Telefonica UK L&D Digital Learning Learning Theory for Digital Resources
Nov 01, 2014
Telefonica
UK L&D
Digital L
earning
Learning Theory for D
igital
Resource
s
Learning Theory for Digital Resources
Jo Colley
building digital learning: 3 day course objectives
key digital learning theories /
methodologies and their practical applications key digital learning
principles: user engagement, user
experience, accessibility,
interactions, feedback
the implications of trends and future drivers in technology enhanced learning for the future of
L and D in Telefonica
key principles of visual design and
user experience (UX) for both e-learning
and mobile learning
the principles of user-centred
design as relevant to
learning design
achieving consistency for
content and processes, and for an
agreed set of standards
What we’ll be
covering…
This session
• Review some key learning theories• Participate in an activity to enhance our
understanding• Look at some content examples in
relation to learning theory
Learning theories: any ideas on these?
• Constructivist• Situated• Behaviourist• Cognitive • Connectivist• Experiential …
Activity• You will be given a card.• This card belongs in a set of 3: theory,
definition, example• Decide what you have on your card.• Look for the other 2 members of your team.• In this three, discuss the theory, and think of 2
more examples which demonstrate this theory. • Share with everybody.
Learning TheoryTheory Definition ExampleConstructivist Knowledge is generated from the
interaction between your experience and your ideas (Piaget, Vygotsky).
QR / RFID tags in workplace: new recruit activates via mobile code-reader for Just in Time info, performance support and instruction. Newbie then takes photos/video and adds user-generated content to a shared site.
Situated Knowledge as a social process, co-constructed in a community of practice. (Lave and Wenger)
Immersive game taking new recruit through simulated workplace with interactive tasks. App on mobile, gives key info about staff and systems, links newbie to other staff e.g. mentor / buddy
Behaviourist Learning is about conditioning, drill and practice (Watson, Skinner)
Drill and practice for learning e.g. German vocabulary (e.g.DuoLingo app)
Learning TheoryTheory Definition ExampleCognitive Memory processes information, using
previous knowledge to organise: individual not group process (relates to Gestalt psychology)
Working on a Lynda course on a topic that interests you personally, by yourself.
Experiential Making meaning from reflecting on direct experience, and re-applying in new experience
Keeping a learning diary, where you reflect on each day’s experience and action plan for the next day.
Connectivist Learner-centred approach, where learners encourage each other to be involved in networks and make use of their sense-making skills. Incorporates social learning with developing networks, including on-line/social.
Social networking at work around a specific task e.g. using a Yammer group to share thoughts on a current task. Taking part in a MOOC, using forums and threads to encourage and share learning.
Learning theories: brief explanations
• Constructivist: knowledge is generated from the interaction between your experience and your ideas (Piaget, Vygotsky)
• Connectivist: learners encourage each other to be involved in networks and make use of their sense-making skills (Siemens, Downes)
• Situated: knowledge as a social process, co-constructed in a community of practice (Lave and Wenger)
• Behaviourist: learning is about conditioning, drill and practice (Watson, Skinner)
• Cognitive: memory processes information, using previous knowledge to organise, individual not group process (relates to Gestalt psychology)
• Experiential: making meaning from reflecting on direct experience, and re-applying in new experience
Examples: ConstructivistInteraction between experience and ideasWays in which the self and the world of work interact (The Internet of Things)
Repairing jet engines with google glass
Digital home
The smart home and office? How might this technology affect working life and learning in telefonica?
Choose a different ending:
Blood typing game
Connectivist / SituatedCommunities of practice: sharing learningMentoring, coaching and supporting: scaffolded learning
What about this?
BehaviouristRepetition and memorisationDrill and practice for language learning: Busuu, iLang, DuoLingoMaths learning: Pearl Diver, mathblaster
Cognitive
• Requires understanding of a concept • o2learn
Examples: Using video for maths concepts
Other examples
http://blog.cathy-moore.com/resources/elearning-samples/
http://www.bcactionpoet.org/forgetfulness.html
http://www.suddenlysmart.com/examples/Patient_Management/player.html
Theoretical approaches
https://onlinelearninginsights.wordpress.com/tag/constructivism/
What goes wrong in digital learning?
• Model of classroom “lecture” – too much information
• Static, shaped by teacher / instructor• Passive learning / not engaging• Learner gets lost: not enough scaffolding or
support• Learner can’t see progress • Evaluation and learning objective obscure
What do learners want?• AutonomyTo choose what they want to learn, as well as when and how they want to learn
it. • Small & ShortTo make use of short, bite-sized, pieces of content, but which are part of an
overall structure of learning • ContinuousTo see learning as a continuous process; training tends to be event-based and
packaged• On demandTo look for quick JiT – through Google, colleagues, apps• SocialTo learn with and from others• Anywhere, anytime, on any device
http://www.open.ac.uk/researchprojects/netgeneration/
Questions?
08/04/2023 Digital Learning Services
Thank you
08/04/2023 Digital Learning Services