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Evolving Useful Objects An Evolutionary Approach to Maximizing Object Utility Life 2.0 Summit, 21 September 2007 David Orban www.davidorban.com
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Evolving Useful Objects

May 26, 2015

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Technology

David Orban

The social spaces of online worlds thrive through object design and interaction. Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. Once a desired threshold is reached, the object can be distributed in-world, and in the future manifactured on-demand via 3d printing personal fabrication methods.

Talk held at CMP's Life 2.0 Summit on 21 September 2007, in Second Life.
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Page 1: Evolving Useful Objects

1

Evolving Useful ObjectsAn Evolutionary Approach to Maximizing Object Utility

Life 2.0 Summit, 21 September 2007

David Orbanwww.davidorban.com

Page 2: Evolving Useful Objects

21 September 2007 www.davidorban.com 2 2

What are we going to talk about?

Design spaces Objects Algorithms Communities Recursive analysis

Page 3: Evolving Useful Objects

21 September 2007 www.davidorban.com 3 3

Objective of the presentation

The social spaces of Second Life thrive through object design and interaction.

Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis.

Open questions remain on how far the approach can go.

Page 4: Evolving Useful Objects

21 September 2007 www.davidorban.com 4 4

Industrial design and production

Ideas lead to models, to prototypes

Small focus groups precede mass production

Stock levels are guesswork

Inefficiency and waste at every stage

Page 5: Evolving Useful Objects

21 September 2007 www.davidorban.com 5 5

Genetic algorithms evolve

Bottom up approach Automated seeding

and testing Dead branches don't

matter Goal emerges

through constraints

Page 6: Evolving Useful Objects

21 September 2007 www.davidorban.com 6 6

Social spaces gain center stage

Web based solutions compete

Searching through the solution space

Using the resources of our time and voluntary efforts

Value in emerging properties

Page 7: Evolving Useful Objects

21 September 2007 www.davidorban.com 7 7

Native creativity in Online Worlds

Residents interact and experiment

Communities are vital if they are interactive

Every object is internet connected

...and now let's put it all together...

Page 8: Evolving Useful Objects

21 September 2007 www.davidorban.com 8 8

Object evolution in Second Life

Seed different groups with variants of objects

Measure usage levels, as indicators of satisfaction

Cull, and Repeat!

Replication, Variation, Selection = Evolution

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Examples: button bar, 3D mind map

Clarification Moderation Semantic Tracking

Page 10: Evolving Useful Objects

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Further research

Finding ample classesof objects

Enlarging sample communities

Integrating functional change

Assuring scalability

...and now a big jump...

Page 11: Evolving Useful Objects

08/03/07 www.davidorban.com 11 11

Personal fabrication via 3D printers

Setting a threshold in the utility function

Producing just valuable objects

Consumers become co-designers

Reduce inefficiency and waste

Save the world!

Page 12: Evolving Useful Objects

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Contact information

David Orban

[email protected]

www.davidorban.com

Davidorban Agnon

Vulcano

Second Life

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21 September 2007 www.davidorban.com 13 13

Sources and thanksThanks to:

Gianni Degli Antoni

Linden Lab

CMP Life 2.0

Wikipedia

Google

flickr

Images:

'star_trooper'

'Stig Nygaard'

'Gaetan Lee'

'wili_hybrid'

'ssh'

'chuckp'

'oskay'

fabathome

'extranoise'

'DanielKHC'

'who.int'

'ladigue_99'

'jurvetson'