TOS FREE
WelcomeThe Only Sheet FREE Version1.04Click for more
InformationThe Only Sheet FREE Version(This workbook uses VBA
(Macros) to do its magic - make sure they are active!)1.04WELCOME
to TOS FREE!!14.0This powerful Microsoft Excel workbook supports
the rules of the SRD [PHB v3.5]This version is FREE: You can use it
as much as you wish. It has no limitations, and can even support
EPIC Characters as well.WHY a free version?For years, The Only
Sheet (referred as TOS) has been available to the D&D
community. At the start of 2005, work on a new design, known as
TOS+, was started. So since that time, TOS+ has been evolving as
the most powerful Character Sheet, now available for both D&D
and Pathfinder RPG. So TOS FREE is now available to the community
for those who would wish to try it out and use it. Enjoy!Art by
Erik
Hillikerwww.thebigegraphics.comhttp://TheOnlySheet.comDISCLAIMER:THIS
WORKBOOK IS DISTRIBUTED "AS IS" AND WITHOUT ANY WARRANTIES WHETHER
EXPRESSED OR IMPLIED. NO REPONSIBILITIES FORPOSSIBLE DAMAGES OR
EVEN FUNCTIONALITY CAN BE TAKEN. THE USER MUST ASSUME THE ENTIRE
RISK OF USING THIS WORKBOOKAND TO MAKE SURE IT IS FUNCTIONNAL ON
HIS SYSTEM. ALL THE FORMULAS IN THIS WORKBOOK REMAIN THE PROPERTY
OF THE AUTHOR.Requires the use of the Dungeons & Dragons, 3rd
ed Core Books, published by Wizards of the Coast, Inc. This product
uses updated material from thev.3.5 SRD revision. Requires the use
of Microsoft EXCEL, version 2000+, Updated to the latest Service
releaseDoes NOT work in other Spreadsheet applications!TOS FREE is
The Only Sheet 2002-2010. You are NOT permitted to Change or Modify
the content of this Workbook.
www.thebigegraphics.comhttp://TheOnlySheet.com
ControlCONTROL PANEL for the The Only Sheet
FREECHARACTERRACESPELL LISTWORKSHEET VisibilityOPTIONS:(No
Character Name)(No race created)You may change the options to fit
your preferences(no casting class)+0After unhiding a worksheet,
activate it.-1 = VisibleCheck for Updates (Registered Version
Only)-100Display aditionnal debug information-100CLASS #1CLASS
#2CLASS #30000(No class created)(No class created)(No class
created)000000000000000000WHAT is TOS+?-100Dynamic Play via the
LapTop worksheetShow me (video)Complete implementation of the
Stacking RuleRead more about thisSUPPORT WorkSheet
VisibilityIncredibly easy to create any combination of Gestalt
ClassShow me (video)0000Differences between this Sheet and
TOS+Click here to Learn More0000Technical support and undreads of
user-shared contentAvailable on the Forum!00-1Support for Paizo's
Pathfinder RPG!Pathfinder RPGDATA WorkSheet VisibilityCreator's
Notes0000000000
These notes are included in the Header of any saved Character
(in the '.mcs' file itself)
DO NOT use and "enter" (carriage returns, line feed) in the
Sheet !All these worksheets are meant to be printed as
neededINSTRUCTIONS:=============This will create a series of
printable SpellList worksheets for your Character (mostly useful
for Divine Casters). Any custom Spells are also included
1- Select one of your SpellCasting Classes2- Click the Create
button - This will create as many SpellList worksheets as needed
for all the spells the class can cast.3- Print those SpellLists4-
Delete the SpellList with the "Delete Spell List" button provided
to reduce CPU load (the SpellList are CPU intensive!)This level
adjustment will affect the Spells in your SpellList!TOS+ is the
Next Generation Automated Character Sheet! Visit one of the links
below for more informationReset CharacterSave CharacterLoad
CharacterSave RaceLoad RaceSave Class #3Load Class #3Save Class
#2Load Class #2Save Class #1Load Class
#1FRONTBACKXPTreasureNotesAnimalFamiliarPsicrystalStatMountSpell
Planner 1Spell Planner 2Spell Planner 3Spell Books 1Spell Books
2Power Planner 1Power Planner 2ClassRaceSkillsCustomizeClass
FeaturesGear DataTablesAnimal DataPower DataSpell DataHIDE ALLSHOW
ALLActivate Unhidden SheetsWelcomeCreate Spell ListsDelete Spell
ListsSpell ListClear RaceClear Class #1Clear Class #2Clear Class
#3Check for UpdatesShow me (video)Show me (video)Read more about
thisClick here to Learn MoreAvailable on the Forum!Pathfinder
RPG
FRONTLEVEL0The Only Sheet FREEMORE CHARACTER INFORMATIONRELATED
INFORMATIONCharacter Name?TotalRace?Note that this section will NOT
be printed!!0HD000XP0PrimaryLevelEpicHD typeHit DiceTotalAdj.HD
typeECLAdj.Experience PointsOPTIONS:0Mediumlb.Picture Filename:You
may change the options to fit your preferencesSecondaryLevelEpicHD
typeSizeAlignmentHeightWeightAgeConsider Fractional Base Bonuses
for Attacks & Saving Throws05 ft./5 ft.ADDITIONAL CHARACTER
CLASSESHide the HitPoint ChackmarksTertiaryLevelEpicHD typeFace /
ReachDeityGenderEyes / Hair / SkinStretch the Picture to fill out
Area (Use the Toggle Button!)0HP0000AbilityModifRolledAdj.Hit
Points04th
ClassLevelEpicHDSTR10+010Adj.0StrengthAC10=10+0+0+0+0+0+0+0+0+SR05th
ClassLevelEpicHDCHECKBOXES:DEX10+010Armor Class0You may change the
checkbox values manually (empty =
False)DexterityArmorShieldDexteritySizeDodgeNaturalDeflectionOtherAdj.Spell
ResistanceAdj.6th ClassLevelEpicHDHighlight Class Skill
?CON10+010TOUCH10GRAPPLE+0=0+0+0+0+DRHide Secondary Speed (Other)
?ConstitutionArmor ClassModifierMANIFESTER0SPEED0'Hide Psionic data
?INT10+010Adj.BaseStrengthSizeFeatAdj.Damage ReductionLevel
Adj.0Other (Land)Attack #1 - Flurry of Blows
?IntelligenceFlat-Footed10INITIATIVE+0=0+0+0+0+POWER0Adj.TotalAttack
#2 - Flurry of Blows ?WIS10+010Armor ClassModifierPointsSneak
Attack+0=0+0+AC0Attack #3 - Flurry of Blows
?WisdomAdj.DexterityClassFeatOtherAdj.# of DiceOtherAttack #4 -
Flurry of Blows
?CHA10+010SPD30'=30'+0'+0'+SPD0'LEADERSHIP0Armor0TotalRaceClassAdj.TotalAttack
#5 - Flurry of Blows ?CharismaSpeedOtherScoreCheckBonus Skill
Points:0Attack #6 - Flurry of Blows ?1=Class0Land
SpeedBaseGearOtherAdj.0Adj.BaseAdj.Armor Check
PenaltyClass:Cross-C:2=Cross
ClassFORTITUDE+0=0+0+0+0++0+0+0+ACTION0Key
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SPENDING3/1ItemsAC Other Types0000000Min
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Script-INT000000Decipher
Script0000000Dexterity+0+0+0+0+0Profane02222222MELEE+0=0+0+0+0+Diplomacy0CHA000000Diplomacy0000000Dodge+0+0+0+0+0Racial02222222Attack
BonusDisable Device-INT000000Disable
Device0000000Enhancement+0+0+0+0+0Resistance02222222RANGED+0=0+0+0+0+Disguise0CHA000000Disguise0000000Inherent+0+0+0+0+0Sacred02222222Attack
BonusEscape Artist0DEX000000Escape
Artist0000000Insight+0+0+0+0+0Undefined02222222BaseAbilitySizeEpicAdj.Forgery0INT000000Forgery0000000Luck+0+0+0+0+0002222222FULL
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Animal0000000Natural+0+0+0+0+0002222222Range:0Attack
Adj:000Heal0WIS000000Heal0000000Profane+0+0+0+0022222220Damage
Adj:000Hide0DEX000000Hide0000000Racial+0+0+0+00222222200Intimidate0CHA000000Intimidate0000000Resistance+0+0+0+002222222Notes:0Jump0STR000000Jump0000000Sacred+0+0+0+002222222AmmoListen0WIS000000Listen0000000Shield+0+0+0+002222222FULL
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Adj:0000000000000000000Not using FractionsTotalRaceClass 1Class
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FORTITUDE+0=0+0+0+0+0+0+022222222FULL
ATTACKNone0000000000000000Details22222222One-HandedTotal Attack /
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REFLEX+0=0+0+0+0+0+0+022222222Range:0Attack
Adj:0000000000000000000Details222222220Damage
Adj:0000000000000000000BASE
WILL+0=0+0+0+0+0+0+022222222000000000000000000Details22222222Notes:0000000000000000022222222Ammo0000000000000000TotalFamiliarRacePsycristal22222222FULL
ATTACKNone0000000000000000OTHER
FORTITUDE0=0+0+022222222One-HandedTotal Attack /
DamageCritical0000000000000000Details22222222Range:0Attack
Adj:0000000000000000000OTHER REFLEX0=0+0+222222220Damage
Adj:0000000000000000000Details22222222000000000000000000OTHER
WILL0=+0+022222222Notes:0Dungeons & Dragons is Wizards of the
Coast, Inc.0000000DetailsAmmoSP:0000000Class 1Class 2Class 3Class
4Class 5Class 6RaceAbilityFeatAdj.Extra:POWER
POINT0=0+0+0+0+0+0+0+0+0+Spent:0000000DetailsBalance:0000000ABILITY
POWER POINT0=0+000000000000Details0
If you see the word "WARNING" in red in this cell, it means that
you are using Intelligence Tracking (in the Customize Worksheet)
but you have NOT synchronised the Class levels (Did you gain a
level per chance ?)
Goto the Customize Worksheet (OR Click on WARNING), in the Int.
Tracking for the appropriate class, and make sure the Level you
define there match the current Class LevelEnter any extra Skill
Points your character has acquired here.These are Bonus Skill
Points acquired from Feat or Misc. sources. YOU MUST Assign them to
the CLASS for which you acquired RANK !!
Ex: "Open Minded" Psionic featIf you have Bonus Skill Points,
assign them to the Class to which you have acquired ranksSkill
Point calculation includes Race, Class and Level+2 on Use Rope
checks involving Bindings if 5 or more Ranks in Escape Artist+2 on
Use Magic Device involving Scrolls if 5 or more Ranks in Decipher
Script+2 on Use Magic Device involving Scrolls if 5 or more Ranks
in Spellcraft+2 on Tumble if 5 or more Ranks in Jump+4 bonus if
Aquatic Terrain MasteryDruids gets a +2 bonus+2 to Survival when
following tracks if 5 or more Ranks in Search+2 to Survival when
underground if 5 or more Ranks in Knowledge - Dungeon+2 to Survival
to keep from getting lost or for avoiding hazard if 5 or more Ranks
in Knowledge - Geography+2 to Survival in above ground natural
environment if 5 or more Ranks in Knowledge - Nature+2 to Survival
when on other planes+3 if your Psionic Character has an "Observant"
PsicrystalA Familiar or Psicrystal within arm's reach give the
Alertness Feat (+2 Listen, +2 Spot) to the Master!+4 bonus if Plain
Terrain Mastery+3 bonus in bright light if you have a Hawk as your
Familiar+3 bonus in shadow if you have an Owl as your Familiar+2 to
Spellcraft to decipher spells on Scrolls if 5 or more Ranks in Use
Magic DeviceLanguages from your RACEThis is the number of Languages
Known - This skill does NOT work like other skills - see
description for details.Note that a Character with the Polyglot
Epic Feat knows all languages !+2 to Sleight of Hand if 5 or more
Ranks in Bluff+3 if your Psionic Character has a "Sympathetic"
Psicrystal+3 if your Psionic Character has a "Meticulous"
Psicrystal+2 to Search involving secret doors and similar
compartments if 5 or more Ranks in Knowledge - Architecture &
Engineering+2 on Ride if 5 or more Ranks in Handle Animal+3 bonus
if you have a Cat as your Familiar+3 if your Psionic Character has
a "Sneaky" Psicrystal+4 bonus if Marsh Terrain Mastery+3 bonus if
you have a Bat as your FamiliarA Familiar or Psicrystal within
arm's reach give the Alertness Feat (+2 Listen, +2 Spot) to the
Master!+4 bonus if Hill Terrain Mastery+2 to Jump if 5 or more
Ranks in Tumble+4 to Jump for each 10' speed over 30-6 to Jump for
each 10' (rounddown) below 30'You can use the "Notes" section to
record Ammunition for Ranged weapons, special Bonuses or Penalties
etc...+2 to Intimidate if 5 or more Ranks in Bluff+3 If your
Psionic Character has a "Bully" Pricrystal+3 if your Psionic
Character has a "Coward" Psicrystal+4 bonus if Forest Terrain
MasteryCritical Damage MultiplierDamage Bonus/PenaltyMagical
bonuses can be applied directly to the weapons instead of here.
For Custom weapons, in the Customize worksheet.For basic
weapons, in the GearData worksheetCritical Threat Range. Take into
account the Feat "Improved Critical"For Melee weapons, the Strength
modifier is automatically used, while for Ranged weapons, the
Dexterity modifier is automatically used.
The Weapon Finess Feat will automatically be taken into
consideration if it grants a higher bonus
WANT to see HOW the Sheet comes up with these Numbers? Goto the
TABLES worksheet and click on the ATTACK or DAMAGE breakdown
links!!Attack Bonus/PenaltyMagical and Masterwork bonuses can be
applied directly to the weapons instead of here.
For Custom weapons, in the Customize worksheet.For basic
weapons, in the GearData worksheetIf you have the "Far Shot" Feat,
then the range will be automatically adjusted !If you have the
Weapon Finess Feat & your Dex bonus is higher than your STR
bonus, then the attack bonus will use your DEX bonus instead of
your STR bonusSelect HOW you are holding the
weapon:================================-> use "One Handed" to
indicate you are using the weapon in one hand only.-> use "Two
Handed" to indicate you are using the weapon in two hands. If the
weapon is not light, you will get a %50 bonus on your STR modifier
(if positive)-> use "Ranged" for ranged weapons.-> use
"Double Weapon" if you want an extra attack with a Double Weapon
(-2 penalty)-> use "Two-Weapons (Primary)" if the selected
weapon will be used in Two-handed combat. Make sure you specify the
2nd weapon in the second ATTACK section (The penalties for fighting
two-handed depends on the types of both weapons used) AND select
the "Two-Weapons (off-hand)" as the attack mode !!! ALSO note that
you have to select "FULL ATTACK" to get all your attacks!+2 on
Gather information if 5 or more Ranks in Knowledge -
LocalSelect:"FULL ATTACK" to display all the attacks that can be
mafe with your weapon (this includes all related feats)
"SINGLE ATTACK" to display only ONE attack from that weapon -
without the penalties associated with multiple attacks!+2 to Escape
Artist involving Ropes if 5 or more Ranks in Use Rope+2 to Disguise
to act in Character if 5 or more Ranks in BluffException:
Half-Giants don't get the Range penalty+2 to Diplomacy if 5 or more
Ranks in Bluff+2 to Diplomacy if 5 or more Ranks in Sense Motive+2
to Diplomacy if 5 or more Ranks in Knowledge - Nobility+3 if your
Psionic Character has a "Friendly" Psicrystal- Loremaster's Weapon
Trick- Epic Modifiers (for level above 20th)- Epic Prowess
FeatException: Half-Giants don't get the Melee penalty+3 if your
Psionic Character has a "Single-minded" Psicrystal+3 bonus if you
have a Lizard as your Familiar+4 bonus if Mountain Terrain
Mastery+2 to Climb checks involving ropes if 5 or more Ranks in Use
RopeAny value here will adjust your BASE attack bonus. Use with
care!+3 bonus if you have a Snake as your Familiar+3 if your
Psionic Character has a "Liar" PsicrystalIf you use a Multi-Class
character, you can have the Sheet add Fractions before rounding
down the base saves - See the "Option" in the Related information
on the Right of the Front page+2 to Balance if 5 or more Ranks in
Tumble+3 bonus if you have a Raven as your FamiliarThis is the
number of Skill Points you have SPENT on this Skill. Notes:For
Class Skills, 1 Skill Point = 1 Rank.For Cross-Class Skills, 1
Skill Point = 1/2 Rank.Skills that cannot be used untrained are
noted with a '-'
The +number represent the conditionnal synergies that may or may
not apply - Check the Features section of the BACK worksheet to see
those conditionnal synergies.
Ex: Survival 2+2
Note: Fractions are Added, but not displayed!!Only the permanent
synergies are listed here.
Sources:- Includes Familiar Bonus- Includes Psicrystal
Bonuses
Note: Epic Synergies start when rank >24RED Class name
indicates either that:- Your skill points balance is NOT zero-
Incomplete use of the INT TrackingThe worst penalty from either
your Load, or your ArmorSources: - Feats - Epic Feats - Instant
Mastery - Skill Focus - Epic Skill FocusSources: - Druid's Nature
Sense - Horizon Walker's bonuses from Terrain Mastery - Racial
Adjustments - Bonus (penalty) due to Size (for some skills like
Hide)If you have selected the Option to consider Fractions (in the
Related Information on the right on this Sheet), the title here
will say "ADDING FRACTIONS" to remind you how the Sheet calculates
base Attack/SavesThe Armor check penalty applied to some of the
Skills - cause by your Armor AND your shieldThe level adjustments
here will be used in the Power Planner!For Psionic
CharactersSources:- Psionic Talent- Wild Talent- Improved
ManifestationPsionic Characters only !Sources:- Duelist's Improved
Reaction ability at 2nd level- Custom Class bonuses (If any)Looses
the Dex & Dodge AC bonus (if any).
Exception: The Monk does not loose his Dodge AC Bonus
Takes into account the Uncanny Dodge of the:- Assasin,-
Barbarian,- Dwarven Defender,- Rogue,- Shadow DancerIMPORTANT: The
Intelligence adjustment here will NOT modify your number of Skill
Points. So inserting the bonus of a magical item like a Headband of
Intellect will not change the number of Skill Point your character
has (so it's OK to add the bonus here)
IF your intelligence modifier DOES change (like when you add an
ability increase at 4th, 8th, 12th.. level), then you need to keep
track of the Intelligence your character has using the "Int
Tracking" of the CUSTOMIZE Worksheet.
This is necessary because Intelligence Increases are NOT
Retroactive for the Skill Points they generate!! YOU need to tell
the Sheet at which levels (in your classes) did your Intelligence
changed, so that the Sheet will be able to generate the correct
amount of Skill Points.
IMPORTANT: YOU MUST DEFINE INT TRACKING FOR ALL YOUR CLASSES AND
RACE ONCE YOU START USING IT - Not just the class/race that just
went up in level !Classes with Damage Recuction:
-Barbarian 7th+,-Monk 20th,-Dwarven Defender 6th+
If you have an armor (or anything else) that gives you DR, enter
it here !Sources: +4 for the Improved Grapple Feat +10 for the
Legendary Wrestler FeatIncludes Base Epic BonusUse this Box to
Adjust your Touch Armor Class (positive or negative values)
For instance, if you use the two-weapon defense feat, you should
place '-1' here since that feat provides a "shield" bonus to Armor
ClassIncludes:- Dex, Size, Dodge, Deflection, Other and Adj.
bonuses- The Wilder's Elude Touch (if applicable)Sources that can
stack: - Racial Natural Armor + - The "Armor Skin" Epic Feat + -
The "Improved Natural Armor" Monster Feat + - The Dragon Disciple
AC bonus from Natural Armor
Sources that do NOT stack with each other: - Protective Items OR
- Natural Armor from Class
Note: You can change the Natural Armor of the Core Classes if
you wish - goto the Tables worksheet to do so.Reminder: You might
need to ignore you dodge bonus from time to time (ex: if you have
not designated an opponent for the "Dodge" feat)
Stacking Rule: All dodge bonuses stack
Sources: - The "Dodge" Feat + - The "Psionic Dodge" Feat + - The
"Dodge Trick" Secret (Loremaster) + - Protective Items with the
"Dodge" bonus type + - The Monk Wis modifier & Level AC Dodge
Bonus (including the Psionic Fist levels) + - The Dwarven Defender
Dodge bonusStacking Rule: None (single source)
Source: - Race
Exception: Half-Giants are considered Medium (Large) and do not
suffer the -1 AC penalty due to their sizeStacking Rule: Does not
apply BUT your are still limitted by your encumbrance!
Sources: - The Dex modifier + - Protective Items + - A Class
with a Dex bonus to AC (like the Duelist's Canny Defense - if
applicable)Reminder: You might need to ignore you shield bonus from
time to time (ex: if you're not holding a shield!)
Stacking Rule: "Shield" types do not stack - the Sheet uses only
the highest bonus.
Sources: - A Shield OR - The Two-Weapon Defense Feat OR - A
Protective Items with a Shield bonus OR - A Custom Class with a
Shield bonusDO NOT change the values with Gray Shading - to input
your ability score, use the "Rolled" column on the rightSources:-
Barbarian's Fast Movement- Monk's Unarmored Speed Bonus (including
Psionic Fist levels)- Epic Speed feat- Speed bonus from Custom
Classes
Breakdown are available in the Related Informations on the
RightUse the 'XP' worksheet to enter your Hit Points.
Includes the Bonus Hit Points from Feats like Thoughness,
Psionic Body and Secret Health and Toad Familiar Bonus.
The section on the right automatically displays your Hit Points
in a fashion usable when you place your character sheet inside a
transparent/mica. You can then use water soluble markers to tick
off Hit Points as you get wounded in battle.
There is 4 kinds of circled number: 1,2,5 and 10
If you get hurt in combat, simply mark off your Damage as
needed.
Note: YOU can CUSTOMIZE which characters are used to represent 1
and 5 Hit Points. Check the Customize worksheet!
THIS IS OPTIONAL ! YOU CAN HIDE THESE WITH THE OPTION IN THE
SECTION ON THE RIGHTMaximum modifiers for Spell Caster's bonue
Spells is +30 (meaning an attribute of 71 !!)Total ability score
includes:- Race adjustment- Class adjustments (like the Dragon
Disciple's Ability Boost) - Increases via leveling- Epic Feats that
increases Ability ScoreThis is the result at Character Creation -
without any adjustment for Race.
Note: If your character gains a permanent increase in any
attribute, that should be noted in the "Ability Adjustment" section
instead of here.Effective Character Level:Racial HD + Class Levels
+ Level AdjustmentThe total XP from the "XP" Worksheet - unless you
overwrite the Formula here !Leave empty if you are not using a
Secondary Class OR
Use a zero level character if you need to define spells for a
dual-spells Gestalt character !Hit Die typeIf your TOTAL levels
exceed 20, you must use the 'Epic' box on the right to add more
levels in a Class - Your Character is now an EPIC CharacterTOTAL
Character LevelUse this to Adjust your Flat-Footed Armor Class!+2
on Spellcraft if 5 or more Ranks in Knowledge - ArcanaWish to see
the computation to get this number? Refer to the Related
Information on the Right!This section is for: Craft, Knowledge,
Perform and Profession Skills.
You can ALSO define NEW skills in the "Skills" worksheet
(bottom) and add those skills here - Example: "Dragon Fear" skill
(invented)Stacking Rule: "Armor" types do not stack - the Sheet
uses only the highest bonus.
Sources: - An Armor OR - A protective Item with "armor" bonus OR
- A Class with an Armor bonusSources that do not stack:
- Protective items OR - ClassesOther sources of AC Bonuses can
be added - Check the "Related Information" section on the right.Use
this for any "quick" adjustments you wish to apply to your
ACAbility AdjustmentsAdjust your HitPoints(Positive or Negative
values)
Very Useful for Laptop Users!!The progression of base attack
bonuses & base save bonuses in the Player's Handbook are always
rounded down. This has no effect on single-class characters, but on
multi-class characters, this means that the bonus is rounded down
before being added to the other bonus. If you wish the Sheet to ADD
fractions [for base attack & Saves] BEFORE rounding, choose
TRUE here.
Note: If TRUE, the "SAVING THROW" Title will be replaced by the
"USING FRACTIONS" TitleSources:- Racial Spell Resistance- Class
Spell Resistance- Adjustment4th, 5th and 6th class will appear
here: If you don't have enough space, define Abreviations for these
classes (in the Class worksheet)Remember to add your Weapons to the
GEAR section of the Back worksheet so it's weight can be added!Wish
to see the computation to get this number? Refer to the Related
Information on the Right!Sources:+4 for the Improved Initiative
Feat+4 for the Superior Initiative FeatSources:+2 if the Psionic
Character has a "nimble" PsicrystalSources:+2 Great Fortitude+2 The
Lore of True Stamina+4 Epic FortitudeSources:+2 Iron Will+2 Secrets
of Inner Strength+4 Epic WillSources:+2 Lightning Reflexes+2 Secret
Knowledge of Avoidance+4 Epic ReflexSources:+2 if you have a Rat as
a FamiliarSources:+2 if you have a Weasel as a FamiliarSources:+2
if your Psionic Character has a "Hero" PsicrystalSources:-The
Paladin's Divine Grace-The Blackguard's Dark Blessing- Custom Class
(if any)Sources:-The Paladin's Divine Grace-The Blackguard's Dark
Blessing-The Duelist's Grace- Custom Class (if any)Sources:-The
Paladin's Divine Grace-The Blackguard's Dark Blessing- Custom Class
(if any)+2 If your Psionic Character has a "Resolved"
PsicrystalSource:+1 for a Halfling+ Custom Race bonusSource:+1 for
a Halfling+ Custom Race bonusSource:+1 for a Halfling+ Custom Race
bonusSources:- Racial bonuses- Familiars- Psicrystals
See the Related information on the Right for a detailed
breakdown.This is the total Bonus Power Points granted for each
Psionic Class (The related ability type is listed under each
bonus)Details in the "ABILITY POWER POINT details"Sources: -
Protective Items (defined in the BACK worksheet)- Class bonuses
Note: Identical sources do not stack, except for "Undefined"
bonusesSome Classes give AC Bonuses - All bonuses are displayed
here, but only the Highest Bonus will be used (Stacking Rule)
except for Dodge, Dexterity and Natural Armor bonuses.You can
define 3 New Bonus Types in the Tables WorksheetAll Undefined AC
Bonuses will stackAll Undefined Save Bonuses will stackProtective
Items Save BonusesSome Classes have Speed Bonuses - All bonuses are
displayed here, but only the Highest Bonus will be used (Stacking
Rule).Includes:- Epic Speed featGear and Armor will have a negative
effect on your SpeedSource:- The Highest of the Race or Class- Plus
any AdjustmentSource:- Constitution modifierSource:- Dexterity
modifierSource: - Wisdom modifierThe number of bonus Sneak Attack
dices from the Race (if any)The number of bonus Sneak Attack dices
from the Classes (if any)Total Sneak Attack damage. Sources:
- Race- Classes- Any User AdjustmentSome Classes have Secondary
Movement TYpes - All bonuses are displayed here, but only the
Highest Bonus will be used (with it's type)Land Speed bonuses from
Other sourcesSources:- Character level - Charisma modifierThe Base
Attack bonus from Race is NOT restricted to 20th level, as the
class ones is.
Races with 1 HD or LESS have NO base attack bonus from Race:
they use their base attack bonuses from their classes.Intelligence
cannot be below 3 - BUT you can adjust it below that with the Adj
cellThe progression of base attack bonuses & base save bonuses
in the Player's Handbook are always rounded down. This has no
effect on single-class characters, but on multi-class characters,
this means that the bonus is rounded down before being added to the
other bonus. If you wish the Sheet to ADD fractions [for base
attack & Saves] BEFORE rounding, choose TRUE here.
Note: If TRUE, the "SAVING THROW" Title will be replaced by the
"USING FRACTIONS" TitleAll Save bonuses derived from your
Protective Items (BACK worksheet), they will appear here. Note that
only the "highest" bonus for a single type is used!Sources:- Rolled
Int- RaceAdjust the HD of your selected RaceInsert the number of
ammunition you have for this weapon (if it uses any)When you do,
Checkmarks are going to appear so you can check off Ammo as it's
usedYES, I know this won't be printed I'm sure you get the picture
by now !If you don't USE action point, you can rename and re-use
this section for something else! You can also change the formulas
used to display the Checkmarks!Use the "Toggle Stretch" button to
change the Picture!Highlight Class SkillsHide Power PointsFlurry of
BlowsFlurry of BlowsFlurry of BlowsFlurry of BlowsFlurry of
BlowsFlurry of BlowsHIDELoad PictureDelete PictureToggle
Stretch00000000
BACKARMORNoneMagic:Armor Check Adj.:WeightSPELLSArcane Spell
Failure:0%Adj.:RELATED INFORMATIONSpeed Adj:0Max Dex:0Bonus:+0Armor
Check Penalty:+0Spell Fail:0%00Class:000Note that this section will
not be
printed!!Desc.:0Level:000Notes:BonusSpells/day:+0Spells/day:+0Spells/day:+0RaceClassAdj.LevelsSpells
known:+0Spells known:+0Spells known:+00+0=0+0+SHIELDNoneMagic:Skill
Check
Adj.:WeightSpellSpellsSaveSpellsSpellsSaveSpellsSpellsSaveSpellsSPELL
DC Adj.Maximum Dexterity:0Bonus:+0Skill Check Penalty:+0Spell
Fail:0%00Level/ dayDCKnown/ dayDCKnown/
dayDCKnownRaceClassAdj.Desc.:000000000000+0=0+0+Notes:1000000000SPELL
DC Adj.2000000000RaceClassAdj.PROTECTIVE ITEMSACAC Bonus
TypeFortRefWillSave Bonus
TypeWeight30000000000+0=0+0++00+0+0+00004000000000SPELL DC
Adj.+00+0+0+00005000000000+00+0+0+00006000000000+00+0+0+000070000000008000000000OPTIONS:GEAR#lb.GEAR#lb.GEAR#lb.9000000000You
may change the options to fit your preferences000The Only Sheet
FREEInsert a Blank Line between each Feature
sections000FEATURESMissing Character NameDisplay the Character's
Status in the Feature section000 WANT A MORE POWERFUL CHARACTER
SHEET? Subscribe to TOS+ at HTTP://TheOnlySheet.com
No RACE has been selectedVerify all Feat Prerequisites000Display
Conditionnal Synergies in the Feature section0001Change the list of
items in the Gear section (from 1 to
5)0000000000000000000000000000000000000000000000000000000000000000000lb.Light0+0+00GPTotal
WeightLoad ClassMax DexChk PenaltySpeed AdjTotal
ValueFEATS0=0+0+List:All
Feats000000000000000000000000000000000000000000000000000000000000NOTESLang:
00MONEYPlatinum:0PPENCUMBRANCE
LIMITSGold:0GP33.366.7100200500Silver:0SPLightMediumHeavyLift Off
GroundPush / DragAdjCopper:0CP
You can adjust your Arcane Spell Failure here: use negative
percent if you have a REDUCTION to your failure chance, and a
positive percent if your spell failure is worst.Feat adjustment
(use this to adjust the number of Feats your Character has)Sources:
+1 Feat at creation + Racial Feats (Humans get +1) +1 Feat at each
3 levels (3,6,9..) This includes Monstrous Hit Dice if higher than
1Only the Feats listed in this section can be intergrated with the
Sheet [if possible]. If you have a special [Class] Feat, you can
also add it here, specialy if that Feat is part of the list of
intergrated feats !!
If the option is selected (see the Options in the Right), feats
that do NOT meet the prerequisites are displayed in RED.
Note that a '' [checkmark] sign in the rightmost column
indicates that the Feat is intergrated in the Sheet.If the
Spellcaster has bonus levels (ex. From a prestige class) use these
sections to note this.This is NOT the effective Caster level, but
the current Class level !The complete list of Features for your
Character. Note that if you need extra space, goto the Customize
worksheet, and check the Options there.Includes:- Equipments on
yourself- Arms & Armors- Money (carried on the Character -
Treasure Worksheet)
Excludes:- Equipment on your MountQuantity - If left blank, a
quantity of 1 is assumed.
If you wish to indicate a piece of equipment that is not on
yourself, but at a location, you can use a Letter in this column to
indicate this. For instance, if you have a Sled at your Castle,
place a "C" in the quantity column so that the weight of that Sled
is not added to your total weight.Use the Radio-Buttons above to
select from which list the Gear section will display entries.
TIP: If you are carrying *multiple* times the same piece of
equipment, use the next column, which has a quantity number!
TIP: If the item is located somewhere (not on you), use a letter
in the Quantity (#) column to indicate that location. Ex: 'C' for
Castle
TIP: You can use 'titles' instead of existing gear. This would
help separate the list of items in the Stat Sheet. Ex:
"WEAPONS:"The item's weigth will be added to your total carried
weightNote that except for Dodge bonuses, the AC bonus from similar
types DO NOT stack!Use the Treasure worksheet to track your money
!This is the Magical bonus to Armor Class provided by a Magical
Shield.If you use a magical Shield, you should also adjust the
Shield check penalty accordingly.This positive number represent the
Reduction on Skill Check penalties caused by the Armor. For
example, a Masterwork Armor reduces the Skill Check penalty by
+1This is the Magical bonus to Armor Class provided by a Magical
ArmorThis positive number represent the Reduction on Skill Check
penalties caused by the Shield. For example, a Masterwork Shield
reduces the Skill Check penalty by +1Strength adjustment that
applies ONLY to the carrying capacityCustomize your Protective
Items in the Customize Worksheet !The Total Value of the
CharacterSources: - All equipment [from the Gear section] - All
weapons [from the Gear section] - All Armors [from the Armor &
Gear section] - All Shields [from the Gear & Shield section] -
All Poions & Oils [from the Gear section] - All Coins, Gems
& Treasure [from the Treasure worksheet] - All protective Items
[from the Protective Items section]Use the Notes worksheet for more
Notes!Languages:If you need more space, use the Notes section on
the Left, or use the Notes worksheet !Use FALSE if you need MORE
space (to 'squeeze' sections)Because the Feat list is long, you can
specify which types of feats you would like to see listed - this
will make your feat selection faster!A Checkmark indicates that the
feat has been integrated in the Sheet.Not that except for Dodge
bonuses, the AC bonus from similar types DO NOT stack!The Maximum
dexterity bonus that can be applied to AC. If there is no
restriction, this will be blank.
Sources: - Encumbrance - Armor - ShieldSource:+1 for a Halfling+
Custom Race bonusSources:- Custom ClassesSource:+1 for a Halfling+
Custom Race bonusSources:- Custom ClassesSource:+1 for a Halfling+
Custom Race bonusSources:- Custom ClassesSources:+ Class Feats -
some may be restricted!(Check your Class Features for details)+
EPIC feats gained by classes+ Includes Secrets (From
Loremasters)NOTE: This Total number of Feats does NOT reflect the
Armor & Weapons proficiency feats that classes may get!List
GearList ArmorsList ShieldsList WeaponsList PotionsHIDE
XPTotal Experience:HP:No Character NameRELATED
INFORMATIONS00Note that this section will NOT be printed!!Game
Id.XP GainedHPGame NotesOPTIONS:Gained(rolled)You may change the
options to fit your preferencesUse the Fixed Hit Point variant: The
total Hit Points will be the average dice rolled.Created by the The
Only Sheet FREE
The XP here will automatically be used by the FRONT sheet.HOW to
USE:Fill this table with any game information you desire.If FULL,
simply print for your archives, and then delete all entries:
Re-create the first entry with the previous data (like accumulated
XP, HP)
The continue filling from new game data until full. Then rinse,
and Repeat.Use this column to note the number of HP you have
rolled, each time you gained a level.
DO NOT add your Constitution bonus as this is handled by the
Sheet!The Hit Points here will be used to calculate your Total HPs
on the Front Worksheet
If you use the Fixed HP system, the Hit Points will be the
average for your classes. Note that if your race has 2 HD or MORE,
you will NOT get the maximum number of Hit Points for your first
class level.a Game date or game numberUse Fixed Hit PointsHIDE
NotesNOTESRELATED INFORMATIONSNote that this section will not be
printed!!Use this worksheet for any notes you wishDO NOT Insert
Rows, or Column sincethis would affect Load/Save !The Only Sheet
FREE
HIDE
TreasureTREASURY OFCoin & GemsPrecious Stones Value:
GoldRELATED
INFORMATIONS00PlatinumGoldSilverCopper1510501002505001,0005,000Note
that this section will not be
printed!!(Gold)0000000000000Shorthand:PPGPSPCP000000000CHECKBOXES:Locations
of Coins & GemsPlatinumGoldSilverCopperPrecious StonesTotalYou
may change the checkbox values manually (empty = False)Carried on
Character ( 0 lb.)0Do not use locations for Coins & GemsCarried
on Mount ( 0
lb.)000000000000000000(Gold)IDDESCRIPTIONPlatinumGoldSilverCopper15105010025050010005000Total00000000000000000000000000000Number
needed for 1 lb.:50505050The Only Sheet FREE(Gold)Conversion
factors (to get 1xGold)0.1110100
This worksheet has 2 uses: It's used to keep track of your total
treasury AND it helps you keep track of purchases and gains. Use
the bottom part to keep track of your expenditures and your new
gains, while the top part will show you your total worth. You can
also specify the location of your treasure. If you define coins on
your character, they will show up on the FRONT worksheet and their
Weight will be added to your total carried weight.
NOTE that you can re-define the currency used, the weight of
coins & Objects and the relationship between different
currencies. Check the comments to know where to change this.
Here, GOLD is the 'basic' currency that others are compared to.
If you wish another 'base' currency, replace Gold by the new
currency name. Only the TOP currencies can be renamed. Note2: If
you Own money to someone, you can safely use a negative amount -
the weight will be ignored in such case.
Note #3: If you fill this to capacity, make yourself a printout
and clear all data, and restart!Change this currency if you wish
!BASE currency - all others are compared to this one.Change this
currency if you wish !Change this currency if you wish !The total
is always calculated as per the Basic currency (in our case,
Gold)The Weight of Gems and Precious Stones is ignored because you
need a very large quantity to be significant.
Special stones should be created as new gear !You may define
Where some or ALL of your treasure is located.
If you do not wish to define the location of your coins, simply
check the checkmark just above this, and all coins are going to be
considered carried by the Character!The weight of the coins will be
added as gearThe weight of the coins is transported on the MountIf
yo wish, you can specify a location of this money (Bag of Coin
etc..)If yo wish, you can specify a location of this money on the
Mount (Saddle Bag etc..)Values of the Precious Stones (in the Base
Currency - Gold initially)
You can REDEFINE the base Gem Values !Total value, in the Base
Currency (Gold in this case)Total value, in the Base Currency (Gold
in this case)Game IDDo NOT use LocationsHIDE
AnimalANIMAL0SkillsAdj.RELATED
INFORMATIONSCOMPANIONSPD0'0'0'0'0'SRBalance+0Note that this section
will NOT be printed!!SpeedClimb+0NameLandFlyBurrowClimbSwimSpell
ResistanceEscape Artist+0CHECKBOXES:Race?HP00HD0+0Hide+0You may
change the checkbox values manually (empty = False)00Hit Points0Hit
DiceJump+0List Only Animal
CompanionSizeSpace/ReachAdj.BonusListen+000AC0= 10+0+0+0+0++Move
Silently+0TypeSub-TypeArmor
ClassSpot+0AbilitiesScoreModif.Adj.NaturalBonusDexSizeMiscAdj.Survival+0STR0+0TOUCH0FORT0=0+0+0+Swim+0StrengthArmor
Class(Constitution)DEX0+0REFLEX0=0+0+0+DexterityFLAT-FOOTED0(Dexterity)CON0+0Armor
ClassWILL0=0+0+0+Constitution(Wisdom)INT0+0GRAPPLE0BaseAbilityFeatAdj.IntelligenceModifierEncumbrance
LimitsMaster+0=00WIS0+00.00.00.000LevelWisdomINITIATIVE00BaseAnimalAdj.CHA0+0ModifierLight
LoadMedium LoadHeavy / Lift Over HeadLift Off GroundPush or
DragTricks (7 tricks)CharismaSPECIAL0MELEE0=0+0+0+ATTACKSAttack
BonusSPECIAL0BaseAbilitySizeAdj.QUALITIESATTACKAttackDamageTotal
Attack / DamageCritical000Feats000000ATTACKAttackDamageTotal Attack
/ DamageCritical00Features0000000000000000ATTACKAttackDamageTotal
Attack / DamageCritical0000000000ATTACKAttackDamageTotal Attack /
DamageCriticalNotes0NotesCreated by the The Only Sheet FREE
This also include the Duelist's Canny Defense, if applicable.The
Bigger you are, the Bigger the target!Score adjustment.Includes: -
Dex, - Size, - Deflection, - MiscIncludes: - Armor,- Natural, -
Size, - Deflection, - MiscCritical Threat Range. Usually, the
natural attacks score a critical on a natural '20'. Change this if
you wish.Critical Damage MultiplierNormally x2. Change to your
liking if desired.Maneuverability (if flying)If the Animal has the
Weapon Finess Feat, the best ability modifier between Str & Dex
is usedIf you are using an Alternative Animal, you might have an
Adjustment to your Master Level - PHB.p36Bonus Natural Armor from
the Master's LevelIncludes the Bonus STR from the Master's LevelIf
the Multiattack Feat appears here, it should also appear in the
Feats section - If it does not appear in the Feat section, add it
to gain the benefit from it.Checkmark denotes Feats that are
integrated (already taken into account)The Sheet will compute the
average Hit PointsAdjust your Animal Companion HPs as needed
(higher or lower if he is in battle!)Rename this is you wish to
denote another bonus type!List ONLY Animal CompanionsHIDE
FamiliarFAMILIAR0SkillsAdj.RELATED
INFORMATIONSSPD0'0'0'0'0'SR0Balance+0Note that this section will
NOT be printed!!SpeedClimb+0Familiar
NameLandFlyBurrowClimbSwimSpell ResistanceAdjEscape
Artist+0CHECKBOXES:Race?HP00HD0Hide+0You may change the checkbox
values manually (empty = False)00Hit Points0Hit DiceJump+0List Only
FamiliarsSizeSpace/ReachAdj.Listen+000AC0=10+0+0+0+0++Move
Silently+0TypeSub-TypeArmor
ClassSpot+0AbilitiesScoreModif.Adj.NaturalBonusDexSizeOtherAdj.Survival+0STR0+0TOUCH0FORT0=0+0+0+Swim+0StrengthArmor
Class(Constitution)DEX0+0REFLEX0=0+0+0+DexterityFLAT-FOOTED0(Dexterity)CON0+0Armor
ClassWILL0=0+0+0+Constitution(Wisdom)INT0+0GRAPPLE+0BaseAbilityFeatAdj.IntelligenceModifierEncumbrance
LimitsMaster0=0+WIS0+00.00.00.000LevelWisdomINITIATIVE0ClassAdj.CHA0+0ModifierLight
LoadMedium LoadHeavy / Lift Over HeadLift Off GroundPush or
DragFamiliar FeaturesCharisma0SPECIAL00MELEE0=0+0+0+ATTACKS0Attack
BonusSPECIAL00BaseAbilitySizeAdj.QUALITIES00AttackDamageTotal
Attack / DamageCritical0000Feats000000000AttackDamageTotal Attack /
DamageCritical0000000000000AttackDamageTotal Attack /
DamageCritical00000000ATTACKAttackDamageTotal Attack /
DamageCriticalNotes0Special0Created by the The Only Sheet FREE
Critical Damage MultiplierNormally x2. Change to your liking if
desired.Critical Threat Range. Usually, the natural attacks score a
critical on a natural '20'. Change this if you wish.Familiars
always gains the Weapon Finess Feat - So this uses the best of
either STR or DEXUses the Master's base attack bonusUses the
highest "Base Save" form the Master, or the Animal's Race.Includes:
- Armor,- Natural, - Size, - Deflection, - MiscIncludes: - Dex, -
Size, - Deflection, - MiscScore adjustment.The Bigger you are, the
Bigger the target!This also include the Duelist's Canny Defense, if
applicable.Bonus Natural Armor from the Master's LevelThe highest
between:
-The Animal's HD-The Character's levelThe HP of a Familiar is
always half of the Master's HPs, rounded down.
(PHB.p52)Maneuverability (if flying)Checkmark denotes Feats that
are integrated (already taken into account)Rename this is you wish
to denote another bonus type!List ONLY FamiliarsHIDE
PsicrystalPSICRYSTALSkillsTotalAbilityMasterAdj.SPD0'0'0'Power+0HD0Appraise000SpeedResistanceHit
DiceBalance000Personality
1LandClimbFlyAdjBluff000HP00Climb000Personality 2Hit
Points0Concentration000Adj.Decipher Script000Personality
3AC0=10+0+0+0+Diplomacy000Armor ClassDisable Device000Personality
4NaturalDexSizeAdj.Disguise000TOUCH0FORTITUDE0=+0++0+Escape
Artist00000Armor
ClassConstitutionForgery000SizeSpace/ReachREFLEX0=+0++0+Gather
Information00000FLAT-FOOTED0DexterityHandle
Animal000AbilitiesScoreModif.Adj.Armor
ClassWILL0=+0++0+Heal000STR0+0WisdomHide000StrengthGRAPPLE0BaseAbilityMiscIntimidate000DEX0+0ModifierEncumbrance
LimitsJump000Dexterity00000Listen004CON+0INITIATIVE0Move
Silently004ConstitutionModifierLight LoadMedium LoadHeavy / Lift
Over HeadLift Off GroundPush or DragOpen
Lock000INT0+0Ride000IntelligenceFeatsMaster0=0+Search004WIS0+0Alertness,
Improved EvasionLevelSense Motive000WisdomClassAdj.Sleight of
Hand000CHA0+0LanguagesSpellcraft000CharismaSpot004Survival000Psicrystal
FeaturesSwim0000Tumble0000Use Magic Device0000Construct TraitsUse
Rope0000A psicrystal has immunity to poison, sleep, paralysis,
stunning, disease, death effects, necromancy effects,
mind-affecting effects (charms, compulsions, phantasms, patterns,
and morale effects), and any effect that requires a Fortitude save
unless it also works on objects or is harmless. It is not subject
to critical hits, nonlethal damage, ability damage, ability drain,
fatigue, exhaustion, or energy drain. It cannot heal damage, but it
can be repaired. Psicrystals do not have the usual construct traits
of darkvision and low-light
vision.0000000000000000000000000000000000000000000000000000000000Notes00000000000000000000Created
by the The Only Sheet FREE0000
Uses the Master's Base SavesIncludes: - Armor,- Natural, - Size,
- Deflection, - MiscIncludes: - Dex, - Size, - Deflection, -
MiscScore adjustment.The Bigger you are, the Bigger the target!The
HP of a Familiar is always half of the Master's HPs, rounded down.
(PHB.p52)
You may over-ride this as needed.Uses the Master's Ability
modifiersIncludes the Adjustment for the Master's LevelAdjust the
HPs as needed !You can change all of these if you wishMaster's
RankAbility ModifierBecause it has no Constitution, we use the
Charisma bonus insteadMinimum 4 ranksMinimum 4 ranksMinimum 4
ranksMinimum 4 ranksEach instance of the "Improved Psicrystal" Feat
will increase the Level by 1A creature with a climb speed has a +8
racial bonus on all Climb checksA psicrystal (with its
self-propulsion ability activated) uses its Dexterity modifier
instead of its Strength modifier on Climb checks+2 from Alertness
Feat+2 from Alertness FeatHIDE
StatsNo named selectedNOTESRELATED INFORMATIONNO RACE
SELECTEDNote that this section will not be printed!!MediumNo Race
SelectedAlignment:NeutralHit Dice:(0 hp)0Initiative:+0Speed:30 ft.
(6 squares), ft. (Light encumbrance)Picture Filename:Space/Reach:5
ft./5 ft.AC:10, Touch 10, Flat-Footed 10PICTURE OPTIONSStretch the
Picture to fill out AreaSaves:Fort +0, Ref +0, Will +0Abilities:Str
10, Dex 10, Con 10, Int 10, Wis 10, Cha 10Base Attack/Grapple:+0/+0
WANT A MORE POWERFUL CHARACTER SHEET? Subscribe to TOS+ at
HTTP://TheOnlySheet.com
No RACE has been selectedOPTIONS:Single Attack:You may change
the options to fit your preferences0Display the attack mode before
the weapon name for the Single Attacks0Display the attack mode
before the weapon name for the Full Attacks0Display the NOTES for
all weapons in the Full Attack section0HIDE the Spells from the
Spell Planner #10HIDE the Spells from the Spell Planner #20HIDE the
Spells from the Spell Planner #3Full Attack:HIDE the Powers from
the Power Planner #10HIDE the Powers from the Power Planner #20HIDE
the Gear / Equipment0HIDE the Mount's Gear / Equipment0HIDE the
Character's Money0HIDE the Protective Items of the Character0HIDE
the Character's Total Value LANGUAGES .Show a checkmark for each
checkmark on the SpellPlanner #1 (for each spells)Show a checkmark
for each checkmark on the SpellPlanner #2 (for each spells)Show a
checkmark for each checkmark on the SpellPlanner #3 (for each
spells)70Max. number of characters to use in each line of the
Feat/Skill/Planner section0Padding: Add this numbe of lines below
the Image to get more spacingHIDE the Character's LanguagesCreated
by the The Only Sheet FREE
The PERFECT rsum of your character, ready to be printed for your
Game Master !!
Replace the character image on the right with your own (Select
the image, and press the DELETE Key)
If you need more space, you can always remove the Image, and use
the cells there.Check the Print-preview to see if this fits on your
page - if not, you can reduce the Font size, And/Or reduce the
number of characters per lines using the option in the "Related
information" section on the right.You can control some aspect of
the Attack sections - check the Options in the Customize
worksheet!
Note: Natural (secondary) attacks will not be listed in Single
Attacks!This area is quite large to accommodate (as best as
possible) the Epic Characters (with their endless list of abilities
and features!)
Note that if your image is LONGER, you can use the option on the
right to ADD lines so that your text starts lowerThis is to
compensate for a limitation in Excel which will not display (wrap)
text after the 1,024th character.If your Image is LONGER and
overflows the Racial Traits, simply add PADDING here (as long as
the overall text can fix in the remaining space!)Use the "Toggle
Stretch" button to change the Picture!HIDEDelete PictureLoad
PictureToggle Stretch
MountMOUNT0SkillsAdj.RELATED
INFORMATIONS0SPD0'0'0'0'0'Master+0=0BalanceNote that this section
will NOT be printed!!SpeedLevelClimb+0Mount's
NameLandFlyBurrowClimbSwimAdj.0BaseAdj.Escape
Artist+0OPTIONS:Race?HP00HD+0=0+0Hide+0Changes these options as you
desire.00Hit Points0Hit DiceJump+0Use this mount as a Paladin's
Mount ?SizeSpace/ReachAdj.BaseBonusAdj.Listen+0Use this as a Pack
Animal (No rider)00AC0= 10++0+0+0+10+0+SR+0Move
Silently+0TypeSub-TypeArmor
ClassSpot+0AbilitiesScoreModif.Adj.ArmorNaturalBonusDexSizeAdj.Spell
ResistanceSurvival+0STR0+0TOUCH0FORT0=0++0+0+Swim+0StrengthArmor
Class(Constitution)DEX0+0REFLEX0=0++0+0+DexterityFLAT-FOOTED0(Dexterity)CON0+0Armor
ClassWILL0=0++0+0+Constitution(Wisdom)INT0+0GRAPPLE0BaseAbilityFeatAdj.IntelligenceModifierEncumbrance
LimitsBARDINGNoneArmor
Class:WIS0+00.00.00.000Category:Value:GPWeight:lb.WisdomINITIATIVE0Armor
Check Penalty:Max. Dexterity:CHA0+0ModifierLight LoadMedium
LoadHeavyLift Off GroundPush or
DragCharismaGEARqtylb.List:EquipmentSPECIAL000MELEE0=+0++0++0+ATTACKS00Attack
BonusSPECIAL000BaseAbilitySizeAdj.QUALITIES00ATTACKAttackDamageTotal
Attack /
DamageCritical00000Feats000000000000ATTACKAttackDamageTotal Attack
/ DamageCritical00000000000000000000ATTACKAttackDamageTotal Attack
/ DamageCritical00000000000000000ATTACKAttackDamageTotal Attack /
DamageCritical0000000000.0lb.LightRiderWeightTotal WeightLoad
ClassFeaturesTricksNotes000000000000Created by the The Only Sheet
FREE
The Bigger you are, the Bigger the target!Score
adjustment.Includes: - Dexterity - Size - AdjIncludes: - Armor -
Natural - Bonus\ - Dexterity (penalty only) - Size - AdjCritical
Threat Range. Usually, the natural attacks score a critical on a
natural '20'. Change this if you wish.Critical Damage
MultiplierNormally x2. Change to your liking if
desired.Maneuverability (if flying)If the Animal has the Weapon
Finess Feat, the best ability modifier between Str & Dex is
usedBonus Natural Armor from the Master's LevelIncludes the Bonus
STR from the Master's LevelCheckmark denotes Feats that are
integrated (already taken into account)The Sheet will compute the
average Hit PointsAdjust your Animal Companion HPs as needed
(higher or lower if he is in battle!)This is the Armor Class
provided by the BardingIncludes (For a Mount)- The Character and
all his Gear- Mount's Barding (if any)- Gear carried by the Mount-
Money in saddlebags (Treasuer Worksheet)
Includes (For a Pack Animal)- Barding- Money in saddlebags- Gear
on MountIf the Character has access ot the "Special Mount (Sp)"
ability [Paladin's Mount], his level will be displayed here.For a
5th level Paladin (or higher), his Mount will use the Best saves
from it's race OR the Paladin's Base saves (including
Epic)Includes:- The Weight of the Character- The Weight of the
Character's GearQuantity - If left blank, a quantity of 1 is
assumed.
If you wish to indicate a piece of equipment that is not on
yourself, but at a location, you can use a Letter in this column to
indicate this. For instance, if you have a Sled at your Castle,
place a "C" in the quantity column so that the weight of that Sled
is not added to your total weight.Paladin's LevelMaximum Dexterity
BonusUse as Paladin's Mount ?HIDE
StatsRawNo named selectedNO RACE SELECTEDMediumNo Race
SelectedAlignment: NeutralHit Dice: (0 hp)Initiative: +0Speed: 30
ft. (6 squares), ft. (Light encumbrance)Space/Reach: 5 ft./5 ft.AC:
10, Touch 10, Flat-Footed 10Saves: Fort +0, Ref +0, Will
+0Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10Base
Attack/Grapple: +0/+0******Single Attack:000000******Full
Attack:000000******0000000000==| LANGUAGES |==.00******==| Racial
Traits: |==000000000000******0000000000******Created by the The
Only Sheet FREE
FeatsSkillsSpell Planner #1Spell Planner #2Spell Planner #3Power
Planner #1Power Planner #2GearGear MountProtective
ItemsMoneyCharacter ValueRacial TraitsClass #1 FeaturesClass #2
FeaturesClass #3 FeaturesClass #4 FeaturesClass #5 FeaturesClass #6
FeaturesDomain #1 detailsDomain #2 detailsDomain #3 detailsDomain
#4 detailsConditionnal SynergiesCharacter StatusNotes (Start)Notes
(End)CreditsDividerDividerDividerLanguage
SpellPlanner1Select your castingSPELL PLANNERSpells per
Day:0000000000LEGENDNo Character NameRELATED INFORMATIONSclass here
->EFFECTIVE0=0SPELL LEVEL:01st2nd3rd4th5th6th7th8th9th*: See
text, crt: Creature, chk: check, conc: Concentration, dis:
Discharged, disb: Disbelief, (D)ismissible, HD: Hit Die, HP: Hit
Points, hr: Hour, max: Maximum, min: Minute, neg: Negate, obj:
Object, part: Partial, rad: Radius, rd: Round, (S)hapeable, temp:
Temporary, vs: Versus, wpn: WeaponNote that this section will not
be printed!!LEVELSpells Known:0000000000Show only Spells for the
Selected ClassRangeClose: 25'TotalBaseAdj.Difficulty
Class:0000000000Hide the Prepared Spells (the Squares)Medium:
100'Long: 400'SCHOOLS:Abjuration, Conjuration, Divination,
Enchantment, Evocation, Illusion, Necromancy, Transmutation,
UniversalThe Only Sheet FREEPreparedLvlSPELL NAMESch.Comp.Cast.
TimeRangeTarget / AreaDurationSaveSRShort
DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
25' + 5' for each 2 levels100' + 10' for each level400' + 40'
for each levelSchoolComponentsSelect (or type) the Spell name - if
the Spell name is NOT found in the list, it is assumed that you are
using the text you typed as a Text Separator! (Make sure you are
using the correct syntax if you decide to type it manually)
If this is NOT what you want, simply define the Spell in the
Customize Sheet.
Note: You can rename Spells (or change it's parameters) in the
SpellData worksheet.Casting TimeSpell Level (for your Class)
If Empty, the spell level was not found for your Class.If you
wish to redefine a level, simply use the SpellData worksheet
(unhide it if not showing)Reference (in this case, the Player's
Hanbook v3.5)You can adjust your Effective caster level for this
Class here. Exmaple: If you have a prestige Class or you are
defining a Gestalt character with 2 spellcasting classes.CONTAINS
FORMULAS!!Erase/Overwrite at your discretion
How to Use: One way to use this is to simply place a slash (/)
character in a box to indicate you've studied that spell. Once you
CAST the spell, just place a backslash (\) over the same box, so
that it indicates you've used the spell. Of course, using
transparencies & a water soluble pen make this reusable !This
information comes from the BACK Worksheet...Spell
ResistanceCustomize this Spell Planner to your liking.
For example, a Sorcerer or Bard could indicate all his spell
known, and simply mark off the spells used (a transparency &
water soluble pen makes this reusable)A Wizard or Cleric could use
this to keep track of the Spells he studied for the day - and mark
them off when used.Select the Casting Class for which this Spell
Planner is for.TWO more Spell Planners are available - Use
Format->Sheet->Unhide to display them.This cell is used as
the BASE DC for your Caster. You can redefine this number with your
own formula if you wish. Note that you can always redefine the DC
on the BACK worksheetYou can re-define the Ranges if you like.Show
only Spells for the selected classHIDE
SpellPlanner2Select your castingSPELL PLANNERSpells per
Day:0000000000LEGENDNo Character NameRELATED INFORMATIONSclass here
->EFFECTIVE0=0SPELL LEVEL:01st2nd3rd4th5th6th7th8th9th*: See
text, crt: Creature, chk: check, conc: Concentration, dis:
Discharged, disb: Disbelief, (D)ismissible, HD: Hit Die, HP: Hit
Points, hr: Hour, max: Maximum, min: Minute, neg: Negate, obj:
Object, part: Partial, rad: Radius, rd: Round, (S)hapeable, temp:
Temporary, vs: Versus, wpn: WeaponNote that this section will not
be printed!!LEVELSpells Known:0000000000Show only Spells for the
Selected ClassRangeClose: 25'TotalBaseAdj.Difficulty
Class:0000000000Hide the Prepared Spells (the Squares)Medium:
100'Long: 400'SCHOOLS:Abjuration, Conjuration, Divination,
Enchantment, Evocation, Illusion, Necromancy, Transmutation,
UniversalThe Only Sheet FREEPreparedLvlSPELL NAMESch.Comp.Cast.
TimeRangeTarget / AreaDurationSaveSRShort
DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Show only Spells for the selected classHIDE
SpellPlanner3Select your castingSPELL PLANNERSpells per
Day:0000000000LEGENDNo Character NameRELATED INFORMATIONSclass here
->EFFECTIVE0=0SPELL LEVEL:01st2nd3rd4th5th6th7th8th9th*: See
text, crt: Creature, chk: check, conc: Concentration, dis:
Discharged, disb: Disbelief, (D)ismissible, HD: Hit Die, HP: Hit
Points, hr: Hour, max: Maximum, min: Minute, neg: Negate, obj:
Object, part: Partial, rad: Radius, rd: Round, (S)hapeable, temp:
Temporary, vs: Versus, wpn: WeaponNote that this section will not
be printed!!LEVELSpells Known:0000000000Show only Spells for the
Selected ClassRangeClose: 25'TotalBaseAdj.Difficulty
Class:0000000000Hide the Prepared Spells (the Squares)Medium:
100'Long: 400'SCHOOLS:Abjuration, Conjuration, Divination,
Enchantment, Evocation, Illusion, Necromancy, Transmutation,
UniversalThe Only Sheet FREEPreparedLvlSPELL NAMESch.Comp.Cast.
TimeRangeTarget / AreaDurationSaveSRShort
DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Show only Spells for the selected classHIDE
SpellBooks10SPELLBOOK #1SPELLBOOK #2SPELLBOOK #3SPELLBOOK
#4SPELLBOOK #5Cls :Cls :Cls :Cls :Cls
:Id:Id:Id:Id:Id:Loc:Loc:Loc:Loc:Loc:Page usage: 0 out ofPage usage:
0 out ofPage usage: 0 out ofPage usage: 0 out ofPage usage: 0 out
ofLvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL
NAMERef.Lvl.SPELL
NAMERef.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Select (or type) the Spell name - if the Spell name is NOT found
in the list, it is assumed that you are using the text you typed as
a Text Separator ! If this is NOT what you want, simply define the
Spell in the Customize Sheet.
Note: You can rename Spells (or change it's parameters) in the
"SpellData" worksheet.Reference (in this case, the page number in
the Player's Hanbook v3.5)Insert the Spellcasting Class for which
this spellbook is used by. This is important so the sheet can fetch
the proper spell level.Number of pages in this spellbookSpell
Level.If it's empty for a valid spell name, then the Class is not
marked as having access to that spell. Check the "SpellData"
worksheet.Where do you store or keep this Spellbook ?You can
identify the Spellbook - by name, origin or whatever.You can rename
this title if you desire.The number of pages used will be
automatically computed. Each spells needs one page per spell level,
and Cantrips (0-level spells) uses 1 page.HIDE
SpellBooks20SPELLBOOK #6SPELLBOOK #7SPELLBOOK #8SPELLBOOK
#9SPELLBOOK #10Cls :Cls :Cls :Cls :Cls
:Id:Id:Id:Id:Id:Loc:Loc:Loc:Loc:Loc:Page usage: 0 out ofPage usage:
0 out ofPage usage: 0 out ofPage usage: 0 out ofPage usage: 0 out
ofLvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL
NAMERef.Lvl.SPELL
NAMERef.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
You can rename this title if you desire.Insert the Spellcasting
Class for which this spellbook is used by. This is important so the
sheet can fetch the proper spell level.You can identify the
Spellbook - by name, origin or whatever.Where do you store or keep
this Spellbook ?The number of pages used will be automatically
computed. Each spells needs one page per spell level, and Cantrips
(0-level spells) uses 1 page.Number of pages in this spellbookSpell
Level.If it's empty for a valid spell name, then the Class is not
marked as having access to that spell. Check the "SpellData"
worksheet.Select (or type) the Spell name - if the Spell name is
NOT found in the list, it is assumed that you are using the text
you typed as a Text Separator ! If this is NOT what you want,
simply define the Spell in the Customize Sheet.
Note: You can rename Spells (or change it's parameters) in the
"SpellData" worksheet.Reference (in this case, the page number in
the Player's Hanbook v3.5)HIDE
PowerPlanner1Select classPOWER
PLANNERManifester0=00Power00RELATED INFORMATIONShere
->LEVELPoints0LEGENDNote that this section will not be
printed!!TotalBaseAdj.Adj.TotalUsed*: See text, conc:
Concentration, (D)ismissible, HD: Hit Die, HP: Hit Points, hr:
Hour, inst: Instantaneous, max: Maximum, min: Minute, neg: Negate,
obj: Object, part: Partial, rad: Radius, rnd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon, : Less or equal toShow
only Powers for the Selected ClassRangeClose: 25'Discipline:
Clairsentience, Metacreativity, Pk: Psychokinesis, Pm:
Psychometabolism, Pp: Psychoportation, TelepathyMedium: 100'Long:
400'Display: Audio, Material, Mental, Olfactory, Visual0LvlPPPOWER
NAMEDisc.Disp.Manif. TimeRangeTarget, Effect or
AreaDurationSavePRDescription
AugmentationRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Manifester Level adjustment as defined by the User on the Front
worksheetYou can adjust your Effective caster level for this Class
here - Note that this adjustment will NOT give you extra Power
Points - Use the Front worksheet to enter Manifester Adjustments
given from Prestige Classes!25' + 5' for each 2 levels100' + 10'
for each level400' + 40' for each levelSpell Level (for your
Class)
If Empty, the spell level was not found for your Class.If you
wish to redefine a level, simply use the SpellData worksheet
(unhide it if not showing)Power Point Cost.Select (or type) the
Spell name - if the Spell name is NOT found in the list, it is
assumed that you are using the text you typed as a Text Separator!
(Make sure you are using the correct syntax if you decide to type
it manually)
If this is NOT what you want, simply define the Spell in the
Customize Sheet.
Note: You can rename Spells (or change it's parameters) in the
SpellData worksheet.DisciplineDisplayManifesting TimePower
ResistanceReference (in this case, the Psionic HandbookYou can note
here the number of PowerPoints USED - it will reduce your Total PP
available. This is useful for those who play with their Laptops, in
a Live game session!You can re-define the Ranges if you like.SELECT
your Psionic Class here, from the LISTIf you wish to modify any
aspect of a Power, do it in the PowerData worksheetShow only Powers
for the selected classHIDE
PowerPlanner2Select classPOWER PLANNER
forManifester0=00Power00RELATED INFORMATIONShere
->LEVELPoints0LEGENDNote that this section will not be
printed!!TotalBaseAdj.Adj.TotalUsed*: See text, conc:
Concentration, (D)ismissible, HD: Hit Die, HP: Hit Points, hr:
Hour, inst: Instantaneous, max: Maximum, min: Minute, neg: Negate,
obj: Object, part: Partial, rad: Radius, rnd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon, : Less or equal toShow
only Powers for the Selected ClassRangeClose: 25'Discipline:
Clairsentience, Metacreativity, Pk: Psychokinesis, Pm:
Psychometabolism, Pp: Psychoportation, TelepathyMedium: 100'Long:
400'Display: Audio, Material, Mental, Olfactory, Visual0LvlPPPOWER
NAMEDisc.Disp.Manif. TimeRangeTarget, Effect or
AreaDurationSavePRDescription
AugmentationRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Manifester Level adjustment as defined by the User on the Front
worksheetYou can adjust your Effective caster level for this Class
here - Note that this adjustment will NOT give you extra Power
Points - Use the Front worksheet to enter Manifester Adjustments
given from Prestige Classes!25' + 5' for each 2 levels100' + 10'
for each level400' + 40' for each levelSpell Level (for your
Class)
If Empty, the spell level was not found for your Class.If you
wish to redefine a level, simply use the SpellData worksheet
(unhide it if not showing)Power Point Cost.Select (or type) the
Spell name - if the Spell name is NOT found in the list, it is
assumed that you are using the text you typed as a Text Separator!
(Make sure you are using the correct syntax if you decide to type
it manually)
If this is NOT what you want, simply define the Spell in the
Customize Sheet.
Note: You can rename Spells (or change it's parameters) in the
SpellData worksheet.DisciplineDisplayManifesting TimePower
ResistanceReference (in this case, the Psionic HandbookYou can note
here the number of PowerPoints USED - it will reduce your Total PP
available. This is useful for those who play with their Laptops, in
a Live game session!You can re-define the Ranges if you like.SELECT
your Psionic Class here, from the LISTIf you wish to modify any
aspect of a Power, do it in the PowerData worksheetShow only Powers
for the selected classHIDE
SpellList1Use the CONTROLSPELL LIST forSpells per
Day:0000000000*: See text, crt: Creature, chk: check, conc:sheet to
create a0EFFECTIVE0=00SPELL
LEVEL:01st2nd3rd4th5th6th7th8th9thConcentration, dis: Discharged,
disb: DisbeliefSpellList !LEVELSpells
Known:0000000000(D)ismissible, HD: Hit Die, HP: Hit Points, hr:
Hour,RangeClose: 25'TotalBaseAdj.Difficulty Class:0000000000max:
Maximum, min: Minute, neg: Negate, obj:Medium: 100'Object, part:
Partial, rad: Radius, rd: Round,Long: 400'SCHOOLS:Abjuration,
Conjuration, Divination, Enchantment, Evocation, Illusion,
Necromancy, Transmutation, Universal(S)hapeable, temp: Temporary,
vs: Versus, wpn: WeaponNo Character NamePreparedLvlSPELL
NAMESch.Comp.Cast. TimeRangeTarget / AreaDurationSaveSRShort
DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Reference (in this case, the Player's Hanbook v3.5)Use this
Generator to create a SpellList for any of your casting Classes
- Custom Spells are included !- Mostly useful for DIVINA casters
- Arcane Casters should use the SpellPlanners!This cell is used as
the BASE DC for your Caster. You can redefine this number with your
own formula if you wish. Note that you can always redefine the DC
on the BACK worksheetHIDE
CustomizeCUSTOMCLASSPRESTIGE CLASSFEATSEPIC FEATSOTHERStandard
Point BuyScore/Cost/ModGEARbackPOTIONS and OILSbackANIMAL (For
Animal Companion or Familiar)backbackbackbackbackbackNEW
FEATSbackWEAPONSbackbackbackAnimalCleric: DomainsArchmageGreater
Spell FocusAdd. Magic ItemsCheckMarksTotal Points to
use:80-1Name:Value:Weight:Name:Value:Weight:Hit
DiceSPEEDSNaturalBase AttckBaseATTACK #1ATTACK #2ATTACK #3Space
/SAVES (Good or Poor)ABILITIESSKILLS:EscapeMoveFEATS:MasterFeat
NameFeat Short DescriptionPrerequisite?AttackDamage# of
ExtraLightWpnProjectileRangeDamageSpecialDoubleSecondarySTRCriticalCriticalWeight:ArmorMonk:
Bonus FeatDragon DiscipleImproved CriticalDevastating CriticalINT
Tracking C#1Points to left to spend:091-1Gear #1Lb.Potion or Oil
#1Lb.Animal
Race:Size:Type:Sub-Type:Quadruped?Number:Type:Init:Land:Fly:(Fly
Man.)Burrow:Climb:Swim:AC:MultiplierAttackGrapple:Number:Weapon:Dmg
Die:Hit Adj:Str mod:Number:Weapon:Dmg Die:Hit Adj:Str
mod:Number:Weapon:Dmg Die:Hit Adj:Str mod:Reach:Special
Attacks:Special
Qualities:Fort:Ref:Will:STR:DEX:CON:INT:WIS:CHA:Balance:Climb:Artist:Hide:Jump:Listen:Silently:Spot:Survival:Swim:Feat
#1:Feat #2:Feat #3:Feat #4:Feat #5:Lvl Adj.:Notes:Familiar
Special:Weapon Name:Weapon
Family:Value:Class:Type:Adj.Adj.attacksWeapon?Finesse?Wpn?:Increment:Die:Damage:Wpn?:Damage:Multi:Damage
Type:Range:Dmg Multi:(lb.)Description:CLASSRanger: Combat
StyleHierophantRapid ReloadEfficient Item CreationINT Tracking
C#201020Gear #2Lb.Potion or Oil #2Lb.Animal #100Wpn
#111GPft.DomainRanger: Fav. EnemyHorizon WalkerSkill FocusEpic
Spell FocusINT Tracking C#3ScoreCostCurrent1130Gear #3Lb.Potion or
Oil #3Lb.Animal #200Wpn #211GPft.FamiliarRogue: Special
AbilityLoremasterSpell FocusEnergy ResistanceINT Tracking
C#4Strength:10210124+1Gear #4Lb.Potion or Oil #4Lb.Animal #300Wpn
#311GPft.FeatsWiz: Prohibited schoolWeapon FocusEpic Skill FocusINT
Tracking C#5Dexterity:10210135+1Gear #5Lb.Potion or Oil #5Lb.Wpn
#411GPft.GearWeapon SpecializationEpic Weapon FocusINT Tracking
C#6Constitution:10210146+2Gear #6Lb.Potion or Oil #6Lb.Wpn
#511GPft.MountPSIONIC RelatedRACESEpic Wpn SpecializationRACE INT
TrackingIntelligence:10210158+2Gear #7Lb.Potion or Oil #7Lb.Wpn
#611GPft.Potions & OilsDromite's ChitinPixiePSIONIC FEATSPoint
BuyWisdom:102101610+3Gear #8Lb.Potion or Oil #8Lb.CLERIC
DOMAINSbackProtective ItemsSlayer's Fav. EnemyAligned
AttackSpells/Day Adj.Charisma:102101713+3Gear #9Lb.Potion or Oil
#9Lb.Domain NameDomain DescriptionRACEExpanded Knowledge1816+4Gear
#10Lb.Potion or Oil #10Lb.ShieldGear #11Lb.Potion or Oil
#11Lb.SPELLSGear #12Lb.Potion or Oil #12Lb.SKILLS
(Modify)IMPORTANT: If you Click on a Link and NOTHING happends,Gear
#13Lb.Potion or Oil #13Lb.SKILLS (new)it's because the worksheet
you are trying to access is HIDDENGear #14Lb.Potion or Oil
#14Lb.WeaponsUnhide Sheets via the "Visibility" section of the
Control PanelGear #15Lb.Potion or Oil #15Lb.Gear
#16Lb.MOUNTbackGear #17Lb.Gear #18Lb.Name:Land Speed:Fly Speed:Fly
Maneuvrability:Burrow Speed:Climb Speed:Swim Speed:Max. Heavy
Load:Gear #19Lb.Lb.Gear #20Lb.Lb.Gear #21Lb.Gear #22Lb.Gear
#23Lb.PROTECTIVE ITEMSbackbackbackGear #24Lb.Item Name:Value:AC
Bonus:AC Bonus Type:Fortitude BonusReflex BonusWill BonusSave Bonus
Type:Weight:Descriptions (opt):Gear #25Lb.GPlb.Gear #26Lb.GPlb.Gear
#27Lb.GPlb.Gear #28Lb.GPlb.Gear #29Lb.Gear #30Lb.Gear
#31Lb.ARMORbackbackbackGear #32Lb.Armor Name:Armor
Family:Value:Category:AC Bonus:Max Dex Bonus:Check PenaltyArcane
Spell
Fail.:Weight:Description:GPLb.GPLb.GPLb.SHIELDbackbackbackShield
Name:Shield Family:Value:AC Bonus:Max Dex Bonus:Check
Penalty:Arcane Spell
Fail.:Weight:Description:GPLb.GPLb.GPLb.PROHIBITED SCHOOLSMONK
BONUS FEATHierophant Special AbilitiesRANGER COMBAT STYLE &
BONUS FEATRANGER FAVORED ENEMYSchools:Level:#1Select Combat
Style:For a level 0 Ranger,Total Bonus:+21st#22nd Level:Two-Weapon
FightingSelect 1 enemyBonus2nd#36th Level:Improved Two-Weapon
Fighting1st6th#411th Level:Greater Two-Weapon
Fighting5th#510thSLAYER'S FAVORED ENEMYDromite's Resistance to
Energy15thFavored Enemy ?Archmage High Arcana20th#1Cleric
Domains25th#2#130th#3#2Loremaster's Instant Mastery35thDragon
Disciple - Heritage#4#34 Ranks in:40th#5#4045th50thAligned
Attack55thYou have 2 bonus points to assignEFFICIENT Item
CreationAdd. Magic Item Space [EPIC]Loc 1Loc 2ROGUE SPECIAL
ABILITYLoc 3Special Ability:Skills OR FeatsNbrHorizon Walker
Terrain MasteryImproved10th0T. Mastery13th0Terrain Mastery
#1:16th0Terrain Mastery #2:WEAPON FOCUSGREATER WEAPON
FOCUS19th0Terrain Mastery #3:Terrain Mastery #4:Terrain Mastery
#5:Planar Terrain Mastery #1:Planar Terrain Mastery #2:Planar
Terrain Mastery #3:WEAPON SPECIALIZATIONGREATER WEAPON SPEC.Planar
Terrain Mastery #4:Planar Terrain Mastery #5:EPIC WEAPON FOCUSEPIC
WPN SPECIALIZATIONIMPROVED CRITICALOVERWHELMING CRITICALDEVASTATING
CRITICALSKILL FOCUS: +3EPIC SKILL FOCUS: +10SPELL FOCUSGREATER
SPELL FOCUSEPIC SPELL FOCUSNew Dragon TypeRAPID RELOADEXPANDED
KNOWLEDGEColor or Type:Source Classes:Selected Powers:lvlEnergy
Type:0Breath Wpn:000EPIC Energy ResistanceINSTANT
RELOAD0#10#20#30Spell per day Bonus (or Penalty)backPixie's
irresistible danceSpellClass #1Class #2Class #3Irresistible
Dance?Level0000123456789Hit Points/Check Mark Display
CustomizationCharacter to represent 1 HP on the FRONT
worksheet:Character to represent 2 Power Points in the Power
PlannerCharacter to represent 5 HP on the FRONT worksheet:Character
to represent 10 HP on the FRONT worksheet:Character to represent a
checkmark in the Class Feature:OCharacter to represent -1 HP on the
FRONT worksheet:Check Marks Seperator/SpacerMORE HELP
HERE#1:Intelligence Tracking for Skill Point computationsbackFor
your level 0 0From LevelTo LevelInt. Score (10)Int.
ModifierStatus11000000000000000000000000000000#2:Intelligence
Tracking for Skill Point computationsbackFor your level 0 0From
LevelTo LevelInt. ScoreInt.
ModifierStatus000000000000000000000000000000#3:Intelligence
Tracking for Skill Point computationsback00From LevelTo LevelInt.
ScoreInt.
ModifierStatus000000000000000000000000000000#4:Intelligence
Tracking for Skill Point computationsbackFor your level 0 0From
LevelTo LevelInt. ScoreInt.
ModifierStatus000000000000000000000000000000#5:Intelligence
Tracking for Skill Point computationsbackFor your level 0 0From
LevelTo LevelInt. ScoreInt.
ModifierStatus000000000000000000000000000000#6:Intelligence
Tracking for Skill Point computationsbackFor your level 0 0From
LevelTo LevelInt. ScoreInt.
ModifierStatus000000000000000000000000000000Intelligence Tracking
for Skill Point computationsback00From HDTo HDInt. ScoreInt.
ModifierStatus01000000000000000000000000000000
You can include formulas if you want !!
See the Feats section of the Tables worksheetIf you select
"Improved Grapple", don't forget to add it to your Feats on the
Back Worksheet, since that Feat is one of the Integrated Feats
!!This section allows you to Add or RemoveSpells per Day for up to
3 spell casting classes shown on the Back worksheet.
An Archmage can eliminate a spell to get the high Arcana special
ability.
A Dragon Disciple gets bonus spellsSelect a type of Psionic
Creature as the Slayer's Favored EnemyFor the Feat: ADDITIONAL
MAGIC ITEM SPACE [EPIC]EPIC LevelsInsert the new Intelligence Score
hereYour initial INT Score is based on the Int score rolled + Race
adjustment
You can OVERRIDE this ! If you increase your Racial Int before
you increase the Class Int.Class always starts at level 1Type in
the new Intelligence Score - the INT Modifier will be calculated
automaticallyInsert the level at which this INT modification refers
to. It INCLUDES this level.The will be filled automatically for
youA Warning will appear here if you have not defined your
Intelligence for ALL your levels in a Class.
You will loose Skill Points unless you define the Intelligence
for ALL your levelsClass always starts at level 1Type in the new
Intelligence Score - the INT Modifier will be calculated
automaticallyInsert the level at which this INT modification refers
to. It INCLUDES this level.The will be filled automatically for
youA Warning will appear here if you have not defined your
Intelligence for ALL your levels in a Class.
You will loose Skill Points unless you define the Intelligence
for ALL your levelsClass always starts at level 1Type in the new
Intelligence Score - the INT Modifier will be calculated
automaticallyInsert the level at which this INT modification refers
to. It INCLUDES this level.The will be filled automatically for
youA Warning will appear here if you have not defined your
Intelligence for ALL your levels in a Class.
You will loose Skill Points unless you define the Intelligence
for ALL your levelsExample: At character level 7, your Elven Wizard
3/Monk2/Rogue 2 had an Intelligence of 17. Then, reaching 8th
level, you decide to add +1 ability bonus to your INT Score (and
increase your Monk Class). Doing this will increase your INT
Modifier from +3 to +4. You now need to tell the Sheet about this.
Here is how:
A) Increase your Monk level to 3 on the FRONT worksheet - Also
place a '1' in the L16 cell on the FRONT Worksheet - this will NOT
affect your total Skill points, but still you will get the other
benefits (like more rank in skills using the Inttelligence)
B) For the Wizard INT Tracking, you should indicate that the
initial INT (already calculated) is from level 1 to level 3 (insert
a '3' in the first "To Level" field)
C) For the Monk INT Tracking, this is where the magic comes in:
Your first 2 levels of Monk were using an INT modifier of +3, while
you will now be getting a +4 modifier at 8th level character
(Wiz3/Monk3/Rogue2). So in the second tracking table (the one for
the Monk), insert a '2' in the first "To Level" field. [Notice the
little warning in the Status column. That's just reminding you that
you still have to insert the INT Score] Then on the right of that,
insert a '17' in the "Int. Score" column - this tells the Sheet you
had an INT of 17 for your first 2 levels as a Monk. Now, insers a
'3' in the "To Level" (just below the '2'). The table will read
From Level 3 to Level 3 - Which is fine. Beside that '3' you just
entered, place 18 in the "Int. Score". You will notice that your
Int. Modifier will now show +4
D) Finally, in the Int Tracking for your Rogue class, insert a
'2' in the "To Level" column, and an Intelligence Score of '17'.
For your first 2 levels as a Rogue, 17 was your Intelligence.
FROM now on, each time you get a level, COME BACK here to add
the level to the class which leveled - or else you will NOT get
aditionnal Skill Points !THAT'S IT !Using WINDINGS fontUsing
WINDINGS FontUsing the ARIAL FontHow many Hit Dice ?To hit
adjustments:0 (or empty): Primary Attack-5: Secondary
AttacksStrength modifier applied:0 (or empty): No modifier0.5: Add
50% to STR bonus-0.5: Use only 50% of the Str bonusLevel adjustment
that reduces the Druid's or Ranger's effective level versus an
Animal ComanionUsing WINDINGS fontThe "Epic Weapon Focus" Feat is
prerequisite for the "Epic Weapon Specialization" FeatThe "Weapon
Focus" Feat is prerequisite for the "Weapon Specialization" FeatThe
"Weapon Specialization" Feat is prerequisite for the "Greater
Weapon Specialization" FeatThe "Weapon Focus" Feat is prerequisite
for the "Greater Weapon Focus" FeatThese are the characters used to
display 1HP and 5HP on the FRONT worksheet AND other areas where
there is a limitted number to track (like Bardic Music Uses). You
can define your own if you desire - but don't use the same one for
both as you won't be able to distinguish 1's from 5's
You can use any WINDINGS character to define your OWN choice, if
you don't like the available choices (try them all) - These are NOT
saved with the Character.IF you are using a Domain which is not in
the List, you can add it here and it will be available for your
Cleric's Domains.UNHIDE the SKILLS worksheet !UNHIDE the CLASS
worksheet !UNHIDE the RACE worksheet !"NO" if the Character does
NOT meet the Feat's Prerequisites, or else leave empty.
If you need exmaple formulas, look at the Prerequisite column in
the Feat section of the TABLES worksheet.
Example: if the Feat requires both that the Character has the
"Dodge" feat AND have a Dexterity of at least 13, the Formula for
the Prerequisite would be:
=IF(OR(i_DEX7,4,IF(lvl_Duelist>1,2,0))Indicate the level this
class must be to be able to TURN or REBUKE undead - Use 0 (zero) to
indicate that the class CANNOT turn undead.The same attribute as
above is used for any Psionic BONUS PowerPoints !!If this class
gains Domains Spells, it will receive ONE spell bonus from it's
domains per spell levels. This will show in the Spell Section of
the BACK worksheet as "1+1" spells per day (for example)For
instance, a Sorcerer/Wizard uses his FULL level, so the multiplier
is 1.0
A Ranger/Paladin casts spells at an effective level of HALF his
class level, so the multiplier is 0.5At which level does this Class
start casting spells? (Ex: 4 for a Ranger)Indicate the level this
class must be to have access to Familiars (used to compute the
effective level) - Use 0 (zero) to indicate that the class CANNOT
own a Familiar
Ex: Wizards start at level 1.Ex: Adepts start at level 2.Some
Classes gives a Land Speed bonus to the Character (Barbarian,
Monk). You can use a Forumla here:
HINTS: In that formula, you can use:"lvl_Custom1" for the class
#1 level"lvl_Custom2" for the class #2 level"lvl_Custom3" for the
class #3 level
"res_LoadClass" represents the Load Class (light, medium or
heavy) of a character.Formula here!Formula here!Formula
here!Formula here!Formula here!Formula here!Duelist's GraceDoes
this class has a Fortitude Bonus ? This can be a static number, OR
a formula based on the Class Level itself. To know the Class Level,
use the named cells:
"lvl_Custom1" for class #1"lvl_Custom2" for class
#2"lvl_Custom3" for class #3
Ex: A Paladin has the Divine Grace that gives him his Charisma
bonus (if any) to all his
Saves!Formula!Formula!Formula!Formula!Formula!Formula!Formula!Formula!Dualist's
Canny Defense (if applicable)Monk's AC Dodge bonus (including any
Psionic ist levels)Some classes have AC bonuses (Ex. Monk) Use this
section to note the amount AND Type of bonus (Stacking rules will
ba applied if needed!)
Note that this can be a formula!Indicate the level this class
must be to have access to an Animal Companion (used to compute the
effective level) - Use 0 (zero) to indicate that the class CANNOT
own an Animal Companion.
Ex: Druids start at level 1.Ex: Rangers are handled differently:
Indeed they can have an Animal Companion at level 4, but the have
only half their level. See the formula in the Class table is you
wish to see how it's doneRanger's Effective level for an Animal
Companion is 50% of his level, starting at 4th level!
Note: The difference between the Ranger's level AND this number
IS the level to add for the Ranger's Effective Level for the Animal
Compnion!At 4th level, Paladins can turn undead (-3 to effetive
level)Cleric turn undead starting at level 1Indicate the level this
class must be to have access to Bardic Music effects - Use 0 (zero)
to indicate that the class does not have access to Bardic Music
Ex: Bard start at level 1.Use "None" if no ability should be
used.Some types might be illogiical. You decide.If your Class name
is too long, give the Sheet an Abreviation which is going to be
used in the smaller boxes (instead of seeing your class name
shrunk)Indicate the level this class must be to start dealing
Unarmed Damage (a la Monk). Use 0 (zero) to indicate that the class
CANNOT deal Unarmed Damage. (All level for unarmed Damage will
stack!)
Ex: Monks start at level 1.Monk gets Unarmed Damage at level
1Psionic Fist gets Unarmed Damage at level 1Indicates the level
this class must be to get the Uncanny Dodge ability. Use 0 (zero)
to indicate that the class does not get access to Uncanny
Dodge.
Ex: Barbarians get Uncanny Dodge at level 2.uncanny Dodge at 2nd
Leveluncanny Dodge at 2nd Leveluncanny Dodge at 2nd Leveluncanny
Dodge at 4thLeveluncanny Dodge at 2nd LevelIndicate the number of
d6 the class gets for the Sneak Attacks ability - Use 0 (zero) to
indicate that the class does not have access to Sneak Attacks.
Note that this is most likely a Forumla.Ex: Rogue get 1d6 per
odd levelsRogue Sneak Attack diceAssasin Sneak Attack diceArcane
Trickster Sneak Attack diceBlackguard Sneak Attack diceYou can use
your own Forumla to define a new type of progression for your
class. To use the Class Level of this new class, use the named cell
"lvl_Custom1" for the first class (use 2 for the second, and 3 for
the third)Indicate any Spell Resistance this Clas grantsChoose the
secondary Speed
This can be a Formula !If the