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Faculty of Computing Engineering and Technology AWARD HANDBOOK 2009-10 Applied Technologies Programme Aeronautical Technology Automotive Technology Product Design Technology Product Design Technology w Management Robotics Technology Sports Technology Sports Technology with Management Design Technologies HND/BSc/BSc(Hons)
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Faculty of Computing Engineering and Technology AWARD ... award handbook... · Award Option This is a module chosen from a list of Award Option modules. Award Option modules are studied

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Page 1: Faculty of Computing Engineering and Technology AWARD ... award handbook... · Award Option This is a module chosen from a list of Award Option modules. Award Option modules are studied

Faculty of Computing Engineering and Technology AWARD HANDBOOK 2009-10

Applied Technologies Programme Aeronautical Technology Automotive Technology Product Design Technology Product Design Technology w Management Robotics Technology Sports Technology Sports Technology with Management Design Technologies HND/BSc/BSc(Hons)

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1. Welcome to the Faculty Welcome to the Faculty of Computing, Engineering and Technology at Staffordshire University. You are now a student in one of the largest such faculties in UK universities, and we are delighted that you are one of our students. The faculty is host to one of the first UK university computing provisions, to technology programmes that are amongst the leaders in the UK, and to an engineering scheme founded on large engineering employer needs. Your course of study will therefore be up to date and appropriate, will be serviced by well qualified staff, and will also be geared to preparing you for life and employment after university. Staffordshire University aims to ‘create the difference’ by helping all of its students to achieve what they want to in life. As one of our students we expect you to work hard, to set high standards for yourself. To help you to succeed you will have access to excellent staff and facilities, and also to a range of student support services to help deal with your particular needs. Of course, in addition the academic, administration and technical staff that you come across as part of your studies will also be delighted to advise and support you. Your part is to take your study seriously, to set appropriate time aside for your study, and to make full use of lectures and other scheduled class contact. It is important to us that you are successful and that you go on to be a good ambassador for the university. You are now part of the Faculty ‘family’, and we look forward to working with you to help you to ‘create the difference’! Very best wishes, Professor Michael J Goodwin Dean Faculty of Computing, Engineering and Technology

1.1 Welcome to Your Award

…… one of a programme of exciting, forward-looking awards in the Faculty of Computing, Engineering and Technology. The Faculty comprises around 3000 students and 200 staff engaged in a wide range of undergraduate and postgraduate awards across our Stafford, Stoke and Lichfield campuses. Most, if not all, of your studies will be based at our Stafford campus where you will be able to take advantage of excellent facilities, experienced and approachable staff and a dynamic learning community, becoming part of a long tradition of Engineering and Technology awards designed to meet the needs of the worldwide wealth creation industries. We are committed to creating a productive, efficient and friendly atmosphere within the Faculty and welcome your participation in this. We all hope that you will find your time with us to be enjoyable and productive. An education in any area is a challenging prospect, but developing your creativity, skills and resourcefulness in such fast changing discipline as the applied technologies in the 21st century has many benefits, for the many exciting future careers in the thriving knowledge based economy.

Professor Moofik al-Tai Programme Manager- Applied Technology Programme.

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1.2 Award Managers and Award Leaders Individual awards within the Programme are managed by Award Leaders Your Award Leader is always your most important point of contact for any information relating to your programme of academic work at the University. Award Programme Manager Professor Moofik al-Tai C210 01785 353366 [email protected] Award Leader Aeronautical Technology. Martin Fiddler C336 x3557 [email protected] Automotive Technology Alex Heaton C243 x3203 [email protected] Product Design Tech/w Man. Dave Cheshire C208 x3273 [email protected] Robotics Technology Sam Wane D107 x3489 [email protected] Sports Technology/w Management Dr. Neil Hart C343 x t Design Technologies BSc/HND Martin Fiddler Level 3/4 Project Co-ordinator Dr. Robert Round K238 x3470 [email protected] A full list of academic staff contacts can be found at http://www.fcet.staffs.ac.uk/faculty_staff/academic.htm Administrative Contacts Award Administrator Sally Brown Room K243 Octagon 01785 353294 [email protected]

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2 Glossary of Useful Terms Module A unit of study with a defined learning outcomes, curriculum and assessment.

The module definition is to found in the module specification for the module. Each module has a number of Credits, associated with it. A single module is worth 15 Credits and notionally requires 150 hours of learning activity to complete. This learning activity being divided between time for class contact hours with staff, independent study and assessment. The number of allocated learning hours rises in proportion to the number of Credits attributed to a module at the rate of 10 hour per credit. All modules are multiples of the basic unit of 15 Credits. So for example, a double module will be worth 30 Credits and will have a learning time of 300 hours.

Core module This is a module that you must take and pass to qualify for a given award title or range of titles.

Award Option This is a module chosen from a list of Award Option modules. Award Option modules are studied in conjunction with the core modules and form the prescribed set of modules for a particular named award

General Option This is a module which you can choose from a set of modules which have been designed to complement your Award. This is to allow you to broaden your knowledge and skills base if you wish by taking some supplementary studies in addition to your main subject area.

Co-requisites Co-requisites are those modules that you must take as a package. All the Level C core modules can be considered to be co-requisites. We have defined co-requisites to make sure that there is sufficient shape and coherence in your programme of study to make it a rewarding and interesting experience. A co-requisite is therefore a module which must be studied in addition to and normally at the same time as a particular module.

Pre-requisites A pre-requisite is defined as a specific requirement that you must meet before you can take a module. In a similar way as entry to an Award was dependent on your achieving A-Level or BTEC passes for example, or having other prior knowledge, for some modules you will have to be ‘qualified’ to take them. This will normally mean studying for a module at an earlier level in the Award. Pre-requisites are specified to make sure that you have the knowledge and skills you will need to be successful in your chosen modules. Please refer to the Undergraduate Modular Framework Regulations for a more detailed description of this term in particular the distinction between the terms pre-requisites’ and ‘Special Admissions Requirements’.

Disqualified Combinations

Although rare, disqualified combinations are those modules which you cannot study together. This is normally because the content of the modules overlaps in some way, such that by taking both you would not cover the equivalent of two-modules learning.

Grade ( Point ) On completion of the assessment of a module, you will be assigned a grade for that module in the range 0 to 15. In considering your performance at the end of a Level, grades will be averaged to produce grade point average for the Level (weighted by the size of the module). Grade points run form 0 to 15, with 0-3 being fail grades.

Level This indicates the academic level at which study is to be undertaken – Certificate level (module level 1), Intermediate level (module level 2) and Honours level (module level 3). Normally it corresponds to one year of study for full-time students. However, students may take modules from different levels at the same time, provided that they meet the requirements for their award.

Teaching block A period of study into which the year is divided, that may include induction, learning, assessment and academic counselling. There are currently two teaching blocks in each academic year.

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3. Aims of your Award

The aim of the programme is to provide you with an undergraduate education in the fields of applied technology in a named specialised area. This will contribute to your development as a professional technologist and be the first step in your achieving Incorporated Engineer status.

The programme aims to equip you with knowledge, understanding and skills to analyse deliver and manage technology in a variety of design or sport related settings and environments providing you with • An understanding of technology principles. • An understanding of the management of technology and change. • The skills to apply, analyse and evaluate information technology systems. • the ability to undertake design work • ability to use mathematical and computer models to understand technological

solutions • ability to solve technology problems • ability to undertake practical work • awareness of leading edge knowledge • a range of transferable skills including team-working and communication skills • an intellectually demanding and stimulating programme of study • a life-long commitment to learning In addition, for those of you on Design based awards, on completion you should be able to,

• Demonstrate an understanding of design principles • Evaluate the viability of a design • Demonstrate an understanding of the industrialisation process for consumer

products • Recommend appropriate development techniques • Propose appropriate manufacturing processes and systems • Propose appropriate quality assurance procedures in design and manufacture • Implement and evaluate technology in a business environment. • Manage technology systems. • Manage information systems. • Specify and manage computer based resources.

and for those of you on a Sports Technology Award, you will, in the context of sports, confidently be able to

• Develop problem specifications and their respective solutions. • Evaluate the viability of a solution.

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• Use a variety of interpersonal skills to present ideas, make recommendations and impart information to other people employed in the industry, their customer and those involved in partner industries

• Recommend appropriate development techniques • Specify and manage computer based resources. • The skills to apply, analyse and evaluate technological systems

Turning to individual named awards in the programme BSc(Hons) Aeronautical Design Technology Graduates should be able to develop problem specifications and their respective solutions related to aircraft systems, propose appropriate manufacturing processes and systems to aircraft components and understand the design of technology systems as applied to aircraft systems. BSc (Hons) Aeronautical Technology Graduates should be able to develop problem specifications and their respective solutions related to aircraft systems. They will be able to propose appropriate manufacturing processes and for a range of aircraft components and understand the factors, both technological and human behind the design and operation of aircraft systems. The graduate will be familiar with and competent in the use of simulation software for aerodynamic behaviour, flight behaviour, and mechanical performance of systems and aircraft housing them. BSc(Hons) Robotics Technology This award will produce graduates able to develop specifications and their respective solutions related to robotics and cybernetics, implement and evaluate technology related to the development of robotic solutions, design equipment and systems for robot systems and to model and analyse a robotic system. The emphasis will be biased towards the software and artificial intelligence aspects of robotics systems. BSc(Hons) Automotive Technology This course is designed to produce graduates who have a detailed understanding of automotive technology and the skills to apply this knowledge in an industrial context. As well as an exciting range of hands-on and build activities students will be introduced to the new ‘toolbox’ of the automotive technologist, where they can design, model, simulate, prototype and test from their desktop before committing resources to large scale manufacture. BSc(Hons) Product Design Technology Specialist product designers and design engineers often collaborate in design teams and there are many opportunities for people who embrace both disciplines. The course develops your creativity in user-centred design alongside an awareness of engineering and manufacturing processes. You will be able to:-

• Develop innovative and creative design solutions justifying the aesthetic, ergonomic, technical, material and manufacturing cost constraints.

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• Demonstrate a global awareness of current design, technological and commercial strategies in relation to the development of new products and their impact on social, cultural and economic contexts.

• Demonstrate an understanding of the successful mix of design and production for the market.

BSc(Hons) Sports Technology

This award is targeted at developing a student’s awareness and understanding of the role of technology in sports. The final year of this award contains modules which reflect a bias towards the application of technology to performance measurement and diagnostics. On completion of this award you will be able to understand, evaluate and apply key techniques and concepts related to technology in a range of sports, select the most appropriate technology for the development of specific sports technology projects and implement and evaluate technology in the sports technology environment.

BSc(Hons) Sports Technology with Management There is little doubt that technology has played and will play a major part in sporting achievement. This award is aimed at producing graduates who are conversant with sport and technological support for sport, but who desire a deeper understanding of the business and management context. Graduates from this award will be able to manage the systems and processes utilised in the sports technology industries. HND/BSc/BSc(Hons) Design Technologies

Innovation- the creation of new, or improvement of existing, products or services that have fresh or unusual features, possibly with an element of novelty, has been made possible by modern technology. This non-honours award, complementing others in the programme, is for people with a multidisciplinary and integrated approach to technology, who wish to develop this interest to a high level of understanding and competence and to pursue career opportunities in design, manufacture and the creative industries. The award will produce graduates and diplomats who are skilled in and can keep abreast of, the latest technological developments.

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5. Learning Outcomes of the Award Your award is designed to develop you as a higher education graduate AND as a technologist. To check this we will be measuring you against two sets of reference points which are sets of outcomes- what you will be able to demonstrate at the end of each level and at the end of your degree:- Staffordshire University’s interpretation of the (National) Framework for Higher Education Qualifications defines 8 generic outcomes for all of our undergraduates in terms of

1. Knowledge and Understanding, 2. Learning, 3. Enquiry, 4. Analysis, 5. Problem Solving, 6. Communication, 7. Application 8. Reflection.

In addition to this, the commitment of the Applied Technologies teaching team to producing graduates who are able to function as team members and leaders, to operate collaboratively and cooperatively has led to the inclusion of a programme-specific outcome:-

9. Team working Secondly the programme provides opportunities to develop the Engineering benchmark’s knowledge and understanding, intellectual abilities, practical skills and general transferable skills. In addition to confirming the above, outcomes can also be explicitly linked to the UKSpec 2004 statements1 included within Engineering benchmark statement2 under the headings of

a. Underpinning mathematics and science, b. Engineering Analysis c. Design, d. Economic Social and Environmental Context, e. Engineering practice

Your award complies with the requirements for an Incorporated Engineer

1 http://www.engc.org.uk/documents/CEng_IEng_Standard.pdf 2 http://www.qaa.ac.uk/academicinfrastructure/benchmark/statements/Engineering06.pdf

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Extract from UKSpec – Output Standards for IEng Awards

Underpinning science and mathematics, etc.

• Knowledge and understanding of the scientific principles underpinning relevant current technologies, and their evolution; • Knowledge and understanding of mathematics necessary to support application of key engineering principles. Engineering Analysis • Ability to monitor, interpret and apply the results of analysis and modelling in order to bring about continuous improvement; • Ability to apply quantitative methods and computer software relevant to their engineering technology discipline(s), frequently within a multidisciplinary context; • Ability to use the results of analysis to solve engineering problems, apply technology and implement engineering processes; • Ability to apply a systems approach to engineering problems through know-how of the application of the relevant technologies. Design • Graduates will need the knowledge, understanding and skills to: • Define a problem and identify constraints; • Design solutions according to customer and user needs; • Use creativity and innovation in a practical context; • Ensure fitness for purpose (including operation, maintenance, reliability etc); • Adapt designs to meet their new purposes or applications. Economic, social and environmental context • Knowledge and understanding of commercial and economic context of engineering processes; • Knowledge of management techniques which may be used to achieve engineering objectives within that context; • Understanding of the requirement for engineering activities to promote sustainable development; • Awareness of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety, and risk (including environmental risk) issues; • Understanding of the need for a high level of professional and ethical conduct in engineering. Engineering Practice • Understanding of and ability to use relevant materials, equipment, tools, processes, or products; • Knowledge and understanding of workshop and laboratory practice; • Knowledge of contexts in which engineering knowledge can be applied (eg operations and management, application and development of technology etc); • Ability to use and apply information from technical literature; • Ability to use appropriate codes of practice and industry standards; • Understanding of the principles of managing engineering processes; • Awareness of quality issues and their application to continuous improvement. Tables 1- 9 describe how the framework and these outcomes are interpreted at each level in each of the Applied Technology Programme. The commentary in the appropriate cell of the table should be prefaced by “On completion of this level a student will be able to….” Students achieving a non-Honours degree by completion of Level I + 60credits at Level H will achieve all Level I outcomes plus a range of Level H outcomes associated with modules taken and passed.8 generic and 1 award specific outcomes map to each award at each level of the programme. Students achieving the non-honours degree BSc Design Technologies will achieve a specified range of learning outcomes at Level H additional to the full range of learning outcomes at Level I

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Table 1 Level Outcomes :- Aeronautical Design Technology

Common learning outcomes

Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to the technology of design

demonstrate knowledge and critical understanding of established design methodologies and technological concepts applied to the technology of design of aeronautical systems

demonstrate a systematic understanding of key aspects of applied technology in aeronautical systems design and the acquisition of coherent and detailed knowledge from the forefront of thediscipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate design technologies.

Demonstrate knowledge of the main methods of enquiry in problem solving in aeronautical systems design.

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to the field of aeronautical systems design

Analysis Evaluate and interpret the applicability of concepts and principles used in design technology

Use a range of established techniques to initiate and undertake critical analysis of information in the field of aeronautical systems design.

Describe and comment on current research and practice in aeronautical systems design. Critically evaluate arguments, assumptions, concepts and (incomplete) data to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within the appropriate fields of design technology

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions to a problem. Use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of aeronautical systems design

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of technologies appropriate to design.

Apply underlying concepts and principles outside the context of aeronautical systems design to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop design solutions in the area of aeronautical systems

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological and design solutions

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Team-working: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 2 Level Outcomes :- Sports Technology

Common learning outcomes

Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and

understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to technology and scientific principles and their application to sports technology

demonstrate knowledge and critical understanding of established technological concepts applied to sports

demonstrate a systematic understanding of key aspects of applied technology in sport, the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate to sport.

Demonstrate knowledge of the main methods of Enquiry in problem solving in sports technology

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to sports technology

Analysis Evaluate and interpret the applicability of concepts and principles used appropriate to sports technology.

Use a range of established techniques to initiate and undertake critical analysis of information in sports technology.

Describe and comment on current research and practice in sports technology and critically evaluate arguments, assumptions, concepts and data (incomplete) data to make judgments

Problem solving Evaluate the appropriateness of different approaches to solving problems within sports technology.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions, to a problem and use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of sports technology effectively.

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of sports technology.

Apply underlying concepts and principles outside the context in which they were first studied to understand a variety of problems in sports technology. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop technological solutions in sport

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological solutions in sport

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Team working

Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 3 Level Outcomes :- Sports Technology with Management Common learning

outcomes Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and

understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to technology and scientific principles and their application to sports technology

demonstrate knowledge and critical understanding of established technological concepts applied to sports and management

demonstrate a systematic understanding of key aspects of applied technology in sport, the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate to sport and management

Demonstrate knowledge of the main methods of Enquiry in problem solving in sports technology and management

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to sports technology and management

Analysis Evaluate and interpret the applicability of concepts and principles used appropriate to sports technology and management

Use a range of established techniques to initiate and undertake critical analysis of information in sports technology and its management.

Describe and comment on current research and practice in sports technology and its management and critically evaluate arguments, assumptions, concepts and data (incomplete) data to make judgments

Problem solving Evaluate the appropriateness of different approaches to solving problems within sports technology.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions, to a problem and use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of sports technology and management effectively.

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of sports technology and management

Apply underlying concepts and principles outside the context in which they were first studied to understand a variety of problems in sports technology and its management. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop technological and management solutions in sport

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological solutions in sport and its management

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Subject Specific: Team working

Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 4 Level Outcomes :- Automotive Technology

Common learning outcomes

Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to the technologies of the Automotive sector

demonstrate knowledge and critical understanding of established technological concepts applied to a the technology of automotive systems

demonstrate a systematic understanding of key aspects of applied technology in automotive systems and the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies.

Demonstrate knowledge of the main methods of enquiry in problem solving in the context of automotive systems.

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to the field of automotive systems

Analysis Evaluate and interpret the applicability of concepts and principles used in the automotive sector and its technologies

Use a range of established techniques to initiate and undertake critical analysis of information in the field of automotive systems.

Describe and comment on current research and practice in automotive systems. Critically evaluate arguments, assumptions, concepts and (incomplete) data to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within automotive technology.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions to a problem. Use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of automotive technologies effectively.

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of technologies appropriate to motor vehicles.

Apply underlying concepts and principles outside the context of automotive systems to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop solutions in the area of automotive systems

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of automotive technological solutions

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Team-working: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 5 Level Outcomes :- Aeronautical Technology

Common learning outcomes

Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to the technologies of the Aviation sector

demonstrate knowledge and critical understanding of established technological concepts applied to a the technology of aeronautical systems

demonstrate a systematic understanding of key aspects of applied technology in aeronautical systems and the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories & concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies.

Demonstrate knowledge of the main methods of enquiry in problem solving in the context of aeronautical systems.

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to the field of aeronautical systems

Analysis Evaluate and interpret the applicability of concepts and principles used in the aviation sector and its technologies

Use a range of established techniques to initiate and undertake critical analysis of information in the field of aeronautical systems.

Describe and comment on current research and practice in aeronautical systems. Critically evaluate arguments, assumptions, concepts and (incomplete) data to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within aeronautical technology.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions to a problem. Use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of aeronautical technologies effect.

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of technologies appropriate to motor vehicles.

Apply underlying concepts and principles outside the context of aeronautical systems to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop solutions in the area of aeronautical systems

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of aeronautical technological solutions

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Team-working: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 6 Level Outcomes: Design Technologies

Common learning outcomes

Level C

Certificate

Level I

Intermediate

Non-Honours Degree

Knowledge and

understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to a range of technologies

demonstrate knowledge and critical understanding of established design methodologies and technological concepts applied to technology and innovation

demonstrate a systematic understanding of key aspects of applied technology in innovation and the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate a range of technologies required for innovation

Demonstrate knowledge of the main methods of Enquiry in problem solving in technology

Demonstrate knowledge of the main methods of Enquiry in problem solving in technology

Analysis Evaluate and interpret the applicability of concepts and principles used in innovation

Use a range of established techniques to initiate and undertake critical analysis of information in the field of technology and innovation.

Describe and comment on current research and practice in technology and innovation and critically evaluate arguments, assumptions, concepts and data (incomplete) data to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within a range of technologies.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively design & technological information and arguments in a variety of forms to specialists and non-specialists alike

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences

Application Apply basic knowledge of the principles and techniques required for the effective application of technologies appropriate to innovation

Apply underlying concepts and principles outside the context in which they were first studied to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop innovative solutions across a range of sectors

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological solutions.

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations

Teamworking: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Demonstrate the ability to undertake different roles within teams

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Table 7 Level Outcomes :- Product Design Technology

Common learning outcomes

Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and

understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to the technology of design

demonstrate knowledge and critical understanding of established product design methodologies and technological concepts applied to a the technology of product design

demonstrate a systematic understanding of key aspects of applied technology in product design and the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate product design technologies

Demonstrate knowledge of the main methods of Enquiry in problem solving in product design technology

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to product design technology.

Analysis Evaluate and interpret the applicability of concepts and principles used in design technology

Use a range of established techniques to initiate and undertake critical analysis of information in the field of product design technology.

Describe and comment on current research and practice in product design technology and critically evaluate arguments, assumptions, concepts and data (incomplete) data to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within the product design for function..

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions to a problem. Use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively design & technological information and arguments in a variety of forms to specialists and non-specialists alike

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of technologies appropriate to design.

Apply underlying concepts and principles outside the context in which they were first studied to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop design solutions across a range of sectors

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological solutions.

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Teamworking: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 8 Level Outcomes :- Product Design Technology with Management Common learning

outcomes Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and

understanding

Demonstrate knowledge and understanding of basic theories, principles and concepts relating to the technology and management of product design

demonstrate knowledge and critical understanding of established product design methodologies and technological concepts applied to a the technology management of product design

demonstrate a systematic understanding of key aspects of applied technology in design and the acquisition of coherent and detailed knowledge from the forefront of the discipline

Learning Develop lines of argument and make sound judgments in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate product design technologies

Demonstrate knowledge of the main methods of enquiry in problem solving in product design technology and its management

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to the field of product design technology and its management

Analysis Evaluate and interpret the applicability of concepts and principles and technology used in product design

Use a range of established techniques to initiate and undertake critical analysis of information in the field of product design technology and its management.

Describe and comment on current research and practice in product design technology and its management. Critically evaluate arguments, assumptions, concepts and (incomplete) data to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within product design technology.

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions to a problem. Use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of product design, technology & management effectively.

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of technologies appropriate to product design and their management

Apply underlying concepts and principles outside the context of product design and management to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, and develop design and management solutions

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological and design solutions and their management

Demonstrate qualities and transferable skills necessary for employment or further training including the development of existing skills and acquisition of new competencies that will require the exercise of personal responsibility and decision-making and will enable to assume significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Teamworking: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams.

Be able to manage and organise team working effectively.

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Table 9 On completion of each level of study of Robotics Technology, the student will be able to: Learning

Outcomes Level C

Certificate

Level I

Intermediate

Level H

Honours

Knowledge and

understanding

Demonstrate knowledge & understanding of basic theories, principles and concepts relating to technological and principles and their application to technology

demonstrate knowledge and critical understanding of scientific concepts and established design methodologies applied to robotic systems

demonstrate a systematic understanding of key areas of robotics and acquisition of coherent and detailed knowledge from its forefront of the defined aspects of the discipline

Learning Develop lines of argument and make sound judgements in accordance with basic technological theories and concepts.

Understand the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge.

Demonstrate an understanding of the uncertainty, ambiguity and limits of knowledge.

Enquiry Present, evaluate and interpret qualitative and quantitative data using appropriate technologies and basic techniques appropriate to general technology

Demonstrate knowledge of the main methods of Enquiry in problem solving in robotics

Deploy accurately established techniques of analysis and enquiry and initiate and carry out projects appropriate to robotics

Analysis Evaluate and interpret the applicability of concepts and principles used in a fields robotics

Use a range of established techniques to initiate and undertake critical analysis of information in robotics and wherever systems combine electronic and mechanical and software functions

Describe and comment on current research and practice in robotics and critically evaluate arguments, assumptions, concepts and data (including incomplete data) to make judgements

Problem solving Evaluate the appropriateness of different approaches to solving problems within robotics

Evaluate critically the appropriateness of different approaches to problem solving and propose solutions to problems arising from analysis.

Develop appropriate questions to achieve a solution, or identify a range of possible solutions, to a problem and use decision making in complex and unpredictable contexts.

Communication Communicate technological results, ideas and solutions accurately, reliably and with structured and coherent arguments.

Communicate effectively information and arguments in a variety of forms to specialists and non-specialists alike and deploy key techniques of the discipline effectively.

Communicate and analyse information, ideas, problems and solutions to both technical and non-technical audiences.

Application Apply basic knowledge of the principles and techniques required for the effective application of appropriate technologies.

Apply underlying concepts and principles outside the context in which they were first studied to understand a variety of problem in related fields. Use appropriate tools and undertake development tasks in a variety of contexts.

Apply the methods and techniques learned to review, consolidate extend and develop robotics solutions.

Reflection Demonstrate understanding of professional, ethical and legal issues relevant to the use of technological solutions in robotics

Demonstrate qualities and transferable skills necessary for employment or further training Develop existing skills and acquire new competencies that will require the exercise of personal responsibility and decision-making and will enable assumption of significant responsibility within organisations.

Manage their own learning, exercise initiative, personal responsibility and demonstrate the learning ability, qualities and transferable skills necessary for employment or further study of a professional or equivalent nature.

Teamworking: Demonstrate the ability to work effectively as a team member

Demonstrate the ability to undertake different roles within teams. Manage and organise team working effectively.

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6. Award Structure and Content

.

A route map applicable to all BSc(Hons) awards is shown in Figure 1. The overall structure of the awards are in accordance with that specified by the University Undergraduate Modular Framework which divides each year into two teaching blocks and defines the size of 15 credit modules at Levels 1, 2, and 3 as being of 150 hours total student learning time. The curricula for each award are shown in Tables 1, 2, 3 corresponding to levels 1, 2, 3. The curriculum for the Applied Technology for Innovation Award spreads modules from 3 levels across. In order to qualify for a BSc(Hons) award the Framework requires the accumulation of 360 CATS points or credits. Not less than 90 credits are required at Level 3 and not more than 120 points at Level 1. Students normally study the equivalent of eight 15 credit modules at each level. The credit rating of all modules is either 15 or multiples of 15credits. For full details of the regulations regarding this you are directed to:- http://www.staffs.ac.uk/images/ugrad_mod_fram_tcm45-7188.pdf The sandwich route entails a period of supervised work experience that is normally carried out between Level 2 and Level 3. This period must comprise a minimum of 36 weeks of supervised experience. In order to qualify for a sandwich award you must satisfactorily complete the prescribed form of assessment for the industrial period in addition to satisfactorily completing the academic study programme. It is also possible to be assessed on your placement by taking the module CE00180-3 Work Placement Module at Level 3

Figure 1: Diagram of Awards Structure

Cert HE

Level H

Level I Industrial Placement (12Months)

Level C

Dip HE

BSc (Hons)

BSc

Level Award Credits

120 Level C

120 Level I

120 Level H

60 Level H

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What will I study?

As may be expected in a programme based on a common platform of basic technologies, there is a number of modules common to many of the awards at level 1. As you progress to higher levels the awards become increasingly distinctive and different from each other. You will also be able to choose a number of modules which will personalise and tailor your award further. Your programme of study consists of core modules ( we determine these for you), Options (where you may choose from a limited set) provide some “flavouring” within your award. General options (where you may choose from a wider set of modules, including University-wide) at Levels 2 and 3 in order to allow you, should you so wish, to take modules outside of the main theme of your award. It is our experience that students generally use this facility to study languages, business or other technical modules. Details of each module, in the form of Module Descriptors is available at http://www.staffs.ac.uk/current/student/modules/, and on embarking on a module, you will receive a module handbook with further information.

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Code Teaching Block 1 CWk ExamCE00432-1 Essential Mechanics & Fluids 15/15 100 C C C C C CCE00437-1 Instrumentation & Measurement 15/15 100 C C C C C CCE61006-1 Quantitative Methods 15/15 100 C C C C CCE00683-1 Automotive Quantitative Methods 15/15 100 CCE00705 Biologically Inspired Robotics 15/15 100 C OCE00682-1 Design Technologies (Solid) 15/15 100 C C C C OCE00600-1 Intermodal Transportation 15/15 100 O

Code Teaching Block 2 CWk ExamCE00430-1 Design Principles 15/15 100 C O*BLB10082-1 Management in Organisations 15/15 50 50 G G G CCE00570-1 Transport Propulsion Systems 15/15 100 C C OSHS80400-1 Fundamentals of Human Physiology 15/15 100 OSHP91002-1 Introduction to Human Form & Func 15/15 100 OBLB10011-1 Innovation Mangmnt& New Product Dev 15/15 100 C C G G CCE00435-1 Thermodynamics 15/15 50 50 C GCE00706-1 Robot Programming 15/15 100 CCE00312-1 Introduction to C Programming 15/15 50 50 CCE61010-1 Balancing Mathematics for Engineering 15/15 100 G G G G OCE74005-1 Technology & Environment 15/15 50 50 G G G G G OCE00341-2 AI Methods 15/15 50 50 GCE00681-1 Design Technologies (Surface) 15/15 100 C C C C O*CE00687-1 Modelling Practice 15/15 100 C CCE00560-1 Automotive Electronics Systems 15/15 100 C OCE00554-1 Software for Engineers 15/15 100 G

University General Option 15/15 G G G

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Code Teaching Block 3 CWk ExamCE00585-2 Mechanical Technology 15/15 50 50 O C C CCE74008-2 Automotive Technology 15/30 100 OCE74009-2 Flight Technology 15/30 100 C OBLB10012-2 Innovation Mangmnt& New Product Dev15/15 100 CBLB10097-2 Managing People & Performance 15/15 100 C OCE00165-2 Analogue & Digital Electronic Systems 15/30 50 50 OCE00707-2 Cybernetic Systems 15/15 100 C OCE00314-2 Further C++ 15/15 50 50 OCE00604-2 Digital & Embedded Softw. (RT sys) 1 15/15 100 C OCE00686-2 User Interface Design 15/15 100 C C OCE74011-2 Design Realisation 15/15 50 50 C OCE00685-2 Design Reflection 15/15 100 C C OCE00168-2 Distributed VR Systems 15/15 100 OCE74012-2 Events Management for Tech. 15/15 50 50 OCE00410-2 Advanced Design Technologies 15/30 100 C C C O*CE01077-2 Advanced Design Technologies (Solid) 15/15 100 C OCE00411-2 Transport Technology 15/15 100 C OCE00646-2 Aerodynamics 15/15 100 C OCE00566-2 Vehicle Aerodynamics1 15/15 100 C O

Code Teaching Block 4 CWk ExamCE74006-2 Design Methods 15/30 100 C O*CE00587-2 Materials for Technology 15/15 50 50 C C C C CCE74009-2 Flight Technology 15/30 100 C OCE00708-2 Integrated Robotics 15/15 50 50 C OCE00352-2 Systems Program. & Comp Control. 15/15 50 50 O OCE00341-2 AI Methods 15/15 50 50 O OBLB10145-2 Management in Organisations 15/15 50 50 C G G G CCE00626-2 Digital & Embedded Softw. (RT sys) 2 15/15 100 C OCE00095-2 CAM & Rapid Prototyping 15/15 100 G G OCE62025-2 Spreadsheets & Modelling 15/15 100 G G G G G OCE74014-2 Events Management 2 15/15 100 OCE00096-2 Crash Investigation & Measurement 15/15 50 50 G G OAI00001-2 Effective Career Skills 15/15 100 G G G G G OCE74015-2 Design Analysis 15/15 100 G G G O OCE74016-2 Rendering for Design Presentations 15/15 100 G G G G OCE74023-2 HND Design Technologies Project 15/15 100 0 CCE00410-2 Advanced Design Technologies 15/30 100 C C C O*CE01078-2 Advanced Design Technologies (Surface) O OCE00414-2 Digital Clay 15/15 100 CCE00564-2 Engine Design1 15/15 100 C O

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Code Teaching Block 5 CWk ExamCE00647-3 The Professional Technologist 15/15 100 C C C C C C C C C C O*CE74018-3 Advanced Flight Technology 15/30 100 C C OCE00153-3 Advanced Sporting Equipment Design 15/30 50 50 C O O OCE74020-3 Design for Quality 15/15 100 C C C C C O OBLB10087-3 Market Planning for Business Projects 15/15 100 O C O CSHP93011-3 Biomechanics of Human Movement III 15/15 50 50 O O O OCE74296-3 Analysis of Sport & Human Move. 2 15/15 50 50 O O O O OCE74021-3 Indoor Climate Control 15/15 50 50 O O O O OCE00149-3 Advanced Robotics 15/30 100 C OCE00709-2 Intelligent Robotics 15/15 70 30 C OCE00180-3 Work Placement Module 15/15 100 O O O O O OCE00032-3 Electrical Technology 15/15 50 50 O O OCE74025-3 Preparation for Teacher Training 15/15 100 O O O O O OCE74026-3 Applied Computer-Based Product Development15/15 100 O O OCE00568-3 Vehicle Dynamics 15/15 100 C OCE00711-3 Digital Styling Project 15/30 100 C C C OCE00649-3 Advanced Aerodynamics 15/15 100 C OCE00565-3 Engine Design 2 15/15 100 C OCE00688-3 Teaching & Design 15/15 100 O C OBLB10154-2 Marketing Principles 15/15 100 O OCE00709-3 Intelligent Robotics 15/15 30 70 O OCE00334-3 Further AI 15/15 50 50 O OCE00280-3 Image Processing 15/15 50 50 O OCE00345-3 Real Time Systems 1 15/15 100 O OCE00052-3 Real-Time Embedded Systems 15/15 100 0 O O

Code Teaching Block 6 CWk ExamCE00648-3 BSc(Hons) Applied Technologies Project 30/30 100 C C C C C C C C C C C CCE74018-3 Advanced Flight Technology 15/30 50 50 C C OCE00153-3 Advanced Sporting Equipment Design 15/30 100 C O G OCE74027-3 Design for X 15/15 100 G G G OBLB10081-3 Enterprise & Management 15/15 100 G G G G O G OBLB10006-3 Strategic Entrepreneurship 15/15 100 O GCE00148-3 Advanced Robotics 15/30 100 C OCE00710-3 Advanced Robotics & Fact Auto 15/15 100 CSHP93024-3 Theory and methodology of training 15/15 100 G G G OCE74028-3 Advanced Football Technology 15/15 100 C OCE00586-2 Applications of Control 15/15 50 50 G G G G G G G OCE00347-3 Real Time Systems 2 15/15 100 GCE74030-3 Designing for Presentation, Display & Exhibition15/15 100 G G G G G G G G G G OCE00180-3 Work Placement Module 15/15 100 G G G G G G G G G G G OCE74031-3 Technology & Society 15/15 100 G G G G G G G G G G G OCE00974-3 Vehicle Aerodynamics 2 15/15 100 G OCE00711-3 Digital Styling Project 15/30 100 C C C

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7. Teaching Learning and Assessment

Your learning opportunities include, e-learning and classroom based learning, and involves a broad spectrum of activities appropriate to the learning outcomes and the assessment methods. These activities range from entirely self-managed study, timetabled formal lectures, tutorials, laboratory based work and presentations. You will have opportunities to use and develop theoretical knowledge, computer based models, and to design, to implement and to test. The transferable skills of presenting, writing, discussing, working with others, and managing your own time are developed through the programme. In developing the programme consideration has been given to the overall learning and assessment strategy, and to the impact on your workloads. As would be expected for any honours programme, you are expected to have a high level of commitment and to be responsive to the challenges at their relative levels as you progress through the programme. Part of these challenges is for you to develop your time management and personal learning skills. Assignments are normally given to you early in a module and you should have ample opportunity to complete the work if you manage your time effectively. The requirements of the modules will be communicated to you through module descriptors, module handbooks and by discussions with module tutors. A review of learning opportunities with reference to relevant assessment methods is presented below:

Laboratory assignments / practical work / log book records / reports - Computer based exercises - Simulation exercises

Many learning opportunities are provided by practical work of some form. This occurs for example in laboratory based assignments for which you maintain a log book (whilst in the laboratory) and produce a report. The practical work may take the form of undertaking experimental test measurements, building items of technical equipment, undertaking design work, implementing web-based or other computer-based or media-based code or solution, or implementing an individual design project.

Generally practical work is linked to theoretical concepts and analytical skills developed in lectures and tutorials.

Presentations and oral examinations Opportunities are provided in assignments in which presentations, as well as project management techniques, team working, design and written reports, play a part. Final year projects include presentations and interviews at two stages throughout the year. You may be interviewed by external examiners during the final year (meetings are held in laboratories where students demonstrate their project work and discuss award issues). You will also participate in a ‘Graduate Exhibition’, attended by people from industry, staff from the University, and parents and friends of the students. Problem solving exercises

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Problem solving activities are undertaken at several levels. As a formal component of modules, tutors set problems for you to tackle, and on which assessment may be based. The level of challenge ranges from fundamental knowledge to those that develop a deeper understanding. These are often generated entirely by the module tutors based on their own experience. The challenges in student projects, which integrate learning, involve solving a range of problems requiring analytical and design skills, knowledge and time management. Design tasks Design skills are introduced and developed through tutorials, problem solving exercises, and final year projects. Design requires knowledge and understanding, a requirement and specification, the tools and techniques to design, realise and test, and the project management skills to manage the process.

Individual projects and reports You will undertake a final year project and produce a proposal, progress report and final report. You are required to review published literature and other relevant published works, and to set your work in the context of other work in the field. Presentations at the final assessment in June include the use power point. These are formally assessed as part of the marking of the Final Year Project.

You will be required to work with and liaise with other people throughout your studies. This involves liaison with supervisors and other university staff e.g. technical staff and administration staff. You also learn from the range of assessment activities that you will be subjected to. Learning in these cases often relates to transferable skills, although the transferable skill itself may not be explicitly assessed. These activities include presentations, engaging in an interview, log-book preparation, and written report writing. In these activities you should receive feedback from you assessors to assist them in further developing their skills.

11.2 Assessment Methods Assessment methods applied include • Unseen examinations / class tests. • Laboratory assignments / practical work / log book records / reports. • Learning Portfolio • Case Studies • Problem solving exercises. • Essay assignments. • Design tasks. • Computer based exercises. Simulation exercises. • Assessment Work-Based Learning • Presentations and oral examinations. • Poster displays • Individual projects and reports and Graduate Exhibition presentations. Assessment is anonymously marked with tutors using clear published criteria and sample verification by both internal second marker and external examiner is undertaken to ensure parity of marking standards. Feedback is provided in a variety of ways including written comments on assignment and cover sheets by the assessor, formally by module tutors reviewing coursework and examination performance in one-to-one student appraisal sessions; and informally by personal tutors discussing areas of improvement. Normally, to pass a module you have to achieve a grade-point 4 (40%) average across the assessment elements. However, in addition, for modules with multiple assessment components you must achieve at least a grade-point 2 (compensatable fail grade) for each of the summative assessments.

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So, you may achieve a module average grade-point of 4 or more but still be referred in one or more components if any element of assessment is grade-point 0 or 1. This is to ensure that all students demonstrate engagement with the full range of learning objectives and assessments for each module. The range of assessment techniques includes exposure to formal examinations, at no more than 70% weighting, principally to assess knowledge, understanding, application and closed problem solving. The Faculty operates ‘standard menu’ of assessments (see the following table) to ensure that there is parity in assessment loading between its modules. Typical assessment breakdowns for 15-credit modules 100% Exam 70% Exam: 30%

ICA 50% Exam:50%

ICA 100% ICA

Exam Duration 3 Hours 2 Hours 2 Hours

Coursework Element(s)

1000 words or

15’ presentation or

45’ class test

1500 words or

30’ presentation or

1hr class test

Up to 2 pieces based on 200

words or 3’ oral per credit

We use more than one assessment for all of its modules for a number of reasons, including:

-to use a greater variety of smaller assessment formats rather than overuse large formats such as major reports/5000+ word essays or 3 hour exams to reflect the 150 hour learning time of modules; -this diversity of assessment is important for students with a range of different learning abilities and styles (including special educational needs); -to allow group assessments within modules to be balanced by another individual assessment; -to provide you with ‘another’ chance if they under-perform for a particular assessment within a module. -An earlier assessment provides a useful formative function for the second later assessment.

8. Personal Development Planning and Personal Tutoring Your award will help you to develop your knowledge and skills, and is designed to make you highly employable but your formation as a professional technologist still requires an amount of personal development and planning. Being able to demonstrate that you knew where you were headed and recognised your own strengths and weakness and how you managed and recorded them, will make you a more impressive candidate in the job market. Our approach to PDP is to help you to

1. Rate your personal skills in eg communication, time management 2. Set yourself targets for improvement both within your award and in your broader student life. 3. Reflect honestly where and how you have developed.

You will receive briefings on this approach early on in your studies, as well as in the use of Pebblepad, a web-based platform for recording your progress and portfolio of achievements. This is augmented by personal tutor support in the reflective, skills rating and goal setting processes. “Top-up” sessions will help to remind you to remain current in your rating, target-setting and reflecting until it becomes a natural process for you. Employability related modules and the opportunity to be assessed on reflection of your placement experience are available at Levels I and H. Besides the direct industrial relevance of much ot the engineering programme curriculum, final year projects can be externally suggested and supported adding significantly to the

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employability of you if you choosing such a topic. The placement experience, whilst optional, adds strongly to you employability should you choose it.

9. Accreditation of Prior Learning The Accreditation of Prior Learning is the term used when a student uses his or her previous experiences to gain admission to a programme of study; admission to a module; admission at an intermediate stage in a programme (advanced standing); or to gain exemption from part of a programme of study. These previous experiences may be work-based learning, general learning experiences (experiential) or certificated qualifications. You should normally apply for exemptions or admission with advanced standing through the AP(E)L scheme when you apply for a place on the award, or immediately upon registration for your modules. You will not be allowed to apply for AP(E)L in a module once you have submitted any assessment for that module. If you apply for exemptions or admission with advanced standing through the AP(E)L scheme you may be required to undergo some assessment to determine the relevance of your experiences/qualifications. The APL and AP(E)L forms can be obtained from the Faculty of Computing Engineering and Technology Office. The APL and AP(E)L Board meets in early October. It is chaired by one of the Faculty’s Programme Area Managers and its purpose is to consider all the APL and AP(E)L applications received from students and uphold or reject these applications dependant on the evidence provided.

10. Award Specific Regulations

Assessment Component Pass Marks You are required to gain at least 30% in each component of assessment, and get an aggregate mark of over 40% in order to pass a module. Progression from L1 Applied Technologies HND into a named L2 award requires achievement of 120 credits including all cores and advised target-specific modules at An average of GP8 Compensation of the 30 credit CE00648-3 BSc(Hons) Applied Technology Project Or 15 credit CE00647-3 Professional Technologist is not permitted.

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Part Two - Student Guide can be found on the Faculty website at http://www.staffs.ac.uk/faculties/comp_eng_tech/new_students/sbsfcetug.jsp