Digital Game-based Digital Game-based Learning and Learning and Academic Libraries Academic Libraries By By Gloria Creed-Dikeogu Gloria Creed-Dikeogu Ottawa University, Myers Ottawa University, Myers Library Library
Jan 07, 2016
Digital Game-based Digital Game-based Learning and Academic Learning and Academic
LibrariesLibraries
ByBy
Gloria Creed-DikeoguGloria Creed-Dikeogu
Ottawa University, Myers Ottawa University, Myers LibraryLibrary
WHAT IS DIGITAL GAMINGWHAT IS DIGITAL GAMING Online computer or console/video games--Online computer or console/video games--
free or pay free or pay Types of Console: Xbox360, Playstation 2/3, Types of Console: Xbox360, Playstation 2/3,
Wii,Wii,
Handheld Nintendo DSHandheld Nintendo DS Gamer Mindset: challenge, funGamer Mindset: challenge, fun Gamer Characteristics: risk-taking, data Gamer Characteristics: risk-taking, data
emersion, strategy, trial and erroremersion, strategy, trial and error Games motivate players to learn new skills Games motivate players to learn new skills
and tasks to play the game through and tasks to play the game through engagementengagement
GAME ARCHETYPESGAME ARCHETYPESPick games based on your library goals (Nicholson, S)Pick games based on your library goals (Nicholson, S) Knowledge games e.g. trivia, game showKnowledge games e.g. trivia, game show
(challenge, intellectual, team, good for curriculum)(challenge, intellectual, team, good for curriculum) Strategy games, Civilization, puzzles, chess Strategy games, Civilization, puzzles, chess
(decision-making, challenge, not team games)(decision-making, challenge, not team games) Action games, e.g. Dance Dance Revolution, ZeldaAction games, e.g. Dance Dance Revolution, Zelda
(dexterity, hand-eye coordination, action, activity, (dexterity, hand-eye coordination, action, activity, Public Library)Public Library)
Narrative games e.g. Storytelling gamesNarrative games e.g. Storytelling games
(heavy storyline, in-world involvement with characters)(heavy storyline, in-world involvement with characters) Social e.g. Wii Sports (action, competition)Social e.g. Wii Sports (action, competition)
WHO ARE OUR USERS?WHO ARE OUR USERS?BornBorn
Silent Generation Silent Generation 1925-1925-19421942
Baby Boomer IBaby Boomer I 1943-19531943-1953Baby Boomers II Baby Boomers II 1955 to 19641955 to 1964Generation X 1965 to 19791965 to 1979Generation Y 1982 to 1999 1982 to 1999
(millenials)(millenials)Generation ZGeneration Z 2000-2000-
WHY IS DIGITAL GAMING WHY IS DIGITAL GAMING IMPORTANT TO ACADEMICS?IMPORTANT TO ACADEMICS?
We are involved with these students who We are involved with these students who are Generation Y and Zare Generation Y and Z
Prepare Info Lit experiences for these Prepare Info Lit experiences for these groupsgroups
Ewing & Martin (2007) – games teach Ewing & Martin (2007) – games teach problem solving, team building, problem solving, team building, communication skillscommunication skills
Gamer demographics in 2007 adults play Gamer demographics in 2007 adults play 7+ hours a week; average age 33, 25% over 7+ hours a week; average age 33, 25% over 50; 38% female50; 38% female
LINKING GAMING AND ILLINKING GAMING AND IL Parallel Processing—interpreting multiple Parallel Processing—interpreting multiple
elements simultaneously, multitask Gen Y, Zelements simultaneously, multitask Gen Y, Z Linear processing of Boomers, Gen XLinear processing of Boomers, Gen X Gamers learn adaptation to unexpected Gamers learn adaptation to unexpected
situationssituations IL—Learners seeking information must IL—Learners seeking information must
process multiple variables, must sort data to process multiple variables, must sort data to meet needmeet need
Integrate active learning modules in IL taps Integrate active learning modules in IL taps into student trial & error and parallel into student trial & error and parallel processing processing
GEN Z CHARACTERISTICSGEN Z CHARACTERISTICS Internet generationInternet generation Digital Natives; early adoptersDigital Natives; early adopters Self-Confident; SpoiledSelf-Confident; Spoiled No life without TV, Videos and Video No life without TV, Videos and Video
games games Zero tolerance for delaysZero tolerance for delays Active and kinesthetic learnersActive and kinesthetic learners Multi-taskersMulti-taskers Completely techno-savvy using mobile Completely techno-savvy using mobile
phones, laptops, digital toysphones, laptops, digital toys
GAMING PSYCHOLOGY?GAMING PSYCHOLOGY?
Educators interested in psychology of Educators interested in psychology of Generation Y & ZGeneration Y & Z
How what makes them tick can be used to How what makes them tick can be used to teach them better and keep their interest teach them better and keep their interest in the classroom settingin the classroom setting
Can digital games lock in interest and offer Can digital games lock in interest and offer a different way to learn e.g. History Gamesa different way to learn e.g. History Games
Concerns around gender issues and digital Concerns around gender issues and digital gaming—women not as interested?gaming—women not as interested?
WHY USE GAMING IN WHY USE GAMING IN LIBRARIESLIBRARIES
FunFun Students like reward explorationStudents like reward exploration Gamer demographics: In 2007 Gamer demographics: In 2007
average gamer age 33average gamer age 33 25% gamers over 50 and 38% female25% gamers over 50 and 38% female Statistics have increased since 2007Statistics have increased since 2007 70% College students play digital 70% College students play digital
gamesgames
HOW DO GAMES TEACH?HOW DO GAMES TEACH?
Provide role-play opportunitiesProvide role-play opportunities Offer freedom to explore of different worldsOffer freedom to explore of different worlds Allow teaching across disciplinesAllow teaching across disciplines Used to teach about real-world e.g. Cold Used to teach about real-world e.g. Cold
Stone Creamery uses digital game to train Stone Creamery uses digital game to train employees how to scoop perfect ice-creamemployees how to scoop perfect ice-cream
Games used in MBA Capstone Programs to Games used in MBA Capstone Programs to test student understanding of theory test student understanding of theory learned: Supply Chain and Service and learned: Supply Chain and Service and Operation Management conceptsOperation Management concepts
NON-DIGITAL GAMES USED IN NON-DIGITAL GAMES USED IN LIBRARIES?LIBRARIES?
Smith, Felicia (2007) “Games for teaching Smith, Felicia (2007) “Games for teaching information literacy”information literacy”
Ten minute class active learning sessions Ten minute class active learning sessions integrated into Information Literacy Sessionsintegrated into Information Literacy Sessions
Constructivist theory—Active learning Model and Constructivist theory—Active learning Model and Whole brain activitiesWhole brain activities
Improves student boredom and increases Improves student boredom and increases engagementengagement
Include role-play, analogies, movement, Include role-play, analogies, movement, crossword puzzles, cartoons, humorcrossword puzzles, cartoons, humor
WHAT ARE LIBRARIES DOING?WHAT ARE LIBRARIES DOING?
Public and academic libraries started Public and academic libraries started digital gaming programsdigital gaming programs
Invest in digital gaming equipmentInvest in digital gaming equipment Invest in and check out digital game Invest in and check out digital game
collections collections Public libraries buying game manuals to Public libraries buying game manuals to
encourage reading amongst kids and YAencourage reading amongst kids and YA Buying graphic novels relating to game Buying graphic novels relating to game
themesthemes Sponsoring digital gaming contestsSponsoring digital gaming contests
GAMES USED IN LIBRARIES?GAMES USED IN LIBRARIES?
Rutgers University created Digital Rutgers University created Digital Game that teaches Chemistry LabGame that teaches Chemistry Lab
and The cite is right: Anti-Plagiarism and The cite is right: Anti-Plagiarism gamegame
http://library.camden.rutgers.edu/EducationalModule/Plagiarism/citeisright.html
LIBRARY GAME RESEARCH?LIBRARY GAME RESEARCH? UNCG UNCG
http://library.uncg.edu/game/newgame.html
U. of North Texas designing RPG, adventure-U. of North Texas designing RPG, adventure-conspiracy plot, using ACRL Info Lit Standards, conspiracy plot, using ACRL Info Lit Standards, character driven, problem solving, modules build character driven, problem solving, modules build on one another --$619,000 on one another --$619,000
Arizona State University experimenting with Arizona State University experimenting with gamesgames
http://www.west.asu.edu/libcontrib/game/website/index.cfm
Syracuse University Library Game LabSyracuse University Library Game Labhttp://gamelab.syr.edu/
ACADEMIC LIBRARY ACADEMIC LIBRARY CHECKOUTCHECKOUT
Baker, Bath et. Al “Casebook on Baker, Bath et. Al “Casebook on Gaming in Academic Libraries”Gaming in Academic Libraries”
U of Oregon buying collection of video U of Oregon buying collection of video games—started with 40games—started with 40
Acquired 4 game consoles for Acquired 4 game consoles for checkoutcheckout
Motivation to do this— low overall circ Motivation to do this— low overall circ checkout; inexpensive way to lure new checkout; inexpensive way to lure new patrons to academic librarypatrons to academic library
CAN I GET MY LIBRARY CAN I GET MY LIBRARY READY FOR GAMING?READY FOR GAMING?
Gamer’s ToolkitGamer’s Toolkithttp://gamingtoolkit.org/tools.html
Games in Libraries Class on Youtube Games in Libraries Class on Youtube by Scott Nicholson (Syracuse U) by Scott Nicholson (Syracuse U)
(30 sessions)(30 sessions)http://www.youtube.com/watch?v=d8vuPsPsG18&feature=channel
Educational Gaming Educational Gaming Resources OnlineResources Online
Gamedev article repositoryGamedev article repositoryhttp://www.gamedev.net/
Game Studies ArchiveGame Studies Archivehttp://gamestudies.org/0902/archive
Ludology.org Gaming BlogLudology.org Gaming Bloghttp://www.ludology.org/games/
Serious Games InitiativeSerious Games Initiativehttp://www.seriousgames.org/
North American Simulations and Gaming AssociationNorth American Simulations and Gaming Association
http://www.nasaga.org/http://www.nasaga.org/
Games in LibrariesGames in Libraries
http://www.gamesinlibraries.org/http://www.gamesinlibraries.org/
GAMES TO TRY OUTGAMES TO TRY OUT Virtual UniversityVirtual University
http://www.virtual-u.org/product/http://www.virtual-u.org/product/
Education ArcadeEducation Arcade
http://www.educationarcade.org/gtt/index.htmlhttp://www.educationarcade.org/gtt/index.html
Educational Game ProjectsEducational Game Projects
http://www.west.asu.edu/libcontrib/game/website/http://www.west.asu.edu/libcontrib/game/website/links.cfmlinks.cfm
Watercooler GamesWatercooler Games
http://www.bogost.com/watercoolergames/http://www.bogost.com/watercoolergames/
TEACHING WITH DIGITAL TEACHING WITH DIGITAL GAMESGAMES
Digital Games Research Association Digital Games Research Association Papers/Digital Gaming Library OnlinePapers/Digital Gaming Library Online
http://www.digra.org/dl/http://www.digra.org/dl/Australian College Library website Australian College Library website
educational game linkseducational game links
http://library.scotch.vic.edu.au/http://library.scotch.vic.edu.au/resources/refcentre/edugames.htmresources/refcentre/edugames.htm
TEACHING WITH DIGITAL TEACHING WITH DIGITAL GAMESGAMES
How do you use computer games How do you use computer games across the curriculum?across the curriculum?
http://www.gamediscovery.com/http://www.gamediscovery.com/ideas/archive/Video-Game-1059.aspideas/archive/Video-Game-1059.asp
Education College course used to Education College course used to teach digital game creation and use teach digital game creation and use in teachingin teaching
What is your take on What is your take on Digital Gaming in Digital Gaming in
Academic Libraries?Academic Libraries?
Should we be spending mega Should we be spending mega research $$$ to fund the creation research $$$ to fund the creation
of digital games that will teach our of digital games that will teach our students how to use libraries and students how to use libraries and
resources at the College level?resources at the College level?
http://www.slideshare.net/silversprite/digital-games-in-libraries-and-information-science