

pullonthetides;whenthemoon’ssurfacereachessaturationpointwithmonsters,itspillsandfallstotheplanet.

WhenresearchersdiscoveranupcomingLunarCrytheworldbeginstopanic.Thedamagecausedwouldbe

sufficienttodestroyentirenations.HowcanthePCspossiblyhopetodealwithadisasterofthismagnitude…and

indescribableoddity?

SeeDsarecalledtoFisherman’sHorizon(apacifisttownbuiltaroundadefuncttrainstation)whenalong-forgotten

MarineExpeditionFacilitystartsworkingagain,seeminglyofitsownaccord.Ithasbeguntobroadcastastrange

frequencyintotheoceans.

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FINAL FANTASY IX"The only dependable thing about the future is uncertainty." 

- Amarant Coral

IntheworldknownasGaia,QueenBrahneofthekingdomofAlexandrialustsforpower,andistryingtoincreaseherdomainbyconqueringthesurroundinglands.ThebrewingwarescalateswhenBrahnetakestheadviceofa

dangerousadvisornamedKuja,usingthedevastatingpoweroftheSummonstocrushanynationthatwould

opposeherinvasionplans.

Theheroescouldhavenowayofknowingthattheadvisorhimselfispartofafargreaterplan,manipulatingevents

asaharbingerofGaia'sdestruction.

Mist

Astrangemagicphenomenafoundprimarilyontheaptly-namedMistContinent,Mistisalow-hanginggreenish

cloudthathascausedmanyofthekingdomstoretreattohigherelevations.Ithasbeenknowntonegativelyaffect

themind,causinganincreaseinviolenttendencies,andalsotodistortacharacter’smagicalenergies.

ThepeopleoftheMistContinent,andinparticularthecityofLindblum,havedevelopedmist-poweredengines

whichareprimarilyusedtopowerairships.However,thismeansairshipswillonlyfunctionwherethereismist,

meaningtheycan'tflyoutsideofMistContinent.Additionally,thecablecarswithintheAerbsMountainsarealso

mist-powered.

TheCrystalCore

ThelifestreamremainsadrivingforcebehindcreationinFinalFantasyIX.Soitissaid,deepwithinthecoreofeach

planetliesasingleluminescentcrystalwhichisthesourceofalllife.Whenalivingthingdies,it’ssouland

memoriesreturntothecrystal.Thesememoriesaccumulateinsidetheplanet'scrystalandallowittocreateever

morecomplexbeings.

Eventually,thecrystalwillgrowdimandwillbeunabletocreatenewsouls,andthecyclewillslowtoahalt.The

planetwillbecomebarrenanddieandthecrystalwill‘moveon’toanewplanet.Thus,uponaplanet'sdeath,its

‘soul’returnstothecosmos,bringingwithittheaccumulatedmemoriesoftheplanetandallowingtheuniverseto

grow.

Everyplanet'scrystalhasauniqueglow,andGaia'scrystalglowsinbrilliantblue.

JobsandRaces

FinalFantasyIXishometoaswellofnewspecies,fromhalf-hippos,tomolepeople,toman-sizedmagiciandolls

mass-producedasweaponsofwar,andquiteafewoftheseareappropriateforadventuringheroes.ThegenderlessQuareaneven-tempered,relativelyharmlessspeciesofrotundgourmands.Theyhavedevelopeda

uniquestyleofBlueMagicrevolvingaroundeatingtheirenemiescalled…braceyourself…Gastromancy .

TheNezumioftensimplyrefertothemselvesasBurmecians(aftertheircity,Burmecia)insteadofbytheirracial

name,andareanthropomorphicrat-peoplewhostandontwolegsandareproudwarriors.Finally,theperpetually-

 jollyDwarvesliveintheshadowofanancienttree,treatingvisitorslikeroyaltyandspeakingwithexaggerated

Scottishaccents.

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 AdventureIdeas

LordAvonisageniusplaywrightknownforhisfamousworkssuchas"IWanttobeYourCanary" ,and"Wishing

UponAStar" andotherunnamedworks.Butwhenafive-hundredyear-oldmanuscriptpennedbyLordAvonis

discoveredandrevealshimtohavebeenaSummonerofMadainSari,alonescholar(whoalsohappenstobeabig

fan)beginscouringhisplaysforveiledmessagesandcluestothepast.ThePCscan’tpossiblytakethesituation

seriouslyatfirst;atleast,notuntilthescholarbarelyescapesanassassinationattempt.Canthereactuallybeancientsecretshiddenina theaterplay ?

Oglops–creepyladybug-likeinsects–produceanoilthatremainsoneofthemostpopularmedicinesonthe

market…andinCondePetie,seasonedoglopisconsideredadelicacy.Sowhentheheroesareapproachedbya

merchantaskingtocapturehimafew,theythinknothingofit.Howcouldthey knowthatonceayearduring

matingseason,theoilyOglopsswarmingroupsoftensofthousands….

TheFestivaloftheHuntisanage-oldtraditioninthecityofLindblumwhereviciouscreaturesarereleasedinthe

streetsandwarriorsfromaroundtheglobeparticipatetoclearthemout.Butpanicbeginstoriseinthecitywhen,

hoursafterthebuffettocelebratethevictorandthestreetshavebeenre-opened,theyrealizethatoneofthe

beastsisstillunaccountedfor.

Thepartydiscoveredawoundedbabychocobochickclutchingasmallstonetabletinoneclawedfoot.Afterthe

chickisnursedbacktohealth,itletsthegrouptakeaglanceatthestrangetablet–whichappearstobea

shatteredsectionoftreasuremap.Thechickseemsstubbornlydeterminedtofollowtheancientdirections

inscribedontheglyph,butoncetranslated,itturnsoutthatsomeofthedirectionsarebeyondbizarre–‘gotothe

bottomoftheocean,’‘climbthehighestmountain,’andmore.Wherearethischocobo’sparents,andisthe

ancientstonemapsomesortofconvolutedprankorsomethingelseentirely?

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FINAL FANTASY X, X-2"Although I know the journey will be hard, we have lots of time. The road is ahead of us, so let's start out today. The

 people and the friends that we have lost, or the dreams that have faded... Never forget them." - Yuna

Greatlyresemblingasinglelargeisland,theworldofSpiraisaplaceofduality.

Fromverdant,lushwoodlandstotropicalparadises,atfirstglance,Spiraseemstobeaplaceoflife.Heroesare

commonplace–adventurers,mages,chocoboknightsandwarriorsarewelcomedwithopenarmswhereverthey

travel.AnditwoulddoubtlessbeaparadisewereitnotforSin–theancientbeastthatthreatensthewholeworld.

ForonethousandyearsSinhasroamedSpirawithseeminglynopurposeotherthantobringdestruction.

ThereligiousteachingsofanancientscholarnamedYuYevonpreachofpeaceandharmony,benevolenceina

muchdiminishedworld-aworldwhereonlyafewmillionpeopleliveandvirtuallyanykindoftechnologicaland

socialprogresshasbeenasleepfor1000years.Machines,onceabundant,areshunnedbythereligiousorder;they

preachthatSinismankind’spunishmentforgrowingtoopridefulandreliantontechnology.OnlytheAlBhedtryto

regainsomeofthelostknowledge,andtheyhavebeenpermanentlydespisedandoutcastforthissimpleview.

ThesportofBlitzballunitesthewholeworldaroundacommonpassion,the

sportthatsurvivedSin'scomingandgoingyearafteryear.Butbeneaththe

surfaceunityofSpiranmainland,distrustandoldangerstillboilsdeep:

withoutSin'sdreadfullypacifyingpresencewarwouldcertainlyerupt.

TheSummonersandtheirGuardiansaretaskedwithdefeatingSinona

 journeyknownasa‘pilgrimage’,anactwhichrequiresgreatsacrifice.

ButonlyafewbriefyearsofreprievearegrantedfromSin’sconstantthreat;

Cananyonetrulysayacycleofdeathbringshopeforthefuture?

Sin

Onethousandyearsago,anationoftechnologicalmight–Bevelle–declared

waronacityofmystics–Zanarkand.ThoughthemagesofZanarkandwere

nomatchforthemachinesoftheiroppressor,asinglemanwasunwillingto

lethisnationendindefeat.HisnamewasYuYevon,andinapowerfulritual

hetransformedthecityandallitsinhabitantsintoaSummon;Zanarkand,the

CityThatNeverSleeps.Inordertoprotecthimselfandmaintaintheritual

forever,heforgedalivingarmormadefromthesoulsofthedead-the

monster,Sin.

YuYevongavethiscreatureasetofverysimple,butfanatical,instructions:

destroyanymachinaorsettlementwhichgrewlargerthanasmallvillagein

ordertobringtechnicalevolutiontoahalt,andretaliatetoallhostilitywith

extremeprejudice.However,thestrainonsummoningbothSinand

maintaininghisbelovedDreamZanarkandprovedtoomuch,evenforYu

Yevon’sconsiderableabilities.Soon,Sinwasleftsolelywithinstinctandthe

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instructionsgiventoituponcreation.Sin'sfirstactassuchwastodestroytherealZanarkand.Thearmiesof

Bevellesawthisdestructionandretreated,bringingthefirstnewsofthegreatmonster.

YuYevonhadinformedhiswifeof

thismadplanandtaughthera

meansofcalmingthecreature.

Shepassedthisknowledgeonto

theleadersofBevelle,thus

beginningtheteachingsofYevon

andtheendlessresurrectionof

theunstoppablebeast.

JobsandRaces

ChangingJobsfrequentlyis

commoninSpira,especiallydueto

peoplefocusingonaselectionofabilitiestomakethemthe‘starplayer’ofablitzballteam.BlueMagicis

predominantlythedomainoftheRonso,andTimeMagicisallbut-unheardof.Engineersarerareduetotheanathemaregardingtechnology.

AmongthemyriadofracesofSpiraaretheRonso,powerfully-built,blue-skinnedfelinehumanoidsknownfortheir

strongsenseofhonorandpridewhoguardtheirsacredmountainfiercely.The AlBhed areidenticaltohumans

exceptfortheiruniquelyswirledpupilsandstunninglygreeneyes,andaretheonlySpiranracetoopenlyrejectthe

teachingsofYevonanduseMachina.Forthisreasontheyareoftenostracizedbytherestofthepopulation,and

havedevelopedtheirownlanguagethatremainsnearlyindecipherabletotherestoftheworld.

Dolls

Stuffedavatarsandeffigies,Dollsarefoot-tallteddybearsandtoysthathavebeenanimatedbymagic,often

servingasArcaneweaponsforvariouscolorsofmage.However,somecharactersmightwishfortheirDollstobemorefunctionaloutsideofcombat.

Wesuggesttakingthe AnimalCompanion sharedabilitywiththefollowingtalents;Loyal,Familiarity,Talkative,and

Aggressive.InthiswayaDollcompanioncanstrikeoutwithcotton-filledlimbsandtinywoodenswords,butcan

alsoactasamage’seyesandhandsoutsideofbattle.Whetherposingasaregularstuffedanimaltooverhear

conversationsorrunningandfetchingkeystoalockedjailcell,theseplush-stuffedcompanionshavemuchtooffer

theircreator.

TheUnsent

Being‘Unsent’isastateofbeinginSpira,aswellasthecommonnameforthoseinthatstate.Whenapersondies,

thespiritofthepersongoestotheFarplanewiththehelpofaSummonerperformingaritualcalledtheSending.Ifaperson'sspiritisnotguided,or‘Sent,’totheFarplaneinthisway,itcanremainasaghost-likeapparitioncapable

ofaffectingthelivingworld.WhilesomeUnsentcanretainacorporalstateandarationalmind,mostaretypically

overcomebymalice.Theyenvytheliving,whichintimebecomesahatredsoprofounditcancausethe

transformationoftheundepartedsoulintoaFiends.AnUnsentiscapableofendingitsownexistencewheneverit

sochooses.

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 AdventureIdeas

TheAlBhedhaverecentlybegunwinningmatcheswithanewly-formedteamofquiet,maskedplayers.Nobody

knowswheretheycomefrom,buttheteamhasbeendominatingtheblitzballchampionshipcircuitwithruthless

efficiency.Somehavebeguntospeculatefoulplay-couldtheAlBhedbeusingMachinatowin?Andifso,forwhat

purpose?

AscholarfromDjosehasproclaimedhehasfoundanancientspherethatteachestheprocessrequiredtoturna

mortalmanorwomanintoaFayth.

ForathousandyearsSinhasclaimedcountlesslives.EachdecadeasingleSummonersetsforthonapilgrimageto

stopSin,bringingtheCalmfortenyearsbeforethecycleofdeathbeginsanew.WhenaSummoner’sjourneyends

abruptlywithhimgivingup,theheroes–formerGuardians–arefacedwithachoice.Canthey,too,simply

abandontheirjourney?OrwilltheychoosetoignorethetraditionalteachingsofYevon,devisingtheirown

eccentricmeansofbattlingthegreatdestroyer?

OptionalNewSystem:Blitzball

Spira’smostpopularsportisplayedinamassivespheremadeofwaterandcenteredinastadiumofthousands.A

Blitzballgameconsistsoftwo(generallysix-person,thoughthey’vehistoricallybeenassmallasfouroraslargeasa

dozen)teamswhoareeachattemptingtokicktheBlitzball(aresilientrubberballnolargerthanaperson’shead

butweighingoverahundredpounds;anecessityforanitemthatisdesignedtobelaunchedfluidlythroughwater)

intotheotherteam’sgoal.Traditionally,agameconsistsoftwo5-minuterounds,separatedbyanintermission

betweentherounds.

WhilemostBlitzballplayersaretrainedprofessionals,heroeslikethePCscanputtheirownuniqueabilitiestouse

aswell.You’veneverseenblitzballuntilyouseeateamofninjastakeonageomancerandhisallies,whileared

magesweet-talkstheopposingteam’sgoalie.Whatfollowsisafullsetofrulestotakeyourexistingcharactersand

dropthemrightintoaBlitzballmatchwithouthavingtomodifythingstoomuch;afterall,agoodgameofBlitzball

reallyisn’tthatmuchdifferentthancombat,whenyoucomerightdowntoit.

Positions

Whenformingyourteam,it’simportanttodecidewhatsortofroleyourcharacterwouldbestfill,andchoosea

‘position’accordingly.Blitzballrequiresabalancedmixofoffenseanddefense,andcharacterswhocanputthe

physicalhurtontheotherteamareasvaluedasthosewhocanscoregoalsorgetthecrowdsontheirside.

Therearethreedifferentrolesthatcanbefilled.

Striker:CanScore.Thefront-linemen,strikersaredexterousindividualswhofocusongettingthethreepoints

neededtowinthegame.EachteamneedsaminimumofoneStrikertobeeligibleforcompetitiveplay.

Defender:CanGuard .ThebestDefendersarecharactersthatcantakeahitanddishitoutrightback.

Goalie:CanInspire.Goaliesaregenerallyquickinbothmindandbody.Whiletheyaren’tactuallyrequired,a

teamcanonlyhaveamaximumof1goalie.

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 ActionsDuringBlitzball

Oncethegameisunderway,charactersonlyhavesomanyoptionsattheirdisposal.Allcharacterscanmove,

Attack,Pass,andIntercept,andtheyeachgetonemorechoicefrombytheirselectedposition.

Moving:Blitzingisverymuchlikestandardcombat.YoumaymoveaShortRange(onesectionofthefield)and

performastandardaction(suchasattackingorpassing),oryoumaymovefromoneendofthefieldtotheotherandtakenootheractions.

AcharacterwithaSwimmingscoreof4orhighercanmoveaMediumRangeandperformastandardaction,

instead.

Attacking:Theball,ifusedasaweapon,deals(PWRx2)+2d6pointsofdamageandcantargetopponentsat

MediumRange.Unarmedattacks(tackles,etc)areShortRangeattacksthatalsodeal(PWRx1)+1d6pointsof

damage,asalways,andsufferthestandard-4penaltytohitifthecharacterdoesn’thavetheBrawlweaponskill.

TeamworkAttacksarethesecrettowinningBlitzball,however.Bycombiningtheirefforts,twoormoreplayerscan

launchanoffensivebarragethatinterruptsSlowactions…suchasenemyplayersattemptingtopasstheball.

Passing:PassingisaSlowactionwhichallowsyoutotosstheblitzballaccuratelyandwithoutfailuretoany

DefenderorStrikeronthefield.

Intercept:IfyouarewithinShortRangeoftheopposingteammemberwhocurrentlyhastheblitzball,youcan

choosetointerceptthemasaStandardactionandattempttowrestitaway.TheInterceptingcharactermakesa

ForcecheckopposedbyeitheraForceorFinessecheck,whicheverishigher.IfthecharacterisaThief,theymay

usetheirStealabilitytorollThieveryinplaceofForce.IftheInterceptingcharacterwinstheopposedcheck,they

arenowinpossessionoftheball.

Score:TheStrikertakesaimandmakeshismove,throwingorkickingtheblitzballtowardstheopposingteam’s

goal.TheStrikermakesaForceorFinessecheck,opposedbytheenemyGoalie.Scoringsuffersa-2penaltytothe

rollatMediumRange,anda-4penaltyatLongRange.IfthetotalcheckresulttoScoreis5orless,theStriker

missesthegoalpostscompletelyandtheballislaunchedoutsideofthestadium. OnlyStrikersmayusetheScore

action.

Guard:GuardingisanInstantactionthatyoucanperformatanytime,evenwhenitisnotyourturn.Whenevera

characterwithinShortRangewouldtakedamage,youmaymoveinfrontofthemandtakethehitintheirstead.

AnycombatdamagethatwouldbetakenbyanallyisappliedtotheGuarderinstead.OnlyDefendersmayusethe

Guardaction.

Inspire:Withverylittleelsetodowhentheyaren’tundersiegebyStrikers

tryingtoscore,aGoalieoftenfindshimselfstruttingandplayingthecrowds,or

shoutingouttacticalsuggestionstohisteammates.TheGoaliechoosesoneally

andtakesaSlowactiontosurveythefieldorgetthecrowdchanting.Onthe

followinground,theGoaliemakesaFinesse,PerformorNegotiatecheck(ata

varyingdifficultydependingonhowthegamehasbeengoingsofar,orif

they’reontheirhomefieldandsoon).Ifsuccessful,thetargetallyeither

regains(MNDx2)+2d6HPashefindshissecondwind,orreceivesa+2bonus

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toallrollsonhisnextturn.TheGMmightrulethisbonusisgrantedtotheGoalie’sentireteamwithaSupremeor

bettercheckresult.

AGoaliewhoisinthemiddleofInspiringhisalliescannotstopStrikersfromscoring,however,sothispowerful

techniquemustbeusedwithcaution.OnlyGoaliesmayusetheInspireaction.

Faceoff:Atthestartofeachofthetworounds,arefereetossestheballintotheBlitzballstadium–eachStriker

maymakeaFinessecheck,andthehighestrollergrabstheball.Characterswhohavejobabilitiesthatletthemact

inapre-emptiveroundincombatautomaticallysucceedhere(unlesstwoormorecharactershavesuchabilities,in

whichcasethose2+charactersrollitoutasnormal).

Rules

Thefirstteamtoscore3goalsisdeclaredthevictor.Alternatively,ateammaybeawardedavictoryifthereareno

consciousStrikersontheopposingteam.

Regardlessofacharacter’smaximumHP,anycharacterthathastakenmorethanonehundredpointsofdamageis

eligibletoberemovedfromthefieldbyareferee.

Althoughitcanvaryinimpromptugames(orillegalmatches),breakinganyofthefollowingrulesisanautomatic

penalty,andanycharacterwhodoessoisremovedfromthefieldimmediately;castingaspellincludingaSummon,

beingoutsidetheBlitzsphereformorethantworound,usingweaponsorarmor,attackingaGoalie,orusingjob

abilitiesthatdon’tappearinthefollowingsectionorhaven’tbeenapprovedforusebytheGM.

Blitzball-AppropriateAbilities

Ultimately,theGMgetsthefinalsayastowhat’sallowedandwhatisn’t,butbelowis asuggestedlist ofJob

AbilitiesthatwouldbebeneficialinaBlitzballgame,butwouldn’tcompletelydestroythedelicatebalanceofthe

aboverulesoraresimplytoomuchfuntopassup.Wedidn’tincludeabilitiesthatareprobablyirrelevant,sincewe

don'texpectcharacterstointentionallybreakrules,needelementalimmunities,invitetheiranimalcompanionalong,orrequirebonusdamagewhenfightingdragons...butthenagain,youjustneverknow….

AerialManeuver Aim Allure Ammunition ArmyofOne Assassin’sKissAstra Augment BadBreath Barrage Benediction Berserker

BlackSky Blackout BlessedExistence Blink Bonecrusher BreakArtsCenterStage Chakra Chambara Charismagic CheatFate CoverCoveringFire Cross-Counter Cyclone Darkside DefyGravity DeteriorateDisablingShot DoubleAgent Dragonheart Earth’sEmbrace ElementalBody EvasionExecution FavoredTerrain Feint FinalHeaven FirstStrike FlawlessFormFlimflam ForceofNature FormlessStrikes FromTheHeart Geotrance(Water) Geowareness

GrimReaper Hamedo Haymaker Hide Highwind HundredFistsImage Invincible Jinx Juggler Jump KillingMachineLancet LastResort LastStand Leadership Libra LimitBreaker

LongShot MadRush ManaShield MartialArts MasterThief MimeMindoverMatter Mug Orlandeau’sStrike Outmaneuver ParadigmShift Parry

PassiveFist PeacefulMessenger PowerChord Provoke PureSoul QuickHitReprimand Reversal RideTheStorm Rippler Sacrifice Saint’sCross

SaveTheDay Shadowbind ShieldofLight Shockwave Showstopper SidewinderSkipTown Skyforged SlightofHand Slots SneakAttack StackedDeck

StatusResistant StealtheSpotlight Telekinesis TheLastWord ThirdEye ThreatenTrauma TrickShot TwinSoul Unstoppable Velocity Vendetta

VictoryPose WhirlingSpear Wildfire WinningStreak X-Attack

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FINAL FANTASY XI"I need to be stronger." 

Twentyyearsago,theGreatCrystalWarravagedthelandofVana'diel.AdemonicwarlordunitedtheBeastmen

racesoftheworldandledthemagainstthefive‘enlightenedraces’ofthegoddessAltana.

ThenationsofVana'dielattemptedtofighttheBeastmenindependently,onlytosufferrepeatedlossesagainst

theirenemies'vastly-superiornumbers.Atthepinnacleoftheconflict,thenationsofSand'Oria,Bastok,Jeuno,

Windurst,andTavnaziaputasidetheirhistoricalenmitiesandforthefirsttimeinhistorystoodunited.Finally,

aftermorethantwoyearsofbloodybattles,theShadowLordandhisBeastmenforceswerebrokenanddefeated.

Victorycameatahighprice,however—manyofthecity-stateswereinruins,andTavnaziawascompletelywiped

offthemapaltogether.Thedeathtollwasestimatedtobeinthetensofthousands.

Vana'dielhasdrasticallychangedinthetwentyyearssincethewar;aperiodoftentativecalmpresides.The

tentativefriendshipstillstandsbetweentheremainingnations,andwithitcomesanewage.Manycitieshave

managedtorebuildandachievesomestandardsoflifethatexistedbeforetheGreatWar,whiletradeandAirshiproutesbetweenonce-isolatednationsnowexist.Thenationshavenotyetfullyrecoveredfromthedrasticlossof

personnel,andsubsequentlyhavecometorelyonAdventurers.Thesewould-beheroesandmercenariesare

chargedwiththetaskofmaintainingthefragilepeaceacrossthelands,evenasrumorsofabroodingdarkness

onceagainbegintocirculate.

JobsandRaces

Thefive‘EnlightenedRaces’ofVana'dielandtheircitiesareasfollows:

Humes,whoaresaidtosufferfromthesinofApathy,builttheRepublicofBastokinthewastesofamineral-richlandscape.Theyareadaptableandcunning.

Galka,whoaresaidtosufferfromthesinofRage,havenohomecityandinsteadsettledinBastokwiththeHumes.Theyaretreatedasrefugeesandanunderclass,butmanagetoekeoutalivingwithhardphysicallabor.Elvaan,whoaresaidtosufferfromthesinofArrogance,formedthemilitaristicallypowerfulcityofSand’Oria.Thesoundoftheirnationalanthemplaysthroughoutthestreetsproudly.Mithra,whoaresaidtosufferfromthesinofEnvy,arecatlikeamazonessesthathavesettledintheFederationofWindurstwiththeTarutaru.Tarutaru,whoaresaidtosufferfromthesinofcowardice,resideintheFederationofWindurstwheretheyspendtheirdaysporingoverbooksandadvancingthedevelopmentofmagicalknowledge.

OtherthanEngineersandTimeMages,allofthestandardJobsmadeanappearanceinFinalFantasyXI.Thegame

alsointroducedaconceptcall‘Subjobs’,whereeachcharactercouldbeaconglomerateoftwodifferentJobs.GMs

wishingtosticktruetothesourcematerialcouldmakethefollowingrulealteration;

OptionalRule:Subjobs

IftheGMdeclaresthisoptionruleisinplay,eachplayermustdeclareoneadditionalJobofhisorherchoiceduring

charactercreation.TheycharactermayonlyexpendDestinytoJobChangebackandforthbetweenthenamedJob

andtheonetheystartedplayas;however,thecostfordoingsoisreducedtoonly1Destinyinsteadofthe

standard3.

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OptionalRule:JugPetsandAutomatons

AgeomancerwiththeBeastmasterlimitabilitycanturnfearsomefoesintotentativeallies,whichisastrange

practicejustaboutanywhere…exceptonVana’diel.Certaincreatureshavebeendomesticatedovercenturiesof

mutualdependence,andothersstillaresimplystrangeorpopularenoughthatthey’reforsaleincurioshoppes

aroundtheworld.Theyareknownas‘JugPets’duetothefactthatthebabycreaturesoreveneggsaresoldalong

withaceramicjugtoserveasthenewborn’stemporaryhome.

ItisevensaidthatfartotheeastontheAradijahContinent,inthewarringcityofAhtUrhgan,suchmonstrous

alliesaren’tsimplyfoundorpurchased…theyaremade.

JugPetsandAutomatonsareregularcreatureswithoneimportantdifference;theyarealwaystreatedasbeingthe

samelevelastheGeomancerwhohastamedthem.Whencombinedwiththefactthatthey’vebeenespecially

builtsothattheirmajorattacksscalebasedontheirlevel,thesecompanionscouldtheoreticallyaccompanya

Beastmasterallthewayfromlevelfromtolevel15.

Forexample,aCourierCrabwhobelongstoalevel14Geomancerwoulddeal70+2d6damagewithBigScissors;

thecrab’sPWRof10multipliedby7–halfofit’slevel,thankstothefactthatitgrowswithitsowner.

We’veincludedthreeexamplesofsuchpetshere,butcleverGMswillundoubtedlybeabletobuildmore.

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FINAL FANTASY XII"We are the arbiters of our destiny." 

- Basch fon Ronsenburg 

Svagatam,traveler.

FinalFantasyXIItakesplaceintheKingdomofDalmasca,asmallcity-stateintheworldof Ivalice.Aneutralpartyin

thepastwarsbetweentheneighboringEmpiresofArchadiaandRozarria,Dalmascawasultimatelyconqueredby

ArchadiaandreducedtothestatusofanoccupiedstateunderArchadianrulewhenitsKingagreedtoImperial

terms.Willthiswareverseeanend?AndwhatterribleconspiracieslaybehindthemightoftheEmpire?

ClansandHunts

TheArchadiansoldiershavetheirhandsfullasitisdealingwithpoliticaluprisingsandthecriminalunderworld,and

everysooftenadangerousmonsterroamsfreefordaysorevenweeksatatimeuntiltroopscanbesentoutto

dealwiththethreat.Manyfolkbeganturningtoindependentbountyhuntersandmercenariestodefeatthese

monsters,willingtopayout-of-pocketforpeaceofmind.Overtime,groupsofhuntersbegantoorganizethemselvesasClans.Theempirewasquicktoshowtheirapprovalandsanctiontheworkoftheclans,sinceboth

groupswereultimatelyworkingtowardthesamegoal.Thismeansthat,whenpursuingamark,registeredClan

membershaveagreatdealoflegalleewayandcangenerallygowheretheyplease.

JobsandRaces

AllofthecommonIvalicianracesappearhere,from

theforest-dwellingViera,tothewingedGria,tothe

pot-belliedSeeq.Atthestartofthischapterwe

presentedtheNuMouandtheBangaainan

attempttobreathesomelifeintothese

commonplacedenizens.

AllofthestandardJobsappearinFinalFantasyXII

andallareofgenerallyequaluseinthispolitically

turbulent,adventure-filledworld.

Mist

Mistisresponsiblefortheexistenceof'Magicite',

gemstonesthatcontainmagicalpowersduetothe

presenceofMistintheircrystallinestructure.

Magiciteisdividedintothreetypes;spellstones

thatareusedintheuseofmagic,skystonesthatare

installedintomechanicalcomponentsthatgive

flighttovehicles,whethersmall-sizedbikesorlarge

airships,andmemstonesthatfunctionmuchlike

recordingdevices.ThequalityofMagicitedepends

onthequantityofMistandnotonthesizeorshape

ofthestone.Theubiquitousnessofmagicand

Magicite,aswellasitscost-efficiency,ledtoit

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replacingelectricityanditsvarioussourcesasthedominantusableenergyinIvalice.

DuetotheinfluenceofMist,severalareasofIvaliceareknownas 'jagd',areasinwhichMist-ladenwindsand

magicite-richsoilinterferewithairshipmechanisms.Assuch,jagdstendtobeharsh,lawlessfrontiers,uncontrolled

byanynation.

GMsmightwishtodescribeJagdareasmechanicallyasDifficultTerrain,wherethecharactermustsucceedata

moderately-difficultFinessecheckinordertobeabletosuccessfullycastanyspell,useanyitempoweredbymagic,

oruseanactiontoactivateanyweaponorarmorproperty.

Nethicite,anothertypeofmagicite,worksbyabsorbingMist,thusnullifyingtheeffectsofmagicandstoringvast

amountsofpower.Nethicitecanbedescribedaseitherdeifactedormanufacted(literally,god-madeorman-

made).DeifactedNethicitecontainsalargeamountofmagic,theoreticallymakingitpowerfulenoughtohelp

reshapetheworldifusedcorrectly…orincorrectly.

TheOccuria

TheOccuriaarethemostpowerfulbeingsintheworldofIvalice.Thoughtheirexistenceisunknowntotheworldat

large,theyareapparentlyimmortalandimmoralentitieswillingtodowhateverittakestoleadtheworldofIvalice

intomatching'theirvision,'whateverthatmaybe,includingusingphantomimagesoflovedonestomanipulate

peopleandsealingawayinsubordinateraceswhorefusedtoaccepttheOccurianweaveoffate.

TheOccuriaareapparentlygenderless,thoughtheypossessfemininevoicesandmasculinetitles.Theyhavethe

abilitytocreateandappearasghostsandimages.Theirnaturalformisafloatingspecterwithanornate,armor-

likeappearance,andtheirspeechresemblesanarchaic,poeticformofthecommontongue.TheOccuriahaveno

visiblefaces,onlyglowingyelloweyesfloatinginanemptyblackvoid.AnOccuria'sphysicalmanifestationexudesa

greatdealofMist,whichallowsthemtopossessotherbeingsandmergewiththemtodrasticallyincreasetheir

Power.Thisisalwaysadeadlyone-way-tripforthehostbody.

 AdventureIdeas

Sevencenturiesago,theOccuria,knowingtheGarifknewmuchaboutmagiciteandthewaysoftheworld,granted

thepeacefulpeopleoftheJaharaplainssomeNethicite.However,eventhewisestGarifknewnothowtousethe

stones,and,assuch,severalpieceswerepresentedasagifttotheDynast-Kinginstead.ButitissaidtheGarifstill

knowthelocationofonesuchNethiciteshards…

TheskycityofBhujerbaisanislandofpeaceintheragingstormthatisIvalice.ThankstotheMarquis’diplomacy

andtact,thepeopleofthecityareprotectedfromtheempire’sstrongarmsaveforafewsoldierskeepinga

watchfuleyeonthecity.ButwhenimperialtroopsstartvanishingintheLhusuMines-excavatedtunnelsbeneath

thecitywheredozensofworkersspendeachdayunearthingpreciousMagicite–willthePCschoosetoturnablind

eye?Hastheempirefoundsomethingofinterestdowninthosedarktunnels…orhasitfoundtheempire?

Ayoung,blindSeeqhasbeenwell-knowntothepeopleofDalmascaformanyyears.Hepeddlessmall

confectionarieswrappedlovinglyinwaxpaperforonlyasinglegil,andbouquetsoffreshly-pickedwildflowersfor

onlyafewgilmore.Whatmostpeopledon’tknowisthatthisSeeq’smainsourceofincomedoesn’tcomefrom

thecandiesorposies,butratherforthediscreetmessageshepassesusingtheparchmentwrappedaroundhis

flowers.OneofthePCsreceivesonesuchmessage,andthebefuddledSeeqmustapologeticallyexplainhenever

sawwhowrotethenoteorknowswhatitsaid–heonlyremembersawispy,femininevoicethatsentchillsdown

hisspine.

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FINAL FANTASY XIII, XIII-2"Since when have heroes ever needed plans?" 

- Snow Villiers

TheworldofFinalFantasyXIIIisastoryabouttwoworlds;thefloating,sphericalmachinecityofCocoon,andtheplanetbelow-GranPulse,alandofnaturalevolutionandharshwilderness.Cocoonisanartificialworldpoweredbyentitiesknownasfal'Cie,malevolentEspersresponsibleforrunningeverythingfromtheartificialsuntocultivatingthelandandprovidingwater,tokeepingtheworldofCocoonfloatingwithinGranPulse'satmosphere.Overeightmillionsindividualspopulatetheplanetoid,livingtheirdaysintheshadowsofthefal’Cieandundertheironthumbofthecentralgovernment,theSanctum.ThepeopleofCocoonaremadetobelievethatPulseisahellishplace,andthepeoplearekeptinconstantfearofapossibleinvasion.TheSanctumusesmilitaryforcetoquarantine,exile,orkillanyonefromCocoonwhoitbelieveshasbeeninfluencedbytheoutsideworld.Inreality,thehumanswhooncelivedonGranPulseareallbutperished,withlingeringarchitecturebeingtheironlylivingtestament-theworldbelowisnowpopulatedentirelybymonsters.

Furthermore,Cocoonissecretlyasacrificialvesselofmillionsofinnocenthumanlives.Thefal'Cieprovidethehumansa"paradise",andinexchange,whenthetimeisright,theywilldestroyCocoonandallitsinhabitantsinordertotryandsummonforththeir‘Maker’fromthelifestream.However,thefal'Ciethemselvesareunabletohittheself-destructbuttonforCocoon–itiscontrarytotheircoreprogrammingandpurpose-sotheysubtlymanipulateeventstogain‘help’fromPulsel'Cie.

l’Cie

Thel'Cie(pronounced"luh-see")arepeoplebrandedandforcedintoservitudebythegod-machineEspersknownasfal’Cie.Theygainthegiftofmagic,butalsobeartheburdenofcompletingatask-knownasaFocus-fortheirfal'Ciemaster.However,thefal'Ciewillnotexplicitlytellthel'CiewhattheirFocusis.Instead,theymustfigureitoutforthemselveswiththeaidofvariousambiguousvisions.

Thel'Cieisbrandedwithatattoo-likesymbolvisiblesomewhereontheirperson'sbody,whichusuallyappearsasanoverlappingsequenceofblackarrows.Overtime,thearrowsmultiplyandaclosedeyeisrevealed.Whentheeyeofthebrandopensfully,thel'Cie'stimetocompletetheirFocushasrunout.Shouldthel’CiefailtofulfillthisFocusbeforehisorherbrandadvancestoitsfinalstage,thatl'CiebecomeswhatisknownasaCie'th–thesoulless.Miredineternalsorrowandregret,androbbedofallfreewill,Cie'tharedamnedtowandertheworldunlivingandundying,untiltheircorruptedanddecomposingfleshatlastcanmovenomore.ForCie'th,thereisnosalvation.However,the"reward"forcompletingaFocusisnotmuchbetter,forthel'Ciewillbegrantedeternalyouthandturnedintoacrystal,tosleeppeacefullyuntilthenexttimethel’Ciehasneedofthem.Itisforthisreasonthatmanythinkthefateofal'Cieisworsethandeathitself.

IftheSanctumwasevertodiscoveral'CieservinganEsperfromPulse,theywouldsurelybehuntedrelentlesslyasadangerousenemyofCocoon’ssociety.Thel'CieofCocoon,however,arehailedasheroesandoftenarerecruiteddirectlyintothemilitary.

JobsandRaces

FinalFantasyXIIIiscanonicallyanotherall-humangame,butthenagain,wehavenoideawhatsortofspecieslivedonthesurfaceofPulseinagespast.Itremainsentirelyplausiblethatsomeracesstillremain.

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OptionalRule:Stagger

AnewcombattacticemergesinFinalFantasyXIIIthatallowsheroestostaggertheirenemiesbyhittingthemhardandfastenoughtoreducetheirarmorvaluestozero.Wheneveracharacterrollsacriticalhit,insteadofdealing200%damageasnormal,hemaydeclareheisinsteadchoosingtostaggerthetargetedenemy.Enemiesdonotgetarolltoresistthis,andstaggeredenemiesaretreatedasbeingafflictedwithArmorBreakforfourrounds–givingthemanARMandMARMscoreof0fortheduration.

Monsters

ManyofthecreaturesthatinhabitCocoonandthe‘wasteland’portionsofGranPulsearemechanical,automatedbeasts.It’seasyenoughtoreflectthis;simplyusethenormalstatsformonsters,addConstructasasecondaryspecies,andchangetheirvisualdescriptionstosuityourneeds.BombsmaybepolyhedralshapesandcommonbeastsmightbemotorizedbionicpredatorscalledPantherons,butthedifferenceisminimalatbest.

Eidolons

Withinthesoulofeachl’CieliesapowerfulspiritknownasanEidolon–a summonableEsper.Whiletheygrantthepowersofmagictotheirhosts,theycanalsomanifestdirectlyaspowerfulsummonedcreatures.

Theyoftenliedormantuntilthel’Cieshowssignsofweaknessordespair,atwhichpointtheeidolonrevealsthemselvesforthefirsttime–generallytoconfronttheirfailingl’Cieincombat.ThecharactermustovercometheiremotionaluncertaintiesandwintheEidolon'sallegiance,orfacedeath.Aneidolonthatisdefeatedinbattlelikethisservestheirhostunwaveringlyfromthenon,thecharacterhavingprovedtheirworth.Inadditiontotheircombatprowess,summonsintheworldofFinalFantasyXIIIpossesstheuniqueabilitytoGestalt –totransform-intovesselsandvehicles,rangingfrommotorbikestomovingfortressestolumberingmechanicalwarmachines.Uponobtainingthepowersofaneidolon–aneventthathappensgenerallyattheGM’sdiscretion–thecharacteralsoautomaticallygainstheSpecialVehiclesharedability. ThisallowsthemtoconstructSpecialVehiclesthatarealso

Eidolons!AllSpecialVehicleEidolonsshouldhavethe Magic

Touchtalent,andcannottakeGoodNight’sSleep .

Whendecidingwhichsummonyournewly-createdcharacter

willtakeastheirEidolon,youstillremainrestrictedbythe

standardlevels.Forexample,acharacterwhochooses

CarbuncletobetheirEidolonwillgainaccesstothesummonat

veryearlylevels,whereasacharacterwhosettlesonBahamut

won’tseemuchuseoftheEidolonuntilmuch,muchlaterinthe

game.

EidolonsinFinalFantasyXIIIdonotpossessDevotions,andthusdonotgrantDestinytothecharacter.Theydo,however,gaintheadditionalability:

GestaltAttack:TheEidolonshiftsdownintoavehicularform,grantingthecharactertemporarycontroloveritsvastarrayofmechanicalpowers.Gestaltattackdeals(Character’sHighestAttributexVehiclesSkill)+2d6pointsofNon-ElementalM.ARMdamagetoallenemies.

 

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FINAL FANTASY TACTICS"Never shame your name... never tolerate injustice... living true to your heart is the warrior's way.” 

- Balbanes Beoulve

Ivaliceisakingdomdividedbywarandclasssegregation,whereheroesmustrisetoriseamongthemasses.Lords,noblesandaristocratswieldmuchoftherealpowerofthecountry,livingluxuriouslywhileplottingagainstone

another.

ManylegendsrevolvearoundtheZodiacBraveStory,whichdealswithtwelveknightswhousedthepowerof

ZodiacStones—magiciteshardsengravedwithsymbolsofthetwelveZodiacconstellations—tofightagainsta

demonsummonedbyanambitiouskingtocontrolIvalice.

Manyoftheselegendshavebeenpreservedinpowerfultomes.Ithasbeensaidthatsomeofthesebooksareso

powerfultheyarecapableofopeningriftsinthedimensions,sendinganywhomaybereadingofIvalicianlegends

backthroughtimetolivethestoriesdescribedwithin.

Clans

ThemajordrivingforceintheworldofIvaliceistheClans,organizationsoflike-mindedwarriorsandhunters

dedicatedtoassistingthepayingcustomer,nomatterwhat.Clansallowsenterprisingindividualsto'lease'their

employeesforvarioususes,andinreturn,providetheirmemberswithahandfulofbenefitssuchasguaranteed

alliesandasteadyflowofgil.Theyaresubjecttoanever-changingmembershipasnewmembersarehiredand

discardeddaily.

Awell-to-doClanhallmightboastdormitories,atraining

hall,amedicalcenter,alibrary,andahero’shall;part

museum,parthalloffame,andpartshrinetothe

departed.Ontheotherhand,anewClanmighthaveall

oftheirmeetingsoutofthelocalpub.

O fficially ,Clanshaveaplethoraofrulesandregulations,

thougheveryonesummarilyignores99%ofthem.Only

oneruleisconstantlyenforcedandabidedwithabsolute

dedication:Yourfellowclanmembersareyourfamily.To

turnyourbackonamemberinneedistofindyourselfout

onyourass.

Inadditiontotheabove,theclanalsohasnousefor

memberswhoacceptpaymentforanincompletejob.

Whatthecustomerpaysfor,thecustomergets.Comehellorhighwater.Though,ifthecustomerdecidesto

backstabtheClan,themembersarefreetoreturnthefavor.

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OptionalRule:Grid-BasedCombat

ForGMslookingtoreplicatethecombatfoundintheFinalFantasyTacticsseriesofgames,they’llneedafewmore

suppliesthanafewsix-sideddice,paperandpencils.Thesystemrevolvesaroundacombat‘grid’,wherevastfields

andcrampeddungeonsarerepresentedbyone-inchsquares.Playerswillneedtouseagridmapsimplytovisualize

thecomplexitiesofbattle,usingsmallminiaturefiguresortokenstorepresentthemselvesandtheirenemies.

Eachsquarecanonlyeverbeoccupiedbyonecharacteratatime.

Movement

InsteadofbeingabletoautomaticallymoveaShortRangeeachround,oraMediumRangeasastandardaction,

charactersarenowrestrictedtoasetnumberofsquarestheycanmoveeachturn.

Onceeachturn,acharactermaymoveanumberofsquaresequalto1+TheirFinessescoreasanInstantaction.Thismovementmaybetakenatthestartoftheirturn,theend,oranywherein-between.Characterscan

toanyadjacentsquare,includingdiagonalones.

Range

NowthattheFinalFantasyd6hasshiftedtowardsamorespecificsetofrangeincrementsthanvague

measurements,you’llneedtoknowhowtoreadspellsandabilitiessotheymakesenseonagrid.

AShortRangereferstoonesquareinanydirectionfromthecharacter.Or,toputitanotherway,

immediatelyadjacent.Thus,characterscannotmakeShortRangemeleeattacksunlesstheyaredirectlynextto

theirtarget.

AMediumRangereferstosixsquaresawayfromthecharacter.ThisismostoftenusedforAbilitiesand

Rangedweaponssuchasgunsorbows.

ALongRangereferstoanysquareortargetonthegrid.

Characterscannottargetspacesoffigurestheydonothaveadirectlineofsightto–duckingbehindatreeisa

goodwaytoavoidenemyfireforaround,forexample.

MagicandRange

MagicreceivesafairlysignificantoverhaulwhenplayinginaFinalFantasyTacticsgame.Spellsnolonger

differentiatebetweenenemyandally,andinsteadaffectanumberofindividual‘combatsquares’basedonthe

normalsizeofthespell.SincemostspellsareMediumRange,theycanonlystrikea

target6squaresawayorless.

Although‘Self’and‘Single’targetspellsdon’tchange,‘Group’targetspellsnolonger

affectallalliesorenemieswithinacertaindistance.Instead,they,too,aretargeted

spells.Theymustchooseasinglesquarethatservesastheirprimarytarget,andit

affectsallotherenemiesoralliesadjacenttothatprimarysquare.

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 Adventures

Thoughitisn’talwaysthenorm,adventuresintherecentFinalFantasyTacticsGameshavebeenfarmore

lightheartedromps,everythingfromusingBug-B-GonetodefeatinsectspreyingonGysahlgreencrops,toa

Moogle’s‘adorable’petAdamantoiseorMalborogettinglooseandwreckinghavoc.

Intheoriginal,missionsstillretainedatongue-in-cheekattitudedespitethedeadlyseriouspoliticalplotthatoccupiedthemainstory.

 

JudgesandtheLaw

Theheavily-armored,quasi-magicalenforcersofthelawknownasJudgesareaspecialorderofknightsunder

Imperialcontrol.AsindependentnationsandterritoriesflourishedoverIvalice,ariseincrimeandregional

conflictsquicklybeganthrowingsmallercommunitiesintochaos.Toreducetheamountoftimerequiredby

 judicialprocess,amilitarycourtwasestablished-theOrderofJudges.Theyarethesupremeenforcersoflawin

theworldofIvalice,wieldingextraordinarypowerintheirownrightoverlower-rankedcitizens.Thehigherranking

JudgeMagistersfunctionaschiefarbitersandenforcersofIvalicianlaw.

Almostalljudgeshavethesupernaturalabilitytoinstantlydeterminethetruthfulnessofanystatement,making

themnearlyimpossibletolieto.

AsampleJudgeispresentedbelow.

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CHAPTER VII: MAGIC“ ……..You can DO that?” 

-Tseng, FFVII

Magicisafundamentalandnaturalpartoftheworld,manifestinginallthingsanimateandinanimate.Theflowof

magicalenergiesis,asawhole,essentialtotheplanet’swell-being;onlysolongasthepoweroftheelementsis

uncheckedcanthewindcontinuetoblow,theearthcontinuetobefertile,thecycleoflifeanddeathremain

unhindered.Alloftheworld'sinhabitants,whetherconsciousofitornot,havesomesmallpartofthisforceinside

them;withtraining,itcanbeturnedintoaweaponmorepowerfulthanmerebladeorbrawn,moredevastating

thanalltheworld’stechnologies.

Crystallineitemsandformationshavebeenfoundtobecuriously

sympathetictotheflowofmagic,abletofocus,storeandeven

amplifynaturalelementalforces.Themostrenownedoftheseare

theElementalCrystals,whosepowerfulmagicalreservoirscan

raiseanddestroynationswithequalease.Lessercrystals,most

merelyaconduitofthenaturalmagicthatflowsthroughthe

planet,areinsteadysupply.Suchitemscanbeusedforany

numberofpurposes,frompoweringmachinerytoprovidingthe

rawingredientsforawiderangeofequipmentandrecoveryitems.

Mostmagically-empoweredgearisconstructedbybindingthe

rushofenergyfreedbythedestructionofcrystalsintotheitem

duringthecreationprocess.Morepowerfularmsandarmormay

bemadeofpurecrystalcapableofabsorbingandchannel

significantamountsofmagicalpower.

Rawmagiccanalsotemporarilybecaptured,oftenuponthedeathofacreature.Such‘frozen’magicisthereasonbehinditems

spontaneouslybeing‘created’uponamonster’sdeath,especially

thoseofarcaneoriginsuchasBombs;virtuallyanyfragmentof

theirbodiescanbeusedtounleashasmallsparkofoffensivefire

spellcasting.

Evenasitsustainslife,magicinturncreatesitsownecology,ranginginscalefromtheanimal-likeKamispirits–

whotravelthestreamsofmagiclikesomanyschoolsoffish–totheprimitiveelementals,acreature'birthed'by

large,concentratedmassesofelementalenergycomingtogetherinonelocation.Topoftheproverbialtotempole

aretheEspers,knownbyamillionandonenamesthroughouttheuniverse;suchcreatureswerebirthedonaplane

ofpurepower,connectedtoaworldbyonlythemosttenuousoflinks,drawnintomaterialexistencebythepersuasivetalentsofsummonersortheirownwanderlust.

Theenvironment,too,interactswithrawflowsofmagic,resonatingwheretheelementsaremostsympathetic.

Theheatofavolcano,forinstance,cantietogethermanystreamsofFireElementalenergy,creatingareservoirof

powerfavorabletoarcanecreaturesandspellcastersalike.Similarly,alightning-strikeduringaferocious

thunderstormattractsLightningElementalenergy;atorrentialrainfallleadstotheaccumulationofWater

elementalpower.Forthosewhorelyonthemightoftheelements,carefulconsiderationofone’surroundingsisan

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importantfactorineffectivelyshapingtheseenergies.These‘ElementalFields’havebeenthedecidingfactorin

morethanonebattle.

Activewieldersofmagicalpowervarywildlyinshapeandscope.Withsufficienttrainingornaturaltalent,many

peoplecanchannelelementalflowsintotheirlivesintinyways,frommakingthegardengrowjustalittlelarger,to

knowingwhentofoldinagameofcards.Suchpeoplearerarelyawareoftheirowntalents.

However,atrueMage'stalentliesintheirabilitytoactivelytwistandfocusrawflowsofmagicintophysical,visible

forms;darkmists,freezinggales,howlingstormsandscorchingwavesoffire,andfarmoreimpressivefeats.

PaladinsandDarkKnightsareuniquecasters–insteadofchannelingtheelementalenergiesfromtheworld

aroundthem,theycontainareservoirofspiritually-alignedmagicwithin;sheerpotential.

TheElementsofMagic

Thecompartmentalizationandclassificationofmagicinitsmanyanddiverseformshasoccupiedscholarsfor

centuries;eventothisday,thefinerdetailsofmagicaltaxonomycanbefuelforconsiderabledebate.Certain

aspects,however,areconsideredtobeuniversallyagreedon.Amongthemisthefactthatenergyisthebasic

building-blockofmagic;thoughfurtherdiversifiedandrefined,rawenergyitselfcanbeusedtodriveawidevarietyofhelpfulandharmfuleffects.Fromhere,allmagiccanbebroadlybrokenupintonineelementalsubtypes.

Themostcommonofthesearefourbasicelements–Earth-theessenceofsoilandrock,Fire–theessenceof

heatandflames,Wind–theessenceofskyandmovement,andWater–theessenceofliquidandtheoceans–

whichinturncombinetoformthedistinctiveLightning(electricityandenergy)andIce(coldandfrost).The

collectivegroupingofthesesixelementsareinextricablytiedtonaturalphenomena.

Holy,Shadow,andNonelementalmagiccompletesthepantheon.thoughinclusionofthislastisaboneof

contentionforthosewhoseemagicassupernaturalforcesthanmundane

forces.Insomequarters‘nonelemental’issimplynotconsideredpropermagicat

all,andsimplyexcisedfromthereckoning.

Withoutanydoubt,Holyisthedominatingforceinthemagicalworld,andin

experimentalconditions,advancedpractitionersofthearcanehavecometothe

conclusionthatthenameitselfisactuallyabitofamisnomer-Holy,visually

seenasabrightflashofwhitelight,isactuallypuremagicalenergyfromthecore

ofCreationitself,untaintedbythecolorspectrumoffire,earth,wind,andthe

like.Shadow,ontheotherhand,isHolymagicthathasbecometaintedor

corruptedthroughvariousmeans.

HolyandShadowmagicarefarmorerarethantheothervenuesofmagical

means,andareoftentreatedwithanintrinsiclevelofrespect.

Rulesforeasyreference.

Whenyoucastaspell,theMPisonlyusedwhenthespellissuccessfullycast.Ifthespellisinterruptedbyacritical

hit,theSeal statuscondition,alimitbreakoraKnockback,noMPisspent–althoughJobabilitiesmayhavebeen

wasted.AllmagichasaMediumRangeunlessnoteddifferently,andnevermisseseventhemostevasiveoffoes.

Noattackrollisneededunlessspecifiedotherwise,andmagiccannevercriticallyhit.

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ElementalAffinities

Mostcreatures,weapons,andrelicshaveanaffinitytoaparticularelement.Thismeans

thattheydrawstrengthfromthatelement.

Sometimes,amonsterissostronglyalignedwithaparticularelementthatitis

impervioustoharmfromthatelement,orevengrowsstrongerfromexposuretoit.Ontheotherhand,suchamonsterisoftenatthemercyoftheopposingelement.Certain

accessories,equipmentproperties,andevenjobabilitiescanalsograntelemental

affinitiestoplayercharacters.Therearefivelevelsofelementalaffinities.

Weaknessmeansthetargettakesdoubledamagefromattacksofthatelement.Vulnerablemeansthetargettakesanadditional50%damagefromthatelement.Resistancemeansthetargettakesonlyhalfdamagefromattacksofthatelement.Immunitymeansthetargettakesnodamageoreffectsfromattacksofthatelement.Absorbmeansthetargettakesnodamagefromattacksofthatelement,andinsteadregainsanamountofHPequaltohalfthedamagerolled.

IntuitiveMagicARedMagestandsonthecrownofahill,hiscrimsonhatripplinginthewindastheskyoverheadslowlyclouds

over.Below,thevillagewatchestheskieswithaweastheseason'sdroughtdrawstoadramaticconclusion.Many

milesaway,aBlackMagebendsoverthepileoftwigsandkindling,startingthepartycampfirewithawordandthe

slightesteffortofwill.Meanwhile,inthedepthsofasunkenlibrarylonglosttomortalman,aBlueMagepores

tirelesslyovervolumeaftervolumeofforgottenlore,theforceofhermagicgentlyturningpagesthatwould

crumbletodustunderthepressureofherfingers.Elsewhere,aPaladinspendsmanyweekscleansinganevil

artifact,infusingitwiththepowersofHoly,neverneedingtorestorsleep.

IntuitiveMagicisexactlythat;magicusedoutsideofcombattoperformmundane(andnot-so-mundane)tasks.

TheusefulnessofIntuitiveMagicislimitedbythecreativityoftheplayerandtheallowancesbytheGM.Intuitive

magicperformedbyextremelyhigh-levelcharactersshouldbelikewisepowerful.AWhiteMagecoulddamariverwithamagicalwall,oraDarkKnightcouldcorruptthesameriver,makingitpoisonoustodrink.

.HowtoReadaSpellEntryMagicislaidoutinthefollowingformat:

Spell Name (- MP)Target: Single, Group, Self, Local, Global  Type: Elemental, Non-elemental, Skill, Status, Effect, Recovery  Reflectable, ResistibleDescription 

Thetargetshouldbeself-explanatory,wheretheTypehasnoin-gameimpact–itmerelyallowsplayerstoreadtheentriesbetterataglance.Ifaspellincludesthephrase‘Reflectable’thisdenotesthatthespellcanbebounced

aroundbythestatuseffectReflect .‘Resistible’denotesthatthespellcontainsastatuseffect,whichcanbe

nullifiedifthetargetofthespellsucceedsatanopposedresistancecheck–asalways,boththecasterandthe

targetmakeeitheraForceoraFinessecheck,whicheverisdeemedappropriatebytheGM(andinmanycases,

argued isappropriatebytheplayer!)Thedescriptionofthespellcontainsitsdamageandaroughideaofhowthe

spelllookswhencast.Thelattercanvaryfromcharactertocharacter,assomemageshavemadestylisticchoices

abouthowtheirspellsappear.

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Black MagicNOVICE

 Blizzard (5 MP)Target: Single or GroupType: Elemental (Ice)

Reflectable A flurry of high-speed ice particles are launched at the target,inflicting (PWR x 3) + 2d6 points of Ice damage to a single

target, or (PWR x 1) + 2d6 points of Ice damage to all enemies.

Elemental Spikes (9 MP)

Target: SingleType: Elemental (Varies)The character is surrounded by globes of elemental energy.

Declare which of five elements the Spikes will be tied to – Fire,Ice, Water, Wind, or Lightning – when casting this Spell. Anyonestriking someone protected by Elemental Spikes will take (RES

x 1) points of M.ARM elemental damage. Job abilities can beused to increase the damage steps of elemental spells, andElemental Spikes last until the end of combat.

Twilight (2 MP)Target: Local

Type: EffectTorches and lanterns wink out, and a strange darkness creepsoutwards, reducing the illumination in the area and turning the

battlefield into Difficult Terrain. Bright, direct sunlight becomesshadowy and causes a -2 penalty to attack rolls for bothenemies and allies alike. If the spell is cast in an environment

that is already dark, the area becomes pitch black and allcombatants are affected by the negative status effect Blind ,which cannot be removed by other spells or items.

The effects of the Twilight spell last for several turns.

Fire (5 MP)

Target: Single or GroupType: Elemental (Fire)Reflectable

 A burning sphere of fire rushes towards a chosen point,exploding on impact. Fire inflicts (PWR x 3) + 2d6 points of Firedamage to the target, or (PWR x 1) + 2d6 points of Fire damage

to all enemies.

Sleep (4 MP)

Target: SingleType: StatusReflectable, Resistible

Clouds of light mist play around the target as the apparition of amoon appears overhead to shower soft starlight upon it. One foeis affected with Sleep.

Blind (10 MP)Target: Single

Type: StatusReflectable, Resistible A blinding cloud of thick black fog surrounds the target, robbing

it of all senses. The target is inflicted with Blind .

Thunder (5 MP)Target: Single or GroupType: Elemental (Lightning)

Reflectable A brilliant bolt tears down from the sky, striking its mark withbarely-contained energy. Thunder inflicts (PWR x 3) + 2d6

points of Lightning damage to the target, or (PWR x 1) + 2d6points of Lightning damage to all enemies.

Stone (5 MP)Target: Single or GroupType: Elemental (Earth)

ReflectableSeveral large chunks of earth rise from the ground at thecaster’s feet, then hurl themselves at a nearby foe with

surprising force. Stone inflicts (PWR x 3) + 2d6 points of Earthdamage to the target, or (PWR x 2) + 2d6 points of Earthdamage to all enemies.

Water (5 MP)Target: Single or Group

Type: Elemental (Water)ReflectableWater begins to filter out of the air, forming a solid ball around

the target that lifts it off the ground before bursting in a shower of liquid. Water inflicts (PWR x 3) + 2d6 points of Water damageto the target, or (PWR x 1) + 2d6 points of Water damage to all

enemies.

Poison (6 MP)

Target: Single

Type: StatusReflectable, Resistible

 A frothing cloud of sickly v iolet bubbles pour over the target withsuffocating force, dealing (PWR x 1) points of Shadow damageand inflicting them with Poison if they fail their resistance roll.

Hex (8 MP)Target: Special

Type: Elemental (Shadow)Resistible By casting this loathsome spell the mage can induce natural

illness or weakness. Normally this spell targets only a singlecharacter, but by casting it on a city’s food or water supply it canaffect multiple targets. It can cause a healthy individual to

become bed-ridden with a hacking cough, or a target alreadysuffering a serious illness to suddenly worsen or even die.In combat, a Humanoid who fights with Hex suffers various

penalties.In the first round the target is afflicted with Hex, they suffer a -1penalty to their ACC and AVD scores.

In the second round, this penalty remains and they also have a25% chance to fall unconscious whenever they make a Slowaction.

In the third round and onward, the chance to fall unconsciousoccurs whenever they make a Standard action as well.Hex can only be removed with the Healing skill or white magic.

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INTERMEDIATE

Blizzara (20 MP)Target: Single or GroupType: Elemental (Ice)

ReflectableThe air around the target condenses to freezing point in aninstant, encasing it in a towering spire of ice. Blizzara inflicts

(PWR x 5) + 2d6 points of Ice damage to the target, or (PWR x3) + 2d6 points of Ice damage to all enemies.

Bio (35 MP)Target: SingleType: Status

Reflectable, ResistibleVirulent green orbs begin to bubble out of the ground, quicklyoverwhelming the area with a deadly puddle of toxins. Bio inflicts

(PWR x 3) + 2d6 points of Non-Elemental damage to the targetand inflicts the negative status effect Poison if they fail their resistance roll. Unlike normal Poison, this does not wear off after 

several rounds and must be cured with a spell or item.

Aspir (1 MP)

Target: SingleType: Elemental (Shadow)Orbs of blinding pink energy form around the target, growing

larger and more luminous as they draw magical energies fromthe target; once full, the orbs return to the caster, transferringthe stolen energy upon contact. Aspir destroys (PWR x 1) + 2d6

points of the target’s MP, and the caster regains a number of Magic Points equal to the amount lost by the target.

Thundara (20 MP)Target: Single or GroupType: Elemental (Lightning)

Reflectable An electric-blue thunderbolt crashes into the ground, creating adeadly array of ball lightning to encircle the target. Thundara

inflicts (PWR x 5) + 2d6 points of Lightning damage to thetarget, or (PWR x 3) + 2d6 points of Lightning damage to all

enemies.

Stona (20 MP)Target: Single or Group

Type: Elemental (Earth)ReflectableFingers of stone burst forth from the ground, snatching shut

around the target in a shower of flying stones and dirt beforeshattering. Stona inflicts (PWR x 5) + 2d6 points of Earthdamage to the target, or (PWR x 4) + 2d6 points of Earth

damage to all enemies.

Fira (20 MP)Target: Single or GroupType: Elemental (Fire)

Reflectable A furious explosion tears through the air as a column of incandescent fire erupts under the target. Fira inflicts (PWR x 5)

+ 2d6 points of Fire damage to the target, or (PWR x 3) + 2d6points of Fire damage to all enemies.

Drain (25 MP)Target: SingleType: Elemental (Shadow)

Blood-red orbs circle the target, growing larger and more livid asthey draw out the very essence of the target's life; once full, theorbs return to the caster, releasing their payload of stolen vitality

on contact. Drain inflicts (PWR x 3) + 2d6 points of Shadowdamage to the target, and the caster regains a number of HitPoints equal to the amount lost by the target.

Melt (25 MP)Target: Single

Type: EffectReflectableThis powerful and unique spell allows the caster to channel

white-hot heat into an inanimate object – usually armor – andrender it twisted and worthless until the magick ends.If cast on a weapon or other held object, Melt deals (PWR x 2) +

2d6 points of Fire damage to the item’s holder every round untilthe spell ends, or until the item is dropped. If cast on armor, inaddition to the damage taken each round, the target’s ARM

score is reduced to 0 as fabrics ignite and metal becomesfragile.Melt lasts for a total of three rounds, and is therefore incrediblyuseful to neutralize foes with high physical defenses.Regardless if the spell is effective – or even if it is reflected or otherwise negated – the caster of Melt deals themselves (PWR

x 2) + 2d6 points of Fire damage due to the incredible heatchanneled by this spell.

Melt cannot be re-cast on the same target until the effects haveworn off.

Zombie (10 MP)

Target: SingleType: StatusReflectable, Resistible 

The target disappears, swallowed by a wave of miasmic greensmoke seeking to steal away its life force. The negative statuseffect Zombie is applied to the target.

Watera (20 MP)Target: Single or Group

Type: Elemental (Water)ReflectableThe ground buckles and cracks as a column of water erupts,

violently immersing an enemy before dispersing again. Waterainflicts (PWR x 5) + 2d6 points of Water damage to the target, or (PWR x 3) + 2d6 points of Water damage to all enemies.

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Blizzaga (40 MP)Target: GroupType: Elemental (Ice)

ReflectableParticles of frost and snow accelerate towards the target, rapidly

sealing it in layer after layer of solid ice before the entire edificeshatters. Blizzaga inflicts (PWR x 6) + 2d6 points of Ice damageto all enemies.

Firaga (40 MP)Target: GroupType: Elemental (Fire)

Reflectable A colossal sphere of white-hot fire crashes onto the target,sparking a furious explosion that engulfs it in a cloud of ash and

cinders. Firaga inflicts (PWR x 6) + 2d6 points of Fire damage toall enemies.

Stonaga (40 MP)Target: GroupType: Elemental (Earth)

Reflectable An enormous stalagmite rips through the ground beneath thefeet of the foes, impaling them on razor-sharp blades of rock.

Stonaga inflicts (PWR x 7) + 2d6 points of Earth damage to allenemies.

Thundaga (40 MP)Target: GroupType: Elemental (Lightning)

Reflectable A deafening peal of thunder rolls across the battlefield aslightning bolt after lightning bolt crashes to earth, trapping all

targets in a sizzling sphere of electrical energy beforedissipating again. Thundaga inflicts (PWR x 6) + 2d6 points of Lightning damage to all enemies.

Wateraga (40 MP)

Target: GroupType: Elemental (Water)ReflectableWinding streams of airborne water race towards all targets,

quickly enclosing them in an immense liquid dome beforedissolving into a foaming tidal wave. Wateraga inflicts (PWR x 6)+ 2d6 points of Water damage to all enemies.

Rasp (Special)Target: Single

Type: Elemental (Shadow)Inexorably drawn by the lure of magical power, translucentspheres of violet energy spiral in towards the target, sapping the

target’s energies before rushing away. The target’s MP isreduced by the same amount used to cast the spell.

Curse (40 MP)Target: SingleType: StatusReflectable, Resistible

 A sinister black circ le materializes under the target, streamingmulti-colored lights and gasses before winking shut. Thenegative status effect Curse is applied to the target.

Arise (30 MP)Target: SingleType: Effect

This spell is shunned by white mages and many other individuals as one of the darker Black Magicks. The caster is

capable of raising a recently-deceased creature of any size or race as a loyal undead servant of equal level as the caster. Thecreature does not retain any of their old attributes, skill, abilitiesor the like except for the Large monster property, if they had it,

and instead uses the a default monster stat block found in theend of this book. The monster raised is normally a Skeleton, butlevel 10+ casters might get a Varuna instead. The undead lacks

all free will and memories of their old life.Creatures without bones (such as Cactuar, flans, and beingscomposed entirely of magic) cannot be raised with this ability.

Sleepaga (40 MP)Target: Group

Type: StatusReflectable, ResistibleThe air is suddenly filled with a strange fragrance, compelling

entire groups of otherwise vicious foes to let their guard down,and rest a moment

….

 All targets in the enemy Group are affected by the negative

status effect Sleep.

Death (100 MP)

Target: SingleType: StatusReflectable, Resistible

 A decaying, hooded figure emerges from the ground in a cloudof dark smoke, raising a massive scythe to cleave the target’slife force in twain before fading away with a blood-curdling

laugh. The target’s HP is reduced to zero. This spell does notwork on bosses.If the spell is resisted or otherwise has no effect, the target

instead suffers (PWR x 7) + 2d6 points of Shadow damage.

Paralyze (60 MP)Target: SingleType: StatusReflectable, Resistible

Waves of energy wrap around the foe in order to constrictmovement and prevent the target from participating in combatfor one round.

The target is affected by the negative status effect Stun for oneround.

Berserk (40 MP)Target: SingleType: Status

Reflectable, ResistibleThe caster fills their target’s mind with thoughts of hatred andfury, attempting to release the beast within.

The target is affected by the negative status effect Berserk . 

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SUPERIOR

 

X-Zone (40 MP)Target: Single, SpecialType: Effect

Even as Summoners seek to unite the lifestream and overlapthe magical realms with our own, Black Mages angrily confront

the very notion. At least one mage’s intense dislike for thepowerful beings known as Espers was enough that a spell wascrafted with no purpose other than to banish the ‘abominations’of summoned creatures back to their home plane.

The target of X-Zone – who must be an Esper or a being fromthe Farplane or Void - is instantly reduced to 0 hit points andremoved from the current combat. Effects that the target may

possess – such as Auto-Life or Indestructible – will not allow theEsper or creature to remain in combat after X-Zone is used, or summoned again in the same game session.

X-Zone can be cast at a Long Range and has no effect againstbosses.

Scourge (100 MP)Target: GroupType: Elemental (Shadow)

 A long shadow creeps over the ground, darkening the area aswicked spikes of unholy energy burst through to skewer alltargets. Scourge inflicts (PWR x 9) + 2d6 points of Shadow

damage to all enemies; for each enemy this spell deals damageto, the caster also suffers (PWR x 2) + 2d6 points of Shadowdamage.

Freeze (80 MP)Target: Single

Type: Elemental (Ice)ReflectableChilly vapors float over the battlefield as fragments of blue ice

cascade down on the target, forming a jagged, glacial prison toimprison it entirely. Freeze inflicts (PWR x 10) + 2d6 points of Ice damage to a single enemy.

Malediction (150 MP)

Target: LocalType: StatusMalediction inflicts a terrible curse over all living things in a vastarea, such as a town. Spend one point of Destiny and choose

one status effect upon casting this spell - Charm, Petrify, Sleep,Stop, Stun and Zombie are all popular choices – and designateone area on the world within a Long Range to suffer the effects

of this wicked magick. All harmless inhabitants of that area areimmediately afflicted by your chosen status effect with noopposed resistance roll, and the status effect has no fixed

duration – it can last up to decades.The effects of Malediction can only be broken in one of threeways; First, any individual suffering from it’s effects may break

free from the status by spending a point of Destiny, though thisis rarely a solution for innocent villagers. Secondly, the caster of Malediction can reverse its effects at any time, or finally, the

death of the caster lifts the spell.

Flare (100 MP)Target: SingleType: Non-elemental

ReflectableGlobes of pure magical energy blast into the target in a

relentless stream, setting off one chaotic explosion after another before rushing out again. Flare inflicts (PWR x 12) + 2d6 pointsof Non-Elemental damage to a single enemy.Flare can be cast at a Long Range.

Quake (80 MP)Target: Local

Type: Elemental (Earth) A violent tremor tears through the length of the battlefield,breaking up the ground into shuddering, crumbling fragments

and yawning crevasses. Quake inflicts (PWR x 11) + 2d6 pointsof Earth damage to all enemies and allies.

Doomsday (80 MP)Target: GroupType: Status

Supreme Resist (20)The sky darkens and black clouds roil above, and silently-screaming faces protrude from the sky like boils on creation.

There is no initial effect – however, in three rounds, the HP of allaffected enemies is reduced to zero, regardless of current HitPoints, ARM, or M.ARM. If the spell is resisted or ineffective due

to the target being a Boss or similar, in three rounds the targetsinstead suffer (PWR x 8) + 2d6 or (MND x 8) + 2d6 points of Shadow damage.

Virus (70 MP)Target: Single

Type: StatusSupreme Resist (20)The caster infects his target with a sinister disease, filling the

enemy’s bloodstream with a living, deadly bacteria. Enemiesafflicted with this plague are unable to recover their HP or MP

scores or receive healing of any kind, whether from limit breaks,attacks, abilities, spells or items. Virus wears off in four roundsas normal, but is not a true status effect. It can, however, beremoved with Esuna.

Nuke (80 MP)Target: Single

Type: Elemental (Fire)ReflectableSpheres of orange flame rush towards the target, engulfing it in

an ever-growing explosion with the heat and fury of a newbornstar. Nuke inflicts (PWR x 10) + 2d6 points of Fire damage to asingle enemy.

Nuke can be cast at a Long Range.

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 ANCIENT

 

Meltdown (250 MP)Target: SingleType: Elemental (Fire)

Reflectable A high-speed stream of heat and energy assails all enemies,

immersing them in furious, bone-searing temperatures.Meltdown inflicts (PWR x 18) + 2d6 points of Fire or non-elemental damage (whichever is more effective) to an entireGroup, and is unaffected by M.ARM and Shell.

Ultima (Special rules)Target: Group

Type: Non-elemental An eerie calm falls over the battlefield as the sky grows dark,shading the combatants in blue and black. Only one sound

breaks the silence; a single note, gaining in pitch as a domeof purest blue energy forms in the sky above the caster,growing outwards in an unstoppable, destructive rush that

engulfs the area whole. The Black Mage becomes a conduitfor the power of Ultima, the catastrophic spell radiatingoutwards from him. The sound reaches ear-splitting

frequencies, and all of existence within the sphere begins toimplode on itself .Every molecule, every atom within thereach of Ultima detonates at the speed of light, before Ultima

finally flickers out of existence and leaves the shatteredlandscape still once more. This is a spell spoken of in hushedwhispers. It is a power capable of destroying continents, of 

shattering stars. It is not to be used lightly.The casting of Ultima requires the Black Mage to havemaximum MP, all of which is spent upon casting this spell.

It also requests the expenditure of 3 additional points of Destiny – though this is not strictly REQUIRED, choosing notto pay the 3 Destiny for this spell will cause it to become a

Local instead of Group spell, and thus deal damage not onlyto the enemy group, but also to the caster, all allies, andevery creature and structure for hundreds of miles.

Ultima deals (PWR x 50) + 2d6 points of Non-Elementaldamage to all foes. Heat beyond description rips through

living entities, disintegrating flesh and bone instantly. Deathcaused in this way is painless and instantaneous.If used as a Local spell, the damage is dealt to all structures,terrain, and living creatures in a 500-mile radius. This is

damage enough to destroy entire cities, and leave the groundbarren and lifeless for decades, if not centuries, to follow. Thedevastation caused by an uncontrolled Ultima is unrivaled

and globally feared.

Break (150 MP)

Target: SingleType: Elemental (Earth)Reflectable, Resistible

The ground beneath the target explodes in a seismicnightmare of dust, soil and rocky spires. The target takes(PWR x 18) + 2d6 points of Earth damage. Then, if the spell

was not resisted, the negative status effect Petrify is appliedto the target – and finally, there’s a 50% chance that theviolent shaking will have shattered the now-stone combatant,reducing the target to 0 HP instantly if they are not Immune to

Petrify.

Scathe (150 MP)Target: GroupType: Elemental (Shadow)

 An agglomeration of shadowy energy flashes into existence abovethe battlefield, gathering into the shape of an enormous spike

before beginning its descent to earth. Scathe crackles withmalevolent energy as it crashes down, inflicting (PWR x 22) + 2d6points of Shadow damage to one enemy.

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White MagicNOVICE

 

Banish (10 MP)Target: SingleType: Elemental (Holy)

Beams of white light radiate from the caster’s outstretchedhands, basking the area in a flickering white light. Banish inflicts(PWR x 5) + 2d6 points of Holy damage to an Undead target –

all other foes do not take damage. In addition, casting this spellon an Undead removes their Undying property until the start of that creature’s next turn. This creates a small window of 

opportunity where, if the normally-immortal corpse is reduced to0 hit points, it is destroyed utterly and permanently.

Cure (7 MP)Target: SingleType: Recovery

ReflectableSmall, glittering particles of light twinkle down upon the target,filling their lungs and bathing their wounds in white. Cure I

restores (MND x 2) + 2d6 points of HP to any conscious target.

Dia (7 MP)

Target: SingleType: Elemental, HolyReflectable

Pinpricks of white light circle the target rapidly, blasting awaywith tiny beams of light for a moment before dissipating. Diainflicts (PWR x 2) + 2d6 points of Holy damage, and removes

magically-granted Invisibility and natural Stealth from theenemy, as it is now dimly outlined with a white glow. Foes whohave taken damage from the Dia spell cannot successfully make

Stealth rolls until the end of combat.

Stop (4 MP)Target: SingleType: StatusReflectable, Resistible

The joints of the target bend and lock suddenly, leaving thetarget unable to move. While definitely uncomfortable, theparalyzing effects of this spell are completely painless and

cause no lasting damage. The target is affected by the negativestatus effect Stop.

Poisona (3 MP)Target: SingleType: Recovery

By concentrating for a moment, the caster is able to neutralizethe poisons and venoms within the body. The target is no longer affected by the negative status effect Poison. Although some

truly potent poisons are unaffected by this spell, it remains atried-and-true favorite amongst adventurers everywhere. It’salso great for getting rid of hangovers.

Aero (8 MP)Target: Single or GroupType: Elemental (Wind)

ReflectableGale-force winds slam into the target, the first of a very uniqueset of offensive White Magic spells. Aero inflicts (PWR x 3) +

2d6 points of Wind damage to the target, or (PWR x 1) + 2d6points of Wind damage to all enemies.

Vox (3 MP)Target: SingleType: Recovery

ReflectableThere are few things more vulnerable than a mage unable tocast – this simple (if oddly-named) spell prevents that. The

target is no longer affected by the negative status effect Seal  and is immune to its effects for the remainder of combat.

Chivalry (1 MP)Target: PartyType: Effect

The caster of Chivalry is the last line of defense for her allies,holding even the most vicious and vile foes at bay while her comrades escape.

Upon casting Chivalry, all willing party members and allies other than the caster are instantly removed from combat and returnedto the nearest safe location, as if they performed an Escape

action successfully. They may not re-engage in the sameencounter.If the caster of Chivalry defeats the remaining opponents, all

party members – even those who did not participate in theencounter – gain experience points, items and gil as normal.

Faith (10 MP)Target: SingleType: Effect

Proving once and for all that faith in one’s own abilities is the keyto success, the caster’s unwavering belief in her comradesallows them to instill one friend with self-confidence and

conviction.The target of Faith receives an automatic +2 bonus to his nextskill check, opposed roll, or attack. You may only have the Faith

spell active on one party member at any given time.

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INTERMEDIATE

 

Escape (10 MP)Target: PartyType: Effect

 Acting as a short-range teleport , this spell allows the party to exitdungeons with convenient swiftness. The spell returns all party

members to the last safe location on or near the surface.This magick also doubles as a way to safely flee dangerouscombat, as casting will instantly end combat and return thelikely-wounded characters to the nearest safe resting location.

Wall (20 MP)Target: Single

Type: EffectThe user of this spell is capable of forming a shimmering barrier of magical force, strong enough to deflect and absorb most

projectile attacks. All attacks made against the target of a Wall spell from aMedium Range or Long Range away are negated. Short Range

attacks are unaffected, and the spell ends if the Walledcharacter is ever the target of a Critical Hit or Limit Break,regardless of distance.

This spell is not a status effect and cannot be removed withDispel or similar methods.

Seal (30 MP)Target: SingleType: Status

Reflectable, ResistibleNear-invisible bands of force clasp around the target’s limbs andmouth, making it impossible to use abilities or spells. The target

is affected with the negative status effect Seal .

Consecrate (10 MP)

Target: LocalType: EffectConsecrated ground, blessed with holy energy, naturally repels

monsters and other hostile individuals for short periods of time.Though some foes are unaffected by Consecrate, lesser 

enemies will find it difficult to pass onto the sacred ground, and itwill become possible for a party to rest there undisturbed untilthe spell ceases with little fear of random monster attacks in thenight.

The effects of this spell last until the caster leaves theconsecrated ground, and do not repel Notorious Monsters,Bosses, or creatures with a Resistance to Holy.

Protect (40 MP)Target: Single

Type: StatusReflectable, Resistible A barricade of blue light explodes into existence in front of an

ally, gleaming brightly. Protect bestows the effects of thepositive status Protect on one target. All physical damage theytake (after ARM is calculated) is halved. This effect lasts until

combat ends.

Aerora (30 MP)Target: Single or GroupType: Elemental (Wind)

Reflectable A tempest storm throws foes around, buffeting their bodies with

nonlethal force. Aerora inflicts (PWR x 5) + 2d6 points of Winddamage to one target, or (PWR x 3) + 2d6 points of Winddamage to all enemies.

Shell (40 MP)Target: SingleType: Status

Reflectable, Resistible A semi-translucent, multifaceted sphere of pale light encases anally, protecting them from the brunt of hostile magical attacks.

Shell bestows the effects of the positive status Shell on onetarget. All magical damage they take (after M.ARM is calculated)is halved. This effect lasts until combat ends.

Life (30 MP)Target: Single

Type: Recovery A smiling cherubim descends from the heavens and basks anunconscious ally in a golden glow – no matter how close to their 

demise the target may have been, they find themselves whiskedsafely from the brink of death.This spell may only be cast on Short Range allies with 0 HP or 

less, and it returns them to 1 HP.

Temper (15 MP)Target: Self Type: StatusUsed almost exclusively by Red Mages and Paladins, Temper 

empowers the user’s attacks with barely-contained magic.Runes appear down the length of their weapon, and dull metaland wood equipment begins to shimmer with a celestial light.

The caster of this spell deals an additional two damage stepswith all physical attacks until the end of their following turn.

Cura (30 MP)Target: Single or PartyType: Recovery

ReflectableDroplets of astral light seem to fall from the skies, mendinginjuries and closing wounds instantly. Cura restores (MND x 5) +

2d6 points of HP to any conscious target, or (MND x 2) + 2d6points of HP to all conscious allies.

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EXPERT

 

Curaga (60 MP)Target: Single or PartyType: Recovery

ReflectableTwelve pearls of softly-glowing silver light enclose allies in

twinned hexagons, restoring (MND x 8) + 2d6 points of HP toany conscious target, or (MND x 5) + 2d6 points of HP to allconscious allies.

Aeroga (60 MP)Target: GroupType: Elemental (Wind)

Reflectable A hurricane-like blast of air is launched from the outstretchedhands of the caster, quickly turning into a cyclone that sweeps

through the area. Aeroga inflicts (PWR x 6) + 2d6 points of Winddamage to all enemies.

Brave (30 MP)Target: PartyType: Status

The caster fills her allies’ hearts with hope, rendering themImmune to the negative status effect Fear until combat ends.

Addle (30 MP)Target: SingleType: Status

Reflectable, Resistible Another attempt by White Mages at combat aggressiveness, Addle affects both the body and mind of an enemy in order to

cause them to react slower to attacks. Upon casting Addle, onetarget’s AVD score suffers a stackable -2 penalty. A foe’s Avoidscore can never drop to less than 0, and the effects of Addle last

until the end of combat.If a target is reduced to 0 AVD or less by this spell, they alsotake (RES x 15) + 2d6 points of Non-Elemental damage as their 

 joints stiffen and muscles seize up.

Restore (100 MP)Target: SingleType: RecoveryReflectable

 A pillar of faint holy energy illuminates the ground around thefallen friend, helping them to return to their feet as if carried aloftby invisible hands.

One unconscious target recovers (MND x 4) + 2d6 points of HPand may battle alongside his companions once more.

Reflect (40 MP)Target: SingleType: Status

Reflectable, Heroic Resist (17) A shower of green light splashes over the target, solidifying intolayer after layer of shimmering magical protection. This powerful

spell creates an anti-magic barrier around a target and grantsthem the effects of Reflect until combat ends.

Transform (10 MP)Target: SingleType: Status

Reflectable, ResistibleThe caster of Transform can physically alter the appearance of 

her enemies or allies, temporarily forcing them into bodiesunfamiliar to them. It might help the party Thief sneak past thepalace guards by transforming them into a nimble squirrel, or shrink down even the most colossal of creatures to the size of 

an enraged pig. A single target is either cured of, or afflictedwith, the Transform status. Transformed targets deal only half damage with physical attacks, and take an additional 50%

damage for the duration, but gain a +2 bonus to skill checks inwhich their new form might useful. Inanimate objects cannot beaffected by this spell.

Soft (10 MP)Target: Single

Type: RecoveryThis simple and intuitive spell is able to restore someone whohas been turned to stone. The target is no longer affected by the

negative status effect Petrify.

Regen (50 MP)

Target: SingleType: RecoveryReflectable, Resistible

Wounds mend, injuries knit, and bones re-set extremely rapidlywith this powerful spell. The target receives the positive statuseffect Regen, recovering 20% of their max hit points at the end

of each of their turns. This spell has no effect on Unconscioustargets.

Teleport (100 MP)Target: PartyType: Effect

Much like Escape, Teleport can take the entire party greatdistances in the blink of an eye.

This is subject to a few important restrictions.First, the party cannot be in combat when this spell is cast.Second, the location can be anywhere in the world, so long asthe caster has been there within the last several months and is

familiar with the location.Third, the spell will fail if the location is extremely dangerous,such as submerged under lava or overrun by monsters.

Finally, Teleport can only transport the party to geographicallocations, never to an object or person.

Confuse (30 MP)Target: SingleType: Status

Reflectable, ResistibleThis spell allows the caster to blur the mental line betweenfriend and foe – a single target is afflicted with the Confuse 

status.

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SUPERIOR

 

Curaja (150 MP)Target: SingleType: Recovery

ReflectableThe most powerful of the standard curative spells, invoking this

magic surrounds the group with globes of sapphire iridescencethat mend even the most grievous of wounds. Curaja restores(MND x 8) + 2d6 points of HP to all conscious allies.

Tornado (70 MP)Target: GroupType: Elemental (Wind)

Reflectable A maelstrom of hurricane-force winds touch down, convalescinginto a vortex of localized destruction. While some magic is

notable for collateral damage, Tornado is surprising and uniquein this fashion. Despite the massive injuries it can cause to foes,the windstorm doesn’t even uproot a single blade of grass or 

concern a single creature other than its intended targets.Tornado inflicts (PWR x 8) + 2d6 points of Wind damage to allfoes.

Auto-Life (130 MP)Target: Single

Type: RecoveryReflectable, ResistibleWhite magic teaches not only to mend wounds, but also to begin

the healing process even before the injuries are inflicted. Thetarget receives the positive status effect Auto-Life, returningthem to 1 HP Instantly as soon as a spell or effect would reduce

them to 0 or less.If Auto-Life is cast on an Undead or Zombied foe, they areimmediately reduced to 0 HP instead of the usual effect with a

successful resistance check.

Dispel (80 MP)

Target: SingleType: Status

Reflectable A shimmering blue mist engulfs the target, its power tearingaway beneficial enchantments in an instant. Dispel removes allthe following effects from a single target; Protect, Shell, Haste,

 Auto-Life, Reflect, Regen, and Flight .

Diaga (80 MP)

Target: GroupType: Elemental, HolyReflectable

Thousands of iridescent sparks launch into the enemy group likeenraged fireflies, leaving behind a shimmering silver glow. Diagadeals (PWR x 7) + 2d6 points of Holy damage to all enemies

and removes magically-granted Invisibility and natural Stealthfrom all affected enemies. Foes who have taken damage fromthe Diaga spell cannot successfully make Stealth rolls or gain

the effects of the Invisible status until the end of combat.

Haste (90 MP)Target: SingleType: Status

Reflectable, Heroic Resist (17) A six-faceted crystal of pure energy appears around the target,

shattering in a brilliant confusion of mirror images. The targetmoves faster than he ever has before thanks to this spell andreceives the effects of Haste until combat ends.

Barrier (100 MP)Target: GroupType: Effect

 A stronger version of the Wall spell, evoking the magic of Barr ier creates an impenetrable shield of light around the user and allallies.

Barrier negates all damage and effects from all Medium Rangeand Long Range attacks against the party. A Critical Hit or LimitBreak will end a Barrier spell before damage is calculated, but

the spell is not a status effect and cannot be Dispelled or removed with similar methods.

Aura (150 MP)Target: SingleType: Recovery

Reflectable, Heroic Resist (17)Spheres of white light surround and imbue the target, filling themwith strength and granting the ability to stand against even the

most powerful of fiends.The target regains 20% of their maximum hit points every roundas a Regeneration effect. Though this spell has no effect on

Unconscious targets, it can be used in conjunction with theRegen status effect to cause a target to regain 40% of their maximum health each round instead.

 Aura lasts until combat ends, and cannot be removed withDispel as it is not considered to be a status effect.

Armistice (70 MP)

Target: SingleType: EffectResistible With little more than a touch, even the most wicked of venom-

dripping blades and twisted armaments of evil become utterlyharmless, forcefully infused with enough white magic that theycould serve as a child’s toy. The weapon sparkles with snowy

light, its bladed edges dull until they’re rounded, and evenseems to emanate a peaceful aura. Casting this spell on a targetpermanently grants all of their equipped weapons the

Therapeutic property, forcing them to restore health instead of deal damage with every strike.

Tetra (40 MP)Target: SingleType: Effect

Choose four common elements from the following list; Fire, Ice,

Wind, Water, Lightning, or Earth. The target of the Tetra spellgains a Resistance to those elements until the end of combat.  

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 ANCIENT

 

Full-Life (300 MP)Target: PartyType: Recovery

 All living allies – even characters with 0 or less HP - are returnedto maximum health upon the casting of this spell. Though Full-

Life does not remove detrimental status effects, it is nonethelessone of the most powerful spells in any healer’s arsenal.

Lux (150 MP)

Target: GroupType: StatusReflectable

Lux combines three of the most powerful White Magic spells,granting all allies the positive status effects Regen, Protect andShell . These statuses last until the end of the game session.

Holy (200 MP)Target: SingleType: Elemental (Holy)

ReflectableSpheres of white energy descend from the heavens before

spinning around the foe quickly. These pearls of lightencapsulate the target in light, humming slowly and musically.Then the heavens part and a brilliant blast of energy sears intothem, burning their retinas with pure Holy energy and

evaporating sinful flesh and bone.Holy deals (MND x 28) + 2d6 points of Holy damage to a singlefoe.

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Blue MagicNOVICE

 

Goblin Bomb (3 MP)Target: SingleType: Non-elemental

The caster conjures forth a black metallic sphere topped with alit fuse. It explodes instantly, dealing (PWR x 4) + 2d6 points of M.ARM Fire damage unless the target is of a lower level than

the caster. In such a situation, the attack inflicts (PWR x 8) +2d6damage instead. There is a 25% chance that Goblin Bomb willexplode prematurely, dealing damage to the caster of this spell

as well as the intended target.

Web Armor (10 MP)

Target: Self Type: StatusStrands of thin, translucent material wrap themselves around the

caster's arms and legs, giving the caster Protect and Stop for asmany rounds as the Blue Mage chooses to keep the spell active.If the Stop status effect is removed or the target is Immune to

Stop, the Protect also fades.

Self-Destruct (1 MP)

Target: SingleType: Non-elementalThe caster instantly converts their life force into explosive

energy, creating a cataclysmic blast that rips through the enemyfor a number of points of M.ARM Fire damage equal to thecaster’s maximum Hit Points. After damage has been resolved,

the Caster is automatically reduced to 0 HP and cannot berevived until combat ends.

Choco Ball (8 MP)Target: Single

Type: Non-elementalReflectable A crackling sphere of yellow energy forms around the caster,growing in size until it is launched at the target, inflicting (DEX x

3) + 2d6 Non-Elemental damage. Aerial-type monsters take(DEX x 6) + 2d6 damage from Choco Ball instead.

Homing Laser (10 MP)Target: SingleType: Non-elemental

Reflectable A salvo of searing laser beams arcs out of the caster’s body andblasts the target in a spectacular series of explosions. Homing

Laser deals (PWR x 3) + 2d6 Non-Elemental damage, and hasa 50% chance to cause Confuse.

Frog Song (20 MP)Target: SingleType: StatusResistible

The Blue Mage hums, sings or ribbit s a haunting melody, a songwith its roots in the oldest of curses. Frog Song afflicts aHumanoid or Beast listener with the negative status effects

Transform and Seal , transmuting them into a harmless greenamphibian no more than a few inches tall.

Pollen (5 MP)Target: SingleType: Recovery

 A light dust drifts around the group, which is inhaled to leave thetarget slightly refreshed. Pollen restores (MND x 2) + 2d6 HPand MP to one target, but cannot be used on the caster.

Seed Cannon (8 MP)Target: Single

Type: Elemental (Earth)The caster tenses up before firing a heavy seed pod, pummelingthe target. (Where the seed comes from is up for dispute by

sages everywhere. Seed Cannon inflicts (PWR x 4) + 2d6 pointsof Earth damage.

Blank Gaze (20 MP)Target: SingleType: Status

The target stares into his target’s soul, eliminating magicalprotection with the power of the Evil Eye. Blank Gazeautomatically removes one random beneficial magic effect from

an enemy with no resistance roll, and their M.ARM score isreduced by 50% until the end of the caster’s turn.

Laser Eyes (15 MP)Target: SingleType: Non-elemental

ReflectableBrilliant beams of energy pulse from the caster's eyes, slashinginto the target for (PWR x 5) + 2d6 points of Non-Elemental

damage. Monsters that have the Unusual Defense ability do notreduce this damage.

Revenge (20 MP)Target: SingleType: Non-elemental

 A wave of invisible force crashes into the target. For every 2points of HP the Blue Mage is missing from his maximum health,the target takes 1 point of damage. This is not reduced by

M.ARM or Shell.

Flash (10 MP)Target: SingleType: Non-elemental

Resistible The caster creates a sudden explosion of searingphosphorescent light, inflicting (DEX x 3) + 2d6 damage to one

enemy and inflicting the target with the negative status effect

Blind for one round if the spell is not resisted.

Poison Breath (10 MP)Target: SingleType: Status

Resistible  A morass of multicolored toxins is exhaled in a sickly plume. Thetarget is affected by Poison, and the caster gains a +2 bonus on

the opposed resist roll to apply this status effect.

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SUPERIOR

 

Ultrawaves (30 MP)Target: SingleType: Non-elemental

Purple waves of ultrasonic energy ripple from the caster’s body,inflicting (MND x 8) + 2d6 damage. Then make a resistance

check to see if the enemy is also Confused . The caster maychoose to also be afflicted by Confuse to gain a +4 bonus to thisroll.

Condemned (50 MP)Target: SingleType: Non-elemental

Reflectable A cackling red skull appears over the target before slowly fadingaway. The foe receives the effects of the negative status effect

Curse. This spell cannot be resisted.

Electrocute (60 MP)

Target: SingleType: Elemental (Lightning)Reflectable

The caster hovers in mid-air, acting as a living conduit as greenbolts of electrical energy blast through the air to devastatingeffect. Each round until combat ends or the caster chooses to

end the spell, the user of Electrocute and one target of hischoice are struck for (DEX x 7) + 2d6 Lightning damage. If Electrocute is ever made into Group spell, it affects all enemies

and allies instead.

Drill Shot (40 MP)

Target: SingleType: Non-elementalThe caster jabs at the target, creating a stream of multi-colored

spheres that rush out towards it and explode on impact. Thecaster of Drill Shot may immediately make an attack as anInstant action, which ignores ARM, Protect, and any other 

statuses that would reduce the physical damage dealt.

Lv.? Doom (80 MP)Target: SingleType: StatusReflectable

Ghostly, fog-colored skulls materialize above the enemy, lettingout a haunting laugh before fading out. When you cast this spell,roll 1d6. Lv.? Doom only affects targets whose Level is a

multiple of the number you rolled, though rolling a 1 thereforemeans that all targets are affected.There is no initial effect – however, in 3 rounds, the HP of a

target affected by Lv.? Doom is reduced to zero, regardless of current Hit Points, ARM, or M.ARM. If the target is immune toinstant death, in 3 rounds they suffer (PWR x 15) + 2d6 points of 

Shadow damage instead.

Aqua Rake (30 MP)

Target: SingleType: Elemental (Water)ReflectableThe Blue Mage releases a blast of hurricane force wind that

engulfs their a foe as it carries with it a barrage of water bubblesthat explode upon touching anything, damaging one enemy for (PWR x 4) + 2d6 Water damage and (PWR x 4) + 2d6 Wind

damage.

Thrust Kick (80 MP)Target: SingleType: Non-elemental

Resistible The caster launches into an athletic flying kick, surrounded by a

faint nimbus of energy as they slam into their target with a soundbarrier-breaking crash. Thrust Kick deals (PWR x 5) + 2d6points of Non-Elemental damage – then, the caster and thetarget make an opposed Force check. If the caster is successful,

the target is knocked back a Medium Range – directly upwards.In addition to effectively removing the target from combat for oneround as if the target was afflicted by Stun, characters that are

not immune to falling damage (from the Defy Gravity ability or Flight , for example) lose 50% of their maximum HP uponcolliding with the ground again on the following turn.

1,000 Needles (100 MP)Target: Single

Type: Non-elementalOne thousand stinging cactus thorns are shot from the caster’sbody, turning one unfortunate target into a panicking pincushion.

Roll 2d6 when this spell is cast; on any result other than acritical success, 1,000 Needles inflicts 100 Non-Elemental pointsof damage to the target; Shell, Unusual Defense, and M. ARM

and ARM have no effect on this damage. If the attack roll resultsin a critical success instead (a roll of 12 on the 2d6), 1000damage is inflicted instead of the normal 100. This spell cannot

reduce a target lower than 1 HP and may break the standarddamage cap per round of 999.

Flamethrower (20 MP)Target: SingleType: Elemental (Fire)

ReflectableThe caster releases a blistering stream of fire from their mouthor fingers, scorching their intended target for (PWR x 7) + 2d6

Fire damage.

Angel Snack (40 MP)Target: SingleType: Status A cascade of sparkling blue stars showers down, negating all

the magical protectives of a single target. Angel’s Snack dispelsall Status Conditions, beneficial or otherwise. Further, the targettakes (MND x 4) + 2d6 points of Non-Elemental damage for 

every status effect removed in this fashion.

Degenerator (80 MP)

Target: SingleType: EffectReflectable, Resistible 

The caster emits a single burst of black energy that all but ripsthe life energy of out its target. Each time the target casts a spellthey lose 10% of their maximum MP, and each time they attack

they lose 10% of their maximum HP. The effects of this dreadfulspell last until the end of the game session.

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 ANCIENT

 

Wall Change (50 MP)Target: SingleType: Effect

 A shimmering globe of energy encloses the target,cycling through a series of colors and hues before

vanishing. Wall Change makes the target Resistant toall elements with the exception of one; roll 1d6 andconsult the table below to determine which one.The combatant is Weak to the

chosen element. Roll againevery round.This effect lasts until the end of 

the current combat, or until thetarget is unconscious.

Roll Immunity12

345

6

EarthFire

Water WindIce

LightningForce Field (80 MP)Target: Single

Type: EffectThe caster is enveloped by a prismatic glow, creating arapidly expanding field which summons a flash of 

white light to engulf them,gradually spreading out tocover their allies before fading.

Force Field bestows anImmunity to random elements.This spell lasts until the end of 

combat and may be castmultiple times on the sametarget(s).

Roll Immunity12

345

6

Earth and FireWater and Wind

Ice and LightningShadow

Holy

Target’s Choice

Roulette (150 MP)

Target: LocalType: Effect All natural light suddenly ceases as a single spotlight begins to

spin across the battlefield, drawing in tighter and tighter circlesaround the combatants until it stops on a single target, defeating

it instantly. In order to determine the 'lucky winner' of this grislyfate, all active combatants should make a 2d6 roll once Rouletteis cast. The lowest rolling combatant is immediately killed,regardless of their current HP score. This ability works on all

Notorious Monsters and Bosses, even if they are normallyimmune to instant death-inducing attacks. The random outcomeof Roulette cannot be altered by any means, though death

caused in this way can be avoided by the usual destinyexpenditure.

Stone Breath (120 MP)Target: SingleType: Elemental (Earth)

Resistible The caster exhales a cloud of creeping gray vapors that slowly

drift to settle over the target. Stone Breath deals (RES x 12) +2d6 points of Earth damage. If the target fails their resistanceroll they also suffer the negative status effect Petrify , with nomaximum duration. Targets turned to stone in this fashion may

remain statues for eons.

Supernova (200 MP)

Target: SingleType: Non-elementalReflectable

Pure white light floods the area, turning all combatants into starkblack shadows; a second later, a swarm of dark particles homesin on the spell’s target, blasting them for (PWR x 25) + 2d6 or 

(RES x 25) + 2d6 points of non-elemental damage – caster’schoice.Supernova can be cast at a Long Range.

Mighty Guard (100 MP)Target: Single

Type: StatusBrilliant green globes of energy form around the caster and their allies, fading into thin air a second later. Mighty Guard adds the

Status Conditions Haste, Flight, Protect , and Shell to one target.

White Wind (100 MP)

Target: SingleType: Elemental (Holy) A dazzling constellation of pearls hovers around the caster,

radiating waves of bright light to restore (Caster’s Current HP)HP to one ally of his choice. If combined with the Blue Mageability ‘Diffusion, the 25% HP is subtracted before the caster and

all allies recover health.

Trine (250 MP)Target: SpecialType: Non-ElementalThree quicksilver spheres spiral out from the caster, launching

out in rapid succession and dealing a flat (DEX x 8) points of Non-Elemental M.ARM damage to the target, three times. Then,these same orbs solidify and expand into the shape of cruel

spikes before boomeranging back to the caster, passing througheither the same target or a second enemy of the caster’s choice,dealing (MND x 8) points of ARM damage per spear on the

return trip.

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Time MagicNOVICE

 

Burn Ray (5 MP)Target: SingleType: Non-Elemental

ReflectableThe air around all one enemy condenses, compressing into atight ball until it explodes. Burn Ray inflicts (PWR x 4) + 2d6

points of Non-Elemental damage to one enemy.

Meteorite (8 MP)

Target: GroupType: Non-ElementalThe caster tears a small meteorite free from its path across the

cosmos, pulling it down to earth where it crashes into allenemies. Meteorite inflicts (PWR x 3) + 2d6 points of Non-Elemental damage to all enemies.

Eject (15 MP)Target: Single

Type: EffectThe character reverses gravity around one enemy and sendshim hurtling skyward. The target and the caster make an

opposed Force check; if the caster is successful, the target iscaught in the negative gravity zone and thrown a MediumRange into the air and suspended there. The caster may choose

to reverse the spell as an instant action at any time, smashingthe target back into the ground when gravity re-establishes itself.Thus, if successful, Eject can cause any targets vulnerable to

falling damage (creatures without Flight or Defy Gravity, for example) to lose 50% of their maximum HP upon collision withthe ground.

Large creatures are immune to the Eject spell. Attempting thisspell in an enclosed location may cause Eject to fail as the

target merely finds themself thrown toward a low-hanging roof,at the GM’s discretion.

Enervate (5 MP)

Target: SingleType: EffectThe Time Mage creates a localized pocket of accelerated time

around a small nonorganic object, causing it to age thousands of years in an instant. Some materials disintegrate in seconds.Steel, iron, and certain other metals can rust or become brittle

due to ‘prolonged’ exposure to the humid air, and when makinga Force check to destroy an object affected by Enervate, thedifficulty should be reduced significantly. If used on a Construct

enemy, Enervate deals (PWR x 6) +2d6 points of Non-Elemental damage.

Quickening (2 MP)Target: Self Type: StatusThe Time Mage speeds up the atoms that compose his body,

moving more rapidly than any person should ever be able to.Upon successfully casting this spell, and at the start of each of his subsequent turns, the Time Mage loses 20% of his

maximum HP. However, while the spell lasts, the character gains the effects of the Haste status. The Time Mage maychoose to end the effects of this spell at the end of each of his

turns as an instant action.

Analyze (10 MP)Target: SingleType: Effect

The user is capable of determining the exact properties and Tier (if applicable) of any magical item. This ranges from weaponsand armor to accessories and unmarked potions; even things

like magical paintings and nondescript crystal fragments. For this reason, many shifty bazaar owners loudly declare that thisspell’s authenticity is suspect, and that the mundane goods

they’re trying to peddle truly are lost, powerful artifacts.Legendary equipment cannot be ‘read’ with this spell, andextremely evil items can cause a magical backlash and cause

the caster of Analyze physical harm.

Illusion (6 MP)

Target: LocalType: EffectThe character can create a realistic, moving visual image that

others can see. The spell does not make real, solid objects,instead conjuring only magical figments and trickeries. They canmove and make noises as long as the caster is within a Short

Range of his illusion, and they vanish utterly if he ever goesmore than a Medium Range away. Illusion cannot create falsetextures or temperatures, and viewers are under no compulsion

to believe the authenticity of what they see; no more than usual,anyway. Illusion cannot be used to change someone’sappearance flawlessly, nor can the spell’s effects occupy more

than several meters of space.Viewers can make a heroic Awareness check to see through theeffects of Illusion.

Magnetite Cloud (12 MP)

Target: LocalType: EffectResistible By forming a magnetic photon field, the caster is able to restrict

the movement of anyone relying on burdensome metal armor or protection. When Magnetite Cloud is used, the caster rolls their Force attribute…then, the current area becomes Difficult

Terrain, causing all enemies primarily made of metal, individualswho are using Heavy Armor, or armor composed of magneticmetals (such as iron and steel, but not, say, Adamantite) to

make a resistance roll against the Time Mage’s force check. Anytarget who fails is inflicted with the negative status effect Stop. In addition, all magnetic objects in the area are sent crashing to

the ground. Though Magnetite Cloud cannot directly causemetal-wielding foes to be Disarmed, trying to lift a metallic objectwhile in this difficult terrain requires a Force check against the

difficulty of the roll initially made by the caster.Which materials and opponents are magnetic is ultimately up tothe GM.

Sprint (5 MP)Target: SingleType: Status

 A series of red rings materialize around the target’s legs or equivalent anatomy, glowing with suffused power before fadingaway again. The target's movement speed is doubled for 

several minutes – they can now travel a Medium range distanceinstead of a Short range each round.

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INTERMEDIATE

 Quick (30 MP)

Target: Self Type: Status A translucent clock encases the caster, creating a pocket of 

localized time. Quick grants the positive status effect Haste to

the caster.

Ray Bomb (25 MP)Target: SingleType: Non-Elemental

ReflectableBrilliant spheres of energy appear before the caster, joiningtogether into a single searing burst of destruction. Ray Bomb

inflicts (PWR x 6) + 2d6 points of Non-Elemental damage.

Quarter (30 MP)

Target: SingleType: StatusReflectable, Resistible

Spheres of black and violet surge out to enclose one opponent,crackling with audible force as the gravity inside the bubbles

increases a hundredfold. Quarter reduces a target's HP by 25%of its maximum.

Time Slip (30 MP)

Target: SingleType: StatusReflectable, Resistible

 A current of time swir ls around the target, stirring up dust anddecay as it pushes the unfortunate forward into old age anddisability – or renders them youthful and strong, but

inexperienced.Upon casting Time Slip, the target’s age will change rapidly;whether the character will grow Old or Young is determined

randomly. Time Slip lasts for two rounds before it automaticallyreverts.Old: The target is affected with Power Break and Speed Break ,

causing them to deal half damage with all physical attacks and

suffer from halved Force, Finesse, ACC and AVD scores.However, all offensive and healing spells have their effects

increased by two steps. Young: The target is affected with Magic Break and Armor Break , causing them to deal half damage with all magical effects

and suffer from 0 ARM and M.ARM. However, all physicalattacks deal an additional two damage steps for the duration.

Invisible (30 MP)Target: SingleType: Status

Reflectable, ResistibleInvisible makes an ally translucent, nearly impossible to targetwith melee attacks and granting them the status of the same

name. The target gains a +4 bonus to Stealth skill checks, their  AVD score, and checks to Run Away in combat. The effects of Invisible last until combat ends or the character sustains any

damage.

Escape (10 MP)

Target: PartyType: Effect Acting as a short-range teleport , this spell allows the party to exit

dungeons with convenient swiftness. The spell returns all party

members to the last safe location on or near the surface.This magick also doubles as a way to safely flee dangerous

combat, as casting will instantly end combat and return thelikely-wounded characters to the nearest safe resting location.

Gravity (50 MP) Target: SingleType: Non-Elemental

ReflectableThe caster launches a dark bubble of energy, wholly enclosingthe target before subjecting it to crushing gravitational force from

all directions for a significant period of time.Gravity deals (PWR x 3) points of Non-Elemental damage to thetarget at the start of each of their rounds until combat ends.

Furthermore, while Gravity lasts the target finds it difficult tomove or be moved. They are Immune to knockback effects and

non-Large enemies can never physically move themselves morethan a Short Range in a single round (though things like Teleport 

and Escape spells can bypass this).

Hyperdrive (60 MP)Target: LocalType: Effect

 A hazy clock face shimmers into existence across the battlefield,hands shuddering as they begin to slow, eventually stoppingdead. For a moment, the second hand wavers, almost seeming

to move backwards before the clock explodes in a shower of fragments. All enemies and allies other than the caster may immediately

take a standard action. These actions are presumed to happensimultaneously.

Dimensional Gate (50 MP)

Target: LocalType: Effect

The fabric of reality ripples and twists, finally creating a tear intime and space itself that appears as a black portal throughwhich an infinite expanse of stars can be seen, captured

moments continually flicker and replay across the ripplingsurface of the gate.Willingly or unwillingly entering the Dimensional Gate transports

any sentient creature to either the Void or the Farplane,depending on the caster’s wishes when the spell is cast. (See p.177 for more information on these locations.) The Dimensional Gate closes several hours after being cast –trapping anyone who has not yet returned on the other side,

perhaps permanently.

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EXPERT

 Comet (60 MP)

Target: GroupType: Non-ElementalThe caster reaches towards the heavens, pulling cosmic debris

from its orbit to crash down in a shower of fire and molten rock.

Comet causes 2d6 meteors to damage foes; each strike inflicts(PWR x 3) + 2d6 Non-Elemental damage to all enemies.

Demi (100 MP)Target: Single

Type: StatusReflectable, Resistible An opaque gray sphere encloses the target; seconds later,

crushing gravitational forces compress, releasing the target onlyonce the sphere has shrunk to a speck of its former self. Gravityreduces a target's HP by 50%, not modified for ARM or M.ARM.

Demi still cannot exceed the normal damage limitation of 999.

Shockwave Pulsar (60 MP)

Target: SingleType: Non-Elemental

ReflectableGravity suddenly ceases to function as glowing sphere of stellar energy and gases materializes above the battlefield, drawing anadversary into its embrace before exploding in a violent burst of 

light and heat. Shockwave Pulsar inflicts (PWR x 9) + 2d6damage to one enemy.

Temporal Shift (70 MP)Target: LocalType: Status

In an instant, the caster is surrounded by ring after ring of translucent clocks, circling in a slow pattern before speeding upand shattering. The glittering debris hovers in mid-air for a

moment, drawing the lines of an ethereal clock face beforewinking out of existence.Temporal Shift creates Difficult Terrain in the area. Everyone

standing in the temporal terrain loses the status effects Stop,

Stun, Slow , and Haste, and may not become affected by any of those status effects for the remainder of combat.

Brainstorm (80 MP)Target: Single

Type: StatusReflectable, ResistibleHazy lights encircle the target as it wavers and fades, body

suddenly out of sync with time around it – then the caster assaults the foe’s mind with waves of energy, robbing the targetof wits and reasoning.

One enemy target is afflicted with the Confuse status. Theenemy does not get an opposed roll to resist the effects of Brainstorm if they are already afflicted with Stop, Slow, or Stun.

Teleport (100 MP)

Target: PartyType: EffectMuch like Escape, Teleport can take the entire party great

distances in the blink of an eye.

This is subject to a few important restrictions.First, the party cannot be in combat when this spell is cast.

Second, the location can be anywhere in the world, so long asthe caster has been there within the last several months and isfamiliar with the location.

Third, the spell will fail if the location is extremely dangerous,such as submerged under lava or overrun by monsters.Finally, Teleport can only transport the party to geographical

locations, never to an object or person.

Disable (70 MP)

Target: SingleType: StatusReflectable, Resistible

The target is encased in a bubble of turquoise light, freezingtime and preventing the target from participating in combat for 

one round.The target is affected by the negative status effect Stun for oneround.

Haste (90 MP)Target: SingleType: Status

ReflectableThe Time Mage slows the entire world with the exception of onetarget – thus making it seem as though they possess incredible

speed. The target receives the effects of Haste until combatends.

Slow (100 MP)Target: SingleType: Status

Reflectable, Resistible

With a metaphysical shove the target is pushed outside of thenormal flow of time, their movements becoming predictable and

sluggish.The target is afflicted with the negative status effect Slow .

Advanced Illusion (30 MP)Target: LocalType: Effect

This spell is similar to the Illusion magick, but with the followingchanges. First, the caster needs not be anywhere near the spellfor it to function, and the spell now also includes thermal, and

olfactory trickeries as well – other than being nonsolid andincapable of causing damage, the illusion it is completely lifelikein every way. Viewers can make a supreme Awareness check to

realize that the image is abnormal, unless the Advanced Illusionhas been cast around an individual to change his appearance –there is no way to detect the spell if it has been cast in this way.

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SUPERIOR

 Flight (60 MP)

Target: PartyType: StatusResistible

Gravity frees its grip upon the Time Mage and her allies,

allowing them to drift freely. All allies receive the ability to flyuntil the game session ends. Targets with Flight can are immune

to falling damage, Earth damage, and short-ranged weaponssuffer a -4 penalty to hit them (in addition to the obviousmovement bonuses a soaring character would obtain).

Reset (50 MP)Target: Local

Type: Effect A glittering hourglass appears hovering beside the caster, filledwith the sands of barely-suppressed temporal energy. After 

Reset is cast, the Time Mage can declare any enemy or allymust re-roll any one attack or check – the hourglass shatters oncommand, sending everyone back a few precious seconds in

the time stream. After the Reset spell is cast, the Time Mage can force this reroll

at any time until combat ends, even when it isn’t his turn. Resetlasts until a reroll is caused in this method, then the spell ends –casting the Reset spell a second time while the first is still activehas no additional effect.

Gravija (100 MP) Target: Group

Type: Non-ElementalReflectableThe caster releases a black sphere of pure gravitational energy,

causing thousands of tones of force to press upon and pulverizehis enemies.Gravija deals (PWR x 5) points of Non-Elemental damage to

each enemy target at the start of each of their rounds untilcombat ends.Furthermore, while Gravija lasts enemies find it difficult to move

or be moved. They are Immune to knockback effects and non-

Large creatures can never physically move themselves morethan a Short Range in a single round (though things like Teleport 

and Escape spells can bypass this).

Quasar (120 MP)

Target: GroupType: Non-ElementalThe skies part, drawing down a searing shower of celestial

debris and radiation to bombard the battlefield. Quasar inflicts(PWR x 12) + 2d6 points of Non-Elemental damage to allenemies.

Mystify (200 MP)Target: Single

Type: StatusReflectable, Resistible Make an opposed roll against your target with a -2 penalty.

Success despite this odds means that you learn the list of statuseffects your target is can be affected by, and may choose onenegative status and automatically apply it.

Time Stop (130 MP)

Target: SpecialType: StatusResistible

The Time Mage creates a localized pocket of space around one

target, freezing it and everything nearby in time for a moment.Time Stop attempts to cause the negative status effects Stun 

and Stop to one target, as well as all other enemies and allieswithin a Short Range of that target.

Vanish (100 MP)Target: GroupType: Status

Vanish turns the entire party completely translucent, allowingthem to move without detection and become nearly impossibleto strike in combat. All party members gain the effects of 

Invisible, increasing their AVD, Stealth, and checks to Run Awayin combat by +4.

Black Hole (200 MP)Target: Group

Type: StatusResistible A spinning vortex of gravitational energy forms above thebattlefield, crackling as it begins to direct crushing pressure on

all enemies. If unresisted, Black Hole reduces all foes to 25% of their maximum HP, not modified for ARM or M.ARM. Black Holefails if this would reduce a target’s health by more than 999

points regardless if the caster has Break Damage Limit.

X-Zone (60 MP)

Target: Single, SpecialType: EffectThe fabric of reality splits open in a flash of white light, revealing

the alien stars beyond for brief instant. Otherworldly creaturessuch as Espers are forced back to their own reality by thecasting of this spell.

The target of X-Zone – who must be an Esper or a being from

the Farplane or Void - is instantly reduced to 0 hit points andremoved from the current combat. Effects that the target may

possess – such as Auto-Life or Indestructible – will not allow theEsper or creature to remain in combat after X-Zone is used, or summoned again in the same game session.

X-Zone can be cast at a Long Range and has no effect againstbosses.

Hastaga (150 MP)Target: PartyType: Status

Reflectable A glowing red clock materializes below the caster’s allies, handsspinning at normal speed but increasing by the second before it

fades in a flash, bestowing the Status Condition Haste on allallies until the end of combat.

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 ANCIENT

 Warp (180 MP) Target: Self Type: EffectThe Time Mage has attained the pinnacle of his craft, and can

now choose to exist apart from time as we perceive it. He is little

more than a blur on the battlefield, phasing in and out of realityas he wills it.

 After casting this spell, whenever the Time Mage is targeted byan attack but before accuracy/damage is rolled, the character may opt to expend 25% of his maximum MP to negate any

damage or effects he would take from the assault. He does notevade the attack, nor does this prevent Group magic fromharming his allies – the Time Mage is simply not there.

Furthermore, while Warp persists the Time Mage is immune toany damage or effects caused by Difficult Terrain.The effects of Warp end when the Time Mage is reduced to 0

MP or HP, or the end of combat.

Flare Star (250 MP) 

Target: SingleType: Elemental

ReflectableDrawing on the forces of the cosmos, the caster bathes thebattlefield in the light of a dying star, searing a single foe withpure stellar energy.

Flare Star deals (PWR x 15) + 2d6 points of Fire damage, (PWRx 15) + 2d6 points of Shadow damage, and (PWR x 15) + 2d6points of Holy damage to one enemy.

Meteo (200 MP)

Target: GroupType: Non-ElementalWith a single motion, the caster splits the skies above the

battlefield to reveal the stars and planets beyond – and a single

fiery meteor hurtling towards the battlefield below, crashingdown in a shower of rock and flame. Meteo deals (PWR x 25) +

2d6 points of Non-Elemental damage to all enemies.

Slowaga (240 MP)

Target: GroupType: StatusReflectable, Resistible

 A giant, hazy silver clock appears over the battlefield, spinninglazily as it slows down by the second. Slowaga afflicts all foeswith the negative status effect Slow .

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Summoning 

Summonsarepowerfulentitiesthatwatchovertheheroesoftheworld.Thoughtheynormallyexistoutsideof

realityaswecanperceiveit,spendingDestinycancauseagroup’sSummonedallytomanifest.Followingisa

completelistofSummons,theircombatcapabilitiesandtheirdrivinggoals.

Bismarck(Rank1)

Thehauntingmelodyofawhalesongfillstheareaas

Bismarck,thegreatwhitehumpbackwhale,swimsthrough

theairanddivesintoapoolofwaterthatappearsonthe

battlefield.Oncesubmerged,hesurfacesandspraysamist

 fromhisblowhole.

Abilities

Breach:TheGreatWhaleslamshisenormousbulkintoone

foe,doing(PWRx3)or(RESx4)+2d6pointsofphysicaldamage.

Geyser:Bismarckdivesbeneaththesurface,gatheringwater

intohisgreatmouth.Thegroundbeneaththetargetripplesasthewhalesurfacesunderneathit,withhisblowholesituatedbeneaththetarget'sfeet.Withamightyblow,Bismarckfiresastreamofwaterupatthefoe,sendingitflyingintotheairwithaMedium-Rangeknockback.Asalways,targetswithoutFlightoranimmunitytofallingdamagelose50%oftheirmaximumHPwhentheyre-collidewiththeground.

Spells:BismarckcastWaterandVox.

AstralFlow,SeaSong: Bismarck’swhalesongfillsthearea

astheentirebattlefieldisfloodedwithwater.Withoutwarning,heswimsrapidlythroughthefield,pullingacurrentofwaterwithhimanddoing(RESx6)+2d6Waterelemental

damagetoallenemies.

Special

ImmunitytoWater,VulnerabletoLightning,ResistancetoFire

Devotion

Bismarck’sgoalistoprotecttheoceansanditsdefenselessinhabitantsfromsomegreatcatastropheitforeseeslooming

onthehorizon;ifitssummonerpreventsthistragedy,BismarckwillnolongercostDestinytosummonandgrantshis

PactGift.

PactGiftTheSummoner(s)maynowbreathewateraseasilyastheydo

air,andcannotdrownunderanycircumstances.

Carbuncle(Rank1)

Thesummonertakesasmallrubyoutofherpocketandtosses

italmostcasuallyintotheair.Asthesuncatchestheruby,a

brilliantflashoflightoccurs.Whenthelightclears,therubyis

clearlylodgedintheforeheadofasmall,turquoiseanimal.

Carbuncledoesalittlesomersaultintheair,gladtobeof

service.

Abilities

SearingLight:ThetinygemwithinCarbuncle’sforehead

searsafoewithrubyenergy,doing(RESx3)or(MNDx3)+2d6pointsofnon-elementalmagicaldamagethatignorestheeffectsofShellandUnusualDefense.

RubyLight:Carbuncleraisesitshead,causingthelightofthe

suntoreflectoffofitsrubybrightly.ThereflectedlightseemstocoatoneoftheSummoner'spartymembers.Asthelightdies,theaffectedpartymemberfeelslighterinspirit,asthoughthelightisprotectinghim.ThetargetgainsthepositivestatuseffectReflect forseveralrounds.

Spells:CarbunclecancastDia,Wall,Meteorite,andRegen.

AstralFlow,ShieldingLight:Carbunclerearsupontoits

hindlegs,staringatthesun.Suddenly,itlaunchesitselfintotheair,spinningaroundquickly.Onceitisseveralfeetofftheground,itseemstopause,floatinginmidairasitcollectsthe

solarrays.Finally,itreleasesitsaccumulatedlightovertheSummoner'sparty,coatingeachinadivinelightandgrantingeachpartymemberwithReflect andShell forseveralrounds,andrestoring(MNDx3)MPtoallpartymembers.

SpecialUnusualDefense:Physical(Takes200%damagefromall

physicalsourcesandhalffromallmagical),Auto-Regen,Auto-Reflect

Devotion

Theesperofgleehasnodrivinggoals,contenttowatchtheparty/characterdowhattheylikesolongasitdoesnot

interruptCarbuncle’snaptime.CarbunclenevercostsDestinytosummon,andalwaysgrantshisPactGiftautomatically.

PactGiftSimplybypickingupanydiscardedchunkofearthand

concentrating,Carbuncle’sSummonermaygrantthestonetheGlowingproperty.ThisGlowstoneemitsenoughlightto

helpthepartyfindtheirwayeveninpitchblackness,butlosesallmagicalpropertiesandrevertsbacktoaregularrockthe

momentitleavestheSummoner’spalm.

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Chocobo(Rank1)

 Aloudandfamiliar‘Kweh!’alertsyourattentiontothe

horizon,whereacloudofdustannouncesthearrivalofyour

Summon.Chocoborushesintothefrayattopspeed,wings

outstretchedandfeathersblowinginthebreeze.

Abilities

Chocobop:Bybatteringanenemywithanirritated

combinationofpecksandkicks,Chocobocaninflict(PWRx3)or(DEXx4)+2d6pointsofphysicaldamage.

ChocoEsuna:TheEsperisabletohealabnormalstatuses

merelybyflappingitspurifyingwings.ChocoEsunaremovesallnegativestatuseffectsfromonecharacter,andalsograntsthetargetanImmunitytoallnegativestatuseffectsuntiltheytakedamage.

ChocoBarrier:Agoldenbarrierformsinmidair,grantingthe

effectsofProtect andShell toonecharacter.

Spells:ChocoboiscapableofusingChocoBall,Cure,Fire,andMeteorite.

AstralFlow,ChocoboRush:TheChocoboletsoutaloud

‘K-KWEHHH!’andchargesforward,andliterallydozensofothercreaturesfollowsuit.Chocobosofallcolorssuddenlyappear,alongwithleafers,cactuars,andallsortsofnaturalcritters.Thisimpromptustampededeals(DEXx7)+2d6pointsofdamagetoallenemies.

DevotionChocoboisthespiritofadventureandtravel,andencouragesanyindividualsthatithastakenunderitswingtogooutand

explore.Ifthesummonerevertravelstoadistantandunexploredlandwithouttheaidofmachinesormagic,ChocobowillnolongerrequireDestinytosummon.

PactGift

Fittingly,theSummonernowhasaspecialbondwiththenaturalChocobosoftheworld,andmaycallonefrommilesandmilesawayjustbywhistling.SuchChocoboswilleven

ventureintodangerousterritorysuchasaneruptingvolcanooramilitaryencampmenttoaidtheSummoner,thoughthere

aresomeplacesintheworldwherethesefriendlyaviansdon’tnaturallylive.

Inaddition,theEsperallowsitselftoberiddenwithoutcomplaint,andgivesa+4bonusto

Naturechecksfordifficultridingmaneuverswhenactingasamount.

Salamander(Rank1)

Thesummoneropensherpalmtorevealabeautifulflower

madeofbrilliantflame,whichshelaysontheground.Outof

thisflowercrawlsasmallscarletlizardwithbrilliantbeadsof

crimsonfireforeyes.Crawlingalongthegroundinfrontofthe

Summoner,itleavestinylizard-printsmeltedintoeverysurfaceittouches.Thoughlessthanafootlong,thistinylizard

 possessesunimaginablepower;itisthelivingmanifestationof

 fire.ItisSalamander.

Abilities

CoughDrop:Thetinylizardbelchesforthasphereofflame,

dealing(PWRx3)+2d6pointsofFiredamagetoonetargetandremovinganyResistancestoFirethetargetmayhavepossesseduntilcombatends.

FireBreath:Salamanderopensitsmouthandhissesatone

poorhaplessfoe,bathinginitinastreamofpureelementalFireanddealing(PWRx5)+2d6pointsofFiredamage.Unfortunately,asSalamanderdrawsclosertobeingbanished,

lessandlessflameisproduced.IfSalamanderisat50%healthorless,FireBreath’sdamageisreducedbytwosteps.

TheBiggerTheyAre:TheEsperscurriestowardanenemy,

crawlingunderneathclothingorontopofmuchlargercreatures.It’ssmolderingfootstepsdeal(DEXx2)+2d6pointsofFiredamagetothetargetandaremorethanalittledistracting.Untiltheendoftheenemy’snextturn,theysuffera-2penaltytoattackrollsifittargetsacreatureotherthanSalamander.IftheyattackSalamanderandmiss,theattackthendealsdamageasnormaltotheattackerinstead.

Spells:SalamandercancastFireandElementalSpikes(Fire).

AstralFlow,CrimsonRoar: Salamanderunleashesa

massivetorrentofpureflame,smotheringallenemiesinaseaofburningagony-dealing(PWRx8)+2d6pointsofFiredamage.However,ifSalamanderisinjured–below50%ofhismaximumhealth–thenCrimsonRoar’sdamageisreducedbyfourstepsanddealsonly(PWRx4)+2d6instead.

SpecialAbsorbsFire,WeaknesstoWater

DevotionSalamanderhasasoftspotforpublicdisplaysofspectacular,

 fiery andextravagantdestruction,andwillnolongercostDestinyaftertheirsummonerhassolvedalong-standing

probleminsuchamanner–whilestillremainingaparagonof

heroism.

PactGiftTheSummonerhasmasteredfireandistreatedasbeing

undertheeffectofFireWardatalltimes,gainingapermanentResistancetoallformsofheatandflame.

Meanwhile,Salamandergainsa+4bonustohisAVDscore.

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Siren(Rank1)

Softharpmusicpermeatesthearea,catchingtheattentionof

allpresent.Waveslapagainstthegroundasawomanof

unimaginablebeautystridesoutfromthefoam,wearinglittle

morethanafewstripsoffabricandshortboots.Hergolden

hairflowsfreely,waftingineventheslightestbreeze. Althoughtheharpisapeacefulinstrument,somethingabout

Siren'sfaceseemswildanduntamed.

Abilities

LunaticVoice:Sirenplaysherharpandsingsawordless

song,hereyeslockingonasingletarget.Thetargettakes(MNDx4)+2d6pointsofdamageandmustmakeanopposedfinesserollagainstthecontrolleroftheSummonlesstheybecomeBerserk ,growingangryattheprospectofnotpossessingherforhisown.

Kiss:Sirenbringsherhandtoherlipsandplantsakissthere,

thenextendsherpalmoutwardandblowssoftlytowardoneenemy.ThetargetmustsucceedatanopposedFinesserollor

becomeCharmed foroneround.Spells:TheEsperisfamiliarwiththeWater,Sleep,andVox

spells.

AstralFlow,SirenSong:Withacoysmile,Sirencoosastrangesong,backedupbyherharp.Theentireenemygrouptakes(MNDx5)+2d6damage,andeachonemustmakeasuccessfulFinesserollorbesmittenwithloveandbecomeConfused astheyfightfriendandfoealikefortherightstoSiren'sattention.

Special

ResistancetoWater,Counterattack(50%),MagicalCounterattack(50%)

DevotionSirencoaxesherprotégéstomanipulatetheirfoesinsteadoffightingthem.SirennolongerrequiresDestinytocallifhersummonerevermanagestoturnadangerousenemyintoan

allywithdeception,flirtation,orhoneyedwords.

PactGift

WhenevertheSummonerspendsDestinytoincreasetheresultsofaNegotiationroll,theygaintwobonusdiceper

pointofDestinyspentinsteadofjustone.

Sylph(Rank1)

 Alightbreezeguststhroughthebattlefield,carryingsoundsof

younggirlsgiggling.Asmallgroupofmischievoussprites

appears,flittingaboutinfrontoftheSummonerandleaving

showersofpinkpixiedustintheirwake.It'snevereasyto

discernjusthowmanyarethere,astheSylphsdarttoandfroinamindlessdancearoundtheirsummoner.

Abilities

SylvanTouch:AsingleSylphseparatesfromthegroup,

flyingtowardanenemy.Withamischievousgiggle,shetapsitlightlyonthenose,drawingforthbothhealthandmagic.Wingsfluttering,shefliesbacktothepartyandswoopsaroundthem,distributingthestolenenergyinashowerofsparklingpinkmotes.SylvanTouchdrains(RESx2)or(DEXx3)+2d6pointsofHPandMPfromthetarget,thengrantsherselfandallpartymembersthesameamountofHPandMP.

WildSamba:TheSylphsjoinhandsandpranceabout,

gigglingmadly.IfthetargetofWildSambadoesnotpossessanyDestinythisattackhasnoeffect.Otherwise,thetargetisforcedtochoosetoeitherloseonepointofDestinyorsuffer(MNDx5)+2d6pointsofdamage.

Spells:SylphsarecapableofcastingbothDiaandIllusion.

AstralFlow,SylvanDance: Insteadofasinglespriteflyingout,theentirecloudofSylphsswarmsthebattlefield,dancingwildlyaroundeachoftheenemies.Aftertheirtwirlwiththetargets,theSylphsreturntothepartyanddancearoundthemaswell,distributingthehealthandmagicthattheirfirstdancehaddrained.SylvanDancedrainsboth(DEXx5)+2d6pointsofHPandMPfromalltargets,thengrantsallpartymembersthesameamountofHPandMP.

Special

ResistancetoWind,Flight,VulnerabletoShadow

DevotionTheSylphsmightbemischievoustricksters,buttheyare

supernaturallyboundtotheplanet’sforests.Byprotectingawoodlandfromitsenemieswithoutupsettingthedelicate

balanceofnatureintheprocess,theSylph’sDevotionwillbesatisfiedandtheywillnolongerrequireDestinytosummon.

PactGift

TheSylphshavetaughttheirsummonerthesecretsoftheirmysticalandbeautifuldance,whichcancauseemotionsto

runwild.Byperformingthisdance,theSummonercanforceallwhoseeittomakeActingskillcheckswitha-4penalty,opposedbyherPerformskillcheck.Iftheviewersofthe

dancefailthischeck,theyareforcedtoverballyrevealanyhiddensentiments;thisoftenincludesdeclarationsoflove,

snarlsofhatred,andbestofall,confessionsofdeceit.

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Valefor(Rank1)

Descendingfromtheskyonleatherywings,Valefordrifts

slowlydownwardsandhoversinfrontoftheSummoner,

 protectingthemfromthosewhowishtodohermasterharm.

Valeforisalargeaviancreaturethatvaguelyresemblesa

humanoidbird,withaplumageofredandpurpledowny feathers.Asshehoversandawaitscommands,sheemitssoft

comfortingcriesfromhersilvery,steel-likebeak.

Abilities

VerticalDive:Valeforswoopsin,slashingatthetargetwith

hookedclawsandherhard-as-steelbeak.Theattackdeals(PWRx5)or(DEXx4)+2d6pointsofdamage.

SonicWings:Valefor'swingsbeatslowerandslower,

seemingtoslowtimedownforamoment.Gustsofwindcausedbythismovementblowtowardsthetarget,blastingthemwith(PWRx3)+2d6pointsofWinddamageandhinderingtheirattacks.Yourenemymakesaresistancecheckwitha+4bonus;iftheystillfail,theybecomeaffectedbythe

negativestatuseffectStunforoneturn.Spells:Valeforisfamiliarwithallthebasicelemental

magicks,andcancastAero,Blizzard,Fire,Thunder,Water,Dia,andChivalry.AstralFlow,EnergyBlast:Soaringhighabovethebattlefield,Valeforcollectsenergyinherbeak.Withaburstofintenselighttheenergyisreleasedamidsttheenemygroup,scorchingthemfor(PWRx6)+2d6pointsofnon-elementaldamage.Then,yourenemiesmakeaResistancecheckwitha+4bonus;failuremeanstheybecomeafflictedbyArmorBreak.

SpecialFlight

Devotion

Valeforhonorsthosewhodemonstratebraveryinthefaceofdanger,orarewillingtosacrificetheirowngoalsforthegreatergood.AttheGM’sdiscretion,anactofextreme

altruismcanpermanentlyreduceValefor’sdestinycostto0.

PactGift

Theloyalavianneverstraysfar.YoumaynowSummonValeforasanInstantactionevenwhenitisn’tyourturn.

Catoblepas(Rank2)

 AthunderingofhoovesannouncesthearrivaloftheGreat

Boar,thoughheseemsmuchlessimpressiveandmuchmore

intimidatingupclose.Catoblepaschargesontothebattlefield

 fromafar,legsflailingasherunsandcastinggreatcloudsof

earthupinhiswake.Thelargegreen-furredbeastskidstoahaltinfrontofthesummoner,greatheadhanginglowtothe

grounddespiteaverylongneck.Hesnorts,hisheadverypig-

likesaveforthemaneandthesingleglowingeye.

Abilities

CyclopticTackle:TheEsperoverrunsasingletarget,

attemptingtotramplethemwithhismanyhooves.Theattackdeals(RESx5)or(PWRx4)+2d6pointsofdamage

Medusa'sEye:Catoblepaslowershisheadtotheground

andstaresintentlyatthetarget,hiseyeglowingadullorange.Thetarget'seyesaredrawntothegazeandfixedwithterror...thenthebeastblinksandliftshisheadawayfromtheground,thelookhavingshockedthesystemofthetargettoinflict

(RESx3)+2d6pointsofdamageandhavinga25%chancetoPetrifythetargetforseveralrounds.

UnblinkingStare:Catoblepasaffixeshisgazetoasingle

target,strippingawaytheirmagicalfortifications.Untilcombatends,thatfoesuffersa-1penaltyonopposedrollstoresistnegativestatuseffects,andtheeffectiscumulative.

Spells:CatoblepascanchanneltheeffectsofRayBomb,

Melt,andBlankGazefromhisunblinkingeye.

AstralFlow,Devil'sEye:Catoblepaslowershisheadandstaresacrossthebattlefield,hissingleeyeglowingabrightred.Visionsoflifelessstonesandstatuesfloataroundhishead,andallthetargetsattempttobreakawayfromthebeast'sintentstare.Whenhefinallycloseshiseye,allenemiesmustmakeasuccessfulresistancechecktoavoidbeingafflictedwiththenegativestatuseffectPetrify .

Special

ResistancetoEarth,BeastKiller

Devotion

ThisEsperisaslothfulbeingthatknowsthevalueinwaitingfortherighttimetostrike,fellingitsopponentswithasingleglance.Ifthepartyeverduplicatesthismethodanddefeatsagroupofsimilar-levelfoesinaPre-Emptivecombatround,

Catoblepaswillforeverafteronlyrequire1pointofDestinytocallforth.

PactGiftAfterCatoblepasgetsoverhisinitialshockthatasummonerwouldtakethetimetoformabondwithoneasgrotesqueashe,hehappilyserveshisSummonerwithafarmorestubborn

tenacitythanbefore.CatoblepasnowcalculateshisHPas(Summoner’sMaxHPx5)insteadofonlydoublethevalue.Furthermore,healsogainsa

ResistancetoShadow.

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Ifrit(Rank2)

Thegroundrumblesandshakesasafountainofmagma

eruptsfromtheearth,carryingagiantmuscularbeast.The

magmacoolsandhardensasIfritlandswithaloudthud,his

massivehornsreflectingtheambientlight.Flameeruptsfrom

hiscaninemawashethrowsbackhisheadandbellows.Abilities

FieryStrike:Ifritleapstowardsonetarget,tearingintothem

withwickedly-curvedclaws.Theattackdeals(PWRx5)or(RESx4)+2d6pointsofdamage.

MeteorDrive:Ifritletsoutaroarashisclawsareengulfedin

flames,thenleapstowardhisvictimwithinsanespeedandpoundsuponitwithhisburningfists.Thisbarragedeals(PWRx8)+2d6pointsofARMFiredamage–however,IfritmaynolongeruseanAstralFlowbeforebeingdismissed.

Spells:Unsurprisingly,IfritspecializesintheFire,Fira,and

Temperspells.

AstralFlow,Hellfire: Ifritgrabshisvictimandhurlsitinto

thesky,thenclawsoutahugerockfromtheground.Therockisengulfedinfireandevenbeginstomeltfromtheincredibleheat.Withapowerfulroarandafinalburstofflames,IfritlaunchestheballofmoltenrockatthetargettoinflictatremendousamountofFiredamageandashort-rangeknockback.Hellfiredeals(PWRx10)+2d6pointsofARMdamagetoasingletarget.

SpecialAbsorbsFire,WeaknesstoIce,VulnerabilitytoWater

Devotion

Ifritgrantshisboontoheroeswhocandemonstratetheir

dominanceoverother,lessermortals.ThisDevotionisfulfilledwhentheSummonerusesrawforcetosimplytakewhattheywantwithoutrepercussion.

PactGift

Ifrit’sgiftofwrathpermanentlyincreaseshisSummoner’sPWRattributebyfourpoints.

Leviathan(Rank2)

 Abrinysmellisintheairasthegroundbeforethesummoner

turnstowater.Suddenly,thepoolofwaterisdisturbedasthe

sinuousformofLeviathan,lordofthedepths,breachesthe

surfaceandrisesintotheair.

Abilities

AzureCrash:Leviathancollideswithatarget,movingwithsuperioragilitytoinflictasmuchdamageaspossiblewithitssinuousbody.Theattackdeals(DEXx5)or(PWRx4)+2d6pointsofdamage.

CrushingCoils:Leviathanwrapshimselfaroundan

inanimateobjectandsqueezes,usingbruteforcetosplinteranddestroyshipsandotherlargeobjects.LeviathancanmakeaForcecheck(usingthesummoner’sattributes,asalways)todestroyanobjectwitha+8bonustotheroll.

Jet:Leviathanunleashesapowerfulkeenasawavebecomes

visiblesurgingtowardstheenemies.Thewavequicklyreachesthemonsters,washingoverthemtoinflict(DEXx8)+2d6

Waterdamagetoallfoes–however,LeviathanmaynolongeruseanAstralFlowbeforebeingdismissed.

Spells:Thoughnotknownforhismagicalmight,thekingof

allseascancastWaterandWatera.

AstralFlow,TidalWave:Again,Leviathankeens,butthis

time,waterissuddenlyvisibleonallsidesofthemonsters.Withathunderouscrash,theoceansoftheworldslamintothemonsters,simultaneouslydrowningandcrushingthem.AllmonstersonthebattlefieldtakegrievousamountsofWaterdamageandareknockedbackaShortRange;TidalWavedeals(DEXx10)+2d6pointsinallandevenaffectsenemieswhoareLargeorotherwiseImmunetoknockback.

Special

ImmunitytoWater,WeaknesstoLightning,ResistanttoFire,ResistanttoIce

Devotion

ThelordoftheoceansisanobleandregalEsperwho,perhapssurprisingly,valueslawandpoliticalhierarchyaboveallelse.Leviathan’sDevotionisrealizediftheSummonercarriesoutadangeroustaskforapoliticallypowerful

individualwithefficiencyandhumility.

PactGift

Althoughnotfullymaterial,Leviathanmayrisefromthedepthsofthesea,beckoningthepartytoclimbaboardhis

serpentineneckbeforetravellingthroughhiddenunderwaterpathways.Whennearalargeenoughbodyofwater,the

SummonerwiththisgiftmaycasttheTeleportspelltotraveltoanycoastalcityorlocation.

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Pandemona(Rank2)

Windsbegintowhipupthebattlefield,quicklycondensing

intoahowlingtornado.Whatloomsovertheenemywhenall

hasdispersedlookslikesomethingoutofafeverdream:a

 facelessgiant,purpleskindappledandmottledwithsplashes

ofpinkandwhite,sizingthefieldupwithaneyelessgaze.Asthreelongtubesslungoveroneshoulderstartdrawinginthe

surroundingair,whatatfirstappearedtobeatailbeginsto

growinsize,swellinguntilitisalmostsphericalandcreaking

withtension.Pandemona,theWindDevil,isreadytostrike.

Abilities

Cyclonic:TheEsperswirlsthroughthebattlefield,leavingdestructioninitswake.Theattackdeals(DEXx5)or(PWRx4)+2d6pointsofdamagetotwodifferentenemies.

AerialBlast:Pandemonareleasestheaccumulatedcontents

ofhiswind-baginasingleviolenttorrentthatallbutblaststhetargetoutofthebattle.AerialBlastinflicts(DEXx5)+2d6pointsofWindElementaldamagetooneenemy.Thedamage

fromthisattackcannotbereducedwithM.ARMorShell.However,anyfoedefeatedwithAerialBlastdoesnotdropmoneyoritems,norcantheybeScavenged,havingbeenblownawayinthestorm.

Spells:PandemonaisonlyabletocasttheAero,Aerora,and

ThrustKickspells.

AstralFlow,TornadoZone:The'mouths'ofPandemona's

air-tubesflarewide,unleashingthreescreamingtorrentsofwindthattwistandintertwineastheysurgetowardstheenemy.WindBladeinflicts(DEXx10)+2d6pointsofWindElementaldamagetoallenemiesandcausesaMediumRangeknockback.ThedamagefromthisattackcannotbereducedwithM.ARMorShell.However,anyfoedefeatedwithWindBladedoesnotdropmoneyoritems,noraretheyaneligibletargetfortheScavengeskill.

Special

ImmunetoWind,ResistanttoLightning,Flight,AerialKiller

Devotion

Pandemonaisaschaoticthewinditself,andfindsgreatamusementinsituationswhereeverythingseemstogo

wrong.HewillcostonefewerpointsofDestinytocallforthaftertheSummonersuffersaComplication–anaturalrollof2–onanElementaryorEasyskillandfailsthefollow-uproll.

PactGift

Pandemonagainsthefollowingnewability;

ShearingWind:MakeanopposedForcecheckagainstone

target;ifsuccessful,ShearingWindcausesaShortRangeknockback.Thisattackthendeals(DEXx10)+2d6pointsofWinddamageifthisknockbackinterruptsanenemy’sSlow

action

Ramuh(Rank2)

Stormcloudsgatheroverheadandtherumbleofthundercan

beheardinthedistance,andboltsoflightningburstfromthe

cloudsandstrikethegroundinfrontoftheSummoner.When

theflashoflightandpealofthunderhavefaded,the

Summonerisaccompaniedbyawizenedmanwithalonggreybeard,dressedinloosegreenrobesandcarryingagnarledold

staff.Despitehisage,notaflickerofweaknessorinfirmity

 passesoverRamuh'sface;hisexpressionishard,eyesshining

withaterriblemajesty.

Abilities

ShockStrike:Ramuhliftshisstaffhigh,allowingittobestruckbyanerrantboltoflightningfromtheclouds.Whirlingtherodonceoverhishead,hepointsitatthetargetandtheelectricalchargeleapstowardsit,shockingitwith(MNDx5)+2d6pointsofLightningdamage.Thisisfollowedbyaresistanceroll–afailuremeanstheenemylosesonebeneficialstatuseffectofthesummoner’schoice.

SilencingRain:Bypartingtheheavenswithasuddendownpour,Ramuhcanmufflethesoundsneededforspellcastingandmakewarriorsstruggletobattle.SilencingRaincreatestheeffectsofDifficultTerraininthecurrentlocation,andalltargets(enemiesandalliesboth)areaffectedbySeal .

SilencingRain:Ramuh’slargerepertoireofmagicincludes

Thunder,Thundara,ElementalSpikes(Lightning),Transform,Flash,Seal,Wall,DimensionalGate,andVox.

AstralFlow,JudgmentBolt:Ramuhchantsinanarcane

language,andtheskygrowsdarkfromgatheringclouds.Thecloudsswirlandtwistabovethetargets,thewindshowlingandthesoundofthundergrowinglouderwitheachsecond.Suddenlyavolleyoflightningcrashesintothegroundamidstthetargets,electricityarcingbetweentheirbodiesandjoltingthemallwithLightningdamage;(MNDx9)+2d6pointstotal.Inaddition,JudgmentBoltautomaticallyremovesallpositivestatuseffectsfromthetargetwithoutanopposedroll.

Special

ImmunetoLightning,WeaknesstoWater,Flight

Devotion

Ramuhhasbeenknownbymanynamesoverhisagelessexistence;somelogical,someunusual.Hehasbeenthe

Justicar,theArchonofStorms,theMasterofCreation.Hehaswatchedreligionsforminworshipofhim,andhehaswatched

centuriescomeaslittlemorethananoldmansmokingapipe.ThisDevotionissatisfiedwhentheSummonerpermanentlychangestheworldbyoutsmartingalong-standingproblem.Ramuhispleasedwhenheseeslegaciesbasedongood,

commonsense.

PactGift

Ramuh’sgiftofwisdompermanentlyincreaseshisSummoner’sMNDattributebyfourpoints.

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Shiva(Rank2)

 AstheSummonercompletesthefinalmotionsofthe

summoningritual,man-sizedfragmentsoficecomecrashing

downonthebattlefieldtocreateajaggedtowerofpolished,

glisteningcold.Yetthisspectacularstructureisonlythe

beginning;instantly,asoftshaftoflightfallsdownuponit,illuminatingthegentlefallofsnowflakesasalithefemale

 figuredescendsfromabove,landinginthemidstoftheice.

Foramoment,onlyherreflectionisvisible:delicateblueskin

coveredinstrange,inhumanmarkings,scantscrapsof

clothingprotectingonlyhermodestyfromtheelements,

multipliedintoinfinitybycountlessfacetsofice.Thenher

eyessnapopen,shatteringthefrozencarapace.

Abilities

Slap:TheEspersashaysforwardbeforestrikingonefoe

surprisinglyhardwithanice-coldpalm.Theattackdeals(RESx5)or(DEXx4)+2d6pointsofdamagetooneenemy.

GlacialShards:Theicegoddesscallsforthfrozenwindsto

sweepthebattlefield,creatingDifficultTerrain.WheneveratargettakesIce-baseddamage,theyarealsoautomaticallyaffectedbytheSlow statusfortheirnextturn.CreatureswithaResistanceorbettertoIcemagicareunaffected.

HeavenlyStrike:Shivaregardshertargetwithacool,

disdainfulgaze.Judgingthefoeunworthyofeffort,shewavesherhandandfreezestheairabovethetargetintoanenormousblockofice.Theblockdropsandinflicts(DEXx8)+2d6pointsofcrushingIcedamage–however,ShivamaynolongeruseanAstralFlowbeforebeingdismissed.

HeavenlyStrike:Blizzard,Blizzara,ElementalSpikes(Ice)

andWallarealltricksthisEsperpossesses.

AstralFlow,DiamondDust: Shiftingherstanceforstability,Shivagathersmoisturefromtheairandconcentratesitintoadenseballofice.Whentheballburstsitunleashesablastofpurefrigidmight,encasingherenemiesinatomboffrozenwalls.Withthesnapofherfingerstheiceprisonshatters,leavingtheenemiesofShivashiveringonthegroundandsufferingfromagreatdealofIcedamage;(DEXx9)+2d6pointsinall.Furthermore,allenemiesdamagedbythisattackalsoreceiveaWeaknesstoIcefortheremainderofcombat.

Special

AbsorbsIce,WeaknesstoFire

Devotion

TheIceQueenwhoholdsadeeprespectforthosewhovaluefamilyandfriendship.ColdisthisEsper’sangerandswifthervengeancetothosewhowouldlayahandon

someoneincapableofdefendingthemselves.HerDevotionisfulfillediftheSummonerprotectsaninnocentorachild

fromtheharshtruthandcrueltiesoftheworld.

PactGift

Shiva’sgiftofgracepermanentlyincreasesherSummoner’sDEXattributebyfourpoints.

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Titan(Rank2)

 Adeeprumblingisfeltintheearthandthebattlegroundis

coveredwithawebofcracksandfissures.Animmense

muscularhumanoidburstsout,coveredwithprimitivetattoos

andcladonlywithaloincloth.Asdustandgritcascadeoffhis

body,Titanbellowswithrageandglowersatthosewhowoulddarebefoulthesanctityoftheland.

Abilities

Geocrush:TheEspermarchesacrossthebattlefieldbefore

slammingitsboulder-sizedfistsintoafoe.Theattackdeals(RESx5)or(PWRx4)+2d6pointsofdamage.

DebrisShower:Titanraisesbotharms,causingtheearth

itselftoexplodeupwardinapillarofbouldersandstone.DebrisShowerdeals(RESx9)+2d6pointsofARMdamagetoanyenemywithFlight .

MegalithThrow:Theearthengiantpicksuponeormore

willingalliesinthepalmofhismassiverockyhand,drawsback,andhurlsthemfarintothedistance.MegalithThrow

movesthatcharacteraLongRange–thenumberofturnsthecharacterfindsthemselvesinmid-airisultimatelyuptotheGM,andalthoughthehurledheroisconsideredtohavetheFlightstatusfortheduration,MegalithThrowdoesnotpreventthemassivedamagethecharacterwillundoubtedlysufferwhentheycrash-land.

GuardianGolem:TheEsperstabilizesitsmassivebulkand

stepsinfrontofoneoftheSummoner’sallies,readytoprotectthemfromharm.UntilthestartofTitan’snextturn,allphysicaldamagethatwouldbetakenbytheallyisinsteadappliedtotheEsperinstead-withoutmodifyingforARMandM.ARMasnormal.

Spells:Thoughnotmuchofaspellcaster,Titannevertheless

canuseChivalry,Stone,Stona,andMagnetiteCloud

AstralFlow,EarthenFury:Titanplungeshispowerfulfists

deepintothesurfaceand,withadeepsnarlinggrunt,ripsloosealargeslabofrock.Growlingandbellowingtoexpresshisrage,Titanslamstheslabuponthetargets,inflictingtremendousEarthdamagetoalltheSummoner'sfoes;(RESx10)+2d6pointsworth.EarthenFuryalsocausesashort-rangeknockback.

Special

ImmunetoEarth,ResistanttoLightning,ResistanttoWind,VulnerabletoWater,Regeneration20

Devotion

Asonemightexpect,theponderousTitanistheguardianoftheearthandissingle-mindedinhisceaselessgoalof

protectingandreshapingtheworld.IftheSummonereveravertsorcausesanaturaldisasterwithouttheaidofmagic,Titanwillbepleasedandallowshimselftobesummonedfor

onlyonepointofDestiny.

PactGiftTitan’sgiftoftenacitypermanentlyincreaseshisSummoner’s

RESattributebyfourpoints.

Asura(Rank3)

 Awomanfloatsserenelydownfromtheheavens,bringing

withherasenseofpeaceandbalance.Itbecomesapparent

thatAsuraisactuallythreebodiesandthreefacessharinga

singlehead,allsittinginthelotuspositionbacktoback.The

 firstisthatofalovelyblondewoman,anotherisawomanwithredskinandhairandadarkscowlonherface,andhe

 finalbodyisawomanwithblueskinandlightyellowhair,a

vacantsmileonherfaceassheplayfullytossesadaggerfrom

onehandtotheother.

Abilities

Blessing:Rolla1d6.Arollof1-2causestheFaceofYang

effect.Arollof3-4causestheFaceofYineffect.Arollof5-6causestheFaceofAsuraeffect. FaceofYang:Thered-skinnedwomanscowlsatthe

party.Awarriorbynature,shepointsherswordatthemandurgesthemtodefeattheirenemies.Themagicfromthisblessingcausesthepartytodealone

additionaldamagestepwithallspellsandattacksuntilAsurausesherBlessingorBlessingsoftheDeity ability.FaceofYin:Asuraspins,andtheblue-skinnedwomanwiththevacantsmilefacestheparty.Shegesturestowardthemwithherdagger,grantingafeelingofpeaceandhappiness.Alongwiththeserenitycomes(RESx8)+2d6healingtoallpartymembers.FaceofAsura:Thefaceoftheblondewomanlooksgracefullyupontheparty.Withavaguenodofherhead,fallencomradesfindnewhope.AsuracastsLifeuponallUnconsciousallies–andhasa50%chancetocastLifeonalldefeatedfoes,aswell.

Spells:AsuracancastAspir,Seal,Regen,Addle,Confuse,Invisible,Vox,Stop,Sleep,Wall,andTimeSlip.

AstralFlow,BlessingsoftheDeity:Thegoddessofbothpeaceandwaroffersheraidtothegreatestcombatantonthefield,allthreefacesaligninginperfectharmonyforonlyamoment.AllenemiesandalliesmakeaForcecheckandaFinessecheck.Ifthesamecharacterrolledhigherthanallotherparticipantsonbothchecks,theyrecover100%oftheirHPandMPinstantly,gain Auto-Haste,Impervious,andanImmunitytoCriticalHitsuntilcombatends.

SpecialWeaknesstoHoly,WeaknesstoShadow,ControlledDefense

Devotion

TheEsperAsuraisthegatekeeperandqueenoftheirland,challengingallwhowouldseektheaidoftheSummons.Intime,shehaslearnedtogrowfondofthoseheroeswithenoughwittoovercomeherinbattle.HerDestinycostispermanentlyreducedwhentheSummonerturnsamajoradversary’sownstrengthsagainstitinordertodefeatit.

PactGiftWheneverthesummonerusesaTeamworkAttack,theymay

rollthreediceinsteadoftwoanddiscardone.

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Cerberus(Rank3)

 Aterrifichowlingisheardfromthecoreoftheearth.Agaping

 fissureopensintheground,fromwhichatremendousthree-

headeddogleapswithahideoussnarl.Cerberuslandsinfront

oftheparty,histhreesetsoffangsbaredinasnarl.

Abilities

PoisonFang:Cerberustearsintoafoewithsharpteeth,

dealing(DEXx4)or(PWRx3)+2d6pointsofShadowdamageandPoisoningthetargetwithasuccessfulopposedroll.

Ragdoll:Cerberusgrabsonefoeandhurlshimintoanother

asherushes,causingchaosintheenemyranks.Thisattackcanonlybeusedifatleasttwoenemiesexistonthefield–thefirsttargettakes(DEXx7)+2d6pointsofdamageandisknockedbackaShortRange.Thesecondtargettakes(DEXx5)+2d6pointsofdamageandautomaticallyreceivesthenegativestatuseffectStopforoneround.

FlamesofAcheron:Allthreemouthsspewforthagushingblastofmagma,dealing(MNDx5)+2d6pointsofFire

damagetooneenemyandallothertargetswithinaShortRangeofit.

SonicDrive:AllthreeofCerberus'headslooktowardsthe

samefoe.Ahideousbarkingemergesfromallthreethroats-thesoundissohorrendousthatthemonstersuffersfromasuddencaseofshakyknees.Makeanopposedresistancecheck–successmeanstheenemysuffersapenaltyof-3tohisACCandAVDscoresuntiltheendoftheirnextturn.

Spells:CerberushasTemper,Thundara,SlowandDemiathisdisposal.

AstralFlow,CounterRockets:Cerberusgrantsallparty

membersonefinalboon–theabilityto‘biteback’ashedoes.Untilcombatends,eachcharactermaymakeone(possibly

additional)CounterattackasthoughtheywereusingaBrawltypeweapon.

Special

ArcanaKiller,Counterattack(100%),MagicalCounterattack(50%)

DevotionCerberusisthewatchdogoftheunderworld,fiercelyguarding

thegatestothelandofthedeadwithoutpauseinthisceaselessduty.Hegrudginglyrespectsthosewhohaveaidedhiminthisthanklesstask,andhasareducedsummonedcostforanycharacterthathaspermanentlydefeatedanenemy

withtheUndyingmonsterproperty.

PactBoon

Thesummonernolongerneedstoeat,drink,orsleepintheireternalvigil,andCerberusgainsthefollowingattack,whichhemayuseinplaceoftheCounterRocketsastralflowifthe

summonersorequestsit;

AstralFlow;TripleFang:Allthreeheadsripintoasingle

enemy,dealing(PWRx5)Firedamage,(MNDx5)Shadowdamage,and(DEXx5)Thunderdamage.

Fenrir(Rank3)

Darkcloudsgatheroverthebattlefield,turningdaytonightas

atoweringcolumnofrockburstsforthfromtheground.

Suddenly,ahowlringsoutfromonhigh.Thereatopthegreat

rockfacestandsamajestichornedwolf,violetfurbrokenup

bywhorledtuftsofwhiteandgoldthatalmostlooklikewingsbywhatlittlelightremains.Rearinghisheadback,Fenrirgives

anotherhowlandpreparestoenterthefray.

Abilities

CrescentFang:Fenrirchargesdownafoe,dealing(PWRx7)

+2d6pointsofdamage.

HowlingMoon:Thedarkcloudspartandallowapalemoontoshimmerintoexistenceoverthebattlefield.Beamsoflightbeginpouringdownandenvelopeasinglefoeintheirglow.HowlingMoondeals(MNDx12)+2d6pointsofdamagetoanyfoewhoisafflictedbythenegativestatuseffectSleep.

EclipseBite:EclipseBitedeals(PWRx6)+2d6pointsofdamage,andwithasuccessfulopposedroll,thetarget

receivesaWeaknesstoShadowandaResistancetoHolyuntilcombatends.IfthetargetalreadyhasaWeaknesstoShadow,theygetaweaknesstoHolyinsteadandaResistancetoShadowinstead.

MillennialDecay:Onetargetsuddenlyfindstheirmemories

andabilitiessiphoningaway.WithasuccessfulopposedFinesserolls,thefoelosesaccesstoonespellorattackofthecharacter’schoiceforoneround.

Censure:Fenrirroarswithanutterauthority,turningtoasingleBeast-typeenemyintoamewlingcowardwithhisrebuke.Untilcombatends,thetargetistreatedasbeinglevel1(thoughtheirattributesandderivedstatsdonotchange),suffersa-4penaltytoopposedrolls,andmustrerollthehigher-valuediceoneveryphysicalattackrollmade.

Spells:MagnetiteField,Sleep,Sprint,andDisable

AstralFlow,Eclipse: Withafiercehowl,Fenrirleapsfrom

hisperchandrocketstowardstheSummoner'sfoesatsuchspeedsthathisveryformbeginstoblurintoacometofgreenenergy.Thewolf'sbodyseemstoseparateintofiveghostlyimagesthatwhirlaroundthebattlefield.Eclipseinflicts(PWRx12)or(DEXx12)+2d6pointsofdamagetoallenemies.Furthermore,onceFenririsdismissedafterusingthisability,thesummoner(s)gainstheeffectsofHasteforseveralrounds.

Special

ResistanttoLightning,ResistanttoShadow,BeastSlayer

DevotionThepowerfully-builtFenrir,fatherofallbeasts,iswillingtocooperatewiththosewhohaveproventhemselvestobetheAlphasintheirrespectivesocieties.Fenrir’sDestinycostisloweredforaSummonerwhohasfoughtforandobtaina

positionofpowerinsociety,suchasbecomingtheleaderofaclanortakingthethrone.

PactBoon

YoupermanentlygaintheBeastKiller property.

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Phantom(Rank3)

 Aneeriestillnessfillstheair.Seeminglyfromnothing,afigure

engulfedindarkmistappearsandthendisappears,fadingin

andoutofexistence.WhenPhantomcanbeseen,a

translucentcloakcoversitsentirebody,savefortwoglowing

eyes.PhantomhasnofearofHolyenergieshowever,beingthelong-deadspiritofagreatforceofgood.

Abilities

PearlLight:Phantom'scloakpullsbackslightlyfromitsface

andabrilliantwhitelightshinesfromitseyes.WhomeverPhantomstaresatwiththispurelightsuffers(MNDx6)or(RESx6)+2d6pointsofHolydamage.

SilverMist:Phantomcreatesashiningsilverfogthroughout

thebattlefield,theeffectsofwhichdealconstantdamagetounholyenemies.SilverMistisdifficultterrainthatcausesallFiendandUndead-typecreatureslose20%oftheirmaximumHPatthestartofeachoftheirturnswithafailedresistanceroll.Undeaddestroyedinthismethodcannotresurrectas

normal.Spells:Seal,Invisible,Barrier,Dia,Banish,Paralyze,X-Zone,

Teleport,Faith,andLife.

AstralFlow,EternalShroud:Phantom'scloakspreadsouttocovertheentireparty,grantingthemthesameghostlyessencethatitenjoys.Phantom'sessenceinvigoratesthepartylikeachillbreeze,grantingallalliestheFlightand

Invisiblestatusesuntiltheendofcombat.

Special

ResistanttoHoly,ResistanttoShadow,UndeadKiller,Flight,FinalAttack:PearlLight

DevotionThehallowedspiritholdsnoloveforotherundead,andurgeshissummonerstoseekoutanddestroysuchabominationswherevertheymaydwell.Phantomwillmorewillinglyaid

thoseSummonerswhohavepermanentlydefeatedapowerfulUndeadNotoriousMonsterorBoss.

PactBoon

PhantomteacheshissummonerhowtowalktowardtheFarplane,topartiallyleavethisworldandenteranetherealrealm.AllofthebonusesgrantedbytheInvisiblestatus

increaseto+6insteadof+4.Phantomalsogainsthefollowingattack;

Possession:Phantommakesanopposedresistancerolland,ifhesucceeds,flowsintothebodyofanon-Bossenemy

targetandinflictsthemwiththeCharmstatus,eveniftheywouldnormallybeimmunetoit.Whileinthisstate,Phantom

cannotbetargetedortakedamagefromanyattack.ContinuingtomaintainPossessionisastandardaction,

meaningthattheEspermaynotuseotherspellsorattackswhileheinhabitsanother’sbody.Possessionendswhen

PhantomwoulduseanAstralFloworbedismissed,asnormal.

Seraph(Rank3)

Thesummonerbowsherheadandcloseshereyes,impartinga

 prayerforassistancetothefates.Asshedoesso,agolden

beamoflightshinesdownfromabove,andawingedwoman

wearingarainbow-coloredrobedescendsfromtheskyto

gentlytouchdownbeforethesummoner.

Abilities

Lament:Seraphfiresbeamsofmulticoloredlightfrom

somewherebeneathherrainbowrobes,dealing(Finessex6)+2d6pointsofdamageunlessanallyisunconscious,inwhichcaseitdeals(Forcex15)+2d6pointsinstead.LamentignoresM.ARM.

HealingRain:Seraphgazeshopefullyupwardsandsingsa

singlenote.Lightshinesfromtheheavensandbathesasinglepartymemberinwarmth,healingthemofwounds.Thetargetallyrecovers(RESx6)+2d6pointsofHPandalsoreceivestheeffectsofRegen.

AngelFeathers:TheSeraphfloatsovertoonecharacter,

whisperingwordsofpowerandstrokingtheirhair.ThetargetgainsaResistancetoHolyandgainsFlight untiltheysufferacriticalhit,limitbreak,orareknockedunconscious.TheeffectsofAngelFeatherscanlastformultiplegamesessions.

Spells:SeraphcaneasilycastRegen,Restore,Dia,Escape,

andBrave.

AstralFlow,AngelicAnthem: Seraphspreadsherwings

andflieshighintotheairasanangelicchorusisheardfromabove.Asherwingsflap,feathersbegintoslowlyfall,showeringtheparty.Thefeathersdisappearassoonastheytoucheachpartymember,providinghealingfortheentiregroup.Allmembersregain(MNDx10)+2d6pointsofHP,receivetheeffectsofRegenuntilcombatends,andaresimultaneouslycleansedofnegativestatuseffectsaspertheWhiteMagespell‘Esuna.’

Special

ImmunetoHoly,WeaknesstoShadow,Flight,Regeneration40

Devotion

Seraphisasimpleentity,urgingheraltruisticsummonerstofindhappinessinwhateverwaytheylike.

Seraph’sDestinycostisreducedwhenhersummonerhelpssomeoneelsefulfilltheirLifeGoal,solongasthatgoaldoes

notinvolvedestructionorbringharmtootherpeople.

PactBoonSeraphgrantshersummoneragiftasatokenofher

friendship;asingleangelfeatherthatseemstopurifythestrange,tainted,andoften-wondrousitemsthecharacter

managestoscavengealongtheirjourney.TheSummonermaytreateveryComponentasthoughitalsohadHPRestore,

Remedy,TherapeuticandResurrectiononitslistofproperties.

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Tritoch(Rank3)

Withthebeatingoffeatherywings,therainbowdragon

Tritochswoopsdownfromtheskies.Feathersandscales

shimmerred,blue,goldandgreeninthelightashegentlysets

downonfourshortlegs,takingyourbreathaway.Atuftof

iridescentfurtipstheendofhistwitchingserpentinetail,alongtongueflicksfromabeak-likemouthandbattle-hardened

eyespeerfrombeneathanancientbronzehelmet.

Abilities

ElementalInfusion(Special): WheneverTritochistargeted

byanattackthatwoulddealFire,Ice,orLightningdamage,alldamagedealtbyTritochisthenincreasedbytwostepsuntilheisdismissed.Thisbonusiscumulative–thus,afterthefifthspellabsorbedinthisway,Tritochwilldealanadditional(PWRx10)damage

Antipode:Rearingbackhishead,Tritochliftshiswingsand

letsoutaroar.Blueandredparticlesflowfromhismouth,encirclingthetargetinawhirlwindoffireandice.The

particlesconvergeandcauseamassiveexplosionasragingheatmeetsfreezingcold.Antipodedeals(PWRx8)+2d6pointsofFireorIcedamagethatignoresMARM.Tritochmayusethisabilityonhimself.

SanctuaryofThunder:Tritochbestowshiselementalgift

onallmembersoftheparty,fillingthemwithastrongelectricalcurrentandgrantingthemallanAbsorbencytoLightninguntiltheendofthegamesession.

Spells:Blizzaga,Thundaga,Firaga,Brave

AstralFlow,Tri-Nova:Takingtotheaironcemore,Tritoch

spreadswidehiswingsandwhipshistaildownward.Showersofenergyrainfromhimontothebattlefield,engulfingtheenemiesfirstinsearingflames,thenfreezingtheminiceandfinallyunleashingablastofthundertoshockthetargets.Tri-NovadealseitherFire,Lightning,orIcedamage,dependingonwhicheverelementeachtargetismostvulnerableto.However,thereisapriceforsuchapowerfulattack.Tri-Novadeals(PWRx10)+2d6pointsofdamagetoallenemiesaswellashissummoner(s).

Special

ResistsFire,ResistsIce,AbsorbsLightning,Auto-Protect,Flight

Devotion

Tritoch,havingonebeenimprisonedinsideagreatblockoficeforcenturies,isgratefultohissummonerswhenthey

preventthesamefatefrombefallingothers.

HecostsfewerDestinyafterthepartyorchestrateda jailbreak,releasedcaptives,orotherwisegrantedfreedomto

thosedeniedit.

PactBoonTritochgrantshissummonerasmallfractionofhisElementalInfusionpower.WhenevertheSummonersuffersFire,Ice,or

Thunderdamage,theirnextdamagingspellorattackisincreasedbytwosteps.

Yojimbo(Rank3)

 Acloudofcherryblossomsfallfromtheskyastheheavens

turntonightandafullmoonappearsoverhead.Outof

nowhere,adeep,gutturalbarkissuesfromthedistanceasa

giantdogcomesboundinginfrontofthesummoner.Behind

thedog,agiantswordsmanwearingawide-brimmedhatandornateclothingstridesslowlyforward.Yojimboextendsone

handtowardshissummoner,waitingforpaymentand

anotheropportunitytodisplayhismasteryoftheblade.

Abilities

Tribute:Yojimborequirespaymenttouseanyability.

Daigoro(500gil)-Yojimboisunimpressedbythesumofferedandsendshisdogtodothejob.TheghostlyhoundDaigororandomlyattacksoneenemyorallyfor(PWRx10)+2d6pointsofdamage.Kozuka(2,000gil)-Yojimboissatisfiedwiththepaymentandrevealsasetofwell-madeknivesthathedeftlythrowstoinflict(DEXx12)+2d6pointsof

damagetooneenemy.Wakizashi(10,000gil)-Yojimboispleasedbythepaymentandslashesatthetargets.Hepausesforamomenttowipethebloodfromhisbladebeforesheathingitandawaitinghisnextcommand,whilethemonstersarelefttobleedouttheinflicted(DEXx15)+2d6pointsofdamage.

AstralFlow,Zanmato(Special)–If,atthetimeofYojimbo’sdeparture,hehasreceived30,000gilormorefromtheheroes,theEsperissilentlyelatedwiththesumofferedanddecidestoperformhismostimpressivetechnique.Withasuddenmovementquickerthantheeyecanperceive,Yojimbodrawshiskatanaandslashesathistargets,thenreturnsthebladetoitssheath.Theenemiesaremotionlessfora

moment,andthenonebyonetheirheadsrollofftheirshouldersandlandattheirfeetwithdullthuds,followedmomentslaterbytheirtwitchingcorpses.MakeanopposedFinesseorForcerollwitha+4bonus–ifsuccessful,ZanmatoinstantlykillsallnormalfoesandBosses,evenifthetargetisnormallyimmunetoinstant-deathattacks.FinalBossesremainunaffected.IffightingaFinalBoss,YojimbowillnotperformZanmatoandwillinsteaduseWakizashiashisAstralFlow.

Special

Auto-Life,FiendKiller

Devotion

Yojimboisahardenedmercenary,eschewingmoralsorothervaluesforthesakeofwealth.HisDevotionisfulfilledifthesummonereverperformsataskforsomeoneelsepurelyfor

thesakeofmoney,andthesizeoffeeleavestheaskerpennilessafterwards.

PactBoonThesummonermaynowsellComponents.Thestandardgoing

rateisequaltothatofaShieldofthesameTier.

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Anima(Rank4)

 Ablackenedmetalchainplummetsoutofthesky,plunging

intothegroundwithathunderingjolt.Thechainretractsasit

slowlypullssomethingoutoftheshadoweddepthsofthe

earth.Morechainsspringoutoftheearth,pullingthemselves

tautaroundtheemergingfigure,astrangelyfish-likecreaturewhoroarsinimpotentfuryassheweepsboilingblood.Thisis

thedarkspiritAnima.

Abilities

Pain:Animacriesouttothebattlefieldasadropofmolten

bloodisflungfromhereyeuponthetarget.Asthedarkessencesearsawayatthetarget,thepurerageofAnimaattackstheirveryspirit.Inadditiontocausing(MNDx6)+2d6ShadowElementaldamage,Painhasa50%chancetoallowtheSummonertomakeanopposedrollagainsttheenemy;iftherollissuccessful,thetargetiskilledimmediately.Thissecondaryeffectisconsideredaninstant-deatheffectandmaynotworkonbosses.

SoulfulScream:Anima’slowerheadletsoutascreamofanguish,causingallwhohearittofalltotheirkneesinagony.Theattackdeals(MNDx14)+2d6ShadowElementaldamagetoalltargetsinaLocalarea.

Spells:Zombie,Death,Scourge,Demi,andDegeneratorare

favoritesofAnima.

AstralFlow,Oblivion:ThechainbindingAnimatothe

surfacesnapsfree,sendingAnimaplungingbackintotheearth.Thechainsthemselvesdragtheenemypartydownwithher,allowingthemtomeetAnima'sotherface,amonstrouscrownedskeleton,whosechainsarenearbreakingpoint.Asthecombatantssinkdeeperintothedarkness,thebindingssnap,andAnima'sotherhalfisfreed.Withtwogauntarmsshebeginstoventallthepainandsufferingofherexistenceintoasinglefoe,slowlyatfirstbeforepickingupspeed,doing(MNDx16)+2d6ShadowElementaldamagetooneenemy.

SpecialResistanttoShadow,WeaknesstoHoly,Auto-Stop,Auto-

Zombie,Auto-Poison

Devotion

Despitehertorturedappearance,AnimaSolaseekstotakeonthepainsandtheburdensoftheworld.Often,theonlywaytorelievesomeoneoftheirsufferingisthroughapermanentrelease.HerDevotionisfulfilledwhenAnimaherselfdealsthekillingblowtodefeataNotoriousMonsterorBosswhohas

becomephysicallycorruptedfrompower.

PactBoon

Animatakesyourlifeandholdsittoherbreast,protectingyourworthysoullikeamotherwouldprotectachild.Whena

powerfulenemyattemptstokillafallenfriendwhohasdroppedtozerohitpoints,theymustalsosucceedatan

opposedresistancecheckinordertodoso.

Atomos(Rank4)

 Adarkshadowenvelopsthebattlefieldasdemonmachine

 Atomosappears,itsbodybarelymorethanagiantmouth

hoveringinthesky.Asingularlightglowsdeepinthevoidof

itsgapingmaw,seeminglydrawinginthesurroundinglight

andcausingtheencroachingshadows.ItsdarkeyesflareopentosurveythosewhotheSummonerneedseliminatedfrom

existence,athunderstormofunrealproportionscrackling

acrosstheskybehindit.

Abilities

Devastation:Atomos’massiveformencompassesalmost

theentiresky,andheiscapableofreigningdestructiondownuponallhesees.Atomosjetsforthaseriesofarcinglasers,strikingthegroundwithoutaimorconcern.Devastationdeals(RESx4)+2d6damageinaLocalarea.

Disgorge:Somethingvastandstrangeplummetsfrom

Atomos’gapingcross-dimensionalportalofamouth,crushingtargetsandforciblyreshapingtheirbodies.Disgorgedeals

(MNDx3)+2d6pointsofdamagetoallenemiesand,onasuccessfulresistanceroll,alsoinflictstheTransformstatus.

Engulf:Atomos'hideousbodyturnstofaceonetarget.A

powerfulvacuumformsasitssingularitypullsatthetarget,slowlysuckingitinside.ThetargetmustbraceitselfquicklybymakinganopposedForcecheck,orbesuckedintothedarkvoidofAtomos'stomachandremovedfromtheencounterasifforcedthroughaDimensionalGatespell.Thoughthetargetisnottrulykilled,EngulfisconsideredaDeatheffectandsomebossesmaybeimmunetothisability.

Wormhole:Atomossuckssohardattheedgesofrealitythat

hebeginsto‘peelback’theworldandexposessomethingelseunderneath.ThecurrentbattlefieldisnowtreatedasveryunusualDifficultTerrain.AllbonusesgrantedtoAVDandACCbyabilitiesandspellsaretreatedasnegativesinstead,andwheneveranenemyorallywouldnormallyrollacriticalhit,theirturninstantlyends,andtheyareaffectedwiththeConfusestatusinstead,eveniftheyarenormallyimmunetoConfuse.CriticalHitsandLimitBreaksnowoccuronrollsnaturallyresultinginapairof1s.

Spells:DemiandGravija.

AstralFlow,G-ForceInfinity: ThesingularityinsideAtomos

isfullyrevealedasthecenterofablackhole,causinganimmensepullonalltheSummoner'sfoes.Theintensevacuumeffectdeals(RESx14)+2d6pointsofNon-Elementaldamagetoallenemiesandhasachancetodrawthemallintothedeadlyphenomenon,removingthemfromthecurrent

encounter.MakeanopposedForcecheck–ifsuccessful,G-ForceInfinityhasthesameeffectasEngulfandpullsthetargetsthroughaabyssalportaltoanotherdimension.

SpecialIndestructible(Takeszerodamagefromallsources),Flight,

Construct-Killer

Devotion

AtomosismindlessandhasneitherDevotionnorPactBoon.

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Diabolos(Rank4)

Withadry,dustyfluttering,aswarmofetherealbatssurround

thesummonerandflyuptoformanimmenseglobeofpure

darkness.Silently,thedemonicDiabolosdescendsfromthis

globeandflareshiswingsashescansthebattlefield.He

hungers,andallarehisprey.

Abilities

Camisado:Diaboloslungesforward,hisclawedhands

burningwithsicklypurpleflame,andrakeshistalonsthroughhischosenvictim.Nowoundsarecaused,butthevictimcanfeelhisverysoulbeingshreddedawaybytheattack.Camisadodealsdamageequalto(1d6x10)percentofthefoe’smaximumhealth.Theenemycanneverbereducedto0HPfromthisattackandwillalwaysbeleftwithatleast1HP.Camisadoisconsidereda‘Death’statuseffect.

DreamShroud:Diabolossendsanallyintoasleepfilledwith

darkvisions;whentheyawake,theydosowiththefullforceofthenetherattheirdisposal.Oneallyisinflictedwiththe

Sleepstatus.IfthecharacterisnotimmunetoSleep,theythengaintheeffectsofShadowEnhancer andmaychoosetodealShadowdamagewithanyelementalspellinsteadofthestandarddamagetype.

Spells:Poison,Blind,Twilight,Bio,Drain,Aspir,Shockwave

Pulsar,Curse,Virus,Dispel,Gravija

AstralFlow,DarkMessenger:Theglobeofblacknessthat

actsasDiabolos'portaltothisrealmimplodesbackintoaswarmofetherealbatswhichgracefullypivotandflythroughhisenemies,causingnophysicalwoundsbuthammeringawayattheirveryessencebeforefadingawayandtakingDiaboloswiththem.SoulsofDarknessdealsdamageequalto(2d6x10)percentofthefoe’smaximumhealth.Theenemycanneverbereducedto0HPfromthisattackandwillalwaysbeleftwith1HP,evenif100%ormoreHPlossisrolled.DarkMessengerisconsideredaninstant-deathstatuseffect,andthusmostBosseswillbeimmunetoitseffects.

Special

ResistanttoShadow,VulnerabletoHoly,Flight

Devotion

Diabolosurgeshissummonerstoembracetheiremotions,includingthenaturalhumanresponseoffear.

TofulfillthisDevotion,theindividualsummonerorthepartymustchooseonetypeofenemy–Construct,Beast,Fiend,or

soon.Allofthoseenemiesareconsideredtohavethe

Fearsomepoweranddooneincreasedstepofdamageonallattacksagainstthesummoner.

PactBoon

DiabolosgainsHPDrain,andallotheralliesparticipatingcombatalsogaintheHPDrainpropertywhileDiabolos

remainssummoned.

Doomtrain(Rank4)

Theringingofhauntingbellssuddenlysounds,signalingthe

approachoftherunawayDoomtrain.Aseriesofpalewhite

traintrackscrisscrossthebattlefieldastheghostlytrainchugs

intoview,it’smanyundeadpassengersengagedindeep

conversation.AsDoomtraincarriesthedepartedto…theotherside…ithasbeensignaledtostopforamomenttopickupa

 fewmore….

Abilities

TheOtherSide(Special): Anytargetbroughtto0hpfrom

Doomtrainiskilledinstantly.Theirspiritboardstheghostlytrainwordlessly,nevertobeseenagain.

LightattheEndoftheTunnel:Onefoeturnandshields

theireyesfromthebrightcrimsonfloodlightsmountedonDoomtrain’sdemonicvisage,andmustsucceedatanopposedresistancecheckorbeinflictedwithStunandFear untiltheendoftheirnextturn.ThisattackmayonlybeusedonDoomtrain’sfirstroundintocombat.

Conductive:TheghostlytraintracksshootupsparksasDoomtrain’sspikedwheelsgrindagainstthem,dealing(DEXx7)pointsofLightningdamagetoonetarget.

LastCall:Doomtrain’smerepresencebeginstoclosetheriftbetweenlifeanddeath,bringingthelivingonestepcloserto joininghim.ThehauntingcallofDoomtrain’swhistledeals(MNDx12)+2d6pointsofdamagetoallcharactersat50%healthorless,friendorfoealike.

Spells:Mystify,Twilight,Condemned,DimensionalGate,Lv.?Doom,Degenerator,Enervate

AstralFlow,GrandTrain:ThetraintracksleadDoomtrain

ontoacollisioncoursewithatargetedenemy.Thephantomtrainpicksupspeedbeforethecollision,andthousandsof

ghostlyhandsreachoutfromthewindowstograbatthefoeandpullhiminsidetheconfinesofthetrain.Thisattackdeals(DEXx14)+2d6pointsofdamage,causesaMediumRangeknockback,andautomaticallyinflictsthenegativestatuseffectsBlind ,Poison, Zombie,andBerserk onthetargetedenemywithnoopposedroll.Iftheenemyisat50%orlesshealthbeforedamageisdealt,thestatuseffectsSeal andStunarealsoinflictedandallpositivestatuseffectsareremoved.

SpecialResistanttoShadow,VulnerabletoHoly,ControlledDefense

DevotionDoomtrainiscontentwhenitcanfulfillitsfunction;itcosts

onefewerDestinytosummonifalongstandingandunwillingpartymembereverdies(CheatingDeathdoesn’tcount).

PactBoon

Doomtraingainsthefollowingability

OneWayTrip:Makeanopposedresistancecheckagainst

oneenemy.IfDoomtrainwins,thetargetisinflictedwiththe Zombiestatusandsuffers(DEXx8)+2d6pointsofdamage.If

theenemywasalready Zombied ,thisattackdeals200%damage.

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KnightsoftheRound(Rank4)

Impressiveintheirarmor,andcarryingafiercevarietyof

weaponry,threewarriorsenterthefield,standingfirmbefore

thesummoner.Onestandslargerthantheothertwo,awhite

dragon’sheadprintedupontheflowingcrimsonofhiscape. Allthreehidestheirfaceswiththickvisors,butyougetthe

impressionthatthey’resmilingjovially.

Abilities

Hero’sResolve:Theknightsmerrilygivetheirsummoners

combatpointers,shoutingusefulbitsofencouragementlike‘Keepthatswordarmup,’ and‘Trynottogetstabbedinthe

 face!’.ThankstotheKnightsoftheRound’s‘training’,oneherogainstheabilitytoautomaticallycauseanArmorBreak,PowerBreak,MagicBreakorSpeedBreakautomaticallywhenevertheycauseacriticalhit.Thiseffectlastsuntiltheendofthegamesession.

Eschaton:Thecalltochargeisgivenandthethreewarriors

advance,jostlingeachotherplayfullytobethefirsttostrikeoutwiththeirweapons.Swordsflash,axesswing,spearstwirl,andoneenemyisstruckfor(PWRx9)+2d6or(RESx9)+2d6pointsofdamage.

Champion’sCall:TheKnightsraisetheirrespectiveweapons

high,displayingaconfidentcamaraderiethatinspiresallwhowitnessit.TheKnightsoftheRoundandallallieshavetheirdamagestepincreasedbyonestepuntilthesummonisdismissed,ortwostepswhenthemoveispartofaTeamworkAttack.Champion’sCallmaybeusedmultipletimes,increasingthedamagestepseachtime.

Spells:Betweenthem,thetrioofKnightsknowConsecrate,

Curaja,Life,Barrier,Addle,Temper,Tetra,Protect,Shell,Brave,andArmistice.

AstralFlow,UltimateEnd:Beingseriousforamomentat

last,thethreelegendarywarriorswadethroughtheenemies’ranksandstrikewithsuchforcethatthetargetsmayaswellnothaveanyprotection.Eschatondeals(RESx25)or(PWRx25)+2d6damagetoallenemies,ignoringM.ARM.

Special

Auto-Protect,ControlledDefense

Devotion

TheKnightsoftheRoundembodytheconceptofstrengthinnumbers,andproudlyservealongsidethoseheroeswho

followtheirlead.TheirDevotionisfulfilledwhentheheroes

uniteanationorhugegroupofpeopleagainstacommoncause,orrallyanarmytowagewar.

PactBoonTheKnightsoftheRoundgainFiendKiller,andtheir

SummonernowtreatsthePaladin’s‘Leadership’jobabilityasthoughitwasaSharedAbility,allowingthemtotakeit

regardlessoftheircurrentjob.

Maduin(Rank4)

Proudandstrong,Maduinridesintobattleonawaveof

brilliantlight.ThehumanoidEsperglowswithapalelavender

light,hiswell-muscledfeaturesandclawedappendages

reminiscentofIfrit.However,thisunearthlywarriorispeacefulandlogical,adoptinganoddlymartialstanceasheawaitsfor

acommand…

Abilities

RiotBlade:Maduin’shandsnapstohiswaist,drawingforth

athinswordwithlightning-fastquickness.Hedartsforwardandslashesonefoe,dealing(PWRx8)+2d6or(DEXx10)+2d6pointsofnon-elementaldamage.Withasuccessfulresistancecheck,RiotBladealsocausestheConfusestatus.

PhotonImpact:Thewarriorjabshisswordtowardan

enemyandthousandsofrazor-thinbeamsofenergylanceout,spiralingaroundoneanotherinakaleidoscopedisplayofcolorandintensity.ThisattackmaybeusedasanInstant

actiononceeachround,andwithasuccessfulopposedrollagainstoneenemy,dealsaflat(MNDx5)damageandgrantsthetargetaVulnerabilitytoanyoneelementoftheSummoner’schoiceuntilthestartofthatcreature’snextturn.

Trance:Maduin’sstrongestabilityisthepowertounlocka

human’sinnermostpotential.TheEsperabsorbsacopiousamountofMP,channelingitdirectlyintoasinglepartymember.UntilMaduinisdismissedthatallydeals200%damagewithallattacksandspells,actsasthoughtheypossesstheBreakDamageLimit weaponproperty,andgainstheFlight status.TrancecanonlybeappliedtooneallyatatimeandcanneverbeusedonMaduinhimself.

Spells:Maduinisnoslouchwhenitcomestomagic.HecastsHaste,Reflect,Flare,Seal,ForceField,andTemporalShift.

AstralFlow,ChaosWing:Maduinrisesintheairand

beginstoglowwithalavenderlight,nolongerabletocontainthepowerthatexistswithinhim.Streaksofenergyjetfromhisskin,burningthegroundaroundhimandallfoeswithinShortRangefor(PWRx14)+2d6pointofdamage.Inaddition,anyweaponsorarmorthetargetsmaybewearingaredestroyedwithoutanyresistanceroll.WhenChaosWingends,Maduindissipatesintoafinepurplemist.

Special

Auto-Shell,Auto-Reflect

Devotion

Maduinhasnofearandconfidentlybelieveshimself–andhissummonercompanions–capableofdoingthingsthathave

neverbeforebeenaccomplished.Therearenoboundariesforheandhisallies.Ittakesonly3DestinytosummonMaduin

afteraccomplishinganImpossibleskillcheckwithoutspendingDestiny.

PactBoon

Strengthenedbyhisfaithinhissummoner,MaduinaddsAuto-ProtectandImperiltohislistofspecialproperties.

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Phoenix(Rank4)

 Anancient,uglybirdlandsslowlyonthegroundbeforethe

summoner.Itturnsonesadeyetowardsthepartybefore

givingforthabeautifulsong.Suddenly,theavianburstsinto

 flames,stillsinging.Outoftheconflagration,agiantbird

coveredingloriouslyvibrantplumagesoarssuddenlyintothesky.Itspreadsitswingsinfrontofthesummoner,anda

beautifulcircularrainbowappearsbriefly.Phoenixisonce

againreborn.

Abilities

DyingStar(Special):Phoenixdetonatesintoabrilliant

fireballwhenitisreducedto0hitpoints,dealing(PWRx10)+2d6pointsofFiredamagetoalltargetsinaLocalarea.Afterwards,Phoenixisinstantlyreturnedto100%HP,remainsonthebattlefieldasanunhatchedeggandmaycontinuetocastSpellsoneachofitsturnsuntilitisautomaticallydismissed,butmaynotuseAttacksoritsAstralFlow.

BlazeofLife:Phoenixcirclesabovethebattlefieldbefore

divingforward,coveringtheentireareainaflamewhichspreadsoutfromitswings.Totheparty,theflamedoesnotburn;instead,itsoothesthemindandcallsunconsciouscomradesbacktoaction,castingLifeonallpartymembers.Theenemy,however,isscorchedbytheflameasitburnsawaytheirimpurities,doing(RESx12)+2d6Fireelementaldamagetoallenemies.

CleansingFire:Phoenix’sfeathersbrushacrossawoundedally’sface,instantlycleansingthemofallnegativestatuseffectsandgrantingthemtheabilitytoAbsorbFireuntilPhoenixisdismissed.

Spells:Fira,Firaga,Melt,Auto-Life

AstralFlow,Rebirth:Phoenixcirclesabovethebattlefieldagain,singingitspowerfulsong.Finally,itdivesagain,wreathingitsentirebodyinflame.Totheparty,theflamefeelsgloriousasitawakenstheirfallencomrades,castingFullLifeonallpartymembers.Totheopponents,itfeelsasthoughthesunhasdescendedtoincineratethemfor(RESx14)+2d6Fireelementaldamage.

Special

Auto-Life,Flight

Devotion

Phoenixgrantshisboontothosewhocansurvivetheimpossible,risingfromtheashesasitdoes.Ithasa

permanentlyreducedcostwhenevertwoormoreheroesuse

BlazeofGloryorCheatDeathinasinglegamesession.

PactGift

AfterPhoenix’sdevotionisfulfilled,itmayuseitsRebirthastralflowevenifithasbeendefeatedandturnedintoanegg

byitsDyingStarability.

Alexander(Rank5)

Thesummonercloseshereyesandgivesasmallprayer,which

isansweredasamassivemechanicalcreaturerisesupbehind

her.Alexander,theholyguardian,towersoverthebattlefield,

resplendentinbrightly-ornamentedsilverarmor.Itmaybe

humanoid,butnothingbelowthewaistcanbeseenabovetheground.Thearmsaremassivepillars,leaningagainstthe

ground,thoughnohandsarevisible.Perhapsthestrangest

thingaboutAlexanderiswhatappearstobeapalaceonits

wideshoulders,withtowerssproutinghighupoveritshead.

Abilities

RayofLight:AthinbeamoflightshinesfromAlexander'svisorontoallenemies.Thebeampulseswithredenergyasitbeginstotraceaglyph,weavingeverfasterasitgrowsnearertocompletion.Onceetched,thebeamexpandstofilltheglyphandburnsallfoesfor(PWRx20)+2d6or(MNDx20)+2d6HolyElementaldamage.

Bastion:Crushingparapetsstrikeonefoefor(RESx25)

pointsofdamage.Ifanydamagewaswillinglyredirectedfromoneallytoanotherduringtheenemy’spreviousround,suchasfromaPaladin’sCoverabilityorbetweenthepartnersofaTeamworkAttack,BastionalsoinstantlygrantstheRegenstatustoallallies.

PerfectSoul:Alexandergrantsafragmentofhisnatureto

onecharacter.ThecharacterbecomesImperviousuntilAlexanderisdismissed.PerfectSoulcannotbeusedonatargetalreadysufferingfromanegativestatuseffect.

Spells:Holy,Dispel,Aura,Brave,Curaja,Lux,Tetra

AstralFlow,HolyJudgment:Alexandershuddersand

clanksasapairofimmensefeatheredwingsemergefromitsback,shatteringmetalandstone.ThewingsbeatslowlyintheairasaballofholyenergyisformedinfrontofAlexander'sbody.Suddenlythewingsstop,andtheballsplitsintothousandsofthinstreamsofenergy,spiralingaroundthebattlefielduntil,onebyone,eachplungesintoadifferentenemy.TheenergyexplodeswithinthetargetsandsearsthemallforextremeHolyelementaldamage;(RESx40)+2d6pointsworth.

Special

Indestructible(Takeszerodamagefromallsources),UndeadKiller,FiendSlayer,BreakDamageLimit

Devotion

Alexanderseemsanalienandincomprehensibleentity,butits

goalsaresimpleforanyonewhotakestimetolisten.Itbecomeseasiertosummononcethecharacter(s)becomerecognizedastheheroes,champions,andsaviorsofacity.

PactGiftTheSummonerisalwaystreatedasthoughtheypossessthe

effectsoftheGlowingandFortifiedpropertiesontheirequipment,encirclingthemwithlightandincreasingtheir

ARMandM.ARMvaluesby50%.

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Bahamut(Rank5)

ThebeatingofmassivewingscanbeheardastheFirstSire

swoopsontothebattlefieldandsettlesinfrontofthesummoner,

unleashingaroarloudenoughtobreaktheheavens.TheDragon

Kinghascome,demandingyoufalltoyourshakingkneesinawe

ofhispower.

Abilities

Impulse:Bahamutraiseshisscaledhands,bothofthemburning

andripplingwithsurgingpower.Whenheslamshishandstogetheritdirecttheunleashedexplosiveenergyoverallenemies,crushingthemfor(PWRx20)+2d6pointsofnon-elementalorFiredamage,whicheverwouldbemoreeffective.

SunderingClaw:TheDragon-Kingripsthroughafragiletarget,

destroyingtheirarmorinstantlywithnoopposedrollanddealing(DEXx15)+2d6or(PWRx20)+2d6pointsofdamage.Ifbothdicedisplaythesamenumberforthisattackroll–suchasapairofones,orfours–theattackisconsideredtobeacriticalhitanddeals200%normaldamage.

OrdealsOvercome:Bahamutletslooseamightyroar,grantingallalliestheeffectsofBreakDamageLimit andOverdriveuntiltheendofthegamesession.

Spells:Tornado,Quake,Brave,Flare,Demi,Gravija

AstralFlow,MegaFlare:Thelordofallofsummoned

monsterspicksupasingletargetbeforeflightandbeginningtosoarintolowatmosphere.Higherandhigherheclimbsbeforeleavingtheplanetcompletely.Heopenshisgreatjawswideandbeginstocollectcosmicenergy…then,usingtheforceofaprimalroarthatwouldbeundoubtedlydeafeningoutsideofthesilenceofspace,heunleashesthissphereofpuremagicalenergy.Theblastsendsthecatastrophicvortexofmagic-aswellastheunfortunatesoultumblingalongwithit-backthroughtheclouds,propelledintotheearthwiththeforceofadetonationlargeenoughtobeseenonthehorizonfromthousandsofmilesaway.Whenthesmokeclears,allthatremainsisagreatcraterandthebodyoftheenemyinthemiddle,havingsuffered(PWRx80)+2d6damagefromthismightyattack.

SpecialFlight,HumanoidSlayer,ResistancetoallElementsexceptHoly,

BreakDamageLimit

Devotion

TheHallowedFatheronlyobeysthestrong,andisquicktospurnthecommandsofanymortalhefindsunworthy.Hisgiftis

grantedtothosewhohavedefeatedanEndBoss,whodefeat

Bahamuthimselfincombat,orwhoundertakeadangerousquesttoretrieveanobjectofBahamut’schoosing.

PactGiftThecharactergrowsasinglespiralhornfromtheirforehead,

havingbeenofficiallywelcomedintotheworldoftheEspers.Thishornmarksthecharacterasanallythoughitisnotmagicaluntoitself.Oncepergamesession,thecharactermayperformany

SummonfornoassociatedDestinycost.

Odin(Rank5)

TheskyabovetheSummonerandheralliesdarkensasthe

soundofahorse'sgallopisheard.Agiganticform

shimmersintoview;amuscularandfearsomemanatop

aneight-leggedhorse,bearingaswordgleamingred.

Abilities

AtopaPaleHorse(Special): DuetoSleipnir,Odin’simmortalmount,thisEspermaymoveuptoaLongRangeeveryroundwhilestillremainingabletoattack.

BlindingSpeed:Thereavingriderchasesdownatarget,

dealing(DEXx20)+2d6pointsofShadowdamagetothetargetandBlindsthetargetonasuccessfulresistancecheck.BlindingSpeeddeals200%damageisthetargethastriedtoescapethebattle.

TheRiderCometh:Odinturnshisgazeuponasingle

target,gaininga+2bonustoopposedrollsagainstthem.Thiseffectiscumulative;afterusingTheRiderComeththreetimes,Odinwouldhavea+6bonustoopposedrolls.

AtomEdge:Odinsizesuponeopponent,studyinghis

strengthsandweaknesses.Inaflash,heurgeshishorseSleipnirintoagallop,slicingintothefoewithaforcestrongenoughtocleaveaweakmonsterintwoinstantly.Withasuccessfulopposedrollata-2penaltythetargetisinstantlyslicedintwain,reducingitsHPto0regardlessofcurrentHP.Ifthetargetisimmunetoinstant-deathattacks,theforceoftheblowdoes(DEXx25)+2d6damageinstead.

AstralFlow,Zantetsuken:Theskyabovethe

summonerbecomesdarkerasOdindrawshisswordandreadieshimself.Inaflash,hebeginsgallopingforward,usinghismomentumtodeliveramightyslashtoallfoes,

inflictingdiredamageandpossiblyslicinghisfoesintwo.Makeanopposedrollagainsteachcreatureonthefield;asuccessmeansthattheyareimmediatelykilled.Thisabilityworksonallcreatures,includingNotoriousMonstersandBosses.

Devotion

Nihilisticandremorseless,Odin’sobsidianbladeseeksonlydestructiontohisenemiesandsendtheirsoulstoValhalla.Intheend,therewillbenothing;nofuture.Nohope.AnycharactercapableofsummoningOdinmay

fulfilltheEsper’sDevotionbychoosingtoabandontheirLifeGoal.Thisfutilityactuallymanifestsasasupernaturalpact;Thecharacterwillneverbeabletoaccomplishthis

formerLifeGoal,eveniftheylaterregrettheirchoice.

PactGift

ThoughOdin’sprofanegiftpermanentlygrantshisSummoneroneLimitAbilityfromanyJoboftheirchoiceanda+4bonustoanyattribute,thenow-empowered

characterwillneverachieveatrulyhappyendingtotheirstory.

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CHAPTER VIII: BESTIARY"I’ve done it! I’ve created a monster! Come on, kiddo! Help me celebrate!" 

- Monster Arena Owner 

Theoldadagemaintainsthatgoodcannotexistwithoutevil.NowhereisthismoretruethanintheworldsofFinal

Fantasy,wheretheroadtoone’sdestinyispavedwiththebonesofevil,ravening,andoutrightbizarrefoes.This

sectioncontainsasampleofsamplemonstersandvillains,aswellasrulesforconstructingyourown.

BuildingaBeast

So.Youwanttomakeamonster,huh?

Aswithcreatingcharacters,thisisafairlyquickprocessthatprovidesalotofcustomizationwhilestillremaining

withinaframeworkofrules.Thefirststepistodecidewhatitis,paintinginbroadgeneralities.Isitasmall,quick

fairywithmagicalattacks?OrisitahulkingBehemothwithincrediblephysicalstrength?Onceyou’vegotthebasic

ideadown,gothrougheachofthefollowingsectionsinturn,makingnotesaboutyourmonsterasyougo.

 Attitude

Howwillyourmonsterreacttotheplayerswhentheinevitableencountertakesplace?Knowingacreature’s

attitudeoffersausefulyardstickfordecidinghowtheencountermightdevelopfromthere.Althoughmost

opponentstheheroeswillfaceareprobablygoingtobeHostile,it’sstillgoodtoknowyouroptions;pickoneofthe

fourcategoriesbelow.

Friendlymonstersofferadvice,directions,items,orhealing,dependingon

thecircumstances.Somemayexpectcompensationfortheirtroubles,while

othershelpthepartyforfree.Theytendtobeshockedandemotionallyhurtif

thepartyattacksthem,andgenerallywilltrytoescapeinsteadoffighting

back.

Neutralmonstersarepassive,andwillretaliateonlyifthreatened.While

theywon’tgooutoftheirwaytohelptheplayers,theywon’tattemptto

hinderthemeither.Ifnotattackedorotherwiseintimidatedandintelligent

enough,theymaybewillingtobarteroroffertheirassistanceinexchangefor

paymentorsomeothersmallfavor.

Warymonsterswon’tpounceontheplayersoutright,butitwon’ttakemuch

toprovoketheirill-will.Iftheyfeelevenalittlebitthreatenedbytheparty,

theywillalmostcertainlybethefirsttoattack.Warymonstersaremorelikely

toconsiderfleeingfromoverwhelmingoddsthanhostileones.

Hostilemonsterswillattackthecharactersonsight,regardlessofthe

circumstancesandodds.Thismaybeforawidevarietyofreasons,ranging

fromanoutrightevilnaturetosimplehunger.

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MonsterDifficulty

 Onceyou’veestablishedhowaggressiveyourmonsteris,weneedtodecidewhatsortofchallengethemonster

willpresenttotheparty,aswellasitsimportancetothestory.Chooseonlyoneofthefollowing;

Normalmonstersarecannonfodder,andshouldmakeuparound75%oftheopponentsthegrouprunsintoduringthecourseoftheiradventures.However,thisdoesnecessarilynotmeanthattheplayerswillhaveaneasy

timewiththem.

Notoriousmonstersareastepup,representinggrizzledveteransandone-of-a-kindcreatures.Notorious

monstersareusuallyencounteredeverytwoorthreegames.Unlikenormalmonsters,Notoriousmonstersand

theirsuperiorscanhavequitedevelopedpersonalities,andshouldmakeforamemorableencounterifhandled

correctly.

Bossesusuallyappearduringanadventure'sclimax,andshouldbetypicallybeconstructedasanepicshowdown

thatrequiresresources,teamwork,andquick-thinkingtoovercome.

EndBossesaretheplayers’mostpowerfularchenemies.Thesearetypicallyonlyencounteredafteraseriesof

adventures,ifnottheendofafull-fledgedcampaign,andtendtobeanintegralpartofthegame’songoing

storyline.TheycountasBosseswheneverthebookreferstosuch.

Onceyou’veestablishedthat,it’stimetochoosethemonster’slevel.AswithPCs,monstershavealevelfrom1to

15thatreflectstheiroverallexperienceandtoughness.Themonster’slevelshouldgenerallybeequaltothe

averagelevelofthepartyitisintendedfor;alevel5party,forinstance,willgenerallybebestofffacinglevel5

monsters-thoughaGMwhowantstochallengeexperiencedplayersmightgoalittlehigher,andagroupwho

wantstheirgametobealittlelesschallengingmightpreferslightlylowerones.

Category

Onceyou’vegotthebasicideaforyourmonsterdown,it’stimetostarttheactualconstruction.Whilecharacters

haveJobsthatgivethemstartingabilitiesandhelpdeterminetheirhitpoints,magicpoints,andstartingabilities,

Monstershaveasimilarideabasedonwhatspeciestheybelongto.

SelectoneormoreofthefourteenMonsterCategoriesoutlinedbelow;indesignterms,eachoffersabroad

templatefromwhichthefinerdetailsofthemonstercanbeworkedout.

Ifyouwanttobuildamonsterthat’samemberofmultipledifferentspecies,that’snotonlyeasytodobutalsoactivelyencouraged.Simplychoosetheir‘primary’speciesforthepurposeoffiguringoutattributes,butmake

surethatthecreaturealsohasalltheprosandconsofalltheotherspeciesitrepresents.Forexample,ifAdam

wantedtocreateaspectralsentientGhostShip,hemightdecidethatit’sanUndeadfirstandforemost,and

calculatesthecreature’sHPbasedontheUndeadentry.ItgainsAuto-ZombieforbeingUndead,andanimmunity

toFearandPoisonforit’sconstructside.

Allofthemonstercategoriescanbefoundoverthefollowingtwopages

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Monsterswiththepowertodefygravity,

usuallythroughwings,butoccasionallythroughmore

exoticmeans,suchasinflatedbladders,gassacs,or

magic.

AllAerialcreatureshavethe Flightability,makingthem

immunetodamagefromearth-basedattacksandspells.TheyalsotendtohaveaweaknesstoLightning andaresistancetoWind,andAerialcreaturesarethemostlikelyspeciestousethe Inhalepower.

BonusHP:40 BaseACC:1BonusMP:2 BaseAVD:6

Shapelessmonsterswithnodiscernible

anatomy,insteadcomposedofasingleviscousmass.

It’sdifficulttotargettheirweakpointssincetheydon’treallyhaveany;thisisgenerallyrepresentedbytheUnusualDefenseorControlledDefenseproperties.

SomeAmorphsmaybecapableofshiftingfromoneFormtoanother,othersstilluseMultiplePartstobaffletheirenemies,andstillothersusetheirgelatinousbodiestoabsorbenemiesbyInhalingthem.AmorphenemiesoftentakeextradamagefromEarth.

BonusHP:40 BaseACC:1BonusMP:10 BaseAVD:5

Water-dwellingmonsters.Thoughusually

onlyencounteredintheirnativeelement,theymay

occasionallyventureontodrylandtoterrorizeits

denizens.

Best-knownasusersofSubmergeandsufferersofaweaknesstoLightning, thedwellersofthedeeptendtobeviciousandalien,andalmostalwayshavetheSpecificHabitat(Water)abilityduetotheirstruggletobreatheonthesurface.ItisalsogenerallymorecommontoseeLargepredatorsinthedepthsoftheseathanroamingthesurface.Schoolsoffishorsentientcoralreefsarebest-describedwiththeSwarmproperty.

BonusHP:40 BaseACC:1BonusMP:2 BaseAVD:7

Beingcomposedofpureofnear-pure

magicalenergy.

Themostpotentspellcastersofallthespecies,arcaneenemiesgenerallytaketheupperhandincombatthroughtheuseofMagicalCounterattack ,ElementalImmunity,andinsomecases,even FlawlessSpell.Theirelementalweaknessesandstrengthsareasvariedasthespeciesitself.

BonusHP:30 BaseACC:0BonusMP:15 BaseAVD:6

The‘natural’inhabitantsoftheworld.

Includesmonstrousanimalsandotherfaunatwistedby

magic.

Beastsoftenmoveinpacks,herds,orworktogetherwhentheyhunttobringdownprey.They’renotableforbeingthespeciesmostlikelyto CallForHelpaswellastobefoundnaturallyskitterishandWary.Becausetheyrarelyusemagicandtendtoovercomeadversarieswithphysicalforce,theyalsotendtolashbackattheiraggressorswithCounterattack.ThosethathibernateinthecoolermonthsoftheyearmightdemonstratethiswithaweaknesstoIce.

BonusHP:30 BaseACC:3BonusMP:2 BaseAVD:6

Artificialcreations,animatedby

technologyormagic.Includessuchseriesstalwartsas

golemsandrobots.

AllConstructsareautomatically immunetoFear,PoisonandZombie.RegenerationandControlledDefensearealsocommonlyusedtorepresentconstructscapableofrepairingthemselves,orthrowingupenergyshieldstodefendthemselves–butshieldornot,mosthaveastrongreactiontoLightningattacks.Thiselementmighteitheroverloadaconstruct….orchargeitup.

BonusHP:40 BaseACC:1BonusMP:2 BaseAVD:6

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Monstrousreptileswithaserpentinebent.

Coverstheclassicwingeddragonsaswellastheir

ground-boundrelatives.

Powerfulanddeadlyadversaries,Dragonsoftenwings–andthereforeFlight–andaregenerallyassociatedwithonespecificelement.ThismightgrantthemanElementalImmunityoraninclinationtouseacertaintypeofelementalattack.Itisn’tuncommontoseeparticularlyancientandgrouchydragonstotingaroundFinalAttacks,andsomemembersofthisspecieshaveearnedtheirFearsomeability.

BonusHP:60 BaseACC:0BonusMP:5 BaseAVD:5

Supernaturalopponentsservingthecause

ofevil,generallyhighlyadeptwiththeuseofmagic.

AllFiendshaveanElementalWeaknesstoHolywithout

exception.Asthemostthoroughlyvilespeciesthatexists,extremelyhigh-levelFiendsareoftenBosseswiththeUndyingorFearsomeabilities.StillothersshapeshiftbackandforthbetweentheirtrueFormandonethatappearslessthreatening,suchasanondescripthumanoidorevenapaintingorotherinanimateobject.

BonusHP:40 BaseACC:1BonusMP:10 BaseAVD:5

Creaturesofrelatively‘normal’

 proportionsandmodestintelligence.

AllHumanoidshaveanelementalWeaknesstoShadow

andtendtostayintheNeutraltoWaryattitudes;it’sraretofindahumanoidthat’llfighttothedeathonsight,withouteverthinkofbackingdownorcuttingadeal.Swarmsofhumanoidenemiesarecommon,asarethosewhobattlewiththeaidofItemUse,JobAbility,orCallMinions.

BonusHP:40 BaseACC:2BonusMP:5 BaseAVD:6

Insectsofeveryshapeandsize,typically

 protectedbytough,chitinousshells.

SeeingtensofthousandsofbuzzinginsectsmovinginaSwarmmightbeconsidereddangerous,butexperiencedadventurersknowthattherealthreatliesinLargerspecimensthatfightwitheverynaturalstingingandslashingMultiweaponattheirdisposal.Althoughmostinsectsdon’ttakewelltoIcedamage,quiteafewusetheirprotectiveshellstograntthem

ImprovedDefensesincombatsituations.

BonusHP:30 BaseACC:0BonusMP:2 BaseAVD:9

Animatedandmutatedplantmatteraswell

asnaturalhazardssuchascarnivorousplants.

StatusTouchiscommonplaceamongthewar-wagingweeds,sentientshrubberyandviciousvegetationthat

canthreatenanunsuspectingadventuringtroupe,especiallypoisonousorpetrification-inducingstrains.QuiteafewpreferoneverySpecificHabitatsuchasForest,SwamporPlains,andalmostallplant-typecreaturessufferfromaweaknesstoFire.Thosethatdon’taregenerallyweaktoIceinstead.

BonusHP:40 BaseACC:1BonusMP:5 BaseAVD:6

Thelivingdeadarecreaturesreanimated

byfoulsorceryorsupernaturalcircumstance.

Undeadmonstersallreceivethe Auto-Zombiestatus,reversingtheeffectsofcurativemagic,drainingeffects,

andamultitudeofotherthings.ManyundeadcreaturesgainaResistance,Immunity orevenanAbsorbencytoShadow damage,andjustasmanyhaveaWeaknesstoHoly damage.Andfinally,allUndeadareImmunetoPoison .

BonusHP:30 BaseACC:1BonusMP:10 BaseAVD:6

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 AttributesandDefenses

Onceyou’vegotthebasicsfiguredout,it’stimetogetintothenumber-crunching.

Likecharacters,monstershavefourAttributes:Power,Dexterity,MindandResolve.Youreceiveasetnumberof

pointsbasedonthemonster’sdifficultyandleveltospendhoweveryoulike,solongasnoattributeisleftat0.

NormalMonstershavethestandard(Level+24 )pointstoallocatebetweenthefourstats.

NotoriousMonstersinsteadget(Level+35 )pointstoallocatebetweenthefourstats.

Bossesuseatotalof(Level+45 )pointstoallocatebetweenthefourstats.

EndBossespossess(Level+60 )pointstoallocatebetweenthefourstats.

Onceyou’vewrittendownthebaseattributes,followtherulesbelowtodeterminealltheotherderivedstatsof

yourbeast.

Tocalculateamonster’sMaximumHitPoints,addtheirRESscorewiththeHPBonusgrantedbytheirSpecies,

andmultiplythetotalbytheirLevel .IfthecreatureisaNotoriousMonster,thendoublethisnumber.Ifthe

creatureisaBoss,multiplythevalueby3.AnEndBossmultipliesitby5instead.

Forexample,Chappudecidestobuildabig,scaryDragonboss.Sinceshe’sdecidedthiscreaturewillbedesignedto

challengerherlevel12party,shemakesitatthesamelevelandthushas57statpointstoallocate.Shedecides18

ofthesewillbegoingintoRES.Combiningthatwiththeautomatic60healthperlevelitgetsforjustbeinga

Dragon,hermonsterhas78basehealth.Thenshemultipliesthatby12–thecreature’slevel–foratotalof936

health,andthenmultiplesTHATby3becausetheDragonwillbeaboss.Shecomesupwithatotalof2,808,but

decidestojustroundthatto2,800sothatit’llbeeasierforhertokeeptrackof.

Tocalculateamonster’sMaximumMagicPoints,addtheirMNDscorewiththeMPBonusgrantedbytheir

Species,andmultiplythetotalbytheirLevel .IfthecreatureisaBoss,thendoublethisnumber.Ifthecreatureis

anEndBoss,triplethisValue.

Justlikebefore,Chapputakesalookatherdragon’sstatstodetermineitsmagicalmight.Dragonshaveabonusof

5MP/Level,andhercreationhas9MNDforastartingtotalof14.That14ismultipliedbythedragon’slevelfora

totalof168,andthendoubledbecausetheDragonisalsoaBoss–336MPisn’tanythingtosneezeat,that’sfor

sure!

Tocalculateamonster’sAVDandACCscores,addtheirhalftheirlevel,roundeddownwiththeBonusgranted

bytheirSpecies.IfthecreatureisaNotoriousMonster,boththesescoresgeta+1bonus.BossesandEndBosses

enjoya+2bonusinstead.

Dragonsreallysufferwhenitcomestotheselastfewscores,with0ACCand5AVDnormally.Eachofthesestats

getsa+6bonusbecauseofthecreature’slevel,however,andanextra+2ontopofthatforbeingaBoss.Attheendoftheday,neitherthe8ACCnor13AVDisworthwritinghomeabout.

Don’tforgettocalculateyourcreature’sForceandFinesseattributes;justlikeacharacter,thesearethesumof

eitherPWRandRESorDEXandMND,dividedby4.They'llbeusedalotinopposedchecksandresistancerolls.

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Thesecond-to-lastlaststepistofigureoutthebeast’sarmorandmagicalarmor,andChappuneedstoconsulta

chartforthisone.Sheknowsthatshegetsaflatnumberofpoints,whichshecanallocatebetweenthetwoscores

anywayshelikes;however,splittingthemevenly(orclosetoevenly)betweenthetwohelpstomakesurethatthe

membersofthegroupwhoAREN’Theavyhitterswillstillbeabletoactuallydealdamage.

MonsterLevel ArmorPoints MonsterLevel ArmorPoints

1 5 9 502 6 10 653 8 11 854 11 12 1105 15 13 1406 20 14 1757 27 15 2158 35

Chappuknowshergroupleanstowarddealingheavymagicaldamage,andshewantsherdragontobeableto

withstandafewheavynovas.Soshetakesthe110armorpointsshehasavailableandgivesherbossanARMscore

of40andanM.ARMscoreof70.Thisway,thegroupPaladinwhoisstillusingalow-Tierweaponwillstillbeable

tohelpwhittlethebossdown,andthepartymageswon’tinstantlyturnitintoash.

Finally,Chappuisjustaboutreadytogetintothenextsection;allsheneedstodonowisfigureouthowwellher

dragonreactstothevariouselementsandstatuseffects.Afterall,everyopponenthasaweakness,and

Chappu’sdragonisnoexception.

Thereare8elements,eachofwhichwillberepresentedbyanicononthesamplemonsterstatblockslateronin

thischapter;Earth(),Fire,(),Ice(),Lightning(),Water(),Wind(),Holy(),andShadow().

Wheneveryoumakeamonster,youmustchoosetwoelementsforthecreaturetohaveaVulnerabilityto

(taking50%moredamagefromeach),oroneelementthebeasthasaWeaknessto(takingdoubledamage

fromit).Then,youalsogettopicktwoelementsthecreatureResists,oroneelementthatitisImmuneto

completely.

Therearealsofifteendifferenttypesofnegativestatusailments.Althoughthere’snohardandfastruleshere,

mostofthetime,amonstercanbeaffectedbyanyofthemunlessyoucanthinkofagoodreasonwhyitwouldn’t

makesense–forexample,youprobablywouldn’tbe4abletoPetrifyasentienttornado.

AllNotoriousMonstersandBossesareautomatically ImmunetoTransformandCharm.Suchcreaturesarealsousuallyimmune–oratleastveryresistant–toinstant-deathinducingattacks,andtheyalwayspossessthe‘Break

DamageLimit’property,allowingthemtodomorethan999damageinasingleround.

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 Abilities

Withthemonster’sbasicattributesanddefensescovered,thesecond-to-laststepistofurthercustomizeitwith

monstrousabilities–justlikehowcharactersarefurtherdefinedwithJobandSharedabilities!

Amonstergetsanumberofabilitiesequaltohalfitslevel(roundeddown,butasalways,neverbelowone).Soa

first-levelmonsterwouldhaveoneabilityoverandabovetheonesautomaticallygranted(orforceduponhim!)byhisspecies,anda13

thlevelmonsterwouldhavesix!

Abilitiesaredividedintotwobroadtypes–BiologicalAbilitiesandCombatabilities.Themaindifferenceisthat

CombatAbilitiesareusuallyalittlebitbetter,buttheycanbe‘turnedoff’ifthemonsterisafflictedbytheSeal

statusorhitwithaTeamworkAttack.Severaljobabilitiescanalsodothis.

BiologicalAbilities

Regeneration:Themonster’sskinisconstantlyhealinganditsinjuriesknitting,anditregainsHPatthestartofeachoftheir

roundsequaltotheirlevel.Thisabilitymaybetakenmultipletimes,increasingthevaluebythesameamounteachtime.So,atenth-levelcreaturethathastakenthisability5timeswouldhaveRegeneration50!

Skitterish:ThemonstercalculatestheirAVDscoreas1/4thoftheirDEXplusthebonusgrantedbytheirjob,insteadofhalf

theirlevelplusthebasevalue.Thisgivesaslightadvantagetoextremelyquick-movingcreatures.

Flight:Themonsteriscapableofflight,puttingitoutofreachofmostweaponsandgivingitgreatermaneuverabilityin

combat.Short-rangeweaponssuffera-4penaltytohitflyingcreatures.

UnusualDefense:Duetosomeracialcharacteristic,themonstertakeseitherhalfdamagefromPhysicalattacksand200%damagefromMagicalattacks,orviceversa.IfcombinedwithShelland Protect ,thedamagesustainedfromattacksmightbeaslowas25%.

ControlledDefense:AsUnusualDefense,butthemonstermayshiftformsatwillasanInstantaction.TheGMmustdescribe

thatthisisbeingusedinsomefashion,whetheritbeachangeofcolororshapeorsomethingmoresubtle,andthedescriptionmustbeconsistentasthebattlecontinues.AMonstermusthaveUnusualDefensebeforeitcanalsotakeControlledDefense.

MultipleParts:Themonsterismadeupofseveralseparateentities-themainbody,whichhasnormalHP,anduptotwo

otherparts.ThetotalHPoftheextrapartsaddsuptohalftheHPofthemainbody(forexample,acreaturewith100HPmighthavetwopartswith25HPeach).Themonsterdiesifthemainbodyisdestroyed,buttheadditionalpartscanoftenmakethisdifficult.EachadditionalpartallowsthemainbodytotakeoneadditionalStandardactioneachturnwhileitremainsactive,andMultiplePartsareimmuneallstatuseffects(bothpositiveandnegative).ByspendingasinglepointofDestinyafteratleast1roundhaspassed,themonstermayreviveadestroyedPartasanInstantaction.ThecreaturegainsoneadditionalParteachtimethisabilityistaken.

Swarm:Swarmsaregroupsofliterallydozens-orevenhundreds,orthousands!-ofindividualenemiesthatcansurroundand

closeinontheheroes.Swarmsactasasingleunit,suchasteamsofimperialsoldiersorarmiesofshamblingundead.Spells,attacksandabilitiesthateffectonlyaSingletargetdealhalfdamagetoaSwarm,andSwarmsareImmunetoallstatuseffectsandKnockbackeffectsthatonlytargetasingleenemy.Conversely,spells,attacksandabilitiesthatdamageanentireenemygroup,orallenemieswithinaspecificrange,dealdoubledamagetoaSwarm.

Impervious:Anabilitygenerallyonlypossessedbybosses,ImperviousgrantsanImmunitytoeverynegativestatuseffect

exceptthosethathavebeenspecificallylisted.AgoodGMwillgenerallyleavethemonstervulnerabletoaselectfewstatuseffectsdespiteImpervious.

Fearsome:Themonsteristerrifyinglypowerful.Wheneveracharacterwishestomakeanattackagainstthecreature,they

mustsucceedataresistancecheck(generallyanopposedFinesseroll).Iftheysucceed,theymayattackthemonsterfreelyuntilthestartoftheirnextturn.Iftheyfailthecheck,theyareaffectedbytheFear statusuntilthestartoftheirnextturninstead.ThiscanonlybeusedbyBosses.

Large:Themonsterishuge,makingitImmunetoKnockbackandtheaction-interruptionthatknockbacksnormallycause.Justrememberthatsizedoesn’tmeananawfullotintheworldofFinalFantasy;smallmonstersarejustascapableofdealingoutgrievousdamageaslargeones.

SwiftStrikes:ThisBiologicalabilityallowsthemonstertocalculatealltheirphysicalattackdamagewiththeirDEXattribute

insteadoftheirPWR.

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Undying:AfteranUndyingcreatureiskilled,theyreturntolife(orundeath,insomecases)afteravariedperiodoftime,

ranginganywherefromseveralminutestoseveralyears.SomeWhiteMagicspellscanstopUndeadenemieswiththisability,andtheRedMage’sSealEvilabilitycanhandlemorefearsomeadversarieswhopossessit.ThereisgenerallyoneconditionthatcanbemettocancelouttheUndyingproperty,thoughwedon’tlistwhatitmightbeinindividualentriesandinsteadleavethisuptoyourimagination.Perhapsanentitywhohasimmortalizedthemselfinapaintingcanbesubjecttothenormalrulesofdeathifheorsheevergazesupontheirpaintedlikeness,orperhapsonlyacertainmagicalswordcanstopthereignofterrorcausedbyashape-shiftingmasterofdarkness.

Form:Whenreducedto50%oftheirtotalhitpoints,thecreaturewiththisabilitymayadoptadifferentphysicalshape.ThisallowsittochangeitsSpecies(butnotrecalculateHPoranyoftheothercombatattributes)andgenerallyunlocksoneormorenewattacks.

Vehicle:Themonster–whichisalmostalwaysaConstruct–canallowonesmallercreaturetorideontoporinsideofit.The

ridingmaynottakeStandardorSlowactionswhileinsideoftheVehicle,buttheygaintheVehicle’sentireARMandM.ARMscoresasabonustotheirowndefenses,andanindividualhasa+4bonustoAVDwhile‘piloting’avehiclemonster.

SpecificHabitat:Thecreatureisgenerallyonlyadeptatfightinginthetypeofterrainitismostusedto;thismightbeaarid,

sandyDesert,adensetemperateForestorjungle,aplaceofextremeheatandLavasuchastheinsideofavolcanoortheearth’score,afetidSwampknownforitsmuddyandunstableground,arockyMountainhighland,thelargeandunbrokenstretchesofrollinggrasslandsandPlains,alargenaturalbodyofWater,aTownorotherareaofcivilizationsuchasancientruinsoradungeon,acoldandSnow-coveredtundracharacterizedbyextremetemperaturesandsparsevegetation,anUndergroundcave,tunnel,ormine,orevenaninterdimensionalsiteoutsideofthenormalboundariesofrealities,dubbedbyscholarsasa‘Cosmic’location.

WhenthecreatureisfightinginthetypeoflocationspecifiedinitsSpecificHabitat,theygaineithera+2bonustoitsAVDscoreoritsACCscore,chosenatthetimethisabilityistaken.Wheninanyotherhabitat,thisistreatedasa-2penaltytoACCorAVD,instead.SometypesofDifficultTerrainorElementalFieldsmightcountasacertaintypeofterrainforthepurposeofthisability,attheGM’sdiscretion.There’snoreasontoclaimthatabattlefieldfloodedafteramassivetidalwavecouldn’tbecountedasWaterterrain,forexample.

ElementalImmunity:Thecreaturetakesnodamagefromoneadditionalelementaltype;anelementthecreatureisalreadyWeakorVulnerabletocannotbeimproveduponwiththisability.

ElementalAbsorption:Oneofthecreature’selementalimmunitiesistransformedintoanElementalAbsorbencyinstead;all

attacksdealttothecreaturebythatelementrestoreHPinsteadofreducingit.ImprovedDefenses: ChooseeitherARMorM.ARMwhenthisabilityistaken;thatparticulardefenseisincreasedby50%.This

couldtheoreticallybetakenmultipletimes,increasingthedefensivevalueby50%eachtime.Ifyou’retheGM,combiningthisabilitywithUnusualDefenseorControlledDefenseisasurefirewaytohaveprojectilesangrilylobbedatyourhead.

ElaborateAttacks:ThecreaturemaybuilditssecondaryattacksasthoughitsFinessescorewas1higherthanitreallyis.This

maybetakenmultipletimes.

CombatAbilities

Counterattack:Themonsterhasa25%percentchancetocounterattackanyphysicalattackagainstitwithanormalattack.If

thisabilityistakenmorethanonce,theCounterattackchanceincreasedbyanextra25%eachtime,allthewayupto100%. MagicalCounterattack: Themonsterhasaflat25%chancetocounterattackanymagicalattackagainstitwithanInstantly-

castedspell.AMagicalCounterattackcannotbetakenifthemonsterisalreadyinthemiddleofaSlowaction,andthiscanbe

takenmultipletimestoincreasetheoddsofacounterattackbyanadditional25%eachtime.FinalAttack:Whenreducedto0hitpoints,themonstermayuseanyonepre-determinedspellorattackforasanInstant

action.FinalAttackwillfailifthemonsterdoesn’thaveenoughMPtocastitschosenspellatthetimeofitsdefeat.

StatusTouch:Themonsterhasa25%chancetocauseanegativestatusconditionwithanyofitsnormalattacks.StatusTouch

requiresanopposedresistancecheckbetweenthemonsterandhistarget.(Ifthemonsterwins,itstargetbecomesafflictedbythenegativestatuseffect.)

CallforHelp:ThemonsterusesaSlowactiontocallsforanothermonsterofthesametype,whoarriveswhenthisabilityIs

usedandimmediatelyjoinsthebattle.Becausethemonstermustbethesametypeastheonethatcallsforhelp,bossmonsterscannotchoosethispower;itisrecommendedtheylookintoCallMinionsinstead.

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Inhale:Themonstercanusepowerfullungsorgravitationalforcetopullstronglytheiradversaries,draggingthemthroughthe

airtowardsthebeast.EachroundthemonstermayattempttoInhaleasingletargetasaninstantaction,makinganopposedForceroll;ifthemonsterissuccessful,thecharacterlosesanyFlight effectsuntiltheendofthecreature’sturn,andismovedaMediumRangetowardthebeastunlessthepathisimpededbyobstacles.AsaStandardaction,themonstercanchoosetoaffectanentiregroupwithInhaleinsteadofonlyasingletarget.

CallMinions:ThemonstercantakeaStandardactiononcepercombattocallfortwominions,whoarriveattheendofthe

roundtojointhefray.Theminionsthatarecalledmustbeatleast2levelslowerthanthecaller.EachtimeCallMinionsistaken,itincreasesthenumberofminionsthatcanbesummonedbytwo.

Multiweapon:WithoutneedingtohaveMultipleParts,themonsterhasavarietyofweaponsatitsdisposalandcanstrike

simultaneouslywiththem,makingitsattackshardertododge.MonsterswithMultiweaponmayrerollonediceoneveryattack, justlikeacharacterthatdual-wields.

FlawlessSpell:Thecreaturehasonespellthat’sasmuchapartofthemasanyattack,andtheycancastitonceperroundas

anInstantaction.

ItemUse:ThemonstermayuseanyrecoveryitemlistedintheDropsectionofitsentryduringcombatasanInstantaction.

Notethatthecharacterswillnotfindthisitemafterdefeatingtheenemyifthemonsterusesit.Monsterswillgenerallyonlyuseitemswhentheyfindtheirlivesendangered.

Submerge:AsaStandardactionthemonstermayburrowbeneaththeearthordiveunderwater,makingthemImmunetoany

negativeorbeneficialGroup-targetattacksorspellsfromtargetswhoarenotalsounderwaterorunderground.StatusconditionssuchasPoisoncontinuetoaffectthemonsterwhilstunderground,andtheycanstillbeaffectedbySingle-targetattacks.AnyGroup-targetingattacks,spellsorabilitiesthatthemonsterusesareturnedintoSingle-targetinsteadwhilethe

creatureremainssubmerged.TheymayreturntothesurfaceasanInstantactionormoveaMediumRange,andtheymaymoveunderneathenemiestoattackthemwithstandardattacksasnormal.Anycreaturethatisaffectedbyaknockbackeffectisalsogenerallyreturnedtothesurface,endingtheeffectsofSubmerge.CombinationAttack: MayonlybeusedbyamonsterwiththeMultiplePartsbiologicalability.IfALLpartsareintact,they

mayallcombinetheiractionsfortheroundintoonepowerfulattackthatdealsmoredamagethannormal.CombinationAttacksuseoneofthecreature’sstandardattacks,butdeals300%damage.

JobAbility:ThemonsterhasaccesstooneSharedorJobAbilitysuchasaFighter’sCycloneoraTimeMage’sDelayInevitable.

Regardlessofhowoftentheabilitynormallyfunctions,themonstermayonlyeveruseitoncepercombat.LimitandInnateabilitiesarestrictlyoff-limits.

BuildingAttacks

Atleast,we’vemovedintothefinalstageofmonster-building;describinghowthey’llhorriblymutilatetheheroes!

Sure,maybeyou’llchoosetogiveyourmonsterahandfulofspells–there’snohardandfastrulesforthis,solongasthemonsterhastheMPtocastthemandtheTierofthespellsdoesn’tgreatlyexceedwhatasimilarily-levelled

magecoulduse–buttherealmeatofthissectionwillbeyourcreature’sAttacks!

Amonster’sAttacksaresimple,offensive,damage-dealingmaneuversthatalltakeStandardactionsincombat,and

areneveraffectedbytheSealstatuseffect.Thatsaid,theexactformofabeast’sattackislargelydependenton

themonster’sspeciesandhowyouenvisionthembattling.AHumanoid-typemonster,forinstance,mighthavea

swordorspear,whilstaPlant-typemonstercouldattackwiththornsorvines.AnAmorphwhoreliesheavilyon

magicmightusehisattackstoreplenishordrainMPsohecankeeponcastingpowerfulspells.

Liketheheroes,monsterscalculatedamagebasedontheirPWRattribute–unliketheheroes,theirdamageis

basedontheirlevelinsteadoftheTierofweapontheyswingaround.Takealookatthetablebelow;

MonsterLevel BaseDamage MonsterLevel BaseDamage

1-2 (PWRx1)+2d6 11 (PWRx7)+2d63-4 (PWRx2)+2d6 12 (PWRx8)+2d65-6 (PWRx3)+2d6 13 (PWRx9)+2d67-8 (PWRx4)+2d6 14 (PWRx10)+2d69 (PWRx5)+2d6 15 (PWRx11)+2d610 (PWRx6)+2d6

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So,jotdownyourmonster’sbasedamageandimaginewhatabasic,straightforwardattackmightbelikefromyour

creature–andwhenwesaybasic,wemeanbasic.Noweapons,noelementalbreathorinterestingtechniques

here.Justalast-ditchsmackwithwhateverbodypartmighthurtthemost.

Gotitfiguredout?Fantastic!Youknowyourcreature’sbaseaccuracyandhisbasedamage,andthat’scombinedto

makeoneverysimple-lookingattack!Let’sgiveitaname,andhopefullyyourmonsterwon’thavetousethatone

much–it’sgoingtogetmoreinterestinginasecond!

Onceyou’vegotthisbasicideadown,wecantakethatattackwealreadymadeandturnitintoavarietyof

secondaryattacks;byhavingtheattackrequireaweapon,reducingtheaccuracyordamage,orevenhavingyour

poorbeastiehurtthemselfintheprocess,youcancreatesomethingmuchmorefun–agoutofflame,atrampling

charge,orwhateverelseyoucandreamup!

BuildingaSecondaryAttackiseasy–simplytakeyourprimaryattackandaddahandfulofbonuseffectsfromthe

listbelow.Eachadditionaleffecthasa‘point’cost,andamonstercanspendasmanypointsoneachsecondary

attackasithaspointsofFinesse.

So,ifwe’reworkingwithamonsterthathas3Finesse,eachofhissecondaryattackscan

Inthesamplemonsterstatblocks,we’vemarkedattacksthatrequireaweaponwithasterix(*).Whenyouseethat

symbol,you’llknowthatanenemythathasbeenDisarmedorhashisweaponbrokencan’tusethatparticular

move!

PointCost Effect+5Refund Usingtheattackimmediatelyrenderstheuserunconscious,reducingthemto0hitpoints.+3Refund Theattackreducestheuser’shealthby50%ofitsmaximum.+2Refund The‘attack’doesnodamageorhealing.

+1Refund

Cannotbeusedwithoutthemonster’sweapon,orsomeotherobscurecriteriamustbemet.Theattackisonlyusableonce.

Thedamageisreducedbyonestep.Theaccuracyisreducedby-1.

0

TheattacktargetsM.ARMinsteadofARM.Theattackcalculatesdamageashalfofthecreature’slevelinsteadofthenormalamount(usefulforcreatingtamedcreatureswhoselevelsincreaseoverthecourseofacampaign).

1

Theaccuracyoftheattackisincreasedby+1.TheattackcanbeusedataMediumRange.TheattackhasdealsEarth,Fire,Ice,Lightning,Water,orWindelementaldamage.

2

Thedamagestepisincreasedbyone.Theusergainsa+1bonusonanopposedrollorforcesyoutosuffera-1penalty.Withasuccessfulopposedroll,theattackcancauseashortrangeknockback.

3

Withasuccessfulopposedroll,maycause Zombie,Blind,Poison,Sleep,Stop,Confuse,orSeal.

TheattacktargetsanentireGroup.Thetargetautomaticallysuffersa-2penaltytoACCorAVDforoneround,ora+2bonustoeitherscoreforan

allyinstead.Thestatuseffectinflictedbytheattackdoesnotfadeinseveralroundsasnormalandmustberemovedthroughothermeans.

4

TheattackusesMNDinsteadofPWRandrestoreshealthtotheuseroranallyinsteadofdealingdamagetoatarget.TheuseroroneallygainsgainReflect orFlight .Withasuccessfulopposedroll,maycauseTransform,Curse,Slow,orPetrify,orattempttodestroythetarget’sequippedweaponorarmor.

5

TheuseroroneallygainsProtect orShell .TheattackdealsShadoworHolydamage.

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TheattackignoresARMorM.ARMandallsimilardamage-reductioneffects.6 TheattackhasatargetrangeofLocal.

Withasuccessfulopposedroll,maycauseStunorCharm.

ThetargetisafflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeedBreakwithafailedopposedrollforoneround.

7 TheuseroroneallygainsHaste,Auto-Life,orReflect.8 TheattackergainsonepointofDestinywithasuccessfulattackroll.

ThetargetisafflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeedBreakwithafailedopposedrollforseveralrounds.

Rewards 

Manymonstersleavebehinditemsorgilwhentheyaredefeated,orhaveitemsthatmaybestolen.Usually,the

itemisrelatedtothemonsteroritsabilities,andyou’reencouragedtocomeupwithpotentialitemsthecreature

mayhaveonitspersonage–orbetransformedinto,ifyouhaveanEngineerinyourparty!Forexample,whilea

goblinmaydropashortswordwhendefeated,agiantbirdmostlikelywillnot.IfamonsterhasaDropItem,ithas

a50%chancetogiveuptheitemwhendefeated.Componentswerediscussedbackonp.161;theycanbe

obtainedwithasuccessfulScavengeskillcheckfromaNotoriousMonsterorBoss,soit’sagoodideatoincludea

plausibleideaforsuchcreaturesaheadoftime.StealItemsaremoreorlessthesameidea;sinceaThiefmightbe

abletonabeverythingfromthecreature’sshirtofftheirbacktotheirearliestmemory,jottingdownanideafor

somethingtheThiefcould theoreticallysnatchisalwaysagoodidea.Thiswayyouwon’tbestuckflippingthrough

thebookinthemiddleofcombat,searchingforinspiration.

LimitBreaksandDestiny

AddingaLimitBreaktoyourmonsterisagoodwaytomakeaseriousencounterevenmoredangerous,andevenif

themonsterdoesn’thavethechancetoactuallyUSEit,gettingintothehabitofbuildingbosseswithjaw-dropping,

destiny-wastingattacksisagoodwaytoinstillafearofthemintoyourplayers.

MonstersbuildLimitBreaksintheexactsamewayaplayerdoes;byfollowingthepoint-buysystemthatcanbe

foundstartingonpage166.

MonsterscanearnanduseDestinyaswell,thoughnotinthesamewaysthatheroescan.Sincetheon-screen

lifespanofmostmonstersbeginsandendsoverthecourseofasinglebattle,there’safewimportantdifferences.

ByspendingonepointofDestiny ,amonstermayaddanadditionald6toanyrolljustlikeheroes.However,they

mayalsospendasinglepointtotakeanimmediateStandardaction evenifitisn’ttheirturn,solongastheydon’t

interruptaPC’sactions.Thisallowsthemtobeginandfinishthecastingofspellsatoddtimes,actincombat

beforeanyoneelsehasachanceto,andusepowerfulmoveswhenplayersaren’texpectingit.

Finally,justlikeplayers,threepointsofDestinyallowamonstertouseaLimitBreakiftheyhaveone.Theseare

oftenfrighteninglypowerfulattackscapableofcompletelylevelinganentireteamofunpreparedheroes–luckily,

theycanonlybeactivatedoncethebosshasbeenreducedto25%healthorlessasnormal.

Alevel1-4NotoriousMonstermighthave1DestinyiftheGMdeemsitappropriate.

Alevel5+NotoriousMonsterorBossalwayspossesses 1DestinyandcanconstructaLimitBreakupto10points.

Alevel10+NotoriousMonsterorBosshas2Destinyinstead,anduses20pointstobuildaLimitBreak.

AnEndBoss,regardlessoftheirlevel,startswith 3Destinyandbuildstheirlimitbreakwiththefull 30points.

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PlayingtheBadGuy

Nowthatyourmonsterisreadyforaction,it’stimeforthefinalstep;discussingsomeofthewaysyoucanbest

utilizeitagainsttheheroes.Whilewetriedtocovermostofthebasesintherules,andprovideready-to-gocritters

inthebestiary,nobodyknowsthestrengthsandweaknessesofyourgroupbetterthanyou.PlayerstyleandJobmakeupcanvastlychangehowencountersplayout,andbecausetheFFd6producesvastlydifferentadventuring

groupsfromtabletotable,we’dbedoingyouandyourplayersadisserviceifwejustleftthingshere.

Instead,we’dliketotakeamomenttoshowyouhowafewsimplespells,orchangingthebattlefield,canputa

newspinonoldfightsandgivemonstersafightingchanceagainstevenmuch-higherleveledPCs.

KillingHeroes

YoumayhaveseenthisbookpreviouslymentionhowonlyNotoriousMonstersandBossescanactuallykillplayers,

andnowwe’regoingtodiscussthatingreaterdetail.MonsterscanonlykillaPCwhohasbeenreducedto0hit

points,andgenerallyonlyacharacterwithinaShortRangeofthem.

NotoriousMonsterscankillfallencharactersasaSlowaction,usuallygivingthefallenheroes’comradesa

chancetojumpinandpreventthisunfortunatefate.

BossescanendthelivesoffallenPCsasa Standardactioninstead,takingtheirentireturntodramatically

heraldtheendofaheroes’story,devouringorrippinglifelessbodiesintoshredssoquicklythattheheroes’allies

almostneverhavetimetointervene.

Onlybyspending7pointsofDestinytoCheatDeathcanaplayeravoidthishorriblefate,oneoftheonlywaysa

FinalFantasyherocantrulyperish.

NastyTricksWiththatoutoftheway,we’dliketotakeonelastmomenttodiscusshalfadozenoptionsfordealingwith

particularlytroublesomeheroes.

FirstupistheMelt spell,aranktwoblackmagickthatcannegateacharacter’sARMscoreforafewrounds,atthe

tradeoffofthecastertakingsomemagicalbacklash.Thisisgreatfortheheavy-armorwearing,shield-swinging,

 Auto-Protect championwhoisoftenthefirsttochargein.Meltisn’tcheapat25MPanditsnastybacklash,but

there’stwowaysaroundtherepercussionsofthespell.Low-PWRmonsterswillstillbeabletoutilizethespellto

greatlyweakenarmor,butminimizethedamagebothtothemselvesaswellasthetarget.Or–sincethedamage

donebyMeltisfire-based–simplygivingyourcreaturearesistanceorimmunitytofiresolvestheproblem.

ConsiderpairingupheavybruisermonsterswithMelt-usingcreaturessothatthespellcantakeeffectonthesameturnthattheogrestartsswingingaway.

UpuntilplayerskeepaconstantsupplyofRemediesorRevivifiesonhand,oneofthebestwaystofrustratehealers

iswiththe ZombieorSeal spellsorstatuses.Thatsaid,fewthingscanreallystopaherowhohasdedicatedhimor

herselftosupportingothers,andGMsareencouragednottoworrytoomuchaboutit.

ThirdupisRasp,whichallowshigh-MNDmonsterstoexpendhundredsofpointsofMPtoreducetheirtarget’s

magicpointtotalbythesameamount.CombinethiswithawayforthecreaturetoregainitslostMPthrough

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standardactions,andyouhaveabeastthatcandealwithtroublesomemagesonebyonebydestroyingalloftheir

MPinasingleSlowaction.

Don’tunderestimatethepowerofDifficultTerrain!Thickghostlyfogs,icyorunstablefloors,cloudsofblack

industrialsmoke,allofthesethingsandmorecancausehindrancestothepartybutnotthearea’snative

inhabitants.AencounterwithaBombKinginsideaburningbuildingisnotonlymoredifficultforcharacterswho

wouldotherwisebreezerightthroughthefight,it’salsoagreatdealmorememorable.

Likewise,theelementofsurprise isavaluableweapon,andwedon’tjustmeanthroughpre-emptivestrikes.Get

intothehabitofallowingyourplayerstomakebroadtacticalguesses–machinesareweaktolightning ,for

example–andthenintroduceacreaturethatdoesn’tfittheirstereotypesoraneffecttheplayershaveneverseen

before.AllittakesisasingleroundofAbsorbingorReflectingacaster’selementalspelltoturnthetablesinafight,

orfindingoutthatthebanditleaderhasaccesstoapowerfulSummon…

WithbothnotoriousmonstersandbosseshavingaccesstoDestiny ,considermakinguseofattacksthatslowly

accumulatethispreciouscommoditywheneverpossible.Whilelimitbreaksandextraturnsmightbeflashy,don’t

forgetthatyoucanusethisDestinytoaddaccuracydicetoamonster’smostpowerfulattacks,makingiteasyto

unleashthesepunishingtechniques.

Review

Andthat’sit,you’redone!Double-checkyourmonstertomakesureeverythingisinorderandgetreadytounleash

yourbeastatthegamingtable!

Rememberthatit’stheGM’sjobtoplayfair,andalthoughitmightbetemptingtocreatemonstersthatcould

decimateyourplayersinasingleroundofcombat,orbeImmunetoeverythingtheycouldthrowatit,wecan’t

stressenoughhowimportantitistoavoidfallingintothattrap.Sinceyou’rethefinalarbiterofthelevelof

challengepresentinthegameforyourplayers,yourplayerstrustyounottoabusetherulesfoundinthissection.

Therearehundredsofcombinationsofabilities,spells,andattacksthroughoutthisbookthatwillkeepyourplayersontheirtoes.Justrememberthatlife-threateningbattlesshoulddefinitelynotbethenormunlessthat’swhat

appealstoyourgroup.ThesystemwasdesignedthatNotoriousMonstersandBossesarethetoughestfights,and

regularmonstersaregenerallyquitestress-free.AgoodGMknowswhentoholdbackandwhentounleashhell,

andshouldbeabletodobothskillfully.

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CONCLUSION"It was time to bring the world once more into the light." 

- Final Fantasy

NoneofthiswouldhavebeenpossiblewithouttheoriginalFinalFantasyRPGbyTheReturners;thisprojectwould

haveneverhaveseenthelightofdaywereitnotforScottTengelin.

Youcanemailmewithquestions,comments,[email protected]

Andthat,astheysay,isthat.

 

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NAME: 

RACE AND JOB:  LEVEL: 

Attribute Score

PWR:Force: 

HP:MP:

 ARM:M.ARM:

 AVD: ACC:

RES:DEX:

Finesse: MND:

Attack Type Accuracy Damage Special Properties Tier 

ABILITIES  

ARMOR AND ACCESSORY

INVENTORY(10 Items Max)

SKILLS  

 Athletics Acting

 Awareness Escape

Healing Inquiry Language Lore: __________ 

Lore: __________   Lore: __________ 

Mercantile Nature

Negotiation Perform

Scavenge Stealth

Swimming Synthesis: _____ 

Synthesis: _____ Systems

Thievery VehiclesOther: _________ Other: _________ 

TASK DIFFICULTYElementary: 5

Easy: 7Moderate: 9

Challenging: 11Impressive: 14

Heroic: 17Supreme: 20Godlike: 25

Impossible: 30

EXPERIENCE AND WEALTH

EXP Destiny

Gil

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  BIO

Quote: 

Gender: Age: Weight: Birthdate: 

Height: Hometown:

Features:

GOALS

#1:

#2:

#3:

Life Goal:

LIMIT BREAKS

Name Level Description5

15

25

MAGIC 

Name Rank MP Cost Description