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Random dungeons improvements That is how I see it... by Alexander mbait Solovets
13

Dungeon Generation project

Dec 12, 2014

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Idea for the Google Summer of code 2010 project
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Page 1: Dungeon Generation project

Random dungeons improvements

That is how I see it...

by Alexander mbait Solovets

Page 2: Dungeon Generation project

Random levels are no doubt important as they let players to pass the game again and again...

Page 3: Dungeon Generation project

That is why we should turn this

... into this

Page 4: Dungeon Generation project

First of all I would implement such an algorithm that would make dungeons a bit candy without hardly to code stuff...

Stedevil's post processing idea is what we need!

Page 5: Dungeon Generation project

Now there is a time for a hard work!!!

Page 6: Dungeon Generation project

During this GSoC project I am going to implement...

Page 7: Dungeon Generation project

- highly abstracted theme engine based on rules and probability that will let us build really interesting and diversity ways of

obstacle placement

Page 8: Dungeon Generation project

- based on fractals and self-similarity open land generator that will produce naturally looking lands...

Page 9: Dungeon Generation project

Both with parameter variation and land merging we will get complex landscapes fully ready for nice gameplay

Page 10: Dungeon Generation project

After those important things there will be time for final additions...

Page 11: Dungeon Generation project

... such as corridors and "detached" rooms

Page 12: Dungeon Generation project

... and finally for the tests and debugging ! =)

Page 13: Dungeon Generation project

Thanks for the review!