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ELECTRONIC SPORTS A new phenomena catalyzed by social TVs and a growing social community Mehdi Kaytoue (INSA de Lyon/LIRIS) Loic Cerf, Wagner Meira Jr. (Universidade Federal de Minas Gerais) Chedy Raïssi - INRIA
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ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Sep 06, 2018

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Page 1: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

ELECTRONIC SPORTS A new phenomena catalyzed by social TVs and a growing social community

Mehdi Kaytoue (INSA de Lyon/LIRIS) Loic Cerf, Wagner Meira Jr. (Universidade Federal de Minas Gerais) Chedy Raïssi - INRIA

Page 2: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Digitization of the society •  Services (the world of e-stuffs)

•  Information, news access •  Buying, booking •  Encyclopedia •  Social relationships/interactions •  Content access consumption (video, music, pictures) •  Many examples: forget about the “paper’’, consume digitized

Environment? Money! •  Access anywhere, anytime

•  Smart phones •  PC •  Tablets •  Extended TV services •  Consoles

Page 3: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Entertainment • Movies, music, sport, etc. content and main actors

followed on the Web

• Video games : A flourishing industry •  Assassin’s creed (2012): 40 millions euros budget, expected

revenue of 300 millions •  Angry birds: 600 millions of active players across the world •  Gaming communities appear •  Some games require skills to master at •  Competing spirit of (most of) games: one goal, to win •  As such, tournaments start to spread

Page 4: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Electronic sport •  10 years old in South Korea • Spreading to Americas & Europe strongly since 2010 • Organizations, league •  Teams composed of professional gamers, coaches • More and more championships • More and more software and hardware sponsor

to target an audience of 18-35’s males

Gamescom 2011, 2012: Dota competitions with $1 millions for the 5-players winning team

HuskyStarcraft Youtube channel, E-Sport commentator: 345 millions views,

685k subscribers

Page 5: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

E-sport is professional

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Page 6: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

What media to reach a growing audience?

Page 7: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Social TVs: Supply and Demand meet • A way for remote viewers (in space and time) to socially

interact about a video content •  Device/network (smartphones, pc, etc) •  Synchronization •  Modality (chat, voice) •  Social reach (family, friends, strangers)

•  Important upheaval of human interactions and socialization •  Watching TV tends to be more and more active •  (Crazy society!) Yahoo! and the Nielsen company:

86% of mobiles Internet users (and 92% of the 13-24’s) simultaneously watch TV and use the mobile phone

Page 8: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Following tournaments, leagues

Page 9: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Following gamers directly

Page 10: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Objectives • Assess, understand, characterize the phenomena through

its social Web community

• Evaluate, warn about its potential •  For industrials •  For researchers : a rich source of datasets, available (for now…)

M. Kaytoue, L. Cerf, W. Meira Jr., A. Silva, C. Raïssi. Watch me playing, I am a professional: a first

study on video game live streaming. Mining Social Networks Dynamics (MSND@WWW12).

M. Kaytoue, L. Cerf, W. Meira Jr. C Raïssi. Witnessing the digitization of sport through social TVs. (Submitted).

Page 11: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Data

Page 12: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Social TV: Entities of interest • Content/Object

Video content broadcast in live, also called (video) stream Surrounded with a chat tool

• Content producer Broadcasters, also denoted as streamers Produce the stream

• Content consumer Watchers, spectators, or viewers Consume the stream

•  Unregistered users: simply watch the stream •  Registered users: watch, chat, favorites, share

Page 13: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Dataset 1: Channels and their audience

An insight to video game channels, their activity, the topics that they cover, and their audience of any user (channel, date, audience, topic, category, description, …)

Page 14: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Dataset 2: Users IRC signals An insight to consumer activities, habits, behaviors of registered users

(user, channel, date, log in/out) (user, channel, date, message)

Page 15: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Dataset 3: Users favorite channels An insight into watchers interest outside the gaming world (user, channel, channel-category,channel-cumulated-audience, ...)

Page 16: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Characterization

Page 17: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Be serious, people really watch?

0

100000

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06/10 13/10 20/10 27/10 03/11

Sig

nal c

ount

Chat signalsLogin signals

Logout signals

Page 18: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Really, really? On a daily basis?

0

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Sun Mon Tue Wed Thu Fri Sat

Ave

rage

Sig

nal C

ount

Chat signalsLogin signals

Logout signals

Page 19: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Let me guess… who produce the content?

Page 20: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Typical Web content producers?

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stream rank

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duration (min)

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Page 21: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Watching, a daily habit?

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1 10 100

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ive

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Page 22: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

What do they watch?

Page 23: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

What do they watch?

Page 24: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Language, a frontier?

Channels Watchers

Language Proportion English 94.20 % Chinese 1.32 % French 0.85 % Japanese 0.72 % Telugu 0.71 % Portuguese 0.53 % Spanish 0.46 % Polish 0.28 % Russian 0.16 %

Language Proportion English 89.20 % French 3.28 % Chinese 2.34 % Spanish 1.40 % Japanese 0.93 % Telugu 0.47 % German 0.47 % Russian 0.47 % Polish 0.47 %

Page 25: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Who are they?

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1e+06

100 1000 10000 100000 1e+06

num

ber

of u

sers

per-category ranking

animalsscience_tech

newssports

entertainmentsocial

gaming

Page 26: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Who are they?

Page 27: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

What do they speak about?

Page 28: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Summing up briefly • E-Sport: an important phenomena at its start • Social TVs: wherenthe supply and the demand meet, dual catalyzers (Twitch.tv is an important E-Sport sponsor) • Addicts gather up around social TV to share/interact about

video games •  Young people (with their ‘’classical interests’’) •  Watching e-sport, question, enjoy/feel •  Discovering games before buying them •  Produced by USA (Europe follows) •  Daily activity/week-end activity •  Language barrier

Page 29: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Rich and accessible sources of data •  Twitch API • Prolific community on Twitter/Facebook • Specific game data

•  Official rankings •  Games logs •  …

• Many opportunities as application for your algorithms •  Graph mining •  Recommender systems •  …

• Understanding the data through a characterization allow to play the role of the expert in the application

Page 30: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Example of acquired chat session •  #steven_bonnell_ii> mutagling joins •  #steven_bonnell_ii> harvardmethaddict: AF server > EU •  #steven_bonnell_ii> juno1990ahn joins •  #steven_bonnell_ii> dadgun603 parts •  #steven_bonnell_ii> bennyschwein: i cant play while im

tired, maybe its the same here •  #steven_bonnell_ii> bobbyboosted: does minigun

stream? im new here i want to see him play •  #steven_bonnell_ii> ryunoske: Like, I won't be like "Idra

def didn't win" Because, Idra actually is really good. But... Idra def didn't win. D:

•  #steven_bonnell_ii> roamy01 parts

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Page 31: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Replays • A file storing all actions of a single game

•  Mouse click, selection, camera movement etc. •  Building/unit training, etc. •  Chat between players

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Page 32: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

(Extremely!) Noisy Data • Actions are stored, but not their result • SC2 engine required to build the states: not available • Hard to evaluate states (current money, army, buildings)

• Mind game (use of fog of war and traps) • Mental & physical skills: vision/micro/macro

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Page 33: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

A 1st experiment with replays • 18547 (unique) pro replays available at 30 Sept 2011. • Harvested from the 6 main online repositories • Sequence mining

•  determine frequent (surprising) (winning) strategies •  Only based on “build-orders”

• Several applications! •  Lot of information in replays (time, geo, selections, APM…)

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<(depot) (barracks) (refinery) …..> [WIN] <(hatchery) (spawning pool) (extractor) …..> [LOSS] …

Page 34: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Replay abstraction • Start from a huge noisy list of orders/events • Abstract it at different levels • Detect, name & interpret groups of events

(+ partOf relation => a lattice) • Helps in strategy characterization, event detection, data-

mining (e.g. replay clustering), AI design, player profiling, “turning point” detection, (supervised) Win ratio evaluation (like poker), etc.

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Page 35: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Ladder, Leagues & rankings

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Page 36: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Example of LiquiPedia information

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Page 37: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Social Sciences

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Page 38: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Artificial Intelligence

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Page 39: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s
Page 40: ELECTRONIC SPORTS - perso.liris.cnrs.fr · Entertainment • Movies, music, sport, etc. content and main actors followed on the Web • Video games : A flourishing industry • Assassin’s

Jusque dans les bars…

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