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Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces Eoin Brazil 1st Nov 2008
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Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

May 14, 2015

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Technology

Eoin Brazil

Presentation given to the Aural City Symposium held in Berlin at UDK.
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Page 1: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Echoes, Whispers, and Footsteps from the Conflux of

Sonic Interaction Design and of Public Spaces

Eoin Brazil1st Nov 2008

Page 2: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces
Page 3: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces
Page 4: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces
Page 5: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Narrowing our focus

How to select and classify suitable sounds for a particular interaction design ?

TaDa - select sounds to communicate the dimensions and directions with relation to their actions and to that of the system e.g. ears-lead-eyes design pattern

Sounds linked to physical objects as dynamic entities with manipulation / interaction

Multidimensional information carrier - size, shape, material, distance, speed, and emotional expression

Page 6: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Selection of Approaches

Evaluating Perceptual Qualities of Single Auditory Stimuli Identification Tasks, Context-Based Ratings, Attribute Ratings

Evaluating Relations Among Auditory Stimuli Discrimination Trials, Similarity Ratings, Sorting Tasks MDS, CA, PCA, Pathfinder Analysis

Evaluation of application Surveys, Verbal Protocols, Heuristics

Page 7: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Previous studies

Identification percents / Causal Uncertainty metric

Multidimensional scaling based on perceived perceptual property of sounds

Repertory Grid method

Page 8: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Findings from previous studies

Explore if mapping human activity to actions rather than to objects works for task/domain

Consider the possibility of concurrent auditory presentation

Metaphor from the listener’s own textual responses

Verify your mappings - Proximity ratings, paired comparisons, or similarity judgements

Visual depiction/s of the human perceptual space underlying the representation of a set of stimuli can help

Page 9: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Findings from previous studies -Sound Object Models

Page 10: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Findings from previous studies -Concurrent Auditory Icons

Page 11: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Findings from previous studies -Concurrent Auditory Icons

Identify and remove the

confused sounds

Page 12: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Findings - Repertory Grid

Impact / Scraping / Deformation

Continuous / Repetitive

Page 13: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Findings - Repertory Grid

Source / Object / Type of Interaction

Page 14: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Sound Design Process

Page 15: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

SHAPE ExhibitionRe-Tracing the Past

Page 16: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

SOBifying the Exhibition

Page 17: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

SOBifying the Exhibition

Page 18: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Virtual Touch

Machine

Page 19: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

SOBifying the Exhibition

Page 20: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Train Stations: Perceptual representation & Spatial recognition

Tardieu et al.

Page 21: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Train Stations: Perceptual representation & Spatial recognition

Tardieu et al.

Page 22: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Connecting Strangers at a Train Station

NIME05 Pellarin et al.

BouncingBalls

Frequency / Amplitude

Airplane Synth

Mirror Triggers

Page 23: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Shannon Portal

Ping Photon Drive

Wind Shepard Tones

Page 25: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Shannon PortalSound Design

Version 2

Photon Drive

Page 27: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Shannon PortalSound Design

Version 4

Shepard tones

Page 28: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Shannon Portal intriguing, new sounds

clearly heard - not masked by normal activities of the space

mapping was pleasing as well as attention catching

observations and interviews - contributed to the experience and was non-intrusive

Page 29: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

Summary

Many open and unanswered questions...

Selecting and classify suitable sounds

Verify your mappings

Rapid prototyping with PD

Contexts / Users / Environment