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Dummies_Guide_to_Flying_the_ME109-E.pdf

Jun 02, 2018

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Mason Reyes
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    Dummies Guide to Flying the ME 109

    The information that I am passing on is what I have learnt from in the game (IL2 SturmovikCliffs of Dover), learning by myself and gathering information from other players. Enjoy!

    Hopefully this guide will give you a good idea on how to fly the 3 variants currently availableon IL2 Strumovik Cliffs of Dover. If anyone feels that I have made a mistake or would like meto add information contact me on the 1c forums mcler002. Many thanks, Ross.

    Getting the aircraft ready

    1. Set the throttle to 5 10% - Hopefully you have an axis assigned for this.

    2. Turn on the fuel cock Would recommend that you have a key assigned for turning this onand off

    OFF ON

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    3. Set elevator trim nose up usually already set between 5 and 6 (0.3 when you hover yourmouse over the numbers) The turn wheel closest to the seat controls the trim, the onefurthest away is the flaps

    4. Set propeller pitch to 12:00 (or closet to) The blue knob in the centre of the consolecontrols the pitch. It is spring activated so you need to hold the knob up (or down) to movethe pitch I would recommend assigning either two keys or an axis to this function.

    5. Start the Engine. You can do this two ways; a) press I on the keyboard (or the button youhave assigned to engine start) b) Turn on the magnets first (just right-up from the fuel cock),marked m0 to m1+2 you want it all the way to M1+2, then press I.

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    6. Let the engine warm up then open radiators. This aircraft (so far) can take off pretty muchstraight away! However you can let the engine warm up a little beforehand. If you note inthe two pictures below, I have allowed the oil to raise above 40 degrees C and the water toalmost 80 degrees C (maybe a little too high before take-off). Either way just before take-offyou should open both the water and oil radiators. The first image shows the water radiator(spin wheel) and the second image shows the oil radiator (lever). Spin the water radiatorfully open (a couple of circles round anti clockwise) and push the oil lever fully forward - Iwould recommend assigning either two keys or an axis to these functions.

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    7. Take off!!! Full throttle and use slight adjustments on the rudder to keep straight on therunway. You may also wish to get the tail up as soon as possible by push down on the stickslightly! Take off at around 170 180 KPH. Do not stay on the runway for too long at speedsof 170 200 KPH as your tires may burst on the runway!

    Flying the aircraft

    8. Gears up! The key G is the default for the undercarriage function. Press G once to allow thegears to come up. On the console, the two green lights should turn off (this is an indicationthat the gears are in motion up or down). When the two orange/ red lights come on thismeans that the gears are up! Press G again to place the undercarriage function (motor) intoneutral. Use the two pictures below as reference. The handle to the right of the gearindicators is the undercarriage control on the console; you may wish to use this function viathe mouse.

    gear motor still running up gear motor in neutral

    9. Reset elevator trim nose. I typically move it down to about 2 (0.0) after take-off/ climb, butset it how you like, depending on your situation (if you are climbing, you may wish to keep itas 5 if you are descending, you may wish to move it to 1 or 0). The turn wheels do requirethat you hold the mouse (or assigned button) down to keep them moving.

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    10. Engine Management!

    I have included this screenshot because it is very important for you, the pilot, to monitor thisarea very closely. You will need to watch the;A The ATA (The engine manifold pressure)B The RPM (The revolutions per minute)C Fuel gaugeD Oil temperature gaugeE Water temperature gaugeF Propeller pitch gaugeG Fuel and Oil pressure gauge

    Attention! The propeller pitch should be adjusted to help maintain a contest/ suitable RPMdepending on your situation (in combat, landing, cursing etc.) - When landing or taking off Set to 12:00- Diving Set between 09:30 and 08:30 Maximum aircraft speed is around 700 KPH

    You will have to fly the aircraft in offline mode for several hours to get a good feel andunderstand of the aircraft (performance/ limits) and the importance in pitch/ ATAmanagement. I shall give examples shortly of what may happening if you dont watch certaingauges etc.

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    But to help out, I have made a table below with the aircraft limits when flying in certainsituations.

    Situation What I do

    Climbing ATA 1.35 max (emergency 1.4 with after burn on)RPM 2400-2500 maxOil 40 to 80 degrees C (95 to 100 degrees C for a few minutes max)Water 90 degrees C or below (110 Degrees C for a few minutes max)

    Cursing ATA 1.20 to 1.25 maxRPM 2400-2500 maxOil 40 to 80 degrees C (95 to 100 degrees C for a few minutes max)Water 90 degrees C or below (110 Degrees C for a few minutes max)

    Combat ATA 1.35 max (emergency 1.4 with after burn on)RPM 2000 minimum, 2600 maxOil 40 to 80 degrees C (95 to 100 degrees C for a few minutes max)Water 90 degrees C or below (110 Degrees C for a few minutes max)

    Diving ATA 0.80 to 1.30 maxRPM 1500 to 2600 maxOil 30 (minimum!) to 80 degrees CWater 30 (minimum) to 90 degrees C or below

    What most likely will happen if

    A. Let the water overheat

    I allowed the engine water temperature to hit 120 degees C. This caused damage to thewater raditor itself which will lead to loss in engine power later on! Return to base!!!

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    B. Let the oil overheat

    When I managed (took a little time) to get theoil temperature to above 105/ 110 degrees Cnothing appeared to happen. But after acouple of minutes and without a messageappearing on the screen, the engine began toslowly lose power (went down to 1500 rpmeven though I had full throttle and 12:00pitch)! This can happen in the game! Though Ihad got the oil back down to a suitable temperature, the damage was done and from lookingoutside the aircraft I had a small amount of flames appearing from the exhausts. A definitereturn to base action, but I was only just hitting 200 KPH!

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    C. Diving from a great height, without changing the propeller pitch from 11:00/ 12:00 andgaining speeds up to 500/ 600 KPH.

    As you can see from the image I have allowed the RPM to go above 3000! Anything above3000 can lead to engine damage so I would suggest you keep it below 2900 at all times! As Ihit 3300 RPM I caused governor failure and created an oil leak! Depending on what damageyou create, you may need to ditch or bail out of the aircraft!

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    Landing the aircraft

    Hopefully by this stage you have a good understand of the aircraft and how it works. So landingshould be fairly simple! Steps to remember:

    Pitch set to 12:00 Approach the airfield at a reasonable height, direction and speed Lower gears (wait for the two green lights) but make sure your airspeed is below 250 KPH Flaps this is controlled by the turn wheel fair left of the pilots seat. It is up to you whether

    or not you use flaps in this aircraft, if you do, set them all the way down to 40 degress.Again, keep your airspeed below 250 KPH before using.

    Trim the nose down to 1 (-0.05/ -0.1) (or your prefrence) Touch down speed around 150 180 KPH

    END