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Games-Based Learning for K-10 Maths Mohit Midha COO, Mangahigh.com (UK)
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EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Aug 17, 2015

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Page 1: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Games-Based Learning for K-10 Maths

Mohit MidhaCOO, Mangahigh.com (UK)

Page 2: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Fai-to

Page 3: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Games & Maths Experts

Toby Rowland Prof. Marcus du Sautoy OBE

Page 4: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Nearly three-quarters (74%) of K-8 teachers report using digital games for instruction - Level Up Learning: A National Survey on Teaching with Digital Games

Page 5: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

If a student can do this…

All Mangahigh games are aligned to the curriculum..

..they can do this.

Page 6: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Content adapts in difficulty so as to keep students engaged..

Mu

lti-

Pla

yer

JetStreamRiders has had 100m Qs answered in Yr 1

Page 7: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Mangahigh games have ‘learning’ baked into the game mechanic..

Watch: https://youtu.be/RnuUaWjZh_w

Page 8: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

We have the world’s largest collection of quality maths games..

Page 9: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

We have the world’s largest collection of quality maths games…

Having the right

GAMES is not

enough!

Page 10: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Games need to be easy to find and assign to students…

All teachers are NOT going to become

GAMERS!

Page 11: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

“My students adore Mangahigh. During Fai Tos, they choose to do extra exercises during their free time

and play after school at home.” Kaylie Reed (teacher), Acton Academy

To keep them motivated across diff games, we needed a unifying eco-system with medals and rewards...

Page 12: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

“My students adore Mangahigh. During Fai Tos, they choose to do extra exercises during their free time

and play after school at home.” Kaylie Reed (teacher), Acton Academy

In a Fai-to, there is 3X amount of activity at a school compared to peace time!

Page 13: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Once you have a working eco-system, you can remove the fancy graphics.. yet keep the motivation!

Ad

ap

tive Q

uiz

En

gin

e

Watch: http://youtu.be/LcUTCWOXNyc

Students do avg.

30 Qs on each

activity!

Page 14: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

AnytimeAnywhere

puts learning

on Steroids!

Page 15: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Gains in students’ learning are measurable

..and so is effort!

Page 16: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

m-SenseiYour Adaptive Maths Tutor

Learned

Ready to Learn

Deemed to Have Learned

Not Ready to Learn

m-Sensei assigns unique tasks to students to help fill any gaps in prior knowledge…

Page 17: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])
Page 18: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Responsive

Engaging

“Mangahigh is successfully delivering fun, competitive, game-based lessons that drive greater engagement and understanding” Bill Gates, 2012

In use by 5k+ schools globally, Mangahigh is THE most effective maths resource

Efficacious

Page 19: EdTech Europe 2015 [Track 3]: [Mangahigh], ([Mohit Midha], [COO])

Thank You! [email protected]