A steam punk airship multiplayer 3D virtual world game designed to drive leadership excellence and team performance In the Badlands, the pirate captain’s organized crime associations battle for power and supremacy in a police free zone Spring 2014 beta Launch
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Earn your wings : capture the flag serious game launch beta spring 2014
The Pirate Captain and their teams must capture their opponents flag 3 times to win the rights for control of wealthy gangland territory. Contact us for more information on how you can use this game to drive leadership and teamwork training.
A steam punk airship multiplayer virtual world game designed to drive leadership excellence and team performance
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A steam punk airship multiplayer 3D virtual world game designed to drive leadership excellence and team performance
In the Badlands, the pirate captain’s organized crime associations battle for power and supremacy in a police free zone
Spring 2014 beta Launch
Angels one
Cogwheel Buccaneers
When Two forces collide, there can only be one winner
Organized crime associations battling for power and supremacy in a police free zone
The Pirate Captain and their teams must capture their opponents flag 3 times to win the rights for control of wealthy gangland territory
Game PitchCapture the flag is where two teams each have a flag (or other
marker) and the objective is to capture the other team's flag,
located at the team's "base," and bring it safely back to their own
base.
Enemy players can be "tagged" by players in their home territory;
these players are then, depending on the agreed rules, out of the
game, members of the opposite team, sent back to their own
territory, or "in jail". (the game includes a "jail" area in addition
to the flag on each team's territory.)
Capture the Flag. Each team has a base, and a flag that sits in that base. Your team's goal is to grab the enemy's flag and return it to your base without losing your own flag.
You can only "cap" the flag if the enemy isn't carrying yours. Do that, and you score. Score three times and you win.
Base
JailRed Team 5 Players
Blue Team 5 Players
Key game simulation principle
Player one
Player two
Player three
Player four
Player five
Coach
Player one
Player two
Player three
Player four
Player five
CoachGame
Master
Capture the flagANYWHERE, ANYTIME TRAINING MODEL
Leadership and teamwork training
3d Virtual Arena
Serious Game Integrated Training MatrixCoaching Support
Learning Journal
Participant Environment Skill DevelopmentLearning Support Materials
Team Leader appointed
Collaboration ToolsInstant peer consultation
Personal learning objectivesSelf reflection pointsKey Learning Themes
Videos/Forum/Profile/sub-Groups/Chat/magazine
Private Social network
Preparation & PlanningGame Induction
Digital Starter Kit Day 1 HELP DESK
Initial 1:1 Coaching 1hr
Team Coaching 1hr
FIRST ROUND GAME (45-60 min)
In-game team debriefing with coaches
Team Coaching 45 - 60min
Invite to Learning Journey(join your team – 2 teams of 5
people- and begin the competition)
1:1 Coaching 20 min
+Day 15
SECOND ROUND GAME (45-60 min)
In-game team debriefing with coaches
+Day 7
Three more game rounds as needed
Learning Journal
Personal learning objectivesSelf reflection pointsKey Learning Themes
LEADERSHIP SCORECARD1-to-5 rating scale is used to assess the selected Leadership Skills,where 1 represents the lowest level of maturity and 5 is best in class
No leadership alignment process
BUSINESSSTRATEGY & VISION
Compelling image of the future
TEAMWORKCreating structures, & processes
& other ways to help people work together
EVALUATINGGathering , sharing and analysing
information to determine strategic risks
EXECUTIONSetting , agreeing and
implementing a tactical plan to achieve desired results
1 2 3 4
Leadership is somewhat aligned with setting vision and strategy
Leadership is aligned with setting vision and strategy
Leadership vision and strategy aligned with vital few metrics
Leadership vision and strategy is fully aligned with vital few metrics
5
No evaluation of information & risks process
To some extent, gathers, share and analyses information
Gathering , sharing & analyzing information to determine strategic risks
Gathers, validates & integrates non --traditional sourcesof information
Makes rapid, data-driven decisions that address the immediate situation
Little or no involvement of people in team process
Involvement of people to some extent in team processes
Creating structures, & processes and other ways to help people work together
Accomplishing key activities through team structures, and processes
Overcoming obstacles and accomplishing key activities through effective teamwork
No planning process or results achieved
Some performance expectations set and aligned with goals
Sets clear performance objectives and helps others understand the importance of the goal
Sets , gains agreement and implements a tactical plan which achieves desired results
Score 1-5
Demonstrates resilience and emotional stamina when difficulties occur, taking responsibility for the situation
Source: adapted from IBM gaming and leadership white paper
STRATEGY
EXECUTION
EVALUATING
TEAMWORK
2
1
3
4
5
LEADERSHIP RADAR CHARTThe scores from the scorecard are transferred to the radar chart and can include peer and coach scores in different colours. 1-to-5 rating scale is used to assess the selected Leadership Skills, where 1 represents the lowest level of maturity and 5 is best in class
Team game map
Base
JailBase
Jail
Game arena
Team game loading page
Base
Jail
Draft copy, images under construction
Character creation page
Base
Jail
Draft copy, images under construction
Team Characters
Draft copy, images under construction
Team in-game coach characters
Draft copy, images under construction
User interface
Base
Jail
Draft copy, images under construction
Multiple chat channels
Action bar
GPS map
Team briefing and planning room for use before and after game
Base
Jail
Draft copy, images under construction
Team briefing and planning room for use before and after game
Base
Jail
Draft copy, images under construction
Team portal to transport from briefing room to arena team base