Designing For Wellbeing @lifehackHQ
Designing For
Wellbeing@lifehackHQ
@lifehackHQ
Welcome Back!
@lifehackHQ
We’ll take the opportunity today to reintroduce the 5 Ways to Wellbeing.
This is a lens we can use to keep your projects on track. They are science-based actions people can take to improve their everyday wellbeing.
It’s important that we ensure projects are active in their nature, not passive. We’re asking you to mobilise everyday wellbeing knowledge, not just tell people that they can do these things to be well.
We’re applying user-centered design processes because that’s what’s missing in these big social marketing campaigns - your projects are about finding the hooks which help people adopt these kinds of actions in their everyday lives.
Here’s a couple of videos to give you a refresher.
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@lifehackHQbit.ly/1i9vgtm
@lifehackHQhttps://youtu.be/PDmAfut2Spo
@lifehackHQ
The Wellbeing Lens
@lifehackHQ
Wellbeing Design
Meet people + build trust
Find out new things about friends
Volunteer timeReflection
supported by team leader
One of the ways we’ve found to help us design for everyday wellbeing, is to take our ideas at any stage, and run them through a filter, so we can ask ourselves - “is my project on track to deliver the kinds of outcomes we set out to?”
We’ve developed a simple workshop which your tutors will run you through. You can look at your projects through the “5 Ways” lens, and make explicit where your focus is, where it could be, and how you might tweak and change things as you head into the prototyping phase.
For example you can see we have 2 post it notes in ‘Connect’, and nothing in ‘Be Active’ - this could be an opportunity to tweak our project and improve the everyday wellbeing outcomes simply. Likewise to avoid project bloat, you could double down on the Connection part, finding ways to help people make more meaningful connections.
Think of these arms of the spidergram as spectrum - not all actions people take will be equal on the spectrum - for example going for a light 5 minute walk versus an intense 20 minute run, or one 5 minute walk versus every day.
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lifehackhq.co
Wellbeing Design
Design research - insights & empathy
Needs, Emotions, User Jobs, Behaviours
+Scientific Research - empirical proof
Measurement, Hypothesis, Replicable
lifehackhq.co
User-centered Design
We’re asking you to step up as Designers. We’re asking you to blend Design research, with Scientific research.
Let’s call them “Small r” and “Big R”.
When you’re designing for wellbeing, you’re leveraging psychology science, as well as a range of other scientific research. That’s why we offered 5 Ways to Wellbeing - as it’s accessible evidence-based scientific research.
However too often the health sector doesn’t do (good) Design research - they develop interventions for populations and regions, not individual people. That’s where the Design research comes in. We want you to develop your project for one person, which may then be applicable to many.
We’re asking you to pick someone out of the crowd, and design for them.
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What follows is a case study of YOMO - one of the projects that came out of Lifehack Labs last year.
They began with the science around Positive Psychology and Mindfulness, and started looking for opportunities to bring it into people’s lives who needed it.
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YOMO - Case Study - Wellbeing Project from Lifehack
Mobilising the 5 Ways knowledge
Focused on Take Notice
Leveraging recent Mindfulness Science
Exploring pain points for stressed peopleExploring ways to help people take notice
Created a series of 60-90 second podcasts
Immersive Experiences
Exploring ways to help people take
notice
Pop-up Interventions at Events
What if we could measure the real time
impact of Mindfulness?
We could help mindfulness teachers and online programs
to improve their impact
For more information, see:
beyomo.com or lifehackhq.co/prototyping-mindset-in-practice-yomo/
YOMO went on an interesting path of exploring different ways they could bring mindfulness science to life, technology’s role in this, real user feedback on prototypes, and different levels of impact they could have.
I encourage you to use the next weeks of prototyping to investigate and explore what evidence you’re building your project on, and what user insights will help drive it’s usefulness and adoption.
As always, you can reach out in class, or on @samrye_enspiral if you have questions.
@lifehackHQ
lifehackhq.co
Questions?
I’ll be around over the coming weeks, but please do reach out if
you have questions!
@samrye_enspiral
lifehackhq.co
Teaser...
The Foundry
A place for your projects to continue through summer, meet mentors, prototype these
ideas into real life projects…
lifehackhq.co/the-foundry/