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CRM e-business Dominique Beaulieu © 2014 Copyright [email protected] Exams preparation v2013/10/14 Introduction & Concepts Exponential evolution CRM Internet Net economy/New economy New trends (peer-to-peer, book-crossing, flash mobs, mobile clubbing, invasions, geocaching, citizen newspapers, podcasting…) Upselling/cross-selling Customer share/Customer Yield Mgt Reengeneering Build to Order Desintermediation Reintermediation Retromediation One Click Away Collaborative filtering Decommoditization Internet: - communication protocol - World Wide Web - customer interaction channel: communication and distribution Net economy: A society whose material and financial exchanges are mainly based on new means on information and communication New Economy: A society modified by the impact of new information technologies: new values, lifestyles, business models reshape the economic and cultural landscape e-business: A business that relies on new technologies and new channels of interaction (Internet, call centers, SMS, SSTs…)
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  • CRM e-business

    Dominique Beaulieu

    2014 Copyright [email protected]

    Exams preparation v2013/10/14

    Introduction & Concepts Exponential evolution

    CRM

    Internet

    Net economy/New economy

    New trends (peer-to-peer, book-crossing, flash mobs, mobile clubbing, invasions, geocaching,

    citizen newspapers, podcasting) Upselling/cross-selling

    Customer share/Customer Yield Mgt

    Reengeneering

    Build to Order

    Desintermediation

    Reintermediation

    Retromediation

    One Click Away

    Collaborative filtering

    Decommoditization

    Internet:

    - communication protocol

    - World Wide Web

    - customer interaction channel: communication and distribution

    Net economy:

    A society whose material and financial exchanges are mainly based on new means on

    information and communication

    New Economy:

    A society modified by the impact of new information technologies: new values, lifestyles,

    business models reshape the economic and cultural landscape

    e-business:

    A business that relies on new technologies and new channels of interaction (Internet, call

    centers, SMS, SSTs)

  • New economy brings:

    - New values: share, generous, open minded, participative (peer2peer, booking, mobile clubbing, fightpods)

    - New characteristics: speed, anywhere, anytime, anybody becomes the base line - Young people can manage or deal with older - A peaceful and constructive revolution - Innovative business models - The village: world citizen, sustainable development - The old barriers evade: Work-life balance Boss-employees relationship Old frontiers such as geographic, cultural, linguistic, generational

    Peer2Peer:

    Software platform allowing connected members from the community to share documents

    between volunteers.

    Book crossing:

    Practice of deliberately leaving books in places where they will be found and read by other

    people, who then do likewise (on a bench in a public garden, in a supermarket, in a train).

    Dead drops:

    USB keys plugged in cement, whose content is left by an individual, inciting people to read it

    in a public place.

    Mash-up:

    Flags on a map: web page or application that uses and combines data, presentation or

    functionality from two or more sources to create new services

    Flash mob:

    Group of people who assemble suddenly in a public place, perform an unusual and pointless

    act for a brief time, then disperse. Flash mobs are organized via telecommunications, social

    media, or viral emails. The term is generally not applied to events and performances

    organized for the purposes of politics (such as protests), commercial advertisement, publicity

    stunts that involve public relation firms, or paid professionals.

    Street wars:

    Three week long water gun "assassination" tournament that travels to cities around the world.

    Created by Franz Aliquo and Liao Yutai, the tournament is based on the college and high

    school game Assassin.

    Lip Dub:

    Video that combines lip synching and audio dubbing to make a music video. It is made by

    filming individuals or a group of people lip synching while listening to a song or any recorded

    audio then dubbing over it in post editing with the original audio of the song. There is often

    some form of mobile audio device used such as MP3 players. Often they look like simple

    music videos, although many involve a lot of preparation and production. Lip dubs can be

    done in a single unedited shot that often travels through different rooms and situations within

    a building. They have become popular with the advent of mass participatory video content

    sites like YouTube.

  • Urban Invasion:

    Graphical contamination posting in public places stickers, drawings (ex. Miss Tic), tags or

    mosaics.

    Geocaching:

    GPS-enabled treasure hunt; recreational activity in which someone buries something for

    others to try to find using a Global Positioning System receiver. Usually, a geocache consists

    of a small, waterproof container that holds a logbook and inexpensive trinkets. Participants

    are called geocachers.

    3 options:

    100% Real Life: find hidden objects 100% virtual from website to website Mix virtual/real: find a virtual object in Augmented Reality

    Citizen journalism:

    The act of a citizen, or group of citizens, playing an active role in the process of collecting, reporting, analyzing and disseminating news and information. The intent of this participation is to provide independent, reliable, accurate, wide-ranging, and relevant information that a

    democracy requires, and less pessimistic than in conventional newspapers.

    Web 2.0:

    Participative websites, in which content, interactions, transactions are conceived and realized

    by individual contributors

    UGC: User Generated Content

  • Podcasting: Possibility to download and visualize a video or music previously broadcasted live, then

    posted online by the initiator.

    A podcast is a type of digital media consisting of an episodic series of files (either audio or

    video) subscribed to and downloaded through web syndication or streamed online to a

    computer or mobile device. The word is a neologism derived from "broadcast" and "pod"

    from the success of the iPod, as podcasts are often listened to on portable media players.

    Social networking like Facebook (1st generation):

    Personal page posted on a community website, gathering your profile, your preferences,

    activities, friends, illustrated by photos, videos or text, which you share with people you have

    previously identified as friends . Goggle+ brings the concept of circles, depending on how

    close you are with your relations. (keyword: like)

    Social networking like Twitter (2nd generation): Online social networking service and micro blogging service that enables its users to send and

    read text-based posts of up to 140 characters, known as "tweets". It was created in March

    2006 by Jack Dorsey and launched that July. The service rapidly gained worldwide

    popularity, with over 140 million active users as of 2012, generating over 340 million tweets

    daily and handling over 1.6 billion search queries per day. It has been described as "the SMS

    of the Internet." (keyword: follower)

    Social networking like Aka-Aki ou Foursquare (3rd generation):

    Geolocalized social network founded in March 2009 by Denis Crowley (CEO) and Naveen

    Selvadurai. It allows you to tell your friends in real time where you are via a website/mobile

    app using your smartphone. You can also be identified as the mayor of the place, the

    ambassador able to mobilize the community around a place or an activity (keyword: mayor).

    In the same category: Aka-Aki, Gowalla, dismoiou

    2006 [email protected]

    Gartner Group+1% retention=+8% profit

    The competitor isOne click away

    Customer Value Management

    PotentialCustomer

    ValueExpans

    ion

    Conquest

    Retention

  • Up-selling definition:

    Additional sales: you wanted the 100 dress, I try to sell you the 150 one , you put your finger in the marmalade, I try to sell the complete pot

    Cross-selling definition:

    Cross sales: You wanted the black dress, I propose you buy the hat and the black shoes that

    fit perfectly with

    Desintermediation:

    Suppression of poor added value intermediaries. Direct Sales (Dell, Cortal, Banque Directe)

    short-circuited resellers of traditional branches, in order to share the cost-cutting with the

    customer.

    Reintermediation:

    New intermediary that brings added value: consulting, service, shopping assistant, brokerage,

    product or service customization

    Retromediation:

    Attempt to control the end user, to avoid the barrier built when you distribute your products

    through resellers. The manufacturer can keep control on its clients, that escape indeed more

    and more solicited by distributors brands.

    Build to Order:

    The product is manufactured at the same time the client order is processed. Youve just given the color parameters of the car to the computer online, the robot will paint the real car

    immediately, according to your needs.

    Market Share:

    For a given company, its the proportion (in percentage) of products or services sold by this company on a given perimeter, compared with the total of sales of the line of business on the

    same boundary.

    It may be expressed in:

    - Volume: number of products sales compared with the total market

    - Amount: turnover compared with the whole market

    Example: if SEAT (turnover: 2 billions ) sells 100 000 vehicles in France on a global market of 1 million (30 billions ), its market share will be:

    - in volume 10% (100 000/1 million) - In amount approximately 6,1% (2/30)

  • Client Share:

    For a given company and a given client, its the proportion (in percentage) of products or services bought by this customer on a given period, compared with the total of buying of this

    customer in this field, including competition, in the same period

    Example: if Mr DUPONT buys 1000 at Auchan, 2000 at Carrefour and 7000 at Leclerc, Mr Duponts market share for Auchan will be 1000/(1000 + 2000 + 7000), i.e. 10% For Carrefour, it would be 20%.

    2006 [email protected]

    Treat different customers differentlyDifferenciate them by needs and value

    IdentifyDifferenciateInteractPersonnalize

    ProductPricePublicityPlace

    One To One: the IDIPien Complex

  • Decommotitization:

    In order to shift your positioning to the right-up quadrant, you need to complexify the

    product, the service or the relation, in order to build or reinforce the barrier for competitors

    As a company tries to build entry barriers to prevent or refrain new competitors to enter its

    market, a wise company can build way-out barriers for its customer in order to refrain the

    churn.

    Examples:

    - NOKIA icons

    - Peapod, grocery shopping through Internet, delivers at home. 6 months later, they

    suggest you to deliver, at your consumption rhythm, mineral water packs, bier, or toilets

    paper. A competitor would need as much time to know you that well

    Collaborative Filtering:

    Spontaneous solicitation from the seller, that guesses your behaviour, based on the behaviour

    of people that initially bought the same thing you were interested in.

    2006 [email protected] Differenciate clients by their needs

    Differenciate

    customers by

    the value

    ++

    ++-Service station

    Airlines

    tourism Financial

    services

    BtoC

    Telcos

    Cosmtiques

    sant Cultural Products

    (CD, livres)

    Computers

    +

    + Insurance

    Marketing 1to1Marketing 1to1

    high tech

    BtoB Telcos

    Mass marketingMass marketing

    Ready to wear

    Vacuum cleaner

    Mode accessories

    DVD

    Softwares

    Edition

    Medias

    Hotels

    What lines of business are ready for One to One?

  • How to decide?

    Board of Directors Nominate corporate, countries, lines of businesse subsidiaries CEOs Mono activity Multi activity Merges/acquisitions Investments, profits sharing, structure of the capital

    CEO Recruit 150 Sales Executives Train 200 persons Build a new manufactory Launch a new advertising campain Open a new country Develop a distributors and resellers network Develop direct sales through Internet or a call center Fire 30 back-office employees Buy a competitor Create a new product

    More than a Go/No Go, its about day to day decisions among pertinent opportunities So, what criteria will authorize the right choice?

    Relative importance of a criteria: from the customer point of view, it defines the impact of a component on his purchasing behavior, compared to others

    Align strategy and means on the customers expectations: instead of starting from mix marketing (4Ps), you start from the customers expectations, in order to dynamically adapt the offer and the relation to his needs and values, explicit or implicit

    Bottle Neck: this is a mandatory option, an essential characteristic of the product that hides all the others behind.

    Ex.: is this laptop running with Windows XP operating system or Mac OS? According

    to the answer, the customer confirms his interest or definitively goes away, whatever

    the other characteristics may be

  • How to interpret the results?

    If I improve the performance of the mass storage (hard disks), the customer visibility, i.e. the impact on the buying decision will be: 45% x 80% x 45% x 15%, i.e. 2,43%

    Identify bottlenecks: the question at this branch road is decisive for the customer choice (examples: Windows XP vs Mac OS, Informix vs Oracle)

    Are my investments aligned on the customer values?

    2006 [email protected]

    PC

    Price

    Relation

    Product

    Service

    Hardware

    Software

    Direct Sales

    Large Account Sales Exec

    International coordination

    Hadrware

    Software

    Warranty

    Maintenance

    Delivery

    Installation

    Integration

    Specific developments customization

    Consultancy

    Performance

    Compatibility

    Nber peripherals

    Reliability

    Perennity

    Ergonomy

    Design

    Processor

    Architecture

    Bus

    Memory

    Hadrddisk

    Telecommunications

    Wi-Fi

    Relative Importance

    45 %

    25%

    10%

    20%

    80 %

    20 %

    10 %

    45 %

    10 %

    10 %

    5 %

    5 %

    15 %

    15 %

    Criteria Scoring

    8/10

    8/10

    9/10

    7/10

    Competitors Scoring

    8/10

    9/10

    8/10

    7/10

  • Product The mass-produced products are not anymore stocked. Directly from the customer needs declared online, the supplier dynamically manufactures a customized offer, gathering standardized modules. Mass customization Limited series Vintage ISS (Interactive Selling System) Collaborative Marketing Customer Made Talent Aggregation Demand Aggregation

    Mass Customization:

    Combination of standard modules that compose together a unique, personalized product

    adapted to the customers needs. It avoids stocks and supplies pre-sold products at an economical price.

    Mass customization often implies to conceive a new manufacturing and deployment process.

    ISS (Interactive Selling System):

    Combination of a configurator and a design system that authorize together a realistic

    graphical representation of the product or services you wish to order. You choose the options

    step by step, and the product appears immediately modified on the screen.

    Examples: Dell, cars (Peugeot.).

    Collaborative Marketing:

    Technique that encourages the client to take part in the delivery process: He participates in

    the conception, the preparation, the making and the service around the product, with a double

    target:

    - reduce the costs and share the benefits with the customer

    - authorize the best possible personalization of the offer and the associated service

    Customer Made:

    The product is designed by the customer, and posted on the web platform. A committee

    (usually composed of visitors) will select the best ideas. From now on, any sale will give a

    commission back to the creator.

    Ex: Threadless, Derby, Cyroline, Buutvrij, La Fraise, Spreadshirt, Customermade

  • Talent aggregation:

    Combined creations of web visitors, or coordinated actions, or co-financing and co-producing,

    that will allow the emergence of a new offer.

    Ex: Splice, Net4Music

    Demand aggregation:

    Participative process in which the creator tests and verifies the interest of potential customers

    in his product or idea, by inviting them to subscribe to his offer. Consequently, in case of

    profitable outlooks, he can launch the making of the product without any risk.

    Ex: a designer proposes a translucent blue table that perfectly matches the color of your I-

    mac. If 4000 of you want it, it will be made and sent to you.

    Ex: www.MyFab.com

    Collaborative consumption:

    Rapid explosion in traditional sharing, bartering, lending, trading, exchanging, renting,

    bartering, gifting or swapping reinvented through network technologies, changes consumption and the way businesses operate

    Colunching:

    Invitation to share your meal with strangers or members of a community.

    Couchsurfing:

    A cheap form of lodging used mainly by college-students or recent college-grads, where one stays on acquaintance's couches rather than a hotel. Couchsurfing is a neologism referring to the practice of moving from one friend's house to another, sleeping in whatever spare space is available, floor or couch, generally staying a few days before moving on to the next house. The CouchSurfing project was conceived by Casey Fenton in 1999.

    Wwoofing:

    Worldwide Opportunities on Organic Farms (WWOOF, /wf/), or Willing Workers on Organic Farms, is a loose network of national organizations that facilitate placement of volunteers on organic farms. While there are WWOOF hosts in 99 countries around the world, no central list or organization encompasses all WWOOF hosts. As there is no single international WWOOF membership, all recognized WWOOF country organizations strive to maintain similar standards, and work together to promote the aims of WWOOF.

    WWOOFing aims to provide volunteers with first-hand experience in organic and ecologically sound growing methods, to help the organic movement, and to let volunteers experience life in a rural setting or a different country. WWOOF volunteers ('WWOOFers') generally do not receive financial payment. The host provides food, accommodation, and opportunities to learn, in exchange for assistance with farming or gardening activities.

    The duration of the visit can range from a few days to years. Workdays average five to six hours, and participants interact with WWOOFers from other countries.

    WWOOF farms include private gardens through smallholdings, allotments, and commercial farms. Farms become WWOOF hosts by enlisting with their national organization. In countries with no WWOOF organization, farms enlist through WWOOF UK and WWOOF Australia.

    Examples of WWOOF experiences include harvesting cup gum honey from Ligurian bees at Island Beehive in Kangaroo Island, harvesting Syrah grapes for Knappstein Vineyard in the Clare Valley, and harvesting coffee beans from Arabicas in Northern Thailand. Source wikipedia

  • Cohousing:

    Life style based on the idea of "intentional neighborhoods" where people consciously commit to living as a community, sharing commodities such as home cinema, garden, guest room, video games or toys, movies or Blu-rays...

    Coworking/Collective working spaces):

    Coworking has emerged as a driving force to help strengthen the startup community. It is providing an energetic environment where great young entrepreneurs can come together to work, to learn and be inspired by one another and to jump start great new businesses. It becomes easier to communicate and to feel home based on new technologies enablers and cozy environment

  • Price The data Price becomes variable, with dynamic pricing Auctions on the Net Group Buying Half Price Shopbots Free Models Rental Products sharing Buying Communities CtoB RFP (Request For Proposal), reverse auctions Cash back

    Pay as you Surf (IP tracking):

    Tracking and tracing your physical address gives indications on your behavior on the net. It

    allows the site for example to increase the site when you confirm your interest for a product

    by visiting the offer for the second time.

    Pay as you Drive:

    Usage based insurance, also known as pay as you drive (PAYD) and pay how you drive

    (PHYD) and mile-based auto insurance is a type of automobile insurance whereby the costs of

    motor insurance are dependent upon type of vehicle used, measured against time, distance,

    behaviour and place.

    Pay as you Walk:

    The insurance company will provide you a pedometer. If you walk 12,000 steps a day, you

    will obtain 50% discount on your Life Insurance.

    Pay as you Are:

    Socit Gnrale: At the call center, prospects are offered a better interest rate than loyal.

    customers.

    Rental cars: same site, different language, different price: the rental car will be cheaper for a

    German speaking person than a French speaking one.

  • Yield Management:

    Modular pricing technique used by companies delivering services (such as transport,

    accommodation, restaurants, telecommunication) consisting in reciprocally adjusting demand and offer, and optimizing both perceived quality and profitability.

    Auctions:

    No simple replica of the Drouot, Christies, or Sothebys of the real world

    but

    A new person-to-person intermediation business model in which the prices of all the products

    and services of the world re dynamically fixed.

    BtoC

    Airline ticket

    Hotel Room

    Car renting

    Duty-free

    Windows

    BtoB

    Ad_on Sales

    CARSAT

    Airline tickets prices

    Companies Transit via London, Rome, Munich(saves 50 to 100 , but is 3 to 6 h.

    longer)

    Low Cost: Ryanair, Easyjet Charter (occasional lines):

    Go Voyages, Look Voyages (Star Airlines), Nouvelles Frontires (Corsair) or

    Jet Tours: very touristic destinations, no rebate for children, no exchange, no

    refund

    Sales channel Internet (online agency or airline company site) Agent shop

    Conditions Promotions Booking date Exchange conditions

  • We found:

    a kidney (organs) 12 unemployed executives the ovums of 8 mannequins SuperU.com for 6 000 Drugs.com bought 800 000 $ a baby

    Remember the parable of the European crossroad or the queue in a supermarket as a proof of

    auto organization.

    Auctions: (latin origin: augere, increase)

    Sales Process that organizes a competition between potential buyers and determines which

    one will earn the product and at which price

    1) English: rising, ascending auctions 2) Netherland: descending auctions (perequation) 3) Reverse (CtoB): the buyer posts a need and the suppliers offer prices lower and lower 4) The best offer in closed envelopes 5) Vickrey the winner pays the second best offer 6) Candle

    Group Buying:

    People gather their buying intentions (wish lists), and the more they are, the lower the prices

    become

    Shopbot (Shopping Robot):

    Price Comparison among different products, brands, Internet sites for a specific product

    requested. The shopbot suggests a list of the available products at the best possible price

  • Whos free? For sure, nothing is free, but the business model relies on an environment where the

    revenue sources come from elsewhere than the selling price of the product itself. The

    client/consumer is not the payer.

    Ex: a magazine like Geo draws 70% of its revenues out of publicity, wouldnt it have an interest in lowering the subscription fee in order to enlarge its customer base, and

    bill its publicity pages a higher price?

    Cash Back:

    Percentage of money given back to the customer (credit, advantages, mileage on Airline companies)

    Examples: American Express gives back 1% of your purchases paid with the card: you cumulate

    mileage for Airline tickets

    LCL (ex Credit Lyonnais) retention program gives back 1/1000 on banking operations, 1/500 with the Gold credit card

    Ebuyclub gives back 2%, 3% or more depending on the partner you bought the product from

    2006 [email protected]

    Seller

    Price Minister

    Buyer

    1- indicates the producthe looks for in thesearch engine

    2- visualizes theproducts list, their status, the seller scoring

    3- orders and paies

    4- informs the seller

    6- confirms thereceipt

    7- pays the seller minor itsCommission fee

    5- confirmsThe sending

    I want to buy

  • Advertising Mass communication evades, replaced by closer and interactive contacts with measurable effects Surprise parcel Mobile vectors Product Placement (video games, Comic books,TV, Movies, video clips, painted surfaces )

    Licences and Sponsorship Street Marketing (Urban event, Snipe, Night life, Guerilla video projection, Retail posters, Sampling, Street Animation, Rip away posters, Lean over)

    Virtual Advertising/Augmented Reality Affinity Marketing, poly sensoriel, experiential, ethnic, tribal, generational, deprivation QR codes Dark Sites 3D Virtual Universes/serious games Viral Marketing (Rumor, Word of Mouth, Buzz, Viral) Interactive advertising

    Surprise Parcel:

    Message, proposal or sample that comes with the delivery of your order or the buying of your

    product

    Mobile advertising (cars or buses, dogs, bags):

    Embedded publicity on a mobile vector, or a publicity that follows the customer wherever he

    goes

    Product Placement in video games, comic books, toys Visual or verbal insertion of a brand inside a video game, a sequence in a movie or a drawing

    in a comic book.

  • Cross Licences:

    Two companies or more combine their promotional efforts, like burger King and the movie

    Teenage Mutant Ninja Turtles in 1990. The movie was promoted by Burger King during the

    launch; Burger King at his turn was very visible in the movie

    Painted surfaces (scaffoldings, walls, streets): Use of a vertical or horizontal urban surface (scaffoldings, walls, streets, trompe lil paintings) in order to paint, stick or project a static or evolutive advertising

    Licences, sponsorship and patronage:

    Partnership agreement aiming to subsidize an event, a champion or a star, with the visibility

    of the brand in return.

    Recent trend, the Naming :

    give its name to a stadium, a room, a street

    PSV Eindhoven (P = Philips) Bayer Leverkusen Nissan Stadium (oct 2004) After Emirates and Arsenal in the UK, Nissan gives its name to Yokohama stadium

    for 175 million euros

    Street Marketing:

    Technique promoting the brand in crowded public places for a specific segment of population

    or for anybody.

    Several forms of street animation:

    Urban event (large scale city animation) Snipe (posters that pretend to be wild, illegal) Night life (animations in the dark) Guerilla video projection Retail posters Sampling (distribution of free samples) Street animations (hip-hop shows, concerts, artists, basket exhibitions) Rip away posters Lean over (persons who act in complicity, attract people attention on a new trendy

    product or service: a vehicle, a drink, a coffee shop or a night club)

    Lean Over:

    Lean Over is a technique that promotes the brand via colleagues disguised in ordinary trendy

    people. The customers are not conscious that it is advertising.

    PR/PR: Public Relations, Press Relations:

    Association of the brand with VIPs, in order to obtain press articles, create sympathy and

    provoke a purchase attitude imitating the personality

    Virtual Advertising:

    Insertion of a virtual image that covers the real televisual image, and looks like a billboard, a

    script on the ground or a visual media

  • Affinity Marketing:

    Targeting a community that buys a product or a service, beyond its basic characteristics or

    advantages, to support a group, a star, an initiative or a country

    Black sites or Dark Sites :

    Non official site developed:

    - Directly by the brand that wishes to build an affinity community around its market, or catch the e-mail addresses or information relative to their behaviours or the

    competition

    - Or by an individual or a group of supporters or opponents that want to inform, stimulate the sales, boycott by a consumerist initiative

    3D Virtual Universes:

    Site reproducing an imaginary life space (town, hotel, imaginary landscape) in which the

    customer is invited to create an avatar (virtual representation of his personality), to move, to

    discuss, to buy.

    Serious games:

    Games with serious purposes, such as education, training, awareness, simulation, event

    management or advertising (advergaming).

    Augmented Reality:

    Augmented Reality browser melds the real world with digital data.

    There is a growing interest in location-based Augmented Reality applications called AR

    browsers

    AR browsers gather information from online sources (e.g., Wikipedia, Google) and present it

    on the phone of a user by directly labeling the real world

    SPRX mobile released an AR browser called LAYOR: Its built for enjoying any user of mobile phones, cameras, GPS and Compass.

    When you look at the display, you see what the camera sees but overlaid on top of that is

    information about what youre looking at. Different layers can provide different information about the same scene.

    Imagine driving by a home thats for sale. Pointing your phone at it and on top of that you see the square footage, number of bedrooms and bathrooms and the asking price and the

    description which leads to photos of the interior

    Another example: youre driving by a restaurant. You point your camera out there and you see the menu and the daily specials

    It has initially been released on the Dutch market and then it will be spread out from there.

    Cascading:

    Declension in more and more numerous series of an historical model or a unique creation

    delivered in limited series.

    Ex.: H&M 2004 and the collection Lagerfeld

    Interactive Advertising:

    Advertising on TV that you can point with your pad, and that permits the spectators to order

    products and services, fill forms, post classifieds, exchange products, participate in the

    broadcasts, fill surveys.

  • QR Codes (Quick Response):

    QR Code are 2 dimensional bar-codes (matrix code) allowing to store 7089 digital characters,

    4296 alpha characters (in comparison with the traditional bar code with only 10 13

    characters) or 2953 bytes. Little, big capacity, quick to scan: QR comes from Quick

    Response because its content can be decoded rapidly

    QR code was created by a Japanese company Denso-Wave in 1994. It is widely spread and

    used today in Japan.

    Push: The Near Field Communication is an American device sending Bluetooth waves in

    a restricted area. You can propose a product or service to the consumer without obliging you

    to shoot the tag.

    Should you walk along this last Disney billboard, you will be proposed to watch a short cut on

    your mobile phone

    Pull: You take a picture of a product, a billboard, a map with your mobile phone, and you are

    automatically redirected to the appropriate website that will complete the information.

    RFID (Radio Frequency Identification):

    New labels on the products that will allow people to automatically sum the content of their

    trolley in a supermarket, or track the supply-chain of any product from the manufacture to the

    warehouse, through transportation and to the shelves of the supermarket.

    Viral Marketing:

    Nothing new under the sun. There has always been viral marketing in the real world, but what

    is specific to Internet is instantaneity, worldwide coverage, and the number of potential

    receivers

    Stanhome and Tupperware began to exploit personal networking, and recruited their

    ambassadors in the 50s, in order to build and strengthen the brand and product awareness

    through a pyramidal distribution.

    So simple: every ambassador invites as many friends she can, and those friends invite at their

    turn people they know. As a result, free products, a percentage on the sales, special discounts

    or nothing will be given to the organizer

    Rumor:

    Informal idea, persistent whose source is not determined, uncertain. Usually intended to hurt

    and provoke damages, initiated either by an individual or a corporation. The issue is not

    necessarily merchant.

    Word-of-Mouth:

    Linear propagation, one mouth talks to one ear (reputation, patronage). It may be either

    organized or spontaneous.

    According to Richins, its a form of interpersonal communication between consumers talking about their personal experiences source Richins, M.L, Word-of-mouth communication as negative information, in Advances

    Consumer Research, Volume 11

    Buzz:

    Literally a noise, a buzz, designed to announce a launch, create a trend (rave parties, flash

    mobs), usually prepares the launch of an event, a movie, a product or service. Among the

    famous campaigns: Boo e-commerce site, Segway or the movie Blair Witch Project.

  • Pyramidal Marketing:

    Geometric/pyramidal diffusion and propagation speed depict viral marketing, as fast as a

    virus would contaminate a population.

    There is a precise objective, a budget, mile stones.

    A viral marketing campaign is characterized by advergames, patronage programs, videos or

    funny web sites.

  • Place The points of sales face a new competitor with Internet and the multiplication of disrtibution channels. They have to adapt themselves with innovative initiatives Collaborative Filtering Learning relationship Decommoditization Olfactive/Polysensorial Marketing Virtual Points of Sales Theatralization of the Point of Sales Intelligent Objects Interaction Channels Co-Surfing Geolocalization Innovative Channels (Internet, Call Centers, SMS, MMS, i-mode, interactive TV)

    Experiential Marketing

    Biometry:

    You can recognize an individual thanks to his physiological characteristics, such as today: his

    voice, digital fingerprints, and the eye.

    Concept store:

    A shop that wont gather products by styles, but will gather offers around a theme (NBC, NBA) or a target (example: Lafayette v.o., everything for teenagers, surfing, skate boards,

    music, Warhammers, clothes, video games). You can also mix two domains, such as basketball+hair dresser.

    The shop becomes more a showroom inviting to order on Internet.

  • Experiential Marketing:

    The selling process doesnt limit itself in the delivery of the products or the service, but covers your feelings, impressions, souvenirs, experiences encountered from the first contact to

    the customer service: relation, design, atmosphere

    Experience is based on 5 phases:

    - Consumption anticipation - Purchasing experience (Ex: Surcouf) - The heart of consumption - Memory - Desire to come back again (bunji jumping)

    The environment is getting more and more important:

    - Decoration, atmosphere - Story board (ritual) - Community (sharing opinions and ideas)

    The objective consists in creating high added value consumer experiences, based on the 5

    main following criteria:

    - the Sense

    - the Feel

    - the Think (ease of use for example)

    - the Act (physical relation with the object, life style) - the Relate (social identity)

    Pop-up shops:

    Pop-up retail, also known as pop-up store (pop-up shop in the UK), is the trend of opening

    short-term sales spaces

    Temporary shops (the space could be a sample sale one day and host a private cocktail party

    the next evening) aiming to develop affinity among a community of customers, create the

    buzz around a launch event, or in order to discard excess merchandise

    Brick and mortar (briques et ciment): physical shop in the real world (ex: FNAC, Carrefour)

    Click: also named pure players, companies operating only on Internet (Amazon.com)

    Click and mortar: a link between the virtual world and the real world; example: I order a

    DVD on an Internet site, and I pick it from a distributor (SST) near my house tonight, I order

    at 3suisses.fr that delivers in a shop in the nearby.

  • The concept of smart objects:

    Be everywhere, immediately, easily, is just impossible: in front of this limitation, the new role

    of the object, of the product, will be to remain the ambassador of the company, keeping in

    touch with the supplier. It will dynamically adapt to the customer and the context.

    At Sables-dOlonnes, the meter reading of water consumption is automatically sent via a sender-receiver directly plugged in the meter. The information are sent to a server in

    the nearby and routed via GSM, to offices (source Enjeux October 2004)

    In the United States, the car is linked to the concessionary company, and the agent informs the vehicle owner of the next major service after 10,000 km (source One To

    One Don Peppers)