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Digital Nutrition and ‘Screenagers’: Navigating students towards the best of digital technology. Jocelyn Brewer Registered Psychologist | Digital Nutritionist MASCOT PUBLIC SCHOOL
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Page 1: Digital Nutrition - Parent presentation - Mascot PS

Digital Nutrition and ‘Screenagers’: Navigating students towards the

best of digital technology.

Jocelyn BrewerRegistered Psychologist | Digital Nutritionist

MASCOT PUBLIC SCHOOL

Page 2: Digital Nutrition - Parent presentation - Mascot PS

DISCLAIMER

• This is general information not intended as treatment for specific cases.

• I cant comment on specific cases or children, but we can discuss afterwards (or get in touch).

• I really love the internet, games and my iPhone.• I don’t work for anyone who is related to the

games, internet, apple etc industries.

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Hello: I’m Jocelyn

• Taught high school social science for 5 years.• Retrained as a school counsellor in 2008.• 4th year thesis was on Year 10 boys and their use of the

Interwebz for leisure and learning.• Became a registered psychologist in 2012.• Replicated my 4th year research in 2014.• Won $15K NSW Premiers Teacher Health Education

Scholarship for Digital Nutrition in 2014 USA study tour May/June 2015.

• Started MAppSci at USyd Health Sciences in 2015.• Tweets @jocelynbrewer

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I screen, you screen, we all scream for our screens!

Techno-tantrums! Techno-stress!

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We got good at technology, fast.

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Technology underpins youth culture(and is like a magic engagement pill)

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A detour into Digital Citizenship

My focus is on impacts of use and overuse NOT the cyber bullying or cyber safety aspects (stacks of resources on these already exist)

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Digital Nutrition: What it’s NOT about

• Cyber-bullying and its prevention• Cyber-safety and awareness (privacy etc)• Delivering e-Therapy solutions for mental health• Software to block or ban kids from being online

(they don’t need an app for that).

<These already have tonnes of resources involved>

Page 9: Digital Nutrition - Parent presentation - Mascot PS

Preventing ‘internet addiction’ = Digital Nutrition

• I started talking about ‘digital nutrition’ about a year ago, it’s still very new.

• Builds on healthy eating pyramid/paradigm that people can relate to (sometimes/junk foods, superfoods etc)

• Rise of Digital Detox and Digital Diets how about teach sustainable skills to kids to avoid need to detox?

Page 10: Digital Nutrition - Parent presentation - Mascot PS

Using what we’ve learnt from plates and pyramids

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Many names for the issue

Internet Addiction Disorder (IAD) orProblematic/Pathological Internet Use (PIU) or Internet/Technology/Smartphone Addiction or

Nomophobia (no mobile phone phobia)And now in DSM5 – Internet Gaming Disorder (IGD)

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BRAIN DEVELOPMENT

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Basic neuroscience!!

Page 14: Digital Nutrition - Parent presentation - Mascot PS

Quadrune brain theory

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Executive Functioning skills what separates kids from adults

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Blue = mature brain

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Adults brain vs kids brain

• Brain development occurs (generally) from back of head to front of head – with lots of connections in between.

• Use of technology can shape and change the way that ‘natural’ brain development occurs.

• Technology use can shape very narrow cognitive skills, leaving gaps in overall skills (verbal especially).

• For the first time in human history, technology is now mobile, wifi is almost everywhere and an expected part of everyday life.

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PARENTING WITH TECHNOLOGY

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What is this?

What does it do? What is it capable of?We know, we understand it’s limits/capacity….

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What are these? How do you play them?

MANY PARENTS DON’T KNOW!

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The challenge: understanding their world

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Digital and Gaming culture

• Its not just a thing they do• Its their world, its as real as ‘real life’• Invalidating it, says they’re not important.• The hard core gamer stereotype is not the

average gamer – a huge number of people are now gaming daily.

• Remember your own childhood and relationship to your parents!

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The challenge: Screen-time limits• Not all screen time is created equally.• Time is too simple a metric to be measuring

screen time and device use via (yet its what China diagnoses ‘addiction’ to the internet based on).

• Consider that some activities are superfoods, others are empty calories.

Page 24: Digital Nutrition - Parent presentation - Mascot PS

Screen-time (aka SBMU).

• The American Academy of Pediatrics guidelines for screen time (screen based media use - SBMU) are from 2001.

• These guidelines are prehistoric revised in 2013 but only in that they added recommendations around when/where used and for ‘screen-free’ time.

• This is virtually impossible! See Houghton et.al. 2015 (UWA).

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The challenge = finding digital broccoli(then getting kids to love eating it)

(then getting kids to choose it over other options)

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Indie Games: digital broccoli?• There are over 120 games in the Games for

Change PLAY library• Games for social impact, education, empathy!• Commercial titles are like Hollywood, find the

gems

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Apps for health and wellbeing

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The challenge: role modelling

KIDS ARE WATCHING (then maybe copying) EVERYTHING YOU DO!!

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What do they see? What do they interpret?

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The challenge: too many choices

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Evaluating/reviewing the quality of apps/games

• 1.6 million apps, no credentialing of those who make apps and label them ‘educational’.

• Overwhelm of parents as peer pressure increases for kids to have games etc.

• Only system of review has been star ratings by users.

• Look to trusted websites and organisations for reviews Common Sense Media, Australian Council on Children and Media (ACCM). etc

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Two parts to tech use

1. The Device (s) 2. The social and emotional skills that go with

using the device responsibly.

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Emotion regulation andenhancing communication

• 123 Magic and Triple P Parenting • Talk less, listen more by Michael Hawton • Read work of Dr Dan Seigel on whole brain

child and emotion regulation.• This is the hard bit, dealing with

uncomfortable feelings when we’re told to be ‘happy’!

Page 34: Digital Nutrition - Parent presentation - Mascot PS

Marshmallow test for the digital age?

Ability to delay gratification increases many predictors of success and adjustment etc

– Walter Mischel, Angela Duckworth

Page 35: Digital Nutrition - Parent presentation - Mascot PS

Soft skills not software!• Software cannot replace good parenting• Experts consider that trust and

communication trumps the use of software (unless there are pre-existing issues).

• Implications of outsourcing tricker aspects of parenting to software companies.

• Some egs for when you need to regain control: KoalaSafe, TeenSafe, ScreenRetriever, ParentWare, LearnMeter

Page 36: Digital Nutrition - Parent presentation - Mascot PS

Set guidelines and set them early

When you give your child a device, you need to give them the skills that go with using the device• WHAT YOU USE• WHERE YOU USE• WHEN YOU USE

Consider the CONTEXT & FUNCTION of tech use

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What you use tech for

LEARNING or LEISURE?

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Where you use technology• In a common area, with parental supervision• Set tech-free times & create tech-free activities• NOT IN BEDROOMS or ALONE • Not during dinner time• Not while walking/moving

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When you use technology

• Not before school• Not until after homework is completed• Not if you have breached other rules at home• Not for more than 1 hour at a time/in a row.• Not for an hour before bedtime

• Suggestions?

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Communicate the rules

• Write them on a poster, make it visible, refer to it often.

• Create technology rewards in line with other chores and responsibility – When you do <goal behaviour> you get <tech reward>.

***Some say that this is dangerous, as sets up time online as a currency***• Be consistent – do what you say you will, get both

parents and key family members to uphold the same rules. Empty threats will make things worse!

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Further information and resources

Resources on www.jocelynbrewer.com