Engage in Game-Based Learning www.engagelearning.eu Workshop - Online Educa, Berlin 2009 Part two
Jan 28, 2015
Engage in Game-Based Learning
www.engagelearning.eu
Workshop - Online Educa, Berlin 2009
Part two
Agenda• 11:15 – 13:00
• Game Based Learning or Game Based Teaching• Overview of Meta Games• A discussion on the use of Meta Games• The Taxonomy of Game Based Learning
• Role Playing the Industry• Examples of using RolePlay at University• Group work creating Roleplays• Presentation of ideas
• Conclusion• Summary, Feedback, Thank you, and Farewell
•Game-Based Learning or Game-based Teaching
Game-basedGame-basedLearningLearning
TaxonomyTaxonomy
Learning Outcomes
Learning Objective:
Memory/ Repetition/ Retention
Definition:
Factual Knowledge
Appropriate Games/ Typology:
Drill and PracticeQuiz gamesPuzzle games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Appropriate Games/ Typology Examples:
Drill and PracticeQuiz gamesPuzzle games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Learning Outcomes
Buzz Bejeweled
Learning Outcomes
Learning Objective:
Dexterity/ Spread, Precision/ Motoric
Definition:
Sensorial/ dexterous knowledge
Appropriate Games/ Typology:
Combat/Fighting GamesDriving GamesSimulation Games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Appropriate Games/ Typology Examples:
Combat/Fighting GamesDriving GamesSimulation Games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Learning Outcomes
Counter-Strike Cobra Gunship Simulator
Learning Outcomes
Learning Objective:
Applying Concepts/ Rules
Definition:
Translate knowledge into new context: use information, use methods, concepts, theories in new situations
Appropriate Games/ Typology:
Sport GamesDriving GamesAction GamesDrill and Practice
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Appropriate Games/ Typology Examples:
Sport GamesDriving GamesAction GamesDrill and Practice
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Learning Outcomes
Need for Speed FIFA 08
Learning Outcomes
Learning Objective:
Decision-making (strategy & problem solving)
Definition:
Analysis of knowledge based on problem solving, prediction, drawing conclusions, choice making, reasoned argument
Appropriate Games/ Typology:
Strategy GamesAdventure GamesRole Play GamesSimulation Games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Appropriate Games/ Typology Examples:
Strategy GamesAdventure GamesRole Play GamesSimulation Games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Learning Outcomes
Monkey Island Starcraft
Learning Outcomes
Learning Objective:
Ability to learn/ Self-assessment
Definition:
Evaluation
Appropriate Games/ Typology:
Role Play GamesSimulation Games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Appropriate Games/ Typology Examples:
Role Play GamesSimulation Games
Game Based LearningGame Based LearningGame Based LearningGame Based Learning
Learning Outcomes
Zoo Tycoon World of Warcraft
All screenshots remain the property of their respected ownersLara Croft and Tomb Raider are trademarks of Eidos Interactive Limited
Questions?Questions?Questions?Questions?
•Role Playing the Industry
Role Playing Role Playing About About
Educational Educational Game Design.Game Design.
Game-Based LearningInformation Design
Educational Games - GenresEducational Games - GenresEducational Games - GenresEducational Games - Genres
Traditionally 2D platform games
Often low-tech, low budget
Targeting at children aged 6-9 years
Often created by teachers and not developers
Game-Based Learning - GenresGame-Based Learning - GenresGame-Based Learning - GenresGame-Based Learning - Genres
Can use commercial recreational games (cots)
Often called Serious games
Can use 3D platforms and all Genres
Targeting at all ages and Industry training
Emerging market for Developers and Game Designers
Game about designing a gameGame about designing a gameGame about designing a gameGame about designing a game
Game-based Learning class was a role-play itself
Team work – one team, one company
Role within a team - role in a company game producer, game designer,game developer, programmer
Goal – concept of an educational game
Course OverviewCourse OverviewCourse OverviewCourse Overview
15 Unit course 45 minute lectures followed by 90 minute
practical.
Group work 4 students in each group.
Educational video game design Concept design, design documents, development
log.
Group assessment: Innovation, quality, completeness.
Group Work - why?Group Work - why?Group Work - why?Group Work - why?
Combined individual knowledge
Combined different strengths
Group motivation
Group ideas / mind mapping
Collaboration - work place preparation
Course OverviewCourse OverviewCourse OverviewCourse Overview
Submission requirements for assessment….
Development Blog showing group progress Accessible throughout the semester
Completed game design document All topics addressed as per lectures Professional format and creative design
Poster and packaging samples for game Sample Screenshots for filmloop
10-minute group presentation
Course OverviewCourse OverviewCourse OverviewCourse Overview
Learning outcomes of the course….
Educational game design Pedagogical terminology Professional proposal requirements Digital Game Industry awareness Self-reflection of learning process (blog) Improvement of written and conversational
English
Course StructureCourse StructureCourse StructureCourse Structure
Define your team: Roles, project phases, time line.
Define your game: Title, genre, platform, target audience.
Define your concept: Abstract, gameplay, game elements.
Test your concept: Gameflow analysis, prototype usability.
Create your presentation: Innovative, informative, professional.
DetailsDetailsDetailsDetails
are there similar applications available (make an analysis and outline what is in your game better, or what is good in other products that you can use in your game)
outline instructional elements (learning topics and learning goals)
didactical concept (how the technology is applied to achieve learning)
DetailsDetailsDetailsDetails
first screen designs (scribbles of screens, navigation elements, icons,…)
detailed design => storyboard (screen layout, navigation, buttons, typography, colours, text on the screen, audio, sequence of screens,…)
technical requirements / technical concept => game concept document.
Innovative Poster presentation and mockup of concept to “sell” your product.
Lecture TopicsLecture TopicsLecture TopicsLecture Topics
Course overview, Game-based learning
Game genres, platforms, and industry roles
Gender issues and target audience anaylsis
Design guidelines for successful games
Concept documents and the development cycle
Gameflow and usability testing
Educational games and learning outcomes
Game engines and development tools
Marketing, packaging, and promotion
Course resourcesCourse resourcesCourse resourcesCourse resources
Lectures covering all required aspects
Handouts for exercises
Sample documents provided
Website references and supplemental
readings
Blog comments by lecturer
Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards
”Ever had problems of losing parts of your
time machine’s outboard engine
and trying to reinvent those while traveling
through history of mankind? No?
Well, here we go!”
And the winner is ….And the winner is ….And the winner is ….And the winner is ….
Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards
Dare to Cook
Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards
Anaphylactic
Anaphylactic
Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards
Engage LearningEngage LearningEngage LearningEngage Learning
GPA, Summer School 2010...
www.engagelearning.eu
Effective learning opportunityEffective learning opportunityEffective learning opportunityEffective learning opportunity
1. Provide a high intensity of interaction and
feedback.
2. Have specific goals and established procedures.
3. Be motivational.
4. Provide a continual feeling of challenge.
5. Provide a sense of direct engagement on the task
involved.
6. Provide the appropriate tools that fit the task.
7. Allow for the subjective experience.
[Norman (1993) and used later by Kasvi (2000)]
... and students’ opinion... and students’ opinion... and students’ opinion... and students’ opinion
75% - enjoyed the topic despite not considering
themselves to be game players
35% - would consider this for their own career
Best class in semester.
Very structured and clear what one has to achieve.
Enjoyed the topic and work.
Great work atmosphere.
In your Groups…In your Groups…
How could you use this in your class?
How would you change the roleplay?
What would be the theme?
What would be the lecture topics?
What would be the outputs?
Example…Example…
Event Management Company.
Lecture topics Budgeting Catering Staffing Security
Outputs A mock or Actual event Advertising material Planning documentation
•Presentation of Ideas
•Conclusions & Feedback
Engage in Game-Based Learning
www.engagelearning.eu
Workshop - Online Educa, Berlin 2009
Thank you and Farewell