Jonathan Lamb April 21, 2014 DES 3141 Guest Lecture: Experience Design & Social Inquiry in Games Perspectives on play, emergence, and the new role of games from Six Days in Fallujah
Aug 21, 2015
Jonathan Lamb April 21, 2014
DES 3141 Guest Lecture:
Experience Design & Social Inquiry in GamesPerspectives on play, emergence, and the new role of games from Six Days in Fallujah
Societal Roles of Games
Game & Play Concepts
Play vs GameThe Magic CircleAbstractionAgency
Design Considerations
Interactive NarrativeEmergenceOpen vs Closed SystemWayfinding
Cultural & Ethical Significance
Gift of FailurePrototyping the WorldPerspective & Empathy
https://www.youtube.com/watch?v=40-wT1IXeGU
Game Definition
“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome”
Rules of Play Katie Salen and Eric Zimmerman
Play vs Games
“Play is older than culture, for culture... presupposes human society, and animals have not waited for men to teach them their playing.”
Homo LudensJohan Huizinga
Hell House
Set Up: 3rd Platoon, Kilo is clearing a 6-block area west of the company’s firm base, pushing east to west. 2nd platoon is standing by for backup. Fireteams are spread thin by this point, clearing by fire with SAWs, Mark 19s, and hand grenades before entering any structure.
Cpl. Ryan Weemer, Lcpl. Carlisle, and Lcpl. Prentice have difficulty opening one gate on their lane. Weemer is leaving it for another squad to come by, but Sgt. Pruitt and Sgt. Eldridge see the fireteam having difficulty and help them break through the gate. Across the street, Cpl. Sanchez is finishing clearing a house with his fireteam (Lcpl Farmer and Lpcl Severtsgard). SSgt. Chandler is watching over activity on the street.
Pruitt: “Hey, there’s a main gate to this one over here, let’s go!”
1. After breaking the gate open, the five Marines fan out into the courtyard. An outhouse is immediately to the left, inside which they notice fresh feces (indicating the presence of at least one insurgent). The rectangular house is a conventional configuration, five rooms built around a common living room area, which is lined by a staircase to the roof.
Weemer is a CQB specialist so he leads the fireteam stack on the front door, drawing his M9 service pistol.
Pruitt: “They’re inside man, they’re inside!”
2. Weemer enters and spots an unprepared insurgent sitting in the corner of the foyer. He shuffles laterally, firing three rounds with his M9. Carlisle freezes in the doorway, not expecting the insurgent to be so close. Pruitt yells “GO!” and shoves him inside. The insurgent is probably already going down from Weemer, but a tightly-wound Carlisle starts firing with his M16.
Weemer: “Stop! Stop shooting!.”
3. Pruitt and Sgt. Eldridge post as security on the front door. Weemer and Carlisle stack to take down the next room (commons) while Prentice covers the doorway with his SAW.
4. Weemer and Carlisle enter directly into the muzzle blast of an AK-47. Weemer empties his pistol magazine into the shooter while shuffling right/south along the wall. Carlisle fires at another insurgent in the room to his left (head) who seems to go down. When Weemer’s pistol runs dry, he and Carlisle shuffle back to the foyer while his target continues firing with the AK. He was hit several times but will not go down.
5. The insurgent’s rounds miss Weemer and Carlisle, but hit both Pruitt and Eldridge through the doorway into the foyer. Eldridge is hit multiple times in his arm and shoulder. Pruitt is hit in the leg and wrist. They both limp out of the house and outside the
Recreation vs Re-enactment
Wayfinding & Information Architecture
Shanties
Mortar Position
Hardpoint
Entry Point
Cover
Open ground
Trench 1
Trench 2
Trench 3
F. Wheel/Building
Ride 1
Ticket BuildingOctopus
Fountain
Trench 4
Ruin
Direct Path
Fire Advantage
Shack 1
Ride2
Ride 3
Shack 2
Zero Sum
3/1
1/1
1/1
2/2
0/1
2/1
3/2
3/2
1/2
2/1
0/2
3/1
4/3
0/4
2/2
Field
Experience Design as a System
OutputsSkillsInformationCatharsisEmpathyMemoriesNew Mental Models...
ProcessesGoalsRulesPhysicsRoleAgentsChallenges
ByproductsEmotionsSocial Effects...
InfluencesEnvironmentMental State...
InputsMotivationsExperiencesExpectationsPrior KnowledgeMental Models...
https://www.youtube.com/watch?v=Q0oOGjEATjw
The Gift of FailureWhen we leave the Magic Circle, we carry away lessons but leave behind consequences.
Prototype
"An original or first model of something from which other forms are copied or developed"
Merriam-Webster Online Dictionary
Prototyping the World
Strategic ForesightDisaster & Conflict ScenariosEpidemiologyTraining & Performance ImprovementUrban Simulation