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EMPATHIC COMPUTING Mark Billinghurst [email protected] June 10 th 2015
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Page 1: Empathic Computing

EMPATHIC COMPUTING Mark Billinghurst [email protected]

June 10th 2015

Page 2: Empathic Computing

Hiroshi Ishii – AWE 2014

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•  daf

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ARToolKit (1999)

First open source AR SDK http://artoolkit.sourceforge.net/

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MagicBook (2001)

• First AR story book • Transitional AR to VR experience

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AR Tennis (2005)

• First collaborative AR game on a mobile phone

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Mobile AR Advertising (2007)

• First mobile AR ad campaign (Saatchi & Saatchi)

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AR Business Today

• Around $600 Million USD in 2014 (>$2B 2015) • > 80% Games and Marketing applications

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“Do you want to sell sugar water for the rest of your life or do you want to come with me and change the world?"

Steve Jobs to John Sculley 1983

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Mark’s Midlife Crisis • Then

• Recently Married • Finished sabbatical at Google • Looking for new opportunities

• Now • Resigned my job • Moved to a new country • Creating a new research group

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Interaction Technology Natural

Time

Punch Card

Keyboard

Mouse

Speech

Gesture

Emotion

1950 1960 1980 1990 2000 2010

Thought

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Physiological Sensing

Emotiv Empatica

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Interaction Technology Natural

Time

Punch Card

Keyboard

Mouse

Speech

Gesture

Emotion

1950 1960 1980 1990 2000 2010

Thought

Implicit

Explicit

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Content Capture Realism

Time

Photo

Film

Live Video

Panorama

360 Video

3D Space

1850 1900 1940 1990 2000 2010

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3D Image/Space Capture

Google Project Tango Samsung Project Beyond

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Content Capture Realism

Time

Photo

Film

Live Video

Panorama

360 Video

3D Space

1850 1900 1940 1990 2000 2010

2D Static

Immersive

Live

Experience

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Networking Speeds Log (b/s)

Time

100 b/s

10 Kb/s

1 Mb/s

1980 1985 1990 1995 2000 2010

100 Mb/s

2005

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Network Innovation

Universal Connectivity

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Networking Speeds Log (b/s)

Time

100 b/s

10 Kb/s

1 Mb/s

1980 1985 1990 1995 2000 2010

100 Mb/s

2005

Text

Audio

Natural

Video

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Natural Collaboration

Implicit Understanding

Experience Capture

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Natural Collaboration

Implicit Understanding

Experience Capture

Empathic Computing

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EMPATHIC COMPUTING Systems that Create and Share Understanding

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Empathy

“Seeing with the Eyes of another,

Listening with the Ears of another,

and Feeling with the Heart of another..”

Alfred Adler

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Empathic Computing

1. Understanding: Systems that can understand your feelings and emotions

2. Sharing: Systems that help you better understand the feelings of others

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Understanding: Affective Computing

• Ros Picard – MIT Media Lab • Systems that recognize emotion

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Appliances That Make You Happy

• Jun Rekimoto – University of Tokyo/Sony CSL • Smile detection + smart appliances

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Sharing

Can we develop systems that allow us to share what we are seeing, hearing and feeling with others?

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•  sdfs

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•  sdfgs

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•  axcvxca

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Movies are like a machine that generates Empathy

Roger Ebert

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Wearable AR for Empathic Interfaces

• Wearable AR can: • Be unobtrusive • Capture emotion • Share sights, and sounds • Support remote collaboration • Enhance interaction in the real world

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Example: Google Glass

• Camera + Processing + Display + Connectivity

• Ego-Vision Collaboration (But with Fixed View)

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Social Panoramas (ISMAR 2014)

• Capture and share social spaces in real time

• Supports independent views into Panorama

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Implementation

• Google Glass • Capture live image panorama (compass + camera)

• Remote device (tablet) •  Immersive viewing, live annotation

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User Interfaces

Glass View

Tablet View

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Lessons Learned

• Good • Communication easy and natural • Users enjoy have view independence • Very natural capturing panorama on Glass • Sharing panorama enhances the shared experience

• Bad • Difficult to support equal input • Need to provide awareness cues

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Example: CoSense (CHI 2015)

• Real time sharing - Emotion, video, and audio • Wearable (sender) – Send emotion and view • Desktop (receiver) - See remote view and emotion

Google Glass e-Health 2.0 board

+

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Implementation

Data Capture

Feature Detection

Emotion Recognition

Emotion Representation

Empathic User Interface

Hardware

User Interface

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Wearable Interface

• Google Glass + e-Health + Spydroid + SSI • Measure GSR, pulse oxygen, ECG, voice pitch • Share video and audio remotely • Representative emotions sent back to Glass user

!

!

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Desktop Interface

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Lessons Learned

• Good • System was wearable • Sender and receiver mirrored emotion • Minimal cues provided best experience

• Bad • System delays • Need for good stimulus • Difficult to represent emotion

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Scaling Up

• Seeing actions of millions of users in the world • Augmentation on city/country level

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AR + Smart Sensors + Social Networks

• Track population at city scale (mobile networks) • Match population data to external sensor data • Mine data for applications

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Example: MIT SENSEable City Lab

http://senseable.mit.edu/wikicity/rome/

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Example: CSIRO WeFeel Tool

• Emotionally mining global Twitter feeds

• http://wefeel.csiro.au

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Research Challenges

• How to capture emotion?

• How to measure empathy?

• Interface/interaction models?

• How to communicate emotion?

• How to create strong empathic bonds?

• How to scaling up to city/country scale?

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Potential Applications • Education • Sports training • Rich life logging • Remote meeting support • Psychological treatments • Virtual Travel/Entertainment • Surrogate Adventure Tourism • First responders (stress, team cohesion)

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Questions to Think About..

What’s your Vision?

How do you want to be remembered?

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“Do you want to sell sugar water for the rest of your life or do you want to come with me and change the world?"

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www.empathiccomputing.org

@marknb00

[email protected]