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Exploring The Effectiveness Of Online Role - play Gaming In The Acquisition Of Complex And Tacit Knowledge 53rd Annual IACIS International Conference San Juan, Puerto Rico, October 2-5, 2013 Christian Wagner Victor Dibia City University of Hong Kong
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Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

Aug 06, 2015

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Page 1: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

53rd Annual IACIS International

Conference San Juan, Puerto Rico,

October 2-5, 2013

Christian WagnerVictor DibiaCity University ofHong Kong

Page 2: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

• Interesting and captivating

• Useful skills?

• Only “how to” in the game world?

• Knowledge complexity

• Knowledge tacicity

• Difficulty in learning?

• Need for chauffeuring?

Page 3: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

Role Playing Games are a genre of computer games where players achieve

Page 4: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

• Class of games

• Thousands to Millions of concurrent users

• Playing against each other (PvP) or against the environment (PvE)

• Assume a role (purposeful play)

• Persistence and progression

• Social interaction

Massively Multi-player Online Role Playing

Games

Page 5: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

• Immersive 3D MMPORG – assume a character

• PVE/PVP – “cleanse Azeroth”

• Expertise points and levels (non-linear) for solving quests (and learning)

• Most successful MMPORG of all time

– Over 10 million subscribers (peak)

– 62% market share (peak)

• “You play World of Warcraft? You’re hired!”(Brown and Thomas 2006)

Page 6: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

PLAN(PLAN)Multiple cause-effect steps whichlead to achievement of a goal

Cause-effect (CE)hat happens when you ….

Concept (CON)Status information, non – physical

Physical Object Attribute (POA)Attributes of physical objects

Physical Object (PO)Questions about physical items …

Creating

Evaluating

Analyzing

Applying

Understanding

Remembering

Explicit -- Simple

Complex -- Tacit

Page 7: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

(Complex) Knowledge

acquisition can be difficult

and has a steep learning

curve.

What would be the effect of an initial period of

“limited demonstration” chauffeuring on

knowledge acquisition and task completion ?

Page 8: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

n Task 1 Task 2 Post Experiment

Group 1 15 ChauffeuredSelf

ManagedQuestionnaire

Group 2 20 Self-Managed

35 participants recruited by word of mouth and email, randomly assigned to two groups.

Briefing Task 1 Task 2 Questionnaire De-briefing

Page 9: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

Role Playing Games are a genre of computer games where players achieve

What weapon

did your character wield ?

Page 10: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

SK CK t p Completion Rate

All Subjects Mean 0.8086 0.5571 5.196 .000

Std.Dev 0.1792 0.1764

n 27 27

Chauffeured Mean0.8413 0.5000

5.531 .000 100%

Std.Dev0.1475 0.1775

n14 14

Self-managed Mean0.7735 0.6186

2.128 .027 65%

Std.Dev0.2084 0.1594

n13 13

1 hour long experiment.

27 out of 35 participants completed the tasks in the experiment.

Page 11: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

• 85% recall rates for simple knowledge vs.55% for complex knowledge.Do players know more than they can tell? Can this be related to the organizational setting via serious games ?

• 65% completion rates for self-managed players vs. 100% for chauffeured playersFor complex games, an initial chauffeuring effort leads to better performance outcomes.

Page 12: Do We Learn While we Play Games ? Exploring The Effectiveness Of Online Role-play Gaming In The Acquisition Of Complex And Tacit Knowledge

1. Ju, E., & Wagner, C. (1997). Personal Computer Adventure Games : Their Structure, Principles and Applicability for Training. The Database for Advances in Information Systems, 28(2), 78-92.

2. Hirumi, M., & Kebritchi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers & Education, 1729–1743.

3. Nonaka, I., & Takeuchi, H. (1995). The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation. Oxford: Oxford University Press.

4. Yee, N. (2006). The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. Presence: Teleoperators and Virtual Environments, 309 -329.