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Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology Center Georgia Tech
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Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Dec 31, 2015

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Page 1: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Digital Cinema 101

Kay Beck and William EvansDigital Arts and Entertainment Laboratory

Georgia State University

W. Edward PriceInteractive Media Technology Center

Georgia Tech

Page 2: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Project OverviewThe film classroom of the future

Digital distribution of video sequences

Selected to support classroom instruction in film Also supports research regarding viewer

responses to image capture formats and projection systems

Page 3: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Project Overview, continuedDigital projectionTo provide large, extraordinarily high-

quality images

Video annotation tools for instructors “John Madden in the film classroom”

Page 4: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Digital Arts and Entertainment Laboratory

Georgia State University

Moving image production and research

Richest image capture formatsDigital video35mm filmHDTV

Digital projection

Page 5: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Interactive Media Technology Center

Research center at Georgia Tech

Focusing on digital media processing in arts, technology, and culture.

Page 6: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

What Brings us TogetherInternet2, literally

The Georgia Research AllianceDigital Content Cluster

Page 7: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Rationale for Digital Cinema 101

Many film programs and courses at Internet2 universitiesGrowing in popularityBoth general education and discipline-

specific courses

Film is a rich mediumBut classroom instruction is visually impoverished

Page 8: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Current Instructional Materials

Visually impoverished

Example: Bordwell and Thompson’s Film ArtMcGraw-HillBest-selling film textbook of all time

Page 9: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Page 10: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Page 11: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Page 12: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Page 13: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Page 14: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Current Instructional Systems

Expensive, non-networked

Example: PreView systemKodak and Panavision

Page 15: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.
Page 16: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Content to be Served: “Film 101”

Sequences tied to Film Art textbookColorDepth of fieldLightingOther cinematography issues

Page 17: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Content to be Served: Film/Video and Digital Imaging Production

Sequences to demonstrate image capture formats and projection systemsHD vs. 35mm filmAspect ratiosArtifacts

Page 18: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Content to be Served: Research Stimuli

Sequences designed to test audience responses to image capture formats and projection devices

Use Internet2 to share data and subjects for moving image studies “Co-laboratory network”

Page 19: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Digital Cinema Today

Disney, Lucas, Technicolor, Texas Instruments - Field Tests31 screens in 10 countriesOver 1,000,000 viewers have seen a digital

movieSystems are somewhat “hacked” together,

prototype equipment

Page 20: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Digital Cinema Today

Source 1920x1080 pixels, 10 bits per pixel

24 progressive scanned or 60 interlaced frames/second

Projected at 1280x1024 pixels

6 Channel Digital Audio

Wavelet compressed

Page 21: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Technology Needs

Storage

Distribution

Projection

Page 22: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Storage

Storage requirements are enormous135 minute movie uncompressed – 1.5 TBStar Wars Episode One was 330 GB as

presented in theatersCurrent compression scheme is ~50

GB/movie

Page 23: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Storage Challenges

Lower data rate without lowering the quality

Better compression schemes designed for film, not video

Page 24: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Distribution

Star Wars 1 – Technicians hand carried disk drives for drive arrays

Now – Ship 7-10 DVD-ROM’s with movie loaded, copy to drive array

Page 25: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Hollywood’s Vision of Distribution

Maybe satellite multicast?

Maybe continue to ship DVD-ROM

Biggest issue to Hollywood – Security

Page 26: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Our Vision of distribution

Secure distribution via IP networks

ChallengesQoSEncryptionAuthenticationCopyright protectionBandwidth

Page 27: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Projection

Currently theatres are using JVC or TI projectors (most using TI DLP). Silicon Light Machines has new technology of interest alsoVery expensiveThis will be a concern for classroom use, but SXGA projectors have adequate resolution (perhaps)

Page 28: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Research Uses over I2

Medical Video

Arts and Humanities

??? Let us know

Page 29: Digital Cinema 101 Kay Beck and William Evans Digital Arts and Entertainment Laboratory Georgia State University W. Edward Price Interactive Media Technology.

Digital Cinema 101

Kay Beck and William EvansDigital Arts and Entertainment Laboratory

Georgia State University

W. Edward PriceInteractive Media Technology Center

Georgia Tech