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    If you build it, will they come?: A case study of digital spaces and brand inthe

    National

    Basketball

    Association

    Michael E. Pfahl a,*,

    Andrew Kreutzer a, Mike Maleski b, Jeff Lillibridge b, Jeff Ryznarb

    aDepartment of Sports Administration, College of Business, Ohio University, Athens, OH 45701, USAbPhizzle, 2206 Superior Viaduct, Ste. 501, Cleveland, OH 44113, USA

    Teaching

    note

    This case examines the marketing strategy for the social media community developed by the Cleveland Cavaliers

    (Cavaliers) at www.cavafantic.com (CavFanatic). Students are able to explore the strategic marketing process for the new

    community

    and

    analyze

    the

    case

    materials

    through

    course

    discussions

    and

    assignments

    in

    order

    to

    develop

    future

    strategies

    and engagement opportunities for fans at CavFanatic. Over the course of the case, the students are introduced to ideas

    regarding strategic marketing and brand development via examination of a fan site (e.g., brand, brand awareness, and brand

    extension). The case narrative is based upon interview information from three members of the Cavaliers who helped create

    the original CavFanatic: the former web designer, the former corporate sales representative, and the former marketing

    manager all of whom were with the team until October 2011.

    The

    case

    allows

    students

    to:

    Develop a better understanding of how digital spaces can be utilized by sport marketers to promote their brand, to engage

    their fans, and to develop marketing and monetization opportunities.

    Identify, to explore, and to enhance strategic marketing processes used to develop a brand.

    Compare and to contrast the merits of traditional and emerging conceptualizations of brand strategy.

    The

    case

    is

    useful

    in

    either

    undergraduate

    or

    graduate

    courses

    (online

    and

    offline)

    with

    an

    emphasis

    on

    strategic

    marketing, brand, and customer engagement. This section includes an introduction to the case, background information on

    Sport Management Review 15 (2012) 518537

    A

    R

    T

    I

    C

    L

    E

    I

    N

    F

    O

    Article history:

    Received 28 March 2011

    Received in revised form 14 February 2012

    Accepted 15 March 2012

    Keywords:

    Brand

    Digital space

    Internet

    Virtual community

    Brand extension

    A

    B

    S

    T

    R

    A

    C

    T

    This case addresses the relationship between sport and digital spaces by introducing

    students to strategic marketing processes related to developing a team-managed fan

    website. Thecasewas created in conjunctionwith three formermembers of theCleveland

    Cavaliers who helped create www.cavfanatic.com, the official fan site of the team. Key

    areas addressedwithin thecase study arebranddevelopment, brand communication, and

    brand extension. The case follows a new hire, Natalie, as she joins the new media teamof

    www.cavfanatic.com. The sport marketers she works with review the development of the

    websiteandprovide information on thestrategicdevelopmentprocess theywentthrough.

    In the end, Natalie is charged with looking forward and developing further strategies to

    continue to engage the Cavaliers fans and to develop the CavFanatic brand.

    2012 Sport Management Association of Australia and New Zealand. Published by

    Elsevier Ltd. All rights reserved.

    * Corresponding author. Tel.: +1 740 597 3108; fax: +1 740 593 9342.

    E-mail addresses: [email protected] (M.E. Pfahl), [email protected] (A. Kreutzer).

    Contents lists available at SciVerse ScienceDirect

    Sport Management Review

    journa l homepa ge : www.e lsev ier .com/locate /smr

    1441-3523/$ see front matter 2012 Sport Management Association of Australia and New Zealand. Published by Elsevier Ltd. All rights reserved.doi:10.1016/j.smr.2012.03.004

    http://www.cavafantic.com/http://www.cavafantic.com/http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://www.cavfanatic.com/http://www.cavfanatic.com/mailto:[email protected]:[email protected]:[email protected]:[email protected]://www.sciencedirect.com/science/journal/14413523http://www.sciencedirect.com/science/journal/14413523http://www.sciencedirect.com/science/journal/14413523http://dx.doi.org/10.1016/j.smr.2012.03.004http://dx.doi.org/10.1016/j.smr.2012.03.004http://www.sciencedirect.com/science/journal/14413523mailto:[email protected]:[email protected]://www.cavfanatic.com/http://www.cavfanatic.com/http://dx.doi.org/10.1016/j.smr.2012.03.004http://www.cavafantic.com/
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    the Cavaliers and CavFanatic, a contextual review of related literature, and assorted teaching aids to assist in administering

    the case and coursework related to it.

    1. CavFanatic case study introduction

    While many cases have been created to explore various issues related to sport management, few cases speak to the

    strategicuse ofdigital spacesby sport organizationpersonnel (Dittmore, Stoldt,&Greenwell,2008; Foster,Greyser,&Walsh,

    2006;

    Friedman

    &

    Mason,

    2007;

    Todd,

    Andrew,

    &

    Sowieta,

    2009).

    The

    digital

    world

    is

    an

    important

    strategic

    element

    forsport marketers because it is an ever-changing platform for developing and executing offline and online efforts to achieve a

    number of organizational goals (Dixon, 2008).

    The increased use of digital platforms across many aspects of life, the sport industry included, attest to its significance to

    sport marketers. Online advertising spending stood somewhere in the region of US$68.4 billion in 2010, was projected to

    reach US$80.2 billion in 2011, and more than US$100 billion around 2012 (Marshall, 2011; Oser, 2011). The offlineonline

    linkages afforded by the digital world are increasingly important to marketing and sales strategies due to the trend towards

    experiential

    and

    inclusive

    opportunities

    intended

    to

    foster

    community

    and

    to

    monetize

    digital

    spaces

    (Grant,

    2006;

    Nufer

    &

    Buhler, 2010; Santomeir, 2008). While integrated marketing efforts might not completely disappear, they are being

    augmented with a more flexible strategic framework that encompasses engagement and relational strategies and

    opportunities as opposed to transactional ones (Grant, 2006; Nufer & Buhler, 2010).

    In class, this case can be used as part of an overall offline/online strategy discussion. It can be used as the basis for a class

    discussion or an analytical assignment related to the impact of the digital world on sport marketing (Bostrom, Olfman, &

    Sein,

    1990;

    Caskey

    &

    Delpy,

    1999;

    Davis

    &

    Bostrom,

    1993;

    Zhang

    &

    von

    Dran,

    2000).

    Given

    the

    malleable

    nature

    of

    digitalspaces, the case study information can be examined against future iterations of CavFanatic.

    The keydriver of this case is how the digital space can be utilized by sport marketers to promote their brand and to engage

    with their fans. Brand is a foundational element of competitive advantage via the establishment of a relationship with

    customers across a range of cognitive and emotional levels (Aaker, 1991; Hankinson, 2007; Lee, Miloch, Kraft, & Tatum, 2008;

    Shank, 2005).However, traditional elements of brand are being reviewed in light of the opportunities presented by the digital

    world (Grant,2006).Thenext section provides abriefhistory of theCavaliers andCavFanatic tocontextualize thecasematerials.

    2. Cleveland Cavaliers and CavFanatic

    This section provides information on the Cleveland Cavaliers and CavFanatic. The Cleveland Cavaliers are a professional

    basketball franchise in the National Basketball Association (NBA). Their proactive decision to build and to manage their own

    fan

    site

    is

    part

    of

    a

    growing

    trend

    within

    the

    NBA

    (e.g.,

    Phoenix

    Suns,

    Portland

    Trailblazers,

    New

    Orleans

    Hornets).

    Information

    from

    former

    team

    personnel

    provides

    insight

    into

    planning

    processes

    and

    choices

    made

    given

    the

    secrecyprofessional franchises have regarding their operations.

    CavFanatic is a website managed by the Cavaliers for the fans of the Cavaliers. The website is the primary platform for

    relationship development, blending news, information, and content from the team with user generated content, community

    engagement opportunities, and social media platforms. The site is also an opportunity for the team personnel to diversify

    sponsorship

    opportunities

    and

    to

    engage

    directly

    with

    their

    fans.

    CavFanatic

    was

    launched

    in

    2008

    and

    has

    been

    popular

    with fans since then. The CavFanatic platform offers exclusive photograph and video content from the Cavaliers and spaces

    for fans to upload their own photographs and videos, to create blogs, and to engage in dialogue with each other via forum

    areas. In order to better understand the nature of CavFanatic, is important to review key contextual elements of the digital

    world: virtual communities and social media.

    3. Contextual literature review

    While

    students

    are

    immersed

    in

    the

    digital

    world

    each

    day,

    they

    need

    to

    be

    able

    to

    analyze

    the

    implications

    of

    this

    worldin relation to sportmarketing. Studies of digitalmedia that do not question important social and cultural elements related to

    it are not complete (Flew, 2002). The convergence of social, economic, political, cultural, and technological changes ripple

    back into individual lives and communities (Flew, 2002). Thus, as technologies emerge and fade and enable and constrain

    strategic choices, current and future sport marketers must work to establish a strategic view of technology. In doing so, they

    will avoid the trap of trying to chase each new technologywithout an understanding ofwhat use and value it can be to them.

    This

    section

    explores

    issues

    related

    to

    the

    digital

    world

    including

    virtual

    communities,

    social

    media

    opportunities,

    and

    how

    these technologies can be leveraged to help to achieve organizational goals.

    3.1. Virtual communities

    This case involves a virtual community, which is described as an information source and place of social interaction

    (Mason,

    1999;

    Rheingold,

    1991,

    1993).

    Drawing

    parallels

    with tribes developed in relation to materiality, community, and

    brand

    (Maffesoli,

    1996),

    virtual

    communities

    are

    networks

    of

    individuals

    built

    around

    a

    common

    interest

    (e.g.,

    a

    sport

    team,a chocolate bar) (Acosta & Devasagayam, 2010; Green, 2001; Maffesoli, 1996). The communities can have different sizes,

    M.E. Pfahl et al. /Sport Management Review 15 (2012) 518537 519

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    scopes, and purposes (Dholakia, Bagozzi, & Pearo, 2004; Ellis Porter, 2006; Garton, Haythornthwaite, & Wellman, 1997;

    Rheingold, 1991, 1993; Walther, 1996; Wellman & Gulia, 1999). While virtual communities remain important to digital life,

    social media platforms have had a meteoric rise in importance over the past several years.

    3.2. Social media

    In thepast ten tofifteen years, socialmedia opportunities emerged andnow augment traditionalwebsites. Theyprovide a

    platform

    for

    interactivity

    via

    strategic

    marketing

    and

    brand

    activities

    (Grant,

    2006;

    Mangold

    &

    Faulds,

    2009).

    Social

    mediaareplatforms individualsuse to seek out connections and relationshipswithothers through various technologies intended to

    facilitate theirdevelopment (e.g., FaceBook, Twitter) (Safko,2010).Inmany ways, theuse of these technologies signals a shift

    in power and communication opportunities between sport organization personnel and fans (and between fans). Two-way

    communication

    is

    facilitated

    by

    the

    social

    media

    platforms

    rather

    than

    relying

    solely

    on

    unilateral

    messages

    from

    an

    organization (e.g., television advertisements) (Safko, 2010).

    Today, sportsmarketers are paying more attention to socialmedia opportunities and options. For example, the Cleveland

    Indians offer an entire suite dedicated to social media usage that can be rented for each game and the Boston Red Sox

    personnel have used Twitter and FaceBook to consult fans about a potential time change for a game due to a playoff game

    conflict involving the Boston Bruins (Fisher, 2011). At the league level, Major League Baseball personnel successfully used

    Twitter

    as

    part

    of

    their

    All-Star

    Game

    information

    and

    marketing

    efforts

    (Fisher,

    2011). Sports

    marketers

    at

    Octagon

    embraced

    Twackle

    as

    a

    platform

    to

    engage

    and

    to

    develop

    key

    analytical

    metrics

    for

    a

    variety

    of

    issues

    related

    to

    social

    media

    (e.g., content impact) (Fisher, 2011). Finally, athletes and coaches at all levels of sport, including high school, are now using

    Twitter

    (Joe,

    2011;

    Holmes,

    2011).Socialmedia represents an evolution of theWorldWideWeb and one that allows individuals to develop and to share user

    generated content (UGC) and to exercise control over their self representation in the digital and terrestrial worlds (Kaplan &

    Haenlein,

    2010).

    Examples

    of

    commonly

    used

    social

    media

    include

    FaceBook,

    Wikipedia,

    and

    FourSquare

    (Tapscott

    &

    Williams,

    2008).

    However,

    social

    media

    encompasses

    more

    than

    these

    popular

    platforms

    (Table

    1).

    Social media spending in relation to advertising is expected to surpass US$2 billion in the United States and nearly the

    same amount internationally in 2011 (Table 2). While this data highlights an overall trend towards increased spending,

    simply spending money is not a good strategy. The digital world offers targeted opportunities to connect with individuals.

    Thus, marketing and advertising efforts must be grounded in different elements found in the digital world (e.g., Table 1

    elements). Key points about social media and its use in marketing efforts concern individual choice, identity, identification,

    intimacy,

    collaboration,

    and

    self-presentation

    (Berger

    &

    Luckmann,

    1966;

    Kaplan

    &

    Haenlein,

    2010;

    Tapscott

    &

    Williams,

    2008; The Economist, 2011). Social media and other digital platforms offer opportunities to address these issues by creating

    more personalized messaging for their customers and potential customers (eMarketer, 2011a).

    However,

    value

    is

    difficult

    to

    develop

    and

    to

    measure

    in

    social

    media

    realms.

    Table

    3

    provides

    a

    summary

    of

    opinions

    bymarketers related to the importance of select methods to measure social media sponsorship success (eMarketer, 2011b).

    Table 3 shows a few of the basic ways data can be gathered, but technology allows for many types of metrics to be

    developed and utilized in order to achieve return on investment and other objectives. Metrics are the keys to success for

    sport

    marketing

    efforts

    in

    digital

    spaces

    because

    they

    are

    able

    to

    capture

    important

    data,

    which

    can

    then

    be

    used

    to

    develop

    better and stronger relationshipswith fans. Further, in the same study, the respondents noted certain socialmediaplatforms

    weremore valuableperuse than others, at least in terms of sponsorship (Table4).However, this situation is contextual given

    the variable nature of activating a particular sponsorship.

    Table 4 provides examples of the different platforms that can be mixed together to formulate sport marketing strategies

    in the digital space. The price information provided is an estimation of the value, per click and view, of a social media type.

    Table 1

    Social media platform categories (Safko, 2010a,b).

    Telephony programs (e.g., Skype) Social network platforms (e.g., MySpace, FaceBook)

    Photograph sharing (e.g. Flikr) User generated publishing

    Audio Video

    Microblogging/blogging Live casting

    Virtual worlds (e.g., gaming, Second Life) Productivity applications (e.g., telecommunications aids)

    Aggregating websites Search engines (e.g., Google)

    Really Simple Syndication feeds (RSS) Mobile marketing

    Table 2

    Social media advertising spending 20092011 (eMarketer, 2010).

    Year United States (percent share) Non-United States (percent share)

    2009 US$1.4 billion (55.4 percent) US$1.13 billion (44.6 percent)

    2010 US$1.68 billion (51 percent) US$1.62 billion (49 percent)

    2011 US$2.09 billion (49.1 percent) US$2.17 billion (50.9 percent)

    M.E. Pfahl et al./Sport Management Review 15 (2012) 518537520

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    For example, if a videowas sponsoredby a partner, thepricewouldbe $112.46per view.However, it is important tonote that

    these are examples. Team personnel can charge more or less depending upon the complexity of their activities and their

    abilities to establish solid return on investment metrics. The FaceBook Like button is increasingly important as a revenue

    generation and activity tracking platform. It is monetized when it is used as a reference point for customer browsing

    activities and as a way to refer others to the product or service via the interaction of a website and FaceBook, for example.

    Measurement

    occurs

    when

    the

    button

    is

    clicked

    and

    next

    actions

    are

    followed

    (e.g.,

    to

    a

    purchase)

    (Adobe,

    2011). Specific

    details related to socialmedia in the sport industry are provided in the casematerials. The information found in Tables 3 and

    4 augments information found in Section 3.9 Monetizing the Brand: Corporate Relationships Through CavFanatic of the case.

    With

    virtual

    communities

    and

    social

    media

    changing

    fan

    engagement

    within

    sport,

    it

    is

    important

    for

    sport

    marketers

    toleverage these platforms to achieve organizational goals.

    Connecting virtual communities and social media platforms means sport marketers, like their counterparts in other

    industries, must seek ways to leverage the digital world for more than passive advertising (Ellis Porter, 2006). However, they

    must

    critically

    examine

    the

    strategic

    and

    marketing

    challenges

    in

    the

    digital

    world

    in

    order

    to

    learn how individuality and sport

    community are developed (Burnett, 1999; Herring, 2004; Fisher, 2011; Schneider & Foote, 2004; Wakeford, 2004; Walther,

    1996). Doing so will help sport marketers develop and implement strategies to engage fans and to monetize digital spaces.

    Strategic and critical examinations of digital spaces and community development revealed a tension between an

    individuals experience in sport and theways individualswithin communities experience it (Broughton, 2011). For example,

    a Pew Internet and American Life Project (2010) study found that, while email usage among older adults is still important,

    social

    media

    and

    social

    network

    platforms

    (e.g.,

    FaceBook)

    allow

    them

    to

    share

    news

    and

    information,

    photographs,

    and

    to

    stay in contact with their social sphere. In a sport specific study conducted by Catalyst Public Relations researchers, forty

    percent of fans surveyed (2111 adult sport fans) believed their use of social media enhanced their fandom by, for example,

    using

    digital

    and

    social

    media

    to

    check

    highlights

    (Broughton,

    2011).

    In

    another

    study,

    personnel

    at

    McKinsey

    &

    Companyexamined personal habits related to digital technology and found nearly fifty percent of people studied used smart

    telephones and other advanced devices to access the World Wide Web and social media platforms (Chappuis, Gaffey, &

    Parvizi, 2011). These studies reflect a shared experience that is simultaneously an individuals experience (Grant, 2006;

    Lampel & Bhalla, 2007; Pentzold, 2010; Utz, 2009). Studies such as these reflect the impact of social media on sport and the

    ways individual freedom and choice can cultivate a web of communities. They also act as a departure point for sport

    marketers

    to

    develop,

    to

    implement,

    and

    to

    evaluate

    digital

    marketing

    opportunities.

    3.3. Strategic marketing in digital spaces

    Marketing strategies related to brand are often contested and complicated in terms of what a brand is, how it is created,

    and how individual customers interact with it (Aaker, 1996, Stern, 2006). In strategic terms, a quality brand is often thought

    to

    be

    the

    foundation

    for

    competitive

    advantage

    for

    products

    and

    services

    (Aaker,

    1991).

    Oftentimes,

    a

    lifestyle

    or

    personality

    is

    developed

    for

    a

    brand

    in

    order

    to

    facilitate

    a

    set

    of

    affective

    and

    cognitive

    connections

    in

    hopes

    of

    developing

    an

    engagingrelationships with and lifestyle adoption by a fan/customer (e.g., loyalty) (Aaker, 1997; Fournier, 1998). However, in the

    Table 3

    Social media sponsorship success metrics (eMarketer, 2011b).

    Metric Very important

    (percent)

    Important

    (percent)

    Somewhat important

    (percent)

    Not important

    (percent)

    Quality of Content 42.1 37.9 14.1 5.9

    Shares 35.6 35.8 22.5 6.1

    Clickthrough rate 35.1 39.8 20.9 4.3

    Cost per acquisition 35 34.5 23.9 6.5

    Cost per Click 30.5 38.1 25.6 5.8Comments 28.5 39.5 26.5 5.6

    Sentiment of content 27 41 26.1 5.9

    Cost per impression 24.3 37.8 28.6 9.2

    Table 4

    Social media sponsorship values (eMarketer, 2011b).

    Social media type Value

    Blog Post US$114.71

    Video US$112.46

    Tweet US$63.64

    FaceBook update US$55.16

    Photograph US$54.58

    Twitter Follower US$46.53FaceBook Like US$45.63

    Check-in US$40.15

    M.E. Pfahl et al. /Sport Management Review 15 (2012) 518537 521

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    digital world, reaching out to and engaging with individuals and communities is a complicated task. This section illustrates

    several ways in which the digital space challenges marketing strategy in sport. These ways include the nature of brand itself

    and brand communication and relationship development in a brand extension context.

    3.3.1. Changing nature of brand

    Studies of brand and the brand development process found linkages between a brand and customers who engage with it

    to achieve functional, emotional, and social benefits (Aaker, 1991,1996; Hankinson,2007; Lee,Miloch,Kraft,& Tatum, 2008;

    Shank,

    2005).

    This

    is

    done

    through

    strategies

    involving

    brand

    loyalty,

    name

    awareness,

    perceived

    quality,

    brand

    associations,trademarks, and numerous other elements driven by contextual factors (Aaker, 1991). Students can review issues related to

    brand in a broad sense as part of class before targeting their application in the digital world (Bagozzi, Rosa, Celly, & Coronel,

    1998;Kates&Goh, 2003; Lee,Miloch,Kraft,& Tatum,2008; Pentzold,2010). Additionally, the inherent complexity and sheer

    number

    of

    mediated

    messages

    suggests

    students

    would

    benefit

    from

    a

    discussion

    on

    the

    marketing

    and

    brand

    strategies

    used by sport organizations (Innis, 1995; Grant, 2006). While some might consider brand and brand development principles

    to be universal, the hyper-mediated context of the digital world offers many opportunities and challenges for sport

    marketers. If for nothing else, this is due to the individuality attainable within the digital world inextricably linked with its

    communal nature.

    With the trend towards holistic changes in marketing and brand strategy (e.g., engagement and relationship), brands

    need

    to

    become

    part

    of

    the

    social

    fabric,

    almost

    as

    a

    new

    societal

    custom,

    rather

    than

    static

    and

    stable

    unilateral

    messages

    (Grant,

    2006;

    Nufer

    &

    Buhler,

    2010;

    Santomeir,

    2008).

    As

    with

    the

    contested

    nature

    of

    self,

    be

    it

    online

    or

    offline

    selves,

    consistency of brand is also challenged by the diversity inherent in digital spaces questioning what brand truly means and

    how

    it

    is

    developed

    (Park,

    Milberg,

    &

    Lawson,

    1991).

    Sport

    marketers

    cannot

    rest

    on

    past

    assumptions,

    but

    must

    investigateandunderstand their environments to createmultiple, evolving, and (co)constructed brands or theywillfind success elusive

    (Murray, 1984). In other words, brands must be fluid or a lifestyle within a set of cultural ideas accessible and malleable to

    individual

    tastes

    (Horne,

    2006;

    Grant,

    2006;

    Maffesoli,

    1996).

    As molecules of interconnected and evolving cultural ideas,

    brands

    can

    lose

    their

    linear

    and

    static

    messages

    due

    to

    the

    contextual

    elements

    of

    the

    digital

    world

    (Grant,

    2006).

    In this case, fans have numerous reasons for being a fan (e.g., identity, tradition), so having a unified message of Cavaliers

    fan can be augmented by opportunities for self-naming and identification by the fans themselves (Grant, 2006). What might

    be considered the brandpersonality is challenged in such a scenario because of the humanness and (co)constructed nature of

    fandom itself and thedifficulty of applying traditionalbrandpersonality frameworks to fan sites that arebuiltby peoplewith

    varying identity, identification, and personality elements in their fandom (Braunstein & Ross, 2010; Hou, 2003). In other

    words,

    diversity

    breeds

    individuality

    and

    community

    at

    the

    same

    time.

    Marketing

    in

    such

    a

    context

    is

    difficult,

    but

    the

    social

    media and digital technologies available help to generate a strategy that can reach individuals while reaching communities

    while reaching a revised concept of the traditional mass audience. This shift in focus moves brand communication in

    marketing

    strategies

    from

    a

    marketing

    to

    to

    a

    marketing

    with

    mindset

    (Grant,

    2006).

    3.3.2. Re-examining brand communication

    Since digital communication opportunities afforded to individuals call into question the ways sport marketers approach

    brand

    communication,

    this

    case

    addresses

    related

    strategic

    marketing

    issues,

    including

    brand

    communication,

    by

    emphasizing how engagement facilitates understanding beyond target audience demographics and habits and canwork in a

    sport organizations favor to facilitate community in digital spaces. CavFanatic calls into question students knowledge of the

    elements of integratedmarketing communication (e.g., dialogic elements in developing the brand) and how sportmarketers

    canbalancebothbrandswithin the overallmarketing strategy (Warner,Chalip,&Woolf,2008). Thus, studentswouldbenefit

    from discussions of success measures for brand image, extension, and information exchange (Lane Keller & Aaker, 1992;

    Loken

    &

    Roedder

    John,

    1993;

    Martinez

    &

    Pina,

    2003;

    Romeo,

    1991).

    Fortunato (2008) argued brand image should be effectively communicated to potential consumers (p. 365). Blackston

    (2000) followed a similar theme when he stated, the correct attitudes and behaviors of our brands [must be communicated],

    because

    it

    is

    these

    which

    create

    meaning

    out

    of

    the

    message

    (original

    emphasis,

    p.

    102).

    The

    digital

    media

    opportunitiesavailable to individuals, numerousmessage channels, and nichemarketing opportunities potentiallymake traditional brand

    message strategiesmore difficult to utilize due to several factors. This can occur because people can view the same situation

    in different ways as well as work together to (co)construct meaning from it (Anderson, 2008; Ceccarelli, 1998; Fournier,

    1998; Grant, 2006; Innis, 1995).

    Facilitating community can develop opportunities for strong relationships with fans (Barnatt, 1998; Fournier, 1998;

    Kozinets,

    2002).

    Digital

    spaces

    such

    as

    team

    managed

    or

    fan

    managed

    sites

    for

    fan

    interaction

    (e.g.,

    CavFanatic),

    traditional

    websites (e.g., Cavaliers website), and social media platforms (e.g., FaceBook) are comprised of communities of individuals

    with diverse backgrounds, but common interests. The development and maintenance of these communities is

    (co)constructed among the members and evolves out of disparate and divergent reasons for being and remaining in the

    community (Lampel & Bhalla, 2007; Maffesoli, 1996; Pentzold, 2010) making singular, unilateral, and linear communication

    from team to fan(s) less desirable as a marketing strategy (Blackston, 2000; Fernback, 2007; Fortunato, 2008; McAlexander,

    Schouten,

    &

    Koenig,

    2002).

    By

    exploring

    actions

    of

    the

    Cavaliers

    personnel

    and

    the

    fan

    community

    at

    the

    CavFanatic

    site,

    students

    can

    evaluate

    theimportance of human connectivity and as part of strategic marketing efforts (Fournier, 1998). These relationships help fans

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    to accept or to reject participation in the new brand opportunities (e.g., contests) (Aaker & Lane Keller, 1990; Bridges, Lane

    Keller, & Sood, 2000; Brudvig & Raman, 2006; Lane Keller & Aaker, 1992). Walsh and Ross (2010) attempted to uncover the

    results of a sport teamundertaking ahypotheticalbrand extension (e.g., a team brand of clothes ormobile telephones). Their

    resultsdidnot show these hypothetical efforts tobe successful, but the study did raise an important issue, and one examined

    in this case: how can teams extend their brand?

    The Cavaliers already had a thriving forum area on their main website prior to the development of CavFanatic. When the

    decision was made to move the forum area to its own website, the Cavaliers extended their brand. Rather than leave the fan

    site

    where

    it

    was,

    the

    team

    saw

    the

    value

    in

    an

    extension

    of

    the

    main

    Cavaliers

    brand

    as

    part

    of

    a

    new

    brand

    effort.Acceptance by the fans was the key to the success of the new CavFanatic website. By allowing fans ownership of the website,

    the Cavaliers developed a platform from which to consistently communicatewith their fans and to watch the ways in which

    the fans interact amongst themselves (Baxter & Montgomery, 1996; Kent & Taylor, 1998). In addition, CavFanatic is a new

    and

    attractive

    brand

    platform

    for

    corporate

    or

    charitable

    partners

    to

    utilize.

    In

    marketing

    strategy

    terms,

    it

    is

    important

    to

    note simply extending a brand name does not ensure success. As success is a function of different variables such as sales

    volume (LaneKeller&Aaker, 1992), negative information (Romeo,1991), and the consistency of extensionswith corebrands

    (Loken & Roedder John, 1993).

    In sum, theCavFanaticbrand grew organically, yet strategically through efforts fromCavalierspersonnel and the fanbase.

    From the outset, the CavFanatic website had a variety of options and activities to attract fans of all types and, more

    importantly,

    keep

    them

    coming

    back

    for

    more.

    Elements

    of

    brand

    are

    challenged

    by

    digital

    spaces

    like

    CavFanatic.

    To

    assist

    with

    utilizing

    the

    case

    in

    a

    course,

    teaching

    aids,

    activities,

    and

    key

    questions

    are

    provided

    to

    help

    guide

    students

    in

    their

    examination of the key marketing strategy areas of the case.

    4. Teaching aids, activities and questions related to the case

    4.1. Teaching aids

    Additional information about the CavFanatic website is provided here to help facilitate discussions and analytical work

    using this case and to provide guidance towards student responses to the case questions. It is important to note the numbers

    provided do not reflect actual values due to issues of confidentiality. Table 5 provides examples of different sponsorship

    opportunity areas defined by the Cavaliers personnel for their digital sponsorship goals. Additionally, Table 6 provides

    potential areas for online engagement for the fans at CavFanatic.

    Integrated

    experiences,

    for

    example,

    are

    ways

    of

    activating

    single

    stream

    sponsorships

    (e.g.,

    an

    online

    contest)

    as

    well

    as

    linking

    together

    different

    activities

    (e.g.,

    online

    action

    to

    encourage

    an

    offline

    trip

    to

    a

    store)

    in

    a

    sponsorship

    package.

    This

    is

    demonstrated in the case through the Mexican Delightz example. For the most part, they are developed to use the digital

    Table 5

    CavFanatic sponsorship opportunities.

    Sponsorship opportunity Example

    Customized Group Pages CavFanatic

    Integrated Experiences Customized offline, online, and linked activation

    Rich media Advertisements Video advertisement

    Contests CavFanatic of the Month

    Video Partnerships Video pre-roll advertisement

    Section Partnerships News section title sponsor

    Events Fan party at local restaurant

    Direct Messages Email newsletter, Ticket offers via targeted email

    Table

    6Potential online engagement opportunities at CavFanatic.

    Online engagement opportunity Examples

    Large advertisement NA

    No rotation of advertisements NA

    Advertisement placement in high traffic areas Ticket Sales webpage

    Strategic engagement advertisements Call for action to be taken like a contest

    Fewer number of advertisements NA

    Roadblocks One sponsor for half day no matter the number of page views

    Digital communications Email, FaceBook

    Theme nights CavFanatic Nights

    Variable pricing options for sponsorship By day and time, by game

    Contests CavFanatic of the Month

    Theme Merchandise CavFanatic jerseys

    Integrated experiences Offline and online linked sponsorship

    Coach and/or player interaction Blogs, Live video question and answer

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    space

    to

    drive

    individuals

    to

    other

    activities

    in

    conjunction

    with

    the

    digital

    effort

    (e.g.,

    go

    to

    a

    store)

    where

    it

    is

    hoped

    the

    individualwill purchase the item or additional items if a free offer is made. The main goal is driving traffic with the objective

    to

    increase

    sales

    revenue

    for

    the

    partner.

    In

    the

    Mexican

    Delightz

    case

    example,

    individuals

    are

    encouraged

    to

    redeem

    acoupon at a restaurant location for a free item, but while there, they might purchase a beverage or additional food items.

    A roadblock a particularly interesting option for sport marketers because it offers a single partner to have space on a

    webpage

    for

    a

    set

    period

    of

    time.

    This

    can

    be

    an

    advertisement

    placed

    on

    the

    front

    page

    of

    a

    teams

    website

    from

    7

    a.m.

    until

    3

    p.m.

    on

    a

    game

    day.

    The

    remainder

    of

    the

    day

    can

    be

    sold

    to

    another

    partner.

    The

    advertisement

    would

    not

    rotate

    or

    change

    and measurement can be made by the number of page views and clickthroughs to the advertisement. Further, the case

    contains pricing information and the discussion questions evaluate the current pricing strategy aswell as futurepossibilities

    (e.g., cost per impression billed within a set timeframe, up front lump sum, variable pricing for more integrated engagement

    opportunities). Thus, it is important to have a few examples of CavFanatic pricing for different sponsorship packages. Table 7

    provides examples of these to help guide discussions and analysis.As the students prepare their answers to any questions or

    activities,

    they

    should

    be

    able

    to

    provide

    evidence

    beyond

    this

    case

    to

    support

    their

    work.

    The

    information

    in

    Table

    7

    can

    be

    used to augment Section 3.9 Monetizing the Brand: Corporate Relationships Through CavFanatic of the case.

    Few sports industrypricing standards exist at themoment.Table7provides examplesbasedupon input from the authors.

    The

    more

    specific

    and

    useful

    the

    metrics

    to

    measure

    activities

    in

    the

    digital

    space,

    the

    greater

    the

    value

    of

    different

    platforms(i.e., high price charged). The next section includes example discussion questions that can be used to examine the case.

    4.2. Questions for discussion

    The questions presented here are designed to foster class discussions. They are not comprehensive, but do link with the

    questions provided at the end of the case. When answering these questions, students should be encouraged to provide

    evidence to support their contentions. The tables provided in the Teaching Note will facilitate answers to the questions

    provided here, especially Tables 57.

    1. Please describe the ways in which team personnel and the fans facilitate and develop community at CavFanatic. In what

    ways

    can

    the

    Cavaliers

    continue

    to

    build

    upon

    the

    CavFanatic

    brand?

    2. What are potential new avenues for fan engagement via CavFanatic?

    3.

    The

    balance

    between

    the

    Cavaliers

    brand

    and

    the

    CavFanatic

    brand

    extension

    raises

    issues

    about

    corporate

    partnershiprelationships. In what ways can the Cavaliers utilize both platforms for partnership relationships and in what ways can

    CavFanatic be used?

    4. Please evaluate the sponsorship efforts activated at CavFanatic. What measures of success might be used in return on

    investment

    analyses?

    Please

    explain

    why

    they

    would

    be

    used.

    Are

    there

    measures

    not

    used

    by

    the

    team

    that

    might

    be

    helpful in the analyses?

    Several activities were also created to develop the case into the future and are provided in the next section.

    4.3. Activities

    The activities provided here are designed to build upon the case and the class discussions surrounding it. These activities

    are

    not

    a

    complete

    list

    of

    possibilities,

    but

    are

    meant

    to

    develop

    the

    strategic

    marketing

    concepts

    addressed

    in

    the

    case.

    Once

    again,

    students

    should

    be

    encouraged

    to

    provide

    evidence

    to

    support

    their

    contentions.

    Tables

    57

    will

    assist

    the

    studentswith these activities.

    Table 7

    Examples of strategic element and pricing.

    Type Length Cost Partner limit Special characteristics

    Homepage Package 12 months US$23,500.00 20 NA

    Video Pre-Roll and

    300 250 advertisement

    12 months US$15,000.00 4 Archived, multiple traffic driver

    Player Profiles 12 months US$8500.00 1 NA

    Integrated Experience

    (online, offlineonline)

    Variable Variable NA Mixed media, data gathering

    opportunities, digital communicationsSustainability Package 12 months US$5000.00 1 Highlight with green games in April,

    community outreach opportunities,

    digital communications

    CavFanatic of the Month

    Package

    12 months US$15,000.00 max 12 Radio, LED, Q-Tube, Access Cavaliers TV,

    CavFanatic, data gathering, digital

    communication opportunities

    Cavaliers Insider Newsletter

    Package

    Variable US$12,000/mo.

    or US$3500/send

    max 12 In and off season communication,

    direct messaging to audience,

    customizable messaging, integrated

    experiences, 25,000 plus membership

    M.E. Pfahl et al./Sport Management Review 15 (2012) 518537524

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    1. Please examine the sponsor presence across CavFanatic. Intowhat categories do the sponsorship activation activities fall?

    Are there ways to improve the existing activation or to add additional activation points? Please explain.

    2. Utilizing an existingCavFanaticpartner (orone youwould target),pleasedevelop anew engagementopportunity thatwill

    bring together the partner and the fans. Please be sure tojustify your choice of partner and include metrics to analyze the

    success level of the opportunity.

    3. Following a similar process to the first activity, please visit other fan sites for sport teams (team affiliated or not) and

    examine the engagement opportunities provided. How do they compare with CavFanatic?

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    consumer research (pp. 399406). Provo, UT: Association for Consumer Research.Safko, L. (2010). The social media bible: Tactics, tools, and strategies for business success. Hoboken, NJ: John Wiley & Sons Inc.Santomeir, J. (2008). New media, branding and global sports sponsorship. International Journal of Sports Marketing & Sponsorship, October: 1528.Schneider, S., & Foote, K. (2004). The web as an object of study. New Media & Society, 6(1), 114122.Shank, M. (2005). Sports marketing: A strategic perspective (3rd ed.). Upper Saddle River: Pearson.Stern, B. (2006). What does brand mean?: Historical-analysis method and construction definition. Journal of the Academy of Marketing Science, 34(2), 216223.Tapscott, D., & Williams, A. (2008). Wikinomics: How mass collaboration changes everything. New York: Penguin Group.The Economist. (2011). Invented languages: Tongues and grooves. The Economist, August: 50.Todd, S.,Andrew, D.,& Sowieta, S. (2009). A personnelmanagement case study in a Canadian national sport organization. SportManagementReview,12(1), 4956.Utz, S. (2009). Egoboo vs. altruism: The role of reputation in online consumer communities. New Media & Society, 11(3), 357374.Wakeford, N. (2004). Pushing at the boundaries of new media studies. New Media & Society, 6(1), 130136.Walsh, P., & Ross, S. (2010). Examining brand extensions and their potential to dilute team brand associations. Sport Marketing Quarterly, 19(4), 196206.Walther, J. (1996). Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction. Communication Research, 23(1), 343.Warner, S., Chalip, L., & Woolf, J. (2008). Fan development strategies: The Austin Wranglers game plan. Sport Management Review, 11, 309330.

    Wellman, B.,& Gulia,M. (1999). Netsurfers dont ride alone:Virtual communities as communities.In P. Kollock & M. Smith (Eds.), Communities in cyberspace (pp.167194). Berkeley, CA: University of California Press.

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    If you build it, will they come?: A case study of digital spaces and brand inthe National Basketball Association

    Case

    study

    1. Introduction

    Sport managers across the world are facing new challenges to the ways they approach fan engagement opportunities

    because

    of

    emerging

    technologies

    on

    the

    Internet,

    global

    and

    regional

    competition,

    and

    economic

    and

    social

    changes

    in

    local

    markets. These changes make it necessary for sport organization personnel to engage the various individuals and

    communities within a fan base and to offer experiences beyond the game day.

    This case evaluates the marketing strategy for the social media community developed by the Cleveland Cavaliers

    (Cavaliers) at www.cavfantic.com (CavFanatic). While many cases have been created to explore various issues related to

    sportmanagement, few cases speak to the strategic use of digital spaces by sport organization personnel (Dittmore, Stoldt,&

    Greenwell, 2008; Foster, Greyser, & Walsh, 2006; Freidman & Mason, 2007; Todd, Andrew, & Sowieta, 2009). The case

    explores

    the

    marketing

    strategy

    for

    the

    new

    community

    and

    uses

    discussion

    questions

    and

    assignments

    to

    develop

    future

    strategies and engagement opportunities for fans at CavFanatic. Throughout the case, issues regarding strategic marketing

    are studied by examining issues the Cavaliers personnel faced as the fan site was developed (e.g., brand, brand awareness,and brand extension).

    The combination of developing the new CavFanatic brand and extending the Cavaliers brand into this new venture offered

    the team a chance engage the fan base in new ways (e.g., forum area participation, user generated content opportunities).

    Further,

    this

    move

    provides

    a

    new

    brand

    to

    generate

    revenue

    through

    sponsorship,

    ticket,

    and

    merchandise

    sales.

    The

    guiding

    questions of this case are: (1)How did the Cavaliers utilize the strategic marketing elements tofacilitate community and togenerate

    monetization opportunities? and (2)What should the team do in thefuture togrow thefan community and the new brand?The case

    follows Natalie, a new hire for the Cavaliers and a member of the new media team as she begins her new position.

    The different sections of this case study outline strategic marketing processes related to the development of CavFanatic,

    the ways in which the team plans to engage supporters and sponsors, and the avenues for future site development.

    Interspersed throughout the case are sections that highlight strategic marketing topics related to the case. At the conclusion

    of the case, questions are asked about how the team personnel can continue to develop fan engagement and revenue

    generation opportunities. The next section introduces the Cleveland Cavaliers franchise and the CavFanatic community.

    2. The Cleveland Cavaliers

    Established

    in

    1970

    by

    Clevelander

    Nick

    Mileti,

    team

    personnel

    at

    all

    levels

    have

    had

    to

    overcome

    perceptions

    of

    ineptitude, bad luck, and irrelevance in the crowded sports and entertainment marketplace of Cleveland. As a struggling

    expansion franchise, the Cavaliers had little success in the early years. Season after season went by with relatively few wins

    and little fan interest except for the excitement of the19751976 seasonwhen the teammade a remarkableplayoff runwith

    a talented mixture of youth and experience.

    Subsequent ownership changes in the late 1970s and early 1980s failed to significantly alter the fortunes of the Cavaliers.

    In

    1983,

    George

    and

    Gordon

    Gund,

    bought

    the

    team

    and

    within

    a

    few

    years

    fans

    saw

    a

    change

    in

    the

    teams

    fortunes.

    The

    fan

    basewas re-energized by a change in team colours and a new core of young, talented,marketable players and coaches:Mark

    Price,Ron Harper,Craig Ehlo,BradDaugherty, LarryNance, and head coach LennyWilkens. This teamhad several50pluswin

    seasons

    and

    was

    a

    perennial

    playoff

    contender

    before

    another

    period

    of

    rebuilding

    began.In 1994, the team moved from their rural residence of Richfield, Ohio to the downtown renewal project known as

    Gateway. In tandem with the Cleveland Indians, Gateway was designed to renew downtown Cleveland by moving the

    Indians from old Municipal Stadium to a state-of-the-art home field (Jacobs Field, now Progressive Field) and brought the

    Cavaliers back downtown to a new facility adjacent to it (Gund Arena, now Quicken Loans Arena). However, even a new

    arena could not help the Cavaliers galvanize their fans to watch an uncompetitive team.

    After

    nearly

    ten

    years

    of

    futility,

    redemption

    came

    in

    the

    form

    of

    a

    60800 superstar-in-waiting

    from

    Akron,

    Ohio:

    LeBron

    James. The team once again changed colors, returning to the wine and gold combination of the teams early days. For the

    seven yearsJames was with the team, they received significant media exposure and on court success until his departure in

    2010. Current team owner,Quicken Loans founderDan Gilbert, invested a substantial amount ofmoney to develop the team

    into one of the fan-friendliest in the NBA and all of sports (Keating, 2009). Upon his taking ownership of the team, Gilbert

    brought a renewed sense of customer focus and service to the team, something he developed and at Quicken Loans. The

    company

    was

    ingrained

    with

    this

    ideology

    for

    over

    25

    years

    including

    being

    ranked

    highest

    in

    U.S.

    Primary

    Mortgage

    Origination

    Satisfaction

    in

    2010

    (Power,

    2010).

    He

    also

    invested

    in

    franchise

    infrastructure

    by

    constructing

    a

    new

    practicefacility innearby Independence,Ohio.He renovated theQuicken LoansArena (formerlyGund Arena) by, among other things,

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    CavFanatic was created because we needed to take the fans experience in the arena and bring it to their home or

    office. This would allow us, and our corporate partners, to engage with our fans in new ways. He paused. We never

    had an officialmission statement for ourwork on the site.Rather,we identified the vision informallyby thinking about

    how we could provide our fans with an official community site they could call their own. We wanted them to

    showcase their passion for the team and connect with other fans with similar levels of enthusiasm. Primarily, we

    wanted to build and to strengthen our connection to our fans. Early on we set goals for the site and worked to

    accomplish them.

    What goals are most important to the team? Natalie asked.

    A number of them, saidNicoleCampbell, namely, todevelop offline/online relationshipsdriving fan engagement, to

    monetize the digital space, and to extend existing partnerships while working to develop new partnership activation

    possibilities.

    Here is a more specific list of the most important strategic goals from the beginning of CavFanatic saidJose handing

    Natalie a piece of paper (Table 1).

    3.3. Inter-organizational collaboration to pursue brand goals

    Immediately,Natalie noticed these goals crossed over departmental boundaries. In her experience,working in the digital

    world often blurred traditional organizational boundaries. The balance between interdepartmental goals is important to the

    success

    of

    any

    venture.

    Your brand goals seem to cross over departmental lines, Natalie said. Who first developed these goals? And who is

    in charge now?

    Nicole answered, We developed the goals together with several internal teams including Marketing, Web Services, and

    Corporate Partners, which is our corporate sales team. She continued, We needed to leverage each team/departments

    strengths in order to make CavFanatic successful. To do this, a member of each department brought his or her specific

    departmental

    goals

    and

    objectives

    for

    the

    site

    and

    shared

    them.

    This

    forced

    us

    to

    consider

    and

    to

    balance

    individual

    department goals against our broader strategic vision and plan. In the end, our overall plan was developed.

    This process seemed to work well, but Natalie knew successful goal development processes are more than just sharing

    ideas. Often, they are developed after a period of analysis and benchmarking, in this case, involving a select set of other

    websites. She asked what else the CavFanatic team did to create the goals for the website.

    From the start, we were fan-focused because fans visiting social network sites want to showcase their opinions, to

    receive recognition for their dedication, and to have unique experiences, said Jose.

    With that as their guiding principal, Nicole went on to explain how the CavFanatic team reviewed sport and non-sport

    social networking sites for structure, opportunities for users, and changes over time. Specifically, the team evaluated two

    other

    National

    Basketball

    Association

    teams

    known

    for

    having

    strong

    connections

    with

    their

    respective

    fan

    bases.

    A

    few

    National Football League teams were also on the list.

    Jose pointed out, At the start, we were interested in pricing issues for advertising and partnerships, location of

    advertising placements,what advertisers and advertising messages were presented, andwhat kind of content generated the

    most page views. Pricing can take the form of cost per thousand, which is based on costs for advertising per every 1000

    impressions and billed at a certain time interval. It can also be a set price or lump sum for an advertising space, say on the

    homepage, or it can vary depending on the mixture of engagement opportunities developed. For example, if we develop an

    integrated engagement experience including a contest that requires online and offline participation, we can have a

    multifaceted pricing system based upon the value we can develop for them; data, sales, et cetera.

    Table 1

    Cavaliers Strategic Goals for s.

    Revenue generation (fan) Revenue generation (partners) Technology (CavFanatic) Community (CavFanatic)

    To develop the site as a marketing

    channel for ticket and

    merchandise messaging

    To sell a presenting partnership To provide a technology solution,

    which offers web 2.0 technology

    To be the best online

    community in the

    NBA/professional sport

    To expand data collection points To create inventory for additional

    partnership development

    To facilitate a fan community

    connected to, but separate

    from www.cavs.com

    To recognize and reward

    the most loyal fans with

    unique, branded opportunities

    To expand online offers/promotions To encourage user generated

    content

    To provide fans with

    opportunities to interact with

    Cavaliers personalities

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    He added, Additional criteria we looked at included the number of members/registered users, aesthetics, content,

    longevity, and recognition by others in the industry and the media. Evaluative criteria always change and we are open to

    finding new and different ways to analyze a fans experience and a partners activation efforts.

    3.4. Internal team building

    The CavFanatic teams goals and strategic planning processes seemed straightforward to Natalie. However, she

    questioned

    how

    the

    compromises

    between

    departments

    were

    managed.She said, I know cross-functional or inter-departmental cooperation requires compromise, but how did you manage the

    potential for conflict? Who made the final decisions about the goals?

    Nicole acknowledged this point, Each department developed and presented its goals. Then, the entire transition team

    evaluated

    the

    goals

    in

    an

    attempt

    to

    integrate

    them

    into

    a

    cohesive

    plan.

    Some

    goals

    overlapped

    and

    were

    easy

    to

    address,

    but others required negotiation, for example, how and what types of data would be collected.

    I made the final decision on all goals as well as how the transition between forum platforms would take place, said

    Bob. Advertising space pricing and corporate partnership development were included as part of the overall goal

    development processes and all financial projections were handled byJose and myself. The three of us collaborated to

    develop promotional efforts to target site members, but the final goals were submitted for approval to the Executive

    Vice President of Corporate Sales, the Senior Vice President of Marketing, and the Senior Vice President for

    Communications.

    However,

    we

    really

    wanted

    to

    and

    continue

    to

    strive

    for

    community

    and

    engagement

    within

    this

    virtual

    community.

    3.5. Virtual communities

    CavFanatic is a virtual community. These communities are information sources and places of social interaction (Mason,

    1999; Rheingold, 1991, 1993). They can be built around a social interest (e.g., fan site for a sport team, gathering point for

    individuals afflicted with cancer) or developed around products and services (e.g., Hersey chocolate fan club) (Acosta &

    Devasagayam, 2010; Green, 2001; Maffesoli, 1996). Some scholars argued that social communities in digital spaces emerged

    because of a reaction to the social fragmentation of the modern world (Flew, 2002). Others noted the constant gathering of

    people

    through

    human

    history

    and

    it

    should

    not

    be

    a

    surprise

    that

    people

    should

    seek

    out

    others

    with

    similar

    ideas

    or

    backgrounds in the digital world (Flew, 2002).

    Emerging social media platforms, such as FaceBook and Twitter, augment traditional websites as a way to develop

    connectivity and interactivity among individuals (Grant, 2006; Mangold & Faulds, 2009). Social media platforms help

    individuals seek out connections and relationships with others (Safko, 2010). As digital communication moves in this

    direction, it brings about a need for increased interactivity by sport marketers with their fans (Safko, 2010).

    3.6. Building digital structures

    Developing andmaintaining CavFanatic.com is complex, thoughtNatalie. For awebsite as complicated as CavFanatic, did

    the teamplan for the technology side as extensively as theyhad the strategic goals?Nataliedidnotwant to call out anyone in

    any way as this was her first day with the team, but she thought the process had to be more complicated than the three of

    them

    made

    it

    appear.

    Looking

    at

    Bob

    Franklin,

    she

    said,

    Bob,

    how

    did

    you

    balance

    existing

    digital

    structures

    with

    the

    addition

    of

    new

    components to the online experience? Were there any problems with this from the start? Now?

    He replied, My primary concern came from the transition from the old forum area on the Cavaliers website to the new

    one onCavFanatic. Since I havefinalwordon the entireCavFanatic site, all successes andproblems land atmydesk.However,

    no serious problems occurredwith the transition and the ones thatdid occurweremanageable, you knowjust bugs and easy

    things

    to

    fix.

    We

    want

    to

    use

    the

    latest

    technology,

    but

    we

    use

    what

    we

    need

    and

    what

    we

    can

    manage.

    Jose

    jumped

    in,

    We

    dont

    want

    to

    get

    too

    excited

    about

    a

    piece

    of

    software

    or

    application

    that

    might

    offer

    a

    little

    return

    for a big investment. For us, we need to provide the fans with a stable platform, one they can guarantee will work 24/7,

    especially around game-days. Keeping the site available is a key element to develop community. If the fans have no place to

    go, they cannot connect with us or each other. Communication is key; engagement, opportunities, fun.

    Content updates are key for us, especially news andplayer information like injury updates,Nicole noted. Content is

    key to our brand. Blogs, FaceBook, fresh videos; it all drives our brand.

    3.7. Building brand in the digital space

    CavFanatic

    represents

    a

    new

    brand

    and

    a

    brand

    extension

    for

    the

    Cavaliers.

    Building

    this

    new

    brand

    requires

    maintaining

    elements

    of

    the

    Cavaliers

    brand

    while

    simultaneously

    providing

    a

    platform

    for

    the

    fans

    to

    (co)construct

    what

    CavFanatic

    standsfor, both among themselves (community) and with the team (relationship). In otherwords, the new community mustfitwith

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    the overall values and goals of the Cavaliers and their fans (Bridges, Lane Keller, & Sood, 2000; Brudvig & Raman, 2006).

    Reconciling traditional strategic marketing with ideas of engagement and (co)construction requires a perspective

    change regarding brands (Grant, 2006; Nufer & Buhler, 2010; Santomeir, 2008). Rather than being static and stable, brands

    need tobecome part of the social fabric, almost as a new societal custom (Grant, 2006).Marketing strategy for brands must be

    fluid;a lifestyle within a setofcultural ideasaccessible andmalleable to individual tastes (Horne,2006;Grant,2006;Maffesoli,

    1996).

    Since people are the center of the social media world, the individuality of sport fans, coupled with the (co)constructed

    nature

    of

    fandom

    itself,

    makes

    it

    challenging

    to

    apply

    traditional

    brand

    personality

    frameworks

    to

    fan

    sites

    (Lampel

    &

    Bhalla,2007; Maffesoli, 1996; Pentzold, 2010). These sites are built for people with varying identities, identification processes, and

    personality elements that comprise their fandom (Braunstein& Ross, 2010; Hou, 2003). In the digitalworld, diversity breeds

    individuality and community at the same time. Fluid strategies, grounded in organizational values, are needed to reach

    individuals,

    while

    helping

    to

    facilitate

    communities,

    while

    reaching

    the

    traditional mass audience (Grant, 2006). These are

    the challenges facing sport marketers as they plan in todays digital world.

    3.8. Building the brand with and for the fans

    So far,Nataliewas impressedby the strategicmarketing ofCavFanatic. In hermind, though, she continued towonderwhy

    the

    team

    should

    develop

    a

    new

    site

    when

    the

    fans

    feedback

    indicated

    they

    were

    happy

    with

    the

    original

    site.

    Earlier,

    you

    mentioned

    working

    closely

    with

    the

    fans.

    I

    would

    be

    surprised

    if

    some

    of

    the

    fans

    were

    not

    happy

    with

    the

    move,

    if

    only

    because

    they

    did

    not

    like

    change.

    Why did

    you

    fix

    what

    didnt

    seem

    to

    be

    broken?

    she

    asked.

    First and foremost, we wanted to make sure the foundation of what was successful for us on the existing

    www.cavs.com

    forum

    areas

    remained

    intact.

    The

    absolute

    last

    thing

    we

    wanted

    to

    do

    was

    change

    the

    forum

    culture,

    answered Nicole.

    Jose added, Our plan from the start was to include the fans in the planning and goal development process. To do this, we

    held a series of online town-hall stylemeetings.Weused instantmessage chatplatforms toobtain suggestions, opinions, and

    feedback about the process and future site content. The fans, as only they can be, were energetic and enthusiastic about the

    move.

    Yeah, the support from their feedback was the major decision maker for this initiative and gave us the confidence to

    proceed, said Nicole. We like the information and data gathering ability offered by a virtual community, which is

    why

    its

    free,

    but

    registration

    is

    required.

    However,

    we

    did

    not

    want

    to

    take

    advantage

    of

    our

    fans.

    Engaging

    them

    in

    dialogue

    allowed

    us

    to

    explain

    our

    thoughts

    to

    them

    and

    to

    let

    them

    share

    their

    thoughts

    with

    us.

    We

    cant

    doeverything they want, but we need to see what they want and do our best to provide it for them.

    Jose

    also

    noted,

    Our

    main

    website

    averaged

    around

    five

    million

    page

    views

    per

    month

    and

    over

    250,000

    unique

    visitors per month during the 20072008 season. After launching CavFanatic, we saw an average of over six million

    total page views during the first eight months for it. We expect this growth to continue

    In this folder, we put several pages of data about CavFanatic to help you understand where we have been in the past

    few years, Jose said handing Natalie a wine and gold folder. It should help you get acquainted with us from both

    process

    and

    outcomes

    standpoints

    (please

    see

    Appendix

    A).

    So you believe the CavFanatic brand was an easy sell to the fans? Natalie asked.

    Definitely, their loyalty to our brand is important because we made the CavFanatic site adaptable to fan needs so we

    can provide numerous opportunities for entertainment, facilitate fan bonding, and allow new traditions to develop,

    said Jose. The key is that we provide these opportunities and not a non-affiliated, third party.

    I spent many months exploring the ways we could utilize Web 2.0 elements on the site. I really wanted user

    generated content to drivemany of the sites social aspects. When fans can express themselves, they get to know each

    other in a personal basis. So do we. Thats why we offer the opportunity to upload photographs and videos and even

    allow fans to create groups and blogs in addition to simple chatting; its another product attribute for the fans. We

    want

    to

    engage

    them

    emotionally,

    functionally

    in

    as

    many

    ways

    and

    as

    often

    as

    we

    can,

    acknowledged

    Bob.

    From

    her

    own

    experience,

    Natalie

    knew

    personal

    pages

    can

    be

    created

    on

    forum

    sites

    to

    allow

    fans

    a

    space

    where

    they

    could

    demonstrate

    support

    for

    the

    team.

    The

    forum

    area

    is

    the

    central

    feature

    of

    the

    CavFanatic

    site

    and

    gives

    the

    members

    avoice, although moderators have overall control of the content (e.g., rules, locking threads).

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    Natalie asked, Bob, do you watch over the content and the chat rooms yourself? It seems like a great deal of work. How

    does

    this

    process

    work?

    No,

    no.

    I

    can

    do

    it,

    but

    others

    are

    also

    involved.

    The

    sheer

    number

    of

    forum

    pages

    makes

    it

    hard

    for

    one

    person,

    Bob

    answered. We strive to have a place where fans can say what they believe, but we do monitor for language and

    content. We find the fans appreciate this and police themselves.

    She turned to Nicole, You spoke of helping to facilitate community by offering interesting experiences. Have you offered

    any recently?

    We did a few creative ones, she said laughing. One time the fans were able to coin the name of former Cavalier Mo

    Williams running floater, called the Mo Flow. They submitted new nicknames for Shaquille ONeal when he signed in

    200910 and even style designs for Daniel Gibsons next haircut.

    Jose pointed to the folder he gave Natalie earlier and said, Over 11,000 members registered with CavFanatic in the first

    year and you can see more current figures there. We expect some fluctuation in the numbers, but we are happy with the

    growth

    curve

    and

    expect

    it

    to

    continue

    (Table

    2).

    Our forum areas are broken into different topic areas, such as Team Talk, which is the main forum for Cavaliers

    information, and Rumor Mill, FreeAgency, Trade Ideas, and Draft Talk. While we cannot post rumors as official news, we

    providespace for fans tochat about these issues anddonot try to interfere with thedebates. Ifnot, they would simply find

    other places to chat about these topics and we would lose out on engagement opportunities, data, and user generated

    content. Other forum areas were developed to capitalize on the fans overall sport interests, such as Off-Topic, which

    includes content not related to basketball at all, and the section about the Indians and Major League Baseball. We try to

    capitalize on fan interest byhaving a ticket section todiscuss items of interest thereaswell asaQ&A forum tohelp answer

    questions

    about

    CavFanatic,

    the

    team,

    or

    anything

    else

    a

    fan

    might

    need,

    said

    Nicole

    (Table

    3).

    We found the average fan visit to CavFanatic is over ten minutes and we are in the top three of page views and video

    streaming in the entire league, said Bob. The fans click through to almost four pages per visit and if you think of the

    number of posts that can be on a particular page, thats quite a lot. The content fluctuates because basically, the videos

    are uploaded user generated content by fans. The fans control this and we found we have around 3033 pages at any

    given time in a month. We leave the content up as long as the fan wishes to keep it up. Wewill remove it if someone

    finds

    it

    offensive

    or

    if

    it

    includes

    copyright

    protected

    content,

    things

    like

    that.

    If

    we

    move

    to

    another

    platform

    provider,

    then

    we

    might

    purge

    some

    of

    the

    content

    since

    it

    might

    not

    transfer

    to

    the

    new