FACE THE CASE A Health Literacy Game
Jan 27, 2016
FACE THE CASE
A Health Literacy Game
Overview
Face the Case is a quest to acquire the skills in order to solve a variety of health and human services cases in a role-playing environment that is engaging, challenging and visually interesting
Case descriptions are delivered through the PDA, which also keeps track of the skills, skill points and collaborators for each player
Intended audience is undergraduate nursing, health science, and social work students
Overview – Screenshots
The game takes place in a world based on the JMU community.
Players receive cases on the PDA.
Overview – Screenshots
Players answer questions to get points. Once they have enough points they can buy skills.
Overview – Game Play Sequence
Buy Bling
CommunicationsMarket
CollaborationCafe
InfoEmporium
CultureBazaar
ReviewCase Study
LoginFace the
Case
Background
What is a game? Levels Open-ended quest New skills/powers Rewards Ability to fail and try again High scores
What is fun? Sensual Surprising Challenging
Audience
1,200 undergraduate allied health students (e.g. future nurses and social workers)
Game is aimed at a population of pre-professionals whose course of study is preparing them for careers in which they will interact with a diverse population of patients/clients who have complex and diverse health and human services needs
Pedagogy
What is health literacy? Health Literacy: The degree to which individuals
have the capacity to obtain, process, and understand basic health information and services needed to make appropriate health decisions.
What kinds of skills are needed to achieve health literacy? Information seeking Communication Cultural competence
How can these skills be developed in a game?
Technologies
Graphical game interface and avatar creation app are Adobe Flash objects (SWFs) running in a web browser
User profiles and history, skill sets and inventories, cases and case histories, etc. are stored in a SQL Server 2005 Express database
Flash client and database communicate via ASP .NET Web Services (SOAP)
An ASP .NET web application is used to self-create player profiles, to host Flash content, and to manage database content
Technologies
InternetInternet
Windows 2003 server with IIS 6.0
Windows 2003 server with IIS 6.0
SQL Server Express
SQL Server Express
Browser with Flash
plug-in
Browser with Flash
plug-in
Browser with Flash
plug-in
Browser with Flash
plug-in
Browser with Flash
plug-in
Browser with Flash
plug-in
SOAP (web services)
SOAP (web services)
SOAP (web se
rvices).NET C#, SQL
Tech
nolo
gie
s –
Data
base
Technologies – Screenshot
Project Team
Jennifer McCabe (JMU): Game designer, project manager, subject matter specialist, content creator
Kevin Hegg (JMU): Game designer, programmer, database developer
Venture Interactive, LLC: Flash programming, animation, graphic illustration
CIT: Graphic design support, instructional technologists
JMU nursing students: Game testers
Resources & Timeline
Budget: $75,000 to $100,000 Timeline: One to two years People: many…
Lessons Learned
Browser issues (technology issues) Student comments (positive & negative) Usability testing Testing with students
Next Steps?
Extend functionality (messaging, more bling, more cases, more mini-challenges, player interaction and collaboration, etc.)
Make content extendable (e.g. for teaching Information Literacy)
Integrate into curriculum Release to general public under open source
license Tighten security Tic Tac Toe game (games within the game)
Funding
This project was generously funded by a National Leadership Grant (#LG06-05-0150-05) for Research & Demonstration from the Institute of Museum and Library Services.
Questions?
JMU faculty, staff and students may go to http://ftc.cit.jmu.edu to create a user account and begin playing immediately
Non-JMU people may create a user account but must wait for account to be validated by game administrators