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FACE THE CASE A Health Literacy Game
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Face the Case

Jan 27, 2016

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Face the Case. A Health Literacy Game. Overview. Face the Case is a quest to acquire the skills in order to solve a variety of health and human services cases in a role-playing environment that is engaging, challenging and visually interesting - PowerPoint PPT Presentation
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Page 1: Face the Case

FACE THE CASE

A Health Literacy Game

Page 2: Face the Case

Overview

Face the Case is a quest to acquire the skills in order to solve a variety of health and human services cases in a role-playing environment that is engaging, challenging and visually interesting

Case descriptions are delivered through the PDA, which also keeps track of the skills, skill points and collaborators for each player

Intended audience is undergraduate nursing, health science, and social work students

Page 3: Face the Case
Page 4: Face the Case

Overview – Screenshots

The game takes place in a world based on the JMU community.

Players receive cases on the PDA.

Page 5: Face the Case

Overview – Screenshots

Players answer questions to get points. Once they have enough points they can buy skills.

Page 6: Face the Case

Overview – Game Play Sequence

Buy Bling

CommunicationsMarket

CollaborationCafe

InfoEmporium

CultureBazaar

ReviewCase Study

LoginFace the

Case

Page 7: Face the Case

Play the Game

http://ftc.cit.jmu.edu

Page 8: Face the Case

Background

What is a game? Levels Open-ended quest New skills/powers Rewards Ability to fail and try again High scores

What is fun? Sensual Surprising Challenging

Page 9: Face the Case

Audience

1,200 undergraduate allied health students (e.g. future nurses and social workers)

Game is aimed at a population of pre-professionals whose course of study is preparing them for careers in which they will interact with a diverse population of patients/clients who have complex and diverse health and human services needs

Page 10: Face the Case

Pedagogy

What is health literacy? Health Literacy: The degree to which individuals

have the capacity to obtain, process, and understand basic health information and services needed to make appropriate health decisions.

What kinds of skills are needed to achieve health literacy? Information seeking Communication Cultural competence

How can these skills be developed in a game?

Page 11: Face the Case

Technologies

Graphical game interface and avatar creation app are Adobe Flash objects (SWFs) running in a web browser

User profiles and history, skill sets and inventories, cases and case histories, etc. are stored in a SQL Server 2005 Express database

Flash client and database communicate via ASP .NET Web Services (SOAP)

An ASP .NET web application is used to self-create player profiles, to host Flash content, and to manage database content

Page 12: Face the Case

Technologies

InternetInternet

Windows 2003 server with IIS 6.0

Windows 2003 server with IIS 6.0

SQL Server Express

SQL Server Express

Browser with Flash

plug-in

Browser with Flash

plug-in

Browser with Flash

plug-in

Browser with Flash

plug-in

Browser with Flash

plug-in

Browser with Flash

plug-in

SOAP (web services)

SOAP (web services)

SOAP (web se

rvices).NET C#, SQL

Page 13: Face the Case

Tech

nolo

gie

s –

Data

base

Page 14: Face the Case

Technologies – Screenshot

Page 15: Face the Case

Project Team

Jennifer McCabe (JMU): Game designer, project manager, subject matter specialist, content creator

Kevin Hegg (JMU): Game designer, programmer, database developer

Venture Interactive, LLC: Flash programming, animation, graphic illustration

CIT: Graphic design support, instructional technologists

JMU nursing students: Game testers

Page 16: Face the Case

Resources & Timeline

Budget: $75,000 to $100,000 Timeline: One to two years People: many…

Page 17: Face the Case

Lessons Learned

Browser issues (technology issues) Student comments (positive & negative) Usability testing Testing with students

Page 18: Face the Case

Next Steps?

Extend functionality (messaging, more bling, more cases, more mini-challenges, player interaction and collaboration, etc.)

Make content extendable (e.g. for teaching Information Literacy)

Integrate into curriculum Release to general public under open source

license Tighten security Tic Tac Toe game (games within the game)

Page 19: Face the Case

Funding

This project was generously funded by a National Leadership Grant (#LG06-05-0150-05) for Research & Demonstration from the Institute of Museum and Library Services.

Page 20: Face the Case

Questions?

JMU faculty, staff and students may go to http://ftc.cit.jmu.edu to create a user account and begin playing immediately

Non-JMU people may create a user account but must wait for account to be validated by game administrators