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A Potpourri of Tested “Innovations” — Enriching Classroom Communities Drs. Jelia Domingo & Eileen O’Connor
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Fac2016 oconnor

Jan 22, 2018

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A Potpourri of Tested “Innovations” —Enriching Classroom Communities

• Drs. Jelia Domingo & Eileen O’Connor

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Virtual Environment Implementation

• Pros• Once in place, students can go

on at will according to their own schedule.

• All desk top computers have sufficient memory to support the platform.

• Cons• It requires students to prepare in

advance and many do not.

• Platform will not work on iPhones, iPads, or tablets

• This technology is unsupported by the college.

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New: Virtual Collaboration

• Organized students into groups

• Gave them latitude to meet at their own convenience

• Required them to assign roles – documentation of ideas, recording attendance via screen shots

• Those without roles for sessions were to respond to other groups’ postings.

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Benefits of Virtual Collaboration

• Students process information more differently than in the exclusive asynchronous environment. (Social learning theory in action.)

• Encourages accountability between students instead of just to instructor

• Higher level of engagement

• Development of stronger interpersonal relationships.

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Ongoing virtual work

• Since 2007, Eileen has been bringing students into virtual environments for: • Meetings and discussions• Presentations for speakers

(dean; teachers-in-classrooms; special speakers – assistive technologies)

• Joint collaboration and project development

Since 2013, she has taught courses on virtual development • The follow slides simply

illustrate ways that virtual environments can be customized to create instructor level expressions of the environment they want to create

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Selected publications on virtual environments

• O’Connor, E. A. & Domingo, J. A Practical Guide, with Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments. in print by the Journal of Educational Technology Systems.

• O’Connor, E.A. (2015-2016). Open Source Meets Virtual Reality – An Instructor’s Journey Unearths New Opportunities for Learning, Community and Academia. Journal of Educational Technology Systems. 44(2), 153-170. (link thru ESC library databases)

• O’Connor, E. A. (2012). Developing effective online collaborative science projects by using course scaffolding, a virtual world, and web 2.0 technologies. In Proceeding of Society for Information Technology & Teacher Education International Conference 2012 (pp. 728-735). Chesapeake, VA: AACE. (link thru ESC library databases)

• O’Connor, E. (2011). Practical considerations when using virtual spaces for learning and collaboration, with minimal setup and support. In H. H. Yang, & S. C. Yuen (Eds.), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environment. Hershey PA: IGI Global.

• O'Connor, E. (2011). Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle School Students. In Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2192-2198). Chesapeake, VA: AACE.

• O’Connor, E.A. (June 2010) Using Second Life (a virtual reality) in Language Instruction: Practical Advice on Getting Started; published with the proceedings of the 4th International Scientific and Methodological Conference on "Information and Communication Technologies in Foreign Language Teaching”

• O'Connor, E. A. (2009). Instructional and Design Elements that Support Effective Use of Virtual Worlds: What Graduate Student Work Reveals about Second Life. Journal of Educational Technology Systems, 38(2), 213-234.

• O’Connor, E. A. and Sakshaug, L. (2009) Preparing for Second Life: Two Teacher Educators Reflect on Their Initial Foray into Virtual Teaching and Learning, Journal of Educational Technology Systems, 37(3), pp. 259-272.

• O'Connor, E. (2008). Becoming a Virtual Instructor: How Can Higher Education Faculty Prepare for Second Life?. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1144-1149). Chesapeake, VA: AACE.

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Informative & comfortable startup areas –easy to navigate

Developed by a “science person” so aesthetics sometimes suffers

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Posters of student work abound

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A building dedicated to science teaching- w/ informal side area (for those less adept at navigating

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Inside –web resources & e-portfolio info

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Other informal seating areas

-- and materials for the developer courses

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Students do like to meet here too

(photo submitted by student)

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More interactive areas – with room for meetings too

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Even seat for informal meetings and discussions in there areas –again, created by a science person

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But some buildings are elegant –created by a 13 year old nephew

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But most were available for free and simply put in service for student use and meetings

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But students do often like to go on their own adventures

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Teleconferencing – the TanbergHas been used for - statewide residencies- orientations- a course meeting

ProsEveryone can see each other to a degreeInformation does not meet to be repeated

ConStill very impersonalTech issuesSpace issues

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Integrate peer reviews – have students issue badges

• Peer Reviews — postings for the entire class (private review)

• Students vote for informal badges

• Results (published) found the effectiveness of the interaction and the “caring” the came out of it

• O’Connor, E.A. & McQuigge, A. (2013-2014). Exploring badging for peer review, extended learning and evaluation, and reflective/critical feedback within an online graduate course. Journal of Educational Technology Systems, 42(2), 87-105. (link thru ESC library databases)

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Some badges – credly.com

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Sharing lessons and discussion perspectives via video

•Video Challenges — student sharing YouTube’s • Increases familiarity and knowledge of others; • Demonstration of lesson done by students • Useful in almost any type of interaction or discussion• Easily done – and for free – with Screencast-o-matic

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But, the best reason to use virtual???