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EDTECH - 2015 Ing. Bořivoj Brdička, Ph.D. [email protected] K ITTV PedF UK v Praze Spomocnik. RVP.cz 1 www.slideshare.net/bobr/ @spomocnik Educational Technology for 21 st century bbedtech. wordpress. com version - 170227
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Educational Technology for 21st century

Jan 07, 2017

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Borivoj Brdicka
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Page 2: Educational Technology for 21st century

EDTECH - 2015 2

Sections:

1.Didactical aspects of technology

2.EDTECH research

3.From school 1.0 to school 2.0

4.Conectivism

5.Technology in formal education

6.Technology in unformal education

7.Technology in informal education

8.The future of EDTECH

Study materials:

Links in presentation +

EduTechWiki – material developed by the students of University of Geneva

New Learning – materials of College of Education, University of Illinois

OER of UCD Teaching and Learning, University College Dublin

Page 7: Educational Technology for 21st century

EDTECH - 2015

Gardner's theory of multiple intelligences

7

1. musical–rhythmic 2. visual–spatial 3. verbal–linguistic 4. logical–mathematical 5. bodily–kinesthetic 6. interpersonal 7. intrapersonal 8. naturalistic

Howard Gardner (Harvard University): Frames of Mind: The Theory of Multiple Intelligences, 1983

Page 8: Educational Technology for 21st century

EDTECH - 2015

Piaget's constructivismTo understand is to discover, or reconstruct by rediscovery, and

such conditions must be

complied with if in the future

individuals are to be formed who

are capable of production and

creativity and not simply

repetition.

Jean Piaget - To Understand Is To Invent, 1972

8

Page 9: Educational Technology for 21st century

EDTECH - 2015

Vygotsky's Social Constructivism

Through others we become ourselves.

Lev Semjonovič Vygotskij: The problem of the cultural development of the child, 1929

9

Zone of Proximal Development (ZPD) - in play it is as

though the child were trying to jump above the head

of his normal behavior.

Lev Semyonovich Vygotsky: Thought and language, 1933

Page 10: Educational Technology for 21st century

EDTECH - 2015

Socrates heritage

Wikipedia challenges us to

adopt a pedagogy of questions.

David White at Wikimania 2014

10

Education is the kindling of a

flame, not the filling of a vessel

Socratic methodThoth and Amon parable

Plato, The Phaedrus

The role of education should

be to equip learners with the

ability to cope with

uncertainty.

David White: Education should move us, University of Oxford, 2012

Pedagogy of Uncertainty

Good morning Barcelona!! Jim Groom at #EDEN15

Page 13: Educational Technology for 21st century

EDTECH - 2015

Marshall McLuhan

Global village is the world, where the electronic media

are beginning to put us back

in touch with the tribal emotions which print had

divorced us from.

Marshall McLuhan, Understanding media, 1964

The medium is the message

13

Marshall McLuhan - The World

is a Global Village (CBC TV)

Page 15: Educational Technology for 21st century

EDTECH - 2015

Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to go somewhere

else, you must run at least twice as fast as that! Lewis Carrol, Through the Looking-Glass and What Alice Found There, 1871 (ilustration John

Tenniel)

Red Queen Efect

15

Above And Beyond, Partnership for 21st Century Skills

Page 19: Educational Technology for 21st century

EDTECH - 2015

Key competences for lifelong learning

communication in the mother tongue learning to learn

communication in foreign languages social and civic competences

mathematical competence and basic

competences in science and

technology

sense of initiative and

entrepreneurship

digital competence cultural awareness and expression

Recommendation 2006/962/EC of the European Parliament and of the Council of 18 December 2006 on key competences for lifelong learning

19

Page 26: Educational Technology for 21st century

EDTECH - 2015 26

years 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

New Media Consorcium & CoSN

The Future by the Horizon Report

Page 27: Educational Technology for 21st century

EDTECH - 2015 27

The Internet of Things/ Clever Objectsyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

NABAZTAG:TAG by Violet, 2008

Page 28: Educational Technology for 21st century

EDTECH - 2015 28

Visual Data Analysisyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

200 years that changed the world (with Hans Rosling)

Page 29: Educational Technology for 21st century

EDTECH - 2015

Electronics books

29

years 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

Moving Tales' Unwanted Guest iPad & iPhone App

Page 30: Educational Technology for 21st century

EDTECH - 2015

Augmented Reality

30

years 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

Streetmuseum

Page 31: Educational Technology for 21st century

EDTECH - 2015

Games and Gamification

31

years 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

SimSchool - http://youtu.be/z-KyEem-KOc

Page 32: Educational Technology for 21st century

EDTECH - 2015

Gesture-Based Computing

32

years 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

Microsoft Kinect Motion

Page 33: Educational Technology for 21st century

EDTECH - 2015 33

Tablet Computingyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

http://youtu.be/aXV-yaFmQNk

Page 34: Educational Technology for 21st century

EDTECH - 2015 34

3D Printingyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

Trojrozměrný tisk pro každého

Page 35: Educational Technology for 21st century

EDTECH - 2015 35

New Media Consorcium & EDUCAUSE

Wearable Technologyyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

Google unveils Google Glass Explorer Edition

Page 36: Educational Technology for 21st century

EDTECH - 2015

Mobile Computing

36

years 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

POWER ON TEXAS: The Digital Learning Revolution

Page 37: Educational Technology for 21st century

EDTECH - 2015 37

Open Contentyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

http://youtu.be/dTNnxPcY49Q

Page 40: Educational Technology for 21st century

EDTECH - 2015 40

A History of MOOCs

YEAR: 2011 •Introduction to Artificial Inteligence,

Stanford •Change.MOOC - Change: Education,

Learning, and Technology! (Fall 2011) •eduMOOC - Online Learning Today and

Tomorrow (Summer 2011) •DS106 - Digital Storytelling (Summer

2011) MobiMOOC - Mobile Learning (Spring 2011)

•LAK11 - Learning and Knowledge Analytics (Spring 2011)

•CCK11 - Connectivism and Connective Knowledge (Spring 2011)

YEAR: 2010 •PLENK - Personal Learning

Environments Networks and Knowledge (Fall 2010)

YEAR: 2009 •Connectivism CCK09 (Fall 2009) •Connect! Your PLN Lab (Fall 2009) YEAR: 2008 •Connectivism CCK08 (Fall 2008) -

the first MOOC Pre-MOOCs: 2007 •EC&I 831 - Social Media & Open

Education (Fall 2007) •INST 7150 - Intro to Open

Education (Fall 2007)

George Siemens and Stephen Downes, mooc.ca

Page 42: Educational Technology for 21st century

EDTECH - 2015

Behaviourism Cognitivism Constructivism

ConnectivismSource of knowledge experience reason and

experience reason connection

Principleblack box – external behavior reflected

placement of knowledge to brain

personal activity, individualization

knowledge as collective product

Methodo- logy drill programmed

learning

project/problem oriented construction

construction inside dynamically changing network

Motivation positive/negative reinforcement

marks, diploma own interest interest supported

by community

Processrepeated external sensual experience

knowledge is interpreted

knowledge is constructed through thought

active network cooperation

TheoristsSkinner, Thorndike, Pavlov, Watson

Bruner, Gagne, Ausubel

Vygotsky, Piaget, Dewey, Papert Siemens, Downes

George Siemens, 2006, http://www.elearnspace.org/Articles/connectivism_self-amused.htm42

We must learn to control behavior systematically to produce people who

are good and right-minded.

Burrhus Frederic Skinner (psycholog): Beyond Freedom and Dignity, 1971

Knowledge is gained by

getting hands dirty

and trying to build

something. Seymour Papert : The

Children's Machine, 1993

Learning Theories 20.-21.ct.

Page 48: Educational Technology for 21st century

EDTECH - 2015

Cross-generational Development Net generation display → viewing • non-linear pace • multi-tasking • hypermedia • iconic perception • connecting • cooperation • active • school as game • alert • fantasy • technology internal • knowing how to find fact

Old generation book → reading • fluid pace • mono-tasking • linear approach • perception by reading • independent • ambitious • pasive • school as requirement • deliberation • reality • technology external • knowing facts

Diana Oblinger, 2005

Don Tapscott, 1998, 2008

48

Page 49: Educational Technology for 21st century

EDTECH - 2015

In our increasingly complex world, teaching oneself how to learn continually is the most important skill of all. Don Tapscott, Grown Up Digital: How the Net Generation is Changing Your World

49

I see the replacement of complex inner density with a new kind of new self evolving under the pressure of information overload. A self that needs to contain less and less of dense cultural inheritance. We all become "pancake people". Richard Foreman - The Pancake People, or, "The Gods Are Pounding My Head“

http://youtu.be/gxxAInZtJC8

New Educational Paradigm

Page 50: Educational Technology for 21st century

EDTECH - 2015 50

Never before in the history of the planet have so many people had the ability to find so much information

about so many things and about so many other people. Thomas L. Friedman - The World Is Flat: A Brief History of the 21. Century, 2005

http://youtu.be/lp4znWHvsjU

New Educational Paradigm

Page 52: Educational Technology for 21st century

EDTECH - 2015 52

1.Dabbling. 2.Doing old things in old ways. 3.Doing old things in new ways. 4.Doing new things in new ways.

Marc Prensky - Shaping Tech for the Classroom

4 Phases of Transformation by Prensky

http://youtu.be/mCBztboW348

In an unimaginably complex future, the digitally unenhanced person, however wise, will not be able to access the tools of wisdom that will be available to

even the least wise digitally enhanced human. Marc Prensky - H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom

Page 54: Educational Technology for 21st century

EDTECH - 2015 54

Flipped Classroomyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

http://www.khanacademy.org/talks-and-interviews/v/salman-khan-talk-at-ted-2011--from-ted-com

Page 58: Educational Technology for 21st century

EDTECH - 2015 58

Learning Analyticsyears 2010 2011 2012 2013 2014 2015

1

Mobile Computing

Electronics books Mobile Apps MOOC Flipped

classroomFlipped

classroom

Open Content Mobiles Tablet Computing

Tablet Computing

Learning Analytics BYOD

2-3

Electronics books

Augmented Reality

Game-Based Learning

Games and Gamification

Games and Gamification Makerspaces

Augmented Reality

Game-Based Learning

Learning Analytics

Learning Analytics 3D Printing Wearabla

technology

4-5

Gesture-Based

ComputingGesture-

Based Computing

Gesture-Based

Computing3D Printing Self-control

Adaptive Learning

Technologies

Visual Data Analysis

Learning Analytics

The Internet of Things

Wearable Technology

Virtual Assistant

The Internet of Things

System Signals

Page 60: Educational Technology for 21st century

EDTECH - 2015

1. Pull, don’t push! 2. Create from relevance! 3. Stop calling them „soft skills“! 4. Allow for variation! 5. No more sage onstage! 6. Be an anthropologist, not an archaeologist! 7. Build a learning community! 8. Teachers are designers! 9. Change the (evaluation) discourse! 10.Incubate the future!

https://www.ideo.com/images/uploads/news/pdfs/Metropolis_Feb09.pdf

IDEO’s 10 Tips For 21. Century Classroom

60