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From ElWiki
1 Common Techniques
2 Elsword
2.1 Sword Knight
2.2 Magic Knight
2.3 Sheath Knight
2.4 Lord Knight
2.5 Rune Slayer
2.6 Infinity Sword
3 Aisha
3.1 High Mage
3.2 Dark Mage
3.3 Battle Magician
3.4 Elemental Master
3.5 Void Princess
3.6 Dimension Witch
4 Rena
4.1 Combat Ranger
4.2 Sniping Ranger
4.3 Trapping Ranger
4.4 Grand Archer
4.5 Wind Sneaker
4.6 Night Watcher
5 Raven
5.1 Sword Taker
5.2 Over Taker
5.3 Weapon Taker
5.4 Blade Master
5.5 Reckless Fist
5.6 Veteran Commander
6 Eve
6.1 Code Architecture
6.2 Code Exotic
6.3 Code Electra
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6.4 Code Empress
6.5 Code Nemesis
6.6 Code Battle Seraph
7 Chung
7.1 Fury Guardian
7.2 Shooting Guardian
7.3 Shelling Guardian
7.4 Iron Paladin
7.5 Deadly Chaser
7.6 Tactical Trooper
8 Ara
9 Team Combinations
Input Description
( Hold) ....
Name: Spring Step
A difficult technique used to increase the movement
speed and jump speed of the character. Eve's Spring
Step is much more difficult and is used differently
compared to other characters due to her gliding
mechanics, and Chung's Spring Step is also difficult
due to his ground stomping.
OR
Name: High Jump
Helps you gain greater heights with the jump. Despite
Rena's double-jump and Aisha's levitation, this will
still work for all characters.
[Skill]
Name: Quick Skill
Allows you to activate a skill without any delay. It is
great for flashy intentions and for certain
skills/actives.
Combo Description
[repeat] Quick, and basic slashing combo.
.... [repeat] A rather slow and repetitive combo but less effective.
This combo is like the one described above, but if you
time it right, you can do it faster.
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[repeat]
....Knockdown reset. (PvE only, untested in PvP)
[on platform,
repeat]
A very difficult combo to pull, it works well if you
have good attack speed.
( or )
(Optional)
Name: Counter Kick - Start with a Counterattack
then reducing the KD counter with Kick then start
with another combo
Continue On.
Name:Flame Juggler - Near the end of this you can
add any skill or keep going
Basic Combo and finisher.
Sword Knight
Combo Description
[repeat]
A combo that involves stabbing through the enemy
over and over again. Slow, but flashy.
[repeat]
Name: Supreme Dual Slash Combo
Meant to be Sword Knight's strongest Bread and
Butter Combo.
-
[SKILL]
Name: Break Em & Bag Em
A basic combo with a finisher. It has its uses mostly
in PvE, it can be used in repeat before the skill, but
only for 1 cycle on normal monsters, bosses will
counter if you try to start a 2nd cycle.
A hard KD reset combo that deals high damage.
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[repeat]
[SKILL]
A combo starter where the "z" used after >>^xx is
used to ensure that the skill does not miss. Due to the
high knockdown value it is recommended to use kick
as soon as possible.
[repeat]
Similar to the usual bread and butter combo, but
begins with a slow launch attack.
Name: Armageddon Blade Combo
At first the combo seems to be nooby, but when you
use Armageddon Blade, the opponent will be
surprised.
Magic Knight
Combo Description
[repeat]
Name: Magic Knight's Annoying Combo
Involves making Magic Knight shoot fireballs around
the sides of the opponent constantly by strafting past
them. Effective and can annoy many in PvP.
[Repeat]Name: Multi Fireball Jutsu~ Just another quick
annoying combo
Repeat if you want or Use any skill.
Name: Flame Juggler Ver.2 - Same thing as Flame
Juggler but Extended
Start the Flame Juggler Next.
Name: Counter Flame Kick - Using Counter Kick
then adding Flame Juggler or Flame Juggler ver.2
for a good combination
Repeat.
Name: Phoenix Flower Ball Jutsu~ - Just Shooting
Fireballs at your opponent
Name: Low MP Simple Combo
A simple combo involving Fire Fist. Can be finished
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with Rising Slash, Wind Blade, or Sword Fire.
Name: Alterasia Type-H Combo 1
One of Type-H's basic combos. This combo can be
done by basic Elsword but this one are finished by
Wind Blade.
Sheath Knight
Combo Description
[repeat]
Name: Basic Loop
A basic loop with quick slashes, it is a lot easier to
loop this combo as a Sheath Knight.
[repeat] Good in PVP.
[repeat]Name: Tricky loop
Its pretty tricky but it works well
~ (While in X loop) Roll
~ (While in X loop)
~ (While in X
loop) Harsh Chaser ~ [any
special active]
It's pretty simple if you get the hang of it.
Push and Pull A combo that works well in pvp.
When using sword fall then
make sure you do that right after they get hit by the
skill.
Lord Knight
Combo Description
[repeat] or
before repeatA very basic stabbing combo for Lord Knight.
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[when launched] A ground KD reset combo for Lord Knight You can
continue your combo after the skill.
-
+
@ [SKILL]
@! If you know how to loop, then use it here, if not,
just execute skill immediately after the 3rd X
Name: Break Em & Bag Em Ver 2.0
A simple LK combo with a finisher. It has its uses in
PvE, untested in PvP. It can't be repeated before the
skill.
[SKILL] or
[repeat]
Name: Armor Smash
An advanced combo for Lord Knight deal big
damage.
or instead of Double Slash, Add another then
Deadly Raid
Using heavy attacks then Break their armor leaving
them defenseless and vulnerable to Double Slash or
continue with your combo using Armageddon Blade
and repeat the combo and end it with Double slash.
You can not do that because you do not get
enough MP after the armor break for Double
Slash.
Works well for pve.
Rune Slayer
Combo Description
-
[Lengthened]
[repeat]
A basic combo combining runes and quick slashes.
[repeat]
A basic slashing combo, followed by a Magic Launch
Attack.
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[repeat] [Warning : You
need lot of attack speed]
Hurl fire runes at your opponent constanty.
-
[repeat]
An intermediate combo dealing good dps
[Insert skill "kick" somewhere along the line to
lengthen combo time]
[repeat]
An awesome basic ground infinite combo for Rune
Slayer. Especially effective with high attack speed
and magic attack.
-
Name: Grab You & Stab You Combo
A decent combo, act as a finisher; has its uses in
henir(challenge) and X runs since stoic is activated on
firefist [Also Assault Slash has no delay upon
activation]
[repeat]
A easy to execute combo with high chance of casting
magic chain's effect. You can insert Splash Explosion
or Kick to extend the combo
[repeat]
Name: Put them to sleep!
A buffed combo which can cycle depending on the
amount of MP remaining, use Luna Blade instead of
Splash Explosion to make this a finisher.
-
[repeat]
Name: Rune Slayer lock combo
A combo used to lock opponents and it wont allow
laggers to run away!
-
or
Name: Ultimate Rune Slayer Combo
A very powerful combo that can looped for a very
long time until the opponent chooses to mana break.
WARNING: Needs alot of MP to execute
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[repeat]
Infinity Sword
Combo Description
[repeat]
Name: Spinning Cut
After a basic 3 hit combo, do a barrel roll slash and
repeat combo.
Combo Description
.... [repeat] Aisha's basic staff whack infinite combo.
[Repeat] Aisha's Fire Ball Loop
[Repeat]Aisha's 2nd Fire Ball Loop, not as lag sensitive as the
one above.
[repeat] A basic launch-fireball combo.
A complicated series of launch combos.
...
Standard fireball combo, timing is strict after xxvx
and >>^z
...
Must be used on platform, and have high attack speed
as well as flawless timing. Can lock target in place if
done correctly.
High Mage
Combo Description
.....
[repeat]Crazy's Combo
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.(missile
intersects). .(missile intersects).
.(missile intersects). Repeat till it dissapears and
Continue with Spinning Fireball(while ZZ-ing) or
ANOTHER Magic Missle(if you meditate while
ZZ-ing) or End with Chain Fireball/Burst.
Name: Magic Missle Lock
only effective if you can keep your opponent from
running.starting out with >>zz helps
... ...
Name: Patch's 5C combo
If the 2nd fireball circle isn't ready yet, alternate with
awakening or go with what you feel like!~
... [Repeat
until too far away then finish with
]
Name: Magic Knight Anno-....Wait WHAT....?!
A fireball strafe mindgame combo that lasts until the
opponent somehow moves away or falls down.
Hilarity ensures and will piss off many people in pvp
(especially Magic Knights). Mindgame with Flaming
Circle in between if it looks like you may get caught.
Name: Lava Plume Has somewhat high KD but does
decent damage. Opponents in PvP shouldn't be able to
escape from it until they knock down. Can also be
used to catch if you happen to be fighting someone
who enjoys jumping over you for some reason.
However, it drains Aisha's MP extremely quickly.
Dark Mage
Combo Description
[repeat]
Name: Dark Plasma Ball Spam
Continue combo by trapping enemies inside a bark
plasma ball.
Name: Energy Stealer
Firstly launch enemy into the air, then steals their
mana, then double dash smack, hit ONCE then do a
normal Z combo, ending it with a death field or skill
of your choice.
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Battle Magician
Combo Description
[repeat] Aisha's basic staff wack loop.
[repeat] Aisha's Star Ball Loop
Easy combo to grab in air
Elemental Master
Combo Description
[repeat]
Name: Spring Wind
Wind-attribute attack, causes pushback to opponent.
Usable on ground only. This is one of her main means
of defending against opponent's melee, as her melee
generally cannot go toe-to-toe with her opponent's.
Sadistic BnB, the best damage output(on a wall)
outside of skills with the drawback of giving alot of
MP to the enemy, use with caution.
Name: Flash of Spring
Flashy BnB.
[repeat]
Name: I told you already this is not Thunder
Witch
Void Princess
Combo Description
[repeat]Name: Hammer Smash
Continue smashing enemies with her bat hammer.
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[repeat darkbolt]
Name: Anger Petit Bat Cage Trap
Trap enemies inside anger's breath-like cage while
hitting with darkbolts and hellstones .
Name: Aged Target Aiming
[move back abit] Name: Lock-on Aim
Can use Magic Adrenaline before starting this combo
to boost your damage.
Perfect for using Aging when don't have a corner.
Dimension Witch
Combo Description
[repeat]Name: Absorption hole
Can be used to trap targets inside a dimension rift.
Combo Description
.... [repeat]
A basic arrow spamming combo and one of basic
Sniping Ranger main combo. Hold 'direction' button
for faster shoots!
[repeat]Spam arrows in the direction you're facing. Change
out the arrow direction behind the way you're facing.
(Hold ) .... [repeat]
A simple fast repeating hit and using siege and
canceling down siege and repeating over and over.
Holding 'direction' button would help on canceling.
.... [repeat]
A simple kicks combined with Rena's sliding kick,
repeated over and over. This combo is a short
inefficient combo if you're not good on doing double
dash after attacking.
[repeat] [when near
wall]
A simple basic that can be linked with another
combos, however can also be done near wall, making
it keep repeating over and over. Warning, timing is
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required on some condition, as Rena's kicks do have a
bit of lag sometimes.
[repeat]An extension of Rena's simple kick and siege, dealing
more hits due to three kicks.
A simple combination of Sliding kick upwards
combines with diagonal arrow shots. This combo is
inefficient as it requires timing, and knockdown
enemy on the last arrow. Recommended to do another
combo beforehand.
+ ...
A simple triple kicks followed with a kick that throw
your enemy to the air, continued with a small jump
and an arrow shot. This combo requires a timing on
jump, yet this combo is quite rarely used.
+ ...
+ ...
Quite long and simple combo with only one
knockback at the end. Need to be good at catching
enemies mid-air, or you can choose to catch on the
ground with a simple Z kick. Adding any more
additional kicks will cause the enemy to knockdown
before the Rail Stinger.
+ ,
(repeat)
An infinite kick combo with the launcher, followed by
a running dash double-kick. You can then start it
again when the target is coming down. Requires good
timing to hit with the dash kick.
Combat Ranger
Combo Description
(or ) [repeat]A stomping combo that throw your enemy to the air..
repeated!
,
[repeat]
Combat Ranger's extension skills enable herself to do
a mid-air kick, this would be one combo that requires
timing. Doing this combo is normally only for flashy
intentions.
,
[repeat]
Simple three kicks followed with throwing enemy to
the sky, continued with double sliding kick and
upward kick.. Requires a bit of timing.
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+
A combo that requires timing in the middle, which
actually are combination of basic combos and Combat
Ranger's extension combo!
Sniping Ranger
Combo Description
then quickly use [repeat]
Instead of shooting an arrow, you cancel the arrow
and use siege instead. This works with active skills
and Special actives skills as well!
,
Three arrow hits, followed by dashing in and
launching. You can extend the combo by catching
your prey with a kick or arrow as it's falling (kicks are
easier).
Trapping Ranger
Combo Description
[repeat]
A loop 3 hit combo that can be cancel during 3rd or
4th. is optional. After maxing Hunter's
Ability, you can add in a extra for lesser
knockdown, but this will require .
[repeat]
3 hit combo then slide behind target and continue
combo. This works well and covers both sides.
Grand Archer
Combo Description
+
(before you land on the ground)
Combination of Rena's basic combo with a mix of
Grand Archer extension combo moves. Towards the
end, Rena does a backflip shoot which cost hefty
mana and knockdown enemy.
Wind Sneaker
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Combo Description
[Repeat]Name: Wind Sneaker's Loop Combo
A simple combo all Wind Sneakers should learn.
[Repeat]
Name: OverKill Wind Sneaker's Loop Combo
MANA BREAK FAST!
first hit miss
Name: The Way of A Rena
One Of the Hardest Combos I invented that includes
Spring stepping, Air reset and KD reset
[Repeat]
Name: Backflip abuse
You can damage people by abusing Backflip [Need to
skill note it] you can replace shield accel with awaken
to do more damage at the start or magic
adrenaline/accel
Name: Corner Rape
Literally, This combo can last forever, but you need
persistence, timing and accuracy if you want to do
this combo
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first
hit miss
or
Night Watcher
Combo Description
[pause] [land] Name: Flying Assault Starter Do a flying kick to
catch targets and start combos.[Need a bit of practice]
[Repeat]
Name: Sword Slash 3 Hit loop combo with night
watcher sword. With Prior Planned Blow, can do the
last , knocking targets away with the damage
buff and can be caught by using Furious Engage.
Combo Description
[repeat] A slow combo that is rather ineffective.
[repeat] A slightly slow but effective slash-grab combo.
[repeat]A variation of the above combo. Does less damage
but gives back more mana.
[repeat] A quick loop for Raven
[repeat]A quick infinite combo. Has very average range and
knockback.
[repeat]
A variation of the above combo. It reaches further and
does more damage, but is slightly slower. Also note,
the third hit of this combo does not affect/connect
with certain mobs and bosses depending on position
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and height.
[repeat]Raven's fastest and most effective bread and butter
combo
[on platform]A variation of the above that makes the combo faster
when on floating platforms.
[repeat]An advanced combo that resets the knockdown
counter.
[repeat]
An extremely difficult, yet effective combo due to its
low knockdown rate. The x must be cancelled with a
forward dash.
[repeat]An easy loop that almost anyone can do. A Knock-up
and catch repeated.
Crow Rider Combo 1
One of Crow Rider's combos. This one utilizes the
Maximum Cannon, and if you want to do maximum
damage, timing is needed for the catch. If done
correctly against a wall, the target is left standing.
Crow Rider Combo 2
One of Crow Rider's combos. This one is a little
harder because it requires speedy fingers and some
timing. It launches the opponent to the floor.
Breaking Rush
Rush into the enemy to send them flying and then
INSTANTLY bring them down with Earth Break.
Works best with Earth Break note. Can be done
without ZZZ.
One of the closest things to an Infinite Combo for
Raven. Use the ZZX<<> loop Three Times followed
by full ZZXX combo then Earth Breaker(noted).
Doable with loop done twice but followed with a KD
very shortly. Works best without awakening. Plenty of
room for improvment.
Sword Taker
Combo Description
An advanced combo that deals 6 hits for only 2 KD.
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[repeat from ZZZ^Z]Just some fun with the launchers.
[repeat]
An easy loop if you can get the timing right. normal
z-combo then dash z-combo, but then you dash-jump
and do one slash, saving the person from knockdown.
Over Taker
Combo Description
.. - [Hold arrow button]
A simple punch move used by many Over Takers.
.. [repeat or
repeat Raven combos]
You can chain this combo with all of Raven's other
moves.
A KD reset Combo.
[repeat] A simple claw catch combo.
- [repeat] Similar to Raven's bread and butter combo.
[repeat] A nice loop that deals decent damage.
Awakening [CTRL]
Javelin Stab [A stronger shadow stab technique]
Awakening
[CTRL] or
A good combo for those Over takers going for high
destructive power. Using this combo when your
Recklessfist and have the passive shall
enchant the power of the nasod arm thus making this
combo more dangerous. Using the Nasod core in
awakening shall prevent the enemy falling to the
ground while using Charged Bolt, which would be
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easy for a another combo.
Weapon Taker
Combo Description
[repeat]
Name: You want magic damage? You've got it!
An easy loop that deals decent magic damage.
Name: Deal With That
A basic combo using the two principal abilities of
Weapon Taker. Average damage and easy to do.
(wait for fall)
Name: Variation of Deal With That
A little variation of deal with that.
Name: Muggers these days.
A combo that's fairly easy to execute that also does a
fair amount of damage. Good for beginners, I guess :/
Can be finished with any skill, XX~X, or looped into
another combo.
loop
as many times as wanted, end with skill.
Name: Gunpowder Bomb
I was having fun trying to make a combo with the
>>^ZX cuz I realized you could catch from it XD So
here you are. If you end with an overheated skill, this
combo is pretty deadly. The initial >>^ZX is probably
done best if close to the ground, and then you hold v
to hit the ground faster.
Blade Master
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Combo Description
[repeat] or
...
A strong sword launch combo that can be repeated or
chained to another combo. However, it is moderately
slow and high attack speed is required.
Heres a quick combo lesson.
--- .. My version is more simple by just
using the move, What you call "One Flash" instead of
Spamming .
[repeat] ( or just
...
A heavy sword combo that does high damage, but is
moderately slow.
[repeat]...
Combination of heavy sword combo with sword
taker's low KD dash combo. Can be looped quite
easily.
...
Rushing Impact
...
Rushing Blade
... [High
Jump]
An effective combo finisher for bipedal,
character-sized bosses.
---- Repeat ifA long combo that deals fair damage to the enemy.
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necessary.
-
[hold]
ETC..
Can do this combo by replacing the
to . Must use shockwave right after
the finisher! Then right after Shock wave is executed
hold and Keep pressing just to make sure
you catch them, then Cut Tendon to cut their running
off. Recommended to use this near the walls.
@
Just a combo that Murusame did in his "Blade Master:
The secondary Tactic" Video.
@= requires timing. Its one hit during the dash jump
but then fall to the ground and do a normal z attack.
best done with many platforms.
...
...
: or
or
just after the last "one flash" you can do What ever
you want but you have only 3hit left so you can do
zzz or zz shadow piercing or flying impact (without
doing "z" before or your opponent will fall)
Reckless Fist
Combo Description
Gatlin' Catch
[repeat]A repetitive combo that involves firing flares at your
opponent. Does decent magic damage.
A variation of the basic raven bread and butter combo
that does insane damage with the addition of the
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[repeat] Nasod Arm combo of the Reckless Fist.
[repeat]
A quick, easy, powerful ground combo in which
Raven punches through the opponent multiple times,
4th hit is especially strong.
[repeat]
[On platform]
Strong, can be hard to chain together, though more so
when on solid ground then on a platform. Does very
high magic damage.
A full combo that unleashes massive damage before
finishing with a strong attack. If all hits land 40-50
mana will be gained. Weapon break for those pesky
buffed enemies and bosses.
Name: Nasod Insanity Combo
Does the basic punching combo, then cancels with
Magic Adrenaline (+40% Magic Attack at Max
Level). Afterwards, continues with the punching
combo, then ends with Wild Charge. You can charge
your fist for the period of the time when your
opponent is recovering from the punch flinch, then
unleash the ultimate one-two.
Awakening [CTRL]
Same combo as the over taker's one above but with a
slight change. Using the combo below Gotcha'Mate
the Can be used at the
end combo then catch or use To catch while
awakening. Using this shall bring Destruction upon
your foe's.
Name: Gotcha'Mate Does the basic Slash Combo
but uses his claws after the third hit for the stun, then
he does the basic Heavy Combo with a Spike coming
up from his foot and launching his enemies in the air,
Which they are open so you can use X Crash right
where they about to fall.
Name: Reckless Fury A basic PvP combo which
uses weapon break and ground impact for additional
damage and extra combo length. Arc Enemy is used
to lower KD and get in a few additional hits, although
the enemy usually mana breaks right after an Arc
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Enemy. Can use another Arc Enemy if you have the
mana instead of using a finishing hit. This combo is
easiest to use against walls.
Veteran Commander
Combo Description
(hold) ~
Name:
Veteran
Commander
trailer
Combo
A combo
from the
trailer of
veteran
commander.
~
Name:
Combo
Finisher
A basic
finisher that
every
Veteran
Commander
should
master.
Name:
Chain
Active
Combo
A lethal
combo that
can be
}
Combo Description
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chained with
100mp,
dealing
1450%
physical
damage
skill-wise,
along with 2
status effects
inflicted.
[repeat]
Basic Physical
Attack infinite
combo for Eve.
Fast and effective.
[repeat]
Lazy infinite
combo for enemies
that aren't large
enough for the
normal combo.
[repeat]
Even Lazier
infinite combo for
enemies that aren't
large enough for
the normal combo.
[repeat]
Turns enemies
around making
them less of a
threat.
[repeat]
Locks the enemy in
the air. Use for
large enemies.
Code Architecture
Combo Description
[repeat]
CA basic combo.
[repeat]
Oberon diagonal
slash spam.
(Hold )A variation of the
basic combo that
deals much more
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(release
) [repeat]
damage, but uses
some MP.
Code Exotic
Combo Description
[Hold down
arrow]
....
[Repeat]
A lazy ground
combo for CE.
...
[repeat]
A VERY painful
infinite ground
combo for CE.
[repeat]
Like Rena's
Arrow-Arrow
combo, but much
closer. Magic buff
for a KD reset and
added damage.
[repeat]
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[repeat]
[Fix from upper
combo]
[repeat]
Code Electra
Combo Description
[repeat]
An infinite loop for
Electra. If needed,
reset the KD with a
magical buff, and if
out of MP, just
>>ZZ repeatedly.
Code Empress
Combo Description
[repeat]
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[or
]
[repeat]
[repeat]
A combo that
allows easy mp
regen. No KD or
Luanch. Requires
decent attack speed
and good timing for
loop.
[active or special
active skill]
[repeat]
(Hold )
[or
]
[or
]
(Release
Aggressive Actives
Using 3/4ths of
your active skills to
string up a combo.
Note that releasing
the Mega Electron
Ball takes timing
when your target
drops down.
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)
...
What is this
assault...
Using This might
be one of the
easiest combo
spams ever made
for Code Empress.
As long as you
utilize the combos
that don't nock
down or the ones
that are easy to
catch from, you can
make this combo as
long as you want :/
Throw in a Spitfire
or Electronic Field
for extra damage or
if you think you
might loose your
target, or even start
with a Spitfire or
>>^XZ. It's all up
to you.
Code Nemesis
Combo Description
A nice combo for
Code Nemesis that
uses 130 MP and
deals good damage.
Harder, faster
version of basic
Infinite with less
KD
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[repeat]
[repeat]
Standard CN loop
[repeat]
Harder but longer
variation to the
above
(Hold )
(Release )
(Hold
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)
(Release )
(Hold )
(Release )
(Hold )
(Release
)
Flashy as F-, gonna
need to start with
about 200mp to
pull off.
(Hold )
(expected to fall
difficult combo that
can be used to trap
the enemy
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)
[Repeat]
(Hold )
...
(Release )
(Reverse
Direction and
Repeat)
A modified
infinijuggle that is
slightly more lag
sensitive but does
more damage due
to the added Mega
Electronball.
Code Battle Seraph
Combo Description
for a short
while, then hold
to hit the
ground.
[repeat]
'Energetic Dash
I honestly don't
know if you can
use this more than
twice in PvP, so to
reset the KD, use a
magic buff. It adds
extra damage :D
Combo Description
Repetitive
Assault: A basic
three hit loop that
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[repeat]
launches on the
third hit as well as
reloads a
cannonball. It's best
to hold the down
key ( ) while
exectuting the
combo for easy
execution. (I don't
believe you need to
double tap to turn
around)
-Crescelius
[repeat]
Basic Slow Infinite
combo for Chung
[repeat]
Physical Reload
This combo allows
you to reload while
your hitting the
crap out of your
enemy
[repeat]
Basic
Launch-Catch
Infinite combo.
Reloads two
cannonballs.
Chase The first
part
... is
quite hard but it is
easy for most
people.
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Or
then
start your own
combo.
Basic KD Reset
combo that is fairly
easy to execute.
Name:Launching
Landmine: A long
combo ending with
a launching catch.
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[cancel after
3.rd or 4 th shot]
[cancel
again after 3 rd
shot[you should
have 1 or 2
cannonballs now,if
you started wih 6]]
Name:Cannon
Barrage: A long
combo firing and
reloading many
Cannonballs,
maximizing
Damage on usage
of much mana.
Fury Guardian
Combo Description
(hold for a short
while)
[Repeat]
Name: Friendly
Guardian Bread
and Butter Combo
A fairly easy to
execute infinite
combo that deals
rather substantial
damage and returns
a lot of mana.
(Starting fully
loaded)
Name:
Grandhammer
Grind
A complicated
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(cancel
after 3 shots)
OR OR
combo that deals
high damage.
cancel 3 shot
Name:Deadly
Blow
A massive combo
that deals a deadly
damage.
(catch)
Name:Shota Ram
Death Combo
Long string of hits
for high damage
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(cancel before last
shot)
or
or (Any
Buff)
and can be ended
with a finisher or a
buff.
Name: Simplistic
Dash
Just a dash with a
Human Tornado
thrown in. It's fun
and a pretty handy
combo cuz it's short
XD )One could end
this with a skill like
Lunatic Fury if
they have enough
MP)
Shooting Guardian
Combo Description
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@
or
[Repeat]
Name: GunFu
smackdown
A fairly easy to
execute infinite
combo that deals
good damage.
Super easy with
attack speed 10%
and above. After
each combo
sequence, can add
skills for an extra
kick. Need some
right timing to
catch enemy, use
if you
can't manage, near
impossible to do in
dwarf mode
(Afterwards
continue to repeat
until
knockdown)
Name: Seiker
Heart
Very long and
possibly
complicated
combo. Deals good
amount of damage
and mostly best
used in PvP. If used
with Petrifying or
Burning attribute
might be reduced to
less hits.
wait or
cancel combo
Name: Dreyco's
Honor
An easy combo that
I designed in level
20 so it is very
suitable for the
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shoot all except the
last bullet then
so you get
closer, now here's a
variation, you can
follow with
and skill like
or
beginners as it is
for the ones that
want to expand
their repertory.
Shelling Guardian
Combo Description
enter
siege shelling
stance
Name: Chase you
to hell
A combo not so
hard to use.
Beginner friendly.
Iron Paladin
Combo Description
Name: Expanded
Dash
This one's a little
harder, but it
involves more
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attacking and
screaming than the
Simplistic Dash.
High Attack speed
would be nice for
this one :/
(Then Repeat
without knowdwn)
(at 200 MP)
(And
Punish Your
Enemies!)
Easy to execute
doesn't need a lot of
attack speed just be
sure you have at
least 1 cannonball
(Repeat 3 times)
Name: Xygon
Spam
Kinda Short and
the last part works
better as PvE
combo but is useful
for knowdown at
arena
Deadly Chaser
Combo Description
Name:Silver
Bullets
Basic combo,
reloads one
cannonball and
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[repeat]
wastes little MP.
Name:Bite the
Bullet
Simple Combo,
reloads 2
cannonballs, little
MP wasted if
executed correctly.
[repeat] until
its 18hits Press
once more to
finish it. Because of
KD.
Pistol Drive A
combo that waste
only 5mp if you
connect all hits. If
you miss all four
shots you will lose
19mp. End combo
with cannon.
anyskill after.
Revolver Drive
cost 265MP : A
combo only
involving your
silver shooters.
Name:Both ways
A combo that deals
nice damage and
dosen´t knockdown
the target.
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Name:Blast Off
Simple combo to
secure maximum
damage out of
Shooting Star.
Name:After
Burner
A combo that
wastes MP even
though it is
effective.
Name:Taste My
Cannon
A combo that deals
massive damage
that drain's the
opponent's HP fast.
| Repeat
Name:No Where
to Hide
A combo that deals
massive damage
that drains the
opponent's HP fast
and catches them.
[repeat]
Name: Up and
down
A combo that
throws your
enemies up an
down and catches
them. Really easy.
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Page 41
Name: Silver
Gunslinger
Combo involving
only silver shooters
but consumes quite
MP.
(Catch
with reload skill)
(Jump to the other
side of target and
repeat)
Name: Infinity
Chaser
Deadly Chaser's
Infinite combo.
May not work on
some servers and
might not succeed
having burning or
petrifying
attributes.
(or)
(repeat)
Name: Cyprys
Dead Combo
Deadly Chaser's
very good combo.
May not work if
someone use 100
pm to get down :(
#
Name: Hidden
Power? ???
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* *
or
@ @ then
continue with your
combo after Blitz
Timing is needed #
to cancel at 3~4
shot *
Right after @
Name: I'm Not
Overpowered Best
used in PvP. An
alternate version of
the above combo
except it reloads
cannonballs and
uses Siege Shelling
for extra damage
while the opponent
is caught by
Rumble Shot. Does
great damage if
done correctly and
is rather simple to
learn. Feel free to
substitute Leg Shot
with whatever you
like better since
Rumble Shot and
Siege Shelling are
the main parts of
this.
Tactical Trooper
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Combo Description
Combo Description
Combo Description
Team
Combinations
with 2 players or 3
players
Must have good
team work to do
this
Rune Slayer +
Blade Master.
[BladeMaster]
~
[Rune Slayer] Near
the Blackhole
Name: Black
Storm:
BladeMaster uses
Blackhole and then
the Rune Slayer
comes near the
blackhole and uses
Storm Blade.
Eve and Chung (As
far as I know...)
Near a platform is
ideal for this
combo. The Chung
should set up in
Siege Shelling
under said
platform, with the
Eve above it. Eve:
[repeat until
person has fallen
off the platform]
Name: Knockoff
Knock back This
was only tested
once in a PvP, and
it was entirely
accidental, but with
some practice, I
think it would work
pretty well. I know
it sure did for us!
Perhaps the Chung
could end with a
skill like Scare
Chase/Dread Chase
(if they are a
Shelling) or the
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Page 44
Chung: Siege Shell
into oblivion!Eve could catch and
keep comboing.
( Copy of Raven's
but for
two.)
1st person:
Second Person:
[repeat]
Beginners Team
Work c: Newbie
combination :D
Fury Guardian/Iron
Paladin + Another
Chung
[FG/IP]
[Chung #2]
Name: Lunatic
Siege Only tested
once with randoms
in 2v2, but works
well in my opinion.
While the enemies
are launched by
Lunatic Fury, the
second Chung
snipes them in
midair with Siege
Shelling for extra
damage.
[Blademaster]
---
---
[Recklessfist]
Union Raid A
combination of
Blademaster and
Recklessfist
together. Attacking
together with a
unsion raid.
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Page 45
Charge
until KD
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Retrieved from "http://elwiki.net/wiki/index.php?title=User_Created_Combos&oldid=52548"
Category: User Created Combos
This page was last modified on 28 December 2012, at 20:50.
http://elwiki.net/w/User_Created_Combos