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Expeditious Creation of Multiplayer Games for Second Life and OpenSimulator Virtual Worlds
20

Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Jul 12, 2015

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Page 1: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Expeditious Creation of Multiplayer Games for Second

Life andOpenSimulator Virtual Worlds

Page 2: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

David Mendes

Faculdade de Engenharia da Universidade do Porto, [email protected]

António CoelhoINESC Porto

DEI - Faculdade de Engenharia da Universidade do Porto [email protected]

Armando SousaINESC Porto

DEEC - Faculdade de Engenharia da Universidade do Porto [email protected]

Page 3: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Outline

• Scope

• Solution

• Results

• Conclusions

• Future Work

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Page 4: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Scope

Group Dynamics

–Creation of new work groups

– Integration of newcomer students

Digital Games

FEUP Adventure

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Page 5: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

FEUP Adventure

“Development of collaborativeactivities, in a virtual platform, for newcomerstudents.”

• Virtual levels in Second Life

• The levels are based in physics, moving objects and orienting the avatar of the player's character

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Page 6: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Digital Game– Simple mechanics

– Interaction between players and game elements

Virtual Space– Limited extension

–Use available space

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Problems

Page 7: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Objectives

Expeditious Modelling

– Streamline the levels creation process

–Reuse available space

Create Serious Game Levels

–Group Dynamics

–Model FEUP Adventure’s levels

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Page 8: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

FEUP Adventure

Using the virtual Space: different floors

– Each game level in its own space

–Objects are permanent

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Page 9: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Solution

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Page 10: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Using the Virtual Space

Approach: Single virtual area

–One game room only

– Levels are built alternately

–Game elements are:

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Built

UsedDeleted

Page 11: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Levels Construction

Objects are previously created

Simple mechanics

–Ramps

–Blocks

– Spheres

–Platforms

–Walls

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Page 12: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Construction Seed

Initial Object

–All virtual objects are in its inventory

Interaction with supervisor

Constructing/Deleting levels

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Page 13: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Game Control and Identification

Game Control Object

– Start game

–Controlling game information

Identification Object

– Identification of the players and teams

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Page 14: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Levels Construction

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LevelDefinition

Game Information

External Files

ConstructionObject

Virtual Objects

IdentificationObjects

Level Objects

Game Information

Scores

Players andteams

Time andduration

Game ControlObject

llRezObject

Page 15: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Architecture

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Page 16: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Levels Definition

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Page 17: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Game Information

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Page 18: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Results

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Page 19: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Conclusions

Study Case: FEUP Adventure

– Levels recreation

–Reusing available virtual space

– Easy definition and edition of levels

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Page 20: Expeditious Creation of Multiplayer Games for SL and OS Virtual Worlds - no Video

Future Work

Levels definition process

–Virtual objects management

–3D Viewer

• New game levels

• Teams and game sessions management

– Scheduling

–Rankings

• Another contexts20