EDTECH - 2015 Ing. Bořivoj Brdička, Ph.D. [email protected] K ITTV PedF UK v Praze Spomocnik. RVP.cz 1 www.slideshare.net/bobr/ @spomocnik Educational Technology for 21 st century bbedtech. wordpress. com version - 170227
EDTECH - 2015
Ing. Bořivoj Brdička, Ph.D.
KITTV PedF UK v Praze
Spomocnik.RVP.cz
1
www.slideshare.net/bobr/
@spomocnik
Educational Technology for 21st century
bbedtech.wordpress.
com
version - 170227
EDTECH - 2015 2
Sections:
1.Didactical aspects of technology
2.EDTECH research
3.From school 1.0 to school 2.0
4.Conectivism
5.Technology in formal education
6.Technology in unformal education
7.Technology in informal education
8.The future of EDTECH
Study materials:
Links in presentation +
EduTechWiki – material developed by the students of University of Geneva
New Learning – materials of College of Education, University of Illinois
OER of UCD Teaching and Learning, University College Dublin
EDTECH - 2015
First reforms of 20.ct.
Progressive Education in the 1940s3
EDTECH - 2015 4
Conception of Pedagogy
Behaviorism, Cognitivism, Constructivism & Connectivism
SIEMENS G. Connectivism: A Learning Theory for the Digital Age, Elearnspace, 2005.
EDTECH - 2015 5
Connected Educator Month Connectededucators.org, ED.gov
http://youtu.be/Q29S-loqy8w
EDTECH - 2015
Bloom's Taxonomy of Learning Domains
6
Benjamin Bloom - Taxonomy of educational objectives, původní znění 1956, revided (Anderson, Kratwohl) 2001
EDTECH - 2015
Gardner's theory of multiple intelligences
7
1. musical–rhythmic 2. visual–spatial 3. verbal–linguistic 4. logical–mathematical 5. bodily–kinesthetic 6. interpersonal 7. intrapersonal 8. naturalistic
Howard Gardner (Harvard University): Frames of Mind: The Theory of Multiple Intelligences, 1983
EDTECH - 2015
Piaget's constructivismTo understand is to discover, or reconstruct by rediscovery, and
such conditions must be
complied with if in the future
individuals are to be formed who
are capable of production and
creativity and not simply
repetition.
Jean Piaget - To Understand Is To Invent, 1972
8
EDTECH - 2015
Vygotsky's Social Constructivism
Through others we become ourselves.
Lev Semjonovič Vygotskij: The problem of the cultural development of the child, 1929
9
Zone of Proximal Development (ZPD) - in play it is as
though the child were trying to jump above the head
of his normal behavior.
Lev Semyonovich Vygotsky: Thought and language, 1933
EDTECH - 2015
Socrates heritage
Wikipedia challenges us to
adopt a pedagogy of questions.
David White at Wikimania 2014
10
Education is the kindling of a
flame, not the filling of a vessel
Socratic methodThoth and Amon parable
Plato, The Phaedrus
The role of education should
be to equip learners with the
ability to cope with
uncertainty.
David White: Education should move us, University of Oxford, 2012
Pedagogy of Uncertainty
Good morning Barcelona!! Jim Groom at #EDEN15
EDTECH - 2015 11
http://drunksandlampposts.files.wordpress.com/2012/06/philprettyv4.pngWikipedia, DBpedia, Gephi
Vizualizace provázanosti filosofie
EDTECH - 2015
Function of brain
12
Restructuring the Brain for a Digital Age
Traditional orientation to
cognitive learning(short/long term memory)
FlashcardsSpaced repetition
Betsy Sparrow, Columbia University
POPOVA, Maria. “Tip-of-the-Tongue
Syndrome,” Transactive Memory, and How the
Internet Is Making Us Smarter
Transactive memory
EDTECH - 2015
Marshall McLuhan
Global village is the world, where the electronic media
are beginning to put us back
in touch with the tribal emotions which print had
divorced us from.
Marshall McLuhan, Understanding media, 1964
The medium is the message
13
Marshall McLuhan - The World
is a Global Village (CBC TV)
EDTECH - 2015
http://www.ted.com/talks/sir_ken_robinson_bring_on_the_revolution?language=cs
Sir Ken Robinson: Bring on the learning revolution!
TED 2010
14
EDTECH - 2015
Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to go somewhere
else, you must run at least twice as fast as that! Lewis Carrol, Through the Looking-Glass and What Alice Found There, 1871 (ilustration John
Tenniel)
Red Queen Efect
15
Above And Beyond, Partnership for 21st Century Skills
EDTECH - 2015
The Law of Accelerating Returns
16
Ray Kurzweil -
http://en.wikipedia.org/wiki/File:PPTExponentialGrowthof_Computing.jpg
http://www.youtube.com/watch?v=WFR3lOm_xhE
http://en.wikipedia.org/wiki/File:PPTExponentialGrowthof_Computing.jpg
EDTECH - 2015
Rogers' Diffusion of Innovation Theory
Survival, Mastery, Impact, InnovationMandinach, E. B., & Cline, H. F. (1994). Classroom dynamics: Implementing a technology-based
learning environment. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
Teachers’ transition model ACOT:
17
EDTECH - 2015
Heather Kanuka, 2008
•Uses Determinismtechnology as a tool, “vehicles that deliver instruction but not influence achievement
•Social Determinismthe social and cultural context impacts education
(Vygotsky)
•Technological Determinismcausual agents determining the results, the brain
restructuralization, negative and positive
conotation
18
The technology influece by Kanuka
EDTECH - 2015
Key competences for lifelong learning
communication in the mother tongue learning to learn
communication in foreign languages social and civic competences
mathematical competence and basic
competences in science and
technology
sense of initiative and
entrepreneurship
digital competence cultural awareness and expression
Recommendation 2006/962/EC of the European Parliament and of the Council of 18 December 2006 on key competences for lifelong learning
19
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Model TPCK
Punya Mishra, Matthew J. Koehler - Thinking Creatively: Teachers as Designers of Technology, Pedagogy and Content,
SITE, 2008.
20
TPACK in 2
Minutes
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Florida Technology Integration Matrix (Arizona)
EDTECH - 2015 22
FinishPhenomenonEduca0on
FinlandEducationDoesAwayWith'Subjects'
http://www.phenomenaleducation.info/
EDTECH - 2015
SAMR technology integration model
23
http://jennyluca.wikispaces.com/TPACK+and+SAMR
Dr. Ruben R. Puentedura
http://www.hippasus.com/ SAMR in 120 Seconds
EDTECH - 2015
Visible Learning of professor Hattie
24
Visible Learning
Super meta-
analysis
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Students, Computers and Learning
OECD, (2015) Students, Computers and Learning: Making the Connection
Figure 6.5, p. 153
EDTECH - 2015 26
years 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
New Media Consorcium & CoSN
The Future by the Horizon Report
EDTECH - 2015 27
The Internet of Things/ Clever Objectsyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
NABAZTAG:TAG by Violet, 2008
EDTECH - 2015 28
Visual Data Analysisyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
200 years that changed the world (with Hans Rosling)
EDTECH - 2015
Electronics books
29
years 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
Moving Tales' Unwanted Guest iPad & iPhone App
EDTECH - 2015
Augmented Reality
30
years 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
Streetmuseum
EDTECH - 2015
Games and Gamification
31
years 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
SimSchool - http://youtu.be/z-KyEem-KOc
EDTECH - 2015
Gesture-Based Computing
32
years 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
Microsoft Kinect Motion
EDTECH - 2015 33
Tablet Computingyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
http://youtu.be/aXV-yaFmQNk
EDTECH - 2015 34
3D Printingyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
Trojrozměrný tisk pro každého
EDTECH - 2015 35
New Media Consorcium & EDUCAUSE
Wearable Technologyyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
Google unveils Google Glass Explorer Edition
EDTECH - 2015
Mobile Computing
36
years 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
POWER ON TEXAS: The Digital Learning Revolution
EDTECH - 2015 37
Open Contentyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
http://youtu.be/dTNnxPcY49Q
EDTECH - 2015
Open University Model
38
Taylor, J.C. 2007. Open courseware futures: Creating a parallel universe. e-Journal of Instructional Science
and Technology (e-JIST), Vol 10, No. 1. Online: http://www.ascilite.org.au/ajet/e-jist/docs/
vol10_no1/papers/full_papers/taylorj.htm
Towards an OER university: Free learning for all
students worldwide
EDTECH - 2015 39
MOOC Massive Open Online Course
David Cormier - What is a MOOC?
EDTECH - 2015 40
A History of MOOCs
YEAR: 2011 •Introduction to Artificial Inteligence,
Stanford •Change.MOOC - Change: Education,
Learning, and Technology! (Fall 2011) •eduMOOC - Online Learning Today and
Tomorrow (Summer 2011) •DS106 - Digital Storytelling (Summer
2011) MobiMOOC - Mobile Learning (Spring 2011)
•LAK11 - Learning and Knowledge Analytics (Spring 2011)
•CCK11 - Connectivism and Connective Knowledge (Spring 2011)
YEAR: 2010 •PLENK - Personal Learning
Environments Networks and Knowledge (Fall 2010)
YEAR: 2009 •Connectivism CCK09 (Fall 2009) •Connect! Your PLN Lab (Fall 2009) YEAR: 2008 •Connectivism CCK08 (Fall 2008) -
the first MOOC Pre-MOOCs: 2007 •EC&I 831 - Social Media & Open
Education (Fall 2007) •INST 7150 - Intro to Open
Education (Fall 2007)
George Siemens and Stephen Downes, mooc.ca
EDTECH - 2015
Creative
Virtual
Oblinger, 2005
Real classes, libraries planned
education
social culture policy
Vzdělávací prostředí 21. století
41
In-formal
Un-formal
Formal
Harold Jarche, Jane Hart, 2010
EDTECH - 2015
Behaviourism Cognitivism Constructivism
ConnectivismSource of knowledge experience reason and
experience reason connection
Principleblack box – external behavior reflected
placement of knowledge to brain
personal activity, individualization
knowledge as collective product
Methodo- logy drill programmed
learning
project/problem oriented construction
construction inside dynamically changing network
Motivation positive/negative reinforcement
marks, diploma own interest interest supported
by community
Processrepeated external sensual experience
knowledge is interpreted
knowledge is constructed through thought
active network cooperation
TheoristsSkinner, Thorndike, Pavlov, Watson
Bruner, Gagne, Ausubel
Vygotsky, Piaget, Dewey, Papert Siemens, Downes
George Siemens, 2006, http://www.elearnspace.org/Articles/connectivism_self-amused.htm42
We must learn to control behavior systematically to produce people who
are good and right-minded.
Burrhus Frederic Skinner (psycholog): Beyond Freedom and Dignity, 1971
Knowledge is gained by
getting hands dirty
and trying to build
something. Seymour Papert : The
Children's Machine, 1993
Learning Theories 20.-21.ct.
EDTECH - 2015
Karen Stephenson, What knowledge tears apart, networks make whole. 2006, http://www.netform.com/
html/icf.pdf
I store my knowledge in
my friends!
43
Network as the source of knowledge
EDTECH - 2015
Personal Learning Environment (PLE)
Jared M. Stein, PLE Mapping, Draft 1 - http://www.flickr.com/photos/5tein/2314107350/44
EDTECH - 2015
http://www.flickr.com/photos/curiouslee/3485479724/
Learning as the living organism
45
Rhizomatic Education
EDTECH - 2015
Technology implementation ratio 1:1
http://www.flickr.com/photos/funksoup/403990660/
46
EDTECH - 2015
Students request change!
YouTube Remix Culture
47
Wesch http://youtu.be/
dGCJ46vyR9o
Nesbitt http://youtu.be/_A-
ZVCjfWf8
Robin Hood
http://youtu.be/ZokqjjIy77Y
EDTECH - 2015
Cross-generational Development Net generation display → viewing • non-linear pace • multi-tasking • hypermedia • iconic perception • connecting • cooperation • active • school as game • alert • fantasy • technology internal • knowing how to find fact
Old generation book → reading • fluid pace • mono-tasking • linear approach • perception by reading • independent • ambitious • pasive • school as requirement • deliberation • reality • technology external • knowing facts
Diana Oblinger, 2005
Don Tapscott, 1998, 2008
48
EDTECH - 2015
In our increasingly complex world, teaching oneself how to learn continually is the most important skill of all. Don Tapscott, Grown Up Digital: How the Net Generation is Changing Your World
49
I see the replacement of complex inner density with a new kind of new self evolving under the pressure of information overload. A self that needs to contain less and less of dense cultural inheritance. We all become "pancake people". Richard Foreman - The Pancake People, or, "The Gods Are Pounding My Head“
http://youtu.be/gxxAInZtJC8
New Educational Paradigm
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Never before in the history of the planet have so many people had the ability to find so much information
about so many things and about so many other people. Thomas L. Friedman - The World Is Flat: A Brief History of the 21. Century, 2005
http://youtu.be/lp4znWHvsjU
New Educational Paradigm
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Marc Prensky
http://youtu.be/mCBztboW348
Digital Nativesvs.
Digital Immigrants
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1.Dabbling. 2.Doing old things in old ways. 3.Doing old things in new ways. 4.Doing new things in new ways.
Marc Prensky - Shaping Tech for the Classroom
4 Phases of Transformation by Prensky
http://youtu.be/mCBztboW348
In an unimaginably complex future, the digitally unenhanced person, however wise, will not be able to access the tools of wisdom that will be available to
even the least wise digitally enhanced human. Marc Prensky - H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom
EDTECH - 2015
Dave White - residents/visitors
53
EDTECH - 2015 54
Flipped Classroomyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
http://www.khanacademy.org/talks-and-interviews/v/salman-khan-talk-at-ted-2011--from-ted-com
EDTECH - 2015
Flipped Classroom by Dr. Lodge Projekt FIZZ, North Carolina State University, The
Friday Institute
55
http://spomocnik.rvp.cz/clanek/15613/
Katie GimbarDr. Lodge McCammon
http://youtu.be/9aGuLuipTwghttp://youtu.be/-PcSafUTNd8
EDTECH - 2015 56
http://spomocnik.rvp.cz/clanek/15613/
In Common - Music Video
http://youtu.be/Br7qn4yLf-I
Flipped Classroom by Dr. Lodge
EDTECH - 2015
Flipped Classroom by Eric Marcos New Generation of Math
57
Rounding a Decimal 2007 MathTrain.com MathTrain.tv
http://youtu.be/AQj0uesFWko
EDTECH - 2015 58
Learning Analyticsyears 2010 2011 2012 2013 2014 2015
1
Mobile Computing
Electronics books Mobile Apps MOOC Flipped
classroomFlipped
classroom
Open Content Mobiles Tablet Computing
Tablet Computing
Learning Analytics BYOD
2-3
Electronics books
Augmented Reality
Game-Based Learning
Games and Gamification
Games and Gamification Makerspaces
Augmented Reality
Game-Based Learning
Learning Analytics
Learning Analytics 3D Printing Wearabla
technology
4-5
Gesture-Based
ComputingGesture-
Based Computing
Gesture-Based
Computing3D Printing Self-control
Adaptive Learning
Technologies
Visual Data Analysis
Learning Analytics
The Internet of Things
Wearable Technology
Virtual Assistant
The Internet of Things
System Signals
EDTECH - 2015
Learning AnalyticsSystem Signals (Purdue University)
59
Khan Academy
http://www.khanacademy.org/talks-and-interviews/v/salman-khan-talk-at-ted-2011--from-ted-com
Flipped Classroom
EDTECH - 2015
1. Pull, don’t push! 2. Create from relevance! 3. Stop calling them „soft skills“! 4. Allow for variation! 5. No more sage onstage! 6. Be an anthropologist, not an archaeologist! 7. Build a learning community! 8. Teachers are designers! 9. Change the (evaluation) discourse! 10.Incubate the future!
https://www.ideo.com/images/uploads/news/pdfs/Metropolis_Feb09.pdf
IDEO’s 10 Tips For 21. Century Classroom
60
EDTECH - 2015
Thomas H. Davenport, Jeanne G. Harris & Robert Morison - Analytics at Work: Smarter Decisions, Better Results, Harvard Business Press , 2010
Analytics at Work
What happened?(Reporting)
What happening now?
(Alerts)
What will happen?
(Extrapolation)
How and why did it happen?
(Modeling)
What’s the next best action?
(Recommendation)
What’s the best/worst that can
happen? (Prediction,
optimalization, simulation)
past present future
information
insight
61
EDTECH - 2015
Open course in Education FuturesDavid Cormier http://edfutures.com
http://www.kurneyramsey.com/images/Night%20LIfe/3%20street%20lamps.jpg
Gary Klein Streetlights and Shadows: Searching for the Keys to Adaptive Decision Making
62
EDTECH - 2015 63
The Future of Employment
B.FREY, A.OSBORNEThe Future of Employment,
Oxford, 2013
Ross DawsonAs more jobs are automated, how many of us will still have productive work?, 2013
Unautomated skills
EDTECH - 2015 64
The Second Machine Agecooperation instead of automatization
Thomas H. Davenport, Julia KirbyBeyond Automation, Harvard Business Reviw, 2015
https://youtu.be/9C3vbNRvaD8
EDTECH - 2015
Beyond Current Horizons - Future scenarios
Futurelab - http://www.beyondcurrenthorizons.org.uk/scenarios/ataglance/65
EDTECH - 2015I thank all people helping me to search and discover!