Top Banner
Engage in Game-Based Learning www.engagelearning.eu Workshop - Online Educa, Berlin 2009 Part two
41

Engage Workshop Berlin09 Part2

Jan 28, 2015

Download

Education

Paul Pivec

The ENGAGE Learning portal and tools were presented at this workshop and knowledge will be provided on the step by step introduction of game-based learning. The tools will support workshop participants in how to select, modify, design and adopt games for their own classes, regarding their local and cultural agendas. Selected use cases of game-based learning were presented and explained. The workshop was carried out interleaving presentations, demonstrations, discussions and group work.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Engage Workshop Berlin09 Part2

Engage in Game-Based Learning

www.engagelearning.eu

Workshop - Online Educa, Berlin 2009

Part two

Page 2: Engage Workshop Berlin09 Part2

Agenda• 11:15 – 13:00

• Game Based Learning or Game Based Teaching• Overview of Meta Games• A discussion on the use of Meta Games• The Taxonomy of Game Based Learning

• Role Playing the Industry• Examples of using RolePlay at University• Group work creating Roleplays• Presentation of ideas

• Conclusion• Summary, Feedback, Thank you, and Farewell

Page 3: Engage Workshop Berlin09 Part2

•Game-Based Learning or Game-based Teaching

Page 4: Engage Workshop Berlin09 Part2

Game-basedGame-basedLearningLearning

TaxonomyTaxonomy

Page 5: Engage Workshop Berlin09 Part2

Learning Outcomes

Learning Objective:

Memory/ Repetition/ Retention

Definition:

Factual Knowledge

Appropriate Games/ Typology:

Drill and PracticeQuiz gamesPuzzle games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Page 6: Engage Workshop Berlin09 Part2

Appropriate Games/ Typology Examples:

Drill and PracticeQuiz gamesPuzzle games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Learning Outcomes

Buzz Bejeweled

Page 7: Engage Workshop Berlin09 Part2

Learning Outcomes

Learning Objective:

Dexterity/ Spread, Precision/ Motoric

Definition:

Sensorial/ dexterous knowledge

Appropriate Games/ Typology:

Combat/Fighting GamesDriving GamesSimulation Games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Page 8: Engage Workshop Berlin09 Part2

Appropriate Games/ Typology Examples:

Combat/Fighting GamesDriving GamesSimulation Games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Learning Outcomes

Counter-Strike Cobra Gunship Simulator

Page 9: Engage Workshop Berlin09 Part2

Learning Outcomes

Learning Objective:

Applying Concepts/ Rules

Definition:

Translate knowledge into new context: use information, use methods, concepts, theories in new situations

Appropriate Games/ Typology:

Sport GamesDriving GamesAction GamesDrill and Practice

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Page 10: Engage Workshop Berlin09 Part2

Appropriate Games/ Typology Examples:

Sport GamesDriving GamesAction GamesDrill and Practice

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Learning Outcomes

Need for Speed FIFA 08

Page 11: Engage Workshop Berlin09 Part2

Learning Outcomes

Learning Objective:

Decision-making (strategy & problem solving)

Definition:

Analysis of knowledge based on problem solving, prediction, drawing conclusions, choice making, reasoned argument

Appropriate Games/ Typology:

Strategy GamesAdventure GamesRole Play GamesSimulation Games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Page 12: Engage Workshop Berlin09 Part2

Appropriate Games/ Typology Examples:

Strategy GamesAdventure GamesRole Play GamesSimulation Games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Learning Outcomes

Monkey Island Starcraft

Page 13: Engage Workshop Berlin09 Part2

Learning Outcomes

Learning Objective:

Ability to learn/ Self-assessment

Definition:

Evaluation

Appropriate Games/ Typology:

Role Play GamesSimulation Games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Page 14: Engage Workshop Berlin09 Part2

Appropriate Games/ Typology Examples:

Role Play GamesSimulation Games

Game Based LearningGame Based LearningGame Based LearningGame Based Learning

Learning Outcomes

Zoo Tycoon World of Warcraft

Page 15: Engage Workshop Berlin09 Part2

All screenshots remain the property of their respected ownersLara Croft and Tomb Raider are trademarks of Eidos Interactive Limited

Questions?Questions?Questions?Questions?

Page 16: Engage Workshop Berlin09 Part2

•Role Playing the Industry

Page 17: Engage Workshop Berlin09 Part2

Role Playing Role Playing About About

Educational Educational Game Design.Game Design.

Game-Based LearningInformation Design

Page 18: Engage Workshop Berlin09 Part2

Educational Games - GenresEducational Games - GenresEducational Games - GenresEducational Games - Genres

Traditionally 2D platform games

Often low-tech, low budget

Targeting at children aged 6-9 years

Often created by teachers and not developers

Page 19: Engage Workshop Berlin09 Part2

Game-Based Learning - GenresGame-Based Learning - GenresGame-Based Learning - GenresGame-Based Learning - Genres

Can use commercial recreational games (cots)

Often called Serious games

Can use 3D platforms and all Genres

Targeting at all ages and Industry training

Emerging market for Developers and Game Designers

Page 20: Engage Workshop Berlin09 Part2

Game about designing a gameGame about designing a gameGame about designing a gameGame about designing a game

Game-based Learning class was a role-play itself

Team work – one team, one company

Role within a team - role in a company game producer, game designer,game developer, programmer

Goal – concept of an educational game

Page 21: Engage Workshop Berlin09 Part2

Course OverviewCourse OverviewCourse OverviewCourse Overview

15 Unit course 45 minute lectures followed by 90 minute

practical.

Group work 4 students in each group.

Educational video game design Concept design, design documents, development

log.

Group assessment: Innovation, quality, completeness.

Page 22: Engage Workshop Berlin09 Part2

Group Work - why?Group Work - why?Group Work - why?Group Work - why?

Combined individual knowledge

Combined different strengths

Group motivation

Group ideas / mind mapping

Collaboration - work place preparation

Page 23: Engage Workshop Berlin09 Part2

Course OverviewCourse OverviewCourse OverviewCourse Overview

Submission requirements for assessment….

Development Blog showing group progress Accessible throughout the semester

Completed game design document All topics addressed as per lectures Professional format and creative design

Poster and packaging samples for game Sample Screenshots for filmloop

10-minute group presentation

Page 24: Engage Workshop Berlin09 Part2

Course OverviewCourse OverviewCourse OverviewCourse Overview

Learning outcomes of the course….

Educational game design Pedagogical terminology Professional proposal requirements Digital Game Industry awareness Self-reflection of learning process (blog) Improvement of written and conversational

English

Page 25: Engage Workshop Berlin09 Part2

Course StructureCourse StructureCourse StructureCourse Structure

Define your team: Roles, project phases, time line.

Define your game: Title, genre, platform, target audience.

Define your concept: Abstract, gameplay, game elements.

Test your concept: Gameflow analysis, prototype usability.

Create your presentation: Innovative, informative, professional.

Page 26: Engage Workshop Berlin09 Part2

DetailsDetailsDetailsDetails

are there similar applications available (make an analysis and outline what is in your game better, or what is good in other products that you can use in your game)

outline instructional elements (learning topics and learning goals)

didactical concept (how the technology is applied to achieve learning)

Page 27: Engage Workshop Berlin09 Part2

DetailsDetailsDetailsDetails

first screen designs (scribbles of screens, navigation elements, icons,…)

detailed design => storyboard (screen layout, navigation, buttons, typography, colours, text on the screen, audio, sequence of screens,…)

technical requirements / technical concept => game concept document.

Innovative Poster presentation and mockup of concept to “sell” your product.

Page 28: Engage Workshop Berlin09 Part2

Lecture TopicsLecture TopicsLecture TopicsLecture Topics

Course overview, Game-based learning

Game genres, platforms, and industry roles

Gender issues and target audience anaylsis

Design guidelines for successful games

Concept documents and the development cycle

Gameflow and usability testing

Educational games and learning outcomes

Game engines and development tools

Marketing, packaging, and promotion

Page 29: Engage Workshop Berlin09 Part2

Course resourcesCourse resourcesCourse resourcesCourse resources

Lectures covering all required aspects

Handouts for exercises

Sample documents provided

Website references and supplemental

readings

Blog comments by lecturer

Page 30: Engage Workshop Berlin09 Part2

Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards

”Ever had problems of losing parts of your

time machine’s outboard engine

and trying to reinvent those while traveling

through history of mankind? No?

Well, here we go!”

And the winner is ….And the winner is ….And the winner is ….And the winner is ….

Page 31: Engage Workshop Berlin09 Part2

Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards

Dare to Cook

Page 32: Engage Workshop Berlin09 Part2

Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards

Anaphylactic

Page 33: Engage Workshop Berlin09 Part2

Anaphylactic

Golden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple AwardsGolden Pineapple Awards

Page 34: Engage Workshop Berlin09 Part2

Engage LearningEngage LearningEngage LearningEngage Learning

GPA, Summer School 2010...

www.engagelearning.eu

Page 35: Engage Workshop Berlin09 Part2

Effective learning opportunityEffective learning opportunityEffective learning opportunityEffective learning opportunity

1. Provide a high intensity of interaction and

feedback.

2. Have specific goals and established procedures.

3. Be motivational.

4. Provide a continual feeling of challenge.

5. Provide a sense of direct engagement on the task

involved.

6. Provide the appropriate tools that fit the task.

7. Allow for the subjective experience.

[Norman (1993) and used later by Kasvi (2000)]

Page 36: Engage Workshop Berlin09 Part2

... and students’ opinion... and students’ opinion... and students’ opinion... and students’ opinion

75% - enjoyed the topic despite not considering

themselves to be game players

35% - would consider this for their own career

Best class in semester.

Very structured and clear what one has to achieve.

Enjoyed the topic and work.

Great work atmosphere.

Page 37: Engage Workshop Berlin09 Part2

In your Groups…In your Groups…

How could you use this in your class?

How would you change the roleplay?

What would be the theme?

What would be the lecture topics?

What would be the outputs?

Page 38: Engage Workshop Berlin09 Part2

Example…Example…

Event Management Company.

Lecture topics Budgeting Catering Staffing Security

Outputs A mock or Actual event Advertising material Planning documentation

Page 39: Engage Workshop Berlin09 Part2

•Presentation of Ideas

Page 40: Engage Workshop Berlin09 Part2

•Conclusions & Feedback

Page 41: Engage Workshop Berlin09 Part2

Engage in Game-Based Learning

www.engagelearning.eu

Workshop - Online Educa, Berlin 2009

Thank you and Farewell