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Expanded Interface
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Page 1: Expanded Interface

Expanded Interface

Page 2: Expanded Interface

See catergory ‘Expanded Interface’ for more current projects and interpretations.

Pulse Spiral by Rafael Lozano Pulse City by Luminscence

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My Idea was to develop a new expanded interface that will not only change how dream activity is analyzed but also produce a visual experience for the participants. This will

be executed through monitoring the participants pulse rhythm when asleep. The data from this will be transferred

into a aesthetic light sequence installation to represent the rhythms and speed of the dreams we experience.

The reason I have chosen to represent dream activity is because it is an area, which is has not been acknowledged by ordinary people. Dreams are an experience that we all

share and our diversity is reflected within our individual dreams. By creating a visual outcome, it will expose the optimal moments within our subconscious adventures. I

will extract necessary data and transform it into a series of sequences that will be presented through lights in order to present a diverse sequence of rhythm I need to monitor

several participants. The Light aspect derived from a variety of influences, which demonstrate different commentaries

on the pulse of particular aspects. My idea of combining the two mediums to convey a visual representation originated from my discovery of the face visualizer by Daito Manabe.

Current Expanded Interfaces

Pulse City by Luminscence Facial Visualizer by Daito Manabe

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See catergory ‘Expanded Interface’ for info on more Influences.

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For my final Light Installation I wanted to create an outcome that was only reflected the data but also was aesthetically

pleasing to view. I decided to look into shadow Lights in particular as they date back to when people used them to entertain children during sleep. Within the ‘Media Magica’ documentary I learnt about the various methods of using

Light to control the output of image or shadows. I also looked into Zoetrope’s and shadow Lights designed by Tord

Boontje. I used this research to inspire me to create my own shapes that would represent my concept of dreams.

Another aspect I wanted to incorporate into my concept was the feature of the lights reflecting a mood via different

colours. When researching the meanings and associations to particular colours, I decided to use this to determine

the different moods and activity of each dream sequence. Essentially the heart beat would represent the dream

sequence, however for the purpose of my experiments I have used a combination of resting and active heart rates

during being ‘awake’.

Light Installation

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See catergory ‘Expanded Interface’ for videos on user testing and results.

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Primarily my data collection consisted of undertaking my own test with the apps I downloaded on my iphone. I

downloaded a selection of Heart rate monitors that provided me with my current heart rate at the time and a average. However after being advised to download the ‘my Baby’s Beat’ App, I was finally able hear my heart beat using the microphone embedded into the phone and also store and send it as an mp3. This was vital towards data collection, however due to the poor quality of the microphone it was

hard to get clear recordings. I also asked a user to perform an activity that would cause them to have a quicker heart beat and then instantly recorded it. I converted this data

in soundbooth and equalized it to make it clearer. Although it was not as clear as id hoped it was relevant data and

progress for my concept. Another App that I found useful was the ‘Sleep Cycle’ which unlike the heart beat apps, was

more relevant towards the concept idea of dreams. The app recorded a visual graph data of your movement during

sleep to allow analysis of your sleep cycle. I personally used it for a week to view the visual outcome rather than the

audio, and used the results to determine my 3d animation sequence.

User Testing

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See catergory ‘Processing’ for final video outcome and development process.

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During this project I attended the processing workshops were I learnt basic coding to control the movement of shapes as well as the shapes themselves. I personally

found it quite a challenging process, as a minor error would essentially break the whole code. As I intended for one of

my experiment to consist through showing visual dream representation using processing it was important that I grasped the skills to perform this. With the audio data

gathered I inserted it into the ‘fft’ code to allow processing to read it and control the image. I then individually brought each of my shapes in and controlled when they overlap by

adjusting to what frequency they appear.The shapes within the processing are a combination of

codes learnt from the workshop and experimented shapes of my own. Combined and overlapped they appear as abstract

shapes that play in accordance to the audio.This was my intention as it was the abstract feature that I

felt represented ‘dreams’.

Codes

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See catergory ‘Expanded Interface’ for more images on the 3d model outcome.

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For my concept idea I wanted to visualize how the concept would work and look if it was to be executed. I decided

that along with my 3ds Max animation and my processing visualizer I would create a 3d model of the one of the

shadow lights to show the outcome of the shapes that appears on the walls. I began by experimenting with black

card and engraved abstract/ random shapes into the strips I had previous cut from it. My only problem was that the card

material was not strong enough to hold the position of a sphere and kept morphing into a flat oval instead of a round

ball. I then decided to use Fimo clay which I tried several attempts at making to finally acknowledge that in order for

the material to ‘cook’ in the shape that I intended I would need to wrap the clay around a similar shaped glass. I put the clay around a bowl and then cut out shapes half way

through the ‘cooking’ process. I found this difficult as not only was the material hot to touch during the time but as it

became cooler it was harder to cut the shapes leaving me with the few I had done in the time. However both outcomes

were successful in reflecting shadows onto the walls.

Materials

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See catergory ‘Processing’ for more videos onthe arduino Light outcome.

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During Arduino tutorials I gained the knowledge basic skills to allow sound to control the movement of my shape. The

processing code that enabled this was ‘fft’, which read the frequency change in the music and triggered the LED light according to the beats. Due to the heartbeat sound

from my ‘babybeat’ app being distorted and hard to make clear I used similar sound effects and combined it with my

recordings to show a variety. I found the coding process challenging as I relied on my basic knowledge to generate

advanced codes into my sequence. However with some guidance I learnt the necessary codes that would cause the

LED within my circuit board to flash.Building the circuit board was quite basic however once my Arduino code had worked I discovered the LED lights were

not bright enough. I decided to order ‘super bright’ LED lights online to use for my experiment in order to get the best outcome of shadows. Once the code was complete

and I inserted my bright LED lights, I played the sound and watched the shadows perform according to the audio frequency. This was a successful experiment that allowed

me to visually experience the possible outcome.

Circuit Board

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See catergory ‘3ds Max’ for detailed processof final animation.

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I used 3DS Max as the program to create my light installation concept outcome. I began with initially extracting

segments within the sphere to create wholes for the light to shine out of. However with some guidance I was advised to create materials of my own in Photoshop, which I could

insert onto the sphere and activate certain opacity to trigger the shadows. This was not only less time consuming

but the outcome was better than I had imagine I could create. I designed several materials consisting of different random shapes I put together and then tiled them on the

sphere to manipulate it even more. I then double sided the material and enabled the opacity. Once I inserted the different coloured Omni Light I could see the outcome in

stills of how the installation would look. Although this visual outcome was more successful than I had imagined I thought that a brief animation of a user’s perspective would make it

more interesting for the audience to visualize and imagine the concept as one that exists. I adjusted each Omni light to

be turned on at different intervals to replicate the rhythms of different heart rates during sleep. The final animation of

them in play was very successful, however with more time I would extend the animation and add audio.

Circuit Board

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Visit: www.thilini.co.uk

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For my website I decided to have a different layout for each page to make it more appealing for the audience. My colour selection was also intended to represent the colour theme within my concept. Each page informs the audience

of the main aspects of my Expanded Interface and the final experiments. I used Helvetica as my font as it is not only universally recognisable but is also easy to read and

understand. I found HTML also quite challenging at first but after some practice I became more familiar with the language. I learnt a lot of skills and knowledge in this field as it took a lot of trials to achieve what I intended. However with this came

the knowledge for future reference. I enjoyed working with HTML and CSS and would like to expand and develop

the appearance of my website in time. I have gradually incorporated features such as the light box, which have

allowed my gallery to flow.

HTML/CSS