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3. Interests Experience Training Resume Overview Training:
Master in MTG design and analysis Bachelor in business
communication and language Experience: Design Presentations Service
and humans Information Interests: Functional designs Making
stuff
4. Resume Interests Experience Training Master in media, tech.,
and games design and analysis, ITU Thesis: "Rethinking exercise
games", motivation by design Design methodology and practice
Graphics, storytelling and journalism Development cycles and
creative business. Bachelor in business communication and language,
CBS
5. Resume Interests Experience Training General previous
work-areas: (Game) Design, testing, and graphics Presentation and
teaching Sales, service, and travelling Communication and
documentation Information compound (infographics/personas/icons)
Academic method
6. Resume Interests Experience Training Work related:
Functional designs System to human interaction Starting projects
getting ideas. Making stuff (tactile materials like wood) Personal:
Politics and environmental issues Archery Winter games Trying new
things
9. Designprojects Overview Project ManagementTool Internal
Webshop Idea validator for Entrepreneurs
10. ProjectManagementTool Designprojects Problem: At COWI,
meetings had 3 types of tools: technical, pen and paper, and
whiteboards. These things could be considered enough, but
brainstorming meetings would often result in breaks in workflow,
ideation, or overview - project managers needed something
Prince2-method-related that could accelerate interactivity and
flow.
11. ProjectManagementTool Designprojects Solution: Tactile
tools based on Prince2 models, like Product Decompostion. Size,
functionality, and feel, was iterated upon and tested.
12. InternalHeadsetWebshop Designprojects Problem: Internal
COWI web-shop was a relic from pre-Sharepoint times and needed
usability and updated accessability, and wanted to implement
personas. Essentially, employees bought wrong products because they
did not understand the product names.
13. InternalHeadsetWebshop Designprojects Solution: Based on a
simple persona, i.e. "a worker", and on how much time he spends on
different locations, the solution presented itself as a highly
visual Sharepoint site presenting easy-to- figure-out approach,
based on infographics. Feedback: Once implemented, this solution
got replies: "Why hasn't this been implemented in the rest of the
shop?"
14. InternalHeadsetWebshop Designprojects Follow-up work looked
much the same.
15. IdeavalidatorforEntrepreneurs Designprojects Problem:
Copenhagen Municipality's dept. for entrepreneurial affairs wanted
an "experimental digital tool" for a systemic and efficient
customer care, and an overall better service.
16. IdeavalidatorforEntrepreneurs Designprojects Furthermore:
The production had a tight deadline, a limited budget, and a
large-scale scope/requirements. On top of this, the project had
many owners and a top- down control. 300K DKK Gamification Nice
(game like) Graphics Psych. profile Talent spotting Report
Generation Based on E-learning Integrated with existing software
Adheres to the CVI Adheres to the governmental regulations High
accessibility 2 Months
17. IdeavalidatorforEntrepreneurs Designprojects Project
management: Need/Nice to have(s) Backtracking (who, what, why)
Involving project owners Setting up realistic goals/sprints
Finding/managing suppliers Setting up legal framework Design:
Ideation from resource pool Aligning and funneling opinions
Aligning decisions Scavenging for existing solutions Fleshing out
design DNA Sketching solution scenarios Work included:
18. Test it 3Test it 2Test it 1Iteration (it) 1
IdeavalidatorforEntrepreneurs Designprojects The solution:
Deconstruction of Business Model Canvas (Entrepreneur tool) to fit
local needs. Experimental = Prototype (avoiding many legal issues)
Framework set up by supplier in Captivate Log in Questionnaire When
the questionnaire is done, a report can be sent to customer service
(and to the entrepreneur) to solidify business idea and assist in
buildup Overview page
19. Gamedesign
20. GameDesign Overview Jam Session RoboCoop The ONE Game
21. GameDesign JamSession Has been pitched to:Welcome to the
world of music where Jam Sessions are your ticket to stardom. The
question is: do you have enough narcissism to be the singer? Enough
rage to be a guitarist? Just the right amount of stoicism to be a
bass player? The total lack of self-discipline it takes to be on
drums? Could you curse your way through a song on the syntheziser?
Find out in Jam Session. Communicate and strategise with your team
to finish a jam, or lose it all if the audience leaves. Pressure
the group into playing what you want to play, because you always
know best. Score big by doing solo's! It takes no leadership, a lot
of backstabbing and a springle of finesse to stand out. Does that
sound like any band you know?
22. GameDesign RoboCoop The goal of Robo Co-Op is to advance
through 2 different levels through the completion of a series of
puzzles build around the attract/repel mechanic. The control scheme
is build around the Xbox 360 controller and based on an Unreal
Tournament 3 human character.Robo Co-op ended up with a 4th. place
in the category 'Best Use of Physics' in phase 4 in the worldwide
competition Make Something Unreal, where game developers from all
over the world compete on developing the best Mods, vehicles,
graphics, etc. for the Unreal Tournament 3. Download game Robo
Co-Op is a 2 player third person cooperative puzzle game for the
PC, in which you control a pair of robots equipped with powerful
beam weapons that can move specific objects from a distance. One
player has the ability to attract objects with a tractor beam,
while the other player has the ability to push objects with a repel
beam. It is impossible to advance without working together and
utilizing the environment.
23. GameDesign TheONEGame ONE is an experimental video game
made by a handful of students at the IT University of Copenhagen.
ONE is an unconventional game filled with engaging puzzles and
challenges, where you must discover the true meaning of ONE. The
premise for this design was 'thematic' and 'narratively'. The goal
is tied to the name, which is tied to everything else. ONE.
24. Graphics
25. Graphics Overview Freelance work Illustrations
26. PowerPoint
27. PowerPoint Overview Distributed Work Internal Webshop
28. Distributedwork Powerpoint Original 2 JUNE 2014 COWI
POWERPOINT PRESENTATION1 Planning a distributed work
project?Distributed work flow chart 9 JULI 2013 DISTRIBUTED WORK1
START planning Distributed work project All participants on COWI IT
infrastructure Project participants loacted nearby? Choose CAD
platform Light or Heavy IT tools in project? IT method O drive
Project sites IT method Project sites VPN (COWI PC to COWI) IT
method Revit server HPC-G Standalone PC with HP SW IT method
ProjectWise HPC-G IT method Group IT/BPM consult Ext. web hotel
Working at customer site HPC-G Yes Yes No Heavy Light Autodesk
Bentley Other No Light or Heavy IT tools in project? Heavy IT
method Project sites VPN (COWI PC to COWI) Choose CAD platform
Autodesk Bentley Other IT method Group IT/BPM consult Ext. web
hotel Working at customer site HPC-G IT method ProjectWise HPC-G IT
method Revit server HPC-G Standalone PC with HP SW Light Click on
Yes/No to describe your distributed work project. Click on the
yellow decision boxes for more information on the choices (external
link). New Click to run Click to run
29. Presentation/Teaching Overview Game design Gamification
PowerPoint