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©2005 Wizards of the Coast, Inc. Dungeons & Dragons and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only. RACIAL TRAITS/CLASS FEATURES Weapon and Armor Proficiency: Simple weapons, light armor (no shields). Known Personal Truename: +4 to Truespeak check. Knowledge Focus: 2nd, 7th, 10th, 14th level, +3 Knowledge check bonus. See the Named: 9th level, scry creature with known truename 1 round, 1/day. Sending: 13th level, sending to creature with known truename, 3/day. Speak unto the Masses: 17th level, affect same creature type. Say My Name and I Am There: 20th level, word of recall to your 2nd truename. _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ FEATS 6 TH LEVEL: Truename reSearch 8 TH , 15 TH LEVEL: BonuS reciTaTion feaT _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ LANGUAGES initial languages = common + automatic languages + int bonus _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ camPaiGn ___________________________________________________________________ CS? SKILLS Key SKill aBiliTy miSc. SKill name aBiliTy modifer ranKS modifer modifer ApprAise u inT ______________________ = _____________________ +_______________________+ ________________________ Autohypnosis WiS ______________________ = _____________________ +_______________________+ ________________________ BAlAnce* u deX ______________________ = _____________________ +_______________________+ ________________________ Bluff u cha ______________________ = _____________________ +_______________________+ ________________________ climB* u STr ______________________ = _____________________ +_______________________+ ________________________ concentrAtion u con ______________________ = _____________________ +_______________________+ ________________________ crAft ( ___________________________) u inT ______________________ = _____________________ +_______________________+ _________________________ crAft ( ___________________________) u inT ______________________ = _____________________ +_______________________+ _________________________ crAft ( ___________________________) u inT ______________________ = _____________________ +_______________________+ _________________________ Decipher script inT ______________________ =______________________ +_______________________+ _________________________ DiplomAcy u cha ______________________ =______________________ +_______________________+ _________________________ DisABle Device inT ______________________ =______________________ +_______________________+ _________________________ Disguise u cha ______________________ =______________________ +_______________________+ _________________________ escApe Artist* u deX ______________________ =______________________ +_______________________+ _________________________ forgery u inT ______________________ =______________________ +_______________________+ _________________________ gAther informAtion u cha ______________________ =______________________ +_____________________ +__________________________ hAnDle AnimAl cha ______________________ =______________________ +_____________________ +__________________________ heAl u WiS ______________________ =______________________ +_____________________ +__________________________ hiDe* u deX ______________________ =______________________ +_____________________ +__________________________ intimiDAte u cha ______________________ =______________________ +_____________________ +__________________________ Jump* u STr ______________________ =______________________ +_____________________ +__________________________ KnowleDge (ArcAnA) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (Arch/eng) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (Dungeoneering) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (geogrAphy) inT ______________________ =______________________ +_______________________+__________________________ KnowleDge (history) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (locAl) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (nAture) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (noBility/royAlty) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (the plAnes) inT ______________________ =______________________ +_____________________ +__________________________ KNOWLEDGE (psionics) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge (religion) inT ______________________ =______________________ +_____________________ +__________________________ KnowleDge ( ________________________ ) inT ______________________ =______________________ +_____________________ +__________________________ listen u WiS _______________________ = _____________________ +_____________________ + _________________________ move silently* u deX _______________________ = _____________________ +_____________________ + _________________________ open locK deX _______________________ = _____________________ +_____________________ + _________________________ perform (Act) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (comeDy) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (DAnce) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (KeyBoArD) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (orAtory) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (percussion) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (string instrument) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (winD instrument) u cha _______________________ = _____________________ +_____________________ + _________________________ perform (sing) u cha _______________________ = _____________________ +_____________________ + _________________________ perform ( ________________________) u cha _______________________ = ______________________+_____________________ + _________________________ profession (________________________ ) WiS _______________________ = _____________________+_____________________ + _________________________ profession (________________________ ) WiS _______________________ = _____________________+_____________________ + _________________________ psicraft inT _______________________ =______________________ +____________________ + __________ riDe u deX _______________________ =______________________ +____________________ + __________ seArch u inT _______________________ =______________________ +____________________ + __________ sense motive u WiS _______________________ =______________________ +____________________ + __________ sleight of hAnD* deX _______________________ =______________________ +____________________ + __________ spellcrAft inT _______________________ =______________________ +____________________ + __________ spot u WiS _______________________ =______________________ +____________________ + __________ survivAl u WiS _______________________ =______________________ +____________________ + __________ swim* u STr _______________________ =______________________ +____________________ + __________ tumBle* deX _______________________ =______________________ +____________________ + __________ use mAgic Device cha _______________________ =______________________ +____________________ + __________ use psionic Device cha _______________________ =______________________ +____________________ + __________ use rope u deX _______________________ =______________________ +____________________ + __________ truespeAK u inT _______________________ =______________________ +____________________ + __________ X X X X X X X X X X X X X X X X X X X
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DnD CharacterSheet Truenamer

Dec 12, 2015

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Yannick Roussel

Fiche de personnage en version originale pour personnages issus du supplément Tome of Magic
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Page 1: DnD CharacterSheet Truenamer

©2005 Wizards of the Coast, Inc. Dungeons & Dr agons and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

RACIAL TRAITS/CLASS FEATURES

Weapon and Armor Proficiency: Simple weapons, light armor (no shields).

Known Personal Truename: +4 to Truespeak check.

Knowledge Focus: 2nd, 7th, 10th, 14th level, +3 Knowledge

check bonus.

See the Named: 9th level, scry creature with known truename

1 round, 1/day.

Sending: 13th level, sending to creature with known

truename, 3/day.

Speak unto the Masses: 17th level, affect same creature type.

Say My Name and I Am There: 20th level, word of recall to your 2nd truename.

_______________________________________ ______________________________________________________________________________ ______________________________________________________________________________ _______________________________________

FEATS

6Th LEvEL: Truename reSearch8Th, 15Th LEvEL: BonuS reciTaTion feaT

_______________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ _______________________________________

LANGUAGESinitial languages = common + automatic languages + int bonus

_______________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ _______________________________________

camPaiGn___________________________________________________________________C

S?

SKILLS Key SKill aBiliTy miSc.

SKill name aBiliTy modifer ranKS modifer modifer

ApprAiseu inT ______________________=_____________________+_______________________+________________________Autohypnosis WiS ______________________=_____________________+_______________________+________________________

BAlAnce* u deX ______________________=_____________________+_______________________+________________________ Bluff u cha ______________________=_____________________+_______________________+________________________ climB* u STr ______________________=_____________________+_______________________+________________________ concentrAtionu con ______________________=_____________________+_______________________+________________________ crAft ( ___________________________) u inT ______________________=_____________________+_______________________+_________________________ crAft ( ___________________________) u inT ______________________=_____________________+_______________________+_________________________ crAft ( ___________________________) u inT ______________________=_____________________+_______________________+_________________________ Decipher script inT ______________________=______________________+_______________________+_________________________ DiplomAcy u cha ______________________=______________________+_______________________+_________________________ DisABle Device inT ______________________=______________________+_______________________+_________________________ Disguise u cha ______________________=______________________+_______________________+_________________________ escApe Artist*u deX ______________________=______________________+_______________________+_________________________ forgeryu inT ______________________=______________________+_______________________+_________________________ gAther informAtionu cha ______________________=______________________+_____________________+__________________________ hAnDle AnimAl cha ______________________=______________________+_____________________+__________________________ heAlu WiS ______________________=______________________+_____________________+__________________________ hiDe*u deX ______________________=______________________+_____________________+__________________________ intimiDAteu cha ______________________=______________________+_____________________+__________________________ Jump*u STr ______________________=______________________+_____________________+__________________________ KnowleDge (ArcAnA) inT ______________________=______________________+_____________________+__________________________ KnowleDge (Arch/eng) inT ______________________=______________________+_____________________+__________________________ KnowleDge (Dungeoneering) inT ______________________=______________________+_____________________+__________________________ KnowleDge (geogrAphy) inT ______________________=______________________+_______________________+__________________________ KnowleDge (history) inT ______________________=______________________+_____________________+__________________________ KnowleDge (locAl) inT ______________________=______________________+_____________________+__________________________ KnowleDge (nAture) inT ______________________=______________________+_____________________+__________________________ KnowleDge (noBility/royAlty) inT ______________________=______________________+_____________________+__________________________ KnowleDge (the plAnes) inT ______________________=______________________+_____________________+__________________________ KNOWLEDGE (psionics) inT ______________________=______________________+_____________________+__________________________ KnowleDge (religion) inT ______________________=______________________+_____________________+__________________________ KnowleDge (________________________ ) inT ______________________=______________________+_____________________+__________________________ listenu WiS _______________________=_____________________+_____________________+_________________________ move silently*u deX_______________________=_____________________+_____________________+_________________________ open locK deX_______________________=_____________________+_____________________+_________________________ perform (Act)u cha_______________________=_____________________+_____________________+_________________________ perform (comeDy)u cha_______________________=_____________________+_____________________+_________________________ perform (DAnce)u cha_______________________=_____________________+_____________________+_________________________

perform (KeyBoArD)u cha_______________________=_____________________+_____________________+_________________________perform (orAtory)u cha_______________________=_____________________+_____________________+_________________________perform (percussion)u cha_______________________=_____________________+_____________________+_________________________perform (string instrument)u cha_______________________=_____________________+_____________________+_________________________

perform (winD instrument)u cha_______________________=_____________________+_____________________+_________________________perform (sing)u cha_______________________=_____________________+_____________________+_________________________

perform(________________________)u cha_______________________=______________________+_____________________+_________________________ profession(________________________ ) WiS _______________________=_____________________+_____________________+_________________________ profession(________________________ ) WiS _______________________=_____________________+_____________________+_________________________ psicraft inT _______________________=______________________+____________________+__________ riDeu deX_______________________=______________________+____________________+__________ seArchu inT _______________________=______________________+____________________+__________ sense motiveu WiS _______________________=______________________+____________________+__________ sleight of hAnD* deX_______________________=______________________+____________________+__________ spellcrAft inT _______________________=______________________+____________________+__________ spotu WiS _______________________=______________________+____________________+__________ survivAlu WiS _______________________=______________________+____________________+__________ swim*u STr _______________________=______________________+____________________+__________ tumBle* deX_______________________=______________________+____________________+__________ use mAgic Device cha_______________________=______________________+____________________+__________ use psionic Device cha_______________________=______________________+____________________+__________ use ropeu deX_______________________=______________________+____________________+__________ truespeAK u inT _______________________=______________________+____________________+__________

XXXX

XXXXXXXXXXXX

X

X

X

Page 2: DnD CharacterSheet Truenamer

________________________________________________________________________ ______________________________________________________________________________________________characTer name Player name

____________________________________________________________________________________ _____________ ______________________________ __________ ___________________claSS and leVel ecl race/TemPlaTe SiZe GendER

__________________ _________________________________________________ ________________ _______________ ____________________________________________________________aliGnmenT reliGion/PaTron deiTy heiGhT WeiGhT looKS

ABILITY SCORES

STR ____________= ________ + ______________ + _____________ - __________________ STrenGTh ToTal BaSe Score + enhancemenT miSc. miSc. STRENGTh

racial mod. BonuSeS BonuSeS PenalTieS MODIFIER

DEX ____________= ________ + ______________ + _____________ - __________________ deXTeriTy ToTal BaSe Score + enhancemenT miSc. miSc. DEXTERITY

racial mod. BonuSeS BonuSeS PenalTieS MODIFIER

CON ____________= ________ + ______________ + _____________ - __________________ conSTiTuTion ToTal BaSe Score + enhancemenT miSc. miSc. CONSTITUTION

racial mod. BonuSeS BonuSeS PenalTieS MODIFIER

INT ____________= ________ + ______________ + _____________ - __________________ inTelliGence ToTal BaSe Score + enhancemenT miSc. miSc. INTELLIGENCE

racial mod. BonuSeS BonuSeS PenalTieS MODIFIER

WIS ____________= ________ + ______________ + _____________ - __________________ WiSdom ToTal BaSe Score + enhancemenT miSc. miSc. WISDOM

racial mod. BonuSeS BonuSeS PenalTieS MODIFIER

ChA ____________= ________ + ______________ + _____________ - __________________ chariSma ToTal BaSe Score + enhancemenT miSc. miSc. ChARISMA

racial mod. BonuSeS BonuSeS PenalTieS MODIFIER

Suitable for characterS of any race or claSS (including multiclaSS characterS)

ARMOR CLASS

AC __________ = 10+ _____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________ ToTal armor Shield deX SiZe naTural deflecTion miScellaneouS

BonuS BonuS modifier modifier armor modifier modifierS

TOUCh AC _______________ FLAT-FOOTED AC _________________

armor Worn maX deX armor checK PenalTy WeiGhT

Shield carried maX deX armor checK PenalTy WeiGhT

SPEED _______________________________________________________________________ INITIATIvE MODIFIER __________________________

GRAPPLE MODIFIER __________ =___________+ __________ +__________ +__________ ToTal BaSe aTTacK STrenGTh SiZe miSc.

BonuS modifer modifier modifier

SAvING ThROWS BaSe aBiliTy maGic miSc. TemPorary

ToTal SaVe modifier modifier modifier modifier

FORTITUDE = + + + + (conSTiTuTion)

REFLEX = + + + + (deXTeriTy)

WILL = + + + + (WiSdom)

COMBAT OPTIONS

BASE ATTACK BONUS__________________________________________

_______________________________________________ ______________________________________________ _______________________ __________ WEAPON aTTacK BonuS damaGe criTical

________________________________________________ __________________ __________________________________ranGe incremenT TyPe noTeS/ammuniTion

_______________________________________________ ______________________________________________ _______________________ __________ WEAPON aTTacK BonuS damaGe criTical

________________________________________________ __________________ __________________________________ranGe incremenT TyPe noTeS/ammuniTion

_______________________________________________ ______________________________________________ _______________________ __________ WEAPON aTTacK BonuS damaGe criTical

________________________________________________ __________________ __________________________________ranGe incremenT TyPe noTeS/ammuniTion

_______________________________________________ ______________________________________________ _______________________ __________ WEAPON aTTacK BonuS damaGe criTical

________________________________________________ __________________ __________________________________ranGe incremenT TyPe noTeS/ammuniTion

TRUENAMER: D6 hIT POINTS

UTTERANCES KNOWN:LEXICON OF ThE EvOLvING MIND

LEXICON OF ThE CRAFTED TOOL

LEXICON OF ThE PERFECTED MAP

SPecial defenSeS

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

condiTional modifierS

Page 3: DnD CharacterSheet Truenamer

____________________________________________________________________________________handS (GloVeS or GaunTleTS)

____________________________________________________________________________________armS/WriSTS (BracerS or BraceleTS)

____________________________________________________________________________________Body (roBe or SuiT of armor)

____________________________________________________________________________________TorSo (VeST, VeSTmenT, or ShirT)

____________________________________________________________________________________WaiST (BelT or Girdle)

____________________________________________________________________________________feeT (BooTS, ShoeS, or SliPPerS)

____________________________________________________________________________________head (headBand, haT, helmeT, or PhylacTery)

____________________________________________________________________________________eyeS (eye lenSeS or GoGGleS)

____________________________________________________________________________________necK (amuleT, Brooch, medallion, PeriaPT, or ScaraB)

____________________________________________________________________________________ShoulderS (cloaK, caPe, or manTle)

____________________________________________________________________________________ rinG #1

____________________________________________________________________________________rinG #2

CARRYING CAPACITY

liGhT load:_____________________

medium load:_____________________

heaVy load:______________________

GEAR

POSSESSIONS ON PERSONiTem locaTion WeiGhT

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

POSSESSIONS NOT ON PERSONiTem locaTion WeiGhT

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

__________________________________________________________________ _________________________________________ _______________________

MAGIC ITEMS WORN

EXPERIENCE POINTS

MONEY

Page 4: DnD CharacterSheet Truenamer

POWER POINTS PER DAY ______________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL

name ____________________________________________________________________creaTure TyPe_______________________________________________________________________

STR DEX CON INT WIS ChA hiT PoinTS

AC __________= 10 +_________ +_________ +__________ +__________ TOUCh AC____________________________FLAT-FOOTED AC______________________________ ToTal deX SiZe naTural miSc.

modifier modifier armor modifierS

SAvING ThROWS ATTACKS

forTiTude (con) ______________ ______________ ______________ _____________GRAPPLE MODIFIER________________________________ WeaPon aTTacK BonuS damaGe criTical

refleX (deX) ______________ ______________ ______________ _____________

PERSONALITY________________________________________ WeaPon aTTacK BonuS damaGe criTical

Will (WiS) ______________ ______________ ______________ _____________ WeaPon aTTacK BonuS damaGe criTical

SKILLS FEATS

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ SPECIAL ABILITIES TRICKS

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

PSIONICS

PSIONIC POWERS ___________________ _________________________

Primary diSciPline___________________________________________________

MAGIC

DOMAINS (cleric only)

______________________ __________________________________________________________domain name GranTed PoWer

______________________ __________________________________________________________domain name GranTed PoWer

SPECIALTY SChOOL (WiZard only)

___________________________ __________________________________________________________ ____________________________________________________________ SPecialTy School (+2 BonuS on SPellcrafT ProhiBiTed School ProhiBiTed School

checKS To learn SPellS from ThiS

choSen School)

ARCANE SPELL FAILURE ____________ %

TURN/REBUKE UNDEAD TimeS Per day TurninG checK TurninG damaGe

___________________________ __________________________________________________________ ____________________________________________________________ 3 + cha modifier 1d20 + cha modifier 2d6 + cleric leVel +

(+4 WiTh eXTra TurninG feaT) cha modifier

RAGE

___________________ ___________________ ___________________ __________________ __________________ raGeS uSed raGeS/day duraTion STr/con Will SaVe ac PenalTy

roundS elaPSed _______________________________ BonuS BonuS

INITIATIvE _________________

SPEED ________________________

PoWerS KnoWn maXimum PoWer leVel KnoWn

SPELLS SPell SaVe __________________ DC

MOD

CONDITIONALMODIFIERS

SPELLS SPELL SPELLS/ bonuS

KNOWN SAvE DC LEvEL DAY SPELLS

0

1st

2nd

3rd

4th

SPELLS SPELL SPELLS/ bonuS

KNOWN SAvE DC LEvEL DAY SPELLS

5th

6th

7th

8th

9th