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©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli, J.D., M.B.A. C.C.E.P. Co-Director Cintas Institute for Business Ethics Xavier University (513)745-2050, fi[email protected] How to Keep Your Company Out of Jeopardy ©Fiorelli, 2009 Game Considerations Objectives Learning Objectives Training Effectiveness Corporate Culture Game Design Software/Hardware Prizes?
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Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

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Page 1: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Ethical Quiz Bowl:

September 15, 20092009 SCCE Annual Compliance and Ethics Institute

Las Vegas, Nevada

Paul Fiorelli, J.D., M.B.A. C.C.E.P.Co-Director Cintas Institute for Business Ethics

Xavier University(513)745-2050, [email protected]

How to Keep Your Company Out of Jeopardy

©Fiorelli, 2009

Game Considerations• Objectives

• Learning Objectives

• Training Effectiveness

• Corporate Culture

• Game Design

• Software/Hardware

• Prizes?

Page 2: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Learning Objectives

• Simulation games may be better fordeveloping specific skills

• Jungle Escape, Lost in the Desert, Bafa-Bafa, Promises-Promises

• Quiz Bowl style games may be better forreinforcing retention of material

©Fiorelli, 2009

Training Effectiveness

• Do employees look forward to training?

• Games can engage employees in ways thatlectures can not

• Can be a team building experience

• Spirit of camaraderie and competition

• How much information can an employeeabsorb in a half-day or full-day trainingsession?

Page 3: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Company Culture

• Will “games” be taken seriously?• Love the concept of “games” - hate the word

“games”• 71% of e-learning design, development and

management professionals would prefer theterm “immersive learning” to “games”, becauseits “easier to sell”.

©Fiorelli, 2009

Game Design• Content

• All serious? Any “fun” categories

• Limit “trivia”

• High-tech, low-tech, no-tech

• Software

• powerpoint template v. gaming software

• Hardware

• Prizes/rewards for “winning the game”

Page 4: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Jeopardy-Style Games

©Fiorelli, 2009

Jeopardy-Style Games

Page 5: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Jeopardy-Style Games

©Fiorelli, 2009

Jeopardy-Style Games

Page 6: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Hardware

• No tech - raise hands, shout team name

• “Buzzers” - wireless

• Number of teams/players per team

©Fiorelli, 2009

Slammers

Page 7: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

Buzzers

©Fiorelli, 2009

Prizes/Rewards

• May cause too much emphasis on the gameand competition

• May cause arguments instead of fun

• Consider prize of nominal value or no-prize

Page 8: Ethical Quiz Bowl - SCCE Official Site · ©Fiorelli, 2009 Ethical Quiz Bowl: September 15, 2009 2009 SCCE Annual Compliance and Ethics Institute Las Vegas, Nevada Paul Fiorelli,

©Fiorelli, 2009

References• How Employees Can “Play” to Win at Learning, HR

Focus, July 2007.

• Susan R. Wiebenga, Guidelines for Selecting, Using andEvaluating Games in Corporate Training, 18Performance Improvement Quarterly 18 (2005).

• Dina Berta, Quarterly “Jeopardy” competitions put funand games back into training for Hospitality Holdings,Dec. 17, 2007 Nations Restaurant News.