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title slide Designing the Future of Things and Experiences University of Kansas Think & Make Michael Eckersley, PhD March 2012
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Designing The Future of Things & Experiences

Jan 13, 2015

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Designing The Future of Things & Experiences, by Michael Eckersley, PhD, HumanCentered
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Page 1: Designing The Future of Things & Experiences

title slideDesigning the Future of Things and Experiences

University of Kansas

Think & Make

Michael Eckersley, PhDMarch 2012

Page 2: Designing The Future of Things & Experiences

© HumanCentered 2004, All Rights Reserved

about me

Page 3: Designing The Future of Things & Experiences
Page 4: Designing The Future of Things & Experiences

about us

Page 5: Designing The Future of Things & Experiences

OUR WORK INVOLVES IMPACTS

contextual human research brand brand equity

design planning products & services consumer experience & behavior

strategic design planning architecture & engineering systems behaviors

visualization / simulation management systems business performance

what we do

Page 6: Designing The Future of Things & Experiences

about you

Page 7: Designing The Future of Things & Experiences

art school

design school

Page 8: Designing The Future of Things & Experiences

Marc Newson

an art school designer

Page 9: Designing The Future of Things & Experiences

“Ultimately, my job as a designer is to be able to look into the future”.

“I grew up in a generation...when they landed on the moon. I can’t deny that that was massive event in my life. All of my dreams were about the future. What I want to do is to be able to have things that don’t exist. Things that you can’t go out and buy.

Things that irritate you, anger – or dissatisfaction, at the very least – play such an important role in motivating what we do as designers.”

“My job is about what is going to happen, not what has happened.”

Page 10: Designing The Future of Things & Experiences

Duchamp, Baldessari

Encouraged exploration and discovery, a way of looking at

problems with fresh eyes, without the burden of conventional ways

of dealing with them.

(business & innovation)

Page 11: Designing The Future of Things & Experiences

the form

the idea

the system

the people• beware the designer’s

ego

Page 12: Designing The Future of Things & Experiences

multiple points of view

critical, independent thinking

iterative problem-solving

cultivated imagination

Page 13: Designing The Future of Things & Experiences

“Art school: the last resort of

malingerers and bluffers, and

those who don’t want to work.”

Page 14: Designing The Future of Things & Experiences

“Everyone designs who devises courses of action aimed at

changing existing situations into preferred ones.”

–Herbert Simon

so what’s design?

Page 15: Designing The Future of Things & Experiences

productsservicesbrands

communicationssystems

experiencesetc.

conceivedprogrammed

organizeddeveloped

builtcrafted

engineeredfashioned

etc.

functionalityreliability

beautyelegance

profitabilityefficiencyviability

etc.

so what’s design?

“Design is a complex problem solving process whereby artifacts

are structured to attain goals”–Herbert Simon

Page 16: Designing The Future of Things & Experiences

so what’s all the fuss about design?

Page 17: Designing The Future of Things & Experiences

“Design is not incidental to modern

economies, but integral; not part of

success but at the heart of success; and not a sideshow, but the centrepiece.”

Gordon BrownUK, Prime Minister

Page 18: Designing The Future of Things & Experiences

In most people's vocabularies, design

means veneer. It's interior decorating.

It's the fabric of the curtains of the

sofa. But to me, nothing could be

further from the meaning of design.

Design is the fundamental soul of a

human-made creation that ends up

expressing itself in successive outer

layers of the product or service.

– Steve Jobs

Page 19: Designing The Future of Things & Experiences

"Design is only secondarily

about pretty lumpy objects

and primarily about a whole approach to doing business,

serving customers, and

providing value."

"Design... has become

central to enterprise

strategy."

–Tom Peters

Page 20: Designing The Future of Things & Experiences

Design at the level of

strategy, policy and

mission

Design at the level of

tactics, products,

services, processes

Design at the level of

operations, tangibles

and touch

what form(s) should these things take?

what value offerings should we develop?

what subjects and opportunities should we pursue?

problem scope

Page 21: Designing The Future of Things & Experiences

analytic

creative

material conceptual

ubiquitousdesign

commercialchannels

software

consumerproducts

consumer/ businessservices

lighting systems

smart, adaptivesystems

computingsystems

weaponssystems

business models

screen/stageplays

scents

music

fine art

entertainment

film/mediaproductions

brandexpressions

consumerexperiencesfashions

guidedtransformations

play/relaxationenlightenment

games

medical/surgicaldevices

pharmaceuticals

moleculardevices

bioengineeredtissues

industrialprocesses

knowledge/skillenablers

publications

gm seeds

materials

foodscommunity

organizationsnetworktechnologies

aircraft

environmentsmarketingcommunications

vehicles

recombinant systemstransportbiomolecular machinesmicrobes, moleculesbiopharmsprogrammable materials, matterartificual organs, tissuesmicroorganisms

designer, don’t be

parochial

Page 22: Designing The Future of Things & Experiences

sound great?

Page 23: Designing The Future of Things & Experiences

sound great?what’s not so great?

We live in a time of fertile change and tremendous anxiety…

AmbiguityComplexity

Volatility

Page 24: Designing The Future of Things & Experiences

© HumanCentered 2007, All Rights Reserved

knowing how to engineer virtual

anything

innovation gap

not knowing what to make that would be desirable to people & viable

to businessPatrick Whitney, IIT

Page 25: Designing The Future of Things & Experiences

business has a problem with the future

OUR WORK

Now

Q2-2011

Next

Q2-2012

Soon

Q3-2013

Later

Q1-2014

Who knows?

Q1-2015

offering offering offering offeringoffering offering

Page 26: Designing The Future of Things & Experiences

design helps here

1. understandingusers and the context

of the problem

4. prototyping the innovations

3. creating concepts that build experiences

for users and economic value for

the company

2. identifying patterns and reframing the

problem

OUR WORK

Now

Q2-2011

Next

Q2-2012

Soon

Q3-2013

Later

Q1-2014

Who knows?

Q1-2015

offering offering offering offeringoffering offering

–Patrick Whitney, ID, IIT

Page 27: Designing The Future of Things & Experiences

design business

Page 28: Designing The Future of Things & Experiences

“There is a huge river of misunderstanding between the design world and the business world. You have to start building a bridge between them.”

“What designers need to learn–and this is the most important thing– is the language of the business world. Only by learning that language can you effectively voice the arguments for design.”

Peter Gorb, London Business School, 1993

Page 30: Designing The Future of Things & Experiences

© HumanCentered 2007, All Rights Reserved

“Informational displays/systems and the future of the driving

experience”

Page 31: Designing The Future of Things & Experiences

© HumanCentered 2007, All Rights Reserved

MAKEUNDERSTAND

REALIZE

articulate vision/intent

research & discovery

Knowledge > Insights > Ideas

“Informational displays/systems and the future of the driving experience”

Page 35: Designing The Future of Things & Experiences

title slide

Thanks!

University of Kansas

Think & Make

Michael Eckersley, PhDMarch 2012

Designing the Future of Things and Experiences