Cooties TheHMC Renjay Liu, John Yu
Jun 25, 2015
Cooties
TheHMCRenjay Liu, John Yu
The Problem
• Target: Kids
• Learn how infectious diseases spread
• Get sick through indirect contact with originator
Solution
• Simulation using devices with iBeacons
• Students bump/“infect” each other’s devices
• End game statistics
Mockups
Platform
• iBeacons (Bluetooth 4+ devices)
• Initially iOS
• Collabrify
MVP
• Bump algorithm
• Collabrification for device communication
• Infected/Not-infected indicator
• View Interactions
Hypothesis
• Fun way to learn about diseases
• Teach kids of the importance of hygiene
• Encourage kids to participate and interact
• Preparation for flu outbreaks
Milestones
Renjay John
1 - Research iBeacon Research
2 - Architecture Design Code Architecture
Design Code Architecture
3 – Basic Functions
Bump algorithm, Message transmission
Collabrify Framework, Session List
4 – Interface Work
Bump algorithm, Message transmission
Interface, Bump history list
5 - Testing MVP finalization MVP finalization
6 – UI Interactions graph Animations
7 – Infections Probability of infection
Coughing
8 – Remote Setup Remote setup app Remote setup app
9 - Testing Cleanup Cleanup
Competition
• Plague Inc. (single-player)• Pandemic 2.5 (single-player)
• Otherwise no multiplayer/multi-device simulation
Summary
• Game exploring how infection spreads
• Use of new iBeacon technology
• Huge Potential esp. in classroom settings
• Fun and informative