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edTech @ School of Computing, UEF Dr. Jarkko Suhonen School of Computing, UEF 19 September 2012 jarkko.suhonen@uef.fi
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edTech group presentation, September 2012

May 12, 2015

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Presentation of the edTech group, September 2012
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Page 1: edTech group presentation, September 2012

edTech  @  School  of  Computing,  UEF

Dr.  Jarkko  Suhonen School  of  Computing,  UEF

19  September  2012 [email protected]

Page 2: edTech group presentation, September 2012

Technologies  for  Education  and  Development  research  focus  area

•  edTech  –  Prof.  Erkki  Sutinen;  hKp://www.uef.fi/edtech 1)  Educational  technology 2)  ICT  for  Development 3)  Computer  Science  Education

•  Interactive  technologies  –  Prof.  Markku  Tukiainen;  hKp://cs.uef.fi/pages/int 1)  Eye-­‐‑tracking  and  Intelligent  Interfaces 2)  Inclusive  design 3)  Agile  and  participatory  methods  in  Software  Engineering  –  

Software  Factory 4)  Design  methods  in  cross-­‐‑cultural  HCI  and  senior  ICT  education.  

Page 3: edTech group presentation, September 2012

Natural  Language  Processig  and  Text  analysis  methods

• Detecting  emotions  in  texts

• ICT  methods  and  tools  to  enhance  corporate  leadership –  Minining  opinions  of  

customers  via  Social  environments

• Semi-­‐‑automatic  assessment  of  essays

Page 4: edTech group presentation, September 2012

Inclusive  technologies  for  specific  user  groups

• Technologies  for  children  with  individual  needs  –  Games  (Kinetic),  robotics  and  tangible  technologies  (touch  screens) –  Example:  CASCATE  project  with  autistic  children;  

hKp://www.uef.fi/cascate/cascate

• Institute  of  Inclusive  Science  and  Solutions;  hKp://www.uef.fi/iss •  Joint  effort  between  SoC  and  Special  Education  in  UEF

Page 5: edTech group presentation, September 2012

CASCATE

Symbol recognition Story telling

Modelling

Physical play element

Page 6: edTech group presentation, September 2012

1.  Games  for  mathematics  education 2.  Sensor  technologies  in  

environmental  education 3.  Mobile  and  smart  games  for    

museums   hKp://people.ubilife.net/teemu/?page_id=4

Mobile  games  for  formal  and  informal  education

Page 7: edTech group presentation, September 2012

• Online  and  blended  learning  solutions  in  Computer  Science • ViSCoS  -­‐‑  hKp://cs.joensuu.fi/viscos • IMPDET;  online  PhD  studies  in  educational  technology  and  ICT4D;  hKp://www.impdet.org

• Social  softare  tools  in  supporting  online  collaborative  work  and  community  building – Edmodo  microblogging  tool – Wiki  and  Blog  platforms – Google  Edu  Tools – Adobe  Connect  Pro,  Google  +  Hangouts

• Cognitive  and  social  tools  to  support  learning  of  programming • Jeliot

–  a  program  visualization  tool  for  learning  Java  programming –  hKp://cs.joensuu.fi/jeliot

• Robotics  for  learning  programming – visual  environments  for  programming  Lego  robotics.

Computer Science Education ���

Page 8: edTech group presentation, September 2012

Computer Science Education - Jeliot

Page 9: edTech group presentation, September 2012

• Learning  environments  and  materials  for  HIV/AIDS  education –  NetAIDS  for  Ugandan  Youth –  SURA  YA  UKMWI  –  The  faces  of  

AIDS,  hKp://www.surayaukimwi.com/

ICT  for  Development  -­‐‑  1

Page 10: edTech group presentation, September 2012

–  Technological  and  pedagogical  development  of  contextualized  IT  Education. • Contextualised  Bachelor  degree  program  in  Tumaini  University,  Tanzania – Problem  based  approach  -­‐‑>  activities  in  community.  For  example,  OLPC  project  in  primary  education

• Similar  initiatives  in  Mosambique  and  South  Africa.

ICT  for  Development  -­‐‑  2

Page 11: edTech group presentation, September 2012

9/16/13 Jyri Kemppainen 11

•  Continuous  co-­‐‑operation  with  Tumaini  University  at  Iringa  since  1999

•  Started  with  infrastructure  operations  –  a  finnish  NGO  has  a  major  role

•  M.Sc.  Education  in  Computer  Science  for  a  few  Tanzanians  in  Joensuu  Campus  2002-­‐‑2004

•  Research  co-­‐‑operation  in  IT  education  development  started  2001 –  As  a  result,  three  years  B.Sc.  program  in  IT  since  2007

•  Staff  and  student  exchange  programmes •  Current  research  aims  at  M.Sc  education  in  ITSM

–  Might  become  a  first  shared  degree  between  Tumaini  University  and  UEF.

Long-­‐‑term  collaboration  in  Tanzania

Page 12: edTech group presentation, September 2012

–  International  Annual  SciFest-­‐‑Festival  of  Science  and  Technology hKp://www.scifest.fi/home_en.php

Outreach  activities  -­‐‑  SciFest

Page 13: edTech group presentation, September 2012

Outreach  activities  –  Kids’  Club

• Combination  of  a  technology  club  and  research  laboratory  environment –  Administrated  by  University  of  Joensuu  (nowadays  UEF)  since  2001

–  Based  on  regular  club  meetings  twice  in  a  month  during  school  semesters  at  the  university’s  premises

• Objectives –  To  provide  a  meaningful  hobby  for  school  children –  To  provide  a  platform  for  educational  technology  research –  To  develop  tools  and  methods  for  technology  education  in  collaboration  with  schools  and  teachers

Page 14: edTech group presentation, September 2012

Kids’  Club  Africa

• TekkiKids  at  Meraka  Institute  (SA)

• TEDITE  Kids’  Club  in  Zambia • Kids’  Club  Mozambique  with  street  kids