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fAllIN' l A N D
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" T & F a U l l ! . l A l l d I s dtria w i t l i u s o r a ga in st u s . ·
CORUPr£ DtvUOPMOIt: John Robertson
ARt: DIMUI01f: Nils Gulliksson
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"AMU DtSIG1rI: John Grant and Patrick Casey
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ARrISl:: Adrian Smith
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LAWU!: Stefan Thulin, Andrew Smith and David Boylan
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~ py ri gb ll fl ) 1 9 98 T af ll il t GUU !l ! AB . A ll R ig ht s R es er ve d.
Chronol' ia and .n Charac te r names and I II . d is ti nct iv e liken_H} l II .r .D l lr e Tn !de .. . rborTargllt G im es A B.
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WMVERORrH THE YEAR 323
Nizar Bloodbound walked over to the finely carved, stone
screens that overlooked the courtyard to his palace, His gaze
passed through the latticework of stone but he did. not see the
gardens, the walkways or the astronomical instruments of the
Burning Star, Al l he ,saw was destruction and ruin. The noble
city of Kharabad lying in ruins, consumed by the fires of
revolution. The Blackblood Empire destroyed from within by
those who comprehend only the tiniest part of what it means
to rule. The Ogre Emperors hands tightened intofists behind
his back. What the Goblins did not know, he would teachthem. He would give them a lesson inwhat it is to be Emperor
of the Blackbloods, Finally he turned back to his Grand Vizier
Bukhir.
"Why now Bukh:i:r?"
"Because we are vulnerable my Lord.' Replied Bukhir
without hesitation,
"How so Bukhir?" And the Emperor's voice held a
dangerous edge that Buk:hir knew to be wary of
"Because the Empire of the Blackbloods is the largest in the
world my lord, and we do battle on every front. From the
Wildlands of the north, to the scorching desert of the Land of
Two Rivers 'Ne push back the other races and hold our borders
against the Devout and the thrice-cursed Stygian. But with 50
many threats to our domain the army here at Kharabad is
diminished. The Goblins have. chosen their time with their
usual cunning, for it would take months to recall an army
capable of defeating the forces massing against us."
'"Soyou are convinced that the Swamp Goblins will emerge
from the Fallen Land, something they have not done in over a
thou and years?"
"Yes my Lord., I am convinced. The High Goblin at the
Tree of Life has managed. to unite the tribes like no other
before him. And they have.allied themselves with the Jade
House of the Elves, which sits on the Rim of the
World. Together with the Goblin Lords of
Terakan they have more than enough force to overwhelm us
in our current state of defense. "
"The Jade HO\l5e of the Elves." Sneered Nizar; "A den of
stupefied sybarites, made weak by their dependence on the
narcotics they extort from our people, "
"Our people?" Inquired Bukhir with a.raised brow. "The
Goblins of the Fallen Land have never been part of the Empire
my Lord. They grant us access and tribute because of ancient
ties, nothing more. •
"They are Blackbloods are they not Bukhir?" SaidNizar as
he fixed his adviser with a cold stare.
"Indeed so my Lord." Answered Bukhir nervously. "Butthey hear the Song of the Pallen Land and not the authority of
the Blood Throne. And as for the Elves of the Jade House,
they are made strong by their consumption of the Yellow
Lotus. We should not underestimate them my Lord."
'Curse that poisoned weed!" Growled N~r. "Does
everything in the Fallen Land revolve around the YellowLotus?"
"Yesmy Lord, it does.." Replied Bukhir simply.
Ni~r grew calmer and.even smiled darkly upon his Grand
Vi;:ier.
"Q,Jite so Bukhir, quite SQ, It is your opinion then that
this uprising posses a real threat to our position?"
•As we stand at this moment in time ...Yesmy Lord."
Nizar nodded and seated himself on the Blood.Throne."How long before the Goblin delegati on reaches
Kharnbad.?"
"Three weeks my Lord, four at the most."
"And what shall be their demands?"
"The Goblins of Terakan demand a separate and
independent Goblin Empire but secretly they lust after theBlood Throne. •
"Hah!" Nizar barked out a harsh laugh.
"The Swamp Goblins will demand complete severance and
an end to the excursions from the Alchemists of the Burning
Star into their territory. They also demand the return
of the Sarukh'ti Nishtar."
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•Ah, the Sarukh'ti Nishtar," smiled Nizar;
"the Spirit of the Fallen Land, one of our most
treasured possessions." He was 'pensive for a
moment. RAnd the Elves," he continued, "what
de they seek in all this?"
"They seek our downfall as ever my Lord.
In bringing us down they would elevate their
position beside the ether Elven Houses.
They would also secure their allegiance
with the Swamp Goblins, fer they
alone knew the secret of growing the
YellowLotus.""Hmm! We live in challenging
Bukhir."
•As ever my lord.'
"And hew long beforewe could muster an
army large enough to crush this rebellion?"
"Several months my Lord. But the
delegation will be here within a matter of weeksand they will expect an. answer. .,
'We shall give them an answer Bukhir "
And the Emperor's eyes burned with anger. He
raised his voice, "Enter!" he commanded.
The doors to the Throne room swung open
and a servant entered carrying a steel-boundchest. An armed guard surrounded him as he
came forward and set the chest down before the
throne. Bukhir looked at the chest knowing
what it held and wondering what was an the
Emperor's mind, he was not accustomed to
being kept in the dark One of the guards knelt
before the Emperor and presented to . him an
ornate key. N~ glanced at Bukhir who. took
the key from the guard's hand.
"Leave us!" Commanded N~ and the
guards filed out, "Open the chest Bukhir."
Bukhir paused only a moment
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rOnt DAY OJ ' 'fIfE wnP 'WGMOON:
Bt .OODBOUND'RffI . ' ! 'CTS ON ' 1 ' H 1 ! ' LAnST T HInA T TO H rs RUt'!' .
nTH'D4Y OJ' THE wnP'NC MOON:
NIZAR R'EY'lAlS TM1!SPIR'T OJ ' 11ft I'AlL'EH lAND TO Hrs GRAND VrZJ'ERBUKHIR.
UND DAY 01 ' 'Tifil WDPtNG MOON:TARtMR Azrz R"EC'EJVESA S UMMON S l'ROM nn: 'EMPIROR AND A SCROLLnOM TM1! ORDD OJ'
TH E B URNING ST AR .
before setting the key to the lock and opening the chest. What
lay within took his breath away. A giant emerald that shone
with an inner light. Bukhir l ifted. out the Sarukh'ti Nishtar on
its velvet cushion and set it on a table beside the Blood Throne
then turned to his Emperor for an explanation.
"Magnificent, no?"'Asked Nizar
'"Indeed so my lord.·
The emerald was the size of a child's head, and cut in the.
shape of one of the giant gourds inwhich the. Swamp Goblins
make their homes. To the Swamp Goblins it had the. significance
of a holy relic and they were bent on regaining possession of it.
"Tell me Bukhir, would you give up this bauble to save our
Empire?"
"Yes my Lord, I have no use for such trinkets."
Nizar smiled at his advisor.
"Neither do I Bukhir and I too would surrender it to save
the Empire, if I had to, It seems we need, to buy ourselves
some time if we are to maintain our position and, this crush
this uprising wouldn't you say?"
Bukhir's mind was racing as he struggled, to fathom the
mind of his master he began to see the emerald as a powerful
piece to play 1n the game that was afoot.
"Indeed 50, my Lord."
"Do you think this stone, this Spirit of the Fallen Land
could buy us the time we need?"
Things were becoming dear to Bukhir.
"The Tree of Life lies deep in the interior of the Fallen. land
my lord ..It would take anemissary many weeks to make such
a journey and deliver the Sarukh'ti Nishtar into the hands of
the High Goblin.·
"My thoughts exactly Bukhir. And who might we send on
such a perilous journey; who has the trust of the Goblins of
Terakan and the diplomatic skills to gain safe passage. through
the perilous jungles of the Fallen Land?"
"I believe your loyal Satrap Tarimek Aziz would be ideal for
such a task my Lord though many doubt his meager appetite
for violence, seeing it as . < 1 1 sign of weakness ..".
Nizar laughed softly. .
"Azi~ once disemboweled a Troll for a minor display of
disrespect. He nailed the insubordinate's hand to his dining
table and finished his supper while the Troll's innards soiled
the tiles of his palace. Did you kn w 1 raised him from the
ranks of the Deathseekers."
Bukhir raised an eyebrow once more. It seemed this day
was just full of surprises.
"Dnot doubt the steel of Tarimek A z i z . Bukhir. He is an
Ogre and a Blackblood, he will serve the Blood Throne one
final time an.d he wiU serve us well." N ie ar's g alle was focused
on some distant point. "Recall him immediately Bukhir. We
have no time to spare."
"At once my Lord." Said. Bukhir as he backed out of the
throne room. When the doors were closed he smiled. His
Lord and master would not surrender a grain of rice to save hisEmpire if it meant the. slightest loss of face before those who
sought to coerce him by force. He almost pitied the Goblins of
Terakan. The Swamp Goblins were a different story, for the
jungles of the Fallen land was their domain and it would be a
shame to lose Tarimek Aziz to its perilous beauty. A small
sacrifiee for the good of the Empire but a shame
nonetheless ... if it could somehow be avoided.
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SUMMONSThe giant balloon of silk and steel shifted. in the icy wind as
the Orcs in the landing tower fought to secure it, Twelve days
from. Kha:rabad!A_zizhad never heard of 50 fast a journey: The
Alchemists on board. were exhausted from the effort of driving
the craft into the freezing cold of the northern province. And
yet they refused to rest, saying they must return immediately
with the person of Tarimek ~~, who was summoned by
decree of the Emperor himself. The mighty birds that pulled
the craft through the storms and capricious winds were
quickly removed from their harnesses and w1ulethey fed the
ice that lay heavy on their wings was gently removed.
kiz readoverthe scrolls before him. The first was indeed
a summons to Kharabad and it bore the seal of the Blood
Throne. The second was more puzzling. Bearing the seal of the
Order of the Burning Star it contained a brief comment n
Swamp Goblin society. Az~ read the passage over once more
and checked again to see that it was addressed to him:
"The Swamp Goblins are a fierce and war-like
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URDDAVOP ntI'WQPJ:Ni; MOON:
T AR 'M !" ( AZtZ l1 !AWS H IS PO ST .N 'fMiI -nOXEN NORTM ,IOUND 1fOR KHARAUD BY W AY 01'
A N O RC BA LL OO N.
aND DAY ornn CR IMSON MOON:
~MPDOR NIZAR MnTS T-IfEC;OBJ.JNAMBASSADORS FROMTftA.ItAN AND 11 fE ' FA1 I .WN L AN D IN
ntI"MARBl~ COURT_
race, hundreds of tribes fighting each other to expand the
boundaries of their realms. The strongest tribes battle for
possession of the vast trees known as Gourd Cities. These
living cities are tended by the Swamp Goblins and in turn
provide them with everything they need, food, shelter and.the
ubiquitC1usYellow Lotus, which forms the basis of their lore
and permeates every aspect of their lives..The Swamp Goblin's
yellow eyes are testimony to the essence of the Yellow Lotus
that flows in. their veins. The battles for control of the Gourd
cities are vicious and quick but rumor has it that the trees
themselves are. never harmed and once a tribe is defeated they
quickly flee the area leaving the victors to the stewardship ofthe Gourd City.
Stranger yet is the custom that governs the death of the
most senior Shaman in Swamp Goblin society. This Elder
Shaman is known as the High Goblin and given the honor of
tending the oldest and mightiest of the Gourd Cities known as
the Tree of Life. Such a . Shaman can come from any tribe an.d.
will remain in place even if another tribe was to attack and
take control of the Tree of Life.And further to this, no matter
the state of affairs in the Fallen Land, all social activity, from
the gathering of food to the waging of war, is suspended upon
the death of the High Goblin. Fasting and abstinence continue
for as long as seven days until a new High Goblin emerges
from the Spirit World. How news of the High Goblin's deathtravels between the Gourd Cities remains a mystery but the
transferal is almost instantaneous.
The culture of the Swamp Goblins is unfathomable but
their adherence to their beliefs is beyond question, "'
The message was simply signed:
"In the spirit of providence, from them that see order in
the chaos."
Tarimek kuhad no idea as to the significance of this mes-sage but he tucked it in his robes as he strode towards the
waiting gondola slung beneath the great balloon. The lines sup-
porting the gondola were rimmed in frost and the silk screens
were stiff with ice, kiz had grown. accustomed to the bone
chilling cold of the northern province but they would be trav-
elling high over the Frozen Sea..After a few days in this flimsy
'ship of the air' he would surely welcome the arid heat of
Kharabad, despite the trepidation that filled his mind.What he felt was n t fear but a deep apprehension. To be
recalled with such urgency meant that things were not going
well with the uprising in the Fallen Land. He had treated with
the Goblins of Terakan and won their support where others
had failed. Now it seemed the Emperor meant to deal with the
Swamp Goblins in a similar fashion. But they were a breed
apart and the only thing kiz knew about the Fallen Land was
that it \-VaS. a place of great beauty but more terrible nightmare,
ki:z. seatedhimself on deep cushions as the tower guards
removed the hoods from the giant condors and released th
tethers. The vast balloon surgedupwards on wave of chill air
then swung about as the condors spread their wings and took
the strain on the lines of their harnesses. The taught lines sangin the wind and the silk of the balloon flapped loudly, like a
tent in the teeth of a sandstorm. Only here the sand was
crystals of ice, the storm. was that of revolution and Tarimek
~iz was flying into the teeth of it.
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TH~ARTOTDIPLOMACY
Emperor Nizar met them in the Marble Court. Nearly two
hundred Goblins from. both the Fallen Land an d the city of
'Ierakan, more 1ike a 'War party than a diplomatic embassy. Clad
infull armor he sat on a raised dais at one end oi the court and
watched as the delegation approached over the white marble
flagstones. The two spokesmen of the delegation moved ahead of
the main body and came to a halt at the foot of the dais. They
searched the archways surrounding the courtyard uneasily for it
seemed the Emperor was alone. Nizar watched in amusement as
the th.ought of making an attempt on his life flashed in their eyes.
"Welcome. • He said and his voice rang strong and
powerful around the courtyard. "How may the Blood Throne
serve its subjeces from Terakan and the distant Fallen land. "
The Goblins exchanged meaningful looks.
"Greetings Emperor." The Ambassador from Terakan
bowed, though he remained on his feet, an affront that would
have earned him death had he not already been sentenced to
such. "We the High Lords of Terakan, respectfully demand
independence from the Blood Throne. The Goblins have lived
for too long under the thrall .ofKharabad. "Nizar'e muscles bunched beneath his armor; The urge to
break the ambassador's neck was almost irresistible but he
wanted to hear what the ambassador from the Swamp
Goblin's had to say.
"And the Fallen Land, what demands do they make of theBlackblood Emperor?"
The Swamp Goblin ambassador took a step forward and
there was the barely discernible sound of many hidden bows
being drawn. The Goblins glanced. about the courtyard
nervously and the ambassador held his place, There was no
gesture of deference from the spokesman of the Fallen Land as
he struck a p.ose of austerity. His strange, segmented armor
shimmered in the sun with an iridescence of crimson and
green and he even had the audacity to gesture towards Nizar
with his jagged, mandible-shaped spear. Nizar's eyes narrowed
imperceptibly and it was a mark of his self-discipline
that he did not attack.
"No more will the Burning Star trespass in our domain, If
Kharabad requires the bounty of our lands it must pay like
ethers must pay. Further, the Blood Throne shall recognize the
Children of the Gourd as a race apart from the Blackbloods.
The ancient ties will bind us no longer fer we hear the song of
the Fallen Land and you do not, Finally, we demand that
Kharabad returns to us Sarukh'ti Nishtar."
Nizar looked down at the Goblin ambassadors; their
confidence infuriated him. Bukhir had cautioned him not to
act in haste but to think of anyway that they might increase
the time they needed. He paused only a moment as the cold
stone of fury warmed in his belly. "Io hell with caution!" He
thought.
Nizar leapt forward and his sword-arm was a blur as he
brought his falchion round in a great an: that passed between
the head and shoulders of the ambassador from Terakan. The
Swamp Goblin ambassador seemed frozen in shock as the head
of his fellow emissary sailed through the air andbounced .off
the flagstones by his feet.
All around the courtyard Orcs and Ogres c.ha:rge.dout from
the archways that, till now, had seemed sc empty. Nizar could
almost hear Bukhir cursing him as the Goblins recovered from
the surprise and surged towards him but Nizar only smiled, it
had been too long since he felt the thrill of'com bat in his veins.
The Swamp Goblin ambassador stumbled backwards as hisbodyguards put themselves between him and the advancing
Ogre. Bows thrummed from behind the Emperor and three
Goblin Swcrdmasters fell as Niaar engaged the Mantis Guard of
the Swamp Gcblins, He knew better than to underestimate an
enemy simply because of its size but he had always been a gifted
warrior and now the Mantis Guard would learn of h.is skill.
The first of them feinted to the left before switching his attack
but Nizar was not duped. he let the spear go past him and
brought his falchion up into the pit of the Goblin's arm. The
next Guard raised his spear high and Niw" kicked his steel-
shod foot into the Goblin's armored chest. The
Goblin coughed up blood. as it. hit the white
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lND DAY OJ' TIn: CR.MSOHMOOH:
HIIAR SIAUGMllRS ' I ' iH I ' CO.tlM AMBASSADORS AND 111'1 . M A R B I . E COURT RUMS RED W ITH
BI.OOD~
SJlJ) DAY O J ' nn CRIr.\SOH M OOH:TAR'r.\E K Azrz ARRfV£S'H K MARABAD BY BAI100H TOR M rs AUDJE Hn W ITH nn: ' eMPEROR.
'( ;TMDAY OJ ' TME C RIM SO N MOON:
TAR'M'II( AZlZ TAns p o s n s s r O N or nn CHESTCONTArHINC T H " E ' S P , r R r Y01' nn l'A1I.'IN tAND.
marble floor.A third guard managed to score a glancing blow on
Nizar's thigh but Nizar only snarled and punched the spiked
guard of his falchion into the Goblin's face. He sidestepped an
attack by a Goblin Swordmaster and used its body to shield
himself from the chitin spear of another Mantis Guard before
stabbing the Swordmaster and flinging its body aside.All around the Marble Court Blackbloods fought
Blackbloods. The Goblins were incredibly fast, darting in to
attack and dodging back out of danger but they wereoutnumbered and quickly overwhelmed by Nizar's
handpicked force. The Blackbloods turned the Goblin
delegation into a bloodbath and the white flagstones of the
Marble Court were slick with dark red blood.
Nizar had given orders that the Swamp Goblin ambassador
was not to be harmed. Now as the noise of killing subsided to
a deathly quiet, his warriors brought the ambassador forward,
The Swamp Goblin twisted in his captor's grip and spat at the
Emperor as he was thrust down at Nizar's feet. Nizar
smiled as he spoke to the spokesman from the Fallen
Land.
•So ambassador; it: seems we shall have the
pleasure of your company inKharabad for a whilelonger. I am very sorry but after due
considerati n I must refuse the demands
you have placed before the Blood Throne.
I trust you wiD convey our decision to the High Goblin at the
Tree of Life?"
The Goblin. spat out a curse and grunted as an Ore boot
ground his face Into the pool of blood beneath him..
Ni~ Bloodbound looked across the courtyard and was
content. A few Orcs and an Ogre lay among the dead but
already his servants were busy clearing away the carnage. TheMarble Court must be scrubbed clean, for tomorrow he would
meet Tariniek kuon the same spot and it would not do forone inclined to honesty t9 be privy to the slaughter that took
place here this day. The truth of the day's events might play
upon the conscience of ki1; and undermine his ability to
convince the Goblins of his sincerity.
Bukhir directed. the Orcs to remove the ambassador to
secure quarters and went to stand at his Emperor's shoulder:
"Unfortunate but inevitable Bukhir]"
"Quite so my lord."
"The city is under martial law?"
•It is my lord. No word of this will leave Kharabad,
The city shall remain. sealed until we have dealt with
. Terakan, B y thenTarimek A z . i 2 ; W l 1 J be too far into the
Fallen Land for news of this to overtake him.·Good, Bukhir, very good. Now I believe I
shall dine. The appetite that has eluded me
of late would seem to have returned. "
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IN TH~ SWRYlCE OJ'
THWWMVERORTarimek Azi4 had never een Kharabad from the air before and
it took his breath away. A vast city of desert colored sandstone,
shimmering with gilded domes, onyx towers and marble palaces.
Surely it was the grandest city in all of Chronopia. The balloon
descended towards the landing tower at the Marble Court and
Tarimek could see a formal gathering assembled on the tiny
white square far below. He let the silk curtain fall back and
gathered his composure as he prepared to meet the Emperor:
The Orcs on the landing tower caught the trailing lines and
with practiced skill quickly secured the balloon. Tarimek Azi4stepped out into the bright sunlight of Kharabad and
descended the tower. The stones of the courtyard. felt
reassuringly solid as he strode between the ranks of the honorguard. At the far end of the courtyard sat the Emperor, with
the Grand Vizier Bukhir beside him as always, And beside
them, gagged and bound to an ornate chair was a Swamp
Goblin from the Fallen Land his yellow ~ was filled with
hate. Tarimek tried to assess the situation but whichever way
he looked at it he found no comfort in his thoughts.
As he reached the dais Tarimek immediately dropped to
one knee.
"Greetings great Emperor:""The Blood Throne welcomes its loyal Satrap. Rise.Tarirnek
Aziz, the Throne has need of your expertise."
"How may 1 serve you my Lord?"It was Bukhir who enlightened Tarimek on the current
situation, while Niz.ar looked on. He understood the decisionto put down the Gobkns of Terakan ..They had gone too far fordiplomatic persuasion and needed to learn their place. The
decision to pacify the Fallen land and the Jade House of the
Elves was more of a surprise. I<harabad must be in dire straits
indeed to concede so' much to those who. threatened it and
Tarimek found himself disappointed in his Emperor. He had
been suitably impressed at the sight of the Sarukh'ti Nishtar, he
had never seen it before. Now he was to be given the task of
returning it to the High Goblin at the Tree of Life. So. be itl It
was not for him to question the Blood Throne.
•And 50... • continued Bukhir, "the Sarukh'ti Nishtar
shall be placed in this chest and sealed by the Order of
the Burning Star so that none but the High Go.blin
himself may open it without destroying the ancient treasure of
the Fallen Land."Tarimek glanced at the chest, which did indeed bear the
gold and silver seal of the Burning Star over the lock.
"The Swamp Goblin delegation shall rest in I<harabad after
their long journey and the revered ambassador shall remain as
our guest in the palace until your safe return."
Tarimekincline.d his head at this concern for his wellbeing
though his misgivings were not lessened.
"When do I leave my Lord?"Nizar smiled at Tarimek's lack of hesitation.
·You leave tomorrow at first,~t, bound for the Rim of
the World. There. to meet the escort that will accompany you."As the Emperor left the court Tarimek tried to recall
everything he knew of the Fallen Land and even the very little
he knew filled him trepidation.
The following morning was cold and bright as Tarimek
watched the chest bearing the Sarukh'ti Nishtar being loaded
into the gondola of the balloon. The servants handling it took
great care to avoid the seal of the Burning Star. For many
Blackbloods the unfathomable secrets of the On: Alchemists were
a source f dread. Tarimek was sure that this was nothing more
than a precaution to deter the avarice of fools. And. yet he was
not 50 sure that he would have opened the chest himself. He
stepped into the Gondola and was not aware that the Emperor
and his Grand. Vizier had risen early to watch him leave.
"Do you think he will succeed Bukhir?""He already has my Lord. We received word in the night
that the Goblins of Terakan have been reassured by word of
his recall. They believe he has returned to treat with them as
he did once before."
Nizar smiled."Every week he buys us will see our army strengthened.
Ifhe survives to reach the Tree of Life we shall be in a position
to deal with the Swamp Goblins and their Elven allies of the
Jade House."
"And what ofTarimek Aziz then my Lord?"
"His life is in the hands of fate Bukhir. But there are
times when we must all mike sacrifices for the
good of the Empire!"
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THWRrM OTTH~WORtD
Tarimek Az~ stood on the Rim of the World and looked down
on the jungle canopy of the Fallen Land. The first parley with
the Swamp Goblins had gone better than expected. It seemed
they were not offended by the thought of their ambassador
and his delegation being held hostage at Kharabad and the very
thought of the Sarukh'ti Nishtar being so close made them
heady with excitement ..
The Emperor had provided Tarimek with a strong escort of
Orcs , Ogres and Trolls numbering one hundred in all. Four of
the Trolls were to be his personal guard. But one of the four, a
Troll by the name of Ghandruk, had denigrated Tarimek'sreputation and 'Iarimek would have executed him had it not
been for the other three. They beat their comrade 50 severely
that he could barely walk. After that there had been no more
comments and Tarimek let the matter rest. N w they waited
at the crest of a mighty waterfall for their Swamp Goblin
guides to arrive. Tarimek had studied. the only vague map he
had of the Fallen Land and had learned that the Tree of Life lay
fa r to the southeast of the great rift valley.
Their guides appeared suddenly at the edge of the cliff.
They bowed slightly to Tarimek and moved to look with
wonder at the chest bearing the ancient icon that was the stuff
of legend among their people. They gestured.at the mark of the
Burning Star as though warding off the touch of evil. Finallythey returned to Tarimek
"Corne!" They said. ffWe have fa r to travel and the way
will not be easy for you"
With that they passed over the Rim of the World. Tarimek
stepped forward and could see that there were steps cut into
the rock. A great number of stone stairways switching back
and forth up the sheer face of the cliff.With only a moment's
hesitation he maneuvered himself around and carefully began
the descent into the Fallen Land.
The jungle dosed around them while they were still highabove the forest floor: The descent was treacherous but
Tarimek lost only MO of his party on the R im of the
World, the Ogre that slipped and the Ore Assault
Warrior that was hit by the falling Ogre. When atleast they
reached the forest floor it seemed the very air was green and it
took along time for their eyes to adjust to the subdued light.
Tarimek regrouped his troops and insisted they rest and drink
from the falls before moving on further. The heat was
incredible. Not the blazing heat of direct sunlight but a
smothering heat that made it hard to breathe,
Their Swamp Goblin guides squatted down easily on the
great buttress roots of enormous trees nearby. The trees were
swathed in trailing vines, creepers and mosses of many
different colors, There were open areas of leaf litter, slimecovered mud and the deep pool where the waterfall thundered
dOW'Dbut mostly the jungle seemed. impenetrable. A mass of
broad glossy leaves, dense thickets and fern-like trees spiny
fronds. One of the Orcs went to bathe his face in the wide
river where it began to flow away into the jungle but one of
the guides leapt down and shouted for him to stop.
HS n aJGI ! " ,He said, "To them Orc flesh is the same as any
other." The Goblin made a quick motion with his thumb and
fingers tapping them together quickly like jaws or pincers.
Tarimek saw the exchange and wasn't inclined to ask which it
was supposed to be . The Ore decided to heed the warning and
moved.back to the frothing pool where apparently it was safe.
When they were ready to move on it seemed they wouldbe unable to cross the river for many miles. Apparently Ogres
and Trolls were too heavy for the upper ways, and Blackbloods
lacked the skill of climbing the razor vines. The Blackbloods
suffered the remarks for one simple reason ... they had no
choice..Tarimek assigned the chest to two powerful Ogres and
followed the guides as they led the way into the jungles of the
Fallen Land.
When night fell the jungle seemed to come alive. The
towering trees were on fire with glowing lights and Tarimek
realized to his discomfort that most of them were eyes. Faints
of light, most in pairs but many in unsettling dusters all
focused on the Blackbloods with alien malice.
The following day they came upon the
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9TH DAY 01' T NEC 'R 'M S ON .MO ON :TAIUM1:K AX '% D1ESCE1 fDS OYER 'I'M'! RIM OJ' 11f1l WORID nwo THiEt'Al.tE'N lAND.
rOTH DAY 0 1 1 ' 1'M' t :C'R.MSON MOON:
TAR.Mt1( Ur% PASnS rHTO 1 1 f 1 E JUNc;l .1E A S A TH OU SA ND V'Et1O W '!VES J'O UOW HIS 'IYI'RY MOY'E .
9TH D AY OF THE C lUM SON M OON : TARIM EI( A% I%
D'ESC 'ENDS 'INTO TlfE'I'ALt1:N LAND O 'N 11fEUPTD trrON 1'0 T I f 1 E 1'RflZ OF un_
massing army of the Swamp Goblins. The jungle was thick
with them. Slung in hammocks woven from vines, gathered
on platforms lashed together like rafts, squatting under living
lean-toe or simply sitting on the lofty branches of the mightyforest trees. They all crowded forward surrounding the
Blackbloods completely. The air was filled with a deep
resonant buzzing as though from hornets the size of Ripper
Beasts. As the Blackbloods looked. up they could see that the
sound. matched. the image. Giant insect creatures with small
eyes and bloated bodies encased in chitinous plates. The
Swamp Goblins rode them like mounts and many swooped
down to inspect the Blackhloods and the famous chest that
was said to hold the Sarukh'ti Nishtar.
A small knot of Swamp Goblins came forward and
Tarimek could see that they were from different
tribes. The colors they wore were very
distinct and he could see the same colors mirrored inthe vast
swarm around them. Swarm was the only 'Way todescribe the
army of Swamp Goblins, 'Their armor and weapons gave them
the look of exotic insects and the way they moved through the
jungle reminded him of the army ants that often plagued the
eastern cities of the Empire, But there were obviously a
number of tribes among the swarm and they were not
comfortable .1.0such dose proxirniey to each other. Tarimek
began to recognize the different colorings among them. Blue
and green, black and red, black and yellow, the combinations
went on and on and he wondered if Niaar had known just
how great an army the Swamp Goblins could raise if the tribes
were to unite. There were tens of thousands of them and as he
watched Tarimek saw two flying Elven Dragon Bane drop
from a high platform and glide away into the jungle. Together
with the Elves of the Jade Hou e the Swamp Goblins posed a
more serious threat than he had ever thought possible,
Tarimek recognized the group that came forward as
Shaman, Goblins skilled in the use of 'plants and narcotics and
acting as medicine men for the tribes. They approached with
authority and made directly for the chest. Tarimek A z ; i : z ; was
experienced enough to know that this would be a crucial
moment in their expedition. He knew little of Swamp Goblin
life but he knew the-tribes warred against each other fiercely
and they would always look for some way to undermine theirenemies 01:' raise their own standing. To have this treasure pass
within. their control was a great temptation for all of them.
Slowly he moved towards the chest.
The Shaman stopped before the chest and Tarimek could
sense the tension in the guards standing near it. Then one of the
Shaman moved. forward to touch it.. One of the Ogre guards
reached out to restrain him but Tarimek grabbed the guard by his
shoulder, span him. round and. slapped him so hard he staggered
to retain his feet. From among the trees around them a score of
giant arachnoid creatures known as Sentinels appeared,
converging quickly on their position. The Blackbloods
immediately took a defensive stance and things would
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have turned ugly ha d not the Goblin Shaman held up
his hand to halt the. giant spider-like Sentinels. He
turned to look atTarimek who stepped aside and with
a gesture of his hand invited the Shaman to approach
the chest. The Shaman paused only a moment before
stepping forward. and squatting beside the chest.
Gingerly he placed his skinny hand on it, beingcare:fu1
not to touch the seal of the Burning Stat:
"Sarukh'ti Nishtar?" He asked of Tarimek,
"Yes.· Replied the Emperor's faithful servant.
"To be delivered by my hand to the High Goblin at
the Tree of Life. io
"Else?" Ventured the Shaman.
"Else, by the art of the Burning Star, it shall
cea e robe and there shall be war between your
people and mine.• Tarimek's gaze did not waver as
he held the Shaman's eye.
Once again. Tarimek seemed to have passed the
test. The Sentinels moved back into the trees,
watching the Blackbloods as spiders might watch a
wasp struggling to break free of their web, content
to wait until the last of its strength was used up.
The Swamp Goblin swarm parted and their
guides led the Blackbloods on into the. jungle but
each of the tribes insisted on sending warriors toaccompany the expedition to the Tree of Life.
Tarimek was not in a position to object but the
sense of claustrophobia grew stronger and stronger:
Now the Blackbloods had a fully armed escort of
over two hundred Swamp Goblins and thus any
room for maneuver was effectively removed, He
went ahead of his party as the Goblins herded them
on, hoping that the value they afforded their
ambassador would. be . sufficient to buy their safe
return once the Spirit of the Fallen land was
returned to its rightful owners,
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19TH DAV OF TMEClUMSON MOON: TIn RPEDlrlOHTO
Tin TRR OF Lm rs AnAClC1:D BVTH'I MA.tOVANTI
TRIBI! AND 'ILVESOTTin JADE Moun.
The nightmare stories of the Fallen Land did not do justice to
the reality of the jungle. For nine days Tarimek and his party
had struggled to keep up with the Goblins who delighted indisplaying the ease with which they negotiated the jungle. The
BIackbloods stumbled in their wake. If they weren't wading
through swamps of stinking mud they were hacking their way
throughundergrowth that snagged or pierced their skin with
hooked barbs and.wicked thorns, The jungle left t hem. covered
in shallow wounds and.weak with infection. Then there were
the clouds of insects. They plagued the Blackbloods mercilessly
converging on eyes, nose and mouth and fastening themselves
to the open wounds in their flesh and none dared to think of
the eggs and larvae they might be laying there.
The Swamp Goblins seemed to lake pleasure in all this
and it seemed the 13bckbloods would not live to
reach the Tree of Life for the jungle was Jii:e.rally eating them alive. Then
on the tenth day the Goblins became more alert and cautious. Ta.rimek
had refused to allow hi party to rest while the Goblihs did not but he
was immensely grateful for the brief respite this turn of events brought
them. They had just emerged from a.seemingly endless swamp and it
would. take many hours to reIn.OVI! the leeches that were. feasting on
their blood ..The ground raised u.p slightlyand became drier and.firmer,
They drew their falchions ready to hack their way t'hroughthe
unyielding barrier of malignant plant life.
As they entered a dearing Tarime.k queried one of the
guides about the source of their concern. It seemed they were
entering the territory of the Malovanti a.renegade tribe thathad refused to join the uprising. Suddenly, as though at a given
signal, the Swamp Goblins stopped. Tarimek listened and
searched the jungle bu.t could see nothing. Then without
warning the Malovanti attacked.
The Blackb100ds dived. for cover as poisoned darts flicked
through the air. Tarimek saw a Goblin take a dart in the chest
and fall to the ground shaking violently and clawing at his throat
before he died. He quickly assessed the ambush and tried to .
decide where the main thrust of the attack was coming from.
He may be a stranger to the jungle but to the rules of
engagement he was not. The colors of the Malovanti were deep
blue and crimson and Tarimek could see where they were most
strongly placed. Having made his decision he began toorChestrate a counter attack. His men were exhausted and
injured but they responded like the Blackbloods they were,
putting aside pain and discomfort and summoning their strength
fer battle. Tari .mek arranged his Assault Warriers quickly, a few
volleys of arrows would m a ke th eir attackers think twice aboutraising their heads. He raised. his falchion and the Orcs bent
their bows but before they loosed one of their guides leapt
forward and commanded t hem. to stop. T arim ek a lm o st ig no re d
the furious Goblin but at last he ordered the Orcs to lower their
bows . 'The guide addressed Tarimek with incredulity.
"You cannot fight the Children of the Gourd unless
you would .fight u.s also."
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"9TH DA Y O F1V I CR .M SO N MOON .
nn: MAtO VAH TI T RlJn: A TnM PT TO CA PTU R'E TN'! SPIRIT 01'
T lf'E 'T AtL DI L AND " ,,'T N TH'E A ID O F 'IL VE S 01' TMEJADE MOUS"£.
"And if you lose while we. sit by and do nothing?" He
asked cautiously.
"Then you will die and the Song of the Fallen Land will go
on without you."
Tarim.ek and the guide stared at each other while the battle
grew in intensity. Then they both turned suddenly as a
number of Flying Dragon Bane swept down out of the trees
and launched. javelins at the Goblins who defended the
Sarukh'ti Nishtar. It seemed the Malovanti had employed the
support of the Eiven Jade House in their attempt to gain
possession of the ancient treasure. Elven swordsmen,
spearmenand archers burst out of the jungle and attacked theGoblins from the other side of the clearing. Their green robes
serving as effective camouflage in the dense vegetation of the
jungle, Tarimek looked down at the stubborn guid.ebeside him,
"What about them?" He asked.
The Goblin considered the advancing Elves for second.
When he turned back he was smiling.
Tarimek laughed. and called his Assault Warriors to tum.
about. They drew their bows, loosed their arrows and brought
down the first rank of Elven warriors. They fired. a second
volley before the Ogres and the Trolls charged. The Elves
seemed surprised to be confronted by such a strong Blackblood
force but they were accustomed to fighting in the jungle and
they used the knowledge to their advantage and clashed
strongly with the Blackbloods. For the Blackbloods it was an
opportunity to vent some of the frustration that had been
growing since they began this expedition. They launched
themselves at the Elves and. when Ogres and Trolls attack en
mass there are few that can. stand Wore them. For all theirjungle skills the Elven sword and. spearmen were no match for
the frenzied Blackbloods. The jungle was loud with the sound
of battle and Tarimek yearned. to join the fray but he held his
ground beside the chest. He directed the Assault Warriors to
target the Dragon Bane that were. harrying the Goblins.
The Goblins themselves were in their element. They
leapt from the limbs of trees and darted through the
undergrowth, their chitin spears and mandible blades darting
and slashing. Tarimek was impressed by their skill. He
watched a. Mantis Guard I.eader from their escort fend off I
three Swamp Goblin Spearmen. The Mantis Guard killed all
three of his attackers but the last one managed to hamstring
the Mantis Guard before he died. Even then the Mantis Guard
struggled to fight on, limping to block the approach of yet more
attackers. He was cut down in short order but. he died well.
The glossy green leaves of the jungle were darkened with
blood. But finally the Blackbloods routed the Elves and
without the support of the Jade House the Malovanti losttheir advantage and were forced to call off the attack. They
faded away into the jungle almost as quickly as they had
appeared. The Malovanti had failed in their attempt to take the
Spirit of the Fallen Land.
The battle had raised the spirits of the Blackbloods and
changed the attitude of the Swamp Goblins. That night while
the Blackbloods rested the Swamp Goblins moved among them
tending to cuts and stings. They dressed wounds with healing
poultices. They cut out burrowing parasites and drew poison
with burning sticks. They soothed burns with the nectar of
flowers and even cut the throat of one Ogre who'd been bitten
by a particularly evil insect and was now beyond hope of
saving. Many of the Ogre's companions reacted harshly to this
but 'Iarimek merely thanked the Goblins for their kindness.
When they moved off in the morning the Blackbl00ds chewed
aromatic leaves and covered their skin with pungent sap to de-
ter many of the biting insects. They learned how to move
through the undergrowth without tearing themselves to
shreds. The Goblins laughed at their efforts but as clumsy as
they were the injuries from barbs, spines and thorns grew less.
The Blackbloods were beginning to think they might finally
come to terms 'With the jungle. But that was until they
reached the Devil's Garden.
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Unt DAV OJ ! THE aUMSG N' M OO N:I'M 1 EB IAC ltB lOOD ARMY :mOM JAPUR Dn' U1 'S "lIfE' ,C;OBUNS A 'I T RE ,C IT YOT T OA ICAN .
At dawn on the 27th day of the Crimson Moon the City of
'Ierakan awakened to the sounds of alarm. Horns blared.and
bells tolled as the dty was called to arms. It seemed the
Emperor had decided not to bend to their demands and the fust
thing they knew of hi:s decision was an ominous cloud of dust
on the horizon to the west of the city. The city was thrown
into panic for the main body of their army was encamped h~
vvay berween Terakan and Kharabad waiting for word from the
Swamp Goblins on when to attack. No such word had arrived
and it: became apparent that N= had found. some way to delay
the assault on his capital Now he sent an army against them
and it approached £.rom the city of Japurin the west. Terakan
sat at the summit of a sharp ridge and the fortified appsoach
road coidd be well defended when the city's garrison was at full
strength. But the garrison was not at full strength for they had
co mm itted. m ost o f it in preparation for a n a ss a.w t on Kharabad.
The High Goblins dispatched their&stest Ripper Beasts to
recall their army back to the city. But evenas the couriers
sprinted. £.rom the city gates they knew itwas too late.
The Ogre warlord from Japur commanded powerful siege
engines and a great host of Kutara cavalry. Behind them
marched more than six tho usan d O rcs,. O gres and Trolls.
They reached the foot of the approach road atnightfull and
attacked without delay. The warlord moved his siege engines
into position and worked his way up the fortified ridge with theassurance of one who knew exactly where to stoKe and how to
defeat the city'sde.fenses. The Goblins were unable to prevent
his anny from advancing towards their city and finally he moved
his siege engines into position at the top of the ridge aod
launched volley af ter volley of burning missiles into the heart of
the city. The incendiary devicesarced high and. showered down ..
illuminating the city with flames. With no way to respond, the
High Lords ordered the pitifully small garrison to attack. The
gates to the dty swung open and nearlya thousand Goblins
charged out in a desperate attempt to wreck the devastating
siege engines ..A deep line of Ogres fonned up in front
of the siege engines as the Ripper Beast
Chariots streaked ahead of the Goblin sortie. The chariotstore
into the Ogres but::the line did.not break. The Ore Kutata moved
into a tight formation and tried to ride the Goblins down but the
Goblins knew the ways or the Kutara.For many years they had
fought alongside the OtcS and they used their knowledge well
Their size was an advantage for they made difficult targets in the
darkness as they ducked beneath the lances and dodged the
thundering hooves of the Kutaras,
The Kutaras sv.-ept past and many hadfiillen to the&st blades
of the Goblins and. the spiked wheels of the chariots but they had
broken the Goblin charge and now the Ore Swordsmen moved in
to finish thejoh The battle flared as hot as the flames in. the city
but slowly the Goblins Wert pushed hack to the city walls. The
sie.geengines had ceased pounding the city for the warlord could
see the battle was won a n d . his Emperor would not be pleased by
the raW1g of 'Ierakan. He wanted only two things £mmthe
Goblins at 'Ierakan, s ubm is si on a n d. o b ed .i .e n ce .
Finally the Goblins were reduced to a small knot or
snarling warriors bunched around the gate to their city and
the warlord was impressed by their courage, He strode
forward and called out to the High Lords beyond the walls ..
. "High Lords of Terakan. Hear the voice of your Emperor:
Your demands are denied. The Emperor applauds your
temerity, for the hot blood of ambition flows in ell our veins.
But now he bids you, swear fealty once more and share in theglory of the Empire, This is the decree of the Emperor Nizar
Bloodhound, accept it or die,"
The night was filled with silence broken only by the
crackling of flames. Finally the band. of warriors before the gate
parted to let one of the Hig_h lords pass. Ma ny s a.li ute d him or
bowed to show their respect for the volunteer tha~would accept
the Emperor's temlS.The High lord went forward until he
stood before the Ogre warlord. They e.xcha.ngedl wordsthat none
could hear and without further hesitation the High Lordturnedto face the city and fe n on his sword. As fa r as the Goblins of
Terakan were concerned their uprising was over and the
13JlackbloodEmpire was made whole once more.
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Two days later the main. Goblin
anny returned. to the city. A great
war-herd of Myrmadons shook the
earth as they thundered out of the
low hills to the north of the city.
Warbands of Ripper Beasts flanked
the herd and behind. them came the
infantry running in the heat of the
day only to fmd their city occupied
by the army from Japur.
Goblins stood on the city walls
beside 01'1:5,Ogres and Trolls. The
leaders of the Goblin army
contemplated attacking their city and
trying to take it back but the
strength of their army lay in the
huge and powerful Myrmadons and
they could not hope to fight a battle
in the streets of Terakan without
reducing the city to rums. Their city
was lost, their revolution ended
before it had really begun. But above
all the Blackbloods respected
strength. The Emperor had shown
himself stronger than they and
therefore a worthy sovereign. Their
bitterness was searing-hot but short-
lived and after a day's rest they
marched north under th e command
of the warlord from Japur. Th.ey
marched to secure the city of
Kharabad and lend their support
against the threat from the Swamp
Goblins and. the Jade House of the
Elves.
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TM~ DWrl'S C ;ARDWH '6TH DAY 01' 1'Hi! GOLDEN MOON:
TIt! 'EXnJ)'tTION TO TH'E Tan OJ'unMOV'!S INTO' TM'EDwn.'s GARDEN.
Tar imek lost more warriors on the first day in the Devil's Garden,
than he had inall the weeks since entering the FallenLand. If the
jungle had a malevolent heart then this region of stinking
swamps, murderous plants and corrosive spores was it. Things
lived in the slimy green water, vile things that never quite
revealed themselves andwere al l the more terrifying because of it.
Even the Swamp Goblins seemed subd!ued and were especially
careful in choosing the routes they would take. The towering
mangrove trees were supported by a dense latticework of roots
and the Goblins tried to use these as much as possible. The
B1ackbloodis were not so nimble and were forced to forge their
way through the swamp itself. One of the Orcs said that theywere fortunate that the Malovanti had not chosen to attack them
here but one of their guides looked at him with scorn.
"No one fights in the Devil's Garden," he said, "they only
die!"
Tarimek thought of this as he waded through the green-
black sludge that swirled around his waist like oil. He moved
with great care trying to test the spongy ground, before taking
another step. He had no desire to share the fate of the Troll
who had tripped on a submerged root and fallen face first in
the noxious soup. He'd regained his feet quickly; spiting out
the foul tasting muck and rinsing his mouth with some of
their precious water but the Swamp Goblins had looked at
him doubtfully and Tarimek asked them why."I f he is weak he will die quickly." They said, "I f he is
strong he will die slowly. ft
Tarimek had never known a weak Troll.
He'd 10 t three Orcs who were too slow to get to safety
when the Goblins cried out a warning. Something had snatched
th.em down so quickly that they had no time to cry out before
they were gone. Four Ogres and an Orchad failed to wake one
morning and were found in their makeshift bier, covered in a
fine yellow powder from a nearby fungus. The powder had
liquefied their flesh and it dripped from their bones like vomit.
All this was in addition to the incessant irritation of the
insects and mosquitoes that followed them in clouds and the
daily practice of removing the leeches from each other's skin.
Tarimek dreaded. to think how they would have fared without
the lotions, balms and ministerings of their guides.
After more than a week of this seething hell the
Blackbloods were beginning to weaken. The Swamp Goblins
grew concerned about two things; the health of those who
carried the chest and the wellbeing ofTarimek A:;i2; who they
believed must deliver the Sarukh'ti Nishtar to the High
Goblin in person. Tarimek was surprised by the depth of their
belief. He knew it wouldn't matter who delivered the chest tothe High Goblin but even he believed that the chest was
indeed protected against tampering. This belief irritated him
but he was growing increasingly irritated for it seemed this
putrid swamp would go on for ever and Tarimek felt compelled
to challenge their guides..
"Is there no other way?" He asked.
"You cannot cross the rivets and the Snaka pools. We
refuse to enter the domain of the Stygian demons and the
Toltach hold the northern crossing of the Black Ravine they
would succeed where the Malovanti failed. The Devil's Garden
is difficult but some of you will survive,"
By the time they emerged at the southern edge of the
Devil's Garden Tarimek's band was reduced to a little overfifty. The last day had claimed nearly a dozen as they crossed
an open expanse of steaming mud. The mud seemed to be
heated from below. It threw up huge bubbles of foul smelling
gas and the Blackbloods felt as though they were being boiled
alive. The Goblins, being smaller and lighter, made use of the
circular leaves of the giant pond lilies, using them as rafts and
stepping stones. The Blackbloods had no choice but to take
their chances and hope that a gas bubble did not rise beneath
their feet, for If it did they quickly found themselves caught in
the sucking mud and once it closed around their legs there was
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no. hope of escape, They were drawn dovvn very slowly and
there was nothing their companione could do. to answer the
pleas for help, the drowning snarls Dr the sight of 'Blackblood
hands reaching up to the air that was far beyend their reach,
When at last they reached higher ground Tarimek insisted
they rest and recover their strength. The Goblins protested but
he would have none of it. They spent four days tending
injuries and purging their bodies of the sicknesses that ailed
them. They cleaned their armor sharpened their falchions and
shook off the lethargy that had. begun to descend en them.
Tarimek took the opportunity to learn. more about the jungle.
He questioned. their guides endlessly and even managed to .fillinmany of the blank areas en hismap.
They were nearing the Black.Ravine, a bottomless chasm,
which they would follow south to the Tree of Life. He learned
that the Stygian had risen. up and claimed a large area to the
southwest. The Geblinsc:ould not conceal the fear they felt for
the Stygian who it seemed were as well adapted to the jungle
as they were to the southern deserts or th temperate plains
of the Blackblood Empire. Far to the north lay the Dead
Swamp and the spawning groves of the arachnid creatures that
the Swamp Goblins tamed and used as mounts. Despite the
horror of the last few weeks Tarimek could not help but
wonder at the beauty he observed around him. Every sunrise
was like the birth of life itself as great shafts of green-filtered
sunlight thrust down through the mist. The richness and
diversity of flowers and fruits was more brilliant even than the
gardens of Kharabad. But It seemed the more beautiful the
flora the more treacherous and deadly it was to creatures
attracted by its beauty and Tarimek wondered what the
warrior poets of "Be~ekmight make of such a paradox.
When his men were rested they moved on. After the trial of
the Devil's Garden the normal jungle seemed almost pleasant.They still had far to go but they had learned much and the next
few weeks should see them arrive at the Tree of Life. Tarimek
looked forward to . disposing of his burden and was ,grateful
that the Emperor had possessed the foresight to take hostages
against their sate return. He had his map and was not ignorant
of navigating the wilderness but he did not relish the thought
of retracing their steps through the Devil's Garden without
the aid of Swamp Goblin guides. Hefting his falchion he strode
forth on the last leg of his mission to deliver the Sarukh'ti
Nishtar to the High Goblin at the Tree of Life.
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TH~ OTtl"9T H DAYOJ ' 1 ' M ' I B URNING MOON :
TARfMEJCAI I% CfETSM rsTJRSTCt.MPS'E OJ ' nn:TRn: OJ' un .They caught glimpses of the Tree of Life long before they
reached. it and Tarimek could scarcely comprehend the size of
it. It rose over the jungle as though the mighty trees around it
were mere saplings; a mountain of leaves and branches as
broad as any street inKharabad. Night was falling when they
6naDyarrived and as they passed beneath the Tree's canopy it
was like stepping into a vast cavern. The Tree was filled. with
the light of torches and the largeseed-likeetructures that the
Goblins used. as dwellings. They called these dwell ings gourds
and it was from these that the Gourd Cities got their name.
They glowed like giant lanterns and Tarimek could see Goblins
emerging from them as the Blackbloods approached. Higher upthe tree were even larger gourds rimmed with platforms.
Milling around these gourds and landing on the platforms
were many of the giant insect creatures that Tarimek now
knew were called Drones.
Tarime.k felt his heart quicken as the entire population of
the Tree of Life swarmed. down from the Tree to converge on
their position.. The noise of nearly a. hundred scuttling
Sentinels made his skin crawl. and the sound of the Drones:
wings thrummed in the air while the Goblins themselves
skittered. and swung down from the Tree.
There came the shrill sound of horns and pipes and a tight for'
rnation f Drones emerged from a splendid gourd near the cen-ter of the Tree. They spiraled down and came to rest at the top
of a steep-sloping roadway that Tarimek quickly realized was a
monstrous root. The crowd of Goblins on the root parted to
reveal an open space and a ring of bright torehes suddenly
sp.r:angup around a crystal seat that was so grand it could only
be described as .a throne. Tarimek could just make out that it
was carved from pale yellow crystal in the likeness of a Lotus
Flower .
A distinctive looking Shaman dismounted from one of the
Drones and all the Swamp Goblins bowed low as the High
Goblin took his p la ce o n the throne. Beyond the Tree of Life the
darkness was impenetrable but here beneath its spreading limbs
the night was filled with light. At a gesture from the High
Goblin their guides led.Tarimek and the Blackbloodsforvvard.
Slowly they ascended the wi.de . root and eventually reached the
open space around. the High Goblin's throne. Behind. the
throne the trunk of the Tree rose up like a gray-green cliff face,
Tarim.ek immediately went to-one knee and all the Blackbloods
followed his lead. The High Goblin seemed suitably impressed
by their gesture of respect and with a wave of his hand bade
them rise. Tarimek looked at the diminutive figure that hadmanaged to unite the Swamp Goblins like never before.
Tarimek looked round at the thousands of Goblins surround,
ing them and was proud of the Blackbloods who bore them'
selves with dignity and refused to be intimidated. The four
Trolls of his bodyguard fell into place beside him adopting the
stance they would for the Emperor himself. The spokesman
for the BlackbloodEmplre was in good. company as he ad"dressed ehe High Goblin.
"The Emperor Nizar Bloodhound sends greetings to he
who tends the Tree of Life.· He began . "I am Tarimek JUu,loyal Satrap to the Blood Throne and voice of the Emperor;"
The High Goblin said nothing and Tarimek continued.
"The Emperor isaware of your desire to end any remaininglinks with the Blackblood Empi.re. This request saddens him
but he has agreed to sever the ancient ties 'between our two
great nations. Lest there be any doubt about his intentions he
returns to you the Sarukb'ti Nishtar; the Spirit of the Fallen
Land.·
Tarimekturned and took the chest from one of the Ogres
who had carried i.t so far and through such hardship. One of
the High Goblin's aids stepped forward to take the chest from
Tarimek then knelt before the throne as he held it ready for
the High. Goblin to open. The High Goblin eyed the seal of the
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rOTH DAY OJ' TIrIBURN"NCf MoeN:T4RIM11( 4%'% PR'Esnws 1'HI evEST TO THE HrGH GOBU'N_
1'HI HrGH C;OBt"MOP'EllS TlfE elflST AND DrscOVERS nn: H'EAD MH'S AMBASSADOR.
rN T H 1: S 1:R Y II,C 1EOT TH1 : ' 1 :MPEROR
Burning Star with distaste as he reached forward to break the
seal and open the chest,
As the swarm of Goblins crowded forward to catch a
glimpse of their most sacred relic Tarimek had a sudden
premonition of disaster. Slowly the High Goblin lifted the lid
, and hie; expression went from one of eager anticipation to
shock, revulsion. and finally eye-bulging, apoplectic rage,
·Curse you N~" Thought Tarimek Alit as the High
Goblin proceeded to lift out the contents of the chest. Not the
magnificent emerald known as the Spirit of the Fallen Land
but the rotting, .maggot ridden head of the Swamp Goblin
ambassador who was supposed to ensure their safe return
from the clutches of the Fallen Land.
Nizar stood as his GrandVizier entered thethrone room.
"What news Bukhir?"
"Good my Lord." Answered Bukhir as he knelt before his
Emperor: "The blockade around the Spiral City of the Jade
House is almost complete and our army is nearing the Rim of theWorld they shall descend into the Fallen land within days and
teach the Swamp Goblins a well deserved lesson.M
"Excellent Bukhir. Excellent!' Soon we shall be able to turn
our attention back to the other races,"The Emperor was in fine
spirits. He seemed to feed on adversity. Any challenge to his l i f e . ,
his Empire or his throne brought out the best in him and his best
was surpassing good. Bukhir was proud to serve so great a master.
"Indeed my Lord . Tarimek A : z j : ; . has served. the Empire well, no?"
Nizar became suddenly sober.
"YesBukhir; he has. It seems a reputation for integrity can
be a powerful weapon when nations maneuver for
6TH DAY OF TH'I GOLD'I'N MOON: TARrMft AND M r sunDmON 'INTER TnD'EYn'S GARDEN.
supremacy. We should look to fostering such qualities in other
individuals. "
"So that we might use them as we used Aaiz my lord?"
Asked Bukhir bluntly.
"\Vhy else Bukhir?""Why else indeed, " Replied Bukhic
N i Y . a r smiled at the moment of shared cynicism."Tcll me thisBukhir. Would Tarimek ~ have accepted this
responsibility if he'd known the tru.th?"
"Yesmy Lord I believe he would."
..And did you respect or despise him for such devotion?"
"If it were born of weakness I would have despised it but I
believe it was born of strength and love for the Empire so I had
the deepest respect for Tarimek: k~my Lord,"
Ni~ took his seat on the Blood Throne.
"So did 1 Bukhir, so did I."
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Tar imek A2.iz could. not believe they were still alive. Though
how long they would remain so he had no idea. When the
High Goblin had lifted the head of his ambassador from the
chest there had been a long moment of stunned silence as the
gathered swarm tried to comprehend the depth of the
Blackblood treachery. Then, still brandishing the severed head,
the High Goblin had screamed ....
"Kill them!' Kill them. am "
And suddenly the Blackbloods were fighting for their lives.
Tarimek's bodyguard dosed up around him and killed a dozen
Goblins that tried to reach Tarimek in the first few seconds of
the battle. The rest of the Blackbleods turned around and be,
ganto cleave their way down the massive root ..They were for-
tunate that the root prevented them. from being surrounded.
They fought to front and rear as they worked their way d wn,
while those to the edge of the root struggled to fend off the vi,
cious attacks from the Drones that dived down upon them.
The High Goblin screamed out orders and the entire Goblin
swarm swept down to converge on the small band of Black,
bloods trying to escape.
Tarimek was blazing with fury. He attacked anything that
came within reach, Drones. Mantis Guard even the Sentinels
that were trying to scale the steep sides of the root. For
precious minutes his anger at being usedblind.ed his
judgement. Finally he asserted his self-control and tried tofathom a way out of this deathtrap. It took him about. three
seconds to realize there was no way out.
Thousands of Goblins massed around the base of the
mighty root and as strong as the Blackblcods w-ere the Goblins
were bringing them down. Above them more Drones flooded
out from the gourds higher up the Tree. Tarimek looked hack
up the root towards the massive trunk of the Tree. The High
Goblin was driving his own elite force of Mantis Guard, and
spearmen down after the B1ackbloods. Tarimek was about to
resign himself to a glorious death when something echoed in
his memory. Something; some gem of information that
tempted hope. He remembered a scroll bearing
the seal of the Durning Star and a peculiar message about
Swamp Goblin society. He struggled. to discern the significance
of the memory and. then it struck him!'
.... a ll social activity, From the gathering of food to the
waging of war, is suspended upon the death of the High
Goblin."
'farimek A z . i . z turned to look directly at the High Goblin.
The High Goblin met his stare but misread his intent. It was too
late to regroup hi s force, they were fighting for their lives but
Tarimek caught the attention of the four bodyguards that fought
beside him and gave them a new order, one they d id not
understand hut one they obeyed without question or hesitation ..
"Kill the High Goblin!"
The four Trolls who'd been fighting as a rear guard now
pressed back up the wide limb and attacked their attackers. The
Mantis Guard and Goblin Spearmen were taken by surprise as
the Trolls tore into them, Tarimek wentwith them, Hacking
and thrusting, dodging the rapid attacks from Chitin Spears
and Mantis Claws. The Mantis Guard and spearmen were
fierce opponents but no match for the Trolls and a Deathseeker
Ogre. They forged upwards and the throng of Goblins between
them and the High Goblin grew less and less. Finally the High
Goblin realized their intent and saw that he was in deadly
peril. There was no way to retreat from the root as it butted
against the sheer face of the Tree's trunk. The High Goblinbegan to grow frantic and called out to the Drones that were
harrying the Blackbloods. One of them broke away from the
battle and swooped down towards him. Tarimek could not
allow him to escape, he charged forward and the Trolls
fo.llowed. his lead, They were only a few yards away when the
High Goblin finally dragged the rider from its Drone and leapt
onto the creature's back. The confused Drone fanned its wings
as its new rider tried to raise it up to safety, The High G blin
screamed out a harsh laugh even as Tarimek saw the Troll
named Ghandruk launch himself into the air. He leapt .high
and grabbed. the Drone's trailing legs. The creature
hissed as it fell back down against the Tree and jabbed
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10TH DAYO YTH1!BUR NING MOON:
1 'H 'E SWAMP GOBUN S ATTAC k 1 'A RfM 'EKAT TIff: TRn orun.
A noLI. lenu TM1E HrCH COBUN AND TAR 'M 'E l ( T l1 :'E S rNTO T IfE J UNC 1'E .
out with its poisoned sting. The sting caught Ghandruk just
below the ribs and throbbed as it defiled his bodlywith poison.
It drew out and stabbed in a second time, and a third but still
Ghandruk refused to let go. The last remaining Mantis Guard
tried to save the High Goblin but Tarimek split its ornate helm
as another of the Trolls charged past him. The High Goblin
tried. to scramble up the sheer Trunk of the Tree then let out
a pierc.ing scream as the TmU thrust its Gauntlet Scythe.
between the Goblin's shoulder blades.
As the scream faded away an unnatural silence descended
around the Tree of Life. The Goblins ceased their attack. They
gazed up in shock at the body of their High Goblin as the Trollraised his fist and shook the limp body impaled on his blade.The Blackbloods could not believe the suddenness with
which the battle ended. The Swamp Goblins simply ceased to
fight and drew back out of blade's reach. The scene had an
unreal quality about it and Tarimek moved carefully as though
the fighting would begin again at any moment. The hostili.ty
emanating from the Goblins was so fierce it was like a physical
force burning the skin of the B1ackbloods. HardIy daring to
hope Tarimek moved down the root and stepped up to the
Goblins that barred their way. To his amazement and utter relief
they parted to let him pass.Treading warily the rest of his partyfollowed him. As they reached the forest floor a young
spearmen unable to contain his ~ raised his spear and!charged
forward. The Blackbloods tensed but a nearby Shaman barked a
command and the spearman pitched forward pierced by a score
of black feathered darts. The Blackbloods looked at the body in
awe as they slowly moved through the Swamp Goblin swarm.When they were clear of the Tree of LifeTarimek led. them
west. If his memory was correct they had as much as seven
days to escape the Fallen Land. And ifthey were going to stand
even the slightest chance they would have to pass through the
only region that the Swamp Goblins themselves we afraid to
go. In the darkness of night fifty thousand. hate-filled eyes had.
10TH DAY O 'F TIfE BURNrHC MOON : 1 'A RrM 1:k A2:r%
R'UCM1ES TIff: TRn oy un.
watched them leave as Tarimek led his party into the jungle
domain of the Stygian.
That was six days ago and of the thirty-eight Blackbloods
that had survived the Tree of Life only twenty-one remained,
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nTH DAY OF TH 'E BURWIHCMOOH.11 f 'E : ftD'D S HAMAN AT 1'H E CO in tD C ll'n :S D RINK I'ME SA P 01'1'lfE ClnAT TRftS A ND PM S rN1'O T lfESP JRJ1' WORI .D .
Without the knowledge they had gained from their gui.desthe
Blackbloods would never have survived a week but after so
long in the jungle they were able avoid the worst of the
dangers around them. Tarimek knew that by now a new High
Goblin would have emerged. from the. SpiritWodd and the
first thing on his agenda would be the capture and. slow
torture of the Blackblcods who'd betrayed. them. He: was
beginning to doubt if the.y would J:i.velong enough. for the
Swamp Goblins to find them. They had stumbled on. the first
Stygian ziggurat barely a week after :fleeingthe Tree of life. On
sighting theancient pyramid he had. slowly retraced their steps
to give the ~iggurat awide berth. He. drove the Blackbloodsmercilessly, allowing only an hour or two each night for them
to sleep, They did not complain for they knew the
.consequences should they fail to escape.
The first thjng they knew of the Stygian presence was the
disappearance of an Ore to the rear of the party" There had
been no sound, no cry :forhelp. One minute he was there the
next he was gone and only a few drops of blood bore witness
to violence and there was no time to search for their comrade.
After that frrst attack Tarimek had lost at least one of his
party each day. There had been ,only one occasion when the
Stygian had attacked openly but the desperation of the
Blackbloods had served them well as they tore into the Stygian
with unparalleled savagery. Mer that. the Stygian gave theBlackbl.oods a lesson. in. jungle stealth. The constant fear was
beginning to, fray all their nerves as one by one. the Stygian
picked them. off. Tarim.ek was discussing their route vvi.th an.
Ogre when. a large shape dropped down from the branches
above them. Tarimek caught a quick glance of blue scales, sharp
teeth and bronz.e armor as the Stygian sank its talons into the
Ogre's head and neck and snatched his thrashing body up into
the densecaaopy of leaves. The speed of the attack had left
Tarimek: trembling with adrenaline. Afte.rthat he had pushed
his men harder than ever;
Slowly the Stygian attacks grew less and Tarimek
realized they must be moving out of their
domain. Th.e relief that this brought was soured by the
knowledge that they would no longer be protected by the
reputation of the Stygian. Th.ey were moving back into the
jungle where the Swamp Goblins would be searching for them ..
The small. size ofTarim.ek's band would make them difficult to
find but he doubredif they would reach the Rim of the World
vvithout being discovered. Still , every day without discovery
was one day closer to safety. It was now three weeks since
they had escaped the Tree. of Life and while hismap was not
very accurate they must surely be nearing the towering cliffs
that marked the edge of the Fallen Land.
Three da1:lSarer they caught sight of the cliffs through adearing in. the jungle. Like avast gray curtain-wall broken in
places by bri__ghtwaterfalls spilling down its surface, liven
though it was stilI a number of days away the spirits of the
Blackbloods soared at the sight.of it..They would do it, they
would achieve the impossible and escape the Fallen Land. And
then at noon of the follovvin.gday they heard a sound that had
them all cowering in shadows and crouching : i n . the thorn
dense undergrowth. It was the sound ofa single Drone scout
moving overhead. The giant insect creature passed over their
position and moved on, weaY'ing through the trees like a
malicious wasp searching for a particular flower to plunder.
When it was gone Tarimek moved his party on ..They had
been moving for maybe an hour when the Drone returned.ful10wing some instinct or perhaps the scent of the
Blackblood it appeared from nowhere and dived down upon
them £rom the trees, The Blackbloods tried to slash it as it.
passed and Tarirnek ordered the remaining Assault Warriors to
shoot it out of the sky but they revealed their em.pty quivers
and Tarimek cursed as the Drone disappeared into the jungle.
Now the hunt was on and speed.wastheir only ally.
The Blackbloods were beyond exhaustion as they sprinted for
the Rim of the World. They ran through the night and the:
fol!lowing morning the cacophony of dawn was joined by the
sound of Swamp Goblin drums ..Before them the cliffs
rose up Jake the walls of a. castle that would se e them
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'6TH DAY 01' 11f'! BURN INC MOON: HIS WARR IORS IN TO TM 'EDOMAn " 01'TK '! STYC IAN T O AVO ID PUR SU IT BY THE SWAMPCOBtrH S.
16TH DAY or TN! BUlD flN C MOON ': nrE S'lVC.AN PlClCon' TARIM'EJ t 'SWARRIORS om AT A nME.5TH DAY or TMI BARRDr MOON: TARIM lK 'S BAND IS SPOTnD BY A DROHE SCOUT W'6H AS
TH'rV C A T C H SICltT OJ ' TME RIM O 'F T I fE ' WORtD .
!TN DAY O 'F TH'E BARRDr MOON:nn SWAMP COBUNS H(UN 1'0 C lOSE '" ON I'ARIMR'SBANDAS
1 '1 fE 'VRACE TO ESCAP1 l1 1 f' ! TA I.t '! NLAND.
8TH DAYOJ' nn: BARREN'MOON: TAmMU TAn$ A POlSOH ED DART I'M HIS '!VE AS If!' nlM BS TH'! RIM or THE W ORtD .
safe but the Goblins were on their heels. Drones buzzed
overhead but could not attack effectively as the Blackbloods
ran through the dense forest. A Sentinel burst out of the jungleahead of them and ,hs rider screamed a challenge until the
Blackbloods hit it. An Ogre grabbed one leg while his comrade
hacked .off another, Then as the giant arachnid slumped to one
side a Troll stabbed into its cluster of eyes before splitting its
carapace with his falchion, The stunned rider was quickly
dispatched and the Blackblooda ran on.
The ground began to rise up and become increasinglyrocky. Tarimek could make out a fault in the rock that seemed
to extend all the way to the top of the towering cliffs. He
pushed, towards it even as he heard the Swamp Goblins closing
in around them. Mere Sentinels charged them from the side
and they lest precious minutes and four of their comrades
before they could conrinue. Finally Tarimek laid his hand en
bare rock and began to climb. A band of Swamp Goblin.
Spearmen caught up with them and would have made escape
impossible had net a Troll and three Ogres turned around and
charged them. Such bravery always moved.Tarimek Aziz but he
turned away from it and began to climb.
The Swamp Goblins were furious that any might escape
them but each time they caught up with the Blackbloods the
Ore, Troll or Ogre at the rear would turn and fight, buying
precious minutes fer his comrades to climb higher eo safety, Atlast Tarimek reached the upper branches of the jungle canopy,
The Swamp Goblins simply did.not have enough forces in this
area ana. every step took the Blackbloods closer to safety.
Tarimek's heart thudded in his chest as he labored. up therocky slope, Eleven Blackbloods remained alive and Tarimek
willed them upwards refusing to accept that they could come
so far only to di.eon the Rim of the World. Then he heardthe
rapid thrumming of a Drone's wings. He turned quickly as the
brightly colored creature rose up beside him. He snarled a
curse at the Drone then screamed in agony as apoisoned dart
struck him squarely in the left eye. Tarimek's world exploded
in pain and.with a final scream of rage he fell to his knees and
darkness rose up to claim him.
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8TH' DAV OT T lJ E BURN.N e; MOON;TAR :'M 'E IC CUMas
T 1 f ' E R'MOfTRE WORLD AS nrE SWAMP e ;OB trN S,non rNON' MtS POSITION.
'The Blackblood army at the Rim of the Wodd was divided
into two forces. One was sent to the Spiral City of the. Jade
House to blockade the Elves and prevent them from joining
their Swamp Goblin allies. The second was sent thro-ugh the
Valley of the Screaming Wind to descend in.to the Fallen I.an.d
and crush the Swam.p Goblin uprising. The broad open spacecould not be in greater contrast to the close and tangled jungle
for which the army was destined. When they reached the
high cliffs overlooking the Fallen land. the smaller units
descended the very same steps that:Tarimek. Az;iz had used. The
Kuzaras, Ripper Beasts and Myrrruldon Bulls used the wider
path.ways further along the c l i f f . It took many hours tOT the
army to descend the cliffs and there were many casualties
during the decent.
'The members of the 'Blackblood army did not suffer the
same sense of isolation or claustrophobia experienced by
Tarimek and his band. 'They were here in force to put
their Emperor's bloody mark on the jungle.
What did it matter if they lost a few warriors to the voracious
plan.tsand creatures of the jungle, The-y were only here to
teach the Swamp Goblins a lesson.
Scouts reported that the Swamp Goblin army was massed
a little over iii. day's march east and after regrouping at the base
of the cliffs the Blackblood commanders led.their army into the
jungle. The army or the Blackbloods found what Tarimek and
his hand had found. One did not move. through the jungle, one
forced it to let you pass by cleaving it aside and paid the toll of
pain and! discomfort as, with thorns, barbs and. burning sap
the jungle renanded you that you did not belong.
Over seven thousand Blaekbloods hacked their way intothe Fallen Land and the jungle dosed around them. Then at
dawn on the 12th Day of the Barren Moo.nthe Swamp
Goblins attacked.
The Blackbloods had no time to arrange their forces and
would not have known how to arrange them in any event.
The Goblins attacked from all sides. Drones flew overhead and
dropped. nests of viscous wasps among the BIackbloods. The
angry insects spilled.out of their broken homes and threw the
Blackblood.s into coniusionas they tried to escape the burning
stings. Clouds of poisoned darts rain.eddown from the trees
and corrosive spores blinded Ore archers as they areempredso
return fire..
The size of the Swamp Goblin. swarm had been swollen bymany tribes that had previously refused to join the uprising ..
For when the sap of the Gourd Cities had spoken of the High
Goblin's death and news of the I11ackblood. treachery had
spread through the Fallen Land even tribes like the Malovanti
and. the 'Ioltach had shed any reluctance and sent warriors to,
ave.nge this blackest of insults. Now they surrounded the
Blac~lood army and the slaughter began.
The Blackbloods tried to mount a. counter offensive. A
great warband of Heavy Ogre Infantry pressed forward ..The
Swamp Goblins gave. ground and. lured the Ogres into the
clinging mud of a nearby marsh. Then as the Ogres
floundered in. the mud a host of Sentinels scuttled
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IO'TH DAVCWnt1!B4RRl!N' MOON: A l l .AClCl1.GO'D ARM~ 8I.OCKADl!S TME JAD'! MGUSE' Of'
TH'EE1.YlS TO PREVtNI TH'EMGGING ' 1 ' 0 ' TME AID OJ't'Hl! SWAMP GGBlINS.
rUM DAY or 'I'lfl 8ARR'E'NMOGN:
nn SWAMPGGBr.rHS D'EClMATE NtZAR'S ARMY IN nn: 'FAUn lAND.
forward and slowly but surely dismembered the Ogres.
Meanwhile the giant arachnid Swamp Fiends attac.ked the
Blackbloodson their right flank, picking their way through
the jungle as easily as spiders moving through a web of their
own spinning. These nightmare creatures carried a number of
Goblins on their chitinous 'backs each armed with a long spear
and blowpipe. The Goblins stabbed down and spat poisoned
darts into the milling ranks of the B1ackbloods while the
Swamp Fiends gored them with the curving spikes on their
heads.
The Blackbloods found it impossible to form any kind of
defense. A herd of Myrmadon B ulls ch arg ed the SwampFiends and succeeded in bringing many of them down but as
they crashed into the jungle the Swamp Goblins ambushed.
them, raining down darts and leaping from the trees to drag
the Ogres from their mighty mounts. The Blackblood army
.onr DAY or fIfE 8ARR'IN MGGH: 8l.ACXBLOODS
BLOCKAI)l ! nnlAD'! CITY TO'PRW'ENT T M 1 ' nV'E'S
'FRO'MGO'.NGTO TIf1!AID or T H ' E SW4MP GOILINS.
was being decimated and the commanders sounded the retreat ..
The Blackbloode needed no second order. They turned and fled
for the Rim of the World.
A deafening roar of victory erupted in the jungle as the
Swamp Goblins routed the Blackbloods. They pursued them
savagely; cutting down stragglers and trying to overtake the
army and prevent it from escaping the Fallen Land but the
desperate Blackbloods forged on. Finally they reached the cliffs
and began to climb. The Myrmadon Bulls and Kutara charged
up the steep, switching slopes trampling any foot soldiers that
got in their way. The infantry scaled the perilous steps trying
to outpace the Goblins that snapped and slashed at their heels.Hundreds of Drones flew up the cliff-face picking off
Blackbloods who tried. to cling to the vertical rock. There were
many Blackbloods who, seeing that they' could not escape,
chose to turn away from the rock and launch themselves at the
Drones. Many missed their targets and plunged a.thousand
feet or more into the jungle below but some managed to
grapple their insect tormentors and they went down together,
locked in combat as they crashed into the canopy of leaves.
Seven thousand Blackbl00ds had entered the Fallen Land, less
than half that number returned. Finally, those who were going
to escape the Fallen land did so..The Swamp Goblins swarmed
up the cliffs after the Blackbloods, thousands upon thousands
of them. It seemed they wanted to press home the advantagethey had gained and for the first time inover a thousand years
the Swamp Goblins emerged from the land which was theirs.
Large groups of Drones rose up over the Rim of the World
as the Goblins teemed over the edge. Sentinels and Swamp.
Fiends scaled the cliffs with ease and clawed their way onto
the flat ground that led into the Valley of the Screaming Wind.
Swamp Goblin Shaman empowered their troops with
invigorating powders and sent them charging after the
Blackbloods ..The brilliant sunlight of the uplands shimmered
off the Swamp Goblin armor as they swept after the fleeing
Blackbloods like a colony of army ants on the march.
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.DAY Of' TH'E MOON: fM'E MVRM4DON WA1N'UDDRrvES TH'E SWAMP C;OILrNS
BACK INTO' TH'E l'AU'ENI.AND' AS 11fEV TRY TO PURSUIlTHll IfEMNAHTS, Of' N'UR',SARMY.
25TRDAYOf' THIl TADINe MOON:THIlIlMP!EROR InUR II.OODIOUND RftA.NSTHIl BI.OOD
1'MRON'ED'ESP'TIl TIfIIlNIlMIIlS THAT TRI'ED TO D'EnROV H.rM.
16TH DAY OJ' TH'El'ADrNG MOON: THIl SPIRIT Of' TN'! l'AI.LIlN LAHD RIlMA'NS IN M'ZAR'S
POSS'ESSION.
17TH DAY Of' TIn TAD'Ne; MOON: TARrMllK AZIX R'STURNS TO KMARABAD WHIlH WIlR'YOH'E HAD GrY'IH HIM UP
TOR D'EAD.
28TH DAY OF TIfE TAD'Ne MOON: ))'ESP'" BIlING US"EJ)BY TH1! 1:MP'EROR TARIlotll1( AXrx KNIlnS B1:l'ORllTMll
81.00D THRom A I.OVAL SUBJ'ECT TO TK'E 1lND.
As the Blackbloods streamed. down the broad valley they
were met by a Goblin force coming in the opposite direction.
But these were not Swamp Goblins dosing a trap they were
Blackblood Goblins fighting in the service of the Blood Throne,
The earth shook before them as a great war-herd of
Myrmadons filled the valley. At the head, of the herd mounted
on a white Mynnadon Bull rode. an Ogre. He called out ordersto the fleeing Blackblcods and they turned back to face the
enemy pursuing them. Qpickly the Blackbloods formed up on
either side of the war-herd like the horns of a mighty bull. Then
with solid rock beneath their feet and nothing to hinder their
progress they turned back to face the Swamp Goblins. They had
to jog to keep up with the MynnacIons but they were beyond
feeling tired. They were free of the ju:ngle and now they would
fight on ground that suited their ways of battle,
The Swamp Goblins came on and al l they saw was a great
cloud of sand and dust blowing towards them, born up by a
wind that screamed in their ears. And then the giant
Myrmadons emerged from the stinging cloud of dust.
A solid wall of towering beasts that shook theearth as they trampled forward. To the Swamp
Goblins it seemed as though a mountain was
moving against them. Those at the front tried
to stop the Mynnadons with darts and
spears but the mighty beasts crushed them
under foot. Others tried to scale the steep
slopes to either side of the valley but the
Dlackblood 'horns of the bull' drove them back into the path of
the stampeding Mynnadons. Sentinels and Swamp Fiends
slowed the Myrmadons but were smashed aside by the massive
charging beasts. The Swamp Goblins seemed furious that their
erstwhile allieshad turned against them but curses and fury did
not save them from being driven back into the Fallen Land.
Now it was their turn to flee. The Blackbloods and GoblinMyrmadons drove them forward. and pushed them back over
the Rim of the World. A number ofMyrmadons were unable to
slow their charge and. plunged headlong over the cliffs. Finally
the Blackblood force stood.at the edgeof the cliffsand roared in
victory, A hollow victory for there were many more Dlackblood
corpses feeding the Fallen Land than there were Swamp Goblin.
corpses drying in the blazing sun of the uplands,
Skirmishes went on for days as the two forces probed each
other's defenses but neither could. make any progress against
the other. Each was master of the territory they held and it
was folly for one to try and attack the other. The
battle at the Rim of the World was at an end. The
Swamp Goblin uprising was finished but so toowas any chance of the Ore Alchemists
stocking their apothecaries with exotic
substances from the Fallen Land. The
ancient links between BJackbJoods and
Swamp Goblins were irrevocably severed!and
now, distant cousins or not, they would be
enemies until the end of time.
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DTHRONW
The Emperor NizarBloodbound sat upon the Blood Throne
with the weight of the Empire lying heavy on his shoulders.
And yet he was content. The Goblins ofTerakan had been put
down and brought back into the Blackblood fold. The Swamp
Goblins were a different matter. N= hadistened to reports
of the massacre in the Fallen Land and burned with anger and
frustration but when all things were over and done it was notvictory' or defeat that decided greatness but a refusal to bow to
the will of others. Even when his enemies had thought him.
too weak to defend his position he had drawn on the strength
that made him Emperor and put down those who thought to
challenge him. The Fallen Land was lost to him but he couldbear the loss. They knew they could not challenge his seat ofpower and the order of the Burning Star would have to find
other sources for the components they required.
Bukhir entered the throne room quietly and knelt for a
long time before the Emperor broke out of his reverie and
acknowledged him. As Bukhir went to stand beside his
Emperor his eyes were drawn to the huge glowing emerald
that was now mounted on golden stand. The stand was
fashioned in the shape of a tree and Bukhir smiled at the irony.
NWr followed the ~ of his Grand Vu.ier:
'''Magnificent is it not Bukhir?"
"Indeed 50 my Lord."
"Tell me Bukhir, would you give up this bauble to save ourEmpire?"
"Only if 1had no other choice my Lord." The two Ogres
exchanged a meaningfu1look then laughed out loud.
"My thoughts exactly Bukhir." Nizar gazed at the
Sarukh'ti Nishtar and spoke to his advisor without looking
him. "What news Bukhir; you seem agitated."
Bukhir looked at the Emperor. He disliked the way Nj~
could read his mind for there were precious few that could.
"There is someone that seeks an audience with you. my
Lord. A 'traveler' ifyou will. He arrived in the night with a
caravan from the city of Hazad and. refuses to be
"1 have told you Bukhir, there shall be no personal
audiences until we have regained control of the territory we
lost in dealing with the Goblin uprising. Why do you bring
this before me when you know my mind on this matter?"
"I thought you might wish to grant this audience my Lord.
The individual claims to be one Tarimek ~."
Ni1M looked up from the priceless treasure before himand.
settled his gaze on his advisor. He saw no evidence of jest in
his eyes.
"Is it him Bukhir?"
"The Ogre in question looks very different from the
dignified Satta p that left the palace several months ago my Lordbut yes Ido believe it is."
N~ sat back heavily, contemplating the ramifications of
Tarimek's' return seeing a number of potential! dangers. But
despite his concerns he found himself to be deeply satisfied at
the news. He raised himself up in the Blood Throne and
addressed. his Grand Vizier,
•Show him in Bukhir, We can always spare the time for
one who has served the Empire with such devotion."
Bukhir turned. to the doors of the throne room and clapped
his hands sharply. The doors swung open. The Ogre thatentered the room was as grim and hard a looking individual! as
N~ had ever seen. He wore the armor and the colors of a
Deathseekez His body was lean and powerful and his facebore not the slightest trace of weakness. The Ogre wore a black
patch over his left eye and his dark skin was covered ina mass
of scars and newly healed wounds. The Ogre strode forward
and stopped before the Blood Throne but he remained on his
feet. His gaze was implacable as he gaud on the Emperor who
had sentenced him to death.
NWr returned Tarimek's gau and Bukhir watched the
two Ogres with interest, Rarely bad he experienced an
exchange between two individuals so strong of presence. He
was not surprised. by Tarimek's show of defiance and he
wondered how the matter would end. N~ held
Ta:riroek's eye with an unwavering gaze, There
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VIlaS no evidence of apology or remorse in his expression. He
had done what he needed to do to secure the: Empire and
would do it again without a second thought. As the tension
mounted Bukhir thought he saw the hint of a smile: in his
Emperor's eyes. A fierce glint that spoke of amusement and
deep respect and not of guilt or ridicule. The spark was
reflected in Tarimek's eye and then without a word Tarimek
bowed his head and knelt before his Emperor.
The Emperor looked down upon the:Satrap whom he had
believed to be dead and hisheart swelled with a fierce love for
this Ogre who served the Blood Throne with such
COur.lge and dignity. He rose from his Throne
and descended the steps towards the kneeling Tarimek. Then
Bukhir watched in awed silence as the Emperor offered
Tarimek his hand. Tarimek looked at Nizar's hand and grasped
it in his own as the Emperor raised his most loyal subject. to
his feet..
Bukhir raised an eyebrow at this unprecedented show of
respect but he was deeply satisfied that Tarimek A~ had
survived the Fallen Land. It was many months since he had
sealed a scroll with the mark of the Burning Star and ended
the message with the words, ..
M In the spirit of providence, from the.m that see.
order in the chaos."
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SWAMP C;O 'BtrNS
M.S,.ORVAll things are born of the Tree of Life and all things are given
back to the Tree of Life. This is the basis of Swamp Goblin
belief and governs almost every aspect of life in the Fallen
Land. The Swamp Goblins do not see themselves as living in
the Fallen Land they see themselves as part of it. Although
they share a distant ancestry with the Goblins of the
Blackbloods they see themselves as a distinct race and often
refer to themselves as the Children of the Fallen Land or the
Children of the Gourd. So ancient is their history that no one
knows whether the Blackblood Goblins came first and
migrated to the Fallen Land or whether the Goblins originated
there and were drawn into the Empire when the four races of
the Blackbloods first found strength in unity. The truth of the
matter is now academic for the recent uprising has seen the
last links between the two races severed once and for all.
Until recently there existed a healthy trade between the
two nations and the Blackblood Empire benefited from having
such an impenetrable region covering its eastern. flank. The
Ore Alchemists from the Order of the Burning Star relied
heavily on the exotic substances to be found in the rich
rainforest. They would often lead parties over the Rim of the
World to search out new ingredients and components for use
in their art. However, in recent years the relationship between
the Swamp Goblins and the Jade House of the Elves has
grown stronger giving the Goblins the confidence to challenge
the right of the Alchemists to enter their land. As this attitude
of defiance spread friction between the Swamp Goblins and
the Blackbloods increased. This unrest made the Goblins of
Terakan bolder than ever and so the wind of change began to
blow. With the support of the Jade House the Swamp Goblins
and the Goblins of Terskan rose up against the Emperor Nizar
Bloodbound. However, the uprising did not succeed. The
Goblins ofTerakan were defeated by the army from Japur and
although Nizar's anny was routed by the Swamp Goblins in
the Fallen Land his refusal to yield and his display of strength
has earned him much respect from all quarters.
Now the Swamp Goblins have closed their land off to a ll
strangers and. they keep a sharp vigil along the Rim of the World
for any that might think to enter their domain in secret to plunder
the treasures to be fOW1dthere. There are two areas however, that
they are unable to control, The area. of the jungle where the
Stygian have emerged, which lies to the south, and the area to the
north which seems to be suffering from the shadow of sickness
that the Shaman are unable to remedy. A malady of rot is slowly
spreading down into the Fallen Land and the Swamp Goblins have
been slow to recognize the influence of the Devout who
seem eager to claim all lands for their dark master no
matter how difficult and impenetrable they may be .
soe.nvSwamp Goblin society is a difficult thing to fathom. The values
they place on life are often so alien that the defy
understanding. Life in the Fallen Land revolves around two
things; the Gourd Cities and the Yellow Lotus. The Gourd
Cities are the vast trees in which the strongest tribes make
their homes. These broad trees tower for more than a
thousand feet over the jungle and can accommodate many
thousands of Goblins. There are only five Gourd Cities known
to the outside world but others surely exist in the depths of I
the jungle. The name 'Gourd City' is derived from the fruiting
bodies that are produced by the trees. These take the form of
enormous pods, hanging from the branches of the tree like
great lanterns. They are known as gourds and are hollowed out
by the Swamp Goblins and used as dwellings, barracks and
other types of buildings.
The Yellow Lotus flower affects every aspect of Swamp
Goblin life. This potent herb is used in everything from
cooking and medicinal remedies to the preparation of poisons
and the potions used. by the Swamp Goblin Shaman. It is a
truly wondrous substance with many astounding qualities but
it is also a powerful toxin and only those with a deep
knowledge of herb-lore know how to prepare it for the many
uses to which it is put. The knowledge and cultivation of the
Yellow Lotus have played a major part in the relationship
between the Swamp Goblins and the Jade House of the Elves
who have grown increasingly dependant on this powerful
narcotic. The main areas of cultivation are centered around. the
Gourd Cities and this makes such places even more highly
desirable to the tribes of the Swamp Goblins.
There are hundreds of Swamp Goblin tribes in the Fallen
Land and they live in a constant flux of sporadic wars and
shifting territory. The strongest tribes fight for control of the
Gourd Cities. The battles for the Gourd Cities are swift and
savage and rarely last longer than a day or two but in all thefighting the tree is never harmed. The warring tribes fight
around the tree until one emerges victorious and then the
fighting stops. The defeated tribe immediately departs the
Gourd City leaving it in the hands of the. victors. The
important thing is that the tending of the tree is not
interrupted.
Governing each of the tribes are the Shaman. They know
the secrets of preparing the Yellow Lotus and walk the Spirit
World from which they gain secret knowledge vital for the
tribe's survival. They alone can drink the golden sap of the
Gourd Cities without dying a slow and painful death. By
drinking the sap they pass into a trance during which
they commune with the jungle and. hear the Song
of the Fallen Land more clearly than eve ....
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While i.n this state they can perceive the state of affairs in all
the other Gourd! Cities. This supports the notion that all the
far-flung Gourd Cities are actually a single semi-sentient
organism passing i.nfonnation from one to the other in the
essence of its sap. This allows for instantaneous
communication between the Gourd Cities, though it takes a
skillful Shaman to interpret the nuances in the golden sap.
It is in this way that the Elder Shaman from all across theFallen Land learn of the High Goblin's death at the Tree of Life.
The Tree of Life is the largest and oldest of the Gourd. Cities and
the High Goblin is the closest thing the Swamp Goblins have
to a king. The High Goblin may come from any of the tribesand remains in. place at the Tree of Life until his death even if
another tribe takes over the Tree. Upon hi.s demise his body is
absorbed into the Tree and his spirit becomes one with the
Tree's sap. The Elder Shaman at the other Gourd Cities perceive
this when they drink the sap and immediately pass into the
Spirit World. There they contest each other for dominance,
though knowledge of this ethereal struggle defies
understanding. Within a matter of days one of the Elder
Shaman emerges from the Spirit World as the new High Goblin
and begins the journey to take his place at the Tree of life.
In recent years the golden sap of the Gourd cities has taken
on a bitter taste and the Shaman speak of demons and terrors
that stalk the Spirit World. They attribute this to the influenceof the Devout whose influence is encroaching from the north
where one of the Gourd Cities has fallen into decay. The tribe
tending it have become gluttonous, taking far more than they
need and returning far less than they should. They have even
started the practice of burning the dead, which is tantamount
to sacrilege in the eyes of the Swamp Goblins.
MrlrTARYThe Swamp Goblins are a war-like race but they do not fight
for personal gain like so many of the other ra.ces. Their wars
are territorial and essential to the survival of their race. The
constant shifting of territory keeps knowledge of the jungle
fluid, which is vital in a world where ignorance and stagnation
are in invitation. to death.
All the tribes are composed of the same types of warriors
and the design. of their armor and weapons is also the same.
The color and markings of this armor differs greatly however.
In centuries past the Goblins made use of body parts from the
giant insects in the jungle and now, even though they follow
traditional designs, they forge their armaments from copper,
gold and steel. The skillful blacksmiths impregnate the steel
with pigments from the crushed carapaces of the giant insects.
This gives the arms and armor of the Swamp Goblins a glazed
iridescence that i~ both beautiful and distinctive to each tribe.
The main body of their armies is made up of spearmen. The
light spearmen tend to be young warriors, while the heavy
speannen are older veterans who have survived. many a
campaign. They attack in concerted groups and "usetheir chitin
spears and shields with skill.
The Headhunters fight for the glory of the tribe and often
for the glory of self, though this is somewhat frowned upon.
They take trophies from the battles i.nwhich they figh t and notrophy is more highly prized than the head of your enemy.
These fanatical warriors have a ferocious reputation and are
often given a wide berth even by their own people.
There are two types of Swamp Goblin Hunters that also
fight in their armies, the Blowpipe Warriors and the Netters.
Th.e Blowpipe Warriors coat their needle-sharp darts in
various toxins and are deadly accurate at short range, while
the Netters attempt to snag the enemy in their nets before
pummeling them with their chitin maces. The Mantis Guard
are hand picked warriors and are often given the task of
defending the Elder Shaman or taking the lead in an attack on
a Gourd City. The leaders of the Mantis Guard fight with a
pair of Mantis Claws, which they wield with great skill.Supporting the Swamp Goblins from the air are the insects
known as Drone's. These giant, hornet-like creatures are
ridden by either a warrior or a Shaman. The warriors are
armed with a chitin sword and blowpipe while the Shaman
enhance the efforts of their allies or attack the enemy with
exploding spore bombs. The Sentinels are another insect used
by the Swamp Goblins. These enormous long-limbed
arachnoids scout the jungle, guarding boundaries and warning
of attack. When it comes to taking the attack to the enemy the
Swamp Goblins use the larger Swamp Fiends these massive
insectoid creatures can carry a number of Goblins on their
spiny backs.
When and how a Swamp Goblin tribe will attack is
decided by the Elde.r Shaman. These learned individuals
commune with the Spirit World and guide the tribe with the
wisdom they learn. there. The outcome of a battle is normally
decided by the wisdom or folly of these members of society
and it is not uncommon for an Elder Shaman to be executed if
his visions lead the tribe into disaster. Better that his essence
be returned to the Tree of Life than diminishing the eminence
of the tribe.
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THW JADW HOUSW
OTTH'E~tWSThe Spiral City of the Jade House has stood upon the Ri.m of
the World for nearly a thousand. years. It began life as a.
fortified. outpost used by the Elves to maintain their presence
in the east. Protected on one side by the Palisade Mountains
and on the other by sheer cliffs and the jungles of the Fallen
Land it proved an ideal point from which to mount campaigns
into the eastern flank of the B1ackblood Empire. The Elves also
made forays into the Fallen Land and it was during these that
they first learned of the Yellow Lotus Flower. The news of a
new variety of the powerful Lotus Flower sent shock waves
through the Elven Houses who thought they knew
everything there was to know about this mystical bloom.There were many attempts to propagate the Yellow lotus but
they all ended in failure and it soon became apparent that only
the Swamp Goblins knew the secret of its cultivation.
The Elven Dukes began to court the Swamp Goblins
hoping to secure a constant supply of the Yellow Lotus. The
Swamp Goblins were surprised by the interest of the Elves for
they had thought the Yellow Lotus poisonous to anyone other
than the Children of the Gourd. But now it seemed the Elves
could also tolerate its potent effects and could therefore hear
the Song of the Fallen Land, which is one of the many gifts of
the Yellow Lotus ..The Elves began to trade with the Goblins
and to further strengthen their position they began lending
their strength to particular tribes in battle. This practicebecame ever more prevalent because a Goblin army enhanced
by the strength of the Elves was very effective indeed. In
return the Goblins provided the Elves with supplies of Yellow
Lotus and so their relationship was established.
The constant warring between the tribes would always
require the services of the Elves and the stocks of Yellow
Lotus would never be enough for the Elves because the Yellow
lotus turned out to be fa r more addictive than any of the other
varieties of Lotus Flower. The Yellow Lotus had another
quality that made it more valuable than ever. Unlike the others
it could be taken by ordinary Elves and not only by the elitist
lotus Eaters. Digesting the drug could prove fatal but it could
also enhance the ability of warriors and 60 many deemed. it
worth the risk.
Two hundred years ago when peace was declared between
the Elves and the Blackblood Empire the major Elven Houses
tried to assert themselves over the Elven Lords at the Jade
City, for the city had now grown considerably in size and
influence. They wanted the Yellow Lotus for themselves to
research and discover its full potential. The Jade City refused
to surrender its position to the Elven Dukes and the
remoteness of the city began to work in their favor. Relationsbetween the Blackbloods and the Elves began to deteriorate
once more and the Elven Lords at the Jade City found
themselves isolated from Elven society. Their numbers grew as
Elves from the other Houses flocked to the city, which
possessed an alluring reputation for independence and
decadence.
The Lords at the Jade City decided to formalize their city
and set themselves up as the Jade House. They did not concern
themselves with the wider world but were content to send
their warbands into the Fallen land as mercenaries in
exchange for supplies of Yellow Lotus. They fought
sporadically with the Blackbloods in the Palisade Mountains
but the worst of the wars in Chronopia passed them by. This
isolation has bred a hedonistic society that is too consumed
with luxury to worry about the troubles facing their fellow
Elves on the Islands of the Inner Sea. They consume the
Yellow Lotus and fight when they must, intoxicated and made
stronger by the power of this exotic flower that only grows in
the Fallen Land.
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MOUNTED TROOPSThis section of the supplement expands the rules for Mounted
Troops in the Chronopia rules system. A Mounted Troop
consists of a rider and a mount, but as stated in the main rule
book, ifa Mounted Troop's Wounds are reduced to zero both
rider and mount are removed from playas a single model.
MOUNTED TROOPPRO l' Il' ES
The new Mounted Troop profile is split into separate stat
lines. One stat line shows the relevant stats for the rider, one
shows the relevant stats for the mount and another stat line
shows the stats for the rider and mount combined. Even
though the model still behaves as an Individual the stat lines
are kept largely separate to take account of the differentroles
played by the rider and mount. The combined stat line
illustrates the scats that apply to the model as a whole.
In the case of stats like CC and ST, both the rider and it.s
mount may have a value and the rules to cover the use of these
scats will be covered shortly. Here is an example profile for a
Mounted Troop.
S"ENT'N'EL
cc MW PW LD At ST
14 14 14 3 I
SWAMP STAL ItER
cc MW PW LD AC ST
11 2 2 .
COMB'N'ED
W MV ADET
2 . 6 20 -1
SVEC'AL AB'LrT'~S:Immune to Fear , Jungle Warrior
s COST
2 81
SVEC'AL RUlo "£ S:
The Swamp Stalker attacks with its forelegs, Dam 12 and a
poisonous sting, Dam 9. If a model is hit by the sting it must
make a successful Armor Roll or take a Wound. Ifit has more
than one Wound it must continue to make Armor Rolls until
it succeeds or dies.
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'EClUIPM'ENT:
Chitin Lance, Chitin Sword
STRUCTUR'E: INDIVIDUAL
ACTIVATIO N AND AC TIO NS
For a Mounted Troop to perform most kinds of Action both
the rider and the mount must expend an Action. This accounts
for the fact that any Action requires a certain amount of time
to perform. For example, if the rider attempts to Spot a Hidden
model, both he and his mount will lose an Action while the
activity is being carried out. Mounted. Troops moving and
shooting at the same time (with the -6 penalty as stated in the
main rules) would also be covered, as both the rider and the
mount are spending an Action in the same period of time.
If a Mounted Troop is in Close Combat and the rider
makes a CC attack, then the mount may also make an attack,
using its own CC stat if it has one, as both Actions take place
simultaneously.
In the case of a rider with more Actions than his mount,
the rider may use any additional Actions at any point in the
model's TWTIfor any Action other than Move or Wa.it.
MOY'EM'ENT
Mounted Troops have the same capabilities and are subject to
the same restrictions as infantry models.
COMBAT
The rider and mount use their own relevant characteristics
when fighting, shooting or casting spells. For example, the
Sentinel attacks with a CC of 14 and would add his Strength
of 1 to any CC attack and not his mount's Strength of 2.
• Mounted Troops have a 360 degree firing arc.
• Mounted Troops attempting to Break Away from. Close
Combat use the higher Strength stat of either the rider or
mount.
ATTAC lC IN e; MOUNTE D TROOPS
Mounted Troops are attacked in the same way as infantry
models. An opponent can not choose to target the mount or
the rider independently as they are considered to be one
integral unit. You win notice in the new profile that the stats
for Wounds, Armor and DEF are included in the combined
stat line, which means they apply to the model as a whole.
MORAL'! ANDOTH'ER TE STS
Mounted Troops use the characteristics of the rider when
taking Morale tests. However, when making Strength tests in
the case of spells like Freeze, or when trying to break out of
the Troll's Net, for example, they would use the higher
Strength of either the rider or the mount.
This section of the supplement introduces rules for chariots to
the Chronopia rules system. Typically, a chariot consists of the
chariot, one or more creatures pulling it, a driver, and one or
more warriors riding in it.
CHARIOT PROFIL 'E SThe profile for a chariot consists of two or more separate stat
lines. The chariot stat line shows the combined characteristics
for the chariot, the driver and the creature or creatures pulling
it. Additional stat lines show the characteristics for any
warriors riding in the chariot. The point cost for any warriors
riding in the chariot is included in the cost of the chariot, as
shown in the chariot's stat line.
Here is an example profile for a chariot:
8tACKBtOOD C08L." CHAR.OT
e;08UJ I C HAR.OT
CC MW PW LO At'
10 N/A N/A 10 2
CHARrO T WARRIOR
W ST MY A DO
3 1 6 16 0S COST
3 92
('(' MW PW L D A(, W ST MY A D ' E l ' S COST
14 14 - 14 3 2 1 3 18 -2 1
SP 'ECIAL ABIL lTI 'ES :
None
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• The Ripper Beasts pulling the chariot have one Beak attack each, Dam 7.
• The Chariot gives a + 2 Armor bonus to the Chariot Warrior.
• Great curved horns are mounted on the Wheels of the Goblin Chariot, Dam 10.
The horns will hit any model whose base falls within 1 inch of the side of the
moving chariot. Models on Wait may attempt to Dive for Cover, using their
Move Action to get out of the way of the deadly blades.
'EQ.U. 'PM;tNT.:
The Chariot Warrior is arrned with a Poleaxe and a Shortbow.
C 'tH 'E 'RA t C HA RIO T RU L1:S
• Warriors riding in chariots may not leave them unless the chariot is destroyed,
or it is specifically stated in the chariot's special rules.
• When chariots move they always use the AC and MV characteristics in the
chariot profile. .
• When in Close Combat chariots use the best DEF modifier of any warriors
riding in them.
• Chariots usually give an Armor bonus to any warriors riding in them. Any suchArmor bonus will be specified in the chariot's details.
• If all warriors riding in a chariot are killed the chariot must take a Morale testagainst Panic.
• If a chariot is destroyed any surviving warriors become foot soldiers and are
placed on the table when the chariot is removed. To determine the exact position
of the models simply remove the chariot and lower the model to the table and
proceed as normal.
S ' l 'RUCTUR1: : INDIVIDUAL
2Ripper Beasts
1Goblin river
1Goblin Chariot Warrior
I I
A CTrYA TIO N A ND ACT 'O NS
When the chariot is Activated the chariot and any warriors riding in it may expend
Actions in any order: Care must be taken to keep track of which models have used
how many Actions, to avoid any confusion or disagreement. In order for a chariot
to go on Wait, the chariot and all riders must expend an Action.
D.AtfRAM , CHAR'OT TURH.NtfA: A tMARlot BtGtHS ItS TURHf'ACIHGHOH-M.
B: BY SPtlfDIHG Its f'IRH AUIOH It: MOVUf'ORWARD 6 I"'CMU ,I'" A
StRAIGHt:UHt A"'DtlfDS ItS MOVl BYtlU.RH.HG0 DtGR£UtOrM£
lU't.TMt (MARIOt ISHOW'AtIHG Wtst.
c: Btf'ORt tUlQIlHG AGAIH tMt CMARlotMAS to MOVt fORWARD. rt
(MOOSts to MOVt In WitH ItS SUO"'D AaIO"'. TNt OfARlot tHtH
tlfDS Its Movt BYDOIHGAHonttR 90 D'CRU tURH to tNt un. TNt.
tMARIOt ISHOWf'AtIHC SOU'lH.
DIAc;RAM •.:. B
D.Ac;RAM f: C
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MOVEMWHT
Chariots may perform 1 tum of up to 90 degrees at the
beginning, or at the end of a Move Action. However, all turns
must be separated by an element of forward movement. It does
n t matter how' small this forward movement is but it
prevents the chariot from turning on the spot and simulates,
more accurately, the way they would move in real life.
Therefore you can not begin a Move Action with a turn if you
ended your last Move Action with a turn,
This restriction only applies to Move Actions made in the
same 'Game Turn'. Ifa chariot ends its current activation with
a turn, then the next time it is Activated it can begin its first
Move Action with a turn.
RANC;' ED COMBAT
Warriors riding i.nchariots have a 360 degree firing arc.
C lO S'E CO.MBAT
Warriors riding in chariots have a 360 degree combat arc, and
can. fight enemy models in base contact with any part of the
chariot model. If the creatures pulling the chariot have Close
Combat attacks they may only attack enemy models in base
contact with themselves, unless they have specific abilities
which allow them to de otherwise, Chariots may only
Countercharge enemies within the 180 degrees of their front
facing (see diagram 2).
ATTACKrNC ; CHARIOTS
When attacking a chariot the following rules apply:
First roll a d20.
• On a score of 1·10 the chariot is the target.
• On a score of 11·20 any warriors riding in the chariot are
the target.
• If there is more than orie ride I: in the chariot the attacking
player may choose which one to attack.
• Once decided, the target i attacked as normal, using the
target's profile.
• When trying to target a chariot with a spell such as Freeze
the caster needs LOS to any part of the chariot model.
MOHA l'E AND O TM 'E R TE STS
When making Morale or ether tests chariots use the highest
relevant characteristics of any warriors riding in them. If all
the riders in the chariot are killed then the chariot's
characteristics are used. In the case of Break Away tests, or
Strength tests against things such as the Freeze spell, then the
highest characteristic of either the chariot or riders is used.
The effects of any tests apply to the chariot as a whole.
D.ACfRAM%
CHARIO T IW CI.O S£ COMBAt:
TMt RIPP£RB£AUS CAN AttA(K MODlI. (4) AND
MODlI. (8) BtCAUn :tM£MODUS ARt IN BASt
(ONtA(" Wltlf "N' RIPP·£RB£As:rS_
TMt RIPPtRBUS"rS CANNOt At."A(K MODEL«()
UCAUU tlft MOD£.1ISNot IN 8AS' (ONUa WI'H
r.H£M.
TMt GOBliN (MARien WARRIOR (AW AUAeJ(
MOD£1S, (A), CB)4t1D Ce) BU4US£ tlftv An 41.1. IN
BASt (OHUt! WTrH"Nt (HARlen MODtr..
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TtV'ERSThis section of the supplement introduces rules for Flyers to
the Chronopia rules system. The term. Flyer refers to any
model that is capable of flight, Such models could be creatures
that can fly under their own power, such as Flying Dragon
Bane or passengers in a craft supported by sorcery or other
such means, The following rules apply to Flyers in general,
unless otherwise stated in a model's profile:
• Flyers can be either deployed on the ground or flying.
• Flyers are Activated and follow the same general rules as
any other model of the same type. For example, a MountedModel capable of flying follows the same general rules as
any other Mounted Model.
• Any Flyers armed with Missile Weapons can Move. and
Fire in the same way as a Mounted Model and with the
normal MW penalty of -6.
n.CHT"B4NDS
Height-bands are used to indicate the height of a Flyer above
the tabletop. Each Height-band represents a height of up to
three inches as shown in the following table. To indicate a
flyers height place a dice with its upper face showing the
current height band beside the model's base.
MtIGwr·B4HD
1
2
3
4
And so o.n.
MtIGM'l RlPRtslHttD
Ground level to 3 inches
From 3 to 6 inchesFrom 6 to 9 inches
From 9 to 12 inches
ftnR PR~rL,£SThe Profile for a Flyer is the same as for any other model of the
same type except that Flyers have two stars for Movement. The
first stat shows the model's Movement when on the ground,
while the second shows their Movement when in the air; For
example, a Flyer's Movement might be written as 3/6. If the
first stat for M.ovement is written as 0, then the model is not
capable of moving on the battlefield while on the ground.
COMMAND D IS TANC 'E
Warbands of Flyers maintain Command Distance if they are
within 4 inches and 1 Height-band of their Warband Leader.
MOV'EM"ENT
Flyers in the air Move in exactly the same way and have the
same restrictions as a model of the same type on the ground.
For example, a flying chariot would have the same restrictions
on turning as a chariot on the ground.
CH4HC.NC H'I'.CHT
Flyers need toexpend one Action to take off from the ground
or move vertically up one Height-band. Once per Turn Flyers
can vertically descend a single Height-band without expending
an Action, but must expend one Action to descend each
additional Height-band in the same Turn. For example a Flyer
would need to expend two Actions in order to descend three
Height-bands in one 'fum. To indicate a Flyer's height place a
Height-band counter by the model's base.
RANc;D COMBAT
In general Flyers shoot at and are shot at by other models in
the same way as. models on the ground would shoot at each
other. The main differences in ranged combat when Flyers are
involved are as follows:
• When measuring the range to the target simply measure
the horizontal range to the model and add 3 inches for each
Height-band between the 'Firing model and the target.
• When trying to determine Line of Sight to or from a Flyer,
use your ruler to measure the position of the model as
represented by the model's height then judge ifyou can see
the target from that position.• Directly Placed Template Weapons and spells can not be
targeted at Flyers outside the attacker's Height-band.
• Ranged Template Weapons and spells that are targeted at
Flyers only affect the target model and models in the same
Height-band as the target model. Deviating templates deviate
horizontally in the same Height-band, never vertically.
• Flyers in the air and models firing at Flyers in the air are
not subject to the rules for Dead Ground as detailed later
in this supplement.
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C1.0S'E COMBAT
Flyers may Charge, be Charged, or Countercharge other
models at any height as long as both the charger and the target
are in the same Height-band. If Flyers wish to Charge or
Countercharge ground based models on elevated Terrain or
vice versa simply measure the height of the Terrain above the
tabletop and divide by three to determine the height of the
Terrain. in Height-bands.
DrYI: ATTACkS
Flyers may make Dive attacks on models below them. Dive
attacks are Charges with added advantages for impetus and
attacking from above your victim.
To make a Dive Attack the Flyer must start the attack from
the Height-band above the target model, and must be within
Charge distance of its target as measured horizontally, Use the
following procedure:
• The model making the Dive attack declares the attack.
• The Diving model descends to the target model's Height-
band expending an Action if required (see the rules for
'Changing Height').
• TI1e Diving model then Charges the target model as normal.
Models making a Dive attack gain a bonus of + 1 CC and + 1Dam in addition to the usual bonuses for Charging. Models
Countercharging a model making a Dive attack suffer a penalty
to their bonuses of -1CC and -1Dam.
B R:E AK .N (f AWAY
A Flyer wishing to Break Away from Close Combat does not
need to make a roll in order to Break Away even if an enemy
model wishes to prevent it. The Flyer need only expend 1
Action and can then Move away.
D AMA(f'N (f "H YE RS
Flyers suffer Damage jus t as any other model of the same type
would on the ground. Unless otherwise stated if a Flyer is
reduced to a Wounds whilst in the air simply remove the
model from the tabletop as you would any other model.
SPE lLS, TE RRAIN AND W 'EATH 'fR
Certain spells, Terrain and weather conditions affect Flyers in a
different way than other models. The following guidelines will
give you a good idea. as to how to handle effects of this nature.
Rough and Impassable Terrain have no effect on Flyers in
the air as they simply fly over obstructions, bushes, walls,marshes and the like. However, Flyers may need to change
Height-bands in order to pass over high obstacles or Terrain
features.
Weather effects such as the Sandstorm and Desert 'Twister
in the 'Land of Two Rivers' and the Ice Storm in the 'Sons of
Krenos' Chronopia supplements affect an Height-bands from
the ground up, so a Flyer would be affected no matter how
high up it was.
Spell effects that can only be used on the ground such as
Chasm, Lava Pool and Savage Roots have no effect on Flyers in
the air. The following examples also affect Flyers in slightly
different ways.
T',",PU1: - When the position of Flyers is affected by aTempest they deviate in the same Height-band only.
PUlliN - flying models that are Petrified fall to the ground
directly below them taking Damage as described in the section
on 'Jumping and Failing'. Don't forget they have Armor 30
when hitting the ground.
CAll Of 'eM! DRAGON - The mist affects a n Height-bands.
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CLIMB' 'NC;There are many occasions when models on the tabletop might
want to climb up or down vertical Terrain features. In the
main Chronopia rules it states that models may climb over
linear Terrain features, so long as the feature is smaller than
the modelin height, Negotiating Terrain like this requires the
model to expend one Action.
The following rules introduce climbing to the Chronopia
rules system and allow models to attempt to climb Terrain
features that are taller than the model in question, such as
cliffs, walls and even large trees.
• AU creatures of a basically humanoid character may
attempt to climb. If players can't agree on whether or not
a creature would be able to climb a given piece of Terrain,
they should simply roll a d20 with the decision going in
the winner's favor.
• Models move at 1 inch per Action when climbing.
• Once climbing, models must spend all their available
Actions climbing, and can do nothing else until they reach
a flat surface they can stand on. Combat and shooting etc.
are impossible while climbing.
• Climbing models must make a Climbing Roll to see if they
fall, Roll 1 dlO. On a score of 16-20 the model falls. See the
section on 'Jumping and Falling' to calculate any Damage.This Climbing Roll is made for the climb they are
attempting in that Turn and not for each Action spent
climbing, regardless of whether the model is climbing up or
down. If the model fails its Climbing Roll and falls, the
Damage is calculated from the highest point of the climb he
is attempting.
For example: A model with 3 Actions attempts a climb of 6
inches. If the model is climbing up the cliff he could climb 3
inches high in one Tum. He must now make a Climbing Roll
and if he fails he would take the Damage for a fall of 3 inches.
In his next Turn he could climb to a height of 6 inches, so if
he fails his Climbing Roll for this part of the climb he would
take the Damage for a fall of 6 inches.If the same model were climbing down. the cliff the situation
would be reversed. If he failed his roll on the first part of the
climb he would take the Damage for a fall of 6 inches, and if he
failed on the second part of the climb he would take the Damage
for a fall of 3 inches. If a model is hit while climbing, or
successfully targeted by an enemy spell it must make a Climbing
Roll to see if it falls regardless of whether it took any Damage.
JUMPING AND TALL .NGIf a model jumps or falls from an elevated piece of Terrain they
are likely to be injured by the fall, and the greater the height of
the fall the greater the risk of injury. Models might fall while
attempting to climb the wall of a tower or be pushed. off a ledge
by a spell like Wind Blast. Equally they might decide to jump
from a cliff to escape an enemy or to fall on an unsuspecting
foe.
Ifa model wants to jump from a height of 6 inches or over,
they must make a successful Leadership Test to see if they have
the nerve to jump.
Whether jumping or falling they must refer to the follow-
ing table and make an Armor Roll to see if they take a
Wound or Wounds from the fall. Simply measure the dis-
tance that the model has fallen and make the Annor Roll
against the corresponding Damage.
JUMP'Ne; lTAtUNe; DAMAe;'E
H('GIn
Up to 3 inches3 to 6 inches
6to
9 inches9 to 1 2 inches
12 to 15 inches
15 to 18 inches
DAMAGl
4
8
12(x2)
16 (x2)
20 (x3)
24 (x3)
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DIAC;RAM 3 "
BDrA c;RAM 3
D£AD GROUND
(A)' YlRtlCAl DIStANU
(I)YlRtICAl DrStAN(£ MtA$URlD HORI%OlnAUV
(e) DlAD CROUND
THt ORCARCMtR CO AND tMt SWAMPCOlliN B10WPIPtR U.' Ant OUt:SIDt DlAD CROUNDso tMtV' MAY
tARGU tACM otMtROYtR tMt SWAMPCOB1"" BLOWPIPtR (3) AND tNt SWAMPCOBLiNSPlARMAN C·,).
SWAMPCOBI.INBI.OWPIPtn (3) IS INSmt DlAD cnOUND so MAY NOT tAnGU, on at !ARGUtD BY, 11ft TNt
onc ARCMtRCO.
D"EAD C;ROUHDDead Ground describes the areadose to a highTerrain.feature
where Missile Weapon troops are unable to target their
weapons effectively, When shooting at, or being shot at by a
model at a different height, measure the vertical distance
between the models. This distance, when measured
horizontally from the shooting model or target model, is the
Dead.Ground range.A model can.not draw Line ofSight to a
target fromwithin Dead Ground. Models mayshoot over any
troops within Dead Ground (seediagram3).
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SVECIAt ABltITI1!Sl 'I'ROCfTY:
Models with this Special Ability are exceptionally ferocious
and Charge into Close Combat with great savagery. They
receive an additional plus 1 to the normal Charge bonuses to
CC and Damage.
CUMB:
Models with this Special Ability are expert climbers and can
climb vertical Terrain and buildings with a greatly reduced
chance of falling. When making a Climbing Roll the model wilI
only fall on a score of 20.
JUHC:;L 'EW4RRrOR:
Models with this Special Ability are completely at home in
jungles and swamps. They suffer no movement penalties when
moving through rough Terrain of a jungle nature.
HUHT'ER:
Models with the Hunter Special Ability have incredibly keen
senses, and are able to spot tiny giveaway signs that others might
miss. Hidden models within (j inches are automatically revealed.
OUTM4H'EUWR:
Models with this Special Ability are deployed after all other
models have been deployed. If more than one player has
models with this ability follow the normal sequence after all
other models have been deployed. The models may be deployed
anywhere on the tabletop except in the enemy Deployment
Zone 01" within 12 inches of enemy models. The models may
be placed in LOS to enemy models so long as they are in Cover;
UHS 'E 'EH 4SS4 .L 4HT:
The model has an almost supernatural ability to conceal itself and
blend in with its surroundings, and can gain entry to places that
appeared completely secure. Players buy the model as normal but
do not deploy it during the normal Deployment phase. The figure.
is left off the table and does not need to be Activated. During any
one of his Turns the player with the Unseen Assailant may
activate the model and place it anywhere on the tabletop. The
model may Charge from its unseen state and when doing so gains
an additional bonus of + 1 to hit and + 1Damage, and. the modelmay not be Countercharged or interrupted by models on Wait in
any way. Once the model with this Special Ability has been
placed on the table it then behaves as any other model and can be
targeted just like any other model for the rest of the game.
S 'EHS'E PR"ES'l 'NC'E:
Models with this Special Ability are aware of all models on the
tabletop. They do not see by conventional means and therefore
their vision is not blocked by ordinary things. They can
essentially 'see through' Terrain and they are automatically
aware of Hidden models. For the purpose of LOS, models with
this ability have LOS to all models on the tabletop. This does
not mean they would be able to shoot through intervening
Terrain but it does mean they would be affected by spells or
standards such as the Dark Tusk Legion Standard, as this
causes Fear to all enemy Units within 6 inches and LOS.
As mentioned, models can not Hide from a model with the
Sense Presence Special Ability. However, because they do not
see the world in the same way as other models, they can not
use their ability to expose Hidden models to other members of
their anny. Such models would need to make a Spot roll as
normal. This ability is essentially the same as that noted in the
Special Rules fOI"the Dark Eyes of the Devout and the Stygian
- Sisters ofTiamat.
OPT .ON4 1 SHOOT.NC; RUt"!SThe Chronopia game system provides the ideal framework for
fast flowing and brutal battles between distinct armies, each of
which possess their own identity and unique characteristics.
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We have noticed however, that in some circumstances Missile
Weapon Warbands tend to . dominate the field, especially in
games where players may net have access to . the wealth of
Terrain that we enjoy here at the studio, To. cater for such
people, and fer these of you who prefer a mere open game
where the savagery of Close Combat plays a greater part, we
have developed the following new rules fer shooting. You may
well like the way the system. plays at the moment and you may
have developed tactics and battlefield layouts that suit the way
you like to play, and that's great.
We have found however, that when using these improvedsheeting rules a mere balanced and exciting game results,
When using the new sheeting rules make sure you and your
opponent agree beforehand. The new rules impose restrictions
on sheeting but also. promote a more varied use of the rules as
Missile Weapon troops are now mere inclined to . Aim and
then Fire rather than take two. shots with less chance of
hitting. The new optional rules are as follows:
• Missile Weapon Units may only Fire once a Tum.
Missile Weapon Units may not go.on Wait if they have
Fired in the same Tum.
ClIMATE AND TERRAINLarge areas of the jungle are submerged in stagnant water and
much of what passes for solid ground is treacherous with
pockets of slimy mud. In some places there are immense pools
of still water or sluggish rivers bridged only by huge water
lilies, and in others raised areas of land provide a relatively
solid footing and a firm bed fer strange animal and plant life.
The tall trees festooned with vines and creepers, tangled
intertwining roots and dense lush undergrowth make some
parts of the jungle almost impenetrable but in other areas there
is a much sparser coverage of trees and vegetation and even
large creatures can move around relatively easily. Visibility isoften very poor due to trees, vegetation and the mists and
vapors that rise from the swamp.
The following rules cover climate, Terrain effects and some
of the aggressive plants and animals that reside in . the jun-
gles and swamps of the Fallen Land. Using them will allow
you to fight interesting battles with a unique flavor, You
will have to adapt your tactics to take advantage of the Ter-
rain, the dangerous flora and fauna. and the reduced visibil-
ity common in the depths of the jungle.
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You can depict areas of dense jungle, swamp or water by
cutting an irregular shape out of a piece of cloth or felt and
placing it 0.0 the table. Areas of any size can be depicted in this
way, from small patches a few inches across to large areas that
take up much ofthe tabletop. Ifyou wish to depict a patch of
trees or jungle you could use a green colored materialand place
individual model trees on the cloth. A brown colored material
with small bushes and the odd small tree model dotted around
could represent swamp. A dark biue/black material perhaps
with the addition of floating lily pads and plants can represent
pools of water.
JUN~t'E J"~HTrNC;-We suggest that ifyou wish to playa game that involves jungle
and swamp Terrain and effects, you choose one of the
following ways to decide how the creatures, Terrain and
climate of the Fallen Land will affect your game.
TIf 'E ' OUTER nUNClS O J ' " T K ' E JUNCL'ESAND SWAMP
Set up the table as normal for your game. Place patches of
swamp and jungle around. on the tabletop, these will have the
same effect as that described in the Chronopia rules, for
example models without the Jungle Warrior Special Ability
will have their Move halved when moving through them etc.
Random jungle and swamp hazards as described shortly
can only be played in areas of the tabletop depicted as being
jungle, swamp or pools etc. In all other respects the game
should be played as normal.
THI H'£ART O F TH'E JUN~L'E
For battles in the heart of the jungle you should assume that
the entire tabletop is covered with swamp and. vegetation. To
simulate this in game terms illS for all troops is reduced to 18
inches and theMW of all troops is subject to a -2 penalty due
to obstructing vegetation and mists. In addition to this you
should place patches of swamp and jungle around on the
tabletop. These depict much denser areas of swamp, jungle etc.
and will have the same effect as that described in the
Chronopia rules, for example models without the jungle
Warrior Special Ability will have their Move halved when
moving through them. You might want to place some
individual trees and bushes here and there across the tabletop
to give the effect that the entire tabletop is covered in jungle.
Random jungle and swamp hazards as described shortly
can be played inall areas of the tabletop.
RANDOM JUN(;t'E AND SW AM P H AURD S
Even for those who are familiar with the jungle the Fallen
Land is a dangerous place. The ground can be treacherous andthere are many predatory plants and creatures.
Once per Game Turn players may roll on the Jungle Haz-
ards table. At any point during their Turn the player at'
tempts to roll equal to or under the number required for
the race they are playing. Ifsuccessful they then roll on the
Jungle Hazard Effects table to determine what type of ef-
feet occurs. This effect must then be played immediately on
an enemy Unit.
Players may make one roll for every 6 enemy Units on the
table. For example if there are 1,6 enemy Units you get one
roll, if there are 7-12 enemy Units you get two rolls etc.
JUN~L'E HAZARDSRAC'
Swamp Goblin
Jade House Elf
All other races
NUMB1R R lc :t UIRtD
10
7
5
TARC;'ETIH(; JUN~L"E H4%4RD'E lTECTS
To target an effect on an enemy Unit you first choose anyone
of your own models. You may then target the enemy model
nearest to this model. Hidden Units can be targeted with
Ha4ll1"CIffects in . the same way as a visible Unit.
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JUNG1'E HAZARD 'E T'F"E CTS 7049
D% O 'ElT'ECT
' . . . J 'EXPI.OSrvE l"UNC;r:A member of the Unit has stumbled into a
patch of overripe explosive fungi, causing a
chain reaction of violent explosions throughout
the entire patch. Center the Explosive Fungi IO"I~Template on the enemy model. AU models
touched by the template must make a successful
Armor Roll against Dam 10or take aWound.
4·6 c;RA.aD PLANTS:
The model has disturbed a serni-serrtierit
Grabber Plant. The flailing tentacles grab and
entwine the lower limbs of al l members of the
Unit. Place a Grabber Plant Counter beside the
Unit. The Unit may do nothing until the end of '3"'5
their next 'fum as they free themselves from the
clutching tentacles, at which point the counter
is removed.
.UNDrNCf SPORES:
A member of the Unit has walked into a patch
of spore-balls that burst filling the air with fine
spores. Place a Blinding Spores Counter by the
Unit. The Unit is blinded and may not see
further than. 3 inches until the end of their next
Turn at which point the counter is removed.
CIfOkEWORT:The target model brushes through a patch of
Chokewort releasing clouds of fine seeds into
the air: Place a Chokewort Coun ter beside the
model. Au members of the Unit start to choke
on the irritating seeds and suffer a penalty of '
2 to their CC, MW and A until the end of their
next Turn at which point the counter is
removed.
SWAMP CR:1IATUR'E:
The target model has disturbed a small but
aggressive denizen of the swamp. The creature
shoots out of the jungle at the feet of the enemy
model and makes one attack with a CC of 14,
Dam 13(x2) then disappears back into the
jungle,
RAZOR vrms:.
Semi-sentient Razor Vines hanging from the
trees or hidden in the undergrowth lash out
and attempt to strangle and rend the
unfortunate victim with a Darn 14 attack. The
target model must make a.successful Armor Roll
or take a Wound. Models with more than one
Wound must continue to make Armor rolls
until successful. For every failed Armor Roll the
victim takes aWound. Once a successful Armor
Roll is made the vines withdraw into the
jungle.
aURNrNCf mCTAR:
A large bulbous plant head pops up and sprays
the area with acidic nectar. Center the Burning
Nectar template along an imaginary line
between your model and the target model with
the center of the bulbous plant 3 inches from
the target model. Any model touched by the
template takes Dam 11 hit.
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CMOO S I ' N C ; V O ' U R A RMVAll Swamp Goblin armies must majl,"l.tain the relative
propo.rtions of Warbands, Missile Weapon Warbands and
Individuals as stated in the main Chronopia rulebook.
Up to one third of the points value of a Swamp Goblin
army may consist of Elves from the Jade House. Restrictions
for purchasing Warbands, Missile Weapon Waibands and
Individuals apply as stated in the Jade House army lists.
All Swamp Goblin Units and any allied Units in a Swamp
Goblin army get a Saving Roll when an opposing player tries
to playa Jungle Huard on them. On a roll of 10 or under the
Jungle Hazard has no effect whatsoever.
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SPEARMAN
5VEARMWNIn times of need or when the Gourd Cities are under threat the entire population of
a Swamp Goblin tribe take up spears and shields as they arm themselves for war. It
is also common for small war parties of Spearmen to raid neighboring tribes for food
or the larvae of the great insectoid beasts that all Swamp Goblin tribes raise and trainas mounts and beasts of war:
The Spearmen are drawn. from the vast bulk of gourd tenders and craftsmen, and
every adult male, Goblin is expected to fight for the security of the tribe, Young
Goblins are eager to prove themselves in battle as this improves their standing when
competing for a mate. The Spearmen often fight in large groups relying on force of
numbers to subdue the enemy. Although small in stature Swamp Goblins have a
reputation. for courage and ferocity, especially when ftgbting to protect their homes
and people.Waibands of Spearmen often benefit from the support of Novice
Shamans who join the Warband hoping to elevate their standing by using their
knowledge and win victory for the tribe.
SP'EARMANcc MW PW I.D AC \II ST MY A DU S COST
10 10 10 2 . 1 0 3 Hi 0 1 10
SPEARMAN STANDARD B 'EAR'ERcc M\II PW tD AC W ST MY A DB S COST
10 10 10 2; 1 0 3 Hi 0 1 10
S PEARMAN MUSIC IANcc MW PW tD I.e \II ST MY A DO' S COST
10 10 10 2 . 1 0 3 16 0 1 10
S P'lARMAN L '!ADDcc MW PW 1 1 » AC W ST MY A DO' S COST
11 11 11 2 . 1 0 3 16 0 1 12
SPIARMANSP'lCrAl . .B IUTnS:Al l members of the Warband. have the Jungle Warn or Special Ability.
SP 'lCrAL RUJ .'ES:None
'EClUIPMDIT:All members of the Warband. are armed with a Chitin Spear and a Shield.
STRUCTUR'E: WARBAND
4-1.2 Spearmen
Up to 1 Standard Bearer
Up to 1Musician
Up to 1Leader
Up to 1 Novice Shaman (see the Novice Shaman Profile for mere details)
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nAVY SnARM'ENThe Heavy Spearmen consist of veteran Swamp Goblin warriors and those of
notable. strength or stature. The more experienced and capable warriors from the
ranks of the Spearmen are usually accepted into the ranks of the Heavy Spearmen,
and wear the heavier carapace armor with pride.
In battle the Heavy Spearmen playa. multi-purpose roll with the larger Warbands
often forming the core of the Swamp Goblin force while the smaller Warbands push
forward to outmaneuver the enemy on the flanks.
Strong bonds exist between the members of particular Warbands because they
have fought numerous battles together and live together for long periods of time in
the dangerous jungle during raids and tribal wars. Members of the Heavy Spearmentake a great pride in the role they play in protecting their society and when they are
not fighting they often meet together to train in the ways of jungle combat and
perfect their swarm. attacks. Novice Shamans looking to join battle will vie for a
place among the Heavy Spearmen and try hard to impress these veteran warriors. SPEARMAJ i I
MAVY S"ARM ANec M.W PW tD A C W ft' MY A Di!J! S tOft'
11 11 11 2 1 1 3 17 0 1 18
HEAVY SPEARMAN ' STANDARD BWARDec MW PW 1D At W ST M Y A Dn' S COST
11 11 11 2 1 1 3 17 0 1 18
IfEAVY SPEARMAN MUS.C fANcc M.W PW I.D A t W ST lIN A HI' S C O S T
11 11 11 2 1 1 3 17 0 1 18
HEAVY SP 'lARMANL 'IADDcc M.:W PW LD At W ST MY A Di!J! S COST
12 12 . 12 2 1 1 3 17 -1 1 20
HEAYVSP'lARMAN CMAMPrONSPEARMAJ i I
cc MW PW 10 AC W ST MV A Dn' S COST
13 12 11 2 1 1 3 18 -1 1 21
SPEC .AL A .'UTnS:All members of the Warband have Group Attack and Jungle Warrior.
S"C 'A L RU t'!S:None
' IQ.U'PMl:NT:All members of theWarbanda:re anned with a Chitin Spear and a ShieIdwith the
exception of the Champion who is armed with a Two-Handed Chitin Axe.
STRUCTUn: WARBAND
4-12 Heavy Spearmen
Up to 1 Standard Bearer
Up to 1Musician
Up to 1 Leader
Up to 1 Champion
Up to 1 Novice Shaman. (see the Novice Shaman Profile for more details)
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MUNTERSApart from providing much of the food for the tribe the Hunters fu1fill other roles
in Swamp Goblin society. The Hunters are the ones who seek out the lairs and nests
of wild insectoid creatures from which eggs and larvae are taken. They also hunt
down and capture the ferocious male Swamp Fiends, needed for the breeding of a
new brood. A Hunter who manages to break a.wild Swamp Fiend enjoys the respect
and envy of his fellow Hunters .•while the tribe gains another powerful beast thatacts according to their will. .
A Hunter's most valuable qualities are not martial skills but those of patience and
jungle-craft. Swamp Goblin Hunters spend much of their time far away from the
security and comfort of the tribe in remote and inaccessible areas of the jungle. Theyare as comfortable with the nature of the jungle as any could hope to be , moving
through swamps and dense undergrowth with a skill that enables them to
outmaneuver the enemy or sneak into the heart of a Swamp Stalk___erest.
Swamp Goblin Hunters work inteams to bring down large creatures and make the
most of their skills, which often gives them the edge in a world full of enemies that
are often many times larger than themselves ..There are two main groups of Hunters;
the Blowpipers and the Web lvUsters and each have their own specialties.
810WPrvn
BJ . .OWPJ"RSThe Blowpipers use a variety of different toxins inwhich they dip their needle-sharp
darts. In war they move ahead of the main army, skillfully positioning themselves to
take out the enemies important but less armored troops, such as archers and spellcasters. The 'Blowpipers are of limited use against heavily armored troops and will
usually avoid a confrontation with such an enemy.
B! .OWPIPERcc MW PW I,D 4C W IT MY A DEJ' S C O S T
8'OWPJPn: 10 10 10 2 1 0 3 16 0 1 . 21
B!.OW PtnR L 'E 4D 'E Rcc MW PW U) 4C W ST MY A Dft' S COST
11 11 11 2 1 0 3 16 0 1 25
SnctAI.ABlI .nrES:
All members of the Warband have Jungle Warrior and Outmaneuver.,nctA!. RUt'ES:
None
'EctUIPM'ENT:All members of the Warband are armed with a Blowpipe and Chitin Sword.
STRUCTUR'I: WARBAND
4-10 Blowpipers
Up to 1Leader
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Wl:B MASTERSThe Web Masters playa different role in battle to that of the Blowpipers. Using theirbarbed nets they entangle their enemies, harassing them and slowing them down.
Their jungle skills allow them. to outflank an enemy inorder to set up an. ambush
and hinder fast-moving units, thus giving the main body of Spearmen and Heavy
Spearmen a great advantage when they begin the direct assault.
WDMAsnRec MW PW I.D Ae W ST M Y
"Dn' S eon
10 10 10 2 1 0 3 1(5 0 1 13
wn MASTIR nAlmtee MW PW I.D Ae W IT MY
"DTF S con
11 11 11 2 0 3 1 6 0 1 1 6
SP 'lCIAL ABJLITnS :All members of the Waiband have JungleWarrior and Outmaneuver.
S PiCIAL aUt'!s :None
' !Q,UIPM'E'NT:All members of the Warband are armed with a Spiked Crotin Mace and Net.
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The Swamp Goblin Headhunter is an
illustration of the fanatical disposition
that sentences some Swamp Goblins to
short and violent lives. Goblins whose
families have been slain in the
skirmishes,between the different tribes
or by intruders from the outside world,
will abandon. conventional Swamp
Goblin society and seek. solace on the
battlefield. The few that survive for anylength of time develop a passion for
collecting trophies and tokens from the
battlefield, especially the heads of their
enemies. Th.eyoften live apart from the
tribe, being feared by the normal
populace for their unpredictable and
violent behavior: In battle they favor the
Two-Handed Chitin Ax and wear
elaborate 'headdresses and grisly
tali mans taken from their victims in
previous battles.
SPlCI4L 48ILr"I''I'$: HEADHUNTERAll members of the Warband have ec MW PW I.D Ae W :51' MY A
""S COST
Ferocity, Immune to Fear and Jungle 11 11 12 2 1 1 3 15 0 1 18
Warrior. In addition to this the LeaderHEADMUHT'ERSTANDARDB'EARn
has Secondary Attack.ee MW PW LD Ae W 51' MY A On" $ COS ' T
SPEC.AL RUt.S: 11 11 12 2 1 1 3 15 0 1 18
NoneMUDHUNnR MUSIC'A"!
"EQUIPM'ENT: ce MW PW 10 AC W ST MY A D'B'F $ C O S T
All members of theWarband arearmed 11 11 12 2 1 1 3 15 0 1 18
with a Two-Handed Chitin Axe with M'EADHUNTERL"EAD'IRthe exception of the Leader who is
ee MW PW 1 . 1 ) At: W S 1' MY A I)W S COSTarmed with two Chitin Axes.
12 12 13 2 1 1 3 15 -1 1 28
STRUcrUR"E:~AABANDMUDMUHT'ERCMAMP'ON
4·8 Headhuntersec MW PW LI) At: W ST MY A
""S con
Up to 1 StandardBearer13 11 12 2 1 1 3 16 -1 1 23
Up to 1Musician
Up to 1 Leader
Up to 1 Champion
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MANns C;UARDcc ' " ' w PW 1D AC W ST ,",Y A DIlT S COST
12 12 12 2 1 1 3 18 -1 1 25
MANTIS C ;UARD STANDARD .1EAR_cc ' " ' w PW LD AC W ST MY A D'n' S COST
12 12 12 2 1 1 3 18 -1 1 25
MANTIS C ;UARDMUSICIANcc ' " ' w PW tD AC W ST lIlY A D'n' S COST
12 12 12 2 1 1 3 18 -1 1 25
MANT1S C;UARD L 'EADftcc ' " ' w PW tD AC W ST MY A Dn" S COST
13 1 3 13 2 1 1 3 18 -1 1 32
MANTIIS C;UARD CHAMPIONcc ' " ' w PW tD AC W ST M Y A D'El' S COST
14 12 12 2 1 1 3 19 -2 1 29
Every Gourd City has its elite units.
Handpicked by the elders they are the
best warriors from all the different
broods, though they are usually drawn
from the ranks of the Heavy Spearmen
for these warriors see more of combat
and war than any others. The Mantis
Guard is one such unit. They take their
name from the giant praying mantis
that roam the jungles of the Fallenland. These elite Warbands mimic the
speed and deadly skill of the beasts that
they are named after. The Mantis
Guard attack with lightning speed and
efficiency, lashing out with their
poleaxes, helping to break the enemy's
more resilient units before the massed
ranks of Spearmen can move in to
finish them off. The Mantis Guard
sometimes employ the services of a
Novice Shaman, though only the most
promising and skilled Novices ever join
these uncompromising warriors on the
battlefield.
SPTCIA t AB lt rT '1ES:All members of the Warband have
Group Attack, Ferocious Charge and
Jungle Warrior. In addition to this the
leader also has Secondary Attack.
SPTC IA t RU t'!S :None
'E'ctUIPM'EHT:All members of the Warband are armed
with a Chitin Poleaxe with the
exception of the Leader who is armedwith two Mantis Claws.
STRUnU":. WARBAND4-8 Mantis Guard
Up to 1 Standard Bearer
Up to 1 Musician
Up to 1Leader
Up to 1 Champion
Up to 1 Novice Shaman (see the
Novice Shaman Profile for more
details)
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DROHEWARRrORS
The Swamp Goblins utilize many giant
insectoid beasts. Some are hunted for
meat or to milk for exotic juices '
most are used as beasts of war. The
mosquito-lfke Drones are used
mounts and scouts both in. daily
times of war. They act as border
quickly alerting the tribe to any
approaching dangers and inbattle Drone
Warriors fly them into combat. On the
battlefield they constantly harass enemy
troops by £lying overhead, keeping just
out of range and raining down
poisonous darts from their blowpipes
and sometimes diving down to allow the
Drone. to attack with its poisonous
sting. They are also given the task of
pursuing any survivors that might
escape. the battlefield, relaying their
position back to the swarm to ensure
that none should leave the Fallen land
with secrets of their domain.
DRON1I WARR:'ORCC M\II PW
11 11
DROnCC MW PW tD
10 N/A N/A N/A
COMB'N' !D
J.D
11
At
2
AC
2
W MY ADD SCOSTI 1 1 5 1 9 0 2 49
DROHIWARR'OR ""DR
DROHI' WARROIR
CC MW PW
12 12
DRON"lCC MW PW LD
10 N/A NIA N/A
COMBIND
At
2
tD
12
At
2
W
1
MY
1/ 5" Dn'19,1
s CflT
2 53
SP'EC'AI.ABfUTI'ES:Sf' All members of the Warband have
1 Jungle Warrior and Group Attack
SPEC.At RUnS:ST
oThe Drone is a Flyer and attacks with a
poisonou sting, Dam 9. H a model is hit
by the sting it must make a successful
Annal' Roll or take a Wound. If it has
more than one Wound it must continue
to make Armor Rolls until it succeeds or
dies.
ST
1'E(tU'PM'INT:All members of the Warband are armed
with a Chitin Sword and Blowpipe
STRUCTUIrE: WARBAND1,4 Drone Riders
Up to 1 Leader
ST
o
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S'ENT,m:L
ee MW PW tD
14 14 14
SWAMPSTALnR
AC
3
$'I'
1
ee MW PW
11
COMB"NmW MY ADU'
2 6 W -1
S"C'At A.fUT,":
tD AC
2
ST
2
s C O S T
2 81
Immune to Fear , Jungle Warrior
SPEC.At RUt'!S:The. Swamp Stalker attacks with its
forelegs, Dam 12 and a poisonous sting,
Dam 9. If a model is hit by the sting it
must make a successful .Armor ROll or
take aWound. If it has more than one
Wound it must continue to make
Armor Rolls until it succeeds or dies.
'!Q."'PMENT:Chitin Lance, Chitin Sword
STRUCl'UR'E: INDIVIDUAL
S 'ENTINEtWhen. one of the giant Swamp Stalkers reaches maturity and has been suitablyconditioned for combat the Elders will select a celebrated Goblin champion to
become a SentineL The Sentinels ride the giant Swamp Stalkers an.dscout the outer
perimeter of the tribe's domain. They operate. independently, spending long periods
of time away from the main population of the tribe. The Swamp Stalkers are
creatures of the jungle and able to move easily through almost any .type of jungle
terrain. The Sentinels form a strong bond with their arachnoid mounts,
communicating basic commands to them with odd clicking sounds that the Swamp
Stalkers respond to. The Sentinels enjoy a high status within the tribe and often actas war-leaders by the swarm.
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The heaviest beast of war in the Swamp
Goblin swarms are the Swamp Fiends.
These massive insectoid beasts are raised
from the larvae that the Swamp Goblin
hunters take from the Brood Nests of
the wild Swamp Fiends which lie to the
northeast of the F.all.enland. These large
and heavily armored creatures easily
match any threat that has yet to oppo e
them in the jungle. The Goblins usethem at the forefront of their major
assaults. They forge through the jungle
carrying a small band of Swamp Goblins
on their spiny backs who strike down
at the enemy with Chitin Spears and
Blowpipes.
SWAMP "RHD RUtERcc MW PW tD 4C W ST MY A DEI' S COST
11 11 11 2 1 1 3 17 0 1
SWAMP 'F tENDcc MW PW I.D AC W ST MY 4 D'tT S COST
12 10 2 3 4 5 24 ,1 3 143
S PlC IA l A BtU Tt'E S:The Swamp Fiend has Jungle Warrior, Immune to Fear and Cause Fear:
The Swamp Fiend Riders have J\LngleWarrior and are Immune to Fear but only
while they remain on the Swamp Fiend.
SPEC IAL RU lli S:a The Swamp Fiend attacks with its goring head, Dam 12(x2).
a When the Swamp Fiend. is activated. the beast and its Riders may expend their
Actions in any order: Care must be taken to keep track of which models have
used how many Actions to avoid any confusion or disagreement. In order for the
Swamp Fiendto go on Wait the: Swamp Fiend and aUits riders must expend an
Action.
• The Swamp Fiend and its riders may not Dive for Cover due to the size of the
creature, but if the Swamp Fiend is killed the riders may Dive for Cover as
normal.
a When making Morale and other tests, the Swamp Fiend uses the highest
relevant characteristics of itself or the Riders mounted On it.
a The Riders may not dismount from the Swamp Fiend while it is still alive. If theSwamp Fiend is killed simply remove it from the table and place the remaining
Riders on the spot where the Swamp Fiend. stood. The remaining Goblins now
operate as a LeaderlessWarband.
a Although the Swamp Fiend is an Individual it may not Give Orders.
ATTACrUNG nn SWAMP " '' ENDWhen attacking the Swamp Fiend you need to determine whether you hit the
Swamp Fiend itself or one of the Riden. Roll a d20:
On a. score of 1,12 the Swamp Fiend is hit.
On a s co re : o f 13-20 one of the riders is hit.
Once the target is determined the attack: is made as normal.
When trying to target the Swamp Fiend with a spell that effects an entire Unit, the
caster needs LOS to any part of the model.
'£.(tU"PM1£NT.:
The Swamp Fiend Riders are armed with Chitin Spears and Blowpipes.
STRUCTUR1 ' : INDIVIDUAL1 Swamp Fiend
3 Swamp Fiend Riders
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Swamp Goblins are in the belief that
they are as much a part of the Fallen
Land as any plant or animal in
the jungle. The most striking
example of this coexistence can be
seen in the relationship 'between
the Swamp Goblins and the Yellow
Lotus flower. The Yellow Lotus and the
Swamp Goblins are effectively
symbiotic, the Yellow Lotus only growsin the areas of the jungle where the
Goblins dwell. The Goblins use the
Lotus in almost every aspect of their
lives from food, drink and. medicine to
poisons and even for communing with
the Spirit World. J3 y careful preparation
and consucaption the Shaman can pass
into the Spirit World where they learn
the wisdom of the ancestors and seek
guidance in leading the tribe. But all
Swamp Goblins partake of the Yello,",
Lotus for only by do._ingo can they hear
the Song of the Fallen Land. And theevidence of their reliance on this
powerful drug can be seen in their
yellow eyes which are saturated with
the essence of this most exotic of
f lcwers,
Only the Shamans know the secret of
preparing the Yellow Lotus for its many
uses and,as such they enjoy a status high
above any other in the tribe, A powerful
Shaman can do much to raise the
standing of a tribe and all tribes hope
that their Elder Shaman might one day
emerge from the Spirit World ahead ofall other contenders to take his place at
the Tree of life.
SMAMAH DRO 'H"!R rDmSThe Shamans ride into battle on the giant mosquito-like Drones that are b re d . b y the
tribes as flying mounts. This allows the Shaman to make the most of their skills and
move about the battlefield bringing aid to their comrades or attacking th e enemy where
they will.. The Shamans are able to empower their people with mystical concoctions of
drugs and spores which allow them to fight with even greater efficiency.They arealso
able to attack the enemy by dropping the nests of vicious hornets among them or by
showering down the seeds from the deadly Poisoned Yukka.
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• The Drone is a Flyer and attacks w:ith a poisonous sting, Dam 9. Ifa model is hitby th.e sting it must make a successful Armo.r Roll or' take a Wound, If it has
more than one Wound it must continue to make Armor Rolls until it succeeds or
dies ..
• Shamans use their MW stat when trying to hit with certain of their Shaman
Lore attacks and ifthey miss then roll for Deviation as normal, To.calculate the
range between the Shaman 'and the target add the difference in height to. the hor-
izontal distance between them, counting 3 inches per height band.
• Shaman Drone Riders can use Shaman Lore Spells,
• Yo.U may only purchase one Shaman Drone ruder for every 1000 points inyour
army. For example, an army of between 1 and 1000 points may include 1Shaman Drone ruder. An army of between 1001 and :WOOpoints may include 2 .
Shaman Drone Riders. Etc...
SHAMAN
cc MW PW I.D 4C ST
12. 12. 12 12 3 1
DROm:
cc MW PW I.D AC ST
10 NJA N/A N/A 2 a
COMBINEDw MY A D'EI' S CO$'I'.
2 1 1 5 19 -1 2 67
SPECIAt ABnlnES:Immune to Fear, Jungle Warrior
SPECIAt RUt.S:
'EQ.UIPMntT:The Shaman is a rmed with a . Lore-Staff,
SHAMAN DRON'E ' IUD 'ER
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NOV .CE SHAMANSBecoming a Shaman is no easy
achievement, and the. road to wisdom is
filled with pain. The Novice Shamans
must undergo many strenuous tests of
dedication. One of the most feared of
which is the 'Trial. of the Mantis'. A
ritual during which the Novice Shaman
must hang from a high branch of one. of
the sacred trees for a full day, suspended
only by harp mantis pincers piercingthe skin of his chest.
Novice Shamans have to prove them-
selves constantly which they do by ac-
companying units of Spearmen,
Heavy Spearmen and Mantis Guardinto battle ..Novice Shaman arm them-
selves in two different ways, either
w:ith Gourd Bombs and a Lore-Staff or
a Powder Pipe and a Lore-Staff.
The small Gourd Bombs are filled
withexpl sive spores and fungi,wrapped carefully into Lotus leaves
and launched at the enemy using small
hand held slings. They explode with
great force and have been known to
injure and kill Novice Shamans who
lacked the skill or concentration to
use them effectively;
The Powder Pipes are short tubes,
which are first primed with a mixture
of spores and herbal powders. The
Shaman then chews up the pods of a
potent jungle plant before blowing the
resulting fluid through the primed
pipe and projecting a spray of p O I S O -
nous and corrosive slime over his un'
fortunate enemies.
NOY 'C E SH AMANee MW PW LD AC
11 11 11 2
S PE e'A t A B.U T." ES :Jungle.Wa:rrior
S PEC IA l RUt'E S:Novice Shamans may be added to Warbands of Spearmen, Heavy Spearmen or
Mantis Guard. AWarband. with a Novice Shaman does not count towards your total
limit for Missile Weapon Warbands.
W
1
ST
1
S
1
COS T
31
MY
3
A D ' B ' F '
16 0
" E C l U J P M ' E H 1 ' :Gourd Bombs, Lore-Staff
snUCTUR"E: See Special Rules
' NOV ICE SHAMANee MW PW
1 1 1 1
I.:D
11
AC
2
W
1
D1rF
oST
1
MY
3A
15
S
1
C O S T
44
SPECrA t AB 'UT '' E S:Jungle Warrior
S PEC 'A l RUt" ES :Novice Shamans may be added to Warbands of Spearmen, Heavy Spearmen or
Mantis Guard. AWarband with a Novice Shaman d es not count towards your total
ljmit for Missile Weapon Warbands." E C l U ' P M ' E H 1 ' :Powder Pipe, Lore-Staff
STRUCTUR: 'E :See Spe.cialRules
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SWAMPC ; ' OB L r N
A R M O R YCHITIN SWORDOne-Handed Weapon
CR MX RM DAM
CC 8
CHilT IN ..utEOne-Handed WeaponCR .~. RM DAM
CC 8
SPino C HITIN M ACE
One-Handed Weapon
CR MX RM DAM
CC 8
CHIITINLAHCE
LanceCR . M X ·
CC
RM DAM
11
tOR'E . .STAn
One-Handed Weapon
CR MX RM DAM
CC 7
C HIT IN S"A .
One-Handed Weapon
CR .MX RM DAM
CC 8
The Chitin. Spear provides a bonus of + 1 to CC when
Charging and Countercharging. Enemy models suffer a penalty
of -1 to CC when Charging or Countercharging a model armed
with a Chitin Spear.
P OWD'£R P IP EDirectly PlacedTemplate Weapon
CR MX RM DAM
11
Uses the Powder Pipe Template. When hit by a Powder Pipe
attack the target must make a successful Armor Roll or take a
Wound. If it has more than one Wound it must continue to
make Armor Rolls until it succeeds or dies.
TW O ..M AHnD eM lTIH AXE'
Two-Handed Weapon
CR MX RM DAM
CC 12
A model using a Two-Handed ChitinA:x:e suffers -2 to ce.
MAwrIS, ClAWOne-Handed Weapon
CR t o U t 1 1 M DAM
CC 8
A model armed with a pair of Mantis Claws can use themtogether to make one attack instead of two attacks using the
Secondary Attack penalty.When used like this the Damage of
the attack is 12.
H'£T
One-Handed Weapon
CR loUt RM DAM
eeThe Net is used for entangling and snaring an opponent's
weapon. Enemies attacking a model armed with the Net suffer
a CC penalty of -2, while the model armed with the Net gets
a ce b nus of + 2 when attacking.
BtOWPIPI
Missile Weapon
CR MX lUi DAM
6 12 -26(x2)
C;OURD BOMBSRanged Template Weapon
CR MK RM DAM
8 12 ~4 10
Center the Small Explosion Template on the target model. Any
models touched by the template suffer a Dam. 10 hit.
CH:IT IH POl l£Ad
Two-Handed Weapon
CR MX RM DAM
ce 10
Enemy models suffer a penalty of -1 to ec when Charging or
Counte.rcharging a model armed with a Chitin Poleaxe.
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STANDARDSSwamp Goblin standards are imbued with powers drawn £rom
the SpiritWorld. They draw on the natural power of the
Fallen Land and the great beasts that inhabit this mysteriousrealm.
Standards can only repurchased for standard bearers. You
may purchase one standard for each Standard. Bearer in your
army. Remember to add the cost of the standard to the cost of
your Standard Bearer.
SPIRIT STANDARDCOST 7
Mounted on top of the standard is the head. or image of a
'spirit-beast ' of the Fallen Land. This spirit-beast inspires the
Goblins to find hidden reserves of courage. The Warbandwith
this standard may ignore the first failed Morale Test against
Panic after which the standard is of no more use.
SWAMP STAtOR STANDARD
COST 10
This standard is made in the image of the fearless Swamp
Stalker. Just like the insectoid beast the Warband with this
standard is lnunune to Fear.
SWAMP "I'EMD STANDARD
COST 20
This standard. has been crafted from the head of one of the
great Swamp Fiends and has been. imbued with its terrifying
appearance. The Warband carrying this standard Causes Fear.
DRUMSMany of the large Swamp Goblin Warbands carry gourd-
shaped drums with them into battle. The drums are often
covered with the f layed skin of their enemy's faces, the
features of the dead enemy still faintly recognizable, Differentdrums have different effects but all of them fill. the jungle with
echoing drumbeats when the Goblins march to war.
Drums can only be purchased for Musicians and you may
only purchase one drum. for each M.usician in your army.
Remember to add the cost of the drum to the cost of your
Musician.
DRUM OF TH'E SW ARMCOST 32The sound of this particular drum fills the Goblins with the
power of the swarm for the swarm is more powerful than the
sum of its parts..When a Warband has this drum all the
members of the Warband receive a bonus of + 1 CC and + 1·ST.
DRUMM TH'E MANTISCOST 18
The beat of this drum drives the Goblins into a furious rage.When a Warband has this drum al l the members of the
Warband receive the Ferocity Special Ability.
ANCESTRAl. D RUMCOST 21This drum is blessed with the spirit of the Goblin forefathers
whose ancient powers protect and guide the living Goblins,
When a Warband has this drum all the members of the
Warband receive the Magical Resistance Special Ability.
SHAMANtOUSwamp Goblin Shaman lore combines extracts £rom the Yellow
Lotus with numerous spores, fungi and herbs gathered fromthe jungle. Some attacks using Shaman Lore are made using the
Shaman's MW stat and not their PW and this will be stated
in the relevant spell.
S'EDot'TlfI POISON VUKKACOST 20
RAW" 12 inches and LOS
t'EVEL N/A
ACTIONS 1
SAVE AnnOI'
'ETVECT The Shaman throws a specially prepared seed
from the Poison Yukka. plant at an enemy Unit. On impact the
seed sprouts and with incredible speed a huge pod forms andsplits, spouting forth dense clouds of tiny corrosive and
poisonous spores.
Target this attack as you. would any other Ranged Template
Weapon, if the weapon misses then roll for Deviation as
normal. Center the Seed of the Poison Yukka.Template on the
target point, any model touched by the template, including
Goblins, suffers a Dam 10 hit. The template remains in play
until the spell is used again.
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' J ' t 'UTHESSCOST 5RANg 12 inches and LOS
L'£'Yn. 1
ACTIONS 1
SAVE N/A
iEJ 'nCT Attempting to speed the passage of a frien.dly
Unit the Shaman throws a pouch full of an invigorating
mixture of powders and herbs over them and calls forth a burst
of energy from the Spirit World. The target Unit gains + 1 to
MV: Place a Fleetness Counter beside the Unit. The effects
wear off at the end of the Unit's next Tum at which point the
counter is removed.
PRIMAl. 'fORCECOST 8
RANC'iE 12 inches andWS
l"WEt 1
ACTIONS 1
SAVE N/A
TFTECT In an attempt to strengthen the fighting
capabihties of a friendly Unit the Shaman throws an
enhancing mixtw:e of herbs and powders over them and
invokes the power of the triba1 spirits. The target Unit gains a
bonus of + 1 CC and + 1 Dam. Place a Primal Force Counterbeside the affected Unit. The effects wear off at the end of the
Unit's next TUrn.
'FORT.TUD'E"COST 1 0
RAHC;"E 12 inches and LOS
L'EY'Et 1
ACTIONS· 1
SAVE N/A
'ElTECT Attempting to brace and fortify a friendly Unit
the Shaman throws a pouch full of an invigorating mixture of
powders and herbs over them and utters the secret names of
one of ancestors from the Spirit World. The target Unit
becomes Immune to Panic and Fear. Place a Fortitude Counter
beside the Unit. The effects wear off at the end of the Unit's
next 'film at which point the counter is removed.
HORMn'SmSTC O S TRANC'£tWIll,
ACTIONSSAY'!'E'F'nCT
3012 inches and LO S
N/A
1
Armor
The Shaman . throws a nest of vicious hornets at
an enemy Unit after shaking it to enrage the insects. On
impact the nest bursts and the hornets pour out and attack all
nearby creatures. Target this attack as you wo-uld any other
Ranged Template Weapon. H the w-eapon misses then r o n forDeviation as normal Center the Hornet's Nest Template on
the point where the nest hits, any model touched. by the
template, including Goblins, suffers a Dam 6(x2) hit. Any
models hit by the template w-ho survive suffer a penalty of -1
to CC and ST. Place a Hornet's Nest counter beside the Unit.
The effect wears off at the end of the Unit's next Turn at
which point the counter is removed.
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The Militia forms an important part of
the military in the Jade House of the
Elves because the society is more
inclined to indulgence than any of the
other Houses. Thus m.any of the citizens
are required to serve in tbe Militia as
part of their debt to the House that has
given them so much. Elven Lords
within the city often amass large forces
of Militia to strengthen their position
when. jostling for power in the Jade
City, In addition to this an Elven Lordwith a large number of Militia in his
service has considerable bargaining
power with the Swamp Goblin Tribes
for the Militia are easily replaced and
therefore ideal for committing to the
incessant skirmishes between the
Goblin Tribes. This military aid is repaid
with supplies of the specially prepared
Lotus Flower which is such an integral
part of society in the Jade City ..
The Militia is also used for the defenseof the city and the outlying towers on
the Rim of the World. And should these
come under threat then the Elven Lords
will put aside their differences in a brief
show of unity that dissipates the
moment the threat has disappeared,
JAnHO'US~~t"ARMY lIST
CMOOS:IN (; YOURARMVJade House armies must maintain the relative proportions of Warbands, Missile
Weapon Warban.ds and Individuals as stated in the main Chronopia rulebook.
Up to one third of the points value of a Jade House Elf army may consist of
Swamp Goblin allies. Restrictions for purchasing Warbands, Missile Weapon
Warbands and Individuals .apply as stated. in the Swamp Goblin army lists.
MrLlTtAMAHcc MW PW IJ) AC W S 1' M Y 4 D'El' S COST
1212
122 1
0 318 ,1 1
19MIUTtAMAN L 'EADD:cc MW PW I.D AC W ST lIN A BIT S COST
13 13 13 2 1 0 3 18 ,1 1 21
SPEC .A t AB.L .T ''E S :An . members of the Warband have Jung1e Warrior.
SPI'CIAL RUL'ES:.None
'EQ.UIPM'EH1':
All members of the Warband are armed with a Halberd.
STRUCTURE: WARBAND4,12 Militiamen
Up to 1 Leader
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RTrAIHmlSAll 'BIven lords maintain a fair sized retinue of Archers, Swordsmen, Spearmen and
Axemen, These personal forces are known as retainers and are well respected for
their quality and versatility. The retainers are professional soldiers drawn from
families loyal to various lords and are trained from childhood in the ways of w a r . Aswith the Miti.tia these forces are used to further the standing of the lord. and his
household. They are also used as me.rcena.ry allies in the Swamp Goblins but the
lords demand a higher weight of Yellow Lotus before committing these valuable
warriors to conflicts in the Fallen Land. And as with the Militia the retinues of
different lords will unite into one Jade House army to protect their unique and
privileged society.
SWORDSM'ENSwordsmen form the main stay of an Biven force but only those of the Jade House
are accustomed to fighting in the jungle. They are skill£uland well protected with
good quality armor and shields. The shields often bear the crest of the Jade House or
even that of the lord's family inwhose retinue the Swordsmen serve, although this
only occurs with families that enjoy a particularly elevated position inJade House
SWORDSMAN
society.
SWORDSMANcc ~w PW LD I.e W IT MY .\ DO' S COST
13 13 13 2 1 a 3 22 -1 1 24
C;nATSWORDSMANcc MW PW LD I.e W IT M Y A DB S COST
15 13 13 2 1 0. 3 22 -2 1 27
SWORDS.MANI<'E'ADR
cc MW PW tD At' W Sf MY A D'I1' S COST ARCHER
14 14 14 2 1 0 3 22 -2 1 25
SPlerAt ABJtrTJ'!S:All members of the Warband have Jungle Warrior.
snCrAt RUt'!S:None
'E'q,U'PM'E'NT:The Swordsmen and the Leader are armed with Longswords and Shields while the
Greatswordsman is armed withaTwo-Handed Sword:
STRUCTUR'E': WARBAND4-10 Swordsmen
Up to 1 Leader -
Up to 1 Greatswords~ fo r every 4 Swordsmen that you have in your Warband
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SPEARMANee MW PW tD AC W IT MY A DD' S COS1'
13 13 13 2 1 0 3 21 -1 1 30
SnARMANLDDDell MW PW I.D AC W ST MY A DB S COS1'
14 14 14 2 1 0 3 21 -2 1 33
SP'EARMANSTANDARD BURER .
Spearmen also make upa large part of a
lord's retinue and like all the warriors of
the Jade House they have adapted their
tactics to the jungle in which they are
required to fight, The Swamp Goblins
often requ.est Spearmen when they are
attempting to defend an area .aga.insta
rival tribe because the ability of the
Spearmen to form well disciplined ranks
is very effective when braced against anenemy trying to overrun their position. All members of the Warband have Brace and Jungle Warrior.
SPI'ClAL RUt' !S :None
A R C M 1 E R SArchers are highly pmed in all the
Elven Houses. The accuracy and power
of the Elven longbow makes them
effective troops whether firing from the
walls of the Spiral City or picking their
targets from the dense jungle and ta l l
trees of the Fallen Land. The jungle canometimes limit the effectiveness of
archers but this does not stop the
Swamp Goblins from making use of the
Jade House archers when they need to
dominate an area or neighboring tribe
quickly .•
CC MW PW L D AC W IT MY A HI' S C O S T
13 13 13 2 1 0 3 21 -1 1 30
SnctAL ABIL,T,'IS:
'ECl'UPMan':All members of the Warband are armed with a Two-Handed Spear and IIShield..
STRUCTUR'E:WARBAND
4-10 Spearmen
Up to 1 Leader
Up to 1 Standard Bearer
ARCH'ERCC MW PW tD At W S 1' MY A DII' S con
13 13 13 2 1 0 3 20 ,1 1 31
ARCMDLDD'Rcc MW PW I.D At W S 1' MY A "' S C O S T
14 14 14 2 1 0 3 20 -2 1 35
SnC.AL ABUIT,":All members of theWarband have Jungle Warrior.
SPI'C fAI . RUL 'ES :None
' I4 ,U'PM'ENT:All members of the Warband are armed with a Longbow and a Sword.
STRUcrU1t"E: WARBAND
4-10A.rcilers
Up to 1 leader
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AX'EM'ENThe Axemen are highly trained veteran warriors and often form the bodyguard of
the higher nobles in Jade House society. They are mainly used at the front of an
Elven force to break up stubborn enemy formations or as the spearhead of an assault.
In battle they favor heavy axes which they use to cut bloody swathes inthe ranks
of the enemies. An Elven Axeman is a much-feared opponent on the battlefield.
U'EMANcc M W PW tD Ae · W ST MY A DEl' S con14 14 14 2 1 1 3 23 : 2 1 34
AnMAN t'£ADDcc M W PW lD AC W S T MY . . DEl' S C~
15 15 -' 15 2 1 1 3 23 - 2 1 3 6
AnMASTDcc MW PW tD At W S T MY . . Dn" S COST
16 14 14 2 1 1 3 23 -3 1 43
AnMAN STANDARDnARDcc MW PW 1D At W $'I MY A Dft' S eon14 14 14 2 1 1 3 23 -2 1 34
SP'E'CI4LABfL.'~rwS:All members of the Warhand. have Immune to Panic and Jungle Warrior. In addition
to this the Axemaster and the Standard Bearer also have Secondary Attack.
SPEC IAL RUL'&S:None
'EQ,UIPM'ENT:.
The Axemen and Leader are armed with Battle Axes, while the Axemaster and the
Stand.a:rd!Bearer are armed with two Hand Axes.
S1'RUcnlRI': WARDAND
4 -8 Axemen
Up to 1 Leader
Up to 1Axemaster for every 4 Axemen that you have inyour Warband
Up to 1 Standard Bearer
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WARKfllft
DRAC;ONBAN~ RJD'ERSDragonbane have been. a part ofElven Armies for many centuries. These powerful
beasts are naturally fierce and the Elves have harnessed their aggression and
strength. The secrets of their breeding and training are still wreathed inmystery but
all the Spiral Cities are rich in deep caverns and. lofty pinnacles which are perfect for
nurturing the increasingly important Dragonbane,
The Dragonbane Scouts and Warkillers area common sight on the battlefields of
Chronopia. The Flying Dragonbane are less common but are sighted with increasing
frequency. And there are yet other breeds of Dragonbane that remain the source of
secret and rumor.
The right to become a Dragonbane Rider is restricted to the Elven nobility forwhom such a mount brings great prestige. The wingless Dragonbane are highly
prized and often given as gifts to lords and nobles of the great Houses. The heritage
of Flying Dragonbane is even more elitist. Riding these awesome beasts requires
great skill and special training, the knowledge which is handed down through
particular families which hold the hereditary title of Skyrider.
DRAC;ONBAN'E SCOUTSThe Scouts are young Elven nobles training in the arts of war and command.
Amongst other things they are used to patrol borders and observe enemy troop
movements and use this knowledge to advise their superiors on strategy and tactics.
They rarely get into mass combat as they prefer to keep some distance from the
enemy and use their archery skills as they pick off the enemy. firing from the saddle
of their Dragonbane mounts.
a; MW PW tD AC IT
14 14 14 2 1
DRAGOHBAN'Ecc MW PW tD AC IT
12 NfA N/A NfA 2 2
COMBrNDW MY A DU
2 6 23 -2
sncrAL A.IUTnS:
Cause Fear, Jung1eWarrior
SPECIALRU t "ES :The Dragonbane has a bite attack of
Dam 12.
S COSt
2 82
"EQ ,u rPM"EHT :
The Rider is armed with a Longbow
and a Longsword,
STRUC1'UR'I: INDIVIDUAL
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DRAC;ONBAH'IWARKILt"D.S
TheWarkillers areBiven nobles trained
since early adulthood in the use of the
lance and sword, and schooled in the
command of troops. They have gained
experience in the arts ofwar from their
time serving in the Scouts and now
they serve as heavy cavalry, and lead
the Elven forces into battle.
CC MW PW to AC ST
16 16 16 3 2
DRAC ; OWBA t f E
MW PW to AC ST
NIA N/A N/A 2 2
eO.MB' t f 'ED
W "'" " D R '3 6 25 -3
S P 'E e'A L A B J L n f'£S :Cause Fear.JungleWarrior
S P 'E C J A L R U L 'E S :The Dragonbane has a bite attack of
Dam 12.
s COST
2 99
~Q.U'PM'EHT:The Rider is armed vvith a lance and a
longsword.
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TLV.NGDRAGON BANI
a'D'D.SSwooping low over the battlefield the
Skyriders. Mounted on Hying
Dragonbane they ensure that no enemy
goes undetected for long. Once they
have pinpointed their prey they dive
from above with devastating effect,
using a lance charge similar to that of the
Warkillers or raining death on the
enemy with their javelins.
The Skyriders are drawn from a select
group of hereditary Skyrider families.
Like the Waikillers they are nobles
trained in the arts of war. It is the
greatest honor for any BIven noble to
earn the rig.ht of riding a Flying
Dragonbane, and those that do are
greatly respected by their peers.
S lCYR fD 'ER
R'D'IRcc M W PW L D AC St
16 16 16 3 2 .
nV'NC; DRAC;ONBAH IICC MW PW ' L D ' AC S1'
iz N/A NfA N/A 2 2
eOMB.fotEDW MY A D ' E V S COST
3 2/ 6 24 -3 2 . 116
Cause Fear
snc,rAL RUL'ES:
The Skyrider is a Flyer and the Flying
Dragonbane has a Bite Attack Dam 12.
l£(tU'PMDf1':The Rider is armed with a Lance,
Shield, Javelins and a Longsword,
STRUCTUR"£: INDIVIDUAL
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vWtLOWLOTUS ..WAnRSNone illustrate the nature of the Jade House more completely than the Yellow Lotus-Eaters. Like the Lotus-Eaters of the other
Houses they are able to perform magical feats when under the thrall of the Lotus. Many of the warriors of the Jade House risk
the dangerous side effects of this powerful drug in order to enhance their performance on the battlefield. But only the Yenow
lotus- Eaters have begun to tap its true potential, They guard their knowledge fiercely and they guard their store ofYello.w Lotus
more fiercely for they can not live without it. The Yellow lotus is highly addictive and to cease taking it results in.death. Thusthe Elves of the Jade House will always need the Swamp Goblins for only they know the secret of cultivating the drug thattheir very lives now depend on.
The Elves of the Jade House would do.anything to learn the secret of growing the Yellow lotus. nut the propagation of the
plant is inextricably linked to the Swamp Goblins and so.their continuing role as mercenaries in the internal struggles of the
Fallen Land would seem to,be ensured ..
Unlike their counterparts in the other Elven Houses th e Yellow Lctus-Eaters are formidable warriors and do. not only rely
on their mystical art. Their skills in hand-to-hand combat are deadly and they also aetas tacticians for many of the Jade House
campaigns.
ee MW PW tD AC W Sf M Y 4 DB '5 COST
14 14 15 14 3 2 - 1 3 21 -2 1 63
SPSCIAL AB'UTflS:Immune to Panic, Immune to Fear, Jungle Warrior
SP'ECrAI.RUL'£S:The Yellow Lceue-Eater may purchase Jade House Spells.
You may only purchase one YelIQ'WLotus-Eater for every 1000 points inyour army:For example, an army of between 1 and 1000 points may include 1 Lotus-Eater; Anarmy of between 100 1 points and 2000 points may include 2 Lotus-Eaters. Etc...
'£Q,UIPM'tNT:longsword, Staff of Sorcery
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OUSWARMORV
One-Handed Weapon
CR t o U C AM DAM
ee 10
A model using a Longs-word suffers -Lto ce.
TWO·M ANDD SWORDTwo-HandedWeapon
CR MX AM DAM
ee 14A model using a Two-Handed Sword suffers -2 to ce.
SWORDOne-Handed Weapon
ell MX RM
CC
DAM
9
lANCELanceCR "",. AM DAM
ce 13
TWO..MAHD'IDAnTwo-Handed Weapon
CR MX AM DAM
CC 14
A model using a 'IWa-Handed Axe suffers -2 to ee.
NAND AX EOne-Handed Weapon
ell MX AM DAM
ec 9
TWO·H ANDD SPIARTwo-Handed Weapon
CR .MX RM DAM
ce 12
When an enemy Charges or Countercharges a model that is
using a Two-Handed Spear they suffer -1 to their Cc.
LONQ'BOWMissile Weapon
CR t oU t AM
18 24 -3
JAVELINMissile Weapon
CR MXAM
10 16 -4
D4M
9
.D4M
7
MAJ.BDDTwo-Handed weapon
CR t o U C AM DAM
CC 12
When an enemy Charges or Countercharges a model that isusing a Halberd they suffer -1 to their CC.
STAn:' OT SORtERVThe Staff of Sorcery allows the Yellow Lotus-Eater to focus the effects of the Yellow Lotus which expands the mind of those
who consume it. This gives them. the povver to pass over into the elemental planes and.ensnare lesser elementals, trapping their
energy inside the Staff of Sorcery. This stored energy can then be released by the Lotus-Eater at any time.
When buying your army, you may purchase one of the following effects for each one of your Yellow Lotus-Eaters. The cost
of the effect is added to the cost of Lotus-Eater. The effects are similar to spells but require no roll and are automatically successful
when cast. The effects cost one Action to use, except for Stone Flesh, which can be used at any point for no cost. Each effect
can only be used once per game by anyone particular model, after which the Staff's powers are exhausted and the Lotus-Eater
must spend a considerable amount of time recharging it.
' E N C ;U t ., : ' N C ; ' F ' I A M ' E SCOST 36
The Lotus-Eater may target any model within 12 inches and
LOS. The target model is burned by the heat of thefi:re
elemental bound within the staff, which delivers a Fire Based
attack, Dam 14.The target must make a successful Armor Rollor take a Wound. If it has more than one Wound it must
continue to make Armor Rolls until it succeeds or dies. This
serves to illustrate that the model is on fire and will burn
until the flames are put out.
COST 9An earth elemental has been bound into the staff and can onlyfind release through the flesh of the Lotus-Eater. The Lotus-
Eater holds the elemental in check until he has need of it at
which point he will calIon the elemental for protecti.on.
When the elemental is released it makes the Lotus-Eater's
flesh as hard as stone for just a few seconds which allows the
Lotus-Eater to ignore any failed Annor R o n once pergame.
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COST
T.nn L.(;tw.tnN(;44
The Lotus-Eater has bargained with the elemental forces of
lightning and harnessed their energy in the staff. The Lotus'
Eater may target a single enemy model within 12 inches and
LOS. Lightning shoots from the staff causing a Dam 10 hit. If
the original target is killed the Lotus-Eater may direct the
lightning to another model within 4 inches of the original
target one, as long as the new target is also in LOS of the
Lotus-Eater; However, in order to do this the Lotus-Eater
must first make a successful Leadership Test. This may be
repeated until the lightning has killed up to three models or amodel has survived the effect.
UN'EARTMLV CHIlLCOST 21
The Lotus-Eater has charmed a lesser elemental of ice and
bound it into the staff. He may target any model within 18
inches and LOS that has not been activated this Game Turn.
The target model is chilled to the bone and cannot do anything
for the remainder of the Game Turn. "Place an Activation
counter beside the model just as if it had finished its 'Iurn, This
is a Cold Based attack.
Standards can only be purchased for Standard Bearers. You
may only purchase. one for each Standard Bearer. Remember to
add the cost of the standard to the co t of your Standard
Bearer.
STANDARD or CONCE AlM ENTCOST 24
The standard is imbued. with the illusory magic of the Yellow
Lotus and from a distince the Warband seems to blend in
perfectly with their surroundings. A model trying to shoot at
a member ofa Warband that is equipped. with this standard
suffers a penalty of,3 to MW
STANDARD OF' D'ITI. '1CTrOHCOST 8
The Standard has been treated with extracts from the Yellow
Lotus Flower that was specially prepared by the Lotus-Eaters.
The air around the Standard shimmers with energy and
vitality, sharpening the reflexes of warriors in the Warband
and giving them a bonus to their DEF of ,1.
STANDARD OF' V'TALrTVCOST 16
An incense burner sits at the top of this standard. and the
incense is impregnated with Yellow Lotus. The incense is. lit
when. the standard is raised and the smoke from the burner is
highly invigorating. All members of the Warband receive a
bonus of + 1 to ST.
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'El.XIR 01' V1:ttOW tOTUSAll members of Jade House society use the Yellow lotus
flower. They incorprate it into their food and wine. They
inhale the. vapors from pipes and steaming bowls scented with
oils. Poorer families use it sparingly for it is highlypmed and
expensive but the nobility of the Jade House indulge
themselves to the f u l J ! . They are now slaves to the Yeilow lotus
and cannot live without regular consumption. Thus the fate of
the. Jade House is now inextricably linked to that of the
Swamp Goblins and the Fallen Land.
In war the retinues of the wealthier noblemen carry vials ofhighly concentrated Yellow Lotus Elixir, which IS usually only
consumed in times of great need. The effect of the Elixir can
vary considerably and while it can empower a warrior to great
feats on the battlefield it can also deliver a.quick and agcnizing
death.
All Elven Units in the Jade, House army except the Mili-
tiamen can carry Ellixir with them onto the hattlefi.eld but
due to the rarity of the substance, you may only have one
Unit with the Elixir for every two you have without.
When equipping a Unit with the Elixir it must be bought
for every member in the Unit, including any mounts, at a
cost of 5 points per member.
The Elixir may only be used once per battle. All members ofthe Unit drink their Elixir at the. start of the Unit's Turn
before any of them have used any Actions and. the effects last
until the end of the Unit's Turn, The Elixir doesn't cost anAction. to use, simply declare that the members of the Unit are
going to use :it and roll once on the following table. All themembers of the Unit suffer the same effect. Lotus-Eaters
suffer/gain the. effects of both the columns and. other models
get the effect from the left column only.
"£1'nCl'S or nn V 'ELLOWtOTUS ,,£ lrX rR
nT!CTS ON LOTUS-UTDS ONtY
All spells take 1 Action to cast and only fail on a roll of 20.All spells take 1 less Action to cast, to a minimum of 1 Acti.on.per spell, and the
Level of all spells is reduced toO.
All spells take 1 less Action to cast, to a minimum of 1 Acti.on per spell,
Cannot cast'spells
D 2 c O
1-23 -6
Irr,CTS ON UNrT
+3 CC, M\V. ST,A, + 1MV+ 2 ee, M\V. ST, A
7-1415-16
17-18
+ 1 cc, MW, ST,A-2 cc, MW, ST, A
Each member of Unit must
roll 10 or less on a d20 or die.
Death9-20
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VWLtO'W LOTUS
5"11SThe sorcery of the Yello"WLotus-Eaters is unlike that of the other Elven Houses. The mind-expanding influence of the Yellow
Lotus allows the Lotus-Eaters to affect the perceptions and manipulate the minds of their enemies with illusions and visions
that are as convincing as reality itself.
C10UD'ED SJGHTCOST 10
UN" 26 inches and LOSt 'EVEt 1
ACTtONS 1
SAYE Yes
'!"r'FeCT The caster needs LOS to any member of thetarget Unit. The Lotus-Eater ccncentrates his suggestive
powers, slowly dimming the sight of the enemy until their
vision is so obscured that they can see little of their
surroundings. If they fail their sav-ethe target Unit's LOS is
reduced to 6 inches. Place a Clouded Sight Counter beside the
affectedUnit. The effect.';last until the end of the Unit's next
'fum. at which point the counter is removed.
'LLUSORY SHROUDCOS-T 2 5
RANaI 18 inches and LOS
t'lYn 3
ACTIOlfS 3SAVE NIA
'ETF£CT The caster needs LOS to any member of the
target Unit. The lotus-Eater constructs an illusion over his
fellow Elves giving the illusion that they ble.nd in perfectly
with their surroundings. The Unit becomes almost invisible to
enemy eyes and is considered to be Hidden. Place a Hide
counter beside the affected Unit. The targetUnit may Move
their fullMovement white Hidden like this and can be spottedas normal, The effects last until. the end of the Unit's next
'film atwhich point the counter is removed. This spell cannot
be cast on Units in Close Combat.
.tI.U SIOHS OF DR'IADCOST 15RAN'(;:'E' 1e inches and LOS" ' E Y E L 2:
ACT"ONS 2
SAVE Yes
'E'J"FleT The caster needs LOS to any member of the
target Unit. Uttering doom-laden incantations, the Lotus-Eater
magnifies the hallucinogenic powers of the Lotus to form
images and visions inside the mind of the target forcing it to face
unnamable terrors and visions of its own destruction.
This spell causes Panic ina Unit that fails its save.
n,LUSORY "erECOS" 20RAM" 24 inches and LOSL'W'EI. 3
AerlONS 1
SAVE ill
'ET'F"ECT The caster needs LOS to any member of thetarget Unit. The Lotus-Eater uses their powers of illusion to
confuse the enemy until they cannot tell the difference
between friend or foe. 11 the target Unit fails its sav-eplace an
Illusory Foe Counter beside it. At the start of the target Unit'
nextTurn roll on the following chart to determinethe effect of
the illusion. The effects last until the end of the target Unit's
next Tum at which point the counter is removed.
ROLL
1·7
15-20
The Unit will use all availableActions and means in
an attempt to get into Close Combat with the
nearest friendly Unit.
H the Unit has Missile Weapons it will use all
availableActions in an attempt to Fire at the nearest
friendly Unit in LOS. Ifthe Unit hasn't got Missile
Weapons use the 1·7result.
The caster of the spell chooses a corner of the table
and conveys the imp.ression that the target Unit
must move there either to fight an enemy or aid
comrades in need of help. The Unit wiU not walk
off cliffs or into similar danger, but will use al l
availableActions in an attempt to reach the specified
area.by the shortest possibly route.
. MOH STROUS V ISIONSCOST 5RAHc;E 24 inches and LOS
L 'EVEL 1
ACT'IO:NS I
SAVE Yes
'ElT'ECT The caster needs LOS to any member of the
target Unit. The Lotus-Eater weaves the illusion of huge and
terrifying creatures in the minds of the enemy Unit. If the
Unitfu.i1s its save, they suffer from the effects of Fear.
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This section of the supplement introduces new troop types for some of the armies in the main Chronopia rule book and applies
the new rules for Mounted Troops to some existing troop types. Where model or weapon profiles differ from those in the main
Chronopia rule book theprofi1es in this supplement take precedence and should be used to replace those in the main rule book.
STYC ;.AN TR1:1:D'W.t
The Stygian Tree Devil is a terrifying
adversary. They lurk unseen in the
branches and.dense jungle of the Fallen
Land and no one knows when they are
going to strike. And when they dostrike they do 50 with terrifying speed.
Many who faUprey to these powerful
creatures are snatched from beside their
comrades and killed before there was
any chance to save them.
S' l'VC; 'AN TR'E'EDW nCC MW PW I.D AC
14 0 14 3
SPEe.AL A.n..T.ES:Climb, Unseen .Assailant
W
2
A Oft'
18 -2
ST
1
MV
3
s COST
1 53
" ''EC 'AL RU t'!S :
.. The Stygian Tree Devil attacks inCC with its claws, Dam 13.
.. You may only purchase one Stygian Tree Devil for every 1000 points in your
army..For example, an army of between 1 and 1000 points may include 1 Stygian
Tree Devil. An army of between 1001 points and 2000 points may include 2
Stygian Tree Devils. Etc ...
' E C l U f P M ' E N T :None
STRUC1'UR'E: INDIVIDUAL
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IrEVOUT D"EMOH WJHC;Summoned from the Dusk Realm, these creatures haunt the skies when the Devout march to war. They often scout ahead of the
main army dropping from the sky to fall on victims who were unaware of their approach. Veteran warriors are careful to keepone eye on the sky above them whenever they encounter the fortes of the Devout.
D'!MON WINe;cc MW PW tD AC W ST WI A
"" S eOST
12 10 14 2 1 1 1 1 1 5 17 -1 1 43
SPECrAt ABrtITnS:
None
SP'EelAt RUt'!S:The Demon Wings are Flyers.
'EQ.U'PMDrT:Two-Handed Spear
STRUcrUR'E:WARBAND
4 -8 Demonwi:ngs
D'EVOUT AR.MORY1 'WO·HAND'ED SP'EARTwo-Handed Weapon
C. MX AM DAM
CC 12
When an enemy Charges or Countercharges a
model that is using a Two-Handed Spear they
suffer -1 to their CC.
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B IACKB tOOD C ;OB t.NC H A R i l O T
The fast-moving Blackblood Goblin chariot is pulled by two
Ripperbeasts and controlled by a Goblin driver who does not
engage in combat. The chariot is ridden by Goblin champions
who fight from the real:"of the chariot with a shortbow and a
vicious poleaxe. The chariots are a swift means of transporting
these champions around the battlefield, taking them to
wherever the fighting is hottest or to bolster the morale of
flagging troops.
COBUN CHAR'OTCC MW PW I.D AC W IT MY A DIl' 'S COST
10 - 10 2 3 1 6 16 0 3 9 2
CHAR'O T WARR .O Rcc MW PW tD AC W ST MY A on S COST
14 14 14 3 2; 1 3 18 -2 1
SVEC;'AL AB 'UTI 'ES :
SVEC .A I. RUL'E S :
• The Ripperbeasts pulling the chariot have one Beak attack
each, Dam 7.
• The Chariot gives a + 2 Armor Bonus to the Chariot
Warrior.
• Great curved horns are mounted on the Wheels of the
Scythed Chariot, Dam 10. The horns will hit any model
whose base falls within 1 inch of the side of the moving
chariot. Models on Wait may attempt to Dive for Cover,using their Move Action to get out of the way of the
deadly blades.
' It tU I PM 'ENT :
The Chariot Warrior is armed with a Poleaxe and a Shortbow.
STRUCTUR,£: INDIVIDUAL
2 Ripper Beasts
1 Goblin Driver
1 Goblin Chariot Warrior
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o c m w MVRMADO'NBUlt CAVALRY
Ridden by mighty Ogre champions the
Myrmadon Bull 5 are some of the most feared
cavalry in the lands of Chronopia. You can feel the
ground shaking as they approach and few
opponents have the courage to stand fast before a
Myrmadon Bull charge and none survive such a
charge unscathed. Armed with Heavy Longspears
the mounted Ogres are usually at the head of any
Blackblood army, roaring with bloodlust and
trampling all in their path.
MVRMADON BUll
RID'ER
CC .M W PW LD
15 15 15
MVRMADON BULL
ee MW PW LD
10 N/A N/A N/A
COMBIND
W MY A DU
4 4 25 -2
SVECIA !. AB IUT I' E -S :
Immune to Panic, Immune to Fear and Trample
Dam 14.
AC
3 3
AC
2
ST
4
s C O S T
3 106
S ·P '£C IAL RUt'ES:
The Myrmadon Bull attacks with its tusks,
Dam 12.
'EQ.UIPM'ENT:
The Rider is armed with a Heavy Longspear and
Shield.
STRUCTUR'E: INDIV1DUAL
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H~AVY L O NC f S P ' E A ROne-Handed Weapon
CR MX RM DAM
CC 11
The Heavy Longspear provides a bonus of + 1 to CC when
Charging and Countercharging. Enemy models suffer a penalty
of -1 to CC when Charging or Countercharging a model armed
with a Heavy Longspear;
POL'EAn'IWo-Handed Weapon
CR MX AM DAMCC 10
Enemy models suffer a penalty of -1 to CC when Charging or
Countercharging a model armed with a Poleaxe.
S H O R T B OWMissile Weapon
CR MX AM DAM
12 18 -3 6
COBUN RIPPER HAST ARCKER
DtA(;RAM4
S MA D "£D A R 'EA S HO WS T H 'E D ANC fU %O N'E O TT H 'EM OY fN Cf ,C H AR rO T 'S s CV 'I"n s .
.MODn (A ) IS IN ! :M E DANG ER %0"£ SO It MUn:
SAVEAGAIHSt DAM '0.
MODEl (8) IS IN DANGtR :tOW, BUt IS ON WAit, SO
Mt MAY AtUMpt to DIVE TOR COVER.
MODEl. (C) IS OUt:SIDf tiff DAWGfR %owt, SO Mt IS
NOt Mit.
B
*
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C;~N~Rrc~tVEN
TROOPSDRACONBA'N l: R .D l:R S
WARKU.I. 'ER
TLV.NC DRACONBA 'N l:R 'D 'ERS
SKYRfD'ERID Q
CC MW PW ID AC ST
16 16 16 3 2 .
DRAC;ONBAN'E
CC MW PW 1D AC ST
12 N/A N/A N/A 2 2
COMB'N'ED
CC MW PW tD AC ST
16 16 16 3 2
DRAC;ONBAH"E
CC MW PW ID AC ST
12 N/A N/A N/A 2 2
COMBIH"EDMY ADn'
3 6 25 ,3
SP"ECIAI . ABIL .Tt l-S :
Cause Fear
S COST
2 99W MY I t. D'£l'
3 2/6 24 '3
snci A I.A B'U l'I"E S:
Cause Fear
5 COST
2 . 121
SPE CIA l. R UI.'E S:
The Dragonbane has a Bite Attack of Dam 12.S P'EC IA I. RUL"ES:
The Skyrider is a Flyer and the Flying Dragonbane has a Bite
Attack Dam 12.
'EQ, .UIPM'ENT:
The Rider is armed with a lance and a Longsword,
STRUCTUR'E: INDIVIDUAL 'EQ, .UIPM'ENT:
The Rider- is armed with a Lance, Shield, Javelins and a
Longsword.COUT
RrD'ER
CC MW PW tD AC 5'1
14 14 14 2 1
DRAC;ONBAN'E
CC MW PW ID AC ST
12 N/A N/A NJA 2 2
COMBING
W MY A D'£l'
2 6 23 ,2
SP EC IAL ABIUT.'E S:
Cause Fear
s COST
2 . 82
SP EC rA L RUL 'E S:
The Dragonbane has a Bite Attack of Dam 12.
'EQ ,.UIPM 'ENT :
The Rider is armed with a Longbow and Longsword..
STRUCTUR'E: INDIVIDUAL
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~tY1EN ARMORY
LANC'E
Lance
CR MX
eeRM DAM
13
LONGBOW
Missile Weapon
CR MX JIM DAM
18 24 -3 9
JAVEUNMissile Weapon
CR MX RM DAM
10 16 -4 7
LONC;SWORD
One-Handed. Weapon
CR MX RM DAM
ee 10
A model using a Longsword suffers -1 to ce.
1:'L VT N SWORDSMAN I.'IA D'E R
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#2201C h r on o p ia , G a m e s 5 y s te m
T h e e ss e n ti a l b a s ic r u l'e s :
s y s t e m
#2202
landi o ' T w o R iv e r s
' J 1 h elirst 'e 'x p a n s io n b r in g in g in
t h e w o r ld o f t h e S ty g i a n
"'~'' 't,,_ s e r p e n t - m e n
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# 2 5 3 9 B la c k S is t e r L e a d le r # 2 3 2 7 ' D e v o u l W a i l e r
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MOUNTID MOD'Et
MOD"Et WEAPONS ,
RJDD ,CC MW IpW I.D ,AC ST I
i i
II
MOUNT CC MW PW tD AC ST ,
COMBJwm W MY A D"!" S COST
SVECIAt ABn'TI'ESfSP'EC'At RUt"!S
I
MOUNnD MOD'!L
MOD"El WEAPONSI
RID'ER CC :MW PW I.D AC ST
MOUNT CC MW PW tD AC ST
COMBING W MY A DE" S COST
! SP'ECIAI.AB'UTI"ESfSP'ECIAI. RUI.'ES
I
I
!
MOUNTrD MOD'!t
MOD'E1 WEAPONS
RID'ER CC :IMW PW tD AC ST
MOUNT CC MW PW tD AC ST
COMBING W MY A DEl' S COST
SnCIAI. ABnlTI'ES/SP'EC'AI. RUt'ES
MOUNnD MOD'!L
MOD'EI. WEAPONS
RID'ER CC MW PW tD AC ST!
MOUNT CC MW PW 1D AC ST
COMB.N'ED W MY A D"!" S COST
SVEcrAI. AB'UTf1ES/SnCrAt RUI.'ES
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WAtT
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MORHn"S HftT
CRABBll"RPLANT
'EXPtOSrvE SPORES
CMOK'EWORT
WOUNDS
POWDU p,n
SHROUD
I 'ORT.TUD1:
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