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Creative Liveable Human Behaviour, Culture and Public Realm in the Smart City
33

Feimatta Conteh

Apr 06, 2017

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Page 1: Feimatta Conteh

Creative Liveable and Smart CitiesHuman Behaviour, Culture and Public Realm in the Smart City

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FutureEverything Festival Bring people together to discover, share and experience new

ideas for the future. Pioneering the practice of city-wide ‘festival as

laboratory’, encompassing art, music and discussion.

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New Art Commissions As a world-leader in the digital art sector, FutureEverything commissions

artists to illustrate new ideas through creative prototypes, interactive

design and participative experiences.

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Innovation Labs Produce concepts, experiences and prototypes that spark

imagination and ask questions about the implications of

smart technologies.

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Design For ScienceFutureEverything has proven track record in data visualisation, citizen

science, and work with international climate science agencies. Project

Ukko breaks new ground in the embryonic climate services sector.

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The Smart City…

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Smart City 1.0

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Smart City 2.0

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Smart City 2.0

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Smart City 3.0

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FutureEverything activity in CityVerve – Introducing art, citizen engagement and

human centred design in a large scale IoT Smart City demonstrator

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Training/consultancy on Human Centred

Design

Objective: Broaden awareness of HCD, enable

use case teams to use tools and methods in

developing their solutions

Method: Workshops, drop in sessions, toolkits,

surgeries, helpdesk.

Expected Impact: Increased understanding of

users, awareness of end user requirements in

developing technologies

© FutureEverything 2017 All Rights Reserved

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Community Forums on the IoT

Objective: Connect citizens to CityVerve in

a meaningful way. Give communities a

voice in the development of solutions.

Method: Futures methods in participatory

workshops, targeted engagement with

community gatekeepers, feedback loop

through reports and follow up calls to

technology companies.

Expected Impact: Awareness and

engagement of residents, concerns

around data ownership documented.

© FutureEverything 2017 All Rights Reserved

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Interventions – creative workshops

Objective: Elicit and understand citizen

issues around use cases.

Method: Creativity and participation

methods (role play, creative facilitation

techniques) used to explore issues emerging

within use cases

Expected Impact: Understanding of citizen

issues and barriers to user acceptance.

© FutureEverything 2017 All Rights Reserved

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CITYVERVE COMMUNITY CHAMPIONS

Local young people, trained in role play, facilitation and filmmaking

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Interventions – user testing

Objective: Test and validate technology

solutions.

Method: Creativity and participation methods

(role play, creative facilitation techniques)

used to test and validate solutions.

Expected Impact: Further understanding,

requirements and insights for solutions.

© FutureEverything 2017 All Rights Reserved

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Community KPIs

Objective: Give communities a voice in

defining and measuring success for CV.

Method: Pilot implementation of

community-owned goals and measures

defined in participatory workshop.

Communities involved in qualitative

evaluation.

Expected Impact: Portion of project KPIs

defined by community.

© FutureEverything 2017 All Rights Reserved

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© FutureEverything 2017 All Rights Reserved

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What are Community KPIs?

COMMUNITY KEY

PERFORMANCE INDICATORS

FOR IOT AND SMART CITIES

A COLLABORATIVE FRAMEWORK

FOR PROJECT ASSESSMENTHemment et al. (2016). ‘Community Key Performance Indicators (KPIs) for

IoT and Smart Cities.’ FutureEverything Reports (FORTHCOMING)

© FutureEverything 2017 All Rights Reserved

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Culture and public realm: artworks

Objective: Contribute to the dialogue between

technology and society, make tangible issues

that affect user acceptance.

Method: Open prototyping - Scope, interpret,

try, develop, deploy, reflect.

Expected Impact: Critical debate and

engagement around IoT, animation, build trust,

inform technology development.

© FutureEverything 2017 All Rights Reserved

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CITYVERVE CULTURE & PUBLIC REALM

Art and experiences engaging the public in CityVerve

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FAULT LINES

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artist

creative technologist

design fusionist

designer

digital artist

live visual performergames designer

maker

software developer

transdisciplinary artist

multimedia artist

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FAULT LINES will support the creation of new works by artists which:

• Contribute to the dialogue between technology, innovation, culture and society.

• Work across artforms and sectors.

• Have an impact on innovation in the technology sector.

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Generate engagement and dialogue at the

scale of a city

Art and design prototypes make future ideas

tangible

Scope Interpret Try

Make Deploy Reflect

Op

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rocess M

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Develop insights to inform technology and service

development

Identify specific dimensions where creative input can

stimulate innovation

Develop scenarios to elaborate the IoT tech

issues & concerns

Interaction design and production of public

experiences

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What can art do?

➔ Enable us to experience future

technologies and services that do

not yet exist

➔ Prototype conceptual ideas around

ethical issues

➔ Highlight potential roadblocks to

user acceptance before they are

encountered

➔ Ask deep and difficult questions in

accessible ways

➔ Engage the imagination and

emotions

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How can art contribute to technology innovation?

➔ Requirements gathering

➔ User testing

➔ Experience readiness levels

➔ Address barriers to user

acceptance

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Thanks

Feimatta Conteh

[email protected]