6 Mobile Conversion Influencers: How eCommerce leaders can create a winning mobile strategy April 2014
6"Mobile"Conversion"Influencers:""How$eCommerce$leaders$can$create$a$winning$mobile$strategy$$
April$2014$
[5]$
About"Moovweb"• Founded:$2007$• HQ:$San$Francisco,$CA$• Offices:$New$York,$London$• 120+"customers,"200+"producCon"sites$• 25+"billion"mobile"pages"transformed$in$2014$
• 20+"channel"partners"
[6]$
Over$200$responsive$experiences$for$the$world’s$most$demanding$companies$
Select"Responsive"Enterprises"(Powered"by"Moovweb)"
[7]$
Moovweb"Fastest"Growing"Mobile"PlaPorm"for"the"IR500"
4X growth in number of retailers that identify Moovweb as their mobile platform of record
between 2012 & 2013.
[8]$
Digital"Growth"Online$(digital)$revenue$growth$2013$U$2020$
Source:$Euromonitor$Interna>onal$
Forecasted$growth:$
204%"
Forecasted$growth:$
84%"Forecasted$growth:$
98%"
Forecasted$growth:$
88%"
Forecasted$growth:$
184%"
Forecasted$growth:$
71%"
Forecasted$growth:$
104%"
[9]$
Mobile"ExpectaCons"Are"Rising"
Devices†$$
Mobile$device$adop>on$will$grow$from…$
153$million$people$
1.2$billion$people$
662$million$people$
2.3$billion$people$
Tablets" Smartphones"2012"
Tablets" Smartphones"2017"
Applica>ons₴$
Number$of$apps$in$the$US$Apple$Store$will$grow$from…$
233,000$2010" 2013"
958,000$2017"
10$million$
Companies‡$
In$2017,$firms$will…$
Spend$$130$billion$to$engineer$placorms$and$processes$for$mobile$engagement$
Drive$$1.3$trillion$of$the$IT$economy$$with$systems$of$engagement$
*Base:$4,404$US$online$adults$(ages$18+)$who$use$a$smartphone$$*Source:$US$Mobile$Mind$Shih$Online$Survey,$Q3$2013$†Source:$Forrester$Research$World$Smartphone$Adop>on$Forecast,$2012$To$2017$(Global);$Forrester$Research$World$Tablet$Adop>on$Forecast$2012$To$2017$(Global)$₴Source:$148Apps.biz,$Forrester$es>mate$‡Source:$August$6,$2013,$“Wanted:$Mobile$Engagement$Providers”$Forrester$report;$February$23,$2012,$“Mobile$Is$The$New$Face$Of$Engagement”$Forrester$report$
Mind*$
Of$smartphone$users…$
• $62%$expect$a$mobileUfriendly$website$
• $32%$expect$that$experience$$$to$change$based$on$loca>on$
• $42%$expect$to$find$a$mobile$app$
[10]$
CONVERSION"RATE"
[11]$
The"Mobile"Conversion"Challenge"
25%"" Typical$mobile$conversion$rate$as$percentage$$of$the$desktop$conversion$rate.$
<1%"" Typical$mobile$conversion$rate,$regardless$of$industry.$
90%"" Percentage$of$users$that$switch$between$devices$to$complete$a$goal$(i.e.$browsing$on$one,$purchasing$on$another).$
[12]$
6"Mobile"Conversion"Influences"It$is$cri>cal$to$adopt$a$holis&c$approach$to$mobile$conversion$strategy$
$
Mobile"Conversion"
Audience"
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
OpCmized"Mobile"
Experience"
Continuous Improvement
[13]$
OpCmized"Mobile"Experience"
• Every"100ms"increase"in$load$$>me$decreases$sales$by$1%.$
• 30%"of$mobile$shoppers$abandon$$a$transac>on$if$the$experience$is$not$op>mized$for$mobile.$
• 57%$of$users$say$they$won’t$recommend$a$business$with$a$poorly$designed$mobile$site.$
• 41%$have$turned$to$a$compe>tor’s$site$aher$a$bad$mobile$experience.$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
OpCmized"Mobile"
Experience"
Mobile"Conversion"
Audience"
ConCnuous"Improvement"
[14]$
OpCmized"Mobile"Experience"
• UX$/$UI$Design$- Customized$vs.$fitUtheUscreen$
- Brand$consistency$
• Speed$- Start$render$vs.$fully$loaded$
• Features$&$func>onality$- Ease$of$use$vs.$“dumb$it$down”$$
“Not$having$a$mobile$op>mized$website$is$like$closing$your$store$one$day$each$week”$–$$Google$$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
OpCmized"Mobile"
Experience"
Mobile"Conversion"
Audience"
ConCnuous"Improvement"
[15]$
MarkeCng"&"Merchandising"
• 71%"mobile$purchasing$decisions$are$most$influenced$by$emails$from$companies.$
• 81%$of$smartphone$purchases$are$spontaneous.$
• Search$is$the$#1$mobile$browser$ac>vity.$
• 25%$of$all$searches$are$ini>ated$from$mobile.$
• 57%$of$consumers$who$used$a$coupon$code$said$they$would$not$have$bought$the$item(s)$$if$they$had$not$received$the$discount.$
• 60%"of$Tweeters$are$mobile$only.$
ConCnuous"Improvement"
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[16]$
MarkeCng"&"Merchandising"
• Email,$SMS,$Ad$campaigns$
• SEO$/$SEM$
• Compelling$deals$
- Mobile$specific$promo>ons$$
• Product$exclusivity$
• Personalized$product$recommenda>ons$
• Social$Media$
Reach the right audience at the right time with the right message (and deals!) to generate convertible traffic to the mobile site.
ConCnuous"Improvement"
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[17]$
Audience"
• 16%"of$users$who$abandon$their$cart$are$“window$shoppers”$who$have$no$inten>on$of$making$a$purchase.$
• Men$are$more$likely$to$abandon$checkout$than$women.$
"• 73%"prefer$mobile$shopping$for$
>mesaving,$69%"for$deals$+$convenience,$63%$for$mul>tasking.$
• Most$cart$abandonment$occurs$between$$
1"and"2pm"on"Thursdays."
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
ConCnuous"Improvement"
Mobile"Conversion"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[18]$
Audience"
Understand$the$audience$&$customize$the$mobile$experience$to$their$behaviors$&$needs.$Acknowledge$users’$inten&on+for$using$the$mobile$site$may$not$always$align$with$preUdefined$business$goals.$+
• Demographics:$Who$are$they?$
• Intent:$Why$are$they$here?$
• Behaviors:$What$are$they$doing?$$
• Needs:$What$are$their$needs?$$
• Context:$What$is$their$story?$$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
ConCnuous"Improvement"
Mobile"Conversion"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[19]$
AddiConal"Channels"
• 51%$of$shoppers$research$online$and$visit$store$to$purchase.$
• 44%$research$online$and$purchase$online.$
• 17%"visit$store$first$then$purchase$online.$• 32%"research$online,$visit$store$to$try,$then$
purchase$online.$
• 58%"of$consumers$who$own$a$smartphone$have$used$it$for$storeUrelated$shopping.$
• 60%"of$mobile$shoppers$use$their$smartphones$while$in$a$store,$and$another$
50%"while$on$their$way$to$a$store.$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[20]$
AddiConal"Channels"
Store$presence$impacts$mobile$conversion$by$serving$as$another$(ohen$primary)$$channel$for$transac>on.$Consider$how$mobile$can$become$a$posi>ve$influence$$
to$complement$the$omniUchannel$shopping$experience.$
• Physical$store$presence$
• Desktop$site$$
• Tablet$site$(op>mized$or$desktop$version)$$
• Apps$$
• Distributors$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[21]$
Unique"Business"Factors"
• 43%$of$organiza>ons$see$mobile$as$a$way$$to$reinforce$brand$iden>ty$today,$which$is$
expected$to$rise$to$86%"over$the$next$5$years.$
• Mobile$conversions"increase"by"a"factor"of"3"during$peak$seasonal$trading$periods.$
• 7"in"10"organiza>ons$see$a$unified$digital$experience$as$driving$compe>>ve$advantage$&$reduced$sale$cycles$by$endpoint$op>miza>on.$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[22]$
Unique"Business"Factors"
Iden>fy$conversion$factors$unique$to$your$business$(e.g.,$brand$iden>ty,$seasonality,$etc.)$and$op>mize$the$experience$in$accordance$with$the$shihs$in$consumer$behavior.$$
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
• Product$/$brand$acceptance$
• Tradi>onal$sales$experience$
• Seasonality$$
• Compe>>on$
• Sale$cycles$$
[23]$
• Google$ran$more$than$7,000"A/B"tests"in$2011$alone.$
• Digital$marketers$alloca>ng$more"of"their"budgets"to"opCmizaCon"tend$to$have$more"success$with$their$conversion$rates.$
• 20%$increase$in$decision"simplicity"results$in$a$96%$increase$in$customer$loyalty,$86%$increase$in$likelihood$to$purchase,$and$115%$increase$in$likelihood$to$recommend.$
ConCnuous"Improvement"
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
[24]$
ConCnuous"Improvement"
AddiConal""Channels"
Unique"Business"Factors"
MarkeCng"&"Merchandising"
Mobile"Conversion"
Audience"
OpCmized"Mobile"
Experience"
ConCnuous"Improvement"
• Philosophy$of$con>nuous$improvement$through$itera>ve$tes>ng$&$learning$$
• Create$&$test$meaningfully$different$experiences$$
• Iterate$rapidly$–$speed$mazers$$
Build$a$culture$focused$on$making$con>nuous$improvements$through$itera>ve$tes>ng$and$learning.$Hypothesize,$plan,$test,$and$REPEAT!$$
[25]$
Beyond"Conversion"Key"Engagement"Metrics"! Visits$! Pageviews$! Time$on$Site$! Bounce$Rate$! Frequency$of$Visit$$! Email$Sign$Up$$
Other"Ecommerce"Metrics""! Revenue$! Transac>ons$! Average$Order$Value$$! Add$to$Cart$Rate$! Cart$Funnel$Rate$! Checkout$Funnel$Rate$
Data"from"Users"! Overall$Sa>sfac>on$! Feedback$on$Site$Design$$! Reasons$for$Visit$$! Requests$for$Improvements$
Broaden$your$analysis$to$include$other$key$metrics$focused$on$user$engagement,$loyalty,$and$commerce.$Conversion$rate$is$one$of$many$ways$to$define$and$measure$digital$success!$
Mobile"Influenced"Sales"On…"! Traffic$to$stores$(e.g.,$store$locator$usage)$! Desktop$purchase$! InUstore$purchase$! Customer$service$(e.g.,$tapUtoUcall$events)$! Brand$percep>on$
[26]$
In"Summary…"• Op>mize$user$experience$across$all$channels$(e.g.,$mobile,$tablet,$etc.)$$
• Shape$your$marke>ng$&$merchandising$strategy$with$mobile$in$mind$
• Understand$your$audience$and$respond$to$their$overall$story$
• Analyze$mobile’s$influence$on$other$channels$–$storefront,$desktop,$etc.$
• Tailor$experiences$to$meet$your$business$and$its$shoppers’$unique$needs$$
• Never$stop$looking$for$ways$to$improve$–$iterate,$iterate,$iterate!"""
Audience"
Mobile"Conversion"
Unique"Business"Factors"
• Product$/$brand$acceptance$• Tradi>onal$sales$experience$• Seasonality$$• Compe>>on$• Sale$cycles$$
AddiConal"Channels"
• Physical$store$presence$$• Desktop$site$• Tablet$op>mized$site$• Apps$$• Distributors$$
MarkeCng"&"Merchandising"
• Email,$SMS,$Ad$campaigns$• SEO$/$SEM$• Compelling$deals$• Product$exclusivity$• Social$Media$$
OpCmized"Mobile"Experience"
• UX$/$UI$Design$• Speed$• Features$&$func>onality$• Brand$consistency$
• Demographics$• Intent$$• Behaviors$• Needs$$$• Context$
Audience
Continuous Improvement
• Experience$tes>ng$• New$feature$inheritance$• Create$different$versions$• Intelligent$rou>ng$• Rapid$learning$$
[27]$
Challenges"Facing"eCommerce"Leaders"
• Lower$than$expected$conversion$rates$• Splintered$digital$strategy$slowing$down$the$business$
o Slow$delivery$o Difficult$to$iterate,$learn$
o Business$needs$moving$faster$than$IT$ability$to$keep$up$
o Hard$to$deliver$custom$experiences$that$mazer$
o Mixture$of$agencies$&$IT$causes$confusion,$delays$
• Gaining$control$of$your$longUterm$digital$future$
This is costing billions of dollars in waste & lost business
[28]$
Responsive"OpCons"
Responsive Delivery (Cloud)
• No rewrite • Lower TCO • Future proof • Best performance • Supports apps • Fastest learning • Responsive for enterprises
• Quality experiences • Better performance
RESS (Server)
RWD (Client)
• Unification
[29]$
The Moovweb Platform
Website
Tablet
Mobile
Future
t. engine
Web Developer (and some Tritium)
Web Assets, Logic and API’s
Assets, Logic and API’s Transformed in the Cloud To Any Endpoint
WWW
[30]$
UnificaCon"for""
Desktop"Site" iOS"&"Android"Apps"Mobile"Site"Tablet"Site"
Full$set$of$features$including$PayPal$&$“Find$A$Gih$Fast”$available$on$all$five$endpoints$
3+weeks+to+launch+ 8+weeks+to+launch+
[31]$
Great"Experiences"Lead"to"Great"Results"
1800Flowers$
3x+$increase$in$mobile$sales$
Award:$Best$Mobile$Retail$Site$
$
53%$drop$in$abandon$rate$
$
Chico’s$
2x$increase$in$conversions$
Belk$
2.5x$increase$in$conversions$
TicketWeb$
15x$increase$in$mobile$sales$
Under$Armour$
2x+$increase$in$conversions$
Macy’s$
2.5x+$increase$in$mobile$sales$
Award:$Mobile$Marketer$of$the$
Year$
[32]$
TesCng"MulCple"Experiences"Simultaneously"
InUhouse$Team$#1$
InUhouse$Team$#2$
Moovweb$Digital$Agency$
Total+Site+Traffic+
Mul&ple+internal+and+external+teams+can+simultaneously+compete+to+op&mize+key+metrics+
2%+
Exis>ng$Experience$
1%+ 1%+ 1%+
95%+
[33]$
Results"for"Large"eCommerce"Leader"
• 64%$increase$in$conversions$
• 60%$increase$in$revenues$
• 58%$increase$in$per$visit$value$
Overall$Results$$(itera>ve$tablet$vs.$desktop$on$tablet)$
0"
0.5"
1"
1.5"
2"
2.5"
Day"1" Day"2" Day"3" Day"4"
Itera0ve"Tablet"on"iPad"
Desktop"on"iPad"
Indexed+Conversion+Rates+
[34]$
Moovweb"Offers"
• Deep$mCommerce$experience$
• Incredible$design$&$quality$• Unmatched$>me$to$market$
• LighteningUfast$performance$
• Highly$secure,$reliable,$available,$scalable$• BuiltUin$experience$tes>ng$for$rapid$learning$• All$powered$by$a$cloudUbased$placorm$that$eCommerce$
leaders$can$adopt$&$leverage$themselves$to$regain$control$of$their$digital$strategy.$
www.moovweb.com
@moovweb