-
*DOUBLE DIGIT COVERAGES
TABLE OF CONTENTSPAGEDOUBLE DIGIT COVERAGE SYSTEM-------2-343
MO---------------------------------------------------4-647
MO---------------------------------------------------7-934
MO---------------------------------------------------10-1274
MO---------------------------------------------------13-1543---------------------------------------------------------16-1747---------------------------------------------------------34---------------------------------------------------------18-19
20-214 CHECK 3---------------------------------------------22-233
CHECK 4---------------------------------------------24-25
-
*
Double Digit Coverage System
The Huskies Double Digit coverage system allows our defense to
play the best coverage based on the Shade of the Defense and
Offensive Formation. This system also allows the coverage to be
changed vs. Change of strength motion without changing the
front.
There are four ways to determine which Digit will be played.
1. When playing STRONG / WEAK Fronts the call will be tagged
with the word MO to allow the Coverage to change.
MO = 1st Digit is played vs. ALL Formations.
Check to 2ND Digit ONLY vs. Change of Strength Motion
Example: STRONG 43 MO
= Cover 4 (1st Digit) vs. ALL Formations
= Cover 3 (2nd Digit) ONLY vs. Change of Strength Motion
2. When playing CLOSED / OPEN Fronts no tag words will be
used.
1st Digit is played to all PRO Formations
2nd digit is played to all TWINS / SLOT Formations.
Example: CLOSED 47
= Cover 4 (1st Digit) vs. PRO Formation
= Cover 7 (2nd Digit) vs. TWINS / SLOT Formation.
3. When playing FIELD / BENCH Fronts the call will be tagged
with the word CHECK to allow the Coverage to change.
CHECK = 1st Digit is played vs. Pass Strength to the FIELD
(Husky Call).
Check to 2ND Digit ONLY vs. Pass Strength Away from the Husky
Call (FSL).
Example: FIELD 4 CHECK 3
= Cover 4 (1st Digit) vs. Pass Strength to the Field (Husky
Call).
= Cover 3 (2nd Digit) vs. Pass Strength Away from the Husky Call
(FSL).
4. When the coverage Digits are Mirrored (33) we will play a 4
under, 3 Deep Rotated Zone coverage to all formations Regardless of
Motion. Tag words will be added to determine the direction of the
Rotation.
X = Rotation away from Pass Strength.
Z = Rotation to Pass Strength.
Y = Rotation to the Closed Side (TE).
SPLIT = Rotation to the Open Side (SE).
SHORT = Rotation to the Short Side (Away from the Husky
Call).
Coverage Digits
Even Digits are 2 Deep or , , Coverage.
4
, , 3 Under, Weak side Rotation
Odd Digits are Rotation Coverages
3
3 Deep 4 Under Rotation to Strength
5
2 Deep 5 Under Rotation to Strength
7
, , 3 Under Rotation to Strength
Double Digits with Front
STRONG = Even to Odd (MO)
WEAK = Odd to Even (MO)
BIG = Even (PRO) to Odd (SLOT/TWINS)
OPEN = Odd (PRO) to Even (SLOT/TWINS)
STRONG: Front is set to Pass Strength.
Play 1st Digit to All Formations.
Play 2nd Digit Only vs. Change of strength Motion.
Coverage call will be tagged with the word MO.
DROP OLB is to the Front Call.
RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3.
ILB away from the Ringo/Lucky call (Pass Strength) is off
#2.
WEAK: Front is set to Single Receiver.
Play 1st Digit to All Formations.
Play 2nd Digit Only vs. Change of strength Motion.
Coverage call will be tagged with the word MO.
DROP OLB is to the Front Call.
RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3.
ILB away from the Ringo/Lucky call (Pass Strength) is off
#2.
BIG: Front is set to the TE.
Play 1st Digit to PRO.
Play 2nd Digit to Slot/Twins.
Pro Doubles = 2nd Digit
Possible Check SOLO vs.1 Back.
No Tag words will be used with coverage.
DROP OLB is to the Front Call.
RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3.
ILB away from the Ringo/Lucky call (Pass Strength) is off
#2.
OPEN: Front is set to the SE.
Play 1st Digit to PRO.
Play 2nd Digit to Slot/Twins.
Pro Doubles = 2nd Digit
No Tag words will be used with coverage.
DROP OLB is to the Front Call.
RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3.
ILB away from the Ringo/Lucky call (Pass Strength) is off
#2.
-
*
Double Digits with Front
STRONG = Even to Odd (MO)
WEAK = Odd to Even (MO)
CLOSED = Even (PRO) to Odd (SLOT/TWINS)
OPEN = Odd (PRO) to Even (SLOT/TWINS)
FIELD = Even (Pass Strength to Field (Husky Call) to Odd
(FSL)
BENCH = Odd (Pass Strength to Field (Husky Call) to Even
(FSL)
STRONG: Front is set to Pass Strength.
Play 1st Digit vs. All Formations.
Play 2nd Digit Only vs. Change of strength Motion.
Coverage call will be tagged with the word MO.
DROP OLB is to the Front Call. RUSH OLB is away from the Front
Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away
from Ringo/Lucky call is off #2.
WEAK: Front is set to Single Receiver.
Play 1st Digit vs. All Formations.
Play 2nd Digit Only vs. Change of strength Motion.
Coverage call will be tagged with the word MO.
DROP OLB is to the Front Call. RUSH OLB is away from the Front
Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away
from Ringo/Lucky call is off #2.
CLOSED: Front is set to the TE.
Play 1st Digit vs. PRO.
Play 2nd Digit vs. Slot/Twins. (Pro Doubles = 2nd Digit)
No Tag words will be used with coverage.
DROP OLB is to the Front Call. RUSH OLB is away from the Front
Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away
from Ringo/Lucky call is off #2.
OPEN: Front is set to the SE.
Play 1st Digit vs. PRO.
Play 2nd Digit vs. Slot/Twins. (Pro Doubles = 2nd Digit)
No Tag words will be used with coverage.
DROP OLB is to the Front Call. RUSH OLB is away from the Front
Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away
from Ringo/Lucky call is off #2.
FIELD: Front is set to Field (Husky Call).
Play 1st Digit vs. Pass Strength to the Field (Husky Call).
Play 2nd Digit Only vs. Pass Strength Away from the Husky Call
(FSL).
Coverage call will be tagged with the word CHECK.
DROP OLB is to the Front Call. RUSH OLB is away from the Front
Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away
from Ringo/Lucky call is off #2.
BENCH: Front is set to the Boundary (Short Side).
Play 1st Digit vs. Pass Strength to the Field (Husky Call).
Play 2nd Digit Only vs. Pass Strength Away from the Husky Call
(FSL).
Coverage call will be tagged with the word CHECK.
DROP OLB is to the Front Call. RUSH OLB is away from the Front
Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away
from Ringo/Lucky call is off #2.
-
PROTWINSSENTMZWCCHFSSTENMZWCCHFSNOTES: Play 1st Digit to all
Formations Play / 2nd Digit vs. Change of Strength Motion only
CloudReadFlipCloud4 LUCKY4 LUCKYSTRONG LEFTSTRONG LEFT*
FRONT: STRONGCOVERAGE: 43 MOCALL SIDE: PASS STRENGTH
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side = TE Open Side = OG Pro = READ TECH.
V-Cut 1st Inside rec. to the Flat Slot = FLIP TECH. V-Cut #3 to the
Flat.CHECK 3 = BACKER or READRUSHSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs.
Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow
TriangleMIDDLE READ TECH off #3 to #2.Open to #3 and Read #3 to #2.
Match the Final #3 receiver when he declares in your zone.COLT =
CUT Vertical of #3.CHECK 3 = HOOK / CURL off #2.AWAY SIDEMIKE /
ZIP20 TECHNear back to Flow TriangleSEAM/ CURL TECH off #2 to
#1.TRIPS = COLT TECHCHECK 3 = HOOK / CURL off #3.CALL
SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key
#1FLIP Technique. All of #1 Except Slide/Loop by #2. READ
Technique. All of #1. Cut the Hard Under.CHECK 3 = OUTSIDE 1/3
TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru
#2Funnel Technique. Re Route #1 Keep, Vision on #2. TRIPS = COLT
TECHCHECK 3 = OUTSIDE 1/3 TECH.UNIT TE = READ TECHCALL SIDE SAFETY2
X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ
= TEFLIP Technique. Play All #2 Except Slide/Loop by #2.READ
Technique. TE Vert. = Man on TE. CHECK 3 = SKY /STAR TECH. AWAY
SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB
Field Technique.Midpoint is 4 Yards Outside the Hash.TRIPS = COLT
TECHCHECK 3 = MIDDLE 1/3 TECH.
-
DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 43
MOZZZFlipCloudColtFlipFlipColtFlipClubCloudFlipColtFlipCloudFlipCloud/FlipColtFlipColtReadCloudCloud
/ FlipFlipColtNOTE: CloudReadFlip
Flip
Flip
Flip
CCHHFSFSHFSCCCCCCCCCCCCCCCCHHFSFSHFSHFSHFSHFSCCCCCCFSHHHFSFSLuckyRingoLuckyLuckyLuckyLuckyRingoRingoRingoLuckyLuckyLuckyRingoRingoLuckyCloud*
-
FORMATION ADJUSTMENTS VS RECEIVER
MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHENTWZMSCCHFSENTWSMZCCHFSPRO
to SLOTSLOT to PROTIGHT Left to TIGHT RightPRO DBLS to SLOT
TRIPSACE to ACE TRPSPD DBLS to TRIPSSLOT TRP to PRO DBLSPRO TRIPS
to PRO DBLS ZCK 3
RINGOSTARREADSTARBACKERSTARFLIPSTARBACKERFLIPCLOUD /
LOCKBACKERSTARSTRONG 43 MOCK 3 RINGOCK 3 RINGOCK 3 RINGOCK 3
RINGOCK 3 RINGOCOLTREADREADSTARNO CHECK 4 PLAYSNO CHECK 4 PLAYS4
RINGO4 LUCKY*
-
PROTWINSSENTMZWCCHFSSTENMZWCCHFSNOTES: Play 1st Digit to all
Formations Play / 2nd Digit vs. Change of Strength Motion only
CloudReadFlipCloud4 LUCKY4 LUCKYSTRONG LEFTSTRONG LEFT*
FRONT: STRONGCOVERAGE: 47 MOCALL SIDE: PASS STRENGTH
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side = TE Open Side = OG Pro = READ TECH.
V-Cut 1st Inside rec. to the Flat Slot = FLIP TECH. V-Cut #3 to the
Flat.CHECK 7 = INVERT TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen
# 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD
TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow TriangleMIDDLE READ
TECH off #3 to #2.Open to #3 and Read #3 to #2. Match the Final #3
receiver when he declares in your zone.COLT = CUT Vertical of
#3.CHECK 7 = VERTICAL / SEAM off #2.AWAY SIDEMIKE / ZIP20 TECHNear
back to Flow TriangleSEAM/ CURL TECH off #2 to #1.TRIPS = COLT
TECHCHECK 7 = MIDDLE READ off #3.CALL SIDECORNERInside Shade of #1
by 6 yards.FLIP = Key #2READ = Key #1FLIP Technique. All of #1
Except Slide/Loop by #2. READ Technique. All of #1. Cut the Hard
Under.CHECK 7 = COMBO or ROBBER TECH.AWAY SIDE CORNEROutside Shade
of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep,
Vision on #2. TRIPS = COLT TECHCHECK 7 = INVERT TECH.UNIT TE = READ
TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open
#2.FLIP = Key #2READ = TEFLIP Technique. Play All #2 Except
Slide/Loop by #2.READ Technique. TE Vert. = Man on TE. CHECK 7 =
COMBO or ROBBER TECH.AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards
Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards
Outside the Hash.TRIPS = COLT TECHCHECK 7 = COMBO or ROBBER
TECH.
-
DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 47
MOZZZFlipCloudColtFlipFlipColtFlipClubCloudFlipColtFlipCloudFlipCloud/FlipColtFlipColtReadCloudCloud
/ FlipFlipColtCloudReadFlip
Flip
Flip
Flip
CCCHHFSFSHFSCCCCCCCCCCCCCCCCHHFSFSHFSHFSHFSHFSCCCCCCFSHHHFSFSLuckyRingoLuckyLuckyLuckyLuckyRingoRingoRingoLuckyLuckyLuckyRingoRingoLuckyCloud
VS. 1 BACK POSSIBLE Check to Cover 3*
-
FORMATION ADJUSTMENTS VS RECEIVER
MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHPRO
LT to SLOT RTSLOT LT to PRO RTTITE Lt to TITE Rt OPEN Lt to OPEN
RtZCK 7 RINGOCOMBOREADROBBERINVERTROBBERREADCOMBOINVERTSTRONG 47
MOCK 7 RINGOCK 7 RINGOCK 7 RINGOCK 7 LUCKYROBBERREADINVERTCOMBOCK 7
LUCKYTITE Rt to TITE Lt OPEN Rt to OPEN
LtENTWSMCCFSHENTWSMZCCHFSZCOMBOREADINVERTROBBERCK 7 LUCKYCK 7
LUCKYPRO RT to SLOT LTSLOT RT to PRO LT*
-
PROTWINSSENTMZWCCHFSSTENM ZW CCHFSBackerSkyRead3 LUCKY3
LUCKYSkyNOTES: Play 1st Digit to all Formations Play / 2nd Digit
vs. Change of Strength Motion only WEAK RIGHTWEAK RIGHT*
FRONT: WEAKCOVERAGE: 34 MOCALL SIDE: WEAK SIDE
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side= TE Open Side = OGOpen #1 = BACKER
TECH. Seam/Curl/Flat #2 to #1. Unit TE = READ TECH. V-Cut 1st
Inside rec. to the Flat CHECK 4 = FLIP or READ TECH.RUSHSAM / WILL7
TECHOpen # 2 = WalkOpen # 1 = HipOT RUSH TECH C Gap To Chase.
Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20 TECHNear back
to Flow TriangleHOOK / CURL TECH off #3 to #2.DOUBLES = Open away
from #3.CHECK 4 = MIDDLE READ off #3.AWAY SIDEMIKE / ZIP30 TECHNear
back to Flow TriangleHOOK/ CURL TECH off #2 to #1.DOUBLES = Open
away from #3.CHECK 4 = SEAM / CURL off #2.FIELDCORNERInside Shade
of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of
#1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under
by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CHECK 4 = FLIP or
READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to
#2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of
Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong
Guy Deep).Unit TE = READ TECH.CHECK 4 = CLOUD or COLT TECH.CALL
SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB
THRU #2SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1. CHECK 4 = FLIP
or READ TECH.
AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open
#2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER
CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st
Inside rec. to the Flat CHECK 4 = CLOUD or COLT TECH.
-
DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 34
MOZSkyBackerReadSkyStarBackerBackerSkySkyBackerBackerSkySkyBackerBackerSkySkyBackerBackerSkyNOTE:ZBackerStar
Read
StarBackerStarBackerStarRead
RingoStarZPROLuckyLuckyLuckyLuckyLuckyLuckyLuckyLuckyLucky Ringo
Ringo Ringo Ringo Ringo*
-
FORMATION ADJUSTMENTS VS RECEIVER
MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHENTWZMSCCHFSENTWSMZCCHFSPRO
to SLOTSLOT to PROTITE Lt to TITE Rt PRO DBLS to SLOT TRIPACE to
ACE TRIPSPR DBLS to TRIPSLOT TRIP to PRO DBLPRO TRIPS to PRO DBLS
ZFlipCloudReadCloudCK 4
RINGOReadCloudStarReadFlipColtColtFlipSkyBackerCloudFlipNO CHECK- 3
PLAYSWeak 34 MOCK 4 RINGOCK 4 RINGOCK 4 RINGONO CHECK-3 PLAYSCK 4
RINGOCK 4 RINGO3 RINGO3 LUCKY*
-
PROTWINSSENTMZWCCHFSSTENM ZW CCHFSInvertRobberRead7 LUCKY7
LUCKY
ComboNOTES: Play 1st Digit to all Formations Play / 2nd Digit
vs. Change of Strength Motion only WEAK RIGHTWEAK RIGHT*
FRONT: WEAKCOVERAGE: 74 MOCALL SIDE: WEAK SIDE
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side = TE Open Side = OG Unit TE = READ
TECH. V-Cut 1st Inside rec. to the Flat Open #1 = INVERT TECH. Buzz
to #1. V-Cut 1st Inside Rec. to the Flat.CHECK 4 = FLIP or READ
TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOT RUSH TECH
C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE /
ZIP20 TECHNear back to Flow TriangleMIDDLE READ TECH off #3 to
#2.CHECK 4 = MIDDLE READ off #3.AWAY SIDEMIKE / ZIP30 TECHNear back
to Flow TriangleSEAM/ CURL TECH off #2 to #1.TRIPS = COLT TECHCHECK
4 = SEAM / CURL off #2.CALL SIDECORNERInside Shade of #1 by 6
yards.COMBO = #2ROBBER = #1COMBO TECH. All of #1 Except Slide/Loop
by #2. ROBBER TECH. All of #1. Cut the Hard Under.CHECK 4 = FLIP or
READ TECH.AWAY SIDE CORNERInside Shade of #1 by 6 yards.#1INVERT
TECH. Play 1//2 Field, Read #1 to #2. CHECK 4 = CLOUD or COLT
TECH.CALL SIDE SAFETY2 X 2 Outside TE.3 X 3 Inside Open #2.COMBO =
#3ROBBER = TECOMBO TECH. V-Cut #3 to the Flat. ROBBER TECH. V-Cut
1ST Inside Rec. to the Flat CHECK 4 = FLIP or READ TECH.AWAY SIDE
SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COMBO =
#2ROBBER = TECOMBO TECH. Play All #2 Except Slide/Loop by #2.ROBBER
TECH. TE Vert. = Man on TE. CHECK 4 = CLOUD or COLT TECH.
-
DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 74 MOZCombo
InvertZZInvertRobberCombo Combo Invert7 LuckyLuckyLucky
LuckyLuckyLuckyLuckyRingo7 Ringo7 Ringo7
RingoRingoLuckyLuckyRingo*Combo Combo InvertInvertCombo InvertCombo
InvertCombo InvertCombo InvertCombo InvertRobber InvertCombo
InvertCombo InvertCombo Invert
-
FORMATION ADJUSTMENTS VS RECEIVER
MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHENTWZMSCCHFSENTWSMZCCHFSPRO
to SLOTSLOT to PROTITE Lt to TITE Rt PRO DBLS to SLOT TRIPACE to
ACE TRIPSPR DBLS to TRIPSLOT TRIP to PRO DBLPRO TRIPS to PRO DBLS
ZFlipCloudReadCloudCK 4
RINGOReadCloudComboInvertFlipColtColtFlipCloudFlipNO CHECK- 7
PLAYSWeak 74 MOCK 4 RINGOCK 4 RINGOCK 4 RINGONO CHECK-7 PLAYSCK 4
RINGOCK 4 RINGO7 RINGO7 LUCKY*InvertCombo
-
PROTWINSSENTMZWCCHFSSTENM ZW CCHFSCloudReadSkyRead4 LUCKY3
LUCKYNOTES: Pro = 1st Digit / Twins = 2nd Digit*
FRONT: CLOSEDCOVERAGE: 43CALL SIDE: CLOSED (TE)
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side = TE Open Side = OGCOVER 4= READ TECH
or FLIP TECH..CHECK 3 = BACKER or READRUSHSAM / WILL7 TECHOpen # 2
= WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs.
Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow
TriangleCOVER 4 = MIDDLE READ TECH off #3 to #2. COLT = CUT
Vertical of #3.CHECK 3 = HOOK / CURL off #2.AWAY SIDEMIKE / ZIP20
TECHNear back to Flow TriangleCOVER 4 = SEAM/ CURL TECH off #2 to
#1. TRIPS = COLT TECHCHECK 3 = HOOK / CURL off #3.CALL
SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key
#1COVER 4= READ TECH or FLIP TECH..CHECK 3 = OUTSIDE 1/3 TECH.AWAY
SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2COVER 4= CLOUD
TECH.. TRIPS = COLT TECHCHECK 3 = OUTSIDE 1/3 TECH. UNIT TE = READ
TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open
#2.FLIP = Key #2READ = TECOVER 4= READ TECH or FLIP TECH..CHECK 3 =
SKY /STAR TECH. AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside
Hash vs. Open #2.COBCOVER 4 = Field TECH.. TRIPS = COLT TECHCHECK 3
= MIDDLE 1/3 TECH.
-
DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACEFCSMWBCFSHENTFCSMWBCFSHENTFCSMWBCFSHENTCover:
43ZZZFlipCloudReadCloudCloudReadStar
Flip
CFCBCHHFSFSHFSFCBCFCBCFCFCFCFCFCFCBCHHFSFSHFSDSFSHFSHFSFCBCBCFCBCFCFSHHHFSFS4
Lucky4 Lucky3 Lucky4 Lucky4 Lucky3 Ringo4 Ringo4 RingoBCBCBCBCBCWS3
LuckySS4 RingoW4 LuckySSSkyReadSkyBacker3 Ringo4 Lucky4 Ringo4
LuckyColtFlipStar
BackerFlipColtColtColtColtFlipCloud/FlipFlipFlipFlipFlipCloud/FlipReadCloud*
-
*PROTWINSSENTMZWFCBCHFSSTENM ZW FCBCHFSCloudReadComboRead4
LUCKY7 LUCKY
NOTES: Pro = 1st Digit /Twins = 2nd Digit *
FRONT: CLOSEDCOVERAGE: 47 Pirate/TrapCALL SIDE: CLOSED (TE)
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side = TE Open Side = OGCOVER 4= READ TECH
or FLIP TECH..CHECK 7 = INVERT TECH.RUSHSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs.
Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow
TriangleCOVER 4 = MIDDLE READ TECH off #3 to #2. COLT = CUT
Vertical of #3.CHECK 7 = VERTICAL / SEAM off #2.AWAY SIDEMIKE /
ZIP20 TECHNear back to Flow TriangleCOVER 4 = SEAM/ CURL TECH off
#2 to #1. TRIPS = COLT TECHCHECK 7 = MIDDLE READ off #3.CALL
SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key
#1COVER 4= READ TECH or FLIP TECH..CHECK 7 = COMBO or ROBBER
TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru
#2COVER 4= CLOUD TECH.. TRIPS = COLT TECHCHECK 7 = INVERT TECH.UNIT
TE = READ TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside
Hash vs. Open #2.FLIP = Key #2READ = TECOVER 4= READ TECH or FLIP
TECH..CHECK 7 = COMBO or ROBBER TECH.AWAY SIDE SAFETY2 X 10 Outside
TE.2 Yards Outside Hash vs. Open #2.COBCOVER 4 = Field TECH.. TRIPS
= COLT TECHCHECK 7 = COMBO or ROBBER TECH.
-
DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACEFCSMWBCFSHENTFCSMWBCFSHENTFCSMWBCFSHENTCover:
47ZZZFlipCloudInvertCloudNOTE: VS. 1 BACK Cover 7 Checks to Cover
3CloudReadCombo
Flip
CFCBCHHFSFSHFSFCBCFCBCFCFCFCFCFCFCBCHHFSFSHFSHFSHFSHFSFCBCBCFCBCFCFSHHHFSFS4
Lucky4 Lucky7 Lucky4 Lucky4 Lucky7 Ringo4 Ringo4 RingoBCBCBCBCBCWS7
LuckySS4 RingoW4 LuckySSCOMBOCOMBOINVERT7 Ringo4 Lucky4 Ringo4
LuckyColtFlipCOMBO
FlipColtColtColtColtFlipCloud/FlipFlipFlipFlipFlipCloud/FlipReadCloud*INVERTINVERT
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PROTWINSSENTMZWCCHFSSTENM ZW CCHFSBackerSkyFlipClub4 LUCKY3
LUCKY
NOTES: Pro = 1st Digit /Twins = 2nd DigitOpen RightOpen
Left*
FRONT: OPENCOVERAGE: 34CALL SIDE: OPEN (SE)
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side= TE Open Side = OGCOVER 3 = BACKER or
READ COVER 4= READ TECH or FLIP TECH..
RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C
Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20
TECHNear back to Flow TriangleCOVER 3 = HOOK / CURL off #2.COVER 4
= MIDDLE READ TECH off #3 to #2. COLT = CUT Vertical of #3.AWAY
SIDEMIKE / ZIP30 TECHNear back to Flow TriangleCOVER 3 = HOOK /
CURL off #3.COVER 4 = SEAM/ CURL TECH off #2 to #1. TRIPS = COLT
TECHFIELDCORNERInside Shade of #1 by 6 yards.#1 to #2COVER 3 =
OUTSIDE 1/3 TECHCOVER 4= READ TECH or FLIP TECH..BOUNDARY
CORNERInside Shade of #1 by 6 yards.#1 to #2COVER 3 = OUTSIDE 1/3
TECH. UNIT TE = READ TECHCOVER 4= CLOUD TECH.. TRIPS = COLT
TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open
#2.COB THRU #2COVER 3 = SKY /STAR TECH.COVER 4= READ TECH or FLIP
TECH..AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs.
Open #2.COBCOVER 3 = MIDDLE 1/3 TECH.COVER 4 = Field TECH.. TRIPS =
COLT TECH
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DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: OPEN
34ZSkyBackerColtSkyCloudFlipBackerFlipCloudBackerSkySkyBackerBackerSkySkyBackerReadSkyNOTE:ZBackerStar
Cloud
FlipBackerStarBackerStarRead 3 RingoStarZVS. 2 TE / 0 TE = WEAK
RULES * PRO DBLS = 2nd DIGITPRO3 Lucky3 Lucky3 Lucky3 Lucky3 Lucky3
Lucky4 Lucky3 Lucky3 Ringo3 Ringo 4 Ringo 4 Ringo 3 Ringo4
LuckyOpen RightOpen RightOpen LeftOpen RightOpen RightOpen
RightOpen LeftFlipOpen LeftOpen LeftOpen RightOpen RightOpen
LeftOpen LeftOpen RightOpen Right*
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*PROTWINSSENTMZWCCHFSSTENMZWCCHFSReadCloudFlipClub*FIELD
LEFTFIELD LEFT4 LUCKY4 LUCKYNOTES: Pass Strength to Husky = 1st
Digit Pass Strength to FREE SAFETY (FSL) = 2nd Digit
FRONT: FIELDCOVERAGE: 4 CHECK 3FSL CHECK: 3
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side = TE Open Side = OG Pro = READ TECH.
V-Cut 1st Inside rec. to the Flat Slot = FLIP TECH. V-Cut #3 to the
Flat.CHECK 3 = BACKER or READRUSHSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs.
Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow
TriangleMIDDLE READ TECH off #3 to #2.Open to #3 and Read #3 to #2.
Match the Final #3 receiver when he declares in your zone.COLT =
CUT Vertical of #3.CHECK 3 = HOOK / CURL off #2.AWAY SIDEMIKE /
ZIP20 TECHNear back to Flow TriangleSEAM/ CURL TECH off #2 to
#1.TRIPS = COLT TECHCHECK 3 = HOOK / CURL off #3.CALL
SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key
#1FLIP Technique. All of #1 Except Slide/Loop by #2. READ
Technique. All of #1. Cut the Hard Under.CHECK 3 = OUTSIDE 1/3
TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru
#2Funnel Technique. Re Route #1 Keep, Vision on #2. TRIPS = COLT
TECHCHECK 3 = OUTSIDE 1/3 TECH.UNIT TE = READ TECHCALL SIDE SAFETY2
X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ
= TEFLIP Technique. Play All #2 Except Slide/Loop by #2.READ
Technique. TE Vert. = Man on TE. CHECK 3 = SKY /STAR TECH. AWAY
SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB
Field Technique.Midpoint is 4 Yards Outside the Hash.TRIPS = COLT
TECHCHECK 3 = MIDDLE 1/3 TECH.
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*DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 4 Check
3ZZZFlipCloudColtFlipCheck 3ReadFlipColtFlipCheck 3ReadCloud /
FlipColtFlipCheck 3FlipFlipColtFlipCheck 3ReadCloudFlipFlip /
SqueezeCheck 3NOTE: All FSL check 3BackerStarStar
Star
Star
Star
ReadBackerBacker
Read*
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*PROTWINSSENTMZWCCHFSSTENMZWCCHFSSkyBackerSkyReadBENCH
RIGHTBENCH RIGHT3 LUCKY3 LUCKYNOTES: Pass Strength to Husky = 1st
Digit Pass Strength to FREE SAFETY (FSL) = 2nd Digit
FRONT: BENCHCOVERAGE: 3 CHECK 4FSL CHECK: 4
POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 =
WalkOpen # 1 = HipClosed Side= TE Open Side = OGOpen #1 = BACKER
TECH. Seam/Curl/Flat #2 to #1. Unit TE = READ TECH. V-Cut 1st
Inside rec. to the Flat CHECK 4 = FLIP or READ TECH.RUSHSAM / WILL7
TECHOpen # 2 = WalkOpen # 1 = HipOT RUSH TECH C Gap To Chase.
Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20 TECHNear back
to Flow TriangleHOOK / CURL TECH off #3 to #2.DOUBLES = Open away
from #3.CHECK 4 = MIDDLE READ off #3.AWAY SIDEMIKE / ZIP30 TECHNear
back to Flow TriangleHOOK/ CURL TECH off #2 to #1.DOUBLES = Open
away from #3.CHECK 4 = SEAM / CURL off #2.FIELDCORNERInside Shade
of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of
#1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under
by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CHECK 4 = FLIP or
READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to
#2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of
Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong
Guy Deep).Unit TE = READ TECH.CHECK 4 = CLOUD or COLT TECH.CALL
SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB
THRU #2SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1. CHECK 4 = FLIP
or READ TECH.
AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open
#2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER
CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st
Inside rec. to the Flat CHECK 4 = CLOUD or COLT TECH.
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*DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE
TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD
TRIPSSPREAD TRIPSSPREAD DBLSACE
TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 3 Check
4ZSkyBackerReadSkyCheck 4SkyBackerReadSkyCheck
4SkyBackerBackerSkyCheck 4SkyBackerBackerSkyCheck
4SkyBackerBackerSkyCheck 4NOTE: All FSL check 4 3X1 = possible
Green BayZCloudRead
Cloud
FlipCloudFlipCloudFlipCloudFlip*
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*NOTES:
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