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Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus
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Page 1: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

Evelyn Wassel, Ed.D.April 5, 2010

Maple Avenue Campus

Page 2: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

It’s more exciting knowing that what I found isn’t the final answer.

7th Grader

Page 3: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.
Page 4: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

WritingSharingProducingCollaboratingCommunicatingReadingDecision MakingRedesigning

Page 5: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

What skills are most important for job success when hiring a High School graduate?

Collaboration 75%

Communication 70%

Social Interactions & Responsibility 63%

Critical Thinking & Problem Solving 58%

Released October 2, 2006, by The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, and the Society for Human Resource

Management. From the report “Are They Really Ready to Work?”

Page 6: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

WritingCreatingProducingCollaboratingCommunicatingReadingDecision MakingSocializing

Page 7: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

From the Industrial AgeTo the Information Age

To the Creativity Age

Page 8: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

Diaries of Thomas Edison, 1925

Page 9: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

Teacher directed, memory-focused instruction

Student-centered, performance-focused learning

Isolated work on invented exercises

Collaborative work on authentic, real-work projects

Factual, literal thinking for competence

Creative thinking for innovation and original solutions

Primary focus on school and local community

Expanded focus including digital global citizenship

Isolated assessment of learning

Integrated assessment for learning

Transforming Learning EnvironmentsTraditional Environments Emerging Learning Landscape

Knowledge from limited, authoritative sources

Learner-constructed knowledge from multiple information sources and experiences

Page 10: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.
Page 11: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

Convergence of tools

“Social Media "One Stop Shop" Suite of Web 2.0 Interactive Tools: Comic Book Creator 2.0, 3D Comic Reader, Character Creator and Online Digital Comics Creator.

The reason why the "Mashup Generation" has chosen Social Media and User-Generated Content over any other form as their media of choice is - it's viral by nature and this is a generation that demands sharing of media.”

Business Wire

Page 12: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

“What students should know and be able to do to learn effectively and live productively in an increasingly digital world …”

Page 13: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.
Page 14: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

1. Creativity and Innovation 1. Creativity and Innovation

2. Communication and 2. Communication and Collaboration Collaboration

3. Critical Thinking, Problem-3. Critical Thinking, Problem-solving and Decision-making solving and Decision-making

4. Research & Information Fluency 4. Research & Information Fluency

5. Digital Citizenship 5. Digital Citizenship

6. Technology Operations 6. Technology Operations

and Concepts and Concepts

1. Basic Operations and Concepts 1. Basic Operations and Concepts

2. Social, Ethical and Human Issues 2. Social, Ethical and Human Issues

3. Technology Productivity Tools 3. Technology Productivity Tools

4. Technology Communications 4. Technology Communications ToolsTools

5. Technology Research Tools 5. Technology Research Tools

6. Technology Poblem-Solving and 6. Technology Poblem-Solving and Decision-Making Tools Decision-Making Tools

1. Basic Operations and Concepts 1. Basic Operations and Concepts

2. Social, Ethical and Human Issues 2. Social, Ethical and Human Issues

3. Technology Productivity Tools 3. Technology Productivity Tools

4. Technology Communications 4. Technology Communications ToolsTools

5. Technology Research Tools 5. Technology Research Tools

6. Technology Poblem-Solving and 6. Technology Poblem-Solving and Decision-Making Tools Decision-Making Tools

NETS•S 1998 NETS•S 2007

Page 15: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

“What teachers should know and be able to do to prepare students to learn effectively and live productively in an increasingly digital world …”

Page 16: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.
Page 17: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

NETS•T 2008 Facilitate & Inspire

Student Learning & Creativity

Design & Develop Digital-Age Learning Experiences & Assessments

Model Digital-Age Work & Learning

Promote & Model Digital Citizenship and Learning

Engage in Professional Growth and Leadership

NETS•T 2000

•Technology Operations and Concepts•Planning and Designing Learning Environments and Experiences•Teaching, Learning, and the Curriculum•Assessment and Evaluation•Productivity and Professional Practice•Social, Ethical, Legal, and Human Issues

Page 18: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.
Page 19: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

York University Study:76% of teachers found that students

tended to be more engaged and on task when they used collaborative technology tools.

76% of teachers recognized that they engaged students in a wider range of learning.

Web 2.0 in Education - ABEL Program, York University

Page 20: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

55% of teachers agreed that students took more initiative and demonstrated better self-management when engaged in more collaborative technology-rich projects.

40% of teachers indicated that less time had to be devoted to classroom managementWeb 2.0 in Education - ABEL Program, York University

Page 21: Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.

Thanks to ISTE for background information.