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Realsense STUDIO @ Intel Corporation , March 2016 DESIGNING VIDEO GAMES powered by Intel Realsense Scene Perception Shachar Oz Experience Designer Intel Realsense STUDIO
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Designing Video Games Powered By Intel Realsense Scene Perception

Apr 06, 2017

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Shachar Oz
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Page 1: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016

DESIGNING VIDEO GAMES powered by Intel Realsense Scene PerceptionShachar Oz Experience DesignerIntel Realsense STUDIO

Page 2: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 2

Software.Intel.com / Realsense / R200Camera IntelRealSense

Page 3: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 3

“Imagination is more important than knowledge”

ALBERT EINSTEIN.

Page 4: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 4

Enhancing creativity -> Setting the scene

Page 5: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016

“Mommy, Can I Play In The Kitchen Please?” AWE 2015

4

Page 6: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 6

THE DESIGN CHALLENGES

Page 7: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 7

Carpet Combat, 2015

Page 8: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 8

Static Scene

Page 9: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 9

Racing Cars , 2015 [concept by Bar Shulman]

Page 10: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 10

Tower Defense[concept by Bar Shulman]

Page 11: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016

WHAT ABOUT REAL-TIME SCANS ?

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Realsense STUDIO @ Intel Corporation , March 2016 12

ToyZ II , 2016

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Realsense STUDIO @ Intel Corporation , March 2016

Scanning Methods SummaryStatic scan• Examples: scan 3d object, user’s face,

Carpet Combat• Tell the user what to do.• User is knowingly in scanning state.

Dynamic scan 1• Examples: small scale scene (TOYZ 2)• Metering the scene’s “scanability”• User is knowingly in scanning state.

Dynamic scan 2• Examples: large scale scenes (TOYZ)• Make the user do what you want.• Game object placed at the scene, and

the user is focused on it. When the object moves, the user follows it.

• User doesn’t know they are scanning

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Eli Elhadad General ManagerAmir Rosenberger DeveloperYinon Oshrat DeveloperOmer Goshen DeveloperHagit Schechter DeveloperGal Eshel Developer Yossi Avital DeveloperYoav Goldshtein Developer

Yaron Yanai Creative DirectorBar Shulman 3D ArtistEdna Nuama 3D ArtistShachar Oz User Experience

Intel Realsense STUDIO, Jerusalem Israel

Page 15: Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016 15

Want to hear more?

12:00 – 12:30pm @ Room 1 & 2AR Game Development with Intel RealSense Technology

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Realsense STUDIO @ Intel Corporation , March 2016

Shachar Oz Intel Realsense STUDIOWizard.Oz @ Intel.comJerusalem, Israel

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Realsense STUDIO @ Intel Corporation , March 2016

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