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Exploring the Use of Tangible User Interfaces for Human- Robot Interaction Cheng Guo Ehud Sharlin ― A Comparative Study University of Calgary
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Exploring the Use of Tangible User Interface for Human-Robot Interaction

Jan 27, 2015

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By Cheng Guo
Ehud Sharlin
From the University of Calgary
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Page 1: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Exploring the Use of Tangible User Interfaces for Human-Robot Interaction

Cheng GuoEhud Sharlin

― A Comparative Study

University of Calgary

Page 2: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Jordà, S. et al The reacTable (2005)

Page 3: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Tangible User Interface (TUI)

Ishii, H. and Ullmer, B.

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (1997)

Page 4: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Quigely, M et al.

Semi-Autonomous Human-UAV Interfaces for Fixed-Wing Mini-UAVs (2004)

Page 5: Exploring the Use of Tangible User Interface for Human-Robot Interaction
Page 6: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Gesture Interface / TUI Duality

Source: http://cache.kotaku.com/assets/resources/2006/11/wii_baseball.jpeg

Page 7: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Navigation Posture

Page 8: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Obstacle Course

Page 9: Exploring the Use of Tangible User Interface for Human-Robot Interaction
Page 10: Exploring the Use of Tangible User Interface for Human-Robot Interaction

The Horse Rein Metaphor

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Wiimote Navigation Technique

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Wiimote Navigation Technique

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Wiimote Navigation Technique

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Wiimote Navigation Technique

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Easy Trial

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Hard Trial

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Posture

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Postures

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Easy Set

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Hard Set

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Task Two: Posture

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Keypad Condition

Posture

Navigation

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User Study• 8 Participants for Pilot Study

• 20 Participants (Mean = 22 yrs)

• 14 people either haven’t played the Wii before or played only a few times.

• Order:Wiimote -> Keypad (10 Participants)Keypad -> Wiimote (10 Participants)

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Navigation – Task Completion Time

Page 25: Exploring the Use of Tangible User Interface for Human-Robot Interaction

Navigation - Error

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Posture – Task Completion Time

Significant Technique X Posture Interaction

The task completion time with each technique varies depending on the posture or vice

versa.

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Posture – Task Completion Time

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Posture - Error

Wiimote/Nunchuk: M = 0

vs

Keypad: M = 1.5

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Users’ Preferences

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• Participants completed both tasks faster and made fewer errors with the Wiimote/Nunchuk technique

• Participants prefer the Wiimote/Nunchuk technique overall

Summary

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Thank you

Cheng Guo [email protected] Sharlin [email protected]