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Extensive Portfolio Work in progress………...
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  1. 1. Extensive Portfolio Work in progress...
  2. 2. Overview Resume Tools Design Projects Game Design Graphics PowerPoint Presentation/ Teaching
  3. 3. Interests Experience Training Resume Overview Training: Master in MTG design and analysis Bachelor in business communication and language Experience: Design Presentations Service and humans Information Interests: Functional designs Making stuff
  4. 4. Resume Interests Experience Training Master in media, tech., and games design and analysis, ITU Thesis: "Rethinking exercise games", motivation by design Design methodology and practice Graphics, storytelling and journalism Development cycles and creative business. Bachelor in business communication and language, CBS
  5. 5. Resume Interests Experience Training General previous work-areas: (Game) Design, testing, and graphics Presentation and teaching Sales, service, and travelling Communication and documentation Information compound (infographics/personas/icons) Academic method
  6. 6. Resume Interests Experience Training Work related: Functional designs System to human interaction Starting projects getting ideas. Making stuff (tactile materials like wood) Personal: Politics and environmental issues Archery Winter games Trying new things
  7. 7. Tools Inkscape Photoshop Powerpoint 123D-Design Sharepoint
  8. 8. Designprojects
  9. 9. Designprojects Overview Project ManagementTool Internal Webshop Idea validator for Entrepreneurs
  10. 10. ProjectManagementTool Designprojects Problem: At COWI, meetings had 3 types of tools: technical, pen and paper, and whiteboards. These things could be considered enough, but brainstorming meetings would often result in breaks in workflow, ideation, or overview - project managers needed something Prince2-method-related that could accelerate interactivity and flow.
  11. 11. ProjectManagementTool Designprojects Solution: Tactile tools based on Prince2 models, like Product Decompostion. Size, functionality, and feel, was iterated upon and tested.
  12. 12. InternalHeadsetWebshop Designprojects Problem: Internal COWI web-shop was a relic from pre-Sharepoint times and needed usability and updated accessability, and wanted to implement personas. Essentially, employees bought wrong products because they did not understand the product names.
  13. 13. InternalHeadsetWebshop Designprojects Solution: Based on a simple persona, i.e. "a worker", and on how much time he spends on different locations, the solution presented itself as a highly visual Sharepoint site presenting easy-to- figure-out approach, based on infographics. Feedback: Once implemented, this solution got replies: "Why hasn't this been implemented in the rest of the shop?"
  14. 14. InternalHeadsetWebshop Designprojects Follow-up work looked much the same.
  15. 15. IdeavalidatorforEntrepreneurs Designprojects Problem: Copenhagen Municipality's dept. for entrepreneurial affairs wanted an "experimental digital tool" for a systemic and efficient customer care, and an overall better service.
  16. 16. IdeavalidatorforEntrepreneurs Designprojects Furthermore: The production had a tight deadline, a limited budget, and a large-scale scope/requirements. On top of this, the project had many owners and a top- down control. 300K DKK Gamification Nice (game like) Graphics Psych. profile Talent spotting Report Generation Based on E-learning Integrated with existing software Adheres to the CVI Adheres to the governmental regulations High accessibility 2 Months
  17. 17. IdeavalidatorforEntrepreneurs Designprojects Project management: Need/Nice to have(s) Backtracking (who, what, why) Involving project owners Setting up realistic goals/sprints Finding/managing suppliers Setting up legal framework Design: Ideation from resource pool Aligning and funneling opinions Aligning decisions Scavenging for existing solutions Fleshing out design DNA Sketching solution scenarios Work included:
  18. 18. Test it 3Test it 2Test it 1Iteration (it) 1 IdeavalidatorforEntrepreneurs Designprojects The solution: Deconstruction of Business Model Canvas (Entrepreneur tool) to fit local needs. Experimental = Prototype (avoiding many legal issues) Framework set up by supplier in Captivate Log in Questionnaire When the questionnaire is done, a report can be sent to customer service (and to the entrepreneur) to solidify business idea and assist in buildup Overview page
  19. 19. Gamedesign
  20. 20. GameDesign Overview Jam Session RoboCoop The ONE Game
  21. 21. GameDesign JamSession Has been pitched to:Welcome to the world of music where Jam Sessions are your ticket to stardom. The question is: do you have enough narcissism to be the singer? Enough rage to be a guitarist? Just the right amount of stoicism to be a bass player? The total lack of self-discipline it takes to be on drums? Could you curse your way through a song on the syntheziser? Find out in Jam Session. Communicate and strategise with your team to finish a jam, or lose it all if the audience leaves. Pressure the group into playing what you want to play, because you always know best. Score big by doing solo's! It takes no leadership, a lot of backstabbing and a springle of finesse to stand out. Does that sound like any band you know?
  22. 22. GameDesign RoboCoop The goal of Robo Co-Op is to advance through 2 different levels through the completion of a series of puzzles build around the attract/repel mechanic. The control scheme is build around the Xbox 360 controller and based on an Unreal Tournament 3 human character.Robo Co-op ended up with a 4th. place in the category 'Best Use of Physics' in phase 4 in the worldwide competition Make Something Unreal, where game developers from all over the world compete on developing the best Mods, vehicles, graphics, etc. for the Unreal Tournament 3. Download game Robo Co-Op is a 2 player third person cooperative puzzle game for the PC, in which you control a pair of robots equipped with powerful beam weapons that can move specific objects from a distance. One player has the ability to attract objects with a tractor beam, while the other player has the ability to push objects with a repel beam. It is impossible to advance without working together and utilizing the environment.
  23. 23. GameDesign TheONEGame ONE is an experimental video game made by a handful of students at the IT University of Copenhagen. ONE is an unconventional game filled with engaging puzzles and challenges, where you must discover the true meaning of ONE. The premise for this design was 'thematic' and 'narratively'. The goal is tied to the name, which is tied to everything else. ONE.
  24. 24. Graphics
  25. 25. Graphics Overview Freelance work Illustrations
  26. 26. PowerPoint
  27. 27. PowerPoint Overview Distributed Work Internal Webshop
  28. 28. Distributedwork Powerpoint Original 2 JUNE 2014 COWI POWERPOINT PRESENTATION1 Planning a distributed work project?Distributed work flow chart 9 JULI 2013 DISTRIBUTED WORK1 START planning Distributed work project All participants on COWI IT infrastructure Project participants loacted nearby? Choose CAD platform Light or Heavy IT tools in project? IT method O drive Project sites IT method Project sites VPN (COWI PC to COWI) IT method Revit server HPC-G Standalone PC with HP SW IT method ProjectWise HPC-G IT method Group IT/BPM consult Ext. web hotel Working at customer site HPC-G Yes Yes No Heavy Light Autodesk Bentley Other No Light or Heavy IT tools in project? Heavy IT method Project sites VPN (COWI PC to COWI) Choose CAD platform Autodesk Bentley Other IT method Group IT/BPM consult Ext. web hotel Working at customer site HPC-G IT method ProjectWise HPC-G IT method Revit server HPC-G Standalone PC with HP SW Light Click on Yes/No to describe your distributed work project. Click on the yellow decision boxes for more information on the choices (external link). New Click to run Click to run
  29. 29. Presentation/Teaching Overview Game design Gamification PowerPoint