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September 2012 North Carolina Science Olympiad Coaches Clinic Elastic Launched Gliders
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Elastic Launched Glider Institute 2012

Nov 24, 2015

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Elastic Launched Glider
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  • September 2012

    North Carolina

    Science Olympiad

    Coaches Clinic

    Elastic Launched

    Gliders

  • Elastic Launched Gliders

    1. DESCRIPTION

    2. EVENT PARAMATERS

    3. CONSTRUCTION

    SPECIFICATIONS

    4. THE COMPETITION

    5. SCORING

    6. TIPS AND SUGGESTIONS

  • 1. DESCRIPTION:

    Teams (of up to two) will construct and test

    elastic launch gliders

    prior to the tournament

    to achieve

    maximum flight times.

  • 2. EVENT PARAMETERS:

    Teams bring up to 2 gliders and their flight logs.

    Teams may bring any tools they need.

    Event supervisor must provide all measurement

    tools and timers.

  • 3. CONSTRUCTION SPECIFICATIONS:

    a. Design:

    b. Materials:

    c. Mass:

    d. Identification:

    e. Construction:

    f. Power:

  • 3.a. Design:

    Gliders may be constructed from:

    Published plans

    Commercial kits

    Students Original Design

  • 3.b. Materials:

    No pre glued joints or pre-

    covered surfaces.

    No Metal on functional

    components of the glider

  • 3.b. Materials:

    Super glues, old fashioned model glue (green tube) can

    be used as a glue to fasten pieces together.

    Metal wires for motor hooks.

    Plastic is acceptable for connecting tubes, film covering

    and O-rings.

    Composites of the basic materials (wood, glue, paper,

    plastic film) meet the rule.

    Tape may be used because they are a composite or

    combination of glue and paper or glue and plastic film.

  • 3.c. Mass:

    Total mass of the glider

    throughout the flight, must

    be less than 10 grams.

  • 3.d. : Identification

    Each glider must be labeled so that the event supervisor can easily identify to which team it belongs.

  • 3.e. Construction:

    Wingspan may not exceed 30 cm at any time.

    The nose of the fuselage must be blunt, such

    that if inserted into a lip balm cap it will not touch

    the end of the cap. (See the rules)

  • 3.f. Power:

    The launch handle may be of any safe configuration.

  • 4. THE COMPETITION:

    a. Event Location:

    b. Spectators:

    c. Flight logs:

    d. Practice Flights:

    e. Multiple Flights:

    f. Self-check Inspection

    g. Check in and Flights:

    h. Flights:

    i. Flight Period:

    j. Selection of Glider:

    k. Timing:

    l. Timers:

    m. Aiming Flights:

    n. Concurrent Flights:

    o. Steering / Collision:

  • 4.a. Event Location:

    The event must be held indoors.

    Tournament officials must announce the room dimensions in advance of the competition. (approximate length, width and ceiling height)

    Tournament Officials and Event Supervisors are urged to minimize the effects of environmental factors such as air currents (e.g., doors, fans) The larger the space the less of an issue this is.

  • 4.b. Spectators:

    Once competitors enter the cordoned off competition area to trim, practice, or compete, they must wear goggles and must not receive outside assistance, materials or communication.

    Teams violating this rule will ranked below all other teams.

    There must be a separate area designated for spectators.

  • 4.c. Flight Logs:

    Each team must present flight log of recorded data during inspection.

    Data must include at least 4 parameters for at least ten (10) test flights prior to the competition.

    The required parameters are:

    1) Estimated/recorded peak flight height after launch,

    2) Estimated length of the elastic launch loop in relaxed state,

    3) flight time.

    The team must choose 1 additional data parameters beyond those required. (e.g. orbit diameter, cross section of elastic launch loop, height at transition to glide pattern, launch angle, etc.)

  • 4.d. Practice Flights:

    At the Event Supervisors discretion, practice flights may occur throughout the event but

    must yield to any official flight.

    Multiple practice flights may occur at the same

    time.

    No trim (practice) flights will be permitted in the

    last half-hour of the event.

  • 4.e. Multiple Flights:

    Multiple gliders may fly at once according to

    Supervisors direction.

  • 4.f. Self-check Inspection:

    A self-check inspection station may be made

    available to competitors for checking their

    glider and launch handle prior to being

    checked by the judges.

  • 4.g. Check in and Flights:

    Team member must present their event materials

    (glider, catapult, and logs) for inspections

    immediately prior to a teams flights.

    Event supervisors are strongly urged to return flight

    logs after inspection.

    Timers will follow teams as they prepare and launch

    their gliders.

  • 4.h. Flights:

    Teams may make up to a total of 5 official

    flights using one or two gliders or Launch

    handles

  • 4i. Flight Period:

    Teams will be given an 6 minute "Flight Period", starting when their first flight after check in (trim or official) begins.

    Any flight beginning within the 6-minute period will be permitted to fly to completion.

    Competitors may make adjustments/repairs/trim flights during their official 6-minute period.

    Teams must declare before any launches during their Flight Period whether it is an official flight or trim flight.

    If teams do not indicate the flight type before the launch, it must be considered official.

    Teams must not be given extra time to recover or repair their gliders.

  • 4.j. Selection of Glider:

    The team may select any previously and

    currently approved glider or launch handle

    for each official flight.

  • 4.k. Timing:

    The timing official will measure and record the

    Time Aloft in hundredths of a second for each flight.

    Time Aloft for each flight starts when the glider

    leaves the competitors hand and stops when any part of the glider touches the floor

    or stops moving due to an obstruction.

  • 4.l. Timers:

    Event supervisors are strongly encouraged to

    utilize 3 independent timers on all flights.

    The middle value of the 3 timers will be the

    officially recorded time to the nearest 0.01s.

    Not the average!!!

  • 4.m. Aiming Flights:

    Gliders must only be launched while aimed at any

    point on the ceiling.

    Not aimed for the walls, spectators, low obstructions,

    etc.

  • 4.n. Concurrent Flights:

    The Event Supervisor may permit other official flights

    during the flight of another teams glider.

    Timers are allowed to delay a launch to avoid a

    possible obstruction.

  • 4.m. Steering / Collision:

    Competitors must not steer the glider during

    flight.

    In the unlikely event of a collision with another

    glider, a team may elect a re-flight.

    The decision to re-fly may be made after the

    glider lands.

    The six-minute period does not apply to such a

    flight.

  • 5. SCORING:

    The base score is the sum of the teams two longest flight times.

    Ties will be broken by the longest non-scored flight time.

    Teams with incomplete flight logs must have 10% of their flight time deducted from each flight.

    Teams without flight logs must have 30% of their flight time deducted from each flight.

  • 5. SCORING:

    Teams that violate a rule under Construction or The Competition must be ranked after all teams that do not violate those rules.

  • Tips and Suggestions

    This glider must be able to be launched. It

    will need to be sturdy. There is a big JOLT

    when it is launched.

    You need to be able to adjust the wings to

    get the launch and glide to work. Use CA

    glue (super glue) so you can make this

    adjustment on the horizontal stab, (the little

    wing at the rear. Look up Incidence for a

    good description of this subject.

  • Tips and Suggestions

    Pre Stretch all the rubber bands you will use

    for your Launch

    Inspect the rubber to be sure there are no

    nicks or tares.

    Know how to hold the glider----this is tricky.

    Start slow and build up to a full shot.

    You may want to hold behind the wing from the

    top to keep from knocking off the tail

  • Tips and Suggestions

    You want your plane to circle to the ceiling so

    to do that you will want to angle the plane so

    as it wants to climb and loop, it makes an

    upward circle to the ceiling.

    Watch out for hitting the handle with the

    plane.

    Watch out for hitting your thumb with the

    plane

    You want to tilt the plane not at straight

    vertical.

  • Tips and Suggestions

    You want to twist the glider away from your

    hand and turn your hand to match so the pull

    of the launch is in a direct line.

    There is an in depth article on this in the AMA

    on how to launch a free flight glider.

    http://legacy.amaglider.com/assets/general-

    technical-documents/freeflight-trimming

  • Tips and Suggestions

    Build early and test a lot.

    Use small amounts of glue.

    Be prepared to make repairs on site.

    Dont forget to label your gliders.

    Bring at least two, just in case one gets stepped on or hung in the rafters.

    Bring two launchers and extra rubber

  • Tips and Suggestions Test a lot of rubber.

    Pre stretch all rubber bands to three times their length at least.

    Color the tips of the rubber bands is you have more than one size, it make them easy to identify.

    Learn to tie knots in rubber bands.

  • Tools

    Cutting Mat

    Hobby knifes (lots of blades)

    Straight edge

    Emory boards

    Clear Packaging tape

    Brush and small cup

    Super glue

    Fine tip permanent marker