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2015 Robert Weichert all Rights reserved. BattleTech, Mech,
Battlemech and MechWarrior are copyright and/or registered
trademarks of The Topps Company, Inc. in the United States and
other countries. Catalyst Game Labs is a trademark of InMediaRes
Productions, LLC. This is a fan-made book and has no association or
approval, implied or otherwise, from Topps, InMediaRes or Catalyst
GameLabs. No challenge to their trademarks, copyrights or other
intellectual property is implied.
Contact: [email protected]
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Mass: 100 tons Chassis: Defiance Berserker Endo Steel Power
Plant: Vlar 400 XL Fusion Cruising Speed: 43 kph, 54 kph Maximum
Speed: 54 kph, 97 kph Jump Jets/Capacity: None Armor:
StarSlab/Hardened Mk III Armament: 6 Series 2d Extended Range
Medium Lasers 1 Defiance B3S Small Laser 1 Zippo Longtorch Extended
Range Flamer Manufacturer: Defiance Industries Primary Factory:
Hesperus II (since 3144) Communications System: Angst Clear Channel
6B with Angel ECM Suite and C Slave Targeting & Tracking
System: Angst Clear View 2A with TAG and Targeting Computer
OVERVIEW & CAPABILITIES The story of the Yggdrasil began as
early as 3120, when two young promising DI engineers, Robert
Falkenberg and Choe Ji-Min, met in one of the companys canteens for
lunch and discussed the feasibility of a Berserker II. Giving both
crucial input they decided to pursue the idea and came up with a
first concept, which they soon presented to their supervising
officer. He was thoroughly impressed and promised them a chance to
present their ideas to DIs board of directors. Sadly, that had to
wait for three agonizing years, since their supervisor preferred to
return a favor to one of his former patrons by backing his new
protg instead.
However, Falkenberg and Choe eventually made a name for
themselves in the company, while never letting go of the idea to
construct an improved Berserker. Eventually, when DI recognized a
manifesting love of the LCAFs Quartermaster Corps for the Regulan
Neanderthal, the two brilliant engineers sniffed a chance and
presented their concept to the board members, who were stunned by
the already very refined ideas and immediately supplied them with
the necessary budget to start R&D based on the venerable BRZ-C3
Berserker, not willing to let this corner of the market
uncontested, given the imported Mechs growing popularity over the
older DI competitor. However, the board didnt seem to be too
trusting, as they needlessly assigned another team to a similar
project, which eventually resulted in the BRZ-D4 Berserker, a far
less effective and eventually not exactly popular design, although
it copied Falkenbergs idea of a Clan-spec ER Medium Laser
battery.
When Operation HAMMERFALL came, DI proved to be patient, giving
the two engineers enough time to fix certain deficiencies, while
having them also incorporate new ideas and technologies. One of
those defining ideas was the integration of aforementioned laser
battery consisting of six Series 2d ER Medium Lasers, supplied by
Assault Tech Industries, Clan Wolf-in-Exile as well as Tiburon
Khanate to guarantee a steady supply.
Superior Angst communications systems operating at much higher
power levels than other suits free the installed Angel ECM from
being set to ECCM mode, allowing it to be used for ghost targets or
regular ECM protection, unless the enemy is fielding Angel ECM
Suits himself.
Choe was concerned with the lack of long-range weaponry and
pressed for the inclusion of an ERPPC, with Falkenberg winning the
dispute, arguing it was unnecessary given the Mechs intended
role.
Even when the situation in the Commonwealth grew more dire by
the day, DI rather pushed for other designs to be finished than
pressure the two, fully aware of the immense potential of the
project. The Lyran armaments giant had all intentions of getting it
right this time.
Several setbacks, prototypes and 24 years after the initial idea
later, Falkenberg and Choe saw the realization of their vision
perfected in the incarnation of the BRZ-Y4 prototype, which soon
became the first of the two production models, now dubbed the
YGG-4S Yggdrasil. The Mech had grown too different from its
predecessor, which prompted DI to go with the new name instead .
The name was meant to inspire, referring to the most important
motif in Germanic mythology as well as the LCS Yggdrasil battle
cruiser, a symbol for the strength and vigor of the Lyran people.
The Clan re-engineered Talons (contributed by VEST before the
occupation of Solaris, based on battlefield salvage shipped from
the Arc-Royal Theater) serve as the Mechs main weapon system
instead of the Berserkers enormous hatchet. Where they are a
metaphor for the world trees roots, linking the trunk (torso) to
the ground, the well known fins on its shoulders, borrowed from the
Zeus X, symbolize branches. Given the vast potential and raw power
assembled in this Mech, it as a whole can be seen as a LCAF
propaganda effort, with the Yggdrasil being a beacon of hope in
this darkest hour, as Lyran media recently proclaimed, virtually
brimming over with enthusiasm.
DEPLOYMENT & VARIANTS DI increased its output of certain
Clan-spec XL engines over the
past decades, even though production cost still remains high.
The upgraded YGG-4H with even more armor and two M-Pods is thus
only deployed to the elite regiments of the LCAF like the 1st Royal
Guards.
Some commanders however criticized DI for dropping the C Slave
and ordered their YGG-4Hs to be refitted in the field, while others
couldnt use the C interface of the YGG-4S at all and decided to
replace it with more armor, bringing it to the level of the 4H.
BATTLE HISTORY & NOTABLE PILOT The Yggdrasil saw first
action during the fierce battle for Hesperus II
in 3144. When the Lyran forces made planetfall, two brandnew
Yggdrasils
accompanied by two also fairly new Nibelung Mechs left the
massive underground complex to join the fight against Jade Falcons
and Wolves. Two of DI's elite pilots were assigned to the two 100
ton Mechs, who immediately disabled two Heatsinks each, while
running and firing all their weapons, allowing them to activate
their in-built Triple Strength-Myomer and charge ahead of the
Nibelungs. Utilizing their engine superchargers, the Yggdrasils
quickly closed the distance to two Jade Falcon assault stars nearby
that were spotted by a DI Multipurpose VTOL only minutes before.
The Clanners seemed confused by the sight of the completely unknown
Mech type. That moment of surprise allowed retired First Leutnant
Lucius Mannerheim to attack a Shrike at point-blank range, melting
huge chunks of armor off its chassis, before bringing the talons to
bear, outright destroying the Clan Mech's left leg with a single
kick. Before the Shrike had even hit the ground, Mannerheim buried
his Mech's left fist in his opponent's cockpit, smashing Mech and
warrior alike.
while Standing witness to the utter destruction of the iconic 95
ton bird Mech within only mere seconds, the Jade Falcon warriors
roared in anger, focusing their fire on Mannerheim's Yggdrasil,
ignoring the menace that was the other three Lyran Mechs, which
would cost the Clanners dearly.
While Mannerheim's Yggdrasil managed to weather the monumental
punishment it received due to its massive 32 tons of hardened armor
plating and considerable speed, making it even tougher to take out
than a Gtterdmmerung, the second Yggdrasil tore away at the Clan
Mechs, tagging them for the two Nibelungs far behind it, which
brought the thunder-storm that was three quick volleys of Arrow IV
homing missiles, killing another Shrike and Thor II outright. The
onslaught continued, seeing three more Falcon Mechs crushed by
Lyran vengeance, embodied in the two Yggdrasils as avenging
angels.
Having no way to answer the violent rage that smote them, the
remaining Clanners retreated only to fall victim to the Ghengis
Khans fury when they reported to her in person, ironically only few
hours before saKhan Beckett Malthus failed assassination attempt,
which made her lapse into a coma.
Mannerheim and his lance mates soon fell in line with the
arriving regular LCAF units, tearing through the disorganized enemy
lines, kicking the Clan Mechs into the dust before often stomping
on their cockpits, giving completely new meaning to the phrase
"under one's heel".
In later battles it became evident that the Yggdrasil was prone
to fast light Mechs with long-range weapons, if left to fend for
itself. The LCAF tried to counter this weakness by deploying the
new behemoth with far-reaching Gauss toting Walls of Steel as well
as fast flankers like the Managarm, which are able to beat this
sort of enemy units at their own game.
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Type: YGG-4S Yggdrasil Technology Base: Mixed Inner Sphere
(Advanced) Tonnage: 100 Battle Value: 3.466 Cost: 40.764.033
C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 400 XL
26.5
Walking MP: 5 Running MP: 7 (9) Jumping MP: 0
Heat Sinks: 16 [32] 6 Gyro: 4 Cockpit: 3 Armor Factor
(Hardened): 248 31
Internal Armor Structure Value
Head 3 9 Center Torso 31 41 Center Torso (rear) 10 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 17 R/L Leg 21 35
Weapons and Ammo Location Critical Tonnage Triple-Strength
Myomer RA/LA 3/3 0 3 ER Medium Laser (C) RT 3 3 Small Laser RT 1
0.5 TAG RT 1 1 C Slave RT 1 1 Supercharger RT 3 1 ER Flamer H 1 1 3
ER Medium Laser (C) LT 3 3 TAG LT 1 1 Targeting Computer LT 2 2
Angel ECM Suite CT 2 2 Talons (C) RL/LL 2/2 7
Notes: Features the following Design Quirks: Battlefists,
Distracting, Improved Communications, Non-Standard Parts, Difficult
to Maintain, Difficult Ejection.
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Type: YGG-4H Yggdrasil Technology Base: Mixed Inner Sphere
(Advanced) Tonnage: 100 Battle Value: 3.605 Cost: 40.973.833
C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 400 XL
(C) 26.5
Walking MP: 5 Running MP: 7 (9) Jumping MP: 0
Heat Sinks: 16 [32] 6 Gyro (XL): 2 Cockpit: 3 Armor Factor
(Hardened): 256 32
Internal Armor Structure Value
Head 3 9 Center Torso 31 43 Center Torso (rear) 10 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 20 R/L Leg 21 35
Weapons and Ammo Location Critical Tonnage M-Pod RA 1 1 M-Pod LA
1 1 Triple-Strength Myomer RA/LA 3/3 0 3 ER Medium Laser (C) RT 3 3
Small Laser RT 1 0.5 TAG RT 1 1 Angel ECM Suite RT 2 2 Supercharger
RT 3 1 ER Flamer H 1 1 3 ER Medium Laser (C) LT 3 3 TAG LT 1 1
Targeting Computer LT 2 2 Talons (C) RL/LL 2/2 7
Notes: Features the following Design Quirks: Battlefists,
Distracting, Improved Communications, Non-Standard Parts, Difficult
to Maintain, Difficult Ejection.
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Mass: 100 tons Chassis: Foundation Type 22X Power Plant: Vlar
300 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump
Jets/Capacity: None Armor: Durallex Special Heavy V3 with CASE II
Armament: 2 Defiance Longbow Arrow IV Artillery Systems 5 Defiance
B3M Medium Lasers Manufacturer: Defiance Industries Primary
Factory: Hesperus II (since 3142) Communications System: Angst
Discom with Angel ECM Suite Targeting & Tracking System:
TharHes Ares-8b with TAG and Targeting Computer
OVERVIEW & CAPABILITIES The Nibelung is a Mech that owes its
existence solely to
the design team that later brought the Yggdrasil into being.
When the two chief designers decided to incorporate not only one
but two TAGs to further increase the chances to successfully mark a
target or even two at the same time, the DI board was shocked to
notice that the corporation produced plenty units that could
utilize semi-guided LRMs, but had completely neglected units
sporting Arrow IVs.
To right that wrong, a new design team was cobbled together to
develop a Mech for fire-support over extreme ranges. The project
leader, Robert Falkenbergs elder brother and DI veteran Marius,
quickly opted for the typical bigger is better solution Lyrans have
so long been famous (or rather infamous) for. Basing the new Mech
on the venerable Fafnir, it was soon decided that it would sport
not only one but two new Defiance Longbow Arrow IV systems, which
are in most parts identical to Valiant Systems Catapult launcher,
since DIs board of directors found it more economical to license an
already established and reliable Arrow IV system produced by a
well-disposed corporation than develop a completely new
launcher.
Because of the enormous space requirements of the Arrow IV
system the team had to adapt the Fafnirs chassis, reverting it back
to standard structure. The modified chassis borrows heavily from
the well-established Foundation Type 10X chassis (why they havent
simply used the FNR-6Us chassis, is unknown to us). Given the deep
ammo-bins in the arms, which are well-protected by CASE II, almost
nullifying any catastrophic
damage that would occur in the event of an ammo explosion,
Falkenberg intended Lyran MechWarriors to load the Nibelung with a
variety of ammunition types to allow for maximum tactical
flexibility. Considered obligatory is a ton of ADA ammunition to
protect the Mech against ASFs and VTOLs, while non-homing
ammunition is supposed to destroy closing enemy units that have
made it past the main host, though for distances of 240 to 450
meters also the Mechs own TAG can be utilized, allowing for further
use of homing missiles, which becomes especially effective when two
Nibelungs are paired.
If any unit ever makes it past the minimal firing distance of
the two Defiance Longbows, Marius Falkenberg made sure the Nibelung
would not be toothless by providing it with five Medium Lasers, all
of which are linked to a Targeting Computer, which was meant to
help inexperienced pilots, while the Angel ECM adds sophisticated
EW abilities.
To further enhance combat performance against fast harassers and
to protect the surprisingly thin rear armor covering the Center
Torso, the design team developed hyper-extending torso myomers to
allow the Nibelung to twist its torso much further than a Mech
usually could, which soon proved to be a feature well-received by
LCAF procurement officers and combined with the flippable arms
allowed for true 360 firepower.
Many in the LCAFs Quartermaster Corps argued for hardened armor
on the Mech, wishes that remained unfulfilled. Falkenberg was
convinced that ensuring a maximum ground speed of 54 kph would be
crucial for the design to not only keep up with typical Lyran
assault units, but also to enable the Nibelungs pilots to avoid
counter-battery fire no matter the terrain, which could not be
guaranteed, if the Nibelungs were clad in hardened armor, dropping
the speed to 43 kph.
Ironically enough, the rather cheaply produced Nibelung took
only seven years from the drawing boards to serial production,
while the prestigious Yggdrasil project team was still testing
prototypes when the new artillery Mech was made available to the
LCAF. DEPLOYMENT & VARIANTS
The Nibelung is made available not only to LCAF brigades, but
also to contracted mercenary units. Given the low price tag and
substantial potential, it is no surprise that the Nibelung was
greeted with enthusiasm by Lyran freelancers.
When a variant with even greater range was requested by the LCAF
Quartermaster Corps, Falkenberg decided to opt for two Thumper
Artillery pieces, which would had allowed him to incorporate a
Plasma Rifle and retain not only the Angel ECM, but also the CASE
II to protect the ammunition bins. The Lyran officers responsible
for procurement however, unwilling
to give in to the elder Falkenberg brother yet again, pressed
him to go with Sniper artillery pieces instead, since shipments of
new VEST Helepolis Mechs had come to a halt once Clan Wolf had
taken Solaris for their self-proclaimed Empire. Considering the
enormous space requirements of even a single Sniper, Falkenberg was
forced to compromise more than he would have usually been willing
to. The new NIB-3S was eventually introduced in 3145.
BATTLE HISTORY & NOTABLE PILOT When the Nibelung was
introduced into the LCAF, chaos and war
raged throughout the Commonwealth, soon leaving the LCAF with
their backs against the wall, suffering the onslaught of three
Clans.
In that kind of environment one would usually expect such a fine
addition to the armys ranks to be lauded by military officers. But
neither did the LCAF have MechWarriors trained in the use of
artillery Mechs, nor did the High Command supply a proper tactical
doctrine to officers in the field to fully capitalize on the
Nibelungs introduction. Unsurprisingly the first batch of Nibelungs
was used flat out incorrectly, often seeing it deployed way too
close to the enemy, which cost many Lyran pilots not only their new
Mechs but also their lives, soon casting a slur at the Nibelung,
despite its patriotic name and potential.
The most notable death of a Lyran MechWarrior in a Nibelung so
far was the one of Ryan Summers from Australia, nicknamed Troll for
his clumsy way of piloting his Mechs. Aged but still nave, Troll
decided to charge ahead of his lance-mates who were moving in a
tight Wall of Steel formation. Troll met his gruesome end from
above in melee combat, seeing his cockpit crushed under the talons
of an Eyrie.
It took two full years for the first success story to hit the
Lyran media, when two Nibelungs were involved in the successful
defense of Hesperus II. After this fine display of its tactical use
by DI personnel, the LCAF High Command took another look at the
Mech and finally modified its recommended Mech doctrines to not
only incorporate the new Yggdrasil, but also the reviled Nibelung,
allowing not just naturally apt commanders to utilize the artillery
Mech properly, but also those with less tactical prowess, having
gained position mostly due to their connections rather than being
skilled or experienced in battle.
Following that, the Nibelung as well as the other new armaments
played a major role in the revitalization of the LCAF at around
3144/45, which allowed them to push the enemy back on several
fronts and retake Lyran planets from the enemy for the first time
in months.
The remaining Kell Hounds soon found themselves lucky to have
been supplied with four Nibelungs when they attacked Porrima in
3144. When Clan Hells Horses warriors managed to push against the
battalion from the rear, it was the vast FASCAM Arrow minefield
laid by Arthur Ramsey and his fellow Nibelung MechWarriors only
minutes earlier, which bought them enough time to escape the death
trap, allowing the Hounds to fight another day and eventually drive
the Clanners off planet, bringing it back into the Lyran fold.
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Type: NIB-2S Nibelung Technology Base: Inner Sphere Tonnage: 100
Battle Value: 2.199 Cost: 12.770.000 C-Bills
Equipment Mass Internal Structure: 10 Engine: 300 19
Walking MP: 3 Running MP: 5 Jumping MP: 0
Heat Sinks: 10 [20] 0 Gyro (XL): 1.5 Cockpit (Small): 2 Armor
Factor (Standard): 280 17.5
Internal Armor Structure Value
Head 3 9 Center Torso 31 47 Center Torso (rear) 10 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 30 R/L Leg 21 35
Weapons and Ammo Location Critical Tonnage 2 Medium Laser RA 2 2
Ammo (Arrow IV) 20 RA 4 4 CASE II RA 1 1 Arrow IV System RA/RT 3/12
15 Medium Laser H 1 1 TAG H 1 1 Arrow IV System LA/LT 3/12 15 2
Medium Laser LA 2 2 Ammo (Arrow IV) 20 LA 4 4 CASE II LA 1 1
Targeting Computer RL 2 2 Angel ECM Suite LL 2 2
Notes: Features the following Design Quirks: Extended Torso
Twist, Fast Reload, Minimal Arms, Bad Reputation. Arms (Medium
Lasers only) are flippable
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Type: NIB-3S Nibelung Technology Base: Inner Sphere Tonnage: 100
Battle Value: 1.502 Cost: 9.770.000 C-Bills
Equipment Mass Internal Structure: 10 Engine: 300 19
Walking MP: 3 Running MP: 5 Jumping MP: 0
Heat Sinks: 10 [20] 0 Gyro (XL): 1.5 Cockpit (Small): 2 Armor
Factor (Standard): 280 17.5
Internal Armor Structure Value
Head 3 9 Center Torso 31 47 Center Torso (rear) 10 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 30 R/L Leg 21 35
Weapons and Ammo Location Critical Tonnage 2 Medium Laser RA 2 2
Sniper Artillery RA/RT 8/12 20 Targeting Computer H 1 1 Ammo
(Sniper) 10 H 1 1 Sniper Artillery LA/LT 8/12 20 2 Medium Laser LA
2 2 Ammo (Sniper) 20 RL 2 2 Ammo (Sniper) 20 LL 2 2
Notes: Features the following Design Quirks: Extended Torso
Twist, Fast Reload, Minimal Arms, Bad Reputation. Arms (Medium
Lasers only) are flippable
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Mass: 100 tons Chassis: Norse Heavy XTI-DES Endo Steel Power
Plant: Defiance 300 Light Fusion / Vlar 300 XL Fusion Cruising
Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor:
Durallex Heavy Armament: 1 Poland Main Model A Gauss Rifle 1 Poland
Main Model X Silver Bullet Gauss Rifle 2 Defiance 1001 Extended
Range PPCs / 4 Corean Light Gauss Rifles Manufacturer: Norse-Storm
BattleMechs Inc. Primary Factory: Loxley (since 3141)
Communications System: Johnston Wide Band with Angel ECM / Guardian
ECM Suite and C Slave Targeting & Tracking System: Randar
Pinpoint-HY
OVERVIEW & CAPABILITIES Some say that Norse-Storm lost its
edge ever since
the reintroduction of the original Devastator, Thunder Hawk and
Spector, with the company being content with its position in the
market. The Xanthos and briefly the Maelstrom on Solaris were the
notable exceptions to the rule as they were the only Norse
production series which have been modernized since the end of the
Jihad.
But with the Clan juggernaut on its way to tear the Commonwealth
asunder, the Lyrans had to rely on Norse-Storm more than ever
before, given its relatively secure location in the Coventry
province and other manufacturers in distress. The company rose to
the challenge and did not only deliver an ample and steady supply
of BattleMechs, but also underwent a self-imposed refurbishment
program that can only be described as impressive. Even though the
production lines had to be halted one by one for retooling, the new
war machines will undoubtedly benefit the LCAF in the long-run.
Despite these efforts, Norse-Storm even managed to add a new line,
producing the AC-toting NSR-9SS Nightstar, partially offsetting the
loss of the Solaris production side to the Wolves.
The first revamped production model replacing the old was the
classic Devastator, always more popular in
the FedSuns than in the Commonwealth itself. But in these times
of trouble and uncertainty, the LCAFs Quartermasters didnt look
twice when Norse-Storm offered them the exclusive right to buy up
the whole production output of two premium fire support Mechs like
the new Devastators, especially since the Exiles have begun hording
all newly produced Hellstars for themselves due to their heavy
losses against the Jade Falcons and their own Crusader brethren.
Type: DVS-4 Devastator Technology Base: Inner Sphere Tonnage: 100
Battle Value: 2.495 Cost: 20.658.000 C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 14.5
Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat
Sinks: 14 [28] 4 Gyro: 3 Cockpit: 3 Armor Factor: 307 19.5
Internal Armor Structure Value
Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42
Weapons and Ammo Location Critical Tonnage Gauss Rifle RA 7 15
Ammo (Gauss) 16 RA 2 2 ER PPC RT 3 7 C Slave H 1 1 Angel ECM Suite
CT 2 2 ER PPC LT 3 7 Silver Bullet Gauss Rifle LA 7 15 Ammo (SB
Gauss) 16 LA 2 2
Notes: Features the following Design Quirks: Combat Computer,
Improved Cooling Jacket (ER PPCs), Poor Sealing. Arms are
flippable.
Because of the rushed R&D process at Norse-Storm, their
engineers blundered when the old armor was adapted to incorporate
the new Endo Steel chassis, resulting in certain imperfections.
Especially when underwater, this deficiency could prove costly,
although it doesnt seem out of the question that Norse will rectify
the error in the future, once the Commonwealths situation is less
dire and the Lyran war machine is less hard-pressed to replace
destroyed Mechs with new equipment. Type: DVS-5 Devastator
Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.047
Cost: 25.730.000 C-Bills Equipment Mass Internal Structure: Endo
Steel 5 Engine: 300 9.5 Type: XL Fusion Walking MP: 3 Running MP: 5
Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro (Compact): 4.5 Cockpit: 3
Armor Factor: 307 19.5
Internal Armor Structure Value
Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42
Weapons and Ammo Location Critical Tonnage Light Gauss Rifle RA
5 12 Light Gauss Rifle RT 5 12 Ammo (LGauss) 32 RT 2 2 CASE II RT 1
1 C Slave H 1 1 Guardian ECM Suite CT 2 1.5 Ammo (LGauss) 32 CT 2 2
Light Gauss Rifle LT 5 12 Ammo (LGauss) 32 LT 2 2 CASE II LT 1 1
Light Gauss Rifle LA 5 12 Notes: Features the following Design
Quirks: Poor Sealing.
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Mass: 100 tons Chassis: Norse Heavy XTI-TEC Endo-Composite Power
Plant: Defiance 300 Light Fusion Cruising Speed: 32 kph Maximum
Speed: 54 kph Jump Jets/Capacity: None Armor: ArcShield Heavy Type
K Armament: 3 Series II Gauss Rifles 1 Defiance Shocker
Tight-Stream Electromagnetic Pulse Cannon Manufacturer: Norse-Storm
BattleMechs Inc. Primary Factory: Loxley (since 3142)
Communications System: Tek BattleCom with Guardian ECM Suite and C
Slave Targeting & Tracking System: DLK Phased Array Sensor
System OVERVIEW & CAPABILITIES
The reworked Thunder Hawk is the second, or rather the third
result of Norse-Storms extensive refurbishment program of old
classics. Just as the new Devastators, it follows a new LCAF
directive according to which new Mechs should, if possible, sport a
C Slave or Master Computer to mitigate the recent loss in skill
Lyran MechWarriors bring to the battlefield, as more and more
younger recruits are being pushed into frontline service due to the
high death toll as a result of the years of heavy fighting against
the Clan invaders. As per this directive, a Guardian ECM or if
possible Angel ECM Suite should be integrated as well to protect
the C network via ECCM.
Other than that, the new Thunder Hawk stays true to its roots,
similar to the new DVS-5 Devastator, as Norse-Storms engineers
decided that an extensive redraft of the successful concept itself
would create new problems rather than solve them. The Thunder Hawk
retains the TDK-7Ks 100% coverage of ArcShield armor and its Light
Fusion Engine, but a weight-saving Endo-Composite chassis forms the
bedrock of the new production model. As for weaponry, the TDK-8S
still features three Gauss Rifles as its signature guns, although
the by now almost ancient Norse-Storm Model 7-Ds have been replaced
by Clan Series IIs, which have already proved their effectiveness
on the XNS-7O Xanthos, the only Xanthos to remain in production on
Loxley besides the new XNT-8O.
While in previous years the Clan-spec guns were mostly supplied
by Clan Wolf-in-Exile, their decimated touman and increased demand
for replacements has required Norse to look for other sources of
acquisition. The void was eventually filled by the Tiburon Khanate
of Clan Sea Fox who were no doubt eager to establish themselves as
Norse-Storms preferred trading partner for Clan technology and
sever the Exiles links to the prominent Lyran manufacturer for
good.
With the inclusion of the new Gauss Rifles, the ammunition
auto-loading system has been reworked, resulting in a slightly
better rate of fire. CASE II protects the side torsos from
potential Gauss Rifle explosions. At first glance, the removal of
all Medium Lasers seems like a big loss in case a hostile unit
makes it as far as the Gauss Rifles minimum firing range. But given
the addition of a TSEMP Cannon, the TDK-8S actually seems much more
deadly due to the prospect of a temporarily shut down enemy Mech or
vehicle staring down the barrels of three Gauss Rifles. Still, in
its newest incarnation, the Thunder Hawk has to be considered more
prone to Battle Armor, infantry and fast moving units than ever
before, which requires support from units such as the upgraded
Cuchulainn or Mechs like the Managarm as well as the Terror to
protect the Thunder Hawks flanks. In that it shares the issues of
the two new Devastators, which is also true for the flawed
adjustment of the new Endo-Composite chassis to the old armor.
DEPLOYMENT As the Thunder Hawk is considered more prestigious
and most
of all more Lyran than the Devastator, the TDK-8S has primarily
been shipped to brigades of the Royal Guards and Donegal Guards
RCTs, whereas the two Devastators have been prioritized for service
in units of the Lyran Guards, while even the Lyran Regulars have
been blessed with a few. Given the heavy losses inflicted on almost
all Lyran military units over the past few years as well as the
lack of Hellstar shipments from Arc-Royal, demand for Thunder Hawks
has never been as high as now, despite the introduction of
comparable Mechs such as the MAD-5S Marauder II, almost
guaranteeing huge profits for Norse-Storm as well as Tiburon
Khanate in the years yet to come.
Type: TDK-8S Thunder Hawk Technology Base: Mixed Inner Sphere
(Advanced) Tonnage: 100 Battle Value: 3.047 Cost: 21.466.000
C-Bills
Equipment Mass Internal Structure: Endo-Composite 7.5 Engine:
300 14.5 Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP:
0 Heat Sinks: 10 [20] 0 Gyro: 3 Cockpit: 3
Armor Factor: 307 19.5 Internal Armor
Structure Value Head 3 9 Center Torso 31 47 Center Torso (rear)
15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21
42
Weapons and Ammo Location Critical Tonnage Gauss Rifle (C) RA 6
12 Gauss Rifle (C) RT 6 12 Ammo (Gauss) 24 RT 3 3 CASE II RT 1 1 C
Slave H 1 1 Guardian ECM Suite CT 2 1.5 Gauss Rifle (C) LT 6 12
Ammo (Gauss) 24 LT 3 3 CASE II LT 1 1 TSEMP LA 5 6
Notes: Features the following Design Quirks: Fast Reload, Poor
Sealing.
-
Mass: 100 tons Chassis: Norse XNT Mark VII Endo-Composite Power
Plant: Defiance 300 Light Fusion Cruising Speed: 32 kph Maximum
Speed: 54 kph Jump Jets: Chilton 950 Improved Jump Jets Jump
Capacity: 150 meters Armor: Durallex Heavy Armament: 2 Blankenburg
Large Variable-Speed Pulse Lasers Manufacturer: Norse-Storm
BattleMechs Inc. Primary Factory: Loxley (since 3143)
Communications System: HartfordCo Com 2500 Targeting & Tracking
System: Falcon 15 Watcher OVERVIEW & CAPABILITIES
With the LCAF always having a soft spot for not only 100 ton
BattleMechs, but for quads in particular, it is no surprise that
Norse-Storm sought to exploit that particular field of the market
further by reworking the heaviest quad Mech of them all, the
venerable Xanthos.
Contrary to any market analysis, sales of the older Xanthos
variants soon plummeted to a 50 years low. The company decided to
take appropriate action by ceasing production of all variants
besides the relatively new XNT-7O, when the XNT-8O entered the
stage. The second remaining Xanthos was specifically designed for
urban warfare, as it not only sported five Chilton 950 Improved
Jump Jets, but also two licensed Large Variable-Speed Pulse Lasers,
which are not only an ideal fit to counter the often resulting
inaccurate weapon fire on jumping Mechs, but also feature a new
Norse-Storm cooling jacket design, similar to the ones used on the
DVS-4 Devastator. Norses engineers opted to install the lasers on a
turret, which provides the XNT-8O with a 360 field of fire, perfect
for any urban environment. To enhance durability, the
well-established Defiance 300 Light Fusion Engine was put in place
of the XNT-7Os LTV 400 XL reactor, while the compact gyro was kept
and the hips armored. Other measures included electronic warfare
and automated repair systems in the form of HarJel II and a
Clan-spec ECM Suite, both supplied by the Tiburon Khanate. The fact
that Norse-Storm was able to secure a steady supply of advanced
HarJel repair systems, albeit just the weaker version of the two,
suggests that the
Tiburon Sea Foxes are dedicated to strengthen the ties to
Norse-Storm. Up to this point it is unknown to us, how the other
Khanates reacted to Tiburons bold move as generally the HarJel
Repair systems had remained exclusive to Clan buyers up until now.
Especially the Jade Falcons, sworn enemy of the LCAF, will most
likely frown upon Tiburon Khanates decision and will look to
retaliate one way or another as they are one of just three Clan
factions that had succeeded in brokering a deal with the Sea Foxes
for these sophisticated repair systems.
Just like the new Devastators and Thunder Hawk, the new Xanthos
also utilizes a modern Endo-Composite chassis to save weight.
However, Norse-Storms engineers were now aware of the blunder they
had committed when they overhauled the other two Mechs, making them
extra-careful to get it right this time. Early field reports
suggest that they have indeed succeeded in their task, although the
XNT-8O still has other issues, giving Lyran technicians headaches
and sleepless nights, mostly because of the HarJell II systems
complex nature.
As it stands, the Xanthos sales numbers in Lyran space have
picked up pace again, although some pilots and even a few generals
have slurred the XNT-8O for being horribly under-gunned. Indeed a
paradigm shift seems to be evident with the latest Norse-Storm
products, as they all seem to have dropped any previous backup
weaponry in favor of a few big guns and advanced equipment.
DEPLOYMENT Despite the somewhat precious equipment featured on
the
XNT-8O, the new Xanthos has seen equal distribution among the
various Lyran units, mostly employed in low numbers as urban
warfare specialists.
BATTLE HISTORY & NOTABLE PILOT When Clan Wolf invaded
Tharkad in 3143, only a handful of
XNT-8O had been produced, let alone shipped. The 2nd Royal
Guards however were among the very first units to receive the new
Mech. Together with their two respective companies, the four
XNT-8Os were soon dispatched to protect the famous Nagelring
military academy from the invaders. Forming a wall of steel, the
Lyrans were surprised to encounter a tight formation of ten
Tomahawk IIs closing in on their position. The following battle was
among the most brutal and vicious of the whole invasion, marking a
shocking defeat for the Royal Guards. Both companies were utterly
savaged, with only a handful of Mechs and pilots surviving the
onslaught, among them three of the four XNT-8Os, whose HarJel
systems and superior movement profile had saved them from
destruction. The Lyrans only managed to destroy one Tomahawk II in
return, although its end came in the most spectacular fashion
possible, when the XNT-8O piloted by Karen Gruber jumped off a 5
stories high academy
building, bringing death from above to the Clanner. Type: XNT-8O
Xanthos Technology Base: Mixed Inner Sphere (Experimental) Tonnage:
100 Battle Value: 1.924 Cost: 26.290.000 C-Bills Equipment Mass
Internal Structure: Endo-Composite 7.5 Engine: 300 14.5 Type: Light
Fusion Walking MP: 3 Running MP: 5 Jumping MP: 5
Heat Sinks: 10 [20] 0 Gyro (Compact): 4.5 Cockpit: 3 Armor
Factor: 323 20.5 Internal Armor Structure Value
Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21
32 R/L Torso (rear) 10 R/L Front Legs 21 42 R/L Rear Legs 21 42
Weapons and Ammo Location Critical Tonnage 2 Large VSP Laser* RT
8 18 HarJel II (C) RT 1 2 BattleMech Turret (Quad) RT 1 2 Improved
Jump Jet RFL 2 4 ECM Suite (C) CT 1 1 HarJel II (C) CT 1 2 Improved
Jump Jet CT 2 4 Improved Jump Jet LFL 2 4 C Slave LT 1 1 HarJel II
(C) LT 1 2 Improved Jump Jet RRL 2 4 Improved Jump Jet LRL 2 4
Armored Hips RFL/LFL/RRL/LRL 0 2 Notes: *These weapons are mounted
in a Quad BattleMech turret; Design Quirks: Improved Cooling Jacket
(VSPLs), Difficult to Maintain, Non-Standard Parts.
-
Mass: 100 tons Chassis: Foundation Type 220 Endo Steel /
Foundation Type 210 Power Plant: Vlar 300 Fusion Cruising Speed: 32
kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: Durallex
Special Heavy V2 (with CASE II) Armament: 1 Defiance Thunder Ultra
Autocannon 20 1 Defiance Disintegrator LB 20-X Autocannon 2 Series
7K ER Large Lasers / 4 Defiance Novashot Model 2 Plasma Rifles
Manufacturer: Defiance Industries Primary Factory: Hesperus II
(since 3145) Communications System: Angst Discom with Angel ECM
Suite Targeting & Tracking System: Angst Accuracy
OVERVIEW & CAPABILITIES The heavy fighting for Hesperus II
between Lyrans
and Clanners saw some of DIs production lines damaged, among
them those of the Fafnir. DIs board of directors realized that they
had an opportunity at their hand to not only repair those lines,
but retool them at the same time, basically saving quite a bit of
time and thus also money. Luckily, they had two new variants in
waiting for several years now, the one being an upgraded
replacement of the FNR-6U, the other an adaptation of the FNR-5WB,
which was in production when Hesperus was briefly under occupation
by the Word of Blake during the Jihad.
The FNR-6U has always been heavily criticized by the Lyran High
Command for its Light Fusion Engine, which they felt was an
unnecessary modification of the original in an attempt to drive up
production cost and thus potential profits, while the two big
Autocannons placed in the arms instead of the side torsos rubbed
many FNR-6U pilots the wrong way. Even though convenient in battle,
they never accepted the variant as a true Fafnir. The new 7U not
only remedies that perceived flaw, but also improves in all other
areas over the predecessor, except for raw firepower when the arms
are flipped. The Clan-spec ER Large Lasers supplied by ATI
of Donegal provide much needed long-range firepower, while heat
concerns are no longer an issue, using bracket-fire. The
installation of a LB 20-X AC in place of one of the UAC/20s
provides serious firepower against vehicles of any kind and the
ability to finish off already
Type: FNR-7U Fafnir Technology Base: Mixed Inner Sphere Tonnage:
100 Battle Value: 2.467 Cost: 13.784.000 C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 19
Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks:
12 [24] 2 Gyro: 3 Cockpit: 3 Armor Factor: 304 19
Internal Armor Structure Value
Head 3 9 Center Torso 31 46 Center Torso (rear) 15 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41
Weapons and Ammo Location Critical Tonnage ER Large Laser (C) RA
1 4 Ammo (UAC) 20 RA 4 4 CASE II RA 1 1 Ultra AC/20 RT 10 15 C
Slave H 1 1 Angel ECM Suite CT 2 2 LB 20-X AC LT 11 14 ER Large
Laser (C) RA 1 4 Ammo (LBX) 15 LA 3 3 CASE II LA 1 1
Notes: Features the following Design Quirks: Minimal Arms. Arms
are flippable.
weakened Mechs. It also reverts back to the originals chassis
and engine. The FNR-8Ps major difference to its Blakist predecessor
lies in its
different electronics, to abide the new doctrine of standard C
and ECCM. Also the weaponry as well as its layout and ammunition
supply have changed a bit, although as a result, the FNR-8P will
certainly be next in line to receive criticism for not being
Fafnirish enough.
Type: FNR-8P Fafnir Technology Base: Inner Sphere Tonnage: 100
Battle Value: 2.514 Cost: 12.072.000 C-Bills Equipment Mass
Internal Structure: 10 Engine: 300 19 Type: Fusion Walking MP: 3
Running MP: 5 Jumping MP: 0 Heat Sinks: 21 [42] 11 Gyro: 3 Cockpit:
3 Armor Factor: 304 19
Internal Armor Structure Value
Head 3 9 Center Torso 31 46 Center Torso (rear) 15 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41
Weapons and Ammo Location Critical Tonnage Plasma Rifle RA 2 6
Plasma Rifle RT 2 6 Ammo (Plasma) 40 RT 4 4 C Slave H 1 1 Angel ECM
Suite CT 2 2 Plasma Rifle LT 2 6 Plasma Rifle LA 2 6 Ammo (Plasma)
20 RL 2 2 Ammo (Plasma) 20 LL 2 2 Notes: Features the following
Design Quirks: Minimal Arms. Arms are flippable.
-
Mass: 100 tons Chassis: StarFrame HIII Endo Steel Power Plant:
Defiance 300 Light Fusion Cruising Speed: 32 kph Maximum Speed: 54
kph Jump Jets/Capacity: None Armor: ArcShield VII Mk.5 with CASE II
Armament: 2 Defiance Novashot Model 2 Plasma Rifles 2 Defiance
Disintegrator LB 10-X Autocannons 1 TharHes Reacher LRM-10 Launcher
Manufacturer: StarCorps Industries Primary Factory: Loburg (since
3144) Communications System: Dalban Commline with Guardian ECM
Targeting & Tracking System: Dalban HiRez-B OVERVIEW &
CAPABILITIES
Although the KGC-009 King Crab was praised beyond any reasonable
measure in the LCAF, mostly voiced by media starlets like Reiner
Hogarth, there were those in High Command with deep ties to the
procurement office, who saw things for what they were. While
Kommandant-General Gavin von Hohenfels believed the KGC-009 to be
an excellent assault Mech in relation to its production costs and
gladly accept the machine into the ranks of the Commonwealth
Guards, Lyran Regulars and Provincial Militias, he strictly opposed
any attempt to push larger contingents of KGC-009s into the more
prestigious commands, much to the annoyance of StarCorps
Industries. However, both sides knew they needed to compromise, as
they recognized each others power, StarCorps had its army of
lobbyists while von Hohenfels was one of the most influential
voices in High Command. Neither of the two was dedicated to going
to war with each other over the matter and thus they opted to
settle for a compromise. The Kommandant-General would end his
resistance against the King Crabs distribution to the Royal Guards,
Donegal Guards and Lyran Guards in exchange for an upgraded variant
shaped according to his own preferences. Hohenfels conceded that a
couple of more Mechs moving at merely 54 kph wouldnt hurt that
much, as he believed another glorified heavy Mech similar to the
AS7-K Atlas series, which he had strictly opposed from the
first
moment he had laid eyes on their specifications, was the last
thing, the LCAF needed right now. However, he had always been less
than impressed with the KGC-009s small cockpit, anemic weaponry and
lack of CASE II, which he deemed unacceptable for a high-profile
war machine of the 32nd century. StarCorps went back to the drawing
board, replaced the King Crabs Vlar 300 standard engine with a
Defiance light model and the reinforced gyro with a compact one,
just as von Hohenfels had demanded to free up much needed tonnage
for bigger weapons, a regular cockpit and CASE II. To enhance the
KGC-009s already impressive flexibility on the battlefield as to
what kind of opponents it was able to engage, StarCorps folded to
von Hohenfels demands another time, as they replaced the Light ACs
with LB 10-X ACs, while the Plasma Rifles were retained.
Consequently, the new King Crab is capable of neutralizing even
larger vehicle contingents completely on its own, while also its
threat towards other BattleMechs has increased substantially,
although long-range combat still remains somewhat of an issue.
While the KGC-009b is clearly superior and arguably even a
little more durable, despite its more spacious engine, von
Hohenfels didnt succeed in rectifying all of the shortcomings of
the KGC-009, which he himself had pointed out to the rest of High
Command. It is unclear to us, whether he had possibly overestimated
his own influence on the matter and actually bent to StarCorps will
during the development process of the KGC-009b, without even
realizing it. In fact, with the KGC-009 and the more expensive
KGC-009b both in production, StarCorps will undoubtedly make much
more profit than they could have hoped for.
DEPLOYMENT & VARIANTS As per decree, the older King Crab is
to be relegated to second
line status, while the newer b-model is already introduced as
frontline alternative. According to new plans, we only recently
have gained access to, LCAF High Command intends to make the
KGC-009 one of the anchors of its better regarded militia units in
the future, right next to the modernized Ymir. As a way to further
reduce production costs to justify such status, the KGC-009 will
most likely be replaced by a slightly reworked model, dubbed the
KGC-009a, which replaces the reinforced gyro with a regular one,
allowing the standard CASE to be upgraded to CASE II specifications
and the small cockpit be removed in favor of an armored standard
cockpit, making the KGC-009a a much more efficient Mech than the
original. In theory, it should pair up perfectly with the BWP-4A
Ymir and provide the Lyran militias with a very potent combination
of assault Mechs, once they actually receive any shipments.
Type: KGC-009b King Crab Technology Base: Inner Sphere Tonnage:
100 Battle Value: 2.356 Cost: 21.556.000 C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 14.5
Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0
Heat Sinks: 13 [26] 3 Gyro (Compact): 4.5 Cockpit: 3 Armor
Factor: 307 19.5
Internal Armor Structure Value
Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arms 17 34 R/L Rear Legs 21 42
Weapons and Ammo Location Critical Tonnage Plasma Rifle RA 2 6
LB 10-X AC RA 6 11 Ammo (Plasma) 20 RA 2 2 Ammo (LBX) 40 RT 4 4
Ammo (LRM) 12 RT 1 1 CASE II RT 1 1 LRM 10 CT 2 5 Guardian ECM CT 2
1.5 Plasma Rifle LA 2 6 LB 10-X AC LA 6 11 Ammo (Plasma) 20 LA 2
2
Notes: Features the following Design Quirks: Difficult to
Maintain. Arms are flippable.
-
Mass: 100 tons Chassis: BI Marauder-2E Endo Steel Power Plant:
Vlar 300 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump
Jets: Chilton 600 Jump Jets Jump Capacity: 90 meters Armor: Valiant
Lamellor with CASE II Armament:
1 Defiance Annihilator Improved Heavy Gauss Rifle 2 Type DDS
Kingston ER Particle Projector Cannons 2 Defiance X3S Small X-Pulse
Lasers / 1 Kingston Long Tom Artillery Cannon 2 Defiance Shredder
LB 5-X Autocannons 2 Defiance X3S Small X-Pulse Lasers
Manufacturer: Bowie Industries Primary Factory: Carlisle (since
3143) Communications System: Blackwell Multi-Linq 55 Targeting
& Tracking System: Dragwell Hi-Rez IV OVERVIEW &
CAPABILITIES
When demand for new and powerful BattleMechs reached heights
unknown since the end of the Jihad, Bowie Industries, manufacturer
of several classic designs such as the Archer and Marauder, looked
to expand its business and capitalize on the situation. Instead of
spending billions of kroner on a completely new design, they opted
to bring back another classic from the FedCom era, the GM/Blackwell
Marauder II. Negotiations with GM went smoothly as the industrial
behemoth had dropped interest in the Mech decades ago and chose to
pursue other projects instead of rebuilding the destroyed Blackwell
lines. GM granted Bowie the right to not only produce MAD-4S
Marauder IIs, but also to develop and produce up to two new
variants in exchange for a token license fee for each new unit.
Based around a new Endo Steel chassis and the classic Vlar 300
fusion reactor, Bowie quickly developed the allowed two new
variants, hoping for them to find a foothold in the fiercely fought
over assault bracket of the Lyran BattleMech market. While the new
and improved MAD-5S, an impressive modernization of the MAD-4S, is
highly sought after by the LCAF Quartermaster Corps,
interest in the MAD-5U has been rather modest, to put it
lightly. According to our own analysis, the LCAF simply prefers the
cheaper and more readily available Eisenblitz and Rommel in their
respective Long Tom Cannon variants, as well as the new Draupnir J
Heavy Mortar Carrier.
Type: MAD-5S Marauder II Technology Base: Mixed Inner Sphere
Tonnage: 100 Battle Value: 3.146 Cost: 11.606.000 C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 19
Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks:
16 [32] 6 Gyro: 3 Cockpit: 3 Armor Factor: 304 19
Internal Armor Structure Value
Head 3 9 Center Torso 31 50 Center Torso (rear) 11 R/L Torso 21
32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41
Weapons and Ammo Location Critical Tonnage ER PPC (C) RA 2 6
Small X-Pulse Laser RA 1 1 Improved Heavy Gauss Rifle RT 11 20 CASE
II RT 1 1 Ammo (Heavy Gauss) 4 CT 1 1 Ammo (Heavy Gauss) 12 LT 3 3
ER PPC (C) LA 2 6 Small X-Pulse Laser LA 1 1 Jump Jet CT 1 2 Jump
Jet RL 1 2 Jump Jet LL 1 2 Notes: Arms are flippable.
As a consequence, Bowie has been granted an export permit for
its second Marauder II production model. With several mercenary
commands already applying for the MAD-5U, we ourselves should look
to exploit said offer and acquire as many of these powerful
machines as possible.
Type: MAD-5U Marauder II Technology Base: Inner Sphere Tonnage:
100 Battle Value: 2.128 Cost: 13.016.000 C-Bills
Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 19
Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks:
11 [22] 1 Gyro (Compact): 4.5 Cockpit: 3 Armor Factor: 280 17.5
Internal Armor Structure Value
Head 3 9 Center Torso 31 50 Center Torso (rear) 11 R/L Torso 21
30 R/L Torso (rear) 10 R/L Arm 17 30 R/L Leg 21 35
Weapons and Ammo Location Critical Tonnage LB 5-X AC RA 5 8
Small X-Pulse Laser RA 1 1 Long Tom Artillery Cannon RT/CT 15 20
Ammo (Cannon) 15 LT 3 3 Ammo (LBX) 40 LT 2 2 CASE II LT 1 1 LB 5-X
AC LA 5 8 Small X-Pulse Laser LA 1 1 Jump Jet CT 1 2 Jump Jet RL 1
2 Jump Jet LL 1 2
Notes: Arms are flippable.
-
Mass: 90 tons Chassis: BPX-2 Endo-Composite Power Plant:
PlasmaStar 270 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph
Jump Jets/Capacity: None Armor: StarGuard Reflec Armament: 1 Poland
Main Model A Gauss Rifle 1 Poland Main Model X Silver Bullet Gauss
Rifle 1 Defiance Novashot Model 2 Plasma Rifle 2 Defiance X3S Small
X-Pulse Lasers Manufacturer: Coventry Metal Works Primary Factory:
Coventry (since 3143) Communications System: Cyclops 16 Targeting
& Tracking System: Cyclops 9 OVERVIEW & CAPABILITIES
When the Clans sank their teeth into the Commonwealth,
especially planetary and regional militias suffered badly from
their onslaught, a fact often neglected by Lyran media. The LCAFs
High Command however did take notice and began to reform both
militia arms and redefined what military equipment they should have
access to. The generals wanted them to have a strong and resilient
backbone, but at a budget price. Where the Kelswa, Schildkrte,
Vedette and two new Demolisher II variants would form the hammer
and anvil of the militias armor formations, they lacked a pivot for
their much smaller BattleMech forces.
Luckily, Coventry Metal Works was looking for a way to challenge
ubiquitous and mighty Defiance Industries with its own assault
Mech, a field in which DI traditionally had the upper hand over the
smaller Lyran manufacturer. Ever since the brief revival of
Coventry Defense Conglomerates legendary Ymir BattleMech during the
dark years of the Jihad, CMWs board of directors had never entirely
dropped the idea of modernizing the Ymir and begin production anew,
yet they saw little chance for its success. Before the Clans came,
CMW had little to gain but much to lose and refused to fund the
project. But when the board got wind of High Commands plans, they
asked Ian Callaghan, one of their most respected chief engineers,
to start work on the project immediately. He was the logical choice
as he had been the proud owner of an ancient Ymir for years
now, which he and a couple of his engineer friends used to work
on in their free time. He was ready to present his findings and
ideas to the LCAF within a fortnight. Kommandant-General Gavin von
Hohenfels, High Commands representative for the meeting, was said
to have been fairly impressed by Callaghans plans for the Ymirs
resurrection. Von Hohenfels voiced hopes for the new Ymir to have
an inspiring effect on the Lyran militiamen, whose moral was and
still is at an all-time low. But no doubt a glimpse of fighting
spirit will return, once they lay eyes on the venerable Ymirs in
their ranks, or so the general hoped. Von Hohenfels eventually
approved the design over the hastily cobbled together competitor
from Defiance Industries, which earned Callaghan additional LCAF
funding.
Based on Callaghans own Ymir, development progressed extremely
well, resulting in a first production run in late 3143.
Using Endo-Composite structure instead of the scarcer pure Endo
Steel, while costing less than 10M C-Bills and offering exceptional
resiliency thanks to 17,5 tons of licensed StarGuard Reflec armor,
the BWP-4A Ymir does not only meet the requirements put forward by
the LCAF, but actually even exceeds them due to the astonishing
flexibility of its armament.
Using a standard Gauss Rifle paired with a Silver Bullet Gauss
Rifle, the Ymir can take out enemy Mechs with ease, engaging Clan
Mechs at their preferred firing range, while the nature of the
Silver Bullet Gauss Rifle also allows it to fire crippling shots at
vehicles and even Aerospace units. Once immobilized, the Ymir can
then move in to cook the vehicles crew alive using its Plasma
Rifle, which also makes short work of most Battle Armor and
infantry troops. A TAG provides the ability to spot for allied
missile support or artillery.
Despite all these great achievements, Callaghan and his team
also had to compromise, seeing the Ymirs speed drop to a mere 54
kph, similar to what happened to the equally venerable Banshee over
and over again. The traditional 360-sized Fusion engine would have
simply been too massive and too expensive. They also eventually
decided to drop the idea of using CASE II to protect the Mech from
harm in case one or both Gauss Rifles were hit by enemy fire. The
use of a more sophisticated gyro was out of the question, since it
would have raised the price tag well over the threshold of 10M
C-Bills.
Still, trials proved that the new and improved Ymir could very
well stand its ground, seeing it fight on even if its arms and side
torsos were severed or destroyed. Some in the LCAF Quartermaster
Corps have argued that the Ymir is in fact way too effective on the
battlefield to be used by simple militiamen, but the High Commands
decision is final. DEPLOYMENT
With the heavy losses inflicted upon the regional militias, it
will probably take years until the LCAF Quartermaster Corps ships
the first BWP-4A Ymir to a planetary militia. For now, regional
militias are
highly prioritized with the Coventry CPM at the helm, since they
are not only Coventrys own regional militia, but also openly
declared against Vedet Brewer during his brief regency as
Archon.
Type: BWP-4A Ymir Technology Base: Inner Sphere Tonnage: 90
Battle Value: 2.583 Cost: 9.732.180 C-Bills Equipment Mass Internal
Structure: Endo-Composite 7 Engine: 270 14.5 Type: Fusion Walking
MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro: 3
Cockpit: 3 Armor Factor (Reflective): 279 17.5
Internal Armor Structure Value
Head 3 9 Center Torso 29 46 Center Torso (rear) 12 R/L Torso 19
30 R/L Torso (rear) 8 R/L Arm 15 30 R/L Leg 19 38
Weapons and Ammo Location Critical Tonnage Silver Bullet Gauss
Rifle RA 7 15 Ammo (SB Gauss) 8 RA 1 1 Small X-Pulse Laser RT 1 1
Plasma Rifle CT 2 6 Small X-Pulse Laser LT 1 1 Gauss Rifle LA 7 15
Ammo (Gauss) 8 LA 1 1 TAG LA 1 1 Ammo (SB Gauss) 8 RL 1 1 Ammo
(Plasma) 10 RL 1 1 Ammo (Gauss) 8 LL 1 1 Ammo (Plasma) 10 LL 1
1
Notes: Features the following Design Quirks: Command BattleMech,
Rumble Seat, Difficult to Maintain, Exposed Actuators.
-
Mass: 80 tons Chassis: Chariot III Ultralight Composite Power
Plant: Defiance 400 XXL Cruising Speed: 54 kph Maximum Speed: 86
kph, 140 with MASC and Supercharger Jump Jets/Capacity: None Armor:
Durallex Shockwave Reactive with CASE II Armament: 1 Series II
Gauss Rifle 1 Series 7K ER Large Laser 2 Type XVI LRM-15 Launchers
Manufacturer: Defiance Manufacturing Annex Primary Factory:
Kwangjong-ni (since 3144) Communications System: TharHes Calliope
ZE-5A2 Targeting & Tracking System: TharHes Ares-X9-B OVERVIEW
& CAPABILITIES
While the ZEU-X4 Zeus X has been a tremendous success for
Defiance Industries, which was mostly a result of the companys
massive marketing efforts, while the actual machine was rather
underwhelming, compared to its enormous price tag. Although the
inbuilt command console was certainly its biggest selling feature
and continues to be so, the ZEU-X4 had several shortcomings, which
DI decided to rectify, primarily by using Clan-tech, acquired from
the Exiles, Assault Tech Industries as well as Tiburon Khanate, to
guarantee a steady supply, even though the Zeus Xs production
numbers have traditionally remained low anyways.
DI Kwangjong-nis chief engineer Patricia Mitchell herself was
responsible for the new Zeus X variant, as the company still
regarded the Mech as its undisputed poster child, despite the
disappearance of Vedet Brewer. Consequently, only the allegedly
best at the companys disposal would be allowed to work on it.
Mitchell recognized the X4s large engine as a chance rather than an
obstacle which needed to be removed. Not only did she make sure an
engine supercharger would be enclosed in the X5, but a MASC too,
catapulting the Mech to over 140 kph in short bursts, or
alternatively to108 kph in case the pilot opted to use both pieces
alternately rather than at the same time. Of course, this also
meant that the Zeus X would become even more
expensive, clocking in at 93M C-Bills, over 9 times the amount
of a BWP-4A Ymir.
Mitchells approach of improving upon the X4s strengths remained
unchanged for the rest of the design, especially looking at the X5s
weaponry, which is why the Zeus Xs aesthetics largely remain the
same as well.
Generally, she built a a Mech that is much faster, offers much
more firepower and more ammo, finally making it a truly terrifying
opponent on the battlefield, as the marketing holovids had already
promised so many years ago.
The only thing missing compared to the X4 is the command console
to bring high-ranking officers, but mostly tactical or
communication assistants, to the battlefield, which is why the
older variant still remains in production. To at least partially
mitigate said loss, a rumble seat was installed. As it stands,
production of the X4 continues, but given the similar abilities, it
would not be a surprise if DI eventually decides to drop the older
model in favor of a different Mech.
Even in a situation as dire as the Commonwealths and with their
financial backbone ailing if not even outright broken, thanks to
the horribly failed politics of former Archon Melissa Steiner, the
Lyrans will undoubtedly still scrape enough Kroner together to buy
up every single Zeus X produced on Kwangjong-ni.
DEPLOYMENT & VARIANTS Just like before, X4 and X5 are only
awarded to proven
members of lesser commands or to prestigious units, like the
Royal Guards or Donegal Guards brigades.
As for variants of the newest member of the Zeus X family, only
a field refit exists, which trades a single ton of LRM ammunition
for a C slave, which is already often employed in Mech lances that
also feature the Yggdrasil as ultra-heavy spotter, making the
ZEU-X5 the perfect fire support Mech to capitalize on received
targeting data.
Type: ZEU-X5 Zeus X Technology Base: Mixed Inner Sphere
(Advanced) Tonnage: 80 Battle Value: 3.600 Cost: 93.187.200
C-Bills
Equipment Mass Internal Structure: Composite 4 Engine: 400 17.5
Type: XXL Walking MP: 5 Running MP: 8 (13) Jumping MP: 0 Heat
Sinks: 11 [22] 1 Gyro: 4 Cockpit: 3 Armor Factor (Reactive): 232
14.5
Internal Armor Structure Value
Head 3 9 Center Torso 25 37 Center Torso (rear) 12 R/L Torso 17
26 R/L Torso (rear) 8 R/L Arm 13 23 R/L Leg 17 30
Weapons and Ammo Location Critical Tonnage 2 LRM 15 (C) RA 4 7
Supercharger RT 1 2 Ammo (LRM) 32 RT 4 4 CASE II RT 1 1 Ammo
(Gauss) 16 CT 2 2 ER Large Laser (C) LT 1 4 MASC LT 4 4 Gauss Rifle
(C) LA 6 12
Notes: Features the following Design Quirks: Command Mech,
Rumble Seat, Difficult to Maintain.
-
Mass: 75 tons Chassis: Blackstone ETG Endo Steel Power Plant:
Vlar 300 Fusion Cruising Speed: 43 kph, 54 kph with TSM Maximum
Speed: 64 kph, 86 kph with TSM Jump Jets/Capacity: None Armor:
Lexington Ltd. High Grade Ferro-Fibrous Armament: 2 BlazeFire
Sweetshot Extended Range Lasers 2 Defiance X5M Medium X-Pulse
Lasers 2 Defiance X3S Small X-Pulse Lasers Manufacturer: Blackstone
BattleMechs, Ltd. Primary Factory: Inarcs (since 3142)
Communications System: CommuTech High Band 14 with Angel ECM Suite
Targeting & Tracking System: RCA Instatrac Mark X
OVERVIEW & CAPABILITIES Considering the cold welcome the
AXM-6T Axman
received by the LCAF and its less than impressive sales numbers
since its introduction, it may come as a mild surprise to the
average military analyst that another Lyran manufacturer decided to
also walk down that same path as Defiance Industries in the early
3080s.
Blackstone BattleMechs of Inarcs, responsible for the innovative
Gtterdmmerung, felt it was necessary to take another look at their
newest BattleMech, after mission reports exposed several
weaknesses, suggesting the Mech was actually not as sturdy and
resilient as the company thought it would be. When it was
introduced in 3138, Blackstone labeled it a true zombie and many in
the LCAF fell for such marketing speech, even voicing their support
publicly. However, LCAF pilots who were actually assigned one of
these brand-new Mechs found said label to be quite misleading and
eventually often paid with their lives for it. With either of the
side-torsos breached, enemy fire was virtually guaranteed to find
the torso-mounted cockpits crucial life support systems, while the
cockpit itself was also far from safe admit the Gtterdmmerungs
vital parts, while ammo explosion in the head section also often
proved a grave danger.
To rectify the known shortcomings, Blackstone quickly began
R&D to upgrade its poster child, which was finished in 3142.
Not only is it faster now, thanks to the Triple-Strength Myomer,
but it also finally delivers on the
promise made in 3138. While it avoids ammunition-based weaponry
entirely, the removal of the heavy compact engine for a standard
model freed up enough tonnage to armor almost every vital internal
component. Unlike the Axman, the weapons are arranged in accordance
with the 15 tons Handheld Weapon System, while the new
Gtterdmmerung even abides the LCAFs new C3/ECCM doctrine.
Type: GTD-21S Gtterdmmerung Technology Base: Inner Sphere
Tonnage: 75
Battle Value: 2.064 Cost: 17.547.250 C-Bills Equipment Mass
Internal Structure: Endo Steel 4 Engine (Armored): 300 22 Walking
MP: 4 (6) Running MP: 6 (8) Jumping MP: 0 Heat Sinks: 13 [26] 3
Gyro (Armored Compact): 5.5 Cockpit (Armored Torso-Mounted): 5
Armor Factor (Ferro): 231 13
Internal Armor Structure Value
Head 3 9 Center Torso 23 38 Center Torso (rear) 8 R/L Torso 16
25 R/L Torso (rear) 7 R/L Arm 12 24 R/L Leg 16 32
Weapons and Ammo Location Critical Tonnage 2 ER Large Lasers H 4
10 C Slave RT 1 1 Angel ECM CT 2 2 Medium X-Pulse Laser RL 1 2
Small X-Pulse Laser RL 1 1 Medium X-Pulse Laser LL 1 2 Small
X-Pulse Laser LL 1 1 Armored Shoulders RA/LA 0 1 Armored Sensors CT
0 .5 Armored Life Support RT/LT 0 1 Armored Hips RL/LL 0 1
Triple-Strength Myomer RA/LA 3/3 0
Notes: Features the following Design Quirks: Difficult Ejection
Hamdheld Weapon Configurations Weapons and Ammo Mass LBX (15 tons)
LB 10-X AC 11 Ammo (LB-X) 30 3 Armor Factor (16 Points) 1 Battle
Value: 237
Light Gauss (15 tons) Light Gauss Rifle 12 Ammo (Gauss) 32 2
Armor Factor (16 Points) 1 Battle Value: 231
Mortar (15 tons) Mech Mortar/8 10 Ammo (Mortar) 16 4 Armor
Factor (16 Points) 1 Battle Value: 106
Thunderbolt (15 tons) Thunderbolt 15 11 Ammo (Thunderbolt) 12 3
Armor Factor (16 Points) 1 Battle Value: 348
MML (15 tons) 2 MML 9 12 Ammo (MML) 26/22 2 Armor Factor (16
Points) 1 Battle Value: 226
SSRM (15 tons) 4 Streak SRM 4 12 Ammo (Streak) 50 2 Armor Factor
(16 Points) 1 Battle Value: 282
NLRM (15 tons) Enhanced LRM 20 12 Ammo (NLRM) 12 2 Armor Factor
(16 Points) 1 Battle Value: 294
ELRM (15 tons) Extended LRM 15 12 Ammo (ELRM) 12 2 Armor Factor
(16 Points) 1 Battle Value: 368
NLRT (15 tons) Enhanced LRT 20 12 Ammo (NLRT) 12 2 Armor Factor
(16 Points) 1 Battle Value: 294
-
Mass: 55 tons Chassis: Foundation EC55 Endo-Composite Power
Plant: Defiance 275 Light Fusion Cruising Speed: 54 kph Maximum
Speed: 86 kph Jump Jets: Rawlings 45i Improved Jump Jets with
Partial Wing Jump Capacity: 300 meters Armor: Maximillian 100
Armament: 8 Defiance B3M Medium Laser Manufacturer: Defiance
Industries Primary Factory: Furillo (since 3144) Communications
System: Neil 6000-g Targeting & Tracking System: RCA Instatrac
Mark XXII with Targeting Computer OVERVIEW & CAPABILITIES
When the LCAF High Command noticed the proliferation of Improved
Jump Jets in contemporary Mech designs, they didnt want to fall
behind other militaries and demanded such a design for their own
soldiers, a call which was answered by Defiance Industries in the
form of radical modifications to the 50 tons Uziel, resulting in
the UZL-8S.
Sadly, the High Command and procurement office were content with
the new addition, never intending to push the boundaries of Mech
construction even more than the UZL-8S already did. It was seen as
apt competitor with the Improved Jump Jets sporting Mechs other
nations or Clans were fielding.
With the coming of the Dark Age and the heavy focus of the Jade
Falcon touman on highly agile Mechs like the Onager or what the
Lyran soldiers dubbed the bird series, meaning the Shrike, Jade
Hawk, Flamberge, Gyrfalcon and Eyrie, most LCAF Mechs in turn
seemed sluggish and clumsy with little more than the UZL-8S to
really compete with the Falcons in that specific field of
combat.
Few Lyran officers noticed that specific shortcoming, but those
who did made their concerns heard only to see them dismissed by the
High Command. Just one General bothered to actually listen and
share the concerns, making him contact Defiance Industries of
Furillo, which he was well-connected to.
Kommandant-General Gavin von Hohenfels requested a Mech that
could outjump and also outgun the proven UZL-8S, certainly not an
easy task. Initially DI seemed reluctant to pick up on the request,
since especially Vedet Brewster found the
UZL-8S to be more than sufficient. However, the board of
directors didnt dare to fully neglect von Hohenfels request, given
his powerful position in the LCAF and influence as a noble of Yed
Prior. DIs directors decided to use their companys resources and
most experienced engineers for other projects, thus only assigning
newcomer Alexander McKnight for R&D.
The young employee assembled a small team of fellow engineers
and techs. Starting the project in 3137, McKnight and the others
soon felt disdain not only by their supervisors, but even by other
teams, being denied necessary resources over and over again.
Feeling like a band of outcasts, the team worked even harder to see
their project a success nonetheless.
In 3140 the Commonwealth began to suffer the onslaught of not
only one or two, but three Clans at the same time due to horribly
misguided leadership by their Archon Melissa Steiner. The situation
on the battlefields soon looked dire, one of the many problems
being the superior mobility of Clan Jade Falcons Mech forces, which
often allowed them to outmaneuver the classical Gauss toting Lyran
Wall of Steel. It was only then when DIs directors and Brewster
realized they had misjudged the situation and should have paid heed
to von Hohenfels. They poured more resources into McKnights team,
now backing it with DIs full industrial and financial might. New
engineers and technicians were transferred to the team, who were
surprised of what the team had already accomplished despite all the
hardship in the past three years.
It took 5 more years to see the Mech, now dubbed as Terror, to
full serial production. The Terror seems like an odd mixed bag of
advanced technologies, such as the incorporated partial wing, and
systems like the two batteries of B3M Medium Lasers, which seem
almost ancient in comparison, but are indeed still relevant on the
modern battlefield, as the GTL-1O Gauntlets B configuration proved
in many battles since its introduction in 3128.
The result of McKnights efforts is surprisingly effective,
combining Improved Jump Jets with a Partial Wing, allowing Lyran
MechWarriors to backstab even the most agile Falcon Mechs with
ease, without sacrificing too much firepower or durability. While
well-placed and almost maximized armor ensures a certain
resiliency, even though the XL Gyro may appear hampering, the
greatest protection nonetheless is unquestionably the Mechs absurd
mobility, allowing it to rarely ever touch the ground.
DEPLOYMENT & VARIANTS The Terror is made available solely to
LCAF brigades. Just
like the Yggdrasil, it is deemed too fearsome a weapon to ever
be
allowed access to the export market, with the LCAFs
Quartermaster Corps vowing to buy up every single unit ever
produced.
The only production variant is an upgraded version, utilizing a
Defiance XL engine built to Clan specifications, allowing it to do
much more than just harass enemy forces. By mounting sophisticated
electronics it can also spot, tag and even engage in electronic
warfare.
Another variant is currently undergoing first field trials and
might become another official production variant in late 3146,
already dubbed one-armed bandit. Based on the TRR-11S, it reverts
back to a standard chassis, but upgrades to StarGuard Reflec armor.
The right arm sports two A.E.S. enhanced Tiburon Khanate ER Large
Pulse Lasers.
BATTLE HISTORY & NOTABLE PILOT When the Terror first set
foot on the many battlefields throughout
the Commonwealth in January 3145, LCAF and Clan MechWarriors
alike were shocked to see just how effective it was, fully living
up to its name. It could jump further, was more durable and had
more firepower at its disposal than its predecessor. Even the B3Ms
tied to a Targeting Computer proved more accurate than the Pulse
Lasers of the UZL-8S over distances of at least 150 meters,
allowing pilots to fight from farther behind. In battle the Mech
was almost impossible to hit before closing and even then usually
the Terrors pilots were the ones who dictated the engagement, often
positioning themselves in the rear of their enemies, leaving them
unable to return fire. The daring Lyran pilots in return wreaked
havoc among the exposed enemies with full Alpha Strikes from their
two laser batteries in the flippable arms, before jumping away
again.
By the end of the year former UZL-8S Veteran August Carius had
emerged as a legend among the Terror pilots. Utilizing his TRR-11S
Terror to the fullest of its capabilities with unmatched skill and
ferocity, it seemed like he could dance around the Clan Jade
Falcons warriors with impunity, finishing off a staggering amount
of 32 Mechs and combat vehicles in his Terror, mostly from the
rear, before jumping away again.
An ace like few before him, the Lyran media soon idolized
Carius, furthering his belief in his own invincibility and the
impeccability of his aggressive hit-and-jump attacks. After his
20th kill, his commanding officer granted him the right to paint
his Terror in individual colors instead of those of his fellow 11th
Donegal Guards. He opted for pitch black, leading his comrades to
nickname him Black Baron in reference to Manfred Red Baron von
Richthofen, a German fighter plane ace in the ancient Great War on
Terra, while the Falcons, who stood in awe of Carius skill, soon
called him Black Death instead.
On a fateful day in early 3146, one of Carius assigned
technicians overlooked grave damage to his Mechs left foot
actuator, causing it to fall over during one of his typical
backstabbing maneuvers, allowing the Clanners to unload on the
Terrors exposed back, blasting the Black Baron to shreds, Mech and
pilot alike, ending Carius streak in almost ironic fashion.
-
Type: TRR-10S Terror Technology Base: Inner Sphere (Advanced)
Tonnage: 55 Battle Value: 1.895 Cost: 11.363.825 C-Bills
Equipment Mass Internal Structure: Endo-Composite 4.5 Engine:
275 Light 12
Walking MP: 5 Running MP: 8 Jumping MP: 8*
Heat Sinks: 11 [22]* 1 Gyro (XL): 1.5 Cockpit: 3 Armor Factor
(Standard): 176 11
Internal Armor Structure Value
Head 3 9 Center Torso 18 28 Center Torso (rear) 7 R/L Torso 13
21 R/L Torso (rear) 5 R/L Arm 9 17 R/L Leg 13 23
Weapons and Ammo Location Critical Tonnage 4 Medium Laser RA 4 4
Targeting Computer RA 2 2 4 Medium Laser LA 4 4 Partial Wing RT/LT
4/4 4 Improved Jump Jets RT 6 3 Improved Jump Jets LT 6 3 Improved
Jump Jets RL 2 1 Improved Jump Jets LL 2 1
Notes: Features the following Design Quirks: Reinforced Legs,
Minimal Arms. Arms are flippable. *Partial Wing adds +2 Jump MP and
-3 Heat per turn in Standard Atmosphere (see pp. 293 and 295, TO,
for additional rules).
-
Type: TRR-11S Terror Technology Base: Mixed Inner Sphere
(Advanced) Tonnage: 55 Battle Value: 2.045 Cost: 14.554.242
C-Bills
Equipment Mass Internal Structure: Endo-Composite 4.5 Engine:
275 XL (C) 8
Walking MP: 5 Running MP: 8 Jumping MP: 8*
Heat Sinks: 11 [22]* 1 Gyro (XL): 1.5 Cockpit: 3 Armor Factor
(Standard): 176 11
Internal Armor Structure Value
Head 3 9 Center Torso 18 28 Center Torso (rear) 7 R/L Torso 13
21 R/L Torso (rear) 5 R/L Arm 9 17 R/L Leg 13 23
Weapons and Ammo Location Critical Tonnage 4 Medium Laser RA 4 4
Targeting Computer RA 2 2 TAG H 1 1 4 Medium Laser LA 4 4 Angel ECM
Suite LA 2 2 C Slave LA 1 1 Partial Wing RT/LT 4/4 4 Improved Jump
Jets RT 6 3 Improved Jump Jets LT 6 3 Improved Jump Jets RL 2 1
Improved Jump Jets LL 2 1
Notes: Features the following Design Quirks: Reinforced Legs,
Minimal Arms. Arms are flippable. *Partial Wing adds +2 Jump MP and
-3 Heat per turn in Standard Atmosphere (see pp. 293 and 295, TO,
for additional rules).
-
Type: TRR-12S Terror Technology Base: Mixed Inner Sphere
(Advanced) Tonnage: 55 Battle Value: 2.865 Cost: 13.749.249
C-Bills
Equipment Mass Internal Structure: 5.5 Engine: 275 XL (C) 8
Walking MP: 5 Running MP: 8 Jumping MP: 8*
Heat Sinks: 11 [22]* 1 Gyro (XL): 1.5 Cockpit: 3 Armor Factor
(Reflective): 160 10
Internal Armor Structure Value
Head 3 9 Center Torso 18 30 Center Torso (rear) 6 R/L Torso 13
20 R/L Torso (rear) 6 R/L Arm 9 15/6 R/L Leg 13 21
Weapons and Ammo Location Critical Tonnage 2 ER Large Pulse
Laser (C) RA 6 9 Actuator Enhancement RA 2 2 System Partial Wing
RT/LT 4/4 4 Improved Jump Jets RT 6 3 Improved Jump Jets LT 6 3
Improved Jump Jets RL 2 1 Improved Jump Jets LL 2 1
Notes: Features the following Design Quirks: Reinforced Legs,
Difficult to Maintain, Minimal Arms. Arms are flippable. *Partial
Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).
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Mass: 45