IPS at UNWE Digital Humanist curriculum design 2018-1-IT02-KA203-048291 Partners’ meeting Athens, May 30-31, 2019
IPS at UNWE
Digital Humanist
curriculum design
2018-1-IT02-KA203-048291
Partners’ meetingAthens, May 30-31, 2019
IPS at UNWE
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Agenda
Methodology for training curriculum developmentCurriculum outlineLearning needs
Curriculum design• Target• Curriculum description• Exams• Content• Training methodology
• Assessment
AdoptionOutcomes
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Why do we have used Curriculum Design Model?
• This is a model to design different Curriculums with similarities
• Creation of similarities is based on core courses in the Curriculum Prototypeo Adopting textbooks and materialso Adopting dynamic industry needso Altering the courses according to
participants’ profile o Applying new tools and instructional
materials• Curriculum is a document that sets standards
and context for education, with implementation guidelines with expected knowledge and skills achievements
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Our definition for “good curriculum”
• With well defined objectives
• With identified Prerequisites
• Balanced – in the subject and covering the gaps
• Understandable – with well defined disciplines (courses)
• With Horizontally integrated content – links and sequence between the courses
• With Vertically integrated content – links and sequence between the modules in a course
• With Spiral based increasing of knowledge / skills
• Having Age / Generation Relevance
• With duration for achievement of knowledge and skills (lectures / labs, ECTS)
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We propose a methodology for designing
Model Training Curriculum (Curriculum model)
➢ The Methodology is based on 4 theoretical models:• Tyler model;• Taba model;• Oliva model;• Hunkins model.
integrated under common Principles.
Principles
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➢ Decision makers selecting a particular model are:• Industry
• Advisory boards• Training institution management• Lectures
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Principles applied in model training curriculum design
1. Coherence of a curriculum as a sequence of parts with different values 2. Multiple parallel optional courses in a part of a curriculum3. Curriculum should work as a system4. Elimination of overlapping5. Providing balance and coordination between curriculum parts6. Horizontal integration between curriculum parts and Vertical integration between course
modules7. Incorporation of identified Competence Gaps from the Focus groups and National reports 8. Incorporation of identified Digital humanist trends from the Research 9. Clear identification of competences required by entrepreneurs and managers 10. Focus on a core set of knowledge, skills and attitudes for Digital humanist professionals11. Incorporation of theoretical and practical competencies required to fulfill vocational and
generic tasks and the European and National frameworks for key competences 12. Integration of key tasks in digital cultural communication
13. Using the list of knowledge and skills required to fulfill the tasks 14. Incorporation of levels of responsibilities and autonomy for each task
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Tyler model is applied as technical-scientific model
• In 1949, Tyler published Basic Principles of Curriculum and Instruction
• Four key points of the model can be tuned for the purpose of the project:
• Objectives – the purposes of education through the curriculum,
• Instructional experience related to the purposes,
• Organization of the experience for the purpose of having maximum
curriculum effect (from education),
• Evaluation and assessment of the education purposes
• Objectives – what is to be the outcome of the students’ education
• Our approach for using Tyler model is to create curriculum course:
o Mapping of current Institutional curriculum with the research,
including from IO1, Task 1.1
o Applying methods of teaching and learning: Cognitive, Affective,
Psychomotor
o Implementing Learning through exploration and Learning via doing
o Organizing the experience - From simple to complex, From general to
specific, Experiences should build single unit – module, course
o Evaluation and Assessment of the results – through KPIs
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Taba model is used as “grass-roots” model
• Defined in “Curriculum development: Theory and Practice” (1962)
• Hilda Taba believed that those who teach the curriculum (the
teachers/lecturers), should participate in developing of the curriculum
• The curriculum should be designed by the teachers rather than handed
down by higher authority
• The teachers/lecturers should create specific teaching-learning units
(modules) for their students rather than creating a general curriculum
design - the grass-roots of the education
• Steps in the model:
• Diagnosis of needs
• Formulation of objectives
• Selection of content
• Organization of content
• Selection of learning experiences
• Organization of learning activities
• Evaluation and means of evaluation
Important for our project
• Our approach for using Taba model is:
o to create the course as a sequence of modules;
o some modules to have alternative ones.
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We have used the Oliva model optionally as a deductive model
• The Peter Oliva Model (2005) offers to faculties a possibility to make
complete development of a school’s curriculum.
• The basic principles that the students in a faculty have common abstracted
needs for education
• The model offers faculty-wide interdisciplinary programs making short path
across areas of faculty specialization
• The model supports the faculty to focus on common curricular components
• The model allows the faculty to concentrate on the instructional tools
• Our approach for using Oliva model is:
o to incorporate Faculty principles;
o to create Faculty inter-dependencies in the courses.
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We have used the Oliva model optionally as a deductive model
• Hunkins model (2004) addresses the concerns of conceptualists, of
putting stress on understanding the nature and power of curriculum .
• The model built on society’s (community’s) values and beliefs
• Complete front end analysis:
o ask philosophical questions
o debate purpose of schooling
o debate curriculum designs
o develop master curriculum plan
• The Francis Hunkins model has seven major stages:
• Curriculum conceptualization and legitimization,
• Diagnosis,
• Content selection,
• Experience selection,
• Implementation,
• Evaluation;
• Maintenance
Important for our project
• Our approach for using Hunkins model is:
o to conceptualize the courses in the curriculum;
o to check the achieved curriculum objectives.
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Course description• The Digital humanist course develops digital cultural promotion and entrepreneurial skills, with
innovative and interactive teaching methodologies. It is designed to shape the professionalfigure of a typical humanist, specializing in areas such as literature, philosophy, history, religion,languages, art history, philology, semiotics and visual arts, with IT skills and competences.
• The aim of this new figure is to exploit theoretical methodologies typical of the humanisticworld, to be able to carry out scientific collaborations developing practices with the use ofresources and tools typical of the information technology field useful in all areas of the humansciences and with an emphasis on cultural heritage management and promotion.
• The most popular professional profiles, described in the National Classification of Occupationsand Positions are: travel agent, sales representative, marketing associate, economist,information broker, specialist in public administration, specialist on information management,coordinator of EU projects, etc.
• A figure of Digital Humanist finds employment in many sectors including web agencies,software companies, software localization companies, libraries and museums, and many fieldsin the arts of entertainment and culture.
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Professional profile
Different sources: literature review, focus group research, National standards of professional competences, job descriptions, professional associations recommendations
Integrated framework of profile design, characteristics of the further professional (competences, skills, know how, indicators, expected results) and curriculum design features (modules, courses, OER content)
Digital humanist capabilities, expected know how and related skills to be developed: some considered as prerequisites, others - developed within the curriculum, as learning objectives
Four blocks or layers of activities refer to the four competence areas of the Digital Humanist curriculum
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Professional profileCompetence area Skills Knowledge
PLANNING AND
ELABORATING A
CULTURAL HERITAGE
BUSINESS
DEVELOPMENT PLAN
Planning, organization, control, decision, result and customer orientation
Interpreting the needs for change in cultural communication models in relation to the specific
identities of the territories
Articulate the communication objectives with respect to the aims identified to valorise the
territorial cultural assets
Translate company directives into strategies appropriate to their area of responsibility /
competence / territory
Understanding of how heritage
assets can be used to stimulate
sustainable development of local
businesses and communities.
Strategy and business plan
Ethics
MANAGING CULTURAL
HERITAGE PROJECTS
Concept and development of a digital communication project
Design the digital communication of cultural assets
Manage the methods and tools according to a cross media and transmedia logic
Apply the tools to improve the experience of users of cultural contents
Designing narrative communication structures
Project management process and
functions
Project management Body of
knowledge
Developing a social media
marketing campaign
Narrative structures ANALYZE THE MARKET,
CULTURAL HERITAGE
ASSETS AND APPLY ICT
INSTRUMENTS
Apply context analysis techniques (market analysis, competitive analysis), cost-
benefit/opportunity/profitability analysis
Develop video products with Quick Response (QR) Code, Augmented Reality (AR), three
dimensional (3D) elements, Holograms, to increase experiential factors in real life
Market analysis
Cost-benefit analysis
Digital video products
CULTURAL
COMMUNICATION
AND PROMOTION
Foster interaction with others, interpersonal communication and effectiveness, group and
meeting management, public speaking, persuasion, negotiation, leadership
emotional stability and conflict management
Identify and apply tools for better narrative support
Manage the nonconventional narration on social networks generated in the field of digital
communication
Communication process Narrative
support
Conflict resolution Social media
and networks
Leadership styles
Storytelling
Narrative posts
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Learning Outcomes
• Domain-specific (cultural heritage management and promotion) and
• Digital competences.
• The students will get to know the principles, methods and techniques of linguistics, including its computational aspects, historical research, communication, text coding, document management, semi-structured content and data, technologies and services
related to the web, graphic and multimedia production, graphic interfaces and their usability.
Humanities competences
• Be able to process archival collections, curate exhibitions, transcribe and annotate historical documents;
• Be able to formulate research questions, collect data and apply research methods to find the information that you need;
• Be able to read critically, write effectively, analyze problems and solve them;
• Be able to apply visual and oral rhetoric, grammar and composition principles in order to improve the readability and aesthetic appeal of the presentation;
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• Be aware of the social, political and ethical issues related to the problem;
• Be aware with the principles of intellectual property and the fair use doctrine;
• Be aware of intellectual property issues as they apply to multimedia;
• Be able to apply the legislative principles;
• Be able to collaborate with peers by assigning and dividing different tasks;
• Be able to deal with conflicts;
• Be able to negotiate and to build strong social networks;
• Be able to manage, administer and budget projects;
• Be familiar with the media landscape, including traditional and social media.
Technical Competencies
• Create and study an electronic text;
• Create electronic music and compose on the computer;
• Design a typeface;
Learning Outcomes
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• Create bit-map and vector graphics;
• Create and manipulate digital photographs;
• Design the layout and composition of a publication;
• Create an animation;
• Create a virtual space;
• Create instructional materials;
• Create an electronic presentation.
• Build a sophisticated WWW site;
• Create an interactive CD-ROM;
• Create time-dependent media (audio and video);
• Set up and network a PC or Mac;
• Use a WWW server;
• Create interactive works;
• Develop databases;
Learning Outcomes
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• Conduct an electronic text analysis;
• Use data modelling to create digital resources;
• Use metadata to describe your content so that people can easily find it;
• Use transcription to create online contents;
• Apply Cascading Style Sheets (CSS) for simple data representation;
• Create annotation to add interactivity to your content;
• Use online collaboration tools (Google documents and wiki software) to stimulate;
• Engagement and knowledge sharing;
• Be able to scan, share and deliver access to digital materials;
• Apply the Guidelines of the Text Encoding Initiative (TEI) to encode texts;
• Develop mapping tools to point out locations;
• Use QR tags (3D bar codes), combined with iPhone apps to allow places and objects to tell their own stories;
• understand digital editing as a holistic process and to know typical phases in a digital editing project, methods and technologies applied and standards used in each phase;
• Know selected tools supporting the various phases in digital editing;
Learning Outcomes
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Target
Target groups: BACHELOR / MASTER students.
LLL / eg., heritage officers lacking digital skills
Open to students in the following areas:AnthropologyArt HistoryEnglish Language and LiteratureFilm StudiesGeographyTourismHistoryJournalismMarketingModern LanguagesMusic and CulturePhilosophyPolitical ScienceSociology
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Entry requirements
• Basic knowledge and skills in the field of Business Administration, Management
and Marketing
• Digital Humanist as a set of suggested courses, methodologies andexperiences that will indicate students the best combination to achieve
advanced knowledge and skills in the field of digital cultural communication
• This is coherent with the main Digital Humanist project aim, to design, pilot and
disseminate a new university-based advanced learning program, intended to
refine and fine-tune business and marketing of cultural heritage assets, to
create prepared, competent and experienced professionals
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Curriculum design
OER Individual Learning UNIT Suggested Courses
PLANNING AND
ELABORATING A
CULTURAL HERITAGE
BUSINESS DEVELOPMENT
PLAN
Digital humanities evolution: sources and methods
Cultural heritage management/marketing
Digital heritage: the past in a digital presentOpen access and digital ethics
Digital Methods for
Humanities
Strategic
Management
Innovation and
Entrepreneurship
Marketing
Business administration
Data analysis
Mobile and social media
Digital image processing
Leadership
Entertainment technology
software and virtual worlds
Data mining and data
warehousing
MANAGING CULTURAL
HERITAGE PROJECTS
Digital cultural heritage content
Social media marketing campaign
Animation and gamification: creative possibilities for digital
communication of cultural assets
Narrative communication structuresANALYZE THE MARKET,
CULTURAL HERITAGE
ASSETS AND APPLY ICT
INSTRUMENTS
Digital marketing research of cultural heritage assets
Digital audience and analytics
Digital tools for producing video products
CULTURAL
COMMUNICATION AND
PROMOTION
Digital and social media marketing of cultural heritage assetsDigital curation - digital libraries, museums and cultural institutionsWeb writing and digital storytelling
Mobile media in cultural communication
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Content
Block 1: n courses, 15 ECTSPartners choose existing courses as suggested learning features
Block 2: 1 course, 6 ECTSDigital Humanist course
Block 3: field experience, 3 ECTSBachelor – internshipMaster - workshop
Digital humanities evolution: sources and methods
Cultural heritage management/marketing
Digital heritage: the past in a digital present
Open access and digital ethicsDigital cultural heritage content
Social media marketing campaign
Animation and gamification: creative possibilities for
digital communication of cultural assets
Narrative communication structures
Digital marketing research of cultural heritage assets
Digital audience and analytics
Digital tools for producing video products
Digital and social media marketing of cultural heritage
assets
Digital curation - digital libraries, museums and cultural
institutionsWeb writing and digital storytelling
Mobile media in cultural communication
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Digital Humanist curriculum – 24 ECTS
4 OER
N suggested courses,
15 ECTS
1 course,
6 ECTS
Digital Humanist
1 field experience,
3 ECTS
Internship/ Workshop
Training methodology
OER & DIGIT
Classes Digitalstories
SMEs check-ups
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Training methodology
• Student-centered learning perspective, focus on active learning
• Curriculum, courses set and modules have a flexible structure• Web-based learning materials, open access to all modules, for reviewing some
parts for additional literature sources, examples etc.
• Students will be involved in the complete process of creating, publishing and
managing a digital edition.• The practical parts will allow students to apply techniques learned beforehand and
to use the tools, introduced to them by the instructors.
• SMEs check-ups allow putting into practice, foster professionality and facilitate
employment
Chosen media areo traditional teaching (lectures),
o web-based multimedia learning materials (OER and other DIGIT material)
o Digital stories
o Field experience (SMEs check-ups)
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Assessment
• Traditional learning - tests and examinations on the designed content
• Innovative learning - evaluated considering o Usage checking (OER, DIGIT. material) during classes and examination platform
accesses, percentage of attendanceo assessment tests (Digital stories and SMEs checkups)
• Converted to the ECTS the grading scale the grades are as it follows:
Excellent /6/ Very Good /5/ Good /4/ Average /3/ Poor /2/
A B C D E FX F
The corresponding number of ECTS credit points is being
allocated
No ECTS credit points
are being allocated
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Adoption
Bachelor Master LLL
Courses A = 6ECTS
B
C
Internship= 3ECTS
A1 –upgraded in
content and
different
competences,
B1
C1 = 6ECTS
Any of A,B,C or A1
offered
or
Special package for
the persons who
already work in this
filed
Competences Practical, know to use, etc.
Understanding, using in international context, etc.
Specific –knowledge & skills focused
Options: New programme or adapt/enrich existing programmes with this Digital Humanist curriculum
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Adoption: Digital Methods for the Humanities (MSc),
Athens University of Economics and BusinessTitle ECTS Period Digital Humanist Modules
Required Courses
Υ1 Programming elements with Python 6 A
Υ2Representation and organization of information & knowledge
6 A
Υ3Managing, editing and issuing digital resources
6 A
Υ4 Data Management 6 B Digital audience and analytics
Υ5Applications of Digital Methods in the Humanities
6 B
Optional Courses
Ε1 Language Technology 6 B
Ε2Digitization technologies, techniques and applications
6 B
……. …. …..
Ε7Special Topics in Digital Methods in Humanities
6 C Digital Humanist course
Ε8Legal issues of information management and digital media
6 C Open access and digital ethics
Total 60
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Q & ATHANK YOU
Partners’ meetingAthens, May 30-31, 2019
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E-mail: [email protected]
Web site: www.ips.bg