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Blast Off! How to get a game startup off the ground Russ Clarke: Founder, Payload Studios @_higekun @TerraTechGame
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Develop Conference 14': Blast off! How to get a game startup off the ground

May 24, 2015

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TerraTechGame

Russ Clarke, founder of Payload Studios, gave a presentation at Develop Conference 2014 to explain why and how he left a successful career in mobile game development to work on his own IP and launch his own indie games studio. These are the slides that accompanied his talk.
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Page 1: Develop Conference 14': Blast off! How to get a game startup off the ground

Blast Off!

How to get agame startupoff the ground

Russ Clarke: Founder, Payload Studios@_higekun @TerraTechGame

Page 2: Develop Conference 14': Blast off! How to get a game startup off the ground

Background

• 1998 Stainless Software• Carmageddon 2

• 2005-2012 Ideaworks Game Studio (Marmalade)• Programmer… Tech Director… Creative Director• Metal Gear Solid, Resident Evil, Call of Duty, Fable

• Sep ‘12 Pastures New!

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 3: Develop Conference 14': Blast off! How to get a game startup off the ground

Early mistakes

• Unoriginal proposition• No team• Pitching a business formula• Partner in a different time zone• Had to explain the concept

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 4: Develop Conference 14': Blast off! How to get a game startup off the ground

Funding Options

• Loan (nope!)• Publishers• Platform exclusivity• Equity• SPV• Crowdfund

…most routes require a solid demo, audience engagement

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 5: Develop Conference 14': Blast off! How to get a game startup off the ground

SEIS

• Up to £150k• Each investor can own up to 30%• Reclaim half your investment via tax offsets• Reclaim losses• No capital gains• (note special conditions eg parents)

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 6: Develop Conference 14': Blast off! How to get a game startup off the ground

Initial Spending Plan

• Salaries: 0%• Concept Art: 17%• Prototype Assets: 26%• Marketing: 24%• PR, Community: 6%• Admin, Purchases: 10%• Contingency: 17%

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 7: Develop Conference 14': Blast off! How to get a game startup off the ground

Market Strategy

• Early 2013 was thinking mobile first…• BUT incredible competition, UA costs, discovery• No ready-made audience, can’t afford to buy users

• Build community as we go• Early demo, constant engagement• Receptive audience -> PC

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 8: Develop Conference 14': Blast off! How to get a game startup off the ground

2014: First 6 Months

• Showing the game• Growing the team• Getting an office• Live streaming• Saving money

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 9: Develop Conference 14': Blast off! How to get a game startup off the ground

Actual Spending

• Salaries: 0% 0%• Concept Art: 17% 8%• Prototype Assets: 26% 20%• Marketing: 24% 11%• PR, Community: 6% 22%• Admin, Purchases: 10% 16%• Overheads: 6%• Unspent: 17%

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 10: Develop Conference 14': Blast off! How to get a game startup off the ground

Funding Status

• No deal yet…• Big publishers: lot of commitment to close• Digital publishers: haven’t found the right match• Platform deals: need to establish yourself first• Kickstarter:• Built-in exposure, validation• Audience engagement, PR momentum

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 11: Develop Conference 14': Blast off! How to get a game startup off the ground

Backer Distribution

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 12: Develop Conference 14': Blast off! How to get a game startup off the ground

Referrals

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 13: Develop Conference 14': Blast off! How to get a game startup off the ground

Referrals

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 14: Develop Conference 14': Blast off! How to get a game startup off the ground

Roadmap

• Kickstarter 2.5 weeks to go• Steam early access mid October• ‘1.0’ Q1-Q2 2015• Consoles TBA• Mobile …eventually

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 15: Develop Conference 14': Blast off! How to get a game startup off the ground

What Worked

• Having a plan• Using middleware• A concept people ‘get’ quickly• Free public demo (indieDB)• Audience engagement• Making friends

“making your own luck”

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 16: Develop Conference 14': Blast off! How to get a game startup off the ground

Didn’t Work

• Failed to hire a tech lead• Not enough time to chase funding

© 2014 Terra Tek Studios Ltd. All rights reserved.

Could Have Gone Better

• Reaching YouTubers & Twitch streamers• Advance preparation for Kickstarter

Page 17: Develop Conference 14': Blast off! How to get a game startup off the ground

Russ Clarke@_higekun

@TerraTechGameTerraTechGame.com

Twitch.tv/TerraTechGamebit.ly/TerraTechKickstarter

indieDB.com/games/TerraTech