Ericsson Mobility World Greece, Athens, 4 April 2001 Mobile Internet Gaming Stefan Pettersson Director Development Picofun
Jan 01, 2016
Ericsson Mobility World Greece, Athens, 4 April 2001
Mobile Internet GamingStefan Pettersson
Director DevelopmentPicofun
Topics
• About Picofun• Cooperation with Ericsson and MAI• Business Opportunities in Mobile Gaming• Mobile Internet Game Development
About Picofun
• Picofun is the leading provider of mobile games in Europe with special focus on community games
• We develop our own games, publish and distribute 3rd party games from Europe, USA and Asia
• Our projects are based on technologies such as SMS, WAP, Bluetooth, PocketPC, Java, MP4 and location services
• Working with companies such as Ericsson, Motorola, France Telecom, Telefonica, Omnitel, KPN, Deutsche Telekom, One2One and more...
Cooperation with Ericsson and MAI
• Technical experts• Access to new technologies• Trial handsets• Emulations/Simulations• Product verification and tests• Business opportunities• Contacts and relations
Business Opportunities in Mobile Gaming: Operator Point of View
• Build user loyalty• Drive traffic• Teach users new technologies• Competitive difference• Use of well known brands
• Operators work with publishers
Business Opportunities in Mobile Gaming: Developer Point of View
• Develop and distribute through operator» Integration per operator (statistics, billing, etc)
• Develop and distribute independently» Advertisment based» End user charge
• Develop and distribute through publisher» Developer focus on game development, publisher on
operator integration and business relations.» Split revenue» Licenses» Royalties
Lifestylers Statistics
• Average use 5.5 times/week• Average length 9,6 minutes• An average wap session lasts 2,9 minutes• >3 hours playing per user and month• Simple promotion campaigns increased usage by 800%
Mobile Internet Game Development
• Use the strengths of mobile Internet» Mobility - Play everywhere» Access - Play anytime» Users - Play against anybody
• Design with the environment in mind» Different target audience» Consumer expectations» Design for the payment model
• It’s gameplay that counts!
Get the most out of mobile internet game development
• Think differently
• Push the limits• Use PC game development techniques
• www.picofun.com (developers zone)• www.mobileapplicationsinitiative.com• www.ericsson.com/developerszone• www.mobileentertainmentforum.com