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CRM e-business
Dominique Beaulieu
2014 Copyright [email protected]
Exams preparation v2013/10/14
Introduction & Concepts Exponential evolution
CRM
Internet
Net economy/New economy
New trends (peer-to-peer, book-crossing, flash mobs, mobile
clubbing, invasions, geocaching,
citizen newspapers, podcasting) Upselling/cross-selling
Customer share/Customer Yield Mgt
Reengeneering
Build to Order
Desintermediation
Reintermediation
Retromediation
One Click Away
Collaborative filtering
Decommoditization
Internet:
- communication protocol
- World Wide Web
- customer interaction channel: communication and
distribution
Net economy:
A society whose material and financial exchanges are mainly
based on new means on
information and communication
New Economy:
A society modified by the impact of new information
technologies: new values, lifestyles,
business models reshape the economic and cultural landscape
e-business:
A business that relies on new technologies and new channels of
interaction (Internet, call
centers, SMS, SSTs)
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New economy brings:
- New values: share, generous, open minded, participative
(peer2peer, booking, mobile clubbing, fightpods)
- New characteristics: speed, anywhere, anytime, anybody becomes
the base line - Young people can manage or deal with older - A
peaceful and constructive revolution - Innovative business models -
The village: world citizen, sustainable development - The old
barriers evade: Work-life balance Boss-employees relationship Old
frontiers such as geographic, cultural, linguistic,
generational
Peer2Peer:
Software platform allowing connected members from the community
to share documents
between volunteers.
Book crossing:
Practice of deliberately leaving books in places where they will
be found and read by other
people, who then do likewise (on a bench in a public garden, in
a supermarket, in a train).
Dead drops:
USB keys plugged in cement, whose content is left by an
individual, inciting people to read it
in a public place.
Mash-up:
Flags on a map: web page or application that uses and combines
data, presentation or
functionality from two or more sources to create new
services
Flash mob:
Group of people who assemble suddenly in a public place, perform
an unusual and pointless
act for a brief time, then disperse. Flash mobs are organized
via telecommunications, social
media, or viral emails. The term is generally not applied to
events and performances
organized for the purposes of politics (such as protests),
commercial advertisement, publicity
stunts that involve public relation firms, or paid
professionals.
Street wars:
Three week long water gun "assassination" tournament that
travels to cities around the world.
Created by Franz Aliquo and Liao Yutai, the tournament is based
on the college and high
school game Assassin.
Lip Dub:
Video that combines lip synching and audio dubbing to make a
music video. It is made by
filming individuals or a group of people lip synching while
listening to a song or any recorded
audio then dubbing over it in post editing with the original
audio of the song. There is often
some form of mobile audio device used such as MP3 players. Often
they look like simple
music videos, although many involve a lot of preparation and
production. Lip dubs can be
done in a single unedited shot that often travels through
different rooms and situations within
a building. They have become popular with the advent of mass
participatory video content
sites like YouTube.
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Urban Invasion:
Graphical contamination posting in public places stickers,
drawings (ex. Miss Tic), tags or
mosaics.
Geocaching:
GPS-enabled treasure hunt; recreational activity in which
someone buries something for
others to try to find using a Global Positioning System
receiver. Usually, a geocache consists
of a small, waterproof container that holds a logbook and
inexpensive trinkets. Participants
are called geocachers.
3 options:
100% Real Life: find hidden objects 100% virtual from website to
website Mix virtual/real: find a virtual object in Augmented
Reality
Citizen journalism:
The act of a citizen, or group of citizens, playing an active
role in the process of collecting, reporting, analyzing and
disseminating news and information. The intent of this
participation is to provide independent, reliable, accurate,
wide-ranging, and relevant information that a
democracy requires, and less pessimistic than in conventional
newspapers.
Web 2.0:
Participative websites, in which content, interactions,
transactions are conceived and realized
by individual contributors
UGC: User Generated Content
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Podcasting: Possibility to download and visualize a video or
music previously broadcasted live, then
posted online by the initiator.
A podcast is a type of digital media consisting of an episodic
series of files (either audio or
video) subscribed to and downloaded through web syndication or
streamed online to a
computer or mobile device. The word is a neologism derived from
"broadcast" and "pod"
from the success of the iPod, as podcasts are often listened to
on portable media players.
Social networking like Facebook (1st generation):
Personal page posted on a community website, gathering your
profile, your preferences,
activities, friends, illustrated by photos, videos or text,
which you share with people you have
previously identified as friends . Goggle+ brings the concept of
circles, depending on how
close you are with your relations. (keyword: like)
Social networking like Twitter (2nd generation): Online social
networking service and micro blogging service that enables its
users to send and
read text-based posts of up to 140 characters, known as
"tweets". It was created in March
2006 by Jack Dorsey and launched that July. The service rapidly
gained worldwide
popularity, with over 140 million active users as of 2012,
generating over 340 million tweets
daily and handling over 1.6 billion search queries per day. It
has been described as "the SMS
of the Internet." (keyword: follower)
Social networking like Aka-Aki ou Foursquare (3rd
generation):
Geolocalized social network founded in March 2009 by Denis
Crowley (CEO) and Naveen
Selvadurai. It allows you to tell your friends in real time
where you are via a website/mobile
app using your smartphone. You can also be identified as the
mayor of the place, the
ambassador able to mobilize the community around a place or an
activity (keyword: mayor).
In the same category: Aka-Aki, Gowalla, dismoiou
2006 [email protected]
Gartner Group+1% retention=+8% profit
The competitor isOne click away
Customer Value Management
PotentialCustomer
ValueExpans
ion
Conquest
Retention
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Up-selling definition:
Additional sales: you wanted the 100 dress, I try to sell you
the 150 one , you put your finger in the marmalade, I try to sell
the complete pot
Cross-selling definition:
Cross sales: You wanted the black dress, I propose you buy the
hat and the black shoes that
fit perfectly with
Desintermediation:
Suppression of poor added value intermediaries. Direct Sales
(Dell, Cortal, Banque Directe)
short-circuited resellers of traditional branches, in order to
share the cost-cutting with the
customer.
Reintermediation:
New intermediary that brings added value: consulting, service,
shopping assistant, brokerage,
product or service customization
Retromediation:
Attempt to control the end user, to avoid the barrier built when
you distribute your products
through resellers. The manufacturer can keep control on its
clients, that escape indeed more
and more solicited by distributors brands.
Build to Order:
The product is manufactured at the same time the client order is
processed. Youve just given the color parameters of the car to the
computer online, the robot will paint the real car
immediately, according to your needs.
Market Share:
For a given company, its the proportion (in percentage) of
products or services sold by this company on a given perimeter,
compared with the total of sales of the line of business on the
same boundary.
It may be expressed in:
- Volume: number of products sales compared with the total
market
- Amount: turnover compared with the whole market
Example: if SEAT (turnover: 2 billions ) sells 100 000 vehicles
in France on a global market of 1 million (30 billions ), its
market share will be:
- in volume 10% (100 000/1 million) - In amount approximately
6,1% (2/30)
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Client Share:
For a given company and a given client, its the proportion (in
percentage) of products or services bought by this customer on a
given period, compared with the total of buying of this
customer in this field, including competition, in the same
period
Example: if Mr DUPONT buys 1000 at Auchan, 2000 at Carrefour and
7000 at Leclerc, Mr Duponts market share for Auchan will be
1000/(1000 + 2000 + 7000), i.e. 10% For Carrefour, it would be
20%.
2006 [email protected]
Treat different customers differentlyDifferenciate them by needs
and value
IdentifyDifferenciateInteractPersonnalize
ProductPricePublicityPlace
One To One: the IDIPien Complex
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Decommotitization:
In order to shift your positioning to the right-up quadrant, you
need to complexify the
product, the service or the relation, in order to build or
reinforce the barrier for competitors
As a company tries to build entry barriers to prevent or refrain
new competitors to enter its
market, a wise company can build way-out barriers for its
customer in order to refrain the
churn.
Examples:
- NOKIA icons
- Peapod, grocery shopping through Internet, delivers at home. 6
months later, they
suggest you to deliver, at your consumption rhythm, mineral
water packs, bier, or toilets
paper. A competitor would need as much time to know you that
well
Collaborative Filtering:
Spontaneous solicitation from the seller, that guesses your
behaviour, based on the behaviour
of people that initially bought the same thing you were
interested in.
2006 [email protected] Differenciate clients by their
needs
Differenciate
customers by
the value
++
++-Service station
Airlines
tourism Financial
services
BtoC
Telcos
Cosmtiques
sant Cultural Products
(CD, livres)
Computers
+
+ Insurance
Marketing 1to1Marketing 1to1
high tech
BtoB Telcos
Mass marketingMass marketing
Ready to wear
Vacuum cleaner
Mode accessories
DVD
Softwares
Edition
Medias
Hotels
What lines of business are ready for One to One?
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How to decide?
Board of Directors Nominate corporate, countries, lines of
businesse subsidiaries CEOs Mono activity Multi activity
Merges/acquisitions Investments, profits sharing, structure of the
capital
CEO Recruit 150 Sales Executives Train 200 persons Build a new
manufactory Launch a new advertising campain Open a new country
Develop a distributors and resellers network Develop direct sales
through Internet or a call center Fire 30 back-office employees Buy
a competitor Create a new product
More than a Go/No Go, its about day to day decisions among
pertinent opportunities So, what criteria will authorize the right
choice?
Relative importance of a criteria: from the customer point of
view, it defines the impact of a component on his purchasing
behavior, compared to others
Align strategy and means on the customers expectations: instead
of starting from mix marketing (4Ps), you start from the customers
expectations, in order to dynamically adapt the offer and the
relation to his needs and values, explicit or implicit
Bottle Neck: this is a mandatory option, an essential
characteristic of the product that hides all the others behind.
Ex.: is this laptop running with Windows XP operating system or
Mac OS? According
to the answer, the customer confirms his interest or
definitively goes away, whatever
the other characteristics may be
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How to interpret the results?
If I improve the performance of the mass storage (hard disks),
the customer visibility, i.e. the impact on the buying decision
will be: 45% x 80% x 45% x 15%, i.e. 2,43%
Identify bottlenecks: the question at this branch road is
decisive for the customer choice (examples: Windows XP vs Mac OS,
Informix vs Oracle)
Are my investments aligned on the customer values?
2006 [email protected]
PC
Price
Relation
Product
Service
Hardware
Software
Direct Sales
Large Account Sales Exec
International coordination
Hadrware
Software
Warranty
Maintenance
Delivery
Installation
Integration
Specific developments customization
Consultancy
Performance
Compatibility
Nber peripherals
Reliability
Perennity
Ergonomy
Design
Processor
Architecture
Bus
Memory
Hadrddisk
Telecommunications
Wi-Fi
Relative Importance
45 %
25%
10%
20%
80 %
20 %
10 %
45 %
10 %
10 %
5 %
5 %
15 %
15 %
Criteria Scoring
8/10
8/10
9/10
7/10
Competitors Scoring
8/10
9/10
8/10
7/10
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Product The mass-produced products are not anymore stocked.
Directly from the customer needs declared online, the supplier
dynamically manufactures a customized offer, gathering standardized
modules. Mass customization Limited series Vintage ISS (Interactive
Selling System) Collaborative Marketing Customer Made Talent
Aggregation Demand Aggregation
Mass Customization:
Combination of standard modules that compose together a unique,
personalized product
adapted to the customers needs. It avoids stocks and supplies
pre-sold products at an economical price.
Mass customization often implies to conceive a new manufacturing
and deployment process.
ISS (Interactive Selling System):
Combination of a configurator and a design system that authorize
together a realistic
graphical representation of the product or services you wish to
order. You choose the options
step by step, and the product appears immediately modified on
the screen.
Examples: Dell, cars (Peugeot.).
Collaborative Marketing:
Technique that encourages the client to take part in the
delivery process: He participates in
the conception, the preparation, the making and the service
around the product, with a double
target:
- reduce the costs and share the benefits with the customer
- authorize the best possible personalization of the offer and
the associated service
Customer Made:
The product is designed by the customer, and posted on the web
platform. A committee
(usually composed of visitors) will select the best ideas. From
now on, any sale will give a
commission back to the creator.
Ex: Threadless, Derby, Cyroline, Buutvrij, La Fraise,
Spreadshirt, Customermade
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Talent aggregation:
Combined creations of web visitors, or coordinated actions, or
co-financing and co-producing,
that will allow the emergence of a new offer.
Ex: Splice, Net4Music
Demand aggregation:
Participative process in which the creator tests and verifies
the interest of potential customers
in his product or idea, by inviting them to subscribe to his
offer. Consequently, in case of
profitable outlooks, he can launch the making of the product
without any risk.
Ex: a designer proposes a translucent blue table that perfectly
matches the color of your I-
mac. If 4000 of you want it, it will be made and sent to
you.
Ex: www.MyFab.com
Collaborative consumption:
Rapid explosion in traditional sharing, bartering, lending,
trading, exchanging, renting,
bartering, gifting or swapping reinvented through network
technologies, changes consumption and the way businesses
operate
Colunching:
Invitation to share your meal with strangers or members of a
community.
Couchsurfing:
A cheap form of lodging used mainly by college-students or
recent college-grads, where one stays on acquaintance's couches
rather than a hotel. Couchsurfing is a neologism referring to the
practice of moving from one friend's house to another, sleeping in
whatever spare space is available, floor or couch, generally
staying a few days before moving on to the next house. The
CouchSurfing project was conceived by Casey Fenton in 1999.
Wwoofing:
Worldwide Opportunities on Organic Farms (WWOOF, /wf/), or
Willing Workers on Organic Farms, is a loose network of national
organizations that facilitate placement of volunteers on organic
farms. While there are WWOOF hosts in 99 countries around the
world, no central list or organization encompasses all WWOOF hosts.
As there is no single international WWOOF membership, all
recognized WWOOF country organizations strive to maintain similar
standards, and work together to promote the aims of WWOOF.
WWOOFing aims to provide volunteers with first-hand experience
in organic and ecologically sound growing methods, to help the
organic movement, and to let volunteers experience life in a rural
setting or a different country. WWOOF volunteers ('WWOOFers')
generally do not receive financial payment. The host provides food,
accommodation, and opportunities to learn, in exchange for
assistance with farming or gardening activities.
The duration of the visit can range from a few days to years.
Workdays average five to six hours, and participants interact with
WWOOFers from other countries.
WWOOF farms include private gardens through smallholdings,
allotments, and commercial farms. Farms become WWOOF hosts by
enlisting with their national organization. In countries with no
WWOOF organization, farms enlist through WWOOF UK and WWOOF
Australia.
Examples of WWOOF experiences include harvesting cup gum honey
from Ligurian bees at Island Beehive in Kangaroo Island, harvesting
Syrah grapes for Knappstein Vineyard in the Clare Valley, and
harvesting coffee beans from Arabicas in Northern Thailand. Source
wikipedia
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Cohousing:
Life style based on the idea of "intentional neighborhoods"
where people consciously commit to living as a community, sharing
commodities such as home cinema, garden, guest room, video games or
toys, movies or Blu-rays...
Coworking/Collective working spaces):
Coworking has emerged as a driving force to help strengthen the
startup community. It is providing an energetic environment where
great young entrepreneurs can come together to work, to learn and
be inspired by one another and to jump start great new businesses.
It becomes easier to communicate and to feel home based on new
technologies enablers and cozy environment
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Price The data Price becomes variable, with dynamic pricing
Auctions on the Net Group Buying Half Price Shopbots Free Models
Rental Products sharing Buying Communities CtoB RFP (Request For
Proposal), reverse auctions Cash back
Pay as you Surf (IP tracking):
Tracking and tracing your physical address gives indications on
your behavior on the net. It
allows the site for example to increase the site when you
confirm your interest for a product
by visiting the offer for the second time.
Pay as you Drive:
Usage based insurance, also known as pay as you drive (PAYD) and
pay how you drive
(PHYD) and mile-based auto insurance is a type of automobile
insurance whereby the costs of
motor insurance are dependent upon type of vehicle used,
measured against time, distance,
behaviour and place.
Pay as you Walk:
The insurance company will provide you a pedometer. If you walk
12,000 steps a day, you
will obtain 50% discount on your Life Insurance.
Pay as you Are:
Socit Gnrale: At the call center, prospects are offered a better
interest rate than loyal.
customers.
Rental cars: same site, different language, different price: the
rental car will be cheaper for a
German speaking person than a French speaking one.
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Yield Management:
Modular pricing technique used by companies delivering services
(such as transport,
accommodation, restaurants, telecommunication) consisting in
reciprocally adjusting demand and offer, and optimizing both
perceived quality and profitability.
Auctions:
No simple replica of the Drouot, Christies, or Sothebys of the
real world
but
A new person-to-person intermediation business model in which
the prices of all the products
and services of the world re dynamically fixed.
BtoC
Airline ticket
Hotel Room
Car renting
Duty-free
Windows
BtoB
Ad_on Sales
CARSAT
Airline tickets prices
Companies Transit via London, Rome, Munich(saves 50 to 100 , but
is 3 to 6 h.
longer)
Low Cost: Ryanair, Easyjet Charter (occasional lines):
Go Voyages, Look Voyages (Star Airlines), Nouvelles Frontires
(Corsair) or
Jet Tours: very touristic destinations, no rebate for children,
no exchange, no
refund
Sales channel Internet (online agency or airline company site)
Agent shop
Conditions Promotions Booking date Exchange conditions
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We found:
a kidney (organs) 12 unemployed executives the ovums of 8
mannequins SuperU.com for 6 000 Drugs.com bought 800 000 $ a
baby
Remember the parable of the European crossroad or the queue in a
supermarket as a proof of
auto organization.
Auctions: (latin origin: augere, increase)
Sales Process that organizes a competition between potential
buyers and determines which
one will earn the product and at which price
1) English: rising, ascending auctions 2) Netherland: descending
auctions (perequation) 3) Reverse (CtoB): the buyer posts a need
and the suppliers offer prices lower and lower 4) The best offer in
closed envelopes 5) Vickrey the winner pays the second best offer
6) Candle
Group Buying:
People gather their buying intentions (wish lists), and the more
they are, the lower the prices
become
Shopbot (Shopping Robot):
Price Comparison among different products, brands, Internet
sites for a specific product
requested. The shopbot suggests a list of the available products
at the best possible price
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Whos free? For sure, nothing is free, but the business model
relies on an environment where the
revenue sources come from elsewhere than the selling price of
the product itself. The
client/consumer is not the payer.
Ex: a magazine like Geo draws 70% of its revenues out of
publicity, wouldnt it have an interest in lowering the subscription
fee in order to enlarge its customer base, and
bill its publicity pages a higher price?
Cash Back:
Percentage of money given back to the customer (credit,
advantages, mileage on Airline companies)
Examples: American Express gives back 1% of your purchases paid
with the card: you cumulate
mileage for Airline tickets
LCL (ex Credit Lyonnais) retention program gives back 1/1000 on
banking operations, 1/500 with the Gold credit card
Ebuyclub gives back 2%, 3% or more depending on the partner you
bought the product from
2006 [email protected]
Seller
Price Minister
Buyer
1- indicates the producthe looks for in thesearch engine
2- visualizes theproducts list, their status, the seller
scoring
3- orders and paies
4- informs the seller
6- confirms thereceipt
7- pays the seller minor itsCommission fee
5- confirmsThe sending
I want to buy
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Advertising Mass communication evades, replaced by closer and
interactive contacts with measurable effects Surprise parcel Mobile
vectors Product Placement (video games, Comic books,TV, Movies,
video clips, painted surfaces )
Licences and Sponsorship Street Marketing (Urban event, Snipe,
Night life, Guerilla video projection, Retail posters, Sampling,
Street Animation, Rip away posters, Lean over)
Virtual Advertising/Augmented Reality Affinity Marketing, poly
sensoriel, experiential, ethnic, tribal, generational, deprivation
QR codes Dark Sites 3D Virtual Universes/serious games Viral
Marketing (Rumor, Word of Mouth, Buzz, Viral) Interactive
advertising
Surprise Parcel:
Message, proposal or sample that comes with the delivery of your
order or the buying of your
product
Mobile advertising (cars or buses, dogs, bags):
Embedded publicity on a mobile vector, or a publicity that
follows the customer wherever he
goes
Product Placement in video games, comic books, toys Visual or
verbal insertion of a brand inside a video game, a sequence in a
movie or a drawing
in a comic book.
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Cross Licences:
Two companies or more combine their promotional efforts, like
burger King and the movie
Teenage Mutant Ninja Turtles in 1990. The movie was promoted by
Burger King during the
launch; Burger King at his turn was very visible in the
movie
Painted surfaces (scaffoldings, walls, streets): Use of a
vertical or horizontal urban surface (scaffoldings, walls, streets,
trompe lil paintings) in order to paint, stick or project a static
or evolutive advertising
Licences, sponsorship and patronage:
Partnership agreement aiming to subsidize an event, a champion
or a star, with the visibility
of the brand in return.
Recent trend, the Naming :
give its name to a stadium, a room, a street
PSV Eindhoven (P = Philips) Bayer Leverkusen Nissan Stadium (oct
2004) After Emirates and Arsenal in the UK, Nissan gives its name
to Yokohama stadium
for 175 million euros
Street Marketing:
Technique promoting the brand in crowded public places for a
specific segment of population
or for anybody.
Several forms of street animation:
Urban event (large scale city animation) Snipe (posters that
pretend to be wild, illegal) Night life (animations in the dark)
Guerilla video projection Retail posters Sampling (distribution of
free samples) Street animations (hip-hop shows, concerts, artists,
basket exhibitions) Rip away posters Lean over (persons who act in
complicity, attract people attention on a new trendy
product or service: a vehicle, a drink, a coffee shop or a night
club)
Lean Over:
Lean Over is a technique that promotes the brand via colleagues
disguised in ordinary trendy
people. The customers are not conscious that it is
advertising.
PR/PR: Public Relations, Press Relations:
Association of the brand with VIPs, in order to obtain press
articles, create sympathy and
provoke a purchase attitude imitating the personality
Virtual Advertising:
Insertion of a virtual image that covers the real televisual
image, and looks like a billboard, a
script on the ground or a visual media
-
Affinity Marketing:
Targeting a community that buys a product or a service, beyond
its basic characteristics or
advantages, to support a group, a star, an initiative or a
country
Black sites or Dark Sites :
Non official site developed:
- Directly by the brand that wishes to build an affinity
community around its market, or catch the e-mail addresses or
information relative to their behaviours or the
competition
- Or by an individual or a group of supporters or opponents that
want to inform, stimulate the sales, boycott by a consumerist
initiative
3D Virtual Universes:
Site reproducing an imaginary life space (town, hotel, imaginary
landscape) in which the
customer is invited to create an avatar (virtual representation
of his personality), to move, to
discuss, to buy.
Serious games:
Games with serious purposes, such as education, training,
awareness, simulation, event
management or advertising (advergaming).
Augmented Reality:
Augmented Reality browser melds the real world with digital
data.
There is a growing interest in location-based Augmented Reality
applications called AR
browsers
AR browsers gather information from online sources (e.g.,
Wikipedia, Google) and present it
on the phone of a user by directly labeling the real world
SPRX mobile released an AR browser called LAYOR: Its built for
enjoying any user of mobile phones, cameras, GPS and Compass.
When you look at the display, you see what the camera sees but
overlaid on top of that is
information about what youre looking at. Different layers can
provide different information about the same scene.
Imagine driving by a home thats for sale. Pointing your phone at
it and on top of that you see the square footage, number of
bedrooms and bathrooms and the asking price and the
description which leads to photos of the interior
Another example: youre driving by a restaurant. You point your
camera out there and you see the menu and the daily specials
It has initially been released on the Dutch market and then it
will be spread out from there.
Cascading:
Declension in more and more numerous series of an historical
model or a unique creation
delivered in limited series.
Ex.: H&M 2004 and the collection Lagerfeld
Interactive Advertising:
Advertising on TV that you can point with your pad, and that
permits the spectators to order
products and services, fill forms, post classifieds, exchange
products, participate in the
broadcasts, fill surveys.
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QR Codes (Quick Response):
QR Code are 2 dimensional bar-codes (matrix code) allowing to
store 7089 digital characters,
4296 alpha characters (in comparison with the traditional bar
code with only 10 13
characters) or 2953 bytes. Little, big capacity, quick to scan:
QR comes from Quick
Response because its content can be decoded rapidly
QR code was created by a Japanese company Denso-Wave in 1994. It
is widely spread and
used today in Japan.
Push: The Near Field Communication is an American device sending
Bluetooth waves in
a restricted area. You can propose a product or service to the
consumer without obliging you
to shoot the tag.
Should you walk along this last Disney billboard, you will be
proposed to watch a short cut on
your mobile phone
Pull: You take a picture of a product, a billboard, a map with
your mobile phone, and you are
automatically redirected to the appropriate website that will
complete the information.
RFID (Radio Frequency Identification):
New labels on the products that will allow people to
automatically sum the content of their
trolley in a supermarket, or track the supply-chain of any
product from the manufacture to the
warehouse, through transportation and to the shelves of the
supermarket.
Viral Marketing:
Nothing new under the sun. There has always been viral marketing
in the real world, but what
is specific to Internet is instantaneity, worldwide coverage,
and the number of potential
receivers
Stanhome and Tupperware began to exploit personal networking,
and recruited their
ambassadors in the 50s, in order to build and strengthen the
brand and product awareness
through a pyramidal distribution.
So simple: every ambassador invites as many friends she can, and
those friends invite at their
turn people they know. As a result, free products, a percentage
on the sales, special discounts
or nothing will be given to the organizer
Rumor:
Informal idea, persistent whose source is not determined,
uncertain. Usually intended to hurt
and provoke damages, initiated either by an individual or a
corporation. The issue is not
necessarily merchant.
Word-of-Mouth:
Linear propagation, one mouth talks to one ear (reputation,
patronage). It may be either
organized or spontaneous.
According to Richins, its a form of interpersonal communication
between consumers talking about their personal experiences source
Richins, M.L, Word-of-mouth communication as negative information,
in Advances
Consumer Research, Volume 11
Buzz:
Literally a noise, a buzz, designed to announce a launch, create
a trend (rave parties, flash
mobs), usually prepares the launch of an event, a movie, a
product or service. Among the
famous campaigns: Boo e-commerce site, Segway or the movie Blair
Witch Project.
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Pyramidal Marketing:
Geometric/pyramidal diffusion and propagation speed depict viral
marketing, as fast as a
virus would contaminate a population.
There is a precise objective, a budget, mile stones.
A viral marketing campaign is characterized by advergames,
patronage programs, videos or
funny web sites.
-
Place The points of sales face a new competitor with Internet
and the multiplication of disrtibution channels. They have to adapt
themselves with innovative initiatives Collaborative Filtering
Learning relationship Decommoditization Olfactive/Polysensorial
Marketing Virtual Points of Sales Theatralization of the Point of
Sales Intelligent Objects Interaction Channels Co-Surfing
Geolocalization Innovative Channels (Internet, Call Centers, SMS,
MMS, i-mode, interactive TV)
Experiential Marketing
Biometry:
You can recognize an individual thanks to his physiological
characteristics, such as today: his
voice, digital fingerprints, and the eye.
Concept store:
A shop that wont gather products by styles, but will gather
offers around a theme (NBC, NBA) or a target (example: Lafayette
v.o., everything for teenagers, surfing, skate boards,
music, Warhammers, clothes, video games). You can also mix two
domains, such as basketball+hair dresser.
The shop becomes more a showroom inviting to order on
Internet.
-
Experiential Marketing:
The selling process doesnt limit itself in the delivery of the
products or the service, but covers your feelings, impressions,
souvenirs, experiences encountered from the first contact to
the customer service: relation, design, atmosphere
Experience is based on 5 phases:
- Consumption anticipation - Purchasing experience (Ex: Surcouf)
- The heart of consumption - Memory - Desire to come back again
(bunji jumping)
The environment is getting more and more important:
- Decoration, atmosphere - Story board (ritual) - Community
(sharing opinions and ideas)
The objective consists in creating high added value consumer
experiences, based on the 5
main following criteria:
- the Sense
- the Feel
- the Think (ease of use for example)
- the Act (physical relation with the object, life style) - the
Relate (social identity)
Pop-up shops:
Pop-up retail, also known as pop-up store (pop-up shop in the
UK), is the trend of opening
short-term sales spaces
Temporary shops (the space could be a sample sale one day and
host a private cocktail party
the next evening) aiming to develop affinity among a community
of customers, create the
buzz around a launch event, or in order to discard excess
merchandise
Brick and mortar (briques et ciment): physical shop in the real
world (ex: FNAC, Carrefour)
Click: also named pure players, companies operating only on
Internet (Amazon.com)
Click and mortar: a link between the virtual world and the real
world; example: I order a
DVD on an Internet site, and I pick it from a distributor (SST)
near my house tonight, I order
at 3suisses.fr that delivers in a shop in the nearby.
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The concept of smart objects:
Be everywhere, immediately, easily, is just impossible: in front
of this limitation, the new role
of the object, of the product, will be to remain the ambassador
of the company, keeping in
touch with the supplier. It will dynamically adapt to the
customer and the context.
At Sables-dOlonnes, the meter reading of water consumption is
automatically sent via a sender-receiver directly plugged in the
meter. The information are sent to a server in
the nearby and routed via GSM, to offices (source Enjeux October
2004)
In the United States, the car is linked to the concessionary
company, and the agent informs the vehicle owner of the next major
service after 10,000 km (source One To
One Don Peppers)