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FACEBOOK GROUPS UNITE AND EXPAND SOCIAL GRAPHS FOR SYNCHRONOUS SOCIAL GAMEPLAY Ziemowit Poniewierski (COO at Can’t Stop Games) Casual Connect Kyiv 2011
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Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

May 06, 2015

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Synchronous "social network" gameplay is, on one hand, a possible key to deeper "social" connections between gamers. On the other hand, it is an awkward fit for environments that thrive on asynchronous interaction within the social graph. Synchronous gameplay is growing in popularity on Facebook, but these games generally offer interactions independent to the social graph -- meaning you play mostly with strangers, not friends. Game developers often assume synchronous friend-to-friend interactions happen serendipitously, if at all.

Ziemowit Poniewierski from Can't Stop Games disagrees. "Pirate Saga" uniquely utilizes Facebook "Groups" functionality to encourage synchronous friend-to-friend interactions, and drive ongoing engagement with the game world even when the game isn't open. Don't miss this opportunity to hear how an Eastern European developer creatively applies underutilized Facebook platform features to encourage friends to interact in real time, and attracted big publisher attention as a result.
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Page 1: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

FACEBOOK GROUPS UNITE AND EXPAND SOCIAL GRAPHS

FOR SYNCHRONOUS SOCIAL GAMEPLAY

Ziemowit Poniewierski (COO at Can’t Stop Games)

Casual Connect Kyiv 2011

Page 2: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

Wrocław, Poland

35 employees

Founded in 2007

Mobile division

2 projects in production

2 released products

Browser MMO and Social Games

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

CAN’T STOP GAMES

Page 3: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

COO at Can’t Stop Games

12 years of experience in game industry

Projects on various platforms (PC, Xbox, Xbox 360, browser, mobile)

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

ZIEMOWIT PONIEWIERSKI

Page 4: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

FACEBOOK GROUPS UNITE AND EXPAND SOCIAL GRAPHS

FOR SYNCHRONOUS SOCIAL GAMEPLAY

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Page 5: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILD GAMEPLAY FOR FREE

Page 6: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

THE RESEARCH

FACEBOOK TOOLS IN USE

GUILD FEATURES

RESULTS

AGENDA

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Page 7: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

Synchronous MMO title for social networks

Fast-paced action gameplay

PvP & PvE

PIRATES SAGA

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Page 8: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

Friends

Gifts

Single Player quests

Rewards

Sessions limited

Friends and non-friends

Real time interaction with PC

Action oriented gameplay

CLASSIC SOCIAL GAME

SYNCHRONOUS ACTION-ORIENTED GAME

SYNCHRONOUS ACTION SOCIAL GAME

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Page 9: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

SPONTANEOUS ORGANIZATION

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

(VIP) Kapitan Czarnobrody 29(B-H) Sweet Lady 23

Page 10: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

HOW TO USE THIS TREND?

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

STEP ONE – THE QUESTION

Page 11: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

FACEBOOK IS ASYNCHRONOUS,

APPARENTLY

STEP TWO – THE LIMITATIONS

ENVIRONMENT

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Page 12: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

STEP THREE – THE NEEDS

SURVIVAL KIT FOR THE SYNCHRONOUS

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Instant messages tool

Tools for managing groups of users

Visual identification of groups

Place for discussions (forum/ wall)

Group-mates in touch 24/7

Page 13: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

BRAINSTORMING

STEP FOUR – THE RESEARCH

What people use on daily basis? How much I need to learn to have fun?

I THINK I HAVE SEEN IT SOMEWHERE ALREADY…

How to stay in touch with mates I meet

in the game?

How to popularize the very idea?

– Viral is important!

Page 14: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FB GROUPS HAVE IT ALL

Page 15: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FB GROUPS HAVE IT ALL

MILLIONS OF USERS IN 10 TOP POPULAR GROUPS– IT IS ALIVE

MORE THAN 900 MILLION OBJECTS THAT PEOPLE INTERACT WITH (IE.GROUPS)

AVERAGE USER IS CONNECTED TO 80 COMMUNITY PAGES, GROUPS AND EVENTS

Page 16: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

SURVIVAL KIT FOR THE SYNCHRONOUS

STEP FIVE – THE SOLUTION

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Instant messages tool

Tools for managing groups of users

Visual identification of groups

Place for discussions (forum/ wall)

Group-mates in touch 24/7

Familiar tools

One click ahead

Cost free

Evasion of FB viral limits

Page 17: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

AGENDA

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

THE RESEARCH

FACEBOOK TOOLS IN USE

GUILD FEATURES

RESULTS

Page 18: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILDS ARE GROUPS

=Group gameplay Guilds

=User A member of the guild (game side)

=User A member of the group (FB side)

=obviously GUILDS GROUPS

Page 19: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FROM GROUPS TO GUILDS

CASE. 1: PLAYER WANTS TO CREATE HIS OWN GUILD AND HE BELONGS TO ANY FACEBOOK GROUP

Create guild

Page 20: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FROM GROUPS TO GUILDS

CASE 2: PLAYER WANTS TO CREATE HIS OWN GUILD BUT HE DOESN’T BELONG TO ANY GROUP

Create guild

Page 21: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FROM GROUPS TO GUILDS

CASE 3: PLAYER WANTS TO JOIN EXISTING GUILD

ACCEPT

YES

Page 22: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FROM GROUPS TO GUILDS

CASE 4: PLAYER WANTS TO INVITE OTHER USERS

INVITE FRIENDS

Page 23: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

AGENDA

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

THE RESEARCH

FACEBOOK TOOLS IN USE

GUILD FEATURES

RESULTS

Page 24: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILD EXPERIENCE

GROUP GAMEPLAY

Page 25: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILD EXPERIENCE

SIMPLIFIED MANAGEMENT

=GROUP ADMINISTRATOR GUILD MASTER

Page 26: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILD EXPERIENCE

SPECIAL EVENTS

Page 27: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILD EXPERIENCE

GUILD RANKING

Page 28: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

GUILD EXPERIENCE

GUILD COMMUNICATION

Picture gallery

ChatWall (movies)

Mobile

Event planner

Page 29: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

ADDED VALUE

NEW TYPES OF RELATIONSHIP ON FACEBOOK

Social graph

Group Mates

Page 30: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

ADDED VALUE

EXPANDED „ME”

ME AS A PART OF THE GROUP

Page 31: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

ADDED VALUE

GAME BEYOND APPLICATION

GA

ME

BEYO

ND A

PLICATIO

N

Game App Gameplay:

Extended FacebookGameplay:

Fight

Harvest

Others

Root and support

Organize events

Chat, communicate, comment

Organize and Motivate group members

Page 32: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

ADDED VALUE

EVASION OF FACEBOOK VIRALITY OBSTACLES

1 USER

1 MESSAGE

RECIPIENTS

Page 33: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

AGENDA

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

THE RESEARCH

FACEBOOK TOOLS IN USE

GUILD FEATURES

RESULTS

Page 34: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

RESULTS

0.1

0

0.2

0.3

0.4

August

Septem

ber

October

BattleBattle

Guilds

REVENUE INCREASE

ARPU ($)

Battle Battle

Page 35: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

RESULTS

10%

0

20%

30%

40%

August

Septem

ber

October

Guilds

FLOW OF NEW USERS

New users

Page 36: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

RESULTS

500

0

1000

1500

2000

August

Septem

ber

October

GUILD GROWTHGuilds

OVER 2500 GUILDS IN 1ST MONTH

Page 37: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

Further synchronous features development

Creative approach to new Facebook tools

Expansion to other social networks

FUTURE

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

Page 38: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

CONCLUSION

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

FACEBOOK IS STILL UNCHARTED WATERS

LEARN ITS TOOLS AND USE THEM

TO YOUR PURPOSES

Page 39: Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011

Thank you for your [email protected]

All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.