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DIGITAL MEDIA LITERACY EDUCATION /
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DMLcentral Working Papers // Youth & Participatory Politics // November 6, 2011 exploring the possibilities of digital media and the networked world of the twenty-first century
by Joseph Kahne Mills College [email protected] Jessica Timpany Feezell University of California, Santa Barbara [email protected] Namjin Lee College of Charleston
[email protected]
To be published in the International Journal of Communications
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Digital Media Literacy Education and Online Civic and Political Participation
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Digital Media Literacy Education and Online Civic and Political Participation Joseph Kahne Mills College [email protected] Namjin Lee College of Charleston
[email protected] Jessica Timpany Feezell University of California, Santa Barbara [email protected] November 6, 2011 Acknowledgements: We are enormously grateful to the MacArthur Foundation and the Center for Information and Research on Civic Learning and Education (CIRCLE) for funding and support that enabled this work. Chris Evans and Ellen Middaugh played significant roles related to the conceptualization and implementation of this study. Paul Mihailidis and Eszter Hargittai also provided very helpful feedback. Of course, despite all this help, we take full responsibility for our analysis and conclusions
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Abstract
Can media literacy education promote and improve youth engagement in civic and
political life? Unfortunately, to date, there have been almost no quantitative
assessments of the frequency or possible impacts of media literacy education. This
study draws on a unique panel data set of a diverse group of youth in high school and
college settings. It finds that exposure to media literacy education is not strongly related
to demographic variables. In addition, with controls for prior levels of online political
activities, for political interest, and for a broad range of demographic variables, this
study also finds that digital media literacy education is associated with increased online
political engagement and increased exposure to diverse perspectives.
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Digital Media Literacy Education and Online Civic and Political Participation There is a stark contrast between youthsʼ participation with new media and their
civic and political participation. When judged by traditional standards, levels of civic and
political commitment, capacity, and activity by youths are the lowest of all demographic
groups and until recently have been declining (Macedo et al., 2005). At the same time,
youth are highly engaged with digital media, such as social media, blogging, video
games, and smart phones (see, e.g., Kahne, Middaugh, & Evans, 2008; Lenhart. et al.,
2010). Youth, in fact, are frequently the generation that is closest to innovation (Krueger,
2002; Mossberger, Tolbert, & McNeal, 2008).
Engagement with new media has the potential to strengthen young peoplesʼ
participation in civic and political life. Educators, policymakers, foundations, and others
are considering ways to develop desirable bridges between these two domains (for
examples, see the National Broadband Plan (2010), the Center for Media Literacy, and
the National Association for Media Literacy Education). The present study represents
one of the first efforts to assess quantitatively the frequency and distribution of digital
media literacy activities in high schools and post-secondary settings and whether it can
increase the likelihood that youth will engage with digital media in ways that support
civic and political participation.
The State of Youth Civic and Political Engagement
There are many signs that youthsʼ levels of participation in civic and political life
are lower than desirable. Fewer than 23% of youth aged 18–29 voted in the 2010 mid-
term elections (CIRCLE, 2011). Broader indicators of civic and political engagement
highlight problems as well. For example, in 2008, 55% of those aged 18–29 were
judged to be “disengaged” in a report by the National Conference on Citizenship (2008;
also see Zukin et al., 2006).
Not only are levels of civic and political participation low, they are alarmingly
unequal. For example, young people with more education are far more likely to vote
than their lesser-educated counterparts (CIRCLE, 2008, p. 1). Similarly, compared with
those who have no college experience, those aged 25 or older who have a bachelorʼs
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degree are more likely to report working with others on a community problem (45% vs.
32%, respectively), meeting to discuss community issues (45% vs. 21%), and
volunteering in the past year (72% vs. 43%) (National Conference on Citizenship, 2008).
There are also disparities associated with socioeconomic status (SES). Roughly 75% of
those in the top 20% of measures of SES participate in offline political activity, while the
percentage drops to about 32% for those in the bottom 20%. These disparities are also
apparent online. While 65% in the top quintile reported engaging in one of five online
political activities, only 10% of those in the bottom quintile made the same claim
(Schlozman, Verba, & Brady, 2009).1
In part, low levels of some traditional forms of civic and political engagement may
reflect a shift in the priority youth place on varied kinds of activities. For example, as
scholars such as Lance Bennett (1998) have noted, youth grant significance to political
expression and enact it in ways that differ from those of earlier generations. This
movement entails a shift away from civic and political engagement that aims to influence
elites and state institutions toward a range of more direct forms of lifestyle politics and
politics that emphasize self-expression and self-actualization (Bennett, 1998; Dalton,
2008; Zukin et al., 2006). As Zukin et al. (2006) detail, these shifts have roots in broad
social and economic shifts that began well before the introduction of Web 2.0, but there
are many ways in which expanding opportunities for participation with these digital
media have likely augmented this transformation. In particular, as Rheingold (2008),
Levine (2008), and others argue, there are many ways that the public voice so many
young people express online through blogs, wikis, and other means can help forge a
bridge between media production and civic engagement. Moreover, the strength of that
bridge and the extent to which youth use it will depend, to a significant degree, on their
levels of digital media literacy.
The Civic and Political Potential of Digital Media Literacy
1 Interestingly, the difference between those who had attended college and those who had not diminished markedly when it came to posting political material on blogs or engaging politically on social networking sites. While it was 28% for overall political activity, it was only 7% for these activities (Smith et al., 2009).
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Media literacy can be defined as “the ability to access, analyze, evaluate, and
create messages in a variety of forms” (Aufderheide & Firestone, 1993, p. 7). It
describes a set of capacities related to media consumption and creation that one can
acquire. Digital media literacy extends the traditional understanding of media literacy to
include new skills that are required to navigate todayʼs new media environment, and it
includes creative production and instruction on how to evaluate and use information
critically (Buckingham, 2003; Jenkins, 2006).
The importance of digital media literacy in relation to civic and political life can be
manifold. Perhaps most fundamentally, digital media literacy is seen as a way to
promote online forms of civic and political engagement. Indeed, digital media
technologies are now a central component of civic and political life, especially for young
people. For example, Kohut (2008) found that 37% of those aged 18–24 received
campaign information during the 2008 presidential election from social networking sites
(more than did so from newspapers). Only 4% of those aged 30–39 did so in this way,
and for older adults the numbers drop still further. Similarly, 41% of those aged 18–29
went online during the campaign to watch candidate interviews, debates, speeches, or
commercials (Kohut, 2008). Countless Web sites provide information on political and
social issues, blogs provide exposure to varied perspectives, and a growing sector of
video games create simulations of civic action and political life. These games expose
players to a host of social issues such as global hunger, animal rights, the environment,
immigration, and urban development (see http://www.gamesforchange.org). Moreover,
youth need not be passive consumers in relation to issues about which they care. Digital
media provide many ways for youth to voice their perspectives, share information,
contact officials, create artistic statements related to civic and political issues, and
mobilize others (Benkler, 2007; Jenkins, 2007; Shirky, 2008). To take full advantage of
these possibilities—and to do so ethically and effectively—youth need opportunities to
learn about and practice these skills (Gilbert, 2009; Rheingold, 2008).
In short, digital media literacy may expand the degree to which youth tap the
affordances of the Web to engage in civic and political activities online (such as seeking
out information, producing content, or engaging in dialogue on civic and political topics)
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that will help offset their generally low levels of civic and political engagement by
boosting their online engagement. In addition, this online engagement may boost offline
engagement as well. Studies show that when youth and adults seek out information and
participate in discussions online, there is an increase in their overall levels of civic acts,
such as raising money for charity or volunteering, as well as political acts, such as
working on a campaign, attending a political speech, or voting (McLeod, Kosicki, &
McLeod, 2009; Mossberger, Tolbert, & McNeal, 2008; Shah, McLeod, & Lee, 2009).
While many highlight the positive potential of online engagements, concerns are
also raised that lead some to advocate for media literacy. For example, many scholars
have expressed the concern that the ways in which online environments enable
individuals to choose what they read and with whom they interact may lead those who
are engaged in online discussions of societal issues to enter echo chambers, where
they are primarily exposed to and interact with only those who share their ideological
viewpoints (Sunstein, 2001).
A rich tradition in political theory details the benefits of exposure to divergent
viewpoints and the dangers of being exposed to only those with whom one agrees.
Exposure to divergent views have been viewed as a means of promoting reflection,
reaching a better understanding of complex issues, and developing a deeper
appreciation of otherʼs viewpoints (Arendt, 1968; Habermas, 1989; Mill, 1956). Empirical
studies have also found that exposure to divergent viewpoints can enhance an
individualʼs knowledge of actual public opinions, their tolerance, and their sense of the
legitimacy of democratic outcomes (See Brundidge & Rice, 2009, for a review).
Although such opportunities are less frequently framed positively, it also appears that
there can be benefits associated with interactions with those who share oneʼs views.
Such experiences can promote greater civic and political participation and a deeper and
often more conceptually coherent understanding of oneʼs perspective (Jamieson &
Cappella, 2008; Mutz, 2006). The value of exposure to both those who share oneʼs
views and those who do not was well detailed by John Dewey (1916). He argued that
the strength of a democratic community could be assessed by the number of interests
that were consciously shared and by the level of full and free interplay with those who
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hold alternative perspectives. Media literacy might well further these priorities, by
increasing youthsʼ ability and desire to seek out others who do and do not share their
views on varied societal issues.
The Frequency and Distribution of School-Based Media Literacy Activities
While it is common for adults to view youth as “digital natives” (Tapscott, 1997),
studies have demonstrated that many youth lack media literacy skills (Hargittai, 2010).
In addition, studies indicate that digital media skills are unevenly distributed, with those
from privileged backgrounds demonstrating higher-level digital knowhow compared with
those of lower socioeconomic status (Hargittai, 2003, 2010; Norris, 2001). School-based
media literacy activities provide a means of responding to these gaps in digital media
literacy among youth.
Unfortunately, even though many states, schools, and organizations have stated
a desire to increase the level of digital media literacy education in our schools (see
Hobbs, 2004, for a summary of such initiatives), very little empirical research on the
frequency or distribution of media literacy education has been published (David, 2009;
Hobbs, 2004). As Brown and Schwarz (2008) document, “the state of critical media
literacy in U.S. secondary schools is difficult to determine” (p. 483). There are no
nationally representative studies on which to draw. In fact, there are no large-scale
surveys at all that assess the frequency of digital media literacy education in K–12
schools. Similarly, while there is evidence (Kahne & Middaugh, 2008) that higher-
socioeconomic-status, higher-achieving, and white students experience more civic
learning opportunities, such as service learning and classroom discussion of
controversial issues, we do not have any evidence regarding the distribution of digital
civic learning opportunities or more general media literacy curricula. Indeed, we could
not find a single quantitative assessment of media literacy education among high school
students in the United States that measured the frequency of media literacy education
or whether it was distributed equally.
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The Impact of Digital Media Literacy Curriculum There are also very few quantitative studies of the impact of digital media literacy
education on civic outcomes. In fact, there are very few empirical studies of the broader
(noncivic) impact of media literacy courses (see Hobbs & Frost, 2003). In a response to
this gap, Mihailidis (2009) looked at the civic learning outcomes of a course at the
University of Maryland. His quasi-experimental study of 239 students found that those
enrolled in a media literacy course increased their ability to comprehend, evaluate, and
analyze media messages. At the same time, his findings suggest that these courses
promoted negativity and cynicism about the news media and that more could be done to
promote active citizenship.
Conceptual work in this area is more common. Jenkins (2006) argues that
increased digital media literacy education has the potential to close the digital media
“participation gap”—the variation in engagement with digital media (Hargittai & Walejko
2008)—among youth by providing the skills and opportunities that will enable active
participation in the public sphere. Working in a related vein, Rheingold (2008) outlines
ways in which participatory pedagogies can be used by educators to activate youthsʼ
public voice via online platforms and build strong connections to civic and political
issues about which they care. Other work suggests that many more traditionally
conceived literacy skills, such as interpersonal skills and strategic planning, can be
effectively taught through digital media because of youthʼs familiarity and regular use of
new media (Buckingham, 2003). Buckingham, Jenkins, and many others also express
the need for critical media literacy skills; youth need support to learn how to effectively
judge the credibility of what they find online and how to identify and compare various
ideological and political messages.
Research Questions As detailed above, there is a significant need for studies that examine both the
frequency and the distribution of current practices and their impact. Specifically, this
study aims to address four questions:
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RQ1: How frequently do youth experience digital media activities in school
contexts? RQ2: How equitable is exposure to digital media activities?
RQ3: Do digital media literacy activities foster online political participation?
RQ4: Do digital media literacy activities promote exposure to diverse viewpoints?
Methods
Data
Our exploration of these questions draws on two sets of panel data. The first
panel (henceforth, high-school panel) was performed with 1,203 California high school
juniors in 2006 (T1) by conducting surveys with entire high school classrooms. The
following year, in 2007 (T2), we revisited the same schools and administered follow-up
surveys to 502 students who had taken the survey the year before. This represents a
panel retention rate of 41.7%. Our rate of attrition was due to students transferring from
the school, students being absent on the day of the survey, and our limited time to
conduct surveys in the schools (which meant that we could not survey students in every
senior classroom).
Students in this panel came from seven high schools. To minimize selection bias,
we surveyed entire classes of juniors during class time. Selection of these classes was
based on class schedules and the availability of the computer lab where the surveys
took place. We did not select classes on the basis of studentsʼ experiences of digital
media literacy activities or their exposure to new media in general. We conducted
regression analysis (not reported here) and found that the demographic characteristics
of both samples were statistically similar, with the exception that there were more
Latinos in T1 than T2. The districts and schools were purposively selected to ensure a
diverse range of demographic and academic characteristics. The percentage of
students receiving a free or reduced-price lunch varied widely across schools, from 1%
to 83%. In addition, the sampled schools reported average Academic Performance
Index (API)2 scores ranging from the bottom 20% to the top 10% of all the high schools
2 The API is a single-number summary of scores on several standardized tests, including in math, language arts, and science.
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in California. Of those students who identified their ethnicity, 36.7% were white, 30.8%
were Asian American, 18.2% were Latino, and 7.6% were African American.
The second panel includes 435 respondents who were initially surveyed in their
high school junior or senior years between 2005 and 2007 and who were resurveyed in
2009 after the 2008 presidential election (hereafter, post-high school panel). These
students came from one of 21 different schools, each located in a different district in
California. Schools were purposively selected to ensure a diverse range of demographic
and academic characteristics. We contacted schools and, in addition to providing data
on their schools, offered them funds as compensation for the time they put into working
with us on data collection. To minimize selection bias, we surveyed entire classes of
juniors and seniors during class time. Selection of these classes was based on class
schedules and the availability of the computer lab where the surveys took place. We did
not select classes on the basis of studentsʼ experiences of digital media literacy
activities or their exposure to new media in general. Since all students took the initial
survey, our initial sample was in some ways better than a traditional phone sample,
where many choose not to participate. However, only some (1,305 out of 5,505, or
23.7%) who were surveyed while in high school agreed to let us contact them again
once they left high school. Using e-mail, phone numbers, and mailed surveys, we were
ultimately able to contact 435 of those who gave us permission to take the T2 survey.
This represents a panel retention rate of 33.3% against the baseline sample (N = 1,305)
and 7.9% (=23.7% × 33.3%) against the total pool of survey respondents (N = 5,505).
We examined differences between the original sample and the sample of individuals
who took the T2 survey in 2009 and found some differences on the basis of gender,
political interest, and grade point average but no differences in digital media
participation.
This sample covers schools that enroll mostly white students (19.0%), schools
that enroll predominantly students of color (42.9%), and schools that are racially mixed
(38.1%). The percentages of students receiving a free or reduced-price lunch also
varied widely across schools, from 0% to 92%. In addition, the sampled schools
reported average API scores from the bottom 10% up to the top 10% of all the high
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schools in California. The selection of diverse schools was reflected in the racial
makeup of the high school students who participated in our survey. Of those students
who identified their ethnicity, 22.0% were white, 27.2% were Asian American, 38.5%
were Latino, and 5.5% were African American. While diverse, these sample populations
are not representative of the population of the state. The panels reflect student
averages for the state of California for white students (29.4%) and African-American
students (7.6%) but underrepresent Hispanic and Latino students (48.1%) and
overrepresent Asian-American students (8.1%) (Ed-Data, 2011).
While a national sample would be preferable, we have no reason to believe that
relationships between variables would differ in the broader population after controlling
for demographic variables that differ between samples. We do, however, believe that
the descriptive data on youth, school, and online experiences should be interpreted with
caution. For example, given the centrality of the technology industry in the state, it is
possible that studentsʼ levels of engagement with online environments and teachersʼ
attention to digital media may be greater than in other parts of the country. In addition, it
would have been ideal to have had enough schools to be able to perform school-level
analysis, but given the small number of schools involved and the fact that our follow-up
samples may not be representative of the schools these students attended, we
performed only individual-level analyses.
We believe that this data set is quite unique. Indeed, we know of no other panel
survey of a broad and diverse sample of youth that examines the relationship between
digital media literacy activities and a range of digital media practices that are likely
supports for civic and political engagement.
Measurement Three groups of variables were created from the two sets of our panel data: (a)
indicators of online civic and political engagement (outcome variables), (b) measures of
digital media literacy activity, and (c) demographic variables. We used some of these
survey items on prior surveys. We also conducted several focus groups with high school
students in 2005 to clarify how they were interpreting our items.
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Indicators of online civic and political engagement
We examined two dependent variables: politically driven online participation and online
exposure to diverse perspectives. Politically driven new media participation comprised
three questions gauging, on a six-point scale ranging from “never” (0) to “several times
a day” (5), how often respondents (a) used blogs or social networking sites to share or
discuss perspectives on social and political issues, (b) used the Internet to get
information about political or social issues, and (c) used e-mail to communicate with
others who are working on a political or social issue. We averaged the three scores to
construct an index of politically driven new media participation. Reliability estimates
(Cronbachʼs α) for this measure on the pre- and post-surveys ranged from 0.72 to 0.82.
Exposure to divergent perspectives measured, on a five point Likert scale
ranging from “strongly disagree” (1) to “strongly agree” (5), the degrees of agreement
with the following four statements: (a) Iʼve gotten new perspectives on societal issues
because of my online activities, (b) Iʼve had online conversations with people who have
different values or political views than I do, (c) Iʼve been able to connect with people
who care about the same things that I do through the Internet, and (d) Iʼve been able to
connect with people who share my views about ways to create a better world through
the Internet. Results from exploratory factor analysis clearly indicate that these items all
load on one factor. As a result of online activities, few individuals are exposed only to
perspectives with which they agree or disagree (for a related finding, see Gentzkow &
Shapiro, 2010). Individuals tend to experience either both sets of perspectives or
neither. Reliability estimates (Cronbachʼs α) for this measure on pre- and postsurveys
ranged from 0.82 to 0.86.
Digital Media Literacy Activities
In this study, we were particularly interested in digital media literacy activities that
might support online civic and political engagement. In an effort to assess the
opportunities students had to develop digital media literacy, we asked four questions
about classes our respondents had taken during the school year that the surveys were
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taken (in the high school panel) or about classes they had taken during the past 12
months (in the post-high school panel). Specifically, students were asked how often in
their classes they (a) had learned how to assess the trustworthiness of online
information, (b) were required to use the Internet to get information about political or
social issues, (c) were required to use the Internet to find different points of view about
political or social issues, and (d) were given an assignment where they had to create
something to put on the Web. These items focus on broad categories of activity. They
are hardly exhaustive of the range of activities designed to promote digital media
literacy and do not enable us to drill down deeply to characterize best practices. Rather,
these data provide a sense of how frequently students are required to employ some of
the affordances of digital media while in school and to consider how having these
curricular experiences may influence youth activities during their discretionary time.
All of these items were assessed during the second wave of each panel on a
four-point frequency scale ranging from “never” (1) to “very often” (4). For the post–high
school panel, these questions were not asked of those who were not enrolled in an
educational institution. An index for digital media literacy instructions was created by
averaging four scores (α = 0.75 for the high school panel; α = 0.82 for the post-high
school panel).
Demographic, Educational, Political, and Media Use Variables
Demographic and educational variables. While our primary focus was on
exposure to media literacy activities, we were able to include a number of variables that
captured the demographic, educational, political, and media use characteristics of our
sample. Since, as indicated below, prior studies have found that these variables may
well be related to our dependent variables, including them in our analysis helped to
isolate the effects of media literacy activities. Specifically, we included studentsʼ gender
and race (Burns, Schlozman, & Verba, 2001; Marcelo, Lopez, & Kirby, 2007), their
intention to enroll in college and whether it was a four-year or two-year college, and their
grade point average (Lopez et al., 2006). We also included a measure of motherʼs
education as a proxy for socioeconomic status (Verba, Schlozman, and Brady, 1995).
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Kayser and Summers (1973) found that when direct measures of parental SES are not
available, student reports of parental education are more valid than reports of income.
These proxies are stable and the validities of the reports are moderate (also see Looker,
1989).
Political orientations. We also employed two variables to isolate the effects
stemming from political orientation. First, we accounted for the strength of political
ideology, as past research has documented a significant relationship between the
strength of political ideology with various types of political activities (Verba & Nie, 1972).
Both strong liberals and strong conservatives tend to be more politically active than
moderates and nonideological citizens. By contrast, the literature is less clear on the
relationship between the direction of political ideology (liberal-conservative) and the
level of civic and political engagement. Given the relationship between political ideology
and political engagement, we included the “intensity” of conservative or liberal leanings
rather than the direction of such leanings. We constructed a measure of strength of
political ideology by folding over a standard 5-point-scale political ideology measure
ranging from “very liberal” (1) to “very conservative” (5) at the mid-point and taking the
absolute value. Thus, this measure ranged from “middle of the road” (0) to “very liberal
or very conservative” (2). Second, we also took into account political interest. Citizensʼ
interest in politics and public affairs has been shown to be a consistently strong
predictor of civic and political engagement (Rosenstone & Hansen, 1993). Political
interest was measured by a single item gauging the degree of agreement on a five-point
agree-disagree Likert scale with the statement, “I am interested in political issues.”
In addition, in order to take into account influences from parents and family
environments, we asked about mothersʼ educational attainment and how frequently (on
a four point scale ranging from “never” to “very often”) youth talked with their parents
about civic and political issues (see Andolina et al., 2003; Torney-Purta et al., 2001).
General uses of new media. One potentially confounding factor in our
examination of the influence of digital media literacy activities on civic and political
engagement is the possibility that the relationship might be spurious, resulting simply
from the levels of general new media usage. In other words, those who are active users
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of new media in general might seek new media–related education and also actively
engage in politically driven activities. To attend to this possibility, we included four
control variables addressing diverse aspects of new media use other than politically
driven online activities and online exposure to divergent perspectives.
First, we took into account the amount of time the respondents spent online as a
general measure of Internet use. Time spent online was assessed only in the high
school panel. Second, we included two items measuring peopleʼs use of new media for
communicating and socializing with those around them (i.e., friends, family, and
acquaintances). We included two items assessing how often the respondents (a) used
e-mail, text messaging, or instant messenger to communicate with friends or family and
(b) used blog, diary, or social networking sites (like MySpace) to socialize with people
(“friends, family, or people youʼve met online”). These two items were assessed on a
six-point frequency scale ranging from “never” (0) to “several times a day” (5), and were
correlated modestly at r = 0.32. Finally, since literature has indicated that there may be
a relationship between some forms of video game play and civic outcomes (Kahne,
Middaugh, & Evans, 2008; Williams, 2006), we included a measure of video game play
to control for the impact of this form of online activity. Gaming was measured by a single
item asking on the same five-point frequency scale how often the respondents played
games on a computer, a console, or a handheld device.
Analytic Strategy The main objective of our data analysis was to assess the distributions and the
potential impacts of digital media literacy activities. Our choice of data analytic
techniques reflects the availability of repeated measures for digital media literacy
activities as well as for our outcome variables. As described above, we assessed digital
media literacy activities only once in the second wave of each panel. However, we
measured our outcome variables twice in both the first and the second wave of each
panel. To take full advantage of the structure of our panel data, we used a lagged
dependent variable regression analysis that included prior values of the outcome
variable as an independent control variable. By taking into account lagged values of our
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outcome variable, this kind of panel model predicts the level of a given outcome variable
at time 2 while controlling for the value of that outcome at time 1. This model provides
unbiased estimates of the effects of digital media literacy activities on new media
engagement by adjusting any initial differences in the outcome variables that might exist
between those who were already active online and those who were not (Finkel, 1995;
Halaby, 2004). Although some concerns have been raised about this approach –
mostly about a potential downward bias of OLS regression estimates in the presence of
residual autocorrelation, recent simulation studies confirmed that in most situations, the
lagged dependent variable approach produces estimates superior to any available
alternative approaches (Keele & Kelly, 2006).
One shortcoming of our survey in relation to this analytic strategy should be
mentioned. Our outcome variables measure the total amount of time youth spent doing
these various activities. Thus, teacher assignments that require engaging in these
activities may be included in youth assessments of the time they had spent doing these
activities, and this in turn may inflate the relationship between digital media literacy
activities and various online civic and political activities.
Results
Digital media literacy activities are common, though not universal (RQ1)
We found that at both the high school and the college level, many youth are
required to take part in digital media literacy activities (see Table 1). Between 40% and
57% of youth in high school said they had each of the three educational opportunities
associated with consumption of online civic and political information “often” or “very
often.” Fewer than 20% reported “never” having such opportunities. These opportunities
were more common at the college level, where between 68% and 81% reported having
each of these same opportunities “often” or “very often.” Opportunities to create content
for the Web were much less common. Only 15% of high school youth in our survey
reported having this opportunity “often” or “very often,” and 66% reported “never” having
this opportunity. Again, these opportunities were slightly more common for college
youth, with 22% having these opportunities “often” or “very often.” While our survey is
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not nationally representative, it is of a broad and diverse sample. These results indicate
that many youth are having these opportunities but that the opportunities are far from
universal.
Table 1
Frequency Distributions of Digital Media Activity Items
Response categories
In my classes… Never Sometime
s Often Very often
High school panel, % (N = 490)
…we learned how to assess the trustworthiness of
information we find on the Web. 18.0 41.5 27.4 13.1
…we were required to use the Internet to get
information about political or social issues. 10.9 32.3 30.5 26.3
…we were required to use the Internet to find
different points of view about political or social
issues. 13.9 34.3 28.2 23.5
…we were given an assignment where we had to
create something to put on the Web. 66.5 18.7 9.0 5.9
Post–high school panel, % (N = 226)
…we learned how to assess the trustworthiness of
information we find on the Web. 8.9 7.1 43.4 40.7
…we were required to use the Internet to get
information about political or social issues. 13.7 11.1 38.5 36.7
…we were required to use the Internet to find
different points of view about political or social
issues. 20.8 10.6 35.8 32.7
…we were given an assignment where we had to
create something to put on the Web. 65.0 12.8 10.6 11.5
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Using lagged dependent variable models, our subsequent analysis focuses on the
relationships of digital media literacy activities with two different types of online
engagement (politically driven online participation and online exposure to diverse
viewpoints). For each outcome variable measured in the second wave of each panel,
the same outcome variables assessed in the first wave were entered as predictors
along with digital media literacy activities and the other independent variables. We
estimated this panel model using both the high school panel data and the post–high
school panel data.
Exposure to digital media literacy activities is relatively equal among those in
school (RQ2) Given that digital media literacy activities may promote desired online civic and
political engagement, it is important to examine how equitably these opportunities are
distributed. Regression analysis of our data indicates that motherʼs education level,
which we use as a proxy for socioeconomic status (see Kayser & Summers, 1973), as
well as studentsʼ race and their intention to enroll in college, do not appear to exert a
sizable influence on the quantity of digital media literacy activities that students
experience (see Table 2). However, we found a gender difference in our post–high
school panel. The regression analysis indicates that female college students are more
likely to engage in digital media literacy activities than their male counterparts.
Interestingly, studentsʼ academic performance in school, as indicated by their grade
point average, was negatively related to the engagement in the digital media literacy
activities in the high school panel. Such a relationship did not surface among college
students. By contrast, political interest was not related to media literacy activities in high
school, but it was positively though modestly associated with the level of digital media
literacy activities in college settings. We suspect the differences at the college level
were due to studentsʼ enhanced ability to select courses that match their interests while
in college (e.g., those who are interested in politics take courses where political issues
are explored online). Together, these individual background factors account for only
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2.6% and 6.2% of the variation in experiencing digital media literacy activities in high
school and college settings, respectively.
Table 2 Results of Regression Model Predicting Digital Media Literacy Activities
High school panel Post–high school panel
Background variables
Female 0.03 0.22 **
Mother's education 0.06 0.05
African American -0.05 0.04
Hispanic -0.05 0.02
Asian -0.01 0.08
GPA -0.16 ** 0.01
Aspiration for 4-yr 0.02 —
Political interest 0.06 0.14 *
R2 (%) 2.6 6.2
Observations 454 220
Note. Standardized OLS regression coefficients are displayed. GPA, grade point average. **p ≤ .01; *p ≤ .05.
One important exception must be highlighted. Currently, 71% of students in the
U.S. graduate on time from high school. In the nationʼs 50 largest cities, that rate drops
to 53% (Swanson, 2009). Moreover, many high school graduates are not engaged in
postsecondary education. Thus, while our study indicates that demographic factors may
not be strong predictors of what youth experience while in school, it seems likely that
the longer one stays in school, the more digital media literacy curricular experiences
one will receive.
Digital media literacy activities can foster greater politically driven online participation (RQ3)
Regressions indicate that digital media literacy activities provided a significant
boost to rates of online politically driven participation for both high school and college
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youth (see Table 3). Indeed, as indicated by the standardized betas for these
opportunities, the values for digital media literacy activity for the high school and college
settings (0.23 and 0.32, respectively) were almost as strong a predictor of online
politically driven participation as the lagged values of the dependent variable (0.29 and
0.34). Moreover, these betas were larger than for other factors such as family
discussion of politics (0.13 and 0.09), strength of ideology (0.11 and 0.11), and political
interest (0.08 and 0.19).
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Table 3
Results of Regression Models Predicting Politically Driven New Media Participation
High school panel Post–high school panel
Background variable
Female -0.11 * -0.01
Motherʼs education -0.04 -0.02
African American 0.04 0.04
Hispanic 0.04 0.10
Asian 0.09 * 0.08
Family discussion 0.13 ** 0.09 #
GPA 0.00 0.02
Aspiration for 4-year college 0.02 —
Strength of political ideology 0.11 ** 0.11 *
Political interest 0.08 # 0.19 ***
General uses of new media
Time spent online 0.00 —
Use of e-mail/messenger/messaging -0.02 -0.02
Use of blogs/social media for
socializing 0.18 *** 0.15 **
Frequency of video gaming 0.05 0.12 *
Lagged values of outcome variable
Politically driven participation, wave 1 0.29 *** 0.34 ***
Focal predictor variable
Digital media literacy activities 0.23 *** 0.32 ***
R2 (%) 38.7 48.5
Observations 426 216
Note. Standardized OLS regression coefficients are displayed. GPA, grade point average. ***p ≤ .001; **p ≤ .01; *p ≤
.05; #p ≤ .1.
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Digital media literacy activities promote the frequency of youth exposure to diverse viewpoints (RQ4)
We found that digital media literacy activities for high school and college youth
are positively associated with online exposure to diverse viewpoints (see Table 4). The
impact of these learning opportunities was sizable. For both high school and college
youth, the impact of digital media literacy activity (0.18 and 0.26, respectively) was only
slightly lower than the lagged value of the dependent variable.
Among the background variables, family discussion was found to be a strong
predictor of online exposure to diverse viewpoints. In other words, students who are
raised in a family environment where the parents often engage the children in
discussions of social and political issues tend to seek diverse perspectives online.
However, this parental influence was reduced to nonsignificance among college
students. Political interest was found to boost exposure to diverse perspective in both
panels. Results also indicate that general uses of new media have a positive
relationship with the outcome variable. Use of social media and blogs was associated
with online exposure to diverse perspectives in both panels. The amount of time high
school students spent online also had a positive association with online exposure to
diverse perspectives. Because we did not assess this measure in our post–high school
panel, we estimated the regression model without the variable time spent online. Doing
so (results not reported here) did not influence the overall findings reported above.
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Table 4
Results of Regression Models Predicting Exposure to Diverse Perspectives
High school panel Post–high school panel
Background variable
Female -0.07 -0.12 #
Motherʼs education -0.01 -0.05
African American 0.03 -0.03
Hispanic -0.06 -0.01
Asian 0.08 # 0.17 *
Family discussion 0.16 *** 0.10
GPA -0.05 0.01
Aspiration for 4-year college 0.01 —
Strength of political ideology 0.04 0.10
Political interest 0.12 * 0.18 **
General uses of new media
Time spent online 0.10 * —
Use of e-mail/messenger/messaging -0.05 0.02
Use of blogs/social media for
socializing 0.12 * 0.15 *
Frequency of video gaming 0.09 # 0.08
Lagged values of outcome variable
Exposure to diverse perspectives,
wave 1 0.27 *** 0.28 ***
Focal predictor variable
Digital media literacy activities 0.18 *** 0.26 ***
R2 (%) 35.2 36.7
Observations 423 213
Note. Standardized OLS regression coefficients are displayed. ***p ≤ .001; **p ≤ .01; *p ≤ .05; #p ≤ .1.
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Limitations This study would be stronger if the sample was larger and proportionally
representative of the nationʼs students. As a result of Californiaʼs diversity, our sample is
more ethnically and racially diverse than the nation as a whole. Moreover, given that
high-technology industries are so prominent in the state, it is quite possible that youth
here receive more support for digital participation than they do in other parts of the
country. More representative and comparative studies are needed. As a result of these
limitations, we do not use our data to characterize the frequency of varied media literacy
opportunities in U.S. schools. In addition, this survey was designed to capture youth
online participation both in school and outside of it. Thus, our measure of politically
driven online activity and online exposure to diverse perspectives did not distinguish
between activities that occurred in school and those that occurred out of school.
Consequently, it is likely that some youth counted activities that occurred as a part of
media literacy education when describing their overall level of online activity. This likely
inflated the relationships we found between digital media literacy activities and the
outcome variables we considered. Experimental studies designed to test the degree to
which in-school opportunities promote out-of-school discretionary practices are clearly
needed, as are studies that test whether changes that occur in youthʼs practices are
sustained over time. Finally, measures of civic and political engagement are diverse and
evolving, often spurred by online innovation. Thus, additional studies with additional
indicators of civic and political engagement would be helpful.
Implications for Research, Policy, and Practice This is one of the first studies to assess quantitatively the frequency and
distribution of digital media literacy activities and their relationship to varied forms of
online civic and political participation. We find that several forms of digital media literacy
activity are occurring within public schools in California. Although our sample is not
representative of the state, it is diverse, with students from a varied array of districts.
Our results provide clear evidence that many youth are currently receiving digital media
literacy opportunities in both the high school and the college setting. These findings also
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demonstrate that there is substantial room to expand studentsʼ access to these
opportunities.
In addition, the general lack of a relationship between demographic
characteristics and opportunities for media literacy education contrasts favorably with
the provision of many other school-based civic learning opportunities. As noted earlier,
many offline school-based civic learning opportunities, such as opportunities for service
learning, classroom debates, or opportunities to participate in simulations, are unequally
distributed (Kahne & Middaugh, 2008). Higher-achieving students, white students, and
those in classrooms where the average SES is higher tend to receive far more of these
opportunities. Unlike those findings, however, we did not see indications that
opportunities for digital media literacy activities are inequitably distributed in based on
demographic characteristics.
From the standpoint of policy and practice, a core challenge for reformers is to
expand the quantity and the quality of these opportunities while ensuring their equitable
distribution. In addition to the challenge of coming up with more ways to expand school-
based curricula, an significant part of this agenda involves the identification of ways to
promote digital media literacy education to youth who are not enrolled in high school or
college.
Third, we find that digital media literacy activity is associated with gains in the
quantity of politically driven online activities and higher levels of online exposure to
diverse perspectives. The relationships we found while controlling for a broad range of
demographic factors and prior levels of online activity were consistent and relatively
sizable. Thus, these data suggest that support and guidance may well help many youth
when it comes to fully tapping the affordances of new digital media to enhance the
quality and quantity of their online civic and political participation. As Hargittai (2003,
2010) and others have demonstrated, not all youth are digital natives or fully engaged
online. Our results point to the potential value of educational initiatives.
A vast array of curricula can provide the kinds of opportunities we assessed in
this study. There are many ways to help individuals judge the trustworthiness of online
information and analyze the differing perspectives on social issues they find online (for
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examples, see Project Look Sharp, at http://www.ithaca.edu/looksharp/?action=main,
and the Salzburg Academy, at http://www.salzburg.umd.edu/salzburg/new/media-
literacy-curricula). Given the potential benefits identified in this study, it makes sense for
curriculum developers, policymakers, and educators to continue experimenting with and
developing ways to provide these and related opportunities.
Such efforts will be aided by a deeper understanding of how and why digital
media literacy education can promote desired online practices. Educators would benefit
from a fuller picture of effective ways to help students judge the trustworthiness of online
information and analyze the different perspectives on political and social issues they find
on the Web. Indeed, there is no doubt that more research is needed. Experimental and
qualitative case studies of specific media literacy initiatives would be particularly
valuable as a means of specifying impact and a way to gain a more detailed sense of
best practice.
In sum, the strong relationships we found are encouraging and argue for greater
focus on the potential value of digital media literacy education as a support for the
quality, quantity, and equality of civic and political engagement. Given that adolescent
new media practices are youth directed and are the products of their preferences, some
might assume that schools can do little to impact them. To the contrary, our study
indicates that schools may be able to promote desired practices in significant ways. It is
important to examine these possibilities more fully, with nationally representative data
as well as with panel data and experimental studies, in order to inform both policy and
practice.
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