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The only source of knowledge is experience. Albert Einstein
24

Experience

Oct 31, 2014

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christianparkes

Main Entry: 1ex·pe·ri·ence
Pronunciation: \\ik-ˈspir-ē-ən(t)s\\
Function: noun
Etymology: Middle English, from Anglo-French, from Latin experientia act of trying, from experient-, experiens, present participle of experiri to try, from ex- + -periri (akin to periculum attempt) — more at fear
Date: 14th century
1: direct observation of or participation in events as a basis of knowledge
2 : the conscious events that make up an individual life
3 : something personally encountered, undergone, or lived through
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Transcript
Page 1: Experience

The only source of knowledge is experience.

Albert Einstein

Page 2: Experience

STORIES

1.  Montalban Theater 2.  212 3.  88 Boadrum

EXPERIENCE

4. Be True 5. The Point 6.  Football Club

7 Kobe Bryant 8. Brazil 9.  Cultura

Page 3: Experience

MONTALBAN THEATER

Fall, 2008 - Present

Experience

STORY

Concept / Creative Direction / Strategic Framework

Non-conventional marketing destination located Hollywood in the cityʼs oldest theater; Ricardo Montalban Theater. Montalban serves as a platform for delivering branded stories through left-field positioning and communication.

Page 4: Experience

MONTALBAN THEATER

Fall, 2008 - Present

Experience

STORY

Concept / Creative Direction / Strategic Framework

Conversion of the dilapidated theater was speeded by retaining much of the existing architecture and ephemera. The result is a hybridized platform, a true fusion that is equal parts retail, NikeiD studio, event space and school.

Page 5: Experience

MONTALBAN THEATER

Fall, 2008 - Present

Experience

STORY

Concept / Creative Direction / Strategic Framework

Montalban programs cultural and sporting events in support of brand messages, connecting them directly to the communities of Greater Los Angeles and beyond. In its first 12 months of operation over 50K guests attended events at the space.

Page 6: Experience

212

21 Mercer St Launch - Fall, 2008

Experience

STORY

Concept / Creative Direction / Project Management

212 celebrated the opening of the first Nike Sportswear door. The brief was to create an experience that served as a global statement for Nike Sportswear and the Nike brand itself. The model was simple; bring the stadium to the streets of New York.

Page 7: Experience

212

21 Mercer St Launch - Fall, 2008

Experience

STORY

Concept / Creative Direction / Project Management

Two 24ʼ x 200ʼ video screens, complete with countdown clocks, flanked the store displaying iconic Nike and New York imagery throughout the night. Every stadium detail was attended with guests enjoying programs, cheap beer and Nathanʼs hot dogs.

Page 8: Experience

212

21 Mercer St Launch - Fall, 2008

Experience

STORY

Concept / Creative Direction / Project Management

At exactly 21:21 Spike Lee and Roger Federer declared 21 Mercer open for business in front of 1500 athletes, artists, Mets, Jets, entertainers and world champion hot dog eaters. According to Supertouch.com, “the blowout was legendary.”

Page 9: Experience

88 BOADRUM

Nike Sportswear Launch - August, 2008

Experience

STORY

Concept / Creative Direction / Project Management

Signature kick-off events for the launch of Nike Sportswear on 8.8.08 in NY and LA. Events featured live performances by The Boredoms, Gang Gang Dance & 88 drummers in each location. Resulted in 12,000+ attendees and exhaustive media coverage.

Page 10: Experience

STORY

Concept / Creative Direction / Project Management

Opting to celebrate the college basketball fan over the athlete, exclusive product was built for students and then gifted at hosted rallies during Rivalry Week. Product was built in collaboration with the universities of Syracuse, Georgetown and North Carolina.

BE TRUE

Be True to Your School - Spring, 2008

Experience

Page 11: Experience

BE TRUE

Be True to Your School - Spring, 2008

Experience

STORY

Concept / Creative Direction / Project Management

In-stadium support placed branded collateral assets in student sections and onto the hands, and cheeks, of the most loyal and true fans.

Page 12: Experience

THE POINT

Spring 2007 - Spring, 2008

Experience

STORY

Concept / Creative Direction / Strategic Framework

In support of the 25th anniversary of the Air Force 1, the goal was to create a venue fit for the most revered shoe in the world. The destination selected was an abandoned car park and warehouse centrally located in Hollywood, CA.

Page 13: Experience

THE POINT

Spring 2007 - Spring, 2008

Experience

STORY

Concept / Creative Direction / Strategic Framework

The warehouse was completely overhauled and converted into a multi-functional event space including retail and NikeiD studio. Content changed seasonally with product the centerpiece, the example detailed above is a 20ʼ AF1 DNA strand.

Page 14: Experience

THE POINT

Spring 2007 - Spring, 2008

Experience

STORY

Concept / Creative Direction / Project Management / Strategic Framework

The parking lot was leveled and replaced with a tented hardwood court, complete with digital scoring and changing rooms. The court hosted leagues round the clock, accessing communities ranging from high-profile entertainers to at-risk youth.

Page 15: Experience

FOOTBALL CLUB

Pre Build - Spring, 2006

Experience

STORY

Concept / Creative Direction / Project Management

For the 2006 World Cup Nike needed a venue from which to tell its global soccer stories. A former video-game store on Melrose Avenue became Football Club, a destination the LA Times would soon anoint “the best place in LA to experience the World Cup.”

Page 16: Experience

FOOTBALL CLUB PHASE I

Futureopolis - Summer, 2006

Experience

STORY

Concept / Creative Direction / Project Management

The first in a three-phase program, Futureopolis opened Football Club with an exhibition shot by legendary artist, C.R. Stecyk III. Converted into a gallery for four weeks Futureopolis received over 5,000 visitors before travelling to SF, Paris and Milan.

Page 17: Experience

STORY

Concept / Creative Direction / Project Management

Nikeʼs national teams became the focus of phase two with the creation of eight chambers, each dedicated to a different team. Complete with footwear and floating 4ʼ Be@rbrick, the presentation represents a case study in non-linear messaging.

FOOTBALL CLUB PHASE II

From the Stadium to the Street - Summer, 2006

Experience

Page 18: Experience

STORY

Concept / Creative Direction / Project Management

The final phase of Football Club celebrated the Beautiful Game in its purest form. Conversion to a dedicated World Cup screening venue allowed direct connection with fans of all nations. What followed can only be described as an inferno.

FOOTBALL CLUB PHASE III

Joga Bonito - Summer, 2006

Experience

Page 19: Experience

STORY

Concept / Creative Direction / Project Management

Football Club screened thirty games and entertained over 5,000 fans as they cheered, cried and celebrated. Outreach was extended to nations with large local populations who once again proved that Football isnʼt sport, itʼs life.

FOOTBALL CLUB PHASE III

Joga Bonito - Summer, 2006

Experience

Page 20: Experience

KOBE BRYANT

Motion X Impact - Spring, 2006

Experience

STORY

Concept / Creative Direction / Project Management

This was the initial communication attached to Kobe Bryantʼs first signature shoe with Nike. By collaborating with artist WK Interact we were able to deliver an immersive experience depicting an explosive interpretation of an athlete without equal.

Page 21: Experience

STORY

Concept / Creative Direction / Project Management

All content created was applied directly to the walls of the space with every square inch addressed. The result was an installation that would exist exclusively for six weeks before being painted over and all traces eradicated.

KOBE BRYANT

Motion X Impact - Spring, 2006

Experience

Page 22: Experience

BRAZIL

Ginga - Summer, 2005

Experience

STORY

Concept / Creative Direction / Project Management

Nike launched its 2006 World Cup campaign a year early with the help of Brazilian artists Os Gemeos. Seven favelas were created inside the tiny beach front property in Venice where over the following eight weeks 8,000 guests encountered their work.

Page 23: Experience

CULTURA

Fall, 2004

Experience

STORY

Concept / Creative Direction / Project Management

Cultura depicted an alternate vision of LA sport and culture from Mister Cartoon and Estevan Oriol. Created with the goal of accessing Latino youth in LA, the resulting footwear business generates annual revenue in excess of $80M.

Page 24: Experience

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